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Comparing deliantra/server/common/object.C (file contents):
Revision 1.48 by root, Thu Sep 14 23:13:48 2006 UTC vs.
Revision 1.59 by root, Wed Dec 6 13:59:00 2006 UTC

374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
375 * Some error messages. 375 * Some error messages.
376 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
377 */ 377 */
378 378
379void 379char *
380dump_object2 (object *op)
381{
382 errmsg[0] = 0;
383 return;
384 //TODO//D#d#
385#if 0
386 char *cp;
387
388/* object *tmp;*/
389
390 if (op->arch != NULL)
391 {
392 strcat (errmsg, "arch ");
393 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
394 strcat (errmsg, "\n");
395 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
396 strcat (errmsg, cp);
397# if 0
398 /* Don't dump player diffs - they are too long, mostly meaningless, and
399 * will overflow the buffer.
400 * Changed so that we don't dump inventory either. This may
401 * also overflow the buffer.
402 */
403 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
404 strcat (errmsg, cp);
405 for (tmp = op->inv; tmp; tmp = tmp->below)
406 dump_object2 (tmp);
407# endif
408 strcat (errmsg, "end\n");
409 }
410 else
411 {
412 strcat (errmsg, "Object ");
413 if (op->name == NULL)
414 strcat (errmsg, "(null)");
415 else
416 strcat (errmsg, op->name);
417 strcat (errmsg, "\n");
418# if 0
419 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
420 strcat (errmsg, cp);
421 for (tmp = op->inv; tmp; tmp = tmp->below)
422 dump_object2 (tmp);
423# endif
424 strcat (errmsg, "end\n");
425 }
426#endif
427}
428
429/*
430 * Dumps an object. Returns output in the static global errmsg array.
431 */
432
433void
434dump_object (object *op) 380dump_object (object *op)
435{ 381{
436 if (op == NULL) 382 if (!op)
437 { 383 return strdup ("[NULLOBJ]");
438 strcpy (errmsg, "[NULL pointer]");
439 return;
440 }
441 errmsg[0] = '\0';
442 dump_object2 (op);
443}
444 384
445void 385 object_freezer freezer;
446dump_all_objects (void) 386 save_object (freezer, op, 3);
447{ 387 return freezer.as_string ();
448 object *op;
449
450 for (op = object::first; op != NULL; op = op->next)
451 {
452 dump_object (op);
453 fprintf (logfile, "Object %s\n", errmsg);
454 }
455} 388}
456 389
457/* 390/*
458 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
459 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
479 */ 412 */
480 413
481object * 414object *
482find_object (tag_t i) 415find_object (tag_t i)
483{ 416{
484 object *op;
485
486 for (op = object::first; op != NULL; op = op->next) 417 for (object *op = object::first; op; op = op->next)
487 if (op->count == i) 418 if (op->count == i)
488 break; 419 return op;
489 420
490 return op; 421 return 0;
491} 422}
492 423
493/* 424/*
494 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
622 553
623 op2->clone (op); 554 op2->clone (op);
624 555
625 if (is_freed) 556 if (is_freed)
626 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
627 if (is_removed) 559 if (is_removed)
628 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
629 561
630 if (op2->speed < 0) 562 if (op2->speed < 0)
631 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
873 update_now = 1; 805 update_now = 1;
874 806
875 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
876 update_now = 1; 808 update_now = 1;
877 } 809 }
810
878 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
879 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
880 * that is being removed. 813 * that is being removed.
881 */ 814 */
882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
908 else 841 else
909 { 842 {
910 delete *i; 843 delete *i;
911 mortals.erase (i); 844 mortals.erase (i);
912 } 845 }
913
914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
921} 846}
922 847
923object::object () 848object::object ()
924{ 849{
925 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
972 * it from the list of used objects, and puts it on the list of 897 * it from the list of used objects, and puts it on the list of
973 * free objects. The IS_FREED() flag is set in the object. 898 * free objects. The IS_FREED() flag is set in the object.
974 * The object must have been removed by remove_ob() first for 899 * The object must have been removed by remove_ob() first for
975 * this function to succeed. 900 * this function to succeed.
976 * 901 *
977 * If free_inventory is set, free inventory as well. Else drop items in 902 * If destroy_inventory is set, free inventory as well. Else drop items in
978 * inventory to the ground. 903 * inventory to the ground.
979 */ 904 */
980void object::free (bool free_inventory) 905void object::destroy (bool destroy_inventory)
981{ 906{
982 if (QUERY_FLAG (this, FLAG_FREED)) 907 if (QUERY_FLAG (this, FLAG_FREED))
983 return; 908 return;
984 909
985 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 910 if (QUERY_FLAG (this, FLAG_FRIENDLY))
990 915
991 SET_FLAG (this, FLAG_FREED); 916 SET_FLAG (this, FLAG_FREED);
992 917
993 if (more) 918 if (more)
994 { 919 {
995 more->free (free_inventory); 920 more->destroy (destroy_inventory);
996 more = 0; 921 more = 0;
997 } 922 }
998 923
999 if (inv) 924 if (inv)
1000 { 925 {
1001 /* Only if the space blocks everything do we not process - 926 /* Only if the space blocks everything do we not process -
1002 * if some form of movement is allowed, let objects 927 * if some form of movement is allowed, let objects
1003 * drop on that space. 928 * drop on that space.
1004 */ 929 */
1005 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 930 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1006 { 931 {
1007 object *op = inv; 932 object *op = inv;
1008 933
1009 while (op) 934 while (op)
1010 { 935 {
1011 object *tmp = op->below; 936 object *tmp = op->below;
1012 op->free (free_inventory); 937 op->destroy (destroy_inventory);
1013 op = tmp; 938 op = tmp;
1014 } 939 }
1015 } 940 }
1016 else 941 else
1017 { /* Put objects in inventory onto this space */ 942 { /* Put objects in inventory onto this space */
1036 op = tmp; 961 op = tmp;
1037 } 962 }
1038 } 963 }
1039 } 964 }
1040 965
966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
1041 // clear those pointers that likely might have circular references to us 986 // clear those pointers that likely might have circular references to us
1042 owner = 0; 987 owner = 0;
1043 enemy = 0; 988 enemy = 0;
1044 attacked_by = 0; 989 attacked_by = 0;
1045 990
991 // only relevant for players(?), but make sure of it anyways
992 contr = 0;
993
1046 /* Remove object from the active list */ 994 /* Remove object from the active list */
1047 speed = 0; 995 speed = 0;
1048 update_ob_speed (this); 996 update_ob_speed (this);
1049 997
1050 unlink (); 998 unlink ();
1054 1002
1055/* 1003/*
1056 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1057 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1058 */ 1006 */
1059
1060void 1007void
1061sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1062{ 1009{
1063 while (op != NULL) 1010 while (op != NULL)
1064 { 1011 {
1076 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1077 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1078 * the previous environment. 1025 * the previous environment.
1079 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1080 */ 1027 */
1081
1082void 1028void
1083remove_ob (object *op) 1029object::remove ()
1084{ 1030{
1085 object *tmp, *last = 0; 1031 object *tmp, *last = 0;
1086 object *otmp; 1032 object *otmp;
1087 1033
1088 int check_walk_off; 1034 int check_walk_off;
1089 mapstruct *m;
1090 1035
1091 sint16 x, y;
1092
1093 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1094 return; 1037 return;
1095 1038
1096 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1097 1040
1098 if (op->more != NULL) 1041 if (more)
1099 remove_ob (op->more); 1042 more->remove ();
1100 1043
1101 /* 1044 /*
1102 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1103 * inventory. 1046 * inventory.
1104 */ 1047 */
1105 if (op->env != NULL) 1048 if (env)
1106 { 1049 {
1107 if (op->nrof) 1050 if (nrof)
1108 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1109 else 1052 else
1110 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1111 1054
1112 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1113 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1114 * to save cpu time. 1057 * to save cpu time.
1115 */ 1058 */
1116 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1117 fix_player (otmp); 1060 fix_player (otmp);
1118 1061
1119 if (op->above != NULL) 1062 if (above != NULL)
1120 op->above->below = op->below; 1063 above->below = below;
1121 else 1064 else
1122 op->env->inv = op->below; 1065 env->inv = below;
1123 1066
1124 if (op->below != NULL) 1067 if (below != NULL)
1125 op->below->above = op->above; 1068 below->above = above;
1126 1069
1127 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1128 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1129 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1130 */ 1073 */
1131 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1132 op->map = op->env->map; 1075 map = env->map;
1133 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1134 op->env = NULL; 1077 env = 0;
1135 } 1078 }
1136 else if (op->map) 1079 else if (map)
1137 { 1080 {
1138 x = op->x;
1139 y = op->y;
1140 m = get_map_from_coord (op->map, &x, &y);
1141
1142 if (!m)
1143 {
1144 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1145 op->map->path, op->x, op->y);
1146 /* in old days, we used to set x and y to 0 and continue.
1147 * it seems if we get into this case, something is probablye
1148 * screwed up and should be fixed.
1149 */
1150 abort ();
1151 }
1152
1153 if (op->map != m)
1154 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1155 op->map->path, m->path, op->x, op->y, x, y);
1156
1157 /* Re did the following section of code - it looks like it had 1081 /* Re did the following section of code - it looks like it had
1158 * lots of logic for things we no longer care about 1082 * lots of logic for things we no longer care about
1159 */ 1083 */
1160 1084
1161 /* link the object above us */ 1085 /* link the object above us */
1162 if (op->above) 1086 if (above)
1163 op->above->below = op->below; 1087 above->below = below;
1164 else 1088 else
1165 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1166 1090
1167 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1168 if (op->below) 1092 if (below)
1169 op->below->above = op->above; 1093 below->above = above;
1170 else 1094 else
1171 { 1095 {
1172 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1173 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1174 * evident 1098 * evident
1175 */ 1099 */
1176 if (GET_MAP_OB (m, x, y) != op) 1100 if (GET_MAP_OB (map, x, y) != this)
1177 { 1101 {
1178 dump_object (op); 1102 char *dump = dump_object (this);
1179 LOG (llevError, 1103 LOG (llevError,
1180 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1105 free (dump);
1181 dump_object (GET_MAP_OB (m, x, y)); 1106 dump = dump_object (GET_MAP_OB (map, x, y));
1182 LOG (llevError, "%s\n", errmsg); 1107 LOG (llevError, "%s\n", dump);
1108 free (dump);
1183 } 1109 }
1184 1110
1185 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1186 } 1112 }
1187 1113
1188 op->above = 0; 1114 above = 0;
1189 op->below = 0; 1115 below = 0;
1190 1116
1191 if (op->map->in_memory == MAP_SAVING) 1117 if (map->in_memory == MAP_SAVING)
1192 return; 1118 return;
1193 1119
1194 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1195 1121
1196 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1197 { 1123 {
1198 /* No point updating the players look faces if he is the object 1124 /* No point updating the players look faces if he is the object
1199 * being removed. 1125 * being removed.
1200 */ 1126 */
1201 1127
1202 if (tmp->type == PLAYER && tmp != op) 1128 if (tmp->type == PLAYER && tmp != this)
1203 { 1129 {
1204 /* If a container that the player is currently using somehow gets 1130 /* If a container that the player is currently using somehow gets
1205 * removed (most likely destroyed), update the player view 1131 * removed (most likely destroyed), update the player view
1206 * appropriately. 1132 * appropriately.
1207 */ 1133 */
1208 if (tmp->container == op) 1134 if (tmp->container == this)
1209 { 1135 {
1210 CLEAR_FLAG (op, FLAG_APPLIED); 1136 CLEAR_FLAG (this, FLAG_APPLIED);
1211 tmp->container = NULL; 1137 tmp->container = 0;
1212 } 1138 }
1213 1139
1214 tmp->contr->socket.update_look = 1; 1140 tmp->contr->socket.update_look = 1;
1215 } 1141 }
1216 1142
1217 /* See if player moving off should effect something */ 1143 /* See if player moving off should effect something */
1218 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1144 if (check_walk_off
1145 && ((move_type & tmp->move_off)
1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1219 { 1147 {
1220 move_apply (tmp, op, NULL); 1148 move_apply (tmp, this, 0);
1221 1149
1222 if (op->destroyed ()); 1150 if (destroyed ())
1223 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1224 } 1152 }
1225 1153
1226 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1227 1155
1228 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1229 tmp->above = NULL; 1157 tmp->above = 0;
1230 1158
1231 last = tmp; 1159 last = tmp;
1232 } 1160 }
1233 1161
1234 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1235 if (last == NULL) 1163 if (!last)
1236 { 1164 {
1237 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1238 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1239 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1240 * be correct anyways. 1168 * be correct anyways.
1241 */ 1169 */
1242 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1243 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1244 } 1172 }
1245 else 1173 else
1246 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1247 1175
1248 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1249 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1250 } 1178 }
1251} 1179}
1252 1180
1253/* 1181/*
1254 * merge_ob(op,top): 1182 * merge_ob(op,top):
1289/* 1217/*
1290 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1218 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1291 * job preparing multi-part monsters 1219 * job preparing multi-part monsters
1292 */ 1220 */
1293object * 1221object *
1294insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1222insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1295{ 1223{
1296 object *tmp; 1224 object *tmp;
1297 1225
1298 if (op->head) 1226 if (op->head)
1299 op = op->head; 1227 op = op->head;
1327 * NULL if 'op' was destroyed 1255 * NULL if 'op' was destroyed
1328 * just 'op' otherwise 1256 * just 'op' otherwise
1329 */ 1257 */
1330 1258
1331object * 1259object *
1332insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1260insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1333{ 1261{
1334 object *tmp, *top, *floor = NULL; 1262 object *tmp, *top, *floor = NULL;
1335 sint16 x, y; 1263 sint16 x, y;
1336 1264
1337 if (QUERY_FLAG (op, FLAG_FREED)) 1265 if (QUERY_FLAG (op, FLAG_FREED))
1340 return NULL; 1268 return NULL;
1341 } 1269 }
1342 1270
1343 if (m == NULL) 1271 if (m == NULL)
1344 { 1272 {
1345 dump_object (op); 1273 char *dump = dump_object (op);
1346 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1274 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1275 free (dump);
1347 return op; 1276 return op;
1348 } 1277 }
1349 1278
1350 if (out_of_map (m, op->x, op->y)) 1279 if (out_of_map (m, op->x, op->y))
1351 { 1280 {
1352 dump_object (op); 1281 char *dump = dump_object (op);
1353 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1282 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1354#ifdef MANY_CORES 1283#ifdef MANY_CORES
1355 /* Better to catch this here, as otherwise the next use of this object 1284 /* Better to catch this here, as otherwise the next use of this object
1356 * is likely to cause a crash. Better to find out where it is getting 1285 * is likely to cause a crash. Better to find out where it is getting
1357 * improperly inserted. 1286 * improperly inserted.
1358 */ 1287 */
1359 abort (); 1288 abort ();
1360#endif 1289#endif
1290 free (dump);
1361 return op; 1291 return op;
1362 } 1292 }
1363 1293
1364 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1294 if (!QUERY_FLAG (op, FLAG_REMOVED))
1365 { 1295 {
1366 dump_object (op); 1296 char *dump = dump_object (op);
1367 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1297 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1298 free (dump);
1368 return op; 1299 return op;
1369 } 1300 }
1370 1301
1371 if (op->more != NULL) 1302 if (op->more != NULL)
1372 { 1303 {
1786 op->carrying += weight; 1717 op->carrying += weight;
1787 op = op->env; 1718 op = op->env;
1788 } 1719 }
1789} 1720}
1790 1721
1722object *
1723insert_ob_in_ob (object *op, object *where)
1724{
1725 if (!where)
1726 {
1727 char *dump = dump_object (op);
1728 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1729 free (dump);
1730 return op;
1731 }
1732
1733 if (where->head)
1734 {
1735 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1736 where = where->head;
1737 }
1738
1739 return where->insert (op);
1740}
1741
1791/* 1742/*
1792 * insert_ob_in_ob(op,environment): 1743 * env->insert (op)
1793 * This function inserts the object op in the linked list 1744 * This function inserts the object op in the linked list
1794 * inside the object environment. 1745 * inside the object environment.
1795 * 1746 *
1796 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1797 * the inventory at the last position or next to other objects of the same
1798 * type.
1799 * Frank: Now sorted by type, archetype and magic!
1800 *
1801 * The function returns now pointer to inserted item, and return value can 1747 * The function returns now pointer to inserted item, and return value can
1802 * be != op, if items are merged. -Tero 1748 * be != op, if items are merged. -Tero
1803 */ 1749 */
1804 1750
1805object * 1751object *
1806insert_ob_in_ob (object *op, object *where) 1752object::insert (object *op)
1807{ 1753{
1808 object * 1754 object *tmp, *otmp;
1809 tmp, *
1810 otmp;
1811 1755
1812 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1756 if (!QUERY_FLAG (op, FLAG_REMOVED))
1813 { 1757 op->remove ();
1814 dump_object (op);
1815 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1816 return op;
1817 }
1818
1819 if (where == NULL)
1820 {
1821 dump_object (op);
1822 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1823 return op;
1824 }
1825
1826 if (where->head)
1827 {
1828 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1829 where = where->head;
1830 }
1831 1758
1832 if (op->more) 1759 if (op->more)
1833 { 1760 {
1834 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1761 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1835 return op; 1762 return op;
1837 1764
1838 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1765 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1839 CLEAR_FLAG (op, FLAG_REMOVED); 1766 CLEAR_FLAG (op, FLAG_REMOVED);
1840 if (op->nrof) 1767 if (op->nrof)
1841 { 1768 {
1842 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1769 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1843 if (CAN_MERGE (tmp, op)) 1770 if (CAN_MERGE (tmp, op))
1844 { 1771 {
1845 /* return the original object and remove inserted object 1772 /* return the original object and remove inserted object
1846 (client needs the original object) */ 1773 (client needs the original object) */
1847 tmp->nrof += op->nrof; 1774 tmp->nrof += op->nrof;
1848 /* Weight handling gets pretty funky. Since we are adding to 1775 /* Weight handling gets pretty funky. Since we are adding to
1849 * tmp->nrof, we need to increase the weight. 1776 * tmp->nrof, we need to increase the weight.
1850 */ 1777 */
1851 add_weight (where, op->weight * op->nrof); 1778 add_weight (this, op->weight * op->nrof);
1852 SET_FLAG (op, FLAG_REMOVED); 1779 SET_FLAG (op, FLAG_REMOVED);
1853 free_object (op); /* free the inserted object */ 1780 op->destroy (); /* free the inserted object */
1854 op = tmp; 1781 op = tmp;
1855 remove_ob (op); /* and fix old object's links */ 1782 op->remove (); /* and fix old object's links */
1856 CLEAR_FLAG (op, FLAG_REMOVED); 1783 CLEAR_FLAG (op, FLAG_REMOVED);
1857 break; 1784 break;
1858 } 1785 }
1859 1786
1860 /* I assume combined objects have no inventory 1787 /* I assume combined objects have no inventory
1861 * We add the weight - this object could have just been removed 1788 * We add the weight - this object could have just been removed
1862 * (if it was possible to merge). calling remove_ob will subtract 1789 * (if it was possible to merge). calling remove_ob will subtract
1863 * the weight, so we need to add it in again, since we actually do 1790 * the weight, so we need to add it in again, since we actually do
1864 * the linking below 1791 * the linking below
1865 */ 1792 */
1866 add_weight (where, op->weight * op->nrof); 1793 add_weight (this, op->weight * op->nrof);
1867 } 1794 }
1868 else 1795 else
1869 add_weight (where, (op->weight + op->carrying)); 1796 add_weight (this, (op->weight + op->carrying));
1870 1797
1871 otmp = is_player_inv (where); 1798 otmp = is_player_inv (this);
1872 if (otmp && otmp->contr != NULL) 1799 if (otmp && otmp->contr)
1873 {
1874 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1800 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1875 fix_player (otmp); 1801 fix_player (otmp);
1876 }
1877 1802
1878 op->map = NULL; 1803 op->map = NULL;
1879 op->env = where; 1804 op->env = this;
1880 op->above = NULL; 1805 op->above = NULL;
1881 op->below = NULL; 1806 op->below = NULL;
1882 op->x = 0, op->y = 0; 1807 op->x = 0, op->y = 0;
1883 1808
1884 /* reset the light list and los of the players on the map */ 1809 /* reset the light list and los of the players on the map */
1885 if ((op->glow_radius != 0) && where->map) 1810 if ((op->glow_radius != 0) && map)
1886 { 1811 {
1887#ifdef DEBUG_LIGHTS 1812#ifdef DEBUG_LIGHTS
1888 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1813 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1889#endif /* DEBUG_LIGHTS */ 1814#endif /* DEBUG_LIGHTS */
1890 if (MAP_DARKNESS (where->map)) 1815 if (MAP_DARKNESS (map))
1891 update_all_los (where->map, where->x, where->y); 1816 update_all_los (map, x, y);
1892 } 1817 }
1893 1818
1894 /* Client has no idea of ordering so lets not bother ordering it here. 1819 /* Client has no idea of ordering so lets not bother ordering it here.
1895 * It sure simplifies this function... 1820 * It sure simplifies this function...
1896 */ 1821 */
1897 if (where->inv == NULL) 1822 if (!inv)
1898 where->inv = op; 1823 inv = op;
1899 else 1824 else
1900 { 1825 {
1901 op->below = where->inv; 1826 op->below = inv;
1902 op->below->above = op; 1827 op->below->above = op;
1903 where->inv = op; 1828 inv = op;
1904 } 1829 }
1830
1905 return op; 1831 return op;
1906} 1832}
1907 1833
1908/* 1834/*
1909 * Checks if any objects has a move_type that matches objects 1835 * Checks if any objects has a move_type that matches objects
1928 1854
1929int 1855int
1930check_move_on (object *op, object *originator) 1856check_move_on (object *op, object *originator)
1931{ 1857{
1932 object *tmp; 1858 object *tmp;
1933 mapstruct *m = op->map; 1859 maptile *m = op->map;
1934 int x = op->x, y = op->y; 1860 int x = op->x, y = op->y;
1935 1861
1936 MoveType move_on, move_slow, move_block; 1862 MoveType move_on, move_slow, move_block;
1937 1863
1938 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1864 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2027 * a matching archetype at the given map and coordinates. 1953 * a matching archetype at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1954 * The first matching object is returned, or NULL if none.
2029 */ 1955 */
2030 1956
2031object * 1957object *
2032present_arch (const archetype *at, mapstruct *m, int x, int y) 1958present_arch (const archetype *at, maptile *m, int x, int y)
2033{ 1959{
2034 object * 1960 object *
2035 tmp; 1961 tmp;
2036 1962
2037 if (m == NULL || out_of_map (m, x, y)) 1963 if (m == NULL || out_of_map (m, x, y))
2050 * a matching type variable at the given map and coordinates. 1976 * a matching type variable at the given map and coordinates.
2051 * The first matching object is returned, or NULL if none. 1977 * The first matching object is returned, or NULL if none.
2052 */ 1978 */
2053 1979
2054object * 1980object *
2055present (unsigned char type, mapstruct *m, int x, int y) 1981present (unsigned char type, maptile *m, int x, int y)
2056{ 1982{
2057 object * 1983 object *
2058 tmp; 1984 tmp;
2059 1985
2060 if (out_of_map (m, x, y)) 1986 if (out_of_map (m, x, y))
2200 * the archetype because that isn't correct if the monster has been 2126 * the archetype because that isn't correct if the monster has been
2201 * customized, changed states, etc. 2127 * customized, changed states, etc.
2202 */ 2128 */
2203 2129
2204int 2130int
2205find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2131find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2206{ 2132{
2207 int 2133 int
2208 i, 2134 i,
2209 index = 0, flag; 2135 index = 0, flag;
2210 static int 2136 static int
2231 return -1; 2157 return -1;
2232 return altern[RANDOM () % index]; 2158 return altern[RANDOM () % index];
2233} 2159}
2234 2160
2235/* 2161/*
2236 * find_first_free_spot(archetype, mapstruct, x, y) works like 2162 * find_first_free_spot(archetype, maptile, x, y) works like
2237 * find_free_spot(), but it will search max number of squares. 2163 * find_free_spot(), but it will search max number of squares.
2238 * But it will return the first available spot, not a random choice. 2164 * But it will return the first available spot, not a random choice.
2239 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2165 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2240 */ 2166 */
2241 2167
2242int 2168int
2243find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2169find_first_free_spot (const object *ob, maptile *m, int x, int y)
2244{ 2170{
2245 int 2171 int
2246 i; 2172 i;
2247 2173
2248 for (i = 0; i < SIZEOFFREE; i++) 2174 for (i = 0; i < SIZEOFFREE; i++)
2312 * because we have to know what movement the thing looking to move 2238 * because we have to know what movement the thing looking to move
2313 * there is capable of. 2239 * there is capable of.
2314 */ 2240 */
2315 2241
2316int 2242int
2317find_dir (mapstruct *m, int x, int y, object *exclude) 2243find_dir (maptile *m, int x, int y, object *exclude)
2318{ 2244{
2319 int 2245 int
2320 i, 2246 i,
2321 max = SIZEOFFREE, mflags; 2247 max = SIZEOFFREE, mflags;
2322 2248
2323 sint16 nx, ny; 2249 sint16 nx, ny;
2324 object * 2250 object *
2325 tmp; 2251 tmp;
2326 mapstruct * 2252 maptile *
2327 mp; 2253 mp;
2328 2254
2329 MoveType blocked, move_type; 2255 MoveType blocked, move_type;
2330 2256
2331 if (exclude && exclude->head) 2257 if (exclude && exclude->head)
2539 * Modified to be map tile aware -.MSW 2465 * Modified to be map tile aware -.MSW
2540 */ 2466 */
2541 2467
2542 2468
2543int 2469int
2544can_see_monsterP (mapstruct *m, int x, int y, int dir) 2470can_see_monsterP (maptile *m, int x, int y, int dir)
2545{ 2471{
2546 sint16 dx, dy; 2472 sint16 dx, dy;
2547 int 2473 int
2548 mflags; 2474 mflags;
2549 2475

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