ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.25 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.49 by root, Sat Sep 16 22:24:12 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
372void 445void
373dump_all_objects (void) 446dump_all_objects (void)
374{ 447{
375 object *op; 448 object *op;
376 449
377 for (op = objects; op != NULL; op = op->next) 450 for (op = object::first; op != NULL; op = op->next)
378 { 451 {
379 dump_object (op); 452 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); 453 fprintf (logfile, "Object %s\n", errmsg);
381 } 454 }
382} 455}
383 456
384/* 457/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 458 * get_nearest_part(multi-object, object 2) returns the part of the
408object * 481object *
409find_object (tag_t i) 482find_object (tag_t i)
410{ 483{
411 object *op; 484 object *op;
412 485
413 for (op = objects; op != NULL; op = op->next) 486 for (op = object::first; op != NULL; op = op->next)
414 if (op->count == i) 487 if (op->count == i)
415 break; 488 break;
489
416 return op; 490 return op;
417} 491}
418 492
419/* 493/*
420 * Returns the first object which has a name equal to the argument. 494 * Returns the first object which has a name equal to the argument.
423 */ 497 */
424 498
425object * 499object *
426find_object_name (const char *str) 500find_object_name (const char *str)
427{ 501{
428 const char *name = shstr::find (str); 502 shstr_cmp str_ (str);
429 object *op; 503 object *op;
430 504
431 for (op = objects; op != NULL; op = op->next) 505 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 506 if (op->name == str_)
433 break; 507 break;
434 508
435 return op; 509 return op;
436} 510}
437 511
440{ 514{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 515 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 516}
443 517
444/* 518/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 519 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 520 * skill and experience objects.
485 */ 521 */
486void 522void
487set_owner (object *op, object *owner) 523object::set_owner (object *owner)
488{ 524{
489 if (owner == NULL || op == NULL) 525 if (!owner)
490 return; 526 return;
491 527
492 /* next line added to allow objects which own objects */ 528 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 529 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 530 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 531 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 532 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 533 * didn't match, this check is valid and I believe that cause is valid.
498 */ 534 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 535 while (owner->owner)
500 owner = owner->owner; 536 owner = owner->owner;
501 537
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 538 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 539}
542 540
543/* Zero the key_values on op, decrementing the shared-string 541/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 542 * refcounts and freeing the links.
545 */ 543 */
561{ 559{
562 attachable_base::clear (); 560 attachable_base::clear ();
563 561
564 free_key_values (this); 562 free_key_values (this);
565 563
566 clear_owner (this); 564 owner = 0;
567
568 name = 0; 565 name = 0;
569 name_pl = 0; 566 name_pl = 0;
570 title = 0; 567 title = 0;
571 race = 0; 568 race = 0;
572 slaying = 0; 569 slaying = 0;
573 skill = 0; 570 skill = 0;
574 msg = 0; 571 msg = 0;
575 lore = 0; 572 lore = 0;
576 custom_name = 0; 573 custom_name = 0;
577 materialname = 0; 574 materialname = 0;
575 contr = 0;
576 below = 0;
577 above = 0;
578 inv = 0;
579 container = 0;
580 env = 0;
581 more = 0;
582 head = 0;
583 map = 0;
584 active_next = 0;
585 active_prev = 0;
578 586
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 587 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 588
581 SET_FLAG (this, FLAG_REMOVED); 589 SET_FLAG (this, FLAG_REMOVED);
590
591 /* What is not cleared is next, prev, and count */
592
593 expmul = 1.0;
594 face = blank_face;
595
596 if (settings.casting_time)
597 casting_time = -1;
582} 598}
583 599
584void object::clone (object *destination) 600void object::clone (object *destination)
585{ 601{
586 *(object_copy *) destination = *this; 602 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 603 *(object_pod *)destination = *this;
588 604
589 if (self || cb) 605 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 607}
624 608
625/* 609/*
626 * copy object first frees everything allocated by the second object, 610 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 611 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 612 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 613 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 614 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 615 * will point at garbage.
632 */ 616 */
633
634void 617void
635copy_object (object *op2, object *op) 618copy_object (object *op2, object *op)
636{ 619{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 620 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
698/* 681/*
699 * Updates the speed of an object. If the speed changes from 0 to another 682 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 683 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 684 * This function needs to be called whenever the speed of an object changes.
702 */ 685 */
703
704void 686void
705update_ob_speed (object *op) 687update_ob_speed (object *op)
706{ 688{
707 extern int arch_init; 689 extern int arch_init;
708 690
717 abort (); 699 abort ();
718#else 700#else
719 op->speed = 0; 701 op->speed = 0;
720#endif 702#endif
721 } 703 }
704
722 if (arch_init) 705 if (arch_init)
723 {
724 return; 706 return;
725 } 707
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 708 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 709 {
728 /* If already on active list, don't do anything */ 710 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 711 if (op->active_next || op->active_prev || op == active_objects)
730 return; 712 return;
731 713
732 /* process_events() expects us to insert the object at the beginning 714 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 715 * of the list. */
734 op->active_next = active_objects; 716 op->active_next = active_objects;
717
735 if (op->active_next != NULL) 718 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 719 op->active_next->active_prev = op;
720
737 active_objects = op; 721 active_objects = op;
738 } 722 }
739 else 723 else
740 { 724 {
741 /* If not on the active list, nothing needs to be done */ 725 /* If not on the active list, nothing needs to be done */
743 return; 727 return;
744 728
745 if (op->active_prev == NULL) 729 if (op->active_prev == NULL)
746 { 730 {
747 active_objects = op->active_next; 731 active_objects = op->active_next;
732
748 if (op->active_next != NULL) 733 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 734 op->active_next->active_prev = NULL;
750 } 735 }
751 else 736 else
752 { 737 {
753 op->active_prev->active_next = op->active_next; 738 op->active_prev->active_next = op->active_next;
739
754 if (op->active_next) 740 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 741 op->active_next->active_prev = op->active_prev;
756 } 742 }
743
757 op->active_next = NULL; 744 op->active_next = NULL;
758 op->active_prev = NULL; 745 op->active_prev = NULL;
759 } 746 }
760} 747}
761 748
891 /* if the object is being removed, we can't make intelligent 878 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 879 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 880 * that is being removed.
894 */ 881 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 {
897 update_now = 1; 883 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 884 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 885 /* Nothing to do for that case */ ;
902 }
903 else 886 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 887 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 888
908 if (update_now) 889 if (update_now)
909 { 890 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 891 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y); 892 update_position (op->map, op->x, op->y);
913 894
914 if (op->more != NULL) 895 if (op->more != NULL)
915 update_object (op->more, action); 896 update_object (op->more, action);
916} 897}
917 898
918static unordered_vector<object *> mortals; 899object::vector object::mortals;
919static std::vector<object *> freed; 900object::vector object::objects; // not yet used
901object *object::first;
920 902
921void object::free_mortals () 903void object::free_mortals ()
922{ 904{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 905 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 if (!(*i)->refcount) 906 if ((*i)->refcnt)
907 ++i; // further delay freeing
908 else
925 { 909 {
926 freed.push_back (*i); 910 delete *i;
927 mortals.erase (i); 911 mortals.erase (i);
928 } 912 }
929 else 913
930 ++i; 914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
931} 921}
932 922
933object::object () 923object::object ()
934{ 924{
935 SET_FLAG (this, FLAG_REMOVED); 925 SET_FLAG (this, FLAG_REMOVED);
936 926
937 expmul = 1.0; 927 expmul = 1.0;
938 face = blank_face; 928 face = blank_face;
939 attacked_by_count = -1;
940} 929}
941 930
942object::~object () 931object::~object ()
943{ 932{
944 free_key_values (this); 933 free_key_values (this);
945} 934}
946 935
947void object::link () 936void object::link ()
948{ 937{
949 count = ++ob_count; 938 count = ++ob_count;
939 uuid = gen_uuid ();
950 940
951 prev = 0; 941 prev = 0;
952 next = objects; 942 next = object::first;
953 943
954 if (objects) 944 if (object::first)
955 objects->prev = this; 945 object::first->prev = this;
956 946
957 objects = this; 947 object::first = this;
958} 948}
959 949
960void object::unlink () 950void object::unlink ()
961{ 951{
962 count = 0; 952 if (this == object::first)
953 object::first = next;
963 954
964 /* Remove this object from the list of used objects */ 955 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next; 956 if (prev) prev->next = next;
957 if (next) next->prev = prev;
958
968 prev = 0; 959 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0; 960 next = 0;
975 }
976
977 if (this == objects)
978 objects = next;
979} 961}
980 962
981object *object::create () 963object *object::create ()
982{ 964{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 965 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 966 op->link ();
996 return op; 967 return op;
997} 968}
998 969
999/* 970/*
1006 * If free_inventory is set, free inventory as well. Else drop items in 977 * If free_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground. 978 * inventory to the ground.
1008 */ 979 */
1009void object::free (bool free_inventory) 980void object::free (bool free_inventory)
1010{ 981{
982 if (QUERY_FLAG (this, FLAG_FREED))
983 return;
984
985 if (QUERY_FLAG (this, FLAG_FRIENDLY))
986 remove_friendly_object (this);
987
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 988 if (!QUERY_FLAG (this, FLAG_REMOVED))
1012 { 989 remove_ob (this);
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 990
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this);
1024 }
1025
1026 if (QUERY_FLAG (this, FLAG_FREED)) 991 SET_FLAG (this, FLAG_FREED);
1027 {
1028 dump_object (this);
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1030 return;
1031 }
1032 992
1033 if (more) 993 if (more)
1034 { 994 {
1035 more->free (free_inventory); 995 more->free (free_inventory);
1036 more = 0; 996 more = 0;
1040 { 1000 {
1041 /* Only if the space blocks everything do we not process - 1001 /* Only if the space blocks everything do we not process -
1042 * if some form of movement is allowed, let objects 1002 * if some form of movement is allowed, let objects
1043 * drop on that space. 1003 * drop on that space.
1044 */ 1004 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1005 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1046 { 1006 {
1047 object * 1007 object *op = inv;
1048 op = inv;
1049 1008
1050 while (op) 1009 while (op)
1051 { 1010 {
1052 object *
1053 tmp = op->below; 1011 object *tmp = op->below;
1054
1055 remove_ob (op);
1056 op->free (free_inventory); 1012 op->free (free_inventory);
1057 op = tmp; 1013 op = tmp;
1058 } 1014 }
1059 } 1015 }
1060 else 1016 else
1061 { /* Put objects in inventory onto this space */ 1017 { /* Put objects in inventory onto this space */
1062 object * 1018 object *op = inv;
1063 op = inv;
1064 1019
1065 while (op) 1020 while (op)
1066 { 1021 {
1067 object *
1068 tmp = op->below; 1022 object *tmp = op->below;
1069 1023
1070 remove_ob (op); 1024 remove_ob (op);
1071 1025
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 1026 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1027 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1082 op = tmp; 1036 op = tmp;
1083 } 1037 }
1084 } 1038 }
1085 } 1039 }
1086 1040
1087 clear_owner (this); 1041 // clear those pointers that likely might have circular references to us
1042 owner = 0;
1043 enemy = 0;
1044 attacked_by = 0;
1088 1045
1089 /* Remove object from the active list */ 1046 /* Remove object from the active list */
1090 speed = 0; 1047 speed = 0;
1091 update_ob_speed (this); 1048 update_ob_speed (this);
1092 1049
1093 unlink (); 1050 unlink ();
1094 1051
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this); 1052 mortals.push_back (this);
1098} 1053}
1099 1054
1100/* 1055/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 1056 * sub_weight() recursively (outwards) subtracts a number from the
1106sub_weight (object *op, signed long weight) 1061sub_weight (object *op, signed long weight)
1107{ 1062{
1108 while (op != NULL) 1063 while (op != NULL)
1109 { 1064 {
1110 if (op->type == CONTAINER) 1065 if (op->type == CONTAINER)
1111 {
1112 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1066 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1113 } 1067
1114 op->carrying -= weight; 1068 op->carrying -= weight;
1115 op = op->env; 1069 op = op->env;
1116 } 1070 }
1117} 1071}
1118 1072
1126 */ 1080 */
1127 1081
1128void 1082void
1129remove_ob (object *op) 1083remove_ob (object *op)
1130{ 1084{
1085 object *tmp, *last = 0;
1131 object * 1086 object *otmp;
1132 tmp, * 1087
1133 last = NULL;
1134 object *
1135 otmp;
1136 tag_t
1137 tag;
1138 int
1139 check_walk_off; 1088 int check_walk_off;
1140 mapstruct * 1089 maptile *m;
1141 m;
1142 sint16
1143 x,
1144 y;
1145 1090
1091 sint16 x, y;
1146 1092
1147 if (QUERY_FLAG (op, FLAG_REMOVED)) 1093 if (QUERY_FLAG (op, FLAG_REMOVED))
1148 { 1094 return;
1149 dump_object (op);
1150 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1151 1095
1152 /* Changed it to always dump core in this case. As has been learned 1096 SET_FLAG (op, FLAG_REMOVED);
1153 * in the past, trying to recover from errors almost always 1097
1154 * make things worse, and this is a real error here - something
1155 * that should not happen.
1156 * Yes, if this was a mission critical app, trying to do something
1157 * to recover may make sense, but that is because failure of the app
1158 * may have other disastrous problems. Cf runs out of a script
1159 * so is easily enough restarted without any real problems.
1160 * MSW 2001-07-01
1161 */
1162 abort ();
1163 }
1164 if (op->more != NULL) 1098 if (op->more != NULL)
1165 remove_ob (op->more); 1099 remove_ob (op->more);
1166
1167 SET_FLAG (op, FLAG_REMOVED);
1168 1100
1169 /* 1101 /*
1170 * In this case, the object to be removed is in someones 1102 * In this case, the object to be removed is in someones
1171 * inventory. 1103 * inventory.
1172 */ 1104 */
1198 */ 1130 */
1199 op->x = op->env->x, op->y = op->env->y; 1131 op->x = op->env->x, op->y = op->env->y;
1200 op->map = op->env->map; 1132 op->map = op->env->map;
1201 op->above = NULL, op->below = NULL; 1133 op->above = NULL, op->below = NULL;
1202 op->env = NULL; 1134 op->env = NULL;
1203 return; 1135 }
1136 else if (op->map)
1204 } 1137 {
1205
1206 /* If we get here, we are removing it from a map */
1207 if (op->map == NULL)
1208 return;
1209
1210 x = op->x; 1138 x = op->x;
1211 y = op->y; 1139 y = op->y;
1212 m = get_map_from_coord (op->map, &x, &y); 1140 m = get_map_from_coord (op->map, &x, &y);
1213 1141
1214 if (!m) 1142 if (!m)
1215 { 1143 {
1216 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1144 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1217 op->map->path, op->x, op->y); 1145 op->map->path, op->x, op->y);
1218 /* in old days, we used to set x and y to 0 and continue. 1146 /* in old days, we used to set x and y to 0 and continue.
1219 * it seems if we get into this case, something is probablye 1147 * it seems if we get into this case, something is probablye
1220 * screwed up and should be fixed. 1148 * screwed up and should be fixed.
1149 */
1150 abort ();
1151 }
1152
1153 if (op->map != m)
1154 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1155 op->map->path, m->path, op->x, op->y, x, y);
1156
1157 /* Re did the following section of code - it looks like it had
1158 * lots of logic for things we no longer care about
1221 */ 1159 */
1222 abort ();
1223 }
1224 if (op->map != m)
1225 {
1226 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1227 op->map->path, m->path, op->x, op->y, x, y);
1228 }
1229 1160
1230 /* Re did the following section of code - it looks like it had
1231 * lots of logic for things we no longer care about
1232 */
1233
1234 /* link the object above us */ 1161 /* link the object above us */
1235 if (op->above) 1162 if (op->above)
1236 op->above->below = op->below; 1163 op->above->below = op->below;
1237 else 1164 else
1238 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1165 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1239 1166
1240 /* Relink the object below us, if there is one */ 1167 /* Relink the object below us, if there is one */
1241 if (op->below) 1168 if (op->below)
1242 {
1243 op->below->above = op->above; 1169 op->below->above = op->above;
1244 }
1245 else 1170 else
1246 { 1171 {
1247 /* Nothing below, which means we need to relink map object for this space 1172 /* Nothing below, which means we need to relink map object for this space
1248 * use translated coordinates in case some oddness with map tiling is 1173 * use translated coordinates in case some oddness with map tiling is
1249 * evident 1174 * evident
1250 */
1251 if (GET_MAP_OB (m, x, y) != op)
1252 {
1253 dump_object (op);
1254 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1255 errmsg);
1256 dump_object (GET_MAP_OB (m, x, y));
1257 LOG (llevError, "%s\n", errmsg);
1258 }
1259 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1260 }
1261 op->above = NULL;
1262 op->below = NULL;
1263
1264 if (op->map->in_memory == MAP_SAVING)
1265 return;
1266
1267 tag = op->count;
1268 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1269 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1270 {
1271 /* No point updating the players look faces if he is the object
1272 * being removed.
1273 */
1274
1275 if (tmp->type == PLAYER && tmp != op)
1276 {
1277 /* If a container that the player is currently using somehow gets
1278 * removed (most likely destroyed), update the player view
1279 * appropriately.
1280 */ 1175 */
1281 if (tmp->container == op) 1176 if (GET_MAP_OB (m, x, y) != op)
1282 { 1177 {
1283 CLEAR_FLAG (op, FLAG_APPLIED); 1178 dump_object (op);
1284 tmp->container = NULL; 1179 LOG (llevError,
1180 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1181 dump_object (GET_MAP_OB (m, x, y));
1182 LOG (llevError, "%s\n", errmsg);
1285 } 1183 }
1286 tmp->contr->socket.update_look = 1; 1184
1287 } 1185 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1288 /* See if player moving off should effect something */
1289 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1290 { 1186 }
1291 1187
1292 move_apply (tmp, op, NULL); 1188 op->above = 0;
1293 if (was_destroyed (op, tag)) 1189 op->below = 0;
1190
1191 if (op->map->in_memory == MAP_SAVING)
1192 return;
1193
1194 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1195
1196 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1197 {
1198 /* No point updating the players look faces if he is the object
1199 * being removed.
1200 */
1201
1202 if (tmp->type == PLAYER && tmp != op)
1294 { 1203 {
1295 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1204 /* If a container that the player is currently using somehow gets
1205 * removed (most likely destroyed), update the player view
1206 * appropriately.
1207 */
1208 if (tmp->container == op)
1209 {
1210 CLEAR_FLAG (op, FLAG_APPLIED);
1211 tmp->container = NULL;
1212 }
1213
1214 tmp->contr->socket.update_look = 1;
1296 } 1215 }
1216
1217 /* See if player moving off should effect something */
1218 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1219 {
1220 move_apply (tmp, op, NULL);
1221
1222 if (op->destroyed ());
1223 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1297 } 1224 }
1298 1225
1299 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1226 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1300 1227
1301 if (tmp->above == tmp) 1228 if (tmp->above == tmp)
1302 tmp->above = NULL; 1229 tmp->above = NULL;
1230
1303 last = tmp; 1231 last = tmp;
1304 } 1232 }
1233
1305 /* last == NULL of there are no objects on this space */ 1234 /* last == NULL of there are no objects on this space */
1306 if (last == NULL) 1235 if (last == NULL)
1307 { 1236 {
1308 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1237 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1309 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1238 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1310 * those out anyways, and if there are any flags set right now, they won't 1239 * those out anyways, and if there are any flags set right now, they won't
1311 * be correct anyways. 1240 * be correct anyways.
1312 */ 1241 */
1313 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1242 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1314 update_position (op->map, op->x, op->y); 1243 update_position (op->map, op->x, op->y);
1315 } 1244 }
1316 else 1245 else
1317 update_object (last, UP_OBJ_REMOVE); 1246 update_object (last, UP_OBJ_REMOVE);
1318 1247
1319 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1248 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1320 update_all_los (op->map, op->x, op->y); 1249 update_all_los (op->map, op->x, op->y);
1321 1250 }
1322} 1251}
1323 1252
1324/* 1253/*
1325 * merge_ob(op,top): 1254 * merge_ob(op,top):
1326 * 1255 *
1327 * This function goes through all objects below and including top, and 1256 * This function goes through all objects below and including top, and
1328 * merges op to the first matching object. 1257 * merges op to the first matching object.
1329 * If top is NULL, it is calculated. 1258 * If top is NULL, it is calculated.
1330 * Returns pointer to object if it succeded in the merge, otherwise NULL 1259 * Returns pointer to object if it succeded in the merge, otherwise NULL
1331 */ 1260 */
1332
1333object * 1261object *
1334merge_ob (object *op, object *top) 1262merge_ob (object *op, object *top)
1335{ 1263{
1336 if (!op->nrof) 1264 if (!op->nrof)
1337 return 0; 1265 return 0;
1266
1338 if (top == NULL) 1267 if (top == NULL)
1339 for (top = op; top != NULL && top->above != NULL; top = top->above); 1268 for (top = op; top != NULL && top->above != NULL; top = top->above);
1269
1340 for (; top != NULL; top = top->below) 1270 for (; top != NULL; top = top->below)
1341 { 1271 {
1342 if (top == op) 1272 if (top == op)
1343 continue; 1273 continue;
1344 if (CAN_MERGE (op, top)) 1274 if (CAN_MERGE (op, top))
1350 remove_ob (op); 1280 remove_ob (op);
1351 free_object (op); 1281 free_object (op);
1352 return top; 1282 return top;
1353 } 1283 }
1354 } 1284 }
1285
1355 return NULL; 1286 return 0;
1356} 1287}
1357 1288
1358/* 1289/*
1359 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1290 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1360 * job preparing multi-part monsters 1291 * job preparing multi-part monsters
1361 */ 1292 */
1362object * 1293object *
1363insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1294insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1364{ 1295{
1365 object * 1296 object *tmp;
1366 tmp;
1367 1297
1368 if (op->head) 1298 if (op->head)
1369 op = op->head; 1299 op = op->head;
1300
1370 for (tmp = op; tmp; tmp = tmp->more) 1301 for (tmp = op; tmp; tmp = tmp->more)
1371 { 1302 {
1372 tmp->x = x + tmp->arch->clone.x; 1303 tmp->x = x + tmp->arch->clone.x;
1373 tmp->y = y + tmp->arch->clone.y; 1304 tmp->y = y + tmp->arch->clone.y;
1374 } 1305 }
1306
1375 return insert_ob_in_map (op, m, originator, flag); 1307 return insert_ob_in_map (op, m, originator, flag);
1376} 1308}
1377 1309
1378/* 1310/*
1379 * insert_ob_in_map (op, map, originator, flag): 1311 * insert_ob_in_map (op, map, originator, flag):
1395 * NULL if 'op' was destroyed 1327 * NULL if 'op' was destroyed
1396 * just 'op' otherwise 1328 * just 'op' otherwise
1397 */ 1329 */
1398 1330
1399object * 1331object *
1400insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1332insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1401{ 1333{
1402 object *tmp, *top, *floor = NULL; 1334 object *tmp, *top, *floor = NULL;
1403 sint16 x, y; 1335 sint16 x, y;
1404 1336
1405 if (QUERY_FLAG (op, FLAG_FREED)) 1337 if (QUERY_FLAG (op, FLAG_FREED))
1438 1370
1439 if (op->more != NULL) 1371 if (op->more != NULL)
1440 { 1372 {
1441 /* The part may be on a different map. */ 1373 /* The part may be on a different map. */
1442 1374
1443 object *
1444 more = op->more; 1375 object *more = op->more;
1445 1376
1446 /* We really need the caller to normalize coordinates - if 1377 /* We really need the caller to normalize coordinates - if
1447 * we set the map, that doesn't work if the location is within 1378 * we set the map, that doesn't work if the location is within
1448 * a map and this is straddling an edge. So only if coordinate 1379 * a map and this is straddling an edge. So only if coordinate
1449 * is clear wrong do we normalize it. 1380 * is clear wrong do we normalize it.
1450 */ 1381 */
1451 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1382 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1452 {
1453 more->map = get_map_from_coord (m, &more->x, &more->y); 1383 more->map = get_map_from_coord (m, &more->x, &more->y);
1454 }
1455 else if (!more->map) 1384 else if (!more->map)
1456 { 1385 {
1457 /* For backwards compatibility - when not dealing with tiled maps, 1386 /* For backwards compatibility - when not dealing with tiled maps,
1458 * more->map should always point to the parent. 1387 * more->map should always point to the parent.
1459 */ 1388 */
1462 1391
1463 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1392 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1464 { 1393 {
1465 if (!op->head) 1394 if (!op->head)
1466 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1395 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1396
1467 return NULL; 1397 return NULL;
1468 } 1398 }
1469 } 1399 }
1470 1400
1471 CLEAR_FLAG (op, FLAG_REMOVED); 1401 CLEAR_FLAG (op, FLAG_REMOVED);
1536 1466
1537 while (top != NULL) 1467 while (top != NULL)
1538 { 1468 {
1539 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1469 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1540 floor = top; 1470 floor = top;
1471
1541 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1472 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1542 { 1473 {
1543 /* We insert above top, so we want this object below this */ 1474 /* We insert above top, so we want this object below this */
1544 top = top->below; 1475 top = top->below;
1545 break; 1476 break;
1546 } 1477 }
1478
1547 last = top; 1479 last = top;
1548 top = top->above; 1480 top = top->above;
1549 } 1481 }
1482
1550 /* Don't want top to be NULL, so set it to the last valid object */ 1483 /* Don't want top to be NULL, so set it to the last valid object */
1551 top = last; 1484 top = last;
1552 1485
1553 /* We let update_position deal with figuring out what the space 1486 /* We let update_position deal with figuring out what the space
1554 * looks like instead of lots of conditions here. 1487 * looks like instead of lots of conditions here.
1633 * of effect may be sufficient. 1566 * of effect may be sufficient.
1634 */ 1567 */
1635 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1568 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1636 update_all_los (op->map, op->x, op->y); 1569 update_all_los (op->map, op->x, op->y);
1637 1570
1638
1639 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1571 /* updates flags (blocked, alive, no magic, etc) for this map space */
1640 update_object (op, UP_OBJ_INSERT); 1572 update_object (op, UP_OBJ_INSERT);
1641
1642 1573
1643 /* Don't know if moving this to the end will break anything. However, 1574 /* Don't know if moving this to the end will break anything. However,
1644 * we want to have update_look set above before calling this. 1575 * we want to have update_look set above before calling this.
1645 * 1576 *
1646 * check_move_on() must be after this because code called from 1577 * check_move_on() must be after this because code called from
1671 * op is the object to insert it under: supplies x and the map. 1602 * op is the object to insert it under: supplies x and the map.
1672 */ 1603 */
1673void 1604void
1674replace_insert_ob_in_map (const char *arch_string, object *op) 1605replace_insert_ob_in_map (const char *arch_string, object *op)
1675{ 1606{
1676 object *tmp; 1607 object *
1608 tmp;
1677 object *tmp1; 1609 object *
1610 tmp1;
1678 1611
1679 /* first search for itself and remove any old instances */ 1612 /* first search for itself and remove any old instances */
1680 1613
1681 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1614 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1682 { 1615 {
1685 remove_ob (tmp); 1618 remove_ob (tmp);
1686 free_object (tmp); 1619 free_object (tmp);
1687 } 1620 }
1688 } 1621 }
1689 1622
1690 tmp1 = arch_to_object (find_archetype (arch_string)); 1623 tmp1 = arch_to_object (archetype::find (arch_string));
1691 1624
1692 tmp1->x = op->x; 1625 tmp1->x = op->x;
1693 tmp1->y = op->y; 1626 tmp1->y = op->y;
1694 insert_ob_in_map (tmp1, op->map, op, 0); 1627 insert_ob_in_map (tmp1, op->map, op, 0);
1695} 1628}
1713 if (orig_ob->nrof < nr) 1646 if (orig_ob->nrof < nr)
1714 { 1647 {
1715 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1648 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1716 return NULL; 1649 return NULL;
1717 } 1650 }
1651
1718 newob = object_create_clone (orig_ob); 1652 newob = object_create_clone (orig_ob);
1653
1719 if ((orig_ob->nrof -= nr) < 1) 1654 if ((orig_ob->nrof -= nr) < 1)
1720 { 1655 {
1721 if (!is_removed) 1656 if (!is_removed)
1722 remove_ob (orig_ob); 1657 remove_ob (orig_ob);
1723 free_object2 (orig_ob, 1); 1658 free_object2 (orig_ob, 1);
1731 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1666 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1732 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1667 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1733 return NULL; 1668 return NULL;
1734 } 1669 }
1735 } 1670 }
1671
1736 newob->nrof = nr; 1672 newob->nrof = nr;
1737 1673
1738 return newob; 1674 return newob;
1739} 1675}
1740 1676
1747 */ 1683 */
1748 1684
1749object * 1685object *
1750decrease_ob_nr (object *op, uint32 i) 1686decrease_ob_nr (object *op, uint32 i)
1751{ 1687{
1752 object * 1688 object *tmp;
1753 tmp;
1754 player * 1689 player *pl;
1755 pl;
1756 1690
1757 if (i == 0) /* objects with op->nrof require this check */ 1691 if (i == 0) /* objects with op->nrof require this check */
1758 return op; 1692 return op;
1759 1693
1760 if (i > op->nrof) 1694 if (i > op->nrof)
1761 i = op->nrof; 1695 i = op->nrof;
1762 1696
1763 if (QUERY_FLAG (op, FLAG_REMOVED)) 1697 if (QUERY_FLAG (op, FLAG_REMOVED))
1764 {
1765 op->nrof -= i; 1698 op->nrof -= i;
1766 }
1767 else if (op->env != NULL) 1699 else if (op->env != NULL)
1768 { 1700 {
1769 /* is this object in the players inventory, or sub container 1701 /* is this object in the players inventory, or sub container
1770 * therein? 1702 * therein?
1771 */ 1703 */
1806 } 1738 }
1807 } 1739 }
1808 } 1740 }
1809 else 1741 else
1810 { 1742 {
1811 object *
1812 above = op->above; 1743 object *above = op->above;
1813 1744
1814 if (i < op->nrof) 1745 if (i < op->nrof)
1815 {
1816 op->nrof -= i; 1746 op->nrof -= i;
1817 }
1818 else 1747 else
1819 { 1748 {
1820 remove_ob (op); 1749 remove_ob (op);
1821 op->nrof = 0; 1750 op->nrof = 0;
1822 } 1751 }
1752
1823 /* Since we just removed op, op->above is null */ 1753 /* Since we just removed op, op->above is null */
1824 for (tmp = above; tmp != NULL; tmp = tmp->above) 1754 for (tmp = above; tmp != NULL; tmp = tmp->above)
1825 if (tmp->type == PLAYER) 1755 if (tmp->type == PLAYER)
1826 { 1756 {
1827 if (op->nrof) 1757 if (op->nrof)
1830 esrv_del_item (tmp->contr, op->count); 1760 esrv_del_item (tmp->contr, op->count);
1831 } 1761 }
1832 } 1762 }
1833 1763
1834 if (op->nrof) 1764 if (op->nrof)
1835 {
1836 return op; 1765 return op;
1837 }
1838 else 1766 else
1839 { 1767 {
1840 free_object (op); 1768 free_object (op);
1841 return NULL; 1769 return NULL;
1842 } 1770 }
1851add_weight (object *op, signed long weight) 1779add_weight (object *op, signed long weight)
1852{ 1780{
1853 while (op != NULL) 1781 while (op != NULL)
1854 { 1782 {
1855 if (op->type == CONTAINER) 1783 if (op->type == CONTAINER)
1856 {
1857 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1784 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1858 } 1785
1859 op->carrying += weight; 1786 op->carrying += weight;
1860 op = op->env; 1787 op = op->env;
1861 } 1788 }
1862} 1789}
1863 1790
1886 { 1813 {
1887 dump_object (op); 1814 dump_object (op);
1888 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1815 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1889 return op; 1816 return op;
1890 } 1817 }
1818
1891 if (where == NULL) 1819 if (where == NULL)
1892 { 1820 {
1893 dump_object (op); 1821 dump_object (op);
1894 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1822 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1895 return op; 1823 return op;
1896 } 1824 }
1825
1897 if (where->head) 1826 if (where->head)
1898 { 1827 {
1899 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1828 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1900 where = where->head; 1829 where = where->head;
1901 } 1830 }
1831
1902 if (op->more) 1832 if (op->more)
1903 { 1833 {
1904 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1834 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1905 return op; 1835 return op;
1906 } 1836 }
1837
1907 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1838 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1839 CLEAR_FLAG (op, FLAG_REMOVED);
1909 if (op->nrof) 1840 if (op->nrof)
1910 { 1841 {
1911 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1842 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1996 */ 1927 */
1997 1928
1998int 1929int
1999check_move_on (object *op, object *originator) 1930check_move_on (object *op, object *originator)
2000{ 1931{
2001 object * 1932 object *tmp;
2002 tmp; 1933 maptile *m = op->map;
2003 tag_t
2004 tag;
2005 mapstruct *
2006 m = op->map;
2007 int
2008 x = op->x, y = op->y; 1934 int x = op->x, y = op->y;
2009 MoveType 1935
2010 move_on, 1936 MoveType move_on, move_slow, move_block;
2011 move_slow,
2012 move_block;
2013 1937
2014 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1938 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2015 return 0; 1939 return 0;
2016
2017 tag = op->count;
2018 1940
2019 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1941 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2020 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1942 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2021 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1943 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2022 1944
2047 * we don't need to check all of them. 1969 * we don't need to check all of them.
2048 */ 1970 */
2049 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1971 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2050 break; 1972 break;
2051 } 1973 }
1974
2052 for (; tmp != NULL; tmp = tmp->below) 1975 for (; tmp; tmp = tmp->below)
2053 { 1976 {
2054 if (tmp == op) 1977 if (tmp == op)
2055 continue; /* Can't apply yourself */ 1978 continue; /* Can't apply yourself */
2056 1979
2057 /* Check to see if one of the movement types should be slowed down. 1980 /* Check to see if one of the movement types should be slowed down.
2065 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1988 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2066 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1989 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2067 { 1990 {
2068 1991
2069 float 1992 float
2070 diff;
2071
2072 diff = tmp->move_slow_penalty * FABS (op->speed); 1993 diff = tmp->move_slow_penalty * FABS (op->speed);
1994
2073 if (op->type == PLAYER) 1995 if (op->type == PLAYER)
2074 {
2075 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1996 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2076 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1997 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2077 {
2078 diff /= 4.0; 1998 diff /= 4.0;
2079 } 1999
2080 }
2081 op->speed_left -= diff; 2000 op->speed_left -= diff;
2082 } 2001 }
2083 } 2002 }
2084 2003
2085 /* Basically same logic as above, except now for actual apply. */ 2004 /* Basically same logic as above, except now for actual apply. */
2086 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2005 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2087 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2006 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2088 { 2007 {
2089
2090 move_apply (tmp, op, originator); 2008 move_apply (tmp, op, originator);
2009
2091 if (was_destroyed (op, tag)) 2010 if (op->destroyed ())
2092 return 1; 2011 return 1;
2093 2012
2094 /* what the person/creature stepped onto has moved the object 2013 /* what the person/creature stepped onto has moved the object
2095 * someplace new. Don't process any further - if we did, 2014 * someplace new. Don't process any further - if we did,
2096 * have a feeling strange problems would result. 2015 * have a feeling strange problems would result.
2097 */ 2016 */
2098 if (op->map != m || op->x != x || op->y != y) 2017 if (op->map != m || op->x != x || op->y != y)
2099 return 0; 2018 return 0;
2100 } 2019 }
2101 } 2020 }
2021
2102 return 0; 2022 return 0;
2103} 2023}
2104 2024
2105/* 2025/*
2106 * present_arch(arch, map, x, y) searches for any objects with 2026 * present_arch(arch, map, x, y) searches for any objects with
2107 * a matching archetype at the given map and coordinates. 2027 * a matching archetype at the given map and coordinates.
2108 * The first matching object is returned, or NULL if none. 2028 * The first matching object is returned, or NULL if none.
2109 */ 2029 */
2110 2030
2111object * 2031object *
2112present_arch (const archetype *at, mapstruct *m, int x, int y) 2032present_arch (const archetype *at, maptile *m, int x, int y)
2113{ 2033{
2114 object * 2034 object *
2115 tmp; 2035 tmp;
2116 2036
2117 if (m == NULL || out_of_map (m, x, y)) 2037 if (m == NULL || out_of_map (m, x, y))
2130 * a matching type variable at the given map and coordinates. 2050 * a matching type variable at the given map and coordinates.
2131 * The first matching object is returned, or NULL if none. 2051 * The first matching object is returned, or NULL if none.
2132 */ 2052 */
2133 2053
2134object * 2054object *
2135present (unsigned char type, mapstruct *m, int x, int y) 2055present (unsigned char type, maptile *m, int x, int y)
2136{ 2056{
2137 object * 2057 object *
2138 tmp; 2058 tmp;
2139 2059
2140 if (out_of_map (m, x, y)) 2060 if (out_of_map (m, x, y))
2280 * the archetype because that isn't correct if the monster has been 2200 * the archetype because that isn't correct if the monster has been
2281 * customized, changed states, etc. 2201 * customized, changed states, etc.
2282 */ 2202 */
2283 2203
2284int 2204int
2285find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2205find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2286{ 2206{
2287 int 2207 int
2288 i, 2208 i,
2289 index = 0, flag; 2209 index = 0, flag;
2290 static int 2210 static int
2311 return -1; 2231 return -1;
2312 return altern[RANDOM () % index]; 2232 return altern[RANDOM () % index];
2313} 2233}
2314 2234
2315/* 2235/*
2316 * find_first_free_spot(archetype, mapstruct, x, y) works like 2236 * find_first_free_spot(archetype, maptile, x, y) works like
2317 * find_free_spot(), but it will search max number of squares. 2237 * find_free_spot(), but it will search max number of squares.
2318 * But it will return the first available spot, not a random choice. 2238 * But it will return the first available spot, not a random choice.
2319 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2239 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2320 */ 2240 */
2321 2241
2322int 2242int
2323find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2243find_first_free_spot (const object *ob, maptile *m, int x, int y)
2324{ 2244{
2325 int 2245 int
2326 i; 2246 i;
2327 2247
2328 for (i = 0; i < SIZEOFFREE; i++) 2248 for (i = 0; i < SIZEOFFREE; i++)
2392 * because we have to know what movement the thing looking to move 2312 * because we have to know what movement the thing looking to move
2393 * there is capable of. 2313 * there is capable of.
2394 */ 2314 */
2395 2315
2396int 2316int
2397find_dir (mapstruct *m, int x, int y, object *exclude) 2317find_dir (maptile *m, int x, int y, object *exclude)
2398{ 2318{
2399 int 2319 int
2400 i, 2320 i,
2401 max = SIZEOFFREE, mflags; 2321 max = SIZEOFFREE, mflags;
2402 sint16 2322
2403 nx, 2323 sint16 nx, ny;
2404 ny;
2405 object * 2324 object *
2406 tmp; 2325 tmp;
2407 mapstruct * 2326 maptile *
2408 mp; 2327 mp;
2409 MoveType 2328
2410 blocked, 2329 MoveType blocked, move_type;
2411 move_type;
2412 2330
2413 if (exclude && exclude->head) 2331 if (exclude && exclude->head)
2414 { 2332 {
2415 exclude = exclude->head; 2333 exclude = exclude->head;
2416 move_type = exclude->move_type; 2334 move_type = exclude->move_type;
2621 * Modified to be map tile aware -.MSW 2539 * Modified to be map tile aware -.MSW
2622 */ 2540 */
2623 2541
2624 2542
2625int 2543int
2626can_see_monsterP (mapstruct *m, int x, int y, int dir) 2544can_see_monsterP (maptile *m, int x, int y, int dir)
2627{ 2545{
2628 sint16 2546 sint16 dx, dy;
2629 dx,
2630 dy;
2631 int 2547 int
2632 mflags; 2548 mflags;
2633 2549
2634 if (dir < 0) 2550 if (dir < 0)
2635 return 0; /* exit condition: invalid direction */ 2551 return 0; /* exit condition: invalid direction */
2713 if (prev) 2629 if (prev)
2714 prev->more = tmp; 2630 prev->more = tmp;
2715 prev = tmp; 2631 prev = tmp;
2716 } 2632 }
2717 2633
2718 /*** copy inventory ***/
2719 for (item = src->inv; item; item = item->below) 2634 for (item = src->inv; item; item = item->below)
2720 {
2721 (void) insert_ob_in_ob (object_create_clone (item), dst); 2635 insert_ob_in_ob (object_create_clone (item), dst);
2722 }
2723 2636
2724 return dst; 2637 return dst;
2725} 2638}
2726 2639
2727/* return true if the object was destroyed, 0 otherwise */
2728int
2729was_destroyed (const object *op, tag_t old_tag)
2730{
2731 /* checking for FLAG_FREED isn't necessary, but makes this function more
2732 * robust */
2733 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2734}
2735
2736/* GROS - Creates an object using a string representing its content. */ 2640/* GROS - Creates an object using a string representing its content. */
2737
2738/* Basically, we save the content of the string to a temp file, then call */ 2641/* Basically, we save the content of the string to a temp file, then call */
2739
2740/* load_object on it. I admit it is a highly inefficient way to make things, */ 2642/* load_object on it. I admit it is a highly inefficient way to make things, */
2741
2742/* but it was simple to make and allows reusing the load_object function. */ 2643/* but it was simple to make and allows reusing the load_object function. */
2743
2744/* Remember not to use load_object_str in a time-critical situation. */ 2644/* Remember not to use load_object_str in a time-critical situation. */
2745
2746/* Also remember that multiparts objects are not supported for now. */ 2645/* Also remember that multiparts objects are not supported for now. */
2747 2646
2748object * 2647object *
2749load_object_str (const char *obstr) 2648load_object_str (const char *obstr)
2750{ 2649{
2751 object * 2650 object *op;
2752 op;
2753 char
2754 filename[MAX_BUF]; 2651 char filename[MAX_BUF];
2755 2652
2756 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2653 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2757 2654
2758 FILE *
2759 tempfile = fopen (filename, "w"); 2655 FILE *tempfile = fopen (filename, "w");
2760 2656
2761 if (tempfile == NULL) 2657 if (tempfile == NULL)
2762 { 2658 {
2763 LOG (llevError, "Error - Unable to access load object temp file\n"); 2659 LOG (llevError, "Error - Unable to access load object temp file\n");
2764 return NULL; 2660 return NULL;
2765 }; 2661 }
2662
2766 fprintf (tempfile, obstr); 2663 fprintf (tempfile, obstr);
2767 fclose (tempfile); 2664 fclose (tempfile);
2768 2665
2769 op = get_object (); 2666 op = get_object ();
2770 2667
2771 object_thawer 2668 object_thawer thawer (filename);
2772 thawer (filename);
2773 2669
2774 if (thawer) 2670 if (thawer)
2775 load_object (thawer, op, 0); 2671 load_object (thawer, op, 0);
2776 2672
2777 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2673 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2785 * returns NULL if no match. 2681 * returns NULL if no match.
2786 */ 2682 */
2787object * 2683object *
2788find_obj_by_type_subtype (const object *who, int type, int subtype) 2684find_obj_by_type_subtype (const object *who, int type, int subtype)
2789{ 2685{
2790 object * 2686 object *tmp;
2791 tmp;
2792 2687
2793 for (tmp = who->inv; tmp; tmp = tmp->below) 2688 for (tmp = who->inv; tmp; tmp = tmp->below)
2794 if (tmp->type == type && tmp->subtype == subtype) 2689 if (tmp->type == type && tmp->subtype == subtype)
2795 return tmp; 2690 return tmp;
2796 2691
2804 * do the desired thing. 2699 * do the desired thing.
2805 */ 2700 */
2806key_value * 2701key_value *
2807get_ob_key_link (const object *ob, const char *key) 2702get_ob_key_link (const object *ob, const char *key)
2808{ 2703{
2809 key_value * 2704 key_value *link;
2810 link;
2811 2705
2812 for (link = ob->key_values; link != NULL; link = link->next) 2706 for (link = ob->key_values; link != NULL; link = link->next)
2813 {
2814 if (link->key == key) 2707 if (link->key == key)
2815 {
2816 return link; 2708 return link;
2817 }
2818 }
2819 2709
2820 return NULL; 2710 return NULL;
2821} 2711}
2822 2712
2823/* 2713/*
2828 * The returned string is shared. 2718 * The returned string is shared.
2829 */ 2719 */
2830const char * 2720const char *
2831get_ob_key_value (const object *op, const char *const key) 2721get_ob_key_value (const object *op, const char *const key)
2832{ 2722{
2833 key_value * 2723 key_value *link;
2834 link; 2724 shstr_cmp canonical_key (key);
2835 const char *
2836 canonical_key;
2837 2725
2838 canonical_key = shstr::find (key);
2839
2840 if (canonical_key == NULL) 2726 if (!canonical_key)
2841 { 2727 {
2842 /* 1. There being a field named key on any object 2728 /* 1. There being a field named key on any object
2843 * implies there'd be a shared string to find. 2729 * implies there'd be a shared string to find.
2844 * 2. Since there isn't, no object has this field. 2730 * 2. Since there isn't, no object has this field.
2845 * 3. Therefore, *this* object doesn't have this field. 2731 * 3. Therefore, *this* object doesn't have this field.
2846 */ 2732 */
2847 return NULL; 2733 return 0;
2848 } 2734 }
2849 2735
2850 /* This is copied from get_ob_key_link() above - 2736 /* This is copied from get_ob_key_link() above -
2851 * only 4 lines, and saves the function call overhead. 2737 * only 4 lines, and saves the function call overhead.
2852 */ 2738 */
2853 for (link = op->key_values; link != NULL; link = link->next) 2739 for (link = op->key_values; link; link = link->next)
2854 {
2855 if (link->key == canonical_key) 2740 if (link->key == canonical_key)
2856 {
2857 return link->value; 2741 return link->value;
2858 } 2742
2859 }
2860 return NULL; 2743 return 0;
2861} 2744}
2862 2745
2863 2746
2864/* 2747/*
2865 * Updates the canonical_key in op to value. 2748 * Updates the canonical_key in op to value.
2901 if (last) 2784 if (last)
2902 last->next = field->next; 2785 last->next = field->next;
2903 else 2786 else
2904 op->key_values = field->next; 2787 op->key_values = field->next;
2905 2788
2906 delete
2907 field; 2789 delete field;
2908 } 2790 }
2909 } 2791 }
2910 return TRUE; 2792 return TRUE;
2911 } 2793 }
2912 /* IF we get here, key doesn't exist */ 2794 /* IF we get here, key doesn't exist */
2947 * Returns TRUE on success. 2829 * Returns TRUE on success.
2948 */ 2830 */
2949int 2831int
2950set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2832set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2951{ 2833{
2952 shstr
2953 key_ (key); 2834 shstr key_ (key);
2954 2835
2955 return set_ob_key_value_s (op, key_, value, add_key); 2836 return set_ob_key_value_s (op, key_, value, add_key);
2956} 2837}
2838
2839object::depth_iterator::depth_iterator (object *container)
2840: iterator_base (container)
2841{
2842 while (item->inv)
2843 item = item->inv;
2844}
2845
2846void
2847object::depth_iterator::next ()
2848{
2849 if (item->below)
2850 {
2851 item = item->below;
2852
2853 while (item->inv)
2854 item = item->inv;
2855 }
2856 else
2857 item = item->env;
2858}
2859
2860// return a suitable string describing an objetc in enough detail to find it
2861const char *
2862object::debug_desc (char *info) const
2863{
2864 char info2[256 * 3];
2865 char *p = info;
2866
2867 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2868 count,
2869 &name,
2870 title ? " " : "",
2871 title ? (const char *)title : "");
2872
2873 if (env)
2874 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2875
2876 if (map)
2877 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2878
2879 return info;
2880}
2881
2882const char *
2883object::debug_desc () const
2884{
2885 static char info[256 * 3];
2886 return debug_desc (info);
2887}
2888

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines