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Comparing deliantra/server/common/object.C (file contents):
Revision 1.25 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.59 by root, Wed Dec 6 13:59:00 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
406 */ 412 */
407 413
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 418 if (op->count == i)
415 break; 419 return op;
420
416 return op; 421 return 0;
417} 422}
418 423
419/* 424/*
420 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
423 */ 428 */
424 429
425object * 430object *
426find_object_name (const char *str) 431find_object_name (const char *str)
427{ 432{
428 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
429 object *op; 434 object *op;
430 435
431 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 437 if (op->name == str_)
433 break; 438 break;
434 439
435 return op; 440 return op;
436} 441}
437 442
440{ 445{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 447}
443 448
444/* 449/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 451 * skill and experience objects.
485 */ 452 */
486void 453void
487set_owner (object *op, object *owner) 454object::set_owner (object *owner)
488{ 455{
489 if (owner == NULL || op == NULL) 456 if (!owner)
490 return; 457 return;
491 458
492 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
498 */ 465 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
500 owner = owner->owner; 467 owner = owner->owner;
501 468
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 469 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 470}
542 471
543/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 473 * refcounts and freeing the links.
545 */ 474 */
561{ 490{
562 attachable_base::clear (); 491 attachable_base::clear ();
563 492
564 free_key_values (this); 493 free_key_values (this);
565 494
566 clear_owner (this); 495 owner = 0;
567
568 name = 0; 496 name = 0;
569 name_pl = 0; 497 name_pl = 0;
570 title = 0; 498 title = 0;
571 race = 0; 499 race = 0;
572 slaying = 0; 500 slaying = 0;
573 skill = 0; 501 skill = 0;
574 msg = 0; 502 msg = 0;
575 lore = 0; 503 lore = 0;
576 custom_name = 0; 504 custom_name = 0;
577 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
578 517
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 519
581 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
521
522 /* What is not cleared is next, prev, and count */
523
524 expmul = 1.0;
525 face = blank_face;
526
527 if (settings.casting_time)
528 casting_time = -1;
582} 529}
583 530
584void object::clone (object *destination) 531void object::clone (object *destination)
585{ 532{
586 *(object_copy *) destination = *this; 533 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 534 *(object_pod *)destination = *this;
588 535
589 if (self || cb) 536 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 538}
624 539
625/* 540/*
626 * copy object first frees everything allocated by the second object, 541 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 542 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 543 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 544 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 545 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 546 * will point at garbage.
632 */ 547 */
633
634void 548void
635copy_object (object *op2, object *op) 549copy_object (object *op2, object *op)
636{ 550{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 551 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
639 553
640 op2->clone (op); 554 op2->clone (op);
641 555
642 if (is_freed) 556 if (is_freed)
643 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
644 if (is_removed) 559 if (is_removed)
645 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
646 561
647 if (op2->speed < 0) 562 if (op2->speed < 0)
648 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
698/* 613/*
699 * Updates the speed of an object. If the speed changes from 0 to another 614 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 615 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 616 * This function needs to be called whenever the speed of an object changes.
702 */ 617 */
703
704void 618void
705update_ob_speed (object *op) 619update_ob_speed (object *op)
706{ 620{
707 extern int arch_init; 621 extern int arch_init;
708 622
717 abort (); 631 abort ();
718#else 632#else
719 op->speed = 0; 633 op->speed = 0;
720#endif 634#endif
721 } 635 }
636
722 if (arch_init) 637 if (arch_init)
723 {
724 return; 638 return;
725 } 639
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 640 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 641 {
728 /* If already on active list, don't do anything */ 642 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 643 if (op->active_next || op->active_prev || op == active_objects)
730 return; 644 return;
731 645
732 /* process_events() expects us to insert the object at the beginning 646 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 647 * of the list. */
734 op->active_next = active_objects; 648 op->active_next = active_objects;
649
735 if (op->active_next != NULL) 650 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 651 op->active_next->active_prev = op;
652
737 active_objects = op; 653 active_objects = op;
738 } 654 }
739 else 655 else
740 { 656 {
741 /* If not on the active list, nothing needs to be done */ 657 /* If not on the active list, nothing needs to be done */
743 return; 659 return;
744 660
745 if (op->active_prev == NULL) 661 if (op->active_prev == NULL)
746 { 662 {
747 active_objects = op->active_next; 663 active_objects = op->active_next;
664
748 if (op->active_next != NULL) 665 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 666 op->active_next->active_prev = NULL;
750 } 667 }
751 else 668 else
752 { 669 {
753 op->active_prev->active_next = op->active_next; 670 op->active_prev->active_next = op->active_next;
671
754 if (op->active_next) 672 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 673 op->active_next->active_prev = op->active_prev;
756 } 674 }
675
757 op->active_next = NULL; 676 op->active_next = NULL;
758 op->active_prev = NULL; 677 op->active_prev = NULL;
759 } 678 }
760} 679}
761 680
886 update_now = 1; 805 update_now = 1;
887 806
888 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
889 update_now = 1; 808 update_now = 1;
890 } 809 }
810
891 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 813 * that is being removed.
894 */ 814 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 {
897 update_now = 1; 816 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 817 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 818 /* Nothing to do for that case */ ;
902 }
903 else 819 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 820 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 821
908 if (update_now) 822 if (update_now)
909 { 823 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 824 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y); 825 update_position (op->map, op->x, op->y);
913 827
914 if (op->more != NULL) 828 if (op->more != NULL)
915 update_object (op->more, action); 829 update_object (op->more, action);
916} 830}
917 831
918static unordered_vector<object *> mortals; 832object::vector object::mortals;
919static std::vector<object *> freed; 833object::vector object::objects; // not yet used
834object *object::first;
920 835
921void object::free_mortals () 836void object::free_mortals ()
922{ 837{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 if (!(*i)->refcount) 839 if ((*i)->refcnt)
840 ++i; // further delay freeing
841 else
925 { 842 {
926 freed.push_back (*i); 843 delete *i;
927 mortals.erase (i); 844 mortals.erase (i);
928 } 845 }
929 else
930 ++i;
931} 846}
932 847
933object::object () 848object::object ()
934{ 849{
935 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
936 851
937 expmul = 1.0; 852 expmul = 1.0;
938 face = blank_face; 853 face = blank_face;
939 attacked_by_count = -1;
940} 854}
941 855
942object::~object () 856object::~object ()
943{ 857{
944 free_key_values (this); 858 free_key_values (this);
945} 859}
946 860
947void object::link () 861void object::link ()
948{ 862{
949 count = ++ob_count; 863 count = ++ob_count;
864 uuid = gen_uuid ();
950 865
951 prev = 0; 866 prev = 0;
952 next = objects; 867 next = object::first;
953 868
954 if (objects) 869 if (object::first)
955 objects->prev = this; 870 object::first->prev = this;
956 871
957 objects = this; 872 object::first = this;
958} 873}
959 874
960void object::unlink () 875void object::unlink ()
961{ 876{
962 count = 0; 877 if (this == object::first)
878 object::first = next;
963 879
964 /* Remove this object from the list of used objects */ 880 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next; 881 if (prev) prev->next = next;
882 if (next) next->prev = prev;
883
968 prev = 0; 884 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0; 885 next = 0;
975 }
976
977 if (this == objects)
978 objects = next;
979} 886}
980 887
981object *object::create () 888object *object::create ()
982{ 889{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 890 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 891 op->link ();
996 return op; 892 return op;
997} 893}
998 894
999/* 895/*
1001 * it from the list of used objects, and puts it on the list of 897 * it from the list of used objects, and puts it on the list of
1002 * free objects. The IS_FREED() flag is set in the object. 898 * free objects. The IS_FREED() flag is set in the object.
1003 * The object must have been removed by remove_ob() first for 899 * The object must have been removed by remove_ob() first for
1004 * this function to succeed. 900 * this function to succeed.
1005 * 901 *
1006 * If free_inventory is set, free inventory as well. Else drop items in 902 * If destroy_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground. 903 * inventory to the ground.
1008 */ 904 */
1009void object::free (bool free_inventory) 905void object::destroy (bool destroy_inventory)
1010{ 906{
907 if (QUERY_FLAG (this, FLAG_FREED))
908 return;
909
910 if (QUERY_FLAG (this, FLAG_FRIENDLY))
911 remove_friendly_object (this);
912
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 913 if (!QUERY_FLAG (this, FLAG_REMOVED))
1012 { 914 remove_ob (this);
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 915
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this);
1024 }
1025
1026 if (QUERY_FLAG (this, FLAG_FREED)) 916 SET_FLAG (this, FLAG_FREED);
1027 {
1028 dump_object (this);
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1030 return;
1031 }
1032 917
1033 if (more) 918 if (more)
1034 { 919 {
1035 more->free (free_inventory); 920 more->destroy (destroy_inventory);
1036 more = 0; 921 more = 0;
1037 } 922 }
1038 923
1039 if (inv) 924 if (inv)
1040 { 925 {
1041 /* Only if the space blocks everything do we not process - 926 /* Only if the space blocks everything do we not process -
1042 * if some form of movement is allowed, let objects 927 * if some form of movement is allowed, let objects
1043 * drop on that space. 928 * drop on that space.
1044 */ 929 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 930 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1046 { 931 {
1047 object * 932 object *op = inv;
1048 op = inv;
1049 933
1050 while (op) 934 while (op)
1051 { 935 {
1052 object *
1053 tmp = op->below; 936 object *tmp = op->below;
1054
1055 remove_ob (op);
1056 op->free (free_inventory); 937 op->destroy (destroy_inventory);
1057 op = tmp; 938 op = tmp;
1058 } 939 }
1059 } 940 }
1060 else 941 else
1061 { /* Put objects in inventory onto this space */ 942 { /* Put objects in inventory onto this space */
1062 object * 943 object *op = inv;
1063 op = inv;
1064 944
1065 while (op) 945 while (op)
1066 { 946 {
1067 object *
1068 tmp = op->below; 947 object *tmp = op->below;
1069 948
1070 remove_ob (op); 949 remove_ob (op);
1071 950
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 951 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 952 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1082 op = tmp; 961 op = tmp;
1083 } 962 }
1084 } 963 }
1085 } 964 }
1086 965
1087 clear_owner (this); 966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
986 // clear those pointers that likely might have circular references to us
987 owner = 0;
988 enemy = 0;
989 attacked_by = 0;
990
991 // only relevant for players(?), but make sure of it anyways
992 contr = 0;
1088 993
1089 /* Remove object from the active list */ 994 /* Remove object from the active list */
1090 speed = 0; 995 speed = 0;
1091 update_ob_speed (this); 996 update_ob_speed (this);
1092 997
1093 unlink (); 998 unlink ();
1094 999
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this); 1000 mortals.push_back (this);
1098} 1001}
1099 1002
1100/* 1003/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1102 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1103 */ 1006 */
1104
1105void 1007void
1106sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1107{ 1009{
1108 while (op != NULL) 1010 while (op != NULL)
1109 { 1011 {
1110 if (op->type == CONTAINER) 1012 if (op->type == CONTAINER)
1111 {
1112 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1013 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1113 } 1014
1114 op->carrying -= weight; 1015 op->carrying -= weight;
1115 op = op->env; 1016 op = op->env;
1116 } 1017 }
1117} 1018}
1118 1019
1122 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1123 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1124 * the previous environment. 1025 * the previous environment.
1125 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1126 */ 1027 */
1127
1128void 1028void
1129remove_ob (object *op) 1029object::remove ()
1130{ 1030{
1031 object *tmp, *last = 0;
1131 object * 1032 object *otmp;
1132 tmp, * 1033
1133 last = NULL;
1134 object *
1135 otmp;
1136 tag_t
1137 tag;
1138 int
1139 check_walk_off; 1034 int check_walk_off;
1140 mapstruct *
1141 m;
1142 sint16
1143 x,
1144 y;
1145 1035
1146
1147 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1148 { 1037 return;
1149 dump_object (op);
1150 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1151 1038
1152 /* Changed it to always dump core in this case. As has been learned
1153 * in the past, trying to recover from errors almost always
1154 * make things worse, and this is a real error here - something
1155 * that should not happen.
1156 * Yes, if this was a mission critical app, trying to do something
1157 * to recover may make sense, but that is because failure of the app
1158 * may have other disastrous problems. Cf runs out of a script
1159 * so is easily enough restarted without any real problems.
1160 * MSW 2001-07-01
1161 */
1162 abort ();
1163 }
1164 if (op->more != NULL)
1165 remove_ob (op->more);
1166
1167 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1040
1041 if (more)
1042 more->remove ();
1168 1043
1169 /* 1044 /*
1170 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1171 * inventory. 1046 * inventory.
1172 */ 1047 */
1173 if (op->env != NULL) 1048 if (env)
1174 { 1049 {
1175 if (op->nrof) 1050 if (nrof)
1176 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1177 else 1052 else
1178 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1179 1054
1180 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1181 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1182 * to save cpu time. 1057 * to save cpu time.
1183 */ 1058 */
1184 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1185 fix_player (otmp); 1060 fix_player (otmp);
1186 1061
1187 if (op->above != NULL) 1062 if (above != NULL)
1188 op->above->below = op->below; 1063 above->below = below;
1189 else 1064 else
1190 op->env->inv = op->below; 1065 env->inv = below;
1191 1066
1192 if (op->below != NULL) 1067 if (below != NULL)
1193 op->below->above = op->above; 1068 below->above = above;
1194 1069
1195 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1196 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1197 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1198 */ 1073 */
1199 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1200 op->map = op->env->map; 1075 map = env->map;
1201 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1202 op->env = NULL; 1077 env = 0;
1203 return;
1204 }
1205
1206 /* If we get here, we are removing it from a map */
1207 if (op->map == NULL)
1208 return;
1209
1210 x = op->x;
1211 y = op->y;
1212 m = get_map_from_coord (op->map, &x, &y);
1213
1214 if (!m)
1215 { 1078 }
1216 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1079 else if (map)
1217 op->map->path, op->x, op->y); 1080 {
1218 /* in old days, we used to set x and y to 0 and continue. 1081 /* Re did the following section of code - it looks like it had
1219 * it seems if we get into this case, something is probablye 1082 * lots of logic for things we no longer care about
1220 * screwed up and should be fixed.
1221 */ 1083 */
1222 abort ();
1223 }
1224 if (op->map != m)
1225 {
1226 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1227 op->map->path, m->path, op->x, op->y, x, y);
1228 }
1229 1084
1230 /* Re did the following section of code - it looks like it had
1231 * lots of logic for things we no longer care about
1232 */
1233
1234 /* link the object above us */ 1085 /* link the object above us */
1235 if (op->above) 1086 if (above)
1236 op->above->below = op->below; 1087 above->below = below;
1237 else 1088 else
1238 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1239 1090
1240 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1241 if (op->below) 1092 if (below)
1242 {
1243 op->below->above = op->above; 1093 below->above = above;
1244 }
1245 else 1094 else
1246 { 1095 {
1247 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1248 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1249 * evident 1098 * evident
1250 */
1251 if (GET_MAP_OB (m, x, y) != op)
1252 {
1253 dump_object (op);
1254 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1255 errmsg);
1256 dump_object (GET_MAP_OB (m, x, y));
1257 LOG (llevError, "%s\n", errmsg);
1258 }
1259 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1260 }
1261 op->above = NULL;
1262 op->below = NULL;
1263
1264 if (op->map->in_memory == MAP_SAVING)
1265 return;
1266
1267 tag = op->count;
1268 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1269 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1270 {
1271 /* No point updating the players look faces if he is the object
1272 * being removed.
1273 */
1274
1275 if (tmp->type == PLAYER && tmp != op)
1276 {
1277 /* If a container that the player is currently using somehow gets
1278 * removed (most likely destroyed), update the player view
1279 * appropriately.
1280 */ 1099 */
1281 if (tmp->container == op) 1100 if (GET_MAP_OB (map, x, y) != this)
1282 { 1101 {
1283 CLEAR_FLAG (op, FLAG_APPLIED); 1102 char *dump = dump_object (this);
1284 tmp->container = NULL; 1103 LOG (llevError,
1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1105 free (dump);
1106 dump = dump_object (GET_MAP_OB (map, x, y));
1107 LOG (llevError, "%s\n", dump);
1108 free (dump);
1285 } 1109 }
1286 tmp->contr->socket.update_look = 1; 1110
1287 } 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1288 /* See if player moving off should effect something */
1289 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1290 { 1112 }
1291 1113
1292 move_apply (tmp, op, NULL); 1114 above = 0;
1293 if (was_destroyed (op, tag)) 1115 below = 0;
1116
1117 if (map->in_memory == MAP_SAVING)
1118 return;
1119
1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1121
1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1123 {
1124 /* No point updating the players look faces if he is the object
1125 * being removed.
1126 */
1127
1128 if (tmp->type == PLAYER && tmp != this)
1294 { 1129 {
1295 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1130 /* If a container that the player is currently using somehow gets
1131 * removed (most likely destroyed), update the player view
1132 * appropriately.
1133 */
1134 if (tmp->container == this)
1135 {
1136 CLEAR_FLAG (this, FLAG_APPLIED);
1137 tmp->container = 0;
1138 }
1139
1140 tmp->contr->socket.update_look = 1;
1296 } 1141 }
1142
1143 /* See if player moving off should effect something */
1144 if (check_walk_off
1145 && ((move_type & tmp->move_off)
1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1147 {
1148 move_apply (tmp, this, 0);
1149
1150 if (destroyed ())
1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1297 } 1152 }
1298 1153
1299 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1300 1155
1301 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1302 tmp->above = NULL; 1157 tmp->above = 0;
1158
1303 last = tmp; 1159 last = tmp;
1304 } 1160 }
1161
1305 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1306 if (last == NULL) 1163 if (!last)
1307 { 1164 {
1308 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1309 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1310 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1311 * be correct anyways. 1168 * be correct anyways.
1312 */ 1169 */
1313 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1314 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1315 } 1172 }
1316 else 1173 else
1317 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1318 1175
1319 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1320 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1321 1178 }
1322} 1179}
1323 1180
1324/* 1181/*
1325 * merge_ob(op,top): 1182 * merge_ob(op,top):
1326 * 1183 *
1327 * This function goes through all objects below and including top, and 1184 * This function goes through all objects below and including top, and
1328 * merges op to the first matching object. 1185 * merges op to the first matching object.
1329 * If top is NULL, it is calculated. 1186 * If top is NULL, it is calculated.
1330 * Returns pointer to object if it succeded in the merge, otherwise NULL 1187 * Returns pointer to object if it succeded in the merge, otherwise NULL
1331 */ 1188 */
1332
1333object * 1189object *
1334merge_ob (object *op, object *top) 1190merge_ob (object *op, object *top)
1335{ 1191{
1336 if (!op->nrof) 1192 if (!op->nrof)
1337 return 0; 1193 return 0;
1194
1338 if (top == NULL) 1195 if (top == NULL)
1339 for (top = op; top != NULL && top->above != NULL; top = top->above); 1196 for (top = op; top != NULL && top->above != NULL; top = top->above);
1197
1340 for (; top != NULL; top = top->below) 1198 for (; top != NULL; top = top->below)
1341 { 1199 {
1342 if (top == op) 1200 if (top == op)
1343 continue; 1201 continue;
1344 if (CAN_MERGE (op, top)) 1202 if (CAN_MERGE (op, top))
1350 remove_ob (op); 1208 remove_ob (op);
1351 free_object (op); 1209 free_object (op);
1352 return top; 1210 return top;
1353 } 1211 }
1354 } 1212 }
1213
1355 return NULL; 1214 return 0;
1356} 1215}
1357 1216
1358/* 1217/*
1359 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1218 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1360 * job preparing multi-part monsters 1219 * job preparing multi-part monsters
1361 */ 1220 */
1362object * 1221object *
1363insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1222insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1364{ 1223{
1365 object * 1224 object *tmp;
1366 tmp;
1367 1225
1368 if (op->head) 1226 if (op->head)
1369 op = op->head; 1227 op = op->head;
1228
1370 for (tmp = op; tmp; tmp = tmp->more) 1229 for (tmp = op; tmp; tmp = tmp->more)
1371 { 1230 {
1372 tmp->x = x + tmp->arch->clone.x; 1231 tmp->x = x + tmp->arch->clone.x;
1373 tmp->y = y + tmp->arch->clone.y; 1232 tmp->y = y + tmp->arch->clone.y;
1374 } 1233 }
1234
1375 return insert_ob_in_map (op, m, originator, flag); 1235 return insert_ob_in_map (op, m, originator, flag);
1376} 1236}
1377 1237
1378/* 1238/*
1379 * insert_ob_in_map (op, map, originator, flag): 1239 * insert_ob_in_map (op, map, originator, flag):
1395 * NULL if 'op' was destroyed 1255 * NULL if 'op' was destroyed
1396 * just 'op' otherwise 1256 * just 'op' otherwise
1397 */ 1257 */
1398 1258
1399object * 1259object *
1400insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1260insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1401{ 1261{
1402 object *tmp, *top, *floor = NULL; 1262 object *tmp, *top, *floor = NULL;
1403 sint16 x, y; 1263 sint16 x, y;
1404 1264
1405 if (QUERY_FLAG (op, FLAG_FREED)) 1265 if (QUERY_FLAG (op, FLAG_FREED))
1408 return NULL; 1268 return NULL;
1409 } 1269 }
1410 1270
1411 if (m == NULL) 1271 if (m == NULL)
1412 { 1272 {
1413 dump_object (op); 1273 char *dump = dump_object (op);
1414 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1274 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1275 free (dump);
1415 return op; 1276 return op;
1416 } 1277 }
1417 1278
1418 if (out_of_map (m, op->x, op->y)) 1279 if (out_of_map (m, op->x, op->y))
1419 { 1280 {
1420 dump_object (op); 1281 char *dump = dump_object (op);
1421 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1282 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1422#ifdef MANY_CORES 1283#ifdef MANY_CORES
1423 /* Better to catch this here, as otherwise the next use of this object 1284 /* Better to catch this here, as otherwise the next use of this object
1424 * is likely to cause a crash. Better to find out where it is getting 1285 * is likely to cause a crash. Better to find out where it is getting
1425 * improperly inserted. 1286 * improperly inserted.
1426 */ 1287 */
1427 abort (); 1288 abort ();
1428#endif 1289#endif
1290 free (dump);
1429 return op; 1291 return op;
1430 } 1292 }
1431 1293
1432 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1294 if (!QUERY_FLAG (op, FLAG_REMOVED))
1433 { 1295 {
1434 dump_object (op); 1296 char *dump = dump_object (op);
1435 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1297 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1298 free (dump);
1436 return op; 1299 return op;
1437 } 1300 }
1438 1301
1439 if (op->more != NULL) 1302 if (op->more != NULL)
1440 { 1303 {
1441 /* The part may be on a different map. */ 1304 /* The part may be on a different map. */
1442 1305
1443 object *
1444 more = op->more; 1306 object *more = op->more;
1445 1307
1446 /* We really need the caller to normalize coordinates - if 1308 /* We really need the caller to normalize coordinates - if
1447 * we set the map, that doesn't work if the location is within 1309 * we set the map, that doesn't work if the location is within
1448 * a map and this is straddling an edge. So only if coordinate 1310 * a map and this is straddling an edge. So only if coordinate
1449 * is clear wrong do we normalize it. 1311 * is clear wrong do we normalize it.
1450 */ 1312 */
1451 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1313 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1452 {
1453 more->map = get_map_from_coord (m, &more->x, &more->y); 1314 more->map = get_map_from_coord (m, &more->x, &more->y);
1454 }
1455 else if (!more->map) 1315 else if (!more->map)
1456 { 1316 {
1457 /* For backwards compatibility - when not dealing with tiled maps, 1317 /* For backwards compatibility - when not dealing with tiled maps,
1458 * more->map should always point to the parent. 1318 * more->map should always point to the parent.
1459 */ 1319 */
1462 1322
1463 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1323 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1464 { 1324 {
1465 if (!op->head) 1325 if (!op->head)
1466 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1326 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1327
1467 return NULL; 1328 return NULL;
1468 } 1329 }
1469 } 1330 }
1470 1331
1471 CLEAR_FLAG (op, FLAG_REMOVED); 1332 CLEAR_FLAG (op, FLAG_REMOVED);
1536 1397
1537 while (top != NULL) 1398 while (top != NULL)
1538 { 1399 {
1539 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1400 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1540 floor = top; 1401 floor = top;
1402
1541 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1403 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1542 { 1404 {
1543 /* We insert above top, so we want this object below this */ 1405 /* We insert above top, so we want this object below this */
1544 top = top->below; 1406 top = top->below;
1545 break; 1407 break;
1546 } 1408 }
1409
1547 last = top; 1410 last = top;
1548 top = top->above; 1411 top = top->above;
1549 } 1412 }
1413
1550 /* Don't want top to be NULL, so set it to the last valid object */ 1414 /* Don't want top to be NULL, so set it to the last valid object */
1551 top = last; 1415 top = last;
1552 1416
1553 /* We let update_position deal with figuring out what the space 1417 /* We let update_position deal with figuring out what the space
1554 * looks like instead of lots of conditions here. 1418 * looks like instead of lots of conditions here.
1633 * of effect may be sufficient. 1497 * of effect may be sufficient.
1634 */ 1498 */
1635 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1499 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1636 update_all_los (op->map, op->x, op->y); 1500 update_all_los (op->map, op->x, op->y);
1637 1501
1638
1639 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1502 /* updates flags (blocked, alive, no magic, etc) for this map space */
1640 update_object (op, UP_OBJ_INSERT); 1503 update_object (op, UP_OBJ_INSERT);
1641
1642 1504
1643 /* Don't know if moving this to the end will break anything. However, 1505 /* Don't know if moving this to the end will break anything. However,
1644 * we want to have update_look set above before calling this. 1506 * we want to have update_look set above before calling this.
1645 * 1507 *
1646 * check_move_on() must be after this because code called from 1508 * check_move_on() must be after this because code called from
1671 * op is the object to insert it under: supplies x and the map. 1533 * op is the object to insert it under: supplies x and the map.
1672 */ 1534 */
1673void 1535void
1674replace_insert_ob_in_map (const char *arch_string, object *op) 1536replace_insert_ob_in_map (const char *arch_string, object *op)
1675{ 1537{
1676 object *tmp; 1538 object *
1539 tmp;
1677 object *tmp1; 1540 object *
1541 tmp1;
1678 1542
1679 /* first search for itself and remove any old instances */ 1543 /* first search for itself and remove any old instances */
1680 1544
1681 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1545 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1682 { 1546 {
1685 remove_ob (tmp); 1549 remove_ob (tmp);
1686 free_object (tmp); 1550 free_object (tmp);
1687 } 1551 }
1688 } 1552 }
1689 1553
1690 tmp1 = arch_to_object (find_archetype (arch_string)); 1554 tmp1 = arch_to_object (archetype::find (arch_string));
1691 1555
1692 tmp1->x = op->x; 1556 tmp1->x = op->x;
1693 tmp1->y = op->y; 1557 tmp1->y = op->y;
1694 insert_ob_in_map (tmp1, op->map, op, 0); 1558 insert_ob_in_map (tmp1, op->map, op, 0);
1695} 1559}
1713 if (orig_ob->nrof < nr) 1577 if (orig_ob->nrof < nr)
1714 { 1578 {
1715 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1579 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1716 return NULL; 1580 return NULL;
1717 } 1581 }
1582
1718 newob = object_create_clone (orig_ob); 1583 newob = object_create_clone (orig_ob);
1584
1719 if ((orig_ob->nrof -= nr) < 1) 1585 if ((orig_ob->nrof -= nr) < 1)
1720 { 1586 {
1721 if (!is_removed) 1587 if (!is_removed)
1722 remove_ob (orig_ob); 1588 remove_ob (orig_ob);
1723 free_object2 (orig_ob, 1); 1589 free_object2 (orig_ob, 1);
1731 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1597 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1732 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1598 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1733 return NULL; 1599 return NULL;
1734 } 1600 }
1735 } 1601 }
1602
1736 newob->nrof = nr; 1603 newob->nrof = nr;
1737 1604
1738 return newob; 1605 return newob;
1739} 1606}
1740 1607
1747 */ 1614 */
1748 1615
1749object * 1616object *
1750decrease_ob_nr (object *op, uint32 i) 1617decrease_ob_nr (object *op, uint32 i)
1751{ 1618{
1752 object * 1619 object *tmp;
1753 tmp;
1754 player * 1620 player *pl;
1755 pl;
1756 1621
1757 if (i == 0) /* objects with op->nrof require this check */ 1622 if (i == 0) /* objects with op->nrof require this check */
1758 return op; 1623 return op;
1759 1624
1760 if (i > op->nrof) 1625 if (i > op->nrof)
1761 i = op->nrof; 1626 i = op->nrof;
1762 1627
1763 if (QUERY_FLAG (op, FLAG_REMOVED)) 1628 if (QUERY_FLAG (op, FLAG_REMOVED))
1764 {
1765 op->nrof -= i; 1629 op->nrof -= i;
1766 }
1767 else if (op->env != NULL) 1630 else if (op->env != NULL)
1768 { 1631 {
1769 /* is this object in the players inventory, or sub container 1632 /* is this object in the players inventory, or sub container
1770 * therein? 1633 * therein?
1771 */ 1634 */
1806 } 1669 }
1807 } 1670 }
1808 } 1671 }
1809 else 1672 else
1810 { 1673 {
1811 object *
1812 above = op->above; 1674 object *above = op->above;
1813 1675
1814 if (i < op->nrof) 1676 if (i < op->nrof)
1815 {
1816 op->nrof -= i; 1677 op->nrof -= i;
1817 }
1818 else 1678 else
1819 { 1679 {
1820 remove_ob (op); 1680 remove_ob (op);
1821 op->nrof = 0; 1681 op->nrof = 0;
1822 } 1682 }
1683
1823 /* Since we just removed op, op->above is null */ 1684 /* Since we just removed op, op->above is null */
1824 for (tmp = above; tmp != NULL; tmp = tmp->above) 1685 for (tmp = above; tmp != NULL; tmp = tmp->above)
1825 if (tmp->type == PLAYER) 1686 if (tmp->type == PLAYER)
1826 { 1687 {
1827 if (op->nrof) 1688 if (op->nrof)
1830 esrv_del_item (tmp->contr, op->count); 1691 esrv_del_item (tmp->contr, op->count);
1831 } 1692 }
1832 } 1693 }
1833 1694
1834 if (op->nrof) 1695 if (op->nrof)
1835 {
1836 return op; 1696 return op;
1837 }
1838 else 1697 else
1839 { 1698 {
1840 free_object (op); 1699 free_object (op);
1841 return NULL; 1700 return NULL;
1842 } 1701 }
1851add_weight (object *op, signed long weight) 1710add_weight (object *op, signed long weight)
1852{ 1711{
1853 while (op != NULL) 1712 while (op != NULL)
1854 { 1713 {
1855 if (op->type == CONTAINER) 1714 if (op->type == CONTAINER)
1856 {
1857 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1715 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1858 } 1716
1859 op->carrying += weight; 1717 op->carrying += weight;
1860 op = op->env; 1718 op = op->env;
1861 } 1719 }
1862} 1720}
1863 1721
1722object *
1723insert_ob_in_ob (object *op, object *where)
1724{
1725 if (!where)
1726 {
1727 char *dump = dump_object (op);
1728 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1729 free (dump);
1730 return op;
1731 }
1732
1733 if (where->head)
1734 {
1735 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1736 where = where->head;
1737 }
1738
1739 return where->insert (op);
1740}
1741
1864/* 1742/*
1865 * insert_ob_in_ob(op,environment): 1743 * env->insert (op)
1866 * This function inserts the object op in the linked list 1744 * This function inserts the object op in the linked list
1867 * inside the object environment. 1745 * inside the object environment.
1868 * 1746 *
1869 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1870 * the inventory at the last position or next to other objects of the same
1871 * type.
1872 * Frank: Now sorted by type, archetype and magic!
1873 *
1874 * The function returns now pointer to inserted item, and return value can 1747 * The function returns now pointer to inserted item, and return value can
1875 * be != op, if items are merged. -Tero 1748 * be != op, if items are merged. -Tero
1876 */ 1749 */
1877 1750
1878object * 1751object *
1879insert_ob_in_ob (object *op, object *where) 1752object::insert (object *op)
1880{ 1753{
1881 object * 1754 object *tmp, *otmp;
1882 tmp, *
1883 otmp;
1884 1755
1885 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1756 if (!QUERY_FLAG (op, FLAG_REMOVED))
1886 { 1757 op->remove ();
1887 dump_object (op); 1758
1888 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1889 return op;
1890 }
1891 if (where == NULL)
1892 {
1893 dump_object (op);
1894 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1895 return op;
1896 }
1897 if (where->head)
1898 {
1899 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1900 where = where->head;
1901 }
1902 if (op->more) 1759 if (op->more)
1903 { 1760 {
1904 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1761 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1905 return op; 1762 return op;
1906 } 1763 }
1764
1907 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1765 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1766 CLEAR_FLAG (op, FLAG_REMOVED);
1909 if (op->nrof) 1767 if (op->nrof)
1910 { 1768 {
1911 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1769 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1912 if (CAN_MERGE (tmp, op)) 1770 if (CAN_MERGE (tmp, op))
1913 { 1771 {
1914 /* return the original object and remove inserted object 1772 /* return the original object and remove inserted object
1915 (client needs the original object) */ 1773 (client needs the original object) */
1916 tmp->nrof += op->nrof; 1774 tmp->nrof += op->nrof;
1917 /* Weight handling gets pretty funky. Since we are adding to 1775 /* Weight handling gets pretty funky. Since we are adding to
1918 * tmp->nrof, we need to increase the weight. 1776 * tmp->nrof, we need to increase the weight.
1919 */ 1777 */
1920 add_weight (where, op->weight * op->nrof); 1778 add_weight (this, op->weight * op->nrof);
1921 SET_FLAG (op, FLAG_REMOVED); 1779 SET_FLAG (op, FLAG_REMOVED);
1922 free_object (op); /* free the inserted object */ 1780 op->destroy (); /* free the inserted object */
1923 op = tmp; 1781 op = tmp;
1924 remove_ob (op); /* and fix old object's links */ 1782 op->remove (); /* and fix old object's links */
1925 CLEAR_FLAG (op, FLAG_REMOVED); 1783 CLEAR_FLAG (op, FLAG_REMOVED);
1926 break; 1784 break;
1927 } 1785 }
1928 1786
1929 /* I assume combined objects have no inventory 1787 /* I assume combined objects have no inventory
1930 * We add the weight - this object could have just been removed 1788 * We add the weight - this object could have just been removed
1931 * (if it was possible to merge). calling remove_ob will subtract 1789 * (if it was possible to merge). calling remove_ob will subtract
1932 * the weight, so we need to add it in again, since we actually do 1790 * the weight, so we need to add it in again, since we actually do
1933 * the linking below 1791 * the linking below
1934 */ 1792 */
1935 add_weight (where, op->weight * op->nrof); 1793 add_weight (this, op->weight * op->nrof);
1936 } 1794 }
1937 else 1795 else
1938 add_weight (where, (op->weight + op->carrying)); 1796 add_weight (this, (op->weight + op->carrying));
1939 1797
1940 otmp = is_player_inv (where); 1798 otmp = is_player_inv (this);
1941 if (otmp && otmp->contr != NULL) 1799 if (otmp && otmp->contr)
1942 {
1943 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1800 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1944 fix_player (otmp); 1801 fix_player (otmp);
1945 }
1946 1802
1947 op->map = NULL; 1803 op->map = NULL;
1948 op->env = where; 1804 op->env = this;
1949 op->above = NULL; 1805 op->above = NULL;
1950 op->below = NULL; 1806 op->below = NULL;
1951 op->x = 0, op->y = 0; 1807 op->x = 0, op->y = 0;
1952 1808
1953 /* reset the light list and los of the players on the map */ 1809 /* reset the light list and los of the players on the map */
1954 if ((op->glow_radius != 0) && where->map) 1810 if ((op->glow_radius != 0) && map)
1955 { 1811 {
1956#ifdef DEBUG_LIGHTS 1812#ifdef DEBUG_LIGHTS
1957 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1813 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1958#endif /* DEBUG_LIGHTS */ 1814#endif /* DEBUG_LIGHTS */
1959 if (MAP_DARKNESS (where->map)) 1815 if (MAP_DARKNESS (map))
1960 update_all_los (where->map, where->x, where->y); 1816 update_all_los (map, x, y);
1961 } 1817 }
1962 1818
1963 /* Client has no idea of ordering so lets not bother ordering it here. 1819 /* Client has no idea of ordering so lets not bother ordering it here.
1964 * It sure simplifies this function... 1820 * It sure simplifies this function...
1965 */ 1821 */
1966 if (where->inv == NULL) 1822 if (!inv)
1967 where->inv = op; 1823 inv = op;
1968 else 1824 else
1969 { 1825 {
1970 op->below = where->inv; 1826 op->below = inv;
1971 op->below->above = op; 1827 op->below->above = op;
1972 where->inv = op; 1828 inv = op;
1973 } 1829 }
1830
1974 return op; 1831 return op;
1975} 1832}
1976 1833
1977/* 1834/*
1978 * Checks if any objects has a move_type that matches objects 1835 * Checks if any objects has a move_type that matches objects
1996 */ 1853 */
1997 1854
1998int 1855int
1999check_move_on (object *op, object *originator) 1856check_move_on (object *op, object *originator)
2000{ 1857{
2001 object * 1858 object *tmp;
2002 tmp; 1859 maptile *m = op->map;
2003 tag_t
2004 tag;
2005 mapstruct *
2006 m = op->map;
2007 int
2008 x = op->x, y = op->y; 1860 int x = op->x, y = op->y;
2009 MoveType 1861
2010 move_on, 1862 MoveType move_on, move_slow, move_block;
2011 move_slow,
2012 move_block;
2013 1863
2014 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1864 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2015 return 0; 1865 return 0;
2016
2017 tag = op->count;
2018 1866
2019 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1867 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2020 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1868 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2021 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1869 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2022 1870
2047 * we don't need to check all of them. 1895 * we don't need to check all of them.
2048 */ 1896 */
2049 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1897 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2050 break; 1898 break;
2051 } 1899 }
1900
2052 for (; tmp != NULL; tmp = tmp->below) 1901 for (; tmp; tmp = tmp->below)
2053 { 1902 {
2054 if (tmp == op) 1903 if (tmp == op)
2055 continue; /* Can't apply yourself */ 1904 continue; /* Can't apply yourself */
2056 1905
2057 /* Check to see if one of the movement types should be slowed down. 1906 /* Check to see if one of the movement types should be slowed down.
2065 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1914 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2066 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1915 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2067 { 1916 {
2068 1917
2069 float 1918 float
2070 diff;
2071
2072 diff = tmp->move_slow_penalty * FABS (op->speed); 1919 diff = tmp->move_slow_penalty * FABS (op->speed);
1920
2073 if (op->type == PLAYER) 1921 if (op->type == PLAYER)
2074 {
2075 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1922 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2076 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1923 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2077 {
2078 diff /= 4.0; 1924 diff /= 4.0;
2079 } 1925
2080 }
2081 op->speed_left -= diff; 1926 op->speed_left -= diff;
2082 } 1927 }
2083 } 1928 }
2084 1929
2085 /* Basically same logic as above, except now for actual apply. */ 1930 /* Basically same logic as above, except now for actual apply. */
2086 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1931 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2087 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1932 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2088 { 1933 {
2089
2090 move_apply (tmp, op, originator); 1934 move_apply (tmp, op, originator);
1935
2091 if (was_destroyed (op, tag)) 1936 if (op->destroyed ())
2092 return 1; 1937 return 1;
2093 1938
2094 /* what the person/creature stepped onto has moved the object 1939 /* what the person/creature stepped onto has moved the object
2095 * someplace new. Don't process any further - if we did, 1940 * someplace new. Don't process any further - if we did,
2096 * have a feeling strange problems would result. 1941 * have a feeling strange problems would result.
2097 */ 1942 */
2098 if (op->map != m || op->x != x || op->y != y) 1943 if (op->map != m || op->x != x || op->y != y)
2099 return 0; 1944 return 0;
2100 } 1945 }
2101 } 1946 }
1947
2102 return 0; 1948 return 0;
2103} 1949}
2104 1950
2105/* 1951/*
2106 * present_arch(arch, map, x, y) searches for any objects with 1952 * present_arch(arch, map, x, y) searches for any objects with
2107 * a matching archetype at the given map and coordinates. 1953 * a matching archetype at the given map and coordinates.
2108 * The first matching object is returned, or NULL if none. 1954 * The first matching object is returned, or NULL if none.
2109 */ 1955 */
2110 1956
2111object * 1957object *
2112present_arch (const archetype *at, mapstruct *m, int x, int y) 1958present_arch (const archetype *at, maptile *m, int x, int y)
2113{ 1959{
2114 object * 1960 object *
2115 tmp; 1961 tmp;
2116 1962
2117 if (m == NULL || out_of_map (m, x, y)) 1963 if (m == NULL || out_of_map (m, x, y))
2130 * a matching type variable at the given map and coordinates. 1976 * a matching type variable at the given map and coordinates.
2131 * The first matching object is returned, or NULL if none. 1977 * The first matching object is returned, or NULL if none.
2132 */ 1978 */
2133 1979
2134object * 1980object *
2135present (unsigned char type, mapstruct *m, int x, int y) 1981present (unsigned char type, maptile *m, int x, int y)
2136{ 1982{
2137 object * 1983 object *
2138 tmp; 1984 tmp;
2139 1985
2140 if (out_of_map (m, x, y)) 1986 if (out_of_map (m, x, y))
2280 * the archetype because that isn't correct if the monster has been 2126 * the archetype because that isn't correct if the monster has been
2281 * customized, changed states, etc. 2127 * customized, changed states, etc.
2282 */ 2128 */
2283 2129
2284int 2130int
2285find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2131find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2286{ 2132{
2287 int 2133 int
2288 i, 2134 i,
2289 index = 0, flag; 2135 index = 0, flag;
2290 static int 2136 static int
2311 return -1; 2157 return -1;
2312 return altern[RANDOM () % index]; 2158 return altern[RANDOM () % index];
2313} 2159}
2314 2160
2315/* 2161/*
2316 * find_first_free_spot(archetype, mapstruct, x, y) works like 2162 * find_first_free_spot(archetype, maptile, x, y) works like
2317 * find_free_spot(), but it will search max number of squares. 2163 * find_free_spot(), but it will search max number of squares.
2318 * But it will return the first available spot, not a random choice. 2164 * But it will return the first available spot, not a random choice.
2319 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2165 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2320 */ 2166 */
2321 2167
2322int 2168int
2323find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2169find_first_free_spot (const object *ob, maptile *m, int x, int y)
2324{ 2170{
2325 int 2171 int
2326 i; 2172 i;
2327 2173
2328 for (i = 0; i < SIZEOFFREE; i++) 2174 for (i = 0; i < SIZEOFFREE; i++)
2392 * because we have to know what movement the thing looking to move 2238 * because we have to know what movement the thing looking to move
2393 * there is capable of. 2239 * there is capable of.
2394 */ 2240 */
2395 2241
2396int 2242int
2397find_dir (mapstruct *m, int x, int y, object *exclude) 2243find_dir (maptile *m, int x, int y, object *exclude)
2398{ 2244{
2399 int 2245 int
2400 i, 2246 i,
2401 max = SIZEOFFREE, mflags; 2247 max = SIZEOFFREE, mflags;
2402 sint16 2248
2403 nx, 2249 sint16 nx, ny;
2404 ny;
2405 object * 2250 object *
2406 tmp; 2251 tmp;
2407 mapstruct * 2252 maptile *
2408 mp; 2253 mp;
2409 MoveType 2254
2410 blocked, 2255 MoveType blocked, move_type;
2411 move_type;
2412 2256
2413 if (exclude && exclude->head) 2257 if (exclude && exclude->head)
2414 { 2258 {
2415 exclude = exclude->head; 2259 exclude = exclude->head;
2416 move_type = exclude->move_type; 2260 move_type = exclude->move_type;
2621 * Modified to be map tile aware -.MSW 2465 * Modified to be map tile aware -.MSW
2622 */ 2466 */
2623 2467
2624 2468
2625int 2469int
2626can_see_monsterP (mapstruct *m, int x, int y, int dir) 2470can_see_monsterP (maptile *m, int x, int y, int dir)
2627{ 2471{
2628 sint16 2472 sint16 dx, dy;
2629 dx,
2630 dy;
2631 int 2473 int
2632 mflags; 2474 mflags;
2633 2475
2634 if (dir < 0) 2476 if (dir < 0)
2635 return 0; /* exit condition: invalid direction */ 2477 return 0; /* exit condition: invalid direction */
2713 if (prev) 2555 if (prev)
2714 prev->more = tmp; 2556 prev->more = tmp;
2715 prev = tmp; 2557 prev = tmp;
2716 } 2558 }
2717 2559
2718 /*** copy inventory ***/
2719 for (item = src->inv; item; item = item->below) 2560 for (item = src->inv; item; item = item->below)
2720 {
2721 (void) insert_ob_in_ob (object_create_clone (item), dst); 2561 insert_ob_in_ob (object_create_clone (item), dst);
2722 }
2723 2562
2724 return dst; 2563 return dst;
2725} 2564}
2726 2565
2727/* return true if the object was destroyed, 0 otherwise */
2728int
2729was_destroyed (const object *op, tag_t old_tag)
2730{
2731 /* checking for FLAG_FREED isn't necessary, but makes this function more
2732 * robust */
2733 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2734}
2735
2736/* GROS - Creates an object using a string representing its content. */ 2566/* GROS - Creates an object using a string representing its content. */
2737
2738/* Basically, we save the content of the string to a temp file, then call */ 2567/* Basically, we save the content of the string to a temp file, then call */
2739
2740/* load_object on it. I admit it is a highly inefficient way to make things, */ 2568/* load_object on it. I admit it is a highly inefficient way to make things, */
2741
2742/* but it was simple to make and allows reusing the load_object function. */ 2569/* but it was simple to make and allows reusing the load_object function. */
2743
2744/* Remember not to use load_object_str in a time-critical situation. */ 2570/* Remember not to use load_object_str in a time-critical situation. */
2745
2746/* Also remember that multiparts objects are not supported for now. */ 2571/* Also remember that multiparts objects are not supported for now. */
2747 2572
2748object * 2573object *
2749load_object_str (const char *obstr) 2574load_object_str (const char *obstr)
2750{ 2575{
2751 object * 2576 object *op;
2752 op;
2753 char
2754 filename[MAX_BUF]; 2577 char filename[MAX_BUF];
2755 2578
2756 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2579 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2757 2580
2758 FILE *
2759 tempfile = fopen (filename, "w"); 2581 FILE *tempfile = fopen (filename, "w");
2760 2582
2761 if (tempfile == NULL) 2583 if (tempfile == NULL)
2762 { 2584 {
2763 LOG (llevError, "Error - Unable to access load object temp file\n"); 2585 LOG (llevError, "Error - Unable to access load object temp file\n");
2764 return NULL; 2586 return NULL;
2765 }; 2587 }
2588
2766 fprintf (tempfile, obstr); 2589 fprintf (tempfile, obstr);
2767 fclose (tempfile); 2590 fclose (tempfile);
2768 2591
2769 op = get_object (); 2592 op = get_object ();
2770 2593
2771 object_thawer 2594 object_thawer thawer (filename);
2772 thawer (filename);
2773 2595
2774 if (thawer) 2596 if (thawer)
2775 load_object (thawer, op, 0); 2597 load_object (thawer, op, 0);
2776 2598
2777 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2599 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2785 * returns NULL if no match. 2607 * returns NULL if no match.
2786 */ 2608 */
2787object * 2609object *
2788find_obj_by_type_subtype (const object *who, int type, int subtype) 2610find_obj_by_type_subtype (const object *who, int type, int subtype)
2789{ 2611{
2790 object * 2612 object *tmp;
2791 tmp;
2792 2613
2793 for (tmp = who->inv; tmp; tmp = tmp->below) 2614 for (tmp = who->inv; tmp; tmp = tmp->below)
2794 if (tmp->type == type && tmp->subtype == subtype) 2615 if (tmp->type == type && tmp->subtype == subtype)
2795 return tmp; 2616 return tmp;
2796 2617
2804 * do the desired thing. 2625 * do the desired thing.
2805 */ 2626 */
2806key_value * 2627key_value *
2807get_ob_key_link (const object *ob, const char *key) 2628get_ob_key_link (const object *ob, const char *key)
2808{ 2629{
2809 key_value * 2630 key_value *link;
2810 link;
2811 2631
2812 for (link = ob->key_values; link != NULL; link = link->next) 2632 for (link = ob->key_values; link != NULL; link = link->next)
2813 {
2814 if (link->key == key) 2633 if (link->key == key)
2815 {
2816 return link; 2634 return link;
2817 }
2818 }
2819 2635
2820 return NULL; 2636 return NULL;
2821} 2637}
2822 2638
2823/* 2639/*
2828 * The returned string is shared. 2644 * The returned string is shared.
2829 */ 2645 */
2830const char * 2646const char *
2831get_ob_key_value (const object *op, const char *const key) 2647get_ob_key_value (const object *op, const char *const key)
2832{ 2648{
2833 key_value * 2649 key_value *link;
2834 link; 2650 shstr_cmp canonical_key (key);
2835 const char *
2836 canonical_key;
2837 2651
2838 canonical_key = shstr::find (key);
2839
2840 if (canonical_key == NULL) 2652 if (!canonical_key)
2841 { 2653 {
2842 /* 1. There being a field named key on any object 2654 /* 1. There being a field named key on any object
2843 * implies there'd be a shared string to find. 2655 * implies there'd be a shared string to find.
2844 * 2. Since there isn't, no object has this field. 2656 * 2. Since there isn't, no object has this field.
2845 * 3. Therefore, *this* object doesn't have this field. 2657 * 3. Therefore, *this* object doesn't have this field.
2846 */ 2658 */
2847 return NULL; 2659 return 0;
2848 } 2660 }
2849 2661
2850 /* This is copied from get_ob_key_link() above - 2662 /* This is copied from get_ob_key_link() above -
2851 * only 4 lines, and saves the function call overhead. 2663 * only 4 lines, and saves the function call overhead.
2852 */ 2664 */
2853 for (link = op->key_values; link != NULL; link = link->next) 2665 for (link = op->key_values; link; link = link->next)
2854 {
2855 if (link->key == canonical_key) 2666 if (link->key == canonical_key)
2856 {
2857 return link->value; 2667 return link->value;
2858 } 2668
2859 }
2860 return NULL; 2669 return 0;
2861} 2670}
2862 2671
2863 2672
2864/* 2673/*
2865 * Updates the canonical_key in op to value. 2674 * Updates the canonical_key in op to value.
2901 if (last) 2710 if (last)
2902 last->next = field->next; 2711 last->next = field->next;
2903 else 2712 else
2904 op->key_values = field->next; 2713 op->key_values = field->next;
2905 2714
2906 delete
2907 field; 2715 delete field;
2908 } 2716 }
2909 } 2717 }
2910 return TRUE; 2718 return TRUE;
2911 } 2719 }
2912 /* IF we get here, key doesn't exist */ 2720 /* IF we get here, key doesn't exist */
2947 * Returns TRUE on success. 2755 * Returns TRUE on success.
2948 */ 2756 */
2949int 2757int
2950set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2758set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2951{ 2759{
2952 shstr
2953 key_ (key); 2760 shstr key_ (key);
2954 2761
2955 return set_ob_key_value_s (op, key_, value, add_key); 2762 return set_ob_key_value_s (op, key_, value, add_key);
2956} 2763}
2764
2765object::depth_iterator::depth_iterator (object *container)
2766: iterator_base (container)
2767{
2768 while (item->inv)
2769 item = item->inv;
2770}
2771
2772void
2773object::depth_iterator::next ()
2774{
2775 if (item->below)
2776 {
2777 item = item->below;
2778
2779 while (item->inv)
2780 item = item->inv;
2781 }
2782 else
2783 item = item->env;
2784}
2785
2786// return a suitable string describing an objetc in enough detail to find it
2787const char *
2788object::debug_desc (char *info) const
2789{
2790 char info2[256 * 3];
2791 char *p = info;
2792
2793 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2794 count,
2795 &name,
2796 title ? " " : "",
2797 title ? (const char *)title : "");
2798
2799 if (env)
2800 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2801
2802 if (map)
2803 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2804
2805 return info;
2806}
2807
2808const char *
2809object::debug_desc () const
2810{
2811 static char info[256 * 3];
2812 return debug_desc (info);
2813}
2814

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