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Comparing deliantra/server/common/object.C (file contents):
Revision 1.37 by root, Tue Sep 12 20:55:40 2006 UTC vs.
Revision 1.58 by pippijn, Mon Dec 4 17:48:35 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
297 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
298 * Some error messages. 375 * Some error messages.
299 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
300 */ 377 */
301 378
302void 379char *
303dump_object2 (object *op)
304{
305 errmsg[0] = 0;
306 return;
307 //TODO//D#d#
308#if 0
309 char *cp;
310
311/* object *tmp;*/
312
313 if (op->arch != NULL)
314 {
315 strcat (errmsg, "arch ");
316 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
317 strcat (errmsg, "\n");
318 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
319 strcat (errmsg, cp);
320# if 0
321 /* Don't dump player diffs - they are too long, mostly meaningless, and
322 * will overflow the buffer.
323 * Changed so that we don't dump inventory either. This may
324 * also overflow the buffer.
325 */
326 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
327 strcat (errmsg, cp);
328 for (tmp = op->inv; tmp; tmp = tmp->below)
329 dump_object2 (tmp);
330# endif
331 strcat (errmsg, "end\n");
332 }
333 else
334 {
335 strcat (errmsg, "Object ");
336 if (op->name == NULL)
337 strcat (errmsg, "(null)");
338 else
339 strcat (errmsg, op->name);
340 strcat (errmsg, "\n");
341# if 0
342 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
343 strcat (errmsg, cp);
344 for (tmp = op->inv; tmp; tmp = tmp->below)
345 dump_object2 (tmp);
346# endif
347 strcat (errmsg, "end\n");
348 }
349#endif
350}
351
352/*
353 * Dumps an object. Returns output in the static global errmsg array.
354 */
355
356void
357dump_object (object *op) 380dump_object (object *op)
358{ 381{
359 if (op == NULL) 382 if (!op)
360 { 383 return strdup ("[NULLOBJ]");
361 strcpy (errmsg, "[NULL pointer]");
362 return;
363 }
364 errmsg[0] = '\0';
365 dump_object2 (op);
366}
367 384
368void 385 object_freezer freezer;
369dump_all_objects (void) 386 save_object (freezer, op, 3);
370{ 387 return freezer.as_string ();
371 object *op;
372
373 for (op = objects; op != NULL; op = op->next)
374 {
375 dump_object (op);
376 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
377 }
378} 388}
379 389
380/* 390/*
381 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
382 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
402 */ 412 */
403 413
404object * 414object *
405find_object (tag_t i) 415find_object (tag_t i)
406{ 416{
407 object *op; 417 for (object *op = object::first; op; op = op->next)
408
409 for (op = objects; op != NULL; op = op->next)
410 if (op->count == i) 418 if (op->count == i)
411 break; 419 return op;
420
412 return op; 421 return 0;
413} 422}
414 423
415/* 424/*
416 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
417 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
422find_object_name (const char *str) 431find_object_name (const char *str)
423{ 432{
424 shstr_cmp str_ (str); 433 shstr_cmp str_ (str);
425 object *op; 434 object *op;
426 435
427 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
428 if (op->name == str_) 437 if (op->name == str_)
429 break; 438 break;
430 439
431 return op; 440 return op;
432} 441}
433 442
434void 443void
435free_all_object_data () 444free_all_object_data ()
436{ 445{
437 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
438}
439
440/*
441 * Returns the object which this object marks as being the owner.
442 * A id-scheme is used to avoid pointing to objects which have been
443 * freed and are now reused. If this is detected, the owner is
444 * set to NULL, and NULL is returned.
445 * Changed 2004-02-12 - if the player is setting at the play again
446 * prompt, he is removed, and we don't want to treat him as an owner of
447 * anything, so check removed flag. I don't expect that this should break
448 * anything - once an object is removed, it is basically dead anyways.
449 */
450object *
451object::get_owner ()
452{
453 if (!owner
454 || QUERY_FLAG (owner, FLAG_FREED)
455 || QUERY_FLAG (owner, FLAG_REMOVED))
456 owner = 0;
457
458 return owner;
459} 447}
460 448
461/* 449/*
462 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
463 * skill and experience objects. 451 * skill and experience objects.
533 521
534 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
535 523
536 expmul = 1.0; 524 expmul = 1.0;
537 face = blank_face; 525 face = blank_face;
538 attacked_by_count = -1;
539 526
540 if (settings.casting_time) 527 if (settings.casting_time)
541 casting_time = -1; 528 casting_time = -1;
542} 529}
543 530
838 825
839 if (op->more != NULL) 826 if (op->more != NULL)
840 update_object (op->more, action); 827 update_object (op->more, action);
841} 828}
842 829
843static unordered_vector<object *> mortals; 830object::vector object::mortals;
844static std::vector<object *, slice_allocator <object *> > freed; 831object::vector object::objects; // not yet used
832object *object::first;
845 833
846void object::free_mortals () 834void object::free_mortals ()
847{ 835{
848 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
849 if ((*i)->refcnt) 837 if ((*i)->refcnt)
850 ++i; // further delay freeing 838 ++i; // further delay freeing
851 else 839 else
852 { 840 {
853 freed.push_back (*i);//D
854 //delete *i; 841 delete *i;
855 mortals.erase (i); 842 mortals.erase (i);
856 } 843 }
857
858 if (mortals.size() && 0)//D
859 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
860} 844}
861 845
862object::object () 846object::object ()
863{ 847{
864 SET_FLAG (this, FLAG_REMOVED); 848 SET_FLAG (this, FLAG_REMOVED);
865 849
866 expmul = 1.0; 850 expmul = 1.0;
867 face = blank_face; 851 face = blank_face;
868 attacked_by_count = -1;
869} 852}
870 853
871object::~object () 854object::~object ()
872{ 855{
873 free_key_values (this); 856 free_key_values (this);
874} 857}
875 858
876void object::link () 859void object::link ()
877{ 860{
878 count = ++ob_count; 861 count = ++ob_count;
862 uuid = gen_uuid ();
879 863
880 prev = 0; 864 prev = 0;
881 next = objects; 865 next = object::first;
882 866
883 if (objects) 867 if (object::first)
884 objects->prev = this; 868 object::first->prev = this;
885 869
886 objects = this; 870 object::first = this;
887} 871}
888 872
889void object::unlink () 873void object::unlink ()
890{ 874{
891 count = 0; 875 if (this == object::first)
876 object::first = next;
892 877
893 /* Remove this object from the list of used objects */ 878 /* Remove this object from the list of used objects */
894 if (prev)
895 {
896 prev->next = next; 879 if (prev) prev->next = next;
880 if (next) next->prev = prev;
881
897 prev = 0; 882 prev = 0;
898 }
899
900 if (next)
901 {
902 next->prev = prev;
903 next = 0; 883 next = 0;
904 }
905
906 if (this == objects)
907 objects = next;
908} 884}
909 885
910object *object::create () 886object *object::create ()
911{ 887{
912 object *op;
913
914 if (freed.empty ())
915 op = new object; 888 object *op = new object;
916 else
917 {
918 // highly annoying, but the only way to get it stable right now
919 op = freed.back ();
920 freed.pop_back ();
921 op->~object ();
922 new ((void *) op) object;
923 }
924
925 op->link (); 889 op->link ();
926 return op; 890 return op;
927} 891}
928 892
929/* 893/*
931 * it from the list of used objects, and puts it on the list of 895 * it from the list of used objects, and puts it on the list of
932 * free objects. The IS_FREED() flag is set in the object. 896 * free objects. The IS_FREED() flag is set in the object.
933 * The object must have been removed by remove_ob() first for 897 * The object must have been removed by remove_ob() first for
934 * this function to succeed. 898 * this function to succeed.
935 * 899 *
936 * If free_inventory is set, free inventory as well. Else drop items in 900 * If destroy_inventory is set, free inventory as well. Else drop items in
937 * inventory to the ground. 901 * inventory to the ground.
938 */ 902 */
939void object::free (bool free_inventory) 903void object::destroy (bool destroy_inventory)
940{ 904{
941 if (QUERY_FLAG (this, FLAG_FREED)) 905 if (QUERY_FLAG (this, FLAG_FREED))
942 return; 906 return;
943 907
944 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 908 if (QUERY_FLAG (this, FLAG_FRIENDLY))
949 913
950 SET_FLAG (this, FLAG_FREED); 914 SET_FLAG (this, FLAG_FREED);
951 915
952 if (more) 916 if (more)
953 { 917 {
954 more->free (free_inventory); 918 more->destroy (destroy_inventory);
955 more = 0; 919 more = 0;
956 } 920 }
957 921
958 if (inv) 922 if (inv)
959 { 923 {
960 /* Only if the space blocks everything do we not process - 924 /* Only if the space blocks everything do we not process -
961 * if some form of movement is allowed, let objects 925 * if some form of movement is allowed, let objects
962 * drop on that space. 926 * drop on that space.
963 */ 927 */
964 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 928 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
965 { 929 {
966 object *op = inv; 930 object *op = inv;
967 931
968 while (op) 932 while (op)
969 { 933 {
970 object *tmp = op->below; 934 object *tmp = op->below;
971 op->free (free_inventory); 935 op->destroy (destroy_inventory);
972 op = tmp; 936 op = tmp;
973 } 937 }
974 } 938 }
975 else 939 else
976 { /* Put objects in inventory onto this space */ 940 { /* Put objects in inventory onto this space */
995 op = tmp; 959 op = tmp;
996 } 960 }
997 } 961 }
998 } 962 }
999 963
964 // hack to ensure that freed objects still have a valid map
965 {
966 static maptile *freed_map; // freed objects are moved here to avoid crashes
967
968 if (!freed_map)
969 {
970 freed_map = new maptile;
971
972 freed_map->name = "/internal/freed_objects_map";
973 freed_map->width = 3;
974 freed_map->height = 3;
975
976 freed_map->allocate ();
977 }
978
979 map = freed_map;
980 x = 1;
981 y = 1;
982 }
983
984 // clear those pointers that likely might have circular references to us
1000 owner = 0; 985 owner = 0;
986 enemy = 0;
987 attacked_by = 0;
988
989 // only relevant for players(?), but make sure of it anyways
990 contr = 0;
1001 991
1002 /* Remove object from the active list */ 992 /* Remove object from the active list */
1003 speed = 0; 993 speed = 0;
1004 update_ob_speed (this); 994 update_ob_speed (this);
1005 995
1017sub_weight (object *op, signed long weight) 1007sub_weight (object *op, signed long weight)
1018{ 1008{
1019 while (op != NULL) 1009 while (op != NULL)
1020 { 1010 {
1021 if (op->type == CONTAINER) 1011 if (op->type == CONTAINER)
1022 {
1023 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1012 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1024 } 1013
1025 op->carrying -= weight; 1014 op->carrying -= weight;
1026 op = op->env; 1015 op = op->env;
1027 } 1016 }
1028} 1017}
1029 1018
1037 */ 1026 */
1038 1027
1039void 1028void
1040remove_ob (object *op) 1029remove_ob (object *op)
1041{ 1030{
1031 object *tmp, *last = 0;
1042 object * 1032 object *otmp;
1043 tmp, *
1044 last = NULL;
1045 object *
1046 otmp;
1047 1033
1048 tag_t
1049 tag;
1050 int
1051 check_walk_off; 1034 int check_walk_off;
1052 mapstruct * 1035 maptile *m;
1053 m;
1054 1036
1055 sint16 1037 sint16 x, y;
1056 x,
1057 y;
1058 1038
1059 if (QUERY_FLAG (op, FLAG_REMOVED)) 1039 if (QUERY_FLAG (op, FLAG_REMOVED))
1060 return; 1040 return;
1061 1041
1062 SET_FLAG (op, FLAG_REMOVED); 1042 SET_FLAG (op, FLAG_REMOVED);
1139 * use translated coordinates in case some oddness with map tiling is 1119 * use translated coordinates in case some oddness with map tiling is
1140 * evident 1120 * evident
1141 */ 1121 */
1142 if (GET_MAP_OB (m, x, y) != op) 1122 if (GET_MAP_OB (m, x, y) != op)
1143 { 1123 {
1144 dump_object (op); 1124 char *dump = dump_object (op);
1145 LOG (llevError, 1125 LOG (llevError,
1146 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1126 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1127 free (dump);
1147 dump_object (GET_MAP_OB (m, x, y)); 1128 dump = dump_object (GET_MAP_OB (m, x, y));
1148 LOG (llevError, "%s\n", errmsg); 1129 LOG (llevError, "%s\n", dump);
1130 free (dump);
1149 } 1131 }
1150 1132
1151 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1133 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1152 } 1134 }
1153 1135
1155 op->below = 0; 1137 op->below = 0;
1156 1138
1157 if (op->map->in_memory == MAP_SAVING) 1139 if (op->map->in_memory == MAP_SAVING)
1158 return; 1140 return;
1159 1141
1160 tag = op->count;
1161 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1142 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1162 1143
1163 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1144 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1164 { 1145 {
1165 /* No point updating the players look faces if he is the object 1146 /* No point updating the players look faces if he is the object
1180 1161
1181 tmp->contr->socket.update_look = 1; 1162 tmp->contr->socket.update_look = 1;
1182 } 1163 }
1183 1164
1184 /* See if player moving off should effect something */ 1165 /* See if player moving off should effect something */
1185 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1166 if (check_walk_off
1167 && ((op->move_type & tmp->move_off)
1168 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1186 { 1169 {
1187 move_apply (tmp, op, NULL); 1170 move_apply (tmp, op, NULL);
1188 1171
1189 if (was_destroyed (op, tag)) 1172 if (op->destroyed ())
1190 {
1191 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1173 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1192 }
1193 } 1174 }
1194 1175
1195 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1176 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1196 1177
1197 if (tmp->above == tmp) 1178 if (tmp->above == tmp)
1250 free_object (op); 1231 free_object (op);
1251 return top; 1232 return top;
1252 } 1233 }
1253 } 1234 }
1254 1235
1255 return NULL; 1236 return 0;
1256} 1237}
1257 1238
1258/* 1239/*
1259 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1240 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1260 * job preparing multi-part monsters 1241 * job preparing multi-part monsters
1261 */ 1242 */
1262object * 1243object *
1263insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1244insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1264{ 1245{
1265 object *tmp; 1246 object *tmp;
1266 1247
1267 if (op->head) 1248 if (op->head)
1268 op = op->head; 1249 op = op->head;
1296 * NULL if 'op' was destroyed 1277 * NULL if 'op' was destroyed
1297 * just 'op' otherwise 1278 * just 'op' otherwise
1298 */ 1279 */
1299 1280
1300object * 1281object *
1301insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1282insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1302{ 1283{
1303 object *tmp, *top, *floor = NULL; 1284 object *tmp, *top, *floor = NULL;
1304 sint16 x, y; 1285 sint16 x, y;
1305 1286
1306 if (QUERY_FLAG (op, FLAG_FREED)) 1287 if (QUERY_FLAG (op, FLAG_FREED))
1309 return NULL; 1290 return NULL;
1310 } 1291 }
1311 1292
1312 if (m == NULL) 1293 if (m == NULL)
1313 { 1294 {
1314 dump_object (op); 1295 char *dump = dump_object (op);
1315 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1296 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1297 free (dump);
1316 return op; 1298 return op;
1317 } 1299 }
1318 1300
1319 if (out_of_map (m, op->x, op->y)) 1301 if (out_of_map (m, op->x, op->y))
1320 { 1302 {
1321 dump_object (op); 1303 char *dump = dump_object (op);
1322 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1304 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1323#ifdef MANY_CORES 1305#ifdef MANY_CORES
1324 /* Better to catch this here, as otherwise the next use of this object 1306 /* Better to catch this here, as otherwise the next use of this object
1325 * is likely to cause a crash. Better to find out where it is getting 1307 * is likely to cause a crash. Better to find out where it is getting
1326 * improperly inserted. 1308 * improperly inserted.
1327 */ 1309 */
1328 abort (); 1310 abort ();
1329#endif 1311#endif
1312 free (dump);
1330 return op; 1313 return op;
1331 } 1314 }
1332 1315
1333 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1316 if (!QUERY_FLAG (op, FLAG_REMOVED))
1334 { 1317 {
1335 dump_object (op); 1318 char *dump = dump_object (op);
1336 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1319 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1320 free (dump);
1337 return op; 1321 return op;
1338 } 1322 }
1339 1323
1340 if (op->more != NULL) 1324 if (op->more != NULL)
1341 { 1325 {
1587 remove_ob (tmp); 1571 remove_ob (tmp);
1588 free_object (tmp); 1572 free_object (tmp);
1589 } 1573 }
1590 } 1574 }
1591 1575
1592 tmp1 = arch_to_object (find_archetype (arch_string)); 1576 tmp1 = arch_to_object (archetype::find (arch_string));
1593 1577
1594 tmp1->x = op->x; 1578 tmp1->x = op->x;
1595 tmp1->y = op->y; 1579 tmp1->y = op->y;
1596 insert_ob_in_map (tmp1, op->map, op, 0); 1580 insert_ob_in_map (tmp1, op->map, op, 0);
1597} 1581}
1778 tmp, * 1762 tmp, *
1779 otmp; 1763 otmp;
1780 1764
1781 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1765 if (!QUERY_FLAG (op, FLAG_REMOVED))
1782 { 1766 {
1783 dump_object (op); 1767 char *dump = dump_object (op);
1784 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1768 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1769 free (dump);
1785 return op; 1770 return op;
1786 } 1771 }
1787 1772
1788 if (where == NULL) 1773 if (where == NULL)
1789 { 1774 {
1790 dump_object (op); 1775 char *dump = dump_object (op);
1791 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1776 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1777 free (dump);
1792 return op; 1778 return op;
1793 } 1779 }
1794 1780
1795 if (where->head) 1781 if (where->head)
1796 { 1782 {
1896 */ 1882 */
1897 1883
1898int 1884int
1899check_move_on (object *op, object *originator) 1885check_move_on (object *op, object *originator)
1900{ 1886{
1901 object * 1887 object *tmp;
1902 tmp; 1888 maptile *m = op->map;
1903 tag_t
1904 tag;
1905 mapstruct *
1906 m = op->map;
1907 int
1908 x = op->x, y = op->y; 1889 int x = op->x, y = op->y;
1909 1890
1910 MoveType 1891 MoveType move_on, move_slow, move_block;
1911 move_on,
1912 move_slow,
1913 move_block;
1914 1892
1915 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1893 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1916 return 0; 1894 return 0;
1917
1918 tag = op->count;
1919 1895
1920 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1896 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1921 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1897 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1922 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1898 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1923 1899
1984 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1960 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1985 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1961 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1986 { 1962 {
1987 move_apply (tmp, op, originator); 1963 move_apply (tmp, op, originator);
1988 1964
1989 if (was_destroyed (op, tag)) 1965 if (op->destroyed ())
1990 return 1; 1966 return 1;
1991 1967
1992 /* what the person/creature stepped onto has moved the object 1968 /* what the person/creature stepped onto has moved the object
1993 * someplace new. Don't process any further - if we did, 1969 * someplace new. Don't process any further - if we did,
1994 * have a feeling strange problems would result. 1970 * have a feeling strange problems would result.
2006 * a matching archetype at the given map and coordinates. 1982 * a matching archetype at the given map and coordinates.
2007 * The first matching object is returned, or NULL if none. 1983 * The first matching object is returned, or NULL if none.
2008 */ 1984 */
2009 1985
2010object * 1986object *
2011present_arch (const archetype *at, mapstruct *m, int x, int y) 1987present_arch (const archetype *at, maptile *m, int x, int y)
2012{ 1988{
2013 object * 1989 object *
2014 tmp; 1990 tmp;
2015 1991
2016 if (m == NULL || out_of_map (m, x, y)) 1992 if (m == NULL || out_of_map (m, x, y))
2029 * a matching type variable at the given map and coordinates. 2005 * a matching type variable at the given map and coordinates.
2030 * The first matching object is returned, or NULL if none. 2006 * The first matching object is returned, or NULL if none.
2031 */ 2007 */
2032 2008
2033object * 2009object *
2034present (unsigned char type, mapstruct *m, int x, int y) 2010present (unsigned char type, maptile *m, int x, int y)
2035{ 2011{
2036 object * 2012 object *
2037 tmp; 2013 tmp;
2038 2014
2039 if (out_of_map (m, x, y)) 2015 if (out_of_map (m, x, y))
2179 * the archetype because that isn't correct if the monster has been 2155 * the archetype because that isn't correct if the monster has been
2180 * customized, changed states, etc. 2156 * customized, changed states, etc.
2181 */ 2157 */
2182 2158
2183int 2159int
2184find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2160find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2185{ 2161{
2186 int 2162 int
2187 i, 2163 i,
2188 index = 0, flag; 2164 index = 0, flag;
2189 static int 2165 static int
2210 return -1; 2186 return -1;
2211 return altern[RANDOM () % index]; 2187 return altern[RANDOM () % index];
2212} 2188}
2213 2189
2214/* 2190/*
2215 * find_first_free_spot(archetype, mapstruct, x, y) works like 2191 * find_first_free_spot(archetype, maptile, x, y) works like
2216 * find_free_spot(), but it will search max number of squares. 2192 * find_free_spot(), but it will search max number of squares.
2217 * But it will return the first available spot, not a random choice. 2193 * But it will return the first available spot, not a random choice.
2218 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2194 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2219 */ 2195 */
2220 2196
2221int 2197int
2222find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2198find_first_free_spot (const object *ob, maptile *m, int x, int y)
2223{ 2199{
2224 int 2200 int
2225 i; 2201 i;
2226 2202
2227 for (i = 0; i < SIZEOFFREE; i++) 2203 for (i = 0; i < SIZEOFFREE; i++)
2291 * because we have to know what movement the thing looking to move 2267 * because we have to know what movement the thing looking to move
2292 * there is capable of. 2268 * there is capable of.
2293 */ 2269 */
2294 2270
2295int 2271int
2296find_dir (mapstruct *m, int x, int y, object *exclude) 2272find_dir (maptile *m, int x, int y, object *exclude)
2297{ 2273{
2298 int 2274 int
2299 i, 2275 i,
2300 max = SIZEOFFREE, mflags; 2276 max = SIZEOFFREE, mflags;
2301 2277
2302 sint16 nx, ny; 2278 sint16 nx, ny;
2303 object * 2279 object *
2304 tmp; 2280 tmp;
2305 mapstruct * 2281 maptile *
2306 mp; 2282 mp;
2307 2283
2308 MoveType blocked, move_type; 2284 MoveType blocked, move_type;
2309 2285
2310 if (exclude && exclude->head) 2286 if (exclude && exclude->head)
2518 * Modified to be map tile aware -.MSW 2494 * Modified to be map tile aware -.MSW
2519 */ 2495 */
2520 2496
2521 2497
2522int 2498int
2523can_see_monsterP (mapstruct *m, int x, int y, int dir) 2499can_see_monsterP (maptile *m, int x, int y, int dir)
2524{ 2500{
2525 sint16 dx, dy; 2501 sint16 dx, dy;
2526 int 2502 int
2527 mflags; 2503 mflags;
2528 2504
2608 if (prev) 2584 if (prev)
2609 prev->more = tmp; 2585 prev->more = tmp;
2610 prev = tmp; 2586 prev = tmp;
2611 } 2587 }
2612 2588
2613 /*** copy inventory ***/
2614 for (item = src->inv; item; item = item->below) 2589 for (item = src->inv; item; item = item->below)
2615 {
2616 (void) insert_ob_in_ob (object_create_clone (item), dst); 2590 insert_ob_in_ob (object_create_clone (item), dst);
2617 }
2618 2591
2619 return dst; 2592 return dst;
2620} 2593}
2621 2594
2622/* return true if the object was destroyed, 0 otherwise */
2623int
2624was_destroyed (const object *op, tag_t old_tag)
2625{
2626 /* checking for FLAG_FREED isn't necessary, but makes this function more
2627 * robust */
2628 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2629}
2630
2631/* GROS - Creates an object using a string representing its content. */ 2595/* GROS - Creates an object using a string representing its content. */
2632
2633/* Basically, we save the content of the string to a temp file, then call */ 2596/* Basically, we save the content of the string to a temp file, then call */
2634
2635/* load_object on it. I admit it is a highly inefficient way to make things, */ 2597/* load_object on it. I admit it is a highly inefficient way to make things, */
2636
2637/* but it was simple to make and allows reusing the load_object function. */ 2598/* but it was simple to make and allows reusing the load_object function. */
2638
2639/* Remember not to use load_object_str in a time-critical situation. */ 2599/* Remember not to use load_object_str in a time-critical situation. */
2640
2641/* Also remember that multiparts objects are not supported for now. */ 2600/* Also remember that multiparts objects are not supported for now. */
2642 2601
2643object * 2602object *
2644load_object_str (const char *obstr) 2603load_object_str (const char *obstr)
2645{ 2604{
2646 object * 2605 object *op;
2647 op;
2648 char
2649 filename[MAX_BUF]; 2606 char filename[MAX_BUF];
2650 2607
2651 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2608 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2652 2609
2653 FILE *
2654 tempfile = fopen (filename, "w"); 2610 FILE *tempfile = fopen (filename, "w");
2655 2611
2656 if (tempfile == NULL) 2612 if (tempfile == NULL)
2657 { 2613 {
2658 LOG (llevError, "Error - Unable to access load object temp file\n"); 2614 LOG (llevError, "Error - Unable to access load object temp file\n");
2659 return NULL; 2615 return NULL;
2660 }; 2616 }
2617
2661 fprintf (tempfile, obstr); 2618 fprintf (tempfile, obstr);
2662 fclose (tempfile); 2619 fclose (tempfile);
2663 2620
2664 op = get_object (); 2621 op = get_object ();
2665 2622
2679 * returns NULL if no match. 2636 * returns NULL if no match.
2680 */ 2637 */
2681object * 2638object *
2682find_obj_by_type_subtype (const object *who, int type, int subtype) 2639find_obj_by_type_subtype (const object *who, int type, int subtype)
2683{ 2640{
2684 object * 2641 object *tmp;
2685 tmp;
2686 2642
2687 for (tmp = who->inv; tmp; tmp = tmp->below) 2643 for (tmp = who->inv; tmp; tmp = tmp->below)
2688 if (tmp->type == type && tmp->subtype == subtype) 2644 if (tmp->type == type && tmp->subtype == subtype)
2689 return tmp; 2645 return tmp;
2690 2646
2698 * do the desired thing. 2654 * do the desired thing.
2699 */ 2655 */
2700key_value * 2656key_value *
2701get_ob_key_link (const object *ob, const char *key) 2657get_ob_key_link (const object *ob, const char *key)
2702{ 2658{
2703 key_value * 2659 key_value *link;
2704 link;
2705 2660
2706 for (link = ob->key_values; link != NULL; link = link->next) 2661 for (link = ob->key_values; link != NULL; link = link->next)
2707 {
2708 if (link->key == key) 2662 if (link->key == key)
2709 {
2710 return link; 2663 return link;
2711 }
2712 }
2713 2664
2714 return NULL; 2665 return NULL;
2715} 2666}
2716 2667
2717/* 2668/*

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