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Comparing deliantra/server/common/object.C (file contents):
Revision 1.24 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.44 by root, Thu Sep 14 17:29:27 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $";
5 */
6 1
7/* 2/*
8 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
9 4
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
29 24
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 27 variable. */
33#include <global.h> 28#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 29#include <stdio.h>
36# include <sys/types.h> 30#include <sys/types.h>
37# include <sys/uio.h> 31#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 32#include <object.h>
40#include <funcpoint.h> 33#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 34#include <loader.h>
35
43int nrofallocobjects = 0; 36int nrofallocobjects = 0;
37static UUID uuid;
38const uint64 UUID_SKIP = 1<<19;
44 39
45object *objects; /* Pointer to the list of used objects */ 40object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
47 42
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
56}; 51};
57int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 55};
56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
61 133
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 135static int
64compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
65{ 137{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 286 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 287 return 0;
216 288
217 switch (ob1->type) 289 switch (ob1->type)
218 { 290 {
219 case SCROLL: 291 case SCROLL:
220 if (ob1->level != ob2->level) 292 if (ob1->level != ob2->level)
221 return 0; 293 return 0;
222 break; 294 break;
223 } 295 }
224 296
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 297 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 298 {
227 /* At least one of these has key_values. */ 299 /* At least one of these has key_values. */
249/* 321/*
250 * sum_weight() is a recursive function which calculates the weight 322 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 323 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 324 * containers are carrying, and sums it up.
253 */ 325 */
254signed long 326long
255sum_weight (object *op) 327sum_weight (object *op)
256{ 328{
257 signed long sum; 329 long sum;
258 object *inv; 330 object *inv;
259 331
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 332 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 333 {
262 if (inv->inv) 334 if (inv->inv)
263 sum_weight (inv); 335 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 336 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 337 }
338
266 if (op->type == CONTAINER && op->stats.Str) 339 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 340 sum = (sum * (100 - op->stats.Str)) / 100;
341
268 if (op->carrying != sum) 342 if (op->carrying != sum)
269 op->carrying = sum; 343 op->carrying = sum;
344
270 return sum; 345 return sum;
271} 346}
272 347
273/** 348/**
274 * Return the outermost environment object for a given object. 349 * Return the outermost environment object for a given object.
423 */ 498 */
424 499
425object * 500object *
426find_object_name (const char *str) 501find_object_name (const char *str)
427{ 502{
428 const char *name = shstr::find (str); 503 shstr_cmp str_ (str);
429 object *op; 504 object *op;
430 505
431 for (op = objects; op != NULL; op = op->next) 506 for (op = objects; op != NULL; op = op->next)
432 if (&op->name == name) 507 if (op->name == str_)
433 break; 508 break;
434 509
435 return op; 510 return op;
436} 511}
437 512
440{ 515{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 516 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 517}
443 518
444/* 519/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 520 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 521 * skill and experience objects.
485 */ 522 */
486void 523void
487set_owner (object *op, object *owner) 524object::set_owner (object *owner)
488{ 525{
489 if (owner == NULL || op == NULL) 526 if (!owner)
490 return; 527 return;
491 528
492 /* next line added to allow objects which own objects */ 529 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 530 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 531 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 532 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 533 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 534 * didn't match, this check is valid and I believe that cause is valid.
498 */ 535 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 536 while (owner->owner)
500 owner = owner->owner; 537 owner = owner->owner;
501 538
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 539 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512
513}
514
515/* Set the owner to clone's current owner and set the skill and experience
516 * objects to clone's objects (typically those objects that where the owner's
517 * current skill and experience objects at the time when clone's owner was
518 * set - not the owner's current skill and experience objects).
519 *
520 * Use this function if player created an object (e.g. fire bullet, swarm
521 * spell), and this object creates further objects whose kills should be
522 * accounted for the player's original skill, even if player has changed
523 * skills meanwhile.
524 */
525void
526copy_owner (object *op, object *clone)
527{
528 object *owner = get_owner (clone);
529
530 if (owner == NULL)
531 {
532 /* players don't have owners - they own themselves. Update
533 * as appropriate.
534 */
535 if (clone->type == PLAYER)
536 owner = clone;
537 else
538 return;
539 }
540 set_owner (op, owner);
541
542} 540}
543 541
544/* Zero the key_values on op, decrementing the shared-string 542/* Zero the key_values on op, decrementing the shared-string
545 * refcounts and freeing the links. 543 * refcounts and freeing the links.
546 */ 544 */
562{ 560{
563 attachable_base::clear (); 561 attachable_base::clear ();
564 562
565 free_key_values (this); 563 free_key_values (this);
566 564
565 owner = 0;
567 name = 0; 566 name = 0;
568 name_pl = 0; 567 name_pl = 0;
569 title = 0; 568 title = 0;
570 race = 0; 569 race = 0;
571 slaying = 0; 570 slaying = 0;
572 skill = 0; 571 skill = 0;
573 msg = 0; 572 msg = 0;
574 lore = 0; 573 lore = 0;
575 custom_name = 0; 574 custom_name = 0;
576 materialname = 0; 575 materialname = 0;
576 contr = 0;
577 below = 0;
578 above = 0;
579 inv = 0;
580 container = 0;
581 env = 0;
582 more = 0;
583 head = 0;
584 map = 0;
585 active_next = 0;
586 active_prev = 0;
577 587
578 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 588 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
579 589
580 SET_FLAG (this, FLAG_REMOVED); 590 SET_FLAG (this, FLAG_REMOVED);
591
592 /* What is not cleared is next, prev, and count */
593
594 expmul = 1.0;
595 face = blank_face;
596
597 if (settings.casting_time)
598 casting_time = -1;
581} 599}
582 600
583void object::clone (object *destination) 601void object::clone (object *destination)
584{ 602{
585 *(object_copy *) destination = *this; 603 *(object_copy *)destination = *this;
586 *(object_pod *) destination = *this; 604 *(object_pod *)destination = *this;
587 605
588 if (self || cb) 606 if (self || cb)
589 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 607 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
590}
591
592/*
593 * clear_object() frees everything allocated by an object, and also
594 * clears all variables and flags to default settings.
595 */
596
597void
598clear_object (object *op)
599{
600 op->clear ();
601
602 op->contr = NULL;
603 op->below = NULL;
604 op->above = NULL;
605 op->inv = NULL;
606 op->container = NULL;
607 op->env = NULL;
608 op->more = NULL;
609 op->head = NULL;
610 op->map = NULL;
611 op->refcount = 0;
612 op->active_next = NULL;
613 op->active_prev = NULL;
614 /* What is not cleared is next, prev, and count */
615
616 op->expmul = 1.0;
617 op->face = blank_face;
618 op->attacked_by_count = -1;
619
620 if (settings.casting_time)
621 op->casting_time = -1;
622} 608}
623 609
624/* 610/*
625 * copy object first frees everything allocated by the second object, 611 * copy object first frees everything allocated by the second object,
626 * and then copies the contends of the first object into the second 612 * and then copies the contends of the first object into the second
627 * object, allocating what needs to be allocated. Basically, any 613 * object, allocating what needs to be allocated. Basically, any
628 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 614 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
629 * if the first object is freed, the pointers in the new object 615 * if the first object is freed, the pointers in the new object
630 * will point at garbage. 616 * will point at garbage.
631 */ 617 */
632
633void 618void
634copy_object (object *op2, object *op) 619copy_object (object *op2, object *op)
635{ 620{
636 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 621 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
637 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 622 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
697/* 682/*
698 * Updates the speed of an object. If the speed changes from 0 to another 683 * Updates the speed of an object. If the speed changes from 0 to another
699 * value, or vice versa, then add/remove the object from the active list. 684 * value, or vice versa, then add/remove the object from the active list.
700 * This function needs to be called whenever the speed of an object changes. 685 * This function needs to be called whenever the speed of an object changes.
701 */ 686 */
702
703void 687void
704update_ob_speed (object *op) 688update_ob_speed (object *op)
705{ 689{
706 extern int arch_init; 690 extern int arch_init;
707 691
716 abort (); 700 abort ();
717#else 701#else
718 op->speed = 0; 702 op->speed = 0;
719#endif 703#endif
720 } 704 }
705
721 if (arch_init) 706 if (arch_init)
722 {
723 return; 707 return;
724 } 708
725 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 709 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
726 { 710 {
727 /* If already on active list, don't do anything */ 711 /* If already on active list, don't do anything */
728 if (op->active_next || op->active_prev || op == active_objects) 712 if (op->active_next || op->active_prev || op == active_objects)
729 return; 713 return;
730 714
731 /* process_events() expects us to insert the object at the beginning 715 /* process_events() expects us to insert the object at the beginning
732 * of the list. */ 716 * of the list. */
733 op->active_next = active_objects; 717 op->active_next = active_objects;
718
734 if (op->active_next != NULL) 719 if (op->active_next != NULL)
735 op->active_next->active_prev = op; 720 op->active_next->active_prev = op;
721
736 active_objects = op; 722 active_objects = op;
737 } 723 }
738 else 724 else
739 { 725 {
740 /* If not on the active list, nothing needs to be done */ 726 /* If not on the active list, nothing needs to be done */
742 return; 728 return;
743 729
744 if (op->active_prev == NULL) 730 if (op->active_prev == NULL)
745 { 731 {
746 active_objects = op->active_next; 732 active_objects = op->active_next;
733
747 if (op->active_next != NULL) 734 if (op->active_next != NULL)
748 op->active_next->active_prev = NULL; 735 op->active_next->active_prev = NULL;
749 } 736 }
750 else 737 else
751 { 738 {
752 op->active_prev->active_next = op->active_next; 739 op->active_prev->active_next = op->active_next;
740
753 if (op->active_next) 741 if (op->active_next)
754 op->active_next->active_prev = op->active_prev; 742 op->active_next->active_prev = op->active_prev;
755 } 743 }
744
756 op->active_next = NULL; 745 op->active_next = NULL;
757 op->active_prev = NULL; 746 op->active_prev = NULL;
758 } 747 }
759} 748}
760 749
890 /* if the object is being removed, we can't make intelligent 879 /* if the object is being removed, we can't make intelligent
891 * decisions, because remove_ob can't really pass the object 880 * decisions, because remove_ob can't really pass the object
892 * that is being removed. 881 * that is being removed.
893 */ 882 */
894 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 883 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
895 {
896 update_now = 1; 884 update_now = 1;
897 }
898 else if (action == UP_OBJ_FACE) 885 else if (action == UP_OBJ_FACE)
899 {
900 /* Nothing to do for that case */ 886 /* Nothing to do for that case */ ;
901 }
902 else 887 else
903 {
904 LOG (llevError, "update_object called with invalid action: %d\n", action); 888 LOG (llevError, "update_object called with invalid action: %d\n", action);
905 }
906 889
907 if (update_now) 890 if (update_now)
908 { 891 {
909 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 892 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
910 update_position (op->map, op->x, op->y); 893 update_position (op->map, op->x, op->y);
912 895
913 if (op->more != NULL) 896 if (op->more != NULL)
914 update_object (op->more, action); 897 update_object (op->more, action);
915} 898}
916 899
917static 900static unordered_vector<object *> mortals;
918std::vector < object *>
919 mortals;
920 901
921void object::free_mortals () 902void object::free_mortals ()
922{ 903{
923 for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) 904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();)
924 delete * 905 if ((*i)->refcnt)
906 ++i; // further delay freeing
907 else
925 i; 908 {
909 delete *i;
910 mortals.erase (i);
911 }
926 912
927 mortals.clear (); 913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
928} 920}
929 921
930object::object () 922object::object ()
931{ 923{
932 SET_FLAG (this, FLAG_REMOVED); 924 SET_FLAG (this, FLAG_REMOVED);
933 925
934 expmul = 1.0; 926 expmul = 1.0;
935 face = blank_face; 927 face = blank_face;
936 attacked_by_count = -1;
937} 928}
938 929
939object::~object () 930object::~object ()
940{ 931{
941 free_key_values (this); 932 free_key_values (this);
942} 933}
943 934
944void object::link () 935void object::link ()
945{ 936{
946 count = ++ob_count; 937 count = ++ob_count;
938 uuid = gen_uuid ();
947 939
948 prev = 0; 940 prev = 0;
949 next = objects; 941 next = objects;
950 942
951 if (objects) 943 if (objects)
954 objects = this; 946 objects = this;
955} 947}
956 948
957void object::unlink () 949void object::unlink ()
958{ 950{
959 count = 0; 951 //count = 0;//D
952 if (!prev && !next) return;//D
960 953
961 /* Remove this object from the list of used objects */
962 if (prev)
963 prev->next = next;
964 if (next)
965 next->prev = prev;
966 if (this == objects) 954 if (this == objects)
967 objects = next; 955 objects = next;
956
957 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next;
959 if (next) next->prev = prev;
960
961 prev = 0;
962 next = 0;
968} 963}
969 964
970object *object::create () 965object *object::create ()
971{ 966{
972 object *
973 op = new object; 967 object *op = new object;
974
975 op->link (); 968 op->link ();
976 return op; 969 return op;
977} 970}
978 971
979/* 972/*
986 * If free_inventory is set, free inventory as well. Else drop items in 979 * If free_inventory is set, free inventory as well. Else drop items in
987 * inventory to the ground. 980 * inventory to the ground.
988 */ 981 */
989void object::free (bool free_inventory) 982void object::free (bool free_inventory)
990{ 983{
984 if (QUERY_FLAG (this, FLAG_FREED))
985 return;
986
987 if (QUERY_FLAG (this, FLAG_FRIENDLY))
988 remove_friendly_object (this);
989
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 990 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 { 991 remove_ob (this);
993 LOG (llevDebug, "Free object called with non removed object\n");
994 dump_object (this);
995#ifdef MANY_CORES
996 abort ();
997#endif
998 }
999 992
1000 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1001 {
1002 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1003 remove_friendly_object (this);
1004 }
1005
1006 if (QUERY_FLAG (this, FLAG_FREED)) 993 SET_FLAG (this, FLAG_FREED);
1007 {
1008 dump_object (this);
1009 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1010 return;
1011 }
1012 994
1013 if (more) 995 if (more)
1014 { 996 {
1015 more->free (free_inventory); 997 more->free (free_inventory);
1016 more = 0; 998 more = 0;
1020 { 1002 {
1021 /* Only if the space blocks everything do we not process - 1003 /* Only if the space blocks everything do we not process -
1022 * if some form of movement is allowed, let objects 1004 * if some form of movement is allowed, let objects
1023 * drop on that space. 1005 * drop on that space.
1024 */ 1006 */
1025 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1026 { 1008 {
1027 object * 1009 object *op = inv;
1028 op = inv;
1029 1010
1030 while (op) 1011 while (op)
1031 { 1012 {
1032 object *
1033 tmp = op->below; 1013 object *tmp = op->below;
1034
1035 remove_ob (op);
1036 op->free (free_inventory); 1014 op->free (free_inventory);
1037 op = tmp; 1015 op = tmp;
1038 } 1016 }
1039 } 1017 }
1040 else 1018 else
1041 { /* Put objects in inventory onto this space */ 1019 { /* Put objects in inventory onto this space */
1042 object * 1020 object *op = inv;
1043 op = inv;
1044 1021
1045 while (op) 1022 while (op)
1046 { 1023 {
1047 object *
1048 tmp = op->below; 1024 object *tmp = op->below;
1049 1025
1050 remove_ob (op); 1026 remove_ob (op);
1051 1027
1052 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 1028 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1053 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1029 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1062 op = tmp; 1038 op = tmp;
1063 } 1039 }
1064 } 1040 }
1065 } 1041 }
1066 1042
1043 // clear those pointers that likely might have circular references to us
1044 owner = 0;
1045 enemy = 0;
1046 attacked_by = 0;
1047
1067 /* Remove object from the active list */ 1048 /* Remove object from the active list */
1068 speed = 0; 1049 speed = 0;
1069 update_ob_speed (this); 1050 update_ob_speed (this);
1070 1051
1071 unlink (); 1052 unlink ();
1072
1073 SET_FLAG (this, FLAG_FREED);
1074 1053
1075 mortals.push_back (this); 1054 mortals.push_back (this);
1076} 1055}
1077 1056
1078/* 1057/*
1109 object * 1088 object *
1110 tmp, * 1089 tmp, *
1111 last = NULL; 1090 last = NULL;
1112 object * 1091 object *
1113 otmp; 1092 otmp;
1093
1114 tag_t 1094 tag_t
1115 tag; 1095 tag;
1116 int 1096 int
1117 check_walk_off; 1097 check_walk_off;
1118 mapstruct * 1098 mapstruct *
1119 m; 1099 m;
1100
1120 sint16 1101 sint16
1121 x, 1102 x,
1122 y; 1103 y;
1123 1104
1124
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 1105 if (QUERY_FLAG (op, FLAG_REMOVED))
1126 { 1106 return;
1127 dump_object (op);
1128 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1129 1107
1130 /* Changed it to always dump core in this case. As has been learned 1108 SET_FLAG (op, FLAG_REMOVED);
1131 * in the past, trying to recover from errors almost always 1109
1132 * make things worse, and this is a real error here - something
1133 * that should not happen.
1134 * Yes, if this was a mission critical app, trying to do something
1135 * to recover may make sense, but that is because failure of the app
1136 * may have other disastrous problems. Cf runs out of a script
1137 * so is easily enough restarted without any real problems.
1138 * MSW 2001-07-01
1139 */
1140 abort ();
1141 }
1142 if (op->more != NULL) 1110 if (op->more != NULL)
1143 remove_ob (op->more); 1111 remove_ob (op->more);
1144
1145 SET_FLAG (op, FLAG_REMOVED);
1146 1112
1147 /* 1113 /*
1148 * In this case, the object to be removed is in someones 1114 * In this case, the object to be removed is in someones
1149 * inventory. 1115 * inventory.
1150 */ 1116 */
1176 */ 1142 */
1177 op->x = op->env->x, op->y = op->env->y; 1143 op->x = op->env->x, op->y = op->env->y;
1178 op->map = op->env->map; 1144 op->map = op->env->map;
1179 op->above = NULL, op->below = NULL; 1145 op->above = NULL, op->below = NULL;
1180 op->env = NULL; 1146 op->env = NULL;
1181 return; 1147 }
1148 else if (op->map)
1182 } 1149 {
1183
1184 /* If we get here, we are removing it from a map */
1185 if (op->map == NULL)
1186 return;
1187
1188 x = op->x; 1150 x = op->x;
1189 y = op->y; 1151 y = op->y;
1190 m = get_map_from_coord (op->map, &x, &y); 1152 m = get_map_from_coord (op->map, &x, &y);
1191 1153
1192 if (!m) 1154 if (!m)
1193 { 1155 {
1194 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1156 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1195 op->map->path, op->x, op->y); 1157 op->map->path, op->x, op->y);
1196 /* in old days, we used to set x and y to 0 and continue. 1158 /* in old days, we used to set x and y to 0 and continue.
1197 * it seems if we get into this case, something is probablye 1159 * it seems if we get into this case, something is probablye
1198 * screwed up and should be fixed. 1160 * screwed up and should be fixed.
1161 */
1162 abort ();
1163 }
1164
1165 if (op->map != m)
1166 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1167 op->map->path, m->path, op->x, op->y, x, y);
1168
1169 /* Re did the following section of code - it looks like it had
1170 * lots of logic for things we no longer care about
1199 */ 1171 */
1200 abort ();
1201 }
1202 if (op->map != m)
1203 {
1204 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1205 op->map->path, m->path, op->x, op->y, x, y);
1206 }
1207 1172
1208 /* Re did the following section of code - it looks like it had
1209 * lots of logic for things we no longer care about
1210 */
1211
1212 /* link the object above us */ 1173 /* link the object above us */
1213 if (op->above) 1174 if (op->above)
1214 op->above->below = op->below; 1175 op->above->below = op->below;
1215 else 1176 else
1216 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1177 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1217 1178
1218 /* Relink the object below us, if there is one */ 1179 /* Relink the object below us, if there is one */
1219 if (op->below) 1180 if (op->below)
1220 {
1221 op->below->above = op->above; 1181 op->below->above = op->above;
1222 }
1223 else 1182 else
1224 { 1183 {
1225 /* Nothing below, which means we need to relink map object for this space 1184 /* Nothing below, which means we need to relink map object for this space
1226 * use translated coordinates in case some oddness with map tiling is 1185 * use translated coordinates in case some oddness with map tiling is
1227 * evident 1186 * evident
1228 */
1229 if (GET_MAP_OB (m, x, y) != op)
1230 {
1231 dump_object (op);
1232 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1233 errmsg);
1234 dump_object (GET_MAP_OB (m, x, y));
1235 LOG (llevError, "%s\n", errmsg);
1236 }
1237 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1238 }
1239 op->above = NULL;
1240 op->below = NULL;
1241
1242 if (op->map->in_memory == MAP_SAVING)
1243 return;
1244
1245 tag = op->count;
1246 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1247 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1248 {
1249 /* No point updating the players look faces if he is the object
1250 * being removed.
1251 */
1252
1253 if (tmp->type == PLAYER && tmp != op)
1254 {
1255 /* If a container that the player is currently using somehow gets
1256 * removed (most likely destroyed), update the player view
1257 * appropriately.
1258 */ 1187 */
1259 if (tmp->container == op) 1188 if (GET_MAP_OB (m, x, y) != op)
1260 { 1189 {
1261 CLEAR_FLAG (op, FLAG_APPLIED); 1190 dump_object (op);
1262 tmp->container = NULL; 1191 LOG (llevError,
1192 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1193 dump_object (GET_MAP_OB (m, x, y));
1194 LOG (llevError, "%s\n", errmsg);
1263 } 1195 }
1264 tmp->contr->socket.update_look = 1; 1196
1265 } 1197 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1266 /* See if player moving off should effect something */
1267 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1268 { 1198 }
1269 1199
1270 move_apply (tmp, op, NULL); 1200 op->above = 0;
1271 if (was_destroyed (op, tag)) 1201 op->below = 0;
1202
1203 if (op->map->in_memory == MAP_SAVING)
1204 return;
1205
1206 tag = op->count;
1207 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1208
1209 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1210 {
1211 /* No point updating the players look faces if he is the object
1212 * being removed.
1213 */
1214
1215 if (tmp->type == PLAYER && tmp != op)
1272 { 1216 {
1273 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1217 /* If a container that the player is currently using somehow gets
1218 * removed (most likely destroyed), update the player view
1219 * appropriately.
1220 */
1221 if (tmp->container == op)
1222 {
1223 CLEAR_FLAG (op, FLAG_APPLIED);
1224 tmp->container = NULL;
1225 }
1226
1227 tmp->contr->socket.update_look = 1;
1274 } 1228 }
1229
1230 /* See if player moving off should effect something */
1231 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1232 {
1233 move_apply (tmp, op, NULL);
1234
1235 if (was_destroyed (op, tag))
1236 {
1237 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1238 }
1275 } 1239 }
1276 1240
1277 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1241 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1278 1242
1279 if (tmp->above == tmp) 1243 if (tmp->above == tmp)
1280 tmp->above = NULL; 1244 tmp->above = NULL;
1245
1281 last = tmp; 1246 last = tmp;
1282 } 1247 }
1248
1283 /* last == NULL of there are no objects on this space */ 1249 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1250 if (last == NULL)
1285 { 1251 {
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1252 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1253 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't 1254 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways. 1255 * be correct anyways.
1290 */ 1256 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1257 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y); 1258 update_position (op->map, op->x, op->y);
1293 } 1259 }
1294 else 1260 else
1295 update_object (last, UP_OBJ_REMOVE); 1261 update_object (last, UP_OBJ_REMOVE);
1296 1262
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1263 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1298 update_all_los (op->map, op->x, op->y); 1264 update_all_los (op->map, op->x, op->y);
1299 1265 }
1300} 1266}
1301 1267
1302/* 1268/*
1303 * merge_ob(op,top): 1269 * merge_ob(op,top):
1304 * 1270 *
1305 * This function goes through all objects below and including top, and 1271 * This function goes through all objects below and including top, and
1306 * merges op to the first matching object. 1272 * merges op to the first matching object.
1307 * If top is NULL, it is calculated. 1273 * If top is NULL, it is calculated.
1308 * Returns pointer to object if it succeded in the merge, otherwise NULL 1274 * Returns pointer to object if it succeded in the merge, otherwise NULL
1309 */ 1275 */
1310
1311object * 1276object *
1312merge_ob (object *op, object *top) 1277merge_ob (object *op, object *top)
1313{ 1278{
1314 if (!op->nrof) 1279 if (!op->nrof)
1315 return 0; 1280 return 0;
1281
1316 if (top == NULL) 1282 if (top == NULL)
1317 for (top = op; top != NULL && top->above != NULL; top = top->above); 1283 for (top = op; top != NULL && top->above != NULL; top = top->above);
1284
1318 for (; top != NULL; top = top->below) 1285 for (; top != NULL; top = top->below)
1319 { 1286 {
1320 if (top == op) 1287 if (top == op)
1321 continue; 1288 continue;
1322 if (CAN_MERGE (op, top)) 1289 if (CAN_MERGE (op, top))
1328 remove_ob (op); 1295 remove_ob (op);
1329 free_object (op); 1296 free_object (op);
1330 return top; 1297 return top;
1331 } 1298 }
1332 } 1299 }
1300
1333 return NULL; 1301 return NULL;
1334} 1302}
1335 1303
1336/* 1304/*
1337 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1305 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1338 * job preparing multi-part monsters 1306 * job preparing multi-part monsters
1339 */ 1307 */
1340object * 1308object *
1341insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1309insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y)
1342{ 1310{
1343 object * 1311 object *tmp;
1344 tmp;
1345 1312
1346 if (op->head) 1313 if (op->head)
1347 op = op->head; 1314 op = op->head;
1315
1348 for (tmp = op; tmp; tmp = tmp->more) 1316 for (tmp = op; tmp; tmp = tmp->more)
1349 { 1317 {
1350 tmp->x = x + tmp->arch->clone.x; 1318 tmp->x = x + tmp->arch->clone.x;
1351 tmp->y = y + tmp->arch->clone.y; 1319 tmp->y = y + tmp->arch->clone.y;
1352 } 1320 }
1321
1353 return insert_ob_in_map (op, m, originator, flag); 1322 return insert_ob_in_map (op, m, originator, flag);
1354} 1323}
1355 1324
1356/* 1325/*
1357 * insert_ob_in_map (op, map, originator, flag): 1326 * insert_ob_in_map (op, map, originator, flag):
1375 */ 1344 */
1376 1345
1377object * 1346object *
1378insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1347insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag)
1379{ 1348{
1380 object * 1349 object *tmp, *top, *floor = NULL;
1381 tmp, * 1350 sint16 x, y;
1382 top, *
1383 floor = NULL;
1384 sint16
1385 x,
1386 y;
1387 1351
1388 if (QUERY_FLAG (op, FLAG_FREED)) 1352 if (QUERY_FLAG (op, FLAG_FREED))
1389 { 1353 {
1390 LOG (llevError, "Trying to insert freed object!\n"); 1354 LOG (llevError, "Trying to insert freed object!\n");
1391 return NULL; 1355 return NULL;
1392 } 1356 }
1357
1393 if (m == NULL) 1358 if (m == NULL)
1394 { 1359 {
1395 dump_object (op); 1360 dump_object (op);
1396 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1361 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg);
1397 return op; 1362 return op;
1398 } 1363 }
1364
1399 if (out_of_map (m, op->x, op->y)) 1365 if (out_of_map (m, op->x, op->y))
1400 { 1366 {
1401 dump_object (op); 1367 dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1368 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg);
1403#ifdef MANY_CORES 1369#ifdef MANY_CORES
1407 */ 1373 */
1408 abort (); 1374 abort ();
1409#endif 1375#endif
1410 return op; 1376 return op;
1411 } 1377 }
1378
1412 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1379 if (!QUERY_FLAG (op, FLAG_REMOVED))
1413 { 1380 {
1414 dump_object (op); 1381 dump_object (op);
1415 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1382 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg);
1416 return op; 1383 return op;
1417 } 1384 }
1385
1418 if (op->more != NULL) 1386 if (op->more != NULL)
1419 { 1387 {
1420 /* The part may be on a different map. */ 1388 /* The part may be on a different map. */
1421 1389
1422 object *
1423 more = op->more; 1390 object *more = op->more;
1424 1391
1425 /* We really need the caller to normalize coordinates - if 1392 /* We really need the caller to normalize coordinates - if
1426 * we set the map, that doesn't work if the location is within 1393 * we set the map, that doesn't work if the location is within
1427 * a map and this is straddling an edge. So only if coordinate 1394 * a map and this is straddling an edge. So only if coordinate
1428 * is clear wrong do we normalize it. 1395 * is clear wrong do we normalize it.
1429 */ 1396 */
1430 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1397 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1431 {
1432 more->map = get_map_from_coord (m, &more->x, &more->y); 1398 more->map = get_map_from_coord (m, &more->x, &more->y);
1433 }
1434 else if (!more->map) 1399 else if (!more->map)
1435 { 1400 {
1436 /* For backwards compatibility - when not dealing with tiled maps, 1401 /* For backwards compatibility - when not dealing with tiled maps,
1437 * more->map should always point to the parent. 1402 * more->map should always point to the parent.
1438 */ 1403 */
1441 1406
1442 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1407 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1443 { 1408 {
1444 if (!op->head) 1409 if (!op->head)
1445 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1410 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1411
1446 return NULL; 1412 return NULL;
1447 } 1413 }
1448 } 1414 }
1415
1449 CLEAR_FLAG (op, FLAG_REMOVED); 1416 CLEAR_FLAG (op, FLAG_REMOVED);
1450 1417
1451 /* Ideally, the caller figures this out. However, it complicates a lot 1418 /* Ideally, the caller figures this out. However, it complicates a lot
1452 * of areas of callers (eg, anything that uses find_free_spot would now 1419 * of areas of callers (eg, anything that uses find_free_spot would now
1453 * need extra work 1420 * need extra work
1457 y = op->y; 1424 y = op->y;
1458 1425
1459 /* this has to be done after we translate the coordinates. 1426 /* this has to be done after we translate the coordinates.
1460 */ 1427 */
1461 if (op->nrof && !(flag & INS_NO_MERGE)) 1428 if (op->nrof && !(flag & INS_NO_MERGE))
1462 {
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1429 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1430 if (CAN_MERGE (op, tmp))
1465 { 1431 {
1466 op->nrof += tmp->nrof; 1432 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1433 remove_ob (tmp);
1468 free_object (tmp); 1434 free_object (tmp);
1469 } 1435 }
1470 }
1471 1436
1472 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1437 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1473 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1438 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1439
1474 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1440 if (!QUERY_FLAG (op, FLAG_ALIVE))
1475 CLEAR_FLAG (op, FLAG_NO_STEAL); 1441 CLEAR_FLAG (op, FLAG_NO_STEAL);
1476 1442
1477 if (flag & INS_BELOW_ORIGINATOR) 1443 if (flag & INS_BELOW_ORIGINATOR)
1478 { 1444 {
1479 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1445 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1480 { 1446 {
1481 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1447 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1482 abort (); 1448 abort ();
1483 } 1449 }
1450
1484 op->above = originator; 1451 op->above = originator;
1485 op->below = originator->below; 1452 op->below = originator->below;
1453
1486 if (op->below) 1454 if (op->below)
1487 op->below->above = op; 1455 op->below->above = op;
1488 else 1456 else
1489 SET_MAP_OB (op->map, op->x, op->y, op); 1457 SET_MAP_OB (op->map, op->x, op->y, op);
1458
1490 /* since *below* originator, no need to update top */ 1459 /* since *below* originator, no need to update top */
1491 originator->below = op; 1460 originator->below = op;
1492 } 1461 }
1493 else 1462 else
1494 { 1463 {
1495 /* If there are other objects, then */ 1464 /* If there are other objects, then */
1496 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1465 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1497 { 1466 {
1498 object *
1499 last = NULL; 1467 object *last = NULL;
1500 1468
1501 /* 1469 /*
1502 * If there are multiple objects on this space, we do some trickier handling. 1470 * If there are multiple objects on this space, we do some trickier handling.
1503 * We've already dealt with merging if appropriate. 1471 * We've already dealt with merging if appropriate.
1504 * Generally, we want to put the new object on top. But if 1472 * Generally, we want to put the new object on top. But if
1513 1481
1514 while (top != NULL) 1482 while (top != NULL)
1515 { 1483 {
1516 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1484 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1517 floor = top; 1485 floor = top;
1486
1518 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1487 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1519 { 1488 {
1520 /* We insert above top, so we want this object below this */ 1489 /* We insert above top, so we want this object below this */
1521 top = top->below; 1490 top = top->below;
1522 break; 1491 break;
1523 } 1492 }
1493
1524 last = top; 1494 last = top;
1525 top = top->above; 1495 top = top->above;
1526 } 1496 }
1497
1527 /* Don't want top to be NULL, so set it to the last valid object */ 1498 /* Don't want top to be NULL, so set it to the last valid object */
1528 top = last; 1499 top = last;
1529 1500
1530 /* We let update_position deal with figuring out what the space 1501 /* We let update_position deal with figuring out what the space
1531 * looks like instead of lots of conditions here. 1502 * looks like instead of lots of conditions here.
1551 */ 1522 */
1552 if (last && last->below && last != floor) 1523 if (last && last->below && last != floor)
1553 top = last->below; 1524 top = last->below;
1554 } 1525 }
1555 } /* If objects on this space */ 1526 } /* If objects on this space */
1527
1556 if (flag & INS_MAP_LOAD) 1528 if (flag & INS_MAP_LOAD)
1557 top = GET_MAP_TOP (op->map, op->x, op->y); 1529 top = GET_MAP_TOP (op->map, op->x, op->y);
1530
1558 if (flag & INS_ABOVE_FLOOR_ONLY) 1531 if (flag & INS_ABOVE_FLOOR_ONLY)
1559 top = floor; 1532 top = floor;
1560 1533
1561 /* Top is the object that our object (op) is going to get inserted above. 1534 /* Top is the object that our object (op) is going to get inserted above.
1562 */ 1535 */
1563 1536
1564 /* First object on this space */ 1537 /* First object on this space */
1565 if (!top) 1538 if (!top)
1566 { 1539 {
1567 op->above = GET_MAP_OB (op->map, op->x, op->y); 1540 op->above = GET_MAP_OB (op->map, op->x, op->y);
1541
1568 if (op->above) 1542 if (op->above)
1569 op->above->below = op; 1543 op->above->below = op;
1544
1570 op->below = NULL; 1545 op->below = NULL;
1571 SET_MAP_OB (op->map, op->x, op->y, op); 1546 SET_MAP_OB (op->map, op->x, op->y, op);
1572 } 1547 }
1573 else 1548 else
1574 { /* get inserted into the stack above top */ 1549 { /* get inserted into the stack above top */
1575 op->above = top->above; 1550 op->above = top->above;
1551
1576 if (op->above) 1552 if (op->above)
1577 op->above->below = op; 1553 op->above->below = op;
1554
1578 op->below = top; 1555 op->below = top;
1579 top->above = op; 1556 top->above = op;
1580 } 1557 }
1558
1581 if (op->above == NULL) 1559 if (op->above == NULL)
1582 SET_MAP_TOP (op->map, op->x, op->y, op); 1560 SET_MAP_TOP (op->map, op->x, op->y, op);
1583 } /* else not INS_BELOW_ORIGINATOR */ 1561 } /* else not INS_BELOW_ORIGINATOR */
1584 1562
1585 if (op->type == PLAYER) 1563 if (op->type == PLAYER)
1588 /* If we have a floor, we know the player, if any, will be above 1566 /* If we have a floor, we know the player, if any, will be above
1589 * it, so save a few ticks and start from there. 1567 * it, so save a few ticks and start from there.
1590 */ 1568 */
1591 if (!(flag & INS_MAP_LOAD)) 1569 if (!(flag & INS_MAP_LOAD))
1592 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1570 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1593 {
1594 if (tmp->type == PLAYER) 1571 if (tmp->type == PLAYER)
1595 tmp->contr->socket.update_look = 1; 1572 tmp->contr->socket.update_look = 1;
1596 }
1597 1573
1598 /* If this object glows, it may affect lighting conditions that are 1574 /* If this object glows, it may affect lighting conditions that are
1599 * visible to others on this map. But update_all_los is really 1575 * visible to others on this map. But update_all_los is really
1600 * an inefficient way to do this, as it means los for all players 1576 * an inefficient way to do this, as it means los for all players
1601 * on the map will get recalculated. The players could very well 1577 * on the map will get recalculated. The players could very well
1605 * of effect may be sufficient. 1581 * of effect may be sufficient.
1606 */ 1582 */
1607 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1583 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1608 update_all_los (op->map, op->x, op->y); 1584 update_all_los (op->map, op->x, op->y);
1609 1585
1610
1611 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1586 /* updates flags (blocked, alive, no magic, etc) for this map space */
1612 update_object (op, UP_OBJ_INSERT); 1587 update_object (op, UP_OBJ_INSERT);
1613
1614 1588
1615 /* Don't know if moving this to the end will break anything. However, 1589 /* Don't know if moving this to the end will break anything. However,
1616 * we want to have update_look set above before calling this. 1590 * we want to have update_look set above before calling this.
1617 * 1591 *
1618 * check_move_on() must be after this because code called from 1592 * check_move_on() must be after this because code called from
1620 * blocked() and wall() work properly), and these flags are updated by 1594 * blocked() and wall() work properly), and these flags are updated by
1621 * update_object(). 1595 * update_object().
1622 */ 1596 */
1623 1597
1624 /* if this is not the head or flag has been passed, don't check walk on status */ 1598 /* if this is not the head or flag has been passed, don't check walk on status */
1625
1626 if (!(flag & INS_NO_WALK_ON) && !op->head) 1599 if (!(flag & INS_NO_WALK_ON) && !op->head)
1627 { 1600 {
1628 if (check_move_on (op, originator)) 1601 if (check_move_on (op, originator))
1629 return NULL; 1602 return NULL;
1630 1603
1633 */ 1606 */
1634 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1607 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1635 if (check_move_on (tmp, originator)) 1608 if (check_move_on (tmp, originator))
1636 return NULL; 1609 return NULL;
1637 } 1610 }
1611
1638 return op; 1612 return op;
1639} 1613}
1640 1614
1641/* this function inserts an object in the map, but if it 1615/* this function inserts an object in the map, but if it
1642 * finds an object of its own type, it'll remove that one first. 1616 * finds an object of its own type, it'll remove that one first.
1660 free_object (tmp); 1634 free_object (tmp);
1661 } 1635 }
1662 } 1636 }
1663 1637
1664 tmp1 = arch_to_object (find_archetype (arch_string)); 1638 tmp1 = arch_to_object (find_archetype (arch_string));
1665
1666 1639
1667 tmp1->x = op->x; 1640 tmp1->x = op->x;
1668 tmp1->y = op->y; 1641 tmp1->y = op->y;
1669 insert_ob_in_map (tmp1, op->map, op, 0); 1642 insert_ob_in_map (tmp1, op->map, op, 0);
1670} 1643}
1688 if (orig_ob->nrof < nr) 1661 if (orig_ob->nrof < nr)
1689 { 1662 {
1690 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1663 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1691 return NULL; 1664 return NULL;
1692 } 1665 }
1666
1693 newob = object_create_clone (orig_ob); 1667 newob = object_create_clone (orig_ob);
1668
1694 if ((orig_ob->nrof -= nr) < 1) 1669 if ((orig_ob->nrof -= nr) < 1)
1695 { 1670 {
1696 if (!is_removed) 1671 if (!is_removed)
1697 remove_ob (orig_ob); 1672 remove_ob (orig_ob);
1698 free_object2 (orig_ob, 1); 1673 free_object2 (orig_ob, 1);
1706 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1681 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1707 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1682 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1708 return NULL; 1683 return NULL;
1709 } 1684 }
1710 } 1685 }
1686
1711 newob->nrof = nr; 1687 newob->nrof = nr;
1712 1688
1713 return newob; 1689 return newob;
1714} 1690}
1715 1691
1722 */ 1698 */
1723 1699
1724object * 1700object *
1725decrease_ob_nr (object *op, uint32 i) 1701decrease_ob_nr (object *op, uint32 i)
1726{ 1702{
1727 object * 1703 object *tmp;
1728 tmp;
1729 player * 1704 player *pl;
1730 pl;
1731 1705
1732 if (i == 0) /* objects with op->nrof require this check */ 1706 if (i == 0) /* objects with op->nrof require this check */
1733 return op; 1707 return op;
1734 1708
1735 if (i > op->nrof) 1709 if (i > op->nrof)
1736 i = op->nrof; 1710 i = op->nrof;
1737 1711
1738 if (QUERY_FLAG (op, FLAG_REMOVED)) 1712 if (QUERY_FLAG (op, FLAG_REMOVED))
1739 {
1740 op->nrof -= i; 1713 op->nrof -= i;
1741 }
1742 else if (op->env != NULL) 1714 else if (op->env != NULL)
1743 { 1715 {
1744 /* is this object in the players inventory, or sub container 1716 /* is this object in the players inventory, or sub container
1745 * therein? 1717 * therein?
1746 */ 1718 */
1781 } 1753 }
1782 } 1754 }
1783 } 1755 }
1784 else 1756 else
1785 { 1757 {
1786 object *
1787 above = op->above; 1758 object *above = op->above;
1788 1759
1789 if (i < op->nrof) 1760 if (i < op->nrof)
1790 {
1791 op->nrof -= i; 1761 op->nrof -= i;
1792 }
1793 else 1762 else
1794 { 1763 {
1795 remove_ob (op); 1764 remove_ob (op);
1796 op->nrof = 0; 1765 op->nrof = 0;
1797 } 1766 }
1767
1798 /* Since we just removed op, op->above is null */ 1768 /* Since we just removed op, op->above is null */
1799 for (tmp = above; tmp != NULL; tmp = tmp->above) 1769 for (tmp = above; tmp != NULL; tmp = tmp->above)
1800 if (tmp->type == PLAYER) 1770 if (tmp->type == PLAYER)
1801 { 1771 {
1802 if (op->nrof) 1772 if (op->nrof)
1805 esrv_del_item (tmp->contr, op->count); 1775 esrv_del_item (tmp->contr, op->count);
1806 } 1776 }
1807 } 1777 }
1808 1778
1809 if (op->nrof) 1779 if (op->nrof)
1810 {
1811 return op; 1780 return op;
1812 }
1813 else 1781 else
1814 { 1782 {
1815 free_object (op); 1783 free_object (op);
1816 return NULL; 1784 return NULL;
1817 } 1785 }
1826add_weight (object *op, signed long weight) 1794add_weight (object *op, signed long weight)
1827{ 1795{
1828 while (op != NULL) 1796 while (op != NULL)
1829 { 1797 {
1830 if (op->type == CONTAINER) 1798 if (op->type == CONTAINER)
1831 {
1832 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1799 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1833 } 1800
1834 op->carrying += weight; 1801 op->carrying += weight;
1835 op = op->env; 1802 op = op->env;
1836 } 1803 }
1837} 1804}
1838 1805
1861 { 1828 {
1862 dump_object (op); 1829 dump_object (op);
1863 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1830 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1864 return op; 1831 return op;
1865 } 1832 }
1833
1866 if (where == NULL) 1834 if (where == NULL)
1867 { 1835 {
1868 dump_object (op); 1836 dump_object (op);
1869 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1837 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1870 return op; 1838 return op;
1871 } 1839 }
1840
1872 if (where->head) 1841 if (where->head)
1873 { 1842 {
1874 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1843 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1875 where = where->head; 1844 where = where->head;
1876 } 1845 }
1846
1877 if (op->more) 1847 if (op->more)
1878 { 1848 {
1879 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1849 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1880 return op; 1850 return op;
1881 } 1851 }
1852
1882 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1853 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1883 CLEAR_FLAG (op, FLAG_REMOVED); 1854 CLEAR_FLAG (op, FLAG_REMOVED);
1884 if (op->nrof) 1855 if (op->nrof)
1885 { 1856 {
1886 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1857 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1979 tag; 1950 tag;
1980 mapstruct * 1951 mapstruct *
1981 m = op->map; 1952 m = op->map;
1982 int 1953 int
1983 x = op->x, y = op->y; 1954 x = op->x, y = op->y;
1955
1984 MoveType 1956 MoveType
1985 move_on, 1957 move_on,
1986 move_slow, 1958 move_slow,
1987 move_block; 1959 move_block;
1988 1960
2022 * we don't need to check all of them. 1994 * we don't need to check all of them.
2023 */ 1995 */
2024 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1996 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2025 break; 1997 break;
2026 } 1998 }
1999
2027 for (; tmp != NULL; tmp = tmp->below) 2000 for (; tmp; tmp = tmp->below)
2028 { 2001 {
2029 if (tmp == op) 2002 if (tmp == op)
2030 continue; /* Can't apply yourself */ 2003 continue; /* Can't apply yourself */
2031 2004
2032 /* Check to see if one of the movement types should be slowed down. 2005 /* Check to see if one of the movement types should be slowed down.
2040 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 2013 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2041 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 2014 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2042 { 2015 {
2043 2016
2044 float 2017 float
2045 diff;
2046
2047 diff = tmp->move_slow_penalty * FABS (op->speed); 2018 diff = tmp->move_slow_penalty * FABS (op->speed);
2019
2048 if (op->type == PLAYER) 2020 if (op->type == PLAYER)
2049 {
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 2021 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 2022 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 {
2053 diff /= 4.0; 2023 diff /= 4.0;
2054 } 2024
2055 }
2056 op->speed_left -= diff; 2025 op->speed_left -= diff;
2057 } 2026 }
2058 } 2027 }
2059 2028
2060 /* Basically same logic as above, except now for actual apply. */ 2029 /* Basically same logic as above, except now for actual apply. */
2061 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2030 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2062 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2031 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2063 { 2032 {
2064
2065 move_apply (tmp, op, originator); 2033 move_apply (tmp, op, originator);
2034
2066 if (was_destroyed (op, tag)) 2035 if (was_destroyed (op, tag))
2067 return 1; 2036 return 1;
2068 2037
2069 /* what the person/creature stepped onto has moved the object 2038 /* what the person/creature stepped onto has moved the object
2070 * someplace new. Don't process any further - if we did, 2039 * someplace new. Don't process any further - if we did,
2072 */ 2041 */
2073 if (op->map != m || op->x != x || op->y != y) 2042 if (op->map != m || op->x != x || op->y != y)
2074 return 0; 2043 return 0;
2075 } 2044 }
2076 } 2045 }
2046
2077 return 0; 2047 return 0;
2078} 2048}
2079 2049
2080/* 2050/*
2081 * present_arch(arch, map, x, y) searches for any objects with 2051 * present_arch(arch, map, x, y) searches for any objects with
2372find_dir (mapstruct *m, int x, int y, object *exclude) 2342find_dir (mapstruct *m, int x, int y, object *exclude)
2373{ 2343{
2374 int 2344 int
2375 i, 2345 i,
2376 max = SIZEOFFREE, mflags; 2346 max = SIZEOFFREE, mflags;
2377 sint16 2347
2378 nx, 2348 sint16 nx, ny;
2379 ny;
2380 object * 2349 object *
2381 tmp; 2350 tmp;
2382 mapstruct * 2351 mapstruct *
2383 mp; 2352 mp;
2384 MoveType 2353
2385 blocked, 2354 MoveType blocked, move_type;
2386 move_type;
2387 2355
2388 if (exclude && exclude->head) 2356 if (exclude && exclude->head)
2389 { 2357 {
2390 exclude = exclude->head; 2358 exclude = exclude->head;
2391 move_type = exclude->move_type; 2359 move_type = exclude->move_type;
2598 2566
2599 2567
2600int 2568int
2601can_see_monsterP (mapstruct *m, int x, int y, int dir) 2569can_see_monsterP (mapstruct *m, int x, int y, int dir)
2602{ 2570{
2603 sint16 2571 sint16 dx, dy;
2604 dx,
2605 dy;
2606 int 2572 int
2607 mflags; 2573 mflags;
2608 2574
2609 if (dir < 0) 2575 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2576 return 0; /* exit condition: invalid direction */
2735 2701
2736 if (tempfile == NULL) 2702 if (tempfile == NULL)
2737 { 2703 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2704 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2705 return NULL;
2740 }; 2706 }
2707
2741 fprintf (tempfile, obstr); 2708 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2709 fclose (tempfile);
2743 2710
2744 op = get_object (); 2711 op = get_object ();
2745 2712
2746 object_thawer 2713 object_thawer thawer (filename);
2747 thawer (filename);
2748 2714
2749 if (thawer) 2715 if (thawer)
2750 load_object (thawer, op, 0); 2716 load_object (thawer, op, 0);
2751 2717
2752 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2718 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2803 * The returned string is shared. 2769 * The returned string is shared.
2804 */ 2770 */
2805const char * 2771const char *
2806get_ob_key_value (const object *op, const char *const key) 2772get_ob_key_value (const object *op, const char *const key)
2807{ 2773{
2808 key_value * 2774 key_value *link;
2809 link; 2775 shstr_cmp canonical_key (key);
2810 const char *
2811 canonical_key;
2812 2776
2813 canonical_key = shstr::find (key);
2814
2815 if (canonical_key == NULL) 2777 if (!canonical_key)
2816 { 2778 {
2817 /* 1. There being a field named key on any object 2779 /* 1. There being a field named key on any object
2818 * implies there'd be a shared string to find. 2780 * implies there'd be a shared string to find.
2819 * 2. Since there isn't, no object has this field. 2781 * 2. Since there isn't, no object has this field.
2820 * 3. Therefore, *this* object doesn't have this field. 2782 * 3. Therefore, *this* object doesn't have this field.
2821 */ 2783 */
2822 return NULL; 2784 return 0;
2823 } 2785 }
2824 2786
2825 /* This is copied from get_ob_key_link() above - 2787 /* This is copied from get_ob_key_link() above -
2826 * only 4 lines, and saves the function call overhead. 2788 * only 4 lines, and saves the function call overhead.
2827 */ 2789 */
2828 for (link = op->key_values; link != NULL; link = link->next) 2790 for (link = op->key_values; link; link = link->next)
2829 {
2830 if (link->key == canonical_key) 2791 if (link->key == canonical_key)
2831 {
2832 return link->value; 2792 return link->value;
2833 } 2793
2834 }
2835 return NULL; 2794 return 0;
2836} 2795}
2837 2796
2838 2797
2839/* 2798/*
2840 * Updates the canonical_key in op to value. 2799 * Updates the canonical_key in op to value.
2876 if (last) 2835 if (last)
2877 last->next = field->next; 2836 last->next = field->next;
2878 else 2837 else
2879 op->key_values = field->next; 2838 op->key_values = field->next;
2880 2839
2881 delete
2882 field; 2840 delete field;
2883 } 2841 }
2884 } 2842 }
2885 return TRUE; 2843 return TRUE;
2886 } 2844 }
2887 /* IF we get here, key doesn't exist */ 2845 /* IF we get here, key doesn't exist */
2922 * Returns TRUE on success. 2880 * Returns TRUE on success.
2923 */ 2881 */
2924int 2882int
2925set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2883set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2926{ 2884{
2927 shstr
2928 key_ (key); 2885 shstr key_ (key);
2929 2886
2930 return set_ob_key_value_s (op, key_, value, add_key); 2887 return set_ob_key_value_s (op, key_, value, add_key);
2931} 2888}
2889
2890object::depth_iterator::depth_iterator (object *container)
2891: iterator_base (container)
2892{
2893 while (item->inv)
2894 item = item->inv;
2895}
2896
2897void
2898object::depth_iterator::next ()
2899{
2900 if (item->below)
2901 {
2902 item = item->below;
2903
2904 while (item->inv)
2905 item = item->inv;
2906 }
2907 else
2908 item = item->env;
2909}
2910
2911// return a suitable string describing an objetc in enough detail to find it
2912const char *
2913object::debug_desc (char *info) const
2914{
2915 char info2[256 * 3];
2916 char *p = info;
2917
2918 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2919 count,
2920 &name,
2921 title ? " " : "",
2922 title ? (const char *)title : "");
2923
2924 if (env)
2925 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2926
2927 if (map)
2928 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2929
2930 return info;
2931}
2932
2933const char *
2934object::debug_desc () const
2935{
2936 static char info[256 * 3];
2937 return debug_desc (info);
2938}
2939

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