ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.43 by root, Thu Sep 14 17:10:24 2006 UTC vs.
Revision 1.68 by root, Mon Dec 18 02:35:00 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
42 42
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 45};
106 _exit (1); 106 _exit (1);
107 } 107 }
108 108
109 uuid.seq = uid; 109 uuid.seq = uid;
110 write_uuid (); 110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 112 fclose (fp);
113} 113}
114 114
115UUID 115UUID
116gen_uuid () 116gen_uuid ()
185 * 185 *
186 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
187 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
188 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
189 * 189 *
190 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
191 * 191 *
192 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
193 * check weight 193 * check weight
194 */ 194 */
195 195
196bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
197{ 197{
198 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
199 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
200 return 0; 204 return 0;
201 205
202 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
203 return 0;
204
205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
206 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
207 * used to store nrof). 209 * used to store nrof).
208 */ 210 */
209 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
220 222
221 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
222 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
223 225
224 226
225 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
226 * being locked in inventory should prevent merging. 228 || ob1->arch != ob2->arch
227 * 0x4 in flags3 is CLIENT_SENT
228 */
229 if ((ob1->arch != ob2->arch) ||
230 (ob1->flags[0] != ob2->flags[0]) ||
231 (ob1->flags[1] != ob2->flags[1]) ||
232 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
233 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
234 (ob1->name != ob2->name) || 229 || ob1->name != ob2->name
235 (ob1->title != ob2->title) || 230 || ob1->title != ob2->title
236 (ob1->msg != ob2->msg) || 231 || ob1->msg != ob2->msg
237 (ob1->weight != ob2->weight) || 232 || ob1->weight != ob2->weight
238 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
240 (ob1->attacktype != ob2->attacktype) || 235 || ob1->attacktype != ob2->attacktype
241 (ob1->magic != ob2->magic) || 236 || ob1->magic != ob2->magic
242 (ob1->slaying != ob2->slaying) || 237 || ob1->slaying != ob2->slaying
243 (ob1->skill != ob2->skill) || 238 || ob1->skill != ob2->skill
244 (ob1->value != ob2->value) || 239 || ob1->value != ob2->value
245 (ob1->animation_id != ob2->animation_id) || 240 || ob1->animation_id != ob2->animation_id
246 (ob1->client_type != ob2->client_type) || 241 || ob1->client_type != ob2->client_type
247 (ob1->materialname != ob2->materialname) || 242 || ob1->materialname != ob2->materialname
248 (ob1->lore != ob2->lore) || 243 || ob1->lore != ob2->lore
249 (ob1->subtype != ob2->subtype) || 244 || ob1->subtype != ob2->subtype
250 (ob1->move_type != ob2->move_type) || 245 || ob1->move_type != ob2->move_type
251 (ob1->move_block != ob2->move_block) || 246 || ob1->move_block != ob2->move_block
252 (ob1->move_allow != ob2->move_allow) || 247 || ob1->move_allow != ob2->move_allow
253 (ob1->move_on != ob2->move_on) || 248 || ob1->move_on != ob2->move_on
254 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 249 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty)
255 return 0; 252 return 0;
256 253
257 /* This is really a spellbook check - really, we should 254 /* This is really a spellbook check - really, we should
258 * check all objects in the inventory. 255 * check all objects in the inventory.
259 */ 256 */
262 /* if one object has inventory but the other doesn't, not equiv */ 259 /* if one object has inventory but the other doesn't, not equiv */
263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
264 return 0; 261 return 0;
265 262
266 /* Now check to see if the two inventory objects could merge */ 263 /* Now check to see if the two inventory objects could merge */
267 if (!CAN_MERGE (ob1->inv, ob2->inv)) 264 if (!object::can_merge (ob1->inv, ob2->inv))
268 return 0; 265 return 0;
269 266
270 /* inventory ok - still need to check rest of this object to see 267 /* inventory ok - still need to check rest of this object to see
271 * if it is valid. 268 * if it is valid.
272 */ 269 */
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 373 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 374 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 375 * The result of the dump is stored in the static global errmsg array.
379 */ 376 */
380 377
381void 378char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 379dump_object (object *op)
437{ 380{
438 if (op == NULL) 381 if (!op)
439 { 382 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 383
447void 384 object_freezer freezer;
448dump_all_objects (void) 385 save_object (freezer, op, 3);
449{ 386 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 387}
458 388
459/* 389/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 390 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 391 * multi-object 1 which is closest to the second object.
481 */ 411 */
482 412
483object * 413object *
484find_object (tag_t i) 414find_object (tag_t i)
485{ 415{
486 object *op; 416 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 417 if (op->count == i)
490 break; 418 return op;
419
491 return op; 420 return 0;
492} 421}
493 422
494/* 423/*
495 * Returns the first object which has a name equal to the argument. 424 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 425 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 430find_object_name (const char *str)
502{ 431{
503 shstr_cmp str_ (str); 432 shstr_cmp str_ (str);
504 object *op; 433 object *op;
505 434
506 for (op = objects; op != NULL; op = op->next) 435 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 436 if (op->name == str_)
508 break; 437 break;
509 438
510 return op; 439 return op;
511} 440}
596 525
597 if (settings.casting_time) 526 if (settings.casting_time)
598 casting_time = -1; 527 casting_time = -1;
599} 528}
600 529
601void object::clone (object *destination)
602{
603 *(object_copy *)destination = *this;
604 *(object_pod *)destination = *this;
605
606 if (self || cb)
607 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
608}
609
610/* 530/*
611 * copy object first frees everything allocated by the second object, 531 * copy_to first frees everything allocated by the dst object,
612 * and then copies the contends of the first object into the second 532 * and then copies the contents of itself into the second
613 * object, allocating what needs to be allocated. Basically, any 533 * object, allocating what needs to be allocated. Basically, any
614 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 534 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
615 * if the first object is freed, the pointers in the new object 535 * if the first object is freed, the pointers in the new object
616 * will point at garbage. 536 * will point at garbage.
617 */ 537 */
618void 538void
619copy_object (object *op2, object *op) 539object::copy_to (object *dst)
620{ 540{
621 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 541 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
622 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 542 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
623 543
624 op2->clone (op); 544 *(object_copy *)dst = *this;
545 *(object_pod *)dst = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
625 549
626 if (is_freed) 550 if (is_freed)
627 SET_FLAG (op, FLAG_FREED); 551 SET_FLAG (dst, FLAG_FREED);
552
628 if (is_removed) 553 if (is_removed)
629 SET_FLAG (op, FLAG_REMOVED); 554 SET_FLAG (dst, FLAG_REMOVED);
630 555
631 if (op2->speed < 0) 556 if (speed < 0)
632 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 557 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
633 558
634 /* Copy over key_values, if any. */ 559 /* Copy over key_values, if any. */
635 if (op2->key_values) 560 if (key_values)
636 { 561 {
637 key_value *tail = 0; 562 key_value *tail = 0;
638 key_value *i; 563 key_value *i;
639 564
640 op->key_values = 0; 565 dst->key_values = 0;
641 566
642 for (i = op2->key_values; i; i = i->next) 567 for (i = key_values; i; i = i->next)
643 { 568 {
644 key_value *new_link = new key_value; 569 key_value *new_link = new key_value;
645 570
646 new_link->next = 0; 571 new_link->next = 0;
647 new_link->key = i->key; 572 new_link->key = i->key;
648 new_link->value = i->value; 573 new_link->value = i->value;
649 574
650 /* Try and be clever here, too. */ 575 /* Try and be clever here, too. */
651 if (!op->key_values) 576 if (!dst->key_values)
652 { 577 {
653 op->key_values = new_link; 578 dst->key_values = new_link;
654 tail = new_link; 579 tail = new_link;
655 } 580 }
656 else 581 else
657 { 582 {
658 tail->next = new_link; 583 tail->next = new_link;
659 tail = new_link; 584 tail = new_link;
660 } 585 }
661 } 586 }
662 } 587 }
663 588
664 update_ob_speed (op); 589 update_ob_speed (dst);
590}
591
592object *
593object::clone ()
594{
595 object *neu = create ();
596 copy_to (neu);
597 return neu;
665} 598}
666 599
667/* 600/*
668 * If an object with the IS_TURNABLE() flag needs to be turned due 601 * If an object with the IS_TURNABLE() flag needs to be turned due
669 * to the closest player being on the other side, this function can 602 * to the closest player being on the other side, this function can
874 update_now = 1; 807 update_now = 1;
875 808
876 if ((move_slow | op->move_slow) != move_slow) 809 if ((move_slow | op->move_slow) != move_slow)
877 update_now = 1; 810 update_now = 1;
878 } 811 }
812
879 /* if the object is being removed, we can't make intelligent 813 /* if the object is being removed, we can't make intelligent
880 * decisions, because remove_ob can't really pass the object 814 * decisions, because remove_ob can't really pass the object
881 * that is being removed. 815 * that is being removed.
882 */ 816 */
883 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 817 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
895 829
896 if (op->more != NULL) 830 if (op->more != NULL)
897 update_object (op->more, action); 831 update_object (op->more, action);
898} 832}
899 833
900static unordered_vector<object *> mortals; 834object::vector object::mortals;
835object::vector object::objects; // not yet used
836object *object::first;
901 837
902void object::free_mortals () 838void object::free_mortals ()
903{ 839{
904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 840 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
905 if ((*i)->refcnt) 841 if ((*i)->refcnt)
906 ++i; // further delay freeing 842 ++i; // further delay freeing
907 else 843 else
908 { 844 {
909 delete *i; 845 delete *i;
910 mortals.erase (i); 846 mortals.erase (i);
911 } 847 }
912
913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
920} 848}
921 849
922object::object () 850object::object ()
923{ 851{
924 SET_FLAG (this, FLAG_REMOVED); 852 SET_FLAG (this, FLAG_REMOVED);
936{ 864{
937 count = ++ob_count; 865 count = ++ob_count;
938 uuid = gen_uuid (); 866 uuid = gen_uuid ();
939 867
940 prev = 0; 868 prev = 0;
941 next = objects; 869 next = object::first;
942 870
943 if (objects) 871 if (object::first)
944 objects->prev = this; 872 object::first->prev = this;
945 873
946 objects = this; 874 object::first = this;
947} 875}
948 876
949void object::unlink () 877void object::unlink ()
950{ 878{
951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == objects) 879 if (this == object::first)
955 objects = next; 880 object::first = next;
956 881
957 /* Remove this object from the list of used objects */ 882 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next; 883 if (prev) prev->next = next;
959 if (next) next->prev = prev; 884 if (next) next->prev = prev;
960 885
974 * it from the list of used objects, and puts it on the list of 899 * it from the list of used objects, and puts it on the list of
975 * free objects. The IS_FREED() flag is set in the object. 900 * free objects. The IS_FREED() flag is set in the object.
976 * The object must have been removed by remove_ob() first for 901 * The object must have been removed by remove_ob() first for
977 * this function to succeed. 902 * this function to succeed.
978 * 903 *
979 * If free_inventory is set, free inventory as well. Else drop items in 904 * If destroy_inventory is set, free inventory as well. Else drop items in
980 * inventory to the ground. 905 * inventory to the ground.
981 */ 906 */
982void object::free (bool free_inventory) 907void object::destroy (bool destroy_inventory)
983{ 908{
984 if (QUERY_FLAG (this, FLAG_FREED)) 909 if (QUERY_FLAG (this, FLAG_FREED))
985 return; 910 return;
986 911
987 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 912 if (QUERY_FLAG (this, FLAG_FRIENDLY))
988 remove_friendly_object (this); 913 remove_friendly_object (this);
989 914
990 if (!QUERY_FLAG (this, FLAG_REMOVED)) 915 if (!QUERY_FLAG (this, FLAG_REMOVED))
991 remove_ob (this); 916 remove ();
992 917
993 SET_FLAG (this, FLAG_FREED); 918 SET_FLAG (this, FLAG_FREED);
994 919
995 if (more) 920 if (more)
996 { 921 {
997 more->free (free_inventory); 922 more->destroy (destroy_inventory);
998 more = 0; 923 more = 0;
999 } 924 }
1000 925
1001 if (inv) 926 if (inv)
1002 { 927 {
1003 /* Only if the space blocks everything do we not process - 928 /* Only if the space blocks everything do we not process -
1004 * if some form of movement is allowed, let objects 929 * if some form of movement is allowed, let objects
1005 * drop on that space. 930 * drop on that space.
1006 */ 931 */
1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 932 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1008 { 933 {
1009 object *op = inv; 934 object *op = inv;
1010 935
1011 while (op) 936 while (op)
1012 { 937 {
1013 object *tmp = op->below; 938 object *tmp = op->below;
1014 op->free (free_inventory); 939 op->destroy (destroy_inventory);
1015 op = tmp; 940 op = tmp;
1016 } 941 }
1017 } 942 }
1018 else 943 else
1019 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
1021 946
1022 while (op) 947 while (op)
1023 { 948 {
1024 object *tmp = op->below; 949 object *tmp = op->below;
1025 950
1026 remove_ob (op); 951 op->remove ();
1027 952
1028 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 953 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1029 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 954 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1030 free_object (op); 955 op->destroy ();
1031 else 956 else
1032 { 957 {
1033 op->x = x; 958 op->x = x;
1034 op->y = y; 959 op->y = y;
1035 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 960 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1038 op = tmp; 963 op = tmp;
1039 } 964 }
1040 } 965 }
1041 } 966 }
1042 967
968 // hack to ensure that freed objects still have a valid map
969 {
970 static maptile *freed_map; // freed objects are moved here to avoid crashes
971
972 if (!freed_map)
973 {
974 freed_map = new maptile;
975
976 freed_map->name = "/internal/freed_objects_map";
977 freed_map->width = 3;
978 freed_map->height = 3;
979
980 freed_map->allocate ();
981 }
982
983 map = freed_map;
984 x = 1;
985 y = 1;
986 }
987
988 // clear those pointers that likely might have circular references to us
1043 owner = 0; 989 owner = 0;
990 enemy = 0;
991 attacked_by = 0;
992
993 // only relevant for players(?), but make sure of it anyways
994 contr = 0;
1044 995
1045 /* Remove object from the active list */ 996 /* Remove object from the active list */
1046 speed = 0; 997 speed = 0;
1047 update_ob_speed (this); 998 update_ob_speed (this);
1048 999
1053 1004
1054/* 1005/*
1055 * sub_weight() recursively (outwards) subtracts a number from the 1006 * sub_weight() recursively (outwards) subtracts a number from the
1056 * weight of an object (and what is carried by it's environment(s)). 1007 * weight of an object (and what is carried by it's environment(s)).
1057 */ 1008 */
1058
1059void 1009void
1060sub_weight (object *op, signed long weight) 1010sub_weight (object *op, signed long weight)
1061{ 1011{
1062 while (op != NULL) 1012 while (op != NULL)
1063 { 1013 {
1064 if (op->type == CONTAINER) 1014 if (op->type == CONTAINER)
1065 {
1066 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1015 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1067 } 1016
1068 op->carrying -= weight; 1017 op->carrying -= weight;
1069 op = op->env; 1018 op = op->env;
1070 } 1019 }
1071} 1020}
1072 1021
1073/* remove_ob(op): 1022/* op->remove ():
1074 * This function removes the object op from the linked list of objects 1023 * This function removes the object op from the linked list of objects
1075 * which it is currently tied to. When this function is done, the 1024 * which it is currently tied to. When this function is done, the
1076 * object will have no environment. If the object previously had an 1025 * object will have no environment. If the object previously had an
1077 * environment, the x and y coordinates will be updated to 1026 * environment, the x and y coordinates will be updated to
1078 * the previous environment. 1027 * the previous environment.
1079 * Beware: This function is called from the editor as well! 1028 * Beware: This function is called from the editor as well!
1080 */ 1029 */
1081
1082void 1030void
1083remove_ob (object *op) 1031object::remove ()
1084{ 1032{
1033 object *tmp, *last = 0;
1085 object * 1034 object *otmp;
1086 tmp, *
1087 last = NULL;
1088 object *
1089 otmp;
1090 1035
1091 tag_t
1092 tag;
1093 int
1094 check_walk_off; 1036 int check_walk_off;
1095 mapstruct *
1096 m;
1097 1037
1098 sint16
1099 x,
1100 y;
1101
1102 if (QUERY_FLAG (op, FLAG_REMOVED)) 1038 if (QUERY_FLAG (this, FLAG_REMOVED))
1103 return; 1039 return;
1104 1040
1105 SET_FLAG (op, FLAG_REMOVED); 1041 SET_FLAG (this, FLAG_REMOVED);
1106 1042
1107 if (op->more != NULL) 1043 if (more)
1108 remove_ob (op->more); 1044 more->remove ();
1109 1045
1110 /* 1046 /*
1111 * In this case, the object to be removed is in someones 1047 * In this case, the object to be removed is in someones
1112 * inventory. 1048 * inventory.
1113 */ 1049 */
1114 if (op->env != NULL) 1050 if (env)
1115 { 1051 {
1116 if (op->nrof) 1052 if (nrof)
1117 sub_weight (op->env, op->weight * op->nrof); 1053 sub_weight (env, weight * nrof);
1118 else 1054 else
1119 sub_weight (op->env, op->weight + op->carrying); 1055 sub_weight (env, weight + carrying);
1120 1056
1121 /* NO_FIX_PLAYER is set when a great many changes are being 1057 /* NO_FIX_PLAYER is set when a great many changes are being
1122 * made to players inventory. If set, avoiding the call 1058 * made to players inventory. If set, avoiding the call
1123 * to save cpu time. 1059 * to save cpu time.
1124 */ 1060 */
1125 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1061 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1126 fix_player (otmp); 1062 fix_player (otmp);
1127 1063
1128 if (op->above != NULL) 1064 if (above != NULL)
1129 op->above->below = op->below; 1065 above->below = below;
1130 else 1066 else
1131 op->env->inv = op->below; 1067 env->inv = below;
1132 1068
1133 if (op->below != NULL) 1069 if (below != NULL)
1134 op->below->above = op->above; 1070 below->above = above;
1135 1071
1136 /* we set up values so that it could be inserted into 1072 /* we set up values so that it could be inserted into
1137 * the map, but we don't actually do that - it is up 1073 * the map, but we don't actually do that - it is up
1138 * to the caller to decide what we want to do. 1074 * to the caller to decide what we want to do.
1139 */ 1075 */
1140 op->x = op->env->x, op->y = op->env->y; 1076 x = env->x, y = env->y;
1141 op->map = op->env->map; 1077 map = env->map;
1142 op->above = NULL, op->below = NULL; 1078 above = 0, below = 0;
1143 op->env = NULL; 1079 env = 0;
1144 } 1080 }
1145 else if (op->map) 1081 else if (map)
1146 { 1082 {
1147 x = op->x;
1148 y = op->y;
1149 m = get_map_from_coord (op->map, &x, &y);
1150
1151 if (!m)
1152 {
1153 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1154 op->map->path, op->x, op->y);
1155 /* in old days, we used to set x and y to 0 and continue.
1156 * it seems if we get into this case, something is probablye
1157 * screwed up and should be fixed.
1158 */
1159 abort ();
1160 }
1161
1162 if (op->map != m)
1163 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1164 op->map->path, m->path, op->x, op->y, x, y);
1165
1166 /* Re did the following section of code - it looks like it had 1083 /* Re did the following section of code - it looks like it had
1167 * lots of logic for things we no longer care about 1084 * lots of logic for things we no longer care about
1168 */ 1085 */
1169 1086
1170 /* link the object above us */ 1087 /* link the object above us */
1171 if (op->above) 1088 if (above)
1172 op->above->below = op->below; 1089 above->below = below;
1173 else 1090 else
1174 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1091 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1175 1092
1176 /* Relink the object below us, if there is one */ 1093 /* Relink the object below us, if there is one */
1177 if (op->below) 1094 if (below)
1178 op->below->above = op->above; 1095 below->above = above;
1179 else 1096 else
1180 { 1097 {
1181 /* Nothing below, which means we need to relink map object for this space 1098 /* Nothing below, which means we need to relink map object for this space
1182 * use translated coordinates in case some oddness with map tiling is 1099 * use translated coordinates in case some oddness with map tiling is
1183 * evident 1100 * evident
1184 */ 1101 */
1185 if (GET_MAP_OB (m, x, y) != op) 1102 if (GET_MAP_OB (map, x, y) != this)
1186 { 1103 {
1187 dump_object (op); 1104 char *dump = dump_object (this);
1188 LOG (llevError, 1105 LOG (llevError,
1189 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1106 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1107 free (dump);
1190 dump_object (GET_MAP_OB (m, x, y)); 1108 dump = dump_object (GET_MAP_OB (map, x, y));
1191 LOG (llevError, "%s\n", errmsg); 1109 LOG (llevError, "%s\n", dump);
1110 free (dump);
1192 } 1111 }
1193 1112
1194 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1113 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1195 } 1114 }
1196 1115
1197 op->above = 0; 1116 above = 0;
1198 op->below = 0; 1117 below = 0;
1199 1118
1200 if (op->map->in_memory == MAP_SAVING) 1119 if (map->in_memory == MAP_SAVING)
1201 return; 1120 return;
1202 1121
1203 tag = op->count;
1204 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1122 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1205 1123
1206 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1124 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1207 { 1125 {
1208 /* No point updating the players look faces if he is the object 1126 /* No point updating the players look faces if he is the object
1209 * being removed. 1127 * being removed.
1210 */ 1128 */
1211 1129
1212 if (tmp->type == PLAYER && tmp != op) 1130 if (tmp->type == PLAYER && tmp != this)
1213 { 1131 {
1214 /* If a container that the player is currently using somehow gets 1132 /* If a container that the player is currently using somehow gets
1215 * removed (most likely destroyed), update the player view 1133 * removed (most likely destroyed), update the player view
1216 * appropriately. 1134 * appropriately.
1217 */ 1135 */
1218 if (tmp->container == op) 1136 if (tmp->container == this)
1219 { 1137 {
1220 CLEAR_FLAG (op, FLAG_APPLIED); 1138 CLEAR_FLAG (this, FLAG_APPLIED);
1221 tmp->container = NULL; 1139 tmp->container = 0;
1222 } 1140 }
1223 1141
1224 tmp->contr->socket.update_look = 1; 1142 tmp->contr->socket->update_look = 1;
1225 } 1143 }
1226 1144
1227 /* See if player moving off should effect something */ 1145 /* See if player moving off should effect something */
1228 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1146 if (check_walk_off
1147 && ((move_type & tmp->move_off)
1148 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1229 { 1149 {
1230 move_apply (tmp, op, NULL); 1150 move_apply (tmp, this, 0);
1231 1151
1232 if (was_destroyed (op, tag)) 1152 if (destroyed ())
1233 {
1234 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1153 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1235 }
1236 } 1154 }
1237 1155
1238 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1156 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1239 1157
1240 if (tmp->above == tmp) 1158 if (tmp->above == tmp)
1241 tmp->above = NULL; 1159 tmp->above = 0;
1242 1160
1243 last = tmp; 1161 last = tmp;
1244 } 1162 }
1245 1163
1246 /* last == NULL of there are no objects on this space */ 1164 /* last == NULL of there are no objects on this space */
1247 if (last == NULL) 1165 if (!last)
1248 { 1166 {
1249 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1167 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1250 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1168 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1251 * those out anyways, and if there are any flags set right now, they won't 1169 * those out anyways, and if there are any flags set right now, they won't
1252 * be correct anyways. 1170 * be correct anyways.
1253 */ 1171 */
1254 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1172 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1255 update_position (op->map, op->x, op->y); 1173 update_position (map, x, y);
1256 } 1174 }
1257 else 1175 else
1258 update_object (last, UP_OBJ_REMOVE); 1176 update_object (last, UP_OBJ_REMOVE);
1259 1177
1260 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1178 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1261 update_all_los (op->map, op->x, op->y); 1179 update_all_los (map, x, y);
1262 } 1180 }
1263} 1181}
1264 1182
1265/* 1183/*
1266 * merge_ob(op,top): 1184 * merge_ob(op,top):
1281 1199
1282 for (; top != NULL; top = top->below) 1200 for (; top != NULL; top = top->below)
1283 { 1201 {
1284 if (top == op) 1202 if (top == op)
1285 continue; 1203 continue;
1286 if (CAN_MERGE (op, top)) 1204
1205 if (object::can_merge (op, top))
1287 { 1206 {
1288 top->nrof += op->nrof; 1207 top->nrof += op->nrof;
1289 1208
1290/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1209/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1291 op->weight = 0; /* Don't want any adjustements now */ 1210 op->weight = 0; /* Don't want any adjustements now */
1292 remove_ob (op); 1211 op->destroy ();
1293 free_object (op);
1294 return top; 1212 return top;
1295 } 1213 }
1296 } 1214 }
1297 1215
1298 return NULL; 1216 return 0;
1299} 1217}
1300 1218
1301/* 1219/*
1302 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1220 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1303 * job preparing multi-part monsters 1221 * job preparing multi-part monsters
1304 */ 1222 */
1305object * 1223object *
1306insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1224insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1307{ 1225{
1308 object *tmp; 1226 object *tmp;
1309 1227
1310 if (op->head) 1228 if (op->head)
1311 op = op->head; 1229 op = op->head;
1339 * NULL if 'op' was destroyed 1257 * NULL if 'op' was destroyed
1340 * just 'op' otherwise 1258 * just 'op' otherwise
1341 */ 1259 */
1342 1260
1343object * 1261object *
1344insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1262insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1345{ 1263{
1346 object *tmp, *top, *floor = NULL; 1264 object *tmp, *top, *floor = NULL;
1347 sint16 x, y; 1265 sint16 x, y;
1348 1266
1349 if (QUERY_FLAG (op, FLAG_FREED)) 1267 if (QUERY_FLAG (op, FLAG_FREED))
1352 return NULL; 1270 return NULL;
1353 } 1271 }
1354 1272
1355 if (m == NULL) 1273 if (m == NULL)
1356 { 1274 {
1357 dump_object (op); 1275 char *dump = dump_object (op);
1358 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1277 free (dump);
1359 return op; 1278 return op;
1360 } 1279 }
1361 1280
1362 if (out_of_map (m, op->x, op->y)) 1281 if (out_of_map (m, op->x, op->y))
1363 { 1282 {
1364 dump_object (op); 1283 char *dump = dump_object (op);
1365 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1366#ifdef MANY_CORES 1285#ifdef MANY_CORES
1367 /* Better to catch this here, as otherwise the next use of this object 1286 /* Better to catch this here, as otherwise the next use of this object
1368 * is likely to cause a crash. Better to find out where it is getting 1287 * is likely to cause a crash. Better to find out where it is getting
1369 * improperly inserted. 1288 * improperly inserted.
1370 */ 1289 */
1371 abort (); 1290 abort ();
1372#endif 1291#endif
1292 free (dump);
1373 return op; 1293 return op;
1374 } 1294 }
1375 1295
1376 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1296 if (!QUERY_FLAG (op, FLAG_REMOVED))
1377 { 1297 {
1378 dump_object (op); 1298 char *dump = dump_object (op);
1379 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1299 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1300 free (dump);
1380 return op; 1301 return op;
1381 } 1302 }
1382 1303
1383 if (op->more != NULL) 1304 if (op->more != NULL)
1384 { 1305 {
1422 1343
1423 /* this has to be done after we translate the coordinates. 1344 /* this has to be done after we translate the coordinates.
1424 */ 1345 */
1425 if (op->nrof && !(flag & INS_NO_MERGE)) 1346 if (op->nrof && !(flag & INS_NO_MERGE))
1426 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1347 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1427 if (CAN_MERGE (op, tmp)) 1348 if (object::can_merge (op, tmp))
1428 { 1349 {
1429 op->nrof += tmp->nrof; 1350 op->nrof += tmp->nrof;
1430 remove_ob (tmp); 1351 tmp->destroy ();
1431 free_object (tmp);
1432 } 1352 }
1433 1353
1434 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1354 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1435 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1355 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1436 1356
1564 * it, so save a few ticks and start from there. 1484 * it, so save a few ticks and start from there.
1565 */ 1485 */
1566 if (!(flag & INS_MAP_LOAD)) 1486 if (!(flag & INS_MAP_LOAD))
1567 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1487 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1568 if (tmp->type == PLAYER) 1488 if (tmp->type == PLAYER)
1569 tmp->contr->socket.update_look = 1; 1489 tmp->contr->socket->update_look = 1;
1570 1490
1571 /* If this object glows, it may affect lighting conditions that are 1491 /* If this object glows, it may affect lighting conditions that are
1572 * visible to others on this map. But update_all_los is really 1492 * visible to others on this map. But update_all_los is really
1573 * an inefficient way to do this, as it means los for all players 1493 * an inefficient way to do this, as it means los for all players
1574 * on the map will get recalculated. The players could very well 1494 * on the map will get recalculated. The players could very well
1622 tmp1; 1542 tmp1;
1623 1543
1624 /* first search for itself and remove any old instances */ 1544 /* first search for itself and remove any old instances */
1625 1545
1626 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1546 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1627 {
1628 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1629 { 1548 tmp->destroy ();
1630 remove_ob (tmp);
1631 free_object (tmp);
1632 }
1633 }
1634 1549
1635 tmp1 = arch_to_object (find_archetype (arch_string)); 1550 tmp1 = arch_to_object (archetype::find (arch_string));
1636 1551
1637 tmp1->x = op->x; 1552 tmp1->x = op->x;
1638 tmp1->y = op->y; 1553 tmp1->y = op->y;
1639 insert_ob_in_map (tmp1, op->map, op, 0); 1554 insert_ob_in_map (tmp1, op->map, op, 0);
1640} 1555}
1648 */ 1563 */
1649 1564
1650object * 1565object *
1651get_split_ob (object *orig_ob, uint32 nr) 1566get_split_ob (object *orig_ob, uint32 nr)
1652{ 1567{
1653 object * 1568 object *newob;
1654 newob;
1655 int
1656 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1569 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1657 1570
1658 if (orig_ob->nrof < nr) 1571 if (orig_ob->nrof < nr)
1659 { 1572 {
1660 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1573 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1661 return NULL; 1574 return NULL;
1662 } 1575 }
1663 1576
1664 newob = object_create_clone (orig_ob); 1577 newob = object_create_clone (orig_ob);
1665 1578
1666 if ((orig_ob->nrof -= nr) < 1) 1579 if ((orig_ob->nrof -= nr) < 1)
1667 { 1580 orig_ob->destroy (1);
1668 if (!is_removed)
1669 remove_ob (orig_ob);
1670 free_object2 (orig_ob, 1);
1671 }
1672 else if (!is_removed) 1581 else if (!is_removed)
1673 { 1582 {
1674 if (orig_ob->env != NULL) 1583 if (orig_ob->env != NULL)
1675 sub_weight (orig_ob->env, orig_ob->weight * nr); 1584 sub_weight (orig_ob->env, orig_ob->weight * nr);
1676 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1585 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1740 esrv_send_item (tmp, op); 1649 esrv_send_item (tmp, op);
1741 } 1650 }
1742 } 1651 }
1743 else 1652 else
1744 { 1653 {
1745 remove_ob (op); 1654 op->remove ();
1746 op->nrof = 0; 1655 op->nrof = 0;
1747 if (tmp) 1656 if (tmp)
1748 { 1657 {
1749 esrv_del_item (tmp->contr, op->count); 1658 esrv_del_item (tmp->contr, op->count);
1750 } 1659 }
1756 1665
1757 if (i < op->nrof) 1666 if (i < op->nrof)
1758 op->nrof -= i; 1667 op->nrof -= i;
1759 else 1668 else
1760 { 1669 {
1761 remove_ob (op); 1670 op->remove ();
1762 op->nrof = 0; 1671 op->nrof = 0;
1763 } 1672 }
1764 1673
1765 /* Since we just removed op, op->above is null */ 1674 /* Since we just removed op, op->above is null */
1766 for (tmp = above; tmp != NULL; tmp = tmp->above) 1675 for (tmp = above; tmp != NULL; tmp = tmp->above)
1775 1684
1776 if (op->nrof) 1685 if (op->nrof)
1777 return op; 1686 return op;
1778 else 1687 else
1779 { 1688 {
1780 free_object (op); 1689 op->destroy ();
1781 return NULL; 1690 return NULL;
1782 } 1691 }
1783} 1692}
1784 1693
1785/* 1694/*
1798 op->carrying += weight; 1707 op->carrying += weight;
1799 op = op->env; 1708 op = op->env;
1800 } 1709 }
1801} 1710}
1802 1711
1712object *
1713insert_ob_in_ob (object *op, object *where)
1714{
1715 if (!where)
1716 {
1717 char *dump = dump_object (op);
1718 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1719 free (dump);
1720 return op;
1721 }
1722
1723 if (where->head)
1724 {
1725 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1726 where = where->head;
1727 }
1728
1729 return where->insert (op);
1730}
1731
1803/* 1732/*
1804 * insert_ob_in_ob(op,environment): 1733 * env->insert (op)
1805 * This function inserts the object op in the linked list 1734 * This function inserts the object op in the linked list
1806 * inside the object environment. 1735 * inside the object environment.
1807 * 1736 *
1808 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1809 * the inventory at the last position or next to other objects of the same
1810 * type.
1811 * Frank: Now sorted by type, archetype and magic!
1812 *
1813 * The function returns now pointer to inserted item, and return value can 1737 * The function returns now pointer to inserted item, and return value can
1814 * be != op, if items are merged. -Tero 1738 * be != op, if items are merged. -Tero
1815 */ 1739 */
1816 1740
1817object * 1741object *
1818insert_ob_in_ob (object *op, object *where) 1742object::insert (object *op)
1819{ 1743{
1820 object * 1744 object *tmp, *otmp;
1821 tmp, *
1822 otmp;
1823 1745
1824 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1746 if (!QUERY_FLAG (op, FLAG_REMOVED))
1825 { 1747 op->remove ();
1826 dump_object (op);
1827 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1828 return op;
1829 }
1830
1831 if (where == NULL)
1832 {
1833 dump_object (op);
1834 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1835 return op;
1836 }
1837
1838 if (where->head)
1839 {
1840 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1841 where = where->head;
1842 }
1843 1748
1844 if (op->more) 1749 if (op->more)
1845 { 1750 {
1846 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1751 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1847 return op; 1752 return op;
1849 1754
1850 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1755 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1851 CLEAR_FLAG (op, FLAG_REMOVED); 1756 CLEAR_FLAG (op, FLAG_REMOVED);
1852 if (op->nrof) 1757 if (op->nrof)
1853 { 1758 {
1854 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1759 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1855 if (CAN_MERGE (tmp, op)) 1760 if (object::can_merge (tmp, op))
1856 { 1761 {
1857 /* return the original object and remove inserted object 1762 /* return the original object and remove inserted object
1858 (client needs the original object) */ 1763 (client needs the original object) */
1859 tmp->nrof += op->nrof; 1764 tmp->nrof += op->nrof;
1860 /* Weight handling gets pretty funky. Since we are adding to 1765 /* Weight handling gets pretty funky. Since we are adding to
1861 * tmp->nrof, we need to increase the weight. 1766 * tmp->nrof, we need to increase the weight.
1862 */ 1767 */
1863 add_weight (where, op->weight * op->nrof); 1768 add_weight (this, op->weight * op->nrof);
1864 SET_FLAG (op, FLAG_REMOVED); 1769 SET_FLAG (op, FLAG_REMOVED);
1865 free_object (op); /* free the inserted object */ 1770 op->destroy (); /* free the inserted object */
1866 op = tmp; 1771 op = tmp;
1867 remove_ob (op); /* and fix old object's links */ 1772 op->remove (); /* and fix old object's links */
1868 CLEAR_FLAG (op, FLAG_REMOVED); 1773 CLEAR_FLAG (op, FLAG_REMOVED);
1869 break; 1774 break;
1870 } 1775 }
1871 1776
1872 /* I assume combined objects have no inventory 1777 /* I assume combined objects have no inventory
1873 * We add the weight - this object could have just been removed 1778 * We add the weight - this object could have just been removed
1874 * (if it was possible to merge). calling remove_ob will subtract 1779 * (if it was possible to merge). calling remove_ob will subtract
1875 * the weight, so we need to add it in again, since we actually do 1780 * the weight, so we need to add it in again, since we actually do
1876 * the linking below 1781 * the linking below
1877 */ 1782 */
1878 add_weight (where, op->weight * op->nrof); 1783 add_weight (this, op->weight * op->nrof);
1879 } 1784 }
1880 else 1785 else
1881 add_weight (where, (op->weight + op->carrying)); 1786 add_weight (this, (op->weight + op->carrying));
1882 1787
1883 otmp = is_player_inv (where); 1788 otmp = is_player_inv (this);
1884 if (otmp && otmp->contr != NULL) 1789 if (otmp && otmp->contr)
1885 {
1886 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1790 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1887 fix_player (otmp); 1791 fix_player (otmp);
1888 }
1889 1792
1890 op->map = NULL; 1793 op->map = NULL;
1891 op->env = where; 1794 op->env = this;
1892 op->above = NULL; 1795 op->above = NULL;
1893 op->below = NULL; 1796 op->below = NULL;
1894 op->x = 0, op->y = 0; 1797 op->x = 0, op->y = 0;
1895 1798
1896 /* reset the light list and los of the players on the map */ 1799 /* reset the light list and los of the players on the map */
1897 if ((op->glow_radius != 0) && where->map) 1800 if ((op->glow_radius != 0) && map)
1898 { 1801 {
1899#ifdef DEBUG_LIGHTS 1802#ifdef DEBUG_LIGHTS
1900 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1803 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1901#endif /* DEBUG_LIGHTS */ 1804#endif /* DEBUG_LIGHTS */
1902 if (MAP_DARKNESS (where->map)) 1805 if (MAP_DARKNESS (map))
1903 update_all_los (where->map, where->x, where->y); 1806 update_all_los (map, x, y);
1904 } 1807 }
1905 1808
1906 /* Client has no idea of ordering so lets not bother ordering it here. 1809 /* Client has no idea of ordering so lets not bother ordering it here.
1907 * It sure simplifies this function... 1810 * It sure simplifies this function...
1908 */ 1811 */
1909 if (where->inv == NULL) 1812 if (!inv)
1910 where->inv = op; 1813 inv = op;
1911 else 1814 else
1912 { 1815 {
1913 op->below = where->inv; 1816 op->below = inv;
1914 op->below->above = op; 1817 op->below->above = op;
1915 where->inv = op; 1818 inv = op;
1916 } 1819 }
1820
1917 return op; 1821 return op;
1918} 1822}
1919 1823
1920/* 1824/*
1921 * Checks if any objects has a move_type that matches objects 1825 * Checks if any objects has a move_type that matches objects
1939 */ 1843 */
1940 1844
1941int 1845int
1942check_move_on (object *op, object *originator) 1846check_move_on (object *op, object *originator)
1943{ 1847{
1944 object * 1848 object *tmp;
1945 tmp; 1849 maptile *m = op->map;
1946 tag_t
1947 tag;
1948 mapstruct *
1949 m = op->map;
1950 int
1951 x = op->x, y = op->y; 1850 int x = op->x, y = op->y;
1952 1851
1953 MoveType 1852 MoveType move_on, move_slow, move_block;
1954 move_on,
1955 move_slow,
1956 move_block;
1957 1853
1958 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1854 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1959 return 0; 1855 return 0;
1960
1961 tag = op->count;
1962 1856
1963 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1857 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1964 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1858 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1965 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1859 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1966 1860
2027 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1921 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2028 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1922 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2029 { 1923 {
2030 move_apply (tmp, op, originator); 1924 move_apply (tmp, op, originator);
2031 1925
2032 if (was_destroyed (op, tag)) 1926 if (op->destroyed ())
2033 return 1; 1927 return 1;
2034 1928
2035 /* what the person/creature stepped onto has moved the object 1929 /* what the person/creature stepped onto has moved the object
2036 * someplace new. Don't process any further - if we did, 1930 * someplace new. Don't process any further - if we did,
2037 * have a feeling strange problems would result. 1931 * have a feeling strange problems would result.
2049 * a matching archetype at the given map and coordinates. 1943 * a matching archetype at the given map and coordinates.
2050 * The first matching object is returned, or NULL if none. 1944 * The first matching object is returned, or NULL if none.
2051 */ 1945 */
2052 1946
2053object * 1947object *
2054present_arch (const archetype *at, mapstruct *m, int x, int y) 1948present_arch (const archetype *at, maptile *m, int x, int y)
2055{ 1949{
2056 object * 1950 object *
2057 tmp; 1951 tmp;
2058 1952
2059 if (m == NULL || out_of_map (m, x, y)) 1953 if (m == NULL || out_of_map (m, x, y))
2072 * a matching type variable at the given map and coordinates. 1966 * a matching type variable at the given map and coordinates.
2073 * The first matching object is returned, or NULL if none. 1967 * The first matching object is returned, or NULL if none.
2074 */ 1968 */
2075 1969
2076object * 1970object *
2077present (unsigned char type, mapstruct *m, int x, int y) 1971present (unsigned char type, maptile *m, int x, int y)
2078{ 1972{
2079 object * 1973 object *
2080 tmp; 1974 tmp;
2081 1975
2082 if (out_of_map (m, x, y)) 1976 if (out_of_map (m, x, y))
2222 * the archetype because that isn't correct if the monster has been 2116 * the archetype because that isn't correct if the monster has been
2223 * customized, changed states, etc. 2117 * customized, changed states, etc.
2224 */ 2118 */
2225 2119
2226int 2120int
2227find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2121find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2228{ 2122{
2229 int 2123 int
2230 i, 2124 i,
2231 index = 0, flag; 2125 index = 0, flag;
2232 static int 2126 static int
2253 return -1; 2147 return -1;
2254 return altern[RANDOM () % index]; 2148 return altern[RANDOM () % index];
2255} 2149}
2256 2150
2257/* 2151/*
2258 * find_first_free_spot(archetype, mapstruct, x, y) works like 2152 * find_first_free_spot(archetype, maptile, x, y) works like
2259 * find_free_spot(), but it will search max number of squares. 2153 * find_free_spot(), but it will search max number of squares.
2260 * But it will return the first available spot, not a random choice. 2154 * But it will return the first available spot, not a random choice.
2261 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2155 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2262 */ 2156 */
2263 2157
2264int 2158int
2265find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2159find_first_free_spot (const object *ob, maptile *m, int x, int y)
2266{ 2160{
2267 int 2161 int
2268 i; 2162 i;
2269 2163
2270 for (i = 0; i < SIZEOFFREE; i++) 2164 for (i = 0; i < SIZEOFFREE; i++)
2334 * because we have to know what movement the thing looking to move 2228 * because we have to know what movement the thing looking to move
2335 * there is capable of. 2229 * there is capable of.
2336 */ 2230 */
2337 2231
2338int 2232int
2339find_dir (mapstruct *m, int x, int y, object *exclude) 2233find_dir (maptile *m, int x, int y, object *exclude)
2340{ 2234{
2341 int 2235 int
2342 i, 2236 i,
2343 max = SIZEOFFREE, mflags; 2237 max = SIZEOFFREE, mflags;
2344 2238
2345 sint16 nx, ny; 2239 sint16 nx, ny;
2346 object * 2240 object *
2347 tmp; 2241 tmp;
2348 mapstruct * 2242 maptile *
2349 mp; 2243 mp;
2350 2244
2351 MoveType blocked, move_type; 2245 MoveType blocked, move_type;
2352 2246
2353 if (exclude && exclude->head) 2247 if (exclude && exclude->head)
2561 * Modified to be map tile aware -.MSW 2455 * Modified to be map tile aware -.MSW
2562 */ 2456 */
2563 2457
2564 2458
2565int 2459int
2566can_see_monsterP (mapstruct *m, int x, int y, int dir) 2460can_see_monsterP (maptile *m, int x, int y, int dir)
2567{ 2461{
2568 sint16 dx, dy; 2462 sint16 dx, dy;
2569 int 2463 int
2570 mflags; 2464 mflags;
2571 2465
2620 * create clone from object to another 2514 * create clone from object to another
2621 */ 2515 */
2622object * 2516object *
2623object_create_clone (object *asrc) 2517object_create_clone (object *asrc)
2624{ 2518{
2625 object *
2626 dst = NULL, *tmp, *src, *part, *prev, *item; 2519 object *dst = 0, *tmp, *src, *part, *prev, *item;
2627 2520
2628 if (!asrc) 2521 if (!asrc)
2629 return NULL; 2522 return 0;
2523
2630 src = asrc; 2524 src = asrc;
2631 if (src->head) 2525 if (src->head)
2632 src = src->head; 2526 src = src->head;
2633 2527
2634 prev = NULL; 2528 prev = 0;
2635 for (part = src; part; part = part->more) 2529 for (part = src; part; part = part->more)
2636 { 2530 {
2637 tmp = get_object (); 2531 tmp = part->clone ();
2638 copy_object (part, tmp);
2639 tmp->x -= src->x; 2532 tmp->x -= src->x;
2640 tmp->y -= src->y; 2533 tmp->y -= src->y;
2534
2641 if (!part->head) 2535 if (!part->head)
2642 { 2536 {
2643 dst = tmp; 2537 dst = tmp;
2644 tmp->head = NULL; 2538 tmp->head = 0;
2645 } 2539 }
2646 else 2540 else
2647 { 2541 {
2648 tmp->head = dst; 2542 tmp->head = dst;
2649 } 2543 }
2544
2650 tmp->more = NULL; 2545 tmp->more = 0;
2546
2651 if (prev) 2547 if (prev)
2652 prev->more = tmp; 2548 prev->more = tmp;
2549
2653 prev = tmp; 2550 prev = tmp;
2654 } 2551 }
2655 2552
2656 /*** copy inventory ***/
2657 for (item = src->inv; item; item = item->below) 2553 for (item = src->inv; item; item = item->below)
2658 {
2659 (void) insert_ob_in_ob (object_create_clone (item), dst); 2554 insert_ob_in_ob (object_create_clone (item), dst);
2660 }
2661 2555
2662 return dst; 2556 return dst;
2663} 2557}
2664 2558
2665/* return true if the object was destroyed, 0 otherwise */
2666int
2667was_destroyed (const object *op, tag_t old_tag)
2668{
2669 /* checking for FLAG_FREED isn't necessary, but makes this function more
2670 * robust */
2671 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2672}
2673
2674/* GROS - Creates an object using a string representing its content. */ 2559/* GROS - Creates an object using a string representing its content. */
2675
2676/* Basically, we save the content of the string to a temp file, then call */ 2560/* Basically, we save the content of the string to a temp file, then call */
2677
2678/* load_object on it. I admit it is a highly inefficient way to make things, */ 2561/* load_object on it. I admit it is a highly inefficient way to make things, */
2679
2680/* but it was simple to make and allows reusing the load_object function. */ 2562/* but it was simple to make and allows reusing the load_object function. */
2681
2682/* Remember not to use load_object_str in a time-critical situation. */ 2563/* Remember not to use load_object_str in a time-critical situation. */
2683
2684/* Also remember that multiparts objects are not supported for now. */ 2564/* Also remember that multiparts objects are not supported for now. */
2685 2565
2686object * 2566object *
2687load_object_str (const char *obstr) 2567load_object_str (const char *obstr)
2688{ 2568{
2689 object * 2569 object *op;
2690 op;
2691 char
2692 filename[MAX_BUF]; 2570 char filename[MAX_BUF];
2693 2571
2694 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2572 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2695 2573
2696 FILE *
2697 tempfile = fopen (filename, "w"); 2574 FILE *tempfile = fopen (filename, "w");
2698 2575
2699 if (tempfile == NULL) 2576 if (tempfile == NULL)
2700 { 2577 {
2701 LOG (llevError, "Error - Unable to access load object temp file\n"); 2578 LOG (llevError, "Error - Unable to access load object temp file\n");
2702 return NULL; 2579 return NULL;
2703 } 2580 }
2704 2581
2705 fprintf (tempfile, obstr); 2582 fprintf (tempfile, obstr);
2706 fclose (tempfile); 2583 fclose (tempfile);
2707 2584
2708 op = get_object (); 2585 op = object::create ();
2709 2586
2710 object_thawer thawer (filename); 2587 object_thawer thawer (filename);
2711 2588
2712 if (thawer) 2589 if (thawer)
2713 load_object (thawer, op, 0); 2590 load_object (thawer, op, 0);
2723 * returns NULL if no match. 2600 * returns NULL if no match.
2724 */ 2601 */
2725object * 2602object *
2726find_obj_by_type_subtype (const object *who, int type, int subtype) 2603find_obj_by_type_subtype (const object *who, int type, int subtype)
2727{ 2604{
2728 object * 2605 object *tmp;
2729 tmp;
2730 2606
2731 for (tmp = who->inv; tmp; tmp = tmp->below) 2607 for (tmp = who->inv; tmp; tmp = tmp->below)
2732 if (tmp->type == type && tmp->subtype == subtype) 2608 if (tmp->type == type && tmp->subtype == subtype)
2733 return tmp; 2609 return tmp;
2734 2610
2742 * do the desired thing. 2618 * do the desired thing.
2743 */ 2619 */
2744key_value * 2620key_value *
2745get_ob_key_link (const object *ob, const char *key) 2621get_ob_key_link (const object *ob, const char *key)
2746{ 2622{
2747 key_value * 2623 key_value *link;
2748 link;
2749 2624
2750 for (link = ob->key_values; link != NULL; link = link->next) 2625 for (link = ob->key_values; link != NULL; link = link->next)
2751 {
2752 if (link->key == key) 2626 if (link->key == key)
2753 {
2754 return link; 2627 return link;
2755 }
2756 }
2757 2628
2758 return NULL; 2629 return NULL;
2759} 2630}
2760 2631
2761/* 2632/*

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines