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Comparing deliantra/server/common/object.C (file contents):
Revision 1.32 by root, Mon Sep 11 23:53:30 2006 UTC vs.
Revision 1.52 by root, Wed Sep 27 00:36:08 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
37int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
38 38
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
41 40
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 43};
50}; 49};
51int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
55 131
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 133static int
58compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
59{ 135{
255 { 331 {
256 if (inv->inv) 332 if (inv->inv)
257 sum_weight (inv); 333 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 335 }
336
260 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
262 if (op->carrying != sum) 340 if (op->carrying != sum)
263 op->carrying = sum; 341 op->carrying = sum;
342
264 return sum; 343 return sum;
265} 344}
266 345
267/** 346/**
268 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
366void 445void
367dump_all_objects (void) 446dump_all_objects (void)
368{ 447{
369 object *op; 448 object *op;
370 449
371 for (op = objects; op != NULL; op = op->next) 450 for (op = object::first; op != NULL; op = op->next)
372 { 451 {
373 dump_object (op); 452 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); 453 fprintf (logfile, "Object %s\n", errmsg);
375 } 454 }
376} 455}
377 456
378/* 457/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 458 * get_nearest_part(multi-object, object 2) returns the part of the
402object * 481object *
403find_object (tag_t i) 482find_object (tag_t i)
404{ 483{
405 object *op; 484 object *op;
406 485
407 for (op = objects; op != NULL; op = op->next) 486 for (op = object::first; op != NULL; op = op->next)
408 if (op->count == i) 487 if (op->count == i)
409 break; 488 break;
489
410 return op; 490 return op;
411} 491}
412 492
413/* 493/*
414 * Returns the first object which has a name equal to the argument. 494 * Returns the first object which has a name equal to the argument.
417 */ 497 */
418 498
419object * 499object *
420find_object_name (const char *str) 500find_object_name (const char *str)
421{ 501{
422 const char *name = shstr::find (str); 502 shstr_cmp str_ (str);
423 object *op; 503 object *op;
424 504
425 for (op = objects; op != NULL; op = op->next) 505 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 506 if (op->name == str_)
427 break; 507 break;
428 508
429 return op; 509 return op;
430} 510}
431 511
432void 512void
433free_all_object_data () 513free_all_object_data ()
434{ 514{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 515 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 516}
458 517
459/* 518/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 519 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 520 * skill and experience objects.
531 590
532 /* What is not cleared is next, prev, and count */ 591 /* What is not cleared is next, prev, and count */
533 592
534 expmul = 1.0; 593 expmul = 1.0;
535 face = blank_face; 594 face = blank_face;
536 attacked_by_count = -1;
537 595
538 if (settings.casting_time) 596 if (settings.casting_time)
539 casting_time = -1; 597 casting_time = -1;
540} 598}
541 599
836 894
837 if (op->more != NULL) 895 if (op->more != NULL)
838 update_object (op->more, action); 896 update_object (op->more, action);
839} 897}
840 898
841static unordered_vector<object *> mortals; 899object::vector object::mortals;
842static std::vector<object *> freed; 900object::vector object::objects; // not yet used
901object *object::first;
843 902
844void object::free_mortals () 903void object::free_mortals ()
845{ 904{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 905 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 906 if ((*i)->refcnt)
848 ++i; // further delay freeing 907 ++i; // further delay freeing
849 else 908 else
850 { 909 {
851 freed.push_back (*i);//D
852 //delete *i; 910 delete *i;
853 mortals.erase (i); 911 mortals.erase (i);
854 } 912 }
855 913
856 if (mortals.size())//D 914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals && lastmortals > 100)//D
917 {
918 lastmortals = mortals.size ();//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D 919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
858} 921}
859 922
860object::object () 923object::object ()
861{ 924{
862 SET_FLAG (this, FLAG_REMOVED); 925 SET_FLAG (this, FLAG_REMOVED);
863 926
864 expmul = 1.0; 927 expmul = 1.0;
865 face = blank_face; 928 face = blank_face;
866 attacked_by_count = -1;
867} 929}
868 930
869object::~object () 931object::~object ()
870{ 932{
871 free_key_values (this); 933 free_key_values (this);
872} 934}
873 935
874void object::link () 936void object::link ()
875{ 937{
876 count = ++ob_count; 938 count = ++ob_count;
939 uuid = gen_uuid ();
877 940
878 prev = 0; 941 prev = 0;
879 next = objects; 942 next = object::first;
880 943
881 if (objects) 944 if (object::first)
882 objects->prev = this; 945 object::first->prev = this;
883 946
884 objects = this; 947 object::first = this;
885} 948}
886 949
887void object::unlink () 950void object::unlink ()
888{ 951{
889 count = 0; 952 if (this == object::first)
953 object::first = next;
890 954
891 /* Remove this object from the list of used objects */ 955 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 956 if (prev) prev->next = next;
957 if (next) next->prev = prev;
958
895 prev = 0; 959 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 960 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 961}
907 962
908object *object::create () 963object *object::create ()
909{ 964{
910 object *op;
911
912 if (freed.empty ())
913 op = new object; 965 object *op = new object;
914 else
915 {
916 // highly annoying, but the only way to get it stable right now
917 op = freed.back ();
918 freed.pop_back ();
919 op->~object ();
920 new ((void *) op) object;
921 }
922
923 op->link (); 966 op->link ();
924 return op; 967 return op;
925} 968}
926 969
927/* 970/*
929 * it from the list of used objects, and puts it on the list of 972 * it from the list of used objects, and puts it on the list of
930 * free objects. The IS_FREED() flag is set in the object. 973 * free objects. The IS_FREED() flag is set in the object.
931 * The object must have been removed by remove_ob() first for 974 * The object must have been removed by remove_ob() first for
932 * this function to succeed. 975 * this function to succeed.
933 * 976 *
934 * If free_inventory is set, free inventory as well. Else drop items in 977 * If destroy_inventory is set, free inventory as well. Else drop items in
935 * inventory to the ground. 978 * inventory to the ground.
936 */ 979 */
937void object::free (bool free_inventory) 980void object::destroy (bool destroy_inventory)
938{ 981{
939 if (QUERY_FLAG (this, FLAG_FREED)) 982 if (QUERY_FLAG (this, FLAG_FREED))
940 return; 983 return;
941 984
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 985 if (QUERY_FLAG (this, FLAG_FRIENDLY))
947 990
948 SET_FLAG (this, FLAG_FREED); 991 SET_FLAG (this, FLAG_FREED);
949 992
950 if (more) 993 if (more)
951 { 994 {
952 more->free (free_inventory); 995 more->destroy (destroy_inventory);
953 more = 0; 996 more = 0;
954 } 997 }
955 998
956 if (inv) 999 if (inv)
957 { 1000 {
958 /* Only if the space blocks everything do we not process - 1001 /* Only if the space blocks everything do we not process -
959 * if some form of movement is allowed, let objects 1002 * if some form of movement is allowed, let objects
960 * drop on that space. 1003 * drop on that space.
961 */ 1004 */
962 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 1005 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
963 { 1006 {
964 object *op = inv; 1007 object *op = inv;
965 1008
966 while (op) 1009 while (op)
967 { 1010 {
968 object *tmp = op->below; 1011 object *tmp = op->below;
969 op->free (free_inventory); 1012 op->destroy (destroy_inventory);
970 op = tmp; 1013 op = tmp;
971 } 1014 }
972 } 1015 }
973 else 1016 else
974 { /* Put objects in inventory onto this space */ 1017 { /* Put objects in inventory onto this space */
993 op = tmp; 1036 op = tmp;
994 } 1037 }
995 } 1038 }
996 } 1039 }
997 1040
1041 // clear those pointers that likely might have circular references to us
998 owner = 0; 1042 owner = 0;
1043 enemy = 0;
1044 attacked_by = 0;
1045
1046 // only relevant for players(?), but make sure of it anyways
1047 contr = 0;
999 1048
1000 /* Remove object from the active list */ 1049 /* Remove object from the active list */
1001 speed = 0; 1050 speed = 0;
1002 update_ob_speed (this); 1051 update_ob_speed (this);
1003 1052
1015sub_weight (object *op, signed long weight) 1064sub_weight (object *op, signed long weight)
1016{ 1065{
1017 while (op != NULL) 1066 while (op != NULL)
1018 { 1067 {
1019 if (op->type == CONTAINER) 1068 if (op->type == CONTAINER)
1020 {
1021 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1069 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1022 } 1070
1023 op->carrying -= weight; 1071 op->carrying -= weight;
1024 op = op->env; 1072 op = op->env;
1025 } 1073 }
1026} 1074}
1027 1075
1035 */ 1083 */
1036 1084
1037void 1085void
1038remove_ob (object *op) 1086remove_ob (object *op)
1039{ 1087{
1088 object *tmp, *last = 0;
1040 object * 1089 object *otmp;
1041 tmp, *
1042 last = NULL;
1043 object *
1044 otmp;
1045 1090
1046 tag_t
1047 tag;
1048 int
1049 check_walk_off; 1091 int check_walk_off;
1050 mapstruct * 1092 maptile *m;
1051 m;
1052 1093
1053 sint16 1094 sint16 x, y;
1054 x,
1055 y;
1056 1095
1057 if (QUERY_FLAG (op, FLAG_REMOVED)) 1096 if (QUERY_FLAG (op, FLAG_REMOVED))
1058 return; 1097 return;
1059 1098
1060 SET_FLAG (op, FLAG_REMOVED); 1099 SET_FLAG (op, FLAG_REMOVED);
1153 op->below = 0; 1192 op->below = 0;
1154 1193
1155 if (op->map->in_memory == MAP_SAVING) 1194 if (op->map->in_memory == MAP_SAVING)
1156 return; 1195 return;
1157 1196
1158 tag = op->count;
1159 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1197 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1160 1198
1161 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1199 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1162 { 1200 {
1163 /* No point updating the players look faces if he is the object 1201 /* No point updating the players look faces if he is the object
1178 1216
1179 tmp->contr->socket.update_look = 1; 1217 tmp->contr->socket.update_look = 1;
1180 } 1218 }
1181 1219
1182 /* See if player moving off should effect something */ 1220 /* See if player moving off should effect something */
1183 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1221 if (check_walk_off
1222 && ((op->move_type & tmp->move_off)
1223 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1184 { 1224 {
1185 move_apply (tmp, op, NULL); 1225 move_apply (tmp, op, NULL);
1186 1226
1187 if (was_destroyed (op, tag)) 1227 if (op->destroyed ())
1188 {
1189 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1228 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1190 }
1191 } 1229 }
1192 1230
1193 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1231 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1194 1232
1195 if (tmp->above == tmp) 1233 if (tmp->above == tmp)
1223 * This function goes through all objects below and including top, and 1261 * This function goes through all objects below and including top, and
1224 * merges op to the first matching object. 1262 * merges op to the first matching object.
1225 * If top is NULL, it is calculated. 1263 * If top is NULL, it is calculated.
1226 * Returns pointer to object if it succeded in the merge, otherwise NULL 1264 * Returns pointer to object if it succeded in the merge, otherwise NULL
1227 */ 1265 */
1228
1229object * 1266object *
1230merge_ob (object *op, object *top) 1267merge_ob (object *op, object *top)
1231{ 1268{
1232 if (!op->nrof) 1269 if (!op->nrof)
1233 return 0; 1270 return 0;
1249 free_object (op); 1286 free_object (op);
1250 return top; 1287 return top;
1251 } 1288 }
1252 } 1289 }
1253 1290
1254 return NULL; 1291 return 0;
1255} 1292}
1256 1293
1257/* 1294/*
1258 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1295 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1259 * job preparing multi-part monsters 1296 * job preparing multi-part monsters
1260 */ 1297 */
1261object * 1298object *
1262insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1299insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1263{ 1300{
1264 object *tmp; 1301 object *tmp;
1265 1302
1266 if (op->head) 1303 if (op->head)
1267 op = op->head; 1304 op = op->head;
1295 * NULL if 'op' was destroyed 1332 * NULL if 'op' was destroyed
1296 * just 'op' otherwise 1333 * just 'op' otherwise
1297 */ 1334 */
1298 1335
1299object * 1336object *
1300insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1337insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1301{ 1338{
1302 object *tmp, *top, *floor = NULL; 1339 object *tmp, *top, *floor = NULL;
1303 sint16 x, y; 1340 sint16 x, y;
1304 1341
1305 if (QUERY_FLAG (op, FLAG_FREED)) 1342 if (QUERY_FLAG (op, FLAG_FREED))
1586 remove_ob (tmp); 1623 remove_ob (tmp);
1587 free_object (tmp); 1624 free_object (tmp);
1588 } 1625 }
1589 } 1626 }
1590 1627
1591 tmp1 = arch_to_object (find_archetype (arch_string)); 1628 tmp1 = arch_to_object (archetype::find (arch_string));
1592 1629
1593 tmp1->x = op->x; 1630 tmp1->x = op->x;
1594 tmp1->y = op->y; 1631 tmp1->y = op->y;
1595 insert_ob_in_map (tmp1, op->map, op, 0); 1632 insert_ob_in_map (tmp1, op->map, op, 0);
1596} 1633}
1895 */ 1932 */
1896 1933
1897int 1934int
1898check_move_on (object *op, object *originator) 1935check_move_on (object *op, object *originator)
1899{ 1936{
1900 object * 1937 object *tmp;
1901 tmp; 1938 maptile *m = op->map;
1902 tag_t
1903 tag;
1904 mapstruct *
1905 m = op->map;
1906 int
1907 x = op->x, y = op->y; 1939 int x = op->x, y = op->y;
1908 1940
1909 MoveType 1941 MoveType move_on, move_slow, move_block;
1910 move_on,
1911 move_slow,
1912 move_block;
1913 1942
1914 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1943 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1915 return 0; 1944 return 0;
1916
1917 tag = op->count;
1918 1945
1919 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1946 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1920 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1947 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1921 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1948 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1922 1949
1983 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2010 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1984 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2011 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1985 { 2012 {
1986 move_apply (tmp, op, originator); 2013 move_apply (tmp, op, originator);
1987 2014
1988 if (was_destroyed (op, tag)) 2015 if (op->destroyed ())
1989 return 1; 2016 return 1;
1990 2017
1991 /* what the person/creature stepped onto has moved the object 2018 /* what the person/creature stepped onto has moved the object
1992 * someplace new. Don't process any further - if we did, 2019 * someplace new. Don't process any further - if we did,
1993 * have a feeling strange problems would result. 2020 * have a feeling strange problems would result.
2005 * a matching archetype at the given map and coordinates. 2032 * a matching archetype at the given map and coordinates.
2006 * The first matching object is returned, or NULL if none. 2033 * The first matching object is returned, or NULL if none.
2007 */ 2034 */
2008 2035
2009object * 2036object *
2010present_arch (const archetype *at, mapstruct *m, int x, int y) 2037present_arch (const archetype *at, maptile *m, int x, int y)
2011{ 2038{
2012 object * 2039 object *
2013 tmp; 2040 tmp;
2014 2041
2015 if (m == NULL || out_of_map (m, x, y)) 2042 if (m == NULL || out_of_map (m, x, y))
2028 * a matching type variable at the given map and coordinates. 2055 * a matching type variable at the given map and coordinates.
2029 * The first matching object is returned, or NULL if none. 2056 * The first matching object is returned, or NULL if none.
2030 */ 2057 */
2031 2058
2032object * 2059object *
2033present (unsigned char type, mapstruct *m, int x, int y) 2060present (unsigned char type, maptile *m, int x, int y)
2034{ 2061{
2035 object * 2062 object *
2036 tmp; 2063 tmp;
2037 2064
2038 if (out_of_map (m, x, y)) 2065 if (out_of_map (m, x, y))
2178 * the archetype because that isn't correct if the monster has been 2205 * the archetype because that isn't correct if the monster has been
2179 * customized, changed states, etc. 2206 * customized, changed states, etc.
2180 */ 2207 */
2181 2208
2182int 2209int
2183find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2210find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2184{ 2211{
2185 int 2212 int
2186 i, 2213 i,
2187 index = 0, flag; 2214 index = 0, flag;
2188 static int 2215 static int
2209 return -1; 2236 return -1;
2210 return altern[RANDOM () % index]; 2237 return altern[RANDOM () % index];
2211} 2238}
2212 2239
2213/* 2240/*
2214 * find_first_free_spot(archetype, mapstruct, x, y) works like 2241 * find_first_free_spot(archetype, maptile, x, y) works like
2215 * find_free_spot(), but it will search max number of squares. 2242 * find_free_spot(), but it will search max number of squares.
2216 * But it will return the first available spot, not a random choice. 2243 * But it will return the first available spot, not a random choice.
2217 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2244 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2218 */ 2245 */
2219 2246
2220int 2247int
2221find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2248find_first_free_spot (const object *ob, maptile *m, int x, int y)
2222{ 2249{
2223 int 2250 int
2224 i; 2251 i;
2225 2252
2226 for (i = 0; i < SIZEOFFREE; i++) 2253 for (i = 0; i < SIZEOFFREE; i++)
2290 * because we have to know what movement the thing looking to move 2317 * because we have to know what movement the thing looking to move
2291 * there is capable of. 2318 * there is capable of.
2292 */ 2319 */
2293 2320
2294int 2321int
2295find_dir (mapstruct *m, int x, int y, object *exclude) 2322find_dir (maptile *m, int x, int y, object *exclude)
2296{ 2323{
2297 int 2324 int
2298 i, 2325 i,
2299 max = SIZEOFFREE, mflags; 2326 max = SIZEOFFREE, mflags;
2300 2327
2301 sint16 nx, ny; 2328 sint16 nx, ny;
2302 object * 2329 object *
2303 tmp; 2330 tmp;
2304 mapstruct * 2331 maptile *
2305 mp; 2332 mp;
2306 2333
2307 MoveType blocked, move_type; 2334 MoveType blocked, move_type;
2308 2335
2309 if (exclude && exclude->head) 2336 if (exclude && exclude->head)
2517 * Modified to be map tile aware -.MSW 2544 * Modified to be map tile aware -.MSW
2518 */ 2545 */
2519 2546
2520 2547
2521int 2548int
2522can_see_monsterP (mapstruct *m, int x, int y, int dir) 2549can_see_monsterP (maptile *m, int x, int y, int dir)
2523{ 2550{
2524 sint16 dx, dy; 2551 sint16 dx, dy;
2525 int 2552 int
2526 mflags; 2553 mflags;
2527 2554
2607 if (prev) 2634 if (prev)
2608 prev->more = tmp; 2635 prev->more = tmp;
2609 prev = tmp; 2636 prev = tmp;
2610 } 2637 }
2611 2638
2612 /*** copy inventory ***/
2613 for (item = src->inv; item; item = item->below) 2639 for (item = src->inv; item; item = item->below)
2614 {
2615 (void) insert_ob_in_ob (object_create_clone (item), dst); 2640 insert_ob_in_ob (object_create_clone (item), dst);
2616 }
2617 2641
2618 return dst; 2642 return dst;
2619} 2643}
2620 2644
2621/* return true if the object was destroyed, 0 otherwise */
2622int
2623was_destroyed (const object *op, tag_t old_tag)
2624{
2625 /* checking for FLAG_FREED isn't necessary, but makes this function more
2626 * robust */
2627 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2628}
2629
2630/* GROS - Creates an object using a string representing its content. */ 2645/* GROS - Creates an object using a string representing its content. */
2631
2632/* Basically, we save the content of the string to a temp file, then call */ 2646/* Basically, we save the content of the string to a temp file, then call */
2633
2634/* load_object on it. I admit it is a highly inefficient way to make things, */ 2647/* load_object on it. I admit it is a highly inefficient way to make things, */
2635
2636/* but it was simple to make and allows reusing the load_object function. */ 2648/* but it was simple to make and allows reusing the load_object function. */
2637
2638/* Remember not to use load_object_str in a time-critical situation. */ 2649/* Remember not to use load_object_str in a time-critical situation. */
2639
2640/* Also remember that multiparts objects are not supported for now. */ 2650/* Also remember that multiparts objects are not supported for now. */
2641 2651
2642object * 2652object *
2643load_object_str (const char *obstr) 2653load_object_str (const char *obstr)
2644{ 2654{
2645 object * 2655 object *op;
2646 op;
2647 char
2648 filename[MAX_BUF]; 2656 char filename[MAX_BUF];
2649 2657
2650 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2658 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2651 2659
2652 FILE *
2653 tempfile = fopen (filename, "w"); 2660 FILE *tempfile = fopen (filename, "w");
2654 2661
2655 if (tempfile == NULL) 2662 if (tempfile == NULL)
2656 { 2663 {
2657 LOG (llevError, "Error - Unable to access load object temp file\n"); 2664 LOG (llevError, "Error - Unable to access load object temp file\n");
2658 return NULL; 2665 return NULL;
2659 }; 2666 }
2667
2660 fprintf (tempfile, obstr); 2668 fprintf (tempfile, obstr);
2661 fclose (tempfile); 2669 fclose (tempfile);
2662 2670
2663 op = get_object (); 2671 op = get_object ();
2664 2672
2678 * returns NULL if no match. 2686 * returns NULL if no match.
2679 */ 2687 */
2680object * 2688object *
2681find_obj_by_type_subtype (const object *who, int type, int subtype) 2689find_obj_by_type_subtype (const object *who, int type, int subtype)
2682{ 2690{
2683 object * 2691 object *tmp;
2684 tmp;
2685 2692
2686 for (tmp = who->inv; tmp; tmp = tmp->below) 2693 for (tmp = who->inv; tmp; tmp = tmp->below)
2687 if (tmp->type == type && tmp->subtype == subtype) 2694 if (tmp->type == type && tmp->subtype == subtype)
2688 return tmp; 2695 return tmp;
2689 2696
2697 * do the desired thing. 2704 * do the desired thing.
2698 */ 2705 */
2699key_value * 2706key_value *
2700get_ob_key_link (const object *ob, const char *key) 2707get_ob_key_link (const object *ob, const char *key)
2701{ 2708{
2702 key_value * 2709 key_value *link;
2703 link;
2704 2710
2705 for (link = ob->key_values; link != NULL; link = link->next) 2711 for (link = ob->key_values; link != NULL; link = link->next)
2706 {
2707 if (link->key == key) 2712 if (link->key == key)
2708 {
2709 return link; 2713 return link;
2710 }
2711 }
2712 2714
2713 return NULL; 2715 return NULL;
2714} 2716}
2715 2717
2716/* 2718/*
2721 * The returned string is shared. 2723 * The returned string is shared.
2722 */ 2724 */
2723const char * 2725const char *
2724get_ob_key_value (const object *op, const char *const key) 2726get_ob_key_value (const object *op, const char *const key)
2725{ 2727{
2726 key_value * 2728 key_value *link;
2727 link; 2729 shstr_cmp canonical_key (key);
2728 const char *
2729 canonical_key;
2730 2730
2731 canonical_key = shstr::find (key);
2732
2733 if (canonical_key == NULL) 2731 if (!canonical_key)
2734 { 2732 {
2735 /* 1. There being a field named key on any object 2733 /* 1. There being a field named key on any object
2736 * implies there'd be a shared string to find. 2734 * implies there'd be a shared string to find.
2737 * 2. Since there isn't, no object has this field. 2735 * 2. Since there isn't, no object has this field.
2738 * 3. Therefore, *this* object doesn't have this field. 2736 * 3. Therefore, *this* object doesn't have this field.
2739 */ 2737 */
2740 return NULL; 2738 return 0;
2741 } 2739 }
2742 2740
2743 /* This is copied from get_ob_key_link() above - 2741 /* This is copied from get_ob_key_link() above -
2744 * only 4 lines, and saves the function call overhead. 2742 * only 4 lines, and saves the function call overhead.
2745 */ 2743 */
2746 for (link = op->key_values; link != NULL; link = link->next) 2744 for (link = op->key_values; link; link = link->next)
2747 {
2748 if (link->key == canonical_key) 2745 if (link->key == canonical_key)
2749 {
2750 return link->value; 2746 return link->value;
2751 } 2747
2752 }
2753 return NULL; 2748 return 0;
2754} 2749}
2755 2750
2756 2751
2757/* 2752/*
2758 * Updates the canonical_key in op to value. 2753 * Updates the canonical_key in op to value.
2844 shstr key_ (key); 2839 shstr key_ (key);
2845 2840
2846 return set_ob_key_value_s (op, key_, value, add_key); 2841 return set_ob_key_value_s (op, key_, value, add_key);
2847} 2842}
2848 2843
2844object::depth_iterator::depth_iterator (object *container)
2845: iterator_base (container)
2846{
2847 while (item->inv)
2848 item = item->inv;
2849}
2850
2849void 2851void
2850object::deep_iterator::next () 2852object::depth_iterator::next ()
2851{ 2853{
2852 if (item->inv)
2853 item = item->inv;
2854 else if (item->below) 2854 if (item->below)
2855 {
2855 item = item->below; 2856 item = item->below;
2857
2858 while (item->inv)
2859 item = item->inv;
2860 }
2856 else 2861 else
2857 item = item->env->below; 2862 item = item->env;
2858} 2863}
2864
2865// return a suitable string describing an objetc in enough detail to find it
2866const char *
2867object::debug_desc (char *info) const
2868{
2869 char info2[256 * 3];
2870 char *p = info;
2871
2872 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2873 count,
2874 &name,
2875 title ? " " : "",
2876 title ? (const char *)title : "");
2877
2878 if (env)
2879 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2880
2881 if (map)
2882 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2883
2884 return info;
2885}
2886
2887const char *
2888object::debug_desc () const
2889{
2890 static char info[256 * 3];
2891 return debug_desc (info);
2892}
2893

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