1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
4 | |
3 | |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
17 | |
16 | |
18 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
34 | #include <loader.h> |
33 | #include <loader.h> |
35 | |
34 | |
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35 | #include <bitset> |
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36 | |
36 | int nrofallocobjects = 0; |
37 | int nrofallocobjects = 0; |
37 | static UUID uuid; |
38 | static UUID uuid; |
38 | const uint64 UUID_SKIP = 1<<19; |
39 | const uint64 UUID_SKIP = 1<<19; |
39 | |
40 | |
40 | object *objects; /* Pointer to the list of used objects */ |
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41 | object *active_objects; /* List of active objects that need to be processed */ |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | |
42 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
45 | }; |
… | |
… | |
106 | _exit (1); |
106 | _exit (1); |
107 | } |
107 | } |
108 | |
108 | |
109 | uuid.seq = uid; |
109 | uuid.seq = uid; |
110 | write_uuid (); |
110 | write_uuid (); |
111 | LOG (llevDebug, "read UID: %lld\n", uid); |
111 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
112 | fclose (fp); |
112 | fclose (fp); |
113 | } |
113 | } |
114 | |
114 | |
115 | UUID |
115 | UUID |
116 | gen_uuid () |
116 | gen_uuid () |
… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
141 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
142 | * different structure or at least keep the lists sorted... |
143 | */ |
143 | */ |
144 | |
144 | |
145 | /* For each field in wants, */ |
145 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
146 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
147 | { |
148 | key_value *has_field; |
148 | key_value *has_field; |
149 | |
149 | |
150 | /* Look for a field in has with the same key. */ |
150 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
151 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
185 | * |
185 | * |
186 | * Note that this function appears a lot longer than the macro it |
186 | * Note that this function appears a lot longer than the macro it |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
188 | * reduce this to the same efficiency. |
188 | * reduce this to the same efficiency. |
189 | * |
189 | * |
190 | * Check nrof variable *before* calling CAN_MERGE() |
190 | * Check nrof variable *before* calling can_merge() |
191 | * |
191 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
192 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
193 | * check weight |
194 | */ |
194 | */ |
195 | |
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196 | bool object::can_merge (object *ob1, object *ob2) |
195 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
196 | { |
198 | /* A couple quicksanity checks */ |
197 | /* A couple quicksanity checks */ |
199 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
198 | if (ob1 == ob2 |
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199 | || ob1->type != ob2->type |
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200 | || ob1->speed != ob2->speed |
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201 | || ob1->value != ob2->value |
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202 | || ob1->name != ob2->name) |
200 | return 0; |
203 | return 0; |
201 | |
204 | |
202 | if (ob1->speed != ob2->speed) |
205 | //TODO: this ain't working well, use nicer and correct overflow check |
203 | return 0; |
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204 | |
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205 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * used to store nrof). |
208 | * used to store nrof). |
208 | */ |
209 | */ |
209 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
210 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
219 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | |
221 | |
221 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | |
224 | |
224 | |
225 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
225 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
226 | || ob1->arch != ob2->arch |
226 | * being locked in inventory should prevent merging. |
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227 | * 0x4 in flags3 is CLIENT_SENT |
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228 | */ |
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229 | if ((ob1->arch != ob2->arch) || |
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230 | (ob1->flags[0] != ob2->flags[0]) || |
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231 | (ob1->flags[1] != ob2->flags[1]) || |
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232 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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233 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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234 | (ob1->name != ob2->name) || |
227 | || ob1->name != ob2->name |
235 | (ob1->title != ob2->title) || |
228 | || ob1->title != ob2->title |
236 | (ob1->msg != ob2->msg) || |
229 | || ob1->msg != ob2->msg |
237 | (ob1->weight != ob2->weight) || |
230 | || ob1->weight != ob2->weight |
238 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
231 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
239 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
232 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
240 | (ob1->attacktype != ob2->attacktype) || |
233 | || ob1->attacktype != ob2->attacktype |
241 | (ob1->magic != ob2->magic) || |
234 | || ob1->magic != ob2->magic |
242 | (ob1->slaying != ob2->slaying) || |
235 | || ob1->slaying != ob2->slaying |
243 | (ob1->skill != ob2->skill) || |
236 | || ob1->skill != ob2->skill |
244 | (ob1->value != ob2->value) || |
237 | || ob1->value != ob2->value |
245 | (ob1->animation_id != ob2->animation_id) || |
238 | || ob1->animation_id != ob2->animation_id |
246 | (ob1->client_type != ob2->client_type) || |
239 | || ob1->client_type != ob2->client_type |
247 | (ob1->materialname != ob2->materialname) || |
240 | || ob1->materialname != ob2->materialname |
248 | (ob1->lore != ob2->lore) || |
241 | || ob1->lore != ob2->lore |
249 | (ob1->subtype != ob2->subtype) || |
242 | || ob1->subtype != ob2->subtype |
250 | (ob1->move_type != ob2->move_type) || |
243 | || ob1->move_type != ob2->move_type |
251 | (ob1->move_block != ob2->move_block) || |
244 | || ob1->move_block != ob2->move_block |
252 | (ob1->move_allow != ob2->move_allow) || |
245 | || ob1->move_allow != ob2->move_allow |
253 | (ob1->move_on != ob2->move_on) || |
246 | || ob1->move_on != ob2->move_on |
254 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
247 | || ob1->move_off != ob2->move_off |
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248 | || ob1->move_slow != ob2->move_slow |
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249 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
255 | return 0; |
250 | return 0; |
256 | |
251 | |
257 | /* This is really a spellbook check - really, we should |
252 | /* This is really a spellbook check - really, we should |
258 | * check all objects in the inventory. |
253 | * check all objects in the inventory. |
259 | */ |
254 | */ |
… | |
… | |
262 | /* if one object has inventory but the other doesn't, not equiv */ |
257 | /* if one object has inventory but the other doesn't, not equiv */ |
263 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
258 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
264 | return 0; |
259 | return 0; |
265 | |
260 | |
266 | /* Now check to see if the two inventory objects could merge */ |
261 | /* Now check to see if the two inventory objects could merge */ |
267 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
262 | if (!object::can_merge (ob1->inv, ob2->inv)) |
268 | return 0; |
263 | return 0; |
269 | |
264 | |
270 | /* inventory ok - still need to check rest of this object to see |
265 | /* inventory ok - still need to check rest of this object to see |
271 | * if it is valid. |
266 | * if it is valid. |
272 | */ |
267 | */ |
… | |
… | |
356 | op = op->env; |
351 | op = op->env; |
357 | return op; |
352 | return op; |
358 | } |
353 | } |
359 | |
354 | |
360 | /* |
355 | /* |
361 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
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362 | * a better check. We basically keeping traversing up until we can't |
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363 | * or find a player. |
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364 | */ |
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365 | |
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366 | object * |
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367 | is_player_inv (object *op) |
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368 | { |
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369 | for (; op != NULL && op->type != PLAYER; op = op->env) |
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370 | if (op->env == op) |
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371 | op->env = NULL; |
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372 | return op; |
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373 | } |
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374 | |
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375 | /* |
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376 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
356 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
377 | * Some error messages. |
357 | * Some error messages. |
378 | * The result of the dump is stored in the static global errmsg array. |
358 | * The result of the dump is stored in the static global errmsg array. |
379 | */ |
359 | */ |
380 | |
360 | |
381 | void |
361 | char * |
382 | dump_object2 (object *op) |
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383 | { |
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384 | errmsg[0] = 0; |
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385 | return; |
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386 | //TODO//D#d# |
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387 | #if 0 |
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388 | char *cp; |
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389 | |
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390 | /* object *tmp;*/ |
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391 | |
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392 | if (op->arch != NULL) |
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393 | { |
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394 | strcat (errmsg, "arch "); |
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395 | strcat (errmsg, op->arch->name ? op->arch->name : "(null)"); |
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396 | strcat (errmsg, "\n"); |
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397 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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398 | strcat (errmsg, cp); |
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399 | # if 0 |
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400 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
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401 | * will overflow the buffer. |
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402 | * Changed so that we don't dump inventory either. This may |
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403 | * also overflow the buffer. |
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404 | */ |
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405 | if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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406 | strcat (errmsg, cp); |
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407 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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408 | dump_object2 (tmp); |
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409 | # endif |
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410 | strcat (errmsg, "end\n"); |
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411 | } |
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412 | else |
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413 | { |
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414 | strcat (errmsg, "Object "); |
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415 | if (op->name == NULL) |
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416 | strcat (errmsg, "(null)"); |
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417 | else |
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418 | strcat (errmsg, op->name); |
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419 | strcat (errmsg, "\n"); |
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420 | # if 0 |
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421 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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422 | strcat (errmsg, cp); |
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423 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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424 | dump_object2 (tmp); |
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425 | # endif |
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426 | strcat (errmsg, "end\n"); |
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427 | } |
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428 | #endif |
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429 | } |
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430 | |
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431 | /* |
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432 | * Dumps an object. Returns output in the static global errmsg array. |
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433 | */ |
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434 | |
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435 | void |
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436 | dump_object (object *op) |
362 | dump_object (object *op) |
437 | { |
363 | { |
438 | if (op == NULL) |
364 | if (!op) |
439 | { |
365 | return strdup ("[NULLOBJ]"); |
440 | strcpy (errmsg, "[NULL pointer]"); |
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441 | return; |
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442 | } |
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443 | errmsg[0] = '\0'; |
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444 | dump_object2 (op); |
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445 | } |
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446 | |
366 | |
447 | void |
367 | object_freezer freezer; |
448 | dump_all_objects (void) |
368 | save_object (freezer, op, 1); |
449 | { |
369 | return freezer.as_string (); |
450 | object *op; |
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451 | |
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452 | for (op = objects; op != NULL; op = op->next) |
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453 | { |
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454 | dump_object (op); |
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455 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
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456 | } |
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457 | } |
370 | } |
458 | |
371 | |
459 | /* |
372 | /* |
460 | * get_nearest_part(multi-object, object 2) returns the part of the |
373 | * get_nearest_part(multi-object, object 2) returns the part of the |
461 | * multi-object 1 which is closest to the second object. |
374 | * multi-object 1 which is closest to the second object. |
… | |
… | |
481 | */ |
394 | */ |
482 | |
395 | |
483 | object * |
396 | object * |
484 | find_object (tag_t i) |
397 | find_object (tag_t i) |
485 | { |
398 | { |
486 | object *op; |
399 | for (object *op = object::first; op; op = op->next) |
487 | |
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488 | for (op = objects; op != NULL; op = op->next) |
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489 | if (op->count == i) |
400 | if (op->count == i) |
490 | break; |
401 | return op; |
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402 | |
491 | return op; |
403 | return 0; |
492 | } |
404 | } |
493 | |
405 | |
494 | /* |
406 | /* |
495 | * Returns the first object which has a name equal to the argument. |
407 | * Returns the first object which has a name equal to the argument. |
496 | * Used only by the patch command, but not all that useful. |
408 | * Used only by the patch command, but not all that useful. |
… | |
… | |
501 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
502 | { |
414 | { |
503 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
504 | object *op; |
416 | object *op; |
505 | |
417 | |
506 | for (op = objects; op != NULL; op = op->next) |
418 | for (op = object::first; op != NULL; op = op->next) |
507 | if (op->name == str_) |
419 | if (op->name == str_) |
508 | break; |
420 | break; |
509 | |
421 | |
510 | return op; |
422 | return op; |
511 | } |
423 | } |
… | |
… | |
554 | } |
466 | } |
555 | |
467 | |
556 | op->key_values = 0; |
468 | op->key_values = 0; |
557 | } |
469 | } |
558 | |
470 | |
559 | void object::clear () |
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560 | { |
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561 | attachable_base::clear (); |
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562 | |
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563 | free_key_values (this); |
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564 | |
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565 | owner = 0; |
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566 | name = 0; |
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567 | name_pl = 0; |
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568 | title = 0; |
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569 | race = 0; |
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570 | slaying = 0; |
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571 | skill = 0; |
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572 | msg = 0; |
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573 | lore = 0; |
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574 | custom_name = 0; |
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575 | materialname = 0; |
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576 | contr = 0; |
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577 | below = 0; |
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578 | above = 0; |
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579 | inv = 0; |
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580 | container = 0; |
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581 | env = 0; |
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582 | more = 0; |
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583 | head = 0; |
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584 | map = 0; |
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585 | active_next = 0; |
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586 | active_prev = 0; |
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587 | |
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588 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
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589 | |
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590 | SET_FLAG (this, FLAG_REMOVED); |
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591 | |
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592 | /* What is not cleared is next, prev, and count */ |
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593 | |
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594 | expmul = 1.0; |
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595 | face = blank_face; |
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596 | |
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597 | if (settings.casting_time) |
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598 | casting_time = -1; |
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599 | } |
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600 | |
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601 | void object::clone (object *destination) |
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602 | { |
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603 | *(object_copy *)destination = *this; |
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604 | *(object_pod *)destination = *this; |
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605 | |
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606 | if (self || cb) |
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607 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
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608 | } |
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609 | |
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610 | /* |
471 | /* |
611 | * copy object first frees everything allocated by the second object, |
472 | * copy_to first frees everything allocated by the dst object, |
612 | * and then copies the contends of the first object into the second |
473 | * and then copies the contents of itself into the second |
613 | * object, allocating what needs to be allocated. Basically, any |
474 | * object, allocating what needs to be allocated. Basically, any |
614 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
615 | * if the first object is freed, the pointers in the new object |
476 | * if the first object is freed, the pointers in the new object |
616 | * will point at garbage. |
477 | * will point at garbage. |
617 | */ |
478 | */ |
618 | void |
479 | void |
619 | copy_object (object *op2, object *op) |
480 | object::copy_to (object *dst) |
620 | { |
481 | { |
621 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
622 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
623 | |
484 | |
624 | op2->clone (op); |
485 | *(object_copy *)dst = *this; |
625 | |
486 | |
626 | if (is_freed) |
487 | if (is_freed) |
627 | SET_FLAG (op, FLAG_FREED); |
488 | SET_FLAG (dst, FLAG_FREED); |
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489 | |
628 | if (is_removed) |
490 | if (is_removed) |
629 | SET_FLAG (op, FLAG_REMOVED); |
491 | SET_FLAG (dst, FLAG_REMOVED); |
630 | |
492 | |
631 | if (op2->speed < 0) |
493 | if (speed < 0) |
632 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
633 | |
495 | |
634 | /* Copy over key_values, if any. */ |
496 | /* Copy over key_values, if any. */ |
635 | if (op2->key_values) |
497 | if (key_values) |
636 | { |
498 | { |
637 | key_value *tail = 0; |
499 | key_value *tail = 0; |
638 | key_value *i; |
500 | key_value *i; |
639 | |
501 | |
640 | op->key_values = 0; |
502 | dst->key_values = 0; |
641 | |
503 | |
642 | for (i = op2->key_values; i; i = i->next) |
504 | for (i = key_values; i; i = i->next) |
643 | { |
505 | { |
644 | key_value *new_link = new key_value; |
506 | key_value *new_link = new key_value; |
645 | |
507 | |
646 | new_link->next = 0; |
508 | new_link->next = 0; |
647 | new_link->key = i->key; |
509 | new_link->key = i->key; |
648 | new_link->value = i->value; |
510 | new_link->value = i->value; |
649 | |
511 | |
650 | /* Try and be clever here, too. */ |
512 | /* Try and be clever here, too. */ |
651 | if (!op->key_values) |
513 | if (!dst->key_values) |
652 | { |
514 | { |
653 | op->key_values = new_link; |
515 | dst->key_values = new_link; |
654 | tail = new_link; |
516 | tail = new_link; |
655 | } |
517 | } |
656 | else |
518 | else |
657 | { |
519 | { |
658 | tail->next = new_link; |
520 | tail->next = new_link; |
659 | tail = new_link; |
521 | tail = new_link; |
660 | } |
522 | } |
661 | } |
523 | } |
662 | } |
524 | } |
663 | |
525 | |
664 | update_ob_speed (op); |
526 | dst->set_speed (dst->speed); |
|
|
527 | } |
|
|
528 | |
|
|
529 | object * |
|
|
530 | object::clone () |
|
|
531 | { |
|
|
532 | object *neu = create (); |
|
|
533 | copy_to (neu); |
|
|
534 | return neu; |
665 | } |
535 | } |
666 | |
536 | |
667 | /* |
537 | /* |
668 | * If an object with the IS_TURNABLE() flag needs to be turned due |
538 | * If an object with the IS_TURNABLE() flag needs to be turned due |
669 | * to the closest player being on the other side, this function can |
539 | * to the closest player being on the other side, this function can |
670 | * be called to update the face variable, _and_ how it looks on the map. |
540 | * be called to update the face variable, _and_ how it looks on the map. |
671 | */ |
541 | */ |
672 | |
|
|
673 | void |
542 | void |
674 | update_turn_face (object *op) |
543 | update_turn_face (object *op) |
675 | { |
544 | { |
676 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
545 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
677 | return; |
546 | return; |
|
|
547 | |
678 | SET_ANIMATION (op, op->direction); |
548 | SET_ANIMATION (op, op->direction); |
679 | update_object (op, UP_OBJ_FACE); |
549 | update_object (op, UP_OBJ_FACE); |
680 | } |
550 | } |
681 | |
551 | |
682 | /* |
552 | /* |
683 | * Updates the speed of an object. If the speed changes from 0 to another |
553 | * Updates the speed of an object. If the speed changes from 0 to another |
684 | * value, or vice versa, then add/remove the object from the active list. |
554 | * value, or vice versa, then add/remove the object from the active list. |
685 | * This function needs to be called whenever the speed of an object changes. |
555 | * This function needs to be called whenever the speed of an object changes. |
686 | */ |
556 | */ |
687 | void |
557 | void |
688 | update_ob_speed (object *op) |
558 | object::set_speed (float speed) |
689 | { |
559 | { |
690 | extern int arch_init; |
560 | if (flag [FLAG_FREED] && speed) |
691 | |
|
|
692 | /* No reason putting the archetypes objects on the speed list, |
|
|
693 | * since they never really need to be updated. |
|
|
694 | */ |
|
|
695 | |
|
|
696 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
697 | { |
561 | { |
698 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
562 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
699 | #ifdef MANY_CORES |
|
|
700 | abort (); |
|
|
701 | #else |
|
|
702 | op->speed = 0; |
563 | speed = 0; |
703 | #endif |
|
|
704 | } |
564 | } |
705 | |
565 | |
706 | if (arch_init) |
566 | this->speed = speed; |
707 | return; |
|
|
708 | |
567 | |
709 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
568 | if (FABS (speed) > MIN_ACTIVE_SPEED) |
710 | { |
569 | { |
711 | /* If already on active list, don't do anything */ |
570 | /* If already on active list, don't do anything */ |
712 | if (op->active_next || op->active_prev || op == active_objects) |
571 | if (active_next || active_prev || this == active_objects) |
713 | return; |
572 | return; |
714 | |
573 | |
715 | /* process_events() expects us to insert the object at the beginning |
574 | /* process_events() expects us to insert the object at the beginning |
716 | * of the list. */ |
575 | * of the list. */ |
717 | op->active_next = active_objects; |
576 | active_next = active_objects; |
718 | |
577 | |
719 | if (op->active_next != NULL) |
578 | if (active_next) |
720 | op->active_next->active_prev = op; |
579 | active_next->active_prev = this; |
721 | |
580 | |
722 | active_objects = op; |
581 | active_objects = this; |
723 | } |
582 | } |
724 | else |
583 | else |
725 | { |
584 | { |
726 | /* If not on the active list, nothing needs to be done */ |
585 | /* If not on the active list, nothing needs to be done */ |
727 | if (!op->active_next && !op->active_prev && op != active_objects) |
586 | if (!active_next && !active_prev && this != active_objects) |
728 | return; |
587 | return; |
729 | |
588 | |
730 | if (op->active_prev == NULL) |
589 | if (!active_prev) |
731 | { |
590 | { |
732 | active_objects = op->active_next; |
591 | active_objects = active_next; |
733 | |
592 | |
734 | if (op->active_next != NULL) |
593 | if (active_next) |
735 | op->active_next->active_prev = NULL; |
594 | active_next->active_prev = 0; |
736 | } |
595 | } |
737 | else |
596 | else |
738 | { |
597 | { |
739 | op->active_prev->active_next = op->active_next; |
598 | active_prev->active_next = active_next; |
740 | |
599 | |
741 | if (op->active_next) |
600 | if (active_next) |
742 | op->active_next->active_prev = op->active_prev; |
601 | active_next->active_prev = active_prev; |
743 | } |
602 | } |
744 | |
603 | |
745 | op->active_next = NULL; |
604 | active_next = 0; |
746 | op->active_prev = NULL; |
605 | active_prev = 0; |
747 | } |
|
|
748 | } |
|
|
749 | |
|
|
750 | /* This function removes object 'op' from the list of active |
|
|
751 | * objects. |
|
|
752 | * This should only be used for style maps or other such |
|
|
753 | * reference maps where you don't want an object that isn't |
|
|
754 | * in play chewing up cpu time getting processed. |
|
|
755 | * The reverse of this is to call update_ob_speed, which |
|
|
756 | * will do the right thing based on the speed of the object. |
|
|
757 | */ |
|
|
758 | void |
|
|
759 | remove_from_active_list (object *op) |
|
|
760 | { |
|
|
761 | /* If not on the active list, nothing needs to be done */ |
|
|
762 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
763 | return; |
|
|
764 | |
|
|
765 | if (op->active_prev == NULL) |
|
|
766 | { |
606 | } |
767 | active_objects = op->active_next; |
|
|
768 | if (op->active_next != NULL) |
|
|
769 | op->active_next->active_prev = NULL; |
|
|
770 | } |
|
|
771 | else |
|
|
772 | { |
|
|
773 | op->active_prev->active_next = op->active_next; |
|
|
774 | if (op->active_next) |
|
|
775 | op->active_next->active_prev = op->active_prev; |
|
|
776 | } |
|
|
777 | op->active_next = NULL; |
|
|
778 | op->active_prev = NULL; |
|
|
779 | } |
607 | } |
780 | |
608 | |
781 | /* |
609 | /* |
782 | * update_object() updates the array which represents the map. |
610 | * update_object() updates the the map. |
783 | * It takes into account invisible objects (and represent squares covered |
611 | * It takes into account invisible objects (and represent squares covered |
784 | * by invisible objects by whatever is below them (unless it's another |
612 | * by invisible objects by whatever is below them (unless it's another |
785 | * invisible object, etc...) |
613 | * invisible object, etc...) |
786 | * If the object being updated is beneath a player, the look-window |
614 | * If the object being updated is beneath a player, the look-window |
787 | * of that player is updated (this might be a suboptimal way of |
615 | * of that player is updated (this might be a suboptimal way of |
788 | * updating that window, though, since update_object() is called _often_) |
616 | * updating that window, though, since update_object() is called _often_) |
789 | * |
617 | * |
790 | * action is a hint of what the caller believes need to be done. |
618 | * action is a hint of what the caller believes need to be done. |
791 | * For example, if the only thing that has changed is the face (due to |
|
|
792 | * an animation), we don't need to call update_position until that actually |
|
|
793 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
794 | * of walls or living creatures may need us to update the flags now. |
|
|
795 | * current action are: |
619 | * current action are: |
796 | * UP_OBJ_INSERT: op was inserted |
620 | * UP_OBJ_INSERT: op was inserted |
797 | * UP_OBJ_REMOVE: op was removed |
621 | * UP_OBJ_REMOVE: op was removed |
798 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
622 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
799 | * as that is easier than trying to look at what may have changed. |
623 | * as that is easier than trying to look at what may have changed. |
800 | * UP_OBJ_FACE: only the objects face has changed. |
624 | * UP_OBJ_FACE: only the objects face has changed. |
801 | */ |
625 | */ |
802 | |
|
|
803 | void |
626 | void |
804 | update_object (object *op, int action) |
627 | update_object (object *op, int action) |
805 | { |
628 | { |
806 | int update_now = 0, flags; |
|
|
807 | MoveType move_on, move_off, move_block, move_slow; |
629 | MoveType move_on, move_off, move_block, move_slow; |
808 | |
630 | |
809 | if (op == NULL) |
631 | if (op == NULL) |
810 | { |
632 | { |
811 | /* this should never happen */ |
633 | /* this should never happen */ |
812 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
634 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
813 | return; |
635 | return; |
814 | } |
636 | } |
815 | |
637 | |
816 | if (op->env != NULL) |
638 | if (op->env) |
817 | { |
639 | { |
818 | /* Animation is currently handled by client, so nothing |
640 | /* Animation is currently handled by client, so nothing |
819 | * to do in this case. |
641 | * to do in this case. |
820 | */ |
642 | */ |
821 | return; |
643 | return; |
… | |
… | |
826 | */ |
648 | */ |
827 | if (!op->map || op->map->in_memory == MAP_SAVING) |
649 | if (!op->map || op->map->in_memory == MAP_SAVING) |
828 | return; |
650 | return; |
829 | |
651 | |
830 | /* make sure the object is within map boundaries */ |
652 | /* make sure the object is within map boundaries */ |
831 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
653 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
832 | { |
654 | { |
833 | LOG (llevError, "update_object() called for object out of map!\n"); |
655 | LOG (llevError, "update_object() called for object out of map!\n"); |
834 | #ifdef MANY_CORES |
656 | #ifdef MANY_CORES |
835 | abort (); |
657 | abort (); |
836 | #endif |
658 | #endif |
837 | return; |
659 | return; |
838 | } |
660 | } |
839 | |
661 | |
840 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
662 | mapspace &m = op->ms (); |
841 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
842 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
843 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
844 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
845 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
846 | |
663 | |
|
|
664 | if (m.flags_ & P_NEED_UPDATE) |
|
|
665 | /* nop */; |
847 | if (action == UP_OBJ_INSERT) |
666 | else if (action == UP_OBJ_INSERT) |
848 | { |
667 | { |
|
|
668 | // this is likely overkill, TODO: revisit (schmorp) |
849 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
669 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
850 | update_now = 1; |
|
|
851 | |
|
|
852 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
670 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
853 | update_now = 1; |
671 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
854 | |
672 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
673 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
855 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
674 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
856 | update_now = 1; |
|
|
857 | |
|
|
858 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
859 | update_now = 1; |
|
|
860 | |
|
|
861 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
862 | update_now = 1; |
|
|
863 | |
|
|
864 | if ((move_on | op->move_on) != move_on) |
675 | || (m.move_on | op->move_on ) != m.move_on |
865 | update_now = 1; |
|
|
866 | |
|
|
867 | if ((move_off | op->move_off) != move_off) |
676 | || (m.move_off | op->move_off ) != m.move_off |
868 | update_now = 1; |
677 | || (m.move_slow | op->move_slow) != m.move_slow |
869 | |
|
|
870 | /* This isn't perfect, but I don't expect a lot of objects to |
678 | /* This isn't perfect, but I don't expect a lot of objects to |
871 | * to have move_allow right now. |
679 | * to have move_allow right now. |
872 | */ |
680 | */ |
873 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
681 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
874 | update_now = 1; |
682 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
875 | |
683 | m.flags_ = P_NEED_UPDATE; |
876 | if ((move_slow | op->move_slow) != move_slow) |
|
|
877 | update_now = 1; |
|
|
878 | } |
684 | } |
879 | /* if the object is being removed, we can't make intelligent |
685 | /* if the object is being removed, we can't make intelligent |
880 | * decisions, because remove_ob can't really pass the object |
686 | * decisions, because remove_ob can't really pass the object |
881 | * that is being removed. |
687 | * that is being removed. |
882 | */ |
688 | */ |
883 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
689 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
884 | update_now = 1; |
690 | m.flags_ = P_NEED_UPDATE; |
885 | else if (action == UP_OBJ_FACE) |
691 | else if (action == UP_OBJ_FACE) |
886 | /* Nothing to do for that case */ ; |
692 | /* Nothing to do for that case */ ; |
887 | else |
693 | else |
888 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
694 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
889 | |
695 | |
890 | if (update_now) |
|
|
891 | { |
|
|
892 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
893 | update_position (op->map, op->x, op->y); |
|
|
894 | } |
|
|
895 | |
|
|
896 | if (op->more != NULL) |
696 | if (op->more) |
897 | update_object (op->more, action); |
697 | update_object (op->more, action); |
898 | } |
698 | } |
899 | |
699 | |
900 | static unordered_vector<object *> mortals; |
700 | object::vector object::objects; // not yet used |
901 | |
701 | object *object::first; |
902 | void object::free_mortals () |
|
|
903 | { |
|
|
904 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
|
|
905 | if ((*i)->refcnt) |
|
|
906 | ++i; // further delay freeing |
|
|
907 | else |
|
|
908 | { |
|
|
909 | delete *i; |
|
|
910 | mortals.erase (i); |
|
|
911 | } |
|
|
912 | |
|
|
913 | static int lastmortals = 0;//D |
|
|
914 | |
|
|
915 | if (mortals.size() != lastmortals)//D |
|
|
916 | { |
|
|
917 | lastmortals = mortals.size ();//D |
|
|
918 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
|
|
919 | } |
|
|
920 | } |
|
|
921 | |
702 | |
922 | object::object () |
703 | object::object () |
923 | { |
704 | { |
924 | SET_FLAG (this, FLAG_REMOVED); |
705 | SET_FLAG (this, FLAG_REMOVED); |
925 | |
706 | |
… | |
… | |
936 | { |
717 | { |
937 | count = ++ob_count; |
718 | count = ++ob_count; |
938 | uuid = gen_uuid (); |
719 | uuid = gen_uuid (); |
939 | |
720 | |
940 | prev = 0; |
721 | prev = 0; |
941 | next = objects; |
722 | next = object::first; |
942 | |
723 | |
943 | if (objects) |
724 | if (object::first) |
944 | objects->prev = this; |
725 | object::first->prev = this; |
945 | |
726 | |
946 | objects = this; |
727 | object::first = this; |
947 | } |
728 | } |
948 | |
729 | |
949 | void object::unlink () |
730 | void object::unlink () |
950 | { |
731 | { |
951 | //count = 0;//D |
|
|
952 | if (!prev && !next) return;//D |
|
|
953 | |
|
|
954 | if (this == objects) |
732 | if (this == object::first) |
955 | objects = next; |
733 | object::first = next; |
956 | |
734 | |
957 | /* Remove this object from the list of used objects */ |
735 | /* Remove this object from the list of used objects */ |
958 | if (prev) prev->next = next; |
736 | if (prev) prev->next = next; |
959 | if (next) next->prev = prev; |
737 | if (next) next->prev = prev; |
960 | |
738 | |
961 | prev = 0; |
739 | prev = 0; |
962 | next = 0; |
740 | next = 0; |
963 | } |
741 | } |
964 | |
742 | |
|
|
743 | void |
|
|
744 | object::activate (bool recursive) |
|
|
745 | { |
|
|
746 | // uh, hack |
|
|
747 | set_speed (speed); |
|
|
748 | |
|
|
749 | if (recursive) |
|
|
750 | for (object *op = inv; op; op = op->above) |
|
|
751 | op->activate (1); |
|
|
752 | } |
|
|
753 | |
|
|
754 | /* This function removes object 'op' from the list of active |
|
|
755 | * objects. |
|
|
756 | * This should only be used for style maps or other such |
|
|
757 | * reference maps where you don't want an object that isn't |
|
|
758 | * in play chewing up cpu time getting processed. |
|
|
759 | * The reverse of this is to call update_ob_speed, which |
|
|
760 | * will do the right thing based on the speed of the object. |
|
|
761 | */ |
|
|
762 | void |
|
|
763 | object::deactivate (bool recursive) |
|
|
764 | { |
|
|
765 | /* If not on the active list, nothing needs to be done */ |
|
|
766 | if (!active_next && !active_prev && this != active_objects) |
|
|
767 | return; |
|
|
768 | |
|
|
769 | if (active_prev == 0) |
|
|
770 | { |
|
|
771 | active_objects = active_next; |
|
|
772 | if (active_next) |
|
|
773 | active_next->active_prev = 0; |
|
|
774 | } |
|
|
775 | else |
|
|
776 | { |
|
|
777 | active_prev->active_next = active_next; |
|
|
778 | if (active_next) |
|
|
779 | active_next->active_prev = active_prev; |
|
|
780 | } |
|
|
781 | |
|
|
782 | active_next = 0; |
|
|
783 | active_prev = 0; |
|
|
784 | |
|
|
785 | if (recursive) |
|
|
786 | for (object *op = inv; op; op = op->above) |
|
|
787 | op->deactivate (1); |
|
|
788 | } |
|
|
789 | |
|
|
790 | /* |
|
|
791 | * Remove and free all objects in the inventory of the given object. |
|
|
792 | * object.c ? |
|
|
793 | */ |
|
|
794 | void |
|
|
795 | object::destroy_inv (bool drop_to_ground) |
|
|
796 | { |
|
|
797 | // need to check first, because the checks below might segfault |
|
|
798 | // as we might be on an invalid mapspace and crossfire code |
|
|
799 | // is too buggy to ensure that the inventory is empty. |
|
|
800 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
801 | // cf will crash below with off-map x and y |
|
|
802 | if (!inv) |
|
|
803 | return; |
|
|
804 | |
|
|
805 | /* Only if the space blocks everything do we not process - |
|
|
806 | * if some form of movement is allowed, let objects |
|
|
807 | * drop on that space. |
|
|
808 | */ |
|
|
809 | if (!drop_to_ground |
|
|
810 | || !map |
|
|
811 | || map->in_memory != MAP_IN_MEMORY |
|
|
812 | || ms ().move_block == MOVE_ALL) |
|
|
813 | { |
|
|
814 | while (inv) |
|
|
815 | { |
|
|
816 | inv->destroy_inv (drop_to_ground); |
|
|
817 | inv->destroy (); |
|
|
818 | } |
|
|
819 | } |
|
|
820 | else |
|
|
821 | { /* Put objects in inventory onto this space */ |
|
|
822 | while (inv) |
|
|
823 | { |
|
|
824 | object *op = inv; |
|
|
825 | |
|
|
826 | if (op->flag [FLAG_STARTEQUIP] |
|
|
827 | || op->flag [FLAG_NO_DROP] |
|
|
828 | || op->type == RUNE |
|
|
829 | || op->type == TRAP |
|
|
830 | || op->flag [FLAG_IS_A_TEMPLATE]) |
|
|
831 | op->destroy (); |
|
|
832 | else |
|
|
833 | map->insert (op, x, y); |
|
|
834 | } |
|
|
835 | } |
|
|
836 | } |
|
|
837 | |
965 | object *object::create () |
838 | object *object::create () |
966 | { |
839 | { |
967 | object *op = new object; |
840 | object *op = new object; |
968 | op->link (); |
841 | op->link (); |
969 | return op; |
842 | return op; |
970 | } |
843 | } |
971 | |
844 | |
972 | /* |
845 | void |
973 | * free_object() frees everything allocated by an object, removes |
846 | object::do_destroy () |
974 | * it from the list of used objects, and puts it on the list of |
|
|
975 | * free objects. The IS_FREED() flag is set in the object. |
|
|
976 | * The object must have been removed by remove_ob() first for |
|
|
977 | * this function to succeed. |
|
|
978 | * |
|
|
979 | * If free_inventory is set, free inventory as well. Else drop items in |
|
|
980 | * inventory to the ground. |
|
|
981 | */ |
|
|
982 | void object::free (bool free_inventory) |
|
|
983 | { |
847 | { |
984 | if (QUERY_FLAG (this, FLAG_FREED)) |
848 | if (flag [FLAG_IS_LINKED]) |
|
|
849 | remove_button_link (this); |
|
|
850 | |
|
|
851 | if (flag [FLAG_FRIENDLY]) |
|
|
852 | remove_friendly_object (this); |
|
|
853 | |
|
|
854 | if (!flag [FLAG_REMOVED]) |
|
|
855 | remove (); |
|
|
856 | |
|
|
857 | if (flag [FLAG_FREED]) |
985 | return; |
858 | return; |
986 | |
859 | |
987 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
860 | set_speed (0); |
988 | remove_friendly_object (this); |
|
|
989 | |
861 | |
990 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
862 | flag [FLAG_FREED] = 1; |
991 | remove_ob (this); |
|
|
992 | |
863 | |
993 | SET_FLAG (this, FLAG_FREED); |
864 | attachable::do_destroy (); |
|
|
865 | |
|
|
866 | destroy_inv (true); |
|
|
867 | unlink (); |
|
|
868 | |
|
|
869 | // hack to ensure that freed objects still have a valid map |
|
|
870 | { |
|
|
871 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
872 | |
|
|
873 | if (!freed_map) |
|
|
874 | { |
|
|
875 | freed_map = new maptile; |
|
|
876 | |
|
|
877 | freed_map->name = "/internal/freed_objects_map"; |
|
|
878 | freed_map->width = 3; |
|
|
879 | freed_map->height = 3; |
|
|
880 | |
|
|
881 | freed_map->alloc (); |
|
|
882 | } |
|
|
883 | |
|
|
884 | map = freed_map; |
|
|
885 | x = 1; |
|
|
886 | y = 1; |
|
|
887 | } |
|
|
888 | |
|
|
889 | head = 0; |
994 | |
890 | |
995 | if (more) |
891 | if (more) |
996 | { |
892 | { |
997 | more->free (free_inventory); |
893 | more->destroy (); |
998 | more = 0; |
894 | more = 0; |
999 | } |
|
|
1000 | |
|
|
1001 | if (inv) |
|
|
1002 | { |
|
|
1003 | /* Only if the space blocks everything do we not process - |
|
|
1004 | * if some form of movement is allowed, let objects |
|
|
1005 | * drop on that space. |
|
|
1006 | */ |
|
|
1007 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
1008 | { |
|
|
1009 | object *op = inv; |
|
|
1010 | |
|
|
1011 | while (op) |
|
|
1012 | { |
|
|
1013 | object *tmp = op->below; |
|
|
1014 | op->free (free_inventory); |
|
|
1015 | op = tmp; |
|
|
1016 | } |
|
|
1017 | } |
|
|
1018 | else |
|
|
1019 | { /* Put objects in inventory onto this space */ |
|
|
1020 | object *op = inv; |
|
|
1021 | |
|
|
1022 | while (op) |
|
|
1023 | { |
|
|
1024 | object *tmp = op->below; |
|
|
1025 | |
|
|
1026 | remove_ob (op); |
|
|
1027 | |
|
|
1028 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
1029 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
1030 | free_object (op); |
|
|
1031 | else |
|
|
1032 | { |
|
|
1033 | op->x = x; |
|
|
1034 | op->y = y; |
|
|
1035 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
1036 | } |
|
|
1037 | |
|
|
1038 | op = tmp; |
|
|
1039 | } |
|
|
1040 | } |
|
|
1041 | } |
895 | } |
1042 | |
896 | |
1043 | // clear those pointers that likely might have circular references to us |
897 | // clear those pointers that likely might have circular references to us |
1044 | owner = 0; |
898 | owner = 0; |
1045 | enemy = 0; |
899 | enemy = 0; |
1046 | attacked_by = 0; |
900 | attacked_by = 0; |
1047 | |
901 | |
1048 | /* Remove object from the active list */ |
902 | // only relevant for players(?), but make sure of it anyways |
1049 | speed = 0; |
903 | contr = 0; |
1050 | update_ob_speed (this); |
904 | } |
1051 | |
905 | |
1052 | unlink (); |
906 | void |
|
|
907 | object::destroy (bool destroy_inventory) |
|
|
908 | { |
|
|
909 | if (destroyed ()) |
|
|
910 | return; |
1053 | |
911 | |
1054 | mortals.push_back (this); |
912 | if (destroy_inventory) |
|
|
913 | destroy_inv (false); |
|
|
914 | |
|
|
915 | attachable::destroy (); |
1055 | } |
916 | } |
1056 | |
917 | |
1057 | /* |
918 | /* |
1058 | * sub_weight() recursively (outwards) subtracts a number from the |
919 | * sub_weight() recursively (outwards) subtracts a number from the |
1059 | * weight of an object (and what is carried by it's environment(s)). |
920 | * weight of an object (and what is carried by it's environment(s)). |
1060 | */ |
921 | */ |
1061 | |
|
|
1062 | void |
922 | void |
1063 | sub_weight (object *op, signed long weight) |
923 | sub_weight (object *op, signed long weight) |
1064 | { |
924 | { |
1065 | while (op != NULL) |
925 | while (op != NULL) |
1066 | { |
926 | { |
1067 | if (op->type == CONTAINER) |
927 | if (op->type == CONTAINER) |
1068 | { |
|
|
1069 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
928 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1070 | } |
929 | |
1071 | op->carrying -= weight; |
930 | op->carrying -= weight; |
1072 | op = op->env; |
931 | op = op->env; |
1073 | } |
932 | } |
1074 | } |
933 | } |
1075 | |
934 | |
1076 | /* remove_ob(op): |
935 | /* op->remove (): |
1077 | * This function removes the object op from the linked list of objects |
936 | * This function removes the object op from the linked list of objects |
1078 | * which it is currently tied to. When this function is done, the |
937 | * which it is currently tied to. When this function is done, the |
1079 | * object will have no environment. If the object previously had an |
938 | * object will have no environment. If the object previously had an |
1080 | * environment, the x and y coordinates will be updated to |
939 | * environment, the x and y coordinates will be updated to |
1081 | * the previous environment. |
940 | * the previous environment. |
1082 | * Beware: This function is called from the editor as well! |
941 | * Beware: This function is called from the editor as well! |
1083 | */ |
942 | */ |
1084 | |
|
|
1085 | void |
943 | void |
1086 | remove_ob (object *op) |
944 | object::remove () |
1087 | { |
945 | { |
|
|
946 | object *tmp, *last = 0; |
1088 | object * |
947 | object *otmp; |
1089 | tmp, * |
|
|
1090 | last = NULL; |
|
|
1091 | object * |
|
|
1092 | otmp; |
|
|
1093 | |
948 | |
1094 | tag_t |
|
|
1095 | tag; |
|
|
1096 | int |
|
|
1097 | check_walk_off; |
|
|
1098 | mapstruct * |
|
|
1099 | m; |
|
|
1100 | |
|
|
1101 | sint16 |
|
|
1102 | x, |
|
|
1103 | y; |
|
|
1104 | |
|
|
1105 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
949 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1106 | return; |
950 | return; |
1107 | |
951 | |
1108 | SET_FLAG (op, FLAG_REMOVED); |
952 | SET_FLAG (this, FLAG_REMOVED); |
|
|
953 | INVOKE_OBJECT (REMOVE, this); |
1109 | |
954 | |
1110 | if (op->more != NULL) |
955 | if (more) |
1111 | remove_ob (op->more); |
956 | more->remove (); |
1112 | |
957 | |
1113 | /* |
958 | /* |
1114 | * In this case, the object to be removed is in someones |
959 | * In this case, the object to be removed is in someones |
1115 | * inventory. |
960 | * inventory. |
1116 | */ |
961 | */ |
1117 | if (op->env != NULL) |
962 | if (env) |
1118 | { |
963 | { |
1119 | if (op->nrof) |
964 | if (nrof) |
1120 | sub_weight (op->env, op->weight * op->nrof); |
965 | sub_weight (env, weight * nrof); |
1121 | else |
966 | else |
1122 | sub_weight (op->env, op->weight + op->carrying); |
967 | sub_weight (env, weight + carrying); |
1123 | |
968 | |
1124 | /* NO_FIX_PLAYER is set when a great many changes are being |
969 | /* NO_FIX_PLAYER is set when a great many changes are being |
1125 | * made to players inventory. If set, avoiding the call |
970 | * made to players inventory. If set, avoiding the call |
1126 | * to save cpu time. |
971 | * to save cpu time. |
1127 | */ |
972 | */ |
1128 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
973 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1129 | fix_player (otmp); |
974 | otmp->update_stats (); |
1130 | |
975 | |
1131 | if (op->above != NULL) |
976 | if (above) |
1132 | op->above->below = op->below; |
977 | above->below = below; |
1133 | else |
978 | else |
1134 | op->env->inv = op->below; |
979 | env->inv = below; |
1135 | |
980 | |
1136 | if (op->below != NULL) |
981 | if (below) |
1137 | op->below->above = op->above; |
982 | below->above = above; |
1138 | |
983 | |
1139 | /* we set up values so that it could be inserted into |
984 | /* we set up values so that it could be inserted into |
1140 | * the map, but we don't actually do that - it is up |
985 | * the map, but we don't actually do that - it is up |
1141 | * to the caller to decide what we want to do. |
986 | * to the caller to decide what we want to do. |
1142 | */ |
987 | */ |
1143 | op->x = op->env->x, op->y = op->env->y; |
988 | x = env->x, y = env->y; |
1144 | op->map = op->env->map; |
989 | map = env->map; |
1145 | op->above = NULL, op->below = NULL; |
990 | above = 0, below = 0; |
1146 | op->env = NULL; |
991 | env = 0; |
1147 | } |
992 | } |
1148 | else if (op->map) |
993 | else if (map) |
1149 | { |
994 | { |
1150 | x = op->x; |
995 | if (type == PLAYER) |
1151 | y = op->y; |
|
|
1152 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1153 | |
|
|
1154 | if (!m) |
|
|
1155 | { |
|
|
1156 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1157 | op->map->path, op->x, op->y); |
|
|
1158 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1159 | * it seems if we get into this case, something is probablye |
|
|
1160 | * screwed up and should be fixed. |
|
|
1161 | */ |
|
|
1162 | abort (); |
|
|
1163 | } |
996 | { |
1164 | |
997 | --map->players; |
1165 | if (op->map != m) |
998 | map->last_access = runtime; |
1166 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1167 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1168 | |
|
|
1169 | /* Re did the following section of code - it looks like it had |
|
|
1170 | * lots of logic for things we no longer care about |
|
|
1171 | */ |
999 | } |
|
|
1000 | |
1172 | |
1001 | |
1173 | /* link the object above us */ |
1002 | /* link the object above us */ |
1174 | if (op->above) |
1003 | if (above) |
1175 | op->above->below = op->below; |
1004 | above->below = below; |
1176 | else |
1005 | else |
1177 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1006 | map->at (x, y).top = below; /* we were top, set new top */ |
1178 | |
1007 | |
1179 | /* Relink the object below us, if there is one */ |
1008 | /* Relink the object below us, if there is one */ |
1180 | if (op->below) |
1009 | if (below) |
1181 | op->below->above = op->above; |
1010 | below->above = above; |
1182 | else |
1011 | else |
1183 | { |
1012 | { |
1184 | /* Nothing below, which means we need to relink map object for this space |
1013 | /* Nothing below, which means we need to relink map object for this space |
1185 | * use translated coordinates in case some oddness with map tiling is |
1014 | * use translated coordinates in case some oddness with map tiling is |
1186 | * evident |
1015 | * evident |
1187 | */ |
1016 | */ |
1188 | if (GET_MAP_OB (m, x, y) != op) |
1017 | if (GET_MAP_OB (map, x, y) != this) |
1189 | { |
1018 | { |
1190 | dump_object (op); |
1019 | char *dump = dump_object (this); |
1191 | LOG (llevError, |
1020 | LOG (llevError, |
1192 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
1021 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
|
|
1022 | free (dump); |
1193 | dump_object (GET_MAP_OB (m, x, y)); |
1023 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1194 | LOG (llevError, "%s\n", errmsg); |
1024 | LOG (llevError, "%s\n", dump); |
|
|
1025 | free (dump); |
1195 | } |
1026 | } |
1196 | |
1027 | |
1197 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1028 | map->at (x, y).bot = above; /* goes on above it. */ |
1198 | } |
1029 | } |
1199 | |
1030 | |
1200 | op->above = 0; |
1031 | above = 0; |
1201 | op->below = 0; |
1032 | below = 0; |
1202 | |
1033 | |
1203 | if (op->map->in_memory == MAP_SAVING) |
1034 | if (map->in_memory == MAP_SAVING) |
1204 | return; |
1035 | return; |
1205 | |
1036 | |
1206 | tag = op->count; |
1037 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1207 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1208 | |
1038 | |
1209 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1039 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1210 | { |
1040 | { |
1211 | /* No point updating the players look faces if he is the object |
1041 | /* No point updating the players look faces if he is the object |
1212 | * being removed. |
1042 | * being removed. |
1213 | */ |
1043 | */ |
1214 | |
1044 | |
1215 | if (tmp->type == PLAYER && tmp != op) |
1045 | if (tmp->type == PLAYER && tmp != this) |
1216 | { |
1046 | { |
1217 | /* If a container that the player is currently using somehow gets |
1047 | /* If a container that the player is currently using somehow gets |
1218 | * removed (most likely destroyed), update the player view |
1048 | * removed (most likely destroyed), update the player view |
1219 | * appropriately. |
1049 | * appropriately. |
1220 | */ |
1050 | */ |
1221 | if (tmp->container == op) |
1051 | if (tmp->container == this) |
1222 | { |
1052 | { |
1223 | CLEAR_FLAG (op, FLAG_APPLIED); |
1053 | flag [FLAG_APPLIED] = 0; |
1224 | tmp->container = NULL; |
1054 | tmp->container = 0; |
1225 | } |
1055 | } |
1226 | |
1056 | |
1227 | tmp->contr->socket.update_look = 1; |
1057 | if (tmp->contr->ns) |
|
|
1058 | tmp->contr->ns->floorbox_update (); |
1228 | } |
1059 | } |
1229 | |
1060 | |
1230 | /* See if player moving off should effect something */ |
1061 | /* See if object moving off should effect something */ |
1231 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1062 | if (check_walk_off |
|
|
1063 | && ((move_type & tmp->move_off) |
|
|
1064 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1232 | { |
1065 | { |
1233 | move_apply (tmp, op, NULL); |
1066 | move_apply (tmp, this, 0); |
1234 | |
1067 | |
1235 | if (was_destroyed (op, tag)) |
1068 | if (destroyed ()) |
1236 | { |
|
|
1237 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1069 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1238 | } |
|
|
1239 | } |
1070 | } |
1240 | |
1071 | |
1241 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1072 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1242 | |
1073 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
1243 | if (tmp->above == tmp) |
1074 | if (tmp->above == tmp) |
1244 | tmp->above = NULL; |
1075 | tmp->above = 0; |
1245 | |
1076 | |
1246 | last = tmp; |
1077 | last = tmp; |
1247 | } |
1078 | } |
1248 | |
1079 | |
1249 | /* last == NULL of there are no objects on this space */ |
1080 | /* last == NULL if there are no objects on this space */ |
|
|
1081 | //TODO: this makes little sense, why only update the topmost object? |
1250 | if (last == NULL) |
1082 | if (!last) |
1251 | { |
1083 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1252 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1253 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1254 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1255 | * be correct anyways. |
|
|
1256 | */ |
|
|
1257 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1258 | update_position (op->map, op->x, op->y); |
|
|
1259 | } |
|
|
1260 | else |
1084 | else |
1261 | update_object (last, UP_OBJ_REMOVE); |
1085 | update_object (last, UP_OBJ_REMOVE); |
1262 | |
1086 | |
1263 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1087 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1264 | update_all_los (op->map, op->x, op->y); |
1088 | update_all_los (map, x, y); |
1265 | } |
1089 | } |
1266 | } |
1090 | } |
1267 | |
1091 | |
1268 | /* |
1092 | /* |
1269 | * merge_ob(op,top): |
1093 | * merge_ob(op,top): |
… | |
… | |
1277 | merge_ob (object *op, object *top) |
1101 | merge_ob (object *op, object *top) |
1278 | { |
1102 | { |
1279 | if (!op->nrof) |
1103 | if (!op->nrof) |
1280 | return 0; |
1104 | return 0; |
1281 | |
1105 | |
1282 | if (top == NULL) |
1106 | if (top) |
1283 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1107 | for (top = op; top && top->above; top = top->above) |
|
|
1108 | ; |
1284 | |
1109 | |
1285 | for (; top != NULL; top = top->below) |
1110 | for (; top; top = top->below) |
1286 | { |
1111 | { |
1287 | if (top == op) |
1112 | if (top == op) |
1288 | continue; |
1113 | continue; |
1289 | if (CAN_MERGE (op, top)) |
1114 | |
|
|
1115 | if (object::can_merge (op, top)) |
1290 | { |
1116 | { |
1291 | top->nrof += op->nrof; |
1117 | top->nrof += op->nrof; |
1292 | |
1118 | |
1293 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1119 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1294 | op->weight = 0; /* Don't want any adjustements now */ |
1120 | op->weight = 0; /* Don't want any adjustements now */ |
1295 | remove_ob (op); |
1121 | op->destroy (); |
1296 | free_object (op); |
|
|
1297 | return top; |
1122 | return top; |
1298 | } |
1123 | } |
1299 | } |
1124 | } |
1300 | |
1125 | |
1301 | return NULL; |
1126 | return 0; |
1302 | } |
1127 | } |
1303 | |
1128 | |
1304 | /* |
1129 | /* |
1305 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1130 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1306 | * job preparing multi-part monsters |
1131 | * job preparing multi-part monsters |
1307 | */ |
1132 | */ |
1308 | object * |
1133 | object * |
1309 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1134 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1310 | { |
1135 | { |
1311 | object *tmp; |
|
|
1312 | |
|
|
1313 | if (op->head) |
|
|
1314 | op = op->head; |
|
|
1315 | |
|
|
1316 | for (tmp = op; tmp; tmp = tmp->more) |
1136 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1317 | { |
1137 | { |
1318 | tmp->x = x + tmp->arch->clone.x; |
1138 | tmp->x = x + tmp->arch->clone.x; |
1319 | tmp->y = y + tmp->arch->clone.y; |
1139 | tmp->y = y + tmp->arch->clone.y; |
1320 | } |
1140 | } |
1321 | |
1141 | |
… | |
… | |
1340 | * Return value: |
1160 | * Return value: |
1341 | * new object if 'op' was merged with other object |
1161 | * new object if 'op' was merged with other object |
1342 | * NULL if 'op' was destroyed |
1162 | * NULL if 'op' was destroyed |
1343 | * just 'op' otherwise |
1163 | * just 'op' otherwise |
1344 | */ |
1164 | */ |
1345 | |
|
|
1346 | object * |
1165 | object * |
1347 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1166 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1348 | { |
1167 | { |
1349 | object *tmp, *top, *floor = NULL; |
1168 | object *tmp, *top, *floor = NULL; |
1350 | sint16 x, y; |
1169 | sint16 x, y; |
1351 | |
1170 | |
1352 | if (QUERY_FLAG (op, FLAG_FREED)) |
1171 | if (QUERY_FLAG (op, FLAG_FREED)) |
1353 | { |
1172 | { |
1354 | LOG (llevError, "Trying to insert freed object!\n"); |
1173 | LOG (llevError, "Trying to insert freed object!\n"); |
1355 | return NULL; |
1174 | return NULL; |
1356 | } |
1175 | } |
1357 | |
1176 | |
1358 | if (m == NULL) |
1177 | if (!m) |
1359 | { |
1178 | { |
1360 | dump_object (op); |
1179 | char *dump = dump_object (op); |
1361 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1180 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1181 | free (dump); |
1362 | return op; |
1182 | return op; |
1363 | } |
1183 | } |
1364 | |
1184 | |
1365 | if (out_of_map (m, op->x, op->y)) |
1185 | if (out_of_map (m, op->x, op->y)) |
1366 | { |
1186 | { |
1367 | dump_object (op); |
1187 | char *dump = dump_object (op); |
1368 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1188 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1369 | #ifdef MANY_CORES |
1189 | #ifdef MANY_CORES |
1370 | /* Better to catch this here, as otherwise the next use of this object |
1190 | /* Better to catch this here, as otherwise the next use of this object |
1371 | * is likely to cause a crash. Better to find out where it is getting |
1191 | * is likely to cause a crash. Better to find out where it is getting |
1372 | * improperly inserted. |
1192 | * improperly inserted. |
1373 | */ |
1193 | */ |
1374 | abort (); |
1194 | abort (); |
1375 | #endif |
1195 | #endif |
|
|
1196 | free (dump); |
1376 | return op; |
1197 | return op; |
1377 | } |
1198 | } |
1378 | |
1199 | |
1379 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1200 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1380 | { |
1201 | { |
1381 | dump_object (op); |
1202 | char *dump = dump_object (op); |
1382 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
1203 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1204 | free (dump); |
1383 | return op; |
1205 | return op; |
1384 | } |
1206 | } |
1385 | |
1207 | |
1386 | if (op->more != NULL) |
1208 | if (op->more) |
1387 | { |
1209 | { |
1388 | /* The part may be on a different map. */ |
1210 | /* The part may be on a different map. */ |
1389 | |
1211 | |
1390 | object *more = op->more; |
1212 | object *more = op->more; |
1391 | |
1213 | |
… | |
… | |
1407 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1229 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1408 | { |
1230 | { |
1409 | if (!op->head) |
1231 | if (!op->head) |
1410 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1232 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1411 | |
1233 | |
1412 | return NULL; |
1234 | return 0; |
1413 | } |
1235 | } |
1414 | } |
1236 | } |
1415 | |
1237 | |
1416 | CLEAR_FLAG (op, FLAG_REMOVED); |
1238 | CLEAR_FLAG (op, FLAG_REMOVED); |
1417 | |
1239 | |
… | |
… | |
1424 | y = op->y; |
1246 | y = op->y; |
1425 | |
1247 | |
1426 | /* this has to be done after we translate the coordinates. |
1248 | /* this has to be done after we translate the coordinates. |
1427 | */ |
1249 | */ |
1428 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1250 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1429 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1251 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1430 | if (CAN_MERGE (op, tmp)) |
1252 | if (object::can_merge (op, tmp)) |
1431 | { |
1253 | { |
1432 | op->nrof += tmp->nrof; |
1254 | op->nrof += tmp->nrof; |
1433 | remove_ob (tmp); |
1255 | tmp->destroy (); |
1434 | free_object (tmp); |
|
|
1435 | } |
1256 | } |
1436 | |
1257 | |
1437 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1258 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1438 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1259 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1439 | |
1260 | |
… | |
… | |
1452 | op->below = originator->below; |
1273 | op->below = originator->below; |
1453 | |
1274 | |
1454 | if (op->below) |
1275 | if (op->below) |
1455 | op->below->above = op; |
1276 | op->below->above = op; |
1456 | else |
1277 | else |
1457 | SET_MAP_OB (op->map, op->x, op->y, op); |
1278 | op->ms ().bot = op; |
1458 | |
1279 | |
1459 | /* since *below* originator, no need to update top */ |
1280 | /* since *below* originator, no need to update top */ |
1460 | originator->below = op; |
1281 | originator->below = op; |
1461 | } |
1282 | } |
1462 | else |
1283 | else |
1463 | { |
1284 | { |
1464 | /* If there are other objects, then */ |
1285 | /* If there are other objects, then */ |
1465 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1286 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1466 | { |
1287 | { |
1467 | object *last = NULL; |
1288 | object *last = 0; |
1468 | |
1289 | |
1469 | /* |
1290 | /* |
1470 | * If there are multiple objects on this space, we do some trickier handling. |
1291 | * If there are multiple objects on this space, we do some trickier handling. |
1471 | * We've already dealt with merging if appropriate. |
1292 | * We've already dealt with merging if appropriate. |
1472 | * Generally, we want to put the new object on top. But if |
1293 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1476 | * once we get to them. This reduces the need to traverse over all of |
1297 | * once we get to them. This reduces the need to traverse over all of |
1477 | * them when adding another one - this saves quite a bit of cpu time |
1298 | * them when adding another one - this saves quite a bit of cpu time |
1478 | * when lots of spells are cast in one area. Currently, it is presumed |
1299 | * when lots of spells are cast in one area. Currently, it is presumed |
1479 | * that flying non pickable objects are spell objects. |
1300 | * that flying non pickable objects are spell objects. |
1480 | */ |
1301 | */ |
1481 | |
|
|
1482 | while (top != NULL) |
1302 | while (top) |
1483 | { |
1303 | { |
1484 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1304 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1485 | floor = top; |
1305 | floor = top; |
1486 | |
1306 | |
1487 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1307 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1508 | * If INS_ON_TOP is used, don't do this processing |
1328 | * If INS_ON_TOP is used, don't do this processing |
1509 | * Need to find the object that in fact blocks view, otherwise |
1329 | * Need to find the object that in fact blocks view, otherwise |
1510 | * stacking is a bit odd. |
1330 | * stacking is a bit odd. |
1511 | */ |
1331 | */ |
1512 | if (!(flag & INS_ON_TOP) && |
1332 | if (!(flag & INS_ON_TOP) && |
1513 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1333 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1514 | { |
1334 | { |
1515 | for (last = top; last != floor; last = last->below) |
1335 | for (last = top; last != floor; last = last->below) |
1516 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1336 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1517 | break; |
1337 | break; |
1518 | /* Check to see if we found the object that blocks view, |
1338 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1540 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1360 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1541 | |
1361 | |
1542 | if (op->above) |
1362 | if (op->above) |
1543 | op->above->below = op; |
1363 | op->above->below = op; |
1544 | |
1364 | |
1545 | op->below = NULL; |
1365 | op->below = 0; |
1546 | SET_MAP_OB (op->map, op->x, op->y, op); |
1366 | op->ms ().bot = op; |
1547 | } |
1367 | } |
1548 | else |
1368 | else |
1549 | { /* get inserted into the stack above top */ |
1369 | { /* get inserted into the stack above top */ |
1550 | op->above = top->above; |
1370 | op->above = top->above; |
1551 | |
1371 | |
… | |
… | |
1554 | |
1374 | |
1555 | op->below = top; |
1375 | op->below = top; |
1556 | top->above = op; |
1376 | top->above = op; |
1557 | } |
1377 | } |
1558 | |
1378 | |
1559 | if (op->above == NULL) |
1379 | if (!op->above) |
1560 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1380 | op->ms ().top = op; |
1561 | } /* else not INS_BELOW_ORIGINATOR */ |
1381 | } /* else not INS_BELOW_ORIGINATOR */ |
1562 | |
1382 | |
1563 | if (op->type == PLAYER) |
1383 | if (op->type == PLAYER) |
|
|
1384 | { |
1564 | op->contr->do_los = 1; |
1385 | op->contr->do_los = 1; |
|
|
1386 | ++op->map->players; |
|
|
1387 | op->map->last_access = runtime; |
|
|
1388 | } |
1565 | |
1389 | |
1566 | /* If we have a floor, we know the player, if any, will be above |
1390 | /* If we have a floor, we know the player, if any, will be above |
1567 | * it, so save a few ticks and start from there. |
1391 | * it, so save a few ticks and start from there. |
1568 | */ |
1392 | */ |
1569 | if (!(flag & INS_MAP_LOAD)) |
1393 | if (!(flag & INS_MAP_LOAD)) |
1570 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1394 | if (object *pl = op->ms ().player ()) |
1571 | if (tmp->type == PLAYER) |
1395 | if (pl->contr->ns) |
1572 | tmp->contr->socket.update_look = 1; |
1396 | pl->contr->ns->floorbox_update (); |
1573 | |
1397 | |
1574 | /* If this object glows, it may affect lighting conditions that are |
1398 | /* If this object glows, it may affect lighting conditions that are |
1575 | * visible to others on this map. But update_all_los is really |
1399 | * visible to others on this map. But update_all_los is really |
1576 | * an inefficient way to do this, as it means los for all players |
1400 | * an inefficient way to do this, as it means los for all players |
1577 | * on the map will get recalculated. The players could very well |
1401 | * on the map will get recalculated. The players could very well |
1578 | * be far away from this change and not affected in any way - |
1402 | * be far away from this change and not affected in any way - |
1579 | * this should get redone to only look for players within range, |
1403 | * this should get redone to only look for players within range, |
1580 | * or just updating the P_NEED_UPDATE for spaces within this area |
1404 | * or just updating the P_NEED_UPDATE for spaces within this area |
1581 | * of effect may be sufficient. |
1405 | * of effect may be sufficient. |
1582 | */ |
1406 | */ |
1583 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1407 | if (op->map->darkness && (op->glow_radius != 0)) |
1584 | update_all_los (op->map, op->x, op->y); |
1408 | update_all_los (op->map, op->x, op->y); |
1585 | |
1409 | |
1586 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1410 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1587 | update_object (op, UP_OBJ_INSERT); |
1411 | update_object (op, UP_OBJ_INSERT); |
1588 | |
1412 | |
|
|
1413 | INVOKE_OBJECT (INSERT, op); |
|
|
1414 | |
1589 | /* Don't know if moving this to the end will break anything. However, |
1415 | /* Don't know if moving this to the end will break anything. However, |
1590 | * we want to have update_look set above before calling this. |
1416 | * we want to have floorbox_update called before calling this. |
1591 | * |
1417 | * |
1592 | * check_move_on() must be after this because code called from |
1418 | * check_move_on() must be after this because code called from |
1593 | * check_move_on() depends on correct map flags (so functions like |
1419 | * check_move_on() depends on correct map flags (so functions like |
1594 | * blocked() and wall() work properly), and these flags are updated by |
1420 | * blocked() and wall() work properly), and these flags are updated by |
1595 | * update_object(). |
1421 | * update_object(). |
… | |
… | |
1597 | |
1423 | |
1598 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1424 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1599 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1425 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1600 | { |
1426 | { |
1601 | if (check_move_on (op, originator)) |
1427 | if (check_move_on (op, originator)) |
1602 | return NULL; |
1428 | return 0; |
1603 | |
1429 | |
1604 | /* If we are a multi part object, lets work our way through the check |
1430 | /* If we are a multi part object, lets work our way through the check |
1605 | * walk on's. |
1431 | * walk on's. |
1606 | */ |
1432 | */ |
1607 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1433 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1608 | if (check_move_on (tmp, originator)) |
1434 | if (check_move_on (tmp, originator)) |
1609 | return NULL; |
1435 | return 0; |
1610 | } |
1436 | } |
1611 | |
1437 | |
1612 | return op; |
1438 | return op; |
1613 | } |
1439 | } |
1614 | |
1440 | |
1615 | /* this function inserts an object in the map, but if it |
1441 | /* this function inserts an object in the map, but if it |
1616 | * finds an object of its own type, it'll remove that one first. |
1442 | * finds an object of its own type, it'll remove that one first. |
1617 | * op is the object to insert it under: supplies x and the map. |
1443 | * op is the object to insert it under: supplies x and the map. |
1618 | */ |
1444 | */ |
1619 | void |
1445 | void |
1620 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1446 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1621 | { |
1447 | { |
1622 | object * |
1448 | object *tmp, *tmp1; |
1623 | tmp; |
|
|
1624 | object * |
|
|
1625 | tmp1; |
|
|
1626 | |
1449 | |
1627 | /* first search for itself and remove any old instances */ |
1450 | /* first search for itself and remove any old instances */ |
1628 | |
1451 | |
1629 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1630 | { |
|
|
1631 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1453 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1632 | { |
1454 | tmp->destroy (); |
1633 | remove_ob (tmp); |
|
|
1634 | free_object (tmp); |
|
|
1635 | } |
|
|
1636 | } |
|
|
1637 | |
1455 | |
1638 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1456 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1639 | |
1457 | |
1640 | tmp1->x = op->x; |
1458 | tmp1->x = op->x; |
1641 | tmp1->y = op->y; |
1459 | tmp1->y = op->y; |
1642 | insert_ob_in_map (tmp1, op->map, op, 0); |
1460 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1461 | } |
|
|
1462 | |
|
|
1463 | object * |
|
|
1464 | object::insert_at (object *where, object *originator, int flags) |
|
|
1465 | { |
|
|
1466 | where->map->insert (this, where->x, where->y, originator, flags); |
1643 | } |
1467 | } |
1644 | |
1468 | |
1645 | /* |
1469 | /* |
1646 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1470 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1647 | * is returned contains nr objects, and the remaining parts contains |
1471 | * is returned contains nr objects, and the remaining parts contains |
1648 | * the rest (or is removed and freed if that number is 0). |
1472 | * the rest (or is removed and freed if that number is 0). |
1649 | * On failure, NULL is returned, and the reason put into the |
1473 | * On failure, NULL is returned, and the reason put into the |
1650 | * global static errmsg array. |
1474 | * global static errmsg array. |
1651 | */ |
1475 | */ |
1652 | |
|
|
1653 | object * |
1476 | object * |
1654 | get_split_ob (object *orig_ob, uint32 nr) |
1477 | get_split_ob (object *orig_ob, uint32 nr) |
1655 | { |
1478 | { |
1656 | object * |
1479 | object *newob; |
1657 | newob; |
|
|
1658 | int |
|
|
1659 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1480 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1660 | |
1481 | |
1661 | if (orig_ob->nrof < nr) |
1482 | if (orig_ob->nrof < nr) |
1662 | { |
1483 | { |
1663 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1484 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1664 | return NULL; |
1485 | return NULL; |
1665 | } |
1486 | } |
1666 | |
1487 | |
1667 | newob = object_create_clone (orig_ob); |
1488 | newob = object_create_clone (orig_ob); |
1668 | |
1489 | |
1669 | if ((orig_ob->nrof -= nr) < 1) |
1490 | if ((orig_ob->nrof -= nr) < 1) |
1670 | { |
1491 | orig_ob->destroy (1); |
1671 | if (!is_removed) |
|
|
1672 | remove_ob (orig_ob); |
|
|
1673 | free_object2 (orig_ob, 1); |
|
|
1674 | } |
|
|
1675 | else if (!is_removed) |
1492 | else if (!is_removed) |
1676 | { |
1493 | { |
1677 | if (orig_ob->env != NULL) |
1494 | if (orig_ob->env != NULL) |
1678 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1495 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1679 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1496 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1699 | |
1516 | |
1700 | object * |
1517 | object * |
1701 | decrease_ob_nr (object *op, uint32 i) |
1518 | decrease_ob_nr (object *op, uint32 i) |
1702 | { |
1519 | { |
1703 | object *tmp; |
1520 | object *tmp; |
1704 | player *pl; |
|
|
1705 | |
1521 | |
1706 | if (i == 0) /* objects with op->nrof require this check */ |
1522 | if (i == 0) /* objects with op->nrof require this check */ |
1707 | return op; |
1523 | return op; |
1708 | |
1524 | |
1709 | if (i > op->nrof) |
1525 | if (i > op->nrof) |
1710 | i = op->nrof; |
1526 | i = op->nrof; |
1711 | |
1527 | |
1712 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1528 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1713 | op->nrof -= i; |
1529 | op->nrof -= i; |
1714 | else if (op->env != NULL) |
1530 | else if (op->env) |
1715 | { |
1531 | { |
1716 | /* is this object in the players inventory, or sub container |
1532 | /* is this object in the players inventory, or sub container |
1717 | * therein? |
1533 | * therein? |
1718 | */ |
1534 | */ |
1719 | tmp = is_player_inv (op->env); |
1535 | tmp = op->in_player (); |
1720 | /* nope. Is this a container the player has opened? |
1536 | /* nope. Is this a container the player has opened? |
1721 | * If so, set tmp to that player. |
1537 | * If so, set tmp to that player. |
1722 | * IMO, searching through all the players will mostly |
1538 | * IMO, searching through all the players will mostly |
1723 | * likely be quicker than following op->env to the map, |
1539 | * likely be quicker than following op->env to the map, |
1724 | * and then searching the map for a player. |
1540 | * and then searching the map for a player. |
1725 | */ |
1541 | */ |
1726 | if (!tmp) |
1542 | if (!tmp) |
1727 | { |
1543 | for_all_players (pl) |
1728 | for (pl = first_player; pl; pl = pl->next) |
|
|
1729 | if (pl->ob->container == op->env) |
1544 | if (pl->ob->container == op->env) |
|
|
1545 | { |
|
|
1546 | tmp = pl->ob; |
1730 | break; |
1547 | break; |
1731 | if (pl) |
|
|
1732 | tmp = pl->ob; |
|
|
1733 | else |
|
|
1734 | tmp = NULL; |
|
|
1735 | } |
1548 | } |
1736 | |
1549 | |
1737 | if (i < op->nrof) |
1550 | if (i < op->nrof) |
1738 | { |
1551 | { |
1739 | sub_weight (op->env, op->weight * i); |
1552 | sub_weight (op->env, op->weight * i); |
1740 | op->nrof -= i; |
1553 | op->nrof -= i; |
1741 | if (tmp) |
1554 | if (tmp) |
1742 | { |
|
|
1743 | esrv_send_item (tmp, op); |
1555 | esrv_send_item (tmp, op); |
1744 | } |
|
|
1745 | } |
1556 | } |
1746 | else |
1557 | else |
1747 | { |
1558 | { |
1748 | remove_ob (op); |
1559 | op->remove (); |
1749 | op->nrof = 0; |
1560 | op->nrof = 0; |
1750 | if (tmp) |
1561 | if (tmp) |
1751 | { |
|
|
1752 | esrv_del_item (tmp->contr, op->count); |
1562 | esrv_del_item (tmp->contr, op->count); |
1753 | } |
|
|
1754 | } |
1563 | } |
1755 | } |
1564 | } |
1756 | else |
1565 | else |
1757 | { |
1566 | { |
1758 | object *above = op->above; |
1567 | object *above = op->above; |
1759 | |
1568 | |
1760 | if (i < op->nrof) |
1569 | if (i < op->nrof) |
1761 | op->nrof -= i; |
1570 | op->nrof -= i; |
1762 | else |
1571 | else |
1763 | { |
1572 | { |
1764 | remove_ob (op); |
1573 | op->remove (); |
1765 | op->nrof = 0; |
1574 | op->nrof = 0; |
1766 | } |
1575 | } |
1767 | |
1576 | |
1768 | /* Since we just removed op, op->above is null */ |
1577 | /* Since we just removed op, op->above is null */ |
1769 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1578 | for (tmp = above; tmp; tmp = tmp->above) |
1770 | if (tmp->type == PLAYER) |
1579 | if (tmp->type == PLAYER) |
1771 | { |
1580 | { |
1772 | if (op->nrof) |
1581 | if (op->nrof) |
1773 | esrv_send_item (tmp, op); |
1582 | esrv_send_item (tmp, op); |
1774 | else |
1583 | else |
… | |
… | |
1778 | |
1587 | |
1779 | if (op->nrof) |
1588 | if (op->nrof) |
1780 | return op; |
1589 | return op; |
1781 | else |
1590 | else |
1782 | { |
1591 | { |
1783 | free_object (op); |
1592 | op->destroy (); |
1784 | return NULL; |
1593 | return 0; |
1785 | } |
1594 | } |
1786 | } |
1595 | } |
1787 | |
1596 | |
1788 | /* |
1597 | /* |
1789 | * add_weight(object, weight) adds the specified weight to an object, |
1598 | * add_weight(object, weight) adds the specified weight to an object, |
… | |
… | |
1801 | op->carrying += weight; |
1610 | op->carrying += weight; |
1802 | op = op->env; |
1611 | op = op->env; |
1803 | } |
1612 | } |
1804 | } |
1613 | } |
1805 | |
1614 | |
|
|
1615 | object * |
|
|
1616 | insert_ob_in_ob (object *op, object *where) |
|
|
1617 | { |
|
|
1618 | if (!where) |
|
|
1619 | { |
|
|
1620 | char *dump = dump_object (op); |
|
|
1621 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1622 | free (dump); |
|
|
1623 | return op; |
|
|
1624 | } |
|
|
1625 | |
|
|
1626 | if (where->head) |
|
|
1627 | { |
|
|
1628 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1629 | where = where->head; |
|
|
1630 | } |
|
|
1631 | |
|
|
1632 | return where->insert (op); |
|
|
1633 | } |
|
|
1634 | |
1806 | /* |
1635 | /* |
1807 | * insert_ob_in_ob(op,environment): |
1636 | * env->insert (op) |
1808 | * This function inserts the object op in the linked list |
1637 | * This function inserts the object op in the linked list |
1809 | * inside the object environment. |
1638 | * inside the object environment. |
1810 | * |
1639 | * |
1811 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1812 | * the inventory at the last position or next to other objects of the same |
|
|
1813 | * type. |
|
|
1814 | * Frank: Now sorted by type, archetype and magic! |
|
|
1815 | * |
|
|
1816 | * The function returns now pointer to inserted item, and return value can |
1640 | * The function returns now pointer to inserted item, and return value can |
1817 | * be != op, if items are merged. -Tero |
1641 | * be != op, if items are merged. -Tero |
1818 | */ |
1642 | */ |
1819 | |
1643 | |
1820 | object * |
1644 | object * |
1821 | insert_ob_in_ob (object *op, object *where) |
1645 | object::insert (object *op) |
1822 | { |
1646 | { |
1823 | object * |
1647 | object *tmp, *otmp; |
1824 | tmp, * |
|
|
1825 | otmp; |
|
|
1826 | |
1648 | |
1827 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1649 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1828 | { |
1650 | op->remove (); |
1829 | dump_object (op); |
|
|
1830 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1831 | return op; |
|
|
1832 | } |
|
|
1833 | |
|
|
1834 | if (where == NULL) |
|
|
1835 | { |
|
|
1836 | dump_object (op); |
|
|
1837 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1838 | return op; |
|
|
1839 | } |
|
|
1840 | |
|
|
1841 | if (where->head) |
|
|
1842 | { |
|
|
1843 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1844 | where = where->head; |
|
|
1845 | } |
|
|
1846 | |
1651 | |
1847 | if (op->more) |
1652 | if (op->more) |
1848 | { |
1653 | { |
1849 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1654 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1850 | return op; |
1655 | return op; |
… | |
… | |
1852 | |
1657 | |
1853 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1658 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1854 | CLEAR_FLAG (op, FLAG_REMOVED); |
1659 | CLEAR_FLAG (op, FLAG_REMOVED); |
1855 | if (op->nrof) |
1660 | if (op->nrof) |
1856 | { |
1661 | { |
1857 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1662 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1858 | if (CAN_MERGE (tmp, op)) |
1663 | if (object::can_merge (tmp, op)) |
1859 | { |
1664 | { |
1860 | /* return the original object and remove inserted object |
1665 | /* return the original object and remove inserted object |
1861 | (client needs the original object) */ |
1666 | (client needs the original object) */ |
1862 | tmp->nrof += op->nrof; |
1667 | tmp->nrof += op->nrof; |
1863 | /* Weight handling gets pretty funky. Since we are adding to |
1668 | /* Weight handling gets pretty funky. Since we are adding to |
1864 | * tmp->nrof, we need to increase the weight. |
1669 | * tmp->nrof, we need to increase the weight. |
1865 | */ |
1670 | */ |
1866 | add_weight (where, op->weight * op->nrof); |
1671 | add_weight (this, op->weight * op->nrof); |
1867 | SET_FLAG (op, FLAG_REMOVED); |
1672 | SET_FLAG (op, FLAG_REMOVED); |
1868 | free_object (op); /* free the inserted object */ |
1673 | op->destroy (); /* free the inserted object */ |
1869 | op = tmp; |
1674 | op = tmp; |
1870 | remove_ob (op); /* and fix old object's links */ |
1675 | op->remove (); /* and fix old object's links */ |
1871 | CLEAR_FLAG (op, FLAG_REMOVED); |
1676 | CLEAR_FLAG (op, FLAG_REMOVED); |
1872 | break; |
1677 | break; |
1873 | } |
1678 | } |
1874 | |
1679 | |
1875 | /* I assume combined objects have no inventory |
1680 | /* I assume combined objects have no inventory |
1876 | * We add the weight - this object could have just been removed |
1681 | * We add the weight - this object could have just been removed |
1877 | * (if it was possible to merge). calling remove_ob will subtract |
1682 | * (if it was possible to merge). calling remove_ob will subtract |
1878 | * the weight, so we need to add it in again, since we actually do |
1683 | * the weight, so we need to add it in again, since we actually do |
1879 | * the linking below |
1684 | * the linking below |
1880 | */ |
1685 | */ |
1881 | add_weight (where, op->weight * op->nrof); |
1686 | add_weight (this, op->weight * op->nrof); |
1882 | } |
1687 | } |
1883 | else |
1688 | else |
1884 | add_weight (where, (op->weight + op->carrying)); |
1689 | add_weight (this, (op->weight + op->carrying)); |
1885 | |
1690 | |
1886 | otmp = is_player_inv (where); |
1691 | otmp = this->in_player (); |
1887 | if (otmp && otmp->contr != NULL) |
1692 | if (otmp && otmp->contr) |
1888 | { |
|
|
1889 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1693 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1890 | fix_player (otmp); |
1694 | otmp->update_stats (); |
1891 | } |
|
|
1892 | |
1695 | |
1893 | op->map = NULL; |
1696 | op->map = 0; |
1894 | op->env = where; |
1697 | op->env = this; |
1895 | op->above = NULL; |
1698 | op->above = 0; |
1896 | op->below = NULL; |
1699 | op->below = 0; |
1897 | op->x = 0, op->y = 0; |
1700 | op->x = 0, op->y = 0; |
1898 | |
1701 | |
1899 | /* reset the light list and los of the players on the map */ |
1702 | /* reset the light list and los of the players on the map */ |
1900 | if ((op->glow_radius != 0) && where->map) |
1703 | if ((op->glow_radius != 0) && map) |
1901 | { |
1704 | { |
1902 | #ifdef DEBUG_LIGHTS |
1705 | #ifdef DEBUG_LIGHTS |
1903 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1706 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1904 | #endif /* DEBUG_LIGHTS */ |
1707 | #endif /* DEBUG_LIGHTS */ |
1905 | if (MAP_DARKNESS (where->map)) |
1708 | if (map->darkness) |
1906 | update_all_los (where->map, where->x, where->y); |
1709 | update_all_los (map, x, y); |
1907 | } |
1710 | } |
1908 | |
1711 | |
1909 | /* Client has no idea of ordering so lets not bother ordering it here. |
1712 | /* Client has no idea of ordering so lets not bother ordering it here. |
1910 | * It sure simplifies this function... |
1713 | * It sure simplifies this function... |
1911 | */ |
1714 | */ |
1912 | if (where->inv == NULL) |
1715 | if (!inv) |
1913 | where->inv = op; |
1716 | inv = op; |
1914 | else |
1717 | else |
1915 | { |
1718 | { |
1916 | op->below = where->inv; |
1719 | op->below = inv; |
1917 | op->below->above = op; |
1720 | op->below->above = op; |
1918 | where->inv = op; |
1721 | inv = op; |
1919 | } |
1722 | } |
|
|
1723 | |
|
|
1724 | INVOKE_OBJECT (INSERT, this); |
|
|
1725 | |
1920 | return op; |
1726 | return op; |
1921 | } |
1727 | } |
1922 | |
1728 | |
1923 | /* |
1729 | /* |
1924 | * Checks if any objects has a move_type that matches objects |
1730 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1938 | * |
1744 | * |
1939 | * MSW 2001-07-08: Check all objects on space, not just those below |
1745 | * MSW 2001-07-08: Check all objects on space, not just those below |
1940 | * object being inserted. insert_ob_in_map may not put new objects |
1746 | * object being inserted. insert_ob_in_map may not put new objects |
1941 | * on top. |
1747 | * on top. |
1942 | */ |
1748 | */ |
1943 | |
|
|
1944 | int |
1749 | int |
1945 | check_move_on (object *op, object *originator) |
1750 | check_move_on (object *op, object *originator) |
1946 | { |
1751 | { |
1947 | object * |
1752 | object *tmp; |
1948 | tmp; |
1753 | maptile *m = op->map; |
1949 | tag_t |
|
|
1950 | tag; |
|
|
1951 | mapstruct * |
|
|
1952 | m = op->map; |
|
|
1953 | int |
|
|
1954 | x = op->x, y = op->y; |
1754 | int x = op->x, y = op->y; |
1955 | |
1755 | |
1956 | MoveType |
1756 | MoveType move_on, move_slow, move_block; |
1957 | move_on, |
|
|
1958 | move_slow, |
|
|
1959 | move_block; |
|
|
1960 | |
1757 | |
1961 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1758 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1962 | return 0; |
1759 | return 0; |
1963 | |
|
|
1964 | tag = op->count; |
|
|
1965 | |
1760 | |
1966 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1761 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1967 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1762 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1968 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1763 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1969 | |
1764 | |
… | |
… | |
1985 | |
1780 | |
1986 | /* The objects have to be checked from top to bottom. |
1781 | /* The objects have to be checked from top to bottom. |
1987 | * Hence, we first go to the top: |
1782 | * Hence, we first go to the top: |
1988 | */ |
1783 | */ |
1989 | |
1784 | |
1990 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1785 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1991 | { |
1786 | { |
1992 | /* Trim the search when we find the first other spell effect |
1787 | /* Trim the search when we find the first other spell effect |
1993 | * this helps performance so that if a space has 50 spell objects, |
1788 | * this helps performance so that if a space has 50 spell objects, |
1994 | * we don't need to check all of them. |
1789 | * we don't need to check all of them. |
1995 | */ |
1790 | */ |
… | |
… | |
2030 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1825 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2031 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1826 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2032 | { |
1827 | { |
2033 | move_apply (tmp, op, originator); |
1828 | move_apply (tmp, op, originator); |
2034 | |
1829 | |
2035 | if (was_destroyed (op, tag)) |
1830 | if (op->destroyed ()) |
2036 | return 1; |
1831 | return 1; |
2037 | |
1832 | |
2038 | /* what the person/creature stepped onto has moved the object |
1833 | /* what the person/creature stepped onto has moved the object |
2039 | * someplace new. Don't process any further - if we did, |
1834 | * someplace new. Don't process any further - if we did, |
2040 | * have a feeling strange problems would result. |
1835 | * have a feeling strange problems would result. |
… | |
… | |
2050 | /* |
1845 | /* |
2051 | * present_arch(arch, map, x, y) searches for any objects with |
1846 | * present_arch(arch, map, x, y) searches for any objects with |
2052 | * a matching archetype at the given map and coordinates. |
1847 | * a matching archetype at the given map and coordinates. |
2053 | * The first matching object is returned, or NULL if none. |
1848 | * The first matching object is returned, or NULL if none. |
2054 | */ |
1849 | */ |
2055 | |
|
|
2056 | object * |
1850 | object * |
2057 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
1851 | present_arch (const archetype *at, maptile *m, int x, int y) |
2058 | { |
1852 | { |
2059 | object * |
|
|
2060 | tmp; |
|
|
2061 | |
|
|
2062 | if (m == NULL || out_of_map (m, x, y)) |
1853 | if (m == NULL || out_of_map (m, x, y)) |
2063 | { |
1854 | { |
2064 | LOG (llevError, "Present_arch called outside map.\n"); |
1855 | LOG (llevError, "Present_arch called outside map.\n"); |
2065 | return NULL; |
1856 | return NULL; |
2066 | } |
1857 | } |
|
|
1858 | |
2067 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1859 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
2068 | if (tmp->arch == at) |
1860 | if (tmp->arch == at) |
2069 | return tmp; |
1861 | return tmp; |
|
|
1862 | |
2070 | return NULL; |
1863 | return NULL; |
2071 | } |
1864 | } |
2072 | |
1865 | |
2073 | /* |
1866 | /* |
2074 | * present(type, map, x, y) searches for any objects with |
1867 | * present(type, map, x, y) searches for any objects with |
2075 | * a matching type variable at the given map and coordinates. |
1868 | * a matching type variable at the given map and coordinates. |
2076 | * The first matching object is returned, or NULL if none. |
1869 | * The first matching object is returned, or NULL if none. |
2077 | */ |
1870 | */ |
2078 | |
|
|
2079 | object * |
1871 | object * |
2080 | present (unsigned char type, mapstruct *m, int x, int y) |
1872 | present (unsigned char type, maptile *m, int x, int y) |
2081 | { |
1873 | { |
2082 | object * |
|
|
2083 | tmp; |
|
|
2084 | |
|
|
2085 | if (out_of_map (m, x, y)) |
1874 | if (out_of_map (m, x, y)) |
2086 | { |
1875 | { |
2087 | LOG (llevError, "Present called outside map.\n"); |
1876 | LOG (llevError, "Present called outside map.\n"); |
2088 | return NULL; |
1877 | return NULL; |
2089 | } |
1878 | } |
|
|
1879 | |
2090 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1880 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
2091 | if (tmp->type == type) |
1881 | if (tmp->type == type) |
2092 | return tmp; |
1882 | return tmp; |
|
|
1883 | |
2093 | return NULL; |
1884 | return NULL; |
2094 | } |
1885 | } |
2095 | |
1886 | |
2096 | /* |
1887 | /* |
2097 | * present_in_ob(type, object) searches for any objects with |
1888 | * present_in_ob(type, object) searches for any objects with |
2098 | * a matching type variable in the inventory of the given object. |
1889 | * a matching type variable in the inventory of the given object. |
2099 | * The first matching object is returned, or NULL if none. |
1890 | * The first matching object is returned, or NULL if none. |
2100 | */ |
1891 | */ |
2101 | |
|
|
2102 | object * |
1892 | object * |
2103 | present_in_ob (unsigned char type, const object *op) |
1893 | present_in_ob (unsigned char type, const object *op) |
2104 | { |
1894 | { |
2105 | object * |
|
|
2106 | tmp; |
|
|
2107 | |
|
|
2108 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1895 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2109 | if (tmp->type == type) |
1896 | if (tmp->type == type) |
2110 | return tmp; |
1897 | return tmp; |
|
|
1898 | |
2111 | return NULL; |
1899 | return NULL; |
2112 | } |
1900 | } |
2113 | |
1901 | |
2114 | /* |
1902 | /* |
2115 | * present_in_ob (type, str, object) searches for any objects with |
1903 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2123 | * str is the string to match against. Note that we match against |
1911 | * str is the string to match against. Note that we match against |
2124 | * the object name, not the archetype name. this is so that the |
1912 | * the object name, not the archetype name. this is so that the |
2125 | * spell code can use one object type (force), but change it's name |
1913 | * spell code can use one object type (force), but change it's name |
2126 | * to be unique. |
1914 | * to be unique. |
2127 | */ |
1915 | */ |
2128 | |
|
|
2129 | object * |
1916 | object * |
2130 | present_in_ob_by_name (int type, const char *str, const object *op) |
1917 | present_in_ob_by_name (int type, const char *str, const object *op) |
2131 | { |
1918 | { |
2132 | object * |
|
|
2133 | tmp; |
|
|
2134 | |
|
|
2135 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1919 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2136 | { |
|
|
2137 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1920 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2138 | return tmp; |
1921 | return tmp; |
2139 | } |
1922 | |
2140 | return NULL; |
1923 | return 0; |
2141 | } |
1924 | } |
2142 | |
1925 | |
2143 | /* |
1926 | /* |
2144 | * present_arch_in_ob(archetype, object) searches for any objects with |
1927 | * present_arch_in_ob(archetype, object) searches for any objects with |
2145 | * a matching archetype in the inventory of the given object. |
1928 | * a matching archetype in the inventory of the given object. |
2146 | * The first matching object is returned, or NULL if none. |
1929 | * The first matching object is returned, or NULL if none. |
2147 | */ |
1930 | */ |
2148 | |
|
|
2149 | object * |
1931 | object * |
2150 | present_arch_in_ob (const archetype *at, const object *op) |
1932 | present_arch_in_ob (const archetype *at, const object *op) |
2151 | { |
1933 | { |
2152 | object * |
|
|
2153 | tmp; |
|
|
2154 | |
|
|
2155 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1934 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2156 | if (tmp->arch == at) |
1935 | if (tmp->arch == at) |
2157 | return tmp; |
1936 | return tmp; |
|
|
1937 | |
2158 | return NULL; |
1938 | return NULL; |
2159 | } |
1939 | } |
2160 | |
1940 | |
2161 | /* |
1941 | /* |
2162 | * activate recursively a flag on an object inventory |
1942 | * activate recursively a flag on an object inventory |
2163 | */ |
1943 | */ |
2164 | void |
1944 | void |
2165 | flag_inv (object *op, int flag) |
1945 | flag_inv (object *op, int flag) |
2166 | { |
1946 | { |
2167 | object * |
|
|
2168 | tmp; |
|
|
2169 | |
|
|
2170 | if (op->inv) |
1947 | if (op->inv) |
2171 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1948 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2172 | { |
1949 | { |
2173 | SET_FLAG (tmp, flag); |
1950 | SET_FLAG (tmp, flag); |
2174 | flag_inv (tmp, flag); |
1951 | flag_inv (tmp, flag); |
2175 | } |
1952 | } |
2176 | } /* |
1953 | } |
|
|
1954 | |
|
|
1955 | /* |
2177 | * desactivate recursively a flag on an object inventory |
1956 | * deactivate recursively a flag on an object inventory |
2178 | */ |
1957 | */ |
2179 | void |
1958 | void |
2180 | unflag_inv (object *op, int flag) |
1959 | unflag_inv (object *op, int flag) |
2181 | { |
1960 | { |
2182 | object * |
|
|
2183 | tmp; |
|
|
2184 | |
|
|
2185 | if (op->inv) |
1961 | if (op->inv) |
2186 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1962 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2187 | { |
1963 | { |
2188 | CLEAR_FLAG (tmp, flag); |
1964 | CLEAR_FLAG (tmp, flag); |
2189 | unflag_inv (tmp, flag); |
1965 | unflag_inv (tmp, flag); |
2190 | } |
1966 | } |
2191 | } |
1967 | } |
… | |
… | |
2194 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1970 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
2195 | * all it's inventory (recursively). |
1971 | * all it's inventory (recursively). |
2196 | * If checksums are used, a player will get set_cheat called for |
1972 | * If checksums are used, a player will get set_cheat called for |
2197 | * him/her-self and all object carried by a call to this function. |
1973 | * him/her-self and all object carried by a call to this function. |
2198 | */ |
1974 | */ |
2199 | |
|
|
2200 | void |
1975 | void |
2201 | set_cheat (object *op) |
1976 | set_cheat (object *op) |
2202 | { |
1977 | { |
2203 | SET_FLAG (op, FLAG_WAS_WIZ); |
1978 | SET_FLAG (op, FLAG_WAS_WIZ); |
2204 | flag_inv (op, FLAG_WAS_WIZ); |
1979 | flag_inv (op, FLAG_WAS_WIZ); |
… | |
… | |
2223 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1998 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2224 | * to know if the space in question will block the object. We can't use |
1999 | * to know if the space in question will block the object. We can't use |
2225 | * the archetype because that isn't correct if the monster has been |
2000 | * the archetype because that isn't correct if the monster has been |
2226 | * customized, changed states, etc. |
2001 | * customized, changed states, etc. |
2227 | */ |
2002 | */ |
2228 | |
|
|
2229 | int |
2003 | int |
2230 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
2004 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2231 | { |
2005 | { |
2232 | int |
|
|
2233 | i, |
|
|
2234 | index = 0, flag; |
2006 | int index = 0, flag; |
2235 | static int |
|
|
2236 | altern[SIZEOFFREE]; |
2007 | int altern[SIZEOFFREE]; |
2237 | |
2008 | |
2238 | for (i = start; i < stop; i++) |
2009 | for (int i = start; i < stop; i++) |
2239 | { |
2010 | { |
2240 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2011 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2241 | if (!flag) |
2012 | if (!flag) |
2242 | altern[index++] = i; |
2013 | altern [index++] = i; |
2243 | |
2014 | |
2244 | /* Basically, if we find a wall on a space, we cut down the search size. |
2015 | /* Basically, if we find a wall on a space, we cut down the search size. |
2245 | * In this way, we won't return spaces that are on another side of a wall. |
2016 | * In this way, we won't return spaces that are on another side of a wall. |
2246 | * This mostly work, but it cuts down the search size in all directions - |
2017 | * This mostly work, but it cuts down the search size in all directions - |
2247 | * if the space being examined only has a wall to the north and empty |
2018 | * if the space being examined only has a wall to the north and empty |
2248 | * spaces in all the other directions, this will reduce the search space |
2019 | * spaces in all the other directions, this will reduce the search space |
2249 | * to only the spaces immediately surrounding the target area, and |
2020 | * to only the spaces immediately surrounding the target area, and |
2250 | * won't look 2 spaces south of the target space. |
2021 | * won't look 2 spaces south of the target space. |
2251 | */ |
2022 | */ |
2252 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2023 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2253 | stop = maxfree[i]; |
2024 | stop = maxfree[i]; |
2254 | } |
2025 | } |
|
|
2026 | |
2255 | if (!index) |
2027 | if (!index) |
2256 | return -1; |
2028 | return -1; |
|
|
2029 | |
2257 | return altern[RANDOM () % index]; |
2030 | return altern[RANDOM () % index]; |
2258 | } |
2031 | } |
2259 | |
2032 | |
2260 | /* |
2033 | /* |
2261 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2034 | * find_first_free_spot(archetype, maptile, x, y) works like |
2262 | * find_free_spot(), but it will search max number of squares. |
2035 | * find_free_spot(), but it will search max number of squares. |
2263 | * But it will return the first available spot, not a random choice. |
2036 | * But it will return the first available spot, not a random choice. |
2264 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2037 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2265 | */ |
2038 | */ |
2266 | |
|
|
2267 | int |
2039 | int |
2268 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2040 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2269 | { |
2041 | { |
2270 | int |
|
|
2271 | i; |
|
|
2272 | |
|
|
2273 | for (i = 0; i < SIZEOFFREE; i++) |
2042 | for (int i = 0; i < SIZEOFFREE; i++) |
2274 | { |
|
|
2275 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2043 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2276 | return i; |
2044 | return i; |
2277 | } |
2045 | |
2278 | return -1; |
2046 | return -1; |
2279 | } |
2047 | } |
2280 | |
2048 | |
2281 | /* |
2049 | /* |
2282 | * The function permute(arr, begin, end) randomly reorders the array |
2050 | * The function permute(arr, begin, end) randomly reorders the array |
2283 | * arr[begin..end-1]. |
2051 | * arr[begin..end-1]. |
|
|
2052 | * now uses a fisher-yates shuffle, old permute was broken |
2284 | */ |
2053 | */ |
2285 | static void |
2054 | static void |
2286 | permute (int *arr, int begin, int end) |
2055 | permute (int *arr, int begin, int end) |
2287 | { |
2056 | { |
2288 | int |
2057 | arr += begin; |
2289 | i, |
|
|
2290 | j, |
|
|
2291 | tmp, |
|
|
2292 | len; |
|
|
2293 | |
|
|
2294 | len = end - begin; |
2058 | end -= begin; |
2295 | for (i = begin; i < end; i++) |
|
|
2296 | { |
|
|
2297 | j = begin + RANDOM () % len; |
|
|
2298 | |
2059 | |
2299 | tmp = arr[i]; |
2060 | while (--end) |
2300 | arr[i] = arr[j]; |
2061 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2301 | arr[j] = tmp; |
|
|
2302 | } |
|
|
2303 | } |
2062 | } |
2304 | |
2063 | |
2305 | /* new function to make monster searching more efficient, and effective! |
2064 | /* new function to make monster searching more efficient, and effective! |
2306 | * This basically returns a randomized array (in the passed pointer) of |
2065 | * This basically returns a randomized array (in the passed pointer) of |
2307 | * the spaces to find monsters. In this way, it won't always look for |
2066 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2310 | * the 3x3 area will be searched, just not in a predictable order. |
2069 | * the 3x3 area will be searched, just not in a predictable order. |
2311 | */ |
2070 | */ |
2312 | void |
2071 | void |
2313 | get_search_arr (int *search_arr) |
2072 | get_search_arr (int *search_arr) |
2314 | { |
2073 | { |
2315 | int |
2074 | int i; |
2316 | i; |
|
|
2317 | |
2075 | |
2318 | for (i = 0; i < SIZEOFFREE; i++) |
2076 | for (i = 0; i < SIZEOFFREE; i++) |
2319 | { |
|
|
2320 | search_arr[i] = i; |
2077 | search_arr[i] = i; |
2321 | } |
|
|
2322 | |
2078 | |
2323 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2079 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2324 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2080 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2325 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2081 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2326 | } |
2082 | } |
… | |
… | |
2335 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2091 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2336 | * is actually want is going to try and move there. We need this info |
2092 | * is actually want is going to try and move there. We need this info |
2337 | * because we have to know what movement the thing looking to move |
2093 | * because we have to know what movement the thing looking to move |
2338 | * there is capable of. |
2094 | * there is capable of. |
2339 | */ |
2095 | */ |
2340 | |
|
|
2341 | int |
2096 | int |
2342 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2097 | find_dir (maptile *m, int x, int y, object *exclude) |
2343 | { |
2098 | { |
2344 | int |
|
|
2345 | i, |
|
|
2346 | max = SIZEOFFREE, mflags; |
2099 | int i, max = SIZEOFFREE, mflags; |
2347 | |
2100 | |
2348 | sint16 nx, ny; |
2101 | sint16 nx, ny; |
2349 | object * |
2102 | object *tmp; |
2350 | tmp; |
2103 | maptile *mp; |
2351 | mapstruct * |
|
|
2352 | mp; |
|
|
2353 | |
2104 | |
2354 | MoveType blocked, move_type; |
2105 | MoveType blocked, move_type; |
2355 | |
2106 | |
2356 | if (exclude && exclude->head) |
2107 | if (exclude && exclude->head) |
2357 | { |
2108 | { |
… | |
… | |
2369 | mp = m; |
2120 | mp = m; |
2370 | nx = x + freearr_x[i]; |
2121 | nx = x + freearr_x[i]; |
2371 | ny = y + freearr_y[i]; |
2122 | ny = y + freearr_y[i]; |
2372 | |
2123 | |
2373 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2124 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2125 | |
2374 | if (mflags & P_OUT_OF_MAP) |
2126 | if (mflags & P_OUT_OF_MAP) |
2375 | { |
|
|
2376 | max = maxfree[i]; |
2127 | max = maxfree[i]; |
2377 | } |
|
|
2378 | else |
2128 | else |
2379 | { |
2129 | { |
2380 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2130 | mapspace &ms = mp->at (nx, ny); |
|
|
2131 | |
|
|
2132 | blocked = ms.move_block; |
2381 | |
2133 | |
2382 | if ((move_type & blocked) == move_type) |
2134 | if ((move_type & blocked) == move_type) |
2383 | { |
|
|
2384 | max = maxfree[i]; |
2135 | max = maxfree[i]; |
2385 | } |
|
|
2386 | else if (mflags & P_IS_ALIVE) |
2136 | else if (mflags & P_IS_ALIVE) |
2387 | { |
2137 | { |
2388 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2138 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2389 | { |
2139 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2390 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2140 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2391 | { |
|
|
2392 | break; |
2141 | break; |
2393 | } |
2142 | |
2394 | } |
|
|
2395 | if (tmp) |
2143 | if (tmp) |
2396 | { |
|
|
2397 | return freedir[i]; |
2144 | return freedir[i]; |
2398 | } |
|
|
2399 | } |
2145 | } |
2400 | } |
2146 | } |
2401 | } |
2147 | } |
|
|
2148 | |
2402 | return 0; |
2149 | return 0; |
2403 | } |
2150 | } |
2404 | |
2151 | |
2405 | /* |
2152 | /* |
2406 | * distance(object 1, object 2) will return the square of the |
2153 | * distance(object 1, object 2) will return the square of the |
2407 | * distance between the two given objects. |
2154 | * distance between the two given objects. |
2408 | */ |
2155 | */ |
2409 | |
|
|
2410 | int |
2156 | int |
2411 | distance (const object *ob1, const object *ob2) |
2157 | distance (const object *ob1, const object *ob2) |
2412 | { |
2158 | { |
2413 | int |
|
|
2414 | i; |
|
|
2415 | |
|
|
2416 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2159 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2417 | return i; |
|
|
2418 | } |
2160 | } |
2419 | |
2161 | |
2420 | /* |
2162 | /* |
2421 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2163 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2422 | * an object which has subtracted the x and y coordinates of another |
2164 | * an object which has subtracted the x and y coordinates of another |
2423 | * object, needs to travel toward it. |
2165 | * object, needs to travel toward it. |
2424 | */ |
2166 | */ |
2425 | |
|
|
2426 | int |
2167 | int |
2427 | find_dir_2 (int x, int y) |
2168 | find_dir_2 (int x, int y) |
2428 | { |
2169 | { |
2429 | int |
2170 | int q; |
2430 | q; |
|
|
2431 | |
2171 | |
2432 | if (y) |
2172 | if (y) |
2433 | q = x * 100 / y; |
2173 | q = x * 100 / y; |
2434 | else if (x) |
2174 | else if (x) |
2435 | q = -300 * x; |
2175 | q = -300 * x; |
… | |
… | |
2470 | int |
2210 | int |
2471 | absdir (int d) |
2211 | absdir (int d) |
2472 | { |
2212 | { |
2473 | while (d < 1) |
2213 | while (d < 1) |
2474 | d += 8; |
2214 | d += 8; |
|
|
2215 | |
2475 | while (d > 8) |
2216 | while (d > 8) |
2476 | d -= 8; |
2217 | d -= 8; |
|
|
2218 | |
2477 | return d; |
2219 | return d; |
2478 | } |
2220 | } |
2479 | |
2221 | |
2480 | /* |
2222 | /* |
2481 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2223 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
… | |
… | |
2483 | */ |
2225 | */ |
2484 | |
2226 | |
2485 | int |
2227 | int |
2486 | dirdiff (int dir1, int dir2) |
2228 | dirdiff (int dir1, int dir2) |
2487 | { |
2229 | { |
2488 | int |
2230 | int d; |
2489 | d; |
|
|
2490 | |
2231 | |
2491 | d = abs (dir1 - dir2); |
2232 | d = abs (dir1 - dir2); |
2492 | if (d > 4) |
2233 | if (d > 4) |
2493 | d = 8 - d; |
2234 | d = 8 - d; |
|
|
2235 | |
2494 | return d; |
2236 | return d; |
2495 | } |
2237 | } |
2496 | |
2238 | |
2497 | /* peterm: |
2239 | /* peterm: |
2498 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2240 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2501 | * This basically means that if direction is 15, then it could either go |
2243 | * This basically means that if direction is 15, then it could either go |
2502 | * direction 4, 14, or 16 to get back to where we are. |
2244 | * direction 4, 14, or 16 to get back to where we are. |
2503 | * Moved from spell_util.c to object.c with the other related direction |
2245 | * Moved from spell_util.c to object.c with the other related direction |
2504 | * functions. |
2246 | * functions. |
2505 | */ |
2247 | */ |
2506 | |
|
|
2507 | int |
|
|
2508 | reduction_dir[SIZEOFFREE][3] = { |
2248 | int reduction_dir[SIZEOFFREE][3] = { |
2509 | {0, 0, 0}, /* 0 */ |
2249 | {0, 0, 0}, /* 0 */ |
2510 | {0, 0, 0}, /* 1 */ |
2250 | {0, 0, 0}, /* 1 */ |
2511 | {0, 0, 0}, /* 2 */ |
2251 | {0, 0, 0}, /* 2 */ |
2512 | {0, 0, 0}, /* 3 */ |
2252 | {0, 0, 0}, /* 3 */ |
2513 | {0, 0, 0}, /* 4 */ |
2253 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2561 | * find a path to that monster that we found. If not, |
2301 | * find a path to that monster that we found. If not, |
2562 | * we don't bother going toward it. Returns 1 if we |
2302 | * we don't bother going toward it. Returns 1 if we |
2563 | * can see a direct way to get it |
2303 | * can see a direct way to get it |
2564 | * Modified to be map tile aware -.MSW |
2304 | * Modified to be map tile aware -.MSW |
2565 | */ |
2305 | */ |
2566 | |
|
|
2567 | |
|
|
2568 | int |
2306 | int |
2569 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2307 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2570 | { |
2308 | { |
2571 | sint16 dx, dy; |
2309 | sint16 dx, dy; |
2572 | int |
|
|
2573 | mflags; |
2310 | int mflags; |
2574 | |
2311 | |
2575 | if (dir < 0) |
2312 | if (dir < 0) |
2576 | return 0; /* exit condition: invalid direction */ |
2313 | return 0; /* exit condition: invalid direction */ |
2577 | |
2314 | |
2578 | dx = x + freearr_x[dir]; |
2315 | dx = x + freearr_x[dir]; |
… | |
… | |
2591 | return 0; |
2328 | return 0; |
2592 | |
2329 | |
2593 | /* yes, can see. */ |
2330 | /* yes, can see. */ |
2594 | if (dir < 9) |
2331 | if (dir < 9) |
2595 | return 1; |
2332 | return 1; |
|
|
2333 | |
2596 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2334 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2597 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2335 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2336 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2598 | } |
2337 | } |
2599 | |
|
|
2600 | |
|
|
2601 | |
2338 | |
2602 | /* |
2339 | /* |
2603 | * can_pick(picker, item): finds out if an object is possible to be |
2340 | * can_pick(picker, item): finds out if an object is possible to be |
2604 | * picked up by the picker. Returnes 1 if it can be |
2341 | * picked up by the picker. Returnes 1 if it can be |
2605 | * picked up, otherwise 0. |
2342 | * picked up, otherwise 0. |
… | |
… | |
2616 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2353 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2617 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2354 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2618 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2355 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2619 | } |
2356 | } |
2620 | |
2357 | |
2621 | |
|
|
2622 | /* |
2358 | /* |
2623 | * create clone from object to another |
2359 | * create clone from object to another |
2624 | */ |
2360 | */ |
2625 | object * |
2361 | object * |
2626 | object_create_clone (object *asrc) |
2362 | object_create_clone (object *asrc) |
2627 | { |
2363 | { |
2628 | object * |
|
|
2629 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2364 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2630 | |
2365 | |
2631 | if (!asrc) |
2366 | if (!asrc) |
2632 | return NULL; |
2367 | return 0; |
|
|
2368 | |
2633 | src = asrc; |
2369 | src = asrc; |
2634 | if (src->head) |
2370 | if (src->head) |
2635 | src = src->head; |
2371 | src = src->head; |
2636 | |
2372 | |
2637 | prev = NULL; |
2373 | prev = 0; |
2638 | for (part = src; part; part = part->more) |
2374 | for (part = src; part; part = part->more) |
2639 | { |
2375 | { |
2640 | tmp = get_object (); |
2376 | tmp = part->clone (); |
2641 | copy_object (part, tmp); |
|
|
2642 | tmp->x -= src->x; |
2377 | tmp->x -= src->x; |
2643 | tmp->y -= src->y; |
2378 | tmp->y -= src->y; |
|
|
2379 | |
2644 | if (!part->head) |
2380 | if (!part->head) |
2645 | { |
2381 | { |
2646 | dst = tmp; |
2382 | dst = tmp; |
2647 | tmp->head = NULL; |
2383 | tmp->head = 0; |
2648 | } |
2384 | } |
2649 | else |
2385 | else |
2650 | { |
|
|
2651 | tmp->head = dst; |
2386 | tmp->head = dst; |
2652 | } |
2387 | |
2653 | tmp->more = NULL; |
2388 | tmp->more = 0; |
|
|
2389 | |
2654 | if (prev) |
2390 | if (prev) |
2655 | prev->more = tmp; |
2391 | prev->more = tmp; |
|
|
2392 | |
2656 | prev = tmp; |
2393 | prev = tmp; |
2657 | } |
2394 | } |
2658 | |
2395 | |
2659 | /*** copy inventory ***/ |
|
|
2660 | for (item = src->inv; item; item = item->below) |
2396 | for (item = src->inv; item; item = item->below) |
2661 | { |
|
|
2662 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2397 | insert_ob_in_ob (object_create_clone (item), dst); |
2663 | } |
|
|
2664 | |
2398 | |
2665 | return dst; |
2399 | return dst; |
2666 | } |
2400 | } |
2667 | |
2401 | |
2668 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2669 | int |
|
|
2670 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2671 | { |
|
|
2672 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2673 | * robust */ |
|
|
2674 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2675 | } |
|
|
2676 | |
|
|
2677 | /* GROS - Creates an object using a string representing its content. */ |
2402 | /* GROS - Creates an object using a string representing its content. */ |
2678 | |
|
|
2679 | /* Basically, we save the content of the string to a temp file, then call */ |
2403 | /* Basically, we save the content of the string to a temp file, then call */ |
2680 | |
|
|
2681 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2404 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2682 | |
|
|
2683 | /* but it was simple to make and allows reusing the load_object function. */ |
2405 | /* but it was simple to make and allows reusing the load_object function. */ |
2684 | |
|
|
2685 | /* Remember not to use load_object_str in a time-critical situation. */ |
2406 | /* Remember not to use load_object_str in a time-critical situation. */ |
2686 | |
|
|
2687 | /* Also remember that multiparts objects are not supported for now. */ |
2407 | /* Also remember that multiparts objects are not supported for now. */ |
2688 | |
|
|
2689 | object * |
2408 | object * |
2690 | load_object_str (const char *obstr) |
2409 | load_object_str (const char *obstr) |
2691 | { |
2410 | { |
2692 | object * |
2411 | object *op; |
2693 | op; |
|
|
2694 | char |
|
|
2695 | filename[MAX_BUF]; |
2412 | char filename[MAX_BUF]; |
2696 | |
2413 | |
2697 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2414 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2698 | |
2415 | |
2699 | FILE * |
|
|
2700 | tempfile = fopen (filename, "w"); |
2416 | FILE *tempfile = fopen (filename, "w"); |
2701 | |
2417 | |
2702 | if (tempfile == NULL) |
2418 | if (tempfile == NULL) |
2703 | { |
2419 | { |
2704 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2420 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2705 | return NULL; |
2421 | return NULL; |
2706 | } |
2422 | } |
2707 | |
2423 | |
2708 | fprintf (tempfile, obstr); |
2424 | fprintf (tempfile, obstr); |
2709 | fclose (tempfile); |
2425 | fclose (tempfile); |
2710 | |
2426 | |
2711 | op = get_object (); |
2427 | op = object::create (); |
2712 | |
2428 | |
2713 | object_thawer thawer (filename); |
2429 | object_thawer thawer (filename); |
2714 | |
2430 | |
2715 | if (thawer) |
2431 | if (thawer) |
2716 | load_object (thawer, op, 0); |
2432 | load_object (thawer, op, 0); |
… | |
… | |
2726 | * returns NULL if no match. |
2442 | * returns NULL if no match. |
2727 | */ |
2443 | */ |
2728 | object * |
2444 | object * |
2729 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2445 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2730 | { |
2446 | { |
2731 | object * |
|
|
2732 | tmp; |
|
|
2733 | |
|
|
2734 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2447 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2735 | if (tmp->type == type && tmp->subtype == subtype) |
2448 | if (tmp->type == type && tmp->subtype == subtype) |
2736 | return tmp; |
2449 | return tmp; |
2737 | |
2450 | |
2738 | return NULL; |
2451 | return 0; |
2739 | } |
2452 | } |
2740 | |
2453 | |
2741 | /* If ob has a field named key, return the link from the list, |
2454 | /* If ob has a field named key, return the link from the list, |
2742 | * otherwise return NULL. |
2455 | * otherwise return NULL. |
2743 | * |
2456 | * |
… | |
… | |
2745 | * do the desired thing. |
2458 | * do the desired thing. |
2746 | */ |
2459 | */ |
2747 | key_value * |
2460 | key_value * |
2748 | get_ob_key_link (const object *ob, const char *key) |
2461 | get_ob_key_link (const object *ob, const char *key) |
2749 | { |
2462 | { |
2750 | key_value * |
|
|
2751 | link; |
|
|
2752 | |
|
|
2753 | for (link = ob->key_values; link != NULL; link = link->next) |
2463 | for (key_value *link = ob->key_values; link; link = link->next) |
2754 | { |
|
|
2755 | if (link->key == key) |
2464 | if (link->key == key) |
2756 | { |
|
|
2757 | return link; |
2465 | return link; |
2758 | } |
|
|
2759 | } |
|
|
2760 | |
2466 | |
2761 | return NULL; |
2467 | return 0; |
2762 | } |
2468 | } |
2763 | |
2469 | |
2764 | /* |
2470 | /* |
2765 | * Returns the value of op has an extra_field for key, or NULL. |
2471 | * Returns the value of op has an extra_field for key, or NULL. |
2766 | * |
2472 | * |
… | |
… | |
2806 | * Returns TRUE on success. |
2512 | * Returns TRUE on success. |
2807 | */ |
2513 | */ |
2808 | int |
2514 | int |
2809 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2515 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2810 | { |
2516 | { |
2811 | key_value * |
|
|
2812 | field = NULL, *last = NULL; |
2517 | key_value *field = NULL, *last = NULL; |
2813 | |
2518 | |
2814 | for (field = op->key_values; field != NULL; field = field->next) |
2519 | for (field = op->key_values; field != NULL; field = field->next) |
2815 | { |
2520 | { |
2816 | if (field->key != canonical_key) |
2521 | if (field->key != canonical_key) |
2817 | { |
2522 | { |
… | |
… | |
2845 | /* IF we get here, key doesn't exist */ |
2550 | /* IF we get here, key doesn't exist */ |
2846 | |
2551 | |
2847 | /* No field, we'll have to add it. */ |
2552 | /* No field, we'll have to add it. */ |
2848 | |
2553 | |
2849 | if (!add_key) |
2554 | if (!add_key) |
2850 | { |
|
|
2851 | return FALSE; |
2555 | return FALSE; |
2852 | } |
2556 | |
2853 | /* There isn't any good reason to store a null |
2557 | /* There isn't any good reason to store a null |
2854 | * value in the key/value list. If the archetype has |
2558 | * value in the key/value list. If the archetype has |
2855 | * this key, then we should also have it, so shouldn't |
2559 | * this key, then we should also have it, so shouldn't |
2856 | * be here. If user wants to store empty strings, |
2560 | * be here. If user wants to store empty strings, |
2857 | * should pass in "" |
2561 | * should pass in "" |
… | |
… | |
2923 | |
2627 | |
2924 | if (env) |
2628 | if (env) |
2925 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2629 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2926 | |
2630 | |
2927 | if (map) |
2631 | if (map) |
2928 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2632 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2929 | |
2633 | |
2930 | return info; |
2634 | return info; |
2931 | } |
2635 | } |
2932 | |
2636 | |
2933 | const char * |
2637 | const char * |