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Comparing deliantra/server/common/object.C (file contents):
Revision 1.42 by root, Thu Sep 14 01:19:47 2006 UTC vs.
Revision 1.56 by root, Sun Dec 3 02:04:57 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
37static UUID uuid; 36static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 37const uint64 UUID_SKIP = 1<<19;
39 38
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
42 40
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 43};
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 375 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
379 */ 377 */
380 378
381void 379char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 380dump_object (object *op)
437{ 381{
438 if (op == NULL) 382 if (!op)
439 { 383 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 384
447void 385 object_freezer freezer;
448dump_all_objects (void) 386 save_object (freezer, op, 3);
449{ 387 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 388}
458 389
459/* 390/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
481 */ 412 */
482 413
483object * 414object *
484find_object (tag_t i) 415find_object (tag_t i)
485{ 416{
486 object *op; 417 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 418 if (op->count == i)
490 break; 419 return op;
420
491 return op; 421 return 0;
492} 422}
493 423
494/* 424/*
495 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 431find_object_name (const char *str)
502{ 432{
503 shstr_cmp str_ (str); 433 shstr_cmp str_ (str);
504 object *op; 434 object *op;
505 435
506 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 437 if (op->name == str_)
508 break; 438 break;
509 439
510 return op; 440 return op;
511} 441}
512 442
513void 443void
514free_all_object_data () 444free_all_object_data ()
515{ 445{
516 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
517}
518
519/*
520 * Returns the object which this object marks as being the owner.
521 * A id-scheme is used to avoid pointing to objects which have been
522 * freed and are now reused. If this is detected, the owner is
523 * set to NULL, and NULL is returned.
524 * Changed 2004-02-12 - if the player is setting at the play again
525 * prompt, he is removed, and we don't want to treat him as an owner of
526 * anything, so check removed flag. I don't expect that this should break
527 * anything - once an object is removed, it is basically dead anyways.
528 */
529object *
530object::get_owner ()
531{
532 if (!owner
533 || QUERY_FLAG (owner, FLAG_FREED)
534 || QUERY_FLAG (owner, FLAG_REMOVED))
535 owner = 0;
536
537 return owner;
538} 447}
539 448
540/* 449/*
541 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
542 * skill and experience objects. 451 * skill and experience objects.
612 521
613 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
614 523
615 expmul = 1.0; 524 expmul = 1.0;
616 face = blank_face; 525 face = blank_face;
617 attacked_by_count = -1;
618 526
619 if (settings.casting_time) 527 if (settings.casting_time)
620 casting_time = -1; 528 casting_time = -1;
621} 529}
622 530
917 825
918 if (op->more != NULL) 826 if (op->more != NULL)
919 update_object (op->more, action); 827 update_object (op->more, action);
920} 828}
921 829
922static unordered_vector<object *> mortals; 830object::vector object::mortals;
831object::vector object::objects; // not yet used
832object *object::first;
923 833
924void object::free_mortals () 834void object::free_mortals ()
925{ 835{
926 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
927 if ((*i)->refcnt) 837 if ((*i)->refcnt)
928 ++i; // further delay freeing 838 ++i; // further delay freeing
929 else 839 else
930 { 840 {
931 delete *i; 841 delete *i;
932 mortals.erase (i); 842 mortals.erase (i);
933 } 843 }
934 844
935 static int lastmortals = 0;//D 845 static int lastmortals = 0;//D
936 846
937 if (mortals.size() != lastmortals)//D 847 if (mortals.size() != lastmortals && lastmortals > 100)//D
938 { 848 {
939 lastmortals = mortals.size ();//D 849 lastmortals = mortals.size ();//D
940 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D 850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
941 } 851 }
942} 852}
945{ 855{
946 SET_FLAG (this, FLAG_REMOVED); 856 SET_FLAG (this, FLAG_REMOVED);
947 857
948 expmul = 1.0; 858 expmul = 1.0;
949 face = blank_face; 859 face = blank_face;
950 attacked_by_count = -1;
951} 860}
952 861
953object::~object () 862object::~object ()
954{ 863{
955 free_key_values (this); 864 free_key_values (this);
959{ 868{
960 count = ++ob_count; 869 count = ++ob_count;
961 uuid = gen_uuid (); 870 uuid = gen_uuid ();
962 871
963 prev = 0; 872 prev = 0;
964 next = objects; 873 next = object::first;
965 874
966 if (objects) 875 if (object::first)
967 objects->prev = this; 876 object::first->prev = this;
968 877
969 objects = this; 878 object::first = this;
970} 879}
971 880
972void object::unlink () 881void object::unlink ()
973{ 882{
974 //count = 0;//D
975 if (!prev && !next) return;//D
976
977 if (this == objects) 883 if (this == object::first)
978 objects = next; 884 object::first = next;
979 885
980 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
981 if (prev) prev->next = next; 887 if (prev) prev->next = next;
982 if (next) next->prev = prev; 888 if (next) next->prev = prev;
983 889
997 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
998 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
999 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
1000 * this function to succeed. 906 * this function to succeed.
1001 * 907 *
1002 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
1003 * inventory to the ground. 909 * inventory to the ground.
1004 */ 910 */
1005void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
1006{ 912{
1007 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
1008 return; 914 return;
1009 915
1010 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1013 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
1014 remove_ob (this); 920 remove_ob (this);
1015 921
1016 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
1017 923
924 // hack to ensure that freed objects still have a valid map
925 {
926 static maptile *freed_map; // freed objects are moved here to avoid crashes
927
928 if (!freed_map)
929 {
930 freed_map = new maptile;
931
932 freed_map->name = "/internal/freed_objects_map";
933 freed_map->width = 3;
934 freed_map->height = 3;
935
936 freed_map->allocate ();
937 }
938
939 map = freed_map;
940 x = 1;
941 y = 1;
942 }
943
1018 if (more) 944 if (more)
1019 { 945 {
1020 more->free (free_inventory); 946 more->destroy (destroy_inventory);
1021 more = 0; 947 more = 0;
1022 } 948 }
1023 949
1024 if (inv) 950 if (inv)
1025 { 951 {
1026 /* Only if the space blocks everything do we not process - 952 /* Only if the space blocks everything do we not process -
1027 * if some form of movement is allowed, let objects 953 * if some form of movement is allowed, let objects
1028 * drop on that space. 954 * drop on that space.
1029 */ 955 */
1030 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 956 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1031 { 957 {
1032 object *op = inv; 958 object *op = inv;
1033 959
1034 while (op) 960 while (op)
1035 { 961 {
1036 object *tmp = op->below; 962 object *tmp = op->below;
1037 op->free (free_inventory); 963 op->destroy (destroy_inventory);
1038 op = tmp; 964 op = tmp;
1039 } 965 }
1040 } 966 }
1041 else 967 else
1042 { /* Put objects in inventory onto this space */ 968 { /* Put objects in inventory onto this space */
1061 op = tmp; 987 op = tmp;
1062 } 988 }
1063 } 989 }
1064 } 990 }
1065 991
992 // clear those pointers that likely might have circular references to us
1066 owner = 0; 993 owner = 0;
994 enemy = 0;
995 attacked_by = 0;
996
997 // only relevant for players(?), but make sure of it anyways
998 contr = 0;
1067 999
1068 /* Remove object from the active list */ 1000 /* Remove object from the active list */
1069 speed = 0; 1001 speed = 0;
1070 update_ob_speed (this); 1002 update_ob_speed (this);
1071 1003
1083sub_weight (object *op, signed long weight) 1015sub_weight (object *op, signed long weight)
1084{ 1016{
1085 while (op != NULL) 1017 while (op != NULL)
1086 { 1018 {
1087 if (op->type == CONTAINER) 1019 if (op->type == CONTAINER)
1088 {
1089 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1090 } 1021
1091 op->carrying -= weight; 1022 op->carrying -= weight;
1092 op = op->env; 1023 op = op->env;
1093 } 1024 }
1094} 1025}
1095 1026
1103 */ 1034 */
1104 1035
1105void 1036void
1106remove_ob (object *op) 1037remove_ob (object *op)
1107{ 1038{
1039 object *tmp, *last = 0;
1108 object * 1040 object *otmp;
1109 tmp, *
1110 last = NULL;
1111 object *
1112 otmp;
1113 1041
1114 tag_t
1115 tag;
1116 int
1117 check_walk_off; 1042 int check_walk_off;
1118 mapstruct * 1043 maptile *m;
1119 m;
1120 1044
1121 sint16 1045 sint16 x, y;
1122 x,
1123 y;
1124 1046
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 1047 if (QUERY_FLAG (op, FLAG_REMOVED))
1126 return; 1048 return;
1127 1049
1128 SET_FLAG (op, FLAG_REMOVED); 1050 SET_FLAG (op, FLAG_REMOVED);
1205 * use translated coordinates in case some oddness with map tiling is 1127 * use translated coordinates in case some oddness with map tiling is
1206 * evident 1128 * evident
1207 */ 1129 */
1208 if (GET_MAP_OB (m, x, y) != op) 1130 if (GET_MAP_OB (m, x, y) != op)
1209 { 1131 {
1210 dump_object (op); 1132 char *dump = dump_object (op);
1211 LOG (llevError, 1133 LOG (llevError,
1212 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1134 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1135 free (dump);
1213 dump_object (GET_MAP_OB (m, x, y)); 1136 dump = dump_object (GET_MAP_OB (m, x, y));
1214 LOG (llevError, "%s\n", errmsg); 1137 LOG (llevError, "%s\n", dump);
1138 free (dump);
1215 } 1139 }
1216 1140
1217 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1141 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1218 } 1142 }
1219 1143
1221 op->below = 0; 1145 op->below = 0;
1222 1146
1223 if (op->map->in_memory == MAP_SAVING) 1147 if (op->map->in_memory == MAP_SAVING)
1224 return; 1148 return;
1225 1149
1226 tag = op->count;
1227 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1150 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1228 1151
1229 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1152 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1230 { 1153 {
1231 /* No point updating the players look faces if he is the object 1154 /* No point updating the players look faces if he is the object
1246 1169
1247 tmp->contr->socket.update_look = 1; 1170 tmp->contr->socket.update_look = 1;
1248 } 1171 }
1249 1172
1250 /* See if player moving off should effect something */ 1173 /* See if player moving off should effect something */
1251 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1174 if (check_walk_off
1175 && ((op->move_type & tmp->move_off)
1176 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1252 { 1177 {
1253 move_apply (tmp, op, NULL); 1178 move_apply (tmp, op, NULL);
1254 1179
1255 if (was_destroyed (op, tag)) 1180 if (op->destroyed ())
1256 {
1257 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1181 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1258 }
1259 } 1182 }
1260 1183
1261 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1184 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1262 1185
1263 if (tmp->above == tmp) 1186 if (tmp->above == tmp)
1316 free_object (op); 1239 free_object (op);
1317 return top; 1240 return top;
1318 } 1241 }
1319 } 1242 }
1320 1243
1321 return NULL; 1244 return 0;
1322} 1245}
1323 1246
1324/* 1247/*
1325 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1248 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1326 * job preparing multi-part monsters 1249 * job preparing multi-part monsters
1327 */ 1250 */
1328object * 1251object *
1329insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1252insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1330{ 1253{
1331 object *tmp; 1254 object *tmp;
1332 1255
1333 if (op->head) 1256 if (op->head)
1334 op = op->head; 1257 op = op->head;
1362 * NULL if 'op' was destroyed 1285 * NULL if 'op' was destroyed
1363 * just 'op' otherwise 1286 * just 'op' otherwise
1364 */ 1287 */
1365 1288
1366object * 1289object *
1367insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1290insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1368{ 1291{
1369 object *tmp, *top, *floor = NULL; 1292 object *tmp, *top, *floor = NULL;
1370 sint16 x, y; 1293 sint16 x, y;
1371 1294
1372 if (QUERY_FLAG (op, FLAG_FREED)) 1295 if (QUERY_FLAG (op, FLAG_FREED))
1375 return NULL; 1298 return NULL;
1376 } 1299 }
1377 1300
1378 if (m == NULL) 1301 if (m == NULL)
1379 { 1302 {
1380 dump_object (op); 1303 char *dump = dump_object (op);
1381 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1304 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1305 free (dump);
1382 return op; 1306 return op;
1383 } 1307 }
1384 1308
1385 if (out_of_map (m, op->x, op->y)) 1309 if (out_of_map (m, op->x, op->y))
1386 { 1310 {
1387 dump_object (op); 1311 char *dump = dump_object (op);
1388 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1312 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1389#ifdef MANY_CORES 1313#ifdef MANY_CORES
1390 /* Better to catch this here, as otherwise the next use of this object 1314 /* Better to catch this here, as otherwise the next use of this object
1391 * is likely to cause a crash. Better to find out where it is getting 1315 * is likely to cause a crash. Better to find out where it is getting
1392 * improperly inserted. 1316 * improperly inserted.
1393 */ 1317 */
1394 abort (); 1318 abort ();
1395#endif 1319#endif
1320 free (dump);
1396 return op; 1321 return op;
1397 } 1322 }
1398 1323
1399 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1324 if (!QUERY_FLAG (op, FLAG_REMOVED))
1400 { 1325 {
1401 dump_object (op); 1326 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1327 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1328 free (dump);
1403 return op; 1329 return op;
1404 } 1330 }
1405 1331
1406 if (op->more != NULL) 1332 if (op->more != NULL)
1407 { 1333 {
1653 remove_ob (tmp); 1579 remove_ob (tmp);
1654 free_object (tmp); 1580 free_object (tmp);
1655 } 1581 }
1656 } 1582 }
1657 1583
1658 tmp1 = arch_to_object (find_archetype (arch_string)); 1584 tmp1 = arch_to_object (archetype::find (arch_string));
1659 1585
1660 tmp1->x = op->x; 1586 tmp1->x = op->x;
1661 tmp1->y = op->y; 1587 tmp1->y = op->y;
1662 insert_ob_in_map (tmp1, op->map, op, 0); 1588 insert_ob_in_map (tmp1, op->map, op, 0);
1663} 1589}
1844 tmp, * 1770 tmp, *
1845 otmp; 1771 otmp;
1846 1772
1847 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1773 if (!QUERY_FLAG (op, FLAG_REMOVED))
1848 { 1774 {
1849 dump_object (op); 1775 char *dump = dump_object (op);
1850 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1776 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1777 free (dump);
1851 return op; 1778 return op;
1852 } 1779 }
1853 1780
1854 if (where == NULL) 1781 if (where == NULL)
1855 { 1782 {
1856 dump_object (op); 1783 char *dump = dump_object (op);
1857 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1784 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1785 free (dump);
1858 return op; 1786 return op;
1859 } 1787 }
1860 1788
1861 if (where->head) 1789 if (where->head)
1862 { 1790 {
1962 */ 1890 */
1963 1891
1964int 1892int
1965check_move_on (object *op, object *originator) 1893check_move_on (object *op, object *originator)
1966{ 1894{
1967 object * 1895 object *tmp;
1968 tmp; 1896 maptile *m = op->map;
1969 tag_t
1970 tag;
1971 mapstruct *
1972 m = op->map;
1973 int
1974 x = op->x, y = op->y; 1897 int x = op->x, y = op->y;
1975 1898
1976 MoveType 1899 MoveType move_on, move_slow, move_block;
1977 move_on,
1978 move_slow,
1979 move_block;
1980 1900
1981 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1901 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1982 return 0; 1902 return 0;
1983
1984 tag = op->count;
1985 1903
1986 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1904 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1987 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1905 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1988 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1906 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1989 1907
2050 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1968 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2051 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1969 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2052 { 1970 {
2053 move_apply (tmp, op, originator); 1971 move_apply (tmp, op, originator);
2054 1972
2055 if (was_destroyed (op, tag)) 1973 if (op->destroyed ())
2056 return 1; 1974 return 1;
2057 1975
2058 /* what the person/creature stepped onto has moved the object 1976 /* what the person/creature stepped onto has moved the object
2059 * someplace new. Don't process any further - if we did, 1977 * someplace new. Don't process any further - if we did,
2060 * have a feeling strange problems would result. 1978 * have a feeling strange problems would result.
2072 * a matching archetype at the given map and coordinates. 1990 * a matching archetype at the given map and coordinates.
2073 * The first matching object is returned, or NULL if none. 1991 * The first matching object is returned, or NULL if none.
2074 */ 1992 */
2075 1993
2076object * 1994object *
2077present_arch (const archetype *at, mapstruct *m, int x, int y) 1995present_arch (const archetype *at, maptile *m, int x, int y)
2078{ 1996{
2079 object * 1997 object *
2080 tmp; 1998 tmp;
2081 1999
2082 if (m == NULL || out_of_map (m, x, y)) 2000 if (m == NULL || out_of_map (m, x, y))
2095 * a matching type variable at the given map and coordinates. 2013 * a matching type variable at the given map and coordinates.
2096 * The first matching object is returned, or NULL if none. 2014 * The first matching object is returned, or NULL if none.
2097 */ 2015 */
2098 2016
2099object * 2017object *
2100present (unsigned char type, mapstruct *m, int x, int y) 2018present (unsigned char type, maptile *m, int x, int y)
2101{ 2019{
2102 object * 2020 object *
2103 tmp; 2021 tmp;
2104 2022
2105 if (out_of_map (m, x, y)) 2023 if (out_of_map (m, x, y))
2245 * the archetype because that isn't correct if the monster has been 2163 * the archetype because that isn't correct if the monster has been
2246 * customized, changed states, etc. 2164 * customized, changed states, etc.
2247 */ 2165 */
2248 2166
2249int 2167int
2250find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2168find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2251{ 2169{
2252 int 2170 int
2253 i, 2171 i,
2254 index = 0, flag; 2172 index = 0, flag;
2255 static int 2173 static int
2276 return -1; 2194 return -1;
2277 return altern[RANDOM () % index]; 2195 return altern[RANDOM () % index];
2278} 2196}
2279 2197
2280/* 2198/*
2281 * find_first_free_spot(archetype, mapstruct, x, y) works like 2199 * find_first_free_spot(archetype, maptile, x, y) works like
2282 * find_free_spot(), but it will search max number of squares. 2200 * find_free_spot(), but it will search max number of squares.
2283 * But it will return the first available spot, not a random choice. 2201 * But it will return the first available spot, not a random choice.
2284 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2202 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2285 */ 2203 */
2286 2204
2287int 2205int
2288find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2206find_first_free_spot (const object *ob, maptile *m, int x, int y)
2289{ 2207{
2290 int 2208 int
2291 i; 2209 i;
2292 2210
2293 for (i = 0; i < SIZEOFFREE; i++) 2211 for (i = 0; i < SIZEOFFREE; i++)
2357 * because we have to know what movement the thing looking to move 2275 * because we have to know what movement the thing looking to move
2358 * there is capable of. 2276 * there is capable of.
2359 */ 2277 */
2360 2278
2361int 2279int
2362find_dir (mapstruct *m, int x, int y, object *exclude) 2280find_dir (maptile *m, int x, int y, object *exclude)
2363{ 2281{
2364 int 2282 int
2365 i, 2283 i,
2366 max = SIZEOFFREE, mflags; 2284 max = SIZEOFFREE, mflags;
2367 2285
2368 sint16 nx, ny; 2286 sint16 nx, ny;
2369 object * 2287 object *
2370 tmp; 2288 tmp;
2371 mapstruct * 2289 maptile *
2372 mp; 2290 mp;
2373 2291
2374 MoveType blocked, move_type; 2292 MoveType blocked, move_type;
2375 2293
2376 if (exclude && exclude->head) 2294 if (exclude && exclude->head)
2584 * Modified to be map tile aware -.MSW 2502 * Modified to be map tile aware -.MSW
2585 */ 2503 */
2586 2504
2587 2505
2588int 2506int
2589can_see_monsterP (mapstruct *m, int x, int y, int dir) 2507can_see_monsterP (maptile *m, int x, int y, int dir)
2590{ 2508{
2591 sint16 dx, dy; 2509 sint16 dx, dy;
2592 int 2510 int
2593 mflags; 2511 mflags;
2594 2512
2674 if (prev) 2592 if (prev)
2675 prev->more = tmp; 2593 prev->more = tmp;
2676 prev = tmp; 2594 prev = tmp;
2677 } 2595 }
2678 2596
2679 /*** copy inventory ***/
2680 for (item = src->inv; item; item = item->below) 2597 for (item = src->inv; item; item = item->below)
2681 {
2682 (void) insert_ob_in_ob (object_create_clone (item), dst); 2598 insert_ob_in_ob (object_create_clone (item), dst);
2683 }
2684 2599
2685 return dst; 2600 return dst;
2686} 2601}
2687 2602
2688/* return true if the object was destroyed, 0 otherwise */
2689int
2690was_destroyed (const object *op, tag_t old_tag)
2691{
2692 /* checking for FLAG_FREED isn't necessary, but makes this function more
2693 * robust */
2694 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2695}
2696
2697/* GROS - Creates an object using a string representing its content. */ 2603/* GROS - Creates an object using a string representing its content. */
2698
2699/* Basically, we save the content of the string to a temp file, then call */ 2604/* Basically, we save the content of the string to a temp file, then call */
2700
2701/* load_object on it. I admit it is a highly inefficient way to make things, */ 2605/* load_object on it. I admit it is a highly inefficient way to make things, */
2702
2703/* but it was simple to make and allows reusing the load_object function. */ 2606/* but it was simple to make and allows reusing the load_object function. */
2704
2705/* Remember not to use load_object_str in a time-critical situation. */ 2607/* Remember not to use load_object_str in a time-critical situation. */
2706
2707/* Also remember that multiparts objects are not supported for now. */ 2608/* Also remember that multiparts objects are not supported for now. */
2708 2609
2709object * 2610object *
2710load_object_str (const char *obstr) 2611load_object_str (const char *obstr)
2711{ 2612{
2712 object * 2613 object *op;
2713 op;
2714 char
2715 filename[MAX_BUF]; 2614 char filename[MAX_BUF];
2716 2615
2717 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2616 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2718 2617
2719 FILE *
2720 tempfile = fopen (filename, "w"); 2618 FILE *tempfile = fopen (filename, "w");
2721 2619
2722 if (tempfile == NULL) 2620 if (tempfile == NULL)
2723 { 2621 {
2724 LOG (llevError, "Error - Unable to access load object temp file\n"); 2622 LOG (llevError, "Error - Unable to access load object temp file\n");
2725 return NULL; 2623 return NULL;
2746 * returns NULL if no match. 2644 * returns NULL if no match.
2747 */ 2645 */
2748object * 2646object *
2749find_obj_by_type_subtype (const object *who, int type, int subtype) 2647find_obj_by_type_subtype (const object *who, int type, int subtype)
2750{ 2648{
2751 object * 2649 object *tmp;
2752 tmp;
2753 2650
2754 for (tmp = who->inv; tmp; tmp = tmp->below) 2651 for (tmp = who->inv; tmp; tmp = tmp->below)
2755 if (tmp->type == type && tmp->subtype == subtype) 2652 if (tmp->type == type && tmp->subtype == subtype)
2756 return tmp; 2653 return tmp;
2757 2654
2765 * do the desired thing. 2662 * do the desired thing.
2766 */ 2663 */
2767key_value * 2664key_value *
2768get_ob_key_link (const object *ob, const char *key) 2665get_ob_key_link (const object *ob, const char *key)
2769{ 2666{
2770 key_value * 2667 key_value *link;
2771 link;
2772 2668
2773 for (link = ob->key_values; link != NULL; link = link->next) 2669 for (link = ob->key_values; link != NULL; link = link->next)
2774 {
2775 if (link->key == key) 2670 if (link->key == key)
2776 {
2777 return link; 2671 return link;
2778 }
2779 }
2780 2672
2781 return NULL; 2673 return NULL;
2782} 2674}
2783 2675
2784/* 2676/*

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