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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.51 by root, Sun Sep 17 16:21:53 2006 UTC vs.
Revision 1.57 by root, Sun Dec 3 02:46:33 2006 UTC

374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
375 * Some error messages. 375 * Some error messages.
376 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
377 */ 377 */
378 378
379void 379char *
380dump_object2 (object *op)
381{
382 errmsg[0] = 0;
383 return;
384 //TODO//D#d#
385#if 0
386 char *cp;
387
388/* object *tmp;*/
389
390 if (op->arch != NULL)
391 {
392 strcat (errmsg, "arch ");
393 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
394 strcat (errmsg, "\n");
395 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
396 strcat (errmsg, cp);
397# if 0
398 /* Don't dump player diffs - they are too long, mostly meaningless, and
399 * will overflow the buffer.
400 * Changed so that we don't dump inventory either. This may
401 * also overflow the buffer.
402 */
403 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
404 strcat (errmsg, cp);
405 for (tmp = op->inv; tmp; tmp = tmp->below)
406 dump_object2 (tmp);
407# endif
408 strcat (errmsg, "end\n");
409 }
410 else
411 {
412 strcat (errmsg, "Object ");
413 if (op->name == NULL)
414 strcat (errmsg, "(null)");
415 else
416 strcat (errmsg, op->name);
417 strcat (errmsg, "\n");
418# if 0
419 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
420 strcat (errmsg, cp);
421 for (tmp = op->inv; tmp; tmp = tmp->below)
422 dump_object2 (tmp);
423# endif
424 strcat (errmsg, "end\n");
425 }
426#endif
427}
428
429/*
430 * Dumps an object. Returns output in the static global errmsg array.
431 */
432
433void
434dump_object (object *op) 380dump_object (object *op)
435{ 381{
436 if (op == NULL) 382 if (!op)
437 { 383 return strdup ("[NULLOBJ]");
438 strcpy (errmsg, "[NULL pointer]");
439 return;
440 }
441 errmsg[0] = '\0';
442 dump_object2 (op);
443}
444 384
445void 385 object_freezer freezer;
446dump_all_objects (void) 386 save_object (freezer, op, 3);
447{ 387 return freezer.as_string ();
448 object *op;
449
450 for (op = object::first; op != NULL; op = op->next)
451 {
452 dump_object (op);
453 fprintf (logfile, "Object %s\n", errmsg);
454 }
455} 388}
456 389
457/* 390/*
458 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
459 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
479 */ 412 */
480 413
481object * 414object *
482find_object (tag_t i) 415find_object (tag_t i)
483{ 416{
484 object *op;
485
486 for (op = object::first; op != NULL; op = op->next) 417 for (object *op = object::first; op; op = op->next)
487 if (op->count == i) 418 if (op->count == i)
488 break; 419 return op;
489 420
490 return op; 421 return 0;
491} 422}
492 423
493/* 424/*
494 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
972 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
973 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
974 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
975 * this function to succeed. 906 * this function to succeed.
976 * 907 *
977 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
978 * inventory to the ground. 909 * inventory to the ground.
979 */ 910 */
980void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
981{ 912{
982 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
983 return; 914 return;
984 915
985 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
990 921
991 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
992 923
993 if (more) 924 if (more)
994 { 925 {
995 more->free (free_inventory); 926 more->destroy (destroy_inventory);
996 more = 0; 927 more = 0;
997 } 928 }
998 929
999 if (inv) 930 if (inv)
1000 { 931 {
1001 /* Only if the space blocks everything do we not process - 932 /* Only if the space blocks everything do we not process -
1002 * if some form of movement is allowed, let objects 933 * if some form of movement is allowed, let objects
1003 * drop on that space. 934 * drop on that space.
1004 */ 935 */
1005 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 936 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1006 { 937 {
1007 object *op = inv; 938 object *op = inv;
1008 939
1009 while (op) 940 while (op)
1010 { 941 {
1011 object *tmp = op->below; 942 object *tmp = op->below;
1012 op->free (free_inventory); 943 op->destroy (destroy_inventory);
1013 op = tmp; 944 op = tmp;
1014 } 945 }
1015 } 946 }
1016 else 947 else
1017 { /* Put objects in inventory onto this space */ 948 { /* Put objects in inventory onto this space */
1036 op = tmp; 967 op = tmp;
1037 } 968 }
1038 } 969 }
1039 } 970 }
1040 971
972 // hack to ensure that freed objects still have a valid map
973 {
974 static maptile *freed_map; // freed objects are moved here to avoid crashes
975
976 if (!freed_map)
977 {
978 freed_map = new maptile;
979
980 freed_map->name = "/internal/freed_objects_map";
981 freed_map->width = 3;
982 freed_map->height = 3;
983
984 freed_map->allocate ();
985 }
986
987 map = freed_map;
988 x = 1;
989 y = 1;
990 }
991
1041 // clear those pointers that likely might have circular references to us 992 // clear those pointers that likely might have circular references to us
1042 owner = 0; 993 owner = 0;
1043 enemy = 0; 994 enemy = 0;
1044 attacked_by = 0; 995 attacked_by = 0;
996
997 // only relevant for players(?), but make sure of it anyways
998 contr = 0;
1045 999
1046 /* Remove object from the active list */ 1000 /* Remove object from the active list */
1047 speed = 0; 1001 speed = 0;
1048 update_ob_speed (this); 1002 update_ob_speed (this);
1049 1003
1173 * use translated coordinates in case some oddness with map tiling is 1127 * use translated coordinates in case some oddness with map tiling is
1174 * evident 1128 * evident
1175 */ 1129 */
1176 if (GET_MAP_OB (m, x, y) != op) 1130 if (GET_MAP_OB (m, x, y) != op)
1177 { 1131 {
1178 dump_object (op); 1132 char *dump = dump_object (op);
1179 LOG (llevError, 1133 LOG (llevError,
1180 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1134 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1135 free (dump);
1181 dump_object (GET_MAP_OB (m, x, y)); 1136 dump = dump_object (GET_MAP_OB (m, x, y));
1182 LOG (llevError, "%s\n", errmsg); 1137 LOG (llevError, "%s\n", dump);
1138 free (dump);
1183 } 1139 }
1184 1140
1185 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1141 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1186 } 1142 }
1187 1143
1342 return NULL; 1298 return NULL;
1343 } 1299 }
1344 1300
1345 if (m == NULL) 1301 if (m == NULL)
1346 { 1302 {
1347 dump_object (op); 1303 char *dump = dump_object (op);
1348 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1304 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1305 free (dump);
1349 return op; 1306 return op;
1350 } 1307 }
1351 1308
1352 if (out_of_map (m, op->x, op->y)) 1309 if (out_of_map (m, op->x, op->y))
1353 { 1310 {
1354 dump_object (op); 1311 char *dump = dump_object (op);
1355 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1312 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1356#ifdef MANY_CORES 1313#ifdef MANY_CORES
1357 /* Better to catch this here, as otherwise the next use of this object 1314 /* Better to catch this here, as otherwise the next use of this object
1358 * is likely to cause a crash. Better to find out where it is getting 1315 * is likely to cause a crash. Better to find out where it is getting
1359 * improperly inserted. 1316 * improperly inserted.
1360 */ 1317 */
1361 abort (); 1318 abort ();
1362#endif 1319#endif
1320 free (dump);
1363 return op; 1321 return op;
1364 } 1322 }
1365 1323
1366 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1324 if (!QUERY_FLAG (op, FLAG_REMOVED))
1367 { 1325 {
1368 dump_object (op); 1326 char *dump = dump_object (op);
1369 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1327 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1328 free (dump);
1370 return op; 1329 return op;
1371 } 1330 }
1372 1331
1373 if (op->more != NULL) 1332 if (op->more != NULL)
1374 { 1333 {
1811 tmp, * 1770 tmp, *
1812 otmp; 1771 otmp;
1813 1772
1814 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1773 if (!QUERY_FLAG (op, FLAG_REMOVED))
1815 { 1774 {
1816 dump_object (op); 1775 char *dump = dump_object (op);
1817 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1776 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1777 free (dump);
1818 return op; 1778 return op;
1819 } 1779 }
1820 1780
1821 if (where == NULL) 1781 if (where == NULL)
1822 { 1782 {
1823 dump_object (op); 1783 char *dump = dump_object (op);
1824 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1784 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1785 free (dump);
1825 return op; 1786 return op;
1826 } 1787 }
1827 1788
1828 if (where->head) 1789 if (where->head)
1829 { 1790 {

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