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Comparing deliantra/server/common/object.C (file contents):
Revision 1.35 by root, Tue Sep 12 18:15:34 2006 UTC vs.
Revision 1.53 by root, Tue Nov 7 16:30:54 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
254 { 331 {
255 if (inv->inv) 332 if (inv->inv)
256 sum_weight (inv); 333 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 335 }
336
259 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
261 if (op->carrying != sum) 340 if (op->carrying != sum)
262 op->carrying = sum; 341 op->carrying = sum;
342
263 return sum; 343 return sum;
264} 344}
265 345
266/** 346/**
267 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 375 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
297 */ 377 */
298 378
299void 379char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 380dump_object (object *op)
355{ 381{
356 if (op == NULL) 382 if (!op)
357 { 383 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 384
365void 385 object_freezer freezer;
366dump_all_objects (void) 386 save_object (freezer, op, 3);
367{ 387 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 388}
376 389
377/* 390/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
401object * 414object *
402find_object (tag_t i) 415find_object (tag_t i)
403{ 416{
404 object *op; 417 object *op;
405 418
406 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
407 if (op->count == i) 420 if (op->count == i)
408 break; 421 break;
422
409 return op; 423 return op;
410} 424}
411 425
412/* 426/*
413 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
419find_object_name (const char *str) 433find_object_name (const char *str)
420{ 434{
421 shstr_cmp str_ (str); 435 shstr_cmp str_ (str);
422 object *op; 436 object *op;
423 437
424 for (op = objects; op != NULL; op = op->next) 438 for (op = object::first; op != NULL; op = op->next)
425 if (op->name == str_) 439 if (op->name == str_)
426 break; 440 break;
427 441
428 return op; 442 return op;
429} 443}
430 444
431void 445void
432free_all_object_data () 446free_all_object_data ()
433{ 447{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 448 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 449}
457 450
458/* 451/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 452 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 453 * skill and experience objects.
530 523
531 /* What is not cleared is next, prev, and count */ 524 /* What is not cleared is next, prev, and count */
532 525
533 expmul = 1.0; 526 expmul = 1.0;
534 face = blank_face; 527 face = blank_face;
535 attacked_by_count = -1;
536 528
537 if (settings.casting_time) 529 if (settings.casting_time)
538 casting_time = -1; 530 casting_time = -1;
539} 531}
540 532
835 827
836 if (op->more != NULL) 828 if (op->more != NULL)
837 update_object (op->more, action); 829 update_object (op->more, action);
838} 830}
839 831
840static unordered_vector<object *> mortals; 832object::vector object::mortals;
841static std::vector<object *> freed; 833object::vector object::objects; // not yet used
834object *object::first;
842 835
843void object::free_mortals () 836void object::free_mortals ()
844{ 837{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
846 if ((*i)->refcnt) 839 if ((*i)->refcnt)
847 ++i; // further delay freeing 840 ++i; // further delay freeing
848 else 841 else
849 { 842 {
850 freed.push_back (*i);//D
851 //delete *i; 843 delete *i;
852 mortals.erase (i); 844 mortals.erase (i);
853 } 845 }
854 846
855 if (mortals.size() && 0)//D 847 static int lastmortals = 0;//D
848
849 if (mortals.size() != lastmortals && lastmortals > 100)//D
850 {
851 lastmortals = mortals.size ();//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D 852 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
853 }
857} 854}
858 855
859object::object () 856object::object ()
860{ 857{
861 SET_FLAG (this, FLAG_REMOVED); 858 SET_FLAG (this, FLAG_REMOVED);
862 859
863 expmul = 1.0; 860 expmul = 1.0;
864 face = blank_face; 861 face = blank_face;
865 attacked_by_count = -1;
866} 862}
867 863
868object::~object () 864object::~object ()
869{ 865{
870 free_key_values (this); 866 free_key_values (this);
871} 867}
872 868
873void object::link () 869void object::link ()
874{ 870{
875 count = ++ob_count; 871 count = ++ob_count;
872 uuid = gen_uuid ();
876 873
877 prev = 0; 874 prev = 0;
878 next = objects; 875 next = object::first;
879 876
880 if (objects) 877 if (object::first)
881 objects->prev = this; 878 object::first->prev = this;
882 879
883 objects = this; 880 object::first = this;
884} 881}
885 882
886void object::unlink () 883void object::unlink ()
887{ 884{
888 count = 0; 885 if (this == object::first)
886 object::first = next;
889 887
890 /* Remove this object from the list of used objects */ 888 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 889 if (prev) prev->next = next;
890 if (next) next->prev = prev;
891
894 prev = 0; 892 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 893 next = 0;
901 }
902
903 if (this == objects)
904 objects = next;
905} 894}
906 895
907object *object::create () 896object *object::create ()
908{ 897{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 898 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 899 op->link ();
923 return op; 900 return op;
924} 901}
925 902
926/* 903/*
928 * it from the list of used objects, and puts it on the list of 905 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object. 906 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for 907 * The object must have been removed by remove_ob() first for
931 * this function to succeed. 908 * this function to succeed.
932 * 909 *
933 * If free_inventory is set, free inventory as well. Else drop items in 910 * If destroy_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground. 911 * inventory to the ground.
935 */ 912 */
936void object::free (bool free_inventory) 913void object::destroy (bool destroy_inventory)
937{ 914{
938 if (QUERY_FLAG (this, FLAG_FREED)) 915 if (QUERY_FLAG (this, FLAG_FREED))
939 return; 916 return;
940 917
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 918 if (QUERY_FLAG (this, FLAG_FRIENDLY))
946 923
947 SET_FLAG (this, FLAG_FREED); 924 SET_FLAG (this, FLAG_FREED);
948 925
949 if (more) 926 if (more)
950 { 927 {
951 more->free (free_inventory); 928 more->destroy (destroy_inventory);
952 more = 0; 929 more = 0;
953 } 930 }
954 931
955 if (inv) 932 if (inv)
956 { 933 {
957 /* Only if the space blocks everything do we not process - 934 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects 935 * if some form of movement is allowed, let objects
959 * drop on that space. 936 * drop on that space.
960 */ 937 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 938 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 { 939 {
963 object *op = inv; 940 object *op = inv;
964 941
965 while (op) 942 while (op)
966 { 943 {
967 object *tmp = op->below; 944 object *tmp = op->below;
968 op->free (free_inventory); 945 op->destroy (destroy_inventory);
969 op = tmp; 946 op = tmp;
970 } 947 }
971 } 948 }
972 else 949 else
973 { /* Put objects in inventory onto this space */ 950 { /* Put objects in inventory onto this space */
992 op = tmp; 969 op = tmp;
993 } 970 }
994 } 971 }
995 } 972 }
996 973
974 // clear those pointers that likely might have circular references to us
997 owner = 0; 975 owner = 0;
976 enemy = 0;
977 attacked_by = 0;
978
979 // only relevant for players(?), but make sure of it anyways
980 contr = 0;
998 981
999 /* Remove object from the active list */ 982 /* Remove object from the active list */
1000 speed = 0; 983 speed = 0;
1001 update_ob_speed (this); 984 update_ob_speed (this);
1002 985
1014sub_weight (object *op, signed long weight) 997sub_weight (object *op, signed long weight)
1015{ 998{
1016 while (op != NULL) 999 while (op != NULL)
1017 { 1000 {
1018 if (op->type == CONTAINER) 1001 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1002 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 1003
1022 op->carrying -= weight; 1004 op->carrying -= weight;
1023 op = op->env; 1005 op = op->env;
1024 } 1006 }
1025} 1007}
1026 1008
1034 */ 1016 */
1035 1017
1036void 1018void
1037remove_ob (object *op) 1019remove_ob (object *op)
1038{ 1020{
1021 object *tmp, *last = 0;
1039 object * 1022 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 1023
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off; 1024 int check_walk_off;
1049 mapstruct * 1025 maptile *m;
1050 m;
1051 1026
1052 sint16 1027 sint16 x, y;
1053 x,
1054 y;
1055 1028
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 1029 if (QUERY_FLAG (op, FLAG_REMOVED))
1057 return; 1030 return;
1058 1031
1059 SET_FLAG (op, FLAG_REMOVED); 1032 SET_FLAG (op, FLAG_REMOVED);
1136 * use translated coordinates in case some oddness with map tiling is 1109 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1110 * evident
1138 */ 1111 */
1139 if (GET_MAP_OB (m, x, y) != op) 1112 if (GET_MAP_OB (m, x, y) != op)
1140 { 1113 {
1141 dump_object (op); 1114 char *dump = dump_object (op);
1142 LOG (llevError, 1115 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1116 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1117 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1118 dump = dump_object (GET_MAP_OB (m, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1119 LOG (llevError, "%s\n", dump);
1120 free (dump);
1146 } 1121 }
1147 1122
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1123 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1149 } 1124 }
1150 1125
1152 op->below = 0; 1127 op->below = 0;
1153 1128
1154 if (op->map->in_memory == MAP_SAVING) 1129 if (op->map->in_memory == MAP_SAVING)
1155 return; 1130 return;
1156 1131
1157 tag = op->count;
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1132 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1159 1133
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1134 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1161 { 1135 {
1162 /* No point updating the players look faces if he is the object 1136 /* No point updating the players look faces if he is the object
1177 1151
1178 tmp->contr->socket.update_look = 1; 1152 tmp->contr->socket.update_look = 1;
1179 } 1153 }
1180 1154
1181 /* See if player moving off should effect something */ 1155 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1156 if (check_walk_off
1157 && ((op->move_type & tmp->move_off)
1158 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1159 {
1184 move_apply (tmp, op, NULL); 1160 move_apply (tmp, op, NULL);
1185 1161
1186 if (was_destroyed (op, tag)) 1162 if (op->destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1163 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1164 }
1191 1165
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1166 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1167
1194 if (tmp->above == tmp) 1168 if (tmp->above == tmp)
1222 * This function goes through all objects below and including top, and 1196 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1197 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1198 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1199 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1200 */
1227
1228object * 1201object *
1229merge_ob (object *op, object *top) 1202merge_ob (object *op, object *top)
1230{ 1203{
1231 if (!op->nrof) 1204 if (!op->nrof)
1232 return 0; 1205 return 0;
1248 free_object (op); 1221 free_object (op);
1249 return top; 1222 return top;
1250 } 1223 }
1251 } 1224 }
1252 1225
1253 return NULL; 1226 return 0;
1254} 1227}
1255 1228
1256/* 1229/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1230 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1231 * job preparing multi-part monsters
1259 */ 1232 */
1260object * 1233object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1234insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1235{
1263 object *tmp; 1236 object *tmp;
1264 1237
1265 if (op->head) 1238 if (op->head)
1266 op = op->head; 1239 op = op->head;
1294 * NULL if 'op' was destroyed 1267 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1268 * just 'op' otherwise
1296 */ 1269 */
1297 1270
1298object * 1271object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1272insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1273{
1301 object *tmp, *top, *floor = NULL; 1274 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1275 sint16 x, y;
1303 1276
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1277 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1280 return NULL;
1308 } 1281 }
1309 1282
1310 if (m == NULL) 1283 if (m == NULL)
1311 { 1284 {
1312 dump_object (op); 1285 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1286 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1287 free (dump);
1314 return op; 1288 return op;
1315 } 1289 }
1316 1290
1317 if (out_of_map (m, op->x, op->y)) 1291 if (out_of_map (m, op->x, op->y))
1318 { 1292 {
1319 dump_object (op); 1293 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1294 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1295#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1296 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1297 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1298 * improperly inserted.
1325 */ 1299 */
1326 abort (); 1300 abort ();
1327#endif 1301#endif
1302 free (dump);
1328 return op; 1303 return op;
1329 } 1304 }
1330 1305
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1306 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1307 {
1333 dump_object (op); 1308 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1309 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1310 free (dump);
1335 return op; 1311 return op;
1336 } 1312 }
1337 1313
1338 if (op->more != NULL) 1314 if (op->more != NULL)
1339 { 1315 {
1585 remove_ob (tmp); 1561 remove_ob (tmp);
1586 free_object (tmp); 1562 free_object (tmp);
1587 } 1563 }
1588 } 1564 }
1589 1565
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1566 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1567
1592 tmp1->x = op->x; 1568 tmp1->x = op->x;
1593 tmp1->y = op->y; 1569 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1570 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1571}
1776 tmp, * 1752 tmp, *
1777 otmp; 1753 otmp;
1778 1754
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1755 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1756 {
1781 dump_object (op); 1757 char *dump = dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1758 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1759 free (dump);
1783 return op; 1760 return op;
1784 } 1761 }
1785 1762
1786 if (where == NULL) 1763 if (where == NULL)
1787 { 1764 {
1788 dump_object (op); 1765 char *dump = dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1766 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1767 free (dump);
1790 return op; 1768 return op;
1791 } 1769 }
1792 1770
1793 if (where->head) 1771 if (where->head)
1794 { 1772 {
1894 */ 1872 */
1895 1873
1896int 1874int
1897check_move_on (object *op, object *originator) 1875check_move_on (object *op, object *originator)
1898{ 1876{
1899 object * 1877 object *tmp;
1900 tmp; 1878 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1879 int x = op->x, y = op->y;
1907 1880
1908 MoveType 1881 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1882
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1883 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1884 return 0;
1915
1916 tag = op->count;
1917 1885
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1886 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1887 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1888 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1889
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1950 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1951 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1952 {
1985 move_apply (tmp, op, originator); 1953 move_apply (tmp, op, originator);
1986 1954
1987 if (was_destroyed (op, tag)) 1955 if (op->destroyed ())
1988 return 1; 1956 return 1;
1989 1957
1990 /* what the person/creature stepped onto has moved the object 1958 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1959 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1960 * have a feeling strange problems would result.
2004 * a matching archetype at the given map and coordinates. 1972 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1973 * The first matching object is returned, or NULL if none.
2006 */ 1974 */
2007 1975
2008object * 1976object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1977present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1978{
2011 object * 1979 object *
2012 tmp; 1980 tmp;
2013 1981
2014 if (m == NULL || out_of_map (m, x, y)) 1982 if (m == NULL || out_of_map (m, x, y))
2027 * a matching type variable at the given map and coordinates. 1995 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1996 * The first matching object is returned, or NULL if none.
2029 */ 1997 */
2030 1998
2031object * 1999object *
2032present (unsigned char type, mapstruct *m, int x, int y) 2000present (unsigned char type, maptile *m, int x, int y)
2033{ 2001{
2034 object * 2002 object *
2035 tmp; 2003 tmp;
2036 2004
2037 if (out_of_map (m, x, y)) 2005 if (out_of_map (m, x, y))
2177 * the archetype because that isn't correct if the monster has been 2145 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 2146 * customized, changed states, etc.
2179 */ 2147 */
2180 2148
2181int 2149int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2150find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 2151{
2184 int 2152 int
2185 i, 2153 i,
2186 index = 0, flag; 2154 index = 0, flag;
2187 static int 2155 static int
2208 return -1; 2176 return -1;
2209 return altern[RANDOM () % index]; 2177 return altern[RANDOM () % index];
2210} 2178}
2211 2179
2212/* 2180/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2181 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2182 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2183 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2184 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2185 */
2218 2186
2219int 2187int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2188find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2189{
2222 int 2190 int
2223 i; 2191 i;
2224 2192
2225 for (i = 0; i < SIZEOFFREE; i++) 2193 for (i = 0; i < SIZEOFFREE; i++)
2289 * because we have to know what movement the thing looking to move 2257 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2258 * there is capable of.
2291 */ 2259 */
2292 2260
2293int 2261int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2262find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2263{
2296 int 2264 int
2297 i, 2265 i,
2298 max = SIZEOFFREE, mflags; 2266 max = SIZEOFFREE, mflags;
2299 2267
2300 sint16 nx, ny; 2268 sint16 nx, ny;
2301 object * 2269 object *
2302 tmp; 2270 tmp;
2303 mapstruct * 2271 maptile *
2304 mp; 2272 mp;
2305 2273
2306 MoveType blocked, move_type; 2274 MoveType blocked, move_type;
2307 2275
2308 if (exclude && exclude->head) 2276 if (exclude && exclude->head)
2516 * Modified to be map tile aware -.MSW 2484 * Modified to be map tile aware -.MSW
2517 */ 2485 */
2518 2486
2519 2487
2520int 2488int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2489can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2490{
2523 sint16 dx, dy; 2491 sint16 dx, dy;
2524 int 2492 int
2525 mflags; 2493 mflags;
2526 2494
2606 if (prev) 2574 if (prev)
2607 prev->more = tmp; 2575 prev->more = tmp;
2608 prev = tmp; 2576 prev = tmp;
2609 } 2577 }
2610 2578
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2579 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2580 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2581
2617 return dst; 2582 return dst;
2618} 2583}
2619 2584
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2585/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2586/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2587/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2588/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2589/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2590/* Also remember that multiparts objects are not supported for now. */
2640 2591
2641object * 2592object *
2642load_object_str (const char *obstr) 2593load_object_str (const char *obstr)
2643{ 2594{
2644 object * 2595 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2596 char filename[MAX_BUF];
2648 2597
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2598 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2599
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2600 FILE *tempfile = fopen (filename, "w");
2653 2601
2654 if (tempfile == NULL) 2602 if (tempfile == NULL)
2655 { 2603 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2604 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2605 return NULL;
2658 }; 2606 }
2607
2659 fprintf (tempfile, obstr); 2608 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2609 fclose (tempfile);
2661 2610
2662 op = get_object (); 2611 op = get_object ();
2663 2612
2677 * returns NULL if no match. 2626 * returns NULL if no match.
2678 */ 2627 */
2679object * 2628object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2629find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2630{
2682 object * 2631 object *tmp;
2683 tmp;
2684 2632
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2633 for (tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2634 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2635 return tmp;
2688 2636
2696 * do the desired thing. 2644 * do the desired thing.
2697 */ 2645 */
2698key_value * 2646key_value *
2699get_ob_key_link (const object *ob, const char *key) 2647get_ob_key_link (const object *ob, const char *key)
2700{ 2648{
2701 key_value * 2649 key_value *link;
2702 link;
2703 2650
2704 for (link = ob->key_values; link != NULL; link = link->next) 2651 for (link = ob->key_values; link != NULL; link = link->next)
2705 {
2706 if (link->key == key) 2652 if (link->key == key)
2707 {
2708 return link; 2653 return link;
2709 }
2710 }
2711 2654
2712 return NULL; 2655 return NULL;
2713} 2656}
2714 2657
2715/* 2658/*
2857 } 2800 }
2858 else 2801 else
2859 item = item->env; 2802 item = item->env;
2860} 2803}
2861 2804
2805// return a suitable string describing an objetc in enough detail to find it
2806const char *
2807object::debug_desc (char *info) const
2808{
2809 char info2[256 * 3];
2810 char *p = info;
2811
2812 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2813 count,
2814 &name,
2815 title ? " " : "",
2816 title ? (const char *)title : "");
2817
2818 if (env)
2819 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2820
2821 if (map)
2822 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2823
2824 return info;
2825}
2826
2827const char *
2828object::debug_desc () const
2829{
2830 static char info[256 * 3];
2831 return debug_desc (info);
2832}
2833

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