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Comparing deliantra/server/common/object.C (file contents):
Revision 1.44 by root, Thu Sep 14 17:29:27 2006 UTC vs.
Revision 1.55 by root, Sun Dec 3 00:41:33 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
37static UUID uuid; 36static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 37const uint64 UUID_SKIP = 1<<19;
39 38
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
42 40
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 43};
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 375 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
379 */ 377 */
380 378
381void 379char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 380dump_object (object *op)
437{ 381{
438 if (op == NULL) 382 if (!op)
439 { 383 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 384
447void 385 object_freezer freezer;
448dump_all_objects (void) 386 save_object (freezer, op, 3);
449{ 387 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 388}
458 389
459/* 390/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
481 */ 412 */
482 413
483object * 414object *
484find_object (tag_t i) 415find_object (tag_t i)
485{ 416{
486 object *op; 417 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 418 if (op->count == i)
490 break; 419 return op;
420
491 return op; 421 return 0;
492} 422}
493 423
494/* 424/*
495 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 431find_object_name (const char *str)
502{ 432{
503 shstr_cmp str_ (str); 433 shstr_cmp str_ (str);
504 object *op; 434 object *op;
505 435
506 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 437 if (op->name == str_)
508 break; 438 break;
509 439
510 return op; 440 return op;
511} 441}
895 825
896 if (op->more != NULL) 826 if (op->more != NULL)
897 update_object (op->more, action); 827 update_object (op->more, action);
898} 828}
899 829
900static unordered_vector<object *> mortals; 830object::vector object::mortals;
831object::vector object::objects; // not yet used
832object *object::first;
901 833
902void object::free_mortals () 834void object::free_mortals ()
903{ 835{
904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
905 if ((*i)->refcnt) 837 if ((*i)->refcnt)
906 ++i; // further delay freeing 838 ++i; // further delay freeing
907 else 839 else
908 { 840 {
909 delete *i; 841 delete *i;
910 mortals.erase (i); 842 mortals.erase (i);
911 } 843 }
912 844
913 static int lastmortals = 0;//D 845 static int lastmortals = 0;//D
914 846
915 if (mortals.size() != lastmortals)//D 847 if (mortals.size() != lastmortals && lastmortals > 100)//D
916 { 848 {
917 lastmortals = mortals.size ();//D 849 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D 850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 } 851 }
920} 852}
936{ 868{
937 count = ++ob_count; 869 count = ++ob_count;
938 uuid = gen_uuid (); 870 uuid = gen_uuid ();
939 871
940 prev = 0; 872 prev = 0;
941 next = objects; 873 next = object::first;
942 874
943 if (objects) 875 if (object::first)
944 objects->prev = this; 876 object::first->prev = this;
945 877
946 objects = this; 878 object::first = this;
947} 879}
948 880
949void object::unlink () 881void object::unlink ()
950{ 882{
951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == objects) 883 if (this == object::first)
955 objects = next; 884 object::first = next;
956 885
957 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next; 887 if (prev) prev->next = next;
959 if (next) next->prev = prev; 888 if (next) next->prev = prev;
960 889
974 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
975 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
976 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
977 * this function to succeed. 906 * this function to succeed.
978 * 907 *
979 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
980 * inventory to the ground. 909 * inventory to the ground.
981 */ 910 */
982void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
983{ 912{
984 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
985 return; 914 return;
986 915
987 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
990 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
991 remove_ob (this); 920 remove_ob (this);
992 921
993 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
994 923
924 // hack to ensure that freed objects still have a valid map
925 {
926 static maptile *freed_map; // freed objects are moved here to avoid crashes
927
928 if (!freed_map)
929 {
930 freed_map = get_empty_map (3, 3);
931 freed_map->name = "freed objects map";
932 allocate_map (freed_map);
933 }
934
935 map = freed_map;
936 x = 1;
937 y = 1;
938 }
939
995 if (more) 940 if (more)
996 { 941 {
997 more->free (free_inventory); 942 more->destroy (destroy_inventory);
998 more = 0; 943 more = 0;
999 } 944 }
1000 945
1001 if (inv) 946 if (inv)
1002 { 947 {
1003 /* Only if the space blocks everything do we not process - 948 /* Only if the space blocks everything do we not process -
1004 * if some form of movement is allowed, let objects 949 * if some form of movement is allowed, let objects
1005 * drop on that space. 950 * drop on that space.
1006 */ 951 */
1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 952 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1008 { 953 {
1009 object *op = inv; 954 object *op = inv;
1010 955
1011 while (op) 956 while (op)
1012 { 957 {
1013 object *tmp = op->below; 958 object *tmp = op->below;
1014 op->free (free_inventory); 959 op->destroy (destroy_inventory);
1015 op = tmp; 960 op = tmp;
1016 } 961 }
1017 } 962 }
1018 else 963 else
1019 { /* Put objects in inventory onto this space */ 964 { /* Put objects in inventory onto this space */
1043 // clear those pointers that likely might have circular references to us 988 // clear those pointers that likely might have circular references to us
1044 owner = 0; 989 owner = 0;
1045 enemy = 0; 990 enemy = 0;
1046 attacked_by = 0; 991 attacked_by = 0;
1047 992
993 // only relevant for players(?), but make sure of it anyways
994 contr = 0;
995
1048 /* Remove object from the active list */ 996 /* Remove object from the active list */
1049 speed = 0; 997 speed = 0;
1050 update_ob_speed (this); 998 update_ob_speed (this);
1051 999
1052 unlink (); 1000 unlink ();
1063sub_weight (object *op, signed long weight) 1011sub_weight (object *op, signed long weight)
1064{ 1012{
1065 while (op != NULL) 1013 while (op != NULL)
1066 { 1014 {
1067 if (op->type == CONTAINER) 1015 if (op->type == CONTAINER)
1068 {
1069 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1016 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1070 } 1017
1071 op->carrying -= weight; 1018 op->carrying -= weight;
1072 op = op->env; 1019 op = op->env;
1073 } 1020 }
1074} 1021}
1075 1022
1083 */ 1030 */
1084 1031
1085void 1032void
1086remove_ob (object *op) 1033remove_ob (object *op)
1087{ 1034{
1035 object *tmp, *last = 0;
1088 object * 1036 object *otmp;
1089 tmp, *
1090 last = NULL;
1091 object *
1092 otmp;
1093 1037
1094 tag_t
1095 tag;
1096 int
1097 check_walk_off; 1038 int check_walk_off;
1098 mapstruct * 1039 maptile *m;
1099 m;
1100 1040
1101 sint16 1041 sint16 x, y;
1102 x,
1103 y;
1104 1042
1105 if (QUERY_FLAG (op, FLAG_REMOVED)) 1043 if (QUERY_FLAG (op, FLAG_REMOVED))
1106 return; 1044 return;
1107 1045
1108 SET_FLAG (op, FLAG_REMOVED); 1046 SET_FLAG (op, FLAG_REMOVED);
1185 * use translated coordinates in case some oddness with map tiling is 1123 * use translated coordinates in case some oddness with map tiling is
1186 * evident 1124 * evident
1187 */ 1125 */
1188 if (GET_MAP_OB (m, x, y) != op) 1126 if (GET_MAP_OB (m, x, y) != op)
1189 { 1127 {
1190 dump_object (op); 1128 char *dump = dump_object (op);
1191 LOG (llevError, 1129 LOG (llevError,
1192 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1130 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1131 free (dump);
1193 dump_object (GET_MAP_OB (m, x, y)); 1132 dump = dump_object (GET_MAP_OB (m, x, y));
1194 LOG (llevError, "%s\n", errmsg); 1133 LOG (llevError, "%s\n", dump);
1134 free (dump);
1195 } 1135 }
1196 1136
1197 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1137 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1198 } 1138 }
1199 1139
1201 op->below = 0; 1141 op->below = 0;
1202 1142
1203 if (op->map->in_memory == MAP_SAVING) 1143 if (op->map->in_memory == MAP_SAVING)
1204 return; 1144 return;
1205 1145
1206 tag = op->count;
1207 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1146 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1208 1147
1209 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1148 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1210 { 1149 {
1211 /* No point updating the players look faces if he is the object 1150 /* No point updating the players look faces if he is the object
1226 1165
1227 tmp->contr->socket.update_look = 1; 1166 tmp->contr->socket.update_look = 1;
1228 } 1167 }
1229 1168
1230 /* See if player moving off should effect something */ 1169 /* See if player moving off should effect something */
1231 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1170 if (check_walk_off
1171 && ((op->move_type & tmp->move_off)
1172 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1232 { 1173 {
1233 move_apply (tmp, op, NULL); 1174 move_apply (tmp, op, NULL);
1234 1175
1235 if (was_destroyed (op, tag)) 1176 if (op->destroyed ())
1236 {
1237 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1177 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1238 }
1239 } 1178 }
1240 1179
1241 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1180 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1242 1181
1243 if (tmp->above == tmp) 1182 if (tmp->above == tmp)
1296 free_object (op); 1235 free_object (op);
1297 return top; 1236 return top;
1298 } 1237 }
1299 } 1238 }
1300 1239
1301 return NULL; 1240 return 0;
1302} 1241}
1303 1242
1304/* 1243/*
1305 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1244 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1306 * job preparing multi-part monsters 1245 * job preparing multi-part monsters
1307 */ 1246 */
1308object * 1247object *
1309insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1248insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1310{ 1249{
1311 object *tmp; 1250 object *tmp;
1312 1251
1313 if (op->head) 1252 if (op->head)
1314 op = op->head; 1253 op = op->head;
1342 * NULL if 'op' was destroyed 1281 * NULL if 'op' was destroyed
1343 * just 'op' otherwise 1282 * just 'op' otherwise
1344 */ 1283 */
1345 1284
1346object * 1285object *
1347insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1286insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1348{ 1287{
1349 object *tmp, *top, *floor = NULL; 1288 object *tmp, *top, *floor = NULL;
1350 sint16 x, y; 1289 sint16 x, y;
1351 1290
1352 if (QUERY_FLAG (op, FLAG_FREED)) 1291 if (QUERY_FLAG (op, FLAG_FREED))
1355 return NULL; 1294 return NULL;
1356 } 1295 }
1357 1296
1358 if (m == NULL) 1297 if (m == NULL)
1359 { 1298 {
1360 dump_object (op); 1299 char *dump = dump_object (op);
1361 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1300 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1301 free (dump);
1362 return op; 1302 return op;
1363 } 1303 }
1364 1304
1365 if (out_of_map (m, op->x, op->y)) 1305 if (out_of_map (m, op->x, op->y))
1366 { 1306 {
1367 dump_object (op); 1307 char *dump = dump_object (op);
1368 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1308 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1369#ifdef MANY_CORES 1309#ifdef MANY_CORES
1370 /* Better to catch this here, as otherwise the next use of this object 1310 /* Better to catch this here, as otherwise the next use of this object
1371 * is likely to cause a crash. Better to find out where it is getting 1311 * is likely to cause a crash. Better to find out where it is getting
1372 * improperly inserted. 1312 * improperly inserted.
1373 */ 1313 */
1374 abort (); 1314 abort ();
1375#endif 1315#endif
1316 free (dump);
1376 return op; 1317 return op;
1377 } 1318 }
1378 1319
1379 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1320 if (!QUERY_FLAG (op, FLAG_REMOVED))
1380 { 1321 {
1381 dump_object (op); 1322 char *dump = dump_object (op);
1382 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1323 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1324 free (dump);
1383 return op; 1325 return op;
1384 } 1326 }
1385 1327
1386 if (op->more != NULL) 1328 if (op->more != NULL)
1387 { 1329 {
1633 remove_ob (tmp); 1575 remove_ob (tmp);
1634 free_object (tmp); 1576 free_object (tmp);
1635 } 1577 }
1636 } 1578 }
1637 1579
1638 tmp1 = arch_to_object (find_archetype (arch_string)); 1580 tmp1 = arch_to_object (archetype::find (arch_string));
1639 1581
1640 tmp1->x = op->x; 1582 tmp1->x = op->x;
1641 tmp1->y = op->y; 1583 tmp1->y = op->y;
1642 insert_ob_in_map (tmp1, op->map, op, 0); 1584 insert_ob_in_map (tmp1, op->map, op, 0);
1643} 1585}
1824 tmp, * 1766 tmp, *
1825 otmp; 1767 otmp;
1826 1768
1827 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1769 if (!QUERY_FLAG (op, FLAG_REMOVED))
1828 { 1770 {
1829 dump_object (op); 1771 char *dump = dump_object (op);
1830 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1772 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1773 free (dump);
1831 return op; 1774 return op;
1832 } 1775 }
1833 1776
1834 if (where == NULL) 1777 if (where == NULL)
1835 { 1778 {
1836 dump_object (op); 1779 char *dump = dump_object (op);
1837 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1780 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1781 free (dump);
1838 return op; 1782 return op;
1839 } 1783 }
1840 1784
1841 if (where->head) 1785 if (where->head)
1842 { 1786 {
1942 */ 1886 */
1943 1887
1944int 1888int
1945check_move_on (object *op, object *originator) 1889check_move_on (object *op, object *originator)
1946{ 1890{
1947 object * 1891 object *tmp;
1948 tmp; 1892 maptile *m = op->map;
1949 tag_t
1950 tag;
1951 mapstruct *
1952 m = op->map;
1953 int
1954 x = op->x, y = op->y; 1893 int x = op->x, y = op->y;
1955 1894
1956 MoveType 1895 MoveType move_on, move_slow, move_block;
1957 move_on,
1958 move_slow,
1959 move_block;
1960 1896
1961 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1897 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1962 return 0; 1898 return 0;
1963
1964 tag = op->count;
1965 1899
1966 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1900 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1967 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1901 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1968 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1902 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1969 1903
2030 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1964 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2031 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1965 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2032 { 1966 {
2033 move_apply (tmp, op, originator); 1967 move_apply (tmp, op, originator);
2034 1968
2035 if (was_destroyed (op, tag)) 1969 if (op->destroyed ())
2036 return 1; 1970 return 1;
2037 1971
2038 /* what the person/creature stepped onto has moved the object 1972 /* what the person/creature stepped onto has moved the object
2039 * someplace new. Don't process any further - if we did, 1973 * someplace new. Don't process any further - if we did,
2040 * have a feeling strange problems would result. 1974 * have a feeling strange problems would result.
2052 * a matching archetype at the given map and coordinates. 1986 * a matching archetype at the given map and coordinates.
2053 * The first matching object is returned, or NULL if none. 1987 * The first matching object is returned, or NULL if none.
2054 */ 1988 */
2055 1989
2056object * 1990object *
2057present_arch (const archetype *at, mapstruct *m, int x, int y) 1991present_arch (const archetype *at, maptile *m, int x, int y)
2058{ 1992{
2059 object * 1993 object *
2060 tmp; 1994 tmp;
2061 1995
2062 if (m == NULL || out_of_map (m, x, y)) 1996 if (m == NULL || out_of_map (m, x, y))
2075 * a matching type variable at the given map and coordinates. 2009 * a matching type variable at the given map and coordinates.
2076 * The first matching object is returned, or NULL if none. 2010 * The first matching object is returned, or NULL if none.
2077 */ 2011 */
2078 2012
2079object * 2013object *
2080present (unsigned char type, mapstruct *m, int x, int y) 2014present (unsigned char type, maptile *m, int x, int y)
2081{ 2015{
2082 object * 2016 object *
2083 tmp; 2017 tmp;
2084 2018
2085 if (out_of_map (m, x, y)) 2019 if (out_of_map (m, x, y))
2225 * the archetype because that isn't correct if the monster has been 2159 * the archetype because that isn't correct if the monster has been
2226 * customized, changed states, etc. 2160 * customized, changed states, etc.
2227 */ 2161 */
2228 2162
2229int 2163int
2230find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2164find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2231{ 2165{
2232 int 2166 int
2233 i, 2167 i,
2234 index = 0, flag; 2168 index = 0, flag;
2235 static int 2169 static int
2256 return -1; 2190 return -1;
2257 return altern[RANDOM () % index]; 2191 return altern[RANDOM () % index];
2258} 2192}
2259 2193
2260/* 2194/*
2261 * find_first_free_spot(archetype, mapstruct, x, y) works like 2195 * find_first_free_spot(archetype, maptile, x, y) works like
2262 * find_free_spot(), but it will search max number of squares. 2196 * find_free_spot(), but it will search max number of squares.
2263 * But it will return the first available spot, not a random choice. 2197 * But it will return the first available spot, not a random choice.
2264 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2198 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2265 */ 2199 */
2266 2200
2267int 2201int
2268find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2202find_first_free_spot (const object *ob, maptile *m, int x, int y)
2269{ 2203{
2270 int 2204 int
2271 i; 2205 i;
2272 2206
2273 for (i = 0; i < SIZEOFFREE; i++) 2207 for (i = 0; i < SIZEOFFREE; i++)
2337 * because we have to know what movement the thing looking to move 2271 * because we have to know what movement the thing looking to move
2338 * there is capable of. 2272 * there is capable of.
2339 */ 2273 */
2340 2274
2341int 2275int
2342find_dir (mapstruct *m, int x, int y, object *exclude) 2276find_dir (maptile *m, int x, int y, object *exclude)
2343{ 2277{
2344 int 2278 int
2345 i, 2279 i,
2346 max = SIZEOFFREE, mflags; 2280 max = SIZEOFFREE, mflags;
2347 2281
2348 sint16 nx, ny; 2282 sint16 nx, ny;
2349 object * 2283 object *
2350 tmp; 2284 tmp;
2351 mapstruct * 2285 maptile *
2352 mp; 2286 mp;
2353 2287
2354 MoveType blocked, move_type; 2288 MoveType blocked, move_type;
2355 2289
2356 if (exclude && exclude->head) 2290 if (exclude && exclude->head)
2564 * Modified to be map tile aware -.MSW 2498 * Modified to be map tile aware -.MSW
2565 */ 2499 */
2566 2500
2567 2501
2568int 2502int
2569can_see_monsterP (mapstruct *m, int x, int y, int dir) 2503can_see_monsterP (maptile *m, int x, int y, int dir)
2570{ 2504{
2571 sint16 dx, dy; 2505 sint16 dx, dy;
2572 int 2506 int
2573 mflags; 2507 mflags;
2574 2508
2654 if (prev) 2588 if (prev)
2655 prev->more = tmp; 2589 prev->more = tmp;
2656 prev = tmp; 2590 prev = tmp;
2657 } 2591 }
2658 2592
2659 /*** copy inventory ***/
2660 for (item = src->inv; item; item = item->below) 2593 for (item = src->inv; item; item = item->below)
2661 {
2662 (void) insert_ob_in_ob (object_create_clone (item), dst); 2594 insert_ob_in_ob (object_create_clone (item), dst);
2663 }
2664 2595
2665 return dst; 2596 return dst;
2666} 2597}
2667 2598
2668/* return true if the object was destroyed, 0 otherwise */
2669int
2670was_destroyed (const object *op, tag_t old_tag)
2671{
2672 /* checking for FLAG_FREED isn't necessary, but makes this function more
2673 * robust */
2674 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2675}
2676
2677/* GROS - Creates an object using a string representing its content. */ 2599/* GROS - Creates an object using a string representing its content. */
2678
2679/* Basically, we save the content of the string to a temp file, then call */ 2600/* Basically, we save the content of the string to a temp file, then call */
2680
2681/* load_object on it. I admit it is a highly inefficient way to make things, */ 2601/* load_object on it. I admit it is a highly inefficient way to make things, */
2682
2683/* but it was simple to make and allows reusing the load_object function. */ 2602/* but it was simple to make and allows reusing the load_object function. */
2684
2685/* Remember not to use load_object_str in a time-critical situation. */ 2603/* Remember not to use load_object_str in a time-critical situation. */
2686
2687/* Also remember that multiparts objects are not supported for now. */ 2604/* Also remember that multiparts objects are not supported for now. */
2688 2605
2689object * 2606object *
2690load_object_str (const char *obstr) 2607load_object_str (const char *obstr)
2691{ 2608{
2692 object * 2609 object *op;
2693 op;
2694 char
2695 filename[MAX_BUF]; 2610 char filename[MAX_BUF];
2696 2611
2697 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2612 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2698 2613
2699 FILE *
2700 tempfile = fopen (filename, "w"); 2614 FILE *tempfile = fopen (filename, "w");
2701 2615
2702 if (tempfile == NULL) 2616 if (tempfile == NULL)
2703 { 2617 {
2704 LOG (llevError, "Error - Unable to access load object temp file\n"); 2618 LOG (llevError, "Error - Unable to access load object temp file\n");
2705 return NULL; 2619 return NULL;
2726 * returns NULL if no match. 2640 * returns NULL if no match.
2727 */ 2641 */
2728object * 2642object *
2729find_obj_by_type_subtype (const object *who, int type, int subtype) 2643find_obj_by_type_subtype (const object *who, int type, int subtype)
2730{ 2644{
2731 object * 2645 object *tmp;
2732 tmp;
2733 2646
2734 for (tmp = who->inv; tmp; tmp = tmp->below) 2647 for (tmp = who->inv; tmp; tmp = tmp->below)
2735 if (tmp->type == type && tmp->subtype == subtype) 2648 if (tmp->type == type && tmp->subtype == subtype)
2736 return tmp; 2649 return tmp;
2737 2650
2745 * do the desired thing. 2658 * do the desired thing.
2746 */ 2659 */
2747key_value * 2660key_value *
2748get_ob_key_link (const object *ob, const char *key) 2661get_ob_key_link (const object *ob, const char *key)
2749{ 2662{
2750 key_value * 2663 key_value *link;
2751 link;
2752 2664
2753 for (link = ob->key_values; link != NULL; link = link->next) 2665 for (link = ob->key_values; link != NULL; link = link->next)
2754 {
2755 if (link->key == key) 2666 if (link->key == key)
2756 {
2757 return link; 2667 return link;
2758 }
2759 }
2760 2668
2761 return NULL; 2669 return NULL;
2762} 2670}
2763 2671
2764/* 2672/*

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