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Comparing deliantra/server/common/object.C (file contents):
Revision 1.29 by root, Mon Sep 11 12:38:36 2006 UTC vs.
Revision 1.44 by root, Thu Sep 14 17:29:27 2006 UTC

29#include <stdio.h> 29#include <stdio.h>
30#include <sys/types.h> 30#include <sys/types.h>
31#include <sys/uio.h> 31#include <sys/uio.h>
32#include <object.h> 32#include <object.h>
33#include <funcpoint.h> 33#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 34#include <loader.h>
36 35
37int nrofallocobjects = 0; 36int nrofallocobjects = 0;
37static UUID uuid;
38const uint64 UUID_SKIP = 1<<19;
38 39
39object *objects; /* Pointer to the list of used objects */ 40object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
41 42
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
50}; 51};
51int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 55};
56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
55 133
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 135static int
58compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
59{ 137{
255 { 333 {
256 if (inv->inv) 334 if (inv->inv)
257 sum_weight (inv); 335 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 336 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 337 }
338
260 if (op->type == CONTAINER && op->stats.Str) 339 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 340 sum = (sum * (100 - op->stats.Str)) / 100;
341
262 if (op->carrying != sum) 342 if (op->carrying != sum)
263 op->carrying = sum; 343 op->carrying = sum;
344
264 return sum; 345 return sum;
265} 346}
266 347
267/** 348/**
268 * Return the outermost environment object for a given object. 349 * Return the outermost environment object for a given object.
417 */ 498 */
418 499
419object * 500object *
420find_object_name (const char *str) 501find_object_name (const char *str)
421{ 502{
422 const char *name = shstr::find (str); 503 shstr_cmp str_ (str);
423 object *op; 504 object *op;
424 505
425 for (op = objects; op != NULL; op = op->next) 506 for (op = objects; op != NULL; op = op->next)
426 if (&op->name == name) 507 if (op->name == str_)
427 break; 508 break;
428 509
429 return op; 510 return op;
430} 511}
431 512
434{ 515{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 516 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436} 517}
437 518
438/* 519/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448
449object *
450get_owner (object *op)
451{
452 if (op->owner == NULL)
453 return NULL;
454
455 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
456 return op->owner;
457
458 op->owner = NULL;
459 op->ownercount = 0;
460 return NULL;
461}
462
463void
464clear_owner (object *op)
465{
466 if (!op)
467 return;
468
469 if (op->owner && op->ownercount == op->owner->count)
470 op->owner->refcount--;
471
472 op->owner = NULL;
473 op->ownercount = 0;
474}
475
476/*
477 * Sets the owner and sets the skill and exp pointers to owner's current 520 * Sets the owner and sets the skill and exp pointers to owner's current
478 * skill and experience objects. 521 * skill and experience objects.
479 */ 522 */
480void 523void
481set_owner (object *op, object *owner) 524object::set_owner (object *owner)
482{ 525{
483 if (owner == NULL || op == NULL) 526 if (!owner)
484 return; 527 return;
485 528
486 /* next line added to allow objects which own objects */ 529 /* next line added to allow objects which own objects */
487 /* Add a check for ownercounts in here, as I got into an endless loop 530 /* Add a check for ownercounts in here, as I got into an endless loop
488 * with the fireball owning a poison cloud which then owned the 531 * with the fireball owning a poison cloud which then owned the
489 * fireball. I believe that was caused by one of the objects getting 532 * fireball. I believe that was caused by one of the objects getting
490 * freed and then another object replacing it. Since the ownercounts 533 * freed and then another object replacing it. Since the ownercounts
491 * didn't match, this check is valid and I believe that cause is valid. 534 * didn't match, this check is valid and I believe that cause is valid.
492 */ 535 */
493 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 536 while (owner->owner)
494 owner = owner->owner; 537 owner = owner->owner;
495 538
496 /* IF the owner still has an owner, we did not resolve to a final owner.
497 * so lets not add to that.
498 */
499 if (owner->owner)
500 return;
501
502 op->owner = owner; 539 this->owner = owner;
503
504 op->ownercount = owner->count;
505 owner->refcount++;
506}
507
508/* Set the owner to clone's current owner and set the skill and experience
509 * objects to clone's objects (typically those objects that where the owner's
510 * current skill and experience objects at the time when clone's owner was
511 * set - not the owner's current skill and experience objects).
512 *
513 * Use this function if player created an object (e.g. fire bullet, swarm
514 * spell), and this object creates further objects whose kills should be
515 * accounted for the player's original skill, even if player has changed
516 * skills meanwhile.
517 */
518void
519copy_owner (object *op, object *clone)
520{
521 object *owner = get_owner (clone);
522
523 if (owner == NULL)
524 {
525 /* players don't have owners - they own themselves. Update
526 * as appropriate.
527 */
528 if (clone->type == PLAYER)
529 owner = clone;
530 else
531 return;
532 }
533
534 set_owner (op, owner);
535} 540}
536 541
537/* Zero the key_values on op, decrementing the shared-string 542/* Zero the key_values on op, decrementing the shared-string
538 * refcounts and freeing the links. 543 * refcounts and freeing the links.
539 */ 544 */
555{ 560{
556 attachable_base::clear (); 561 attachable_base::clear ();
557 562
558 free_key_values (this); 563 free_key_values (this);
559 564
560 clear_owner (this); 565 owner = 0;
561
562 name = 0; 566 name = 0;
563 name_pl = 0; 567 name_pl = 0;
564 title = 0; 568 title = 0;
565 race = 0; 569 race = 0;
566 slaying = 0; 570 slaying = 0;
567 skill = 0; 571 skill = 0;
568 msg = 0; 572 msg = 0;
569 lore = 0; 573 lore = 0;
570 custom_name = 0; 574 custom_name = 0;
571 materialname = 0; 575 materialname = 0;
576 contr = 0;
577 below = 0;
578 above = 0;
579 inv = 0;
580 container = 0;
581 env = 0;
582 more = 0;
583 head = 0;
584 map = 0;
585 active_next = 0;
586 active_prev = 0;
572 587
573 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 588 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
574 589
575 SET_FLAG (this, FLAG_REMOVED); 590 SET_FLAG (this, FLAG_REMOVED);
591
592 /* What is not cleared is next, prev, and count */
593
594 expmul = 1.0;
595 face = blank_face;
596
597 if (settings.casting_time)
598 casting_time = -1;
576} 599}
577 600
578void object::clone (object *destination) 601void object::clone (object *destination)
579{ 602{
580 *(object_copy *) destination = *this; 603 *(object_copy *)destination = *this;
581 *(object_pod *) destination = *this; 604 *(object_pod *)destination = *this;
582 605
583 if (self || cb) 606 if (self || cb)
584 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 607 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
585}
586
587/*
588 * clear_object() frees everything allocated by an object, and also
589 * clears all variables and flags to default settings.
590 */
591
592void
593clear_object (object *op)
594{
595 op->clear ();
596
597 op->contr = NULL;
598 op->below = NULL;
599 op->above = NULL;
600 op->inv = NULL;
601 op->container = NULL;
602 op->env = NULL;
603 op->more = NULL;
604 op->head = NULL;
605 op->map = NULL;
606 op->refcount = 0;
607 op->active_next = NULL;
608 op->active_prev = NULL;
609 /* What is not cleared is next, prev, and count */
610
611 op->expmul = 1.0;
612 op->face = blank_face;
613 op->attacked_by_count = -1;
614
615 if (settings.casting_time)
616 op->casting_time = -1;
617} 608}
618 609
619/* 610/*
620 * copy object first frees everything allocated by the second object, 611 * copy object first frees everything allocated by the second object,
621 * and then copies the contends of the first object into the second 612 * and then copies the contends of the first object into the second
622 * object, allocating what needs to be allocated. Basically, any 613 * object, allocating what needs to be allocated. Basically, any
623 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 614 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
624 * if the first object is freed, the pointers in the new object 615 * if the first object is freed, the pointers in the new object
625 * will point at garbage. 616 * will point at garbage.
626 */ 617 */
627
628void 618void
629copy_object (object *op2, object *op) 619copy_object (object *op2, object *op)
630{ 620{
631 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 621 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
632 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 622 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
692/* 682/*
693 * Updates the speed of an object. If the speed changes from 0 to another 683 * Updates the speed of an object. If the speed changes from 0 to another
694 * value, or vice versa, then add/remove the object from the active list. 684 * value, or vice versa, then add/remove the object from the active list.
695 * This function needs to be called whenever the speed of an object changes. 685 * This function needs to be called whenever the speed of an object changes.
696 */ 686 */
697
698void 687void
699update_ob_speed (object *op) 688update_ob_speed (object *op)
700{ 689{
701 extern int arch_init; 690 extern int arch_init;
702 691
711 abort (); 700 abort ();
712#else 701#else
713 op->speed = 0; 702 op->speed = 0;
714#endif 703#endif
715 } 704 }
705
716 if (arch_init) 706 if (arch_init)
717 {
718 return; 707 return;
719 } 708
720 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 709 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
721 { 710 {
722 /* If already on active list, don't do anything */ 711 /* If already on active list, don't do anything */
723 if (op->active_next || op->active_prev || op == active_objects) 712 if (op->active_next || op->active_prev || op == active_objects)
724 return; 713 return;
725 714
726 /* process_events() expects us to insert the object at the beginning 715 /* process_events() expects us to insert the object at the beginning
727 * of the list. */ 716 * of the list. */
728 op->active_next = active_objects; 717 op->active_next = active_objects;
718
729 if (op->active_next != NULL) 719 if (op->active_next != NULL)
730 op->active_next->active_prev = op; 720 op->active_next->active_prev = op;
721
731 active_objects = op; 722 active_objects = op;
732 } 723 }
733 else 724 else
734 { 725 {
735 /* If not on the active list, nothing needs to be done */ 726 /* If not on the active list, nothing needs to be done */
737 return; 728 return;
738 729
739 if (op->active_prev == NULL) 730 if (op->active_prev == NULL)
740 { 731 {
741 active_objects = op->active_next; 732 active_objects = op->active_next;
733
742 if (op->active_next != NULL) 734 if (op->active_next != NULL)
743 op->active_next->active_prev = NULL; 735 op->active_next->active_prev = NULL;
744 } 736 }
745 else 737 else
746 { 738 {
747 op->active_prev->active_next = op->active_next; 739 op->active_prev->active_next = op->active_next;
740
748 if (op->active_next) 741 if (op->active_next)
749 op->active_next->active_prev = op->active_prev; 742 op->active_next->active_prev = op->active_prev;
750 } 743 }
744
751 op->active_next = NULL; 745 op->active_next = NULL;
752 op->active_prev = NULL; 746 op->active_prev = NULL;
753 } 747 }
754} 748}
755 749
901 895
902 if (op->more != NULL) 896 if (op->more != NULL)
903 update_object (op->more, action); 897 update_object (op->more, action);
904} 898}
905 899
906static unordered_vector < object *>mortals; 900static unordered_vector<object *> mortals;
907static
908std::vector < object *>
909 freed;
910 901
911void object::free_mortals () 902void object::free_mortals ()
912{ 903{
913 for (unordered_vector < object *>::iterator i = mortals.begin (); i != mortals.end ();) 904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();)
914 if (!(*i)->refcount) 905 if ((*i)->refcnt)
906 ++i; // further delay freeing
907 else
915 { 908 {
916 freed.push_back (*i); 909 delete *i;
917 mortals.erase (i); 910 mortals.erase (i);
918 } 911 }
919 else 912
920 ++i; 913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
921} 920}
922 921
923object::object () 922object::object ()
924{ 923{
925 SET_FLAG (this, FLAG_REMOVED); 924 SET_FLAG (this, FLAG_REMOVED);
926 925
927 expmul = 1.0; 926 expmul = 1.0;
928 face = blank_face; 927 face = blank_face;
929 attacked_by_count = -1;
930} 928}
931 929
932object::~object () 930object::~object ()
933{ 931{
934 free_key_values (this); 932 free_key_values (this);
935} 933}
936 934
937void object::link () 935void object::link ()
938{ 936{
939 count = ++ob_count; 937 count = ++ob_count;
938 uuid = gen_uuid ();
940 939
941 prev = 0; 940 prev = 0;
942 next = objects; 941 next = objects;
943 942
944 if (objects) 943 if (objects)
947 objects = this; 946 objects = this;
948} 947}
949 948
950void object::unlink () 949void object::unlink ()
951{ 950{
952 count = 0; 951 //count = 0;//D
953 952 if (!prev && !next) return;//D
954 /* Remove this object from the list of used objects */
955 if (prev)
956 {
957 prev->next = next;
958 prev = 0;
959 }
960
961 if (next)
962 {
963 next->prev = prev;
964 next = 0;
965 }
966 953
967 if (this == objects) 954 if (this == objects)
968 objects = next; 955 objects = next;
956
957 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next;
959 if (next) next->prev = prev;
960
961 prev = 0;
962 next = 0;
969} 963}
970 964
971object *object::create () 965object *object::create ()
972{ 966{
973 object *
974 op;
975
976 if (freed.empty ())
977 op = new object; 967 object *op = new object;
978
979 else
980 {
981 // highly annoying, but the only way to get it stable right now
982 op = freed.back ();
983 freed.pop_back ();
984 op->~object ();
985 new ((void *) op) object;
986 }
987
988 op->link (); 968 op->link ();
989 return op; 969 return op;
990} 970}
991 971
992/* 972/*
1002void object::free (bool free_inventory) 982void object::free (bool free_inventory)
1003{ 983{
1004 if (QUERY_FLAG (this, FLAG_FREED)) 984 if (QUERY_FLAG (this, FLAG_FREED))
1005 return; 985 return;
1006 986
987 if (QUERY_FLAG (this, FLAG_FRIENDLY))
988 remove_friendly_object (this);
989
1007 if (!QUERY_FLAG (this, FLAG_REMOVED)) 990 if (!QUERY_FLAG (this, FLAG_REMOVED))
1008 remove_ob (this); 991 remove_ob (this);
1009
1010 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1011 remove_friendly_object (this);
1012 992
1013 SET_FLAG (this, FLAG_FREED); 993 SET_FLAG (this, FLAG_FREED);
1014 994
1015 if (more) 995 if (more)
1016 { 996 {
1022 { 1002 {
1023 /* Only if the space blocks everything do we not process - 1003 /* Only if the space blocks everything do we not process -
1024 * if some form of movement is allowed, let objects 1004 * if some form of movement is allowed, let objects
1025 * drop on that space. 1005 * drop on that space.
1026 */ 1006 */
1027 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1028 { 1008 {
1029 object *op = inv; 1009 object *op = inv;
1030 1010
1031 while (op) 1011 while (op)
1032 { 1012 {
1058 op = tmp; 1038 op = tmp;
1059 } 1039 }
1060 } 1040 }
1061 } 1041 }
1062 1042
1063 clear_owner (this); 1043 // clear those pointers that likely might have circular references to us
1044 owner = 0;
1045 enemy = 0;
1046 attacked_by = 0;
1064 1047
1065 /* Remove object from the active list */ 1048 /* Remove object from the active list */
1066 speed = 0; 1049 speed = 0;
1067 update_ob_speed (this); 1050 update_ob_speed (this);
1068 1051
1288 * This function goes through all objects below and including top, and 1271 * This function goes through all objects below and including top, and
1289 * merges op to the first matching object. 1272 * merges op to the first matching object.
1290 * If top is NULL, it is calculated. 1273 * If top is NULL, it is calculated.
1291 * Returns pointer to object if it succeded in the merge, otherwise NULL 1274 * Returns pointer to object if it succeded in the merge, otherwise NULL
1292 */ 1275 */
1293
1294object * 1276object *
1295merge_ob (object *op, object *top) 1277merge_ob (object *op, object *top)
1296{ 1278{
1297 if (!op->nrof) 1279 if (!op->nrof)
1298 return 0; 1280 return 0;
2719 2701
2720 if (tempfile == NULL) 2702 if (tempfile == NULL)
2721 { 2703 {
2722 LOG (llevError, "Error - Unable to access load object temp file\n"); 2704 LOG (llevError, "Error - Unable to access load object temp file\n");
2723 return NULL; 2705 return NULL;
2724 }; 2706 }
2707
2725 fprintf (tempfile, obstr); 2708 fprintf (tempfile, obstr);
2726 fclose (tempfile); 2709 fclose (tempfile);
2727 2710
2728 op = get_object (); 2711 op = get_object ();
2729 2712
2786 * The returned string is shared. 2769 * The returned string is shared.
2787 */ 2770 */
2788const char * 2771const char *
2789get_ob_key_value (const object *op, const char *const key) 2772get_ob_key_value (const object *op, const char *const key)
2790{ 2773{
2791 key_value * 2774 key_value *link;
2792 link; 2775 shstr_cmp canonical_key (key);
2793 const char *
2794 canonical_key;
2795 2776
2796 canonical_key = shstr::find (key);
2797
2798 if (canonical_key == NULL) 2777 if (!canonical_key)
2799 { 2778 {
2800 /* 1. There being a field named key on any object 2779 /* 1. There being a field named key on any object
2801 * implies there'd be a shared string to find. 2780 * implies there'd be a shared string to find.
2802 * 2. Since there isn't, no object has this field. 2781 * 2. Since there isn't, no object has this field.
2803 * 3. Therefore, *this* object doesn't have this field. 2782 * 3. Therefore, *this* object doesn't have this field.
2804 */ 2783 */
2805 return NULL; 2784 return 0;
2806 } 2785 }
2807 2786
2808 /* This is copied from get_ob_key_link() above - 2787 /* This is copied from get_ob_key_link() above -
2809 * only 4 lines, and saves the function call overhead. 2788 * only 4 lines, and saves the function call overhead.
2810 */ 2789 */
2811 for (link = op->key_values; link != NULL; link = link->next) 2790 for (link = op->key_values; link; link = link->next)
2812 {
2813 if (link->key == canonical_key) 2791 if (link->key == canonical_key)
2814 {
2815 return link->value; 2792 return link->value;
2816 } 2793
2817 }
2818 return NULL; 2794 return 0;
2819} 2795}
2820 2796
2821 2797
2822/* 2798/*
2823 * Updates the canonical_key in op to value. 2799 * Updates the canonical_key in op to value.
2908{ 2884{
2909 shstr key_ (key); 2885 shstr key_ (key);
2910 2886
2911 return set_ob_key_value_s (op, key_, value, add_key); 2887 return set_ob_key_value_s (op, key_, value, add_key);
2912} 2888}
2889
2890object::depth_iterator::depth_iterator (object *container)
2891: iterator_base (container)
2892{
2893 while (item->inv)
2894 item = item->inv;
2895}
2896
2897void
2898object::depth_iterator::next ()
2899{
2900 if (item->below)
2901 {
2902 item = item->below;
2903
2904 while (item->inv)
2905 item = item->inv;
2906 }
2907 else
2908 item = item->env;
2909}
2910
2911// return a suitable string describing an objetc in enough detail to find it
2912const char *
2913object::debug_desc (char *info) const
2914{
2915 char info2[256 * 3];
2916 char *p = info;
2917
2918 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2919 count,
2920 &name,
2921 title ? " " : "",
2922 title ? (const char *)title : "");
2923
2924 if (env)
2925 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2926
2927 if (map)
2928 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2929
2930 return info;
2931}
2932
2933const char *
2934object::debug_desc () const
2935{
2936 static char info[256 * 3];
2937 return debug_desc (info);
2938}
2939

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