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Comparing deliantra/server/common/object.C (file contents):
Revision 1.25 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.46 by root, Thu Sep 14 21:16:11 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $";
5 */
6 1
7/* 2/*
8 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
9 4
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
29 24
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 27 variable. */
33#include <global.h> 28#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 29#include <stdio.h>
36# include <sys/types.h> 30#include <sys/types.h>
37# include <sys/uio.h> 31#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 32#include <object.h>
40#include <funcpoint.h> 33#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 34#include <loader.h>
35
43int nrofallocobjects = 0; 36int nrofallocobjects = 0;
37static UUID uuid;
38const uint64 UUID_SKIP = 1<<19;
44 39
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 40object *active_objects; /* List of active objects that need to be processed */
47 41
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 44};
56}; 50};
57int freedir[SIZEOFFREE] = { 51int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 54};
55
56static void
57write_uuid (void)
58{
59 char filename1[MAX_BUF], filename2[MAX_BUF];
60
61 sprintf (filename1, "%s/uuid", settings.localdir);
62 sprintf (filename2, "%s/uuid~", settings.localdir);
63
64 FILE *fp;
65
66 if (!(fp = fopen (filename2, "w")))
67 {
68 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
69 return;
70 }
71
72 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
73 fclose (fp);
74 rename (filename2, filename1);
75}
76
77static void
78read_uuid (void)
79{
80 char filename[MAX_BUF];
81
82 sprintf (filename, "%s/uuid", settings.localdir);
83
84 FILE *fp;
85
86 if (!(fp = fopen (filename, "r")))
87 {
88 if (errno == ENOENT)
89 {
90 LOG (llevInfo, "RESET uid to 1\n");
91 uuid.seq = 0;
92 write_uuid ();
93 return;
94 }
95
96 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
97 _exit (1);
98 }
99
100 int version;
101 unsigned long long uid;
102 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
103 {
104 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
105 _exit (1);
106 }
107
108 uuid.seq = uid;
109 write_uuid ();
110 LOG (llevDebug, "read UID: %lld\n", uid);
111 fclose (fp);
112}
113
114UUID
115gen_uuid ()
116{
117 UUID uid;
118
119 uid.seq = ++uuid.seq;
120
121 if (!(uuid.seq & (UUID_SKIP - 1)))
122 write_uuid ();
123
124 return uid;
125}
126
127void
128init_uuid ()
129{
130 read_uuid ();
131}
61 132
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 133/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 134static int
64compare_ob_value_lists_one (const object *wants, const object *has) 135compare_ob_value_lists_one (const object *wants, const object *has)
65{ 136{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 285 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 286 return 0;
216 287
217 switch (ob1->type) 288 switch (ob1->type)
218 { 289 {
219 case SCROLL: 290 case SCROLL:
220 if (ob1->level != ob2->level) 291 if (ob1->level != ob2->level)
221 return 0; 292 return 0;
222 break; 293 break;
223 } 294 }
224 295
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 296 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 297 {
227 /* At least one of these has key_values. */ 298 /* At least one of these has key_values. */
249/* 320/*
250 * sum_weight() is a recursive function which calculates the weight 321 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 322 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 323 * containers are carrying, and sums it up.
253 */ 324 */
254signed long 325long
255sum_weight (object *op) 326sum_weight (object *op)
256{ 327{
257 signed long sum; 328 long sum;
258 object *inv; 329 object *inv;
259 330
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 331 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 332 {
262 if (inv->inv) 333 if (inv->inv)
263 sum_weight (inv); 334 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 335 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 336 }
337
266 if (op->type == CONTAINER && op->stats.Str) 338 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 339 sum = (sum * (100 - op->stats.Str)) / 100;
340
268 if (op->carrying != sum) 341 if (op->carrying != sum)
269 op->carrying = sum; 342 op->carrying = sum;
343
270 return sum; 344 return sum;
271} 345}
272 346
273/** 347/**
274 * Return the outermost environment object for a given object. 348 * Return the outermost environment object for a given object.
372void 446void
373dump_all_objects (void) 447dump_all_objects (void)
374{ 448{
375 object *op; 449 object *op;
376 450
377 for (op = objects; op != NULL; op = op->next) 451 for (op = object::first; op != NULL; op = op->next)
378 { 452 {
379 dump_object (op); 453 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); 454 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 } 455 }
382} 456}
408object * 482object *
409find_object (tag_t i) 483find_object (tag_t i)
410{ 484{
411 object *op; 485 object *op;
412 486
413 for (op = objects; op != NULL; op = op->next) 487 for (op = object::first; op != NULL; op = op->next)
414 if (op->count == i) 488 if (op->count == i)
415 break; 489 break;
416 return op; 490 return op;
417} 491}
418 492
423 */ 497 */
424 498
425object * 499object *
426find_object_name (const char *str) 500find_object_name (const char *str)
427{ 501{
428 const char *name = shstr::find (str); 502 shstr_cmp str_ (str);
429 object *op; 503 object *op;
430 504
431 for (op = objects; op != NULL; op = op->next) 505 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 506 if (op->name == str_)
433 break; 507 break;
434 508
435 return op; 509 return op;
436} 510}
437 511
440{ 514{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 515 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 516}
443 517
444/* 518/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 519 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 520 * skill and experience objects.
485 */ 521 */
486void 522void
487set_owner (object *op, object *owner) 523object::set_owner (object *owner)
488{ 524{
489 if (owner == NULL || op == NULL) 525 if (!owner)
490 return; 526 return;
491 527
492 /* next line added to allow objects which own objects */ 528 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 529 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 530 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 531 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 532 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 533 * didn't match, this check is valid and I believe that cause is valid.
498 */ 534 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 535 while (owner->owner)
500 owner = owner->owner; 536 owner = owner->owner;
501 537
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 538 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 539}
542 540
543/* Zero the key_values on op, decrementing the shared-string 541/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 542 * refcounts and freeing the links.
545 */ 543 */
561{ 559{
562 attachable_base::clear (); 560 attachable_base::clear ();
563 561
564 free_key_values (this); 562 free_key_values (this);
565 563
566 clear_owner (this); 564 owner = 0;
567
568 name = 0; 565 name = 0;
569 name_pl = 0; 566 name_pl = 0;
570 title = 0; 567 title = 0;
571 race = 0; 568 race = 0;
572 slaying = 0; 569 slaying = 0;
573 skill = 0; 570 skill = 0;
574 msg = 0; 571 msg = 0;
575 lore = 0; 572 lore = 0;
576 custom_name = 0; 573 custom_name = 0;
577 materialname = 0; 574 materialname = 0;
575 contr = 0;
576 below = 0;
577 above = 0;
578 inv = 0;
579 container = 0;
580 env = 0;
581 more = 0;
582 head = 0;
583 map = 0;
584 active_next = 0;
585 active_prev = 0;
578 586
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 587 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 588
581 SET_FLAG (this, FLAG_REMOVED); 589 SET_FLAG (this, FLAG_REMOVED);
590
591 /* What is not cleared is next, prev, and count */
592
593 expmul = 1.0;
594 face = blank_face;
595
596 if (settings.casting_time)
597 casting_time = -1;
582} 598}
583 599
584void object::clone (object *destination) 600void object::clone (object *destination)
585{ 601{
586 *(object_copy *) destination = *this; 602 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 603 *(object_pod *)destination = *this;
588 604
589 if (self || cb) 605 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 607}
624 608
625/* 609/*
626 * copy object first frees everything allocated by the second object, 610 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 611 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 612 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 613 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 614 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 615 * will point at garbage.
632 */ 616 */
633
634void 617void
635copy_object (object *op2, object *op) 618copy_object (object *op2, object *op)
636{ 619{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 620 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
698/* 681/*
699 * Updates the speed of an object. If the speed changes from 0 to another 682 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 683 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 684 * This function needs to be called whenever the speed of an object changes.
702 */ 685 */
703
704void 686void
705update_ob_speed (object *op) 687update_ob_speed (object *op)
706{ 688{
707 extern int arch_init; 689 extern int arch_init;
708 690
717 abort (); 699 abort ();
718#else 700#else
719 op->speed = 0; 701 op->speed = 0;
720#endif 702#endif
721 } 703 }
704
722 if (arch_init) 705 if (arch_init)
723 {
724 return; 706 return;
725 } 707
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 708 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 709 {
728 /* If already on active list, don't do anything */ 710 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 711 if (op->active_next || op->active_prev || op == active_objects)
730 return; 712 return;
731 713
732 /* process_events() expects us to insert the object at the beginning 714 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 715 * of the list. */
734 op->active_next = active_objects; 716 op->active_next = active_objects;
717
735 if (op->active_next != NULL) 718 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 719 op->active_next->active_prev = op;
720
737 active_objects = op; 721 active_objects = op;
738 } 722 }
739 else 723 else
740 { 724 {
741 /* If not on the active list, nothing needs to be done */ 725 /* If not on the active list, nothing needs to be done */
743 return; 727 return;
744 728
745 if (op->active_prev == NULL) 729 if (op->active_prev == NULL)
746 { 730 {
747 active_objects = op->active_next; 731 active_objects = op->active_next;
732
748 if (op->active_next != NULL) 733 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 734 op->active_next->active_prev = NULL;
750 } 735 }
751 else 736 else
752 { 737 {
753 op->active_prev->active_next = op->active_next; 738 op->active_prev->active_next = op->active_next;
739
754 if (op->active_next) 740 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 741 op->active_next->active_prev = op->active_prev;
756 } 742 }
743
757 op->active_next = NULL; 744 op->active_next = NULL;
758 op->active_prev = NULL; 745 op->active_prev = NULL;
759 } 746 }
760} 747}
761 748
891 /* if the object is being removed, we can't make intelligent 878 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 879 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 880 * that is being removed.
894 */ 881 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 {
897 update_now = 1; 883 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 884 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 885 /* Nothing to do for that case */ ;
902 }
903 else 886 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 887 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 888
908 if (update_now) 889 if (update_now)
909 { 890 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 891 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y); 892 update_position (op->map, op->x, op->y);
913 894
914 if (op->more != NULL) 895 if (op->more != NULL)
915 update_object (op->more, action); 896 update_object (op->more, action);
916} 897}
917 898
918static unordered_vector<object *> mortals; 899object::vector object::mortals;
919static std::vector<object *> freed; 900object::vector object::objects; // not yet used
901object *object::first;
920 902
921void object::free_mortals () 903void object::free_mortals ()
922{ 904{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 905 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 if (!(*i)->refcount) 906 if ((*i)->refcnt)
907 ++i; // further delay freeing
908 else
925 { 909 {
926 freed.push_back (*i); 910 delete *i;
927 mortals.erase (i); 911 mortals.erase (i);
928 } 912 }
929 else 913
930 ++i; 914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
931} 921}
932 922
933object::object () 923object::object ()
934{ 924{
935 SET_FLAG (this, FLAG_REMOVED); 925 SET_FLAG (this, FLAG_REMOVED);
936 926
937 expmul = 1.0; 927 expmul = 1.0;
938 face = blank_face; 928 face = blank_face;
939 attacked_by_count = -1;
940} 929}
941 930
942object::~object () 931object::~object ()
943{ 932{
944 free_key_values (this); 933 free_key_values (this);
945} 934}
946 935
947void object::link () 936void object::link ()
948{ 937{
949 count = ++ob_count; 938 count = ++ob_count;
939 uuid = gen_uuid ();
950 940
951 prev = 0; 941 prev = 0;
952 next = objects; 942 next = object::first;
953 943
954 if (objects) 944 if (object::first)
955 objects->prev = this; 945 object::first->prev = this;
956 946
957 objects = this; 947 object::first = this;
958} 948}
959 949
960void object::unlink () 950void object::unlink ()
961{ 951{
962 count = 0; 952 //count = 0;//D
953 if (!prev && !next) return;//D
954
955 if (this == object::first)
956 object::first = next;
963 957
964 /* Remove this object from the list of used objects */ 958 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next; 959 if (prev) prev->next = next;
960 if (next) next->prev = prev;
961
968 prev = 0; 962 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0; 963 next = 0;
975 }
976
977 if (this == objects)
978 objects = next;
979} 964}
980 965
981object *object::create () 966object *object::create ()
982{ 967{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 968 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 969 op->link ();
996 return op; 970 return op;
997} 971}
998 972
999/* 973/*
1006 * If free_inventory is set, free inventory as well. Else drop items in 980 * If free_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground. 981 * inventory to the ground.
1008 */ 982 */
1009void object::free (bool free_inventory) 983void object::free (bool free_inventory)
1010{ 984{
985 if (QUERY_FLAG (this, FLAG_FREED))
986 return;
987
988 if (QUERY_FLAG (this, FLAG_FRIENDLY))
989 remove_friendly_object (this);
990
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 991 if (!QUERY_FLAG (this, FLAG_REMOVED))
1012 { 992 remove_ob (this);
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 993
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this);
1024 }
1025
1026 if (QUERY_FLAG (this, FLAG_FREED)) 994 SET_FLAG (this, FLAG_FREED);
1027 {
1028 dump_object (this);
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1030 return;
1031 }
1032 995
1033 if (more) 996 if (more)
1034 { 997 {
1035 more->free (free_inventory); 998 more->free (free_inventory);
1036 more = 0; 999 more = 0;
1040 { 1003 {
1041 /* Only if the space blocks everything do we not process - 1004 /* Only if the space blocks everything do we not process -
1042 * if some form of movement is allowed, let objects 1005 * if some form of movement is allowed, let objects
1043 * drop on that space. 1006 * drop on that space.
1044 */ 1007 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1008 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1046 { 1009 {
1047 object * 1010 object *op = inv;
1048 op = inv;
1049 1011
1050 while (op) 1012 while (op)
1051 { 1013 {
1052 object *
1053 tmp = op->below; 1014 object *tmp = op->below;
1054
1055 remove_ob (op);
1056 op->free (free_inventory); 1015 op->free (free_inventory);
1057 op = tmp; 1016 op = tmp;
1058 } 1017 }
1059 } 1018 }
1060 else 1019 else
1061 { /* Put objects in inventory onto this space */ 1020 { /* Put objects in inventory onto this space */
1062 object * 1021 object *op = inv;
1063 op = inv;
1064 1022
1065 while (op) 1023 while (op)
1066 { 1024 {
1067 object *
1068 tmp = op->below; 1025 object *tmp = op->below;
1069 1026
1070 remove_ob (op); 1027 remove_ob (op);
1071 1028
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 1029 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1030 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1082 op = tmp; 1039 op = tmp;
1083 } 1040 }
1084 } 1041 }
1085 } 1042 }
1086 1043
1087 clear_owner (this); 1044 // clear those pointers that likely might have circular references to us
1045 owner = 0;
1046 enemy = 0;
1047 attacked_by = 0;
1088 1048
1089 /* Remove object from the active list */ 1049 /* Remove object from the active list */
1090 speed = 0; 1050 speed = 0;
1091 update_ob_speed (this); 1051 update_ob_speed (this);
1092 1052
1093 unlink (); 1053 unlink ();
1094 1054
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this); 1055 mortals.push_back (this);
1098} 1056}
1099 1057
1100/* 1058/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 1059 * sub_weight() recursively (outwards) subtracts a number from the
1106sub_weight (object *op, signed long weight) 1064sub_weight (object *op, signed long weight)
1107{ 1065{
1108 while (op != NULL) 1066 while (op != NULL)
1109 { 1067 {
1110 if (op->type == CONTAINER) 1068 if (op->type == CONTAINER)
1111 {
1112 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1069 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1113 } 1070
1114 op->carrying -= weight; 1071 op->carrying -= weight;
1115 op = op->env; 1072 op = op->env;
1116 } 1073 }
1117} 1074}
1118 1075
1126 */ 1083 */
1127 1084
1128void 1085void
1129remove_ob (object *op) 1086remove_ob (object *op)
1130{ 1087{
1088 object *tmp, *last = 0;
1131 object * 1089 object *otmp;
1132 tmp, * 1090
1133 last = NULL; 1091 tag_t tag;
1134 object *
1135 otmp;
1136 tag_t
1137 tag;
1138 int
1139 check_walk_off; 1092 int check_walk_off;
1140 mapstruct * 1093 mapstruct *m;
1141 m;
1142 sint16
1143 x,
1144 y;
1145 1094
1095 sint16 x, y;
1146 1096
1147 if (QUERY_FLAG (op, FLAG_REMOVED)) 1097 if (QUERY_FLAG (op, FLAG_REMOVED))
1148 { 1098 return;
1149 dump_object (op);
1150 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1151 1099
1152 /* Changed it to always dump core in this case. As has been learned 1100 SET_FLAG (op, FLAG_REMOVED);
1153 * in the past, trying to recover from errors almost always 1101
1154 * make things worse, and this is a real error here - something
1155 * that should not happen.
1156 * Yes, if this was a mission critical app, trying to do something
1157 * to recover may make sense, but that is because failure of the app
1158 * may have other disastrous problems. Cf runs out of a script
1159 * so is easily enough restarted without any real problems.
1160 * MSW 2001-07-01
1161 */
1162 abort ();
1163 }
1164 if (op->more != NULL) 1102 if (op->more != NULL)
1165 remove_ob (op->more); 1103 remove_ob (op->more);
1166
1167 SET_FLAG (op, FLAG_REMOVED);
1168 1104
1169 /* 1105 /*
1170 * In this case, the object to be removed is in someones 1106 * In this case, the object to be removed is in someones
1171 * inventory. 1107 * inventory.
1172 */ 1108 */
1198 */ 1134 */
1199 op->x = op->env->x, op->y = op->env->y; 1135 op->x = op->env->x, op->y = op->env->y;
1200 op->map = op->env->map; 1136 op->map = op->env->map;
1201 op->above = NULL, op->below = NULL; 1137 op->above = NULL, op->below = NULL;
1202 op->env = NULL; 1138 op->env = NULL;
1203 return; 1139 }
1140 else if (op->map)
1204 } 1141 {
1205
1206 /* If we get here, we are removing it from a map */
1207 if (op->map == NULL)
1208 return;
1209
1210 x = op->x; 1142 x = op->x;
1211 y = op->y; 1143 y = op->y;
1212 m = get_map_from_coord (op->map, &x, &y); 1144 m = get_map_from_coord (op->map, &x, &y);
1213 1145
1214 if (!m) 1146 if (!m)
1215 { 1147 {
1216 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1148 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1217 op->map->path, op->x, op->y); 1149 op->map->path, op->x, op->y);
1218 /* in old days, we used to set x and y to 0 and continue. 1150 /* in old days, we used to set x and y to 0 and continue.
1219 * it seems if we get into this case, something is probablye 1151 * it seems if we get into this case, something is probablye
1220 * screwed up and should be fixed. 1152 * screwed up and should be fixed.
1153 */
1154 abort ();
1155 }
1156
1157 if (op->map != m)
1158 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1159 op->map->path, m->path, op->x, op->y, x, y);
1160
1161 /* Re did the following section of code - it looks like it had
1162 * lots of logic for things we no longer care about
1221 */ 1163 */
1222 abort ();
1223 }
1224 if (op->map != m)
1225 {
1226 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1227 op->map->path, m->path, op->x, op->y, x, y);
1228 }
1229 1164
1230 /* Re did the following section of code - it looks like it had
1231 * lots of logic for things we no longer care about
1232 */
1233
1234 /* link the object above us */ 1165 /* link the object above us */
1235 if (op->above) 1166 if (op->above)
1236 op->above->below = op->below; 1167 op->above->below = op->below;
1237 else 1168 else
1238 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1169 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1239 1170
1240 /* Relink the object below us, if there is one */ 1171 /* Relink the object below us, if there is one */
1241 if (op->below) 1172 if (op->below)
1242 {
1243 op->below->above = op->above; 1173 op->below->above = op->above;
1244 }
1245 else 1174 else
1246 { 1175 {
1247 /* Nothing below, which means we need to relink map object for this space 1176 /* Nothing below, which means we need to relink map object for this space
1248 * use translated coordinates in case some oddness with map tiling is 1177 * use translated coordinates in case some oddness with map tiling is
1249 * evident 1178 * evident
1250 */
1251 if (GET_MAP_OB (m, x, y) != op)
1252 {
1253 dump_object (op);
1254 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1255 errmsg);
1256 dump_object (GET_MAP_OB (m, x, y));
1257 LOG (llevError, "%s\n", errmsg);
1258 }
1259 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1260 }
1261 op->above = NULL;
1262 op->below = NULL;
1263
1264 if (op->map->in_memory == MAP_SAVING)
1265 return;
1266
1267 tag = op->count;
1268 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1269 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1270 {
1271 /* No point updating the players look faces if he is the object
1272 * being removed.
1273 */
1274
1275 if (tmp->type == PLAYER && tmp != op)
1276 {
1277 /* If a container that the player is currently using somehow gets
1278 * removed (most likely destroyed), update the player view
1279 * appropriately.
1280 */ 1179 */
1281 if (tmp->container == op) 1180 if (GET_MAP_OB (m, x, y) != op)
1282 { 1181 {
1283 CLEAR_FLAG (op, FLAG_APPLIED); 1182 dump_object (op);
1284 tmp->container = NULL; 1183 LOG (llevError,
1184 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1185 dump_object (GET_MAP_OB (m, x, y));
1186 LOG (llevError, "%s\n", errmsg);
1285 } 1187 }
1286 tmp->contr->socket.update_look = 1; 1188
1287 } 1189 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1288 /* See if player moving off should effect something */
1289 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1290 { 1190 }
1291 1191
1292 move_apply (tmp, op, NULL); 1192 op->above = 0;
1293 if (was_destroyed (op, tag)) 1193 op->below = 0;
1194
1195 if (op->map->in_memory == MAP_SAVING)
1196 return;
1197
1198 tag = op->count;
1199 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1200
1201 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1202 {
1203 /* No point updating the players look faces if he is the object
1204 * being removed.
1205 */
1206
1207 if (tmp->type == PLAYER && tmp != op)
1294 { 1208 {
1295 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1209 /* If a container that the player is currently using somehow gets
1210 * removed (most likely destroyed), update the player view
1211 * appropriately.
1212 */
1213 if (tmp->container == op)
1214 {
1215 CLEAR_FLAG (op, FLAG_APPLIED);
1216 tmp->container = NULL;
1217 }
1218
1219 tmp->contr->socket.update_look = 1;
1296 } 1220 }
1221
1222 /* See if player moving off should effect something */
1223 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 {
1225 move_apply (tmp, op, NULL);
1226
1227 if (was_destroyed (op, tag))
1228 {
1229 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1230 }
1297 } 1231 }
1298 1232
1299 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1233 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1300 1234
1301 if (tmp->above == tmp) 1235 if (tmp->above == tmp)
1302 tmp->above = NULL; 1236 tmp->above = NULL;
1237
1303 last = tmp; 1238 last = tmp;
1304 } 1239 }
1240
1305 /* last == NULL of there are no objects on this space */ 1241 /* last == NULL of there are no objects on this space */
1306 if (last == NULL) 1242 if (last == NULL)
1307 { 1243 {
1308 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1244 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1309 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1245 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1310 * those out anyways, and if there are any flags set right now, they won't 1246 * those out anyways, and if there are any flags set right now, they won't
1311 * be correct anyways. 1247 * be correct anyways.
1312 */ 1248 */
1313 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1249 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1314 update_position (op->map, op->x, op->y); 1250 update_position (op->map, op->x, op->y);
1315 } 1251 }
1316 else 1252 else
1317 update_object (last, UP_OBJ_REMOVE); 1253 update_object (last, UP_OBJ_REMOVE);
1318 1254
1319 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1255 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1320 update_all_los (op->map, op->x, op->y); 1256 update_all_los (op->map, op->x, op->y);
1321 1257 }
1322} 1258}
1323 1259
1324/* 1260/*
1325 * merge_ob(op,top): 1261 * merge_ob(op,top):
1326 * 1262 *
1327 * This function goes through all objects below and including top, and 1263 * This function goes through all objects below and including top, and
1328 * merges op to the first matching object. 1264 * merges op to the first matching object.
1329 * If top is NULL, it is calculated. 1265 * If top is NULL, it is calculated.
1330 * Returns pointer to object if it succeded in the merge, otherwise NULL 1266 * Returns pointer to object if it succeded in the merge, otherwise NULL
1331 */ 1267 */
1332
1333object * 1268object *
1334merge_ob (object *op, object *top) 1269merge_ob (object *op, object *top)
1335{ 1270{
1336 if (!op->nrof) 1271 if (!op->nrof)
1337 return 0; 1272 return 0;
1273
1338 if (top == NULL) 1274 if (top == NULL)
1339 for (top = op; top != NULL && top->above != NULL; top = top->above); 1275 for (top = op; top != NULL && top->above != NULL; top = top->above);
1276
1340 for (; top != NULL; top = top->below) 1277 for (; top != NULL; top = top->below)
1341 { 1278 {
1342 if (top == op) 1279 if (top == op)
1343 continue; 1280 continue;
1344 if (CAN_MERGE (op, top)) 1281 if (CAN_MERGE (op, top))
1350 remove_ob (op); 1287 remove_ob (op);
1351 free_object (op); 1288 free_object (op);
1352 return top; 1289 return top;
1353 } 1290 }
1354 } 1291 }
1292
1355 return NULL; 1293 return 0;
1356} 1294}
1357 1295
1358/* 1296/*
1359 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1297 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1360 * job preparing multi-part monsters 1298 * job preparing multi-part monsters
1361 */ 1299 */
1362object * 1300object *
1363insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1301insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y)
1364{ 1302{
1365 object * 1303 object *tmp;
1366 tmp;
1367 1304
1368 if (op->head) 1305 if (op->head)
1369 op = op->head; 1306 op = op->head;
1307
1370 for (tmp = op; tmp; tmp = tmp->more) 1308 for (tmp = op; tmp; tmp = tmp->more)
1371 { 1309 {
1372 tmp->x = x + tmp->arch->clone.x; 1310 tmp->x = x + tmp->arch->clone.x;
1373 tmp->y = y + tmp->arch->clone.y; 1311 tmp->y = y + tmp->arch->clone.y;
1374 } 1312 }
1313
1375 return insert_ob_in_map (op, m, originator, flag); 1314 return insert_ob_in_map (op, m, originator, flag);
1376} 1315}
1377 1316
1378/* 1317/*
1379 * insert_ob_in_map (op, map, originator, flag): 1318 * insert_ob_in_map (op, map, originator, flag):
1438 1377
1439 if (op->more != NULL) 1378 if (op->more != NULL)
1440 { 1379 {
1441 /* The part may be on a different map. */ 1380 /* The part may be on a different map. */
1442 1381
1443 object *
1444 more = op->more; 1382 object *more = op->more;
1445 1383
1446 /* We really need the caller to normalize coordinates - if 1384 /* We really need the caller to normalize coordinates - if
1447 * we set the map, that doesn't work if the location is within 1385 * we set the map, that doesn't work if the location is within
1448 * a map and this is straddling an edge. So only if coordinate 1386 * a map and this is straddling an edge. So only if coordinate
1449 * is clear wrong do we normalize it. 1387 * is clear wrong do we normalize it.
1450 */ 1388 */
1451 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1389 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1452 {
1453 more->map = get_map_from_coord (m, &more->x, &more->y); 1390 more->map = get_map_from_coord (m, &more->x, &more->y);
1454 }
1455 else if (!more->map) 1391 else if (!more->map)
1456 { 1392 {
1457 /* For backwards compatibility - when not dealing with tiled maps, 1393 /* For backwards compatibility - when not dealing with tiled maps,
1458 * more->map should always point to the parent. 1394 * more->map should always point to the parent.
1459 */ 1395 */
1462 1398
1463 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1399 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1464 { 1400 {
1465 if (!op->head) 1401 if (!op->head)
1466 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1402 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1403
1467 return NULL; 1404 return NULL;
1468 } 1405 }
1469 } 1406 }
1470 1407
1471 CLEAR_FLAG (op, FLAG_REMOVED); 1408 CLEAR_FLAG (op, FLAG_REMOVED);
1536 1473
1537 while (top != NULL) 1474 while (top != NULL)
1538 { 1475 {
1539 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1476 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1540 floor = top; 1477 floor = top;
1478
1541 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1479 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1542 { 1480 {
1543 /* We insert above top, so we want this object below this */ 1481 /* We insert above top, so we want this object below this */
1544 top = top->below; 1482 top = top->below;
1545 break; 1483 break;
1546 } 1484 }
1485
1547 last = top; 1486 last = top;
1548 top = top->above; 1487 top = top->above;
1549 } 1488 }
1489
1550 /* Don't want top to be NULL, so set it to the last valid object */ 1490 /* Don't want top to be NULL, so set it to the last valid object */
1551 top = last; 1491 top = last;
1552 1492
1553 /* We let update_position deal with figuring out what the space 1493 /* We let update_position deal with figuring out what the space
1554 * looks like instead of lots of conditions here. 1494 * looks like instead of lots of conditions here.
1633 * of effect may be sufficient. 1573 * of effect may be sufficient.
1634 */ 1574 */
1635 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1575 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1636 update_all_los (op->map, op->x, op->y); 1576 update_all_los (op->map, op->x, op->y);
1637 1577
1638
1639 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1578 /* updates flags (blocked, alive, no magic, etc) for this map space */
1640 update_object (op, UP_OBJ_INSERT); 1579 update_object (op, UP_OBJ_INSERT);
1641
1642 1580
1643 /* Don't know if moving this to the end will break anything. However, 1581 /* Don't know if moving this to the end will break anything. However,
1644 * we want to have update_look set above before calling this. 1582 * we want to have update_look set above before calling this.
1645 * 1583 *
1646 * check_move_on() must be after this because code called from 1584 * check_move_on() must be after this because code called from
1671 * op is the object to insert it under: supplies x and the map. 1609 * op is the object to insert it under: supplies x and the map.
1672 */ 1610 */
1673void 1611void
1674replace_insert_ob_in_map (const char *arch_string, object *op) 1612replace_insert_ob_in_map (const char *arch_string, object *op)
1675{ 1613{
1676 object *tmp; 1614 object *
1615 tmp;
1677 object *tmp1; 1616 object *
1617 tmp1;
1678 1618
1679 /* first search for itself and remove any old instances */ 1619 /* first search for itself and remove any old instances */
1680 1620
1681 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1621 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1682 { 1622 {
1685 remove_ob (tmp); 1625 remove_ob (tmp);
1686 free_object (tmp); 1626 free_object (tmp);
1687 } 1627 }
1688 } 1628 }
1689 1629
1690 tmp1 = arch_to_object (find_archetype (arch_string)); 1630 tmp1 = arch_to_object (archetype::find (arch_string));
1691 1631
1692 tmp1->x = op->x; 1632 tmp1->x = op->x;
1693 tmp1->y = op->y; 1633 tmp1->y = op->y;
1694 insert_ob_in_map (tmp1, op->map, op, 0); 1634 insert_ob_in_map (tmp1, op->map, op, 0);
1695} 1635}
1713 if (orig_ob->nrof < nr) 1653 if (orig_ob->nrof < nr)
1714 { 1654 {
1715 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1655 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1716 return NULL; 1656 return NULL;
1717 } 1657 }
1658
1718 newob = object_create_clone (orig_ob); 1659 newob = object_create_clone (orig_ob);
1660
1719 if ((orig_ob->nrof -= nr) < 1) 1661 if ((orig_ob->nrof -= nr) < 1)
1720 { 1662 {
1721 if (!is_removed) 1663 if (!is_removed)
1722 remove_ob (orig_ob); 1664 remove_ob (orig_ob);
1723 free_object2 (orig_ob, 1); 1665 free_object2 (orig_ob, 1);
1731 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1673 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1732 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1674 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1733 return NULL; 1675 return NULL;
1734 } 1676 }
1735 } 1677 }
1678
1736 newob->nrof = nr; 1679 newob->nrof = nr;
1737 1680
1738 return newob; 1681 return newob;
1739} 1682}
1740 1683
1747 */ 1690 */
1748 1691
1749object * 1692object *
1750decrease_ob_nr (object *op, uint32 i) 1693decrease_ob_nr (object *op, uint32 i)
1751{ 1694{
1752 object * 1695 object *tmp;
1753 tmp;
1754 player * 1696 player *pl;
1755 pl;
1756 1697
1757 if (i == 0) /* objects with op->nrof require this check */ 1698 if (i == 0) /* objects with op->nrof require this check */
1758 return op; 1699 return op;
1759 1700
1760 if (i > op->nrof) 1701 if (i > op->nrof)
1761 i = op->nrof; 1702 i = op->nrof;
1762 1703
1763 if (QUERY_FLAG (op, FLAG_REMOVED)) 1704 if (QUERY_FLAG (op, FLAG_REMOVED))
1764 {
1765 op->nrof -= i; 1705 op->nrof -= i;
1766 }
1767 else if (op->env != NULL) 1706 else if (op->env != NULL)
1768 { 1707 {
1769 /* is this object in the players inventory, or sub container 1708 /* is this object in the players inventory, or sub container
1770 * therein? 1709 * therein?
1771 */ 1710 */
1806 } 1745 }
1807 } 1746 }
1808 } 1747 }
1809 else 1748 else
1810 { 1749 {
1811 object *
1812 above = op->above; 1750 object *above = op->above;
1813 1751
1814 if (i < op->nrof) 1752 if (i < op->nrof)
1815 {
1816 op->nrof -= i; 1753 op->nrof -= i;
1817 }
1818 else 1754 else
1819 { 1755 {
1820 remove_ob (op); 1756 remove_ob (op);
1821 op->nrof = 0; 1757 op->nrof = 0;
1822 } 1758 }
1759
1823 /* Since we just removed op, op->above is null */ 1760 /* Since we just removed op, op->above is null */
1824 for (tmp = above; tmp != NULL; tmp = tmp->above) 1761 for (tmp = above; tmp != NULL; tmp = tmp->above)
1825 if (tmp->type == PLAYER) 1762 if (tmp->type == PLAYER)
1826 { 1763 {
1827 if (op->nrof) 1764 if (op->nrof)
1830 esrv_del_item (tmp->contr, op->count); 1767 esrv_del_item (tmp->contr, op->count);
1831 } 1768 }
1832 } 1769 }
1833 1770
1834 if (op->nrof) 1771 if (op->nrof)
1835 {
1836 return op; 1772 return op;
1837 }
1838 else 1773 else
1839 { 1774 {
1840 free_object (op); 1775 free_object (op);
1841 return NULL; 1776 return NULL;
1842 } 1777 }
1851add_weight (object *op, signed long weight) 1786add_weight (object *op, signed long weight)
1852{ 1787{
1853 while (op != NULL) 1788 while (op != NULL)
1854 { 1789 {
1855 if (op->type == CONTAINER) 1790 if (op->type == CONTAINER)
1856 {
1857 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1791 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1858 } 1792
1859 op->carrying += weight; 1793 op->carrying += weight;
1860 op = op->env; 1794 op = op->env;
1861 } 1795 }
1862} 1796}
1863 1797
1886 { 1820 {
1887 dump_object (op); 1821 dump_object (op);
1888 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1822 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1889 return op; 1823 return op;
1890 } 1824 }
1825
1891 if (where == NULL) 1826 if (where == NULL)
1892 { 1827 {
1893 dump_object (op); 1828 dump_object (op);
1894 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1829 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1895 return op; 1830 return op;
1896 } 1831 }
1832
1897 if (where->head) 1833 if (where->head)
1898 { 1834 {
1899 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1835 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1900 where = where->head; 1836 where = where->head;
1901 } 1837 }
1838
1902 if (op->more) 1839 if (op->more)
1903 { 1840 {
1904 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1841 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1905 return op; 1842 return op;
1906 } 1843 }
1844
1907 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1845 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1846 CLEAR_FLAG (op, FLAG_REMOVED);
1909 if (op->nrof) 1847 if (op->nrof)
1910 { 1848 {
1911 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1849 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
2004 tag; 1942 tag;
2005 mapstruct * 1943 mapstruct *
2006 m = op->map; 1944 m = op->map;
2007 int 1945 int
2008 x = op->x, y = op->y; 1946 x = op->x, y = op->y;
1947
2009 MoveType 1948 MoveType
2010 move_on, 1949 move_on,
2011 move_slow, 1950 move_slow,
2012 move_block; 1951 move_block;
2013 1952
2047 * we don't need to check all of them. 1986 * we don't need to check all of them.
2048 */ 1987 */
2049 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1988 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2050 break; 1989 break;
2051 } 1990 }
1991
2052 for (; tmp != NULL; tmp = tmp->below) 1992 for (; tmp; tmp = tmp->below)
2053 { 1993 {
2054 if (tmp == op) 1994 if (tmp == op)
2055 continue; /* Can't apply yourself */ 1995 continue; /* Can't apply yourself */
2056 1996
2057 /* Check to see if one of the movement types should be slowed down. 1997 /* Check to see if one of the movement types should be slowed down.
2065 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 2005 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2066 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 2006 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2067 { 2007 {
2068 2008
2069 float 2009 float
2070 diff;
2071
2072 diff = tmp->move_slow_penalty * FABS (op->speed); 2010 diff = tmp->move_slow_penalty * FABS (op->speed);
2011
2073 if (op->type == PLAYER) 2012 if (op->type == PLAYER)
2074 {
2075 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 2013 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2076 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 2014 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2077 {
2078 diff /= 4.0; 2015 diff /= 4.0;
2079 } 2016
2080 }
2081 op->speed_left -= diff; 2017 op->speed_left -= diff;
2082 } 2018 }
2083 } 2019 }
2084 2020
2085 /* Basically same logic as above, except now for actual apply. */ 2021 /* Basically same logic as above, except now for actual apply. */
2086 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2022 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2087 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2023 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2088 { 2024 {
2089
2090 move_apply (tmp, op, originator); 2025 move_apply (tmp, op, originator);
2026
2091 if (was_destroyed (op, tag)) 2027 if (was_destroyed (op, tag))
2092 return 1; 2028 return 1;
2093 2029
2094 /* what the person/creature stepped onto has moved the object 2030 /* what the person/creature stepped onto has moved the object
2095 * someplace new. Don't process any further - if we did, 2031 * someplace new. Don't process any further - if we did,
2097 */ 2033 */
2098 if (op->map != m || op->x != x || op->y != y) 2034 if (op->map != m || op->x != x || op->y != y)
2099 return 0; 2035 return 0;
2100 } 2036 }
2101 } 2037 }
2038
2102 return 0; 2039 return 0;
2103} 2040}
2104 2041
2105/* 2042/*
2106 * present_arch(arch, map, x, y) searches for any objects with 2043 * present_arch(arch, map, x, y) searches for any objects with
2397find_dir (mapstruct *m, int x, int y, object *exclude) 2334find_dir (mapstruct *m, int x, int y, object *exclude)
2398{ 2335{
2399 int 2336 int
2400 i, 2337 i,
2401 max = SIZEOFFREE, mflags; 2338 max = SIZEOFFREE, mflags;
2402 sint16 2339
2403 nx, 2340 sint16 nx, ny;
2404 ny;
2405 object * 2341 object *
2406 tmp; 2342 tmp;
2407 mapstruct * 2343 mapstruct *
2408 mp; 2344 mp;
2409 MoveType 2345
2410 blocked, 2346 MoveType blocked, move_type;
2411 move_type;
2412 2347
2413 if (exclude && exclude->head) 2348 if (exclude && exclude->head)
2414 { 2349 {
2415 exclude = exclude->head; 2350 exclude = exclude->head;
2416 move_type = exclude->move_type; 2351 move_type = exclude->move_type;
2623 2558
2624 2559
2625int 2560int
2626can_see_monsterP (mapstruct *m, int x, int y, int dir) 2561can_see_monsterP (mapstruct *m, int x, int y, int dir)
2627{ 2562{
2628 sint16 2563 sint16 dx, dy;
2629 dx,
2630 dy;
2631 int 2564 int
2632 mflags; 2565 mflags;
2633 2566
2634 if (dir < 0) 2567 if (dir < 0)
2635 return 0; /* exit condition: invalid direction */ 2568 return 0; /* exit condition: invalid direction */
2760 2693
2761 if (tempfile == NULL) 2694 if (tempfile == NULL)
2762 { 2695 {
2763 LOG (llevError, "Error - Unable to access load object temp file\n"); 2696 LOG (llevError, "Error - Unable to access load object temp file\n");
2764 return NULL; 2697 return NULL;
2765 }; 2698 }
2699
2766 fprintf (tempfile, obstr); 2700 fprintf (tempfile, obstr);
2767 fclose (tempfile); 2701 fclose (tempfile);
2768 2702
2769 op = get_object (); 2703 op = get_object ();
2770 2704
2771 object_thawer 2705 object_thawer thawer (filename);
2772 thawer (filename);
2773 2706
2774 if (thawer) 2707 if (thawer)
2775 load_object (thawer, op, 0); 2708 load_object (thawer, op, 0);
2776 2709
2777 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2710 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2828 * The returned string is shared. 2761 * The returned string is shared.
2829 */ 2762 */
2830const char * 2763const char *
2831get_ob_key_value (const object *op, const char *const key) 2764get_ob_key_value (const object *op, const char *const key)
2832{ 2765{
2833 key_value * 2766 key_value *link;
2834 link; 2767 shstr_cmp canonical_key (key);
2835 const char *
2836 canonical_key;
2837 2768
2838 canonical_key = shstr::find (key);
2839
2840 if (canonical_key == NULL) 2769 if (!canonical_key)
2841 { 2770 {
2842 /* 1. There being a field named key on any object 2771 /* 1. There being a field named key on any object
2843 * implies there'd be a shared string to find. 2772 * implies there'd be a shared string to find.
2844 * 2. Since there isn't, no object has this field. 2773 * 2. Since there isn't, no object has this field.
2845 * 3. Therefore, *this* object doesn't have this field. 2774 * 3. Therefore, *this* object doesn't have this field.
2846 */ 2775 */
2847 return NULL; 2776 return 0;
2848 } 2777 }
2849 2778
2850 /* This is copied from get_ob_key_link() above - 2779 /* This is copied from get_ob_key_link() above -
2851 * only 4 lines, and saves the function call overhead. 2780 * only 4 lines, and saves the function call overhead.
2852 */ 2781 */
2853 for (link = op->key_values; link != NULL; link = link->next) 2782 for (link = op->key_values; link; link = link->next)
2854 {
2855 if (link->key == canonical_key) 2783 if (link->key == canonical_key)
2856 {
2857 return link->value; 2784 return link->value;
2858 } 2785
2859 }
2860 return NULL; 2786 return 0;
2861} 2787}
2862 2788
2863 2789
2864/* 2790/*
2865 * Updates the canonical_key in op to value. 2791 * Updates the canonical_key in op to value.
2901 if (last) 2827 if (last)
2902 last->next = field->next; 2828 last->next = field->next;
2903 else 2829 else
2904 op->key_values = field->next; 2830 op->key_values = field->next;
2905 2831
2906 delete
2907 field; 2832 delete field;
2908 } 2833 }
2909 } 2834 }
2910 return TRUE; 2835 return TRUE;
2911 } 2836 }
2912 /* IF we get here, key doesn't exist */ 2837 /* IF we get here, key doesn't exist */
2947 * Returns TRUE on success. 2872 * Returns TRUE on success.
2948 */ 2873 */
2949int 2874int
2950set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2875set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2951{ 2876{
2952 shstr
2953 key_ (key); 2877 shstr key_ (key);
2954 2878
2955 return set_ob_key_value_s (op, key_, value, add_key); 2879 return set_ob_key_value_s (op, key_, value, add_key);
2956} 2880}
2881
2882object::depth_iterator::depth_iterator (object *container)
2883: iterator_base (container)
2884{
2885 while (item->inv)
2886 item = item->inv;
2887}
2888
2889void
2890object::depth_iterator::next ()
2891{
2892 if (item->below)
2893 {
2894 item = item->below;
2895
2896 while (item->inv)
2897 item = item->inv;
2898 }
2899 else
2900 item = item->env;
2901}
2902
2903// return a suitable string describing an objetc in enough detail to find it
2904const char *
2905object::debug_desc (char *info) const
2906{
2907 char info2[256 * 3];
2908 char *p = info;
2909
2910 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2911 count,
2912 &name,
2913 title ? " " : "",
2914 title ? (const char *)title : "");
2915
2916 if (env)
2917 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2918
2919 if (map)
2920 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2921
2922 return info;
2923}
2924
2925const char *
2926object::debug_desc () const
2927{
2928 static char info[256 * 3];
2929 return debug_desc (info);
2930}
2931

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