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Comparing deliantra/server/common/object.C (file contents):
Revision 1.34 by root, Tue Sep 12 01:09:53 2006 UTC vs.
Revision 1.64 by root, Tue Dec 12 21:39:56 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
254 { 331 {
255 if (inv->inv) 332 if (inv->inv)
256 sum_weight (inv); 333 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 335 }
336
259 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
261 if (op->carrying != sum) 340 if (op->carrying != sum)
262 op->carrying = sum; 341 op->carrying = sum;
342
263 return sum; 343 return sum;
264} 344}
265 345
266/** 346/**
267 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 375 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
297 */ 377 */
298 378
299void 379char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 380dump_object (object *op)
355{ 381{
356 if (op == NULL) 382 if (!op)
357 { 383 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 384
365void 385 object_freezer freezer;
366dump_all_objects (void) 386 save_object (freezer, op, 3);
367{ 387 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 388}
376 389
377/* 390/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
399 */ 412 */
400 413
401object * 414object *
402find_object (tag_t i) 415find_object (tag_t i)
403{ 416{
404 object *op; 417 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 418 if (op->count == i)
408 break; 419 return op;
420
409 return op; 421 return 0;
410} 422}
411 423
412/* 424/*
413 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
416 */ 428 */
417 429
418object * 430object *
419find_object_name (const char *str) 431find_object_name (const char *str)
420{ 432{
421 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
422 object *op; 434 object *op;
423 435
424 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 437 if (op->name == str_)
426 break; 438 break;
427 439
428 return op; 440 return op;
429} 441}
430 442
431void 443void
432free_all_object_data () 444free_all_object_data ()
433{ 445{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 447}
457 448
458/* 449/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 451 * skill and experience objects.
530 521
531 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
532 523
533 expmul = 1.0; 524 expmul = 1.0;
534 face = blank_face; 525 face = blank_face;
535 attacked_by_count = -1;
536 526
537 if (settings.casting_time) 527 if (settings.casting_time)
538 casting_time = -1; 528 casting_time = -1;
539} 529}
540 530
541void object::clone (object *destination)
542{
543 *(object_copy *)destination = *this;
544 *(object_pod *)destination = *this;
545
546 if (self || cb)
547 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
548}
549
550/* 531/*
551 * copy object first frees everything allocated by the second object, 532 * copy_to first frees everything allocated by the dst object,
552 * and then copies the contends of the first object into the second 533 * and then copies the contents of itself into the second
553 * object, allocating what needs to be allocated. Basically, any 534 * object, allocating what needs to be allocated. Basically, any
554 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 535 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
555 * if the first object is freed, the pointers in the new object 536 * if the first object is freed, the pointers in the new object
556 * will point at garbage. 537 * will point at garbage.
557 */ 538 */
558void 539void
559copy_object (object *op2, object *op) 540object::copy_to (object *dst)
560{ 541{
561 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 542 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
562 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 543 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
563 544
564 op2->clone (op); 545 *(object_copy *)dst = *this;
546 *(object_pod *)dst = *this;
547
548 if (self || cb)
549 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
565 550
566 if (is_freed) 551 if (is_freed)
567 SET_FLAG (op, FLAG_FREED); 552 SET_FLAG (dst, FLAG_FREED);
553
568 if (is_removed) 554 if (is_removed)
569 SET_FLAG (op, FLAG_REMOVED); 555 SET_FLAG (dst, FLAG_REMOVED);
570 556
571 if (op2->speed < 0) 557 if (speed < 0)
572 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 558 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
573 559
574 /* Copy over key_values, if any. */ 560 /* Copy over key_values, if any. */
575 if (op2->key_values) 561 if (key_values)
576 { 562 {
577 key_value *tail = 0; 563 key_value *tail = 0;
578 key_value *i; 564 key_value *i;
579 565
580 op->key_values = 0; 566 dst->key_values = 0;
581 567
582 for (i = op2->key_values; i; i = i->next) 568 for (i = key_values; i; i = i->next)
583 { 569 {
584 key_value *new_link = new key_value; 570 key_value *new_link = new key_value;
585 571
586 new_link->next = 0; 572 new_link->next = 0;
587 new_link->key = i->key; 573 new_link->key = i->key;
588 new_link->value = i->value; 574 new_link->value = i->value;
589 575
590 /* Try and be clever here, too. */ 576 /* Try and be clever here, too. */
591 if (!op->key_values) 577 if (!dst->key_values)
592 { 578 {
593 op->key_values = new_link; 579 dst->key_values = new_link;
594 tail = new_link; 580 tail = new_link;
595 } 581 }
596 else 582 else
597 { 583 {
598 tail->next = new_link; 584 tail->next = new_link;
599 tail = new_link; 585 tail = new_link;
600 } 586 }
601 } 587 }
602 } 588 }
603 589
604 update_ob_speed (op); 590 update_ob_speed (dst);
605} 591}
606 592
607/* 593/*
608 * If an object with the IS_TURNABLE() flag needs to be turned due 594 * If an object with the IS_TURNABLE() flag needs to be turned due
609 * to the closest player being on the other side, this function can 595 * to the closest player being on the other side, this function can
814 update_now = 1; 800 update_now = 1;
815 801
816 if ((move_slow | op->move_slow) != move_slow) 802 if ((move_slow | op->move_slow) != move_slow)
817 update_now = 1; 803 update_now = 1;
818 } 804 }
805
819 /* if the object is being removed, we can't make intelligent 806 /* if the object is being removed, we can't make intelligent
820 * decisions, because remove_ob can't really pass the object 807 * decisions, because remove_ob can't really pass the object
821 * that is being removed. 808 * that is being removed.
822 */ 809 */
823 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 810 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
835 822
836 if (op->more != NULL) 823 if (op->more != NULL)
837 update_object (op->more, action); 824 update_object (op->more, action);
838} 825}
839 826
840static unordered_vector<object *> mortals; 827object::vector object::mortals;
841static std::vector<object *> freed; 828object::vector object::objects; // not yet used
829object *object::first;
842 830
843void object::free_mortals () 831void object::free_mortals ()
844{ 832{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 833 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
846 if ((*i)->refcnt) 834 if ((*i)->refcnt)
847 ++i; // further delay freeing 835 ++i; // further delay freeing
848 else 836 else
849 { 837 {
850 freed.push_back (*i);//D
851 //delete *i; 838 delete *i;
852 mortals.erase (i); 839 mortals.erase (i);
853 } 840 }
854
855 if (mortals.size())//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
857} 841}
858 842
859object::object () 843object::object ()
860{ 844{
861 SET_FLAG (this, FLAG_REMOVED); 845 SET_FLAG (this, FLAG_REMOVED);
862 846
863 expmul = 1.0; 847 expmul = 1.0;
864 face = blank_face; 848 face = blank_face;
865 attacked_by_count = -1;
866} 849}
867 850
868object::~object () 851object::~object ()
869{ 852{
870 free_key_values (this); 853 free_key_values (this);
871} 854}
872 855
873void object::link () 856void object::link ()
874{ 857{
875 count = ++ob_count; 858 count = ++ob_count;
859 uuid = gen_uuid ();
876 860
877 prev = 0; 861 prev = 0;
878 next = objects; 862 next = object::first;
879 863
880 if (objects) 864 if (object::first)
881 objects->prev = this; 865 object::first->prev = this;
882 866
883 objects = this; 867 object::first = this;
884} 868}
885 869
886void object::unlink () 870void object::unlink ()
887{ 871{
888 count = 0; 872 if (this == object::first)
873 object::first = next;
889 874
890 /* Remove this object from the list of used objects */ 875 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 876 if (prev) prev->next = next;
877 if (next) next->prev = prev;
878
894 prev = 0; 879 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 880 next = 0;
901 }
902
903 if (this == objects)
904 objects = next;
905} 881}
906 882
907object *object::create () 883object *object::create ()
908{ 884{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 885 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 886 op->link ();
923 return op; 887 return op;
924} 888}
925 889
926/* 890/*
928 * it from the list of used objects, and puts it on the list of 892 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object. 893 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for 894 * The object must have been removed by remove_ob() first for
931 * this function to succeed. 895 * this function to succeed.
932 * 896 *
933 * If free_inventory is set, free inventory as well. Else drop items in 897 * If destroy_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground. 898 * inventory to the ground.
935 */ 899 */
936void object::free (bool free_inventory) 900void object::destroy (bool destroy_inventory)
937{ 901{
938 if (QUERY_FLAG (this, FLAG_FREED)) 902 if (QUERY_FLAG (this, FLAG_FREED))
939 return; 903 return;
940 904
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 905 if (QUERY_FLAG (this, FLAG_FRIENDLY))
942 remove_friendly_object (this); 906 remove_friendly_object (this);
943 907
944 if (!QUERY_FLAG (this, FLAG_REMOVED)) 908 if (!QUERY_FLAG (this, FLAG_REMOVED))
945 remove_ob (this); 909 remove ();
946 910
947 SET_FLAG (this, FLAG_FREED); 911 SET_FLAG (this, FLAG_FREED);
948 912
949 if (more) 913 if (more)
950 { 914 {
951 more->free (free_inventory); 915 more->destroy (destroy_inventory);
952 more = 0; 916 more = 0;
953 } 917 }
954 918
955 if (inv) 919 if (inv)
956 { 920 {
957 /* Only if the space blocks everything do we not process - 921 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects 922 * if some form of movement is allowed, let objects
959 * drop on that space. 923 * drop on that space.
960 */ 924 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 925 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 { 926 {
963 object *op = inv; 927 object *op = inv;
964 928
965 while (op) 929 while (op)
966 { 930 {
967 object *tmp = op->below; 931 object *tmp = op->below;
968 op->free (free_inventory); 932 op->destroy (destroy_inventory);
969 op = tmp; 933 op = tmp;
970 } 934 }
971 } 935 }
972 else 936 else
973 { /* Put objects in inventory onto this space */ 937 { /* Put objects in inventory onto this space */
975 939
976 while (op) 940 while (op)
977 { 941 {
978 object *tmp = op->below; 942 object *tmp = op->below;
979 943
980 remove_ob (op); 944 op->remove ();
981 945
982 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 946 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
983 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 947 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
984 free_object (op); 948 op->destroy ();
985 else 949 else
986 { 950 {
987 op->x = x; 951 op->x = x;
988 op->y = y; 952 op->y = y;
989 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 953 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
992 op = tmp; 956 op = tmp;
993 } 957 }
994 } 958 }
995 } 959 }
996 960
961 // hack to ensure that freed objects still have a valid map
962 {
963 static maptile *freed_map; // freed objects are moved here to avoid crashes
964
965 if (!freed_map)
966 {
967 freed_map = new maptile;
968
969 freed_map->name = "/internal/freed_objects_map";
970 freed_map->width = 3;
971 freed_map->height = 3;
972
973 freed_map->allocate ();
974 }
975
976 map = freed_map;
977 x = 1;
978 y = 1;
979 }
980
981 // clear those pointers that likely might have circular references to us
997 owner = 0; 982 owner = 0;
983 enemy = 0;
984 attacked_by = 0;
985
986 // only relevant for players(?), but make sure of it anyways
987 contr = 0;
998 988
999 /* Remove object from the active list */ 989 /* Remove object from the active list */
1000 speed = 0; 990 speed = 0;
1001 update_ob_speed (this); 991 update_ob_speed (this);
1002 992
1007 997
1008/* 998/*
1009 * sub_weight() recursively (outwards) subtracts a number from the 999 * sub_weight() recursively (outwards) subtracts a number from the
1010 * weight of an object (and what is carried by it's environment(s)). 1000 * weight of an object (and what is carried by it's environment(s)).
1011 */ 1001 */
1012
1013void 1002void
1014sub_weight (object *op, signed long weight) 1003sub_weight (object *op, signed long weight)
1015{ 1004{
1016 while (op != NULL) 1005 while (op != NULL)
1017 { 1006 {
1018 if (op->type == CONTAINER) 1007 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1008 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 1009
1022 op->carrying -= weight; 1010 op->carrying -= weight;
1023 op = op->env; 1011 op = op->env;
1024 } 1012 }
1025} 1013}
1026 1014
1027/* remove_ob(op): 1015/* op->remove ():
1028 * This function removes the object op from the linked list of objects 1016 * This function removes the object op from the linked list of objects
1029 * which it is currently tied to. When this function is done, the 1017 * which it is currently tied to. When this function is done, the
1030 * object will have no environment. If the object previously had an 1018 * object will have no environment. If the object previously had an
1031 * environment, the x and y coordinates will be updated to 1019 * environment, the x and y coordinates will be updated to
1032 * the previous environment. 1020 * the previous environment.
1033 * Beware: This function is called from the editor as well! 1021 * Beware: This function is called from the editor as well!
1034 */ 1022 */
1035
1036void 1023void
1037remove_ob (object *op) 1024object::remove ()
1038{ 1025{
1026 object *tmp, *last = 0;
1039 object * 1027 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 1028
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off; 1029 int check_walk_off;
1049 mapstruct *
1050 m;
1051 1030
1052 sint16
1053 x,
1054 y;
1055
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 1031 if (QUERY_FLAG (this, FLAG_REMOVED))
1057 return; 1032 return;
1058 1033
1059 SET_FLAG (op, FLAG_REMOVED); 1034 SET_FLAG (this, FLAG_REMOVED);
1060 1035
1061 if (op->more != NULL) 1036 if (more)
1062 remove_ob (op->more); 1037 more->remove ();
1063 1038
1064 /* 1039 /*
1065 * In this case, the object to be removed is in someones 1040 * In this case, the object to be removed is in someones
1066 * inventory. 1041 * inventory.
1067 */ 1042 */
1068 if (op->env != NULL) 1043 if (env)
1069 { 1044 {
1070 if (op->nrof) 1045 if (nrof)
1071 sub_weight (op->env, op->weight * op->nrof); 1046 sub_weight (env, weight * nrof);
1072 else 1047 else
1073 sub_weight (op->env, op->weight + op->carrying); 1048 sub_weight (env, weight + carrying);
1074 1049
1075 /* NO_FIX_PLAYER is set when a great many changes are being 1050 /* NO_FIX_PLAYER is set when a great many changes are being
1076 * made to players inventory. If set, avoiding the call 1051 * made to players inventory. If set, avoiding the call
1077 * to save cpu time. 1052 * to save cpu time.
1078 */ 1053 */
1079 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1054 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1080 fix_player (otmp); 1055 fix_player (otmp);
1081 1056
1082 if (op->above != NULL) 1057 if (above != NULL)
1083 op->above->below = op->below; 1058 above->below = below;
1084 else 1059 else
1085 op->env->inv = op->below; 1060 env->inv = below;
1086 1061
1087 if (op->below != NULL) 1062 if (below != NULL)
1088 op->below->above = op->above; 1063 below->above = above;
1089 1064
1090 /* we set up values so that it could be inserted into 1065 /* we set up values so that it could be inserted into
1091 * the map, but we don't actually do that - it is up 1066 * the map, but we don't actually do that - it is up
1092 * to the caller to decide what we want to do. 1067 * to the caller to decide what we want to do.
1093 */ 1068 */
1094 op->x = op->env->x, op->y = op->env->y; 1069 x = env->x, y = env->y;
1095 op->map = op->env->map; 1070 map = env->map;
1096 op->above = NULL, op->below = NULL; 1071 above = 0, below = 0;
1097 op->env = NULL; 1072 env = 0;
1098 } 1073 }
1099 else if (op->map) 1074 else if (map)
1100 { 1075 {
1101 x = op->x;
1102 y = op->y;
1103 m = get_map_from_coord (op->map, &x, &y);
1104
1105 if (!m)
1106 {
1107 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1108 op->map->path, op->x, op->y);
1109 /* in old days, we used to set x and y to 0 and continue.
1110 * it seems if we get into this case, something is probablye
1111 * screwed up and should be fixed.
1112 */
1113 abort ();
1114 }
1115
1116 if (op->map != m)
1117 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1118 op->map->path, m->path, op->x, op->y, x, y);
1119
1120 /* Re did the following section of code - it looks like it had 1076 /* Re did the following section of code - it looks like it had
1121 * lots of logic for things we no longer care about 1077 * lots of logic for things we no longer care about
1122 */ 1078 */
1123 1079
1124 /* link the object above us */ 1080 /* link the object above us */
1125 if (op->above) 1081 if (above)
1126 op->above->below = op->below; 1082 above->below = below;
1127 else 1083 else
1128 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1084 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1129 1085
1130 /* Relink the object below us, if there is one */ 1086 /* Relink the object below us, if there is one */
1131 if (op->below) 1087 if (below)
1132 op->below->above = op->above; 1088 below->above = above;
1133 else 1089 else
1134 { 1090 {
1135 /* Nothing below, which means we need to relink map object for this space 1091 /* Nothing below, which means we need to relink map object for this space
1136 * use translated coordinates in case some oddness with map tiling is 1092 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1093 * evident
1138 */ 1094 */
1139 if (GET_MAP_OB (m, x, y) != op) 1095 if (GET_MAP_OB (map, x, y) != this)
1140 { 1096 {
1141 dump_object (op); 1097 char *dump = dump_object (this);
1142 LOG (llevError, 1098 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1099 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1100 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1101 dump = dump_object (GET_MAP_OB (map, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1102 LOG (llevError, "%s\n", dump);
1103 free (dump);
1146 } 1104 }
1147 1105
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1106 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1149 } 1107 }
1150 1108
1151 op->above = 0; 1109 above = 0;
1152 op->below = 0; 1110 below = 0;
1153 1111
1154 if (op->map->in_memory == MAP_SAVING) 1112 if (map->in_memory == MAP_SAVING)
1155 return; 1113 return;
1156 1114
1157 tag = op->count;
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1115 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1159 1116
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1117 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1161 { 1118 {
1162 /* No point updating the players look faces if he is the object 1119 /* No point updating the players look faces if he is the object
1163 * being removed. 1120 * being removed.
1164 */ 1121 */
1165 1122
1166 if (tmp->type == PLAYER && tmp != op) 1123 if (tmp->type == PLAYER && tmp != this)
1167 { 1124 {
1168 /* If a container that the player is currently using somehow gets 1125 /* If a container that the player is currently using somehow gets
1169 * removed (most likely destroyed), update the player view 1126 * removed (most likely destroyed), update the player view
1170 * appropriately. 1127 * appropriately.
1171 */ 1128 */
1172 if (tmp->container == op) 1129 if (tmp->container == this)
1173 { 1130 {
1174 CLEAR_FLAG (op, FLAG_APPLIED); 1131 CLEAR_FLAG (this, FLAG_APPLIED);
1175 tmp->container = NULL; 1132 tmp->container = 0;
1176 } 1133 }
1177 1134
1178 tmp->contr->socket.update_look = 1; 1135 tmp->contr->socket.update_look = 1;
1179 } 1136 }
1180 1137
1181 /* See if player moving off should effect something */ 1138 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1139 if (check_walk_off
1140 && ((move_type & tmp->move_off)
1141 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1142 {
1184 move_apply (tmp, op, NULL); 1143 move_apply (tmp, this, 0);
1185 1144
1186 if (was_destroyed (op, tag)) 1145 if (destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1146 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1147 }
1191 1148
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1149 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1150
1194 if (tmp->above == tmp) 1151 if (tmp->above == tmp)
1195 tmp->above = NULL; 1152 tmp->above = 0;
1196 1153
1197 last = tmp; 1154 last = tmp;
1198 } 1155 }
1199 1156
1200 /* last == NULL of there are no objects on this space */ 1157 /* last == NULL of there are no objects on this space */
1201 if (last == NULL) 1158 if (!last)
1202 { 1159 {
1203 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1160 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1204 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1161 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1205 * those out anyways, and if there are any flags set right now, they won't 1162 * those out anyways, and if there are any flags set right now, they won't
1206 * be correct anyways. 1163 * be correct anyways.
1207 */ 1164 */
1208 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1165 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1209 update_position (op->map, op->x, op->y); 1166 update_position (map, x, y);
1210 } 1167 }
1211 else 1168 else
1212 update_object (last, UP_OBJ_REMOVE); 1169 update_object (last, UP_OBJ_REMOVE);
1213 1170
1214 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1171 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1215 update_all_los (op->map, op->x, op->y); 1172 update_all_los (map, x, y);
1216 } 1173 }
1217} 1174}
1218 1175
1219/* 1176/*
1220 * merge_ob(op,top): 1177 * merge_ob(op,top):
1222 * This function goes through all objects below and including top, and 1179 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1180 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1181 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1182 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1183 */
1227
1228object * 1184object *
1229merge_ob (object *op, object *top) 1185merge_ob (object *op, object *top)
1230{ 1186{
1231 if (!op->nrof) 1187 if (!op->nrof)
1232 return 0; 1188 return 0;
1242 { 1198 {
1243 top->nrof += op->nrof; 1199 top->nrof += op->nrof;
1244 1200
1245/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1201/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1246 op->weight = 0; /* Don't want any adjustements now */ 1202 op->weight = 0; /* Don't want any adjustements now */
1247 remove_ob (op); 1203 op->destroy ();
1248 free_object (op);
1249 return top; 1204 return top;
1250 } 1205 }
1251 } 1206 }
1252 1207
1253 return NULL; 1208 return 0;
1254} 1209}
1255 1210
1256/* 1211/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1212 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1213 * job preparing multi-part monsters
1259 */ 1214 */
1260object * 1215object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1216insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1217{
1263 object *tmp; 1218 object *tmp;
1264 1219
1265 if (op->head) 1220 if (op->head)
1266 op = op->head; 1221 op = op->head;
1294 * NULL if 'op' was destroyed 1249 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1250 * just 'op' otherwise
1296 */ 1251 */
1297 1252
1298object * 1253object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1254insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1255{
1301 object *tmp, *top, *floor = NULL; 1256 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1257 sint16 x, y;
1303 1258
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1259 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1262 return NULL;
1308 } 1263 }
1309 1264
1310 if (m == NULL) 1265 if (m == NULL)
1311 { 1266 {
1312 dump_object (op); 1267 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1269 free (dump);
1314 return op; 1270 return op;
1315 } 1271 }
1316 1272
1317 if (out_of_map (m, op->x, op->y)) 1273 if (out_of_map (m, op->x, op->y))
1318 { 1274 {
1319 dump_object (op); 1275 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1277#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1278 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1279 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1280 * improperly inserted.
1325 */ 1281 */
1326 abort (); 1282 abort ();
1327#endif 1283#endif
1284 free (dump);
1328 return op; 1285 return op;
1329 } 1286 }
1330 1287
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1288 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1289 {
1333 dump_object (op); 1290 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1291 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1292 free (dump);
1335 return op; 1293 return op;
1336 } 1294 }
1337 1295
1338 if (op->more != NULL) 1296 if (op->more != NULL)
1339 { 1297 {
1380 if (op->nrof && !(flag & INS_NO_MERGE)) 1338 if (op->nrof && !(flag & INS_NO_MERGE))
1381 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1339 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1382 if (CAN_MERGE (op, tmp)) 1340 if (CAN_MERGE (op, tmp))
1383 { 1341 {
1384 op->nrof += tmp->nrof; 1342 op->nrof += tmp->nrof;
1385 remove_ob (tmp); 1343 tmp->destroy ();
1386 free_object (tmp);
1387 } 1344 }
1388 1345
1389 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1346 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1390 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1347 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1391 1348
1577 tmp1; 1534 tmp1;
1578 1535
1579 /* first search for itself and remove any old instances */ 1536 /* first search for itself and remove any old instances */
1580 1537
1581 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1538 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1582 {
1583 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1539 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1584 { 1540 tmp->destroy ();
1585 remove_ob (tmp);
1586 free_object (tmp);
1587 }
1588 }
1589 1541
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1542 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1543
1592 tmp1->x = op->x; 1544 tmp1->x = op->x;
1593 tmp1->y = op->y; 1545 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1546 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1547}
1603 */ 1555 */
1604 1556
1605object * 1557object *
1606get_split_ob (object *orig_ob, uint32 nr) 1558get_split_ob (object *orig_ob, uint32 nr)
1607{ 1559{
1608 object * 1560 object *newob;
1609 newob;
1610 int
1611 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1561 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1612 1562
1613 if (orig_ob->nrof < nr) 1563 if (orig_ob->nrof < nr)
1614 { 1564 {
1615 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1565 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1616 return NULL; 1566 return NULL;
1617 } 1567 }
1618 1568
1619 newob = object_create_clone (orig_ob); 1569 newob = object_create_clone (orig_ob);
1620 1570
1621 if ((orig_ob->nrof -= nr) < 1) 1571 if ((orig_ob->nrof -= nr) < 1)
1622 { 1572 orig_ob->destroy (1);
1623 if (!is_removed)
1624 remove_ob (orig_ob);
1625 free_object2 (orig_ob, 1);
1626 }
1627 else if (!is_removed) 1573 else if (!is_removed)
1628 { 1574 {
1629 if (orig_ob->env != NULL) 1575 if (orig_ob->env != NULL)
1630 sub_weight (orig_ob->env, orig_ob->weight * nr); 1576 sub_weight (orig_ob->env, orig_ob->weight * nr);
1631 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1577 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1695 esrv_send_item (tmp, op); 1641 esrv_send_item (tmp, op);
1696 } 1642 }
1697 } 1643 }
1698 else 1644 else
1699 { 1645 {
1700 remove_ob (op); 1646 op->remove ();
1701 op->nrof = 0; 1647 op->nrof = 0;
1702 if (tmp) 1648 if (tmp)
1703 { 1649 {
1704 esrv_del_item (tmp->contr, op->count); 1650 esrv_del_item (tmp->contr, op->count);
1705 } 1651 }
1711 1657
1712 if (i < op->nrof) 1658 if (i < op->nrof)
1713 op->nrof -= i; 1659 op->nrof -= i;
1714 else 1660 else
1715 { 1661 {
1716 remove_ob (op); 1662 op->remove ();
1717 op->nrof = 0; 1663 op->nrof = 0;
1718 } 1664 }
1719 1665
1720 /* Since we just removed op, op->above is null */ 1666 /* Since we just removed op, op->above is null */
1721 for (tmp = above; tmp != NULL; tmp = tmp->above) 1667 for (tmp = above; tmp != NULL; tmp = tmp->above)
1730 1676
1731 if (op->nrof) 1677 if (op->nrof)
1732 return op; 1678 return op;
1733 else 1679 else
1734 { 1680 {
1735 free_object (op); 1681 op->destroy ();
1736 return NULL; 1682 return NULL;
1737 } 1683 }
1738} 1684}
1739 1685
1740/* 1686/*
1753 op->carrying += weight; 1699 op->carrying += weight;
1754 op = op->env; 1700 op = op->env;
1755 } 1701 }
1756} 1702}
1757 1703
1704object *
1705insert_ob_in_ob (object *op, object *where)
1706{
1707 if (!where)
1708 {
1709 char *dump = dump_object (op);
1710 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1711 free (dump);
1712 return op;
1713 }
1714
1715 if (where->head)
1716 {
1717 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1718 where = where->head;
1719 }
1720
1721 return where->insert (op);
1722}
1723
1758/* 1724/*
1759 * insert_ob_in_ob(op,environment): 1725 * env->insert (op)
1760 * This function inserts the object op in the linked list 1726 * This function inserts the object op in the linked list
1761 * inside the object environment. 1727 * inside the object environment.
1762 * 1728 *
1763 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1764 * the inventory at the last position or next to other objects of the same
1765 * type.
1766 * Frank: Now sorted by type, archetype and magic!
1767 *
1768 * The function returns now pointer to inserted item, and return value can 1729 * The function returns now pointer to inserted item, and return value can
1769 * be != op, if items are merged. -Tero 1730 * be != op, if items are merged. -Tero
1770 */ 1731 */
1771 1732
1772object * 1733object *
1773insert_ob_in_ob (object *op, object *where) 1734object::insert (object *op)
1774{ 1735{
1775 object * 1736 object *tmp, *otmp;
1776 tmp, *
1777 otmp;
1778 1737
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1738 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1739 op->remove ();
1781 dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1783 return op;
1784 }
1785
1786 if (where == NULL)
1787 {
1788 dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1790 return op;
1791 }
1792
1793 if (where->head)
1794 {
1795 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1796 where = where->head;
1797 }
1798 1740
1799 if (op->more) 1741 if (op->more)
1800 { 1742 {
1801 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1743 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1802 return op; 1744 return op;
1804 1746
1805 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1747 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1806 CLEAR_FLAG (op, FLAG_REMOVED); 1748 CLEAR_FLAG (op, FLAG_REMOVED);
1807 if (op->nrof) 1749 if (op->nrof)
1808 { 1750 {
1809 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1751 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1810 if (CAN_MERGE (tmp, op)) 1752 if (CAN_MERGE (tmp, op))
1811 { 1753 {
1812 /* return the original object and remove inserted object 1754 /* return the original object and remove inserted object
1813 (client needs the original object) */ 1755 (client needs the original object) */
1814 tmp->nrof += op->nrof; 1756 tmp->nrof += op->nrof;
1815 /* Weight handling gets pretty funky. Since we are adding to 1757 /* Weight handling gets pretty funky. Since we are adding to
1816 * tmp->nrof, we need to increase the weight. 1758 * tmp->nrof, we need to increase the weight.
1817 */ 1759 */
1818 add_weight (where, op->weight * op->nrof); 1760 add_weight (this, op->weight * op->nrof);
1819 SET_FLAG (op, FLAG_REMOVED); 1761 SET_FLAG (op, FLAG_REMOVED);
1820 free_object (op); /* free the inserted object */ 1762 op->destroy (); /* free the inserted object */
1821 op = tmp; 1763 op = tmp;
1822 remove_ob (op); /* and fix old object's links */ 1764 op->remove (); /* and fix old object's links */
1823 CLEAR_FLAG (op, FLAG_REMOVED); 1765 CLEAR_FLAG (op, FLAG_REMOVED);
1824 break; 1766 break;
1825 } 1767 }
1826 1768
1827 /* I assume combined objects have no inventory 1769 /* I assume combined objects have no inventory
1828 * We add the weight - this object could have just been removed 1770 * We add the weight - this object could have just been removed
1829 * (if it was possible to merge). calling remove_ob will subtract 1771 * (if it was possible to merge). calling remove_ob will subtract
1830 * the weight, so we need to add it in again, since we actually do 1772 * the weight, so we need to add it in again, since we actually do
1831 * the linking below 1773 * the linking below
1832 */ 1774 */
1833 add_weight (where, op->weight * op->nrof); 1775 add_weight (this, op->weight * op->nrof);
1834 } 1776 }
1835 else 1777 else
1836 add_weight (where, (op->weight + op->carrying)); 1778 add_weight (this, (op->weight + op->carrying));
1837 1779
1838 otmp = is_player_inv (where); 1780 otmp = is_player_inv (this);
1839 if (otmp && otmp->contr != NULL) 1781 if (otmp && otmp->contr)
1840 {
1841 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1782 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1842 fix_player (otmp); 1783 fix_player (otmp);
1843 }
1844 1784
1845 op->map = NULL; 1785 op->map = NULL;
1846 op->env = where; 1786 op->env = this;
1847 op->above = NULL; 1787 op->above = NULL;
1848 op->below = NULL; 1788 op->below = NULL;
1849 op->x = 0, op->y = 0; 1789 op->x = 0, op->y = 0;
1850 1790
1851 /* reset the light list and los of the players on the map */ 1791 /* reset the light list and los of the players on the map */
1852 if ((op->glow_radius != 0) && where->map) 1792 if ((op->glow_radius != 0) && map)
1853 { 1793 {
1854#ifdef DEBUG_LIGHTS 1794#ifdef DEBUG_LIGHTS
1855 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1795 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1856#endif /* DEBUG_LIGHTS */ 1796#endif /* DEBUG_LIGHTS */
1857 if (MAP_DARKNESS (where->map)) 1797 if (MAP_DARKNESS (map))
1858 update_all_los (where->map, where->x, where->y); 1798 update_all_los (map, x, y);
1859 } 1799 }
1860 1800
1861 /* Client has no idea of ordering so lets not bother ordering it here. 1801 /* Client has no idea of ordering so lets not bother ordering it here.
1862 * It sure simplifies this function... 1802 * It sure simplifies this function...
1863 */ 1803 */
1864 if (where->inv == NULL) 1804 if (!inv)
1865 where->inv = op; 1805 inv = op;
1866 else 1806 else
1867 { 1807 {
1868 op->below = where->inv; 1808 op->below = inv;
1869 op->below->above = op; 1809 op->below->above = op;
1870 where->inv = op; 1810 inv = op;
1871 } 1811 }
1812
1872 return op; 1813 return op;
1873} 1814}
1874 1815
1875/* 1816/*
1876 * Checks if any objects has a move_type that matches objects 1817 * Checks if any objects has a move_type that matches objects
1894 */ 1835 */
1895 1836
1896int 1837int
1897check_move_on (object *op, object *originator) 1838check_move_on (object *op, object *originator)
1898{ 1839{
1899 object * 1840 object *tmp;
1900 tmp; 1841 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1842 int x = op->x, y = op->y;
1907 1843
1908 MoveType 1844 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1845
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1846 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1847 return 0;
1915
1916 tag = op->count;
1917 1848
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1849 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1850 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1851 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1852
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1913 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1914 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1915 {
1985 move_apply (tmp, op, originator); 1916 move_apply (tmp, op, originator);
1986 1917
1987 if (was_destroyed (op, tag)) 1918 if (op->destroyed ())
1988 return 1; 1919 return 1;
1989 1920
1990 /* what the person/creature stepped onto has moved the object 1921 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1922 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1923 * have a feeling strange problems would result.
2004 * a matching archetype at the given map and coordinates. 1935 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1936 * The first matching object is returned, or NULL if none.
2006 */ 1937 */
2007 1938
2008object * 1939object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1940present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1941{
2011 object * 1942 object *
2012 tmp; 1943 tmp;
2013 1944
2014 if (m == NULL || out_of_map (m, x, y)) 1945 if (m == NULL || out_of_map (m, x, y))
2027 * a matching type variable at the given map and coordinates. 1958 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1959 * The first matching object is returned, or NULL if none.
2029 */ 1960 */
2030 1961
2031object * 1962object *
2032present (unsigned char type, mapstruct *m, int x, int y) 1963present (unsigned char type, maptile *m, int x, int y)
2033{ 1964{
2034 object * 1965 object *
2035 tmp; 1966 tmp;
2036 1967
2037 if (out_of_map (m, x, y)) 1968 if (out_of_map (m, x, y))
2177 * the archetype because that isn't correct if the monster has been 2108 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 2109 * customized, changed states, etc.
2179 */ 2110 */
2180 2111
2181int 2112int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2113find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 2114{
2184 int 2115 int
2185 i, 2116 i,
2186 index = 0, flag; 2117 index = 0, flag;
2187 static int 2118 static int
2208 return -1; 2139 return -1;
2209 return altern[RANDOM () % index]; 2140 return altern[RANDOM () % index];
2210} 2141}
2211 2142
2212/* 2143/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2144 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2145 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2146 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2147 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2148 */
2218 2149
2219int 2150int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2151find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2152{
2222 int 2153 int
2223 i; 2154 i;
2224 2155
2225 for (i = 0; i < SIZEOFFREE; i++) 2156 for (i = 0; i < SIZEOFFREE; i++)
2289 * because we have to know what movement the thing looking to move 2220 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2221 * there is capable of.
2291 */ 2222 */
2292 2223
2293int 2224int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2225find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2226{
2296 int 2227 int
2297 i, 2228 i,
2298 max = SIZEOFFREE, mflags; 2229 max = SIZEOFFREE, mflags;
2299 2230
2300 sint16 nx, ny; 2231 sint16 nx, ny;
2301 object * 2232 object *
2302 tmp; 2233 tmp;
2303 mapstruct * 2234 maptile *
2304 mp; 2235 mp;
2305 2236
2306 MoveType blocked, move_type; 2237 MoveType blocked, move_type;
2307 2238
2308 if (exclude && exclude->head) 2239 if (exclude && exclude->head)
2516 * Modified to be map tile aware -.MSW 2447 * Modified to be map tile aware -.MSW
2517 */ 2448 */
2518 2449
2519 2450
2520int 2451int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2452can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2453{
2523 sint16 dx, dy; 2454 sint16 dx, dy;
2524 int 2455 int
2525 mflags; 2456 mflags;
2526 2457
2575 * create clone from object to another 2506 * create clone from object to another
2576 */ 2507 */
2577object * 2508object *
2578object_create_clone (object *asrc) 2509object_create_clone (object *asrc)
2579{ 2510{
2580 object *
2581 dst = NULL, *tmp, *src, *part, *prev, *item; 2511 object *dst = 0, *tmp, *src, *part, *prev, *item;
2582 2512
2583 if (!asrc) 2513 if (!asrc)
2584 return NULL; 2514 return 0;
2515
2585 src = asrc; 2516 src = asrc;
2586 if (src->head) 2517 if (src->head)
2587 src = src->head; 2518 src = src->head;
2588 2519
2589 prev = NULL; 2520 prev = 0;
2590 for (part = src; part; part = part->more) 2521 for (part = src; part; part = part->more)
2591 { 2522 {
2592 tmp = get_object (); 2523 tmp = object::create ();
2593 copy_object (part, tmp); 2524 part->copy_to (tmp);
2594 tmp->x -= src->x; 2525 tmp->x -= src->x;
2595 tmp->y -= src->y; 2526 tmp->y -= src->y;
2527
2596 if (!part->head) 2528 if (!part->head)
2597 { 2529 {
2598 dst = tmp; 2530 dst = tmp;
2599 tmp->head = NULL; 2531 tmp->head = 0;
2600 } 2532 }
2601 else 2533 else
2602 { 2534 {
2603 tmp->head = dst; 2535 tmp->head = dst;
2604 } 2536 }
2537
2605 tmp->more = NULL; 2538 tmp->more = 0;
2539
2606 if (prev) 2540 if (prev)
2607 prev->more = tmp; 2541 prev->more = tmp;
2542
2608 prev = tmp; 2543 prev = tmp;
2609 } 2544 }
2610 2545
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2546 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2547 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2548
2617 return dst; 2549 return dst;
2618} 2550}
2619 2551
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2552/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2553/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2554/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2555/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2556/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2557/* Also remember that multiparts objects are not supported for now. */
2640 2558
2641object * 2559object *
2642load_object_str (const char *obstr) 2560load_object_str (const char *obstr)
2643{ 2561{
2644 object * 2562 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2563 char filename[MAX_BUF];
2648 2564
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2565 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2566
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2567 FILE *tempfile = fopen (filename, "w");
2653 2568
2654 if (tempfile == NULL) 2569 if (tempfile == NULL)
2655 { 2570 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2571 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2572 return NULL;
2658 }; 2573 }
2574
2659 fprintf (tempfile, obstr); 2575 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2576 fclose (tempfile);
2661 2577
2662 op = get_object (); 2578 op = object::create ();
2663 2579
2664 object_thawer thawer (filename); 2580 object_thawer thawer (filename);
2665 2581
2666 if (thawer) 2582 if (thawer)
2667 load_object (thawer, op, 0); 2583 load_object (thawer, op, 0);
2677 * returns NULL if no match. 2593 * returns NULL if no match.
2678 */ 2594 */
2679object * 2595object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2596find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2597{
2682 object * 2598 object *tmp;
2683 tmp;
2684 2599
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2600 for (tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2601 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2602 return tmp;
2688 2603
2696 * do the desired thing. 2611 * do the desired thing.
2697 */ 2612 */
2698key_value * 2613key_value *
2699get_ob_key_link (const object *ob, const char *key) 2614get_ob_key_link (const object *ob, const char *key)
2700{ 2615{
2701 key_value * 2616 key_value *link;
2702 link;
2703 2617
2704 for (link = ob->key_values; link != NULL; link = link->next) 2618 for (link = ob->key_values; link != NULL; link = link->next)
2705 {
2706 if (link->key == key) 2619 if (link->key == key)
2707 {
2708 return link; 2620 return link;
2709 }
2710 }
2711 2621
2712 return NULL; 2622 return NULL;
2713} 2623}
2714 2624
2715/* 2625/*
2720 * The returned string is shared. 2630 * The returned string is shared.
2721 */ 2631 */
2722const char * 2632const char *
2723get_ob_key_value (const object *op, const char *const key) 2633get_ob_key_value (const object *op, const char *const key)
2724{ 2634{
2725 key_value * 2635 key_value *link;
2726 link; 2636 shstr_cmp canonical_key (key);
2727 const char *
2728 canonical_key;
2729 2637
2730 canonical_key = shstr::find (key);
2731
2732 if (canonical_key == NULL) 2638 if (!canonical_key)
2733 { 2639 {
2734 /* 1. There being a field named key on any object 2640 /* 1. There being a field named key on any object
2735 * implies there'd be a shared string to find. 2641 * implies there'd be a shared string to find.
2736 * 2. Since there isn't, no object has this field. 2642 * 2. Since there isn't, no object has this field.
2737 * 3. Therefore, *this* object doesn't have this field. 2643 * 3. Therefore, *this* object doesn't have this field.
2738 */ 2644 */
2739 return NULL; 2645 return 0;
2740 } 2646 }
2741 2647
2742 /* This is copied from get_ob_key_link() above - 2648 /* This is copied from get_ob_key_link() above -
2743 * only 4 lines, and saves the function call overhead. 2649 * only 4 lines, and saves the function call overhead.
2744 */ 2650 */
2745 for (link = op->key_values; link != NULL; link = link->next) 2651 for (link = op->key_values; link; link = link->next)
2746 {
2747 if (link->key == canonical_key) 2652 if (link->key == canonical_key)
2748 {
2749 return link->value; 2653 return link->value;
2750 } 2654
2751 }
2752 return NULL; 2655 return 0;
2753} 2656}
2754 2657
2755 2658
2756/* 2659/*
2757 * Updates the canonical_key in op to value. 2660 * Updates the canonical_key in op to value.
2864 } 2767 }
2865 else 2768 else
2866 item = item->env; 2769 item = item->env;
2867} 2770}
2868 2771
2772// return a suitable string describing an objetc in enough detail to find it
2773const char *
2774object::debug_desc (char *info) const
2775{
2776 char info2[256 * 3];
2777 char *p = info;
2778
2779 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2780 count,
2781 &name,
2782 title ? " " : "",
2783 title ? (const char *)title : "");
2784
2785 if (env)
2786 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2787
2788 if (map)
2789 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2790
2791 return info;
2792}
2793
2794const char *
2795object::debug_desc () const
2796{
2797 static char info[256 * 3];
2798 return debug_desc (info);
2799}
2800

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