1 | |
|
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
4 | |
3 | |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
17 | |
16 | |
18 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
34 | #include <loader.h> |
33 | #include <loader.h> |
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34 | |
|
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35 | #include <bitset> |
35 | |
36 | |
36 | int nrofallocobjects = 0; |
37 | int nrofallocobjects = 0; |
37 | static UUID uuid; |
38 | static UUID uuid; |
38 | const uint64 UUID_SKIP = 1<<19; |
39 | const uint64 UUID_SKIP = 1<<19; |
39 | |
40 | |
… | |
… | |
105 | _exit (1); |
106 | _exit (1); |
106 | } |
107 | } |
107 | |
108 | |
108 | uuid.seq = uid; |
109 | uuid.seq = uid; |
109 | write_uuid (); |
110 | write_uuid (); |
110 | LOG (llevDebug, "read UID: %lld\n", uid); |
111 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
111 | fclose (fp); |
112 | fclose (fp); |
112 | } |
113 | } |
113 | |
114 | |
114 | UUID |
115 | UUID |
115 | gen_uuid () |
116 | gen_uuid () |
… | |
… | |
184 | * |
185 | * |
185 | * Note that this function appears a lot longer than the macro it |
186 | * Note that this function appears a lot longer than the macro it |
186 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
187 | * reduce this to the same efficiency. |
188 | * reduce this to the same efficiency. |
188 | * |
189 | * |
189 | * Check nrof variable *before* calling CAN_MERGE() |
190 | * Check nrof variable *before* calling can_merge() |
190 | * |
191 | * |
191 | * Improvements made with merge: Better checking on potion, and also |
192 | * Improvements made with merge: Better checking on potion, and also |
192 | * check weight |
193 | * check weight |
193 | */ |
194 | */ |
194 | |
195 | |
195 | bool object::can_merge (object *ob1, object *ob2) |
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
196 | { |
197 | { |
197 | /* A couple quicksanity checks */ |
198 | /* A couple quicksanity checks */ |
198 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
199 | if (ob1 == ob2 |
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200 | || ob1->type != ob2->type |
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201 | || ob1->speed != ob2->speed |
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202 | || ob1->value != ob2->value |
|
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203 | || ob1->name != ob2->name) |
199 | return 0; |
204 | return 0; |
200 | |
205 | |
201 | if (ob1->speed != ob2->speed) |
206 | //TODO: this ain't working well, use nicer and correct overflow check |
202 | return 0; |
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203 | |
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204 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
207 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
205 | * value could not be stored in a sint32 (which unfortunately sometimes is |
208 | * value could not be stored in a sint32 (which unfortunately sometimes is |
206 | * used to store nrof). |
209 | * used to store nrof). |
207 | */ |
210 | */ |
208 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
211 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
218 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
219 | |
222 | |
220 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
221 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
222 | |
225 | |
223 | |
226 | if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
224 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
227 | || ob1->arch != ob2->arch |
225 | * being locked in inventory should prevent merging. |
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226 | * 0x4 in flags3 is CLIENT_SENT |
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227 | */ |
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228 | if ((ob1->arch != ob2->arch) || |
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229 | (ob1->flags[0] != ob2->flags[0]) || |
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230 | (ob1->flags[1] != ob2->flags[1]) || |
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231 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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232 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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233 | (ob1->name != ob2->name) || |
228 | || ob1->name != ob2->name |
234 | (ob1->title != ob2->title) || |
229 | || ob1->title != ob2->title |
235 | (ob1->msg != ob2->msg) || |
230 | || ob1->msg != ob2->msg |
236 | (ob1->weight != ob2->weight) || |
231 | || ob1->weight != ob2->weight |
237 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
238 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
239 | (ob1->attacktype != ob2->attacktype) || |
234 | || ob1->attacktype != ob2->attacktype |
240 | (ob1->magic != ob2->magic) || |
235 | || ob1->magic != ob2->magic |
241 | (ob1->slaying != ob2->slaying) || |
236 | || ob1->slaying != ob2->slaying |
242 | (ob1->skill != ob2->skill) || |
237 | || ob1->skill != ob2->skill |
243 | (ob1->value != ob2->value) || |
238 | || ob1->value != ob2->value |
244 | (ob1->animation_id != ob2->animation_id) || |
239 | || ob1->animation_id != ob2->animation_id |
245 | (ob1->client_type != ob2->client_type) || |
240 | || ob1->client_type != ob2->client_type |
246 | (ob1->materialname != ob2->materialname) || |
241 | || ob1->materialname != ob2->materialname |
247 | (ob1->lore != ob2->lore) || |
242 | || ob1->lore != ob2->lore |
248 | (ob1->subtype != ob2->subtype) || |
243 | || ob1->subtype != ob2->subtype |
249 | (ob1->move_type != ob2->move_type) || |
244 | || ob1->move_type != ob2->move_type |
250 | (ob1->move_block != ob2->move_block) || |
245 | || ob1->move_block != ob2->move_block |
251 | (ob1->move_allow != ob2->move_allow) || |
246 | || ob1->move_allow != ob2->move_allow |
252 | (ob1->move_on != ob2->move_on) || |
247 | || ob1->move_on != ob2->move_on |
253 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
248 | || ob1->move_off != ob2->move_off |
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249 | || ob1->move_slow != ob2->move_slow |
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250 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
254 | return 0; |
251 | return 0; |
255 | |
252 | |
256 | /* This is really a spellbook check - really, we should |
253 | /* This is really a spellbook check - really, we should |
257 | * check all objects in the inventory. |
254 | * check all objects in the inventory. |
258 | */ |
255 | */ |
… | |
… | |
261 | /* if one object has inventory but the other doesn't, not equiv */ |
258 | /* if one object has inventory but the other doesn't, not equiv */ |
262 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
259 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
263 | return 0; |
260 | return 0; |
264 | |
261 | |
265 | /* Now check to see if the two inventory objects could merge */ |
262 | /* Now check to see if the two inventory objects could merge */ |
266 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
263 | if (!object::can_merge (ob1->inv, ob2->inv)) |
267 | return 0; |
264 | return 0; |
268 | |
265 | |
269 | /* inventory ok - still need to check rest of this object to see |
266 | /* inventory ok - still need to check rest of this object to see |
270 | * if it is valid. |
267 | * if it is valid. |
271 | */ |
268 | */ |
… | |
… | |
375 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
372 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
376 | * Some error messages. |
373 | * Some error messages. |
377 | * The result of the dump is stored in the static global errmsg array. |
374 | * The result of the dump is stored in the static global errmsg array. |
378 | */ |
375 | */ |
379 | |
376 | |
380 | void |
377 | char * |
381 | dump_object2 (object *op) |
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382 | { |
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383 | errmsg[0] = 0; |
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384 | return; |
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385 | //TODO//D#d# |
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386 | #if 0 |
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387 | char *cp; |
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388 | |
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389 | /* object *tmp;*/ |
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390 | |
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391 | if (op->arch != NULL) |
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392 | { |
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393 | strcat (errmsg, "arch "); |
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394 | strcat (errmsg, op->arch->name ? op->arch->name : "(null)"); |
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395 | strcat (errmsg, "\n"); |
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396 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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397 | strcat (errmsg, cp); |
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398 | # if 0 |
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399 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
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400 | * will overflow the buffer. |
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401 | * Changed so that we don't dump inventory either. This may |
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402 | * also overflow the buffer. |
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403 | */ |
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404 | if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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405 | strcat (errmsg, cp); |
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406 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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407 | dump_object2 (tmp); |
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408 | # endif |
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409 | strcat (errmsg, "end\n"); |
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410 | } |
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411 | else |
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412 | { |
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413 | strcat (errmsg, "Object "); |
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414 | if (op->name == NULL) |
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415 | strcat (errmsg, "(null)"); |
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416 | else |
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417 | strcat (errmsg, op->name); |
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418 | strcat (errmsg, "\n"); |
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419 | # if 0 |
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420 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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421 | strcat (errmsg, cp); |
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422 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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423 | dump_object2 (tmp); |
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424 | # endif |
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425 | strcat (errmsg, "end\n"); |
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426 | } |
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427 | #endif |
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428 | } |
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429 | |
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430 | /* |
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431 | * Dumps an object. Returns output in the static global errmsg array. |
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432 | */ |
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433 | |
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434 | void |
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435 | dump_object (object *op) |
378 | dump_object (object *op) |
436 | { |
379 | { |
437 | if (op == NULL) |
380 | if (!op) |
438 | { |
381 | return strdup ("[NULLOBJ]"); |
439 | strcpy (errmsg, "[NULL pointer]"); |
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440 | return; |
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441 | } |
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442 | errmsg[0] = '\0'; |
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443 | dump_object2 (op); |
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444 | } |
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445 | |
382 | |
446 | void |
383 | object_freezer freezer; |
447 | dump_all_objects (void) |
384 | save_object (freezer, op, 3); |
448 | { |
385 | return freezer.as_string (); |
449 | object *op; |
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450 | |
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451 | for (op = object::first; op != NULL; op = op->next) |
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452 | { |
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453 | dump_object (op); |
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454 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
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455 | } |
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456 | } |
386 | } |
457 | |
387 | |
458 | /* |
388 | /* |
459 | * get_nearest_part(multi-object, object 2) returns the part of the |
389 | * get_nearest_part(multi-object, object 2) returns the part of the |
460 | * multi-object 1 which is closest to the second object. |
390 | * multi-object 1 which is closest to the second object. |
… | |
… | |
480 | */ |
410 | */ |
481 | |
411 | |
482 | object * |
412 | object * |
483 | find_object (tag_t i) |
413 | find_object (tag_t i) |
484 | { |
414 | { |
485 | object *op; |
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486 | |
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487 | for (op = object::first; op != NULL; op = op->next) |
415 | for (object *op = object::first; op; op = op->next) |
488 | if (op->count == i) |
416 | if (op->count == i) |
489 | break; |
417 | return op; |
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418 | |
490 | return op; |
419 | return 0; |
491 | } |
420 | } |
492 | |
421 | |
493 | /* |
422 | /* |
494 | * Returns the first object which has a name equal to the argument. |
423 | * Returns the first object which has a name equal to the argument. |
495 | * Used only by the patch command, but not all that useful. |
424 | * Used only by the patch command, but not all that useful. |
… | |
… | |
595 | |
524 | |
596 | if (settings.casting_time) |
525 | if (settings.casting_time) |
597 | casting_time = -1; |
526 | casting_time = -1; |
598 | } |
527 | } |
599 | |
528 | |
600 | void object::clone (object *destination) |
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601 | { |
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602 | *(object_copy *)destination = *this; |
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603 | *(object_pod *)destination = *this; |
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604 | |
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605 | if (self || cb) |
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606 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
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607 | } |
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608 | |
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609 | /* |
529 | /* |
610 | * copy object first frees everything allocated by the second object, |
530 | * copy_to first frees everything allocated by the dst object, |
611 | * and then copies the contends of the first object into the second |
531 | * and then copies the contents of itself into the second |
612 | * object, allocating what needs to be allocated. Basically, any |
532 | * object, allocating what needs to be allocated. Basically, any |
613 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
533 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
614 | * if the first object is freed, the pointers in the new object |
534 | * if the first object is freed, the pointers in the new object |
615 | * will point at garbage. |
535 | * will point at garbage. |
616 | */ |
536 | */ |
617 | void |
537 | void |
618 | copy_object (object *op2, object *op) |
538 | object::copy_to (object *dst) |
619 | { |
539 | { |
620 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
540 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
621 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
541 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
622 | |
542 | |
623 | op2->clone (op); |
543 | *(object_copy *)dst = *this; |
|
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544 | *(object_pod *)dst = *this; |
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545 | |
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546 | if (self || cb) |
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547 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
624 | |
548 | |
625 | if (is_freed) |
549 | if (is_freed) |
626 | SET_FLAG (op, FLAG_FREED); |
550 | SET_FLAG (dst, FLAG_FREED); |
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551 | |
627 | if (is_removed) |
552 | if (is_removed) |
628 | SET_FLAG (op, FLAG_REMOVED); |
553 | SET_FLAG (dst, FLAG_REMOVED); |
629 | |
554 | |
630 | if (op2->speed < 0) |
555 | if (speed < 0) |
631 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
556 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
632 | |
557 | |
633 | /* Copy over key_values, if any. */ |
558 | /* Copy over key_values, if any. */ |
634 | if (op2->key_values) |
559 | if (key_values) |
635 | { |
560 | { |
636 | key_value *tail = 0; |
561 | key_value *tail = 0; |
637 | key_value *i; |
562 | key_value *i; |
638 | |
563 | |
639 | op->key_values = 0; |
564 | dst->key_values = 0; |
640 | |
565 | |
641 | for (i = op2->key_values; i; i = i->next) |
566 | for (i = key_values; i; i = i->next) |
642 | { |
567 | { |
643 | key_value *new_link = new key_value; |
568 | key_value *new_link = new key_value; |
644 | |
569 | |
645 | new_link->next = 0; |
570 | new_link->next = 0; |
646 | new_link->key = i->key; |
571 | new_link->key = i->key; |
647 | new_link->value = i->value; |
572 | new_link->value = i->value; |
648 | |
573 | |
649 | /* Try and be clever here, too. */ |
574 | /* Try and be clever here, too. */ |
650 | if (!op->key_values) |
575 | if (!dst->key_values) |
651 | { |
576 | { |
652 | op->key_values = new_link; |
577 | dst->key_values = new_link; |
653 | tail = new_link; |
578 | tail = new_link; |
654 | } |
579 | } |
655 | else |
580 | else |
656 | { |
581 | { |
657 | tail->next = new_link; |
582 | tail->next = new_link; |
658 | tail = new_link; |
583 | tail = new_link; |
659 | } |
584 | } |
660 | } |
585 | } |
661 | } |
586 | } |
662 | |
587 | |
663 | update_ob_speed (op); |
588 | update_ob_speed (dst); |
|
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589 | } |
|
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590 | |
|
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591 | object * |
|
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592 | object::clone () |
|
|
593 | { |
|
|
594 | object *neu = create (); |
|
|
595 | copy_to (neu); |
|
|
596 | return neu; |
664 | } |
597 | } |
665 | |
598 | |
666 | /* |
599 | /* |
667 | * If an object with the IS_TURNABLE() flag needs to be turned due |
600 | * If an object with the IS_TURNABLE() flag needs to be turned due |
668 | * to the closest player being on the other side, this function can |
601 | * to the closest player being on the other side, this function can |
… | |
… | |
873 | update_now = 1; |
806 | update_now = 1; |
874 | |
807 | |
875 | if ((move_slow | op->move_slow) != move_slow) |
808 | if ((move_slow | op->move_slow) != move_slow) |
876 | update_now = 1; |
809 | update_now = 1; |
877 | } |
810 | } |
|
|
811 | |
878 | /* if the object is being removed, we can't make intelligent |
812 | /* if the object is being removed, we can't make intelligent |
879 | * decisions, because remove_ob can't really pass the object |
813 | * decisions, because remove_ob can't really pass the object |
880 | * that is being removed. |
814 | * that is being removed. |
881 | */ |
815 | */ |
882 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
816 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
… | |
… | |
908 | else |
842 | else |
909 | { |
843 | { |
910 | delete *i; |
844 | delete *i; |
911 | mortals.erase (i); |
845 | mortals.erase (i); |
912 | } |
846 | } |
913 | |
|
|
914 | static int lastmortals = 0;//D |
|
|
915 | |
|
|
916 | if (mortals.size() != lastmortals)//D |
|
|
917 | { |
|
|
918 | lastmortals = mortals.size ();//D |
|
|
919 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
|
|
920 | } |
|
|
921 | } |
847 | } |
922 | |
848 | |
923 | object::object () |
849 | object::object () |
924 | { |
850 | { |
925 | SET_FLAG (this, FLAG_REMOVED); |
851 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
947 | object::first = this; |
873 | object::first = this; |
948 | } |
874 | } |
949 | |
875 | |
950 | void object::unlink () |
876 | void object::unlink () |
951 | { |
877 | { |
952 | //count = 0;//D |
|
|
953 | if (!prev && !next) return;//D |
|
|
954 | |
|
|
955 | if (this == object::first) |
878 | if (this == object::first) |
956 | object::first = next; |
879 | object::first = next; |
957 | |
880 | |
958 | /* Remove this object from the list of used objects */ |
881 | /* Remove this object from the list of used objects */ |
959 | if (prev) prev->next = next; |
882 | if (prev) prev->next = next; |
… | |
… | |
975 | * it from the list of used objects, and puts it on the list of |
898 | * it from the list of used objects, and puts it on the list of |
976 | * free objects. The IS_FREED() flag is set in the object. |
899 | * free objects. The IS_FREED() flag is set in the object. |
977 | * The object must have been removed by remove_ob() first for |
900 | * The object must have been removed by remove_ob() first for |
978 | * this function to succeed. |
901 | * this function to succeed. |
979 | * |
902 | * |
980 | * If free_inventory is set, free inventory as well. Else drop items in |
903 | * If destroy_inventory is set, free inventory as well. Else drop items in |
981 | * inventory to the ground. |
904 | * inventory to the ground. |
982 | */ |
905 | */ |
983 | void object::free (bool free_inventory) |
906 | void object::destroy (bool destroy_inventory) |
984 | { |
907 | { |
985 | if (QUERY_FLAG (this, FLAG_FREED)) |
908 | if (QUERY_FLAG (this, FLAG_FREED)) |
986 | return; |
909 | return; |
987 | |
910 | |
988 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
911 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
989 | remove_friendly_object (this); |
912 | remove_friendly_object (this); |
990 | |
913 | |
991 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
914 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
992 | remove_ob (this); |
915 | remove (); |
993 | |
916 | |
994 | SET_FLAG (this, FLAG_FREED); |
917 | SET_FLAG (this, FLAG_FREED); |
995 | |
918 | |
996 | if (more) |
919 | if (more) |
997 | { |
920 | { |
998 | more->free (free_inventory); |
921 | more->destroy (destroy_inventory); |
999 | more = 0; |
922 | more = 0; |
1000 | } |
923 | } |
1001 | |
924 | |
1002 | if (inv) |
925 | if (inv) |
1003 | { |
926 | { |
1004 | /* Only if the space blocks everything do we not process - |
927 | /* Only if the space blocks everything do we not process - |
1005 | * if some form of movement is allowed, let objects |
928 | * if some form of movement is allowed, let objects |
1006 | * drop on that space. |
929 | * drop on that space. |
1007 | */ |
930 | */ |
1008 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
931 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1009 | { |
932 | { |
1010 | object *op = inv; |
933 | object *op = inv; |
1011 | |
934 | |
1012 | while (op) |
935 | while (op) |
1013 | { |
936 | { |
1014 | object *tmp = op->below; |
937 | object *tmp = op->below; |
1015 | op->free (free_inventory); |
938 | op->destroy (destroy_inventory); |
1016 | op = tmp; |
939 | op = tmp; |
1017 | } |
940 | } |
1018 | } |
941 | } |
1019 | else |
942 | else |
1020 | { /* Put objects in inventory onto this space */ |
943 | { /* Put objects in inventory onto this space */ |
… | |
… | |
1022 | |
945 | |
1023 | while (op) |
946 | while (op) |
1024 | { |
947 | { |
1025 | object *tmp = op->below; |
948 | object *tmp = op->below; |
1026 | |
949 | |
1027 | remove_ob (op); |
950 | op->remove (); |
1028 | |
951 | |
1029 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
952 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1030 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
953 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1031 | free_object (op); |
954 | op->destroy (); |
1032 | else |
955 | else |
1033 | { |
956 | { |
1034 | op->x = x; |
957 | op->x = x; |
1035 | op->y = y; |
958 | op->y = y; |
1036 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
959 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
… | |
… | |
1039 | op = tmp; |
962 | op = tmp; |
1040 | } |
963 | } |
1041 | } |
964 | } |
1042 | } |
965 | } |
1043 | |
966 | |
|
|
967 | // hack to ensure that freed objects still have a valid map |
|
|
968 | { |
|
|
969 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
970 | |
|
|
971 | if (!freed_map) |
|
|
972 | { |
|
|
973 | freed_map = new maptile; |
|
|
974 | |
|
|
975 | freed_map->name = "/internal/freed_objects_map"; |
|
|
976 | freed_map->width = 3; |
|
|
977 | freed_map->height = 3; |
|
|
978 | |
|
|
979 | freed_map->allocate (); |
|
|
980 | } |
|
|
981 | |
|
|
982 | map = freed_map; |
|
|
983 | x = 1; |
|
|
984 | y = 1; |
|
|
985 | } |
|
|
986 | |
1044 | // clear those pointers that likely might have circular references to us |
987 | // clear those pointers that likely might have circular references to us |
1045 | owner = 0; |
988 | owner = 0; |
1046 | enemy = 0; |
989 | enemy = 0; |
1047 | attacked_by = 0; |
990 | attacked_by = 0; |
1048 | |
991 | |
|
|
992 | // only relevant for players(?), but make sure of it anyways |
|
|
993 | contr = 0; |
|
|
994 | |
1049 | /* Remove object from the active list */ |
995 | /* Remove object from the active list */ |
1050 | speed = 0; |
996 | speed = 0; |
1051 | update_ob_speed (this); |
997 | update_ob_speed (this); |
1052 | |
998 | |
1053 | unlink (); |
999 | unlink (); |
… | |
… | |
1057 | |
1003 | |
1058 | /* |
1004 | /* |
1059 | * sub_weight() recursively (outwards) subtracts a number from the |
1005 | * sub_weight() recursively (outwards) subtracts a number from the |
1060 | * weight of an object (and what is carried by it's environment(s)). |
1006 | * weight of an object (and what is carried by it's environment(s)). |
1061 | */ |
1007 | */ |
1062 | |
|
|
1063 | void |
1008 | void |
1064 | sub_weight (object *op, signed long weight) |
1009 | sub_weight (object *op, signed long weight) |
1065 | { |
1010 | { |
1066 | while (op != NULL) |
1011 | while (op != NULL) |
1067 | { |
1012 | { |
… | |
… | |
1071 | op->carrying -= weight; |
1016 | op->carrying -= weight; |
1072 | op = op->env; |
1017 | op = op->env; |
1073 | } |
1018 | } |
1074 | } |
1019 | } |
1075 | |
1020 | |
1076 | /* remove_ob(op): |
1021 | /* op->remove (): |
1077 | * This function removes the object op from the linked list of objects |
1022 | * This function removes the object op from the linked list of objects |
1078 | * which it is currently tied to. When this function is done, the |
1023 | * which it is currently tied to. When this function is done, the |
1079 | * object will have no environment. If the object previously had an |
1024 | * object will have no environment. If the object previously had an |
1080 | * environment, the x and y coordinates will be updated to |
1025 | * environment, the x and y coordinates will be updated to |
1081 | * the previous environment. |
1026 | * the previous environment. |
1082 | * Beware: This function is called from the editor as well! |
1027 | * Beware: This function is called from the editor as well! |
1083 | */ |
1028 | */ |
1084 | |
|
|
1085 | void |
1029 | void |
1086 | remove_ob (object *op) |
1030 | object::remove () |
1087 | { |
1031 | { |
1088 | object *tmp, *last = 0; |
1032 | object *tmp, *last = 0; |
1089 | object *otmp; |
1033 | object *otmp; |
1090 | |
1034 | |
1091 | tag_t tag; |
|
|
1092 | int check_walk_off; |
1035 | int check_walk_off; |
1093 | mapstruct *m; |
|
|
1094 | |
1036 | |
1095 | sint16 x, y; |
|
|
1096 | |
|
|
1097 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1037 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1098 | return; |
1038 | return; |
1099 | |
1039 | |
1100 | SET_FLAG (op, FLAG_REMOVED); |
1040 | SET_FLAG (this, FLAG_REMOVED); |
1101 | |
1041 | |
1102 | if (op->more != NULL) |
1042 | if (more) |
1103 | remove_ob (op->more); |
1043 | more->remove (); |
1104 | |
1044 | |
1105 | /* |
1045 | /* |
1106 | * In this case, the object to be removed is in someones |
1046 | * In this case, the object to be removed is in someones |
1107 | * inventory. |
1047 | * inventory. |
1108 | */ |
1048 | */ |
1109 | if (op->env != NULL) |
1049 | if (env) |
1110 | { |
1050 | { |
1111 | if (op->nrof) |
1051 | if (nrof) |
1112 | sub_weight (op->env, op->weight * op->nrof); |
1052 | sub_weight (env, weight * nrof); |
1113 | else |
1053 | else |
1114 | sub_weight (op->env, op->weight + op->carrying); |
1054 | sub_weight (env, weight + carrying); |
1115 | |
1055 | |
1116 | /* NO_FIX_PLAYER is set when a great many changes are being |
1056 | /* NO_FIX_PLAYER is set when a great many changes are being |
1117 | * made to players inventory. If set, avoiding the call |
1057 | * made to players inventory. If set, avoiding the call |
1118 | * to save cpu time. |
1058 | * to save cpu time. |
1119 | */ |
1059 | */ |
1120 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1060 | if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1121 | fix_player (otmp); |
1061 | fix_player (otmp); |
1122 | |
1062 | |
1123 | if (op->above != NULL) |
1063 | if (above != NULL) |
1124 | op->above->below = op->below; |
1064 | above->below = below; |
1125 | else |
1065 | else |
1126 | op->env->inv = op->below; |
1066 | env->inv = below; |
1127 | |
1067 | |
1128 | if (op->below != NULL) |
1068 | if (below != NULL) |
1129 | op->below->above = op->above; |
1069 | below->above = above; |
1130 | |
1070 | |
1131 | /* we set up values so that it could be inserted into |
1071 | /* we set up values so that it could be inserted into |
1132 | * the map, but we don't actually do that - it is up |
1072 | * the map, but we don't actually do that - it is up |
1133 | * to the caller to decide what we want to do. |
1073 | * to the caller to decide what we want to do. |
1134 | */ |
1074 | */ |
1135 | op->x = op->env->x, op->y = op->env->y; |
1075 | x = env->x, y = env->y; |
1136 | op->map = op->env->map; |
1076 | map = env->map; |
1137 | op->above = NULL, op->below = NULL; |
1077 | above = 0, below = 0; |
1138 | op->env = NULL; |
1078 | env = 0; |
1139 | } |
1079 | } |
1140 | else if (op->map) |
1080 | else if (map) |
1141 | { |
1081 | { |
1142 | x = op->x; |
|
|
1143 | y = op->y; |
|
|
1144 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1145 | |
|
|
1146 | if (!m) |
|
|
1147 | { |
|
|
1148 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1149 | op->map->path, op->x, op->y); |
|
|
1150 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1151 | * it seems if we get into this case, something is probablye |
|
|
1152 | * screwed up and should be fixed. |
|
|
1153 | */ |
|
|
1154 | abort (); |
|
|
1155 | } |
|
|
1156 | |
|
|
1157 | if (op->map != m) |
|
|
1158 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1159 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1160 | |
|
|
1161 | /* Re did the following section of code - it looks like it had |
1082 | /* Re did the following section of code - it looks like it had |
1162 | * lots of logic for things we no longer care about |
1083 | * lots of logic for things we no longer care about |
1163 | */ |
1084 | */ |
1164 | |
1085 | |
1165 | /* link the object above us */ |
1086 | /* link the object above us */ |
1166 | if (op->above) |
1087 | if (above) |
1167 | op->above->below = op->below; |
1088 | above->below = below; |
1168 | else |
1089 | else |
1169 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1090 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
1170 | |
1091 | |
1171 | /* Relink the object below us, if there is one */ |
1092 | /* Relink the object below us, if there is one */ |
1172 | if (op->below) |
1093 | if (below) |
1173 | op->below->above = op->above; |
1094 | below->above = above; |
1174 | else |
1095 | else |
1175 | { |
1096 | { |
1176 | /* Nothing below, which means we need to relink map object for this space |
1097 | /* Nothing below, which means we need to relink map object for this space |
1177 | * use translated coordinates in case some oddness with map tiling is |
1098 | * use translated coordinates in case some oddness with map tiling is |
1178 | * evident |
1099 | * evident |
1179 | */ |
1100 | */ |
1180 | if (GET_MAP_OB (m, x, y) != op) |
1101 | if (GET_MAP_OB (map, x, y) != this) |
1181 | { |
1102 | { |
1182 | dump_object (op); |
1103 | char *dump = dump_object (this); |
1183 | LOG (llevError, |
1104 | LOG (llevError, |
1184 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
1105 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
|
|
1106 | free (dump); |
1185 | dump_object (GET_MAP_OB (m, x, y)); |
1107 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1186 | LOG (llevError, "%s\n", errmsg); |
1108 | LOG (llevError, "%s\n", dump); |
|
|
1109 | free (dump); |
1187 | } |
1110 | } |
1188 | |
1111 | |
1189 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1112 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
1190 | } |
1113 | } |
1191 | |
1114 | |
1192 | op->above = 0; |
1115 | above = 0; |
1193 | op->below = 0; |
1116 | below = 0; |
1194 | |
1117 | |
1195 | if (op->map->in_memory == MAP_SAVING) |
1118 | if (map->in_memory == MAP_SAVING) |
1196 | return; |
1119 | return; |
1197 | |
1120 | |
1198 | tag = op->count; |
|
|
1199 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
1121 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1200 | |
1122 | |
1201 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1123 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1202 | { |
1124 | { |
1203 | /* No point updating the players look faces if he is the object |
1125 | /* No point updating the players look faces if he is the object |
1204 | * being removed. |
1126 | * being removed. |
1205 | */ |
1127 | */ |
1206 | |
1128 | |
1207 | if (tmp->type == PLAYER && tmp != op) |
1129 | if (tmp->type == PLAYER && tmp != this) |
1208 | { |
1130 | { |
1209 | /* If a container that the player is currently using somehow gets |
1131 | /* If a container that the player is currently using somehow gets |
1210 | * removed (most likely destroyed), update the player view |
1132 | * removed (most likely destroyed), update the player view |
1211 | * appropriately. |
1133 | * appropriately. |
1212 | */ |
1134 | */ |
1213 | if (tmp->container == op) |
1135 | if (tmp->container == this) |
1214 | { |
1136 | { |
1215 | CLEAR_FLAG (op, FLAG_APPLIED); |
1137 | CLEAR_FLAG (this, FLAG_APPLIED); |
1216 | tmp->container = NULL; |
1138 | tmp->container = 0; |
1217 | } |
1139 | } |
1218 | |
1140 | |
1219 | tmp->contr->socket.update_look = 1; |
1141 | tmp->contr->socket->floorbox_update (); |
1220 | } |
1142 | } |
1221 | |
1143 | |
1222 | /* See if player moving off should effect something */ |
1144 | /* See if player moving off should effect something */ |
1223 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1145 | if (check_walk_off |
|
|
1146 | && ((move_type & tmp->move_off) |
|
|
1147 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1224 | { |
1148 | { |
1225 | move_apply (tmp, op, NULL); |
1149 | move_apply (tmp, this, 0); |
1226 | |
1150 | |
1227 | if (was_destroyed (op, tag)) |
1151 | if (destroyed ()) |
1228 | { |
|
|
1229 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1152 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1230 | } |
|
|
1231 | } |
1153 | } |
1232 | |
1154 | |
1233 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1155 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1234 | |
1156 | |
1235 | if (tmp->above == tmp) |
1157 | if (tmp->above == tmp) |
1236 | tmp->above = NULL; |
1158 | tmp->above = 0; |
1237 | |
1159 | |
1238 | last = tmp; |
1160 | last = tmp; |
1239 | } |
1161 | } |
1240 | |
1162 | |
1241 | /* last == NULL of there are no objects on this space */ |
1163 | /* last == NULL of there are no objects on this space */ |
1242 | if (last == NULL) |
1164 | if (!last) |
1243 | { |
1165 | { |
1244 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1166 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1245 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1167 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1246 | * those out anyways, and if there are any flags set right now, they won't |
1168 | * those out anyways, and if there are any flags set right now, they won't |
1247 | * be correct anyways. |
1169 | * be correct anyways. |
1248 | */ |
1170 | */ |
1249 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1171 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
1250 | update_position (op->map, op->x, op->y); |
1172 | update_position (map, x, y); |
1251 | } |
1173 | } |
1252 | else |
1174 | else |
1253 | update_object (last, UP_OBJ_REMOVE); |
1175 | update_object (last, UP_OBJ_REMOVE); |
1254 | |
1176 | |
1255 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1177 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1256 | update_all_los (op->map, op->x, op->y); |
1178 | update_all_los (map, x, y); |
1257 | } |
1179 | } |
1258 | } |
1180 | } |
1259 | |
1181 | |
1260 | /* |
1182 | /* |
1261 | * merge_ob(op,top): |
1183 | * merge_ob(op,top): |
… | |
… | |
1276 | |
1198 | |
1277 | for (; top != NULL; top = top->below) |
1199 | for (; top != NULL; top = top->below) |
1278 | { |
1200 | { |
1279 | if (top == op) |
1201 | if (top == op) |
1280 | continue; |
1202 | continue; |
1281 | if (CAN_MERGE (op, top)) |
1203 | |
|
|
1204 | if (object::can_merge (op, top)) |
1282 | { |
1205 | { |
1283 | top->nrof += op->nrof; |
1206 | top->nrof += op->nrof; |
1284 | |
1207 | |
1285 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1208 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1286 | op->weight = 0; /* Don't want any adjustements now */ |
1209 | op->weight = 0; /* Don't want any adjustements now */ |
1287 | remove_ob (op); |
1210 | op->destroy (); |
1288 | free_object (op); |
|
|
1289 | return top; |
1211 | return top; |
1290 | } |
1212 | } |
1291 | } |
1213 | } |
1292 | |
1214 | |
1293 | return 0; |
1215 | return 0; |
… | |
… | |
1296 | /* |
1218 | /* |
1297 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1219 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1298 | * job preparing multi-part monsters |
1220 | * job preparing multi-part monsters |
1299 | */ |
1221 | */ |
1300 | object * |
1222 | object * |
1301 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1223 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1302 | { |
1224 | { |
1303 | object *tmp; |
1225 | object *tmp; |
1304 | |
1226 | |
1305 | if (op->head) |
1227 | if (op->head) |
1306 | op = op->head; |
1228 | op = op->head; |
… | |
… | |
1334 | * NULL if 'op' was destroyed |
1256 | * NULL if 'op' was destroyed |
1335 | * just 'op' otherwise |
1257 | * just 'op' otherwise |
1336 | */ |
1258 | */ |
1337 | |
1259 | |
1338 | object * |
1260 | object * |
1339 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1261 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1340 | { |
1262 | { |
1341 | object *tmp, *top, *floor = NULL; |
1263 | object *tmp, *top, *floor = NULL; |
1342 | sint16 x, y; |
1264 | sint16 x, y; |
1343 | |
1265 | |
1344 | if (QUERY_FLAG (op, FLAG_FREED)) |
1266 | if (QUERY_FLAG (op, FLAG_FREED)) |
… | |
… | |
1347 | return NULL; |
1269 | return NULL; |
1348 | } |
1270 | } |
1349 | |
1271 | |
1350 | if (m == NULL) |
1272 | if (m == NULL) |
1351 | { |
1273 | { |
1352 | dump_object (op); |
1274 | char *dump = dump_object (op); |
1353 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1275 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1276 | free (dump); |
1354 | return op; |
1277 | return op; |
1355 | } |
1278 | } |
1356 | |
1279 | |
1357 | if (out_of_map (m, op->x, op->y)) |
1280 | if (out_of_map (m, op->x, op->y)) |
1358 | { |
1281 | { |
1359 | dump_object (op); |
1282 | char *dump = dump_object (op); |
1360 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1283 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1361 | #ifdef MANY_CORES |
1284 | #ifdef MANY_CORES |
1362 | /* Better to catch this here, as otherwise the next use of this object |
1285 | /* Better to catch this here, as otherwise the next use of this object |
1363 | * is likely to cause a crash. Better to find out where it is getting |
1286 | * is likely to cause a crash. Better to find out where it is getting |
1364 | * improperly inserted. |
1287 | * improperly inserted. |
1365 | */ |
1288 | */ |
1366 | abort (); |
1289 | abort (); |
1367 | #endif |
1290 | #endif |
|
|
1291 | free (dump); |
1368 | return op; |
1292 | return op; |
1369 | } |
1293 | } |
1370 | |
1294 | |
1371 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1295 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1372 | { |
1296 | { |
1373 | dump_object (op); |
1297 | char *dump = dump_object (op); |
1374 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
1298 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1299 | free (dump); |
1375 | return op; |
1300 | return op; |
1376 | } |
1301 | } |
1377 | |
1302 | |
1378 | if (op->more != NULL) |
1303 | if (op->more != NULL) |
1379 | { |
1304 | { |
… | |
… | |
1417 | |
1342 | |
1418 | /* this has to be done after we translate the coordinates. |
1343 | /* this has to be done after we translate the coordinates. |
1419 | */ |
1344 | */ |
1420 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1345 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1421 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1346 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1422 | if (CAN_MERGE (op, tmp)) |
1347 | if (object::can_merge (op, tmp)) |
1423 | { |
1348 | { |
1424 | op->nrof += tmp->nrof; |
1349 | op->nrof += tmp->nrof; |
1425 | remove_ob (tmp); |
1350 | tmp->destroy (); |
1426 | free_object (tmp); |
|
|
1427 | } |
1351 | } |
1428 | |
1352 | |
1429 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1353 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1430 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1354 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1431 | |
1355 | |
… | |
… | |
1559 | * it, so save a few ticks and start from there. |
1483 | * it, so save a few ticks and start from there. |
1560 | */ |
1484 | */ |
1561 | if (!(flag & INS_MAP_LOAD)) |
1485 | if (!(flag & INS_MAP_LOAD)) |
1562 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1486 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1563 | if (tmp->type == PLAYER) |
1487 | if (tmp->type == PLAYER) |
1564 | tmp->contr->socket.update_look = 1; |
1488 | tmp->contr->socket->floorbox_update (); |
1565 | |
1489 | |
1566 | /* If this object glows, it may affect lighting conditions that are |
1490 | /* If this object glows, it may affect lighting conditions that are |
1567 | * visible to others on this map. But update_all_los is really |
1491 | * visible to others on this map. But update_all_los is really |
1568 | * an inefficient way to do this, as it means los for all players |
1492 | * an inefficient way to do this, as it means los for all players |
1569 | * on the map will get recalculated. The players could very well |
1493 | * on the map will get recalculated. The players could very well |
… | |
… | |
1577 | |
1501 | |
1578 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1502 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1579 | update_object (op, UP_OBJ_INSERT); |
1503 | update_object (op, UP_OBJ_INSERT); |
1580 | |
1504 | |
1581 | /* Don't know if moving this to the end will break anything. However, |
1505 | /* Don't know if moving this to the end will break anything. However, |
1582 | * we want to have update_look set above before calling this. |
1506 | * we want to have floorbox_update called before calling this. |
1583 | * |
1507 | * |
1584 | * check_move_on() must be after this because code called from |
1508 | * check_move_on() must be after this because code called from |
1585 | * check_move_on() depends on correct map flags (so functions like |
1509 | * check_move_on() depends on correct map flags (so functions like |
1586 | * blocked() and wall() work properly), and these flags are updated by |
1510 | * blocked() and wall() work properly), and these flags are updated by |
1587 | * update_object(). |
1511 | * update_object(). |
… | |
… | |
1617 | tmp1; |
1541 | tmp1; |
1618 | |
1542 | |
1619 | /* first search for itself and remove any old instances */ |
1543 | /* first search for itself and remove any old instances */ |
1620 | |
1544 | |
1621 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1545 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1622 | { |
|
|
1623 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1546 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1624 | { |
1547 | tmp->destroy (); |
1625 | remove_ob (tmp); |
|
|
1626 | free_object (tmp); |
|
|
1627 | } |
|
|
1628 | } |
|
|
1629 | |
1548 | |
1630 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1549 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1631 | |
1550 | |
1632 | tmp1->x = op->x; |
1551 | tmp1->x = op->x; |
1633 | tmp1->y = op->y; |
1552 | tmp1->y = op->y; |
1634 | insert_ob_in_map (tmp1, op->map, op, 0); |
1553 | insert_ob_in_map (tmp1, op->map, op, 0); |
1635 | } |
1554 | } |
… | |
… | |
1643 | */ |
1562 | */ |
1644 | |
1563 | |
1645 | object * |
1564 | object * |
1646 | get_split_ob (object *orig_ob, uint32 nr) |
1565 | get_split_ob (object *orig_ob, uint32 nr) |
1647 | { |
1566 | { |
1648 | object * |
1567 | object *newob; |
1649 | newob; |
|
|
1650 | int |
|
|
1651 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1568 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1652 | |
1569 | |
1653 | if (orig_ob->nrof < nr) |
1570 | if (orig_ob->nrof < nr) |
1654 | { |
1571 | { |
1655 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1572 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1656 | return NULL; |
1573 | return NULL; |
1657 | } |
1574 | } |
1658 | |
1575 | |
1659 | newob = object_create_clone (orig_ob); |
1576 | newob = object_create_clone (orig_ob); |
1660 | |
1577 | |
1661 | if ((orig_ob->nrof -= nr) < 1) |
1578 | if ((orig_ob->nrof -= nr) < 1) |
1662 | { |
1579 | orig_ob->destroy (1); |
1663 | if (!is_removed) |
|
|
1664 | remove_ob (orig_ob); |
|
|
1665 | free_object2 (orig_ob, 1); |
|
|
1666 | } |
|
|
1667 | else if (!is_removed) |
1580 | else if (!is_removed) |
1668 | { |
1581 | { |
1669 | if (orig_ob->env != NULL) |
1582 | if (orig_ob->env != NULL) |
1670 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1583 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1671 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1584 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1735 | esrv_send_item (tmp, op); |
1648 | esrv_send_item (tmp, op); |
1736 | } |
1649 | } |
1737 | } |
1650 | } |
1738 | else |
1651 | else |
1739 | { |
1652 | { |
1740 | remove_ob (op); |
1653 | op->remove (); |
1741 | op->nrof = 0; |
1654 | op->nrof = 0; |
1742 | if (tmp) |
1655 | if (tmp) |
1743 | { |
1656 | { |
1744 | esrv_del_item (tmp->contr, op->count); |
1657 | esrv_del_item (tmp->contr, op->count); |
1745 | } |
1658 | } |
… | |
… | |
1751 | |
1664 | |
1752 | if (i < op->nrof) |
1665 | if (i < op->nrof) |
1753 | op->nrof -= i; |
1666 | op->nrof -= i; |
1754 | else |
1667 | else |
1755 | { |
1668 | { |
1756 | remove_ob (op); |
1669 | op->remove (); |
1757 | op->nrof = 0; |
1670 | op->nrof = 0; |
1758 | } |
1671 | } |
1759 | |
1672 | |
1760 | /* Since we just removed op, op->above is null */ |
1673 | /* Since we just removed op, op->above is null */ |
1761 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1674 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
… | |
… | |
1770 | |
1683 | |
1771 | if (op->nrof) |
1684 | if (op->nrof) |
1772 | return op; |
1685 | return op; |
1773 | else |
1686 | else |
1774 | { |
1687 | { |
1775 | free_object (op); |
1688 | op->destroy (); |
1776 | return NULL; |
1689 | return NULL; |
1777 | } |
1690 | } |
1778 | } |
1691 | } |
1779 | |
1692 | |
1780 | /* |
1693 | /* |
… | |
… | |
1793 | op->carrying += weight; |
1706 | op->carrying += weight; |
1794 | op = op->env; |
1707 | op = op->env; |
1795 | } |
1708 | } |
1796 | } |
1709 | } |
1797 | |
1710 | |
|
|
1711 | object * |
|
|
1712 | insert_ob_in_ob (object *op, object *where) |
|
|
1713 | { |
|
|
1714 | if (!where) |
|
|
1715 | { |
|
|
1716 | char *dump = dump_object (op); |
|
|
1717 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1718 | free (dump); |
|
|
1719 | return op; |
|
|
1720 | } |
|
|
1721 | |
|
|
1722 | if (where->head) |
|
|
1723 | { |
|
|
1724 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1725 | where = where->head; |
|
|
1726 | } |
|
|
1727 | |
|
|
1728 | return where->insert (op); |
|
|
1729 | } |
|
|
1730 | |
1798 | /* |
1731 | /* |
1799 | * insert_ob_in_ob(op,environment): |
1732 | * env->insert (op) |
1800 | * This function inserts the object op in the linked list |
1733 | * This function inserts the object op in the linked list |
1801 | * inside the object environment. |
1734 | * inside the object environment. |
1802 | * |
1735 | * |
1803 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1804 | * the inventory at the last position or next to other objects of the same |
|
|
1805 | * type. |
|
|
1806 | * Frank: Now sorted by type, archetype and magic! |
|
|
1807 | * |
|
|
1808 | * The function returns now pointer to inserted item, and return value can |
1736 | * The function returns now pointer to inserted item, and return value can |
1809 | * be != op, if items are merged. -Tero |
1737 | * be != op, if items are merged. -Tero |
1810 | */ |
1738 | */ |
1811 | |
1739 | |
1812 | object * |
1740 | object * |
1813 | insert_ob_in_ob (object *op, object *where) |
1741 | object::insert (object *op) |
1814 | { |
1742 | { |
1815 | object * |
1743 | object *tmp, *otmp; |
1816 | tmp, * |
|
|
1817 | otmp; |
|
|
1818 | |
1744 | |
1819 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1745 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1820 | { |
1746 | op->remove (); |
1821 | dump_object (op); |
|
|
1822 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1823 | return op; |
|
|
1824 | } |
|
|
1825 | |
|
|
1826 | if (where == NULL) |
|
|
1827 | { |
|
|
1828 | dump_object (op); |
|
|
1829 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1830 | return op; |
|
|
1831 | } |
|
|
1832 | |
|
|
1833 | if (where->head) |
|
|
1834 | { |
|
|
1835 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1836 | where = where->head; |
|
|
1837 | } |
|
|
1838 | |
1747 | |
1839 | if (op->more) |
1748 | if (op->more) |
1840 | { |
1749 | { |
1841 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1750 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1842 | return op; |
1751 | return op; |
… | |
… | |
1844 | |
1753 | |
1845 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1754 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1846 | CLEAR_FLAG (op, FLAG_REMOVED); |
1755 | CLEAR_FLAG (op, FLAG_REMOVED); |
1847 | if (op->nrof) |
1756 | if (op->nrof) |
1848 | { |
1757 | { |
1849 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1758 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1850 | if (CAN_MERGE (tmp, op)) |
1759 | if (object::can_merge (tmp, op)) |
1851 | { |
1760 | { |
1852 | /* return the original object and remove inserted object |
1761 | /* return the original object and remove inserted object |
1853 | (client needs the original object) */ |
1762 | (client needs the original object) */ |
1854 | tmp->nrof += op->nrof; |
1763 | tmp->nrof += op->nrof; |
1855 | /* Weight handling gets pretty funky. Since we are adding to |
1764 | /* Weight handling gets pretty funky. Since we are adding to |
1856 | * tmp->nrof, we need to increase the weight. |
1765 | * tmp->nrof, we need to increase the weight. |
1857 | */ |
1766 | */ |
1858 | add_weight (where, op->weight * op->nrof); |
1767 | add_weight (this, op->weight * op->nrof); |
1859 | SET_FLAG (op, FLAG_REMOVED); |
1768 | SET_FLAG (op, FLAG_REMOVED); |
1860 | free_object (op); /* free the inserted object */ |
1769 | op->destroy (); /* free the inserted object */ |
1861 | op = tmp; |
1770 | op = tmp; |
1862 | remove_ob (op); /* and fix old object's links */ |
1771 | op->remove (); /* and fix old object's links */ |
1863 | CLEAR_FLAG (op, FLAG_REMOVED); |
1772 | CLEAR_FLAG (op, FLAG_REMOVED); |
1864 | break; |
1773 | break; |
1865 | } |
1774 | } |
1866 | |
1775 | |
1867 | /* I assume combined objects have no inventory |
1776 | /* I assume combined objects have no inventory |
1868 | * We add the weight - this object could have just been removed |
1777 | * We add the weight - this object could have just been removed |
1869 | * (if it was possible to merge). calling remove_ob will subtract |
1778 | * (if it was possible to merge). calling remove_ob will subtract |
1870 | * the weight, so we need to add it in again, since we actually do |
1779 | * the weight, so we need to add it in again, since we actually do |
1871 | * the linking below |
1780 | * the linking below |
1872 | */ |
1781 | */ |
1873 | add_weight (where, op->weight * op->nrof); |
1782 | add_weight (this, op->weight * op->nrof); |
1874 | } |
1783 | } |
1875 | else |
1784 | else |
1876 | add_weight (where, (op->weight + op->carrying)); |
1785 | add_weight (this, (op->weight + op->carrying)); |
1877 | |
1786 | |
1878 | otmp = is_player_inv (where); |
1787 | otmp = is_player_inv (this); |
1879 | if (otmp && otmp->contr != NULL) |
1788 | if (otmp && otmp->contr) |
1880 | { |
|
|
1881 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1789 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1882 | fix_player (otmp); |
1790 | fix_player (otmp); |
1883 | } |
|
|
1884 | |
1791 | |
1885 | op->map = NULL; |
1792 | op->map = NULL; |
1886 | op->env = where; |
1793 | op->env = this; |
1887 | op->above = NULL; |
1794 | op->above = NULL; |
1888 | op->below = NULL; |
1795 | op->below = NULL; |
1889 | op->x = 0, op->y = 0; |
1796 | op->x = 0, op->y = 0; |
1890 | |
1797 | |
1891 | /* reset the light list and los of the players on the map */ |
1798 | /* reset the light list and los of the players on the map */ |
1892 | if ((op->glow_radius != 0) && where->map) |
1799 | if ((op->glow_radius != 0) && map) |
1893 | { |
1800 | { |
1894 | #ifdef DEBUG_LIGHTS |
1801 | #ifdef DEBUG_LIGHTS |
1895 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1802 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1896 | #endif /* DEBUG_LIGHTS */ |
1803 | #endif /* DEBUG_LIGHTS */ |
1897 | if (MAP_DARKNESS (where->map)) |
1804 | if (MAP_DARKNESS (map)) |
1898 | update_all_los (where->map, where->x, where->y); |
1805 | update_all_los (map, x, y); |
1899 | } |
1806 | } |
1900 | |
1807 | |
1901 | /* Client has no idea of ordering so lets not bother ordering it here. |
1808 | /* Client has no idea of ordering so lets not bother ordering it here. |
1902 | * It sure simplifies this function... |
1809 | * It sure simplifies this function... |
1903 | */ |
1810 | */ |
1904 | if (where->inv == NULL) |
1811 | if (!inv) |
1905 | where->inv = op; |
1812 | inv = op; |
1906 | else |
1813 | else |
1907 | { |
1814 | { |
1908 | op->below = where->inv; |
1815 | op->below = inv; |
1909 | op->below->above = op; |
1816 | op->below->above = op; |
1910 | where->inv = op; |
1817 | inv = op; |
1911 | } |
1818 | } |
|
|
1819 | |
1912 | return op; |
1820 | return op; |
1913 | } |
1821 | } |
1914 | |
1822 | |
1915 | /* |
1823 | /* |
1916 | * Checks if any objects has a move_type that matches objects |
1824 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1934 | */ |
1842 | */ |
1935 | |
1843 | |
1936 | int |
1844 | int |
1937 | check_move_on (object *op, object *originator) |
1845 | check_move_on (object *op, object *originator) |
1938 | { |
1846 | { |
1939 | object * |
1847 | object *tmp; |
1940 | tmp; |
1848 | maptile *m = op->map; |
1941 | tag_t |
|
|
1942 | tag; |
|
|
1943 | mapstruct * |
|
|
1944 | m = op->map; |
|
|
1945 | int |
|
|
1946 | x = op->x, y = op->y; |
1849 | int x = op->x, y = op->y; |
1947 | |
1850 | |
1948 | MoveType |
1851 | MoveType move_on, move_slow, move_block; |
1949 | move_on, |
|
|
1950 | move_slow, |
|
|
1951 | move_block; |
|
|
1952 | |
1852 | |
1953 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1853 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1954 | return 0; |
1854 | return 0; |
1955 | |
|
|
1956 | tag = op->count; |
|
|
1957 | |
1855 | |
1958 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1856 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1959 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1857 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1960 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1858 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1961 | |
1859 | |
… | |
… | |
2022 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1920 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2023 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1921 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2024 | { |
1922 | { |
2025 | move_apply (tmp, op, originator); |
1923 | move_apply (tmp, op, originator); |
2026 | |
1924 | |
2027 | if (was_destroyed (op, tag)) |
1925 | if (op->destroyed ()) |
2028 | return 1; |
1926 | return 1; |
2029 | |
1927 | |
2030 | /* what the person/creature stepped onto has moved the object |
1928 | /* what the person/creature stepped onto has moved the object |
2031 | * someplace new. Don't process any further - if we did, |
1929 | * someplace new. Don't process any further - if we did, |
2032 | * have a feeling strange problems would result. |
1930 | * have a feeling strange problems would result. |
… | |
… | |
2044 | * a matching archetype at the given map and coordinates. |
1942 | * a matching archetype at the given map and coordinates. |
2045 | * The first matching object is returned, or NULL if none. |
1943 | * The first matching object is returned, or NULL if none. |
2046 | */ |
1944 | */ |
2047 | |
1945 | |
2048 | object * |
1946 | object * |
2049 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
1947 | present_arch (const archetype *at, maptile *m, int x, int y) |
2050 | { |
1948 | { |
2051 | object * |
1949 | object * |
2052 | tmp; |
1950 | tmp; |
2053 | |
1951 | |
2054 | if (m == NULL || out_of_map (m, x, y)) |
1952 | if (m == NULL || out_of_map (m, x, y)) |
… | |
… | |
2067 | * a matching type variable at the given map and coordinates. |
1965 | * a matching type variable at the given map and coordinates. |
2068 | * The first matching object is returned, or NULL if none. |
1966 | * The first matching object is returned, or NULL if none. |
2069 | */ |
1967 | */ |
2070 | |
1968 | |
2071 | object * |
1969 | object * |
2072 | present (unsigned char type, mapstruct *m, int x, int y) |
1970 | present (unsigned char type, maptile *m, int x, int y) |
2073 | { |
1971 | { |
2074 | object * |
1972 | object * |
2075 | tmp; |
1973 | tmp; |
2076 | |
1974 | |
2077 | if (out_of_map (m, x, y)) |
1975 | if (out_of_map (m, x, y)) |
… | |
… | |
2217 | * the archetype because that isn't correct if the monster has been |
2115 | * the archetype because that isn't correct if the monster has been |
2218 | * customized, changed states, etc. |
2116 | * customized, changed states, etc. |
2219 | */ |
2117 | */ |
2220 | |
2118 | |
2221 | int |
2119 | int |
2222 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
2120 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2223 | { |
2121 | { |
2224 | int |
2122 | int |
2225 | i, |
2123 | i, |
2226 | index = 0, flag; |
2124 | index = 0, flag; |
2227 | static int |
2125 | static int |
… | |
… | |
2248 | return -1; |
2146 | return -1; |
2249 | return altern[RANDOM () % index]; |
2147 | return altern[RANDOM () % index]; |
2250 | } |
2148 | } |
2251 | |
2149 | |
2252 | /* |
2150 | /* |
2253 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2151 | * find_first_free_spot(archetype, maptile, x, y) works like |
2254 | * find_free_spot(), but it will search max number of squares. |
2152 | * find_free_spot(), but it will search max number of squares. |
2255 | * But it will return the first available spot, not a random choice. |
2153 | * But it will return the first available spot, not a random choice. |
2256 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2154 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2257 | */ |
2155 | */ |
2258 | |
2156 | |
2259 | int |
2157 | int |
2260 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2158 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2261 | { |
2159 | { |
2262 | int |
2160 | int |
2263 | i; |
2161 | i; |
2264 | |
2162 | |
2265 | for (i = 0; i < SIZEOFFREE; i++) |
2163 | for (i = 0; i < SIZEOFFREE; i++) |
… | |
… | |
2329 | * because we have to know what movement the thing looking to move |
2227 | * because we have to know what movement the thing looking to move |
2330 | * there is capable of. |
2228 | * there is capable of. |
2331 | */ |
2229 | */ |
2332 | |
2230 | |
2333 | int |
2231 | int |
2334 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2232 | find_dir (maptile *m, int x, int y, object *exclude) |
2335 | { |
2233 | { |
2336 | int |
2234 | int |
2337 | i, |
2235 | i, |
2338 | max = SIZEOFFREE, mflags; |
2236 | max = SIZEOFFREE, mflags; |
2339 | |
2237 | |
2340 | sint16 nx, ny; |
2238 | sint16 nx, ny; |
2341 | object * |
2239 | object * |
2342 | tmp; |
2240 | tmp; |
2343 | mapstruct * |
2241 | maptile * |
2344 | mp; |
2242 | mp; |
2345 | |
2243 | |
2346 | MoveType blocked, move_type; |
2244 | MoveType blocked, move_type; |
2347 | |
2245 | |
2348 | if (exclude && exclude->head) |
2246 | if (exclude && exclude->head) |
… | |
… | |
2556 | * Modified to be map tile aware -.MSW |
2454 | * Modified to be map tile aware -.MSW |
2557 | */ |
2455 | */ |
2558 | |
2456 | |
2559 | |
2457 | |
2560 | int |
2458 | int |
2561 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2459 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2562 | { |
2460 | { |
2563 | sint16 dx, dy; |
2461 | sint16 dx, dy; |
2564 | int |
2462 | int |
2565 | mflags; |
2463 | mflags; |
2566 | |
2464 | |
… | |
… | |
2615 | * create clone from object to another |
2513 | * create clone from object to another |
2616 | */ |
2514 | */ |
2617 | object * |
2515 | object * |
2618 | object_create_clone (object *asrc) |
2516 | object_create_clone (object *asrc) |
2619 | { |
2517 | { |
2620 | object * |
|
|
2621 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2518 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2622 | |
2519 | |
2623 | if (!asrc) |
2520 | if (!asrc) |
2624 | return NULL; |
2521 | return 0; |
|
|
2522 | |
2625 | src = asrc; |
2523 | src = asrc; |
2626 | if (src->head) |
2524 | if (src->head) |
2627 | src = src->head; |
2525 | src = src->head; |
2628 | |
2526 | |
2629 | prev = NULL; |
2527 | prev = 0; |
2630 | for (part = src; part; part = part->more) |
2528 | for (part = src; part; part = part->more) |
2631 | { |
2529 | { |
2632 | tmp = get_object (); |
2530 | tmp = part->clone (); |
2633 | copy_object (part, tmp); |
|
|
2634 | tmp->x -= src->x; |
2531 | tmp->x -= src->x; |
2635 | tmp->y -= src->y; |
2532 | tmp->y -= src->y; |
|
|
2533 | |
2636 | if (!part->head) |
2534 | if (!part->head) |
2637 | { |
2535 | { |
2638 | dst = tmp; |
2536 | dst = tmp; |
2639 | tmp->head = NULL; |
2537 | tmp->head = 0; |
2640 | } |
2538 | } |
2641 | else |
2539 | else |
2642 | { |
2540 | { |
2643 | tmp->head = dst; |
2541 | tmp->head = dst; |
2644 | } |
2542 | } |
|
|
2543 | |
2645 | tmp->more = NULL; |
2544 | tmp->more = 0; |
|
|
2545 | |
2646 | if (prev) |
2546 | if (prev) |
2647 | prev->more = tmp; |
2547 | prev->more = tmp; |
|
|
2548 | |
2648 | prev = tmp; |
2549 | prev = tmp; |
2649 | } |
2550 | } |
2650 | |
2551 | |
2651 | /*** copy inventory ***/ |
|
|
2652 | for (item = src->inv; item; item = item->below) |
2552 | for (item = src->inv; item; item = item->below) |
2653 | { |
|
|
2654 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2553 | insert_ob_in_ob (object_create_clone (item), dst); |
2655 | } |
|
|
2656 | |
2554 | |
2657 | return dst; |
2555 | return dst; |
2658 | } |
2556 | } |
2659 | |
2557 | |
2660 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2661 | int |
|
|
2662 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2663 | { |
|
|
2664 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2665 | * robust */ |
|
|
2666 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2667 | } |
|
|
2668 | |
|
|
2669 | /* GROS - Creates an object using a string representing its content. */ |
2558 | /* GROS - Creates an object using a string representing its content. */ |
2670 | |
|
|
2671 | /* Basically, we save the content of the string to a temp file, then call */ |
2559 | /* Basically, we save the content of the string to a temp file, then call */ |
2672 | |
|
|
2673 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2560 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2674 | |
|
|
2675 | /* but it was simple to make and allows reusing the load_object function. */ |
2561 | /* but it was simple to make and allows reusing the load_object function. */ |
2676 | |
|
|
2677 | /* Remember not to use load_object_str in a time-critical situation. */ |
2562 | /* Remember not to use load_object_str in a time-critical situation. */ |
2678 | |
|
|
2679 | /* Also remember that multiparts objects are not supported for now. */ |
2563 | /* Also remember that multiparts objects are not supported for now. */ |
2680 | |
2564 | |
2681 | object * |
2565 | object * |
2682 | load_object_str (const char *obstr) |
2566 | load_object_str (const char *obstr) |
2683 | { |
2567 | { |
2684 | object * |
2568 | object *op; |
2685 | op; |
|
|
2686 | char |
|
|
2687 | filename[MAX_BUF]; |
2569 | char filename[MAX_BUF]; |
2688 | |
2570 | |
2689 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2571 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2690 | |
2572 | |
2691 | FILE * |
|
|
2692 | tempfile = fopen (filename, "w"); |
2573 | FILE *tempfile = fopen (filename, "w"); |
2693 | |
2574 | |
2694 | if (tempfile == NULL) |
2575 | if (tempfile == NULL) |
2695 | { |
2576 | { |
2696 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2577 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2697 | return NULL; |
2578 | return NULL; |
2698 | } |
2579 | } |
2699 | |
2580 | |
2700 | fprintf (tempfile, obstr); |
2581 | fprintf (tempfile, obstr); |
2701 | fclose (tempfile); |
2582 | fclose (tempfile); |
2702 | |
2583 | |
2703 | op = get_object (); |
2584 | op = object::create (); |
2704 | |
2585 | |
2705 | object_thawer thawer (filename); |
2586 | object_thawer thawer (filename); |
2706 | |
2587 | |
2707 | if (thawer) |
2588 | if (thawer) |
2708 | load_object (thawer, op, 0); |
2589 | load_object (thawer, op, 0); |
… | |
… | |
2718 | * returns NULL if no match. |
2599 | * returns NULL if no match. |
2719 | */ |
2600 | */ |
2720 | object * |
2601 | object * |
2721 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2602 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2722 | { |
2603 | { |
2723 | object * |
2604 | object *tmp; |
2724 | tmp; |
|
|
2725 | |
2605 | |
2726 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2606 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2727 | if (tmp->type == type && tmp->subtype == subtype) |
2607 | if (tmp->type == type && tmp->subtype == subtype) |
2728 | return tmp; |
2608 | return tmp; |
2729 | |
2609 | |
… | |
… | |
2737 | * do the desired thing. |
2617 | * do the desired thing. |
2738 | */ |
2618 | */ |
2739 | key_value * |
2619 | key_value * |
2740 | get_ob_key_link (const object *ob, const char *key) |
2620 | get_ob_key_link (const object *ob, const char *key) |
2741 | { |
2621 | { |
2742 | key_value * |
2622 | key_value *link; |
2743 | link; |
|
|
2744 | |
2623 | |
2745 | for (link = ob->key_values; link != NULL; link = link->next) |
2624 | for (link = ob->key_values; link != NULL; link = link->next) |
2746 | { |
|
|
2747 | if (link->key == key) |
2625 | if (link->key == key) |
2748 | { |
|
|
2749 | return link; |
2626 | return link; |
2750 | } |
|
|
2751 | } |
|
|
2752 | |
2627 | |
2753 | return NULL; |
2628 | return NULL; |
2754 | } |
2629 | } |
2755 | |
2630 | |
2756 | /* |
2631 | /* |