… | |
… | |
104 | _exit (1); |
104 | _exit (1); |
105 | } |
105 | } |
106 | |
106 | |
107 | uuid.seq = uid; |
107 | uuid.seq = uid; |
108 | write_uuid (); |
108 | write_uuid (); |
109 | LOG (llevDebug, "read UID: %lld\n", uid); |
109 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
110 | fclose (fp); |
110 | fclose (fp); |
111 | } |
111 | } |
112 | |
112 | |
113 | UUID |
113 | UUID |
114 | gen_uuid () |
114 | gen_uuid () |
… | |
… | |
183 | * |
183 | * |
184 | * Note that this function appears a lot longer than the macro it |
184 | * Note that this function appears a lot longer than the macro it |
185 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
185 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
186 | * reduce this to the same efficiency. |
186 | * reduce this to the same efficiency. |
187 | * |
187 | * |
188 | * Check nrof variable *before* calling CAN_MERGE() |
188 | * Check nrof variable *before* calling can_merge() |
189 | * |
189 | * |
190 | * Improvements made with merge: Better checking on potion, and also |
190 | * Improvements made with merge: Better checking on potion, and also |
191 | * check weight |
191 | * check weight |
192 | */ |
192 | */ |
193 | |
193 | |
194 | bool object::can_merge (object *ob1, object *ob2) |
194 | bool object::can_merge_slow (object *ob1, object *ob2) |
195 | { |
195 | { |
196 | /* A couple quicksanity checks */ |
196 | /* A couple quicksanity checks */ |
197 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
197 | if (ob1 == ob2 |
|
|
198 | || ob1->type != ob2->type |
|
|
199 | || ob1->speed != ob2->speed |
|
|
200 | || ob1->value != ob2->value |
|
|
201 | || ob1->name != ob2->name) |
198 | return 0; |
202 | return 0; |
199 | |
203 | |
200 | if (ob1->speed != ob2->speed) |
204 | //TODO: this ain't working well, use nicer and correct overflow check |
201 | return 0; |
|
|
202 | |
|
|
203 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
205 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
204 | * value could not be stored in a sint32 (which unfortunately sometimes is |
206 | * value could not be stored in a sint32 (which unfortunately sometimes is |
205 | * used to store nrof). |
207 | * used to store nrof). |
206 | */ |
208 | */ |
207 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
209 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
262 | /* if one object has inventory but the other doesn't, not equiv */ |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
263 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
262 | return 0; |
264 | return 0; |
263 | |
265 | |
264 | /* Now check to see if the two inventory objects could merge */ |
266 | /* Now check to see if the two inventory objects could merge */ |
265 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
267 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; |
268 | return 0; |
267 | |
269 | |
268 | /* inventory ok - still need to check rest of this object to see |
270 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
271 | * if it is valid. |
270 | */ |
272 | */ |
… | |
… | |
412 | */ |
414 | */ |
413 | |
415 | |
414 | object * |
416 | object * |
415 | find_object (tag_t i) |
417 | find_object (tag_t i) |
416 | { |
418 | { |
417 | object *op; |
|
|
418 | |
|
|
419 | for (op = object::first; op != NULL; op = op->next) |
419 | for (object *op = object::first; op; op = op->next) |
420 | if (op->count == i) |
420 | if (op->count == i) |
421 | break; |
421 | return op; |
422 | |
422 | |
423 | return op; |
423 | return 0; |
424 | } |
424 | } |
425 | |
425 | |
426 | /* |
426 | /* |
427 | * Returns the first object which has a name equal to the argument. |
427 | * Returns the first object which has a name equal to the argument. |
428 | * Used only by the patch command, but not all that useful. |
428 | * Used only by the patch command, but not all that useful. |
… | |
… | |
528 | |
528 | |
529 | if (settings.casting_time) |
529 | if (settings.casting_time) |
530 | casting_time = -1; |
530 | casting_time = -1; |
531 | } |
531 | } |
532 | |
532 | |
533 | void object::clone (object *destination) |
|
|
534 | { |
|
|
535 | *(object_copy *)destination = *this; |
|
|
536 | *(object_pod *)destination = *this; |
|
|
537 | |
|
|
538 | if (self || cb) |
|
|
539 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
|
|
540 | } |
|
|
541 | |
|
|
542 | /* |
533 | /* |
543 | * copy object first frees everything allocated by the second object, |
534 | * copy_to first frees everything allocated by the dst object, |
544 | * and then copies the contends of the first object into the second |
535 | * and then copies the contents of itself into the second |
545 | * object, allocating what needs to be allocated. Basically, any |
536 | * object, allocating what needs to be allocated. Basically, any |
546 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
537 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
547 | * if the first object is freed, the pointers in the new object |
538 | * if the first object is freed, the pointers in the new object |
548 | * will point at garbage. |
539 | * will point at garbage. |
549 | */ |
540 | */ |
550 | void |
541 | void |
551 | copy_object (object *op2, object *op) |
542 | object::copy_to (object *dst) |
552 | { |
543 | { |
553 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
544 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
554 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
545 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
555 | |
546 | |
556 | op2->clone (op); |
547 | *(object_copy *)dst = *this; |
|
|
548 | *(object_pod *)dst = *this; |
|
|
549 | |
|
|
550 | if (self || cb) |
|
|
551 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
557 | |
552 | |
558 | if (is_freed) |
553 | if (is_freed) |
559 | SET_FLAG (op, FLAG_FREED); |
554 | SET_FLAG (dst, FLAG_FREED); |
|
|
555 | |
560 | if (is_removed) |
556 | if (is_removed) |
561 | SET_FLAG (op, FLAG_REMOVED); |
557 | SET_FLAG (dst, FLAG_REMOVED); |
562 | |
558 | |
563 | if (op2->speed < 0) |
559 | if (speed < 0) |
564 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
560 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
565 | |
561 | |
566 | /* Copy over key_values, if any. */ |
562 | /* Copy over key_values, if any. */ |
567 | if (op2->key_values) |
563 | if (key_values) |
568 | { |
564 | { |
569 | key_value *tail = 0; |
565 | key_value *tail = 0; |
570 | key_value *i; |
566 | key_value *i; |
571 | |
567 | |
572 | op->key_values = 0; |
568 | dst->key_values = 0; |
573 | |
569 | |
574 | for (i = op2->key_values; i; i = i->next) |
570 | for (i = key_values; i; i = i->next) |
575 | { |
571 | { |
576 | key_value *new_link = new key_value; |
572 | key_value *new_link = new key_value; |
577 | |
573 | |
578 | new_link->next = 0; |
574 | new_link->next = 0; |
579 | new_link->key = i->key; |
575 | new_link->key = i->key; |
580 | new_link->value = i->value; |
576 | new_link->value = i->value; |
581 | |
577 | |
582 | /* Try and be clever here, too. */ |
578 | /* Try and be clever here, too. */ |
583 | if (!op->key_values) |
579 | if (!dst->key_values) |
584 | { |
580 | { |
585 | op->key_values = new_link; |
581 | dst->key_values = new_link; |
586 | tail = new_link; |
582 | tail = new_link; |
587 | } |
583 | } |
588 | else |
584 | else |
589 | { |
585 | { |
590 | tail->next = new_link; |
586 | tail->next = new_link; |
591 | tail = new_link; |
587 | tail = new_link; |
592 | } |
588 | } |
593 | } |
589 | } |
594 | } |
590 | } |
595 | |
591 | |
596 | update_ob_speed (op); |
592 | update_ob_speed (dst); |
|
|
593 | } |
|
|
594 | |
|
|
595 | object * |
|
|
596 | object::clone () |
|
|
597 | { |
|
|
598 | object *neu = create (); |
|
|
599 | copy_to (neu); |
|
|
600 | return neu; |
597 | } |
601 | } |
598 | |
602 | |
599 | /* |
603 | /* |
600 | * If an object with the IS_TURNABLE() flag needs to be turned due |
604 | * If an object with the IS_TURNABLE() flag needs to be turned due |
601 | * to the closest player being on the other side, this function can |
605 | * to the closest player being on the other side, this function can |
… | |
… | |
806 | update_now = 1; |
810 | update_now = 1; |
807 | |
811 | |
808 | if ((move_slow | op->move_slow) != move_slow) |
812 | if ((move_slow | op->move_slow) != move_slow) |
809 | update_now = 1; |
813 | update_now = 1; |
810 | } |
814 | } |
|
|
815 | |
811 | /* if the object is being removed, we can't make intelligent |
816 | /* if the object is being removed, we can't make intelligent |
812 | * decisions, because remove_ob can't really pass the object |
817 | * decisions, because remove_ob can't really pass the object |
813 | * that is being removed. |
818 | * that is being removed. |
814 | */ |
819 | */ |
815 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
820 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
… | |
… | |
841 | else |
846 | else |
842 | { |
847 | { |
843 | delete *i; |
848 | delete *i; |
844 | mortals.erase (i); |
849 | mortals.erase (i); |
845 | } |
850 | } |
846 | |
|
|
847 | static int lastmortals = 0;//D |
|
|
848 | |
|
|
849 | if (mortals.size() != lastmortals && lastmortals > 100)//D |
|
|
850 | { |
|
|
851 | lastmortals = mortals.size ();//D |
|
|
852 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
|
|
853 | } |
|
|
854 | } |
851 | } |
855 | |
852 | |
856 | object::object () |
853 | object::object () |
857 | { |
854 | { |
858 | SET_FLAG (this, FLAG_REMOVED); |
855 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
917 | |
914 | |
918 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
915 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
919 | remove_friendly_object (this); |
916 | remove_friendly_object (this); |
920 | |
917 | |
921 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
918 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
922 | remove_ob (this); |
919 | remove (); |
923 | |
920 | |
924 | SET_FLAG (this, FLAG_FREED); |
921 | SET_FLAG (this, FLAG_FREED); |
925 | |
922 | |
926 | if (more) |
923 | if (more) |
927 | { |
924 | { |
… | |
… | |
952 | |
949 | |
953 | while (op) |
950 | while (op) |
954 | { |
951 | { |
955 | object *tmp = op->below; |
952 | object *tmp = op->below; |
956 | |
953 | |
957 | remove_ob (op); |
954 | op->remove (); |
958 | |
955 | |
959 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
956 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
960 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
957 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
961 | free_object (op); |
958 | op->destroy (); |
962 | else |
959 | else |
963 | { |
960 | { |
964 | op->x = x; |
961 | op->x = x; |
965 | op->y = y; |
962 | op->y = y; |
966 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
963 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
… | |
… | |
969 | op = tmp; |
966 | op = tmp; |
970 | } |
967 | } |
971 | } |
968 | } |
972 | } |
969 | } |
973 | |
970 | |
|
|
971 | // hack to ensure that freed objects still have a valid map |
|
|
972 | { |
|
|
973 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
974 | |
|
|
975 | if (!freed_map) |
|
|
976 | { |
|
|
977 | freed_map = new maptile; |
|
|
978 | |
|
|
979 | freed_map->name = "/internal/freed_objects_map"; |
|
|
980 | freed_map->width = 3; |
|
|
981 | freed_map->height = 3; |
|
|
982 | |
|
|
983 | freed_map->allocate (); |
|
|
984 | } |
|
|
985 | |
|
|
986 | map = freed_map; |
|
|
987 | x = 1; |
|
|
988 | y = 1; |
|
|
989 | } |
|
|
990 | |
974 | // clear those pointers that likely might have circular references to us |
991 | // clear those pointers that likely might have circular references to us |
975 | owner = 0; |
992 | owner = 0; |
976 | enemy = 0; |
993 | enemy = 0; |
977 | attacked_by = 0; |
994 | attacked_by = 0; |
978 | |
995 | |
… | |
… | |
990 | |
1007 | |
991 | /* |
1008 | /* |
992 | * sub_weight() recursively (outwards) subtracts a number from the |
1009 | * sub_weight() recursively (outwards) subtracts a number from the |
993 | * weight of an object (and what is carried by it's environment(s)). |
1010 | * weight of an object (and what is carried by it's environment(s)). |
994 | */ |
1011 | */ |
995 | |
|
|
996 | void |
1012 | void |
997 | sub_weight (object *op, signed long weight) |
1013 | sub_weight (object *op, signed long weight) |
998 | { |
1014 | { |
999 | while (op != NULL) |
1015 | while (op != NULL) |
1000 | { |
1016 | { |
… | |
… | |
1004 | op->carrying -= weight; |
1020 | op->carrying -= weight; |
1005 | op = op->env; |
1021 | op = op->env; |
1006 | } |
1022 | } |
1007 | } |
1023 | } |
1008 | |
1024 | |
1009 | /* remove_ob(op): |
1025 | /* op->remove (): |
1010 | * This function removes the object op from the linked list of objects |
1026 | * This function removes the object op from the linked list of objects |
1011 | * which it is currently tied to. When this function is done, the |
1027 | * which it is currently tied to. When this function is done, the |
1012 | * object will have no environment. If the object previously had an |
1028 | * object will have no environment. If the object previously had an |
1013 | * environment, the x and y coordinates will be updated to |
1029 | * environment, the x and y coordinates will be updated to |
1014 | * the previous environment. |
1030 | * the previous environment. |
1015 | * Beware: This function is called from the editor as well! |
1031 | * Beware: This function is called from the editor as well! |
1016 | */ |
1032 | */ |
1017 | |
|
|
1018 | void |
1033 | void |
1019 | remove_ob (object *op) |
1034 | object::remove () |
1020 | { |
1035 | { |
1021 | object *tmp, *last = 0; |
1036 | object *tmp, *last = 0; |
1022 | object *otmp; |
1037 | object *otmp; |
1023 | |
1038 | |
1024 | int check_walk_off; |
1039 | int check_walk_off; |
1025 | maptile *m; |
|
|
1026 | |
1040 | |
1027 | sint16 x, y; |
|
|
1028 | |
|
|
1029 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1041 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1030 | return; |
1042 | return; |
1031 | |
1043 | |
1032 | SET_FLAG (op, FLAG_REMOVED); |
1044 | SET_FLAG (this, FLAG_REMOVED); |
1033 | |
1045 | |
1034 | if (op->more != NULL) |
1046 | if (more) |
1035 | remove_ob (op->more); |
1047 | more->remove (); |
1036 | |
1048 | |
1037 | /* |
1049 | /* |
1038 | * In this case, the object to be removed is in someones |
1050 | * In this case, the object to be removed is in someones |
1039 | * inventory. |
1051 | * inventory. |
1040 | */ |
1052 | */ |
1041 | if (op->env != NULL) |
1053 | if (env) |
1042 | { |
1054 | { |
1043 | if (op->nrof) |
1055 | if (nrof) |
1044 | sub_weight (op->env, op->weight * op->nrof); |
1056 | sub_weight (env, weight * nrof); |
1045 | else |
1057 | else |
1046 | sub_weight (op->env, op->weight + op->carrying); |
1058 | sub_weight (env, weight + carrying); |
1047 | |
1059 | |
1048 | /* NO_FIX_PLAYER is set when a great many changes are being |
1060 | /* NO_FIX_PLAYER is set when a great many changes are being |
1049 | * made to players inventory. If set, avoiding the call |
1061 | * made to players inventory. If set, avoiding the call |
1050 | * to save cpu time. |
1062 | * to save cpu time. |
1051 | */ |
1063 | */ |
1052 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1064 | if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1053 | fix_player (otmp); |
1065 | fix_player (otmp); |
1054 | |
1066 | |
1055 | if (op->above != NULL) |
1067 | if (above != NULL) |
1056 | op->above->below = op->below; |
1068 | above->below = below; |
1057 | else |
1069 | else |
1058 | op->env->inv = op->below; |
1070 | env->inv = below; |
1059 | |
1071 | |
1060 | if (op->below != NULL) |
1072 | if (below != NULL) |
1061 | op->below->above = op->above; |
1073 | below->above = above; |
1062 | |
1074 | |
1063 | /* we set up values so that it could be inserted into |
1075 | /* we set up values so that it could be inserted into |
1064 | * the map, but we don't actually do that - it is up |
1076 | * the map, but we don't actually do that - it is up |
1065 | * to the caller to decide what we want to do. |
1077 | * to the caller to decide what we want to do. |
1066 | */ |
1078 | */ |
1067 | op->x = op->env->x, op->y = op->env->y; |
1079 | x = env->x, y = env->y; |
1068 | op->map = op->env->map; |
1080 | map = env->map; |
1069 | op->above = NULL, op->below = NULL; |
1081 | above = 0, below = 0; |
1070 | op->env = NULL; |
1082 | env = 0; |
1071 | } |
1083 | } |
1072 | else if (op->map) |
1084 | else if (map) |
1073 | { |
1085 | { |
1074 | x = op->x; |
|
|
1075 | y = op->y; |
|
|
1076 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1077 | |
|
|
1078 | if (!m) |
|
|
1079 | { |
|
|
1080 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1081 | op->map->path, op->x, op->y); |
|
|
1082 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1083 | * it seems if we get into this case, something is probablye |
|
|
1084 | * screwed up and should be fixed. |
|
|
1085 | */ |
|
|
1086 | abort (); |
|
|
1087 | } |
|
|
1088 | |
|
|
1089 | if (op->map != m) |
|
|
1090 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1091 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1092 | |
|
|
1093 | /* Re did the following section of code - it looks like it had |
1086 | /* Re did the following section of code - it looks like it had |
1094 | * lots of logic for things we no longer care about |
1087 | * lots of logic for things we no longer care about |
1095 | */ |
1088 | */ |
1096 | |
1089 | |
1097 | /* link the object above us */ |
1090 | /* link the object above us */ |
1098 | if (op->above) |
1091 | if (above) |
1099 | op->above->below = op->below; |
1092 | above->below = below; |
1100 | else |
1093 | else |
1101 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1094 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
1102 | |
1095 | |
1103 | /* Relink the object below us, if there is one */ |
1096 | /* Relink the object below us, if there is one */ |
1104 | if (op->below) |
1097 | if (below) |
1105 | op->below->above = op->above; |
1098 | below->above = above; |
1106 | else |
1099 | else |
1107 | { |
1100 | { |
1108 | /* Nothing below, which means we need to relink map object for this space |
1101 | /* Nothing below, which means we need to relink map object for this space |
1109 | * use translated coordinates in case some oddness with map tiling is |
1102 | * use translated coordinates in case some oddness with map tiling is |
1110 | * evident |
1103 | * evident |
1111 | */ |
1104 | */ |
1112 | if (GET_MAP_OB (m, x, y) != op) |
1105 | if (GET_MAP_OB (map, x, y) != this) |
1113 | { |
1106 | { |
1114 | char *dump = dump_object (op); |
1107 | char *dump = dump_object (this); |
1115 | LOG (llevError, |
1108 | LOG (llevError, |
1116 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1109 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1117 | free (dump); |
1110 | free (dump); |
1118 | dump = dump_object (GET_MAP_OB (m, x, y)); |
1111 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1119 | LOG (llevError, "%s\n", dump); |
1112 | LOG (llevError, "%s\n", dump); |
1120 | free (dump); |
1113 | free (dump); |
1121 | } |
1114 | } |
1122 | |
1115 | |
1123 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1116 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
1124 | } |
1117 | } |
1125 | |
1118 | |
1126 | op->above = 0; |
1119 | above = 0; |
1127 | op->below = 0; |
1120 | below = 0; |
1128 | |
1121 | |
1129 | if (op->map->in_memory == MAP_SAVING) |
1122 | if (map->in_memory == MAP_SAVING) |
1130 | return; |
1123 | return; |
1131 | |
1124 | |
1132 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
1125 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1133 | |
1126 | |
1134 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1127 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1135 | { |
1128 | { |
1136 | /* No point updating the players look faces if he is the object |
1129 | /* No point updating the players look faces if he is the object |
1137 | * being removed. |
1130 | * being removed. |
1138 | */ |
1131 | */ |
1139 | |
1132 | |
1140 | if (tmp->type == PLAYER && tmp != op) |
1133 | if (tmp->type == PLAYER && tmp != this) |
1141 | { |
1134 | { |
1142 | /* If a container that the player is currently using somehow gets |
1135 | /* If a container that the player is currently using somehow gets |
1143 | * removed (most likely destroyed), update the player view |
1136 | * removed (most likely destroyed), update the player view |
1144 | * appropriately. |
1137 | * appropriately. |
1145 | */ |
1138 | */ |
1146 | if (tmp->container == op) |
1139 | if (tmp->container == this) |
1147 | { |
1140 | { |
1148 | CLEAR_FLAG (op, FLAG_APPLIED); |
1141 | CLEAR_FLAG (this, FLAG_APPLIED); |
1149 | tmp->container = NULL; |
1142 | tmp->container = 0; |
1150 | } |
1143 | } |
1151 | |
1144 | |
1152 | tmp->contr->socket.update_look = 1; |
1145 | tmp->contr->socket->update_look = 1; |
1153 | } |
1146 | } |
1154 | |
1147 | |
1155 | /* See if player moving off should effect something */ |
1148 | /* See if player moving off should effect something */ |
1156 | if (check_walk_off |
1149 | if (check_walk_off |
1157 | && ((op->move_type & tmp->move_off) |
1150 | && ((move_type & tmp->move_off) |
1158 | && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1151 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1159 | { |
1152 | { |
1160 | move_apply (tmp, op, NULL); |
1153 | move_apply (tmp, this, 0); |
1161 | |
1154 | |
1162 | if (op->destroyed ()) |
1155 | if (destroyed ()) |
1163 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1156 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1164 | } |
1157 | } |
1165 | |
1158 | |
1166 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1159 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1167 | |
1160 | |
1168 | if (tmp->above == tmp) |
1161 | if (tmp->above == tmp) |
1169 | tmp->above = NULL; |
1162 | tmp->above = 0; |
1170 | |
1163 | |
1171 | last = tmp; |
1164 | last = tmp; |
1172 | } |
1165 | } |
1173 | |
1166 | |
1174 | /* last == NULL of there are no objects on this space */ |
1167 | /* last == NULL of there are no objects on this space */ |
1175 | if (last == NULL) |
1168 | if (!last) |
1176 | { |
1169 | { |
1177 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1170 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1178 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1171 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1179 | * those out anyways, and if there are any flags set right now, they won't |
1172 | * those out anyways, and if there are any flags set right now, they won't |
1180 | * be correct anyways. |
1173 | * be correct anyways. |
1181 | */ |
1174 | */ |
1182 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1175 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
1183 | update_position (op->map, op->x, op->y); |
1176 | update_position (map, x, y); |
1184 | } |
1177 | } |
1185 | else |
1178 | else |
1186 | update_object (last, UP_OBJ_REMOVE); |
1179 | update_object (last, UP_OBJ_REMOVE); |
1187 | |
1180 | |
1188 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1181 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1189 | update_all_los (op->map, op->x, op->y); |
1182 | update_all_los (map, x, y); |
1190 | } |
1183 | } |
1191 | } |
1184 | } |
1192 | |
1185 | |
1193 | /* |
1186 | /* |
1194 | * merge_ob(op,top): |
1187 | * merge_ob(op,top): |
… | |
… | |
1209 | |
1202 | |
1210 | for (; top != NULL; top = top->below) |
1203 | for (; top != NULL; top = top->below) |
1211 | { |
1204 | { |
1212 | if (top == op) |
1205 | if (top == op) |
1213 | continue; |
1206 | continue; |
1214 | if (CAN_MERGE (op, top)) |
1207 | |
|
|
1208 | if (object::can_merge (op, top)) |
1215 | { |
1209 | { |
1216 | top->nrof += op->nrof; |
1210 | top->nrof += op->nrof; |
1217 | |
1211 | |
1218 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1212 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1219 | op->weight = 0; /* Don't want any adjustements now */ |
1213 | op->weight = 0; /* Don't want any adjustements now */ |
1220 | remove_ob (op); |
1214 | op->destroy (); |
1221 | free_object (op); |
|
|
1222 | return top; |
1215 | return top; |
1223 | } |
1216 | } |
1224 | } |
1217 | } |
1225 | |
1218 | |
1226 | return 0; |
1219 | return 0; |
… | |
… | |
1353 | |
1346 | |
1354 | /* this has to be done after we translate the coordinates. |
1347 | /* this has to be done after we translate the coordinates. |
1355 | */ |
1348 | */ |
1356 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1349 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1357 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1350 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1358 | if (CAN_MERGE (op, tmp)) |
1351 | if (object::can_merge (op, tmp)) |
1359 | { |
1352 | { |
1360 | op->nrof += tmp->nrof; |
1353 | op->nrof += tmp->nrof; |
1361 | remove_ob (tmp); |
1354 | tmp->destroy (); |
1362 | free_object (tmp); |
|
|
1363 | } |
1355 | } |
1364 | |
1356 | |
1365 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1357 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1366 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1358 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1367 | |
1359 | |
… | |
… | |
1495 | * it, so save a few ticks and start from there. |
1487 | * it, so save a few ticks and start from there. |
1496 | */ |
1488 | */ |
1497 | if (!(flag & INS_MAP_LOAD)) |
1489 | if (!(flag & INS_MAP_LOAD)) |
1498 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1490 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1499 | if (tmp->type == PLAYER) |
1491 | if (tmp->type == PLAYER) |
1500 | tmp->contr->socket.update_look = 1; |
1492 | tmp->contr->socket->update_look = 1; |
1501 | |
1493 | |
1502 | /* If this object glows, it may affect lighting conditions that are |
1494 | /* If this object glows, it may affect lighting conditions that are |
1503 | * visible to others on this map. But update_all_los is really |
1495 | * visible to others on this map. But update_all_los is really |
1504 | * an inefficient way to do this, as it means los for all players |
1496 | * an inefficient way to do this, as it means los for all players |
1505 | * on the map will get recalculated. The players could very well |
1497 | * on the map will get recalculated. The players could very well |
… | |
… | |
1553 | tmp1; |
1545 | tmp1; |
1554 | |
1546 | |
1555 | /* first search for itself and remove any old instances */ |
1547 | /* first search for itself and remove any old instances */ |
1556 | |
1548 | |
1557 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1549 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1558 | { |
|
|
1559 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1550 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1560 | { |
1551 | tmp->destroy (); |
1561 | remove_ob (tmp); |
|
|
1562 | free_object (tmp); |
|
|
1563 | } |
|
|
1564 | } |
|
|
1565 | |
1552 | |
1566 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1553 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1567 | |
1554 | |
1568 | tmp1->x = op->x; |
1555 | tmp1->x = op->x; |
1569 | tmp1->y = op->y; |
1556 | tmp1->y = op->y; |
… | |
… | |
1579 | */ |
1566 | */ |
1580 | |
1567 | |
1581 | object * |
1568 | object * |
1582 | get_split_ob (object *orig_ob, uint32 nr) |
1569 | get_split_ob (object *orig_ob, uint32 nr) |
1583 | { |
1570 | { |
1584 | object * |
1571 | object *newob; |
1585 | newob; |
|
|
1586 | int |
|
|
1587 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1572 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1588 | |
1573 | |
1589 | if (orig_ob->nrof < nr) |
1574 | if (orig_ob->nrof < nr) |
1590 | { |
1575 | { |
1591 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1576 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1592 | return NULL; |
1577 | return NULL; |
1593 | } |
1578 | } |
1594 | |
1579 | |
1595 | newob = object_create_clone (orig_ob); |
1580 | newob = object_create_clone (orig_ob); |
1596 | |
1581 | |
1597 | if ((orig_ob->nrof -= nr) < 1) |
1582 | if ((orig_ob->nrof -= nr) < 1) |
1598 | { |
1583 | orig_ob->destroy (1); |
1599 | if (!is_removed) |
|
|
1600 | remove_ob (orig_ob); |
|
|
1601 | free_object2 (orig_ob, 1); |
|
|
1602 | } |
|
|
1603 | else if (!is_removed) |
1584 | else if (!is_removed) |
1604 | { |
1585 | { |
1605 | if (orig_ob->env != NULL) |
1586 | if (orig_ob->env != NULL) |
1606 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1587 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1607 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1588 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1671 | esrv_send_item (tmp, op); |
1652 | esrv_send_item (tmp, op); |
1672 | } |
1653 | } |
1673 | } |
1654 | } |
1674 | else |
1655 | else |
1675 | { |
1656 | { |
1676 | remove_ob (op); |
1657 | op->remove (); |
1677 | op->nrof = 0; |
1658 | op->nrof = 0; |
1678 | if (tmp) |
1659 | if (tmp) |
1679 | { |
1660 | { |
1680 | esrv_del_item (tmp->contr, op->count); |
1661 | esrv_del_item (tmp->contr, op->count); |
1681 | } |
1662 | } |
… | |
… | |
1687 | |
1668 | |
1688 | if (i < op->nrof) |
1669 | if (i < op->nrof) |
1689 | op->nrof -= i; |
1670 | op->nrof -= i; |
1690 | else |
1671 | else |
1691 | { |
1672 | { |
1692 | remove_ob (op); |
1673 | op->remove (); |
1693 | op->nrof = 0; |
1674 | op->nrof = 0; |
1694 | } |
1675 | } |
1695 | |
1676 | |
1696 | /* Since we just removed op, op->above is null */ |
1677 | /* Since we just removed op, op->above is null */ |
1697 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1678 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
… | |
… | |
1706 | |
1687 | |
1707 | if (op->nrof) |
1688 | if (op->nrof) |
1708 | return op; |
1689 | return op; |
1709 | else |
1690 | else |
1710 | { |
1691 | { |
1711 | free_object (op); |
1692 | op->destroy (); |
1712 | return NULL; |
1693 | return NULL; |
1713 | } |
1694 | } |
1714 | } |
1695 | } |
1715 | |
1696 | |
1716 | /* |
1697 | /* |
… | |
… | |
1729 | op->carrying += weight; |
1710 | op->carrying += weight; |
1730 | op = op->env; |
1711 | op = op->env; |
1731 | } |
1712 | } |
1732 | } |
1713 | } |
1733 | |
1714 | |
1734 | /* |
|
|
1735 | * insert_ob_in_ob(op,environment): |
|
|
1736 | * This function inserts the object op in the linked list |
|
|
1737 | * inside the object environment. |
|
|
1738 | * |
|
|
1739 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1740 | * the inventory at the last position or next to other objects of the same |
|
|
1741 | * type. |
|
|
1742 | * Frank: Now sorted by type, archetype and magic! |
|
|
1743 | * |
|
|
1744 | * The function returns now pointer to inserted item, and return value can |
|
|
1745 | * be != op, if items are merged. -Tero |
|
|
1746 | */ |
|
|
1747 | |
|
|
1748 | object * |
1715 | object * |
1749 | insert_ob_in_ob (object *op, object *where) |
1716 | insert_ob_in_ob (object *op, object *where) |
1750 | { |
1717 | { |
1751 | object * |
1718 | if (!where) |
1752 | tmp, * |
|
|
1753 | otmp; |
|
|
1754 | |
|
|
1755 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1756 | { |
|
|
1757 | char *dump = dump_object (op); |
|
|
1758 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump); |
|
|
1759 | free (dump); |
|
|
1760 | return op; |
|
|
1761 | } |
|
|
1762 | |
|
|
1763 | if (where == NULL) |
|
|
1764 | { |
1719 | { |
1765 | char *dump = dump_object (op); |
1720 | char *dump = dump_object (op); |
1766 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1721 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1767 | free (dump); |
1722 | free (dump); |
1768 | return op; |
1723 | return op; |
1769 | } |
1724 | } |
1770 | |
1725 | |
1771 | if (where->head) |
1726 | if (where->head) |
1772 | { |
1727 | { |
1773 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1728 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1774 | where = where->head; |
1729 | where = where->head; |
1775 | } |
1730 | } |
|
|
1731 | |
|
|
1732 | return where->insert (op); |
|
|
1733 | } |
|
|
1734 | |
|
|
1735 | /* |
|
|
1736 | * env->insert (op) |
|
|
1737 | * This function inserts the object op in the linked list |
|
|
1738 | * inside the object environment. |
|
|
1739 | * |
|
|
1740 | * The function returns now pointer to inserted item, and return value can |
|
|
1741 | * be != op, if items are merged. -Tero |
|
|
1742 | */ |
|
|
1743 | |
|
|
1744 | object * |
|
|
1745 | object::insert (object *op) |
|
|
1746 | { |
|
|
1747 | object *tmp, *otmp; |
|
|
1748 | |
|
|
1749 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1750 | op->remove (); |
1776 | |
1751 | |
1777 | if (op->more) |
1752 | if (op->more) |
1778 | { |
1753 | { |
1779 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1754 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1780 | return op; |
1755 | return op; |
… | |
… | |
1782 | |
1757 | |
1783 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1758 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1784 | CLEAR_FLAG (op, FLAG_REMOVED); |
1759 | CLEAR_FLAG (op, FLAG_REMOVED); |
1785 | if (op->nrof) |
1760 | if (op->nrof) |
1786 | { |
1761 | { |
1787 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1762 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1788 | if (CAN_MERGE (tmp, op)) |
1763 | if (object::can_merge (tmp, op)) |
1789 | { |
1764 | { |
1790 | /* return the original object and remove inserted object |
1765 | /* return the original object and remove inserted object |
1791 | (client needs the original object) */ |
1766 | (client needs the original object) */ |
1792 | tmp->nrof += op->nrof; |
1767 | tmp->nrof += op->nrof; |
1793 | /* Weight handling gets pretty funky. Since we are adding to |
1768 | /* Weight handling gets pretty funky. Since we are adding to |
1794 | * tmp->nrof, we need to increase the weight. |
1769 | * tmp->nrof, we need to increase the weight. |
1795 | */ |
1770 | */ |
1796 | add_weight (where, op->weight * op->nrof); |
1771 | add_weight (this, op->weight * op->nrof); |
1797 | SET_FLAG (op, FLAG_REMOVED); |
1772 | SET_FLAG (op, FLAG_REMOVED); |
1798 | free_object (op); /* free the inserted object */ |
1773 | op->destroy (); /* free the inserted object */ |
1799 | op = tmp; |
1774 | op = tmp; |
1800 | remove_ob (op); /* and fix old object's links */ |
1775 | op->remove (); /* and fix old object's links */ |
1801 | CLEAR_FLAG (op, FLAG_REMOVED); |
1776 | CLEAR_FLAG (op, FLAG_REMOVED); |
1802 | break; |
1777 | break; |
1803 | } |
1778 | } |
1804 | |
1779 | |
1805 | /* I assume combined objects have no inventory |
1780 | /* I assume combined objects have no inventory |
1806 | * We add the weight - this object could have just been removed |
1781 | * We add the weight - this object could have just been removed |
1807 | * (if it was possible to merge). calling remove_ob will subtract |
1782 | * (if it was possible to merge). calling remove_ob will subtract |
1808 | * the weight, so we need to add it in again, since we actually do |
1783 | * the weight, so we need to add it in again, since we actually do |
1809 | * the linking below |
1784 | * the linking below |
1810 | */ |
1785 | */ |
1811 | add_weight (where, op->weight * op->nrof); |
1786 | add_weight (this, op->weight * op->nrof); |
1812 | } |
1787 | } |
1813 | else |
1788 | else |
1814 | add_weight (where, (op->weight + op->carrying)); |
1789 | add_weight (this, (op->weight + op->carrying)); |
1815 | |
1790 | |
1816 | otmp = is_player_inv (where); |
1791 | otmp = is_player_inv (this); |
1817 | if (otmp && otmp->contr != NULL) |
1792 | if (otmp && otmp->contr) |
1818 | { |
|
|
1819 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1793 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1820 | fix_player (otmp); |
1794 | fix_player (otmp); |
1821 | } |
|
|
1822 | |
1795 | |
1823 | op->map = NULL; |
1796 | op->map = NULL; |
1824 | op->env = where; |
1797 | op->env = this; |
1825 | op->above = NULL; |
1798 | op->above = NULL; |
1826 | op->below = NULL; |
1799 | op->below = NULL; |
1827 | op->x = 0, op->y = 0; |
1800 | op->x = 0, op->y = 0; |
1828 | |
1801 | |
1829 | /* reset the light list and los of the players on the map */ |
1802 | /* reset the light list and los of the players on the map */ |
1830 | if ((op->glow_radius != 0) && where->map) |
1803 | if ((op->glow_radius != 0) && map) |
1831 | { |
1804 | { |
1832 | #ifdef DEBUG_LIGHTS |
1805 | #ifdef DEBUG_LIGHTS |
1833 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1806 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1834 | #endif /* DEBUG_LIGHTS */ |
1807 | #endif /* DEBUG_LIGHTS */ |
1835 | if (MAP_DARKNESS (where->map)) |
1808 | if (MAP_DARKNESS (map)) |
1836 | update_all_los (where->map, where->x, where->y); |
1809 | update_all_los (map, x, y); |
1837 | } |
1810 | } |
1838 | |
1811 | |
1839 | /* Client has no idea of ordering so lets not bother ordering it here. |
1812 | /* Client has no idea of ordering so lets not bother ordering it here. |
1840 | * It sure simplifies this function... |
1813 | * It sure simplifies this function... |
1841 | */ |
1814 | */ |
1842 | if (where->inv == NULL) |
1815 | if (!inv) |
1843 | where->inv = op; |
1816 | inv = op; |
1844 | else |
1817 | else |
1845 | { |
1818 | { |
1846 | op->below = where->inv; |
1819 | op->below = inv; |
1847 | op->below->above = op; |
1820 | op->below->above = op; |
1848 | where->inv = op; |
1821 | inv = op; |
1849 | } |
1822 | } |
|
|
1823 | |
1850 | return op; |
1824 | return op; |
1851 | } |
1825 | } |
1852 | |
1826 | |
1853 | /* |
1827 | /* |
1854 | * Checks if any objects has a move_type that matches objects |
1828 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
2543 | * create clone from object to another |
2517 | * create clone from object to another |
2544 | */ |
2518 | */ |
2545 | object * |
2519 | object * |
2546 | object_create_clone (object *asrc) |
2520 | object_create_clone (object *asrc) |
2547 | { |
2521 | { |
2548 | object * |
|
|
2549 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2522 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2550 | |
2523 | |
2551 | if (!asrc) |
2524 | if (!asrc) |
2552 | return NULL; |
2525 | return 0; |
|
|
2526 | |
2553 | src = asrc; |
2527 | src = asrc; |
2554 | if (src->head) |
2528 | if (src->head) |
2555 | src = src->head; |
2529 | src = src->head; |
2556 | |
2530 | |
2557 | prev = NULL; |
2531 | prev = 0; |
2558 | for (part = src; part; part = part->more) |
2532 | for (part = src; part; part = part->more) |
2559 | { |
2533 | { |
2560 | tmp = get_object (); |
2534 | tmp = part->clone (); |
2561 | copy_object (part, tmp); |
|
|
2562 | tmp->x -= src->x; |
2535 | tmp->x -= src->x; |
2563 | tmp->y -= src->y; |
2536 | tmp->y -= src->y; |
|
|
2537 | |
2564 | if (!part->head) |
2538 | if (!part->head) |
2565 | { |
2539 | { |
2566 | dst = tmp; |
2540 | dst = tmp; |
2567 | tmp->head = NULL; |
2541 | tmp->head = 0; |
2568 | } |
2542 | } |
2569 | else |
2543 | else |
2570 | { |
2544 | { |
2571 | tmp->head = dst; |
2545 | tmp->head = dst; |
2572 | } |
2546 | } |
|
|
2547 | |
2573 | tmp->more = NULL; |
2548 | tmp->more = 0; |
|
|
2549 | |
2574 | if (prev) |
2550 | if (prev) |
2575 | prev->more = tmp; |
2551 | prev->more = tmp; |
|
|
2552 | |
2576 | prev = tmp; |
2553 | prev = tmp; |
2577 | } |
2554 | } |
2578 | |
2555 | |
2579 | for (item = src->inv; item; item = item->below) |
2556 | for (item = src->inv; item; item = item->below) |
2580 | insert_ob_in_ob (object_create_clone (item), dst); |
2557 | insert_ob_in_ob (object_create_clone (item), dst); |
… | |
… | |
2606 | } |
2583 | } |
2607 | |
2584 | |
2608 | fprintf (tempfile, obstr); |
2585 | fprintf (tempfile, obstr); |
2609 | fclose (tempfile); |
2586 | fclose (tempfile); |
2610 | |
2587 | |
2611 | op = get_object (); |
2588 | op = object::create (); |
2612 | |
2589 | |
2613 | object_thawer thawer (filename); |
2590 | object_thawer thawer (filename); |
2614 | |
2591 | |
2615 | if (thawer) |
2592 | if (thawer) |
2616 | load_object (thawer, op, 0); |
2593 | load_object (thawer, op, 0); |