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Comparing deliantra/server/common/object.C (file contents):
Revision 1.46 by root, Thu Sep 14 21:16:11 2006 UTC vs.
Revision 1.60 by pippijn, Mon Dec 11 21:06:58 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
105 _exit (1); 104 _exit (1);
106 } 105 }
107 106
108 uuid.seq = uid; 107 uuid.seq = uid;
109 write_uuid (); 108 write_uuid ();
110 LOG (llevDebug, "read UID: %lld\n", uid); 109 LOG (llevDebug, "read UID: %" I64_PFd "\n", uid);
111 fclose (fp); 110 fclose (fp);
112} 111}
113 112
114UUID 113UUID
115gen_uuid () 114gen_uuid ()
375 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
376 * Some error messages. 375 * Some error messages.
377 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
378 */ 377 */
379 378
380void 379char *
381dump_object2 (object *op)
382{
383 errmsg[0] = 0;
384 return;
385 //TODO//D#d#
386#if 0
387 char *cp;
388
389/* object *tmp;*/
390
391 if (op->arch != NULL)
392 {
393 strcat (errmsg, "arch ");
394 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
395 strcat (errmsg, "\n");
396 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
397 strcat (errmsg, cp);
398# if 0
399 /* Don't dump player diffs - they are too long, mostly meaningless, and
400 * will overflow the buffer.
401 * Changed so that we don't dump inventory either. This may
402 * also overflow the buffer.
403 */
404 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
405 strcat (errmsg, cp);
406 for (tmp = op->inv; tmp; tmp = tmp->below)
407 dump_object2 (tmp);
408# endif
409 strcat (errmsg, "end\n");
410 }
411 else
412 {
413 strcat (errmsg, "Object ");
414 if (op->name == NULL)
415 strcat (errmsg, "(null)");
416 else
417 strcat (errmsg, op->name);
418 strcat (errmsg, "\n");
419# if 0
420 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
421 strcat (errmsg, cp);
422 for (tmp = op->inv; tmp; tmp = tmp->below)
423 dump_object2 (tmp);
424# endif
425 strcat (errmsg, "end\n");
426 }
427#endif
428}
429
430/*
431 * Dumps an object. Returns output in the static global errmsg array.
432 */
433
434void
435dump_object (object *op) 380dump_object (object *op)
436{ 381{
437 if (op == NULL) 382 if (!op)
438 { 383 return strdup ("[NULLOBJ]");
439 strcpy (errmsg, "[NULL pointer]");
440 return;
441 }
442 errmsg[0] = '\0';
443 dump_object2 (op);
444}
445 384
446void 385 object_freezer freezer;
447dump_all_objects (void) 386 save_object (freezer, op, 3);
448{ 387 return freezer.as_string ();
449 object *op;
450
451 for (op = object::first; op != NULL; op = op->next)
452 {
453 dump_object (op);
454 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
455 }
456} 388}
457 389
458/* 390/*
459 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
460 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
480 */ 412 */
481 413
482object * 414object *
483find_object (tag_t i) 415find_object (tag_t i)
484{ 416{
485 object *op;
486
487 for (op = object::first; op != NULL; op = op->next) 417 for (object *op = object::first; op; op = op->next)
488 if (op->count == i) 418 if (op->count == i)
489 break; 419 return op;
420
490 return op; 421 return 0;
491} 422}
492 423
493/* 424/*
494 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
622 553
623 op2->clone (op); 554 op2->clone (op);
624 555
625 if (is_freed) 556 if (is_freed)
626 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
627 if (is_removed) 559 if (is_removed)
628 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
629 561
630 if (op2->speed < 0) 562 if (op2->speed < 0)
631 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
873 update_now = 1; 805 update_now = 1;
874 806
875 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
876 update_now = 1; 808 update_now = 1;
877 } 809 }
810
878 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
879 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
880 * that is being removed. 813 * that is being removed.
881 */ 814 */
882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
908 else 841 else
909 { 842 {
910 delete *i; 843 delete *i;
911 mortals.erase (i); 844 mortals.erase (i);
912 } 845 }
913
914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
921} 846}
922 847
923object::object () 848object::object ()
924{ 849{
925 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
947 object::first = this; 872 object::first = this;
948} 873}
949 874
950void object::unlink () 875void object::unlink ()
951{ 876{
952 //count = 0;//D
953 if (!prev && !next) return;//D
954
955 if (this == object::first) 877 if (this == object::first)
956 object::first = next; 878 object::first = next;
957 879
958 /* Remove this object from the list of used objects */ 880 /* Remove this object from the list of used objects */
959 if (prev) prev->next = next; 881 if (prev) prev->next = next;
975 * it from the list of used objects, and puts it on the list of 897 * it from the list of used objects, and puts it on the list of
976 * free objects. The IS_FREED() flag is set in the object. 898 * free objects. The IS_FREED() flag is set in the object.
977 * The object must have been removed by remove_ob() first for 899 * The object must have been removed by remove_ob() first for
978 * this function to succeed. 900 * this function to succeed.
979 * 901 *
980 * If free_inventory is set, free inventory as well. Else drop items in 902 * If destroy_inventory is set, free inventory as well. Else drop items in
981 * inventory to the ground. 903 * inventory to the ground.
982 */ 904 */
983void object::free (bool free_inventory) 905void object::destroy (bool destroy_inventory)
984{ 906{
985 if (QUERY_FLAG (this, FLAG_FREED)) 907 if (QUERY_FLAG (this, FLAG_FREED))
986 return; 908 return;
987 909
988 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 910 if (QUERY_FLAG (this, FLAG_FRIENDLY))
993 915
994 SET_FLAG (this, FLAG_FREED); 916 SET_FLAG (this, FLAG_FREED);
995 917
996 if (more) 918 if (more)
997 { 919 {
998 more->free (free_inventory); 920 more->destroy (destroy_inventory);
999 more = 0; 921 more = 0;
1000 } 922 }
1001 923
1002 if (inv) 924 if (inv)
1003 { 925 {
1004 /* Only if the space blocks everything do we not process - 926 /* Only if the space blocks everything do we not process -
1005 * if some form of movement is allowed, let objects 927 * if some form of movement is allowed, let objects
1006 * drop on that space. 928 * drop on that space.
1007 */ 929 */
1008 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 930 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1009 { 931 {
1010 object *op = inv; 932 object *op = inv;
1011 933
1012 while (op) 934 while (op)
1013 { 935 {
1014 object *tmp = op->below; 936 object *tmp = op->below;
1015 op->free (free_inventory); 937 op->destroy (destroy_inventory);
1016 op = tmp; 938 op = tmp;
1017 } 939 }
1018 } 940 }
1019 else 941 else
1020 { /* Put objects in inventory onto this space */ 942 { /* Put objects in inventory onto this space */
1039 op = tmp; 961 op = tmp;
1040 } 962 }
1041 } 963 }
1042 } 964 }
1043 965
966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
1044 // clear those pointers that likely might have circular references to us 986 // clear those pointers that likely might have circular references to us
1045 owner = 0; 987 owner = 0;
1046 enemy = 0; 988 enemy = 0;
1047 attacked_by = 0; 989 attacked_by = 0;
1048 990
991 // only relevant for players(?), but make sure of it anyways
992 contr = 0;
993
1049 /* Remove object from the active list */ 994 /* Remove object from the active list */
1050 speed = 0; 995 speed = 0;
1051 update_ob_speed (this); 996 update_ob_speed (this);
1052 997
1053 unlink (); 998 unlink ();
1057 1002
1058/* 1003/*
1059 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1060 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1061 */ 1006 */
1062
1063void 1007void
1064sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1065{ 1009{
1066 while (op != NULL) 1010 while (op != NULL)
1067 { 1011 {
1079 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1080 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1081 * the previous environment. 1025 * the previous environment.
1082 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1083 */ 1027 */
1084
1085void 1028void
1086remove_ob (object *op) 1029object::remove ()
1087{ 1030{
1088 object *tmp, *last = 0; 1031 object *tmp, *last = 0;
1089 object *otmp; 1032 object *otmp;
1090 1033
1091 tag_t tag;
1092 int check_walk_off; 1034 int check_walk_off;
1093 mapstruct *m;
1094 1035
1095 sint16 x, y;
1096
1097 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1098 return; 1037 return;
1099 1038
1100 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1101 1040
1102 if (op->more != NULL) 1041 if (more)
1103 remove_ob (op->more); 1042 more->remove ();
1104 1043
1105 /* 1044 /*
1106 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1107 * inventory. 1046 * inventory.
1108 */ 1047 */
1109 if (op->env != NULL) 1048 if (env)
1110 { 1049 {
1111 if (op->nrof) 1050 if (nrof)
1112 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1113 else 1052 else
1114 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1115 1054
1116 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1117 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1118 * to save cpu time. 1057 * to save cpu time.
1119 */ 1058 */
1120 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1121 fix_player (otmp); 1060 fix_player (otmp);
1122 1061
1123 if (op->above != NULL) 1062 if (above != NULL)
1124 op->above->below = op->below; 1063 above->below = below;
1125 else 1064 else
1126 op->env->inv = op->below; 1065 env->inv = below;
1127 1066
1128 if (op->below != NULL) 1067 if (below != NULL)
1129 op->below->above = op->above; 1068 below->above = above;
1130 1069
1131 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1132 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1133 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1134 */ 1073 */
1135 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1136 op->map = op->env->map; 1075 map = env->map;
1137 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1138 op->env = NULL; 1077 env = 0;
1139 } 1078 }
1140 else if (op->map) 1079 else if (map)
1141 { 1080 {
1142 x = op->x;
1143 y = op->y;
1144 m = get_map_from_coord (op->map, &x, &y);
1145
1146 if (!m)
1147 {
1148 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1149 op->map->path, op->x, op->y);
1150 /* in old days, we used to set x and y to 0 and continue.
1151 * it seems if we get into this case, something is probablye
1152 * screwed up and should be fixed.
1153 */
1154 abort ();
1155 }
1156
1157 if (op->map != m)
1158 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1159 op->map->path, m->path, op->x, op->y, x, y);
1160
1161 /* Re did the following section of code - it looks like it had 1081 /* Re did the following section of code - it looks like it had
1162 * lots of logic for things we no longer care about 1082 * lots of logic for things we no longer care about
1163 */ 1083 */
1164 1084
1165 /* link the object above us */ 1085 /* link the object above us */
1166 if (op->above) 1086 if (above)
1167 op->above->below = op->below; 1087 above->below = below;
1168 else 1088 else
1169 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1170 1090
1171 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1172 if (op->below) 1092 if (below)
1173 op->below->above = op->above; 1093 below->above = above;
1174 else 1094 else
1175 { 1095 {
1176 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1177 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1178 * evident 1098 * evident
1179 */ 1099 */
1180 if (GET_MAP_OB (m, x, y) != op) 1100 if (GET_MAP_OB (map, x, y) != this)
1181 { 1101 {
1182 dump_object (op); 1102 char *dump = dump_object (this);
1183 LOG (llevError, 1103 LOG (llevError,
1184 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1105 free (dump);
1185 dump_object (GET_MAP_OB (m, x, y)); 1106 dump = dump_object (GET_MAP_OB (map, x, y));
1186 LOG (llevError, "%s\n", errmsg); 1107 LOG (llevError, "%s\n", dump);
1108 free (dump);
1187 } 1109 }
1188 1110
1189 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1190 } 1112 }
1191 1113
1192 op->above = 0; 1114 above = 0;
1193 op->below = 0; 1115 below = 0;
1194 1116
1195 if (op->map->in_memory == MAP_SAVING) 1117 if (map->in_memory == MAP_SAVING)
1196 return; 1118 return;
1197 1119
1198 tag = op->count;
1199 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1200 1121
1201 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1202 { 1123 {
1203 /* No point updating the players look faces if he is the object 1124 /* No point updating the players look faces if he is the object
1204 * being removed. 1125 * being removed.
1205 */ 1126 */
1206 1127
1207 if (tmp->type == PLAYER && tmp != op) 1128 if (tmp->type == PLAYER && tmp != this)
1208 { 1129 {
1209 /* If a container that the player is currently using somehow gets 1130 /* If a container that the player is currently using somehow gets
1210 * removed (most likely destroyed), update the player view 1131 * removed (most likely destroyed), update the player view
1211 * appropriately. 1132 * appropriately.
1212 */ 1133 */
1213 if (tmp->container == op) 1134 if (tmp->container == this)
1214 { 1135 {
1215 CLEAR_FLAG (op, FLAG_APPLIED); 1136 CLEAR_FLAG (this, FLAG_APPLIED);
1216 tmp->container = NULL; 1137 tmp->container = 0;
1217 } 1138 }
1218 1139
1219 tmp->contr->socket.update_look = 1; 1140 tmp->contr->socket.update_look = 1;
1220 } 1141 }
1221 1142
1222 /* See if player moving off should effect something */ 1143 /* See if player moving off should effect something */
1223 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1144 if (check_walk_off
1145 && ((move_type & tmp->move_off)
1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 { 1147 {
1225 move_apply (tmp, op, NULL); 1148 move_apply (tmp, this, 0);
1226 1149
1227 if (was_destroyed (op, tag)) 1150 if (destroyed ())
1228 {
1229 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1230 }
1231 } 1152 }
1232 1153
1233 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1234 1155
1235 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1236 tmp->above = NULL; 1157 tmp->above = 0;
1237 1158
1238 last = tmp; 1159 last = tmp;
1239 } 1160 }
1240 1161
1241 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1242 if (last == NULL) 1163 if (!last)
1243 { 1164 {
1244 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1245 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1246 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1247 * be correct anyways. 1168 * be correct anyways.
1248 */ 1169 */
1249 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1250 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1251 } 1172 }
1252 else 1173 else
1253 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1254 1175
1255 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1256 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1257 } 1178 }
1258} 1179}
1259 1180
1260/* 1181/*
1261 * merge_ob(op,top): 1182 * merge_ob(op,top):
1296/* 1217/*
1297 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1218 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1298 * job preparing multi-part monsters 1219 * job preparing multi-part monsters
1299 */ 1220 */
1300object * 1221object *
1301insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1222insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1302{ 1223{
1303 object *tmp; 1224 object *tmp;
1304 1225
1305 if (op->head) 1226 if (op->head)
1306 op = op->head; 1227 op = op->head;
1334 * NULL if 'op' was destroyed 1255 * NULL if 'op' was destroyed
1335 * just 'op' otherwise 1256 * just 'op' otherwise
1336 */ 1257 */
1337 1258
1338object * 1259object *
1339insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1260insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1340{ 1261{
1341 object *tmp, *top, *floor = NULL; 1262 object *tmp, *top, *floor = NULL;
1342 sint16 x, y; 1263 sint16 x, y;
1343 1264
1344 if (QUERY_FLAG (op, FLAG_FREED)) 1265 if (QUERY_FLAG (op, FLAG_FREED))
1347 return NULL; 1268 return NULL;
1348 } 1269 }
1349 1270
1350 if (m == NULL) 1271 if (m == NULL)
1351 { 1272 {
1352 dump_object (op); 1273 char *dump = dump_object (op);
1353 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1274 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1275 free (dump);
1354 return op; 1276 return op;
1355 } 1277 }
1356 1278
1357 if (out_of_map (m, op->x, op->y)) 1279 if (out_of_map (m, op->x, op->y))
1358 { 1280 {
1359 dump_object (op); 1281 char *dump = dump_object (op);
1360 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1282 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1361#ifdef MANY_CORES 1283#ifdef MANY_CORES
1362 /* Better to catch this here, as otherwise the next use of this object 1284 /* Better to catch this here, as otherwise the next use of this object
1363 * is likely to cause a crash. Better to find out where it is getting 1285 * is likely to cause a crash. Better to find out where it is getting
1364 * improperly inserted. 1286 * improperly inserted.
1365 */ 1287 */
1366 abort (); 1288 abort ();
1367#endif 1289#endif
1290 free (dump);
1368 return op; 1291 return op;
1369 } 1292 }
1370 1293
1371 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1294 if (!QUERY_FLAG (op, FLAG_REMOVED))
1372 { 1295 {
1373 dump_object (op); 1296 char *dump = dump_object (op);
1374 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1297 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1298 free (dump);
1375 return op; 1299 return op;
1376 } 1300 }
1377 1301
1378 if (op->more != NULL) 1302 if (op->more != NULL)
1379 { 1303 {
1793 op->carrying += weight; 1717 op->carrying += weight;
1794 op = op->env; 1718 op = op->env;
1795 } 1719 }
1796} 1720}
1797 1721
1722object *
1723insert_ob_in_ob (object *op, object *where)
1724{
1725 if (!where)
1726 {
1727 char *dump = dump_object (op);
1728 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1729 free (dump);
1730 return op;
1731 }
1732
1733 if (where->head)
1734 {
1735 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1736 where = where->head;
1737 }
1738
1739 return where->insert (op);
1740}
1741
1798/* 1742/*
1799 * insert_ob_in_ob(op,environment): 1743 * env->insert (op)
1800 * This function inserts the object op in the linked list 1744 * This function inserts the object op in the linked list
1801 * inside the object environment. 1745 * inside the object environment.
1802 * 1746 *
1803 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1804 * the inventory at the last position or next to other objects of the same
1805 * type.
1806 * Frank: Now sorted by type, archetype and magic!
1807 *
1808 * The function returns now pointer to inserted item, and return value can 1747 * The function returns now pointer to inserted item, and return value can
1809 * be != op, if items are merged. -Tero 1748 * be != op, if items are merged. -Tero
1810 */ 1749 */
1811 1750
1812object * 1751object *
1813insert_ob_in_ob (object *op, object *where) 1752object::insert (object *op)
1814{ 1753{
1815 object * 1754 object *tmp, *otmp;
1816 tmp, *
1817 otmp;
1818 1755
1819 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1756 if (!QUERY_FLAG (op, FLAG_REMOVED))
1820 { 1757 op->remove ();
1821 dump_object (op);
1822 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1823 return op;
1824 }
1825
1826 if (where == NULL)
1827 {
1828 dump_object (op);
1829 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1830 return op;
1831 }
1832
1833 if (where->head)
1834 {
1835 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1836 where = where->head;
1837 }
1838 1758
1839 if (op->more) 1759 if (op->more)
1840 { 1760 {
1841 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1761 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1842 return op; 1762 return op;
1844 1764
1845 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1765 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1846 CLEAR_FLAG (op, FLAG_REMOVED); 1766 CLEAR_FLAG (op, FLAG_REMOVED);
1847 if (op->nrof) 1767 if (op->nrof)
1848 { 1768 {
1849 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1769 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1850 if (CAN_MERGE (tmp, op)) 1770 if (CAN_MERGE (tmp, op))
1851 { 1771 {
1852 /* return the original object and remove inserted object 1772 /* return the original object and remove inserted object
1853 (client needs the original object) */ 1773 (client needs the original object) */
1854 tmp->nrof += op->nrof; 1774 tmp->nrof += op->nrof;
1855 /* Weight handling gets pretty funky. Since we are adding to 1775 /* Weight handling gets pretty funky. Since we are adding to
1856 * tmp->nrof, we need to increase the weight. 1776 * tmp->nrof, we need to increase the weight.
1857 */ 1777 */
1858 add_weight (where, op->weight * op->nrof); 1778 add_weight (this, op->weight * op->nrof);
1859 SET_FLAG (op, FLAG_REMOVED); 1779 SET_FLAG (op, FLAG_REMOVED);
1860 free_object (op); /* free the inserted object */ 1780 op->destroy (); /* free the inserted object */
1861 op = tmp; 1781 op = tmp;
1862 remove_ob (op); /* and fix old object's links */ 1782 op->remove (); /* and fix old object's links */
1863 CLEAR_FLAG (op, FLAG_REMOVED); 1783 CLEAR_FLAG (op, FLAG_REMOVED);
1864 break; 1784 break;
1865 } 1785 }
1866 1786
1867 /* I assume combined objects have no inventory 1787 /* I assume combined objects have no inventory
1868 * We add the weight - this object could have just been removed 1788 * We add the weight - this object could have just been removed
1869 * (if it was possible to merge). calling remove_ob will subtract 1789 * (if it was possible to merge). calling remove_ob will subtract
1870 * the weight, so we need to add it in again, since we actually do 1790 * the weight, so we need to add it in again, since we actually do
1871 * the linking below 1791 * the linking below
1872 */ 1792 */
1873 add_weight (where, op->weight * op->nrof); 1793 add_weight (this, op->weight * op->nrof);
1874 } 1794 }
1875 else 1795 else
1876 add_weight (where, (op->weight + op->carrying)); 1796 add_weight (this, (op->weight + op->carrying));
1877 1797
1878 otmp = is_player_inv (where); 1798 otmp = is_player_inv (this);
1879 if (otmp && otmp->contr != NULL) 1799 if (otmp && otmp->contr)
1880 {
1881 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1800 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1882 fix_player (otmp); 1801 fix_player (otmp);
1883 }
1884 1802
1885 op->map = NULL; 1803 op->map = NULL;
1886 op->env = where; 1804 op->env = this;
1887 op->above = NULL; 1805 op->above = NULL;
1888 op->below = NULL; 1806 op->below = NULL;
1889 op->x = 0, op->y = 0; 1807 op->x = 0, op->y = 0;
1890 1808
1891 /* reset the light list and los of the players on the map */ 1809 /* reset the light list and los of the players on the map */
1892 if ((op->glow_radius != 0) && where->map) 1810 if ((op->glow_radius != 0) && map)
1893 { 1811 {
1894#ifdef DEBUG_LIGHTS 1812#ifdef DEBUG_LIGHTS
1895 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1813 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1896#endif /* DEBUG_LIGHTS */ 1814#endif /* DEBUG_LIGHTS */
1897 if (MAP_DARKNESS (where->map)) 1815 if (MAP_DARKNESS (map))
1898 update_all_los (where->map, where->x, where->y); 1816 update_all_los (map, x, y);
1899 } 1817 }
1900 1818
1901 /* Client has no idea of ordering so lets not bother ordering it here. 1819 /* Client has no idea of ordering so lets not bother ordering it here.
1902 * It sure simplifies this function... 1820 * It sure simplifies this function...
1903 */ 1821 */
1904 if (where->inv == NULL) 1822 if (!inv)
1905 where->inv = op; 1823 inv = op;
1906 else 1824 else
1907 { 1825 {
1908 op->below = where->inv; 1826 op->below = inv;
1909 op->below->above = op; 1827 op->below->above = op;
1910 where->inv = op; 1828 inv = op;
1911 } 1829 }
1830
1912 return op; 1831 return op;
1913} 1832}
1914 1833
1915/* 1834/*
1916 * Checks if any objects has a move_type that matches objects 1835 * Checks if any objects has a move_type that matches objects
1934 */ 1853 */
1935 1854
1936int 1855int
1937check_move_on (object *op, object *originator) 1856check_move_on (object *op, object *originator)
1938{ 1857{
1939 object * 1858 object *tmp;
1940 tmp; 1859 maptile *m = op->map;
1941 tag_t
1942 tag;
1943 mapstruct *
1944 m = op->map;
1945 int
1946 x = op->x, y = op->y; 1860 int x = op->x, y = op->y;
1947 1861
1948 MoveType 1862 MoveType move_on, move_slow, move_block;
1949 move_on,
1950 move_slow,
1951 move_block;
1952 1863
1953 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1864 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1954 return 0; 1865 return 0;
1955
1956 tag = op->count;
1957 1866
1958 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1867 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1959 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1868 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1960 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1869 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1961 1870
2022 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1931 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2023 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1932 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2024 { 1933 {
2025 move_apply (tmp, op, originator); 1934 move_apply (tmp, op, originator);
2026 1935
2027 if (was_destroyed (op, tag)) 1936 if (op->destroyed ())
2028 return 1; 1937 return 1;
2029 1938
2030 /* what the person/creature stepped onto has moved the object 1939 /* what the person/creature stepped onto has moved the object
2031 * someplace new. Don't process any further - if we did, 1940 * someplace new. Don't process any further - if we did,
2032 * have a feeling strange problems would result. 1941 * have a feeling strange problems would result.
2044 * a matching archetype at the given map and coordinates. 1953 * a matching archetype at the given map and coordinates.
2045 * The first matching object is returned, or NULL if none. 1954 * The first matching object is returned, or NULL if none.
2046 */ 1955 */
2047 1956
2048object * 1957object *
2049present_arch (const archetype *at, mapstruct *m, int x, int y) 1958present_arch (const archetype *at, maptile *m, int x, int y)
2050{ 1959{
2051 object * 1960 object *
2052 tmp; 1961 tmp;
2053 1962
2054 if (m == NULL || out_of_map (m, x, y)) 1963 if (m == NULL || out_of_map (m, x, y))
2067 * a matching type variable at the given map and coordinates. 1976 * a matching type variable at the given map and coordinates.
2068 * The first matching object is returned, or NULL if none. 1977 * The first matching object is returned, or NULL if none.
2069 */ 1978 */
2070 1979
2071object * 1980object *
2072present (unsigned char type, mapstruct *m, int x, int y) 1981present (unsigned char type, maptile *m, int x, int y)
2073{ 1982{
2074 object * 1983 object *
2075 tmp; 1984 tmp;
2076 1985
2077 if (out_of_map (m, x, y)) 1986 if (out_of_map (m, x, y))
2217 * the archetype because that isn't correct if the monster has been 2126 * the archetype because that isn't correct if the monster has been
2218 * customized, changed states, etc. 2127 * customized, changed states, etc.
2219 */ 2128 */
2220 2129
2221int 2130int
2222find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2131find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2223{ 2132{
2224 int 2133 int
2225 i, 2134 i,
2226 index = 0, flag; 2135 index = 0, flag;
2227 static int 2136 static int
2248 return -1; 2157 return -1;
2249 return altern[RANDOM () % index]; 2158 return altern[RANDOM () % index];
2250} 2159}
2251 2160
2252/* 2161/*
2253 * find_first_free_spot(archetype, mapstruct, x, y) works like 2162 * find_first_free_spot(archetype, maptile, x, y) works like
2254 * find_free_spot(), but it will search max number of squares. 2163 * find_free_spot(), but it will search max number of squares.
2255 * But it will return the first available spot, not a random choice. 2164 * But it will return the first available spot, not a random choice.
2256 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2165 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2257 */ 2166 */
2258 2167
2259int 2168int
2260find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2169find_first_free_spot (const object *ob, maptile *m, int x, int y)
2261{ 2170{
2262 int 2171 int
2263 i; 2172 i;
2264 2173
2265 for (i = 0; i < SIZEOFFREE; i++) 2174 for (i = 0; i < SIZEOFFREE; i++)
2329 * because we have to know what movement the thing looking to move 2238 * because we have to know what movement the thing looking to move
2330 * there is capable of. 2239 * there is capable of.
2331 */ 2240 */
2332 2241
2333int 2242int
2334find_dir (mapstruct *m, int x, int y, object *exclude) 2243find_dir (maptile *m, int x, int y, object *exclude)
2335{ 2244{
2336 int 2245 int
2337 i, 2246 i,
2338 max = SIZEOFFREE, mflags; 2247 max = SIZEOFFREE, mflags;
2339 2248
2340 sint16 nx, ny; 2249 sint16 nx, ny;
2341 object * 2250 object *
2342 tmp; 2251 tmp;
2343 mapstruct * 2252 maptile *
2344 mp; 2253 mp;
2345 2254
2346 MoveType blocked, move_type; 2255 MoveType blocked, move_type;
2347 2256
2348 if (exclude && exclude->head) 2257 if (exclude && exclude->head)
2556 * Modified to be map tile aware -.MSW 2465 * Modified to be map tile aware -.MSW
2557 */ 2466 */
2558 2467
2559 2468
2560int 2469int
2561can_see_monsterP (mapstruct *m, int x, int y, int dir) 2470can_see_monsterP (maptile *m, int x, int y, int dir)
2562{ 2471{
2563 sint16 dx, dy; 2472 sint16 dx, dy;
2564 int 2473 int
2565 mflags; 2474 mflags;
2566 2475
2646 if (prev) 2555 if (prev)
2647 prev->more = tmp; 2556 prev->more = tmp;
2648 prev = tmp; 2557 prev = tmp;
2649 } 2558 }
2650 2559
2651 /*** copy inventory ***/
2652 for (item = src->inv; item; item = item->below) 2560 for (item = src->inv; item; item = item->below)
2653 {
2654 (void) insert_ob_in_ob (object_create_clone (item), dst); 2561 insert_ob_in_ob (object_create_clone (item), dst);
2655 }
2656 2562
2657 return dst; 2563 return dst;
2658} 2564}
2659 2565
2660/* return true if the object was destroyed, 0 otherwise */
2661int
2662was_destroyed (const object *op, tag_t old_tag)
2663{
2664 /* checking for FLAG_FREED isn't necessary, but makes this function more
2665 * robust */
2666 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2667}
2668
2669/* GROS - Creates an object using a string representing its content. */ 2566/* GROS - Creates an object using a string representing its content. */
2670
2671/* Basically, we save the content of the string to a temp file, then call */ 2567/* Basically, we save the content of the string to a temp file, then call */
2672
2673/* load_object on it. I admit it is a highly inefficient way to make things, */ 2568/* load_object on it. I admit it is a highly inefficient way to make things, */
2674
2675/* but it was simple to make and allows reusing the load_object function. */ 2569/* but it was simple to make and allows reusing the load_object function. */
2676
2677/* Remember not to use load_object_str in a time-critical situation. */ 2570/* Remember not to use load_object_str in a time-critical situation. */
2678
2679/* Also remember that multiparts objects are not supported for now. */ 2571/* Also remember that multiparts objects are not supported for now. */
2680 2572
2681object * 2573object *
2682load_object_str (const char *obstr) 2574load_object_str (const char *obstr)
2683{ 2575{
2684 object * 2576 object *op;
2685 op;
2686 char
2687 filename[MAX_BUF]; 2577 char filename[MAX_BUF];
2688 2578
2689 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2579 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2690 2580
2691 FILE *
2692 tempfile = fopen (filename, "w"); 2581 FILE *tempfile = fopen (filename, "w");
2693 2582
2694 if (tempfile == NULL) 2583 if (tempfile == NULL)
2695 { 2584 {
2696 LOG (llevError, "Error - Unable to access load object temp file\n"); 2585 LOG (llevError, "Error - Unable to access load object temp file\n");
2697 return NULL; 2586 return NULL;
2718 * returns NULL if no match. 2607 * returns NULL if no match.
2719 */ 2608 */
2720object * 2609object *
2721find_obj_by_type_subtype (const object *who, int type, int subtype) 2610find_obj_by_type_subtype (const object *who, int type, int subtype)
2722{ 2611{
2723 object * 2612 object *tmp;
2724 tmp;
2725 2613
2726 for (tmp = who->inv; tmp; tmp = tmp->below) 2614 for (tmp = who->inv; tmp; tmp = tmp->below)
2727 if (tmp->type == type && tmp->subtype == subtype) 2615 if (tmp->type == type && tmp->subtype == subtype)
2728 return tmp; 2616 return tmp;
2729 2617
2737 * do the desired thing. 2625 * do the desired thing.
2738 */ 2626 */
2739key_value * 2627key_value *
2740get_ob_key_link (const object *ob, const char *key) 2628get_ob_key_link (const object *ob, const char *key)
2741{ 2629{
2742 key_value * 2630 key_value *link;
2743 link;
2744 2631
2745 for (link = ob->key_values; link != NULL; link = link->next) 2632 for (link = ob->key_values; link != NULL; link = link->next)
2746 {
2747 if (link->key == key) 2633 if (link->key == key)
2748 {
2749 return link; 2634 return link;
2750 }
2751 }
2752 2635
2753 return NULL; 2636 return NULL;
2754} 2637}
2755 2638
2756/* 2639/*

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