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Comparing deliantra/server/common/object.C (file contents):
Revision 1.32 by root, Mon Sep 11 23:53:30 2006 UTC vs.
Revision 1.53 by root, Tue Nov 7 16:30:54 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
37int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
38 38
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
41 40
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 43};
50}; 49};
51int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
55 131
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 133static int
58compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
59{ 135{
255 { 331 {
256 if (inv->inv) 332 if (inv->inv)
257 sum_weight (inv); 333 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 335 }
336
260 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
262 if (op->carrying != sum) 340 if (op->carrying != sum)
263 op->carrying = sum; 341 op->carrying = sum;
342
264 return sum; 343 return sum;
265} 344}
266 345
267/** 346/**
268 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 375 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
298 */ 377 */
299 378
300void 379char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 380dump_object (object *op)
356{ 381{
357 if (op == NULL) 382 if (!op)
358 { 383 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 384
366void 385 object_freezer freezer;
367dump_all_objects (void) 386 save_object (freezer, op, 3);
368{ 387 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 388}
377 389
378/* 390/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
402object * 414object *
403find_object (tag_t i) 415find_object (tag_t i)
404{ 416{
405 object *op; 417 object *op;
406 418
407 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
408 if (op->count == i) 420 if (op->count == i)
409 break; 421 break;
422
410 return op; 423 return op;
411} 424}
412 425
413/* 426/*
414 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
417 */ 430 */
418 431
419object * 432object *
420find_object_name (const char *str) 433find_object_name (const char *str)
421{ 434{
422 const char *name = shstr::find (str); 435 shstr_cmp str_ (str);
423 object *op; 436 object *op;
424 437
425 for (op = objects; op != NULL; op = op->next) 438 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 439 if (op->name == str_)
427 break; 440 break;
428 441
429 return op; 442 return op;
430} 443}
431 444
432void 445void
433free_all_object_data () 446free_all_object_data ()
434{ 447{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 448 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 449}
458 450
459/* 451/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 452 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 453 * skill and experience objects.
531 523
532 /* What is not cleared is next, prev, and count */ 524 /* What is not cleared is next, prev, and count */
533 525
534 expmul = 1.0; 526 expmul = 1.0;
535 face = blank_face; 527 face = blank_face;
536 attacked_by_count = -1;
537 528
538 if (settings.casting_time) 529 if (settings.casting_time)
539 casting_time = -1; 530 casting_time = -1;
540} 531}
541 532
836 827
837 if (op->more != NULL) 828 if (op->more != NULL)
838 update_object (op->more, action); 829 update_object (op->more, action);
839} 830}
840 831
841static unordered_vector<object *> mortals; 832object::vector object::mortals;
842static std::vector<object *> freed; 833object::vector object::objects; // not yet used
834object *object::first;
843 835
844void object::free_mortals () 836void object::free_mortals ()
845{ 837{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 839 if ((*i)->refcnt)
848 ++i; // further delay freeing 840 ++i; // further delay freeing
849 else 841 else
850 { 842 {
851 freed.push_back (*i);//D
852 //delete *i; 843 delete *i;
853 mortals.erase (i); 844 mortals.erase (i);
854 } 845 }
855 846
856 if (mortals.size())//D 847 static int lastmortals = 0;//D
848
849 if (mortals.size() != lastmortals && lastmortals > 100)//D
850 {
851 lastmortals = mortals.size ();//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D 852 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
853 }
858} 854}
859 855
860object::object () 856object::object ()
861{ 857{
862 SET_FLAG (this, FLAG_REMOVED); 858 SET_FLAG (this, FLAG_REMOVED);
863 859
864 expmul = 1.0; 860 expmul = 1.0;
865 face = blank_face; 861 face = blank_face;
866 attacked_by_count = -1;
867} 862}
868 863
869object::~object () 864object::~object ()
870{ 865{
871 free_key_values (this); 866 free_key_values (this);
872} 867}
873 868
874void object::link () 869void object::link ()
875{ 870{
876 count = ++ob_count; 871 count = ++ob_count;
872 uuid = gen_uuid ();
877 873
878 prev = 0; 874 prev = 0;
879 next = objects; 875 next = object::first;
880 876
881 if (objects) 877 if (object::first)
882 objects->prev = this; 878 object::first->prev = this;
883 879
884 objects = this; 880 object::first = this;
885} 881}
886 882
887void object::unlink () 883void object::unlink ()
888{ 884{
889 count = 0; 885 if (this == object::first)
886 object::first = next;
890 887
891 /* Remove this object from the list of used objects */ 888 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 889 if (prev) prev->next = next;
890 if (next) next->prev = prev;
891
895 prev = 0; 892 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 893 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 894}
907 895
908object *object::create () 896object *object::create ()
909{ 897{
910 object *op;
911
912 if (freed.empty ())
913 op = new object; 898 object *op = new object;
914 else
915 {
916 // highly annoying, but the only way to get it stable right now
917 op = freed.back ();
918 freed.pop_back ();
919 op->~object ();
920 new ((void *) op) object;
921 }
922
923 op->link (); 899 op->link ();
924 return op; 900 return op;
925} 901}
926 902
927/* 903/*
929 * it from the list of used objects, and puts it on the list of 905 * it from the list of used objects, and puts it on the list of
930 * free objects. The IS_FREED() flag is set in the object. 906 * free objects. The IS_FREED() flag is set in the object.
931 * The object must have been removed by remove_ob() first for 907 * The object must have been removed by remove_ob() first for
932 * this function to succeed. 908 * this function to succeed.
933 * 909 *
934 * If free_inventory is set, free inventory as well. Else drop items in 910 * If destroy_inventory is set, free inventory as well. Else drop items in
935 * inventory to the ground. 911 * inventory to the ground.
936 */ 912 */
937void object::free (bool free_inventory) 913void object::destroy (bool destroy_inventory)
938{ 914{
939 if (QUERY_FLAG (this, FLAG_FREED)) 915 if (QUERY_FLAG (this, FLAG_FREED))
940 return; 916 return;
941 917
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 918 if (QUERY_FLAG (this, FLAG_FRIENDLY))
947 923
948 SET_FLAG (this, FLAG_FREED); 924 SET_FLAG (this, FLAG_FREED);
949 925
950 if (more) 926 if (more)
951 { 927 {
952 more->free (free_inventory); 928 more->destroy (destroy_inventory);
953 more = 0; 929 more = 0;
954 } 930 }
955 931
956 if (inv) 932 if (inv)
957 { 933 {
958 /* Only if the space blocks everything do we not process - 934 /* Only if the space blocks everything do we not process -
959 * if some form of movement is allowed, let objects 935 * if some form of movement is allowed, let objects
960 * drop on that space. 936 * drop on that space.
961 */ 937 */
962 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 938 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
963 { 939 {
964 object *op = inv; 940 object *op = inv;
965 941
966 while (op) 942 while (op)
967 { 943 {
968 object *tmp = op->below; 944 object *tmp = op->below;
969 op->free (free_inventory); 945 op->destroy (destroy_inventory);
970 op = tmp; 946 op = tmp;
971 } 947 }
972 } 948 }
973 else 949 else
974 { /* Put objects in inventory onto this space */ 950 { /* Put objects in inventory onto this space */
993 op = tmp; 969 op = tmp;
994 } 970 }
995 } 971 }
996 } 972 }
997 973
974 // clear those pointers that likely might have circular references to us
998 owner = 0; 975 owner = 0;
976 enemy = 0;
977 attacked_by = 0;
978
979 // only relevant for players(?), but make sure of it anyways
980 contr = 0;
999 981
1000 /* Remove object from the active list */ 982 /* Remove object from the active list */
1001 speed = 0; 983 speed = 0;
1002 update_ob_speed (this); 984 update_ob_speed (this);
1003 985
1015sub_weight (object *op, signed long weight) 997sub_weight (object *op, signed long weight)
1016{ 998{
1017 while (op != NULL) 999 while (op != NULL)
1018 { 1000 {
1019 if (op->type == CONTAINER) 1001 if (op->type == CONTAINER)
1020 {
1021 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1002 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1022 } 1003
1023 op->carrying -= weight; 1004 op->carrying -= weight;
1024 op = op->env; 1005 op = op->env;
1025 } 1006 }
1026} 1007}
1027 1008
1035 */ 1016 */
1036 1017
1037void 1018void
1038remove_ob (object *op) 1019remove_ob (object *op)
1039{ 1020{
1021 object *tmp, *last = 0;
1040 object * 1022 object *otmp;
1041 tmp, *
1042 last = NULL;
1043 object *
1044 otmp;
1045 1023
1046 tag_t
1047 tag;
1048 int
1049 check_walk_off; 1024 int check_walk_off;
1050 mapstruct * 1025 maptile *m;
1051 m;
1052 1026
1053 sint16 1027 sint16 x, y;
1054 x,
1055 y;
1056 1028
1057 if (QUERY_FLAG (op, FLAG_REMOVED)) 1029 if (QUERY_FLAG (op, FLAG_REMOVED))
1058 return; 1030 return;
1059 1031
1060 SET_FLAG (op, FLAG_REMOVED); 1032 SET_FLAG (op, FLAG_REMOVED);
1137 * use translated coordinates in case some oddness with map tiling is 1109 * use translated coordinates in case some oddness with map tiling is
1138 * evident 1110 * evident
1139 */ 1111 */
1140 if (GET_MAP_OB (m, x, y) != op) 1112 if (GET_MAP_OB (m, x, y) != op)
1141 { 1113 {
1142 dump_object (op); 1114 char *dump = dump_object (op);
1143 LOG (llevError, 1115 LOG (llevError,
1144 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1116 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1117 free (dump);
1145 dump_object (GET_MAP_OB (m, x, y)); 1118 dump = dump_object (GET_MAP_OB (m, x, y));
1146 LOG (llevError, "%s\n", errmsg); 1119 LOG (llevError, "%s\n", dump);
1120 free (dump);
1147 } 1121 }
1148 1122
1149 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1123 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1150 } 1124 }
1151 1125
1153 op->below = 0; 1127 op->below = 0;
1154 1128
1155 if (op->map->in_memory == MAP_SAVING) 1129 if (op->map->in_memory == MAP_SAVING)
1156 return; 1130 return;
1157 1131
1158 tag = op->count;
1159 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1132 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1160 1133
1161 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1134 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1162 { 1135 {
1163 /* No point updating the players look faces if he is the object 1136 /* No point updating the players look faces if he is the object
1178 1151
1179 tmp->contr->socket.update_look = 1; 1152 tmp->contr->socket.update_look = 1;
1180 } 1153 }
1181 1154
1182 /* See if player moving off should effect something */ 1155 /* See if player moving off should effect something */
1183 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1156 if (check_walk_off
1157 && ((op->move_type & tmp->move_off)
1158 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1184 { 1159 {
1185 move_apply (tmp, op, NULL); 1160 move_apply (tmp, op, NULL);
1186 1161
1187 if (was_destroyed (op, tag)) 1162 if (op->destroyed ())
1188 {
1189 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1163 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1190 }
1191 } 1164 }
1192 1165
1193 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1166 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1194 1167
1195 if (tmp->above == tmp) 1168 if (tmp->above == tmp)
1223 * This function goes through all objects below and including top, and 1196 * This function goes through all objects below and including top, and
1224 * merges op to the first matching object. 1197 * merges op to the first matching object.
1225 * If top is NULL, it is calculated. 1198 * If top is NULL, it is calculated.
1226 * Returns pointer to object if it succeded in the merge, otherwise NULL 1199 * Returns pointer to object if it succeded in the merge, otherwise NULL
1227 */ 1200 */
1228
1229object * 1201object *
1230merge_ob (object *op, object *top) 1202merge_ob (object *op, object *top)
1231{ 1203{
1232 if (!op->nrof) 1204 if (!op->nrof)
1233 return 0; 1205 return 0;
1249 free_object (op); 1221 free_object (op);
1250 return top; 1222 return top;
1251 } 1223 }
1252 } 1224 }
1253 1225
1254 return NULL; 1226 return 0;
1255} 1227}
1256 1228
1257/* 1229/*
1258 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1230 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1259 * job preparing multi-part monsters 1231 * job preparing multi-part monsters
1260 */ 1232 */
1261object * 1233object *
1262insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1234insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1263{ 1235{
1264 object *tmp; 1236 object *tmp;
1265 1237
1266 if (op->head) 1238 if (op->head)
1267 op = op->head; 1239 op = op->head;
1295 * NULL if 'op' was destroyed 1267 * NULL if 'op' was destroyed
1296 * just 'op' otherwise 1268 * just 'op' otherwise
1297 */ 1269 */
1298 1270
1299object * 1271object *
1300insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1272insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1301{ 1273{
1302 object *tmp, *top, *floor = NULL; 1274 object *tmp, *top, *floor = NULL;
1303 sint16 x, y; 1275 sint16 x, y;
1304 1276
1305 if (QUERY_FLAG (op, FLAG_FREED)) 1277 if (QUERY_FLAG (op, FLAG_FREED))
1308 return NULL; 1280 return NULL;
1309 } 1281 }
1310 1282
1311 if (m == NULL) 1283 if (m == NULL)
1312 { 1284 {
1313 dump_object (op); 1285 char *dump = dump_object (op);
1314 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1286 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1287 free (dump);
1315 return op; 1288 return op;
1316 } 1289 }
1317 1290
1318 if (out_of_map (m, op->x, op->y)) 1291 if (out_of_map (m, op->x, op->y))
1319 { 1292 {
1320 dump_object (op); 1293 char *dump = dump_object (op);
1321 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1294 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1322#ifdef MANY_CORES 1295#ifdef MANY_CORES
1323 /* Better to catch this here, as otherwise the next use of this object 1296 /* Better to catch this here, as otherwise the next use of this object
1324 * is likely to cause a crash. Better to find out where it is getting 1297 * is likely to cause a crash. Better to find out where it is getting
1325 * improperly inserted. 1298 * improperly inserted.
1326 */ 1299 */
1327 abort (); 1300 abort ();
1328#endif 1301#endif
1302 free (dump);
1329 return op; 1303 return op;
1330 } 1304 }
1331 1305
1332 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1306 if (!QUERY_FLAG (op, FLAG_REMOVED))
1333 { 1307 {
1334 dump_object (op); 1308 char *dump = dump_object (op);
1335 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1309 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1310 free (dump);
1336 return op; 1311 return op;
1337 } 1312 }
1338 1313
1339 if (op->more != NULL) 1314 if (op->more != NULL)
1340 { 1315 {
1586 remove_ob (tmp); 1561 remove_ob (tmp);
1587 free_object (tmp); 1562 free_object (tmp);
1588 } 1563 }
1589 } 1564 }
1590 1565
1591 tmp1 = arch_to_object (find_archetype (arch_string)); 1566 tmp1 = arch_to_object (archetype::find (arch_string));
1592 1567
1593 tmp1->x = op->x; 1568 tmp1->x = op->x;
1594 tmp1->y = op->y; 1569 tmp1->y = op->y;
1595 insert_ob_in_map (tmp1, op->map, op, 0); 1570 insert_ob_in_map (tmp1, op->map, op, 0);
1596} 1571}
1777 tmp, * 1752 tmp, *
1778 otmp; 1753 otmp;
1779 1754
1780 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1755 if (!QUERY_FLAG (op, FLAG_REMOVED))
1781 { 1756 {
1782 dump_object (op); 1757 char *dump = dump_object (op);
1783 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1758 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1759 free (dump);
1784 return op; 1760 return op;
1785 } 1761 }
1786 1762
1787 if (where == NULL) 1763 if (where == NULL)
1788 { 1764 {
1789 dump_object (op); 1765 char *dump = dump_object (op);
1790 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1766 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1767 free (dump);
1791 return op; 1768 return op;
1792 } 1769 }
1793 1770
1794 if (where->head) 1771 if (where->head)
1795 { 1772 {
1895 */ 1872 */
1896 1873
1897int 1874int
1898check_move_on (object *op, object *originator) 1875check_move_on (object *op, object *originator)
1899{ 1876{
1900 object * 1877 object *tmp;
1901 tmp; 1878 maptile *m = op->map;
1902 tag_t
1903 tag;
1904 mapstruct *
1905 m = op->map;
1906 int
1907 x = op->x, y = op->y; 1879 int x = op->x, y = op->y;
1908 1880
1909 MoveType 1881 MoveType move_on, move_slow, move_block;
1910 move_on,
1911 move_slow,
1912 move_block;
1913 1882
1914 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1883 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1915 return 0; 1884 return 0;
1916
1917 tag = op->count;
1918 1885
1919 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1886 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1920 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1887 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1921 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1888 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1922 1889
1983 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1950 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1984 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1951 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1985 { 1952 {
1986 move_apply (tmp, op, originator); 1953 move_apply (tmp, op, originator);
1987 1954
1988 if (was_destroyed (op, tag)) 1955 if (op->destroyed ())
1989 return 1; 1956 return 1;
1990 1957
1991 /* what the person/creature stepped onto has moved the object 1958 /* what the person/creature stepped onto has moved the object
1992 * someplace new. Don't process any further - if we did, 1959 * someplace new. Don't process any further - if we did,
1993 * have a feeling strange problems would result. 1960 * have a feeling strange problems would result.
2005 * a matching archetype at the given map and coordinates. 1972 * a matching archetype at the given map and coordinates.
2006 * The first matching object is returned, or NULL if none. 1973 * The first matching object is returned, or NULL if none.
2007 */ 1974 */
2008 1975
2009object * 1976object *
2010present_arch (const archetype *at, mapstruct *m, int x, int y) 1977present_arch (const archetype *at, maptile *m, int x, int y)
2011{ 1978{
2012 object * 1979 object *
2013 tmp; 1980 tmp;
2014 1981
2015 if (m == NULL || out_of_map (m, x, y)) 1982 if (m == NULL || out_of_map (m, x, y))
2028 * a matching type variable at the given map and coordinates. 1995 * a matching type variable at the given map and coordinates.
2029 * The first matching object is returned, or NULL if none. 1996 * The first matching object is returned, or NULL if none.
2030 */ 1997 */
2031 1998
2032object * 1999object *
2033present (unsigned char type, mapstruct *m, int x, int y) 2000present (unsigned char type, maptile *m, int x, int y)
2034{ 2001{
2035 object * 2002 object *
2036 tmp; 2003 tmp;
2037 2004
2038 if (out_of_map (m, x, y)) 2005 if (out_of_map (m, x, y))
2178 * the archetype because that isn't correct if the monster has been 2145 * the archetype because that isn't correct if the monster has been
2179 * customized, changed states, etc. 2146 * customized, changed states, etc.
2180 */ 2147 */
2181 2148
2182int 2149int
2183find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2150find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2184{ 2151{
2185 int 2152 int
2186 i, 2153 i,
2187 index = 0, flag; 2154 index = 0, flag;
2188 static int 2155 static int
2209 return -1; 2176 return -1;
2210 return altern[RANDOM () % index]; 2177 return altern[RANDOM () % index];
2211} 2178}
2212 2179
2213/* 2180/*
2214 * find_first_free_spot(archetype, mapstruct, x, y) works like 2181 * find_first_free_spot(archetype, maptile, x, y) works like
2215 * find_free_spot(), but it will search max number of squares. 2182 * find_free_spot(), but it will search max number of squares.
2216 * But it will return the first available spot, not a random choice. 2183 * But it will return the first available spot, not a random choice.
2217 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2184 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2218 */ 2185 */
2219 2186
2220int 2187int
2221find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2188find_first_free_spot (const object *ob, maptile *m, int x, int y)
2222{ 2189{
2223 int 2190 int
2224 i; 2191 i;
2225 2192
2226 for (i = 0; i < SIZEOFFREE; i++) 2193 for (i = 0; i < SIZEOFFREE; i++)
2290 * because we have to know what movement the thing looking to move 2257 * because we have to know what movement the thing looking to move
2291 * there is capable of. 2258 * there is capable of.
2292 */ 2259 */
2293 2260
2294int 2261int
2295find_dir (mapstruct *m, int x, int y, object *exclude) 2262find_dir (maptile *m, int x, int y, object *exclude)
2296{ 2263{
2297 int 2264 int
2298 i, 2265 i,
2299 max = SIZEOFFREE, mflags; 2266 max = SIZEOFFREE, mflags;
2300 2267
2301 sint16 nx, ny; 2268 sint16 nx, ny;
2302 object * 2269 object *
2303 tmp; 2270 tmp;
2304 mapstruct * 2271 maptile *
2305 mp; 2272 mp;
2306 2273
2307 MoveType blocked, move_type; 2274 MoveType blocked, move_type;
2308 2275
2309 if (exclude && exclude->head) 2276 if (exclude && exclude->head)
2517 * Modified to be map tile aware -.MSW 2484 * Modified to be map tile aware -.MSW
2518 */ 2485 */
2519 2486
2520 2487
2521int 2488int
2522can_see_monsterP (mapstruct *m, int x, int y, int dir) 2489can_see_monsterP (maptile *m, int x, int y, int dir)
2523{ 2490{
2524 sint16 dx, dy; 2491 sint16 dx, dy;
2525 int 2492 int
2526 mflags; 2493 mflags;
2527 2494
2607 if (prev) 2574 if (prev)
2608 prev->more = tmp; 2575 prev->more = tmp;
2609 prev = tmp; 2576 prev = tmp;
2610 } 2577 }
2611 2578
2612 /*** copy inventory ***/
2613 for (item = src->inv; item; item = item->below) 2579 for (item = src->inv; item; item = item->below)
2614 {
2615 (void) insert_ob_in_ob (object_create_clone (item), dst); 2580 insert_ob_in_ob (object_create_clone (item), dst);
2616 }
2617 2581
2618 return dst; 2582 return dst;
2619} 2583}
2620 2584
2621/* return true if the object was destroyed, 0 otherwise */
2622int
2623was_destroyed (const object *op, tag_t old_tag)
2624{
2625 /* checking for FLAG_FREED isn't necessary, but makes this function more
2626 * robust */
2627 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2628}
2629
2630/* GROS - Creates an object using a string representing its content. */ 2585/* GROS - Creates an object using a string representing its content. */
2631
2632/* Basically, we save the content of the string to a temp file, then call */ 2586/* Basically, we save the content of the string to a temp file, then call */
2633
2634/* load_object on it. I admit it is a highly inefficient way to make things, */ 2587/* load_object on it. I admit it is a highly inefficient way to make things, */
2635
2636/* but it was simple to make and allows reusing the load_object function. */ 2588/* but it was simple to make and allows reusing the load_object function. */
2637
2638/* Remember not to use load_object_str in a time-critical situation. */ 2589/* Remember not to use load_object_str in a time-critical situation. */
2639
2640/* Also remember that multiparts objects are not supported for now. */ 2590/* Also remember that multiparts objects are not supported for now. */
2641 2591
2642object * 2592object *
2643load_object_str (const char *obstr) 2593load_object_str (const char *obstr)
2644{ 2594{
2645 object * 2595 object *op;
2646 op;
2647 char
2648 filename[MAX_BUF]; 2596 char filename[MAX_BUF];
2649 2597
2650 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2598 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2651 2599
2652 FILE *
2653 tempfile = fopen (filename, "w"); 2600 FILE *tempfile = fopen (filename, "w");
2654 2601
2655 if (tempfile == NULL) 2602 if (tempfile == NULL)
2656 { 2603 {
2657 LOG (llevError, "Error - Unable to access load object temp file\n"); 2604 LOG (llevError, "Error - Unable to access load object temp file\n");
2658 return NULL; 2605 return NULL;
2659 }; 2606 }
2607
2660 fprintf (tempfile, obstr); 2608 fprintf (tempfile, obstr);
2661 fclose (tempfile); 2609 fclose (tempfile);
2662 2610
2663 op = get_object (); 2611 op = get_object ();
2664 2612
2678 * returns NULL if no match. 2626 * returns NULL if no match.
2679 */ 2627 */
2680object * 2628object *
2681find_obj_by_type_subtype (const object *who, int type, int subtype) 2629find_obj_by_type_subtype (const object *who, int type, int subtype)
2682{ 2630{
2683 object * 2631 object *tmp;
2684 tmp;
2685 2632
2686 for (tmp = who->inv; tmp; tmp = tmp->below) 2633 for (tmp = who->inv; tmp; tmp = tmp->below)
2687 if (tmp->type == type && tmp->subtype == subtype) 2634 if (tmp->type == type && tmp->subtype == subtype)
2688 return tmp; 2635 return tmp;
2689 2636
2697 * do the desired thing. 2644 * do the desired thing.
2698 */ 2645 */
2699key_value * 2646key_value *
2700get_ob_key_link (const object *ob, const char *key) 2647get_ob_key_link (const object *ob, const char *key)
2701{ 2648{
2702 key_value * 2649 key_value *link;
2703 link;
2704 2650
2705 for (link = ob->key_values; link != NULL; link = link->next) 2651 for (link = ob->key_values; link != NULL; link = link->next)
2706 {
2707 if (link->key == key) 2652 if (link->key == key)
2708 {
2709 return link; 2653 return link;
2710 }
2711 }
2712 2654
2713 return NULL; 2655 return NULL;
2714} 2656}
2715 2657
2716/* 2658/*
2721 * The returned string is shared. 2663 * The returned string is shared.
2722 */ 2664 */
2723const char * 2665const char *
2724get_ob_key_value (const object *op, const char *const key) 2666get_ob_key_value (const object *op, const char *const key)
2725{ 2667{
2726 key_value * 2668 key_value *link;
2727 link; 2669 shstr_cmp canonical_key (key);
2728 const char *
2729 canonical_key;
2730 2670
2731 canonical_key = shstr::find (key);
2732
2733 if (canonical_key == NULL) 2671 if (!canonical_key)
2734 { 2672 {
2735 /* 1. There being a field named key on any object 2673 /* 1. There being a field named key on any object
2736 * implies there'd be a shared string to find. 2674 * implies there'd be a shared string to find.
2737 * 2. Since there isn't, no object has this field. 2675 * 2. Since there isn't, no object has this field.
2738 * 3. Therefore, *this* object doesn't have this field. 2676 * 3. Therefore, *this* object doesn't have this field.
2739 */ 2677 */
2740 return NULL; 2678 return 0;
2741 } 2679 }
2742 2680
2743 /* This is copied from get_ob_key_link() above - 2681 /* This is copied from get_ob_key_link() above -
2744 * only 4 lines, and saves the function call overhead. 2682 * only 4 lines, and saves the function call overhead.
2745 */ 2683 */
2746 for (link = op->key_values; link != NULL; link = link->next) 2684 for (link = op->key_values; link; link = link->next)
2747 {
2748 if (link->key == canonical_key) 2685 if (link->key == canonical_key)
2749 {
2750 return link->value; 2686 return link->value;
2751 } 2687
2752 }
2753 return NULL; 2688 return 0;
2754} 2689}
2755 2690
2756 2691
2757/* 2692/*
2758 * Updates the canonical_key in op to value. 2693 * Updates the canonical_key in op to value.
2844 shstr key_ (key); 2779 shstr key_ (key);
2845 2780
2846 return set_ob_key_value_s (op, key_, value, add_key); 2781 return set_ob_key_value_s (op, key_, value, add_key);
2847} 2782}
2848 2783
2784object::depth_iterator::depth_iterator (object *container)
2785: iterator_base (container)
2786{
2787 while (item->inv)
2788 item = item->inv;
2789}
2790
2849void 2791void
2850object::deep_iterator::next () 2792object::depth_iterator::next ()
2851{ 2793{
2852 if (item->inv)
2853 item = item->inv;
2854 else if (item->below) 2794 if (item->below)
2795 {
2855 item = item->below; 2796 item = item->below;
2797
2798 while (item->inv)
2799 item = item->inv;
2800 }
2856 else 2801 else
2857 item = item->env->below; 2802 item = item->env;
2858} 2803}
2804
2805// return a suitable string describing an objetc in enough detail to find it
2806const char *
2807object::debug_desc (char *info) const
2808{
2809 char info2[256 * 3];
2810 char *p = info;
2811
2812 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2813 count,
2814 &name,
2815 title ? " " : "",
2816 title ? (const char *)title : "");
2817
2818 if (env)
2819 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2820
2821 if (map)
2822 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2823
2824 return info;
2825}
2826
2827const char *
2828object::debug_desc () const
2829{
2830 static char info[256 * 3];
2831 return debug_desc (info);
2832}
2833

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