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Comparing deliantra/server/common/object.C (file contents):
Revision 1.48 by root, Thu Sep 14 23:13:48 2006 UTC vs.
Revision 1.53 by root, Tue Nov 7 16:30:54 2006 UTC

374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
375 * Some error messages. 375 * Some error messages.
376 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
377 */ 377 */
378 378
379void 379char *
380dump_object2 (object *op)
381{
382 errmsg[0] = 0;
383 return;
384 //TODO//D#d#
385#if 0
386 char *cp;
387
388/* object *tmp;*/
389
390 if (op->arch != NULL)
391 {
392 strcat (errmsg, "arch ");
393 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
394 strcat (errmsg, "\n");
395 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
396 strcat (errmsg, cp);
397# if 0
398 /* Don't dump player diffs - they are too long, mostly meaningless, and
399 * will overflow the buffer.
400 * Changed so that we don't dump inventory either. This may
401 * also overflow the buffer.
402 */
403 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
404 strcat (errmsg, cp);
405 for (tmp = op->inv; tmp; tmp = tmp->below)
406 dump_object2 (tmp);
407# endif
408 strcat (errmsg, "end\n");
409 }
410 else
411 {
412 strcat (errmsg, "Object ");
413 if (op->name == NULL)
414 strcat (errmsg, "(null)");
415 else
416 strcat (errmsg, op->name);
417 strcat (errmsg, "\n");
418# if 0
419 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
420 strcat (errmsg, cp);
421 for (tmp = op->inv; tmp; tmp = tmp->below)
422 dump_object2 (tmp);
423# endif
424 strcat (errmsg, "end\n");
425 }
426#endif
427}
428
429/*
430 * Dumps an object. Returns output in the static global errmsg array.
431 */
432
433void
434dump_object (object *op) 380dump_object (object *op)
435{ 381{
436 if (op == NULL) 382 if (!op)
437 { 383 return strdup ("[NULLOBJ]");
438 strcpy (errmsg, "[NULL pointer]");
439 return;
440 }
441 errmsg[0] = '\0';
442 dump_object2 (op);
443}
444 384
445void 385 object_freezer freezer;
446dump_all_objects (void) 386 save_object (freezer, op, 3);
447{ 387 return freezer.as_string ();
448 object *op;
449
450 for (op = object::first; op != NULL; op = op->next)
451 {
452 dump_object (op);
453 fprintf (logfile, "Object %s\n", errmsg);
454 }
455} 388}
456 389
457/* 390/*
458 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
459 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
911 mortals.erase (i); 844 mortals.erase (i);
912 } 845 }
913 846
914 static int lastmortals = 0;//D 847 static int lastmortals = 0;//D
915 848
916 if (mortals.size() != lastmortals)//D 849 if (mortals.size() != lastmortals && lastmortals > 100)//D
917 { 850 {
918 lastmortals = mortals.size ();//D 851 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D 852 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 } 853 }
921} 854}
972 * it from the list of used objects, and puts it on the list of 905 * it from the list of used objects, and puts it on the list of
973 * free objects. The IS_FREED() flag is set in the object. 906 * free objects. The IS_FREED() flag is set in the object.
974 * The object must have been removed by remove_ob() first for 907 * The object must have been removed by remove_ob() first for
975 * this function to succeed. 908 * this function to succeed.
976 * 909 *
977 * If free_inventory is set, free inventory as well. Else drop items in 910 * If destroy_inventory is set, free inventory as well. Else drop items in
978 * inventory to the ground. 911 * inventory to the ground.
979 */ 912 */
980void object::free (bool free_inventory) 913void object::destroy (bool destroy_inventory)
981{ 914{
982 if (QUERY_FLAG (this, FLAG_FREED)) 915 if (QUERY_FLAG (this, FLAG_FREED))
983 return; 916 return;
984 917
985 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 918 if (QUERY_FLAG (this, FLAG_FRIENDLY))
990 923
991 SET_FLAG (this, FLAG_FREED); 924 SET_FLAG (this, FLAG_FREED);
992 925
993 if (more) 926 if (more)
994 { 927 {
995 more->free (free_inventory); 928 more->destroy (destroy_inventory);
996 more = 0; 929 more = 0;
997 } 930 }
998 931
999 if (inv) 932 if (inv)
1000 { 933 {
1001 /* Only if the space blocks everything do we not process - 934 /* Only if the space blocks everything do we not process -
1002 * if some form of movement is allowed, let objects 935 * if some form of movement is allowed, let objects
1003 * drop on that space. 936 * drop on that space.
1004 */ 937 */
1005 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 938 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1006 { 939 {
1007 object *op = inv; 940 object *op = inv;
1008 941
1009 while (op) 942 while (op)
1010 { 943 {
1011 object *tmp = op->below; 944 object *tmp = op->below;
1012 op->free (free_inventory); 945 op->destroy (destroy_inventory);
1013 op = tmp; 946 op = tmp;
1014 } 947 }
1015 } 948 }
1016 else 949 else
1017 { /* Put objects in inventory onto this space */ 950 { /* Put objects in inventory onto this space */
1041 // clear those pointers that likely might have circular references to us 974 // clear those pointers that likely might have circular references to us
1042 owner = 0; 975 owner = 0;
1043 enemy = 0; 976 enemy = 0;
1044 attacked_by = 0; 977 attacked_by = 0;
1045 978
979 // only relevant for players(?), but make sure of it anyways
980 contr = 0;
981
1046 /* Remove object from the active list */ 982 /* Remove object from the active list */
1047 speed = 0; 983 speed = 0;
1048 update_ob_speed (this); 984 update_ob_speed (this);
1049 985
1050 unlink (); 986 unlink ();
1084{ 1020{
1085 object *tmp, *last = 0; 1021 object *tmp, *last = 0;
1086 object *otmp; 1022 object *otmp;
1087 1023
1088 int check_walk_off; 1024 int check_walk_off;
1089 mapstruct *m; 1025 maptile *m;
1090 1026
1091 sint16 x, y; 1027 sint16 x, y;
1092 1028
1093 if (QUERY_FLAG (op, FLAG_REMOVED)) 1029 if (QUERY_FLAG (op, FLAG_REMOVED))
1094 return; 1030 return;
1173 * use translated coordinates in case some oddness with map tiling is 1109 * use translated coordinates in case some oddness with map tiling is
1174 * evident 1110 * evident
1175 */ 1111 */
1176 if (GET_MAP_OB (m, x, y) != op) 1112 if (GET_MAP_OB (m, x, y) != op)
1177 { 1113 {
1178 dump_object (op); 1114 char *dump = dump_object (op);
1179 LOG (llevError, 1115 LOG (llevError,
1180 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1116 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1117 free (dump);
1181 dump_object (GET_MAP_OB (m, x, y)); 1118 dump = dump_object (GET_MAP_OB (m, x, y));
1182 LOG (llevError, "%s\n", errmsg); 1119 LOG (llevError, "%s\n", dump);
1120 free (dump);
1183 } 1121 }
1184 1122
1185 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1123 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1186 } 1124 }
1187 1125
1213 1151
1214 tmp->contr->socket.update_look = 1; 1152 tmp->contr->socket.update_look = 1;
1215 } 1153 }
1216 1154
1217 /* See if player moving off should effect something */ 1155 /* See if player moving off should effect something */
1218 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1156 if (check_walk_off
1157 && ((op->move_type & tmp->move_off)
1158 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1219 { 1159 {
1220 move_apply (tmp, op, NULL); 1160 move_apply (tmp, op, NULL);
1221 1161
1222 if (op->destroyed ()); 1162 if (op->destroyed ())
1223 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1163 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1224 } 1164 }
1225 1165
1226 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1166 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1227 1167
1228 if (tmp->above == tmp) 1168 if (tmp->above == tmp)
1289/* 1229/*
1290 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1230 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1291 * job preparing multi-part monsters 1231 * job preparing multi-part monsters
1292 */ 1232 */
1293object * 1233object *
1294insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1234insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1295{ 1235{
1296 object *tmp; 1236 object *tmp;
1297 1237
1298 if (op->head) 1238 if (op->head)
1299 op = op->head; 1239 op = op->head;
1327 * NULL if 'op' was destroyed 1267 * NULL if 'op' was destroyed
1328 * just 'op' otherwise 1268 * just 'op' otherwise
1329 */ 1269 */
1330 1270
1331object * 1271object *
1332insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1272insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1333{ 1273{
1334 object *tmp, *top, *floor = NULL; 1274 object *tmp, *top, *floor = NULL;
1335 sint16 x, y; 1275 sint16 x, y;
1336 1276
1337 if (QUERY_FLAG (op, FLAG_FREED)) 1277 if (QUERY_FLAG (op, FLAG_FREED))
1340 return NULL; 1280 return NULL;
1341 } 1281 }
1342 1282
1343 if (m == NULL) 1283 if (m == NULL)
1344 { 1284 {
1345 dump_object (op); 1285 char *dump = dump_object (op);
1346 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1286 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1287 free (dump);
1347 return op; 1288 return op;
1348 } 1289 }
1349 1290
1350 if (out_of_map (m, op->x, op->y)) 1291 if (out_of_map (m, op->x, op->y))
1351 { 1292 {
1352 dump_object (op); 1293 char *dump = dump_object (op);
1353 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1294 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1354#ifdef MANY_CORES 1295#ifdef MANY_CORES
1355 /* Better to catch this here, as otherwise the next use of this object 1296 /* Better to catch this here, as otherwise the next use of this object
1356 * is likely to cause a crash. Better to find out where it is getting 1297 * is likely to cause a crash. Better to find out where it is getting
1357 * improperly inserted. 1298 * improperly inserted.
1358 */ 1299 */
1359 abort (); 1300 abort ();
1360#endif 1301#endif
1302 free (dump);
1361 return op; 1303 return op;
1362 } 1304 }
1363 1305
1364 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1306 if (!QUERY_FLAG (op, FLAG_REMOVED))
1365 { 1307 {
1366 dump_object (op); 1308 char *dump = dump_object (op);
1367 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1309 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1310 free (dump);
1368 return op; 1311 return op;
1369 } 1312 }
1370 1313
1371 if (op->more != NULL) 1314 if (op->more != NULL)
1372 { 1315 {
1809 tmp, * 1752 tmp, *
1810 otmp; 1753 otmp;
1811 1754
1812 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1755 if (!QUERY_FLAG (op, FLAG_REMOVED))
1813 { 1756 {
1814 dump_object (op); 1757 char *dump = dump_object (op);
1815 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1758 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1759 free (dump);
1816 return op; 1760 return op;
1817 } 1761 }
1818 1762
1819 if (where == NULL) 1763 if (where == NULL)
1820 { 1764 {
1821 dump_object (op); 1765 char *dump = dump_object (op);
1822 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1766 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1767 free (dump);
1823 return op; 1768 return op;
1824 } 1769 }
1825 1770
1826 if (where->head) 1771 if (where->head)
1827 { 1772 {
1928 1873
1929int 1874int
1930check_move_on (object *op, object *originator) 1875check_move_on (object *op, object *originator)
1931{ 1876{
1932 object *tmp; 1877 object *tmp;
1933 mapstruct *m = op->map; 1878 maptile *m = op->map;
1934 int x = op->x, y = op->y; 1879 int x = op->x, y = op->y;
1935 1880
1936 MoveType move_on, move_slow, move_block; 1881 MoveType move_on, move_slow, move_block;
1937 1882
1938 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1883 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2027 * a matching archetype at the given map and coordinates. 1972 * a matching archetype at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1973 * The first matching object is returned, or NULL if none.
2029 */ 1974 */
2030 1975
2031object * 1976object *
2032present_arch (const archetype *at, mapstruct *m, int x, int y) 1977present_arch (const archetype *at, maptile *m, int x, int y)
2033{ 1978{
2034 object * 1979 object *
2035 tmp; 1980 tmp;
2036 1981
2037 if (m == NULL || out_of_map (m, x, y)) 1982 if (m == NULL || out_of_map (m, x, y))
2050 * a matching type variable at the given map and coordinates. 1995 * a matching type variable at the given map and coordinates.
2051 * The first matching object is returned, or NULL if none. 1996 * The first matching object is returned, or NULL if none.
2052 */ 1997 */
2053 1998
2054object * 1999object *
2055present (unsigned char type, mapstruct *m, int x, int y) 2000present (unsigned char type, maptile *m, int x, int y)
2056{ 2001{
2057 object * 2002 object *
2058 tmp; 2003 tmp;
2059 2004
2060 if (out_of_map (m, x, y)) 2005 if (out_of_map (m, x, y))
2200 * the archetype because that isn't correct if the monster has been 2145 * the archetype because that isn't correct if the monster has been
2201 * customized, changed states, etc. 2146 * customized, changed states, etc.
2202 */ 2147 */
2203 2148
2204int 2149int
2205find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2150find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2206{ 2151{
2207 int 2152 int
2208 i, 2153 i,
2209 index = 0, flag; 2154 index = 0, flag;
2210 static int 2155 static int
2231 return -1; 2176 return -1;
2232 return altern[RANDOM () % index]; 2177 return altern[RANDOM () % index];
2233} 2178}
2234 2179
2235/* 2180/*
2236 * find_first_free_spot(archetype, mapstruct, x, y) works like 2181 * find_first_free_spot(archetype, maptile, x, y) works like
2237 * find_free_spot(), but it will search max number of squares. 2182 * find_free_spot(), but it will search max number of squares.
2238 * But it will return the first available spot, not a random choice. 2183 * But it will return the first available spot, not a random choice.
2239 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2184 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2240 */ 2185 */
2241 2186
2242int 2187int
2243find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2188find_first_free_spot (const object *ob, maptile *m, int x, int y)
2244{ 2189{
2245 int 2190 int
2246 i; 2191 i;
2247 2192
2248 for (i = 0; i < SIZEOFFREE; i++) 2193 for (i = 0; i < SIZEOFFREE; i++)
2312 * because we have to know what movement the thing looking to move 2257 * because we have to know what movement the thing looking to move
2313 * there is capable of. 2258 * there is capable of.
2314 */ 2259 */
2315 2260
2316int 2261int
2317find_dir (mapstruct *m, int x, int y, object *exclude) 2262find_dir (maptile *m, int x, int y, object *exclude)
2318{ 2263{
2319 int 2264 int
2320 i, 2265 i,
2321 max = SIZEOFFREE, mflags; 2266 max = SIZEOFFREE, mflags;
2322 2267
2323 sint16 nx, ny; 2268 sint16 nx, ny;
2324 object * 2269 object *
2325 tmp; 2270 tmp;
2326 mapstruct * 2271 maptile *
2327 mp; 2272 mp;
2328 2273
2329 MoveType blocked, move_type; 2274 MoveType blocked, move_type;
2330 2275
2331 if (exclude && exclude->head) 2276 if (exclude && exclude->head)
2539 * Modified to be map tile aware -.MSW 2484 * Modified to be map tile aware -.MSW
2540 */ 2485 */
2541 2486
2542 2487
2543int 2488int
2544can_see_monsterP (mapstruct *m, int x, int y, int dir) 2489can_see_monsterP (maptile *m, int x, int y, int dir)
2545{ 2490{
2546 sint16 dx, dy; 2491 sint16 dx, dy;
2547 int 2492 int
2548 mflags; 2493 mflags;
2549 2494

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