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Comparing deliantra/server/common/object.C (file contents):
Revision 1.52 by root, Wed Sep 27 00:36:08 2006 UTC vs.
Revision 1.64 by root, Tue Dec 12 21:39:56 2006 UTC

104 _exit (1); 104 _exit (1);
105 } 105 }
106 106
107 uuid.seq = uid; 107 uuid.seq = uid;
108 write_uuid (); 108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid); 109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp); 110 fclose (fp);
111} 111}
112 112
113UUID 113UUID
114gen_uuid () 114gen_uuid ()
374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
375 * Some error messages. 375 * Some error messages.
376 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
377 */ 377 */
378 378
379void 379char *
380dump_object2 (object *op)
381{
382 errmsg[0] = 0;
383 return;
384 //TODO//D#d#
385#if 0
386 char *cp;
387
388/* object *tmp;*/
389
390 if (op->arch != NULL)
391 {
392 strcat (errmsg, "arch ");
393 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
394 strcat (errmsg, "\n");
395 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
396 strcat (errmsg, cp);
397# if 0
398 /* Don't dump player diffs - they are too long, mostly meaningless, and
399 * will overflow the buffer.
400 * Changed so that we don't dump inventory either. This may
401 * also overflow the buffer.
402 */
403 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
404 strcat (errmsg, cp);
405 for (tmp = op->inv; tmp; tmp = tmp->below)
406 dump_object2 (tmp);
407# endif
408 strcat (errmsg, "end\n");
409 }
410 else
411 {
412 strcat (errmsg, "Object ");
413 if (op->name == NULL)
414 strcat (errmsg, "(null)");
415 else
416 strcat (errmsg, op->name);
417 strcat (errmsg, "\n");
418# if 0
419 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
420 strcat (errmsg, cp);
421 for (tmp = op->inv; tmp; tmp = tmp->below)
422 dump_object2 (tmp);
423# endif
424 strcat (errmsg, "end\n");
425 }
426#endif
427}
428
429/*
430 * Dumps an object. Returns output in the static global errmsg array.
431 */
432
433void
434dump_object (object *op) 380dump_object (object *op)
435{ 381{
436 if (op == NULL) 382 if (!op)
437 { 383 return strdup ("[NULLOBJ]");
438 strcpy (errmsg, "[NULL pointer]");
439 return;
440 }
441 errmsg[0] = '\0';
442 dump_object2 (op);
443}
444 384
445void 385 object_freezer freezer;
446dump_all_objects (void) 386 save_object (freezer, op, 3);
447{ 387 return freezer.as_string ();
448 object *op;
449
450 for (op = object::first; op != NULL; op = op->next)
451 {
452 dump_object (op);
453 fprintf (logfile, "Object %s\n", errmsg);
454 }
455} 388}
456 389
457/* 390/*
458 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
459 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
479 */ 412 */
480 413
481object * 414object *
482find_object (tag_t i) 415find_object (tag_t i)
483{ 416{
484 object *op;
485
486 for (op = object::first; op != NULL; op = op->next) 417 for (object *op = object::first; op; op = op->next)
487 if (op->count == i) 418 if (op->count == i)
488 break; 419 return op;
489 420
490 return op; 421 return 0;
491} 422}
492 423
493/* 424/*
494 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
595 526
596 if (settings.casting_time) 527 if (settings.casting_time)
597 casting_time = -1; 528 casting_time = -1;
598} 529}
599 530
600void object::clone (object *destination)
601{
602 *(object_copy *)destination = *this;
603 *(object_pod *)destination = *this;
604
605 if (self || cb)
606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
607}
608
609/* 531/*
610 * copy object first frees everything allocated by the second object, 532 * copy_to first frees everything allocated by the dst object,
611 * and then copies the contends of the first object into the second 533 * and then copies the contents of itself into the second
612 * object, allocating what needs to be allocated. Basically, any 534 * object, allocating what needs to be allocated. Basically, any
613 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 535 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
614 * if the first object is freed, the pointers in the new object 536 * if the first object is freed, the pointers in the new object
615 * will point at garbage. 537 * will point at garbage.
616 */ 538 */
617void 539void
618copy_object (object *op2, object *op) 540object::copy_to (object *dst)
619{ 541{
620 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 542 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 543 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
622 544
623 op2->clone (op); 545 *(object_copy *)dst = *this;
546 *(object_pod *)dst = *this;
547
548 if (self || cb)
549 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
624 550
625 if (is_freed) 551 if (is_freed)
626 SET_FLAG (op, FLAG_FREED); 552 SET_FLAG (dst, FLAG_FREED);
553
627 if (is_removed) 554 if (is_removed)
628 SET_FLAG (op, FLAG_REMOVED); 555 SET_FLAG (dst, FLAG_REMOVED);
629 556
630 if (op2->speed < 0) 557 if (speed < 0)
631 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 558 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
632 559
633 /* Copy over key_values, if any. */ 560 /* Copy over key_values, if any. */
634 if (op2->key_values) 561 if (key_values)
635 { 562 {
636 key_value *tail = 0; 563 key_value *tail = 0;
637 key_value *i; 564 key_value *i;
638 565
639 op->key_values = 0; 566 dst->key_values = 0;
640 567
641 for (i = op2->key_values; i; i = i->next) 568 for (i = key_values; i; i = i->next)
642 { 569 {
643 key_value *new_link = new key_value; 570 key_value *new_link = new key_value;
644 571
645 new_link->next = 0; 572 new_link->next = 0;
646 new_link->key = i->key; 573 new_link->key = i->key;
647 new_link->value = i->value; 574 new_link->value = i->value;
648 575
649 /* Try and be clever here, too. */ 576 /* Try and be clever here, too. */
650 if (!op->key_values) 577 if (!dst->key_values)
651 { 578 {
652 op->key_values = new_link; 579 dst->key_values = new_link;
653 tail = new_link; 580 tail = new_link;
654 } 581 }
655 else 582 else
656 { 583 {
657 tail->next = new_link; 584 tail->next = new_link;
658 tail = new_link; 585 tail = new_link;
659 } 586 }
660 } 587 }
661 } 588 }
662 589
663 update_ob_speed (op); 590 update_ob_speed (dst);
664} 591}
665 592
666/* 593/*
667 * If an object with the IS_TURNABLE() flag needs to be turned due 594 * If an object with the IS_TURNABLE() flag needs to be turned due
668 * to the closest player being on the other side, this function can 595 * to the closest player being on the other side, this function can
873 update_now = 1; 800 update_now = 1;
874 801
875 if ((move_slow | op->move_slow) != move_slow) 802 if ((move_slow | op->move_slow) != move_slow)
876 update_now = 1; 803 update_now = 1;
877 } 804 }
805
878 /* if the object is being removed, we can't make intelligent 806 /* if the object is being removed, we can't make intelligent
879 * decisions, because remove_ob can't really pass the object 807 * decisions, because remove_ob can't really pass the object
880 * that is being removed. 808 * that is being removed.
881 */ 809 */
882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 810 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
908 else 836 else
909 { 837 {
910 delete *i; 838 delete *i;
911 mortals.erase (i); 839 mortals.erase (i);
912 } 840 }
913
914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals && lastmortals > 100)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
921} 841}
922 842
923object::object () 843object::object ()
924{ 844{
925 SET_FLAG (this, FLAG_REMOVED); 845 SET_FLAG (this, FLAG_REMOVED);
984 904
985 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 905 if (QUERY_FLAG (this, FLAG_FRIENDLY))
986 remove_friendly_object (this); 906 remove_friendly_object (this);
987 907
988 if (!QUERY_FLAG (this, FLAG_REMOVED)) 908 if (!QUERY_FLAG (this, FLAG_REMOVED))
989 remove_ob (this); 909 remove ();
990 910
991 SET_FLAG (this, FLAG_FREED); 911 SET_FLAG (this, FLAG_FREED);
992 912
993 if (more) 913 if (more)
994 { 914 {
1019 939
1020 while (op) 940 while (op)
1021 { 941 {
1022 object *tmp = op->below; 942 object *tmp = op->below;
1023 943
1024 remove_ob (op); 944 op->remove ();
1025 945
1026 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 946 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1027 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 947 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1028 free_object (op); 948 op->destroy ();
1029 else 949 else
1030 { 950 {
1031 op->x = x; 951 op->x = x;
1032 op->y = y; 952 op->y = y;
1033 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 953 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1036 op = tmp; 956 op = tmp;
1037 } 957 }
1038 } 958 }
1039 } 959 }
1040 960
961 // hack to ensure that freed objects still have a valid map
962 {
963 static maptile *freed_map; // freed objects are moved here to avoid crashes
964
965 if (!freed_map)
966 {
967 freed_map = new maptile;
968
969 freed_map->name = "/internal/freed_objects_map";
970 freed_map->width = 3;
971 freed_map->height = 3;
972
973 freed_map->allocate ();
974 }
975
976 map = freed_map;
977 x = 1;
978 y = 1;
979 }
980
1041 // clear those pointers that likely might have circular references to us 981 // clear those pointers that likely might have circular references to us
1042 owner = 0; 982 owner = 0;
1043 enemy = 0; 983 enemy = 0;
1044 attacked_by = 0; 984 attacked_by = 0;
1045 985
1057 997
1058/* 998/*
1059 * sub_weight() recursively (outwards) subtracts a number from the 999 * sub_weight() recursively (outwards) subtracts a number from the
1060 * weight of an object (and what is carried by it's environment(s)). 1000 * weight of an object (and what is carried by it's environment(s)).
1061 */ 1001 */
1062
1063void 1002void
1064sub_weight (object *op, signed long weight) 1003sub_weight (object *op, signed long weight)
1065{ 1004{
1066 while (op != NULL) 1005 while (op != NULL)
1067 { 1006 {
1071 op->carrying -= weight; 1010 op->carrying -= weight;
1072 op = op->env; 1011 op = op->env;
1073 } 1012 }
1074} 1013}
1075 1014
1076/* remove_ob(op): 1015/* op->remove ():
1077 * This function removes the object op from the linked list of objects 1016 * This function removes the object op from the linked list of objects
1078 * which it is currently tied to. When this function is done, the 1017 * which it is currently tied to. When this function is done, the
1079 * object will have no environment. If the object previously had an 1018 * object will have no environment. If the object previously had an
1080 * environment, the x and y coordinates will be updated to 1019 * environment, the x and y coordinates will be updated to
1081 * the previous environment. 1020 * the previous environment.
1082 * Beware: This function is called from the editor as well! 1021 * Beware: This function is called from the editor as well!
1083 */ 1022 */
1084
1085void 1023void
1086remove_ob (object *op) 1024object::remove ()
1087{ 1025{
1088 object *tmp, *last = 0; 1026 object *tmp, *last = 0;
1089 object *otmp; 1027 object *otmp;
1090 1028
1091 int check_walk_off; 1029 int check_walk_off;
1092 maptile *m;
1093 1030
1094 sint16 x, y;
1095
1096 if (QUERY_FLAG (op, FLAG_REMOVED)) 1031 if (QUERY_FLAG (this, FLAG_REMOVED))
1097 return; 1032 return;
1098 1033
1099 SET_FLAG (op, FLAG_REMOVED); 1034 SET_FLAG (this, FLAG_REMOVED);
1100 1035
1101 if (op->more != NULL) 1036 if (more)
1102 remove_ob (op->more); 1037 more->remove ();
1103 1038
1104 /* 1039 /*
1105 * In this case, the object to be removed is in someones 1040 * In this case, the object to be removed is in someones
1106 * inventory. 1041 * inventory.
1107 */ 1042 */
1108 if (op->env != NULL) 1043 if (env)
1109 { 1044 {
1110 if (op->nrof) 1045 if (nrof)
1111 sub_weight (op->env, op->weight * op->nrof); 1046 sub_weight (env, weight * nrof);
1112 else 1047 else
1113 sub_weight (op->env, op->weight + op->carrying); 1048 sub_weight (env, weight + carrying);
1114 1049
1115 /* NO_FIX_PLAYER is set when a great many changes are being 1050 /* NO_FIX_PLAYER is set when a great many changes are being
1116 * made to players inventory. If set, avoiding the call 1051 * made to players inventory. If set, avoiding the call
1117 * to save cpu time. 1052 * to save cpu time.
1118 */ 1053 */
1119 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1054 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1120 fix_player (otmp); 1055 fix_player (otmp);
1121 1056
1122 if (op->above != NULL) 1057 if (above != NULL)
1123 op->above->below = op->below; 1058 above->below = below;
1124 else 1059 else
1125 op->env->inv = op->below; 1060 env->inv = below;
1126 1061
1127 if (op->below != NULL) 1062 if (below != NULL)
1128 op->below->above = op->above; 1063 below->above = above;
1129 1064
1130 /* we set up values so that it could be inserted into 1065 /* we set up values so that it could be inserted into
1131 * the map, but we don't actually do that - it is up 1066 * the map, but we don't actually do that - it is up
1132 * to the caller to decide what we want to do. 1067 * to the caller to decide what we want to do.
1133 */ 1068 */
1134 op->x = op->env->x, op->y = op->env->y; 1069 x = env->x, y = env->y;
1135 op->map = op->env->map; 1070 map = env->map;
1136 op->above = NULL, op->below = NULL; 1071 above = 0, below = 0;
1137 op->env = NULL; 1072 env = 0;
1138 } 1073 }
1139 else if (op->map) 1074 else if (map)
1140 { 1075 {
1141 x = op->x;
1142 y = op->y;
1143 m = get_map_from_coord (op->map, &x, &y);
1144
1145 if (!m)
1146 {
1147 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1148 op->map->path, op->x, op->y);
1149 /* in old days, we used to set x and y to 0 and continue.
1150 * it seems if we get into this case, something is probablye
1151 * screwed up and should be fixed.
1152 */
1153 abort ();
1154 }
1155
1156 if (op->map != m)
1157 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1158 op->map->path, m->path, op->x, op->y, x, y);
1159
1160 /* Re did the following section of code - it looks like it had 1076 /* Re did the following section of code - it looks like it had
1161 * lots of logic for things we no longer care about 1077 * lots of logic for things we no longer care about
1162 */ 1078 */
1163 1079
1164 /* link the object above us */ 1080 /* link the object above us */
1165 if (op->above) 1081 if (above)
1166 op->above->below = op->below; 1082 above->below = below;
1167 else 1083 else
1168 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1084 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1169 1085
1170 /* Relink the object below us, if there is one */ 1086 /* Relink the object below us, if there is one */
1171 if (op->below) 1087 if (below)
1172 op->below->above = op->above; 1088 below->above = above;
1173 else 1089 else
1174 { 1090 {
1175 /* Nothing below, which means we need to relink map object for this space 1091 /* Nothing below, which means we need to relink map object for this space
1176 * use translated coordinates in case some oddness with map tiling is 1092 * use translated coordinates in case some oddness with map tiling is
1177 * evident 1093 * evident
1178 */ 1094 */
1179 if (GET_MAP_OB (m, x, y) != op) 1095 if (GET_MAP_OB (map, x, y) != this)
1180 { 1096 {
1181 dump_object (op); 1097 char *dump = dump_object (this);
1182 LOG (llevError, 1098 LOG (llevError,
1183 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1099 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1100 free (dump);
1184 dump_object (GET_MAP_OB (m, x, y)); 1101 dump = dump_object (GET_MAP_OB (map, x, y));
1185 LOG (llevError, "%s\n", errmsg); 1102 LOG (llevError, "%s\n", dump);
1103 free (dump);
1186 } 1104 }
1187 1105
1188 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1106 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1189 } 1107 }
1190 1108
1191 op->above = 0; 1109 above = 0;
1192 op->below = 0; 1110 below = 0;
1193 1111
1194 if (op->map->in_memory == MAP_SAVING) 1112 if (map->in_memory == MAP_SAVING)
1195 return; 1113 return;
1196 1114
1197 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1115 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1198 1116
1199 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1117 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1200 { 1118 {
1201 /* No point updating the players look faces if he is the object 1119 /* No point updating the players look faces if he is the object
1202 * being removed. 1120 * being removed.
1203 */ 1121 */
1204 1122
1205 if (tmp->type == PLAYER && tmp != op) 1123 if (tmp->type == PLAYER && tmp != this)
1206 { 1124 {
1207 /* If a container that the player is currently using somehow gets 1125 /* If a container that the player is currently using somehow gets
1208 * removed (most likely destroyed), update the player view 1126 * removed (most likely destroyed), update the player view
1209 * appropriately. 1127 * appropriately.
1210 */ 1128 */
1211 if (tmp->container == op) 1129 if (tmp->container == this)
1212 { 1130 {
1213 CLEAR_FLAG (op, FLAG_APPLIED); 1131 CLEAR_FLAG (this, FLAG_APPLIED);
1214 tmp->container = NULL; 1132 tmp->container = 0;
1215 } 1133 }
1216 1134
1217 tmp->contr->socket.update_look = 1; 1135 tmp->contr->socket.update_look = 1;
1218 } 1136 }
1219 1137
1220 /* See if player moving off should effect something */ 1138 /* See if player moving off should effect something */
1221 if (check_walk_off 1139 if (check_walk_off
1222 && ((op->move_type & tmp->move_off) 1140 && ((move_type & tmp->move_off)
1223 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1141 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 { 1142 {
1225 move_apply (tmp, op, NULL); 1143 move_apply (tmp, this, 0);
1226 1144
1227 if (op->destroyed ()) 1145 if (destroyed ())
1228 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1146 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1229 } 1147 }
1230 1148
1231 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1149 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1232 1150
1233 if (tmp->above == tmp) 1151 if (tmp->above == tmp)
1234 tmp->above = NULL; 1152 tmp->above = 0;
1235 1153
1236 last = tmp; 1154 last = tmp;
1237 } 1155 }
1238 1156
1239 /* last == NULL of there are no objects on this space */ 1157 /* last == NULL of there are no objects on this space */
1240 if (last == NULL) 1158 if (!last)
1241 { 1159 {
1242 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1160 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1243 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1161 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1244 * those out anyways, and if there are any flags set right now, they won't 1162 * those out anyways, and if there are any flags set right now, they won't
1245 * be correct anyways. 1163 * be correct anyways.
1246 */ 1164 */
1247 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1165 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1248 update_position (op->map, op->x, op->y); 1166 update_position (map, x, y);
1249 } 1167 }
1250 else 1168 else
1251 update_object (last, UP_OBJ_REMOVE); 1169 update_object (last, UP_OBJ_REMOVE);
1252 1170
1253 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1171 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1254 update_all_los (op->map, op->x, op->y); 1172 update_all_los (map, x, y);
1255 } 1173 }
1256} 1174}
1257 1175
1258/* 1176/*
1259 * merge_ob(op,top): 1177 * merge_ob(op,top):
1280 { 1198 {
1281 top->nrof += op->nrof; 1199 top->nrof += op->nrof;
1282 1200
1283/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1201/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1284 op->weight = 0; /* Don't want any adjustements now */ 1202 op->weight = 0; /* Don't want any adjustements now */
1285 remove_ob (op); 1203 op->destroy ();
1286 free_object (op);
1287 return top; 1204 return top;
1288 } 1205 }
1289 } 1206 }
1290 1207
1291 return 0; 1208 return 0;
1345 return NULL; 1262 return NULL;
1346 } 1263 }
1347 1264
1348 if (m == NULL) 1265 if (m == NULL)
1349 { 1266 {
1350 dump_object (op); 1267 char *dump = dump_object (op);
1351 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1269 free (dump);
1352 return op; 1270 return op;
1353 } 1271 }
1354 1272
1355 if (out_of_map (m, op->x, op->y)) 1273 if (out_of_map (m, op->x, op->y))
1356 { 1274 {
1357 dump_object (op); 1275 char *dump = dump_object (op);
1358 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1359#ifdef MANY_CORES 1277#ifdef MANY_CORES
1360 /* Better to catch this here, as otherwise the next use of this object 1278 /* Better to catch this here, as otherwise the next use of this object
1361 * is likely to cause a crash. Better to find out where it is getting 1279 * is likely to cause a crash. Better to find out where it is getting
1362 * improperly inserted. 1280 * improperly inserted.
1363 */ 1281 */
1364 abort (); 1282 abort ();
1365#endif 1283#endif
1284 free (dump);
1366 return op; 1285 return op;
1367 } 1286 }
1368 1287
1369 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1288 if (!QUERY_FLAG (op, FLAG_REMOVED))
1370 { 1289 {
1371 dump_object (op); 1290 char *dump = dump_object (op);
1372 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1291 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1292 free (dump);
1373 return op; 1293 return op;
1374 } 1294 }
1375 1295
1376 if (op->more != NULL) 1296 if (op->more != NULL)
1377 { 1297 {
1418 if (op->nrof && !(flag & INS_NO_MERGE)) 1338 if (op->nrof && !(flag & INS_NO_MERGE))
1419 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1339 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1420 if (CAN_MERGE (op, tmp)) 1340 if (CAN_MERGE (op, tmp))
1421 { 1341 {
1422 op->nrof += tmp->nrof; 1342 op->nrof += tmp->nrof;
1423 remove_ob (tmp); 1343 tmp->destroy ();
1424 free_object (tmp);
1425 } 1344 }
1426 1345
1427 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1346 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1428 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1347 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1429 1348
1615 tmp1; 1534 tmp1;
1616 1535
1617 /* first search for itself and remove any old instances */ 1536 /* first search for itself and remove any old instances */
1618 1537
1619 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1538 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1620 {
1621 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1539 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1622 { 1540 tmp->destroy ();
1623 remove_ob (tmp);
1624 free_object (tmp);
1625 }
1626 }
1627 1541
1628 tmp1 = arch_to_object (archetype::find (arch_string)); 1542 tmp1 = arch_to_object (archetype::find (arch_string));
1629 1543
1630 tmp1->x = op->x; 1544 tmp1->x = op->x;
1631 tmp1->y = op->y; 1545 tmp1->y = op->y;
1641 */ 1555 */
1642 1556
1643object * 1557object *
1644get_split_ob (object *orig_ob, uint32 nr) 1558get_split_ob (object *orig_ob, uint32 nr)
1645{ 1559{
1646 object * 1560 object *newob;
1647 newob;
1648 int
1649 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1561 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1650 1562
1651 if (orig_ob->nrof < nr) 1563 if (orig_ob->nrof < nr)
1652 { 1564 {
1653 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1565 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1654 return NULL; 1566 return NULL;
1655 } 1567 }
1656 1568
1657 newob = object_create_clone (orig_ob); 1569 newob = object_create_clone (orig_ob);
1658 1570
1659 if ((orig_ob->nrof -= nr) < 1) 1571 if ((orig_ob->nrof -= nr) < 1)
1660 { 1572 orig_ob->destroy (1);
1661 if (!is_removed)
1662 remove_ob (orig_ob);
1663 free_object2 (orig_ob, 1);
1664 }
1665 else if (!is_removed) 1573 else if (!is_removed)
1666 { 1574 {
1667 if (orig_ob->env != NULL) 1575 if (orig_ob->env != NULL)
1668 sub_weight (orig_ob->env, orig_ob->weight * nr); 1576 sub_weight (orig_ob->env, orig_ob->weight * nr);
1669 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1577 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1733 esrv_send_item (tmp, op); 1641 esrv_send_item (tmp, op);
1734 } 1642 }
1735 } 1643 }
1736 else 1644 else
1737 { 1645 {
1738 remove_ob (op); 1646 op->remove ();
1739 op->nrof = 0; 1647 op->nrof = 0;
1740 if (tmp) 1648 if (tmp)
1741 { 1649 {
1742 esrv_del_item (tmp->contr, op->count); 1650 esrv_del_item (tmp->contr, op->count);
1743 } 1651 }
1749 1657
1750 if (i < op->nrof) 1658 if (i < op->nrof)
1751 op->nrof -= i; 1659 op->nrof -= i;
1752 else 1660 else
1753 { 1661 {
1754 remove_ob (op); 1662 op->remove ();
1755 op->nrof = 0; 1663 op->nrof = 0;
1756 } 1664 }
1757 1665
1758 /* Since we just removed op, op->above is null */ 1666 /* Since we just removed op, op->above is null */
1759 for (tmp = above; tmp != NULL; tmp = tmp->above) 1667 for (tmp = above; tmp != NULL; tmp = tmp->above)
1768 1676
1769 if (op->nrof) 1677 if (op->nrof)
1770 return op; 1678 return op;
1771 else 1679 else
1772 { 1680 {
1773 free_object (op); 1681 op->destroy ();
1774 return NULL; 1682 return NULL;
1775 } 1683 }
1776} 1684}
1777 1685
1778/* 1686/*
1791 op->carrying += weight; 1699 op->carrying += weight;
1792 op = op->env; 1700 op = op->env;
1793 } 1701 }
1794} 1702}
1795 1703
1704object *
1705insert_ob_in_ob (object *op, object *where)
1706{
1707 if (!where)
1708 {
1709 char *dump = dump_object (op);
1710 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1711 free (dump);
1712 return op;
1713 }
1714
1715 if (where->head)
1716 {
1717 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1718 where = where->head;
1719 }
1720
1721 return where->insert (op);
1722}
1723
1796/* 1724/*
1797 * insert_ob_in_ob(op,environment): 1725 * env->insert (op)
1798 * This function inserts the object op in the linked list 1726 * This function inserts the object op in the linked list
1799 * inside the object environment. 1727 * inside the object environment.
1800 * 1728 *
1801 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1802 * the inventory at the last position or next to other objects of the same
1803 * type.
1804 * Frank: Now sorted by type, archetype and magic!
1805 *
1806 * The function returns now pointer to inserted item, and return value can 1729 * The function returns now pointer to inserted item, and return value can
1807 * be != op, if items are merged. -Tero 1730 * be != op, if items are merged. -Tero
1808 */ 1731 */
1809 1732
1810object * 1733object *
1811insert_ob_in_ob (object *op, object *where) 1734object::insert (object *op)
1812{ 1735{
1813 object * 1736 object *tmp, *otmp;
1814 tmp, *
1815 otmp;
1816 1737
1817 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1738 if (!QUERY_FLAG (op, FLAG_REMOVED))
1818 { 1739 op->remove ();
1819 dump_object (op);
1820 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1821 return op;
1822 }
1823
1824 if (where == NULL)
1825 {
1826 dump_object (op);
1827 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1828 return op;
1829 }
1830
1831 if (where->head)
1832 {
1833 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1834 where = where->head;
1835 }
1836 1740
1837 if (op->more) 1741 if (op->more)
1838 { 1742 {
1839 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1743 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1840 return op; 1744 return op;
1842 1746
1843 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1747 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1844 CLEAR_FLAG (op, FLAG_REMOVED); 1748 CLEAR_FLAG (op, FLAG_REMOVED);
1845 if (op->nrof) 1749 if (op->nrof)
1846 { 1750 {
1847 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1751 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1848 if (CAN_MERGE (tmp, op)) 1752 if (CAN_MERGE (tmp, op))
1849 { 1753 {
1850 /* return the original object and remove inserted object 1754 /* return the original object and remove inserted object
1851 (client needs the original object) */ 1755 (client needs the original object) */
1852 tmp->nrof += op->nrof; 1756 tmp->nrof += op->nrof;
1853 /* Weight handling gets pretty funky. Since we are adding to 1757 /* Weight handling gets pretty funky. Since we are adding to
1854 * tmp->nrof, we need to increase the weight. 1758 * tmp->nrof, we need to increase the weight.
1855 */ 1759 */
1856 add_weight (where, op->weight * op->nrof); 1760 add_weight (this, op->weight * op->nrof);
1857 SET_FLAG (op, FLAG_REMOVED); 1761 SET_FLAG (op, FLAG_REMOVED);
1858 free_object (op); /* free the inserted object */ 1762 op->destroy (); /* free the inserted object */
1859 op = tmp; 1763 op = tmp;
1860 remove_ob (op); /* and fix old object's links */ 1764 op->remove (); /* and fix old object's links */
1861 CLEAR_FLAG (op, FLAG_REMOVED); 1765 CLEAR_FLAG (op, FLAG_REMOVED);
1862 break; 1766 break;
1863 } 1767 }
1864 1768
1865 /* I assume combined objects have no inventory 1769 /* I assume combined objects have no inventory
1866 * We add the weight - this object could have just been removed 1770 * We add the weight - this object could have just been removed
1867 * (if it was possible to merge). calling remove_ob will subtract 1771 * (if it was possible to merge). calling remove_ob will subtract
1868 * the weight, so we need to add it in again, since we actually do 1772 * the weight, so we need to add it in again, since we actually do
1869 * the linking below 1773 * the linking below
1870 */ 1774 */
1871 add_weight (where, op->weight * op->nrof); 1775 add_weight (this, op->weight * op->nrof);
1872 } 1776 }
1873 else 1777 else
1874 add_weight (where, (op->weight + op->carrying)); 1778 add_weight (this, (op->weight + op->carrying));
1875 1779
1876 otmp = is_player_inv (where); 1780 otmp = is_player_inv (this);
1877 if (otmp && otmp->contr != NULL) 1781 if (otmp && otmp->contr)
1878 {
1879 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1782 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1880 fix_player (otmp); 1783 fix_player (otmp);
1881 }
1882 1784
1883 op->map = NULL; 1785 op->map = NULL;
1884 op->env = where; 1786 op->env = this;
1885 op->above = NULL; 1787 op->above = NULL;
1886 op->below = NULL; 1788 op->below = NULL;
1887 op->x = 0, op->y = 0; 1789 op->x = 0, op->y = 0;
1888 1790
1889 /* reset the light list and los of the players on the map */ 1791 /* reset the light list and los of the players on the map */
1890 if ((op->glow_radius != 0) && where->map) 1792 if ((op->glow_radius != 0) && map)
1891 { 1793 {
1892#ifdef DEBUG_LIGHTS 1794#ifdef DEBUG_LIGHTS
1893 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1795 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1894#endif /* DEBUG_LIGHTS */ 1796#endif /* DEBUG_LIGHTS */
1895 if (MAP_DARKNESS (where->map)) 1797 if (MAP_DARKNESS (map))
1896 update_all_los (where->map, where->x, where->y); 1798 update_all_los (map, x, y);
1897 } 1799 }
1898 1800
1899 /* Client has no idea of ordering so lets not bother ordering it here. 1801 /* Client has no idea of ordering so lets not bother ordering it here.
1900 * It sure simplifies this function... 1802 * It sure simplifies this function...
1901 */ 1803 */
1902 if (where->inv == NULL) 1804 if (!inv)
1903 where->inv = op; 1805 inv = op;
1904 else 1806 else
1905 { 1807 {
1906 op->below = where->inv; 1808 op->below = inv;
1907 op->below->above = op; 1809 op->below->above = op;
1908 where->inv = op; 1810 inv = op;
1909 } 1811 }
1812
1910 return op; 1813 return op;
1911} 1814}
1912 1815
1913/* 1816/*
1914 * Checks if any objects has a move_type that matches objects 1817 * Checks if any objects has a move_type that matches objects
2603 * create clone from object to another 2506 * create clone from object to another
2604 */ 2507 */
2605object * 2508object *
2606object_create_clone (object *asrc) 2509object_create_clone (object *asrc)
2607{ 2510{
2608 object *
2609 dst = NULL, *tmp, *src, *part, *prev, *item; 2511 object *dst = 0, *tmp, *src, *part, *prev, *item;
2610 2512
2611 if (!asrc) 2513 if (!asrc)
2612 return NULL; 2514 return 0;
2515
2613 src = asrc; 2516 src = asrc;
2614 if (src->head) 2517 if (src->head)
2615 src = src->head; 2518 src = src->head;
2616 2519
2617 prev = NULL; 2520 prev = 0;
2618 for (part = src; part; part = part->more) 2521 for (part = src; part; part = part->more)
2619 { 2522 {
2620 tmp = get_object (); 2523 tmp = object::create ();
2621 copy_object (part, tmp); 2524 part->copy_to (tmp);
2622 tmp->x -= src->x; 2525 tmp->x -= src->x;
2623 tmp->y -= src->y; 2526 tmp->y -= src->y;
2527
2624 if (!part->head) 2528 if (!part->head)
2625 { 2529 {
2626 dst = tmp; 2530 dst = tmp;
2627 tmp->head = NULL; 2531 tmp->head = 0;
2628 } 2532 }
2629 else 2533 else
2630 { 2534 {
2631 tmp->head = dst; 2535 tmp->head = dst;
2632 } 2536 }
2537
2633 tmp->more = NULL; 2538 tmp->more = 0;
2539
2634 if (prev) 2540 if (prev)
2635 prev->more = tmp; 2541 prev->more = tmp;
2542
2636 prev = tmp; 2543 prev = tmp;
2637 } 2544 }
2638 2545
2639 for (item = src->inv; item; item = item->below) 2546 for (item = src->inv; item; item = item->below)
2640 insert_ob_in_ob (object_create_clone (item), dst); 2547 insert_ob_in_ob (object_create_clone (item), dst);
2666 } 2573 }
2667 2574
2668 fprintf (tempfile, obstr); 2575 fprintf (tempfile, obstr);
2669 fclose (tempfile); 2576 fclose (tempfile);
2670 2577
2671 op = get_object (); 2578 op = object::create ();
2672 2579
2673 object_thawer thawer (filename); 2580 object_thawer thawer (filename);
2674 2581
2675 if (thawer) 2582 if (thawer)
2676 load_object (thawer, op, 0); 2583 load_object (thawer, op, 0);

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