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Comparing deliantra/server/common/object.C (file contents):
Revision 1.28 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.63 by root, Tue Dec 12 20:53:02 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
28#include <stdio.h> 28#include <stdio.h>
29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <skills.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
207 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
208 return 0; 285 return 0;
209 286
210 switch (ob1->type) 287 switch (ob1->type)
211 { 288 {
212 case SCROLL: 289 case SCROLL:
213 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
214 return 0; 291 return 0;
215 break; 292 break;
216 } 293 }
217 294
218 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
219 { 296 {
220 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
254 { 331 {
255 if (inv->inv) 332 if (inv->inv)
256 sum_weight (inv); 333 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 335 }
336
259 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
261 if (op->carrying != sum) 340 if (op->carrying != sum)
262 op->carrying = sum; 341 op->carrying = sum;
342
263 return sum; 343 return sum;
264} 344}
265 345
266/** 346/**
267 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 375 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
297 */ 377 */
298 378
299void 379char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 380dump_object (object *op)
355{ 381{
356 if (op == NULL) 382 if (!op)
357 { 383 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 384
365void 385 object_freezer freezer;
366dump_all_objects (void) 386 save_object (freezer, op, 3);
367{ 387 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 388}
376 389
377/* 390/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
399 */ 412 */
400 413
401object * 414object *
402find_object (tag_t i) 415find_object (tag_t i)
403{ 416{
404 object *op; 417 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 418 if (op->count == i)
408 break; 419 return op;
420
409 return op; 421 return 0;
410} 422}
411 423
412/* 424/*
413 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
416 */ 428 */
417 429
418object * 430object *
419find_object_name (const char *str) 431find_object_name (const char *str)
420{ 432{
421 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
422 object *op; 434 object *op;
423 435
424 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 437 if (op->name == str_)
426 break; 438 break;
427 439
428 return op; 440 return op;
429} 441}
430 442
433{ 445{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435} 447}
436 448
437/* 449/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447
448object *
449get_owner (object *op)
450{
451 if (op->owner == NULL)
452 return NULL;
453
454 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
455 return op->owner;
456
457 op->owner = NULL;
458 op->ownercount = 0;
459 return NULL;
460}
461
462void
463clear_owner (object *op)
464{
465 if (!op)
466 return;
467
468 if (op->owner && op->ownercount == op->owner->count)
469 op->owner->refcount--;
470
471 op->owner = NULL;
472 op->ownercount = 0;
473}
474
475/*
476 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
477 * skill and experience objects. 451 * skill and experience objects.
478 */ 452 */
479void 453void
480set_owner (object *op, object *owner) 454object::set_owner (object *owner)
481{ 455{
482 if (owner == NULL || op == NULL) 456 if (!owner)
483 return; 457 return;
484 458
485 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
486 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
487 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
488 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
489 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
490 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
491 */ 465 */
492 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
493 owner = owner->owner; 467 owner = owner->owner;
494 468
495 /* IF the owner still has an owner, we did not resolve to a final owner.
496 * so lets not add to that.
497 */
498 if (owner->owner)
499 return;
500
501 op->owner = owner; 469 this->owner = owner;
502
503 op->ownercount = owner->count;
504 owner->refcount++;
505}
506
507/* Set the owner to clone's current owner and set the skill and experience
508 * objects to clone's objects (typically those objects that where the owner's
509 * current skill and experience objects at the time when clone's owner was
510 * set - not the owner's current skill and experience objects).
511 *
512 * Use this function if player created an object (e.g. fire bullet, swarm
513 * spell), and this object creates further objects whose kills should be
514 * accounted for the player's original skill, even if player has changed
515 * skills meanwhile.
516 */
517void
518copy_owner (object *op, object *clone)
519{
520 object *owner = get_owner (clone);
521
522 if (owner == NULL)
523 {
524 /* players don't have owners - they own themselves. Update
525 * as appropriate.
526 */
527 if (clone->type == PLAYER)
528 owner = clone;
529 else
530 return;
531 }
532
533 set_owner (op, owner);
534} 470}
535 471
536/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
537 * refcounts and freeing the links. 473 * refcounts and freeing the links.
538 */ 474 */
554{ 490{
555 attachable_base::clear (); 491 attachable_base::clear ();
556 492
557 free_key_values (this); 493 free_key_values (this);
558 494
559 clear_owner (this); 495 owner = 0;
560
561 name = 0; 496 name = 0;
562 name_pl = 0; 497 name_pl = 0;
563 title = 0; 498 title = 0;
564 race = 0; 499 race = 0;
565 slaying = 0; 500 slaying = 0;
566 skill = 0; 501 skill = 0;
567 msg = 0; 502 msg = 0;
568 lore = 0; 503 lore = 0;
569 custom_name = 0; 504 custom_name = 0;
570 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
571 517
572 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
573 519
574 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
521
522 /* What is not cleared is next, prev, and count */
523
524 expmul = 1.0;
525 face = blank_face;
526
527 if (settings.casting_time)
528 casting_time = -1;
575} 529}
576 530
577void object::clone (object *destination) 531void object::clone (object *destination)
578{ 532{
579 *(object_copy *) destination = *this; 533 *(object_copy *)destination = *this;
580 *(object_pod *) destination = *this; 534 *(object_pod *)destination = *this;
581 535
582 if (self || cb) 536 if (self || cb)
583 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
584}
585
586/*
587 * clear_object() frees everything allocated by an object, and also
588 * clears all variables and flags to default settings.
589 */
590
591void
592clear_object (object *op)
593{
594 op->clear ();
595
596 op->contr = NULL;
597 op->below = NULL;
598 op->above = NULL;
599 op->inv = NULL;
600 op->container = NULL;
601 op->env = NULL;
602 op->more = NULL;
603 op->head = NULL;
604 op->map = NULL;
605 op->refcount = 0;
606 op->active_next = NULL;
607 op->active_prev = NULL;
608 /* What is not cleared is next, prev, and count */
609
610 op->expmul = 1.0;
611 op->face = blank_face;
612 op->attacked_by_count = -1;
613
614 if (settings.casting_time)
615 op->casting_time = -1;
616} 538}
617 539
618/* 540/*
619 * copy object first frees everything allocated by the second object, 541 * copy object first frees everything allocated by the second object,
620 * and then copies the contends of the first object into the second 542 * and then copies the contends of the first object into the second
621 * object, allocating what needs to be allocated. Basically, any 543 * object, allocating what needs to be allocated. Basically, any
622 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 544 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
623 * if the first object is freed, the pointers in the new object 545 * if the first object is freed, the pointers in the new object
624 * will point at garbage. 546 * will point at garbage.
625 */ 547 */
626
627void 548void
628copy_object (object *op2, object *op) 549copy_object (object *op2, object *op)
629{ 550{
630 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 551 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
631 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
632 553
633 op2->clone (op); 554 op2->clone (op);
634 555
635 if (is_freed) 556 if (is_freed)
636 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
637 if (is_removed) 559 if (is_removed)
638 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
639 561
640 if (op2->speed < 0) 562 if (op2->speed < 0)
641 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
691/* 613/*
692 * Updates the speed of an object. If the speed changes from 0 to another 614 * Updates the speed of an object. If the speed changes from 0 to another
693 * value, or vice versa, then add/remove the object from the active list. 615 * value, or vice versa, then add/remove the object from the active list.
694 * This function needs to be called whenever the speed of an object changes. 616 * This function needs to be called whenever the speed of an object changes.
695 */ 617 */
696
697void 618void
698update_ob_speed (object *op) 619update_ob_speed (object *op)
699{ 620{
700 extern int arch_init; 621 extern int arch_init;
701 622
710 abort (); 631 abort ();
711#else 632#else
712 op->speed = 0; 633 op->speed = 0;
713#endif 634#endif
714 } 635 }
636
715 if (arch_init) 637 if (arch_init)
716 {
717 return; 638 return;
718 } 639
719 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 640 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
720 { 641 {
721 /* If already on active list, don't do anything */ 642 /* If already on active list, don't do anything */
722 if (op->active_next || op->active_prev || op == active_objects) 643 if (op->active_next || op->active_prev || op == active_objects)
723 return; 644 return;
724 645
725 /* process_events() expects us to insert the object at the beginning 646 /* process_events() expects us to insert the object at the beginning
726 * of the list. */ 647 * of the list. */
727 op->active_next = active_objects; 648 op->active_next = active_objects;
649
728 if (op->active_next != NULL) 650 if (op->active_next != NULL)
729 op->active_next->active_prev = op; 651 op->active_next->active_prev = op;
652
730 active_objects = op; 653 active_objects = op;
731 } 654 }
732 else 655 else
733 { 656 {
734 /* If not on the active list, nothing needs to be done */ 657 /* If not on the active list, nothing needs to be done */
736 return; 659 return;
737 660
738 if (op->active_prev == NULL) 661 if (op->active_prev == NULL)
739 { 662 {
740 active_objects = op->active_next; 663 active_objects = op->active_next;
664
741 if (op->active_next != NULL) 665 if (op->active_next != NULL)
742 op->active_next->active_prev = NULL; 666 op->active_next->active_prev = NULL;
743 } 667 }
744 else 668 else
745 { 669 {
746 op->active_prev->active_next = op->active_next; 670 op->active_prev->active_next = op->active_next;
671
747 if (op->active_next) 672 if (op->active_next)
748 op->active_next->active_prev = op->active_prev; 673 op->active_next->active_prev = op->active_prev;
749 } 674 }
675
750 op->active_next = NULL; 676 op->active_next = NULL;
751 op->active_prev = NULL; 677 op->active_prev = NULL;
752 } 678 }
753} 679}
754 680
879 update_now = 1; 805 update_now = 1;
880 806
881 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
882 update_now = 1; 808 update_now = 1;
883 } 809 }
810
884 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
885 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
886 * that is being removed. 813 * that is being removed.
887 */ 814 */
888 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
889 update_now = 1; 816 update_now = 1;
890 else if (action == UP_OBJ_FACE) 817 else if (action == UP_OBJ_FACE)
891 /* Nothing to do for that case */; 818 /* Nothing to do for that case */ ;
892 else 819 else
893 LOG (llevError, "update_object called with invalid action: %d\n", action); 820 LOG (llevError, "update_object called with invalid action: %d\n", action);
894 821
895 if (update_now) 822 if (update_now)
896 { 823 {
900 827
901 if (op->more != NULL) 828 if (op->more != NULL)
902 update_object (op->more, action); 829 update_object (op->more, action);
903} 830}
904 831
905static unordered_vector<object *> mortals; 832object::vector object::mortals;
906static std::vector<object *> freed; 833object::vector object::objects; // not yet used
834object *object::first;
907 835
908void object::free_mortals () 836void object::free_mortals ()
909{ 837{
910 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
911 if (!(*i)->refcount) 839 if ((*i)->refcnt)
840 ++i; // further delay freeing
841 else
912 { 842 {
913 freed.push_back (*i); 843 delete *i;
914 mortals.erase (i); 844 mortals.erase (i);
915 } 845 }
916 else
917 ++i;
918} 846}
919 847
920object::object () 848object::object ()
921{ 849{
922 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
923 851
924 expmul = 1.0; 852 expmul = 1.0;
925 face = blank_face; 853 face = blank_face;
926 attacked_by_count = -1;
927} 854}
928 855
929object::~object () 856object::~object ()
930{ 857{
931 free_key_values (this); 858 free_key_values (this);
932} 859}
933 860
934void object::link () 861void object::link ()
935{ 862{
936 count = ++ob_count; 863 count = ++ob_count;
864 uuid = gen_uuid ();
937 865
938 prev = 0; 866 prev = 0;
939 next = objects; 867 next = object::first;
940 868
941 if (objects) 869 if (object::first)
942 objects->prev = this; 870 object::first->prev = this;
943 871
944 objects = this; 872 object::first = this;
945} 873}
946 874
947void object::unlink () 875void object::unlink ()
948{ 876{
949 count = 0; 877 if (this == object::first)
878 object::first = next;
950 879
951 /* Remove this object from the list of used objects */ 880 /* Remove this object from the list of used objects */
952 if (prev)
953 {
954 prev->next = next; 881 if (prev) prev->next = next;
882 if (next) next->prev = prev;
883
955 prev = 0; 884 prev = 0;
956 }
957
958 if (next)
959 {
960 next->prev = prev;
961 next = 0; 885 next = 0;
962 }
963
964 if (this == objects)
965 objects = next;
966} 886}
967 887
968object *object::create () 888object *object::create ()
969{ 889{
970 object *op;
971
972 if (freed.empty ())
973 op = new object; 890 object *op = new object;
974 else
975 {
976 // highly annoying, but the only way to get it stable right now
977 op = freed.back (); freed.pop_back ();
978 op->~object ();
979 new ((void *)op) object;
980 }
981
982 op->link (); 891 op->link ();
983 return op; 892 return op;
984} 893}
985 894
986/* 895/*
988 * it from the list of used objects, and puts it on the list of 897 * it from the list of used objects, and puts it on the list of
989 * free objects. The IS_FREED() flag is set in the object. 898 * free objects. The IS_FREED() flag is set in the object.
990 * The object must have been removed by remove_ob() first for 899 * The object must have been removed by remove_ob() first for
991 * this function to succeed. 900 * this function to succeed.
992 * 901 *
993 * If free_inventory is set, free inventory as well. Else drop items in 902 * If destroy_inventory is set, free inventory as well. Else drop items in
994 * inventory to the ground. 903 * inventory to the ground.
995 */ 904 */
996void object::free (bool free_inventory) 905void object::destroy (bool destroy_inventory)
997{ 906{
907 if (QUERY_FLAG (this, FLAG_FREED))
908 return;
909
910 if (QUERY_FLAG (this, FLAG_FRIENDLY))
911 remove_friendly_object (this);
912
998 if (!QUERY_FLAG (this, FLAG_REMOVED)) 913 if (!QUERY_FLAG (this, FLAG_REMOVED))
999 { 914 remove ();
1000 LOG (llevDebug, "Free object called with non removed object\n");
1001 dump_object (this);
1002#ifdef MANY_CORES
1003 abort ();
1004#endif
1005 }
1006 915
1007 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1008 {
1009 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1010 remove_friendly_object (this);
1011 }
1012
1013 if (QUERY_FLAG (this, FLAG_FREED)) 916 SET_FLAG (this, FLAG_FREED);
1014 {
1015 dump_object (this);
1016 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1017 return;
1018 }
1019 917
1020 if (more) 918 if (more)
1021 { 919 {
1022 more->free (free_inventory); 920 more->destroy (destroy_inventory);
1023 more = 0; 921 more = 0;
1024 } 922 }
1025 923
1026 if (inv) 924 if (inv)
1027 { 925 {
1028 /* Only if the space blocks everything do we not process - 926 /* Only if the space blocks everything do we not process -
1029 * if some form of movement is allowed, let objects 927 * if some form of movement is allowed, let objects
1030 * drop on that space. 928 * drop on that space.
1031 */ 929 */
1032 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 930 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1033 { 931 {
1034 object * 932 object *op = inv;
1035 op = inv;
1036 933
1037 while (op) 934 while (op)
1038 { 935 {
1039 object *
1040 tmp = op->below; 936 object *tmp = op->below;
1041
1042 remove_ob (op);
1043 op->free (free_inventory); 937 op->destroy (destroy_inventory);
1044 op = tmp; 938 op = tmp;
1045 } 939 }
1046 } 940 }
1047 else 941 else
1048 { /* Put objects in inventory onto this space */ 942 { /* Put objects in inventory onto this space */
1049 object * 943 object *op = inv;
1050 op = inv;
1051 944
1052 while (op) 945 while (op)
1053 { 946 {
1054 object *
1055 tmp = op->below; 947 object *tmp = op->below;
1056 948
1057 remove_ob (op); 949 op->remove ();
1058 950
1059 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 951 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1060 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 952 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1061 free_object (op); 953 op->destroy (0);
1062 else 954 else
1063 { 955 {
1064 op->x = x; 956 op->x = x;
1065 op->y = y; 957 op->y = y;
1066 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 958 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1069 op = tmp; 961 op = tmp;
1070 } 962 }
1071 } 963 }
1072 } 964 }
1073 965
1074 clear_owner (this); 966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
986 // clear those pointers that likely might have circular references to us
987 owner = 0;
988 enemy = 0;
989 attacked_by = 0;
990
991 // only relevant for players(?), but make sure of it anyways
992 contr = 0;
1075 993
1076 /* Remove object from the active list */ 994 /* Remove object from the active list */
1077 speed = 0; 995 speed = 0;
1078 update_ob_speed (this); 996 update_ob_speed (this);
1079 997
1080 unlink (); 998 unlink ();
1081 999
1082 SET_FLAG (this, FLAG_FREED);
1083
1084 mortals.push_back (this); 1000 mortals.push_back (this);
1085} 1001}
1086 1002
1087/* 1003/*
1088 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1089 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1090 */ 1006 */
1091
1092void 1007void
1093sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1094{ 1009{
1095 while (op != NULL) 1010 while (op != NULL)
1096 { 1011 {
1097 if (op->type == CONTAINER) 1012 if (op->type == CONTAINER)
1098 {
1099 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1013 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1100 } 1014
1101 op->carrying -= weight; 1015 op->carrying -= weight;
1102 op = op->env; 1016 op = op->env;
1103 } 1017 }
1104} 1018}
1105 1019
1106/* remove_ob(op): 1020/* op->remove ():
1107 * This function removes the object op from the linked list of objects 1021 * This function removes the object op from the linked list of objects
1108 * which it is currently tied to. When this function is done, the 1022 * which it is currently tied to. When this function is done, the
1109 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1110 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1111 * the previous environment. 1025 * the previous environment.
1112 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1113 */ 1027 */
1114
1115void 1028void
1116remove_ob (object *op) 1029object::remove ()
1117{ 1030{
1118 object *tmp, *last = NULL; 1031 object *tmp, *last = 0;
1119 object *otmp; 1032 object *otmp;
1120 1033
1121 tag_t tag;
1122 int check_walk_off; 1034 int check_walk_off;
1123 mapstruct *m;
1124 1035
1125 sint16 x, y;
1126
1127 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1128 { 1037 return;
1129 dump_object (op);
1130 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1131 1038
1132 /* Changed it to always dump core in this case. As has been learned
1133 * in the past, trying to recover from errors almost always
1134 * make things worse, and this is a real error here - something
1135 * that should not happen.
1136 * Yes, if this was a mission critical app, trying to do something
1137 * to recover may make sense, but that is because failure of the app
1138 * may have other disastrous problems. Cf runs out of a script
1139 * so is easily enough restarted without any real problems.
1140 * MSW 2001-07-01
1141 */
1142 abort ();
1143 }
1144
1145 if (op->more != NULL)
1146 remove_ob (op->more);
1147
1148 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1040
1041 if (more)
1042 more->remove ();
1149 1043
1150 /* 1044 /*
1151 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1152 * inventory. 1046 * inventory.
1153 */ 1047 */
1154 if (op->env != NULL) 1048 if (env)
1155 { 1049 {
1156 if (op->nrof) 1050 if (nrof)
1157 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1158 else 1052 else
1159 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1160 1054
1161 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1162 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1163 * to save cpu time. 1057 * to save cpu time.
1164 */ 1058 */
1165 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1166 fix_player (otmp); 1060 fix_player (otmp);
1167 1061
1168 if (op->above != NULL) 1062 if (above != NULL)
1169 op->above->below = op->below; 1063 above->below = below;
1170 else 1064 else
1171 op->env->inv = op->below; 1065 env->inv = below;
1172 1066
1173 if (op->below != NULL) 1067 if (below != NULL)
1174 op->below->above = op->above; 1068 below->above = above;
1175 1069
1176 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1177 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1178 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1179 */ 1073 */
1180 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1181 op->map = op->env->map; 1075 map = env->map;
1182 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1183 op->env = NULL; 1077 env = 0;
1184 return;
1185 }
1186
1187 /* If we get here, we are removing it from a map */
1188 if (op->map == NULL)
1189 return;
1190
1191 x = op->x;
1192 y = op->y;
1193 m = get_map_from_coord (op->map, &x, &y);
1194
1195 if (!m)
1196 { 1078 }
1197 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1079 else if (map)
1198 op->map->path, op->x, op->y); 1080 {
1199 /* in old days, we used to set x and y to 0 and continue. 1081 /* Re did the following section of code - it looks like it had
1200 * it seems if we get into this case, something is probablye 1082 * lots of logic for things we no longer care about
1201 * screwed up and should be fixed.
1202 */ 1083 */
1203 abort ();
1204 }
1205 if (op->map != m)
1206 {
1207 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1208 op->map->path, m->path, op->x, op->y, x, y);
1209 }
1210 1084
1211 /* Re did the following section of code - it looks like it had
1212 * lots of logic for things we no longer care about
1213 */
1214
1215 /* link the object above us */ 1085 /* link the object above us */
1216 if (op->above) 1086 if (above)
1217 op->above->below = op->below; 1087 above->below = below;
1218 else 1088 else
1219 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1220 1090
1221 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1222 if (op->below) 1092 if (below)
1223 op->below->above = op->above; 1093 below->above = above;
1224 else 1094 else
1225 { 1095 {
1226 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1227 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1228 * evident 1098 * evident
1229 */
1230 if (GET_MAP_OB (m, x, y) != op)
1231 {
1232 dump_object (op);
1233 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1234 errmsg);
1235 dump_object (GET_MAP_OB (m, x, y));
1236 LOG (llevError, "%s\n", errmsg);
1237 }
1238
1239 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1240 }
1241
1242 op->above = NULL;
1243 op->below = NULL;
1244
1245 if (op->map->in_memory == MAP_SAVING)
1246 return;
1247
1248 tag = op->count;
1249 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1250
1251 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1252 {
1253 /* No point updating the players look faces if he is the object
1254 * being removed.
1255 */
1256
1257 if (tmp->type == PLAYER && tmp != op)
1258 {
1259 /* If a container that the player is currently using somehow gets
1260 * removed (most likely destroyed), update the player view
1261 * appropriately.
1262 */ 1099 */
1263 if (tmp->container == op) 1100 if (GET_MAP_OB (map, x, y) != this)
1264 { 1101 {
1265 CLEAR_FLAG (op, FLAG_APPLIED); 1102 char *dump = dump_object (this);
1266 tmp->container = NULL; 1103 LOG (llevError,
1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1105 free (dump);
1106 dump = dump_object (GET_MAP_OB (map, x, y));
1107 LOG (llevError, "%s\n", dump);
1108 free (dump);
1267 } 1109 }
1268 1110
1269 tmp->contr->socket.update_look = 1; 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1270 }
1271 /* See if player moving off should effect something */
1272 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1273 { 1112 }
1274 move_apply (tmp, op, NULL);
1275 1113
1276 if (was_destroyed (op, tag)) 1114 above = 0;
1115 below = 0;
1116
1117 if (map->in_memory == MAP_SAVING)
1118 return;
1119
1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1121
1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1123 {
1124 /* No point updating the players look faces if he is the object
1125 * being removed.
1126 */
1127
1128 if (tmp->type == PLAYER && tmp != this)
1277 { 1129 {
1278 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1130 /* If a container that the player is currently using somehow gets
1131 * removed (most likely destroyed), update the player view
1132 * appropriately.
1133 */
1134 if (tmp->container == this)
1135 {
1136 CLEAR_FLAG (this, FLAG_APPLIED);
1137 tmp->container = 0;
1138 }
1139
1140 tmp->contr->socket.update_look = 1;
1279 } 1141 }
1142
1143 /* See if player moving off should effect something */
1144 if (check_walk_off
1145 && ((move_type & tmp->move_off)
1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1147 {
1148 move_apply (tmp, this, 0);
1149
1150 if (destroyed ())
1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1280 } 1152 }
1281 1153
1282 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1283 1155
1284 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1285 tmp->above = NULL; 1157 tmp->above = 0;
1286 1158
1287 last = tmp; 1159 last = tmp;
1288 } 1160 }
1289 1161
1290 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1291 if (last == NULL) 1163 if (!last)
1292 { 1164 {
1293 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1294 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1295 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1296 * be correct anyways. 1168 * be correct anyways.
1297 */ 1169 */
1298 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1299 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1300 } 1172 }
1301 else 1173 else
1302 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1303 1175
1304 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1305 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1178 }
1306} 1179}
1307 1180
1308/* 1181/*
1309 * merge_ob(op,top): 1182 * merge_ob(op,top):
1310 * 1183 *
1311 * This function goes through all objects below and including top, and 1184 * This function goes through all objects below and including top, and
1312 * merges op to the first matching object. 1185 * merges op to the first matching object.
1313 * If top is NULL, it is calculated. 1186 * If top is NULL, it is calculated.
1314 * Returns pointer to object if it succeded in the merge, otherwise NULL 1187 * Returns pointer to object if it succeded in the merge, otherwise NULL
1315 */ 1188 */
1316
1317object * 1189object *
1318merge_ob (object *op, object *top) 1190merge_ob (object *op, object *top)
1319{ 1191{
1320 if (!op->nrof) 1192 if (!op->nrof)
1321 return 0; 1193 return 0;
1194
1322 if (top == NULL) 1195 if (top == NULL)
1323 for (top = op; top != NULL && top->above != NULL; top = top->above); 1196 for (top = op; top != NULL && top->above != NULL; top = top->above);
1197
1324 for (; top != NULL; top = top->below) 1198 for (; top != NULL; top = top->below)
1325 { 1199 {
1326 if (top == op) 1200 if (top == op)
1327 continue; 1201 continue;
1328 if (CAN_MERGE (op, top)) 1202 if (CAN_MERGE (op, top))
1329 { 1203 {
1330 top->nrof += op->nrof; 1204 top->nrof += op->nrof;
1331 1205
1332/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1206/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1333 op->weight = 0; /* Don't want any adjustements now */ 1207 op->weight = 0; /* Don't want any adjustements now */
1334 remove_ob (op); 1208 op->remove ();
1335 free_object (op); 1209 op->destroy (0);
1336 return top; 1210 return top;
1337 } 1211 }
1338 } 1212 }
1213
1339 return NULL; 1214 return 0;
1340} 1215}
1341 1216
1342/* 1217/*
1343 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1218 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1344 * job preparing multi-part monsters 1219 * job preparing multi-part monsters
1345 */ 1220 */
1346object * 1221object *
1347insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1222insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1348{ 1223{
1349 object * 1224 object *tmp;
1350 tmp;
1351 1225
1352 if (op->head) 1226 if (op->head)
1353 op = op->head; 1227 op = op->head;
1228
1354 for (tmp = op; tmp; tmp = tmp->more) 1229 for (tmp = op; tmp; tmp = tmp->more)
1355 { 1230 {
1356 tmp->x = x + tmp->arch->clone.x; 1231 tmp->x = x + tmp->arch->clone.x;
1357 tmp->y = y + tmp->arch->clone.y; 1232 tmp->y = y + tmp->arch->clone.y;
1358 } 1233 }
1234
1359 return insert_ob_in_map (op, m, originator, flag); 1235 return insert_ob_in_map (op, m, originator, flag);
1360} 1236}
1361 1237
1362/* 1238/*
1363 * insert_ob_in_map (op, map, originator, flag): 1239 * insert_ob_in_map (op, map, originator, flag):
1379 * NULL if 'op' was destroyed 1255 * NULL if 'op' was destroyed
1380 * just 'op' otherwise 1256 * just 'op' otherwise
1381 */ 1257 */
1382 1258
1383object * 1259object *
1384insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1260insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1385{ 1261{
1386 object *tmp, *top, *floor = NULL; 1262 object *tmp, *top, *floor = NULL;
1387 sint16 x, y; 1263 sint16 x, y;
1388 1264
1389 if (QUERY_FLAG (op, FLAG_FREED)) 1265 if (QUERY_FLAG (op, FLAG_FREED))
1392 return NULL; 1268 return NULL;
1393 } 1269 }
1394 1270
1395 if (m == NULL) 1271 if (m == NULL)
1396 { 1272 {
1397 dump_object (op); 1273 char *dump = dump_object (op);
1398 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1274 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1275 free (dump);
1399 return op; 1276 return op;
1400 } 1277 }
1401 1278
1402 if (out_of_map (m, op->x, op->y)) 1279 if (out_of_map (m, op->x, op->y))
1403 { 1280 {
1404 dump_object (op); 1281 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1282 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1406#ifdef MANY_CORES 1283#ifdef MANY_CORES
1407 /* Better to catch this here, as otherwise the next use of this object 1284 /* Better to catch this here, as otherwise the next use of this object
1408 * is likely to cause a crash. Better to find out where it is getting 1285 * is likely to cause a crash. Better to find out where it is getting
1409 * improperly inserted. 1286 * improperly inserted.
1410 */ 1287 */
1411 abort (); 1288 abort ();
1412#endif 1289#endif
1290 free (dump);
1413 return op; 1291 return op;
1414 } 1292 }
1415 1293
1416 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1294 if (!QUERY_FLAG (op, FLAG_REMOVED))
1417 { 1295 {
1418 dump_object (op); 1296 char *dump = dump_object (op);
1419 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1297 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1298 free (dump);
1420 return op; 1299 return op;
1421 } 1300 }
1422 1301
1423 if (op->more != NULL) 1302 if (op->more != NULL)
1424 { 1303 {
1465 if (op->nrof && !(flag & INS_NO_MERGE)) 1344 if (op->nrof && !(flag & INS_NO_MERGE))
1466 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1345 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1467 if (CAN_MERGE (op, tmp)) 1346 if (CAN_MERGE (op, tmp))
1468 { 1347 {
1469 op->nrof += tmp->nrof; 1348 op->nrof += tmp->nrof;
1470 remove_ob (tmp); 1349 tmp->remove ();
1471 free_object (tmp); 1350 tmp->destroy (0);
1472 } 1351 }
1473 1352
1474 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1353 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1475 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1354 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1476 1355
1654 * op is the object to insert it under: supplies x and the map. 1533 * op is the object to insert it under: supplies x and the map.
1655 */ 1534 */
1656void 1535void
1657replace_insert_ob_in_map (const char *arch_string, object *op) 1536replace_insert_ob_in_map (const char *arch_string, object *op)
1658{ 1537{
1659 object *tmp; 1538 object *
1539 tmp;
1660 object *tmp1; 1540 object *
1541 tmp1;
1661 1542
1662 /* first search for itself and remove any old instances */ 1543 /* first search for itself and remove any old instances */
1663 1544
1664 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1545 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1665 { 1546 {
1666 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1667 { 1548 {
1668 remove_ob (tmp); 1549 tmp->remove ();
1669 free_object (tmp); 1550 tmp->destroy (0);
1670 } 1551 }
1671 } 1552 }
1672 1553
1673 tmp1 = arch_to_object (find_archetype (arch_string)); 1554 tmp1 = arch_to_object (archetype::find (arch_string));
1674 1555
1675 tmp1->x = op->x; 1556 tmp1->x = op->x;
1676 tmp1->y = op->y; 1557 tmp1->y = op->y;
1677 insert_ob_in_map (tmp1, op->map, op, 0); 1558 insert_ob_in_map (tmp1, op->map, op, 0);
1678} 1559}
1696 if (orig_ob->nrof < nr) 1577 if (orig_ob->nrof < nr)
1697 { 1578 {
1698 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1579 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1699 return NULL; 1580 return NULL;
1700 } 1581 }
1582
1701 newob = object_create_clone (orig_ob); 1583 newob = object_create_clone (orig_ob);
1584
1702 if ((orig_ob->nrof -= nr) < 1) 1585 if ((orig_ob->nrof -= nr) < 1)
1703 { 1586 orig_ob->destroy (1);
1704 if (!is_removed)
1705 remove_ob (orig_ob);
1706 free_object2 (orig_ob, 1);
1707 }
1708 else if (!is_removed) 1587 else if (!is_removed)
1709 { 1588 {
1710 if (orig_ob->env != NULL) 1589 if (orig_ob->env != NULL)
1711 sub_weight (orig_ob->env, orig_ob->weight * nr); 1590 sub_weight (orig_ob->env, orig_ob->weight * nr);
1712 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1591 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1714 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1593 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1715 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1594 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1716 return NULL; 1595 return NULL;
1717 } 1596 }
1718 } 1597 }
1598
1719 newob->nrof = nr; 1599 newob->nrof = nr;
1720 1600
1721 return newob; 1601 return newob;
1722} 1602}
1723 1603
1730 */ 1610 */
1731 1611
1732object * 1612object *
1733decrease_ob_nr (object *op, uint32 i) 1613decrease_ob_nr (object *op, uint32 i)
1734{ 1614{
1735 object * 1615 object *tmp;
1736 tmp;
1737 player * 1616 player *pl;
1738 pl;
1739 1617
1740 if (i == 0) /* objects with op->nrof require this check */ 1618 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1619 return op;
1742 1620
1743 if (i > op->nrof) 1621 if (i > op->nrof)
1744 i = op->nrof; 1622 i = op->nrof;
1745 1623
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1624 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 {
1748 op->nrof -= i; 1625 op->nrof -= i;
1749 }
1750 else if (op->env != NULL) 1626 else if (op->env != NULL)
1751 { 1627 {
1752 /* is this object in the players inventory, or sub container 1628 /* is this object in the players inventory, or sub container
1753 * therein? 1629 * therein?
1754 */ 1630 */
1779 esrv_send_item (tmp, op); 1655 esrv_send_item (tmp, op);
1780 } 1656 }
1781 } 1657 }
1782 else 1658 else
1783 { 1659 {
1784 remove_ob (op); 1660 op->remove ();
1785 op->nrof = 0; 1661 op->nrof = 0;
1786 if (tmp) 1662 if (tmp)
1787 { 1663 {
1788 esrv_del_item (tmp->contr, op->count); 1664 esrv_del_item (tmp->contr, op->count);
1789 } 1665 }
1790 } 1666 }
1791 } 1667 }
1792 else 1668 else
1793 { 1669 {
1794 object *
1795 above = op->above; 1670 object *above = op->above;
1796 1671
1797 if (i < op->nrof) 1672 if (i < op->nrof)
1798 {
1799 op->nrof -= i; 1673 op->nrof -= i;
1800 }
1801 else 1674 else
1802 { 1675 {
1803 remove_ob (op); 1676 op->remove ();
1804 op->nrof = 0; 1677 op->nrof = 0;
1805 } 1678 }
1679
1806 /* Since we just removed op, op->above is null */ 1680 /* Since we just removed op, op->above is null */
1807 for (tmp = above; tmp != NULL; tmp = tmp->above) 1681 for (tmp = above; tmp != NULL; tmp = tmp->above)
1808 if (tmp->type == PLAYER) 1682 if (tmp->type == PLAYER)
1809 { 1683 {
1810 if (op->nrof) 1684 if (op->nrof)
1813 esrv_del_item (tmp->contr, op->count); 1687 esrv_del_item (tmp->contr, op->count);
1814 } 1688 }
1815 } 1689 }
1816 1690
1817 if (op->nrof) 1691 if (op->nrof)
1818 {
1819 return op; 1692 return op;
1820 }
1821 else 1693 else
1822 { 1694 {
1823 free_object (op); 1695 op->destroy (0);
1824 return NULL; 1696 return NULL;
1825 } 1697 }
1826} 1698}
1827 1699
1828/* 1700/*
1834add_weight (object *op, signed long weight) 1706add_weight (object *op, signed long weight)
1835{ 1707{
1836 while (op != NULL) 1708 while (op != NULL)
1837 { 1709 {
1838 if (op->type == CONTAINER) 1710 if (op->type == CONTAINER)
1839 {
1840 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1711 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1841 } 1712
1842 op->carrying += weight; 1713 op->carrying += weight;
1843 op = op->env; 1714 op = op->env;
1844 } 1715 }
1845} 1716}
1846 1717
1718object *
1719insert_ob_in_ob (object *op, object *where)
1720{
1721 if (!where)
1722 {
1723 char *dump = dump_object (op);
1724 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1725 free (dump);
1726 return op;
1727 }
1728
1729 if (where->head)
1730 {
1731 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1732 where = where->head;
1733 }
1734
1735 return where->insert (op);
1736}
1737
1847/* 1738/*
1848 * insert_ob_in_ob(op,environment): 1739 * env->insert (op)
1849 * This function inserts the object op in the linked list 1740 * This function inserts the object op in the linked list
1850 * inside the object environment. 1741 * inside the object environment.
1851 * 1742 *
1852 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1853 * the inventory at the last position or next to other objects of the same
1854 * type.
1855 * Frank: Now sorted by type, archetype and magic!
1856 *
1857 * The function returns now pointer to inserted item, and return value can 1743 * The function returns now pointer to inserted item, and return value can
1858 * be != op, if items are merged. -Tero 1744 * be != op, if items are merged. -Tero
1859 */ 1745 */
1860 1746
1861object * 1747object *
1862insert_ob_in_ob (object *op, object *where) 1748object::insert (object *op)
1863{ 1749{
1864 object * 1750 object *tmp, *otmp;
1865 tmp, *
1866 otmp;
1867 1751
1868 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1752 if (!QUERY_FLAG (op, FLAG_REMOVED))
1869 { 1753 op->remove ();
1870 dump_object (op); 1754
1871 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1872 return op;
1873 }
1874 if (where == NULL)
1875 {
1876 dump_object (op);
1877 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1878 return op;
1879 }
1880 if (where->head)
1881 {
1882 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1883 where = where->head;
1884 }
1885 if (op->more) 1755 if (op->more)
1886 { 1756 {
1887 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1757 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1888 return op; 1758 return op;
1889 } 1759 }
1760
1890 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1761 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1762 CLEAR_FLAG (op, FLAG_REMOVED);
1892 if (op->nrof) 1763 if (op->nrof)
1893 { 1764 {
1894 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1765 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1895 if (CAN_MERGE (tmp, op)) 1766 if (CAN_MERGE (tmp, op))
1896 { 1767 {
1897 /* return the original object and remove inserted object 1768 /* return the original object and remove inserted object
1898 (client needs the original object) */ 1769 (client needs the original object) */
1899 tmp->nrof += op->nrof; 1770 tmp->nrof += op->nrof;
1900 /* Weight handling gets pretty funky. Since we are adding to 1771 /* Weight handling gets pretty funky. Since we are adding to
1901 * tmp->nrof, we need to increase the weight. 1772 * tmp->nrof, we need to increase the weight.
1902 */ 1773 */
1903 add_weight (where, op->weight * op->nrof); 1774 add_weight (this, op->weight * op->nrof);
1904 SET_FLAG (op, FLAG_REMOVED); 1775 SET_FLAG (op, FLAG_REMOVED);
1905 free_object (op); /* free the inserted object */ 1776 op->destroy (); /* free the inserted object */
1906 op = tmp; 1777 op = tmp;
1907 remove_ob (op); /* and fix old object's links */ 1778 op->remove (); /* and fix old object's links */
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1779 CLEAR_FLAG (op, FLAG_REMOVED);
1909 break; 1780 break;
1910 } 1781 }
1911 1782
1912 /* I assume combined objects have no inventory 1783 /* I assume combined objects have no inventory
1913 * We add the weight - this object could have just been removed 1784 * We add the weight - this object could have just been removed
1914 * (if it was possible to merge). calling remove_ob will subtract 1785 * (if it was possible to merge). calling remove_ob will subtract
1915 * the weight, so we need to add it in again, since we actually do 1786 * the weight, so we need to add it in again, since we actually do
1916 * the linking below 1787 * the linking below
1917 */ 1788 */
1918 add_weight (where, op->weight * op->nrof); 1789 add_weight (this, op->weight * op->nrof);
1919 } 1790 }
1920 else 1791 else
1921 add_weight (where, (op->weight + op->carrying)); 1792 add_weight (this, (op->weight + op->carrying));
1922 1793
1923 otmp = is_player_inv (where); 1794 otmp = is_player_inv (this);
1924 if (otmp && otmp->contr != NULL) 1795 if (otmp && otmp->contr)
1925 {
1926 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1796 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1927 fix_player (otmp); 1797 fix_player (otmp);
1928 }
1929 1798
1930 op->map = NULL; 1799 op->map = NULL;
1931 op->env = where; 1800 op->env = this;
1932 op->above = NULL; 1801 op->above = NULL;
1933 op->below = NULL; 1802 op->below = NULL;
1934 op->x = 0, op->y = 0; 1803 op->x = 0, op->y = 0;
1935 1804
1936 /* reset the light list and los of the players on the map */ 1805 /* reset the light list and los of the players on the map */
1937 if ((op->glow_radius != 0) && where->map) 1806 if ((op->glow_radius != 0) && map)
1938 { 1807 {
1939#ifdef DEBUG_LIGHTS 1808#ifdef DEBUG_LIGHTS
1940 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1809 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1941#endif /* DEBUG_LIGHTS */ 1810#endif /* DEBUG_LIGHTS */
1942 if (MAP_DARKNESS (where->map)) 1811 if (MAP_DARKNESS (map))
1943 update_all_los (where->map, where->x, where->y); 1812 update_all_los (map, x, y);
1944 } 1813 }
1945 1814
1946 /* Client has no idea of ordering so lets not bother ordering it here. 1815 /* Client has no idea of ordering so lets not bother ordering it here.
1947 * It sure simplifies this function... 1816 * It sure simplifies this function...
1948 */ 1817 */
1949 if (where->inv == NULL) 1818 if (!inv)
1950 where->inv = op; 1819 inv = op;
1951 else 1820 else
1952 { 1821 {
1953 op->below = where->inv; 1822 op->below = inv;
1954 op->below->above = op; 1823 op->below->above = op;
1955 where->inv = op; 1824 inv = op;
1956 } 1825 }
1826
1957 return op; 1827 return op;
1958} 1828}
1959 1829
1960/* 1830/*
1961 * Checks if any objects has a move_type that matches objects 1831 * Checks if any objects has a move_type that matches objects
1980 1850
1981int 1851int
1982check_move_on (object *op, object *originator) 1852check_move_on (object *op, object *originator)
1983{ 1853{
1984 object *tmp; 1854 object *tmp;
1985 tag_t tag;
1986 mapstruct *m = op->map; 1855 maptile *m = op->map;
1987 int x = op->x, y = op->y; 1856 int x = op->x, y = op->y;
1988 1857
1989 MoveType move_on, move_slow, move_block; 1858 MoveType move_on, move_slow, move_block;
1990 1859
1991 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1860 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1992 return 0; 1861 return 0;
1993
1994 tag = op->count;
1995 1862
1996 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1863 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1997 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1864 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1998 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1865 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1999 1866
2042 { 1909 {
2043 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1910 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2044 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1911 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2045 { 1912 {
2046 1913
1914 float
2047 float diff = tmp->move_slow_penalty * FABS (op->speed); 1915 diff = tmp->move_slow_penalty * FABS (op->speed);
2048 1916
2049 if (op->type == PLAYER) 1917 if (op->type == PLAYER)
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1918 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1919 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 diff /= 4.0; 1920 diff /= 4.0;
2059 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1927 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2060 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1928 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2061 { 1929 {
2062 move_apply (tmp, op, originator); 1930 move_apply (tmp, op, originator);
2063 1931
2064 if (was_destroyed (op, tag)) 1932 if (op->destroyed ())
2065 return 1; 1933 return 1;
2066 1934
2067 /* what the person/creature stepped onto has moved the object 1935 /* what the person/creature stepped onto has moved the object
2068 * someplace new. Don't process any further - if we did, 1936 * someplace new. Don't process any further - if we did,
2069 * have a feeling strange problems would result. 1937 * have a feeling strange problems would result.
2081 * a matching archetype at the given map and coordinates. 1949 * a matching archetype at the given map and coordinates.
2082 * The first matching object is returned, or NULL if none. 1950 * The first matching object is returned, or NULL if none.
2083 */ 1951 */
2084 1952
2085object * 1953object *
2086present_arch (const archetype *at, mapstruct *m, int x, int y) 1954present_arch (const archetype *at, maptile *m, int x, int y)
2087{ 1955{
2088 object * 1956 object *
2089 tmp; 1957 tmp;
2090 1958
2091 if (m == NULL || out_of_map (m, x, y)) 1959 if (m == NULL || out_of_map (m, x, y))
2104 * a matching type variable at the given map and coordinates. 1972 * a matching type variable at the given map and coordinates.
2105 * The first matching object is returned, or NULL if none. 1973 * The first matching object is returned, or NULL if none.
2106 */ 1974 */
2107 1975
2108object * 1976object *
2109present (unsigned char type, mapstruct *m, int x, int y) 1977present (unsigned char type, maptile *m, int x, int y)
2110{ 1978{
2111 object * 1979 object *
2112 tmp; 1980 tmp;
2113 1981
2114 if (out_of_map (m, x, y)) 1982 if (out_of_map (m, x, y))
2254 * the archetype because that isn't correct if the monster has been 2122 * the archetype because that isn't correct if the monster has been
2255 * customized, changed states, etc. 2123 * customized, changed states, etc.
2256 */ 2124 */
2257 2125
2258int 2126int
2259find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2127find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2260{ 2128{
2261 int 2129 int
2262 i, 2130 i,
2263 index = 0, flag; 2131 index = 0, flag;
2264 static int 2132 static int
2285 return -1; 2153 return -1;
2286 return altern[RANDOM () % index]; 2154 return altern[RANDOM () % index];
2287} 2155}
2288 2156
2289/* 2157/*
2290 * find_first_free_spot(archetype, mapstruct, x, y) works like 2158 * find_first_free_spot(archetype, maptile, x, y) works like
2291 * find_free_spot(), but it will search max number of squares. 2159 * find_free_spot(), but it will search max number of squares.
2292 * But it will return the first available spot, not a random choice. 2160 * But it will return the first available spot, not a random choice.
2293 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2161 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2294 */ 2162 */
2295 2163
2296int 2164int
2297find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2165find_first_free_spot (const object *ob, maptile *m, int x, int y)
2298{ 2166{
2299 int 2167 int
2300 i; 2168 i;
2301 2169
2302 for (i = 0; i < SIZEOFFREE; i++) 2170 for (i = 0; i < SIZEOFFREE; i++)
2366 * because we have to know what movement the thing looking to move 2234 * because we have to know what movement the thing looking to move
2367 * there is capable of. 2235 * there is capable of.
2368 */ 2236 */
2369 2237
2370int 2238int
2371find_dir (mapstruct *m, int x, int y, object *exclude) 2239find_dir (maptile *m, int x, int y, object *exclude)
2372{ 2240{
2373 int 2241 int
2374 i, 2242 i,
2375 max = SIZEOFFREE, mflags; 2243 max = SIZEOFFREE, mflags;
2376 sint16 2244
2377 nx, 2245 sint16 nx, ny;
2378 ny;
2379 object * 2246 object *
2380 tmp; 2247 tmp;
2381 mapstruct * 2248 maptile *
2382 mp; 2249 mp;
2383 MoveType 2250
2384 blocked, 2251 MoveType blocked, move_type;
2385 move_type;
2386 2252
2387 if (exclude && exclude->head) 2253 if (exclude && exclude->head)
2388 { 2254 {
2389 exclude = exclude->head; 2255 exclude = exclude->head;
2390 move_type = exclude->move_type; 2256 move_type = exclude->move_type;
2595 * Modified to be map tile aware -.MSW 2461 * Modified to be map tile aware -.MSW
2596 */ 2462 */
2597 2463
2598 2464
2599int 2465int
2600can_see_monsterP (mapstruct *m, int x, int y, int dir) 2466can_see_monsterP (maptile *m, int x, int y, int dir)
2601{ 2467{
2602 sint16 2468 sint16 dx, dy;
2603 dx,
2604 dy;
2605 int 2469 int
2606 mflags; 2470 mflags;
2607 2471
2608 if (dir < 0) 2472 if (dir < 0)
2609 return 0; /* exit condition: invalid direction */ 2473 return 0; /* exit condition: invalid direction */
2656 * create clone from object to another 2520 * create clone from object to another
2657 */ 2521 */
2658object * 2522object *
2659object_create_clone (object *asrc) 2523object_create_clone (object *asrc)
2660{ 2524{
2661 object *
2662 dst = NULL, *tmp, *src, *part, *prev, *item; 2525 object *dst = 0, *tmp, *src, *part, *prev, *item;
2663 2526
2664 if (!asrc) 2527 if (!asrc)
2665 return NULL; 2528 return 0;
2529
2666 src = asrc; 2530 src = asrc;
2667 if (src->head) 2531 if (src->head)
2668 src = src->head; 2532 src = src->head;
2669 2533
2670 prev = NULL; 2534 prev = 0;
2671 for (part = src; part; part = part->more) 2535 for (part = src; part; part = part->more)
2672 { 2536 {
2673 tmp = get_object (); 2537 tmp = get_object ();
2674 copy_object (part, tmp); 2538 copy_object (part, tmp);
2675 tmp->x -= src->x; 2539 tmp->x -= src->x;
2676 tmp->y -= src->y; 2540 tmp->y -= src->y;
2541
2677 if (!part->head) 2542 if (!part->head)
2678 { 2543 {
2679 dst = tmp; 2544 dst = tmp;
2680 tmp->head = NULL; 2545 tmp->head = 0;
2681 } 2546 }
2682 else 2547 else
2683 { 2548 {
2684 tmp->head = dst; 2549 tmp->head = dst;
2685 } 2550 }
2551
2686 tmp->more = NULL; 2552 tmp->more = 0;
2553
2687 if (prev) 2554 if (prev)
2688 prev->more = tmp; 2555 prev->more = tmp;
2556
2689 prev = tmp; 2557 prev = tmp;
2690 } 2558 }
2691 2559
2692 /*** copy inventory ***/
2693 for (item = src->inv; item; item = item->below) 2560 for (item = src->inv; item; item = item->below)
2694 {
2695 (void) insert_ob_in_ob (object_create_clone (item), dst); 2561 insert_ob_in_ob (object_create_clone (item), dst);
2696 }
2697 2562
2698 return dst; 2563 return dst;
2699} 2564}
2700 2565
2701/* return true if the object was destroyed, 0 otherwise */
2702int
2703was_destroyed (const object *op, tag_t old_tag)
2704{
2705 /* checking for FLAG_FREED isn't necessary, but makes this function more
2706 * robust */
2707 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2708}
2709
2710/* GROS - Creates an object using a string representing its content. */ 2566/* GROS - Creates an object using a string representing its content. */
2711
2712/* Basically, we save the content of the string to a temp file, then call */ 2567/* Basically, we save the content of the string to a temp file, then call */
2713
2714/* load_object on it. I admit it is a highly inefficient way to make things, */ 2568/* load_object on it. I admit it is a highly inefficient way to make things, */
2715
2716/* but it was simple to make and allows reusing the load_object function. */ 2569/* but it was simple to make and allows reusing the load_object function. */
2717
2718/* Remember not to use load_object_str in a time-critical situation. */ 2570/* Remember not to use load_object_str in a time-critical situation. */
2719
2720/* Also remember that multiparts objects are not supported for now. */ 2571/* Also remember that multiparts objects are not supported for now. */
2721 2572
2722object * 2573object *
2723load_object_str (const char *obstr) 2574load_object_str (const char *obstr)
2724{ 2575{
2725 object * 2576 object *op;
2726 op;
2727 char
2728 filename[MAX_BUF]; 2577 char filename[MAX_BUF];
2729 2578
2730 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2579 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2731 2580
2732 FILE *
2733 tempfile = fopen (filename, "w"); 2581 FILE *tempfile = fopen (filename, "w");
2734 2582
2735 if (tempfile == NULL) 2583 if (tempfile == NULL)
2736 { 2584 {
2737 LOG (llevError, "Error - Unable to access load object temp file\n"); 2585 LOG (llevError, "Error - Unable to access load object temp file\n");
2738 return NULL; 2586 return NULL;
2739 }; 2587 }
2588
2740 fprintf (tempfile, obstr); 2589 fprintf (tempfile, obstr);
2741 fclose (tempfile); 2590 fclose (tempfile);
2742 2591
2743 op = get_object (); 2592 op = get_object ();
2744 2593
2745 object_thawer 2594 object_thawer thawer (filename);
2746 thawer (filename);
2747 2595
2748 if (thawer) 2596 if (thawer)
2749 load_object (thawer, op, 0); 2597 load_object (thawer, op, 0);
2750 2598
2751 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2599 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2759 * returns NULL if no match. 2607 * returns NULL if no match.
2760 */ 2608 */
2761object * 2609object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2610find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2611{
2764 object * 2612 object *tmp;
2765 tmp;
2766 2613
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2614 for (tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2615 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2616 return tmp;
2770 2617
2778 * do the desired thing. 2625 * do the desired thing.
2779 */ 2626 */
2780key_value * 2627key_value *
2781get_ob_key_link (const object *ob, const char *key) 2628get_ob_key_link (const object *ob, const char *key)
2782{ 2629{
2783 key_value * 2630 key_value *link;
2784 link;
2785 2631
2786 for (link = ob->key_values; link != NULL; link = link->next) 2632 for (link = ob->key_values; link != NULL; link = link->next)
2787 {
2788 if (link->key == key) 2633 if (link->key == key)
2789 {
2790 return link; 2634 return link;
2791 }
2792 }
2793 2635
2794 return NULL; 2636 return NULL;
2795} 2637}
2796 2638
2797/* 2639/*
2802 * The returned string is shared. 2644 * The returned string is shared.
2803 */ 2645 */
2804const char * 2646const char *
2805get_ob_key_value (const object *op, const char *const key) 2647get_ob_key_value (const object *op, const char *const key)
2806{ 2648{
2807 key_value * 2649 key_value *link;
2808 link; 2650 shstr_cmp canonical_key (key);
2809 const char *
2810 canonical_key;
2811 2651
2812 canonical_key = shstr::find (key);
2813
2814 if (canonical_key == NULL) 2652 if (!canonical_key)
2815 { 2653 {
2816 /* 1. There being a field named key on any object 2654 /* 1. There being a field named key on any object
2817 * implies there'd be a shared string to find. 2655 * implies there'd be a shared string to find.
2818 * 2. Since there isn't, no object has this field. 2656 * 2. Since there isn't, no object has this field.
2819 * 3. Therefore, *this* object doesn't have this field. 2657 * 3. Therefore, *this* object doesn't have this field.
2820 */ 2658 */
2821 return NULL; 2659 return 0;
2822 } 2660 }
2823 2661
2824 /* This is copied from get_ob_key_link() above - 2662 /* This is copied from get_ob_key_link() above -
2825 * only 4 lines, and saves the function call overhead. 2663 * only 4 lines, and saves the function call overhead.
2826 */ 2664 */
2827 for (link = op->key_values; link != NULL; link = link->next) 2665 for (link = op->key_values; link; link = link->next)
2828 {
2829 if (link->key == canonical_key) 2666 if (link->key == canonical_key)
2830 {
2831 return link->value; 2667 return link->value;
2832 } 2668
2833 }
2834 return NULL; 2669 return 0;
2835} 2670}
2836 2671
2837 2672
2838/* 2673/*
2839 * Updates the canonical_key in op to value. 2674 * Updates the canonical_key in op to value.
2875 if (last) 2710 if (last)
2876 last->next = field->next; 2711 last->next = field->next;
2877 else 2712 else
2878 op->key_values = field->next; 2713 op->key_values = field->next;
2879 2714
2880 delete
2881 field; 2715 delete field;
2882 } 2716 }
2883 } 2717 }
2884 return TRUE; 2718 return TRUE;
2885 } 2719 }
2886 /* IF we get here, key doesn't exist */ 2720 /* IF we get here, key doesn't exist */
2921 * Returns TRUE on success. 2755 * Returns TRUE on success.
2922 */ 2756 */
2923int 2757int
2924set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2758set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2925{ 2759{
2926 shstr
2927 key_ (key); 2760 shstr key_ (key);
2928 2761
2929 return set_ob_key_value_s (op, key_, value, add_key); 2762 return set_ob_key_value_s (op, key_, value, add_key);
2930} 2763}
2764
2765object::depth_iterator::depth_iterator (object *container)
2766: iterator_base (container)
2767{
2768 while (item->inv)
2769 item = item->inv;
2770}
2771
2772void
2773object::depth_iterator::next ()
2774{
2775 if (item->below)
2776 {
2777 item = item->below;
2778
2779 while (item->inv)
2780 item = item->inv;
2781 }
2782 else
2783 item = item->env;
2784}
2785
2786// return a suitable string describing an objetc in enough detail to find it
2787const char *
2788object::debug_desc (char *info) const
2789{
2790 char info2[256 * 3];
2791 char *p = info;
2792
2793 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2794 count,
2795 &name,
2796 title ? " " : "",
2797 title ? (const char *)title : "");
2798
2799 if (env)
2800 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2801
2802 if (map)
2803 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2804
2805 return info;
2806}
2807
2808const char *
2809object::debug_desc () const
2810{
2811 static char info[256 * 3];
2812 return debug_desc (info);
2813}
2814

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