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Comparing deliantra/server/common/object.C (file contents):
Revision 1.56 by root, Sun Dec 3 02:04:57 2006 UTC vs.
Revision 1.64 by root, Tue Dec 12 21:39:56 2006 UTC

104 _exit (1); 104 _exit (1);
105 } 105 }
106 106
107 uuid.seq = uid; 107 uuid.seq = uid;
108 write_uuid (); 108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid); 109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp); 110 fclose (fp);
111} 111}
112 112
113UUID 113UUID
114gen_uuid () 114gen_uuid ()
526 526
527 if (settings.casting_time) 527 if (settings.casting_time)
528 casting_time = -1; 528 casting_time = -1;
529} 529}
530 530
531void object::clone (object *destination)
532{
533 *(object_copy *)destination = *this;
534 *(object_pod *)destination = *this;
535
536 if (self || cb)
537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
538}
539
540/* 531/*
541 * copy object first frees everything allocated by the second object, 532 * copy_to first frees everything allocated by the dst object,
542 * and then copies the contends of the first object into the second 533 * and then copies the contents of itself into the second
543 * object, allocating what needs to be allocated. Basically, any 534 * object, allocating what needs to be allocated. Basically, any
544 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 535 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
545 * if the first object is freed, the pointers in the new object 536 * if the first object is freed, the pointers in the new object
546 * will point at garbage. 537 * will point at garbage.
547 */ 538 */
548void 539void
549copy_object (object *op2, object *op) 540object::copy_to (object *dst)
550{ 541{
551 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 542 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 543 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
553 544
554 op2->clone (op); 545 *(object_copy *)dst = *this;
546 *(object_pod *)dst = *this;
547
548 if (self || cb)
549 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
555 550
556 if (is_freed) 551 if (is_freed)
557 SET_FLAG (op, FLAG_FREED); 552 SET_FLAG (dst, FLAG_FREED);
553
558 if (is_removed) 554 if (is_removed)
559 SET_FLAG (op, FLAG_REMOVED); 555 SET_FLAG (dst, FLAG_REMOVED);
560 556
561 if (op2->speed < 0) 557 if (speed < 0)
562 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 558 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
563 559
564 /* Copy over key_values, if any. */ 560 /* Copy over key_values, if any. */
565 if (op2->key_values) 561 if (key_values)
566 { 562 {
567 key_value *tail = 0; 563 key_value *tail = 0;
568 key_value *i; 564 key_value *i;
569 565
570 op->key_values = 0; 566 dst->key_values = 0;
571 567
572 for (i = op2->key_values; i; i = i->next) 568 for (i = key_values; i; i = i->next)
573 { 569 {
574 key_value *new_link = new key_value; 570 key_value *new_link = new key_value;
575 571
576 new_link->next = 0; 572 new_link->next = 0;
577 new_link->key = i->key; 573 new_link->key = i->key;
578 new_link->value = i->value; 574 new_link->value = i->value;
579 575
580 /* Try and be clever here, too. */ 576 /* Try and be clever here, too. */
581 if (!op->key_values) 577 if (!dst->key_values)
582 { 578 {
583 op->key_values = new_link; 579 dst->key_values = new_link;
584 tail = new_link; 580 tail = new_link;
585 } 581 }
586 else 582 else
587 { 583 {
588 tail->next = new_link; 584 tail->next = new_link;
589 tail = new_link; 585 tail = new_link;
590 } 586 }
591 } 587 }
592 } 588 }
593 589
594 update_ob_speed (op); 590 update_ob_speed (dst);
595} 591}
596 592
597/* 593/*
598 * If an object with the IS_TURNABLE() flag needs to be turned due 594 * If an object with the IS_TURNABLE() flag needs to be turned due
599 * to the closest player being on the other side, this function can 595 * to the closest player being on the other side, this function can
804 update_now = 1; 800 update_now = 1;
805 801
806 if ((move_slow | op->move_slow) != move_slow) 802 if ((move_slow | op->move_slow) != move_slow)
807 update_now = 1; 803 update_now = 1;
808 } 804 }
805
809 /* if the object is being removed, we can't make intelligent 806 /* if the object is being removed, we can't make intelligent
810 * decisions, because remove_ob can't really pass the object 807 * decisions, because remove_ob can't really pass the object
811 * that is being removed. 808 * that is being removed.
812 */ 809 */
813 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 810 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
839 else 836 else
840 { 837 {
841 delete *i; 838 delete *i;
842 mortals.erase (i); 839 mortals.erase (i);
843 } 840 }
844
845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
852} 841}
853 842
854object::object () 843object::object ()
855{ 844{
856 SET_FLAG (this, FLAG_REMOVED); 845 SET_FLAG (this, FLAG_REMOVED);
915 904
916 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 905 if (QUERY_FLAG (this, FLAG_FRIENDLY))
917 remove_friendly_object (this); 906 remove_friendly_object (this);
918 907
919 if (!QUERY_FLAG (this, FLAG_REMOVED)) 908 if (!QUERY_FLAG (this, FLAG_REMOVED))
920 remove_ob (this); 909 remove ();
921 910
922 SET_FLAG (this, FLAG_FREED); 911 SET_FLAG (this, FLAG_FREED);
923
924 // hack to ensure that freed objects still have a valid map
925 {
926 static maptile *freed_map; // freed objects are moved here to avoid crashes
927
928 if (!freed_map)
929 {
930 freed_map = new maptile;
931
932 freed_map->name = "/internal/freed_objects_map";
933 freed_map->width = 3;
934 freed_map->height = 3;
935
936 freed_map->allocate ();
937 }
938
939 map = freed_map;
940 x = 1;
941 y = 1;
942 }
943 912
944 if (more) 913 if (more)
945 { 914 {
946 more->destroy (destroy_inventory); 915 more->destroy (destroy_inventory);
947 more = 0; 916 more = 0;
970 939
971 while (op) 940 while (op)
972 { 941 {
973 object *tmp = op->below; 942 object *tmp = op->below;
974 943
975 remove_ob (op); 944 op->remove ();
976 945
977 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 946 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
978 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 947 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
979 free_object (op); 948 op->destroy ();
980 else 949 else
981 { 950 {
982 op->x = x; 951 op->x = x;
983 op->y = y; 952 op->y = y;
984 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 953 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
987 op = tmp; 956 op = tmp;
988 } 957 }
989 } 958 }
990 } 959 }
991 960
961 // hack to ensure that freed objects still have a valid map
962 {
963 static maptile *freed_map; // freed objects are moved here to avoid crashes
964
965 if (!freed_map)
966 {
967 freed_map = new maptile;
968
969 freed_map->name = "/internal/freed_objects_map";
970 freed_map->width = 3;
971 freed_map->height = 3;
972
973 freed_map->allocate ();
974 }
975
976 map = freed_map;
977 x = 1;
978 y = 1;
979 }
980
992 // clear those pointers that likely might have circular references to us 981 // clear those pointers that likely might have circular references to us
993 owner = 0; 982 owner = 0;
994 enemy = 0; 983 enemy = 0;
995 attacked_by = 0; 984 attacked_by = 0;
996 985
1008 997
1009/* 998/*
1010 * sub_weight() recursively (outwards) subtracts a number from the 999 * sub_weight() recursively (outwards) subtracts a number from the
1011 * weight of an object (and what is carried by it's environment(s)). 1000 * weight of an object (and what is carried by it's environment(s)).
1012 */ 1001 */
1013
1014void 1002void
1015sub_weight (object *op, signed long weight) 1003sub_weight (object *op, signed long weight)
1016{ 1004{
1017 while (op != NULL) 1005 while (op != NULL)
1018 { 1006 {
1022 op->carrying -= weight; 1010 op->carrying -= weight;
1023 op = op->env; 1011 op = op->env;
1024 } 1012 }
1025} 1013}
1026 1014
1027/* remove_ob(op): 1015/* op->remove ():
1028 * This function removes the object op from the linked list of objects 1016 * This function removes the object op from the linked list of objects
1029 * which it is currently tied to. When this function is done, the 1017 * which it is currently tied to. When this function is done, the
1030 * object will have no environment. If the object previously had an 1018 * object will have no environment. If the object previously had an
1031 * environment, the x and y coordinates will be updated to 1019 * environment, the x and y coordinates will be updated to
1032 * the previous environment. 1020 * the previous environment.
1033 * Beware: This function is called from the editor as well! 1021 * Beware: This function is called from the editor as well!
1034 */ 1022 */
1035
1036void 1023void
1037remove_ob (object *op) 1024object::remove ()
1038{ 1025{
1039 object *tmp, *last = 0; 1026 object *tmp, *last = 0;
1040 object *otmp; 1027 object *otmp;
1041 1028
1042 int check_walk_off; 1029 int check_walk_off;
1043 maptile *m;
1044 1030
1045 sint16 x, y;
1046
1047 if (QUERY_FLAG (op, FLAG_REMOVED)) 1031 if (QUERY_FLAG (this, FLAG_REMOVED))
1048 return; 1032 return;
1049 1033
1050 SET_FLAG (op, FLAG_REMOVED); 1034 SET_FLAG (this, FLAG_REMOVED);
1051 1035
1052 if (op->more != NULL) 1036 if (more)
1053 remove_ob (op->more); 1037 more->remove ();
1054 1038
1055 /* 1039 /*
1056 * In this case, the object to be removed is in someones 1040 * In this case, the object to be removed is in someones
1057 * inventory. 1041 * inventory.
1058 */ 1042 */
1059 if (op->env != NULL) 1043 if (env)
1060 { 1044 {
1061 if (op->nrof) 1045 if (nrof)
1062 sub_weight (op->env, op->weight * op->nrof); 1046 sub_weight (env, weight * nrof);
1063 else 1047 else
1064 sub_weight (op->env, op->weight + op->carrying); 1048 sub_weight (env, weight + carrying);
1065 1049
1066 /* NO_FIX_PLAYER is set when a great many changes are being 1050 /* NO_FIX_PLAYER is set when a great many changes are being
1067 * made to players inventory. If set, avoiding the call 1051 * made to players inventory. If set, avoiding the call
1068 * to save cpu time. 1052 * to save cpu time.
1069 */ 1053 */
1070 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1054 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1071 fix_player (otmp); 1055 fix_player (otmp);
1072 1056
1073 if (op->above != NULL) 1057 if (above != NULL)
1074 op->above->below = op->below; 1058 above->below = below;
1075 else 1059 else
1076 op->env->inv = op->below; 1060 env->inv = below;
1077 1061
1078 if (op->below != NULL) 1062 if (below != NULL)
1079 op->below->above = op->above; 1063 below->above = above;
1080 1064
1081 /* we set up values so that it could be inserted into 1065 /* we set up values so that it could be inserted into
1082 * the map, but we don't actually do that - it is up 1066 * the map, but we don't actually do that - it is up
1083 * to the caller to decide what we want to do. 1067 * to the caller to decide what we want to do.
1084 */ 1068 */
1085 op->x = op->env->x, op->y = op->env->y; 1069 x = env->x, y = env->y;
1086 op->map = op->env->map; 1070 map = env->map;
1087 op->above = NULL, op->below = NULL; 1071 above = 0, below = 0;
1088 op->env = NULL; 1072 env = 0;
1089 } 1073 }
1090 else if (op->map) 1074 else if (map)
1091 { 1075 {
1092 x = op->x;
1093 y = op->y;
1094 m = get_map_from_coord (op->map, &x, &y);
1095
1096 if (!m)
1097 {
1098 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1099 op->map->path, op->x, op->y);
1100 /* in old days, we used to set x and y to 0 and continue.
1101 * it seems if we get into this case, something is probablye
1102 * screwed up and should be fixed.
1103 */
1104 abort ();
1105 }
1106
1107 if (op->map != m)
1108 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1109 op->map->path, m->path, op->x, op->y, x, y);
1110
1111 /* Re did the following section of code - it looks like it had 1076 /* Re did the following section of code - it looks like it had
1112 * lots of logic for things we no longer care about 1077 * lots of logic for things we no longer care about
1113 */ 1078 */
1114 1079
1115 /* link the object above us */ 1080 /* link the object above us */
1116 if (op->above) 1081 if (above)
1117 op->above->below = op->below; 1082 above->below = below;
1118 else 1083 else
1119 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1084 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1120 1085
1121 /* Relink the object below us, if there is one */ 1086 /* Relink the object below us, if there is one */
1122 if (op->below) 1087 if (below)
1123 op->below->above = op->above; 1088 below->above = above;
1124 else 1089 else
1125 { 1090 {
1126 /* Nothing below, which means we need to relink map object for this space 1091 /* Nothing below, which means we need to relink map object for this space
1127 * use translated coordinates in case some oddness with map tiling is 1092 * use translated coordinates in case some oddness with map tiling is
1128 * evident 1093 * evident
1129 */ 1094 */
1130 if (GET_MAP_OB (m, x, y) != op) 1095 if (GET_MAP_OB (map, x, y) != this)
1131 { 1096 {
1132 char *dump = dump_object (op); 1097 char *dump = dump_object (this);
1133 LOG (llevError, 1098 LOG (llevError,
1134 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 1099 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1135 free (dump); 1100 free (dump);
1136 dump = dump_object (GET_MAP_OB (m, x, y)); 1101 dump = dump_object (GET_MAP_OB (map, x, y));
1137 LOG (llevError, "%s\n", dump); 1102 LOG (llevError, "%s\n", dump);
1138 free (dump); 1103 free (dump);
1139 } 1104 }
1140 1105
1141 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1106 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1142 } 1107 }
1143 1108
1144 op->above = 0; 1109 above = 0;
1145 op->below = 0; 1110 below = 0;
1146 1111
1147 if (op->map->in_memory == MAP_SAVING) 1112 if (map->in_memory == MAP_SAVING)
1148 return; 1113 return;
1149 1114
1150 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1115 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1151 1116
1152 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1117 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1153 { 1118 {
1154 /* No point updating the players look faces if he is the object 1119 /* No point updating the players look faces if he is the object
1155 * being removed. 1120 * being removed.
1156 */ 1121 */
1157 1122
1158 if (tmp->type == PLAYER && tmp != op) 1123 if (tmp->type == PLAYER && tmp != this)
1159 { 1124 {
1160 /* If a container that the player is currently using somehow gets 1125 /* If a container that the player is currently using somehow gets
1161 * removed (most likely destroyed), update the player view 1126 * removed (most likely destroyed), update the player view
1162 * appropriately. 1127 * appropriately.
1163 */ 1128 */
1164 if (tmp->container == op) 1129 if (tmp->container == this)
1165 { 1130 {
1166 CLEAR_FLAG (op, FLAG_APPLIED); 1131 CLEAR_FLAG (this, FLAG_APPLIED);
1167 tmp->container = NULL; 1132 tmp->container = 0;
1168 } 1133 }
1169 1134
1170 tmp->contr->socket.update_look = 1; 1135 tmp->contr->socket.update_look = 1;
1171 } 1136 }
1172 1137
1173 /* See if player moving off should effect something */ 1138 /* See if player moving off should effect something */
1174 if (check_walk_off 1139 if (check_walk_off
1175 && ((op->move_type & tmp->move_off) 1140 && ((move_type & tmp->move_off)
1176 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1141 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1177 { 1142 {
1178 move_apply (tmp, op, NULL); 1143 move_apply (tmp, this, 0);
1179 1144
1180 if (op->destroyed ()) 1145 if (destroyed ())
1181 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1146 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1182 } 1147 }
1183 1148
1184 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1149 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1185 1150
1186 if (tmp->above == tmp) 1151 if (tmp->above == tmp)
1187 tmp->above = NULL; 1152 tmp->above = 0;
1188 1153
1189 last = tmp; 1154 last = tmp;
1190 } 1155 }
1191 1156
1192 /* last == NULL of there are no objects on this space */ 1157 /* last == NULL of there are no objects on this space */
1193 if (last == NULL) 1158 if (!last)
1194 { 1159 {
1195 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1160 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1196 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1161 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1197 * those out anyways, and if there are any flags set right now, they won't 1162 * those out anyways, and if there are any flags set right now, they won't
1198 * be correct anyways. 1163 * be correct anyways.
1199 */ 1164 */
1200 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1165 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1201 update_position (op->map, op->x, op->y); 1166 update_position (map, x, y);
1202 } 1167 }
1203 else 1168 else
1204 update_object (last, UP_OBJ_REMOVE); 1169 update_object (last, UP_OBJ_REMOVE);
1205 1170
1206 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1171 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1207 update_all_los (op->map, op->x, op->y); 1172 update_all_los (map, x, y);
1208 } 1173 }
1209} 1174}
1210 1175
1211/* 1176/*
1212 * merge_ob(op,top): 1177 * merge_ob(op,top):
1233 { 1198 {
1234 top->nrof += op->nrof; 1199 top->nrof += op->nrof;
1235 1200
1236/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1201/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1237 op->weight = 0; /* Don't want any adjustements now */ 1202 op->weight = 0; /* Don't want any adjustements now */
1238 remove_ob (op); 1203 op->destroy ();
1239 free_object (op);
1240 return top; 1204 return top;
1241 } 1205 }
1242 } 1206 }
1243 1207
1244 return 0; 1208 return 0;
1374 if (op->nrof && !(flag & INS_NO_MERGE)) 1338 if (op->nrof && !(flag & INS_NO_MERGE))
1375 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1339 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1376 if (CAN_MERGE (op, tmp)) 1340 if (CAN_MERGE (op, tmp))
1377 { 1341 {
1378 op->nrof += tmp->nrof; 1342 op->nrof += tmp->nrof;
1379 remove_ob (tmp); 1343 tmp->destroy ();
1380 free_object (tmp);
1381 } 1344 }
1382 1345
1383 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1346 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1384 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1347 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1385 1348
1571 tmp1; 1534 tmp1;
1572 1535
1573 /* first search for itself and remove any old instances */ 1536 /* first search for itself and remove any old instances */
1574 1537
1575 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1538 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1576 {
1577 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1539 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1578 { 1540 tmp->destroy ();
1579 remove_ob (tmp);
1580 free_object (tmp);
1581 }
1582 }
1583 1541
1584 tmp1 = arch_to_object (archetype::find (arch_string)); 1542 tmp1 = arch_to_object (archetype::find (arch_string));
1585 1543
1586 tmp1->x = op->x; 1544 tmp1->x = op->x;
1587 tmp1->y = op->y; 1545 tmp1->y = op->y;
1597 */ 1555 */
1598 1556
1599object * 1557object *
1600get_split_ob (object *orig_ob, uint32 nr) 1558get_split_ob (object *orig_ob, uint32 nr)
1601{ 1559{
1602 object * 1560 object *newob;
1603 newob;
1604 int
1605 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1561 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1606 1562
1607 if (orig_ob->nrof < nr) 1563 if (orig_ob->nrof < nr)
1608 { 1564 {
1609 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1565 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1610 return NULL; 1566 return NULL;
1611 } 1567 }
1612 1568
1613 newob = object_create_clone (orig_ob); 1569 newob = object_create_clone (orig_ob);
1614 1570
1615 if ((orig_ob->nrof -= nr) < 1) 1571 if ((orig_ob->nrof -= nr) < 1)
1616 { 1572 orig_ob->destroy (1);
1617 if (!is_removed)
1618 remove_ob (orig_ob);
1619 free_object2 (orig_ob, 1);
1620 }
1621 else if (!is_removed) 1573 else if (!is_removed)
1622 { 1574 {
1623 if (orig_ob->env != NULL) 1575 if (orig_ob->env != NULL)
1624 sub_weight (orig_ob->env, orig_ob->weight * nr); 1576 sub_weight (orig_ob->env, orig_ob->weight * nr);
1625 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1577 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1689 esrv_send_item (tmp, op); 1641 esrv_send_item (tmp, op);
1690 } 1642 }
1691 } 1643 }
1692 else 1644 else
1693 { 1645 {
1694 remove_ob (op); 1646 op->remove ();
1695 op->nrof = 0; 1647 op->nrof = 0;
1696 if (tmp) 1648 if (tmp)
1697 { 1649 {
1698 esrv_del_item (tmp->contr, op->count); 1650 esrv_del_item (tmp->contr, op->count);
1699 } 1651 }
1705 1657
1706 if (i < op->nrof) 1658 if (i < op->nrof)
1707 op->nrof -= i; 1659 op->nrof -= i;
1708 else 1660 else
1709 { 1661 {
1710 remove_ob (op); 1662 op->remove ();
1711 op->nrof = 0; 1663 op->nrof = 0;
1712 } 1664 }
1713 1665
1714 /* Since we just removed op, op->above is null */ 1666 /* Since we just removed op, op->above is null */
1715 for (tmp = above; tmp != NULL; tmp = tmp->above) 1667 for (tmp = above; tmp != NULL; tmp = tmp->above)
1724 1676
1725 if (op->nrof) 1677 if (op->nrof)
1726 return op; 1678 return op;
1727 else 1679 else
1728 { 1680 {
1729 free_object (op); 1681 op->destroy ();
1730 return NULL; 1682 return NULL;
1731 } 1683 }
1732} 1684}
1733 1685
1734/* 1686/*
1747 op->carrying += weight; 1699 op->carrying += weight;
1748 op = op->env; 1700 op = op->env;
1749 } 1701 }
1750} 1702}
1751 1703
1752/*
1753 * insert_ob_in_ob(op,environment):
1754 * This function inserts the object op in the linked list
1755 * inside the object environment.
1756 *
1757 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1758 * the inventory at the last position or next to other objects of the same
1759 * type.
1760 * Frank: Now sorted by type, archetype and magic!
1761 *
1762 * The function returns now pointer to inserted item, and return value can
1763 * be != op, if items are merged. -Tero
1764 */
1765
1766object * 1704object *
1767insert_ob_in_ob (object *op, object *where) 1705insert_ob_in_ob (object *op, object *where)
1768{ 1706{
1769 object * 1707 if (!where)
1770 tmp, *
1771 otmp;
1772
1773 if (!QUERY_FLAG (op, FLAG_REMOVED))
1774 {
1775 char *dump = dump_object (op);
1776 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1777 free (dump);
1778 return op;
1779 }
1780
1781 if (where == NULL)
1782 { 1708 {
1783 char *dump = dump_object (op); 1709 char *dump = dump_object (op);
1784 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1710 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1785 free (dump); 1711 free (dump);
1786 return op; 1712 return op;
1787 } 1713 }
1788 1714
1789 if (where->head) 1715 if (where->head)
1790 { 1716 {
1791 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1717 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1792 where = where->head; 1718 where = where->head;
1793 } 1719 }
1720
1721 return where->insert (op);
1722}
1723
1724/*
1725 * env->insert (op)
1726 * This function inserts the object op in the linked list
1727 * inside the object environment.
1728 *
1729 * The function returns now pointer to inserted item, and return value can
1730 * be != op, if items are merged. -Tero
1731 */
1732
1733object *
1734object::insert (object *op)
1735{
1736 object *tmp, *otmp;
1737
1738 if (!QUERY_FLAG (op, FLAG_REMOVED))
1739 op->remove ();
1794 1740
1795 if (op->more) 1741 if (op->more)
1796 { 1742 {
1797 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1743 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1798 return op; 1744 return op;
1800 1746
1801 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1747 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1802 CLEAR_FLAG (op, FLAG_REMOVED); 1748 CLEAR_FLAG (op, FLAG_REMOVED);
1803 if (op->nrof) 1749 if (op->nrof)
1804 { 1750 {
1805 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1751 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1806 if (CAN_MERGE (tmp, op)) 1752 if (CAN_MERGE (tmp, op))
1807 { 1753 {
1808 /* return the original object and remove inserted object 1754 /* return the original object and remove inserted object
1809 (client needs the original object) */ 1755 (client needs the original object) */
1810 tmp->nrof += op->nrof; 1756 tmp->nrof += op->nrof;
1811 /* Weight handling gets pretty funky. Since we are adding to 1757 /* Weight handling gets pretty funky. Since we are adding to
1812 * tmp->nrof, we need to increase the weight. 1758 * tmp->nrof, we need to increase the weight.
1813 */ 1759 */
1814 add_weight (where, op->weight * op->nrof); 1760 add_weight (this, op->weight * op->nrof);
1815 SET_FLAG (op, FLAG_REMOVED); 1761 SET_FLAG (op, FLAG_REMOVED);
1816 free_object (op); /* free the inserted object */ 1762 op->destroy (); /* free the inserted object */
1817 op = tmp; 1763 op = tmp;
1818 remove_ob (op); /* and fix old object's links */ 1764 op->remove (); /* and fix old object's links */
1819 CLEAR_FLAG (op, FLAG_REMOVED); 1765 CLEAR_FLAG (op, FLAG_REMOVED);
1820 break; 1766 break;
1821 } 1767 }
1822 1768
1823 /* I assume combined objects have no inventory 1769 /* I assume combined objects have no inventory
1824 * We add the weight - this object could have just been removed 1770 * We add the weight - this object could have just been removed
1825 * (if it was possible to merge). calling remove_ob will subtract 1771 * (if it was possible to merge). calling remove_ob will subtract
1826 * the weight, so we need to add it in again, since we actually do 1772 * the weight, so we need to add it in again, since we actually do
1827 * the linking below 1773 * the linking below
1828 */ 1774 */
1829 add_weight (where, op->weight * op->nrof); 1775 add_weight (this, op->weight * op->nrof);
1830 } 1776 }
1831 else 1777 else
1832 add_weight (where, (op->weight + op->carrying)); 1778 add_weight (this, (op->weight + op->carrying));
1833 1779
1834 otmp = is_player_inv (where); 1780 otmp = is_player_inv (this);
1835 if (otmp && otmp->contr != NULL) 1781 if (otmp && otmp->contr)
1836 {
1837 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1782 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1838 fix_player (otmp); 1783 fix_player (otmp);
1839 }
1840 1784
1841 op->map = NULL; 1785 op->map = NULL;
1842 op->env = where; 1786 op->env = this;
1843 op->above = NULL; 1787 op->above = NULL;
1844 op->below = NULL; 1788 op->below = NULL;
1845 op->x = 0, op->y = 0; 1789 op->x = 0, op->y = 0;
1846 1790
1847 /* reset the light list and los of the players on the map */ 1791 /* reset the light list and los of the players on the map */
1848 if ((op->glow_radius != 0) && where->map) 1792 if ((op->glow_radius != 0) && map)
1849 { 1793 {
1850#ifdef DEBUG_LIGHTS 1794#ifdef DEBUG_LIGHTS
1851 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1795 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1852#endif /* DEBUG_LIGHTS */ 1796#endif /* DEBUG_LIGHTS */
1853 if (MAP_DARKNESS (where->map)) 1797 if (MAP_DARKNESS (map))
1854 update_all_los (where->map, where->x, where->y); 1798 update_all_los (map, x, y);
1855 } 1799 }
1856 1800
1857 /* Client has no idea of ordering so lets not bother ordering it here. 1801 /* Client has no idea of ordering so lets not bother ordering it here.
1858 * It sure simplifies this function... 1802 * It sure simplifies this function...
1859 */ 1803 */
1860 if (where->inv == NULL) 1804 if (!inv)
1861 where->inv = op; 1805 inv = op;
1862 else 1806 else
1863 { 1807 {
1864 op->below = where->inv; 1808 op->below = inv;
1865 op->below->above = op; 1809 op->below->above = op;
1866 where->inv = op; 1810 inv = op;
1867 } 1811 }
1812
1868 return op; 1813 return op;
1869} 1814}
1870 1815
1871/* 1816/*
1872 * Checks if any objects has a move_type that matches objects 1817 * Checks if any objects has a move_type that matches objects
2561 * create clone from object to another 2506 * create clone from object to another
2562 */ 2507 */
2563object * 2508object *
2564object_create_clone (object *asrc) 2509object_create_clone (object *asrc)
2565{ 2510{
2566 object *
2567 dst = NULL, *tmp, *src, *part, *prev, *item; 2511 object *dst = 0, *tmp, *src, *part, *prev, *item;
2568 2512
2569 if (!asrc) 2513 if (!asrc)
2570 return NULL; 2514 return 0;
2515
2571 src = asrc; 2516 src = asrc;
2572 if (src->head) 2517 if (src->head)
2573 src = src->head; 2518 src = src->head;
2574 2519
2575 prev = NULL; 2520 prev = 0;
2576 for (part = src; part; part = part->more) 2521 for (part = src; part; part = part->more)
2577 { 2522 {
2578 tmp = get_object (); 2523 tmp = object::create ();
2579 copy_object (part, tmp); 2524 part->copy_to (tmp);
2580 tmp->x -= src->x; 2525 tmp->x -= src->x;
2581 tmp->y -= src->y; 2526 tmp->y -= src->y;
2527
2582 if (!part->head) 2528 if (!part->head)
2583 { 2529 {
2584 dst = tmp; 2530 dst = tmp;
2585 tmp->head = NULL; 2531 tmp->head = 0;
2586 } 2532 }
2587 else 2533 else
2588 { 2534 {
2589 tmp->head = dst; 2535 tmp->head = dst;
2590 } 2536 }
2537
2591 tmp->more = NULL; 2538 tmp->more = 0;
2539
2592 if (prev) 2540 if (prev)
2593 prev->more = tmp; 2541 prev->more = tmp;
2542
2594 prev = tmp; 2543 prev = tmp;
2595 } 2544 }
2596 2545
2597 for (item = src->inv; item; item = item->below) 2546 for (item = src->inv; item; item = item->below)
2598 insert_ob_in_ob (object_create_clone (item), dst); 2547 insert_ob_in_ob (object_create_clone (item), dst);
2624 } 2573 }
2625 2574
2626 fprintf (tempfile, obstr); 2575 fprintf (tempfile, obstr);
2627 fclose (tempfile); 2576 fclose (tempfile);
2628 2577
2629 op = get_object (); 2578 op = object::create ();
2630 2579
2631 object_thawer thawer (filename); 2580 object_thawer thawer (filename);
2632 2581
2633 if (thawer) 2582 if (thawer)
2634 load_object (thawer, op, 0); 2583 load_object (thawer, op, 0);

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