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29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
33 | #include <loader.h> |
33 | #include <loader.h> |
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34 | |
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35 | #include <bitset> |
34 | |
36 | |
35 | int nrofallocobjects = 0; |
37 | int nrofallocobjects = 0; |
36 | static UUID uuid; |
38 | static UUID uuid; |
37 | const uint64 UUID_SKIP = 1<<19; |
39 | const uint64 UUID_SKIP = 1<<19; |
38 | |
40 | |
… | |
… | |
139 | * objects with lists are rare, and lists stay short. If not, use a |
141 | * objects with lists are rare, and lists stay short. If not, use a |
140 | * different structure or at least keep the lists sorted... |
142 | * different structure or at least keep the lists sorted... |
141 | */ |
143 | */ |
142 | |
144 | |
143 | /* For each field in wants, */ |
145 | /* For each field in wants, */ |
144 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
146 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
145 | { |
147 | { |
146 | key_value *has_field; |
148 | key_value *has_field; |
147 | |
149 | |
148 | /* Look for a field in has with the same key. */ |
150 | /* Look for a field in has with the same key. */ |
149 | has_field = get_ob_key_link (has, wants_field->key); |
151 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
183 | * |
185 | * |
184 | * Note that this function appears a lot longer than the macro it |
186 | * Note that this function appears a lot longer than the macro it |
185 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
186 | * reduce this to the same efficiency. |
188 | * reduce this to the same efficiency. |
187 | * |
189 | * |
188 | * Check nrof variable *before* calling CAN_MERGE() |
190 | * Check nrof variable *before* calling can_merge() |
189 | * |
191 | * |
190 | * Improvements made with merge: Better checking on potion, and also |
192 | * Improvements made with merge: Better checking on potion, and also |
191 | * check weight |
193 | * check weight |
192 | */ |
194 | */ |
193 | |
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194 | bool object::can_merge (object *ob1, object *ob2) |
195 | bool object::can_merge_slow (object *ob1, object *ob2) |
195 | { |
196 | { |
196 | /* A couple quicksanity checks */ |
197 | /* A couple quicksanity checks */ |
197 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
198 | if (ob1 == ob2 |
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199 | || ob1->type != ob2->type |
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200 | || ob1->speed != ob2->speed |
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201 | || ob1->value != ob2->value |
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202 | || ob1->name != ob2->name) |
198 | return 0; |
203 | return 0; |
199 | |
204 | |
200 | if (ob1->speed != ob2->speed) |
205 | //TODO: this ain't working well, use nicer and correct overflow check |
201 | return 0; |
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202 | |
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203 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
204 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * value could not be stored in a sint32 (which unfortunately sometimes is |
205 | * used to store nrof). |
208 | * used to store nrof). |
206 | */ |
209 | */ |
207 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
210 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
217 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
218 | |
221 | |
219 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
220 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
221 | |
224 | |
222 | |
225 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
223 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
226 | || ob1->arch != ob2->arch |
224 | * being locked in inventory should prevent merging. |
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225 | * 0x4 in flags3 is CLIENT_SENT |
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226 | */ |
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227 | if ((ob1->arch != ob2->arch) || |
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228 | (ob1->flags[0] != ob2->flags[0]) || |
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229 | (ob1->flags[1] != ob2->flags[1]) || |
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230 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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231 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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232 | (ob1->name != ob2->name) || |
227 | || ob1->name != ob2->name |
233 | (ob1->title != ob2->title) || |
228 | || ob1->title != ob2->title |
234 | (ob1->msg != ob2->msg) || |
229 | || ob1->msg != ob2->msg |
235 | (ob1->weight != ob2->weight) || |
230 | || ob1->weight != ob2->weight |
236 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
231 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
232 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
238 | (ob1->attacktype != ob2->attacktype) || |
233 | || ob1->attacktype != ob2->attacktype |
239 | (ob1->magic != ob2->magic) || |
234 | || ob1->magic != ob2->magic |
240 | (ob1->slaying != ob2->slaying) || |
235 | || ob1->slaying != ob2->slaying |
241 | (ob1->skill != ob2->skill) || |
236 | || ob1->skill != ob2->skill |
242 | (ob1->value != ob2->value) || |
237 | || ob1->value != ob2->value |
243 | (ob1->animation_id != ob2->animation_id) || |
238 | || ob1->animation_id != ob2->animation_id |
244 | (ob1->client_type != ob2->client_type) || |
239 | || ob1->client_type != ob2->client_type |
245 | (ob1->materialname != ob2->materialname) || |
240 | || ob1->materialname != ob2->materialname |
246 | (ob1->lore != ob2->lore) || |
241 | || ob1->lore != ob2->lore |
247 | (ob1->subtype != ob2->subtype) || |
242 | || ob1->subtype != ob2->subtype |
248 | (ob1->move_type != ob2->move_type) || |
243 | || ob1->move_type != ob2->move_type |
249 | (ob1->move_block != ob2->move_block) || |
244 | || ob1->move_block != ob2->move_block |
250 | (ob1->move_allow != ob2->move_allow) || |
245 | || ob1->move_allow != ob2->move_allow |
251 | (ob1->move_on != ob2->move_on) || |
246 | || ob1->move_on != ob2->move_on |
252 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
247 | || ob1->move_off != ob2->move_off |
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248 | || ob1->move_slow != ob2->move_slow |
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249 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
253 | return 0; |
250 | return 0; |
254 | |
251 | |
255 | /* This is really a spellbook check - really, we should |
252 | /* This is really a spellbook check - really, we should |
256 | * check all objects in the inventory. |
253 | * check all objects in the inventory. |
257 | */ |
254 | */ |
… | |
… | |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
257 | /* if one object has inventory but the other doesn't, not equiv */ |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
258 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
262 | return 0; |
259 | return 0; |
263 | |
260 | |
264 | /* Now check to see if the two inventory objects could merge */ |
261 | /* Now check to see if the two inventory objects could merge */ |
265 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
262 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; |
263 | return 0; |
267 | |
264 | |
268 | /* inventory ok - still need to check rest of this object to see |
265 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
266 | * if it is valid. |
270 | */ |
267 | */ |
… | |
… | |
354 | op = op->env; |
351 | op = op->env; |
355 | return op; |
352 | return op; |
356 | } |
353 | } |
357 | |
354 | |
358 | /* |
355 | /* |
359 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
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360 | * a better check. We basically keeping traversing up until we can't |
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361 | * or find a player. |
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362 | */ |
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363 | |
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364 | object * |
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365 | is_player_inv (object *op) |
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366 | { |
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367 | for (; op != NULL && op->type != PLAYER; op = op->env) |
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368 | if (op->env == op) |
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369 | op->env = NULL; |
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370 | return op; |
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371 | } |
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372 | |
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373 | /* |
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374 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
356 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
375 | * Some error messages. |
357 | * Some error messages. |
376 | * The result of the dump is stored in the static global errmsg array. |
358 | * The result of the dump is stored in the static global errmsg array. |
377 | */ |
359 | */ |
378 | |
360 | |
… | |
… | |
381 | { |
363 | { |
382 | if (!op) |
364 | if (!op) |
383 | return strdup ("[NULLOBJ]"); |
365 | return strdup ("[NULLOBJ]"); |
384 | |
366 | |
385 | object_freezer freezer; |
367 | object_freezer freezer; |
386 | save_object (freezer, op, 3); |
368 | save_object (freezer, op, 1); |
387 | return freezer.as_string (); |
369 | return freezer.as_string (); |
388 | } |
370 | } |
389 | |
371 | |
390 | /* |
372 | /* |
391 | * get_nearest_part(multi-object, object 2) returns the part of the |
373 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
484 | } |
466 | } |
485 | |
467 | |
486 | op->key_values = 0; |
468 | op->key_values = 0; |
487 | } |
469 | } |
488 | |
470 | |
489 | void object::clear () |
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490 | { |
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491 | attachable_base::clear (); |
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492 | |
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493 | free_key_values (this); |
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494 | |
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495 | owner = 0; |
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496 | name = 0; |
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497 | name_pl = 0; |
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498 | title = 0; |
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499 | race = 0; |
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500 | slaying = 0; |
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501 | skill = 0; |
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502 | msg = 0; |
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503 | lore = 0; |
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504 | custom_name = 0; |
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505 | materialname = 0; |
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506 | contr = 0; |
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507 | below = 0; |
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508 | above = 0; |
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509 | inv = 0; |
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510 | container = 0; |
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511 | env = 0; |
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512 | more = 0; |
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513 | head = 0; |
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514 | map = 0; |
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515 | active_next = 0; |
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516 | active_prev = 0; |
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517 | |
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518 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
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519 | |
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520 | SET_FLAG (this, FLAG_REMOVED); |
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521 | |
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522 | /* What is not cleared is next, prev, and count */ |
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523 | |
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524 | expmul = 1.0; |
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525 | face = blank_face; |
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526 | |
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527 | if (settings.casting_time) |
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528 | casting_time = -1; |
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529 | } |
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530 | |
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531 | /* |
471 | /* |
532 | * copy_to first frees everything allocated by the dst object, |
472 | * copy_to first frees everything allocated by the dst object, |
533 | * and then copies the contents of itself into the second |
473 | * and then copies the contents of itself into the second |
534 | * object, allocating what needs to be allocated. Basically, any |
474 | * object, allocating what needs to be allocated. Basically, any |
535 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
… | |
… | |
541 | { |
481 | { |
542 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
543 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
544 | |
484 | |
545 | *(object_copy *)dst = *this; |
485 | *(object_copy *)dst = *this; |
546 | *(object_pod *)dst = *this; |
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547 | |
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548 | if (self || cb) |
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549 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
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550 | |
486 | |
551 | if (is_freed) |
487 | if (is_freed) |
552 | SET_FLAG (dst, FLAG_FREED); |
488 | SET_FLAG (dst, FLAG_FREED); |
553 | |
489 | |
554 | if (is_removed) |
490 | if (is_removed) |
… | |
… | |
585 | tail = new_link; |
521 | tail = new_link; |
586 | } |
522 | } |
587 | } |
523 | } |
588 | } |
524 | } |
589 | |
525 | |
590 | update_ob_speed (dst); |
526 | dst->set_speed (dst->speed); |
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527 | } |
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528 | |
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529 | object * |
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530 | object::clone () |
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531 | { |
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532 | object *neu = create (); |
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533 | copy_to (neu); |
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534 | return neu; |
591 | } |
535 | } |
592 | |
536 | |
593 | /* |
537 | /* |
594 | * If an object with the IS_TURNABLE() flag needs to be turned due |
538 | * If an object with the IS_TURNABLE() flag needs to be turned due |
595 | * to the closest player being on the other side, this function can |
539 | * to the closest player being on the other side, this function can |
596 | * be called to update the face variable, _and_ how it looks on the map. |
540 | * be called to update the face variable, _and_ how it looks on the map. |
597 | */ |
541 | */ |
598 | |
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599 | void |
542 | void |
600 | update_turn_face (object *op) |
543 | update_turn_face (object *op) |
601 | { |
544 | { |
602 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
545 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
603 | return; |
546 | return; |
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547 | |
604 | SET_ANIMATION (op, op->direction); |
548 | SET_ANIMATION (op, op->direction); |
605 | update_object (op, UP_OBJ_FACE); |
549 | update_object (op, UP_OBJ_FACE); |
606 | } |
550 | } |
607 | |
551 | |
608 | /* |
552 | /* |
609 | * Updates the speed of an object. If the speed changes from 0 to another |
553 | * Updates the speed of an object. If the speed changes from 0 to another |
610 | * value, or vice versa, then add/remove the object from the active list. |
554 | * value, or vice versa, then add/remove the object from the active list. |
611 | * This function needs to be called whenever the speed of an object changes. |
555 | * This function needs to be called whenever the speed of an object changes. |
612 | */ |
556 | */ |
613 | void |
557 | void |
614 | update_ob_speed (object *op) |
558 | object::set_speed (float speed) |
615 | { |
559 | { |
616 | extern int arch_init; |
560 | if (flag [FLAG_FREED] && speed) |
617 | |
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618 | /* No reason putting the archetypes objects on the speed list, |
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619 | * since they never really need to be updated. |
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620 | */ |
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621 | |
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622 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
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623 | { |
561 | { |
624 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
562 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
625 | #ifdef MANY_CORES |
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626 | abort (); |
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627 | #else |
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628 | op->speed = 0; |
563 | speed = 0; |
629 | #endif |
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630 | } |
564 | } |
631 | |
565 | |
632 | if (arch_init) |
566 | this->speed = speed; |
633 | return; |
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634 | |
567 | |
635 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
568 | if (FABS (speed) > MIN_ACTIVE_SPEED) |
636 | { |
569 | { |
637 | /* If already on active list, don't do anything */ |
570 | /* If already on active list, don't do anything */ |
638 | if (op->active_next || op->active_prev || op == active_objects) |
571 | if (active_next || active_prev || this == active_objects) |
639 | return; |
572 | return; |
640 | |
573 | |
641 | /* process_events() expects us to insert the object at the beginning |
574 | /* process_events() expects us to insert the object at the beginning |
642 | * of the list. */ |
575 | * of the list. */ |
643 | op->active_next = active_objects; |
576 | active_next = active_objects; |
644 | |
577 | |
645 | if (op->active_next != NULL) |
578 | if (active_next) |
646 | op->active_next->active_prev = op; |
579 | active_next->active_prev = this; |
647 | |
580 | |
648 | active_objects = op; |
581 | active_objects = this; |
649 | } |
582 | } |
650 | else |
583 | else |
651 | { |
584 | { |
652 | /* If not on the active list, nothing needs to be done */ |
585 | /* If not on the active list, nothing needs to be done */ |
653 | if (!op->active_next && !op->active_prev && op != active_objects) |
586 | if (!active_next && !active_prev && this != active_objects) |
654 | return; |
587 | return; |
655 | |
588 | |
656 | if (op->active_prev == NULL) |
589 | if (!active_prev) |
657 | { |
590 | { |
658 | active_objects = op->active_next; |
591 | active_objects = active_next; |
659 | |
592 | |
660 | if (op->active_next != NULL) |
593 | if (active_next) |
661 | op->active_next->active_prev = NULL; |
594 | active_next->active_prev = 0; |
662 | } |
595 | } |
663 | else |
596 | else |
664 | { |
597 | { |
665 | op->active_prev->active_next = op->active_next; |
598 | active_prev->active_next = active_next; |
666 | |
599 | |
667 | if (op->active_next) |
600 | if (active_next) |
668 | op->active_next->active_prev = op->active_prev; |
601 | active_next->active_prev = active_prev; |
669 | } |
602 | } |
670 | |
603 | |
671 | op->active_next = NULL; |
604 | active_next = 0; |
672 | op->active_prev = NULL; |
605 | active_prev = 0; |
673 | } |
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674 | } |
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675 | |
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676 | /* This function removes object 'op' from the list of active |
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677 | * objects. |
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678 | * This should only be used for style maps or other such |
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679 | * reference maps where you don't want an object that isn't |
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680 | * in play chewing up cpu time getting processed. |
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681 | * The reverse of this is to call update_ob_speed, which |
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682 | * will do the right thing based on the speed of the object. |
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683 | */ |
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684 | void |
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685 | remove_from_active_list (object *op) |
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686 | { |
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687 | /* If not on the active list, nothing needs to be done */ |
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688 | if (!op->active_next && !op->active_prev && op != active_objects) |
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689 | return; |
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690 | |
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691 | if (op->active_prev == NULL) |
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692 | { |
606 | } |
693 | active_objects = op->active_next; |
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694 | if (op->active_next != NULL) |
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695 | op->active_next->active_prev = NULL; |
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696 | } |
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697 | else |
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698 | { |
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699 | op->active_prev->active_next = op->active_next; |
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700 | if (op->active_next) |
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701 | op->active_next->active_prev = op->active_prev; |
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702 | } |
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703 | op->active_next = NULL; |
|
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704 | op->active_prev = NULL; |
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705 | } |
607 | } |
706 | |
608 | |
707 | /* |
609 | /* |
708 | * update_object() updates the array which represents the map. |
610 | * update_object() updates the the map. |
709 | * It takes into account invisible objects (and represent squares covered |
611 | * It takes into account invisible objects (and represent squares covered |
710 | * by invisible objects by whatever is below them (unless it's another |
612 | * by invisible objects by whatever is below them (unless it's another |
711 | * invisible object, etc...) |
613 | * invisible object, etc...) |
712 | * If the object being updated is beneath a player, the look-window |
614 | * If the object being updated is beneath a player, the look-window |
713 | * of that player is updated (this might be a suboptimal way of |
615 | * of that player is updated (this might be a suboptimal way of |
714 | * updating that window, though, since update_object() is called _often_) |
616 | * updating that window, though, since update_object() is called _often_) |
715 | * |
617 | * |
716 | * action is a hint of what the caller believes need to be done. |
618 | * action is a hint of what the caller believes need to be done. |
717 | * For example, if the only thing that has changed is the face (due to |
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718 | * an animation), we don't need to call update_position until that actually |
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|
719 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
720 | * of walls or living creatures may need us to update the flags now. |
|
|
721 | * current action are: |
619 | * current action are: |
722 | * UP_OBJ_INSERT: op was inserted |
620 | * UP_OBJ_INSERT: op was inserted |
723 | * UP_OBJ_REMOVE: op was removed |
621 | * UP_OBJ_REMOVE: op was removed |
724 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
622 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
725 | * as that is easier than trying to look at what may have changed. |
623 | * as that is easier than trying to look at what may have changed. |
726 | * UP_OBJ_FACE: only the objects face has changed. |
624 | * UP_OBJ_FACE: only the objects face has changed. |
727 | */ |
625 | */ |
728 | |
|
|
729 | void |
626 | void |
730 | update_object (object *op, int action) |
627 | update_object (object *op, int action) |
731 | { |
628 | { |
732 | int update_now = 0, flags; |
|
|
733 | MoveType move_on, move_off, move_block, move_slow; |
629 | MoveType move_on, move_off, move_block, move_slow; |
734 | |
630 | |
735 | if (op == NULL) |
631 | if (op == NULL) |
736 | { |
632 | { |
737 | /* this should never happen */ |
633 | /* this should never happen */ |
738 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
634 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
739 | return; |
635 | return; |
740 | } |
636 | } |
741 | |
637 | |
742 | if (op->env != NULL) |
638 | if (op->env) |
743 | { |
639 | { |
744 | /* Animation is currently handled by client, so nothing |
640 | /* Animation is currently handled by client, so nothing |
745 | * to do in this case. |
641 | * to do in this case. |
746 | */ |
642 | */ |
747 | return; |
643 | return; |
… | |
… | |
752 | */ |
648 | */ |
753 | if (!op->map || op->map->in_memory == MAP_SAVING) |
649 | if (!op->map || op->map->in_memory == MAP_SAVING) |
754 | return; |
650 | return; |
755 | |
651 | |
756 | /* make sure the object is within map boundaries */ |
652 | /* make sure the object is within map boundaries */ |
757 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
653 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
758 | { |
654 | { |
759 | LOG (llevError, "update_object() called for object out of map!\n"); |
655 | LOG (llevError, "update_object() called for object out of map!\n"); |
760 | #ifdef MANY_CORES |
656 | #ifdef MANY_CORES |
761 | abort (); |
657 | abort (); |
762 | #endif |
658 | #endif |
763 | return; |
659 | return; |
764 | } |
660 | } |
765 | |
661 | |
766 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
662 | mapspace &m = op->ms (); |
767 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
768 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
769 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
770 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
771 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
772 | |
663 | |
|
|
664 | if (m.flags_ & P_NEED_UPDATE) |
|
|
665 | /* nop */; |
773 | if (action == UP_OBJ_INSERT) |
666 | else if (action == UP_OBJ_INSERT) |
774 | { |
667 | { |
|
|
668 | // this is likely overkill, TODO: revisit (schmorp) |
775 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
669 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
776 | update_now = 1; |
|
|
777 | |
|
|
778 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
670 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
779 | update_now = 1; |
671 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
780 | |
672 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
673 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
781 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
674 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
782 | update_now = 1; |
|
|
783 | |
|
|
784 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
785 | update_now = 1; |
|
|
786 | |
|
|
787 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
788 | update_now = 1; |
|
|
789 | |
|
|
790 | if ((move_on | op->move_on) != move_on) |
675 | || (m.move_on | op->move_on ) != m.move_on |
791 | update_now = 1; |
|
|
792 | |
|
|
793 | if ((move_off | op->move_off) != move_off) |
676 | || (m.move_off | op->move_off ) != m.move_off |
794 | update_now = 1; |
677 | || (m.move_slow | op->move_slow) != m.move_slow |
795 | |
|
|
796 | /* This isn't perfect, but I don't expect a lot of objects to |
678 | /* This isn't perfect, but I don't expect a lot of objects to |
797 | * to have move_allow right now. |
679 | * to have move_allow right now. |
798 | */ |
680 | */ |
799 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
681 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
800 | update_now = 1; |
682 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
801 | |
683 | m.flags_ = P_NEED_UPDATE; |
802 | if ((move_slow | op->move_slow) != move_slow) |
|
|
803 | update_now = 1; |
|
|
804 | } |
684 | } |
805 | |
|
|
806 | /* if the object is being removed, we can't make intelligent |
685 | /* if the object is being removed, we can't make intelligent |
807 | * decisions, because remove_ob can't really pass the object |
686 | * decisions, because remove_ob can't really pass the object |
808 | * that is being removed. |
687 | * that is being removed. |
809 | */ |
688 | */ |
810 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
689 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
811 | update_now = 1; |
690 | m.flags_ = P_NEED_UPDATE; |
812 | else if (action == UP_OBJ_FACE) |
691 | else if (action == UP_OBJ_FACE) |
813 | /* Nothing to do for that case */ ; |
692 | /* Nothing to do for that case */ ; |
814 | else |
693 | else |
815 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
694 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
816 | |
695 | |
817 | if (update_now) |
|
|
818 | { |
|
|
819 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
820 | update_position (op->map, op->x, op->y); |
|
|
821 | } |
|
|
822 | |
|
|
823 | if (op->more != NULL) |
696 | if (op->more) |
824 | update_object (op->more, action); |
697 | update_object (op->more, action); |
825 | } |
698 | } |
826 | |
699 | |
827 | object::vector object::mortals; |
|
|
828 | object::vector object::objects; // not yet used |
700 | object::vector object::objects; // not yet used |
829 | object *object::first; |
701 | object *object::first; |
830 | |
|
|
831 | void object::free_mortals () |
|
|
832 | { |
|
|
833 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
834 | if ((*i)->refcnt) |
|
|
835 | ++i; // further delay freeing |
|
|
836 | else |
|
|
837 | { |
|
|
838 | delete *i; |
|
|
839 | mortals.erase (i); |
|
|
840 | } |
|
|
841 | } |
|
|
842 | |
702 | |
843 | object::object () |
703 | object::object () |
844 | { |
704 | { |
845 | SET_FLAG (this, FLAG_REMOVED); |
705 | SET_FLAG (this, FLAG_REMOVED); |
846 | |
706 | |
… | |
… | |
878 | |
738 | |
879 | prev = 0; |
739 | prev = 0; |
880 | next = 0; |
740 | next = 0; |
881 | } |
741 | } |
882 | |
742 | |
|
|
743 | void |
|
|
744 | object::activate (bool recursive) |
|
|
745 | { |
|
|
746 | // uh, hack |
|
|
747 | set_speed (speed); |
|
|
748 | |
|
|
749 | if (recursive) |
|
|
750 | for (object *op = inv; op; op = op->above) |
|
|
751 | op->activate (1); |
|
|
752 | } |
|
|
753 | |
|
|
754 | /* This function removes object 'op' from the list of active |
|
|
755 | * objects. |
|
|
756 | * This should only be used for style maps or other such |
|
|
757 | * reference maps where you don't want an object that isn't |
|
|
758 | * in play chewing up cpu time getting processed. |
|
|
759 | * The reverse of this is to call update_ob_speed, which |
|
|
760 | * will do the right thing based on the speed of the object. |
|
|
761 | */ |
|
|
762 | void |
|
|
763 | object::deactivate (bool recursive) |
|
|
764 | { |
|
|
765 | /* If not on the active list, nothing needs to be done */ |
|
|
766 | if (!active_next && !active_prev && this != active_objects) |
|
|
767 | return; |
|
|
768 | |
|
|
769 | if (active_prev == 0) |
|
|
770 | { |
|
|
771 | active_objects = active_next; |
|
|
772 | if (active_next) |
|
|
773 | active_next->active_prev = 0; |
|
|
774 | } |
|
|
775 | else |
|
|
776 | { |
|
|
777 | active_prev->active_next = active_next; |
|
|
778 | if (active_next) |
|
|
779 | active_next->active_prev = active_prev; |
|
|
780 | } |
|
|
781 | |
|
|
782 | active_next = 0; |
|
|
783 | active_prev = 0; |
|
|
784 | |
|
|
785 | if (recursive) |
|
|
786 | for (object *op = inv; op; op = op->above) |
|
|
787 | op->deactivate (1); |
|
|
788 | } |
|
|
789 | |
|
|
790 | /* |
|
|
791 | * Remove and free all objects in the inventory of the given object. |
|
|
792 | * object.c ? |
|
|
793 | */ |
|
|
794 | void |
|
|
795 | object::destroy_inv (bool drop_to_ground) |
|
|
796 | { |
|
|
797 | // need to check first, because the checks below might segfault |
|
|
798 | // as we might be on an invalid mapspace and crossfire code |
|
|
799 | // is too buggy to ensure that the inventory is empty. |
|
|
800 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
801 | // cf will crash below with off-map x and y |
|
|
802 | if (!inv) |
|
|
803 | return; |
|
|
804 | |
|
|
805 | /* Only if the space blocks everything do we not process - |
|
|
806 | * if some form of movement is allowed, let objects |
|
|
807 | * drop on that space. |
|
|
808 | */ |
|
|
809 | if (!drop_to_ground |
|
|
810 | || !map |
|
|
811 | || map->in_memory != MAP_IN_MEMORY |
|
|
812 | || ms ().move_block == MOVE_ALL) |
|
|
813 | { |
|
|
814 | while (inv) |
|
|
815 | { |
|
|
816 | inv->destroy_inv (drop_to_ground); |
|
|
817 | inv->destroy (); |
|
|
818 | } |
|
|
819 | } |
|
|
820 | else |
|
|
821 | { /* Put objects in inventory onto this space */ |
|
|
822 | while (inv) |
|
|
823 | { |
|
|
824 | object *op = inv; |
|
|
825 | |
|
|
826 | if (op->flag [FLAG_STARTEQUIP] |
|
|
827 | || op->flag [FLAG_NO_DROP] |
|
|
828 | || op->type == RUNE |
|
|
829 | || op->type == TRAP |
|
|
830 | || op->flag [FLAG_IS_A_TEMPLATE]) |
|
|
831 | op->destroy (); |
|
|
832 | else |
|
|
833 | map->insert (op, x, y); |
|
|
834 | } |
|
|
835 | } |
|
|
836 | } |
|
|
837 | |
883 | object *object::create () |
838 | object *object::create () |
884 | { |
839 | { |
885 | object *op = new object; |
840 | object *op = new object; |
886 | op->link (); |
841 | op->link (); |
887 | return op; |
842 | return op; |
888 | } |
843 | } |
889 | |
844 | |
890 | /* |
845 | void |
891 | * free_object() frees everything allocated by an object, removes |
846 | object::do_destroy () |
892 | * it from the list of used objects, and puts it on the list of |
|
|
893 | * free objects. The IS_FREED() flag is set in the object. |
|
|
894 | * The object must have been removed by remove_ob() first for |
|
|
895 | * this function to succeed. |
|
|
896 | * |
|
|
897 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
898 | * inventory to the ground. |
|
|
899 | */ |
|
|
900 | void object::destroy (bool destroy_inventory) |
|
|
901 | { |
847 | { |
902 | if (QUERY_FLAG (this, FLAG_FREED)) |
848 | if (flag [FLAG_IS_LINKED]) |
|
|
849 | remove_button_link (this); |
|
|
850 | |
|
|
851 | if (flag [FLAG_FRIENDLY]) |
|
|
852 | remove_friendly_object (this); |
|
|
853 | |
|
|
854 | if (!flag [FLAG_REMOVED]) |
|
|
855 | remove (); |
|
|
856 | |
|
|
857 | if (flag [FLAG_FREED]) |
903 | return; |
858 | return; |
904 | |
859 | |
905 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
860 | set_speed (0); |
906 | remove_friendly_object (this); |
|
|
907 | |
861 | |
908 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
862 | flag [FLAG_FREED] = 1; |
909 | remove (); |
|
|
910 | |
863 | |
911 | SET_FLAG (this, FLAG_FREED); |
864 | attachable::do_destroy (); |
912 | |
865 | |
913 | if (more) |
866 | destroy_inv (true); |
914 | { |
867 | unlink (); |
915 | more->destroy (destroy_inventory); |
|
|
916 | more = 0; |
|
|
917 | } |
|
|
918 | |
|
|
919 | if (inv) |
|
|
920 | { |
|
|
921 | /* Only if the space blocks everything do we not process - |
|
|
922 | * if some form of movement is allowed, let objects |
|
|
923 | * drop on that space. |
|
|
924 | */ |
|
|
925 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
926 | { |
|
|
927 | object *op = inv; |
|
|
928 | |
|
|
929 | while (op) |
|
|
930 | { |
|
|
931 | object *tmp = op->below; |
|
|
932 | op->destroy (destroy_inventory); |
|
|
933 | op = tmp; |
|
|
934 | } |
|
|
935 | } |
|
|
936 | else |
|
|
937 | { /* Put objects in inventory onto this space */ |
|
|
938 | object *op = inv; |
|
|
939 | |
|
|
940 | while (op) |
|
|
941 | { |
|
|
942 | object *tmp = op->below; |
|
|
943 | |
|
|
944 | op->remove (); |
|
|
945 | |
|
|
946 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
947 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
948 | op->destroy (); |
|
|
949 | else |
|
|
950 | { |
|
|
951 | op->x = x; |
|
|
952 | op->y = y; |
|
|
953 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
954 | } |
|
|
955 | |
|
|
956 | op = tmp; |
|
|
957 | } |
|
|
958 | } |
|
|
959 | } |
|
|
960 | |
868 | |
961 | // hack to ensure that freed objects still have a valid map |
869 | // hack to ensure that freed objects still have a valid map |
962 | { |
870 | { |
963 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
871 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
964 | |
872 | |
… | |
… | |
968 | |
876 | |
969 | freed_map->name = "/internal/freed_objects_map"; |
877 | freed_map->name = "/internal/freed_objects_map"; |
970 | freed_map->width = 3; |
878 | freed_map->width = 3; |
971 | freed_map->height = 3; |
879 | freed_map->height = 3; |
972 | |
880 | |
973 | freed_map->allocate (); |
881 | freed_map->alloc (); |
974 | } |
882 | } |
975 | |
883 | |
976 | map = freed_map; |
884 | map = freed_map; |
977 | x = 1; |
885 | x = 1; |
978 | y = 1; |
886 | y = 1; |
979 | } |
887 | } |
980 | |
888 | |
|
|
889 | head = 0; |
|
|
890 | |
|
|
891 | if (more) |
|
|
892 | { |
|
|
893 | more->destroy (); |
|
|
894 | more = 0; |
|
|
895 | } |
|
|
896 | |
981 | // clear those pointers that likely might have circular references to us |
897 | // clear those pointers that likely might have circular references to us |
982 | owner = 0; |
898 | owner = 0; |
983 | enemy = 0; |
899 | enemy = 0; |
984 | attacked_by = 0; |
900 | attacked_by = 0; |
985 | |
901 | |
986 | // only relevant for players(?), but make sure of it anyways |
902 | // only relevant for players(?), but make sure of it anyways |
987 | contr = 0; |
903 | contr = 0; |
|
|
904 | } |
988 | |
905 | |
989 | /* Remove object from the active list */ |
906 | void |
990 | speed = 0; |
907 | object::destroy (bool destroy_inventory) |
991 | update_ob_speed (this); |
908 | { |
|
|
909 | if (destroyed ()) |
|
|
910 | return; |
992 | |
911 | |
993 | unlink (); |
912 | if (destroy_inventory) |
|
|
913 | destroy_inv (false); |
994 | |
914 | |
995 | mortals.push_back (this); |
915 | attachable::destroy (); |
996 | } |
916 | } |
997 | |
917 | |
998 | /* |
918 | /* |
999 | * sub_weight() recursively (outwards) subtracts a number from the |
919 | * sub_weight() recursively (outwards) subtracts a number from the |
1000 | * weight of an object (and what is carried by it's environment(s)). |
920 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
1024 | object::remove () |
944 | object::remove () |
1025 | { |
945 | { |
1026 | object *tmp, *last = 0; |
946 | object *tmp, *last = 0; |
1027 | object *otmp; |
947 | object *otmp; |
1028 | |
948 | |
1029 | int check_walk_off; |
|
|
1030 | |
|
|
1031 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
949 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1032 | return; |
950 | return; |
1033 | |
951 | |
1034 | SET_FLAG (this, FLAG_REMOVED); |
952 | SET_FLAG (this, FLAG_REMOVED); |
|
|
953 | INVOKE_OBJECT (REMOVE, this); |
1035 | |
954 | |
1036 | if (more) |
955 | if (more) |
1037 | more->remove (); |
956 | more->remove (); |
1038 | |
957 | |
1039 | /* |
958 | /* |
… | |
… | |
1049 | |
968 | |
1050 | /* NO_FIX_PLAYER is set when a great many changes are being |
969 | /* NO_FIX_PLAYER is set when a great many changes are being |
1051 | * made to players inventory. If set, avoiding the call |
970 | * made to players inventory. If set, avoiding the call |
1052 | * to save cpu time. |
971 | * to save cpu time. |
1053 | */ |
972 | */ |
1054 | if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
973 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1055 | fix_player (otmp); |
974 | otmp->update_stats (); |
1056 | |
975 | |
1057 | if (above != NULL) |
976 | if (above) |
1058 | above->below = below; |
977 | above->below = below; |
1059 | else |
978 | else |
1060 | env->inv = below; |
979 | env->inv = below; |
1061 | |
980 | |
1062 | if (below != NULL) |
981 | if (below) |
1063 | below->above = above; |
982 | below->above = above; |
1064 | |
983 | |
1065 | /* we set up values so that it could be inserted into |
984 | /* we set up values so that it could be inserted into |
1066 | * the map, but we don't actually do that - it is up |
985 | * the map, but we don't actually do that - it is up |
1067 | * to the caller to decide what we want to do. |
986 | * to the caller to decide what we want to do. |
… | |
… | |
1071 | above = 0, below = 0; |
990 | above = 0, below = 0; |
1072 | env = 0; |
991 | env = 0; |
1073 | } |
992 | } |
1074 | else if (map) |
993 | else if (map) |
1075 | { |
994 | { |
1076 | /* Re did the following section of code - it looks like it had |
995 | if (type == PLAYER) |
1077 | * lots of logic for things we no longer care about |
|
|
1078 | */ |
996 | { |
|
|
997 | --map->players; |
|
|
998 | map->last_access = runtime; |
|
|
999 | } |
|
|
1000 | |
1079 | |
1001 | |
1080 | /* link the object above us */ |
1002 | /* link the object above us */ |
1081 | if (above) |
1003 | if (above) |
1082 | above->below = below; |
1004 | above->below = below; |
1083 | else |
1005 | else |
1084 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
1006 | map->at (x, y).top = below; /* we were top, set new top */ |
1085 | |
1007 | |
1086 | /* Relink the object below us, if there is one */ |
1008 | /* Relink the object below us, if there is one */ |
1087 | if (below) |
1009 | if (below) |
1088 | below->above = above; |
1010 | below->above = above; |
1089 | else |
1011 | else |
… | |
… | |
1101 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1023 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1102 | LOG (llevError, "%s\n", dump); |
1024 | LOG (llevError, "%s\n", dump); |
1103 | free (dump); |
1025 | free (dump); |
1104 | } |
1026 | } |
1105 | |
1027 | |
1106 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
1028 | map->at (x, y).bot = above; /* goes on above it. */ |
1107 | } |
1029 | } |
1108 | |
1030 | |
1109 | above = 0; |
1031 | above = 0; |
1110 | below = 0; |
1032 | below = 0; |
1111 | |
1033 | |
1112 | if (map->in_memory == MAP_SAVING) |
1034 | if (map->in_memory == MAP_SAVING) |
1113 | return; |
1035 | return; |
1114 | |
1036 | |
1115 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1037 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1116 | |
1038 | |
1117 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1039 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1118 | { |
1040 | { |
1119 | /* No point updating the players look faces if he is the object |
1041 | /* No point updating the players look faces if he is the object |
1120 | * being removed. |
1042 | * being removed. |
1121 | */ |
1043 | */ |
1122 | |
1044 | |
… | |
… | |
1126 | * removed (most likely destroyed), update the player view |
1048 | * removed (most likely destroyed), update the player view |
1127 | * appropriately. |
1049 | * appropriately. |
1128 | */ |
1050 | */ |
1129 | if (tmp->container == this) |
1051 | if (tmp->container == this) |
1130 | { |
1052 | { |
1131 | CLEAR_FLAG (this, FLAG_APPLIED); |
1053 | flag [FLAG_APPLIED] = 0; |
1132 | tmp->container = 0; |
1054 | tmp->container = 0; |
1133 | } |
1055 | } |
1134 | |
1056 | |
1135 | tmp->contr->socket.update_look = 1; |
1057 | if (tmp->contr->ns) |
|
|
1058 | tmp->contr->ns->floorbox_update (); |
1136 | } |
1059 | } |
1137 | |
1060 | |
1138 | /* See if player moving off should effect something */ |
1061 | /* See if object moving off should effect something */ |
1139 | if (check_walk_off |
1062 | if (check_walk_off |
1140 | && ((move_type & tmp->move_off) |
1063 | && ((move_type & tmp->move_off) |
1141 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1064 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1142 | { |
1065 | { |
1143 | move_apply (tmp, this, 0); |
1066 | move_apply (tmp, this, 0); |
… | |
… | |
1145 | if (destroyed ()) |
1068 | if (destroyed ()) |
1146 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1069 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1147 | } |
1070 | } |
1148 | |
1071 | |
1149 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1072 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1150 | |
1073 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
1151 | if (tmp->above == tmp) |
1074 | if (tmp->above == tmp) |
1152 | tmp->above = 0; |
1075 | tmp->above = 0; |
1153 | |
1076 | |
1154 | last = tmp; |
1077 | last = tmp; |
1155 | } |
1078 | } |
1156 | |
1079 | |
1157 | /* last == NULL of there are no objects on this space */ |
1080 | /* last == NULL if there are no objects on this space */ |
|
|
1081 | //TODO: this makes little sense, why only update the topmost object? |
1158 | if (!last) |
1082 | if (!last) |
1159 | { |
1083 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1160 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1161 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1162 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1163 | * be correct anyways. |
|
|
1164 | */ |
|
|
1165 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
|
|
1166 | update_position (map, x, y); |
|
|
1167 | } |
|
|
1168 | else |
1084 | else |
1169 | update_object (last, UP_OBJ_REMOVE); |
1085 | update_object (last, UP_OBJ_REMOVE); |
1170 | |
1086 | |
1171 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1087 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1172 | update_all_los (map, x, y); |
1088 | update_all_los (map, x, y); |
1173 | } |
1089 | } |
1174 | } |
1090 | } |
1175 | |
1091 | |
1176 | /* |
1092 | /* |
… | |
… | |
1185 | merge_ob (object *op, object *top) |
1101 | merge_ob (object *op, object *top) |
1186 | { |
1102 | { |
1187 | if (!op->nrof) |
1103 | if (!op->nrof) |
1188 | return 0; |
1104 | return 0; |
1189 | |
1105 | |
1190 | if (top == NULL) |
1106 | if (top) |
1191 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1107 | for (top = op; top && top->above; top = top->above) |
|
|
1108 | ; |
1192 | |
1109 | |
1193 | for (; top != NULL; top = top->below) |
1110 | for (; top; top = top->below) |
1194 | { |
1111 | { |
1195 | if (top == op) |
1112 | if (top == op) |
1196 | continue; |
1113 | continue; |
1197 | if (CAN_MERGE (op, top)) |
1114 | |
|
|
1115 | if (object::can_merge (op, top)) |
1198 | { |
1116 | { |
1199 | top->nrof += op->nrof; |
1117 | top->nrof += op->nrof; |
1200 | |
1118 | |
1201 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1119 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1202 | op->weight = 0; /* Don't want any adjustements now */ |
1120 | op->weight = 0; /* Don't want any adjustements now */ |
… | |
… | |
1213 | * job preparing multi-part monsters |
1131 | * job preparing multi-part monsters |
1214 | */ |
1132 | */ |
1215 | object * |
1133 | object * |
1216 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1134 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1217 | { |
1135 | { |
1218 | object *tmp; |
|
|
1219 | |
|
|
1220 | if (op->head) |
|
|
1221 | op = op->head; |
|
|
1222 | |
|
|
1223 | for (tmp = op; tmp; tmp = tmp->more) |
1136 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1224 | { |
1137 | { |
1225 | tmp->x = x + tmp->arch->clone.x; |
1138 | tmp->x = x + tmp->arch->clone.x; |
1226 | tmp->y = y + tmp->arch->clone.y; |
1139 | tmp->y = y + tmp->arch->clone.y; |
1227 | } |
1140 | } |
1228 | |
1141 | |
… | |
… | |
1247 | * Return value: |
1160 | * Return value: |
1248 | * new object if 'op' was merged with other object |
1161 | * new object if 'op' was merged with other object |
1249 | * NULL if 'op' was destroyed |
1162 | * NULL if 'op' was destroyed |
1250 | * just 'op' otherwise |
1163 | * just 'op' otherwise |
1251 | */ |
1164 | */ |
1252 | |
|
|
1253 | object * |
1165 | object * |
1254 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1166 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1255 | { |
1167 | { |
1256 | object *tmp, *top, *floor = NULL; |
1168 | object *tmp, *top, *floor = NULL; |
1257 | sint16 x, y; |
1169 | sint16 x, y; |
… | |
… | |
1260 | { |
1172 | { |
1261 | LOG (llevError, "Trying to insert freed object!\n"); |
1173 | LOG (llevError, "Trying to insert freed object!\n"); |
1262 | return NULL; |
1174 | return NULL; |
1263 | } |
1175 | } |
1264 | |
1176 | |
1265 | if (m == NULL) |
1177 | if (!m) |
1266 | { |
1178 | { |
1267 | char *dump = dump_object (op); |
1179 | char *dump = dump_object (op); |
1268 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1180 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1269 | free (dump); |
1181 | free (dump); |
1270 | return op; |
1182 | return op; |
… | |
… | |
1291 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
1203 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
1292 | free (dump); |
1204 | free (dump); |
1293 | return op; |
1205 | return op; |
1294 | } |
1206 | } |
1295 | |
1207 | |
1296 | if (op->more != NULL) |
1208 | if (op->more) |
1297 | { |
1209 | { |
1298 | /* The part may be on a different map. */ |
1210 | /* The part may be on a different map. */ |
1299 | |
1211 | |
1300 | object *more = op->more; |
1212 | object *more = op->more; |
1301 | |
1213 | |
… | |
… | |
1317 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1229 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1318 | { |
1230 | { |
1319 | if (!op->head) |
1231 | if (!op->head) |
1320 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1232 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1321 | |
1233 | |
1322 | return NULL; |
1234 | return 0; |
1323 | } |
1235 | } |
1324 | } |
1236 | } |
1325 | |
1237 | |
1326 | CLEAR_FLAG (op, FLAG_REMOVED); |
1238 | CLEAR_FLAG (op, FLAG_REMOVED); |
1327 | |
1239 | |
… | |
… | |
1334 | y = op->y; |
1246 | y = op->y; |
1335 | |
1247 | |
1336 | /* this has to be done after we translate the coordinates. |
1248 | /* this has to be done after we translate the coordinates. |
1337 | */ |
1249 | */ |
1338 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1250 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1339 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1251 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1340 | if (CAN_MERGE (op, tmp)) |
1252 | if (object::can_merge (op, tmp)) |
1341 | { |
1253 | { |
1342 | op->nrof += tmp->nrof; |
1254 | op->nrof += tmp->nrof; |
1343 | tmp->destroy (); |
1255 | tmp->destroy (); |
1344 | } |
1256 | } |
1345 | |
1257 | |
… | |
… | |
1361 | op->below = originator->below; |
1273 | op->below = originator->below; |
1362 | |
1274 | |
1363 | if (op->below) |
1275 | if (op->below) |
1364 | op->below->above = op; |
1276 | op->below->above = op; |
1365 | else |
1277 | else |
1366 | SET_MAP_OB (op->map, op->x, op->y, op); |
1278 | op->ms ().bot = op; |
1367 | |
1279 | |
1368 | /* since *below* originator, no need to update top */ |
1280 | /* since *below* originator, no need to update top */ |
1369 | originator->below = op; |
1281 | originator->below = op; |
1370 | } |
1282 | } |
1371 | else |
1283 | else |
1372 | { |
1284 | { |
1373 | /* If there are other objects, then */ |
1285 | /* If there are other objects, then */ |
1374 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1286 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1375 | { |
1287 | { |
1376 | object *last = NULL; |
1288 | object *last = 0; |
1377 | |
1289 | |
1378 | /* |
1290 | /* |
1379 | * If there are multiple objects on this space, we do some trickier handling. |
1291 | * If there are multiple objects on this space, we do some trickier handling. |
1380 | * We've already dealt with merging if appropriate. |
1292 | * We've already dealt with merging if appropriate. |
1381 | * Generally, we want to put the new object on top. But if |
1293 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1385 | * once we get to them. This reduces the need to traverse over all of |
1297 | * once we get to them. This reduces the need to traverse over all of |
1386 | * them when adding another one - this saves quite a bit of cpu time |
1298 | * them when adding another one - this saves quite a bit of cpu time |
1387 | * when lots of spells are cast in one area. Currently, it is presumed |
1299 | * when lots of spells are cast in one area. Currently, it is presumed |
1388 | * that flying non pickable objects are spell objects. |
1300 | * that flying non pickable objects are spell objects. |
1389 | */ |
1301 | */ |
1390 | |
|
|
1391 | while (top != NULL) |
1302 | while (top) |
1392 | { |
1303 | { |
1393 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1304 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1394 | floor = top; |
1305 | floor = top; |
1395 | |
1306 | |
1396 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1307 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1417 | * If INS_ON_TOP is used, don't do this processing |
1328 | * If INS_ON_TOP is used, don't do this processing |
1418 | * Need to find the object that in fact blocks view, otherwise |
1329 | * Need to find the object that in fact blocks view, otherwise |
1419 | * stacking is a bit odd. |
1330 | * stacking is a bit odd. |
1420 | */ |
1331 | */ |
1421 | if (!(flag & INS_ON_TOP) && |
1332 | if (!(flag & INS_ON_TOP) && |
1422 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1333 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1423 | { |
1334 | { |
1424 | for (last = top; last != floor; last = last->below) |
1335 | for (last = top; last != floor; last = last->below) |
1425 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1336 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1426 | break; |
1337 | break; |
1427 | /* Check to see if we found the object that blocks view, |
1338 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1449 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1360 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1450 | |
1361 | |
1451 | if (op->above) |
1362 | if (op->above) |
1452 | op->above->below = op; |
1363 | op->above->below = op; |
1453 | |
1364 | |
1454 | op->below = NULL; |
1365 | op->below = 0; |
1455 | SET_MAP_OB (op->map, op->x, op->y, op); |
1366 | op->ms ().bot = op; |
1456 | } |
1367 | } |
1457 | else |
1368 | else |
1458 | { /* get inserted into the stack above top */ |
1369 | { /* get inserted into the stack above top */ |
1459 | op->above = top->above; |
1370 | op->above = top->above; |
1460 | |
1371 | |
… | |
… | |
1463 | |
1374 | |
1464 | op->below = top; |
1375 | op->below = top; |
1465 | top->above = op; |
1376 | top->above = op; |
1466 | } |
1377 | } |
1467 | |
1378 | |
1468 | if (op->above == NULL) |
1379 | if (!op->above) |
1469 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1380 | op->ms ().top = op; |
1470 | } /* else not INS_BELOW_ORIGINATOR */ |
1381 | } /* else not INS_BELOW_ORIGINATOR */ |
1471 | |
1382 | |
1472 | if (op->type == PLAYER) |
1383 | if (op->type == PLAYER) |
|
|
1384 | { |
1473 | op->contr->do_los = 1; |
1385 | op->contr->do_los = 1; |
|
|
1386 | ++op->map->players; |
|
|
1387 | op->map->last_access = runtime; |
|
|
1388 | } |
1474 | |
1389 | |
1475 | /* If we have a floor, we know the player, if any, will be above |
1390 | /* If we have a floor, we know the player, if any, will be above |
1476 | * it, so save a few ticks and start from there. |
1391 | * it, so save a few ticks and start from there. |
1477 | */ |
1392 | */ |
1478 | if (!(flag & INS_MAP_LOAD)) |
1393 | if (!(flag & INS_MAP_LOAD)) |
1479 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1394 | if (object *pl = op->ms ().player ()) |
1480 | if (tmp->type == PLAYER) |
1395 | if (pl->contr->ns) |
1481 | tmp->contr->socket.update_look = 1; |
1396 | pl->contr->ns->floorbox_update (); |
1482 | |
1397 | |
1483 | /* If this object glows, it may affect lighting conditions that are |
1398 | /* If this object glows, it may affect lighting conditions that are |
1484 | * visible to others on this map. But update_all_los is really |
1399 | * visible to others on this map. But update_all_los is really |
1485 | * an inefficient way to do this, as it means los for all players |
1400 | * an inefficient way to do this, as it means los for all players |
1486 | * on the map will get recalculated. The players could very well |
1401 | * on the map will get recalculated. The players could very well |
1487 | * be far away from this change and not affected in any way - |
1402 | * be far away from this change and not affected in any way - |
1488 | * this should get redone to only look for players within range, |
1403 | * this should get redone to only look for players within range, |
1489 | * or just updating the P_NEED_UPDATE for spaces within this area |
1404 | * or just updating the P_NEED_UPDATE for spaces within this area |
1490 | * of effect may be sufficient. |
1405 | * of effect may be sufficient. |
1491 | */ |
1406 | */ |
1492 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1407 | if (op->map->darkness && (op->glow_radius != 0)) |
1493 | update_all_los (op->map, op->x, op->y); |
1408 | update_all_los (op->map, op->x, op->y); |
1494 | |
1409 | |
1495 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1410 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1496 | update_object (op, UP_OBJ_INSERT); |
1411 | update_object (op, UP_OBJ_INSERT); |
1497 | |
1412 | |
|
|
1413 | INVOKE_OBJECT (INSERT, op); |
|
|
1414 | |
1498 | /* Don't know if moving this to the end will break anything. However, |
1415 | /* Don't know if moving this to the end will break anything. However, |
1499 | * we want to have update_look set above before calling this. |
1416 | * we want to have floorbox_update called before calling this. |
1500 | * |
1417 | * |
1501 | * check_move_on() must be after this because code called from |
1418 | * check_move_on() must be after this because code called from |
1502 | * check_move_on() depends on correct map flags (so functions like |
1419 | * check_move_on() depends on correct map flags (so functions like |
1503 | * blocked() and wall() work properly), and these flags are updated by |
1420 | * blocked() and wall() work properly), and these flags are updated by |
1504 | * update_object(). |
1421 | * update_object(). |
… | |
… | |
1506 | |
1423 | |
1507 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1424 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1508 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1425 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1509 | { |
1426 | { |
1510 | if (check_move_on (op, originator)) |
1427 | if (check_move_on (op, originator)) |
1511 | return NULL; |
1428 | return 0; |
1512 | |
1429 | |
1513 | /* If we are a multi part object, lets work our way through the check |
1430 | /* If we are a multi part object, lets work our way through the check |
1514 | * walk on's. |
1431 | * walk on's. |
1515 | */ |
1432 | */ |
1516 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1433 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1517 | if (check_move_on (tmp, originator)) |
1434 | if (check_move_on (tmp, originator)) |
1518 | return NULL; |
1435 | return 0; |
1519 | } |
1436 | } |
1520 | |
1437 | |
1521 | return op; |
1438 | return op; |
1522 | } |
1439 | } |
1523 | |
1440 | |
1524 | /* this function inserts an object in the map, but if it |
1441 | /* this function inserts an object in the map, but if it |
1525 | * finds an object of its own type, it'll remove that one first. |
1442 | * finds an object of its own type, it'll remove that one first. |
1526 | * op is the object to insert it under: supplies x and the map. |
1443 | * op is the object to insert it under: supplies x and the map. |
1527 | */ |
1444 | */ |
1528 | void |
1445 | void |
1529 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1446 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1530 | { |
1447 | { |
1531 | object * |
1448 | object *tmp, *tmp1; |
1532 | tmp; |
|
|
1533 | object * |
|
|
1534 | tmp1; |
|
|
1535 | |
1449 | |
1536 | /* first search for itself and remove any old instances */ |
1450 | /* first search for itself and remove any old instances */ |
1537 | |
1451 | |
1538 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1539 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1453 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
… | |
… | |
1542 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1456 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1543 | |
1457 | |
1544 | tmp1->x = op->x; |
1458 | tmp1->x = op->x; |
1545 | tmp1->y = op->y; |
1459 | tmp1->y = op->y; |
1546 | insert_ob_in_map (tmp1, op->map, op, 0); |
1460 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1461 | } |
|
|
1462 | |
|
|
1463 | object * |
|
|
1464 | object::insert_at (object *where, object *originator, int flags) |
|
|
1465 | { |
|
|
1466 | where->map->insert (this, where->x, where->y, originator, flags); |
1547 | } |
1467 | } |
1548 | |
1468 | |
1549 | /* |
1469 | /* |
1550 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1470 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1551 | * is returned contains nr objects, and the remaining parts contains |
1471 | * is returned contains nr objects, and the remaining parts contains |
1552 | * the rest (or is removed and freed if that number is 0). |
1472 | * the rest (or is removed and freed if that number is 0). |
1553 | * On failure, NULL is returned, and the reason put into the |
1473 | * On failure, NULL is returned, and the reason put into the |
1554 | * global static errmsg array. |
1474 | * global static errmsg array. |
1555 | */ |
1475 | */ |
1556 | |
|
|
1557 | object * |
1476 | object * |
1558 | get_split_ob (object *orig_ob, uint32 nr) |
1477 | get_split_ob (object *orig_ob, uint32 nr) |
1559 | { |
1478 | { |
1560 | object *newob; |
1479 | object *newob; |
1561 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1480 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
… | |
… | |
1597 | |
1516 | |
1598 | object * |
1517 | object * |
1599 | decrease_ob_nr (object *op, uint32 i) |
1518 | decrease_ob_nr (object *op, uint32 i) |
1600 | { |
1519 | { |
1601 | object *tmp; |
1520 | object *tmp; |
1602 | player *pl; |
|
|
1603 | |
1521 | |
1604 | if (i == 0) /* objects with op->nrof require this check */ |
1522 | if (i == 0) /* objects with op->nrof require this check */ |
1605 | return op; |
1523 | return op; |
1606 | |
1524 | |
1607 | if (i > op->nrof) |
1525 | if (i > op->nrof) |
1608 | i = op->nrof; |
1526 | i = op->nrof; |
1609 | |
1527 | |
1610 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1528 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1611 | op->nrof -= i; |
1529 | op->nrof -= i; |
1612 | else if (op->env != NULL) |
1530 | else if (op->env) |
1613 | { |
1531 | { |
1614 | /* is this object in the players inventory, or sub container |
1532 | /* is this object in the players inventory, or sub container |
1615 | * therein? |
1533 | * therein? |
1616 | */ |
1534 | */ |
1617 | tmp = is_player_inv (op->env); |
1535 | tmp = op->in_player (); |
1618 | /* nope. Is this a container the player has opened? |
1536 | /* nope. Is this a container the player has opened? |
1619 | * If so, set tmp to that player. |
1537 | * If so, set tmp to that player. |
1620 | * IMO, searching through all the players will mostly |
1538 | * IMO, searching through all the players will mostly |
1621 | * likely be quicker than following op->env to the map, |
1539 | * likely be quicker than following op->env to the map, |
1622 | * and then searching the map for a player. |
1540 | * and then searching the map for a player. |
1623 | */ |
1541 | */ |
1624 | if (!tmp) |
1542 | if (!tmp) |
1625 | { |
1543 | for_all_players (pl) |
1626 | for (pl = first_player; pl; pl = pl->next) |
|
|
1627 | if (pl->ob->container == op->env) |
1544 | if (pl->ob->container == op->env) |
|
|
1545 | { |
|
|
1546 | tmp = pl->ob; |
1628 | break; |
1547 | break; |
1629 | if (pl) |
|
|
1630 | tmp = pl->ob; |
|
|
1631 | else |
|
|
1632 | tmp = NULL; |
|
|
1633 | } |
1548 | } |
1634 | |
1549 | |
1635 | if (i < op->nrof) |
1550 | if (i < op->nrof) |
1636 | { |
1551 | { |
1637 | sub_weight (op->env, op->weight * i); |
1552 | sub_weight (op->env, op->weight * i); |
1638 | op->nrof -= i; |
1553 | op->nrof -= i; |
1639 | if (tmp) |
1554 | if (tmp) |
1640 | { |
|
|
1641 | esrv_send_item (tmp, op); |
1555 | esrv_send_item (tmp, op); |
1642 | } |
|
|
1643 | } |
1556 | } |
1644 | else |
1557 | else |
1645 | { |
1558 | { |
1646 | op->remove (); |
1559 | op->remove (); |
1647 | op->nrof = 0; |
1560 | op->nrof = 0; |
1648 | if (tmp) |
1561 | if (tmp) |
1649 | { |
|
|
1650 | esrv_del_item (tmp->contr, op->count); |
1562 | esrv_del_item (tmp->contr, op->count); |
1651 | } |
|
|
1652 | } |
1563 | } |
1653 | } |
1564 | } |
1654 | else |
1565 | else |
1655 | { |
1566 | { |
1656 | object *above = op->above; |
1567 | object *above = op->above; |
… | |
… | |
1662 | op->remove (); |
1573 | op->remove (); |
1663 | op->nrof = 0; |
1574 | op->nrof = 0; |
1664 | } |
1575 | } |
1665 | |
1576 | |
1666 | /* Since we just removed op, op->above is null */ |
1577 | /* Since we just removed op, op->above is null */ |
1667 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1578 | for (tmp = above; tmp; tmp = tmp->above) |
1668 | if (tmp->type == PLAYER) |
1579 | if (tmp->type == PLAYER) |
1669 | { |
1580 | { |
1670 | if (op->nrof) |
1581 | if (op->nrof) |
1671 | esrv_send_item (tmp, op); |
1582 | esrv_send_item (tmp, op); |
1672 | else |
1583 | else |
… | |
… | |
1677 | if (op->nrof) |
1588 | if (op->nrof) |
1678 | return op; |
1589 | return op; |
1679 | else |
1590 | else |
1680 | { |
1591 | { |
1681 | op->destroy (); |
1592 | op->destroy (); |
1682 | return NULL; |
1593 | return 0; |
1683 | } |
1594 | } |
1684 | } |
1595 | } |
1685 | |
1596 | |
1686 | /* |
1597 | /* |
1687 | * add_weight(object, weight) adds the specified weight to an object, |
1598 | * add_weight(object, weight) adds the specified weight to an object, |
… | |
… | |
1747 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1658 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1748 | CLEAR_FLAG (op, FLAG_REMOVED); |
1659 | CLEAR_FLAG (op, FLAG_REMOVED); |
1749 | if (op->nrof) |
1660 | if (op->nrof) |
1750 | { |
1661 | { |
1751 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1662 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1752 | if (CAN_MERGE (tmp, op)) |
1663 | if (object::can_merge (tmp, op)) |
1753 | { |
1664 | { |
1754 | /* return the original object and remove inserted object |
1665 | /* return the original object and remove inserted object |
1755 | (client needs the original object) */ |
1666 | (client needs the original object) */ |
1756 | tmp->nrof += op->nrof; |
1667 | tmp->nrof += op->nrof; |
1757 | /* Weight handling gets pretty funky. Since we are adding to |
1668 | /* Weight handling gets pretty funky. Since we are adding to |
… | |
… | |
1775 | add_weight (this, op->weight * op->nrof); |
1686 | add_weight (this, op->weight * op->nrof); |
1776 | } |
1687 | } |
1777 | else |
1688 | else |
1778 | add_weight (this, (op->weight + op->carrying)); |
1689 | add_weight (this, (op->weight + op->carrying)); |
1779 | |
1690 | |
1780 | otmp = is_player_inv (this); |
1691 | otmp = this->in_player (); |
1781 | if (otmp && otmp->contr) |
1692 | if (otmp && otmp->contr) |
1782 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1693 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1783 | fix_player (otmp); |
1694 | otmp->update_stats (); |
1784 | |
1695 | |
1785 | op->map = NULL; |
1696 | op->map = 0; |
1786 | op->env = this; |
1697 | op->env = this; |
1787 | op->above = NULL; |
1698 | op->above = 0; |
1788 | op->below = NULL; |
1699 | op->below = 0; |
1789 | op->x = 0, op->y = 0; |
1700 | op->x = 0, op->y = 0; |
1790 | |
1701 | |
1791 | /* reset the light list and los of the players on the map */ |
1702 | /* reset the light list and los of the players on the map */ |
1792 | if ((op->glow_radius != 0) && map) |
1703 | if ((op->glow_radius != 0) && map) |
1793 | { |
1704 | { |
1794 | #ifdef DEBUG_LIGHTS |
1705 | #ifdef DEBUG_LIGHTS |
1795 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1706 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1796 | #endif /* DEBUG_LIGHTS */ |
1707 | #endif /* DEBUG_LIGHTS */ |
1797 | if (MAP_DARKNESS (map)) |
1708 | if (map->darkness) |
1798 | update_all_los (map, x, y); |
1709 | update_all_los (map, x, y); |
1799 | } |
1710 | } |
1800 | |
1711 | |
1801 | /* Client has no idea of ordering so lets not bother ordering it here. |
1712 | /* Client has no idea of ordering so lets not bother ordering it here. |
1802 | * It sure simplifies this function... |
1713 | * It sure simplifies this function... |
… | |
… | |
1807 | { |
1718 | { |
1808 | op->below = inv; |
1719 | op->below = inv; |
1809 | op->below->above = op; |
1720 | op->below->above = op; |
1810 | inv = op; |
1721 | inv = op; |
1811 | } |
1722 | } |
|
|
1723 | |
|
|
1724 | INVOKE_OBJECT (INSERT, this); |
1812 | |
1725 | |
1813 | return op; |
1726 | return op; |
1814 | } |
1727 | } |
1815 | |
1728 | |
1816 | /* |
1729 | /* |
… | |
… | |
1831 | * |
1744 | * |
1832 | * MSW 2001-07-08: Check all objects on space, not just those below |
1745 | * MSW 2001-07-08: Check all objects on space, not just those below |
1833 | * object being inserted. insert_ob_in_map may not put new objects |
1746 | * object being inserted. insert_ob_in_map may not put new objects |
1834 | * on top. |
1747 | * on top. |
1835 | */ |
1748 | */ |
1836 | |
|
|
1837 | int |
1749 | int |
1838 | check_move_on (object *op, object *originator) |
1750 | check_move_on (object *op, object *originator) |
1839 | { |
1751 | { |
1840 | object *tmp; |
1752 | object *tmp; |
1841 | maptile *m = op->map; |
1753 | maptile *m = op->map; |
… | |
… | |
1868 | |
1780 | |
1869 | /* The objects have to be checked from top to bottom. |
1781 | /* The objects have to be checked from top to bottom. |
1870 | * Hence, we first go to the top: |
1782 | * Hence, we first go to the top: |
1871 | */ |
1783 | */ |
1872 | |
1784 | |
1873 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1785 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1874 | { |
1786 | { |
1875 | /* Trim the search when we find the first other spell effect |
1787 | /* Trim the search when we find the first other spell effect |
1876 | * this helps performance so that if a space has 50 spell objects, |
1788 | * this helps performance so that if a space has 50 spell objects, |
1877 | * we don't need to check all of them. |
1789 | * we don't need to check all of them. |
1878 | */ |
1790 | */ |
… | |
… | |
1933 | /* |
1845 | /* |
1934 | * present_arch(arch, map, x, y) searches for any objects with |
1846 | * present_arch(arch, map, x, y) searches for any objects with |
1935 | * a matching archetype at the given map and coordinates. |
1847 | * a matching archetype at the given map and coordinates. |
1936 | * The first matching object is returned, or NULL if none. |
1848 | * The first matching object is returned, or NULL if none. |
1937 | */ |
1849 | */ |
1938 | |
|
|
1939 | object * |
1850 | object * |
1940 | present_arch (const archetype *at, maptile *m, int x, int y) |
1851 | present_arch (const archetype *at, maptile *m, int x, int y) |
1941 | { |
1852 | { |
1942 | object * |
|
|
1943 | tmp; |
|
|
1944 | |
|
|
1945 | if (m == NULL || out_of_map (m, x, y)) |
1853 | if (m == NULL || out_of_map (m, x, y)) |
1946 | { |
1854 | { |
1947 | LOG (llevError, "Present_arch called outside map.\n"); |
1855 | LOG (llevError, "Present_arch called outside map.\n"); |
1948 | return NULL; |
1856 | return NULL; |
1949 | } |
1857 | } |
|
|
1858 | |
1950 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1859 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1951 | if (tmp->arch == at) |
1860 | if (tmp->arch == at) |
1952 | return tmp; |
1861 | return tmp; |
|
|
1862 | |
1953 | return NULL; |
1863 | return NULL; |
1954 | } |
1864 | } |
1955 | |
1865 | |
1956 | /* |
1866 | /* |
1957 | * present(type, map, x, y) searches for any objects with |
1867 | * present(type, map, x, y) searches for any objects with |
1958 | * a matching type variable at the given map and coordinates. |
1868 | * a matching type variable at the given map and coordinates. |
1959 | * The first matching object is returned, or NULL if none. |
1869 | * The first matching object is returned, or NULL if none. |
1960 | */ |
1870 | */ |
1961 | |
|
|
1962 | object * |
1871 | object * |
1963 | present (unsigned char type, maptile *m, int x, int y) |
1872 | present (unsigned char type, maptile *m, int x, int y) |
1964 | { |
1873 | { |
1965 | object * |
|
|
1966 | tmp; |
|
|
1967 | |
|
|
1968 | if (out_of_map (m, x, y)) |
1874 | if (out_of_map (m, x, y)) |
1969 | { |
1875 | { |
1970 | LOG (llevError, "Present called outside map.\n"); |
1876 | LOG (llevError, "Present called outside map.\n"); |
1971 | return NULL; |
1877 | return NULL; |
1972 | } |
1878 | } |
|
|
1879 | |
1973 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1880 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1974 | if (tmp->type == type) |
1881 | if (tmp->type == type) |
1975 | return tmp; |
1882 | return tmp; |
|
|
1883 | |
1976 | return NULL; |
1884 | return NULL; |
1977 | } |
1885 | } |
1978 | |
1886 | |
1979 | /* |
1887 | /* |
1980 | * present_in_ob(type, object) searches for any objects with |
1888 | * present_in_ob(type, object) searches for any objects with |
1981 | * a matching type variable in the inventory of the given object. |
1889 | * a matching type variable in the inventory of the given object. |
1982 | * The first matching object is returned, or NULL if none. |
1890 | * The first matching object is returned, or NULL if none. |
1983 | */ |
1891 | */ |
1984 | |
|
|
1985 | object * |
1892 | object * |
1986 | present_in_ob (unsigned char type, const object *op) |
1893 | present_in_ob (unsigned char type, const object *op) |
1987 | { |
1894 | { |
1988 | object * |
|
|
1989 | tmp; |
|
|
1990 | |
|
|
1991 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1895 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1992 | if (tmp->type == type) |
1896 | if (tmp->type == type) |
1993 | return tmp; |
1897 | return tmp; |
|
|
1898 | |
1994 | return NULL; |
1899 | return NULL; |
1995 | } |
1900 | } |
1996 | |
1901 | |
1997 | /* |
1902 | /* |
1998 | * present_in_ob (type, str, object) searches for any objects with |
1903 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2006 | * str is the string to match against. Note that we match against |
1911 | * str is the string to match against. Note that we match against |
2007 | * the object name, not the archetype name. this is so that the |
1912 | * the object name, not the archetype name. this is so that the |
2008 | * spell code can use one object type (force), but change it's name |
1913 | * spell code can use one object type (force), but change it's name |
2009 | * to be unique. |
1914 | * to be unique. |
2010 | */ |
1915 | */ |
2011 | |
|
|
2012 | object * |
1916 | object * |
2013 | present_in_ob_by_name (int type, const char *str, const object *op) |
1917 | present_in_ob_by_name (int type, const char *str, const object *op) |
2014 | { |
1918 | { |
2015 | object * |
|
|
2016 | tmp; |
|
|
2017 | |
|
|
2018 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1919 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2019 | { |
|
|
2020 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1920 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2021 | return tmp; |
1921 | return tmp; |
2022 | } |
1922 | |
2023 | return NULL; |
1923 | return 0; |
2024 | } |
1924 | } |
2025 | |
1925 | |
2026 | /* |
1926 | /* |
2027 | * present_arch_in_ob(archetype, object) searches for any objects with |
1927 | * present_arch_in_ob(archetype, object) searches for any objects with |
2028 | * a matching archetype in the inventory of the given object. |
1928 | * a matching archetype in the inventory of the given object. |
2029 | * The first matching object is returned, or NULL if none. |
1929 | * The first matching object is returned, or NULL if none. |
2030 | */ |
1930 | */ |
2031 | |
|
|
2032 | object * |
1931 | object * |
2033 | present_arch_in_ob (const archetype *at, const object *op) |
1932 | present_arch_in_ob (const archetype *at, const object *op) |
2034 | { |
1933 | { |
2035 | object * |
|
|
2036 | tmp; |
|
|
2037 | |
|
|
2038 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1934 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2039 | if (tmp->arch == at) |
1935 | if (tmp->arch == at) |
2040 | return tmp; |
1936 | return tmp; |
|
|
1937 | |
2041 | return NULL; |
1938 | return NULL; |
2042 | } |
1939 | } |
2043 | |
1940 | |
2044 | /* |
1941 | /* |
2045 | * activate recursively a flag on an object inventory |
1942 | * activate recursively a flag on an object inventory |
2046 | */ |
1943 | */ |
2047 | void |
1944 | void |
2048 | flag_inv (object *op, int flag) |
1945 | flag_inv (object *op, int flag) |
2049 | { |
1946 | { |
2050 | object * |
|
|
2051 | tmp; |
|
|
2052 | |
|
|
2053 | if (op->inv) |
1947 | if (op->inv) |
2054 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1948 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2055 | { |
1949 | { |
2056 | SET_FLAG (tmp, flag); |
1950 | SET_FLAG (tmp, flag); |
2057 | flag_inv (tmp, flag); |
1951 | flag_inv (tmp, flag); |
2058 | } |
1952 | } |
2059 | } /* |
1953 | } |
|
|
1954 | |
|
|
1955 | /* |
2060 | * desactivate recursively a flag on an object inventory |
1956 | * deactivate recursively a flag on an object inventory |
2061 | */ |
1957 | */ |
2062 | void |
1958 | void |
2063 | unflag_inv (object *op, int flag) |
1959 | unflag_inv (object *op, int flag) |
2064 | { |
1960 | { |
2065 | object * |
|
|
2066 | tmp; |
|
|
2067 | |
|
|
2068 | if (op->inv) |
1961 | if (op->inv) |
2069 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1962 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2070 | { |
1963 | { |
2071 | CLEAR_FLAG (tmp, flag); |
1964 | CLEAR_FLAG (tmp, flag); |
2072 | unflag_inv (tmp, flag); |
1965 | unflag_inv (tmp, flag); |
2073 | } |
1966 | } |
2074 | } |
1967 | } |
… | |
… | |
2077 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1970 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
2078 | * all it's inventory (recursively). |
1971 | * all it's inventory (recursively). |
2079 | * If checksums are used, a player will get set_cheat called for |
1972 | * If checksums are used, a player will get set_cheat called for |
2080 | * him/her-self and all object carried by a call to this function. |
1973 | * him/her-self and all object carried by a call to this function. |
2081 | */ |
1974 | */ |
2082 | |
|
|
2083 | void |
1975 | void |
2084 | set_cheat (object *op) |
1976 | set_cheat (object *op) |
2085 | { |
1977 | { |
2086 | SET_FLAG (op, FLAG_WAS_WIZ); |
1978 | SET_FLAG (op, FLAG_WAS_WIZ); |
2087 | flag_inv (op, FLAG_WAS_WIZ); |
1979 | flag_inv (op, FLAG_WAS_WIZ); |
… | |
… | |
2106 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1998 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2107 | * to know if the space in question will block the object. We can't use |
1999 | * to know if the space in question will block the object. We can't use |
2108 | * the archetype because that isn't correct if the monster has been |
2000 | * the archetype because that isn't correct if the monster has been |
2109 | * customized, changed states, etc. |
2001 | * customized, changed states, etc. |
2110 | */ |
2002 | */ |
2111 | |
|
|
2112 | int |
2003 | int |
2113 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2004 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2114 | { |
2005 | { |
2115 | int |
|
|
2116 | i, |
|
|
2117 | index = 0, flag; |
2006 | int index = 0, flag; |
2118 | static int |
|
|
2119 | altern[SIZEOFFREE]; |
2007 | int altern[SIZEOFFREE]; |
2120 | |
2008 | |
2121 | for (i = start; i < stop; i++) |
2009 | for (int i = start; i < stop; i++) |
2122 | { |
2010 | { |
2123 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2011 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2124 | if (!flag) |
2012 | if (!flag) |
2125 | altern[index++] = i; |
2013 | altern [index++] = i; |
2126 | |
2014 | |
2127 | /* Basically, if we find a wall on a space, we cut down the search size. |
2015 | /* Basically, if we find a wall on a space, we cut down the search size. |
2128 | * In this way, we won't return spaces that are on another side of a wall. |
2016 | * In this way, we won't return spaces that are on another side of a wall. |
2129 | * This mostly work, but it cuts down the search size in all directions - |
2017 | * This mostly work, but it cuts down the search size in all directions - |
2130 | * if the space being examined only has a wall to the north and empty |
2018 | * if the space being examined only has a wall to the north and empty |
2131 | * spaces in all the other directions, this will reduce the search space |
2019 | * spaces in all the other directions, this will reduce the search space |
2132 | * to only the spaces immediately surrounding the target area, and |
2020 | * to only the spaces immediately surrounding the target area, and |
2133 | * won't look 2 spaces south of the target space. |
2021 | * won't look 2 spaces south of the target space. |
2134 | */ |
2022 | */ |
2135 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2023 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2136 | stop = maxfree[i]; |
2024 | stop = maxfree[i]; |
2137 | } |
2025 | } |
|
|
2026 | |
2138 | if (!index) |
2027 | if (!index) |
2139 | return -1; |
2028 | return -1; |
|
|
2029 | |
2140 | return altern[RANDOM () % index]; |
2030 | return altern[RANDOM () % index]; |
2141 | } |
2031 | } |
2142 | |
2032 | |
2143 | /* |
2033 | /* |
2144 | * find_first_free_spot(archetype, maptile, x, y) works like |
2034 | * find_first_free_spot(archetype, maptile, x, y) works like |
2145 | * find_free_spot(), but it will search max number of squares. |
2035 | * find_free_spot(), but it will search max number of squares. |
2146 | * But it will return the first available spot, not a random choice. |
2036 | * But it will return the first available spot, not a random choice. |
2147 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2037 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2148 | */ |
2038 | */ |
2149 | |
|
|
2150 | int |
2039 | int |
2151 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2040 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2152 | { |
2041 | { |
2153 | int |
|
|
2154 | i; |
|
|
2155 | |
|
|
2156 | for (i = 0; i < SIZEOFFREE; i++) |
2042 | for (int i = 0; i < SIZEOFFREE; i++) |
2157 | { |
|
|
2158 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2043 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2159 | return i; |
2044 | return i; |
2160 | } |
2045 | |
2161 | return -1; |
2046 | return -1; |
2162 | } |
2047 | } |
2163 | |
2048 | |
2164 | /* |
2049 | /* |
2165 | * The function permute(arr, begin, end) randomly reorders the array |
2050 | * The function permute(arr, begin, end) randomly reorders the array |
2166 | * arr[begin..end-1]. |
2051 | * arr[begin..end-1]. |
|
|
2052 | * now uses a fisher-yates shuffle, old permute was broken |
2167 | */ |
2053 | */ |
2168 | static void |
2054 | static void |
2169 | permute (int *arr, int begin, int end) |
2055 | permute (int *arr, int begin, int end) |
2170 | { |
2056 | { |
2171 | int |
2057 | arr += begin; |
2172 | i, |
|
|
2173 | j, |
|
|
2174 | tmp, |
|
|
2175 | len; |
|
|
2176 | |
|
|
2177 | len = end - begin; |
2058 | end -= begin; |
2178 | for (i = begin; i < end; i++) |
|
|
2179 | { |
|
|
2180 | j = begin + RANDOM () % len; |
|
|
2181 | |
2059 | |
2182 | tmp = arr[i]; |
2060 | while (--end) |
2183 | arr[i] = arr[j]; |
2061 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2184 | arr[j] = tmp; |
|
|
2185 | } |
|
|
2186 | } |
2062 | } |
2187 | |
2063 | |
2188 | /* new function to make monster searching more efficient, and effective! |
2064 | /* new function to make monster searching more efficient, and effective! |
2189 | * This basically returns a randomized array (in the passed pointer) of |
2065 | * This basically returns a randomized array (in the passed pointer) of |
2190 | * the spaces to find monsters. In this way, it won't always look for |
2066 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2193 | * the 3x3 area will be searched, just not in a predictable order. |
2069 | * the 3x3 area will be searched, just not in a predictable order. |
2194 | */ |
2070 | */ |
2195 | void |
2071 | void |
2196 | get_search_arr (int *search_arr) |
2072 | get_search_arr (int *search_arr) |
2197 | { |
2073 | { |
2198 | int |
2074 | int i; |
2199 | i; |
|
|
2200 | |
2075 | |
2201 | for (i = 0; i < SIZEOFFREE; i++) |
2076 | for (i = 0; i < SIZEOFFREE; i++) |
2202 | { |
|
|
2203 | search_arr[i] = i; |
2077 | search_arr[i] = i; |
2204 | } |
|
|
2205 | |
2078 | |
2206 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2079 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2207 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2080 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2208 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2081 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2209 | } |
2082 | } |
… | |
… | |
2218 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2091 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2219 | * is actually want is going to try and move there. We need this info |
2092 | * is actually want is going to try and move there. We need this info |
2220 | * because we have to know what movement the thing looking to move |
2093 | * because we have to know what movement the thing looking to move |
2221 | * there is capable of. |
2094 | * there is capable of. |
2222 | */ |
2095 | */ |
2223 | |
|
|
2224 | int |
2096 | int |
2225 | find_dir (maptile *m, int x, int y, object *exclude) |
2097 | find_dir (maptile *m, int x, int y, object *exclude) |
2226 | { |
2098 | { |
2227 | int |
|
|
2228 | i, |
|
|
2229 | max = SIZEOFFREE, mflags; |
2099 | int i, max = SIZEOFFREE, mflags; |
2230 | |
2100 | |
2231 | sint16 nx, ny; |
2101 | sint16 nx, ny; |
2232 | object * |
2102 | object *tmp; |
2233 | tmp; |
|
|
2234 | maptile * |
2103 | maptile *mp; |
2235 | mp; |
|
|
2236 | |
2104 | |
2237 | MoveType blocked, move_type; |
2105 | MoveType blocked, move_type; |
2238 | |
2106 | |
2239 | if (exclude && exclude->head) |
2107 | if (exclude && exclude->head) |
2240 | { |
2108 | { |
… | |
… | |
2252 | mp = m; |
2120 | mp = m; |
2253 | nx = x + freearr_x[i]; |
2121 | nx = x + freearr_x[i]; |
2254 | ny = y + freearr_y[i]; |
2122 | ny = y + freearr_y[i]; |
2255 | |
2123 | |
2256 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2124 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2125 | |
2257 | if (mflags & P_OUT_OF_MAP) |
2126 | if (mflags & P_OUT_OF_MAP) |
2258 | { |
|
|
2259 | max = maxfree[i]; |
2127 | max = maxfree[i]; |
2260 | } |
|
|
2261 | else |
2128 | else |
2262 | { |
2129 | { |
2263 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2130 | mapspace &ms = mp->at (nx, ny); |
|
|
2131 | |
|
|
2132 | blocked = ms.move_block; |
2264 | |
2133 | |
2265 | if ((move_type & blocked) == move_type) |
2134 | if ((move_type & blocked) == move_type) |
2266 | { |
|
|
2267 | max = maxfree[i]; |
2135 | max = maxfree[i]; |
2268 | } |
|
|
2269 | else if (mflags & P_IS_ALIVE) |
2136 | else if (mflags & P_IS_ALIVE) |
2270 | { |
2137 | { |
2271 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2138 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2272 | { |
2139 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2273 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2140 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2274 | { |
|
|
2275 | break; |
2141 | break; |
2276 | } |
2142 | |
2277 | } |
|
|
2278 | if (tmp) |
2143 | if (tmp) |
2279 | { |
|
|
2280 | return freedir[i]; |
2144 | return freedir[i]; |
2281 | } |
|
|
2282 | } |
2145 | } |
2283 | } |
2146 | } |
2284 | } |
2147 | } |
|
|
2148 | |
2285 | return 0; |
2149 | return 0; |
2286 | } |
2150 | } |
2287 | |
2151 | |
2288 | /* |
2152 | /* |
2289 | * distance(object 1, object 2) will return the square of the |
2153 | * distance(object 1, object 2) will return the square of the |
2290 | * distance between the two given objects. |
2154 | * distance between the two given objects. |
2291 | */ |
2155 | */ |
2292 | |
|
|
2293 | int |
2156 | int |
2294 | distance (const object *ob1, const object *ob2) |
2157 | distance (const object *ob1, const object *ob2) |
2295 | { |
2158 | { |
2296 | int |
|
|
2297 | i; |
|
|
2298 | |
|
|
2299 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2159 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2300 | return i; |
|
|
2301 | } |
2160 | } |
2302 | |
2161 | |
2303 | /* |
2162 | /* |
2304 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2163 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2305 | * an object which has subtracted the x and y coordinates of another |
2164 | * an object which has subtracted the x and y coordinates of another |
2306 | * object, needs to travel toward it. |
2165 | * object, needs to travel toward it. |
2307 | */ |
2166 | */ |
2308 | |
|
|
2309 | int |
2167 | int |
2310 | find_dir_2 (int x, int y) |
2168 | find_dir_2 (int x, int y) |
2311 | { |
2169 | { |
2312 | int |
2170 | int q; |
2313 | q; |
|
|
2314 | |
2171 | |
2315 | if (y) |
2172 | if (y) |
2316 | q = x * 100 / y; |
2173 | q = x * 100 / y; |
2317 | else if (x) |
2174 | else if (x) |
2318 | q = -300 * x; |
2175 | q = -300 * x; |
… | |
… | |
2353 | int |
2210 | int |
2354 | absdir (int d) |
2211 | absdir (int d) |
2355 | { |
2212 | { |
2356 | while (d < 1) |
2213 | while (d < 1) |
2357 | d += 8; |
2214 | d += 8; |
|
|
2215 | |
2358 | while (d > 8) |
2216 | while (d > 8) |
2359 | d -= 8; |
2217 | d -= 8; |
|
|
2218 | |
2360 | return d; |
2219 | return d; |
2361 | } |
2220 | } |
2362 | |
2221 | |
2363 | /* |
2222 | /* |
2364 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2223 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
… | |
… | |
2366 | */ |
2225 | */ |
2367 | |
2226 | |
2368 | int |
2227 | int |
2369 | dirdiff (int dir1, int dir2) |
2228 | dirdiff (int dir1, int dir2) |
2370 | { |
2229 | { |
2371 | int |
2230 | int d; |
2372 | d; |
|
|
2373 | |
2231 | |
2374 | d = abs (dir1 - dir2); |
2232 | d = abs (dir1 - dir2); |
2375 | if (d > 4) |
2233 | if (d > 4) |
2376 | d = 8 - d; |
2234 | d = 8 - d; |
|
|
2235 | |
2377 | return d; |
2236 | return d; |
2378 | } |
2237 | } |
2379 | |
2238 | |
2380 | /* peterm: |
2239 | /* peterm: |
2381 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2240 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2384 | * This basically means that if direction is 15, then it could either go |
2243 | * This basically means that if direction is 15, then it could either go |
2385 | * direction 4, 14, or 16 to get back to where we are. |
2244 | * direction 4, 14, or 16 to get back to where we are. |
2386 | * Moved from spell_util.c to object.c with the other related direction |
2245 | * Moved from spell_util.c to object.c with the other related direction |
2387 | * functions. |
2246 | * functions. |
2388 | */ |
2247 | */ |
2389 | |
|
|
2390 | int |
|
|
2391 | reduction_dir[SIZEOFFREE][3] = { |
2248 | int reduction_dir[SIZEOFFREE][3] = { |
2392 | {0, 0, 0}, /* 0 */ |
2249 | {0, 0, 0}, /* 0 */ |
2393 | {0, 0, 0}, /* 1 */ |
2250 | {0, 0, 0}, /* 1 */ |
2394 | {0, 0, 0}, /* 2 */ |
2251 | {0, 0, 0}, /* 2 */ |
2395 | {0, 0, 0}, /* 3 */ |
2252 | {0, 0, 0}, /* 3 */ |
2396 | {0, 0, 0}, /* 4 */ |
2253 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2444 | * find a path to that monster that we found. If not, |
2301 | * find a path to that monster that we found. If not, |
2445 | * we don't bother going toward it. Returns 1 if we |
2302 | * we don't bother going toward it. Returns 1 if we |
2446 | * can see a direct way to get it |
2303 | * can see a direct way to get it |
2447 | * Modified to be map tile aware -.MSW |
2304 | * Modified to be map tile aware -.MSW |
2448 | */ |
2305 | */ |
2449 | |
|
|
2450 | |
|
|
2451 | int |
2306 | int |
2452 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2307 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2453 | { |
2308 | { |
2454 | sint16 dx, dy; |
2309 | sint16 dx, dy; |
2455 | int |
|
|
2456 | mflags; |
2310 | int mflags; |
2457 | |
2311 | |
2458 | if (dir < 0) |
2312 | if (dir < 0) |
2459 | return 0; /* exit condition: invalid direction */ |
2313 | return 0; /* exit condition: invalid direction */ |
2460 | |
2314 | |
2461 | dx = x + freearr_x[dir]; |
2315 | dx = x + freearr_x[dir]; |
… | |
… | |
2474 | return 0; |
2328 | return 0; |
2475 | |
2329 | |
2476 | /* yes, can see. */ |
2330 | /* yes, can see. */ |
2477 | if (dir < 9) |
2331 | if (dir < 9) |
2478 | return 1; |
2332 | return 1; |
|
|
2333 | |
2479 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2334 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2480 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2335 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2336 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2481 | } |
2337 | } |
2482 | |
|
|
2483 | |
|
|
2484 | |
2338 | |
2485 | /* |
2339 | /* |
2486 | * can_pick(picker, item): finds out if an object is possible to be |
2340 | * can_pick(picker, item): finds out if an object is possible to be |
2487 | * picked up by the picker. Returnes 1 if it can be |
2341 | * picked up by the picker. Returnes 1 if it can be |
2488 | * picked up, otherwise 0. |
2342 | * picked up, otherwise 0. |
… | |
… | |
2499 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2353 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2500 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2354 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2501 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2355 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2502 | } |
2356 | } |
2503 | |
2357 | |
2504 | |
|
|
2505 | /* |
2358 | /* |
2506 | * create clone from object to another |
2359 | * create clone from object to another |
2507 | */ |
2360 | */ |
2508 | object * |
2361 | object * |
2509 | object_create_clone (object *asrc) |
2362 | object_create_clone (object *asrc) |
… | |
… | |
2518 | src = src->head; |
2371 | src = src->head; |
2519 | |
2372 | |
2520 | prev = 0; |
2373 | prev = 0; |
2521 | for (part = src; part; part = part->more) |
2374 | for (part = src; part; part = part->more) |
2522 | { |
2375 | { |
2523 | tmp = object::create (); |
2376 | tmp = part->clone (); |
2524 | part->copy_to (tmp); |
|
|
2525 | tmp->x -= src->x; |
2377 | tmp->x -= src->x; |
2526 | tmp->y -= src->y; |
2378 | tmp->y -= src->y; |
2527 | |
2379 | |
2528 | if (!part->head) |
2380 | if (!part->head) |
2529 | { |
2381 | { |
2530 | dst = tmp; |
2382 | dst = tmp; |
2531 | tmp->head = 0; |
2383 | tmp->head = 0; |
2532 | } |
2384 | } |
2533 | else |
2385 | else |
2534 | { |
|
|
2535 | tmp->head = dst; |
2386 | tmp->head = dst; |
2536 | } |
|
|
2537 | |
2387 | |
2538 | tmp->more = 0; |
2388 | tmp->more = 0; |
2539 | |
2389 | |
2540 | if (prev) |
2390 | if (prev) |
2541 | prev->more = tmp; |
2391 | prev->more = tmp; |
… | |
… | |
2553 | /* Basically, we save the content of the string to a temp file, then call */ |
2403 | /* Basically, we save the content of the string to a temp file, then call */ |
2554 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2404 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2555 | /* but it was simple to make and allows reusing the load_object function. */ |
2405 | /* but it was simple to make and allows reusing the load_object function. */ |
2556 | /* Remember not to use load_object_str in a time-critical situation. */ |
2406 | /* Remember not to use load_object_str in a time-critical situation. */ |
2557 | /* Also remember that multiparts objects are not supported for now. */ |
2407 | /* Also remember that multiparts objects are not supported for now. */ |
2558 | |
|
|
2559 | object * |
2408 | object * |
2560 | load_object_str (const char *obstr) |
2409 | load_object_str (const char *obstr) |
2561 | { |
2410 | { |
2562 | object *op; |
2411 | object *op; |
2563 | char filename[MAX_BUF]; |
2412 | char filename[MAX_BUF]; |
… | |
… | |
2593 | * returns NULL if no match. |
2442 | * returns NULL if no match. |
2594 | */ |
2443 | */ |
2595 | object * |
2444 | object * |
2596 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2445 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2597 | { |
2446 | { |
2598 | object *tmp; |
|
|
2599 | |
|
|
2600 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2447 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2601 | if (tmp->type == type && tmp->subtype == subtype) |
2448 | if (tmp->type == type && tmp->subtype == subtype) |
2602 | return tmp; |
2449 | return tmp; |
2603 | |
2450 | |
2604 | return NULL; |
2451 | return 0; |
2605 | } |
2452 | } |
2606 | |
2453 | |
2607 | /* If ob has a field named key, return the link from the list, |
2454 | /* If ob has a field named key, return the link from the list, |
2608 | * otherwise return NULL. |
2455 | * otherwise return NULL. |
2609 | * |
2456 | * |
… | |
… | |
2611 | * do the desired thing. |
2458 | * do the desired thing. |
2612 | */ |
2459 | */ |
2613 | key_value * |
2460 | key_value * |
2614 | get_ob_key_link (const object *ob, const char *key) |
2461 | get_ob_key_link (const object *ob, const char *key) |
2615 | { |
2462 | { |
2616 | key_value *link; |
|
|
2617 | |
|
|
2618 | for (link = ob->key_values; link != NULL; link = link->next) |
2463 | for (key_value *link = ob->key_values; link; link = link->next) |
2619 | if (link->key == key) |
2464 | if (link->key == key) |
2620 | return link; |
2465 | return link; |
2621 | |
2466 | |
2622 | return NULL; |
2467 | return 0; |
2623 | } |
2468 | } |
2624 | |
2469 | |
2625 | /* |
2470 | /* |
2626 | * Returns the value of op has an extra_field for key, or NULL. |
2471 | * Returns the value of op has an extra_field for key, or NULL. |
2627 | * |
2472 | * |
… | |
… | |
2667 | * Returns TRUE on success. |
2512 | * Returns TRUE on success. |
2668 | */ |
2513 | */ |
2669 | int |
2514 | int |
2670 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2515 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2671 | { |
2516 | { |
2672 | key_value * |
|
|
2673 | field = NULL, *last = NULL; |
2517 | key_value *field = NULL, *last = NULL; |
2674 | |
2518 | |
2675 | for (field = op->key_values; field != NULL; field = field->next) |
2519 | for (field = op->key_values; field != NULL; field = field->next) |
2676 | { |
2520 | { |
2677 | if (field->key != canonical_key) |
2521 | if (field->key != canonical_key) |
2678 | { |
2522 | { |
… | |
… | |
2706 | /* IF we get here, key doesn't exist */ |
2550 | /* IF we get here, key doesn't exist */ |
2707 | |
2551 | |
2708 | /* No field, we'll have to add it. */ |
2552 | /* No field, we'll have to add it. */ |
2709 | |
2553 | |
2710 | if (!add_key) |
2554 | if (!add_key) |
2711 | { |
|
|
2712 | return FALSE; |
2555 | return FALSE; |
2713 | } |
2556 | |
2714 | /* There isn't any good reason to store a null |
2557 | /* There isn't any good reason to store a null |
2715 | * value in the key/value list. If the archetype has |
2558 | * value in the key/value list. If the archetype has |
2716 | * this key, then we should also have it, so shouldn't |
2559 | * this key, then we should also have it, so shouldn't |
2717 | * be here. If user wants to store empty strings, |
2560 | * be here. If user wants to store empty strings, |
2718 | * should pass in "" |
2561 | * should pass in "" |
… | |
… | |
2784 | |
2627 | |
2785 | if (env) |
2628 | if (env) |
2786 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2629 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2787 | |
2630 | |
2788 | if (map) |
2631 | if (map) |
2789 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2632 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2790 | |
2633 | |
2791 | return info; |
2634 | return info; |
2792 | } |
2635 | } |
2793 | |
2636 | |
2794 | const char * |
2637 | const char * |