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Comparing deliantra/server/common/object.C (file contents):
Revision 1.54 by root, Fri Nov 17 19:40:53 2006 UTC vs.
Revision 1.61 by root, Mon Dec 11 21:32:16 2006 UTC

104 _exit (1); 104 _exit (1);
105 } 105 }
106 106
107 uuid.seq = uid; 107 uuid.seq = uid;
108 write_uuid (); 108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid); 109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp); 110 fclose (fp);
111} 111}
112 112
113UUID 113UUID
114gen_uuid () 114gen_uuid ()
553 553
554 op2->clone (op); 554 op2->clone (op);
555 555
556 if (is_freed) 556 if (is_freed)
557 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
558 if (is_removed) 559 if (is_removed)
559 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
560 561
561 if (op2->speed < 0) 562 if (op2->speed < 0)
562 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
804 update_now = 1; 805 update_now = 1;
805 806
806 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
807 update_now = 1; 808 update_now = 1;
808 } 809 }
810
809 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
810 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
811 * that is being removed. 813 * that is being removed.
812 */ 814 */
813 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
839 else 841 else
840 { 842 {
841 delete *i; 843 delete *i;
842 mortals.erase (i); 844 mortals.erase (i);
843 } 845 }
844
845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
852} 846}
853 847
854object::object () 848object::object ()
855{ 849{
856 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
967 op = tmp; 961 op = tmp;
968 } 962 }
969 } 963 }
970 } 964 }
971 965
966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
972 // clear those pointers that likely might have circular references to us 986 // clear those pointers that likely might have circular references to us
973 owner = 0; 987 owner = 0;
974 enemy = 0; 988 enemy = 0;
975 attacked_by = 0; 989 attacked_by = 0;
976 990
988 1002
989/* 1003/*
990 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
991 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
992 */ 1006 */
993
994void 1007void
995sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
996{ 1009{
997 while (op != NULL) 1010 while (op != NULL)
998 { 1011 {
1010 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1011 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1012 * the previous environment. 1025 * the previous environment.
1013 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1014 */ 1027 */
1015
1016void 1028void
1017remove_ob (object *op) 1029object::remove ()
1018{ 1030{
1019 object *tmp, *last = 0; 1031 object *tmp, *last = 0;
1020 object *otmp; 1032 object *otmp;
1021 1033
1022 int check_walk_off; 1034 int check_walk_off;
1023 maptile *m;
1024 1035
1025 sint16 x, y;
1026
1027 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1028 return; 1037 return;
1029 1038
1030 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1031 1040
1032 if (op->more != NULL) 1041 if (more)
1033 remove_ob (op->more); 1042 more->remove ();
1034 1043
1035 /* 1044 /*
1036 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1037 * inventory. 1046 * inventory.
1038 */ 1047 */
1039 if (op->env != NULL) 1048 if (env)
1040 { 1049 {
1041 if (op->nrof) 1050 if (nrof)
1042 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1043 else 1052 else
1044 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1045 1054
1046 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1047 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1048 * to save cpu time. 1057 * to save cpu time.
1049 */ 1058 */
1050 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1051 fix_player (otmp); 1060 fix_player (otmp);
1052 1061
1053 if (op->above != NULL) 1062 if (above != NULL)
1054 op->above->below = op->below; 1063 above->below = below;
1055 else 1064 else
1056 op->env->inv = op->below; 1065 env->inv = below;
1057 1066
1058 if (op->below != NULL) 1067 if (below != NULL)
1059 op->below->above = op->above; 1068 below->above = above;
1060 1069
1061 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1062 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1063 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1064 */ 1073 */
1065 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1066 op->map = op->env->map; 1075 map = env->map;
1067 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1068 op->env = NULL; 1077 env = 0;
1069 } 1078 }
1070 else if (op->map) 1079 else if (map)
1071 { 1080 {
1072 x = op->x;
1073 y = op->y;
1074 m = get_map_from_coord (op->map, &x, &y);
1075
1076 if (!m)
1077 {
1078 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1079 op->map->path, op->x, op->y);
1080 /* in old days, we used to set x and y to 0 and continue.
1081 * it seems if we get into this case, something is probablye
1082 * screwed up and should be fixed.
1083 */
1084 abort ();
1085 }
1086
1087 if (op->map != m)
1088 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1089 op->map->path, m->path, op->x, op->y, x, y);
1090
1091 /* Re did the following section of code - it looks like it had 1081 /* Re did the following section of code - it looks like it had
1092 * lots of logic for things we no longer care about 1082 * lots of logic for things we no longer care about
1093 */ 1083 */
1094 1084
1095 /* link the object above us */ 1085 /* link the object above us */
1096 if (op->above) 1086 if (above)
1097 op->above->below = op->below; 1087 above->below = below;
1098 else 1088 else
1099 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1100 1090
1101 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1102 if (op->below) 1092 if (below)
1103 op->below->above = op->above; 1093 below->above = above;
1104 else 1094 else
1105 { 1095 {
1106 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1107 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1108 * evident 1098 * evident
1109 */ 1099 */
1110 if (GET_MAP_OB (m, x, y) != op) 1100 if (GET_MAP_OB (map, x, y) != this)
1111 { 1101 {
1112 char *dump = dump_object (op); 1102 char *dump = dump_object (this);
1113 LOG (llevError, 1103 LOG (llevError,
1114 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1115 free (dump); 1105 free (dump);
1116 dump = dump_object (GET_MAP_OB (m, x, y)); 1106 dump = dump_object (GET_MAP_OB (map, x, y));
1117 LOG (llevError, "%s\n", dump); 1107 LOG (llevError, "%s\n", dump);
1118 free (dump); 1108 free (dump);
1119 } 1109 }
1120 1110
1121 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1122 } 1112 }
1123 1113
1124 op->above = 0; 1114 above = 0;
1125 op->below = 0; 1115 below = 0;
1126 1116
1127 if (op->map->in_memory == MAP_SAVING) 1117 if (map->in_memory == MAP_SAVING)
1128 return; 1118 return;
1129 1119
1130 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1131 1121
1132 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1133 { 1123 {
1134 /* No point updating the players look faces if he is the object 1124 /* No point updating the players look faces if he is the object
1135 * being removed. 1125 * being removed.
1136 */ 1126 */
1137 1127
1138 if (tmp->type == PLAYER && tmp != op) 1128 if (tmp->type == PLAYER && tmp != this)
1139 { 1129 {
1140 /* If a container that the player is currently using somehow gets 1130 /* If a container that the player is currently using somehow gets
1141 * removed (most likely destroyed), update the player view 1131 * removed (most likely destroyed), update the player view
1142 * appropriately. 1132 * appropriately.
1143 */ 1133 */
1144 if (tmp->container == op) 1134 if (tmp->container == this)
1145 { 1135 {
1146 CLEAR_FLAG (op, FLAG_APPLIED); 1136 CLEAR_FLAG (this, FLAG_APPLIED);
1147 tmp->container = NULL; 1137 tmp->container = 0;
1148 } 1138 }
1149 1139
1150 tmp->contr->socket.update_look = 1; 1140 tmp->contr->socket.update_look = 1;
1151 } 1141 }
1152 1142
1153 /* See if player moving off should effect something */ 1143 /* See if player moving off should effect something */
1154 if (check_walk_off 1144 if (check_walk_off
1155 && ((op->move_type & tmp->move_off) 1145 && ((move_type & tmp->move_off)
1156 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1157 { 1147 {
1158 move_apply (tmp, op, NULL); 1148 move_apply (tmp, this, 0);
1159 1149
1160 if (op->destroyed ()) 1150 if (destroyed ())
1161 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1162 } 1152 }
1163 1153
1164 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1165 1155
1166 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1167 tmp->above = NULL; 1157 tmp->above = 0;
1168 1158
1169 last = tmp; 1159 last = tmp;
1170 } 1160 }
1171 1161
1172 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1173 if (last == NULL) 1163 if (!last)
1174 { 1164 {
1175 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1176 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1177 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1178 * be correct anyways. 1168 * be correct anyways.
1179 */ 1169 */
1180 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1181 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1182 } 1172 }
1183 else 1173 else
1184 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1185 1175
1186 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1187 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1188 } 1178 }
1189} 1179}
1190 1180
1191/* 1181/*
1192 * merge_ob(op,top): 1182 * merge_ob(op,top):
1727 op->carrying += weight; 1717 op->carrying += weight;
1728 op = op->env; 1718 op = op->env;
1729 } 1719 }
1730} 1720}
1731 1721
1732/*
1733 * insert_ob_in_ob(op,environment):
1734 * This function inserts the object op in the linked list
1735 * inside the object environment.
1736 *
1737 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1738 * the inventory at the last position or next to other objects of the same
1739 * type.
1740 * Frank: Now sorted by type, archetype and magic!
1741 *
1742 * The function returns now pointer to inserted item, and return value can
1743 * be != op, if items are merged. -Tero
1744 */
1745
1746object * 1722object *
1747insert_ob_in_ob (object *op, object *where) 1723insert_ob_in_ob (object *op, object *where)
1748{ 1724{
1749 object * 1725 if (!where)
1750 tmp, *
1751 otmp;
1752
1753 if (!QUERY_FLAG (op, FLAG_REMOVED))
1754 {
1755 char *dump = dump_object (op);
1756 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1757 free (dump);
1758 return op;
1759 }
1760
1761 if (where == NULL)
1762 { 1726 {
1763 char *dump = dump_object (op); 1727 char *dump = dump_object (op);
1764 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1728 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1765 free (dump); 1729 free (dump);
1766 return op; 1730 return op;
1767 } 1731 }
1768 1732
1769 if (where->head) 1733 if (where->head)
1770 { 1734 {
1771 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1735 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1772 where = where->head; 1736 where = where->head;
1773 } 1737 }
1738
1739 return where->insert (op);
1740}
1741
1742/*
1743 * env->insert (op)
1744 * This function inserts the object op in the linked list
1745 * inside the object environment.
1746 *
1747 * The function returns now pointer to inserted item, and return value can
1748 * be != op, if items are merged. -Tero
1749 */
1750
1751object *
1752object::insert (object *op)
1753{
1754 object *tmp, *otmp;
1755
1756 if (!QUERY_FLAG (op, FLAG_REMOVED))
1757 op->remove ();
1774 1758
1775 if (op->more) 1759 if (op->more)
1776 { 1760 {
1777 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1761 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1778 return op; 1762 return op;
1780 1764
1781 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1765 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1782 CLEAR_FLAG (op, FLAG_REMOVED); 1766 CLEAR_FLAG (op, FLAG_REMOVED);
1783 if (op->nrof) 1767 if (op->nrof)
1784 { 1768 {
1785 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1769 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1786 if (CAN_MERGE (tmp, op)) 1770 if (CAN_MERGE (tmp, op))
1787 { 1771 {
1788 /* return the original object and remove inserted object 1772 /* return the original object and remove inserted object
1789 (client needs the original object) */ 1773 (client needs the original object) */
1790 tmp->nrof += op->nrof; 1774 tmp->nrof += op->nrof;
1791 /* Weight handling gets pretty funky. Since we are adding to 1775 /* Weight handling gets pretty funky. Since we are adding to
1792 * tmp->nrof, we need to increase the weight. 1776 * tmp->nrof, we need to increase the weight.
1793 */ 1777 */
1794 add_weight (where, op->weight * op->nrof); 1778 add_weight (this, op->weight * op->nrof);
1795 SET_FLAG (op, FLAG_REMOVED); 1779 SET_FLAG (op, FLAG_REMOVED);
1796 free_object (op); /* free the inserted object */ 1780 op->destroy (); /* free the inserted object */
1797 op = tmp; 1781 op = tmp;
1798 remove_ob (op); /* and fix old object's links */ 1782 op->remove (); /* and fix old object's links */
1799 CLEAR_FLAG (op, FLAG_REMOVED); 1783 CLEAR_FLAG (op, FLAG_REMOVED);
1800 break; 1784 break;
1801 } 1785 }
1802 1786
1803 /* I assume combined objects have no inventory 1787 /* I assume combined objects have no inventory
1804 * We add the weight - this object could have just been removed 1788 * We add the weight - this object could have just been removed
1805 * (if it was possible to merge). calling remove_ob will subtract 1789 * (if it was possible to merge). calling remove_ob will subtract
1806 * the weight, so we need to add it in again, since we actually do 1790 * the weight, so we need to add it in again, since we actually do
1807 * the linking below 1791 * the linking below
1808 */ 1792 */
1809 add_weight (where, op->weight * op->nrof); 1793 add_weight (this, op->weight * op->nrof);
1810 } 1794 }
1811 else 1795 else
1812 add_weight (where, (op->weight + op->carrying)); 1796 add_weight (this, (op->weight + op->carrying));
1813 1797
1814 otmp = is_player_inv (where); 1798 otmp = is_player_inv (this);
1815 if (otmp && otmp->contr != NULL) 1799 if (otmp && otmp->contr)
1816 {
1817 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1800 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1818 fix_player (otmp); 1801 fix_player (otmp);
1819 }
1820 1802
1821 op->map = NULL; 1803 op->map = NULL;
1822 op->env = where; 1804 op->env = this;
1823 op->above = NULL; 1805 op->above = NULL;
1824 op->below = NULL; 1806 op->below = NULL;
1825 op->x = 0, op->y = 0; 1807 op->x = 0, op->y = 0;
1826 1808
1827 /* reset the light list and los of the players on the map */ 1809 /* reset the light list and los of the players on the map */
1828 if ((op->glow_radius != 0) && where->map) 1810 if ((op->glow_radius != 0) && map)
1829 { 1811 {
1830#ifdef DEBUG_LIGHTS 1812#ifdef DEBUG_LIGHTS
1831 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1813 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1832#endif /* DEBUG_LIGHTS */ 1814#endif /* DEBUG_LIGHTS */
1833 if (MAP_DARKNESS (where->map)) 1815 if (MAP_DARKNESS (map))
1834 update_all_los (where->map, where->x, where->y); 1816 update_all_los (map, x, y);
1835 } 1817 }
1836 1818
1837 /* Client has no idea of ordering so lets not bother ordering it here. 1819 /* Client has no idea of ordering so lets not bother ordering it here.
1838 * It sure simplifies this function... 1820 * It sure simplifies this function...
1839 */ 1821 */
1840 if (where->inv == NULL) 1822 if (!inv)
1841 where->inv = op; 1823 inv = op;
1842 else 1824 else
1843 { 1825 {
1844 op->below = where->inv; 1826 op->below = inv;
1845 op->below->above = op; 1827 op->below->above = op;
1846 where->inv = op; 1828 inv = op;
1847 } 1829 }
1830
1848 return op; 1831 return op;
1849} 1832}
1850 1833
1851/* 1834/*
1852 * Checks if any objects has a move_type that matches objects 1835 * Checks if any objects has a move_type that matches objects

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