1 | |
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2 | /* |
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3 | * static char *rcsid_object_c = |
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4 | * "$Id: object.C,v 1.27 2006/09/11 12:08:45 root Exp $"; |
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5 | */ |
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6 | |
1 | |
7 | /* |
2 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
9 | |
4 | |
10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
… | |
… | |
29 | |
24 | |
30 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
31 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
32 | variable. */ |
27 | variable. */ |
33 | #include <global.h> |
28 | #include <global.h> |
34 | #ifndef WIN32 /* ---win32 exclude headers */ |
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35 | # include <stdio.h> |
29 | #include <stdio.h> |
36 | # include <sys/types.h> |
30 | #include <sys/types.h> |
37 | # include <sys/uio.h> |
31 | #include <sys/uio.h> |
38 | #endif /* win32 */ |
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39 | #include <object.h> |
32 | #include <object.h> |
40 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
41 | #include <skills.h> |
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42 | #include <loader.h> |
34 | #include <loader.h> |
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35 | |
43 | int nrofallocobjects = 0; |
36 | int nrofallocobjects = 0; |
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37 | static UUID uuid; |
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38 | const uint64 UUID_SKIP = 1<<19; |
44 | |
39 | |
45 | object *objects; /* Pointer to the list of used objects */ |
40 | object *objects; /* Pointer to the list of used objects */ |
46 | object *active_objects; /* List of active objects that need to be processed */ |
41 | object *active_objects; /* List of active objects that need to be processed */ |
47 | |
42 | |
48 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
56 | }; |
51 | }; |
57 | int freedir[SIZEOFFREE] = { |
52 | int freedir[SIZEOFFREE] = { |
58 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
53 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
59 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
54 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
60 | }; |
55 | }; |
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56 | |
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57 | static void |
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58 | write_uuid (void) |
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59 | { |
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60 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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61 | |
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62 | sprintf (filename1, "%s/uuid", settings.localdir); |
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63 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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64 | |
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65 | FILE *fp; |
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66 | |
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67 | if (!(fp = fopen (filename2, "w"))) |
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68 | { |
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69 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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70 | return; |
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71 | } |
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72 | |
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73 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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74 | fclose (fp); |
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75 | rename (filename2, filename1); |
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76 | } |
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77 | |
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78 | static void |
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79 | read_uuid (void) |
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80 | { |
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81 | char filename[MAX_BUF]; |
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82 | |
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83 | sprintf (filename, "%s/uuid", settings.localdir); |
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84 | |
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85 | FILE *fp; |
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86 | |
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87 | if (!(fp = fopen (filename, "r"))) |
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88 | { |
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89 | if (errno == ENOENT) |
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90 | { |
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91 | LOG (llevInfo, "RESET uid to 1\n"); |
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92 | uuid.seq = 0; |
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93 | write_uuid (); |
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94 | return; |
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95 | } |
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96 | |
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97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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98 | _exit (1); |
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99 | } |
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100 | |
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101 | int version; |
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102 | unsigned long long uid; |
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103 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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104 | { |
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105 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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106 | _exit (1); |
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107 | } |
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108 | |
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109 | uuid.seq = uid; |
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110 | write_uuid (); |
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111 | LOG (llevDebug, "read UID: %lld\n", uid); |
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112 | fclose (fp); |
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113 | } |
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114 | |
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115 | UUID |
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116 | gen_uuid () |
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117 | { |
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118 | UUID uid; |
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119 | |
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120 | uid.seq = ++uuid.seq; |
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121 | |
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122 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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123 | write_uuid (); |
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124 | |
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125 | return uid; |
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126 | } |
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127 | |
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128 | void |
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129 | init_uuid () |
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130 | { |
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131 | read_uuid (); |
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132 | } |
61 | |
133 | |
62 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
134 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
63 | static int |
135 | static int |
64 | compare_ob_value_lists_one (const object *wants, const object *has) |
136 | compare_ob_value_lists_one (const object *wants, const object *has) |
65 | { |
137 | { |
… | |
… | |
214 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
286 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
215 | return 0; |
287 | return 0; |
216 | |
288 | |
217 | switch (ob1->type) |
289 | switch (ob1->type) |
218 | { |
290 | { |
219 | case SCROLL: |
291 | case SCROLL: |
220 | if (ob1->level != ob2->level) |
292 | if (ob1->level != ob2->level) |
221 | return 0; |
293 | return 0; |
222 | break; |
294 | break; |
223 | } |
295 | } |
224 | |
296 | |
225 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
297 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
226 | { |
298 | { |
227 | /* At least one of these has key_values. */ |
299 | /* At least one of these has key_values. */ |
… | |
… | |
249 | /* |
321 | /* |
250 | * sum_weight() is a recursive function which calculates the weight |
322 | * sum_weight() is a recursive function which calculates the weight |
251 | * an object is carrying. It goes through in figures out how much |
323 | * an object is carrying. It goes through in figures out how much |
252 | * containers are carrying, and sums it up. |
324 | * containers are carrying, and sums it up. |
253 | */ |
325 | */ |
254 | signed long |
326 | long |
255 | sum_weight (object *op) |
327 | sum_weight (object *op) |
256 | { |
328 | { |
257 | signed long sum; |
329 | long sum; |
258 | object *inv; |
330 | object *inv; |
259 | |
331 | |
260 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
332 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
261 | { |
333 | { |
262 | if (inv->inv) |
334 | if (inv->inv) |
263 | sum_weight (inv); |
335 | sum_weight (inv); |
264 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
336 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
265 | } |
337 | } |
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338 | |
266 | if (op->type == CONTAINER && op->stats.Str) |
339 | if (op->type == CONTAINER && op->stats.Str) |
267 | sum = (sum * (100 - op->stats.Str)) / 100; |
340 | sum = (sum * (100 - op->stats.Str)) / 100; |
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341 | |
268 | if (op->carrying != sum) |
342 | if (op->carrying != sum) |
269 | op->carrying = sum; |
343 | op->carrying = sum; |
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344 | |
270 | return sum; |
345 | return sum; |
271 | } |
346 | } |
272 | |
347 | |
273 | /** |
348 | /** |
274 | * Return the outermost environment object for a given object. |
349 | * Return the outermost environment object for a given object. |
… | |
… | |
423 | */ |
498 | */ |
424 | |
499 | |
425 | object * |
500 | object * |
426 | find_object_name (const char *str) |
501 | find_object_name (const char *str) |
427 | { |
502 | { |
428 | const char *name = shstr::find (str); |
503 | shstr_cmp str_ (str); |
429 | object *op; |
504 | object *op; |
430 | |
505 | |
431 | for (op = objects; op != NULL; op = op->next) |
506 | for (op = objects; op != NULL; op = op->next) |
432 | if (&op->name == name) |
507 | if (op->name == str_) |
433 | break; |
508 | break; |
434 | |
509 | |
435 | return op; |
510 | return op; |
436 | } |
511 | } |
437 | |
512 | |
… | |
… | |
440 | { |
515 | { |
441 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
516 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
442 | } |
517 | } |
443 | |
518 | |
444 | /* |
519 | /* |
445 | * Returns the object which this object marks as being the owner. |
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446 | * A id-scheme is used to avoid pointing to objects which have been |
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447 | * freed and are now reused. If this is detected, the owner is |
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448 | * set to NULL, and NULL is returned. |
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449 | * Changed 2004-02-12 - if the player is setting at the play again |
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450 | * prompt, he is removed, and we don't want to treat him as an owner of |
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451 | * anything, so check removed flag. I don't expect that this should break |
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452 | * anything - once an object is removed, it is basically dead anyways. |
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453 | */ |
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454 | |
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455 | object * |
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456 | get_owner (object *op) |
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457 | { |
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458 | if (op->owner == NULL) |
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459 | return NULL; |
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460 | |
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461 | if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount) |
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462 | return op->owner; |
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463 | |
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464 | op->owner = NULL; |
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465 | op->ownercount = 0; |
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466 | return NULL; |
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467 | } |
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468 | |
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469 | void |
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470 | clear_owner (object *op) |
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471 | { |
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472 | if (!op) |
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473 | return; |
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474 | |
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475 | if (op->owner && op->ownercount == op->owner->count) |
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476 | op->owner->refcount--; |
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477 | |
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478 | op->owner = NULL; |
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479 | op->ownercount = 0; |
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480 | } |
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481 | |
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482 | /* |
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483 | * Sets the owner and sets the skill and exp pointers to owner's current |
520 | * Sets the owner and sets the skill and exp pointers to owner's current |
484 | * skill and experience objects. |
521 | * skill and experience objects. |
485 | */ |
522 | */ |
486 | void |
523 | void |
487 | set_owner (object *op, object *owner) |
524 | object::set_owner (object *owner) |
488 | { |
525 | { |
489 | if (owner == NULL || op == NULL) |
526 | if (!owner) |
490 | return; |
527 | return; |
491 | |
528 | |
492 | /* next line added to allow objects which own objects */ |
529 | /* next line added to allow objects which own objects */ |
493 | /* Add a check for ownercounts in here, as I got into an endless loop |
530 | /* Add a check for ownercounts in here, as I got into an endless loop |
494 | * with the fireball owning a poison cloud which then owned the |
531 | * with the fireball owning a poison cloud which then owned the |
495 | * fireball. I believe that was caused by one of the objects getting |
532 | * fireball. I believe that was caused by one of the objects getting |
496 | * freed and then another object replacing it. Since the ownercounts |
533 | * freed and then another object replacing it. Since the ownercounts |
497 | * didn't match, this check is valid and I believe that cause is valid. |
534 | * didn't match, this check is valid and I believe that cause is valid. |
498 | */ |
535 | */ |
499 | while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) |
536 | while (owner->owner) |
500 | owner = owner->owner; |
537 | owner = owner->owner; |
501 | |
538 | |
502 | /* IF the owner still has an owner, we did not resolve to a final owner. |
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503 | * so lets not add to that. |
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504 | */ |
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505 | if (owner->owner) |
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506 | return; |
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507 | |
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508 | op->owner = owner; |
539 | this->owner = owner; |
509 | |
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510 | op->ownercount = owner->count; |
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511 | owner->refcount++; |
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512 | } |
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513 | |
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514 | /* Set the owner to clone's current owner and set the skill and experience |
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515 | * objects to clone's objects (typically those objects that where the owner's |
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516 | * current skill and experience objects at the time when clone's owner was |
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517 | * set - not the owner's current skill and experience objects). |
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518 | * |
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519 | * Use this function if player created an object (e.g. fire bullet, swarm |
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520 | * spell), and this object creates further objects whose kills should be |
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521 | * accounted for the player's original skill, even if player has changed |
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522 | * skills meanwhile. |
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523 | */ |
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524 | void |
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525 | copy_owner (object *op, object *clone) |
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526 | { |
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527 | object *owner = get_owner (clone); |
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528 | |
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529 | if (owner == NULL) |
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530 | { |
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531 | /* players don't have owners - they own themselves. Update |
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532 | * as appropriate. |
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533 | */ |
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534 | if (clone->type == PLAYER) |
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535 | owner = clone; |
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536 | else |
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537 | return; |
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538 | } |
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539 | |
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540 | set_owner (op, owner); |
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541 | } |
540 | } |
542 | |
541 | |
543 | /* Zero the key_values on op, decrementing the shared-string |
542 | /* Zero the key_values on op, decrementing the shared-string |
544 | * refcounts and freeing the links. |
543 | * refcounts and freeing the links. |
545 | */ |
544 | */ |
… | |
… | |
561 | { |
560 | { |
562 | attachable_base::clear (); |
561 | attachable_base::clear (); |
563 | |
562 | |
564 | free_key_values (this); |
563 | free_key_values (this); |
565 | |
564 | |
566 | clear_owner (this); |
565 | owner = 0; |
567 | |
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568 | name = 0; |
566 | name = 0; |
569 | name_pl = 0; |
567 | name_pl = 0; |
570 | title = 0; |
568 | title = 0; |
571 | race = 0; |
569 | race = 0; |
572 | slaying = 0; |
570 | slaying = 0; |
573 | skill = 0; |
571 | skill = 0; |
574 | msg = 0; |
572 | msg = 0; |
575 | lore = 0; |
573 | lore = 0; |
576 | custom_name = 0; |
574 | custom_name = 0; |
577 | materialname = 0; |
575 | materialname = 0; |
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576 | contr = 0; |
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577 | below = 0; |
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578 | above = 0; |
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579 | inv = 0; |
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580 | container = 0; |
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581 | env = 0; |
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582 | more = 0; |
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583 | head = 0; |
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584 | map = 0; |
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585 | active_next = 0; |
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586 | active_prev = 0; |
578 | |
587 | |
579 | memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); |
588 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
580 | |
589 | |
581 | SET_FLAG (this, FLAG_REMOVED); |
590 | SET_FLAG (this, FLAG_REMOVED); |
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591 | |
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592 | /* What is not cleared is next, prev, and count */ |
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593 | |
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594 | expmul = 1.0; |
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595 | face = blank_face; |
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596 | |
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597 | if (settings.casting_time) |
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598 | casting_time = -1; |
582 | } |
599 | } |
583 | |
600 | |
584 | void object::clone (object *destination) |
601 | void object::clone (object *destination) |
585 | { |
602 | { |
586 | *(object_copy *) destination = *this; |
603 | *(object_copy *)destination = *this; |
587 | *(object_pod *) destination = *this; |
604 | *(object_pod *)destination = *this; |
588 | |
605 | |
589 | if (self || cb) |
606 | if (self || cb) |
590 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
607 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
591 | } |
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592 | |
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593 | /* |
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594 | * clear_object() frees everything allocated by an object, and also |
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595 | * clears all variables and flags to default settings. |
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596 | */ |
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597 | |
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598 | void |
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599 | clear_object (object *op) |
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600 | { |
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601 | op->clear (); |
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602 | |
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603 | op->contr = NULL; |
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604 | op->below = NULL; |
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605 | op->above = NULL; |
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606 | op->inv = NULL; |
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607 | op->container = NULL; |
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608 | op->env = NULL; |
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609 | op->more = NULL; |
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610 | op->head = NULL; |
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611 | op->map = NULL; |
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612 | op->refcount = 0; |
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613 | op->active_next = NULL; |
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614 | op->active_prev = NULL; |
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615 | /* What is not cleared is next, prev, and count */ |
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616 | |
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617 | op->expmul = 1.0; |
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618 | op->face = blank_face; |
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619 | op->attacked_by_count = -1; |
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620 | |
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621 | if (settings.casting_time) |
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622 | op->casting_time = -1; |
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623 | } |
608 | } |
624 | |
609 | |
625 | /* |
610 | /* |
626 | * copy object first frees everything allocated by the second object, |
611 | * copy object first frees everything allocated by the second object, |
627 | * and then copies the contends of the first object into the second |
612 | * and then copies the contends of the first object into the second |
628 | * object, allocating what needs to be allocated. Basically, any |
613 | * object, allocating what needs to be allocated. Basically, any |
629 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
614 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
630 | * if the first object is freed, the pointers in the new object |
615 | * if the first object is freed, the pointers in the new object |
631 | * will point at garbage. |
616 | * will point at garbage. |
632 | */ |
617 | */ |
633 | |
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634 | void |
618 | void |
635 | copy_object (object *op2, object *op) |
619 | copy_object (object *op2, object *op) |
636 | { |
620 | { |
637 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
621 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
638 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
622 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
… | |
… | |
698 | /* |
682 | /* |
699 | * Updates the speed of an object. If the speed changes from 0 to another |
683 | * Updates the speed of an object. If the speed changes from 0 to another |
700 | * value, or vice versa, then add/remove the object from the active list. |
684 | * value, or vice versa, then add/remove the object from the active list. |
701 | * This function needs to be called whenever the speed of an object changes. |
685 | * This function needs to be called whenever the speed of an object changes. |
702 | */ |
686 | */ |
703 | |
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704 | void |
687 | void |
705 | update_ob_speed (object *op) |
688 | update_ob_speed (object *op) |
706 | { |
689 | { |
707 | extern int arch_init; |
690 | extern int arch_init; |
708 | |
691 | |
… | |
… | |
717 | abort (); |
700 | abort (); |
718 | #else |
701 | #else |
719 | op->speed = 0; |
702 | op->speed = 0; |
720 | #endif |
703 | #endif |
721 | } |
704 | } |
|
|
705 | |
722 | if (arch_init) |
706 | if (arch_init) |
723 | { |
|
|
724 | return; |
707 | return; |
725 | } |
708 | |
726 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
709 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
727 | { |
710 | { |
728 | /* If already on active list, don't do anything */ |
711 | /* If already on active list, don't do anything */ |
729 | if (op->active_next || op->active_prev || op == active_objects) |
712 | if (op->active_next || op->active_prev || op == active_objects) |
730 | return; |
713 | return; |
731 | |
714 | |
732 | /* process_events() expects us to insert the object at the beginning |
715 | /* process_events() expects us to insert the object at the beginning |
733 | * of the list. */ |
716 | * of the list. */ |
734 | op->active_next = active_objects; |
717 | op->active_next = active_objects; |
|
|
718 | |
735 | if (op->active_next != NULL) |
719 | if (op->active_next != NULL) |
736 | op->active_next->active_prev = op; |
720 | op->active_next->active_prev = op; |
|
|
721 | |
737 | active_objects = op; |
722 | active_objects = op; |
738 | } |
723 | } |
739 | else |
724 | else |
740 | { |
725 | { |
741 | /* If not on the active list, nothing needs to be done */ |
726 | /* If not on the active list, nothing needs to be done */ |
… | |
… | |
743 | return; |
728 | return; |
744 | |
729 | |
745 | if (op->active_prev == NULL) |
730 | if (op->active_prev == NULL) |
746 | { |
731 | { |
747 | active_objects = op->active_next; |
732 | active_objects = op->active_next; |
|
|
733 | |
748 | if (op->active_next != NULL) |
734 | if (op->active_next != NULL) |
749 | op->active_next->active_prev = NULL; |
735 | op->active_next->active_prev = NULL; |
750 | } |
736 | } |
751 | else |
737 | else |
752 | { |
738 | { |
753 | op->active_prev->active_next = op->active_next; |
739 | op->active_prev->active_next = op->active_next; |
|
|
740 | |
754 | if (op->active_next) |
741 | if (op->active_next) |
755 | op->active_next->active_prev = op->active_prev; |
742 | op->active_next->active_prev = op->active_prev; |
756 | } |
743 | } |
|
|
744 | |
757 | op->active_next = NULL; |
745 | op->active_next = NULL; |
758 | op->active_prev = NULL; |
746 | op->active_prev = NULL; |
759 | } |
747 | } |
760 | } |
748 | } |
761 | |
749 | |
… | |
… | |
893 | * that is being removed. |
881 | * that is being removed. |
894 | */ |
882 | */ |
895 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
883 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
896 | update_now = 1; |
884 | update_now = 1; |
897 | else if (action == UP_OBJ_FACE) |
885 | else if (action == UP_OBJ_FACE) |
898 | /* Nothing to do for that case */; |
886 | /* Nothing to do for that case */ ; |
899 | else |
887 | else |
900 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
888 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
901 | |
889 | |
902 | if (update_now) |
890 | if (update_now) |
903 | { |
891 | { |
… | |
… | |
908 | if (op->more != NULL) |
896 | if (op->more != NULL) |
909 | update_object (op->more, action); |
897 | update_object (op->more, action); |
910 | } |
898 | } |
911 | |
899 | |
912 | static unordered_vector<object *> mortals; |
900 | static unordered_vector<object *> mortals; |
913 | static std::vector<object *> freed; |
|
|
914 | |
901 | |
915 | void object::free_mortals () |
902 | void object::free_mortals () |
916 | { |
903 | { |
917 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) |
904 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
918 | if (!(*i)->refcount) |
905 | if ((*i)->refcnt) |
|
|
906 | ++i; // further delay freeing |
|
|
907 | else |
919 | { |
908 | { |
920 | freed.push_back (*i); |
909 | delete *i; |
921 | mortals.erase (i); |
910 | mortals.erase (i); |
922 | } |
911 | } |
923 | else |
912 | |
924 | ++i; |
913 | static int lastmortals = 0;//D |
|
|
914 | |
|
|
915 | if (mortals.size() != lastmortals)//D |
|
|
916 | { |
|
|
917 | lastmortals = mortals.size ();//D |
|
|
918 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
|
|
919 | } |
925 | } |
920 | } |
926 | |
921 | |
927 | object::object () |
922 | object::object () |
928 | { |
923 | { |
929 | SET_FLAG (this, FLAG_REMOVED); |
924 | SET_FLAG (this, FLAG_REMOVED); |
930 | |
925 | |
931 | expmul = 1.0; |
926 | expmul = 1.0; |
932 | face = blank_face; |
927 | face = blank_face; |
933 | attacked_by_count = -1; |
|
|
934 | } |
928 | } |
935 | |
929 | |
936 | object::~object () |
930 | object::~object () |
937 | { |
931 | { |
938 | free_key_values (this); |
932 | free_key_values (this); |
939 | } |
933 | } |
940 | |
934 | |
941 | void object::link () |
935 | void object::link () |
942 | { |
936 | { |
943 | count = ++ob_count; |
937 | count = ++ob_count; |
|
|
938 | uuid = gen_uuid (); |
944 | |
939 | |
945 | prev = 0; |
940 | prev = 0; |
946 | next = objects; |
941 | next = objects; |
947 | |
942 | |
948 | if (objects) |
943 | if (objects) |
… | |
… | |
951 | objects = this; |
946 | objects = this; |
952 | } |
947 | } |
953 | |
948 | |
954 | void object::unlink () |
949 | void object::unlink () |
955 | { |
950 | { |
956 | count = 0; |
951 | //count = 0;//D |
957 | |
952 | if (!prev && !next) return;//D |
958 | /* Remove this object from the list of used objects */ |
|
|
959 | if (prev) |
|
|
960 | { |
|
|
961 | prev->next = next; |
|
|
962 | prev = 0; |
|
|
963 | } |
|
|
964 | |
|
|
965 | if (next) |
|
|
966 | { |
|
|
967 | next->prev = prev; |
|
|
968 | next = 0; |
|
|
969 | } |
|
|
970 | |
953 | |
971 | if (this == objects) |
954 | if (this == objects) |
972 | objects = next; |
955 | objects = next; |
|
|
956 | |
|
|
957 | /* Remove this object from the list of used objects */ |
|
|
958 | if (prev) prev->next = next; |
|
|
959 | if (next) next->prev = prev; |
|
|
960 | |
|
|
961 | prev = 0; |
|
|
962 | next = 0; |
973 | } |
963 | } |
974 | |
964 | |
975 | object *object::create () |
965 | object *object::create () |
976 | { |
966 | { |
977 | object *op; |
|
|
978 | |
|
|
979 | if (freed.empty ()) |
|
|
980 | op = new object; |
967 | object *op = new object; |
981 | else |
|
|
982 | { |
|
|
983 | // highly annoying, but the only way to get it stable right now |
|
|
984 | op = freed.back (); freed.pop_back (); |
|
|
985 | op->~object (); |
|
|
986 | new ((void *)op) object; |
|
|
987 | } |
|
|
988 | |
|
|
989 | op->link (); |
968 | op->link (); |
990 | return op; |
969 | return op; |
991 | } |
970 | } |
992 | |
971 | |
993 | /* |
972 | /* |
… | |
… | |
1000 | * If free_inventory is set, free inventory as well. Else drop items in |
979 | * If free_inventory is set, free inventory as well. Else drop items in |
1001 | * inventory to the ground. |
980 | * inventory to the ground. |
1002 | */ |
981 | */ |
1003 | void object::free (bool free_inventory) |
982 | void object::free (bool free_inventory) |
1004 | { |
983 | { |
|
|
984 | if (QUERY_FLAG (this, FLAG_FREED)) |
|
|
985 | return; |
|
|
986 | |
|
|
987 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
988 | remove_friendly_object (this); |
|
|
989 | |
1005 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
990 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
1006 | { |
991 | remove_ob (this); |
1007 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
1008 | dump_object (this); |
|
|
1009 | #ifdef MANY_CORES |
|
|
1010 | abort (); |
|
|
1011 | #endif |
|
|
1012 | } |
|
|
1013 | |
992 | |
1014 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
1015 | { |
|
|
1016 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
1017 | remove_friendly_object (this); |
|
|
1018 | } |
|
|
1019 | |
|
|
1020 | if (QUERY_FLAG (this, FLAG_FREED)) |
993 | SET_FLAG (this, FLAG_FREED); |
1021 | { |
|
|
1022 | dump_object (this); |
|
|
1023 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
|
|
1024 | return; |
|
|
1025 | } |
|
|
1026 | |
994 | |
1027 | if (more) |
995 | if (more) |
1028 | { |
996 | { |
1029 | more->free (free_inventory); |
997 | more->free (free_inventory); |
1030 | more = 0; |
998 | more = 0; |
… | |
… | |
1034 | { |
1002 | { |
1035 | /* Only if the space blocks everything do we not process - |
1003 | /* Only if the space blocks everything do we not process - |
1036 | * if some form of movement is allowed, let objects |
1004 | * if some form of movement is allowed, let objects |
1037 | * drop on that space. |
1005 | * drop on that space. |
1038 | */ |
1006 | */ |
1039 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
1007 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1040 | { |
1008 | { |
1041 | object * |
1009 | object *op = inv; |
1042 | op = inv; |
|
|
1043 | |
1010 | |
1044 | while (op) |
1011 | while (op) |
1045 | { |
1012 | { |
1046 | object * |
|
|
1047 | tmp = op->below; |
1013 | object *tmp = op->below; |
1048 | |
|
|
1049 | remove_ob (op); |
|
|
1050 | op->free (free_inventory); |
1014 | op->free (free_inventory); |
1051 | op = tmp; |
1015 | op = tmp; |
1052 | } |
1016 | } |
1053 | } |
1017 | } |
1054 | else |
1018 | else |
1055 | { /* Put objects in inventory onto this space */ |
1019 | { /* Put objects in inventory onto this space */ |
1056 | object * |
1020 | object *op = inv; |
1057 | op = inv; |
|
|
1058 | |
1021 | |
1059 | while (op) |
1022 | while (op) |
1060 | { |
1023 | { |
1061 | object * |
|
|
1062 | tmp = op->below; |
1024 | object *tmp = op->below; |
1063 | |
1025 | |
1064 | remove_ob (op); |
1026 | remove_ob (op); |
1065 | |
1027 | |
1066 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1028 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1067 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1029 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
1076 | op = tmp; |
1038 | op = tmp; |
1077 | } |
1039 | } |
1078 | } |
1040 | } |
1079 | } |
1041 | } |
1080 | |
1042 | |
1081 | clear_owner (this); |
1043 | // clear those pointers that likely might have circular references to us |
|
|
1044 | owner = 0; |
|
|
1045 | enemy = 0; |
|
|
1046 | attacked_by = 0; |
1082 | |
1047 | |
1083 | /* Remove object from the active list */ |
1048 | /* Remove object from the active list */ |
1084 | speed = 0; |
1049 | speed = 0; |
1085 | update_ob_speed (this); |
1050 | update_ob_speed (this); |
1086 | |
1051 | |
1087 | unlink (); |
1052 | unlink (); |
1088 | |
|
|
1089 | SET_FLAG (this, FLAG_FREED); |
|
|
1090 | |
1053 | |
1091 | mortals.push_back (this); |
1054 | mortals.push_back (this); |
1092 | } |
1055 | } |
1093 | |
1056 | |
1094 | /* |
1057 | /* |
… | |
… | |
1120 | */ |
1083 | */ |
1121 | |
1084 | |
1122 | void |
1085 | void |
1123 | remove_ob (object *op) |
1086 | remove_ob (object *op) |
1124 | { |
1087 | { |
1125 | object *tmp, *last = NULL; |
|
|
1126 | object *otmp; |
1088 | object * |
|
|
1089 | tmp, * |
|
|
1090 | last = NULL; |
|
|
1091 | object * |
|
|
1092 | otmp; |
1127 | |
1093 | |
1128 | tag_t tag; |
1094 | tag_t |
|
|
1095 | tag; |
|
|
1096 | int |
1129 | int check_walk_off; |
1097 | check_walk_off; |
1130 | mapstruct *m; |
1098 | mapstruct * |
|
|
1099 | m; |
1131 | |
1100 | |
1132 | sint16 x, y; |
1101 | sint16 |
|
|
1102 | x, |
|
|
1103 | y; |
1133 | |
1104 | |
1134 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1105 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1135 | { |
1106 | return; |
1136 | dump_object (op); |
|
|
1137 | LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg); |
|
|
1138 | |
1107 | |
1139 | /* Changed it to always dump core in this case. As has been learned |
1108 | SET_FLAG (op, FLAG_REMOVED); |
1140 | * in the past, trying to recover from errors almost always |
|
|
1141 | * make things worse, and this is a real error here - something |
|
|
1142 | * that should not happen. |
|
|
1143 | * Yes, if this was a mission critical app, trying to do something |
|
|
1144 | * to recover may make sense, but that is because failure of the app |
|
|
1145 | * may have other disastrous problems. Cf runs out of a script |
|
|
1146 | * so is easily enough restarted without any real problems. |
|
|
1147 | * MSW 2001-07-01 |
|
|
1148 | */ |
|
|
1149 | abort (); |
|
|
1150 | } |
|
|
1151 | |
1109 | |
1152 | if (op->more != NULL) |
1110 | if (op->more != NULL) |
1153 | remove_ob (op->more); |
1111 | remove_ob (op->more); |
1154 | |
|
|
1155 | SET_FLAG (op, FLAG_REMOVED); |
|
|
1156 | |
1112 | |
1157 | /* |
1113 | /* |
1158 | * In this case, the object to be removed is in someones |
1114 | * In this case, the object to be removed is in someones |
1159 | * inventory. |
1115 | * inventory. |
1160 | */ |
1116 | */ |
… | |
… | |
1186 | */ |
1142 | */ |
1187 | op->x = op->env->x, op->y = op->env->y; |
1143 | op->x = op->env->x, op->y = op->env->y; |
1188 | op->map = op->env->map; |
1144 | op->map = op->env->map; |
1189 | op->above = NULL, op->below = NULL; |
1145 | op->above = NULL, op->below = NULL; |
1190 | op->env = NULL; |
1146 | op->env = NULL; |
1191 | return; |
1147 | } |
|
|
1148 | else if (op->map) |
1192 | } |
1149 | { |
1193 | |
|
|
1194 | /* If we get here, we are removing it from a map */ |
|
|
1195 | if (op->map == NULL) |
|
|
1196 | return; |
|
|
1197 | |
|
|
1198 | x = op->x; |
1150 | x = op->x; |
1199 | y = op->y; |
1151 | y = op->y; |
1200 | m = get_map_from_coord (op->map, &x, &y); |
1152 | m = get_map_from_coord (op->map, &x, &y); |
1201 | |
1153 | |
1202 | if (!m) |
1154 | if (!m) |
1203 | { |
1155 | { |
1204 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1156 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1205 | op->map->path, op->x, op->y); |
1157 | op->map->path, op->x, op->y); |
1206 | /* in old days, we used to set x and y to 0 and continue. |
1158 | /* in old days, we used to set x and y to 0 and continue. |
1207 | * it seems if we get into this case, something is probablye |
1159 | * it seems if we get into this case, something is probablye |
1208 | * screwed up and should be fixed. |
1160 | * screwed up and should be fixed. |
|
|
1161 | */ |
|
|
1162 | abort (); |
|
|
1163 | } |
|
|
1164 | |
|
|
1165 | if (op->map != m) |
|
|
1166 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1167 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1168 | |
|
|
1169 | /* Re did the following section of code - it looks like it had |
|
|
1170 | * lots of logic for things we no longer care about |
1209 | */ |
1171 | */ |
1210 | abort (); |
|
|
1211 | } |
|
|
1212 | if (op->map != m) |
|
|
1213 | { |
|
|
1214 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1215 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1216 | } |
|
|
1217 | |
1172 | |
1218 | /* Re did the following section of code - it looks like it had |
|
|
1219 | * lots of logic for things we no longer care about |
|
|
1220 | */ |
|
|
1221 | |
|
|
1222 | /* link the object above us */ |
1173 | /* link the object above us */ |
1223 | if (op->above) |
1174 | if (op->above) |
1224 | op->above->below = op->below; |
1175 | op->above->below = op->below; |
1225 | else |
1176 | else |
1226 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1177 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1227 | |
1178 | |
1228 | /* Relink the object below us, if there is one */ |
1179 | /* Relink the object below us, if there is one */ |
1229 | if (op->below) |
1180 | if (op->below) |
1230 | op->below->above = op->above; |
1181 | op->below->above = op->above; |
1231 | else |
1182 | else |
1232 | { |
1183 | { |
1233 | /* Nothing below, which means we need to relink map object for this space |
1184 | /* Nothing below, which means we need to relink map object for this space |
1234 | * use translated coordinates in case some oddness with map tiling is |
1185 | * use translated coordinates in case some oddness with map tiling is |
1235 | * evident |
1186 | * evident |
1236 | */ |
|
|
1237 | if (GET_MAP_OB (m, x, y) != op) |
|
|
1238 | { |
|
|
1239 | dump_object (op); |
|
|
1240 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", |
|
|
1241 | errmsg); |
|
|
1242 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1243 | LOG (llevError, "%s\n", errmsg); |
|
|
1244 | } |
|
|
1245 | |
|
|
1246 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
|
|
1247 | } |
|
|
1248 | |
|
|
1249 | op->above = NULL; |
|
|
1250 | op->below = NULL; |
|
|
1251 | |
|
|
1252 | if (op->map->in_memory == MAP_SAVING) |
|
|
1253 | return; |
|
|
1254 | |
|
|
1255 | tag = op->count; |
|
|
1256 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1257 | |
|
|
1258 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1259 | { |
|
|
1260 | /* No point updating the players look faces if he is the object |
|
|
1261 | * being removed. |
|
|
1262 | */ |
|
|
1263 | |
|
|
1264 | if (tmp->type == PLAYER && tmp != op) |
|
|
1265 | { |
|
|
1266 | /* If a container that the player is currently using somehow gets |
|
|
1267 | * removed (most likely destroyed), update the player view |
|
|
1268 | * appropriately. |
|
|
1269 | */ |
1187 | */ |
1270 | if (tmp->container == op) |
1188 | if (GET_MAP_OB (m, x, y) != op) |
1271 | { |
1189 | { |
1272 | CLEAR_FLAG (op, FLAG_APPLIED); |
1190 | dump_object (op); |
1273 | tmp->container = NULL; |
1191 | LOG (llevError, |
|
|
1192 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1193 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1194 | LOG (llevError, "%s\n", errmsg); |
1274 | } |
1195 | } |
1275 | |
1196 | |
1276 | tmp->contr->socket.update_look = 1; |
1197 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1277 | } |
|
|
1278 | /* See if player moving off should effect something */ |
|
|
1279 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1280 | { |
1198 | } |
1281 | move_apply (tmp, op, NULL); |
|
|
1282 | |
1199 | |
1283 | if (was_destroyed (op, tag)) |
1200 | op->above = 0; |
|
|
1201 | op->below = 0; |
|
|
1202 | |
|
|
1203 | if (op->map->in_memory == MAP_SAVING) |
|
|
1204 | return; |
|
|
1205 | |
|
|
1206 | tag = op->count; |
|
|
1207 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1208 | |
|
|
1209 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1210 | { |
|
|
1211 | /* No point updating the players look faces if he is the object |
|
|
1212 | * being removed. |
|
|
1213 | */ |
|
|
1214 | |
|
|
1215 | if (tmp->type == PLAYER && tmp != op) |
1284 | { |
1216 | { |
1285 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1217 | /* If a container that the player is currently using somehow gets |
|
|
1218 | * removed (most likely destroyed), update the player view |
|
|
1219 | * appropriately. |
|
|
1220 | */ |
|
|
1221 | if (tmp->container == op) |
|
|
1222 | { |
|
|
1223 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
1224 | tmp->container = NULL; |
|
|
1225 | } |
|
|
1226 | |
|
|
1227 | tmp->contr->socket.update_look = 1; |
1286 | } |
1228 | } |
|
|
1229 | |
|
|
1230 | /* See if player moving off should effect something */ |
|
|
1231 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1232 | { |
|
|
1233 | move_apply (tmp, op, NULL); |
|
|
1234 | |
|
|
1235 | if (was_destroyed (op, tag)) |
|
|
1236 | { |
|
|
1237 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1238 | } |
1287 | } |
1239 | } |
1288 | |
1240 | |
1289 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1241 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1290 | |
1242 | |
1291 | if (tmp->above == tmp) |
1243 | if (tmp->above == tmp) |
1292 | tmp->above = NULL; |
1244 | tmp->above = NULL; |
1293 | |
1245 | |
1294 | last = tmp; |
1246 | last = tmp; |
1295 | } |
1247 | } |
1296 | |
1248 | |
1297 | /* last == NULL of there are no objects on this space */ |
1249 | /* last == NULL of there are no objects on this space */ |
1298 | if (last == NULL) |
1250 | if (last == NULL) |
1299 | { |
1251 | { |
1300 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1252 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1301 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1253 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1302 | * those out anyways, and if there are any flags set right now, they won't |
1254 | * those out anyways, and if there are any flags set right now, they won't |
1303 | * be correct anyways. |
1255 | * be correct anyways. |
1304 | */ |
1256 | */ |
1305 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1257 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1306 | update_position (op->map, op->x, op->y); |
1258 | update_position (op->map, op->x, op->y); |
1307 | } |
1259 | } |
1308 | else |
1260 | else |
1309 | update_object (last, UP_OBJ_REMOVE); |
1261 | update_object (last, UP_OBJ_REMOVE); |
1310 | |
1262 | |
1311 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1263 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1312 | update_all_los (op->map, op->x, op->y); |
1264 | update_all_los (op->map, op->x, op->y); |
|
|
1265 | } |
1313 | } |
1266 | } |
1314 | |
1267 | |
1315 | /* |
1268 | /* |
1316 | * merge_ob(op,top): |
1269 | * merge_ob(op,top): |
1317 | * |
1270 | * |
1318 | * This function goes through all objects below and including top, and |
1271 | * This function goes through all objects below and including top, and |
1319 | * merges op to the first matching object. |
1272 | * merges op to the first matching object. |
1320 | * If top is NULL, it is calculated. |
1273 | * If top is NULL, it is calculated. |
1321 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1274 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1322 | */ |
1275 | */ |
1323 | |
|
|
1324 | object * |
1276 | object * |
1325 | merge_ob (object *op, object *top) |
1277 | merge_ob (object *op, object *top) |
1326 | { |
1278 | { |
1327 | if (!op->nrof) |
1279 | if (!op->nrof) |
1328 | return 0; |
1280 | return 0; |
|
|
1281 | |
1329 | if (top == NULL) |
1282 | if (top == NULL) |
1330 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1283 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1284 | |
1331 | for (; top != NULL; top = top->below) |
1285 | for (; top != NULL; top = top->below) |
1332 | { |
1286 | { |
1333 | if (top == op) |
1287 | if (top == op) |
1334 | continue; |
1288 | continue; |
1335 | if (CAN_MERGE (op, top)) |
1289 | if (CAN_MERGE (op, top)) |
… | |
… | |
1341 | remove_ob (op); |
1295 | remove_ob (op); |
1342 | free_object (op); |
1296 | free_object (op); |
1343 | return top; |
1297 | return top; |
1344 | } |
1298 | } |
1345 | } |
1299 | } |
|
|
1300 | |
1346 | return NULL; |
1301 | return NULL; |
1347 | } |
1302 | } |
1348 | |
1303 | |
1349 | /* |
1304 | /* |
1350 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1305 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1351 | * job preparing multi-part monsters |
1306 | * job preparing multi-part monsters |
1352 | */ |
1307 | */ |
1353 | object * |
1308 | object * |
1354 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1309 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1355 | { |
1310 | { |
1356 | object * |
1311 | object *tmp; |
1357 | tmp; |
|
|
1358 | |
1312 | |
1359 | if (op->head) |
1313 | if (op->head) |
1360 | op = op->head; |
1314 | op = op->head; |
|
|
1315 | |
1361 | for (tmp = op; tmp; tmp = tmp->more) |
1316 | for (tmp = op; tmp; tmp = tmp->more) |
1362 | { |
1317 | { |
1363 | tmp->x = x + tmp->arch->clone.x; |
1318 | tmp->x = x + tmp->arch->clone.x; |
1364 | tmp->y = y + tmp->arch->clone.y; |
1319 | tmp->y = y + tmp->arch->clone.y; |
1365 | } |
1320 | } |
|
|
1321 | |
1366 | return insert_ob_in_map (op, m, originator, flag); |
1322 | return insert_ob_in_map (op, m, originator, flag); |
1367 | } |
1323 | } |
1368 | |
1324 | |
1369 | /* |
1325 | /* |
1370 | * insert_ob_in_map (op, map, originator, flag): |
1326 | * insert_ob_in_map (op, map, originator, flag): |
… | |
… | |
1661 | * op is the object to insert it under: supplies x and the map. |
1617 | * op is the object to insert it under: supplies x and the map. |
1662 | */ |
1618 | */ |
1663 | void |
1619 | void |
1664 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1620 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1665 | { |
1621 | { |
1666 | object *tmp; |
1622 | object * |
|
|
1623 | tmp; |
1667 | object *tmp1; |
1624 | object * |
|
|
1625 | tmp1; |
1668 | |
1626 | |
1669 | /* first search for itself and remove any old instances */ |
1627 | /* first search for itself and remove any old instances */ |
1670 | |
1628 | |
1671 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1629 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1672 | { |
1630 | { |
… | |
… | |
1703 | if (orig_ob->nrof < nr) |
1661 | if (orig_ob->nrof < nr) |
1704 | { |
1662 | { |
1705 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1663 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1706 | return NULL; |
1664 | return NULL; |
1707 | } |
1665 | } |
|
|
1666 | |
1708 | newob = object_create_clone (orig_ob); |
1667 | newob = object_create_clone (orig_ob); |
|
|
1668 | |
1709 | if ((orig_ob->nrof -= nr) < 1) |
1669 | if ((orig_ob->nrof -= nr) < 1) |
1710 | { |
1670 | { |
1711 | if (!is_removed) |
1671 | if (!is_removed) |
1712 | remove_ob (orig_ob); |
1672 | remove_ob (orig_ob); |
1713 | free_object2 (orig_ob, 1); |
1673 | free_object2 (orig_ob, 1); |
… | |
… | |
1721 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1681 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1722 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1682 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1723 | return NULL; |
1683 | return NULL; |
1724 | } |
1684 | } |
1725 | } |
1685 | } |
|
|
1686 | |
1726 | newob->nrof = nr; |
1687 | newob->nrof = nr; |
1727 | |
1688 | |
1728 | return newob; |
1689 | return newob; |
1729 | } |
1690 | } |
1730 | |
1691 | |
… | |
… | |
1737 | */ |
1698 | */ |
1738 | |
1699 | |
1739 | object * |
1700 | object * |
1740 | decrease_ob_nr (object *op, uint32 i) |
1701 | decrease_ob_nr (object *op, uint32 i) |
1741 | { |
1702 | { |
1742 | object * |
1703 | object *tmp; |
1743 | tmp; |
|
|
1744 | player * |
1704 | player *pl; |
1745 | pl; |
|
|
1746 | |
1705 | |
1747 | if (i == 0) /* objects with op->nrof require this check */ |
1706 | if (i == 0) /* objects with op->nrof require this check */ |
1748 | return op; |
1707 | return op; |
1749 | |
1708 | |
1750 | if (i > op->nrof) |
1709 | if (i > op->nrof) |
1751 | i = op->nrof; |
1710 | i = op->nrof; |
1752 | |
1711 | |
1753 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1712 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1754 | { |
|
|
1755 | op->nrof -= i; |
1713 | op->nrof -= i; |
1756 | } |
|
|
1757 | else if (op->env != NULL) |
1714 | else if (op->env != NULL) |
1758 | { |
1715 | { |
1759 | /* is this object in the players inventory, or sub container |
1716 | /* is this object in the players inventory, or sub container |
1760 | * therein? |
1717 | * therein? |
1761 | */ |
1718 | */ |
… | |
… | |
1796 | } |
1753 | } |
1797 | } |
1754 | } |
1798 | } |
1755 | } |
1799 | else |
1756 | else |
1800 | { |
1757 | { |
1801 | object * |
|
|
1802 | above = op->above; |
1758 | object *above = op->above; |
1803 | |
1759 | |
1804 | if (i < op->nrof) |
1760 | if (i < op->nrof) |
1805 | { |
|
|
1806 | op->nrof -= i; |
1761 | op->nrof -= i; |
1807 | } |
|
|
1808 | else |
1762 | else |
1809 | { |
1763 | { |
1810 | remove_ob (op); |
1764 | remove_ob (op); |
1811 | op->nrof = 0; |
1765 | op->nrof = 0; |
1812 | } |
1766 | } |
|
|
1767 | |
1813 | /* Since we just removed op, op->above is null */ |
1768 | /* Since we just removed op, op->above is null */ |
1814 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1769 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1815 | if (tmp->type == PLAYER) |
1770 | if (tmp->type == PLAYER) |
1816 | { |
1771 | { |
1817 | if (op->nrof) |
1772 | if (op->nrof) |
… | |
… | |
1820 | esrv_del_item (tmp->contr, op->count); |
1775 | esrv_del_item (tmp->contr, op->count); |
1821 | } |
1776 | } |
1822 | } |
1777 | } |
1823 | |
1778 | |
1824 | if (op->nrof) |
1779 | if (op->nrof) |
1825 | { |
|
|
1826 | return op; |
1780 | return op; |
1827 | } |
|
|
1828 | else |
1781 | else |
1829 | { |
1782 | { |
1830 | free_object (op); |
1783 | free_object (op); |
1831 | return NULL; |
1784 | return NULL; |
1832 | } |
1785 | } |
… | |
… | |
1841 | add_weight (object *op, signed long weight) |
1794 | add_weight (object *op, signed long weight) |
1842 | { |
1795 | { |
1843 | while (op != NULL) |
1796 | while (op != NULL) |
1844 | { |
1797 | { |
1845 | if (op->type == CONTAINER) |
1798 | if (op->type == CONTAINER) |
1846 | { |
|
|
1847 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1799 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1848 | } |
1800 | |
1849 | op->carrying += weight; |
1801 | op->carrying += weight; |
1850 | op = op->env; |
1802 | op = op->env; |
1851 | } |
1803 | } |
1852 | } |
1804 | } |
1853 | |
1805 | |
… | |
… | |
1876 | { |
1828 | { |
1877 | dump_object (op); |
1829 | dump_object (op); |
1878 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1830 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1879 | return op; |
1831 | return op; |
1880 | } |
1832 | } |
|
|
1833 | |
1881 | if (where == NULL) |
1834 | if (where == NULL) |
1882 | { |
1835 | { |
1883 | dump_object (op); |
1836 | dump_object (op); |
1884 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1837 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1885 | return op; |
1838 | return op; |
1886 | } |
1839 | } |
|
|
1840 | |
1887 | if (where->head) |
1841 | if (where->head) |
1888 | { |
1842 | { |
1889 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1843 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1890 | where = where->head; |
1844 | where = where->head; |
1891 | } |
1845 | } |
|
|
1846 | |
1892 | if (op->more) |
1847 | if (op->more) |
1893 | { |
1848 | { |
1894 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1849 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1895 | return op; |
1850 | return op; |
1896 | } |
1851 | } |
|
|
1852 | |
1897 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1853 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1898 | CLEAR_FLAG (op, FLAG_REMOVED); |
1854 | CLEAR_FLAG (op, FLAG_REMOVED); |
1899 | if (op->nrof) |
1855 | if (op->nrof) |
1900 | { |
1856 | { |
1901 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1857 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
… | |
… | |
1986 | */ |
1942 | */ |
1987 | |
1943 | |
1988 | int |
1944 | int |
1989 | check_move_on (object *op, object *originator) |
1945 | check_move_on (object *op, object *originator) |
1990 | { |
1946 | { |
1991 | object *tmp; |
1947 | object * |
1992 | tag_t tag; |
1948 | tmp; |
1993 | mapstruct *m = op->map; |
1949 | tag_t |
|
|
1950 | tag; |
|
|
1951 | mapstruct * |
|
|
1952 | m = op->map; |
|
|
1953 | int |
1994 | int x = op->x, y = op->y; |
1954 | x = op->x, y = op->y; |
1995 | |
1955 | |
1996 | MoveType move_on, move_slow, move_block; |
1956 | MoveType |
|
|
1957 | move_on, |
|
|
1958 | move_slow, |
|
|
1959 | move_block; |
1997 | |
1960 | |
1998 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1961 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1999 | return 0; |
1962 | return 0; |
2000 | |
1963 | |
2001 | tag = op->count; |
1964 | tag = op->count; |
… | |
… | |
2049 | { |
2012 | { |
2050 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2013 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2051 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2014 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2052 | { |
2015 | { |
2053 | |
2016 | |
|
|
2017 | float |
2054 | float diff = tmp->move_slow_penalty * FABS (op->speed); |
2018 | diff = tmp->move_slow_penalty * FABS (op->speed); |
2055 | |
2019 | |
2056 | if (op->type == PLAYER) |
2020 | if (op->type == PLAYER) |
2057 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2021 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2058 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2022 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2059 | diff /= 4.0; |
2023 | diff /= 4.0; |
… | |
… | |
2378 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2342 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2379 | { |
2343 | { |
2380 | int |
2344 | int |
2381 | i, |
2345 | i, |
2382 | max = SIZEOFFREE, mflags; |
2346 | max = SIZEOFFREE, mflags; |
2383 | sint16 |
2347 | |
2384 | nx, |
2348 | sint16 nx, ny; |
2385 | ny; |
|
|
2386 | object * |
2349 | object * |
2387 | tmp; |
2350 | tmp; |
2388 | mapstruct * |
2351 | mapstruct * |
2389 | mp; |
2352 | mp; |
2390 | MoveType |
2353 | |
2391 | blocked, |
2354 | MoveType blocked, move_type; |
2392 | move_type; |
|
|
2393 | |
2355 | |
2394 | if (exclude && exclude->head) |
2356 | if (exclude && exclude->head) |
2395 | { |
2357 | { |
2396 | exclude = exclude->head; |
2358 | exclude = exclude->head; |
2397 | move_type = exclude->move_type; |
2359 | move_type = exclude->move_type; |
… | |
… | |
2604 | |
2566 | |
2605 | |
2567 | |
2606 | int |
2568 | int |
2607 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2569 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2608 | { |
2570 | { |
2609 | sint16 |
2571 | sint16 dx, dy; |
2610 | dx, |
|
|
2611 | dy; |
|
|
2612 | int |
2572 | int |
2613 | mflags; |
2573 | mflags; |
2614 | |
2574 | |
2615 | if (dir < 0) |
2575 | if (dir < 0) |
2616 | return 0; /* exit condition: invalid direction */ |
2576 | return 0; /* exit condition: invalid direction */ |
… | |
… | |
2741 | |
2701 | |
2742 | if (tempfile == NULL) |
2702 | if (tempfile == NULL) |
2743 | { |
2703 | { |
2744 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2704 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2745 | return NULL; |
2705 | return NULL; |
2746 | }; |
2706 | } |
|
|
2707 | |
2747 | fprintf (tempfile, obstr); |
2708 | fprintf (tempfile, obstr); |
2748 | fclose (tempfile); |
2709 | fclose (tempfile); |
2749 | |
2710 | |
2750 | op = get_object (); |
2711 | op = get_object (); |
2751 | |
2712 | |
2752 | object_thawer |
2713 | object_thawer thawer (filename); |
2753 | thawer (filename); |
|
|
2754 | |
2714 | |
2755 | if (thawer) |
2715 | if (thawer) |
2756 | load_object (thawer, op, 0); |
2716 | load_object (thawer, op, 0); |
2757 | |
2717 | |
2758 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2718 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
… | |
… | |
2809 | * The returned string is shared. |
2769 | * The returned string is shared. |
2810 | */ |
2770 | */ |
2811 | const char * |
2771 | const char * |
2812 | get_ob_key_value (const object *op, const char *const key) |
2772 | get_ob_key_value (const object *op, const char *const key) |
2813 | { |
2773 | { |
2814 | key_value * |
2774 | key_value *link; |
2815 | link; |
2775 | shstr_cmp canonical_key (key); |
2816 | const char * |
|
|
2817 | canonical_key; |
|
|
2818 | |
2776 | |
2819 | canonical_key = shstr::find (key); |
|
|
2820 | |
|
|
2821 | if (canonical_key == NULL) |
2777 | if (!canonical_key) |
2822 | { |
2778 | { |
2823 | /* 1. There being a field named key on any object |
2779 | /* 1. There being a field named key on any object |
2824 | * implies there'd be a shared string to find. |
2780 | * implies there'd be a shared string to find. |
2825 | * 2. Since there isn't, no object has this field. |
2781 | * 2. Since there isn't, no object has this field. |
2826 | * 3. Therefore, *this* object doesn't have this field. |
2782 | * 3. Therefore, *this* object doesn't have this field. |
2827 | */ |
2783 | */ |
2828 | return NULL; |
2784 | return 0; |
2829 | } |
2785 | } |
2830 | |
2786 | |
2831 | /* This is copied from get_ob_key_link() above - |
2787 | /* This is copied from get_ob_key_link() above - |
2832 | * only 4 lines, and saves the function call overhead. |
2788 | * only 4 lines, and saves the function call overhead. |
2833 | */ |
2789 | */ |
2834 | for (link = op->key_values; link != NULL; link = link->next) |
2790 | for (link = op->key_values; link; link = link->next) |
2835 | { |
|
|
2836 | if (link->key == canonical_key) |
2791 | if (link->key == canonical_key) |
2837 | { |
|
|
2838 | return link->value; |
2792 | return link->value; |
2839 | } |
2793 | |
2840 | } |
|
|
2841 | return NULL; |
2794 | return 0; |
2842 | } |
2795 | } |
2843 | |
2796 | |
2844 | |
2797 | |
2845 | /* |
2798 | /* |
2846 | * Updates the canonical_key in op to value. |
2799 | * Updates the canonical_key in op to value. |
… | |
… | |
2882 | if (last) |
2835 | if (last) |
2883 | last->next = field->next; |
2836 | last->next = field->next; |
2884 | else |
2837 | else |
2885 | op->key_values = field->next; |
2838 | op->key_values = field->next; |
2886 | |
2839 | |
2887 | delete |
|
|
2888 | field; |
2840 | delete field; |
2889 | } |
2841 | } |
2890 | } |
2842 | } |
2891 | return TRUE; |
2843 | return TRUE; |
2892 | } |
2844 | } |
2893 | /* IF we get here, key doesn't exist */ |
2845 | /* IF we get here, key doesn't exist */ |
… | |
… | |
2928 | * Returns TRUE on success. |
2880 | * Returns TRUE on success. |
2929 | */ |
2881 | */ |
2930 | int |
2882 | int |
2931 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2883 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2932 | { |
2884 | { |
2933 | shstr |
|
|
2934 | key_ (key); |
2885 | shstr key_ (key); |
2935 | |
2886 | |
2936 | return set_ob_key_value_s (op, key_, value, add_key); |
2887 | return set_ob_key_value_s (op, key_, value, add_key); |
2937 | } |
2888 | } |
|
|
2889 | |
|
|
2890 | object::depth_iterator::depth_iterator (object *container) |
|
|
2891 | : iterator_base (container) |
|
|
2892 | { |
|
|
2893 | while (item->inv) |
|
|
2894 | item = item->inv; |
|
|
2895 | } |
|
|
2896 | |
|
|
2897 | void |
|
|
2898 | object::depth_iterator::next () |
|
|
2899 | { |
|
|
2900 | if (item->below) |
|
|
2901 | { |
|
|
2902 | item = item->below; |
|
|
2903 | |
|
|
2904 | while (item->inv) |
|
|
2905 | item = item->inv; |
|
|
2906 | } |
|
|
2907 | else |
|
|
2908 | item = item->env; |
|
|
2909 | } |
|
|
2910 | |
|
|
2911 | // return a suitable string describing an objetc in enough detail to find it |
|
|
2912 | const char * |
|
|
2913 | object::debug_desc (char *info) const |
|
|
2914 | { |
|
|
2915 | char info2[256 * 3]; |
|
|
2916 | char *p = info; |
|
|
2917 | |
|
|
2918 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
2919 | count, |
|
|
2920 | &name, |
|
|
2921 | title ? " " : "", |
|
|
2922 | title ? (const char *)title : ""); |
|
|
2923 | |
|
|
2924 | if (env) |
|
|
2925 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2926 | |
|
|
2927 | if (map) |
|
|
2928 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
|
|
2929 | |
|
|
2930 | return info; |
|
|
2931 | } |
|
|
2932 | |
|
|
2933 | const char * |
|
|
2934 | object::debug_desc () const |
|
|
2935 | { |
|
|
2936 | static char info[256 * 3]; |
|
|
2937 | return debug_desc (info); |
|
|
2938 | } |
|
|
2939 | |