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Comparing deliantra/server/common/object.C (file contents):
Revision 1.46 by root, Thu Sep 14 21:16:11 2006 UTC vs.
Revision 1.75 by root, Wed Dec 20 11:36:38 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
35 36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
105 _exit (1); 106 _exit (1);
106 } 107 }
107 108
108 uuid.seq = uid; 109 uuid.seq = uid;
109 write_uuid (); 110 write_uuid ();
110 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
111 fclose (fp); 112 fclose (fp);
112} 113}
113 114
114UUID 115UUID
115gen_uuid () 116gen_uuid ()
184 * 185 *
185 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
186 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
187 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
188 * 189 *
189 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
190 * 191 *
191 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
192 * check weight 193 * check weight
193 */ 194 */
194 195
195bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
196{ 197{
197 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
198 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
199 return 0; 204 return 0;
200 205
201 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
202 return 0;
203
204 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
205 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
206 * used to store nrof). 209 * used to store nrof).
207 */ 210 */
208 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
218 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
219 222
220 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
221 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
222 225
223 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
224 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
225 * being locked in inventory should prevent merging.
226 * 0x4 in flags3 is CLIENT_SENT
227 */
228 if ((ob1->arch != ob2->arch) ||
229 (ob1->flags[0] != ob2->flags[0]) ||
230 (ob1->flags[1] != ob2->flags[1]) ||
231 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
232 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
233 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
234 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
235 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
236 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
237 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
238 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
239 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
240 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
241 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
242 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
243 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
244 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
245 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
246 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
247 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
248 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
249 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
250 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
251 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
252 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
253 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
254 return 0; 251 return 0;
255 252
256 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
257 * check all objects in the inventory. 254 * check all objects in the inventory.
258 */ 255 */
261 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
262 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
263 return 0; 260 return 0;
264 261
265 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
266 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
267 return 0; 264 return 0;
268 265
269 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
270 * if it is valid. 267 * if it is valid.
271 */ 268 */
355 op = op->env; 352 op = op->env;
356 return op; 353 return op;
357} 354}
358 355
359/* 356/*
360 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
361 * a better check. We basically keeping traversing up until we can't
362 * or find a player.
363 */
364
365object *
366is_player_inv (object *op)
367{
368 for (; op != NULL && op->type != PLAYER; op = op->env)
369 if (op->env == op)
370 op->env = NULL;
371 return op;
372}
373
374/*
375 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
376 * Some error messages. 358 * Some error messages.
377 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
378 */ 360 */
379 361
380void 362char *
381dump_object2 (object *op)
382{
383 errmsg[0] = 0;
384 return;
385 //TODO//D#d#
386#if 0
387 char *cp;
388
389/* object *tmp;*/
390
391 if (op->arch != NULL)
392 {
393 strcat (errmsg, "arch ");
394 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
395 strcat (errmsg, "\n");
396 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
397 strcat (errmsg, cp);
398# if 0
399 /* Don't dump player diffs - they are too long, mostly meaningless, and
400 * will overflow the buffer.
401 * Changed so that we don't dump inventory either. This may
402 * also overflow the buffer.
403 */
404 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
405 strcat (errmsg, cp);
406 for (tmp = op->inv; tmp; tmp = tmp->below)
407 dump_object2 (tmp);
408# endif
409 strcat (errmsg, "end\n");
410 }
411 else
412 {
413 strcat (errmsg, "Object ");
414 if (op->name == NULL)
415 strcat (errmsg, "(null)");
416 else
417 strcat (errmsg, op->name);
418 strcat (errmsg, "\n");
419# if 0
420 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
421 strcat (errmsg, cp);
422 for (tmp = op->inv; tmp; tmp = tmp->below)
423 dump_object2 (tmp);
424# endif
425 strcat (errmsg, "end\n");
426 }
427#endif
428}
429
430/*
431 * Dumps an object. Returns output in the static global errmsg array.
432 */
433
434void
435dump_object (object *op) 363dump_object (object *op)
436{ 364{
437 if (op == NULL) 365 if (!op)
438 { 366 return strdup ("[NULLOBJ]");
439 strcpy (errmsg, "[NULL pointer]");
440 return;
441 }
442 errmsg[0] = '\0';
443 dump_object2 (op);
444}
445 367
446void 368 object_freezer freezer;
447dump_all_objects (void) 369 save_object (freezer, op, 3);
448{ 370 return freezer.as_string ();
449 object *op;
450
451 for (op = object::first; op != NULL; op = op->next)
452 {
453 dump_object (op);
454 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
455 }
456} 371}
457 372
458/* 373/*
459 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
460 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
480 */ 395 */
481 396
482object * 397object *
483find_object (tag_t i) 398find_object (tag_t i)
484{ 399{
485 object *op;
486
487 for (op = object::first; op != NULL; op = op->next) 400 for (object *op = object::first; op; op = op->next)
488 if (op->count == i) 401 if (op->count == i)
489 break; 402 return op;
403
490 return op; 404 return 0;
491} 405}
492 406
493/* 407/*
494 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
595 509
596 if (settings.casting_time) 510 if (settings.casting_time)
597 casting_time = -1; 511 casting_time = -1;
598} 512}
599 513
600void object::clone (object *destination)
601{
602 *(object_copy *)destination = *this;
603 *(object_pod *)destination = *this;
604
605 if (self || cb)
606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
607}
608
609/* 514/*
610 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
611 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
612 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
613 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
614 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
615 * will point at garbage. 520 * will point at garbage.
616 */ 521 */
617void 522void
618copy_object (object *op2, object *op) 523object::copy_to (object *dst)
619{ 524{
620 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
622 527
623 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
624 533
625 if (is_freed) 534 if (is_freed)
626 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
627 if (is_removed) 537 if (is_removed)
628 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
629 539
630 if (op2->speed < 0) 540 if (speed < 0)
631 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
632 542
633 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
634 if (op2->key_values) 544 if (key_values)
635 { 545 {
636 key_value *tail = 0; 546 key_value *tail = 0;
637 key_value *i; 547 key_value *i;
638 548
639 op->key_values = 0; 549 dst->key_values = 0;
640 550
641 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
642 { 552 {
643 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
644 554
645 new_link->next = 0; 555 new_link->next = 0;
646 new_link->key = i->key; 556 new_link->key = i->key;
647 new_link->value = i->value; 557 new_link->value = i->value;
648 558
649 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
650 if (!op->key_values) 560 if (!dst->key_values)
651 { 561 {
652 op->key_values = new_link; 562 dst->key_values = new_link;
653 tail = new_link; 563 tail = new_link;
654 } 564 }
655 else 565 else
656 { 566 {
657 tail->next = new_link; 567 tail->next = new_link;
658 tail = new_link; 568 tail = new_link;
659 } 569 }
660 } 570 }
661 } 571 }
662 572
663 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
664} 582}
665 583
666/* 584/*
667 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
668 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
776 op->active_next = NULL; 694 op->active_next = NULL;
777 op->active_prev = NULL; 695 op->active_prev = NULL;
778} 696}
779 697
780/* 698/*
781 * update_object() updates the array which represents the map. 699 * update_object() updates the the map.
782 * It takes into account invisible objects (and represent squares covered 700 * It takes into account invisible objects (and represent squares covered
783 * by invisible objects by whatever is below them (unless it's another 701 * by invisible objects by whatever is below them (unless it's another
784 * invisible object, etc...) 702 * invisible object, etc...)
785 * If the object being updated is beneath a player, the look-window 703 * If the object being updated is beneath a player, the look-window
786 * of that player is updated (this might be a suboptimal way of 704 * of that player is updated (this might be a suboptimal way of
787 * updating that window, though, since update_object() is called _often_) 705 * updating that window, though, since update_object() is called _often_)
788 * 706 *
789 * action is a hint of what the caller believes need to be done. 707 * action is a hint of what the caller believes need to be done.
790 * For example, if the only thing that has changed is the face (due to
791 * an animation), we don't need to call update_position until that actually
792 * comes into view of a player. OTOH, many other things, like addition/removal
793 * of walls or living creatures may need us to update the flags now.
794 * current action are: 708 * current action are:
795 * UP_OBJ_INSERT: op was inserted 709 * UP_OBJ_INSERT: op was inserted
796 * UP_OBJ_REMOVE: op was removed 710 * UP_OBJ_REMOVE: op was removed
797 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 711 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
798 * as that is easier than trying to look at what may have changed. 712 * as that is easier than trying to look at what may have changed.
799 * UP_OBJ_FACE: only the objects face has changed. 713 * UP_OBJ_FACE: only the objects face has changed.
800 */ 714 */
801
802void 715void
803update_object (object *op, int action) 716update_object (object *op, int action)
804{ 717{
805 int update_now = 0, flags;
806 MoveType move_on, move_off, move_block, move_slow; 718 MoveType move_on, move_off, move_block, move_slow;
807 719
808 if (op == NULL) 720 if (op == NULL)
809 { 721 {
810 /* this should never happen */ 722 /* this should never happen */
811 LOG (llevDebug, "update_object() called for NULL object.\n"); 723 LOG (llevDebug, "update_object() called for NULL object.\n");
812 return; 724 return;
813 } 725 }
814 726
815 if (op->env != NULL) 727 if (op->env)
816 { 728 {
817 /* Animation is currently handled by client, so nothing 729 /* Animation is currently handled by client, so nothing
818 * to do in this case. 730 * to do in this case.
819 */ 731 */
820 return; 732 return;
834 abort (); 746 abort ();
835#endif 747#endif
836 return; 748 return;
837 } 749 }
838 750
839 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 751 mapspace &m = op->map->at (op->x, op->y);
840 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
841 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
842 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
843 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
844 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
845 752
753 if (m.flags_ & P_NEED_UPDATE)
754 /* nop */;
846 if (action == UP_OBJ_INSERT) 755 else if (action == UP_OBJ_INSERT)
847 { 756 {
757 // this is likely overkill, TODO: revisit (schmorp)
848 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 758 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
849 update_now = 1;
850
851 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 759 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
852 update_now = 1; 760 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
853 761 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
762 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
854 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 763 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
855 update_now = 1;
856
857 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
858 update_now = 1;
859
860 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
861 update_now = 1;
862
863 if ((move_on | op->move_on) != move_on) 764 || (m.move_on | op->move_on ) != m.move_on
864 update_now = 1;
865
866 if ((move_off | op->move_off) != move_off) 765 || (m.move_off | op->move_off ) != m.move_off
867 update_now = 1; 766 || (m.move_slow | op->move_slow) != m.move_slow
868
869 /* This isn't perfect, but I don't expect a lot of objects to 767 /* This isn't perfect, but I don't expect a lot of objects to
870 * to have move_allow right now. 768 * to have move_allow right now.
871 */ 769 */
872 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 770 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
873 update_now = 1; 771 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
874 772 m.flags_ = P_NEED_UPDATE;
875 if ((move_slow | op->move_slow) != move_slow)
876 update_now = 1;
877 } 773 }
878 /* if the object is being removed, we can't make intelligent 774 /* if the object is being removed, we can't make intelligent
879 * decisions, because remove_ob can't really pass the object 775 * decisions, because remove_ob can't really pass the object
880 * that is being removed. 776 * that is being removed.
881 */ 777 */
882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 778 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
883 update_now = 1; 779 m.flags_ = P_NEED_UPDATE;
884 else if (action == UP_OBJ_FACE) 780 else if (action == UP_OBJ_FACE)
885 /* Nothing to do for that case */ ; 781 /* Nothing to do for that case */ ;
886 else 782 else
887 LOG (llevError, "update_object called with invalid action: %d\n", action); 783 LOG (llevError, "update_object called with invalid action: %d\n", action);
888 784
889 if (update_now)
890 {
891 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
892 update_position (op->map, op->x, op->y);
893 }
894
895 if (op->more != NULL) 785 if (op->more)
896 update_object (op->more, action); 786 update_object (op->more, action);
897} 787}
898 788
899object::vector object::mortals; 789object::vector object::mortals;
900object::vector object::objects; // not yet used 790object::vector object::objects; // not yet used
908 else 798 else
909 { 799 {
910 delete *i; 800 delete *i;
911 mortals.erase (i); 801 mortals.erase (i);
912 } 802 }
913
914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
921} 803}
922 804
923object::object () 805object::object ()
924{ 806{
925 SET_FLAG (this, FLAG_REMOVED); 807 SET_FLAG (this, FLAG_REMOVED);
947 object::first = this; 829 object::first = this;
948} 830}
949 831
950void object::unlink () 832void object::unlink ()
951{ 833{
952 //count = 0;//D
953 if (!prev && !next) return;//D
954
955 if (this == object::first) 834 if (this == object::first)
956 object::first = next; 835 object::first = next;
957 836
958 /* Remove this object from the list of used objects */ 837 /* Remove this object from the list of used objects */
959 if (prev) prev->next = next; 838 if (prev) prev->next = next;
975 * it from the list of used objects, and puts it on the list of 854 * it from the list of used objects, and puts it on the list of
976 * free objects. The IS_FREED() flag is set in the object. 855 * free objects. The IS_FREED() flag is set in the object.
977 * The object must have been removed by remove_ob() first for 856 * The object must have been removed by remove_ob() first for
978 * this function to succeed. 857 * this function to succeed.
979 * 858 *
980 * If free_inventory is set, free inventory as well. Else drop items in 859 * If destroy_inventory is set, free inventory as well. Else drop items in
981 * inventory to the ground. 860 * inventory to the ground.
982 */ 861 */
983void object::free (bool free_inventory) 862void object::destroy (bool destroy_inventory)
984{ 863{
985 if (QUERY_FLAG (this, FLAG_FREED)) 864 if (QUERY_FLAG (this, FLAG_FREED))
986 return; 865 return;
987 866
988 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 867 if (QUERY_FLAG (this, FLAG_FRIENDLY))
989 remove_friendly_object (this); 868 remove_friendly_object (this);
990 869
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 870 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 remove_ob (this); 871 remove ();
993 872
994 SET_FLAG (this, FLAG_FREED); 873 SET_FLAG (this, FLAG_FREED);
995 874
996 if (more) 875 if (more)
997 { 876 {
998 more->free (free_inventory); 877 more->destroy (destroy_inventory);
999 more = 0; 878 more = 0;
1000 } 879 }
1001 880
1002 if (inv) 881 if (inv)
1003 { 882 {
1004 /* Only if the space blocks everything do we not process - 883 /* Only if the space blocks everything do we not process -
1005 * if some form of movement is allowed, let objects 884 * if some form of movement is allowed, let objects
1006 * drop on that space. 885 * drop on that space.
1007 */ 886 */
1008 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 887 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1009 { 888 {
1010 object *op = inv; 889 object *op = inv;
1011 890
1012 while (op) 891 while (op)
1013 { 892 {
1014 object *tmp = op->below; 893 object *tmp = op->below;
1015 op->free (free_inventory); 894 op->destroy (destroy_inventory);
1016 op = tmp; 895 op = tmp;
1017 } 896 }
1018 } 897 }
1019 else 898 else
1020 { /* Put objects in inventory onto this space */ 899 { /* Put objects in inventory onto this space */
1022 901
1023 while (op) 902 while (op)
1024 { 903 {
1025 object *tmp = op->below; 904 object *tmp = op->below;
1026 905
1027 remove_ob (op); 906 op->remove ();
1028 907
1029 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 908 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1030 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 909 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1031 free_object (op); 910 op->destroy ();
1032 else 911 else
1033 { 912 {
1034 op->x = x; 913 op->x = x;
1035 op->y = y; 914 op->y = y;
1036 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 915 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1039 op = tmp; 918 op = tmp;
1040 } 919 }
1041 } 920 }
1042 } 921 }
1043 922
923 // hack to ensure that freed objects still have a valid map
924 {
925 static maptile *freed_map; // freed objects are moved here to avoid crashes
926
927 if (!freed_map)
928 {
929 freed_map = new maptile;
930
931 freed_map->name = "/internal/freed_objects_map";
932 freed_map->width = 3;
933 freed_map->height = 3;
934
935 freed_map->allocate ();
936 }
937
938 map = freed_map;
939 x = 1;
940 y = 1;
941 }
942
1044 // clear those pointers that likely might have circular references to us 943 // clear those pointers that likely might have circular references to us
1045 owner = 0; 944 owner = 0;
1046 enemy = 0; 945 enemy = 0;
1047 attacked_by = 0; 946 attacked_by = 0;
1048 947
948 // only relevant for players(?), but make sure of it anyways
949 contr = 0;
950
1049 /* Remove object from the active list */ 951 /* Remove object from the active list */
1050 speed = 0; 952 speed = 0;
1051 update_ob_speed (this); 953 update_ob_speed (this);
1052 954
1053 unlink (); 955 unlink ();
1057 959
1058/* 960/*
1059 * sub_weight() recursively (outwards) subtracts a number from the 961 * sub_weight() recursively (outwards) subtracts a number from the
1060 * weight of an object (and what is carried by it's environment(s)). 962 * weight of an object (and what is carried by it's environment(s)).
1061 */ 963 */
1062
1063void 964void
1064sub_weight (object *op, signed long weight) 965sub_weight (object *op, signed long weight)
1065{ 966{
1066 while (op != NULL) 967 while (op != NULL)
1067 { 968 {
1071 op->carrying -= weight; 972 op->carrying -= weight;
1072 op = op->env; 973 op = op->env;
1073 } 974 }
1074} 975}
1075 976
1076/* remove_ob(op): 977/* op->remove ():
1077 * This function removes the object op from the linked list of objects 978 * This function removes the object op from the linked list of objects
1078 * which it is currently tied to. When this function is done, the 979 * which it is currently tied to. When this function is done, the
1079 * object will have no environment. If the object previously had an 980 * object will have no environment. If the object previously had an
1080 * environment, the x and y coordinates will be updated to 981 * environment, the x and y coordinates will be updated to
1081 * the previous environment. 982 * the previous environment.
1082 * Beware: This function is called from the editor as well! 983 * Beware: This function is called from the editor as well!
1083 */ 984 */
1084
1085void 985void
1086remove_ob (object *op) 986object::remove ()
1087{ 987{
1088 object *tmp, *last = 0; 988 object *tmp, *last = 0;
1089 object *otmp; 989 object *otmp;
1090 990
1091 tag_t tag;
1092 int check_walk_off; 991 int check_walk_off;
1093 mapstruct *m;
1094 992
1095 sint16 x, y;
1096
1097 if (QUERY_FLAG (op, FLAG_REMOVED)) 993 if (QUERY_FLAG (this, FLAG_REMOVED))
1098 return; 994 return;
1099 995
1100 SET_FLAG (op, FLAG_REMOVED); 996 SET_FLAG (this, FLAG_REMOVED);
1101 997
1102 if (op->more != NULL) 998 if (more)
1103 remove_ob (op->more); 999 more->remove ();
1104 1000
1105 /* 1001 /*
1106 * In this case, the object to be removed is in someones 1002 * In this case, the object to be removed is in someones
1107 * inventory. 1003 * inventory.
1108 */ 1004 */
1109 if (op->env != NULL) 1005 if (env)
1110 { 1006 {
1111 if (op->nrof) 1007 if (nrof)
1112 sub_weight (op->env, op->weight * op->nrof); 1008 sub_weight (env, weight * nrof);
1113 else 1009 else
1114 sub_weight (op->env, op->weight + op->carrying); 1010 sub_weight (env, weight + carrying);
1115 1011
1116 /* NO_FIX_PLAYER is set when a great many changes are being 1012 /* NO_FIX_PLAYER is set when a great many changes are being
1117 * made to players inventory. If set, avoiding the call 1013 * made to players inventory. If set, avoiding the call
1118 * to save cpu time. 1014 * to save cpu time.
1119 */ 1015 */
1120 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1016 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1121 fix_player (otmp); 1017 fix_player (otmp);
1122 1018
1123 if (op->above != NULL) 1019 if (above != NULL)
1124 op->above->below = op->below; 1020 above->below = below;
1125 else 1021 else
1126 op->env->inv = op->below; 1022 env->inv = below;
1127 1023
1128 if (op->below != NULL) 1024 if (below != NULL)
1129 op->below->above = op->above; 1025 below->above = above;
1130 1026
1131 /* we set up values so that it could be inserted into 1027 /* we set up values so that it could be inserted into
1132 * the map, but we don't actually do that - it is up 1028 * the map, but we don't actually do that - it is up
1133 * to the caller to decide what we want to do. 1029 * to the caller to decide what we want to do.
1134 */ 1030 */
1135 op->x = op->env->x, op->y = op->env->y; 1031 x = env->x, y = env->y;
1136 op->map = op->env->map; 1032 map = env->map;
1137 op->above = NULL, op->below = NULL; 1033 above = 0, below = 0;
1138 op->env = NULL; 1034 env = 0;
1139 } 1035 }
1140 else if (op->map) 1036 else if (map)
1141 { 1037 {
1142 x = op->x;
1143 y = op->y;
1144 m = get_map_from_coord (op->map, &x, &y);
1145
1146 if (!m)
1147 {
1148 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1149 op->map->path, op->x, op->y);
1150 /* in old days, we used to set x and y to 0 and continue.
1151 * it seems if we get into this case, something is probablye
1152 * screwed up and should be fixed.
1153 */
1154 abort ();
1155 }
1156
1157 if (op->map != m)
1158 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1159 op->map->path, m->path, op->x, op->y, x, y);
1160
1161 /* Re did the following section of code - it looks like it had 1038 /* Re did the following section of code - it looks like it had
1162 * lots of logic for things we no longer care about 1039 * lots of logic for things we no longer care about
1163 */ 1040 */
1164 1041
1165 /* link the object above us */ 1042 /* link the object above us */
1166 if (op->above) 1043 if (above)
1167 op->above->below = op->below; 1044 above->below = below;
1168 else 1045 else
1169 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1046 map->at (x, y).top = below; /* we were top, set new top */
1170 1047
1171 /* Relink the object below us, if there is one */ 1048 /* Relink the object below us, if there is one */
1172 if (op->below) 1049 if (below)
1173 op->below->above = op->above; 1050 below->above = above;
1174 else 1051 else
1175 { 1052 {
1176 /* Nothing below, which means we need to relink map object for this space 1053 /* Nothing below, which means we need to relink map object for this space
1177 * use translated coordinates in case some oddness with map tiling is 1054 * use translated coordinates in case some oddness with map tiling is
1178 * evident 1055 * evident
1179 */ 1056 */
1180 if (GET_MAP_OB (m, x, y) != op) 1057 if (GET_MAP_OB (map, x, y) != this)
1181 { 1058 {
1182 dump_object (op); 1059 char *dump = dump_object (this);
1183 LOG (llevError, 1060 LOG (llevError,
1184 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1061 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1062 free (dump);
1185 dump_object (GET_MAP_OB (m, x, y)); 1063 dump = dump_object (GET_MAP_OB (map, x, y));
1186 LOG (llevError, "%s\n", errmsg); 1064 LOG (llevError, "%s\n", dump);
1065 free (dump);
1187 } 1066 }
1188 1067
1189 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1068 map->at (x, y).bottom = above; /* goes on above it. */
1190 } 1069 }
1191 1070
1192 op->above = 0; 1071 above = 0;
1193 op->below = 0; 1072 below = 0;
1194 1073
1195 if (op->map->in_memory == MAP_SAVING) 1074 if (map->in_memory == MAP_SAVING)
1196 return; 1075 return;
1197 1076
1198 tag = op->count;
1199 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1077 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1200 1078
1201 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1079 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1202 { 1080 {
1203 /* No point updating the players look faces if he is the object 1081 /* No point updating the players look faces if he is the object
1204 * being removed. 1082 * being removed.
1205 */ 1083 */
1206 1084
1207 if (tmp->type == PLAYER && tmp != op) 1085 if (tmp->type == PLAYER && tmp != this)
1208 { 1086 {
1209 /* If a container that the player is currently using somehow gets 1087 /* If a container that the player is currently using somehow gets
1210 * removed (most likely destroyed), update the player view 1088 * removed (most likely destroyed), update the player view
1211 * appropriately. 1089 * appropriately.
1212 */ 1090 */
1213 if (tmp->container == op) 1091 if (tmp->container == this)
1214 { 1092 {
1215 CLEAR_FLAG (op, FLAG_APPLIED); 1093 CLEAR_FLAG (this, FLAG_APPLIED);
1216 tmp->container = NULL; 1094 tmp->container = 0;
1217 } 1095 }
1218 1096
1219 tmp->contr->socket.update_look = 1; 1097 tmp->contr->socket->floorbox_update ();
1220 } 1098 }
1221 1099
1222 /* See if player moving off should effect something */ 1100 /* See if player moving off should effect something */
1223 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1101 if (check_walk_off
1102 && ((move_type & tmp->move_off)
1103 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 { 1104 {
1225 move_apply (tmp, op, NULL); 1105 move_apply (tmp, this, 0);
1226 1106
1227 if (was_destroyed (op, tag)) 1107 if (destroyed ())
1228 {
1229 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1108 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1230 }
1231 } 1109 }
1232 1110
1233 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1111 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1234 1112
1235 if (tmp->above == tmp) 1113 if (tmp->above == tmp)
1236 tmp->above = NULL; 1114 tmp->above = 0;
1237 1115
1238 last = tmp; 1116 last = tmp;
1239 } 1117 }
1240 1118
1241 /* last == NULL of there are no objects on this space */ 1119 /* last == NULL of there are no objects on this space */
1242 if (last == NULL) 1120 if (!last)
1243 { 1121 map->at (x, y).flags_ = P_NEED_UPDATE;
1244 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1245 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1246 * those out anyways, and if there are any flags set right now, they won't
1247 * be correct anyways.
1248 */
1249 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1250 update_position (op->map, op->x, op->y);
1251 }
1252 else 1122 else
1253 update_object (last, UP_OBJ_REMOVE); 1123 update_object (last, UP_OBJ_REMOVE);
1254 1124
1255 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1125 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1256 update_all_los (op->map, op->x, op->y); 1126 update_all_los (map, x, y);
1257 } 1127 }
1258} 1128}
1259 1129
1260/* 1130/*
1261 * merge_ob(op,top): 1131 * merge_ob(op,top):
1276 1146
1277 for (; top != NULL; top = top->below) 1147 for (; top != NULL; top = top->below)
1278 { 1148 {
1279 if (top == op) 1149 if (top == op)
1280 continue; 1150 continue;
1281 if (CAN_MERGE (op, top)) 1151
1152 if (object::can_merge (op, top))
1282 { 1153 {
1283 top->nrof += op->nrof; 1154 top->nrof += op->nrof;
1284 1155
1285/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1156/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1286 op->weight = 0; /* Don't want any adjustements now */ 1157 op->weight = 0; /* Don't want any adjustements now */
1287 remove_ob (op); 1158 op->destroy ();
1288 free_object (op);
1289 return top; 1159 return top;
1290 } 1160 }
1291 } 1161 }
1292 1162
1293 return 0; 1163 return 0;
1296/* 1166/*
1297 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1167 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1298 * job preparing multi-part monsters 1168 * job preparing multi-part monsters
1299 */ 1169 */
1300object * 1170object *
1301insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1171insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1302{ 1172{
1303 object *tmp; 1173 object *tmp;
1304 1174
1305 if (op->head) 1175 if (op->head)
1306 op = op->head; 1176 op = op->head;
1334 * NULL if 'op' was destroyed 1204 * NULL if 'op' was destroyed
1335 * just 'op' otherwise 1205 * just 'op' otherwise
1336 */ 1206 */
1337 1207
1338object * 1208object *
1339insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1209insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1340{ 1210{
1341 object *tmp, *top, *floor = NULL; 1211 object *tmp, *top, *floor = NULL;
1342 sint16 x, y; 1212 sint16 x, y;
1343 1213
1344 if (QUERY_FLAG (op, FLAG_FREED)) 1214 if (QUERY_FLAG (op, FLAG_FREED))
1347 return NULL; 1217 return NULL;
1348 } 1218 }
1349 1219
1350 if (m == NULL) 1220 if (m == NULL)
1351 { 1221 {
1352 dump_object (op); 1222 char *dump = dump_object (op);
1353 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1223 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1224 free (dump);
1354 return op; 1225 return op;
1355 } 1226 }
1356 1227
1357 if (out_of_map (m, op->x, op->y)) 1228 if (out_of_map (m, op->x, op->y))
1358 { 1229 {
1359 dump_object (op); 1230 char *dump = dump_object (op);
1360 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1231 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1361#ifdef MANY_CORES 1232#ifdef MANY_CORES
1362 /* Better to catch this here, as otherwise the next use of this object 1233 /* Better to catch this here, as otherwise the next use of this object
1363 * is likely to cause a crash. Better to find out where it is getting 1234 * is likely to cause a crash. Better to find out where it is getting
1364 * improperly inserted. 1235 * improperly inserted.
1365 */ 1236 */
1366 abort (); 1237 abort ();
1367#endif 1238#endif
1239 free (dump);
1368 return op; 1240 return op;
1369 } 1241 }
1370 1242
1371 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1243 if (!QUERY_FLAG (op, FLAG_REMOVED))
1372 { 1244 {
1373 dump_object (op); 1245 char *dump = dump_object (op);
1374 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1246 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1247 free (dump);
1375 return op; 1248 return op;
1376 } 1249 }
1377 1250
1378 if (op->more != NULL) 1251 if (op->more != NULL)
1379 { 1252 {
1417 1290
1418 /* this has to be done after we translate the coordinates. 1291 /* this has to be done after we translate the coordinates.
1419 */ 1292 */
1420 if (op->nrof && !(flag & INS_NO_MERGE)) 1293 if (op->nrof && !(flag & INS_NO_MERGE))
1421 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1294 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1422 if (CAN_MERGE (op, tmp)) 1295 if (object::can_merge (op, tmp))
1423 { 1296 {
1424 op->nrof += tmp->nrof; 1297 op->nrof += tmp->nrof;
1425 remove_ob (tmp); 1298 tmp->destroy ();
1426 free_object (tmp);
1427 } 1299 }
1428 1300
1429 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1301 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1430 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1302 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1431 1303
1444 op->below = originator->below; 1316 op->below = originator->below;
1445 1317
1446 if (op->below) 1318 if (op->below)
1447 op->below->above = op; 1319 op->below->above = op;
1448 else 1320 else
1449 SET_MAP_OB (op->map, op->x, op->y, op); 1321 op->map->at (op->x, op->y).bottom = op;
1450 1322
1451 /* since *below* originator, no need to update top */ 1323 /* since *below* originator, no need to update top */
1452 originator->below = op; 1324 originator->below = op;
1453 } 1325 }
1454 else 1326 else
1500 * If INS_ON_TOP is used, don't do this processing 1372 * If INS_ON_TOP is used, don't do this processing
1501 * Need to find the object that in fact blocks view, otherwise 1373 * Need to find the object that in fact blocks view, otherwise
1502 * stacking is a bit odd. 1374 * stacking is a bit odd.
1503 */ 1375 */
1504 if (!(flag & INS_ON_TOP) && 1376 if (!(flag & INS_ON_TOP) &&
1505 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1377 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1506 { 1378 {
1507 for (last = top; last != floor; last = last->below) 1379 for (last = top; last != floor; last = last->below)
1508 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1380 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1509 break; 1381 break;
1510 /* Check to see if we found the object that blocks view, 1382 /* Check to see if we found the object that blocks view,
1533 1405
1534 if (op->above) 1406 if (op->above)
1535 op->above->below = op; 1407 op->above->below = op;
1536 1408
1537 op->below = NULL; 1409 op->below = NULL;
1538 SET_MAP_OB (op->map, op->x, op->y, op); 1410 op->map->at (op->x, op->y).bottom = op;
1539 } 1411 }
1540 else 1412 else
1541 { /* get inserted into the stack above top */ 1413 { /* get inserted into the stack above top */
1542 op->above = top->above; 1414 op->above = top->above;
1543 1415
1547 op->below = top; 1419 op->below = top;
1548 top->above = op; 1420 top->above = op;
1549 } 1421 }
1550 1422
1551 if (op->above == NULL) 1423 if (op->above == NULL)
1552 SET_MAP_TOP (op->map, op->x, op->y, op); 1424 op->map->at (op->x, op->y).top = op;
1553 } /* else not INS_BELOW_ORIGINATOR */ 1425 } /* else not INS_BELOW_ORIGINATOR */
1554 1426
1555 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1556 op->contr->do_los = 1; 1428 op->contr->do_los = 1;
1557 1429
1558 /* If we have a floor, we know the player, if any, will be above 1430 /* If we have a floor, we know the player, if any, will be above
1559 * it, so save a few ticks and start from there. 1431 * it, so save a few ticks and start from there.
1560 */ 1432 */
1561 if (!(flag & INS_MAP_LOAD)) 1433 if (!(flag & INS_MAP_LOAD))
1562 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1434 if (object *pl = op->map->at (op->x, op->y).player ())
1563 if (tmp->type == PLAYER) 1435 pl->contr->socket->floorbox_update ();
1564 tmp->contr->socket.update_look = 1;
1565 1436
1566 /* If this object glows, it may affect lighting conditions that are 1437 /* If this object glows, it may affect lighting conditions that are
1567 * visible to others on this map. But update_all_los is really 1438 * visible to others on this map. But update_all_los is really
1568 * an inefficient way to do this, as it means los for all players 1439 * an inefficient way to do this, as it means los for all players
1569 * on the map will get recalculated. The players could very well 1440 * on the map will get recalculated. The players could very well
1577 1448
1578 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1449 /* updates flags (blocked, alive, no magic, etc) for this map space */
1579 update_object (op, UP_OBJ_INSERT); 1450 update_object (op, UP_OBJ_INSERT);
1580 1451
1581 /* Don't know if moving this to the end will break anything. However, 1452 /* Don't know if moving this to the end will break anything. However,
1582 * we want to have update_look set above before calling this. 1453 * we want to have floorbox_update called before calling this.
1583 * 1454 *
1584 * check_move_on() must be after this because code called from 1455 * check_move_on() must be after this because code called from
1585 * check_move_on() depends on correct map flags (so functions like 1456 * check_move_on() depends on correct map flags (so functions like
1586 * blocked() and wall() work properly), and these flags are updated by 1457 * blocked() and wall() work properly), and these flags are updated by
1587 * update_object(). 1458 * update_object().
1603 1474
1604 return op; 1475 return op;
1605} 1476}
1606 1477
1607/* this function inserts an object in the map, but if it 1478/* this function inserts an object in the map, but if it
1608 * finds an object of its own type, it'll remove that one first. 1479 * finds an object of its own type, it'll remove that one first.
1609 * op is the object to insert it under: supplies x and the map. 1480 * op is the object to insert it under: supplies x and the map.
1610 */ 1481 */
1611void 1482void
1612replace_insert_ob_in_map (const char *arch_string, object *op) 1483replace_insert_ob_in_map (const char *arch_string, object *op)
1613{ 1484{
1614 object * 1485 object *tmp, *tmp1;
1615 tmp;
1616 object *
1617 tmp1;
1618 1486
1619 /* first search for itself and remove any old instances */ 1487 /* first search for itself and remove any old instances */
1620 1488
1621 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1489 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1622 {
1623 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1490 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1624 { 1491 tmp->destroy ();
1625 remove_ob (tmp);
1626 free_object (tmp);
1627 }
1628 }
1629 1492
1630 tmp1 = arch_to_object (archetype::find (arch_string)); 1493 tmp1 = arch_to_object (archetype::find (arch_string));
1631 1494
1632 tmp1->x = op->x; 1495 tmp1->x = op->x;
1633 tmp1->y = op->y; 1496 tmp1->y = op->y;
1643 */ 1506 */
1644 1507
1645object * 1508object *
1646get_split_ob (object *orig_ob, uint32 nr) 1509get_split_ob (object *orig_ob, uint32 nr)
1647{ 1510{
1648 object * 1511 object *newob;
1649 newob;
1650 int
1651 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1512 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1652 1513
1653 if (orig_ob->nrof < nr) 1514 if (orig_ob->nrof < nr)
1654 { 1515 {
1655 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1516 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1656 return NULL; 1517 return NULL;
1657 } 1518 }
1658 1519
1659 newob = object_create_clone (orig_ob); 1520 newob = object_create_clone (orig_ob);
1660 1521
1661 if ((orig_ob->nrof -= nr) < 1) 1522 if ((orig_ob->nrof -= nr) < 1)
1662 { 1523 orig_ob->destroy (1);
1663 if (!is_removed)
1664 remove_ob (orig_ob);
1665 free_object2 (orig_ob, 1);
1666 }
1667 else if (!is_removed) 1524 else if (!is_removed)
1668 { 1525 {
1669 if (orig_ob->env != NULL) 1526 if (orig_ob->env != NULL)
1670 sub_weight (orig_ob->env, orig_ob->weight * nr); 1527 sub_weight (orig_ob->env, orig_ob->weight * nr);
1671 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1528 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1701 if (i > op->nrof) 1558 if (i > op->nrof)
1702 i = op->nrof; 1559 i = op->nrof;
1703 1560
1704 if (QUERY_FLAG (op, FLAG_REMOVED)) 1561 if (QUERY_FLAG (op, FLAG_REMOVED))
1705 op->nrof -= i; 1562 op->nrof -= i;
1706 else if (op->env != NULL) 1563 else if (op->env)
1707 { 1564 {
1708 /* is this object in the players inventory, or sub container 1565 /* is this object in the players inventory, or sub container
1709 * therein? 1566 * therein?
1710 */ 1567 */
1711 tmp = is_player_inv (op->env); 1568 tmp = op->in_player ();
1712 /* nope. Is this a container the player has opened? 1569 /* nope. Is this a container the player has opened?
1713 * If so, set tmp to that player. 1570 * If so, set tmp to that player.
1714 * IMO, searching through all the players will mostly 1571 * IMO, searching through all the players will mostly
1715 * likely be quicker than following op->env to the map, 1572 * likely be quicker than following op->env to the map,
1716 * and then searching the map for a player. 1573 * and then searching the map for a player.
1717 */ 1574 */
1718 if (!tmp) 1575 if (!tmp)
1719 { 1576 {
1720 for (pl = first_player; pl; pl = pl->next) 1577 for (pl = first_player; pl; pl = pl->next)
1721 if (pl->ob->container == op->env) 1578 if (pl->ob->container == op->env)
1579 {
1580 tmp = pl->ob;
1722 break; 1581 break;
1723 if (pl) 1582 }
1724 tmp = pl->ob;
1725 else
1726 tmp = NULL;
1727 } 1583 }
1728 1584
1729 if (i < op->nrof) 1585 if (i < op->nrof)
1730 { 1586 {
1731 sub_weight (op->env, op->weight * i); 1587 sub_weight (op->env, op->weight * i);
1732 op->nrof -= i; 1588 op->nrof -= i;
1733 if (tmp) 1589 if (tmp)
1734 {
1735 esrv_send_item (tmp, op); 1590 esrv_send_item (tmp, op);
1736 }
1737 } 1591 }
1738 else 1592 else
1739 { 1593 {
1740 remove_ob (op); 1594 op->remove ();
1741 op->nrof = 0; 1595 op->nrof = 0;
1742 if (tmp) 1596 if (tmp)
1743 {
1744 esrv_del_item (tmp->contr, op->count); 1597 esrv_del_item (tmp->contr, op->count);
1745 }
1746 } 1598 }
1747 } 1599 }
1748 else 1600 else
1749 { 1601 {
1750 object *above = op->above; 1602 object *above = op->above;
1751 1603
1752 if (i < op->nrof) 1604 if (i < op->nrof)
1753 op->nrof -= i; 1605 op->nrof -= i;
1754 else 1606 else
1755 { 1607 {
1756 remove_ob (op); 1608 op->remove ();
1757 op->nrof = 0; 1609 op->nrof = 0;
1758 } 1610 }
1759 1611
1760 /* Since we just removed op, op->above is null */ 1612 /* Since we just removed op, op->above is null */
1761 for (tmp = above; tmp != NULL; tmp = tmp->above) 1613 for (tmp = above; tmp; tmp = tmp->above)
1762 if (tmp->type == PLAYER) 1614 if (tmp->type == PLAYER)
1763 { 1615 {
1764 if (op->nrof) 1616 if (op->nrof)
1765 esrv_send_item (tmp, op); 1617 esrv_send_item (tmp, op);
1766 else 1618 else
1770 1622
1771 if (op->nrof) 1623 if (op->nrof)
1772 return op; 1624 return op;
1773 else 1625 else
1774 { 1626 {
1775 free_object (op); 1627 op->destroy ();
1776 return NULL; 1628 return 0;
1777 } 1629 }
1778} 1630}
1779 1631
1780/* 1632/*
1781 * add_weight(object, weight) adds the specified weight to an object, 1633 * add_weight(object, weight) adds the specified weight to an object,
1793 op->carrying += weight; 1645 op->carrying += weight;
1794 op = op->env; 1646 op = op->env;
1795 } 1647 }
1796} 1648}
1797 1649
1650object *
1651insert_ob_in_ob (object *op, object *where)
1652{
1653 if (!where)
1654 {
1655 char *dump = dump_object (op);
1656 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1657 free (dump);
1658 return op;
1659 }
1660
1661 if (where->head)
1662 {
1663 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1664 where = where->head;
1665 }
1666
1667 return where->insert (op);
1668}
1669
1798/* 1670/*
1799 * insert_ob_in_ob(op,environment): 1671 * env->insert (op)
1800 * This function inserts the object op in the linked list 1672 * This function inserts the object op in the linked list
1801 * inside the object environment. 1673 * inside the object environment.
1802 * 1674 *
1803 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1804 * the inventory at the last position or next to other objects of the same
1805 * type.
1806 * Frank: Now sorted by type, archetype and magic!
1807 *
1808 * The function returns now pointer to inserted item, and return value can 1675 * The function returns now pointer to inserted item, and return value can
1809 * be != op, if items are merged. -Tero 1676 * be != op, if items are merged. -Tero
1810 */ 1677 */
1811 1678
1812object * 1679object *
1813insert_ob_in_ob (object *op, object *where) 1680object::insert (object *op)
1814{ 1681{
1815 object * 1682 object *tmp, *otmp;
1816 tmp, *
1817 otmp;
1818 1683
1819 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1684 if (!QUERY_FLAG (op, FLAG_REMOVED))
1820 { 1685 op->remove ();
1821 dump_object (op);
1822 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1823 return op;
1824 }
1825
1826 if (where == NULL)
1827 {
1828 dump_object (op);
1829 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1830 return op;
1831 }
1832
1833 if (where->head)
1834 {
1835 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1836 where = where->head;
1837 }
1838 1686
1839 if (op->more) 1687 if (op->more)
1840 { 1688 {
1841 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1689 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1842 return op; 1690 return op;
1844 1692
1845 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1693 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1846 CLEAR_FLAG (op, FLAG_REMOVED); 1694 CLEAR_FLAG (op, FLAG_REMOVED);
1847 if (op->nrof) 1695 if (op->nrof)
1848 { 1696 {
1849 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1697 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1850 if (CAN_MERGE (tmp, op)) 1698 if (object::can_merge (tmp, op))
1851 { 1699 {
1852 /* return the original object and remove inserted object 1700 /* return the original object and remove inserted object
1853 (client needs the original object) */ 1701 (client needs the original object) */
1854 tmp->nrof += op->nrof; 1702 tmp->nrof += op->nrof;
1855 /* Weight handling gets pretty funky. Since we are adding to 1703 /* Weight handling gets pretty funky. Since we are adding to
1856 * tmp->nrof, we need to increase the weight. 1704 * tmp->nrof, we need to increase the weight.
1857 */ 1705 */
1858 add_weight (where, op->weight * op->nrof); 1706 add_weight (this, op->weight * op->nrof);
1859 SET_FLAG (op, FLAG_REMOVED); 1707 SET_FLAG (op, FLAG_REMOVED);
1860 free_object (op); /* free the inserted object */ 1708 op->destroy (); /* free the inserted object */
1861 op = tmp; 1709 op = tmp;
1862 remove_ob (op); /* and fix old object's links */ 1710 op->remove (); /* and fix old object's links */
1863 CLEAR_FLAG (op, FLAG_REMOVED); 1711 CLEAR_FLAG (op, FLAG_REMOVED);
1864 break; 1712 break;
1865 } 1713 }
1866 1714
1867 /* I assume combined objects have no inventory 1715 /* I assume combined objects have no inventory
1868 * We add the weight - this object could have just been removed 1716 * We add the weight - this object could have just been removed
1869 * (if it was possible to merge). calling remove_ob will subtract 1717 * (if it was possible to merge). calling remove_ob will subtract
1870 * the weight, so we need to add it in again, since we actually do 1718 * the weight, so we need to add it in again, since we actually do
1871 * the linking below 1719 * the linking below
1872 */ 1720 */
1873 add_weight (where, op->weight * op->nrof); 1721 add_weight (this, op->weight * op->nrof);
1874 } 1722 }
1875 else 1723 else
1876 add_weight (where, (op->weight + op->carrying)); 1724 add_weight (this, (op->weight + op->carrying));
1877 1725
1878 otmp = is_player_inv (where); 1726 otmp = this->in_player ();
1879 if (otmp && otmp->contr != NULL) 1727 if (otmp && otmp->contr)
1880 {
1881 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1728 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1882 fix_player (otmp); 1729 fix_player (otmp);
1883 }
1884 1730
1885 op->map = NULL; 1731 op->map = 0;
1886 op->env = where; 1732 op->env = this;
1887 op->above = NULL; 1733 op->above = 0;
1888 op->below = NULL; 1734 op->below = 0;
1889 op->x = 0, op->y = 0; 1735 op->x = 0, op->y = 0;
1890 1736
1891 /* reset the light list and los of the players on the map */ 1737 /* reset the light list and los of the players on the map */
1892 if ((op->glow_radius != 0) && where->map) 1738 if ((op->glow_radius != 0) && map)
1893 { 1739 {
1894#ifdef DEBUG_LIGHTS 1740#ifdef DEBUG_LIGHTS
1895 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1741 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1896#endif /* DEBUG_LIGHTS */ 1742#endif /* DEBUG_LIGHTS */
1897 if (MAP_DARKNESS (where->map)) 1743 if (MAP_DARKNESS (map))
1898 update_all_los (where->map, where->x, where->y); 1744 update_all_los (map, x, y);
1899 } 1745 }
1900 1746
1901 /* Client has no idea of ordering so lets not bother ordering it here. 1747 /* Client has no idea of ordering so lets not bother ordering it here.
1902 * It sure simplifies this function... 1748 * It sure simplifies this function...
1903 */ 1749 */
1904 if (where->inv == NULL) 1750 if (!inv)
1905 where->inv = op; 1751 inv = op;
1906 else 1752 else
1907 { 1753 {
1908 op->below = where->inv; 1754 op->below = inv;
1909 op->below->above = op; 1755 op->below->above = op;
1910 where->inv = op; 1756 inv = op;
1911 } 1757 }
1758
1912 return op; 1759 return op;
1913} 1760}
1914 1761
1915/* 1762/*
1916 * Checks if any objects has a move_type that matches objects 1763 * Checks if any objects has a move_type that matches objects
1934 */ 1781 */
1935 1782
1936int 1783int
1937check_move_on (object *op, object *originator) 1784check_move_on (object *op, object *originator)
1938{ 1785{
1939 object * 1786 object *tmp;
1940 tmp; 1787 maptile *m = op->map;
1941 tag_t
1942 tag;
1943 mapstruct *
1944 m = op->map;
1945 int
1946 x = op->x, y = op->y; 1788 int x = op->x, y = op->y;
1947 1789
1948 MoveType 1790 MoveType move_on, move_slow, move_block;
1949 move_on,
1950 move_slow,
1951 move_block;
1952 1791
1953 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1792 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1954 return 0; 1793 return 0;
1955
1956 tag = op->count;
1957 1794
1958 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1795 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1959 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1796 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1960 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1797 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1961 1798
2022 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1859 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2023 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1860 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2024 { 1861 {
2025 move_apply (tmp, op, originator); 1862 move_apply (tmp, op, originator);
2026 1863
2027 if (was_destroyed (op, tag)) 1864 if (op->destroyed ())
2028 return 1; 1865 return 1;
2029 1866
2030 /* what the person/creature stepped onto has moved the object 1867 /* what the person/creature stepped onto has moved the object
2031 * someplace new. Don't process any further - if we did, 1868 * someplace new. Don't process any further - if we did,
2032 * have a feeling strange problems would result. 1869 * have a feeling strange problems would result.
2044 * a matching archetype at the given map and coordinates. 1881 * a matching archetype at the given map and coordinates.
2045 * The first matching object is returned, or NULL if none. 1882 * The first matching object is returned, or NULL if none.
2046 */ 1883 */
2047 1884
2048object * 1885object *
2049present_arch (const archetype *at, mapstruct *m, int x, int y) 1886present_arch (const archetype *at, maptile *m, int x, int y)
2050{ 1887{
2051 object * 1888 object *
2052 tmp; 1889 tmp;
2053 1890
2054 if (m == NULL || out_of_map (m, x, y)) 1891 if (m == NULL || out_of_map (m, x, y))
2067 * a matching type variable at the given map and coordinates. 1904 * a matching type variable at the given map and coordinates.
2068 * The first matching object is returned, or NULL if none. 1905 * The first matching object is returned, or NULL if none.
2069 */ 1906 */
2070 1907
2071object * 1908object *
2072present (unsigned char type, mapstruct *m, int x, int y) 1909present (unsigned char type, maptile *m, int x, int y)
2073{ 1910{
2074 object * 1911 object *
2075 tmp; 1912 tmp;
2076 1913
2077 if (out_of_map (m, x, y)) 1914 if (out_of_map (m, x, y))
2217 * the archetype because that isn't correct if the monster has been 2054 * the archetype because that isn't correct if the monster has been
2218 * customized, changed states, etc. 2055 * customized, changed states, etc.
2219 */ 2056 */
2220 2057
2221int 2058int
2222find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2059find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2223{ 2060{
2224 int 2061 int
2225 i, 2062 i,
2226 index = 0, flag; 2063 index = 0, flag;
2227 static int 2064 static int
2239 * if the space being examined only has a wall to the north and empty 2076 * if the space being examined only has a wall to the north and empty
2240 * spaces in all the other directions, this will reduce the search space 2077 * spaces in all the other directions, this will reduce the search space
2241 * to only the spaces immediately surrounding the target area, and 2078 * to only the spaces immediately surrounding the target area, and
2242 * won't look 2 spaces south of the target space. 2079 * won't look 2 spaces south of the target space.
2243 */ 2080 */
2244 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2081 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2245 stop = maxfree[i]; 2082 stop = maxfree[i];
2246 } 2083 }
2084
2247 if (!index) 2085 if (!index)
2248 return -1; 2086 return -1;
2087
2249 return altern[RANDOM () % index]; 2088 return altern[RANDOM () % index];
2250} 2089}
2251 2090
2252/* 2091/*
2253 * find_first_free_spot(archetype, mapstruct, x, y) works like 2092 * find_first_free_spot(archetype, maptile, x, y) works like
2254 * find_free_spot(), but it will search max number of squares. 2093 * find_free_spot(), but it will search max number of squares.
2255 * But it will return the first available spot, not a random choice. 2094 * But it will return the first available spot, not a random choice.
2256 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2095 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2257 */ 2096 */
2258 2097
2259int 2098int
2260find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2099find_first_free_spot (const object *ob, maptile *m, int x, int y)
2261{ 2100{
2262 int 2101 int
2263 i; 2102 i;
2264 2103
2265 for (i = 0; i < SIZEOFFREE; i++) 2104 for (i = 0; i < SIZEOFFREE; i++)
2329 * because we have to know what movement the thing looking to move 2168 * because we have to know what movement the thing looking to move
2330 * there is capable of. 2169 * there is capable of.
2331 */ 2170 */
2332 2171
2333int 2172int
2334find_dir (mapstruct *m, int x, int y, object *exclude) 2173find_dir (maptile *m, int x, int y, object *exclude)
2335{ 2174{
2336 int 2175 int
2337 i, 2176 i,
2338 max = SIZEOFFREE, mflags; 2177 max = SIZEOFFREE, mflags;
2339 2178
2340 sint16 nx, ny; 2179 sint16 nx, ny;
2341 object * 2180 object *
2342 tmp; 2181 tmp;
2343 mapstruct * 2182 maptile *
2344 mp; 2183 mp;
2345 2184
2346 MoveType blocked, move_type; 2185 MoveType blocked, move_type;
2347 2186
2348 if (exclude && exclude->head) 2187 if (exclude && exclude->head)
2361 mp = m; 2200 mp = m;
2362 nx = x + freearr_x[i]; 2201 nx = x + freearr_x[i];
2363 ny = y + freearr_y[i]; 2202 ny = y + freearr_y[i];
2364 2203
2365 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2204 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2205
2366 if (mflags & P_OUT_OF_MAP) 2206 if (mflags & P_OUT_OF_MAP)
2367 {
2368 max = maxfree[i]; 2207 max = maxfree[i];
2369 }
2370 else 2208 else
2371 { 2209 {
2372 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2210 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2373 2211
2374 if ((move_type & blocked) == move_type) 2212 if ((move_type & blocked) == move_type)
2375 {
2376 max = maxfree[i]; 2213 max = maxfree[i];
2377 }
2378 else if (mflags & P_IS_ALIVE) 2214 else if (mflags & P_IS_ALIVE)
2379 { 2215 {
2380 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2216 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2381 {
2382 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2217 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2383 {
2384 break; 2218 break;
2385 } 2219
2386 }
2387 if (tmp) 2220 if (tmp)
2388 {
2389 return freedir[i]; 2221 return freedir[i];
2390 }
2391 } 2222 }
2392 } 2223 }
2393 } 2224 }
2225
2394 return 0; 2226 return 0;
2395} 2227}
2396 2228
2397/* 2229/*
2398 * distance(object 1, object 2) will return the square of the 2230 * distance(object 1, object 2) will return the square of the
2400 */ 2232 */
2401 2233
2402int 2234int
2403distance (const object *ob1, const object *ob2) 2235distance (const object *ob1, const object *ob2)
2404{ 2236{
2405 int 2237 int i;
2406 i;
2407 2238
2408 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2239 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2409 return i; 2240 return i;
2410} 2241}
2411 2242
2416 */ 2247 */
2417 2248
2418int 2249int
2419find_dir_2 (int x, int y) 2250find_dir_2 (int x, int y)
2420{ 2251{
2421 int 2252 int q;
2422 q;
2423 2253
2424 if (y) 2254 if (y)
2425 q = x * 100 / y; 2255 q = x * 100 / y;
2426 else if (x) 2256 else if (x)
2427 q = -300 * x; 2257 q = -300 * x;
2553 * find a path to that monster that we found. If not, 2383 * find a path to that monster that we found. If not,
2554 * we don't bother going toward it. Returns 1 if we 2384 * we don't bother going toward it. Returns 1 if we
2555 * can see a direct way to get it 2385 * can see a direct way to get it
2556 * Modified to be map tile aware -.MSW 2386 * Modified to be map tile aware -.MSW
2557 */ 2387 */
2558
2559
2560int 2388int
2561can_see_monsterP (mapstruct *m, int x, int y, int dir) 2389can_see_monsterP (maptile *m, int x, int y, int dir)
2562{ 2390{
2563 sint16 dx, dy; 2391 sint16 dx, dy;
2564 int
2565 mflags; 2392 int mflags;
2566 2393
2567 if (dir < 0) 2394 if (dir < 0)
2568 return 0; /* exit condition: invalid direction */ 2395 return 0; /* exit condition: invalid direction */
2569 2396
2570 dx = x + freearr_x[dir]; 2397 dx = x + freearr_x[dir];
2583 return 0; 2410 return 0;
2584 2411
2585 /* yes, can see. */ 2412 /* yes, can see. */
2586 if (dir < 9) 2413 if (dir < 9)
2587 return 1; 2414 return 1;
2415
2588 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2416 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2589 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2417 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2418 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2590} 2419}
2591
2592
2593 2420
2594/* 2421/*
2595 * can_pick(picker, item): finds out if an object is possible to be 2422 * can_pick(picker, item): finds out if an object is possible to be
2596 * picked up by the picker. Returnes 1 if it can be 2423 * picked up by the picker. Returnes 1 if it can be
2597 * picked up, otherwise 0. 2424 * picked up, otherwise 0.
2608 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2435 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2609 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2436 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2610 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2437 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2611} 2438}
2612 2439
2613
2614/* 2440/*
2615 * create clone from object to another 2441 * create clone from object to another
2616 */ 2442 */
2617object * 2443object *
2618object_create_clone (object *asrc) 2444object_create_clone (object *asrc)
2619{ 2445{
2620 object *
2621 dst = NULL, *tmp, *src, *part, *prev, *item; 2446 object *dst = 0, *tmp, *src, *part, *prev, *item;
2622 2447
2623 if (!asrc) 2448 if (!asrc)
2624 return NULL; 2449 return 0;
2450
2625 src = asrc; 2451 src = asrc;
2626 if (src->head) 2452 if (src->head)
2627 src = src->head; 2453 src = src->head;
2628 2454
2629 prev = NULL; 2455 prev = 0;
2630 for (part = src; part; part = part->more) 2456 for (part = src; part; part = part->more)
2631 { 2457 {
2632 tmp = get_object (); 2458 tmp = part->clone ();
2633 copy_object (part, tmp);
2634 tmp->x -= src->x; 2459 tmp->x -= src->x;
2635 tmp->y -= src->y; 2460 tmp->y -= src->y;
2461
2636 if (!part->head) 2462 if (!part->head)
2637 { 2463 {
2638 dst = tmp; 2464 dst = tmp;
2639 tmp->head = NULL; 2465 tmp->head = 0;
2640 } 2466 }
2641 else 2467 else
2642 {
2643 tmp->head = dst; 2468 tmp->head = dst;
2644 } 2469
2645 tmp->more = NULL; 2470 tmp->more = 0;
2471
2646 if (prev) 2472 if (prev)
2647 prev->more = tmp; 2473 prev->more = tmp;
2474
2648 prev = tmp; 2475 prev = tmp;
2649 } 2476 }
2650 2477
2651 /*** copy inventory ***/
2652 for (item = src->inv; item; item = item->below) 2478 for (item = src->inv; item; item = item->below)
2653 {
2654 (void) insert_ob_in_ob (object_create_clone (item), dst); 2479 insert_ob_in_ob (object_create_clone (item), dst);
2655 }
2656 2480
2657 return dst; 2481 return dst;
2658} 2482}
2659 2483
2660/* return true if the object was destroyed, 0 otherwise */
2661int
2662was_destroyed (const object *op, tag_t old_tag)
2663{
2664 /* checking for FLAG_FREED isn't necessary, but makes this function more
2665 * robust */
2666 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2667}
2668
2669/* GROS - Creates an object using a string representing its content. */ 2484/* GROS - Creates an object using a string representing its content. */
2670
2671/* Basically, we save the content of the string to a temp file, then call */ 2485/* Basically, we save the content of the string to a temp file, then call */
2672
2673/* load_object on it. I admit it is a highly inefficient way to make things, */ 2486/* load_object on it. I admit it is a highly inefficient way to make things, */
2674
2675/* but it was simple to make and allows reusing the load_object function. */ 2487/* but it was simple to make and allows reusing the load_object function. */
2676
2677/* Remember not to use load_object_str in a time-critical situation. */ 2488/* Remember not to use load_object_str in a time-critical situation. */
2678
2679/* Also remember that multiparts objects are not supported for now. */ 2489/* Also remember that multiparts objects are not supported for now. */
2680 2490
2681object * 2491object *
2682load_object_str (const char *obstr) 2492load_object_str (const char *obstr)
2683{ 2493{
2684 object * 2494 object *op;
2685 op;
2686 char
2687 filename[MAX_BUF]; 2495 char filename[MAX_BUF];
2688 2496
2689 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2497 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2690 2498
2691 FILE *
2692 tempfile = fopen (filename, "w"); 2499 FILE *tempfile = fopen (filename, "w");
2693 2500
2694 if (tempfile == NULL) 2501 if (tempfile == NULL)
2695 { 2502 {
2696 LOG (llevError, "Error - Unable to access load object temp file\n"); 2503 LOG (llevError, "Error - Unable to access load object temp file\n");
2697 return NULL; 2504 return NULL;
2698 } 2505 }
2699 2506
2700 fprintf (tempfile, obstr); 2507 fprintf (tempfile, obstr);
2701 fclose (tempfile); 2508 fclose (tempfile);
2702 2509
2703 op = get_object (); 2510 op = object::create ();
2704 2511
2705 object_thawer thawer (filename); 2512 object_thawer thawer (filename);
2706 2513
2707 if (thawer) 2514 if (thawer)
2708 load_object (thawer, op, 0); 2515 load_object (thawer, op, 0);
2718 * returns NULL if no match. 2525 * returns NULL if no match.
2719 */ 2526 */
2720object * 2527object *
2721find_obj_by_type_subtype (const object *who, int type, int subtype) 2528find_obj_by_type_subtype (const object *who, int type, int subtype)
2722{ 2529{
2723 object * 2530 object *tmp;
2724 tmp;
2725 2531
2726 for (tmp = who->inv; tmp; tmp = tmp->below) 2532 for (tmp = who->inv; tmp; tmp = tmp->below)
2727 if (tmp->type == type && tmp->subtype == subtype) 2533 if (tmp->type == type && tmp->subtype == subtype)
2728 return tmp; 2534 return tmp;
2729 2535
2737 * do the desired thing. 2543 * do the desired thing.
2738 */ 2544 */
2739key_value * 2545key_value *
2740get_ob_key_link (const object *ob, const char *key) 2546get_ob_key_link (const object *ob, const char *key)
2741{ 2547{
2742 key_value * 2548 key_value *link;
2743 link;
2744 2549
2745 for (link = ob->key_values; link != NULL; link = link->next) 2550 for (link = ob->key_values; link != NULL; link = link->next)
2746 {
2747 if (link->key == key) 2551 if (link->key == key)
2748 {
2749 return link; 2552 return link;
2750 }
2751 }
2752 2553
2753 return NULL; 2554 return NULL;
2754} 2555}
2755 2556
2756/* 2557/*

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