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Comparing deliantra/server/common/object.C (file contents):
Revision 1.43 by root, Thu Sep 14 17:10:24 2006 UTC vs.
Revision 1.54 by root, Fri Nov 17 19:40:53 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
37static UUID uuid; 36static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 37const uint64 UUID_SKIP = 1<<19;
39 38
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
42 40
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 43};
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 375 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
379 */ 377 */
380 378
381void 379char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 380dump_object (object *op)
437{ 381{
438 if (op == NULL) 382 if (!op)
439 { 383 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 384
447void 385 object_freezer freezer;
448dump_all_objects (void) 386 save_object (freezer, op, 3);
449{ 387 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 388}
458 389
459/* 390/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
481 */ 412 */
482 413
483object * 414object *
484find_object (tag_t i) 415find_object (tag_t i)
485{ 416{
486 object *op; 417 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 418 if (op->count == i)
490 break; 419 return op;
420
491 return op; 421 return 0;
492} 422}
493 423
494/* 424/*
495 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 431find_object_name (const char *str)
502{ 432{
503 shstr_cmp str_ (str); 433 shstr_cmp str_ (str);
504 object *op; 434 object *op;
505 435
506 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 437 if (op->name == str_)
508 break; 438 break;
509 439
510 return op; 440 return op;
511} 441}
895 825
896 if (op->more != NULL) 826 if (op->more != NULL)
897 update_object (op->more, action); 827 update_object (op->more, action);
898} 828}
899 829
900static unordered_vector<object *> mortals; 830object::vector object::mortals;
831object::vector object::objects; // not yet used
832object *object::first;
901 833
902void object::free_mortals () 834void object::free_mortals ()
903{ 835{
904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
905 if ((*i)->refcnt) 837 if ((*i)->refcnt)
906 ++i; // further delay freeing 838 ++i; // further delay freeing
907 else 839 else
908 { 840 {
909 delete *i; 841 delete *i;
910 mortals.erase (i); 842 mortals.erase (i);
911 } 843 }
912 844
913 static int lastmortals = 0;//D 845 static int lastmortals = 0;//D
914 846
915 if (mortals.size() != lastmortals)//D 847 if (mortals.size() != lastmortals && lastmortals > 100)//D
916 { 848 {
917 lastmortals = mortals.size ();//D 849 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D 850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 } 851 }
920} 852}
936{ 868{
937 count = ++ob_count; 869 count = ++ob_count;
938 uuid = gen_uuid (); 870 uuid = gen_uuid ();
939 871
940 prev = 0; 872 prev = 0;
941 next = objects; 873 next = object::first;
942 874
943 if (objects) 875 if (object::first)
944 objects->prev = this; 876 object::first->prev = this;
945 877
946 objects = this; 878 object::first = this;
947} 879}
948 880
949void object::unlink () 881void object::unlink ()
950{ 882{
951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == objects) 883 if (this == object::first)
955 objects = next; 884 object::first = next;
956 885
957 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next; 887 if (prev) prev->next = next;
959 if (next) next->prev = prev; 888 if (next) next->prev = prev;
960 889
974 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
975 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
976 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
977 * this function to succeed. 906 * this function to succeed.
978 * 907 *
979 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
980 * inventory to the ground. 909 * inventory to the ground.
981 */ 910 */
982void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
983{ 912{
984 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
985 return; 914 return;
986 915
987 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
992 921
993 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
994 923
995 if (more) 924 if (more)
996 { 925 {
997 more->free (free_inventory); 926 more->destroy (destroy_inventory);
998 more = 0; 927 more = 0;
999 } 928 }
1000 929
1001 if (inv) 930 if (inv)
1002 { 931 {
1003 /* Only if the space blocks everything do we not process - 932 /* Only if the space blocks everything do we not process -
1004 * if some form of movement is allowed, let objects 933 * if some form of movement is allowed, let objects
1005 * drop on that space. 934 * drop on that space.
1006 */ 935 */
1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 936 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1008 { 937 {
1009 object *op = inv; 938 object *op = inv;
1010 939
1011 while (op) 940 while (op)
1012 { 941 {
1013 object *tmp = op->below; 942 object *tmp = op->below;
1014 op->free (free_inventory); 943 op->destroy (destroy_inventory);
1015 op = tmp; 944 op = tmp;
1016 } 945 }
1017 } 946 }
1018 else 947 else
1019 { /* Put objects in inventory onto this space */ 948 { /* Put objects in inventory onto this space */
1038 op = tmp; 967 op = tmp;
1039 } 968 }
1040 } 969 }
1041 } 970 }
1042 971
972 // clear those pointers that likely might have circular references to us
1043 owner = 0; 973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
1044 979
1045 /* Remove object from the active list */ 980 /* Remove object from the active list */
1046 speed = 0; 981 speed = 0;
1047 update_ob_speed (this); 982 update_ob_speed (this);
1048 983
1060sub_weight (object *op, signed long weight) 995sub_weight (object *op, signed long weight)
1061{ 996{
1062 while (op != NULL) 997 while (op != NULL)
1063 { 998 {
1064 if (op->type == CONTAINER) 999 if (op->type == CONTAINER)
1065 {
1066 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1000 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1067 } 1001
1068 op->carrying -= weight; 1002 op->carrying -= weight;
1069 op = op->env; 1003 op = op->env;
1070 } 1004 }
1071} 1005}
1072 1006
1080 */ 1014 */
1081 1015
1082void 1016void
1083remove_ob (object *op) 1017remove_ob (object *op)
1084{ 1018{
1019 object *tmp, *last = 0;
1085 object * 1020 object *otmp;
1086 tmp, *
1087 last = NULL;
1088 object *
1089 otmp;
1090 1021
1091 tag_t
1092 tag;
1093 int
1094 check_walk_off; 1022 int check_walk_off;
1095 mapstruct * 1023 maptile *m;
1096 m;
1097 1024
1098 sint16 1025 sint16 x, y;
1099 x,
1100 y;
1101 1026
1102 if (QUERY_FLAG (op, FLAG_REMOVED)) 1027 if (QUERY_FLAG (op, FLAG_REMOVED))
1103 return; 1028 return;
1104 1029
1105 SET_FLAG (op, FLAG_REMOVED); 1030 SET_FLAG (op, FLAG_REMOVED);
1182 * use translated coordinates in case some oddness with map tiling is 1107 * use translated coordinates in case some oddness with map tiling is
1183 * evident 1108 * evident
1184 */ 1109 */
1185 if (GET_MAP_OB (m, x, y) != op) 1110 if (GET_MAP_OB (m, x, y) != op)
1186 { 1111 {
1187 dump_object (op); 1112 char *dump = dump_object (op);
1188 LOG (llevError, 1113 LOG (llevError,
1189 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1114 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1115 free (dump);
1190 dump_object (GET_MAP_OB (m, x, y)); 1116 dump = dump_object (GET_MAP_OB (m, x, y));
1191 LOG (llevError, "%s\n", errmsg); 1117 LOG (llevError, "%s\n", dump);
1118 free (dump);
1192 } 1119 }
1193 1120
1194 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1121 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1195 } 1122 }
1196 1123
1198 op->below = 0; 1125 op->below = 0;
1199 1126
1200 if (op->map->in_memory == MAP_SAVING) 1127 if (op->map->in_memory == MAP_SAVING)
1201 return; 1128 return;
1202 1129
1203 tag = op->count;
1204 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1130 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1205 1131
1206 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1132 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1207 { 1133 {
1208 /* No point updating the players look faces if he is the object 1134 /* No point updating the players look faces if he is the object
1223 1149
1224 tmp->contr->socket.update_look = 1; 1150 tmp->contr->socket.update_look = 1;
1225 } 1151 }
1226 1152
1227 /* See if player moving off should effect something */ 1153 /* See if player moving off should effect something */
1228 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1154 if (check_walk_off
1155 && ((op->move_type & tmp->move_off)
1156 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1229 { 1157 {
1230 move_apply (tmp, op, NULL); 1158 move_apply (tmp, op, NULL);
1231 1159
1232 if (was_destroyed (op, tag)) 1160 if (op->destroyed ())
1233 {
1234 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1161 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1235 }
1236 } 1162 }
1237 1163
1238 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1164 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1239 1165
1240 if (tmp->above == tmp) 1166 if (tmp->above == tmp)
1293 free_object (op); 1219 free_object (op);
1294 return top; 1220 return top;
1295 } 1221 }
1296 } 1222 }
1297 1223
1298 return NULL; 1224 return 0;
1299} 1225}
1300 1226
1301/* 1227/*
1302 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1228 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1303 * job preparing multi-part monsters 1229 * job preparing multi-part monsters
1304 */ 1230 */
1305object * 1231object *
1306insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1232insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1307{ 1233{
1308 object *tmp; 1234 object *tmp;
1309 1235
1310 if (op->head) 1236 if (op->head)
1311 op = op->head; 1237 op = op->head;
1339 * NULL if 'op' was destroyed 1265 * NULL if 'op' was destroyed
1340 * just 'op' otherwise 1266 * just 'op' otherwise
1341 */ 1267 */
1342 1268
1343object * 1269object *
1344insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1345{ 1271{
1346 object *tmp, *top, *floor = NULL; 1272 object *tmp, *top, *floor = NULL;
1347 sint16 x, y; 1273 sint16 x, y;
1348 1274
1349 if (QUERY_FLAG (op, FLAG_FREED)) 1275 if (QUERY_FLAG (op, FLAG_FREED))
1352 return NULL; 1278 return NULL;
1353 } 1279 }
1354 1280
1355 if (m == NULL) 1281 if (m == NULL)
1356 { 1282 {
1357 dump_object (op); 1283 char *dump = dump_object (op);
1358 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1285 free (dump);
1359 return op; 1286 return op;
1360 } 1287 }
1361 1288
1362 if (out_of_map (m, op->x, op->y)) 1289 if (out_of_map (m, op->x, op->y))
1363 { 1290 {
1364 dump_object (op); 1291 char *dump = dump_object (op);
1365 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1292 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1366#ifdef MANY_CORES 1293#ifdef MANY_CORES
1367 /* Better to catch this here, as otherwise the next use of this object 1294 /* Better to catch this here, as otherwise the next use of this object
1368 * is likely to cause a crash. Better to find out where it is getting 1295 * is likely to cause a crash. Better to find out where it is getting
1369 * improperly inserted. 1296 * improperly inserted.
1370 */ 1297 */
1371 abort (); 1298 abort ();
1372#endif 1299#endif
1300 free (dump);
1373 return op; 1301 return op;
1374 } 1302 }
1375 1303
1376 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1304 if (!QUERY_FLAG (op, FLAG_REMOVED))
1377 { 1305 {
1378 dump_object (op); 1306 char *dump = dump_object (op);
1379 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1307 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1308 free (dump);
1380 return op; 1309 return op;
1381 } 1310 }
1382 1311
1383 if (op->more != NULL) 1312 if (op->more != NULL)
1384 { 1313 {
1630 remove_ob (tmp); 1559 remove_ob (tmp);
1631 free_object (tmp); 1560 free_object (tmp);
1632 } 1561 }
1633 } 1562 }
1634 1563
1635 tmp1 = arch_to_object (find_archetype (arch_string)); 1564 tmp1 = arch_to_object (archetype::find (arch_string));
1636 1565
1637 tmp1->x = op->x; 1566 tmp1->x = op->x;
1638 tmp1->y = op->y; 1567 tmp1->y = op->y;
1639 insert_ob_in_map (tmp1, op->map, op, 0); 1568 insert_ob_in_map (tmp1, op->map, op, 0);
1640} 1569}
1821 tmp, * 1750 tmp, *
1822 otmp; 1751 otmp;
1823 1752
1824 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1753 if (!QUERY_FLAG (op, FLAG_REMOVED))
1825 { 1754 {
1826 dump_object (op); 1755 char *dump = dump_object (op);
1827 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1756 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1757 free (dump);
1828 return op; 1758 return op;
1829 } 1759 }
1830 1760
1831 if (where == NULL) 1761 if (where == NULL)
1832 { 1762 {
1833 dump_object (op); 1763 char *dump = dump_object (op);
1834 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1764 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1765 free (dump);
1835 return op; 1766 return op;
1836 } 1767 }
1837 1768
1838 if (where->head) 1769 if (where->head)
1839 { 1770 {
1939 */ 1870 */
1940 1871
1941int 1872int
1942check_move_on (object *op, object *originator) 1873check_move_on (object *op, object *originator)
1943{ 1874{
1944 object * 1875 object *tmp;
1945 tmp; 1876 maptile *m = op->map;
1946 tag_t
1947 tag;
1948 mapstruct *
1949 m = op->map;
1950 int
1951 x = op->x, y = op->y; 1877 int x = op->x, y = op->y;
1952 1878
1953 MoveType 1879 MoveType move_on, move_slow, move_block;
1954 move_on,
1955 move_slow,
1956 move_block;
1957 1880
1958 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1881 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1959 return 0; 1882 return 0;
1960
1961 tag = op->count;
1962 1883
1963 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1884 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1964 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1885 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1965 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1886 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1966 1887
2027 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1948 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2028 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1949 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2029 { 1950 {
2030 move_apply (tmp, op, originator); 1951 move_apply (tmp, op, originator);
2031 1952
2032 if (was_destroyed (op, tag)) 1953 if (op->destroyed ())
2033 return 1; 1954 return 1;
2034 1955
2035 /* what the person/creature stepped onto has moved the object 1956 /* what the person/creature stepped onto has moved the object
2036 * someplace new. Don't process any further - if we did, 1957 * someplace new. Don't process any further - if we did,
2037 * have a feeling strange problems would result. 1958 * have a feeling strange problems would result.
2049 * a matching archetype at the given map and coordinates. 1970 * a matching archetype at the given map and coordinates.
2050 * The first matching object is returned, or NULL if none. 1971 * The first matching object is returned, or NULL if none.
2051 */ 1972 */
2052 1973
2053object * 1974object *
2054present_arch (const archetype *at, mapstruct *m, int x, int y) 1975present_arch (const archetype *at, maptile *m, int x, int y)
2055{ 1976{
2056 object * 1977 object *
2057 tmp; 1978 tmp;
2058 1979
2059 if (m == NULL || out_of_map (m, x, y)) 1980 if (m == NULL || out_of_map (m, x, y))
2072 * a matching type variable at the given map and coordinates. 1993 * a matching type variable at the given map and coordinates.
2073 * The first matching object is returned, or NULL if none. 1994 * The first matching object is returned, or NULL if none.
2074 */ 1995 */
2075 1996
2076object * 1997object *
2077present (unsigned char type, mapstruct *m, int x, int y) 1998present (unsigned char type, maptile *m, int x, int y)
2078{ 1999{
2079 object * 2000 object *
2080 tmp; 2001 tmp;
2081 2002
2082 if (out_of_map (m, x, y)) 2003 if (out_of_map (m, x, y))
2222 * the archetype because that isn't correct if the monster has been 2143 * the archetype because that isn't correct if the monster has been
2223 * customized, changed states, etc. 2144 * customized, changed states, etc.
2224 */ 2145 */
2225 2146
2226int 2147int
2227find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2148find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2228{ 2149{
2229 int 2150 int
2230 i, 2151 i,
2231 index = 0, flag; 2152 index = 0, flag;
2232 static int 2153 static int
2253 return -1; 2174 return -1;
2254 return altern[RANDOM () % index]; 2175 return altern[RANDOM () % index];
2255} 2176}
2256 2177
2257/* 2178/*
2258 * find_first_free_spot(archetype, mapstruct, x, y) works like 2179 * find_first_free_spot(archetype, maptile, x, y) works like
2259 * find_free_spot(), but it will search max number of squares. 2180 * find_free_spot(), but it will search max number of squares.
2260 * But it will return the first available spot, not a random choice. 2181 * But it will return the first available spot, not a random choice.
2261 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2182 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2262 */ 2183 */
2263 2184
2264int 2185int
2265find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2186find_first_free_spot (const object *ob, maptile *m, int x, int y)
2266{ 2187{
2267 int 2188 int
2268 i; 2189 i;
2269 2190
2270 for (i = 0; i < SIZEOFFREE; i++) 2191 for (i = 0; i < SIZEOFFREE; i++)
2334 * because we have to know what movement the thing looking to move 2255 * because we have to know what movement the thing looking to move
2335 * there is capable of. 2256 * there is capable of.
2336 */ 2257 */
2337 2258
2338int 2259int
2339find_dir (mapstruct *m, int x, int y, object *exclude) 2260find_dir (maptile *m, int x, int y, object *exclude)
2340{ 2261{
2341 int 2262 int
2342 i, 2263 i,
2343 max = SIZEOFFREE, mflags; 2264 max = SIZEOFFREE, mflags;
2344 2265
2345 sint16 nx, ny; 2266 sint16 nx, ny;
2346 object * 2267 object *
2347 tmp; 2268 tmp;
2348 mapstruct * 2269 maptile *
2349 mp; 2270 mp;
2350 2271
2351 MoveType blocked, move_type; 2272 MoveType blocked, move_type;
2352 2273
2353 if (exclude && exclude->head) 2274 if (exclude && exclude->head)
2561 * Modified to be map tile aware -.MSW 2482 * Modified to be map tile aware -.MSW
2562 */ 2483 */
2563 2484
2564 2485
2565int 2486int
2566can_see_monsterP (mapstruct *m, int x, int y, int dir) 2487can_see_monsterP (maptile *m, int x, int y, int dir)
2567{ 2488{
2568 sint16 dx, dy; 2489 sint16 dx, dy;
2569 int 2490 int
2570 mflags; 2491 mflags;
2571 2492
2651 if (prev) 2572 if (prev)
2652 prev->more = tmp; 2573 prev->more = tmp;
2653 prev = tmp; 2574 prev = tmp;
2654 } 2575 }
2655 2576
2656 /*** copy inventory ***/
2657 for (item = src->inv; item; item = item->below) 2577 for (item = src->inv; item; item = item->below)
2658 {
2659 (void) insert_ob_in_ob (object_create_clone (item), dst); 2578 insert_ob_in_ob (object_create_clone (item), dst);
2660 }
2661 2579
2662 return dst; 2580 return dst;
2663} 2581}
2664 2582
2665/* return true if the object was destroyed, 0 otherwise */
2666int
2667was_destroyed (const object *op, tag_t old_tag)
2668{
2669 /* checking for FLAG_FREED isn't necessary, but makes this function more
2670 * robust */
2671 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2672}
2673
2674/* GROS - Creates an object using a string representing its content. */ 2583/* GROS - Creates an object using a string representing its content. */
2675
2676/* Basically, we save the content of the string to a temp file, then call */ 2584/* Basically, we save the content of the string to a temp file, then call */
2677
2678/* load_object on it. I admit it is a highly inefficient way to make things, */ 2585/* load_object on it. I admit it is a highly inefficient way to make things, */
2679
2680/* but it was simple to make and allows reusing the load_object function. */ 2586/* but it was simple to make and allows reusing the load_object function. */
2681
2682/* Remember not to use load_object_str in a time-critical situation. */ 2587/* Remember not to use load_object_str in a time-critical situation. */
2683
2684/* Also remember that multiparts objects are not supported for now. */ 2588/* Also remember that multiparts objects are not supported for now. */
2685 2589
2686object * 2590object *
2687load_object_str (const char *obstr) 2591load_object_str (const char *obstr)
2688{ 2592{
2689 object * 2593 object *op;
2690 op;
2691 char
2692 filename[MAX_BUF]; 2594 char filename[MAX_BUF];
2693 2595
2694 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2596 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2695 2597
2696 FILE *
2697 tempfile = fopen (filename, "w"); 2598 FILE *tempfile = fopen (filename, "w");
2698 2599
2699 if (tempfile == NULL) 2600 if (tempfile == NULL)
2700 { 2601 {
2701 LOG (llevError, "Error - Unable to access load object temp file\n"); 2602 LOG (llevError, "Error - Unable to access load object temp file\n");
2702 return NULL; 2603 return NULL;
2723 * returns NULL if no match. 2624 * returns NULL if no match.
2724 */ 2625 */
2725object * 2626object *
2726find_obj_by_type_subtype (const object *who, int type, int subtype) 2627find_obj_by_type_subtype (const object *who, int type, int subtype)
2727{ 2628{
2728 object * 2629 object *tmp;
2729 tmp;
2730 2630
2731 for (tmp = who->inv; tmp; tmp = tmp->below) 2631 for (tmp = who->inv; tmp; tmp = tmp->below)
2732 if (tmp->type == type && tmp->subtype == subtype) 2632 if (tmp->type == type && tmp->subtype == subtype)
2733 return tmp; 2633 return tmp;
2734 2634
2742 * do the desired thing. 2642 * do the desired thing.
2743 */ 2643 */
2744key_value * 2644key_value *
2745get_ob_key_link (const object *ob, const char *key) 2645get_ob_key_link (const object *ob, const char *key)
2746{ 2646{
2747 key_value * 2647 key_value *link;
2748 link;
2749 2648
2750 for (link = ob->key_values; link != NULL; link = link->next) 2649 for (link = ob->key_values; link != NULL; link = link->next)
2751 {
2752 if (link->key == key) 2650 if (link->key == key)
2753 {
2754 return link; 2651 return link;
2755 }
2756 }
2757 2652
2758 return NULL; 2653 return NULL;
2759} 2654}
2760 2655
2761/* 2656/*

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