1 | |
|
|
2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
4 | |
3 | |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
17 | |
16 | |
18 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
35 | |
34 | |
36 | int nrofallocobjects = 0; |
35 | int nrofallocobjects = 0; |
37 | static UUID uuid; |
36 | static UUID uuid; |
38 | const uint64 UUID_SKIP = 1<<19; |
37 | const uint64 UUID_SKIP = 1<<19; |
39 | |
38 | |
40 | object *objects; /* Pointer to the list of used objects */ |
|
|
41 | object *active_objects; /* List of active objects that need to be processed */ |
39 | object *active_objects; /* List of active objects that need to be processed */ |
42 | |
40 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
43 | }; |
… | |
… | |
447 | void |
445 | void |
448 | dump_all_objects (void) |
446 | dump_all_objects (void) |
449 | { |
447 | { |
450 | object *op; |
448 | object *op; |
451 | |
449 | |
452 | for (op = objects; op != NULL; op = op->next) |
450 | for (op = object::first; op != NULL; op = op->next) |
453 | { |
451 | { |
454 | dump_object (op); |
452 | dump_object (op); |
455 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
453 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
456 | } |
454 | } |
457 | } |
455 | } |
… | |
… | |
483 | object * |
481 | object * |
484 | find_object (tag_t i) |
482 | find_object (tag_t i) |
485 | { |
483 | { |
486 | object *op; |
484 | object *op; |
487 | |
485 | |
488 | for (op = objects; op != NULL; op = op->next) |
486 | for (op = object::first; op != NULL; op = op->next) |
489 | if (op->count == i) |
487 | if (op->count == i) |
490 | break; |
488 | break; |
491 | return op; |
489 | return op; |
492 | } |
490 | } |
493 | |
491 | |
… | |
… | |
501 | find_object_name (const char *str) |
499 | find_object_name (const char *str) |
502 | { |
500 | { |
503 | shstr_cmp str_ (str); |
501 | shstr_cmp str_ (str); |
504 | object *op; |
502 | object *op; |
505 | |
503 | |
506 | for (op = objects; op != NULL; op = op->next) |
504 | for (op = object::first; op != NULL; op = op->next) |
507 | if (op->name == str_) |
505 | if (op->name == str_) |
508 | break; |
506 | break; |
509 | |
507 | |
510 | return op; |
508 | return op; |
511 | } |
509 | } |
512 | |
510 | |
513 | void |
511 | void |
514 | free_all_object_data () |
512 | free_all_object_data () |
515 | { |
513 | { |
516 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
514 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
517 | } |
|
|
518 | |
|
|
519 | /* |
|
|
520 | * Returns the object which this object marks as being the owner. |
|
|
521 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
522 | * freed and are now reused. If this is detected, the owner is |
|
|
523 | * set to NULL, and NULL is returned. |
|
|
524 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
525 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
526 | * anything, so check removed flag. I don't expect that this should break |
|
|
527 | * anything - once an object is removed, it is basically dead anyways. |
|
|
528 | */ |
|
|
529 | object * |
|
|
530 | object::get_owner () |
|
|
531 | { |
|
|
532 | if (!owner |
|
|
533 | || QUERY_FLAG (owner, FLAG_FREED) |
|
|
534 | || QUERY_FLAG (owner, FLAG_REMOVED)) |
|
|
535 | owner = 0; |
|
|
536 | |
|
|
537 | return owner; |
|
|
538 | } |
515 | } |
539 | |
516 | |
540 | /* |
517 | /* |
541 | * Sets the owner and sets the skill and exp pointers to owner's current |
518 | * Sets the owner and sets the skill and exp pointers to owner's current |
542 | * skill and experience objects. |
519 | * skill and experience objects. |
… | |
… | |
612 | |
589 | |
613 | /* What is not cleared is next, prev, and count */ |
590 | /* What is not cleared is next, prev, and count */ |
614 | |
591 | |
615 | expmul = 1.0; |
592 | expmul = 1.0; |
616 | face = blank_face; |
593 | face = blank_face; |
617 | attacked_by_count = -1; |
|
|
618 | |
594 | |
619 | if (settings.casting_time) |
595 | if (settings.casting_time) |
620 | casting_time = -1; |
596 | casting_time = -1; |
621 | } |
597 | } |
622 | |
598 | |
… | |
… | |
917 | |
893 | |
918 | if (op->more != NULL) |
894 | if (op->more != NULL) |
919 | update_object (op->more, action); |
895 | update_object (op->more, action); |
920 | } |
896 | } |
921 | |
897 | |
922 | static unordered_vector<object *> mortals; |
898 | object::vector object::mortals; |
923 | static std::vector<object *, slice_allocator <object *> > freed; |
899 | object::vector object::objects; // not yet used |
|
|
900 | object *object::first; |
924 | |
901 | |
925 | void object::free_mortals () |
902 | void object::free_mortals () |
926 | { |
903 | { |
927 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
904 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
928 | if ((*i)->refcnt) |
905 | if ((*i)->refcnt) |
929 | ++i; // further delay freeing |
906 | ++i; // further delay freeing |
930 | else |
907 | else |
931 | { |
908 | { |
932 | //printf ("free_mortal(%p,%ld,%ld)\n", *i, pticks, (*i)->count);//D |
|
|
933 | //freed.push_back (*i);//D |
|
|
934 | delete *i; |
909 | delete *i; |
935 | mortals.erase (i); |
910 | mortals.erase (i); |
936 | } |
911 | } |
937 | |
912 | |
938 | if (mortals.size() && 0)//D |
913 | static int lastmortals = 0;//D |
|
|
914 | |
|
|
915 | if (mortals.size() != lastmortals)//D |
|
|
916 | { |
|
|
917 | lastmortals = mortals.size ();//D |
939 | LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D |
918 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
|
|
919 | } |
940 | } |
920 | } |
941 | |
921 | |
942 | object::object () |
922 | object::object () |
943 | { |
923 | { |
944 | SET_FLAG (this, FLAG_REMOVED); |
924 | SET_FLAG (this, FLAG_REMOVED); |
945 | |
925 | |
946 | expmul = 1.0; |
926 | expmul = 1.0; |
947 | face = blank_face; |
927 | face = blank_face; |
948 | attacked_by_count = -1; |
|
|
949 | } |
928 | } |
950 | |
929 | |
951 | object::~object () |
930 | object::~object () |
952 | { |
931 | { |
953 | free_key_values (this); |
932 | free_key_values (this); |
… | |
… | |
957 | { |
936 | { |
958 | count = ++ob_count; |
937 | count = ++ob_count; |
959 | uuid = gen_uuid (); |
938 | uuid = gen_uuid (); |
960 | |
939 | |
961 | prev = 0; |
940 | prev = 0; |
962 | next = objects; |
941 | next = object::first; |
963 | |
942 | |
964 | if (objects) |
943 | if (object::first) |
965 | objects->prev = this; |
944 | object::first->prev = this; |
966 | |
945 | |
967 | objects = this; |
946 | object::first = this; |
968 | } |
947 | } |
969 | |
948 | |
970 | void object::unlink () |
949 | void object::unlink () |
971 | { |
950 | { |
972 | //count = 0;//D |
951 | //count = 0;//D |
973 | if (!prev && !next) return;//D |
952 | if (!prev && !next) return;//D |
974 | |
953 | |
975 | if (this == objects) |
954 | if (this == object::first) |
976 | objects = next; |
955 | object::first = next; |
977 | |
956 | |
978 | /* Remove this object from the list of used objects */ |
957 | /* Remove this object from the list of used objects */ |
979 | if (prev) prev->next = next; |
958 | if (prev) prev->next = next; |
980 | if (next) next->prev = prev; |
959 | if (next) next->prev = prev; |
981 | |
960 | |
… | |
… | |
983 | next = 0; |
962 | next = 0; |
984 | } |
963 | } |
985 | |
964 | |
986 | object *object::create () |
965 | object *object::create () |
987 | { |
966 | { |
988 | object *op; |
|
|
989 | |
|
|
990 | if (freed.empty ()) |
|
|
991 | op = new object; |
967 | object *op = new object; |
992 | else |
|
|
993 | { |
|
|
994 | // highly annoying, but the only way to get it stable right now |
|
|
995 | op = freed.back (); |
|
|
996 | freed.pop_back (); |
|
|
997 | op->~object (); |
|
|
998 | new ((void *) op) object; |
|
|
999 | } |
|
|
1000 | |
|
|
1001 | op->link (); |
968 | op->link (); |
1002 | return op; |
969 | return op; |
1003 | } |
970 | } |
1004 | |
971 | |
1005 | /* |
972 | /* |
… | |
… | |
1022 | |
989 | |
1023 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
990 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
1024 | remove_ob (this); |
991 | remove_ob (this); |
1025 | |
992 | |
1026 | SET_FLAG (this, FLAG_FREED); |
993 | SET_FLAG (this, FLAG_FREED); |
1027 | |
|
|
1028 | //printf ("free(%p,%ld,%ld)\n", this, pticks, count);//D |
|
|
1029 | |
994 | |
1030 | if (more) |
995 | if (more) |
1031 | { |
996 | { |
1032 | more->free (free_inventory); |
997 | more->free (free_inventory); |
1033 | more = 0; |
998 | more = 0; |
… | |
… | |
1073 | op = tmp; |
1038 | op = tmp; |
1074 | } |
1039 | } |
1075 | } |
1040 | } |
1076 | } |
1041 | } |
1077 | |
1042 | |
|
|
1043 | // clear those pointers that likely might have circular references to us |
1078 | owner = 0; |
1044 | owner = 0; |
|
|
1045 | enemy = 0; |
|
|
1046 | attacked_by = 0; |
1079 | |
1047 | |
1080 | /* Remove object from the active list */ |
1048 | /* Remove object from the active list */ |
1081 | speed = 0; |
1049 | speed = 0; |
1082 | update_ob_speed (this); |
1050 | update_ob_speed (this); |
1083 | |
1051 | |
… | |
… | |
1095 | sub_weight (object *op, signed long weight) |
1063 | sub_weight (object *op, signed long weight) |
1096 | { |
1064 | { |
1097 | while (op != NULL) |
1065 | while (op != NULL) |
1098 | { |
1066 | { |
1099 | if (op->type == CONTAINER) |
1067 | if (op->type == CONTAINER) |
1100 | { |
|
|
1101 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1068 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1102 | } |
1069 | |
1103 | op->carrying -= weight; |
1070 | op->carrying -= weight; |
1104 | op = op->env; |
1071 | op = op->env; |
1105 | } |
1072 | } |
1106 | } |
1073 | } |
1107 | |
1074 | |
… | |
… | |
1115 | */ |
1082 | */ |
1116 | |
1083 | |
1117 | void |
1084 | void |
1118 | remove_ob (object *op) |
1085 | remove_ob (object *op) |
1119 | { |
1086 | { |
|
|
1087 | object *tmp, *last = 0; |
1120 | object * |
1088 | object *otmp; |
1121 | tmp, * |
|
|
1122 | last = NULL; |
|
|
1123 | object * |
|
|
1124 | otmp; |
|
|
1125 | |
1089 | |
1126 | tag_t |
1090 | tag_t tag; |
1127 | tag; |
|
|
1128 | int |
|
|
1129 | check_walk_off; |
1091 | int check_walk_off; |
1130 | mapstruct * |
1092 | mapstruct *m; |
1131 | m; |
|
|
1132 | |
1093 | |
1133 | sint16 |
1094 | sint16 x, y; |
1134 | x, |
|
|
1135 | y; |
|
|
1136 | |
1095 | |
1137 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1096 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1138 | return; |
1097 | return; |
1139 | |
1098 | |
1140 | SET_FLAG (op, FLAG_REMOVED); |
1099 | SET_FLAG (op, FLAG_REMOVED); |
… | |
… | |
1328 | free_object (op); |
1287 | free_object (op); |
1329 | return top; |
1288 | return top; |
1330 | } |
1289 | } |
1331 | } |
1290 | } |
1332 | |
1291 | |
1333 | return NULL; |
1292 | return 0; |
1334 | } |
1293 | } |
1335 | |
1294 | |
1336 | /* |
1295 | /* |
1337 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1296 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1338 | * job preparing multi-part monsters |
1297 | * job preparing multi-part monsters |
… | |
… | |
1665 | remove_ob (tmp); |
1624 | remove_ob (tmp); |
1666 | free_object (tmp); |
1625 | free_object (tmp); |
1667 | } |
1626 | } |
1668 | } |
1627 | } |
1669 | |
1628 | |
1670 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1629 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1671 | |
1630 | |
1672 | tmp1->x = op->x; |
1631 | tmp1->x = op->x; |
1673 | tmp1->y = op->y; |
1632 | tmp1->y = op->y; |
1674 | insert_ob_in_map (tmp1, op->map, op, 0); |
1633 | insert_ob_in_map (tmp1, op->map, op, 0); |
1675 | } |
1634 | } |