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Comparing deliantra/server/common/object.C (file contents):
Revision 1.35 by root, Tue Sep 12 18:15:34 2006 UTC vs.
Revision 1.62 by root, Mon Dec 11 23:35:37 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
254 { 331 {
255 if (inv->inv) 332 if (inv->inv)
256 sum_weight (inv); 333 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 335 }
336
259 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
261 if (op->carrying != sum) 340 if (op->carrying != sum)
262 op->carrying = sum; 341 op->carrying = sum;
342
263 return sum; 343 return sum;
264} 344}
265 345
266/** 346/**
267 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 375 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
297 */ 377 */
298 378
299void 379char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 380dump_object (object *op)
355{ 381{
356 if (op == NULL) 382 if (!op)
357 { 383 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 384
365void 385 object_freezer freezer;
366dump_all_objects (void) 386 save_object (freezer, op, 3);
367{ 387 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 388}
376 389
377/* 390/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
399 */ 412 */
400 413
401object * 414object *
402find_object (tag_t i) 415find_object (tag_t i)
403{ 416{
404 object *op; 417 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 418 if (op->count == i)
408 break; 419 return op;
420
409 return op; 421 return 0;
410} 422}
411 423
412/* 424/*
413 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
419find_object_name (const char *str) 431find_object_name (const char *str)
420{ 432{
421 shstr_cmp str_ (str); 433 shstr_cmp str_ (str);
422 object *op; 434 object *op;
423 435
424 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
425 if (op->name == str_) 437 if (op->name == str_)
426 break; 438 break;
427 439
428 return op; 440 return op;
429} 441}
430 442
431void 443void
432free_all_object_data () 444free_all_object_data ()
433{ 445{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 447}
457 448
458/* 449/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 451 * skill and experience objects.
530 521
531 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
532 523
533 expmul = 1.0; 524 expmul = 1.0;
534 face = blank_face; 525 face = blank_face;
535 attacked_by_count = -1;
536 526
537 if (settings.casting_time) 527 if (settings.casting_time)
538 casting_time = -1; 528 casting_time = -1;
539} 529}
540 530
563 553
564 op2->clone (op); 554 op2->clone (op);
565 555
566 if (is_freed) 556 if (is_freed)
567 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
568 if (is_removed) 559 if (is_removed)
569 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
570 561
571 if (op2->speed < 0) 562 if (op2->speed < 0)
572 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
814 update_now = 1; 805 update_now = 1;
815 806
816 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
817 update_now = 1; 808 update_now = 1;
818 } 809 }
810
819 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
820 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
821 * that is being removed. 813 * that is being removed.
822 */ 814 */
823 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
835 827
836 if (op->more != NULL) 828 if (op->more != NULL)
837 update_object (op->more, action); 829 update_object (op->more, action);
838} 830}
839 831
840static unordered_vector<object *> mortals; 832object::vector object::mortals;
841static std::vector<object *> freed; 833object::vector object::objects; // not yet used
834object *object::first;
842 835
843void object::free_mortals () 836void object::free_mortals ()
844{ 837{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
846 if ((*i)->refcnt) 839 if ((*i)->refcnt)
847 ++i; // further delay freeing 840 ++i; // further delay freeing
848 else 841 else
849 { 842 {
850 freed.push_back (*i);//D
851 //delete *i; 843 delete *i;
852 mortals.erase (i); 844 mortals.erase (i);
853 } 845 }
854
855 if (mortals.size() && 0)//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
857} 846}
858 847
859object::object () 848object::object ()
860{ 849{
861 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
862 851
863 expmul = 1.0; 852 expmul = 1.0;
864 face = blank_face; 853 face = blank_face;
865 attacked_by_count = -1;
866} 854}
867 855
868object::~object () 856object::~object ()
869{ 857{
870 free_key_values (this); 858 free_key_values (this);
871} 859}
872 860
873void object::link () 861void object::link ()
874{ 862{
875 count = ++ob_count; 863 count = ++ob_count;
864 uuid = gen_uuid ();
876 865
877 prev = 0; 866 prev = 0;
878 next = objects; 867 next = object::first;
879 868
880 if (objects) 869 if (object::first)
881 objects->prev = this; 870 object::first->prev = this;
882 871
883 objects = this; 872 object::first = this;
884} 873}
885 874
886void object::unlink () 875void object::unlink ()
887{ 876{
888 count = 0; 877 if (this == object::first)
878 object::first = next;
889 879
890 /* Remove this object from the list of used objects */ 880 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 881 if (prev) prev->next = next;
882 if (next) next->prev = prev;
883
894 prev = 0; 884 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 885 next = 0;
901 }
902
903 if (this == objects)
904 objects = next;
905} 886}
906 887
907object *object::create () 888object *object::create ()
908{ 889{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 890 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 891 op->link ();
923 return op; 892 return op;
924} 893}
925 894
926/* 895/*
928 * it from the list of used objects, and puts it on the list of 897 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object. 898 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for 899 * The object must have been removed by remove_ob() first for
931 * this function to succeed. 900 * this function to succeed.
932 * 901 *
933 * If free_inventory is set, free inventory as well. Else drop items in 902 * If destroy_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground. 903 * inventory to the ground.
935 */ 904 */
936void object::free (bool free_inventory) 905void object::destroy (bool destroy_inventory)
937{ 906{
938 if (QUERY_FLAG (this, FLAG_FREED)) 907 if (QUERY_FLAG (this, FLAG_FREED))
939 return; 908 return;
940 909
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 910 if (QUERY_FLAG (this, FLAG_FRIENDLY))
946 915
947 SET_FLAG (this, FLAG_FREED); 916 SET_FLAG (this, FLAG_FREED);
948 917
949 if (more) 918 if (more)
950 { 919 {
951 more->free (free_inventory); 920 more->destroy (destroy_inventory);
952 more = 0; 921 more = 0;
953 } 922 }
954 923
955 if (inv) 924 if (inv)
956 { 925 {
957 /* Only if the space blocks everything do we not process - 926 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects 927 * if some form of movement is allowed, let objects
959 * drop on that space. 928 * drop on that space.
960 */ 929 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 930 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 { 931 {
963 object *op = inv; 932 object *op = inv;
964 933
965 while (op) 934 while (op)
966 { 935 {
967 object *tmp = op->below; 936 object *tmp = op->below;
968 op->free (free_inventory); 937 op->destroy (destroy_inventory);
969 op = tmp; 938 op = tmp;
970 } 939 }
971 } 940 }
972 else 941 else
973 { /* Put objects in inventory onto this space */ 942 { /* Put objects in inventory onto this space */
992 op = tmp; 961 op = tmp;
993 } 962 }
994 } 963 }
995 } 964 }
996 965
966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
986 // clear those pointers that likely might have circular references to us
997 owner = 0; 987 owner = 0;
988 enemy = 0;
989 attacked_by = 0;
990
991 // only relevant for players(?), but make sure of it anyways
992 contr = 0;
998 993
999 /* Remove object from the active list */ 994 /* Remove object from the active list */
1000 speed = 0; 995 speed = 0;
1001 update_ob_speed (this); 996 update_ob_speed (this);
1002 997
1007 1002
1008/* 1003/*
1009 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1010 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1011 */ 1006 */
1012
1013void 1007void
1014sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1015{ 1009{
1016 while (op != NULL) 1010 while (op != NULL)
1017 { 1011 {
1018 if (op->type == CONTAINER) 1012 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1013 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 1014
1022 op->carrying -= weight; 1015 op->carrying -= weight;
1023 op = op->env; 1016 op = op->env;
1024 } 1017 }
1025} 1018}
1026 1019
1030 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1031 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1032 * the previous environment. 1025 * the previous environment.
1033 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1034 */ 1027 */
1035
1036void 1028void
1037remove_ob (object *op) 1029object::remove ()
1038{ 1030{
1031 object *tmp, *last = 0;
1039 object * 1032 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 1033
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off; 1034 int check_walk_off;
1049 mapstruct *
1050 m;
1051 1035
1052 sint16
1053 x,
1054 y;
1055
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1057 return; 1037 return;
1058 1038
1059 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1060 1040
1061 if (op->more != NULL) 1041 if (more)
1062 remove_ob (op->more); 1042 more->remove ();
1063 1043
1064 /* 1044 /*
1065 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1066 * inventory. 1046 * inventory.
1067 */ 1047 */
1068 if (op->env != NULL) 1048 if (env)
1069 { 1049 {
1070 if (op->nrof) 1050 if (nrof)
1071 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1072 else 1052 else
1073 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1074 1054
1075 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1076 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1077 * to save cpu time. 1057 * to save cpu time.
1078 */ 1058 */
1079 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1080 fix_player (otmp); 1060 fix_player (otmp);
1081 1061
1082 if (op->above != NULL) 1062 if (above != NULL)
1083 op->above->below = op->below; 1063 above->below = below;
1084 else 1064 else
1085 op->env->inv = op->below; 1065 env->inv = below;
1086 1066
1087 if (op->below != NULL) 1067 if (below != NULL)
1088 op->below->above = op->above; 1068 below->above = above;
1089 1069
1090 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1091 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1092 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1093 */ 1073 */
1094 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1095 op->map = op->env->map; 1075 map = env->map;
1096 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1097 op->env = NULL; 1077 env = 0;
1098 } 1078 }
1099 else if (op->map) 1079 else if (map)
1100 { 1080 {
1101 x = op->x;
1102 y = op->y;
1103 m = get_map_from_coord (op->map, &x, &y);
1104
1105 if (!m)
1106 {
1107 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1108 op->map->path, op->x, op->y);
1109 /* in old days, we used to set x and y to 0 and continue.
1110 * it seems if we get into this case, something is probablye
1111 * screwed up and should be fixed.
1112 */
1113 abort ();
1114 }
1115
1116 if (op->map != m)
1117 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1118 op->map->path, m->path, op->x, op->y, x, y);
1119
1120 /* Re did the following section of code - it looks like it had 1081 /* Re did the following section of code - it looks like it had
1121 * lots of logic for things we no longer care about 1082 * lots of logic for things we no longer care about
1122 */ 1083 */
1123 1084
1124 /* link the object above us */ 1085 /* link the object above us */
1125 if (op->above) 1086 if (above)
1126 op->above->below = op->below; 1087 above->below = below;
1127 else 1088 else
1128 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1129 1090
1130 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1131 if (op->below) 1092 if (below)
1132 op->below->above = op->above; 1093 below->above = above;
1133 else 1094 else
1134 { 1095 {
1135 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1136 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1098 * evident
1138 */ 1099 */
1139 if (GET_MAP_OB (m, x, y) != op) 1100 if (GET_MAP_OB (map, x, y) != this)
1140 { 1101 {
1141 dump_object (op); 1102 char *dump = dump_object (this);
1142 LOG (llevError, 1103 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1105 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1106 dump = dump_object (GET_MAP_OB (map, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1107 LOG (llevError, "%s\n", dump);
1108 free (dump);
1146 } 1109 }
1147 1110
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1149 } 1112 }
1150 1113
1151 op->above = 0; 1114 above = 0;
1152 op->below = 0; 1115 below = 0;
1153 1116
1154 if (op->map->in_memory == MAP_SAVING) 1117 if (map->in_memory == MAP_SAVING)
1155 return; 1118 return;
1156 1119
1157 tag = op->count;
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1159 1121
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1161 { 1123 {
1162 /* No point updating the players look faces if he is the object 1124 /* No point updating the players look faces if he is the object
1163 * being removed. 1125 * being removed.
1164 */ 1126 */
1165 1127
1166 if (tmp->type == PLAYER && tmp != op) 1128 if (tmp->type == PLAYER && tmp != this)
1167 { 1129 {
1168 /* If a container that the player is currently using somehow gets 1130 /* If a container that the player is currently using somehow gets
1169 * removed (most likely destroyed), update the player view 1131 * removed (most likely destroyed), update the player view
1170 * appropriately. 1132 * appropriately.
1171 */ 1133 */
1172 if (tmp->container == op) 1134 if (tmp->container == this)
1173 { 1135 {
1174 CLEAR_FLAG (op, FLAG_APPLIED); 1136 CLEAR_FLAG (this, FLAG_APPLIED);
1175 tmp->container = NULL; 1137 tmp->container = 0;
1176 } 1138 }
1177 1139
1178 tmp->contr->socket.update_look = 1; 1140 tmp->contr->socket.update_look = 1;
1179 } 1141 }
1180 1142
1181 /* See if player moving off should effect something */ 1143 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1144 if (check_walk_off
1145 && ((move_type & tmp->move_off)
1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1147 {
1184 move_apply (tmp, op, NULL); 1148 move_apply (tmp, this, 0);
1185 1149
1186 if (was_destroyed (op, tag)) 1150 if (destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1152 }
1191 1153
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1155
1194 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1195 tmp->above = NULL; 1157 tmp->above = 0;
1196 1158
1197 last = tmp; 1159 last = tmp;
1198 } 1160 }
1199 1161
1200 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1201 if (last == NULL) 1163 if (!last)
1202 { 1164 {
1203 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1204 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1205 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1206 * be correct anyways. 1168 * be correct anyways.
1207 */ 1169 */
1208 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1209 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1210 } 1172 }
1211 else 1173 else
1212 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1213 1175
1214 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1215 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1216 } 1178 }
1217} 1179}
1218 1180
1219/* 1181/*
1220 * merge_ob(op,top): 1182 * merge_ob(op,top):
1222 * This function goes through all objects below and including top, and 1184 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1185 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1186 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1187 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1188 */
1227
1228object * 1189object *
1229merge_ob (object *op, object *top) 1190merge_ob (object *op, object *top)
1230{ 1191{
1231 if (!op->nrof) 1192 if (!op->nrof)
1232 return 0; 1193 return 0;
1248 free_object (op); 1209 free_object (op);
1249 return top; 1210 return top;
1250 } 1211 }
1251 } 1212 }
1252 1213
1253 return NULL; 1214 return 0;
1254} 1215}
1255 1216
1256/* 1217/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1218 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1219 * job preparing multi-part monsters
1259 */ 1220 */
1260object * 1221object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1222insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1223{
1263 object *tmp; 1224 object *tmp;
1264 1225
1265 if (op->head) 1226 if (op->head)
1266 op = op->head; 1227 op = op->head;
1294 * NULL if 'op' was destroyed 1255 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1256 * just 'op' otherwise
1296 */ 1257 */
1297 1258
1298object * 1259object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1260insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1261{
1301 object *tmp, *top, *floor = NULL; 1262 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1263 sint16 x, y;
1303 1264
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1265 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1268 return NULL;
1308 } 1269 }
1309 1270
1310 if (m == NULL) 1271 if (m == NULL)
1311 { 1272 {
1312 dump_object (op); 1273 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1274 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1275 free (dump);
1314 return op; 1276 return op;
1315 } 1277 }
1316 1278
1317 if (out_of_map (m, op->x, op->y)) 1279 if (out_of_map (m, op->x, op->y))
1318 { 1280 {
1319 dump_object (op); 1281 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1282 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1283#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1284 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1285 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1286 * improperly inserted.
1325 */ 1287 */
1326 abort (); 1288 abort ();
1327#endif 1289#endif
1290 free (dump);
1328 return op; 1291 return op;
1329 } 1292 }
1330 1293
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1294 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1295 {
1333 dump_object (op); 1296 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1297 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1298 free (dump);
1335 return op; 1299 return op;
1336 } 1300 }
1337 1301
1338 if (op->more != NULL) 1302 if (op->more != NULL)
1339 { 1303 {
1585 remove_ob (tmp); 1549 remove_ob (tmp);
1586 free_object (tmp); 1550 free_object (tmp);
1587 } 1551 }
1588 } 1552 }
1589 1553
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1554 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1555
1592 tmp1->x = op->x; 1556 tmp1->x = op->x;
1593 tmp1->y = op->y; 1557 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1558 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1559}
1753 op->carrying += weight; 1717 op->carrying += weight;
1754 op = op->env; 1718 op = op->env;
1755 } 1719 }
1756} 1720}
1757 1721
1722object *
1723insert_ob_in_ob (object *op, object *where)
1724{
1725 if (!where)
1726 {
1727 char *dump = dump_object (op);
1728 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1729 free (dump);
1730 return op;
1731 }
1732
1733 if (where->head)
1734 {
1735 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1736 where = where->head;
1737 }
1738
1739 return where->insert (op);
1740}
1741
1758/* 1742/*
1759 * insert_ob_in_ob(op,environment): 1743 * env->insert (op)
1760 * This function inserts the object op in the linked list 1744 * This function inserts the object op in the linked list
1761 * inside the object environment. 1745 * inside the object environment.
1762 * 1746 *
1763 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1764 * the inventory at the last position or next to other objects of the same
1765 * type.
1766 * Frank: Now sorted by type, archetype and magic!
1767 *
1768 * The function returns now pointer to inserted item, and return value can 1747 * The function returns now pointer to inserted item, and return value can
1769 * be != op, if items are merged. -Tero 1748 * be != op, if items are merged. -Tero
1770 */ 1749 */
1771 1750
1772object * 1751object *
1773insert_ob_in_ob (object *op, object *where) 1752object::insert (object *op)
1774{ 1753{
1775 object * 1754 object *tmp, *otmp;
1776 tmp, *
1777 otmp;
1778 1755
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1756 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1757 op->remove ();
1781 dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1783 return op;
1784 }
1785
1786 if (where == NULL)
1787 {
1788 dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1790 return op;
1791 }
1792
1793 if (where->head)
1794 {
1795 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1796 where = where->head;
1797 }
1798 1758
1799 if (op->more) 1759 if (op->more)
1800 { 1760 {
1801 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1761 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1802 return op; 1762 return op;
1804 1764
1805 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1765 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1806 CLEAR_FLAG (op, FLAG_REMOVED); 1766 CLEAR_FLAG (op, FLAG_REMOVED);
1807 if (op->nrof) 1767 if (op->nrof)
1808 { 1768 {
1809 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1769 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1810 if (CAN_MERGE (tmp, op)) 1770 if (CAN_MERGE (tmp, op))
1811 { 1771 {
1812 /* return the original object and remove inserted object 1772 /* return the original object and remove inserted object
1813 (client needs the original object) */ 1773 (client needs the original object) */
1814 tmp->nrof += op->nrof; 1774 tmp->nrof += op->nrof;
1815 /* Weight handling gets pretty funky. Since we are adding to 1775 /* Weight handling gets pretty funky. Since we are adding to
1816 * tmp->nrof, we need to increase the weight. 1776 * tmp->nrof, we need to increase the weight.
1817 */ 1777 */
1818 add_weight (where, op->weight * op->nrof); 1778 add_weight (this, op->weight * op->nrof);
1819 SET_FLAG (op, FLAG_REMOVED); 1779 SET_FLAG (op, FLAG_REMOVED);
1820 free_object (op); /* free the inserted object */ 1780 op->destroy (); /* free the inserted object */
1821 op = tmp; 1781 op = tmp;
1822 remove_ob (op); /* and fix old object's links */ 1782 op->remove (); /* and fix old object's links */
1823 CLEAR_FLAG (op, FLAG_REMOVED); 1783 CLEAR_FLAG (op, FLAG_REMOVED);
1824 break; 1784 break;
1825 } 1785 }
1826 1786
1827 /* I assume combined objects have no inventory 1787 /* I assume combined objects have no inventory
1828 * We add the weight - this object could have just been removed 1788 * We add the weight - this object could have just been removed
1829 * (if it was possible to merge). calling remove_ob will subtract 1789 * (if it was possible to merge). calling remove_ob will subtract
1830 * the weight, so we need to add it in again, since we actually do 1790 * the weight, so we need to add it in again, since we actually do
1831 * the linking below 1791 * the linking below
1832 */ 1792 */
1833 add_weight (where, op->weight * op->nrof); 1793 add_weight (this, op->weight * op->nrof);
1834 } 1794 }
1835 else 1795 else
1836 add_weight (where, (op->weight + op->carrying)); 1796 add_weight (this, (op->weight + op->carrying));
1837 1797
1838 otmp = is_player_inv (where); 1798 otmp = is_player_inv (this);
1839 if (otmp && otmp->contr != NULL) 1799 if (otmp && otmp->contr)
1840 {
1841 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1800 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1842 fix_player (otmp); 1801 fix_player (otmp);
1843 }
1844 1802
1845 op->map = NULL; 1803 op->map = NULL;
1846 op->env = where; 1804 op->env = this;
1847 op->above = NULL; 1805 op->above = NULL;
1848 op->below = NULL; 1806 op->below = NULL;
1849 op->x = 0, op->y = 0; 1807 op->x = 0, op->y = 0;
1850 1808
1851 /* reset the light list and los of the players on the map */ 1809 /* reset the light list and los of the players on the map */
1852 if ((op->glow_radius != 0) && where->map) 1810 if ((op->glow_radius != 0) && map)
1853 { 1811 {
1854#ifdef DEBUG_LIGHTS 1812#ifdef DEBUG_LIGHTS
1855 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1813 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1856#endif /* DEBUG_LIGHTS */ 1814#endif /* DEBUG_LIGHTS */
1857 if (MAP_DARKNESS (where->map)) 1815 if (MAP_DARKNESS (map))
1858 update_all_los (where->map, where->x, where->y); 1816 update_all_los (map, x, y);
1859 } 1817 }
1860 1818
1861 /* Client has no idea of ordering so lets not bother ordering it here. 1819 /* Client has no idea of ordering so lets not bother ordering it here.
1862 * It sure simplifies this function... 1820 * It sure simplifies this function...
1863 */ 1821 */
1864 if (where->inv == NULL) 1822 if (!inv)
1865 where->inv = op; 1823 inv = op;
1866 else 1824 else
1867 { 1825 {
1868 op->below = where->inv; 1826 op->below = inv;
1869 op->below->above = op; 1827 op->below->above = op;
1870 where->inv = op; 1828 inv = op;
1871 } 1829 }
1830
1872 return op; 1831 return op;
1873} 1832}
1874 1833
1875/* 1834/*
1876 * Checks if any objects has a move_type that matches objects 1835 * Checks if any objects has a move_type that matches objects
1894 */ 1853 */
1895 1854
1896int 1855int
1897check_move_on (object *op, object *originator) 1856check_move_on (object *op, object *originator)
1898{ 1857{
1899 object * 1858 object *tmp;
1900 tmp; 1859 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1860 int x = op->x, y = op->y;
1907 1861
1908 MoveType 1862 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1863
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1864 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1865 return 0;
1915
1916 tag = op->count;
1917 1866
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1867 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1868 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1869 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1870
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1931 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1932 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1933 {
1985 move_apply (tmp, op, originator); 1934 move_apply (tmp, op, originator);
1986 1935
1987 if (was_destroyed (op, tag)) 1936 if (op->destroyed ())
1988 return 1; 1937 return 1;
1989 1938
1990 /* what the person/creature stepped onto has moved the object 1939 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1940 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1941 * have a feeling strange problems would result.
2004 * a matching archetype at the given map and coordinates. 1953 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1954 * The first matching object is returned, or NULL if none.
2006 */ 1955 */
2007 1956
2008object * 1957object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1958present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1959{
2011 object * 1960 object *
2012 tmp; 1961 tmp;
2013 1962
2014 if (m == NULL || out_of_map (m, x, y)) 1963 if (m == NULL || out_of_map (m, x, y))
2027 * a matching type variable at the given map and coordinates. 1976 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1977 * The first matching object is returned, or NULL if none.
2029 */ 1978 */
2030 1979
2031object * 1980object *
2032present (unsigned char type, mapstruct *m, int x, int y) 1981present (unsigned char type, maptile *m, int x, int y)
2033{ 1982{
2034 object * 1983 object *
2035 tmp; 1984 tmp;
2036 1985
2037 if (out_of_map (m, x, y)) 1986 if (out_of_map (m, x, y))
2177 * the archetype because that isn't correct if the monster has been 2126 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 2127 * customized, changed states, etc.
2179 */ 2128 */
2180 2129
2181int 2130int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2131find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 2132{
2184 int 2133 int
2185 i, 2134 i,
2186 index = 0, flag; 2135 index = 0, flag;
2187 static int 2136 static int
2208 return -1; 2157 return -1;
2209 return altern[RANDOM () % index]; 2158 return altern[RANDOM () % index];
2210} 2159}
2211 2160
2212/* 2161/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2162 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2163 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2164 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2165 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2166 */
2218 2167
2219int 2168int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2169find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2170{
2222 int 2171 int
2223 i; 2172 i;
2224 2173
2225 for (i = 0; i < SIZEOFFREE; i++) 2174 for (i = 0; i < SIZEOFFREE; i++)
2289 * because we have to know what movement the thing looking to move 2238 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2239 * there is capable of.
2291 */ 2240 */
2292 2241
2293int 2242int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2243find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2244{
2296 int 2245 int
2297 i, 2246 i,
2298 max = SIZEOFFREE, mflags; 2247 max = SIZEOFFREE, mflags;
2299 2248
2300 sint16 nx, ny; 2249 sint16 nx, ny;
2301 object * 2250 object *
2302 tmp; 2251 tmp;
2303 mapstruct * 2252 maptile *
2304 mp; 2253 mp;
2305 2254
2306 MoveType blocked, move_type; 2255 MoveType blocked, move_type;
2307 2256
2308 if (exclude && exclude->head) 2257 if (exclude && exclude->head)
2516 * Modified to be map tile aware -.MSW 2465 * Modified to be map tile aware -.MSW
2517 */ 2466 */
2518 2467
2519 2468
2520int 2469int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2470can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2471{
2523 sint16 dx, dy; 2472 sint16 dx, dy;
2524 int 2473 int
2525 mflags; 2474 mflags;
2526 2475
2575 * create clone from object to another 2524 * create clone from object to another
2576 */ 2525 */
2577object * 2526object *
2578object_create_clone (object *asrc) 2527object_create_clone (object *asrc)
2579{ 2528{
2580 object *
2581 dst = NULL, *tmp, *src, *part, *prev, *item; 2529 object *dst = 0, *tmp, *src, *part, *prev, *item;
2582 2530
2583 if (!asrc) 2531 if (!asrc)
2584 return NULL; 2532 return 0;
2533
2585 src = asrc; 2534 src = asrc;
2586 if (src->head) 2535 if (src->head)
2587 src = src->head; 2536 src = src->head;
2588 2537
2589 prev = NULL; 2538 prev = 0;
2590 for (part = src; part; part = part->more) 2539 for (part = src; part; part = part->more)
2591 { 2540 {
2592 tmp = get_object (); 2541 tmp = get_object ();
2593 copy_object (part, tmp); 2542 copy_object (part, tmp);
2594 tmp->x -= src->x; 2543 tmp->x -= src->x;
2595 tmp->y -= src->y; 2544 tmp->y -= src->y;
2545
2596 if (!part->head) 2546 if (!part->head)
2597 { 2547 {
2598 dst = tmp; 2548 dst = tmp;
2599 tmp->head = NULL; 2549 tmp->head = 0;
2600 } 2550 }
2601 else 2551 else
2602 { 2552 {
2603 tmp->head = dst; 2553 tmp->head = dst;
2604 } 2554 }
2555
2605 tmp->more = NULL; 2556 tmp->more = 0;
2557
2606 if (prev) 2558 if (prev)
2607 prev->more = tmp; 2559 prev->more = tmp;
2560
2608 prev = tmp; 2561 prev = tmp;
2609 } 2562 }
2610 2563
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2564 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2565 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2566
2617 return dst; 2567 return dst;
2618} 2568}
2619 2569
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2570/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2571/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2572/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2573/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2574/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2575/* Also remember that multiparts objects are not supported for now. */
2640 2576
2641object * 2577object *
2642load_object_str (const char *obstr) 2578load_object_str (const char *obstr)
2643{ 2579{
2644 object * 2580 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2581 char filename[MAX_BUF];
2648 2582
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2583 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2584
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2585 FILE *tempfile = fopen (filename, "w");
2653 2586
2654 if (tempfile == NULL) 2587 if (tempfile == NULL)
2655 { 2588 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2589 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2590 return NULL;
2658 }; 2591 }
2592
2659 fprintf (tempfile, obstr); 2593 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2594 fclose (tempfile);
2661 2595
2662 op = get_object (); 2596 op = get_object ();
2663 2597
2677 * returns NULL if no match. 2611 * returns NULL if no match.
2678 */ 2612 */
2679object * 2613object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2614find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2615{
2682 object * 2616 object *tmp;
2683 tmp;
2684 2617
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2618 for (tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2619 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2620 return tmp;
2688 2621
2696 * do the desired thing. 2629 * do the desired thing.
2697 */ 2630 */
2698key_value * 2631key_value *
2699get_ob_key_link (const object *ob, const char *key) 2632get_ob_key_link (const object *ob, const char *key)
2700{ 2633{
2701 key_value * 2634 key_value *link;
2702 link;
2703 2635
2704 for (link = ob->key_values; link != NULL; link = link->next) 2636 for (link = ob->key_values; link != NULL; link = link->next)
2705 {
2706 if (link->key == key) 2637 if (link->key == key)
2707 {
2708 return link; 2638 return link;
2709 }
2710 }
2711 2639
2712 return NULL; 2640 return NULL;
2713} 2641}
2714 2642
2715/* 2643/*
2857 } 2785 }
2858 else 2786 else
2859 item = item->env; 2787 item = item->env;
2860} 2788}
2861 2789
2790// return a suitable string describing an objetc in enough detail to find it
2791const char *
2792object::debug_desc (char *info) const
2793{
2794 char info2[256 * 3];
2795 char *p = info;
2796
2797 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2798 count,
2799 &name,
2800 title ? " " : "",
2801 title ? (const char *)title : "");
2802
2803 if (env)
2804 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2805
2806 if (map)
2807 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2808
2809 return info;
2810}
2811
2812const char *
2813object::debug_desc () const
2814{
2815 static char info[256 * 3];
2816 return debug_desc (info);
2817}
2818

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