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Comparing deliantra/server/common/object.C (file contents):
Revision 1.35 by root, Tue Sep 12 18:15:34 2006 UTC vs.
Revision 1.65 by root, Wed Dec 13 00:42:03 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
254 { 331 {
255 if (inv->inv) 332 if (inv->inv)
256 sum_weight (inv); 333 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 335 }
336
259 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
261 if (op->carrying != sum) 340 if (op->carrying != sum)
262 op->carrying = sum; 341 op->carrying = sum;
342
263 return sum; 343 return sum;
264} 344}
265 345
266/** 346/**
267 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 375 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
297 */ 377 */
298 378
299void 379char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 380dump_object (object *op)
355{ 381{
356 if (op == NULL) 382 if (!op)
357 { 383 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 384
365void 385 object_freezer freezer;
366dump_all_objects (void) 386 save_object (freezer, op, 3);
367{ 387 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 388}
376 389
377/* 390/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
399 */ 412 */
400 413
401object * 414object *
402find_object (tag_t i) 415find_object (tag_t i)
403{ 416{
404 object *op; 417 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 418 if (op->count == i)
408 break; 419 return op;
420
409 return op; 421 return 0;
410} 422}
411 423
412/* 424/*
413 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
419find_object_name (const char *str) 431find_object_name (const char *str)
420{ 432{
421 shstr_cmp str_ (str); 433 shstr_cmp str_ (str);
422 object *op; 434 object *op;
423 435
424 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
425 if (op->name == str_) 437 if (op->name == str_)
426 break; 438 break;
427 439
428 return op; 440 return op;
429} 441}
430 442
431void 443void
432free_all_object_data () 444free_all_object_data ()
433{ 445{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 447}
457 448
458/* 449/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 451 * skill and experience objects.
530 521
531 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
532 523
533 expmul = 1.0; 524 expmul = 1.0;
534 face = blank_face; 525 face = blank_face;
535 attacked_by_count = -1;
536 526
537 if (settings.casting_time) 527 if (settings.casting_time)
538 casting_time = -1; 528 casting_time = -1;
539} 529}
540 530
541void object::clone (object *destination)
542{
543 *(object_copy *)destination = *this;
544 *(object_pod *)destination = *this;
545
546 if (self || cb)
547 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
548}
549
550/* 531/*
551 * copy object first frees everything allocated by the second object, 532 * copy_to first frees everything allocated by the dst object,
552 * and then copies the contends of the first object into the second 533 * and then copies the contents of itself into the second
553 * object, allocating what needs to be allocated. Basically, any 534 * object, allocating what needs to be allocated. Basically, any
554 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 535 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
555 * if the first object is freed, the pointers in the new object 536 * if the first object is freed, the pointers in the new object
556 * will point at garbage. 537 * will point at garbage.
557 */ 538 */
558void 539void
559copy_object (object *op2, object *op) 540object::copy_to (object *dst)
560{ 541{
561 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 542 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
562 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 543 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
563 544
564 op2->clone (op); 545 *(object_copy *)dst = *this;
546 *(object_pod *)dst = *this;
547
548 if (self || cb)
549 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
565 550
566 if (is_freed) 551 if (is_freed)
567 SET_FLAG (op, FLAG_FREED); 552 SET_FLAG (dst, FLAG_FREED);
553
568 if (is_removed) 554 if (is_removed)
569 SET_FLAG (op, FLAG_REMOVED); 555 SET_FLAG (dst, FLAG_REMOVED);
570 556
571 if (op2->speed < 0) 557 if (speed < 0)
572 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 558 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
573 559
574 /* Copy over key_values, if any. */ 560 /* Copy over key_values, if any. */
575 if (op2->key_values) 561 if (key_values)
576 { 562 {
577 key_value *tail = 0; 563 key_value *tail = 0;
578 key_value *i; 564 key_value *i;
579 565
580 op->key_values = 0; 566 dst->key_values = 0;
581 567
582 for (i = op2->key_values; i; i = i->next) 568 for (i = key_values; i; i = i->next)
583 { 569 {
584 key_value *new_link = new key_value; 570 key_value *new_link = new key_value;
585 571
586 new_link->next = 0; 572 new_link->next = 0;
587 new_link->key = i->key; 573 new_link->key = i->key;
588 new_link->value = i->value; 574 new_link->value = i->value;
589 575
590 /* Try and be clever here, too. */ 576 /* Try and be clever here, too. */
591 if (!op->key_values) 577 if (!dst->key_values)
592 { 578 {
593 op->key_values = new_link; 579 dst->key_values = new_link;
594 tail = new_link; 580 tail = new_link;
595 } 581 }
596 else 582 else
597 { 583 {
598 tail->next = new_link; 584 tail->next = new_link;
599 tail = new_link; 585 tail = new_link;
600 } 586 }
601 } 587 }
602 } 588 }
603 589
604 update_ob_speed (op); 590 update_ob_speed (dst);
591}
592
593object *
594object::clone ()
595{
596 object *neu = create ();
597 copy_to (neu);
598 return neu;
605} 599}
606 600
607/* 601/*
608 * If an object with the IS_TURNABLE() flag needs to be turned due 602 * If an object with the IS_TURNABLE() flag needs to be turned due
609 * to the closest player being on the other side, this function can 603 * to the closest player being on the other side, this function can
814 update_now = 1; 808 update_now = 1;
815 809
816 if ((move_slow | op->move_slow) != move_slow) 810 if ((move_slow | op->move_slow) != move_slow)
817 update_now = 1; 811 update_now = 1;
818 } 812 }
813
819 /* if the object is being removed, we can't make intelligent 814 /* if the object is being removed, we can't make intelligent
820 * decisions, because remove_ob can't really pass the object 815 * decisions, because remove_ob can't really pass the object
821 * that is being removed. 816 * that is being removed.
822 */ 817 */
823 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 818 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
835 830
836 if (op->more != NULL) 831 if (op->more != NULL)
837 update_object (op->more, action); 832 update_object (op->more, action);
838} 833}
839 834
840static unordered_vector<object *> mortals; 835object::vector object::mortals;
841static std::vector<object *> freed; 836object::vector object::objects; // not yet used
837object *object::first;
842 838
843void object::free_mortals () 839void object::free_mortals ()
844{ 840{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 841 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
846 if ((*i)->refcnt) 842 if ((*i)->refcnt)
847 ++i; // further delay freeing 843 ++i; // further delay freeing
848 else 844 else
849 { 845 {
850 freed.push_back (*i);//D
851 //delete *i; 846 delete *i;
852 mortals.erase (i); 847 mortals.erase (i);
853 } 848 }
854
855 if (mortals.size() && 0)//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
857} 849}
858 850
859object::object () 851object::object ()
860{ 852{
861 SET_FLAG (this, FLAG_REMOVED); 853 SET_FLAG (this, FLAG_REMOVED);
862 854
863 expmul = 1.0; 855 expmul = 1.0;
864 face = blank_face; 856 face = blank_face;
865 attacked_by_count = -1;
866} 857}
867 858
868object::~object () 859object::~object ()
869{ 860{
870 free_key_values (this); 861 free_key_values (this);
871} 862}
872 863
873void object::link () 864void object::link ()
874{ 865{
875 count = ++ob_count; 866 count = ++ob_count;
867 uuid = gen_uuid ();
876 868
877 prev = 0; 869 prev = 0;
878 next = objects; 870 next = object::first;
879 871
880 if (objects) 872 if (object::first)
881 objects->prev = this; 873 object::first->prev = this;
882 874
883 objects = this; 875 object::first = this;
884} 876}
885 877
886void object::unlink () 878void object::unlink ()
887{ 879{
888 count = 0; 880 if (this == object::first)
881 object::first = next;
889 882
890 /* Remove this object from the list of used objects */ 883 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 884 if (prev) prev->next = next;
885 if (next) next->prev = prev;
886
894 prev = 0; 887 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 888 next = 0;
901 }
902
903 if (this == objects)
904 objects = next;
905} 889}
906 890
907object *object::create () 891object *object::create ()
908{ 892{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 893 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 894 op->link ();
923 return op; 895 return op;
924} 896}
925 897
926/* 898/*
928 * it from the list of used objects, and puts it on the list of 900 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object. 901 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for 902 * The object must have been removed by remove_ob() first for
931 * this function to succeed. 903 * this function to succeed.
932 * 904 *
933 * If free_inventory is set, free inventory as well. Else drop items in 905 * If destroy_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground. 906 * inventory to the ground.
935 */ 907 */
936void object::free (bool free_inventory) 908void object::destroy (bool destroy_inventory)
937{ 909{
938 if (QUERY_FLAG (this, FLAG_FREED)) 910 if (QUERY_FLAG (this, FLAG_FREED))
939 return; 911 return;
940 912
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 913 if (QUERY_FLAG (this, FLAG_FRIENDLY))
942 remove_friendly_object (this); 914 remove_friendly_object (this);
943 915
944 if (!QUERY_FLAG (this, FLAG_REMOVED)) 916 if (!QUERY_FLAG (this, FLAG_REMOVED))
945 remove_ob (this); 917 remove ();
946 918
947 SET_FLAG (this, FLAG_FREED); 919 SET_FLAG (this, FLAG_FREED);
948 920
949 if (more) 921 if (more)
950 { 922 {
951 more->free (free_inventory); 923 more->destroy (destroy_inventory);
952 more = 0; 924 more = 0;
953 } 925 }
954 926
955 if (inv) 927 if (inv)
956 { 928 {
957 /* Only if the space blocks everything do we not process - 929 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects 930 * if some form of movement is allowed, let objects
959 * drop on that space. 931 * drop on that space.
960 */ 932 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 933 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 { 934 {
963 object *op = inv; 935 object *op = inv;
964 936
965 while (op) 937 while (op)
966 { 938 {
967 object *tmp = op->below; 939 object *tmp = op->below;
968 op->free (free_inventory); 940 op->destroy (destroy_inventory);
969 op = tmp; 941 op = tmp;
970 } 942 }
971 } 943 }
972 else 944 else
973 { /* Put objects in inventory onto this space */ 945 { /* Put objects in inventory onto this space */
975 947
976 while (op) 948 while (op)
977 { 949 {
978 object *tmp = op->below; 950 object *tmp = op->below;
979 951
980 remove_ob (op); 952 op->remove ();
981 953
982 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 954 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
983 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 955 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
984 free_object (op); 956 op->destroy ();
985 else 957 else
986 { 958 {
987 op->x = x; 959 op->x = x;
988 op->y = y; 960 op->y = y;
989 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 961 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
992 op = tmp; 964 op = tmp;
993 } 965 }
994 } 966 }
995 } 967 }
996 968
969 // hack to ensure that freed objects still have a valid map
970 {
971 static maptile *freed_map; // freed objects are moved here to avoid crashes
972
973 if (!freed_map)
974 {
975 freed_map = new maptile;
976
977 freed_map->name = "/internal/freed_objects_map";
978 freed_map->width = 3;
979 freed_map->height = 3;
980
981 freed_map->allocate ();
982 }
983
984 map = freed_map;
985 x = 1;
986 y = 1;
987 }
988
989 // clear those pointers that likely might have circular references to us
997 owner = 0; 990 owner = 0;
991 enemy = 0;
992 attacked_by = 0;
993
994 // only relevant for players(?), but make sure of it anyways
995 contr = 0;
998 996
999 /* Remove object from the active list */ 997 /* Remove object from the active list */
1000 speed = 0; 998 speed = 0;
1001 update_ob_speed (this); 999 update_ob_speed (this);
1002 1000
1007 1005
1008/* 1006/*
1009 * sub_weight() recursively (outwards) subtracts a number from the 1007 * sub_weight() recursively (outwards) subtracts a number from the
1010 * weight of an object (and what is carried by it's environment(s)). 1008 * weight of an object (and what is carried by it's environment(s)).
1011 */ 1009 */
1012
1013void 1010void
1014sub_weight (object *op, signed long weight) 1011sub_weight (object *op, signed long weight)
1015{ 1012{
1016 while (op != NULL) 1013 while (op != NULL)
1017 { 1014 {
1018 if (op->type == CONTAINER) 1015 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1016 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 1017
1022 op->carrying -= weight; 1018 op->carrying -= weight;
1023 op = op->env; 1019 op = op->env;
1024 } 1020 }
1025} 1021}
1026 1022
1027/* remove_ob(op): 1023/* op->remove ():
1028 * This function removes the object op from the linked list of objects 1024 * This function removes the object op from the linked list of objects
1029 * which it is currently tied to. When this function is done, the 1025 * which it is currently tied to. When this function is done, the
1030 * object will have no environment. If the object previously had an 1026 * object will have no environment. If the object previously had an
1031 * environment, the x and y coordinates will be updated to 1027 * environment, the x and y coordinates will be updated to
1032 * the previous environment. 1028 * the previous environment.
1033 * Beware: This function is called from the editor as well! 1029 * Beware: This function is called from the editor as well!
1034 */ 1030 */
1035
1036void 1031void
1037remove_ob (object *op) 1032object::remove ()
1038{ 1033{
1034 object *tmp, *last = 0;
1039 object * 1035 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 1036
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off; 1037 int check_walk_off;
1049 mapstruct *
1050 m;
1051 1038
1052 sint16
1053 x,
1054 y;
1055
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 1039 if (QUERY_FLAG (this, FLAG_REMOVED))
1057 return; 1040 return;
1058 1041
1059 SET_FLAG (op, FLAG_REMOVED); 1042 SET_FLAG (this, FLAG_REMOVED);
1060 1043
1061 if (op->more != NULL) 1044 if (more)
1062 remove_ob (op->more); 1045 more->remove ();
1063 1046
1064 /* 1047 /*
1065 * In this case, the object to be removed is in someones 1048 * In this case, the object to be removed is in someones
1066 * inventory. 1049 * inventory.
1067 */ 1050 */
1068 if (op->env != NULL) 1051 if (env)
1069 { 1052 {
1070 if (op->nrof) 1053 if (nrof)
1071 sub_weight (op->env, op->weight * op->nrof); 1054 sub_weight (env, weight * nrof);
1072 else 1055 else
1073 sub_weight (op->env, op->weight + op->carrying); 1056 sub_weight (env, weight + carrying);
1074 1057
1075 /* NO_FIX_PLAYER is set when a great many changes are being 1058 /* NO_FIX_PLAYER is set when a great many changes are being
1076 * made to players inventory. If set, avoiding the call 1059 * made to players inventory. If set, avoiding the call
1077 * to save cpu time. 1060 * to save cpu time.
1078 */ 1061 */
1079 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1062 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1080 fix_player (otmp); 1063 fix_player (otmp);
1081 1064
1082 if (op->above != NULL) 1065 if (above != NULL)
1083 op->above->below = op->below; 1066 above->below = below;
1084 else 1067 else
1085 op->env->inv = op->below; 1068 env->inv = below;
1086 1069
1087 if (op->below != NULL) 1070 if (below != NULL)
1088 op->below->above = op->above; 1071 below->above = above;
1089 1072
1090 /* we set up values so that it could be inserted into 1073 /* we set up values so that it could be inserted into
1091 * the map, but we don't actually do that - it is up 1074 * the map, but we don't actually do that - it is up
1092 * to the caller to decide what we want to do. 1075 * to the caller to decide what we want to do.
1093 */ 1076 */
1094 op->x = op->env->x, op->y = op->env->y; 1077 x = env->x, y = env->y;
1095 op->map = op->env->map; 1078 map = env->map;
1096 op->above = NULL, op->below = NULL; 1079 above = 0, below = 0;
1097 op->env = NULL; 1080 env = 0;
1098 } 1081 }
1099 else if (op->map) 1082 else if (map)
1100 { 1083 {
1101 x = op->x;
1102 y = op->y;
1103 m = get_map_from_coord (op->map, &x, &y);
1104
1105 if (!m)
1106 {
1107 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1108 op->map->path, op->x, op->y);
1109 /* in old days, we used to set x and y to 0 and continue.
1110 * it seems if we get into this case, something is probablye
1111 * screwed up and should be fixed.
1112 */
1113 abort ();
1114 }
1115
1116 if (op->map != m)
1117 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1118 op->map->path, m->path, op->x, op->y, x, y);
1119
1120 /* Re did the following section of code - it looks like it had 1084 /* Re did the following section of code - it looks like it had
1121 * lots of logic for things we no longer care about 1085 * lots of logic for things we no longer care about
1122 */ 1086 */
1123 1087
1124 /* link the object above us */ 1088 /* link the object above us */
1125 if (op->above) 1089 if (above)
1126 op->above->below = op->below; 1090 above->below = below;
1127 else 1091 else
1128 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1092 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1129 1093
1130 /* Relink the object below us, if there is one */ 1094 /* Relink the object below us, if there is one */
1131 if (op->below) 1095 if (below)
1132 op->below->above = op->above; 1096 below->above = above;
1133 else 1097 else
1134 { 1098 {
1135 /* Nothing below, which means we need to relink map object for this space 1099 /* Nothing below, which means we need to relink map object for this space
1136 * use translated coordinates in case some oddness with map tiling is 1100 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1101 * evident
1138 */ 1102 */
1139 if (GET_MAP_OB (m, x, y) != op) 1103 if (GET_MAP_OB (map, x, y) != this)
1140 { 1104 {
1141 dump_object (op); 1105 char *dump = dump_object (this);
1142 LOG (llevError, 1106 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1107 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1108 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1109 dump = dump_object (GET_MAP_OB (map, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1110 LOG (llevError, "%s\n", dump);
1111 free (dump);
1146 } 1112 }
1147 1113
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1114 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1149 } 1115 }
1150 1116
1151 op->above = 0; 1117 above = 0;
1152 op->below = 0; 1118 below = 0;
1153 1119
1154 if (op->map->in_memory == MAP_SAVING) 1120 if (map->in_memory == MAP_SAVING)
1155 return; 1121 return;
1156 1122
1157 tag = op->count;
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1123 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1159 1124
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1125 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1161 { 1126 {
1162 /* No point updating the players look faces if he is the object 1127 /* No point updating the players look faces if he is the object
1163 * being removed. 1128 * being removed.
1164 */ 1129 */
1165 1130
1166 if (tmp->type == PLAYER && tmp != op) 1131 if (tmp->type == PLAYER && tmp != this)
1167 { 1132 {
1168 /* If a container that the player is currently using somehow gets 1133 /* If a container that the player is currently using somehow gets
1169 * removed (most likely destroyed), update the player view 1134 * removed (most likely destroyed), update the player view
1170 * appropriately. 1135 * appropriately.
1171 */ 1136 */
1172 if (tmp->container == op) 1137 if (tmp->container == this)
1173 { 1138 {
1174 CLEAR_FLAG (op, FLAG_APPLIED); 1139 CLEAR_FLAG (this, FLAG_APPLIED);
1175 tmp->container = NULL; 1140 tmp->container = 0;
1176 } 1141 }
1177 1142
1178 tmp->contr->socket.update_look = 1; 1143 tmp->contr->socket.update_look = 1;
1179 } 1144 }
1180 1145
1181 /* See if player moving off should effect something */ 1146 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1147 if (check_walk_off
1148 && ((move_type & tmp->move_off)
1149 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1150 {
1184 move_apply (tmp, op, NULL); 1151 move_apply (tmp, this, 0);
1185 1152
1186 if (was_destroyed (op, tag)) 1153 if (destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1154 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1155 }
1191 1156
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1157 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1158
1194 if (tmp->above == tmp) 1159 if (tmp->above == tmp)
1195 tmp->above = NULL; 1160 tmp->above = 0;
1196 1161
1197 last = tmp; 1162 last = tmp;
1198 } 1163 }
1199 1164
1200 /* last == NULL of there are no objects on this space */ 1165 /* last == NULL of there are no objects on this space */
1201 if (last == NULL) 1166 if (!last)
1202 { 1167 {
1203 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1168 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1204 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1169 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1205 * those out anyways, and if there are any flags set right now, they won't 1170 * those out anyways, and if there are any flags set right now, they won't
1206 * be correct anyways. 1171 * be correct anyways.
1207 */ 1172 */
1208 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1173 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1209 update_position (op->map, op->x, op->y); 1174 update_position (map, x, y);
1210 } 1175 }
1211 else 1176 else
1212 update_object (last, UP_OBJ_REMOVE); 1177 update_object (last, UP_OBJ_REMOVE);
1213 1178
1214 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1179 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1215 update_all_los (op->map, op->x, op->y); 1180 update_all_los (map, x, y);
1216 } 1181 }
1217} 1182}
1218 1183
1219/* 1184/*
1220 * merge_ob(op,top): 1185 * merge_ob(op,top):
1222 * This function goes through all objects below and including top, and 1187 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1188 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1189 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1190 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1191 */
1227
1228object * 1192object *
1229merge_ob (object *op, object *top) 1193merge_ob (object *op, object *top)
1230{ 1194{
1231 if (!op->nrof) 1195 if (!op->nrof)
1232 return 0; 1196 return 0;
1242 { 1206 {
1243 top->nrof += op->nrof; 1207 top->nrof += op->nrof;
1244 1208
1245/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1209/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1246 op->weight = 0; /* Don't want any adjustements now */ 1210 op->weight = 0; /* Don't want any adjustements now */
1247 remove_ob (op); 1211 op->destroy ();
1248 free_object (op);
1249 return top; 1212 return top;
1250 } 1213 }
1251 } 1214 }
1252 1215
1253 return NULL; 1216 return 0;
1254} 1217}
1255 1218
1256/* 1219/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1220 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1221 * job preparing multi-part monsters
1259 */ 1222 */
1260object * 1223object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1224insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1225{
1263 object *tmp; 1226 object *tmp;
1264 1227
1265 if (op->head) 1228 if (op->head)
1266 op = op->head; 1229 op = op->head;
1294 * NULL if 'op' was destroyed 1257 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1258 * just 'op' otherwise
1296 */ 1259 */
1297 1260
1298object * 1261object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1262insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1263{
1301 object *tmp, *top, *floor = NULL; 1264 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1265 sint16 x, y;
1303 1266
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1267 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1270 return NULL;
1308 } 1271 }
1309 1272
1310 if (m == NULL) 1273 if (m == NULL)
1311 { 1274 {
1312 dump_object (op); 1275 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1277 free (dump);
1314 return op; 1278 return op;
1315 } 1279 }
1316 1280
1317 if (out_of_map (m, op->x, op->y)) 1281 if (out_of_map (m, op->x, op->y))
1318 { 1282 {
1319 dump_object (op); 1283 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1285#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1286 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1287 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1288 * improperly inserted.
1325 */ 1289 */
1326 abort (); 1290 abort ();
1327#endif 1291#endif
1292 free (dump);
1328 return op; 1293 return op;
1329 } 1294 }
1330 1295
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1296 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1297 {
1333 dump_object (op); 1298 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1299 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1300 free (dump);
1335 return op; 1301 return op;
1336 } 1302 }
1337 1303
1338 if (op->more != NULL) 1304 if (op->more != NULL)
1339 { 1305 {
1380 if (op->nrof && !(flag & INS_NO_MERGE)) 1346 if (op->nrof && !(flag & INS_NO_MERGE))
1381 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1347 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1382 if (CAN_MERGE (op, tmp)) 1348 if (CAN_MERGE (op, tmp))
1383 { 1349 {
1384 op->nrof += tmp->nrof; 1350 op->nrof += tmp->nrof;
1385 remove_ob (tmp); 1351 tmp->destroy ();
1386 free_object (tmp);
1387 } 1352 }
1388 1353
1389 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1354 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1390 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1355 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1391 1356
1577 tmp1; 1542 tmp1;
1578 1543
1579 /* first search for itself and remove any old instances */ 1544 /* first search for itself and remove any old instances */
1580 1545
1581 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1546 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1582 {
1583 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1584 { 1548 tmp->destroy ();
1585 remove_ob (tmp);
1586 free_object (tmp);
1587 }
1588 }
1589 1549
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1550 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1551
1592 tmp1->x = op->x; 1552 tmp1->x = op->x;
1593 tmp1->y = op->y; 1553 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1554 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1555}
1603 */ 1563 */
1604 1564
1605object * 1565object *
1606get_split_ob (object *orig_ob, uint32 nr) 1566get_split_ob (object *orig_ob, uint32 nr)
1607{ 1567{
1608 object * 1568 object *newob;
1609 newob;
1610 int
1611 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1569 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1612 1570
1613 if (orig_ob->nrof < nr) 1571 if (orig_ob->nrof < nr)
1614 { 1572 {
1615 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1573 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1616 return NULL; 1574 return NULL;
1617 } 1575 }
1618 1576
1619 newob = object_create_clone (orig_ob); 1577 newob = object_create_clone (orig_ob);
1620 1578
1621 if ((orig_ob->nrof -= nr) < 1) 1579 if ((orig_ob->nrof -= nr) < 1)
1622 { 1580 orig_ob->destroy (1);
1623 if (!is_removed)
1624 remove_ob (orig_ob);
1625 free_object2 (orig_ob, 1);
1626 }
1627 else if (!is_removed) 1581 else if (!is_removed)
1628 { 1582 {
1629 if (orig_ob->env != NULL) 1583 if (orig_ob->env != NULL)
1630 sub_weight (orig_ob->env, orig_ob->weight * nr); 1584 sub_weight (orig_ob->env, orig_ob->weight * nr);
1631 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1585 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1695 esrv_send_item (tmp, op); 1649 esrv_send_item (tmp, op);
1696 } 1650 }
1697 } 1651 }
1698 else 1652 else
1699 { 1653 {
1700 remove_ob (op); 1654 op->remove ();
1701 op->nrof = 0; 1655 op->nrof = 0;
1702 if (tmp) 1656 if (tmp)
1703 { 1657 {
1704 esrv_del_item (tmp->contr, op->count); 1658 esrv_del_item (tmp->contr, op->count);
1705 } 1659 }
1711 1665
1712 if (i < op->nrof) 1666 if (i < op->nrof)
1713 op->nrof -= i; 1667 op->nrof -= i;
1714 else 1668 else
1715 { 1669 {
1716 remove_ob (op); 1670 op->remove ();
1717 op->nrof = 0; 1671 op->nrof = 0;
1718 } 1672 }
1719 1673
1720 /* Since we just removed op, op->above is null */ 1674 /* Since we just removed op, op->above is null */
1721 for (tmp = above; tmp != NULL; tmp = tmp->above) 1675 for (tmp = above; tmp != NULL; tmp = tmp->above)
1730 1684
1731 if (op->nrof) 1685 if (op->nrof)
1732 return op; 1686 return op;
1733 else 1687 else
1734 { 1688 {
1735 free_object (op); 1689 op->destroy ();
1736 return NULL; 1690 return NULL;
1737 } 1691 }
1738} 1692}
1739 1693
1740/* 1694/*
1753 op->carrying += weight; 1707 op->carrying += weight;
1754 op = op->env; 1708 op = op->env;
1755 } 1709 }
1756} 1710}
1757 1711
1712object *
1713insert_ob_in_ob (object *op, object *where)
1714{
1715 if (!where)
1716 {
1717 char *dump = dump_object (op);
1718 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1719 free (dump);
1720 return op;
1721 }
1722
1723 if (where->head)
1724 {
1725 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1726 where = where->head;
1727 }
1728
1729 return where->insert (op);
1730}
1731
1758/* 1732/*
1759 * insert_ob_in_ob(op,environment): 1733 * env->insert (op)
1760 * This function inserts the object op in the linked list 1734 * This function inserts the object op in the linked list
1761 * inside the object environment. 1735 * inside the object environment.
1762 * 1736 *
1763 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1764 * the inventory at the last position or next to other objects of the same
1765 * type.
1766 * Frank: Now sorted by type, archetype and magic!
1767 *
1768 * The function returns now pointer to inserted item, and return value can 1737 * The function returns now pointer to inserted item, and return value can
1769 * be != op, if items are merged. -Tero 1738 * be != op, if items are merged. -Tero
1770 */ 1739 */
1771 1740
1772object * 1741object *
1773insert_ob_in_ob (object *op, object *where) 1742object::insert (object *op)
1774{ 1743{
1775 object * 1744 object *tmp, *otmp;
1776 tmp, *
1777 otmp;
1778 1745
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1746 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1747 op->remove ();
1781 dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1783 return op;
1784 }
1785
1786 if (where == NULL)
1787 {
1788 dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1790 return op;
1791 }
1792
1793 if (where->head)
1794 {
1795 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1796 where = where->head;
1797 }
1798 1748
1799 if (op->more) 1749 if (op->more)
1800 { 1750 {
1801 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1751 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1802 return op; 1752 return op;
1804 1754
1805 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1755 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1806 CLEAR_FLAG (op, FLAG_REMOVED); 1756 CLEAR_FLAG (op, FLAG_REMOVED);
1807 if (op->nrof) 1757 if (op->nrof)
1808 { 1758 {
1809 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1759 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1810 if (CAN_MERGE (tmp, op)) 1760 if (CAN_MERGE (tmp, op))
1811 { 1761 {
1812 /* return the original object and remove inserted object 1762 /* return the original object and remove inserted object
1813 (client needs the original object) */ 1763 (client needs the original object) */
1814 tmp->nrof += op->nrof; 1764 tmp->nrof += op->nrof;
1815 /* Weight handling gets pretty funky. Since we are adding to 1765 /* Weight handling gets pretty funky. Since we are adding to
1816 * tmp->nrof, we need to increase the weight. 1766 * tmp->nrof, we need to increase the weight.
1817 */ 1767 */
1818 add_weight (where, op->weight * op->nrof); 1768 add_weight (this, op->weight * op->nrof);
1819 SET_FLAG (op, FLAG_REMOVED); 1769 SET_FLAG (op, FLAG_REMOVED);
1820 free_object (op); /* free the inserted object */ 1770 op->destroy (); /* free the inserted object */
1821 op = tmp; 1771 op = tmp;
1822 remove_ob (op); /* and fix old object's links */ 1772 op->remove (); /* and fix old object's links */
1823 CLEAR_FLAG (op, FLAG_REMOVED); 1773 CLEAR_FLAG (op, FLAG_REMOVED);
1824 break; 1774 break;
1825 } 1775 }
1826 1776
1827 /* I assume combined objects have no inventory 1777 /* I assume combined objects have no inventory
1828 * We add the weight - this object could have just been removed 1778 * We add the weight - this object could have just been removed
1829 * (if it was possible to merge). calling remove_ob will subtract 1779 * (if it was possible to merge). calling remove_ob will subtract
1830 * the weight, so we need to add it in again, since we actually do 1780 * the weight, so we need to add it in again, since we actually do
1831 * the linking below 1781 * the linking below
1832 */ 1782 */
1833 add_weight (where, op->weight * op->nrof); 1783 add_weight (this, op->weight * op->nrof);
1834 } 1784 }
1835 else 1785 else
1836 add_weight (where, (op->weight + op->carrying)); 1786 add_weight (this, (op->weight + op->carrying));
1837 1787
1838 otmp = is_player_inv (where); 1788 otmp = is_player_inv (this);
1839 if (otmp && otmp->contr != NULL) 1789 if (otmp && otmp->contr)
1840 {
1841 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1790 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1842 fix_player (otmp); 1791 fix_player (otmp);
1843 }
1844 1792
1845 op->map = NULL; 1793 op->map = NULL;
1846 op->env = where; 1794 op->env = this;
1847 op->above = NULL; 1795 op->above = NULL;
1848 op->below = NULL; 1796 op->below = NULL;
1849 op->x = 0, op->y = 0; 1797 op->x = 0, op->y = 0;
1850 1798
1851 /* reset the light list and los of the players on the map */ 1799 /* reset the light list and los of the players on the map */
1852 if ((op->glow_radius != 0) && where->map) 1800 if ((op->glow_radius != 0) && map)
1853 { 1801 {
1854#ifdef DEBUG_LIGHTS 1802#ifdef DEBUG_LIGHTS
1855 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1803 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1856#endif /* DEBUG_LIGHTS */ 1804#endif /* DEBUG_LIGHTS */
1857 if (MAP_DARKNESS (where->map)) 1805 if (MAP_DARKNESS (map))
1858 update_all_los (where->map, where->x, where->y); 1806 update_all_los (map, x, y);
1859 } 1807 }
1860 1808
1861 /* Client has no idea of ordering so lets not bother ordering it here. 1809 /* Client has no idea of ordering so lets not bother ordering it here.
1862 * It sure simplifies this function... 1810 * It sure simplifies this function...
1863 */ 1811 */
1864 if (where->inv == NULL) 1812 if (!inv)
1865 where->inv = op; 1813 inv = op;
1866 else 1814 else
1867 { 1815 {
1868 op->below = where->inv; 1816 op->below = inv;
1869 op->below->above = op; 1817 op->below->above = op;
1870 where->inv = op; 1818 inv = op;
1871 } 1819 }
1820
1872 return op; 1821 return op;
1873} 1822}
1874 1823
1875/* 1824/*
1876 * Checks if any objects has a move_type that matches objects 1825 * Checks if any objects has a move_type that matches objects
1894 */ 1843 */
1895 1844
1896int 1845int
1897check_move_on (object *op, object *originator) 1846check_move_on (object *op, object *originator)
1898{ 1847{
1899 object * 1848 object *tmp;
1900 tmp; 1849 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1850 int x = op->x, y = op->y;
1907 1851
1908 MoveType 1852 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1853
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1854 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1855 return 0;
1915
1916 tag = op->count;
1917 1856
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1857 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1858 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1859 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1860
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1921 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1922 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1923 {
1985 move_apply (tmp, op, originator); 1924 move_apply (tmp, op, originator);
1986 1925
1987 if (was_destroyed (op, tag)) 1926 if (op->destroyed ())
1988 return 1; 1927 return 1;
1989 1928
1990 /* what the person/creature stepped onto has moved the object 1929 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1930 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1931 * have a feeling strange problems would result.
2004 * a matching archetype at the given map and coordinates. 1943 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1944 * The first matching object is returned, or NULL if none.
2006 */ 1945 */
2007 1946
2008object * 1947object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1948present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1949{
2011 object * 1950 object *
2012 tmp; 1951 tmp;
2013 1952
2014 if (m == NULL || out_of_map (m, x, y)) 1953 if (m == NULL || out_of_map (m, x, y))
2027 * a matching type variable at the given map and coordinates. 1966 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1967 * The first matching object is returned, or NULL if none.
2029 */ 1968 */
2030 1969
2031object * 1970object *
2032present (unsigned char type, mapstruct *m, int x, int y) 1971present (unsigned char type, maptile *m, int x, int y)
2033{ 1972{
2034 object * 1973 object *
2035 tmp; 1974 tmp;
2036 1975
2037 if (out_of_map (m, x, y)) 1976 if (out_of_map (m, x, y))
2177 * the archetype because that isn't correct if the monster has been 2116 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 2117 * customized, changed states, etc.
2179 */ 2118 */
2180 2119
2181int 2120int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2121find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 2122{
2184 int 2123 int
2185 i, 2124 i,
2186 index = 0, flag; 2125 index = 0, flag;
2187 static int 2126 static int
2208 return -1; 2147 return -1;
2209 return altern[RANDOM () % index]; 2148 return altern[RANDOM () % index];
2210} 2149}
2211 2150
2212/* 2151/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2152 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2153 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2154 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2155 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2156 */
2218 2157
2219int 2158int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2159find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2160{
2222 int 2161 int
2223 i; 2162 i;
2224 2163
2225 for (i = 0; i < SIZEOFFREE; i++) 2164 for (i = 0; i < SIZEOFFREE; i++)
2289 * because we have to know what movement the thing looking to move 2228 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2229 * there is capable of.
2291 */ 2230 */
2292 2231
2293int 2232int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2233find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2234{
2296 int 2235 int
2297 i, 2236 i,
2298 max = SIZEOFFREE, mflags; 2237 max = SIZEOFFREE, mflags;
2299 2238
2300 sint16 nx, ny; 2239 sint16 nx, ny;
2301 object * 2240 object *
2302 tmp; 2241 tmp;
2303 mapstruct * 2242 maptile *
2304 mp; 2243 mp;
2305 2244
2306 MoveType blocked, move_type; 2245 MoveType blocked, move_type;
2307 2246
2308 if (exclude && exclude->head) 2247 if (exclude && exclude->head)
2516 * Modified to be map tile aware -.MSW 2455 * Modified to be map tile aware -.MSW
2517 */ 2456 */
2518 2457
2519 2458
2520int 2459int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2460can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2461{
2523 sint16 dx, dy; 2462 sint16 dx, dy;
2524 int 2463 int
2525 mflags; 2464 mflags;
2526 2465
2575 * create clone from object to another 2514 * create clone from object to another
2576 */ 2515 */
2577object * 2516object *
2578object_create_clone (object *asrc) 2517object_create_clone (object *asrc)
2579{ 2518{
2580 object *
2581 dst = NULL, *tmp, *src, *part, *prev, *item; 2519 object *dst = 0, *tmp, *src, *part, *prev, *item;
2582 2520
2583 if (!asrc) 2521 if (!asrc)
2584 return NULL; 2522 return 0;
2523
2585 src = asrc; 2524 src = asrc;
2586 if (src->head) 2525 if (src->head)
2587 src = src->head; 2526 src = src->head;
2588 2527
2589 prev = NULL; 2528 prev = 0;
2590 for (part = src; part; part = part->more) 2529 for (part = src; part; part = part->more)
2591 { 2530 {
2592 tmp = get_object (); 2531 tmp = part->clone ();
2593 copy_object (part, tmp);
2594 tmp->x -= src->x; 2532 tmp->x -= src->x;
2595 tmp->y -= src->y; 2533 tmp->y -= src->y;
2534
2596 if (!part->head) 2535 if (!part->head)
2597 { 2536 {
2598 dst = tmp; 2537 dst = tmp;
2599 tmp->head = NULL; 2538 tmp->head = 0;
2600 } 2539 }
2601 else 2540 else
2602 { 2541 {
2603 tmp->head = dst; 2542 tmp->head = dst;
2604 } 2543 }
2544
2605 tmp->more = NULL; 2545 tmp->more = 0;
2546
2606 if (prev) 2547 if (prev)
2607 prev->more = tmp; 2548 prev->more = tmp;
2549
2608 prev = tmp; 2550 prev = tmp;
2609 } 2551 }
2610 2552
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2553 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2554 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2555
2617 return dst; 2556 return dst;
2618} 2557}
2619 2558
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2559/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2560/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2561/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2562/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2563/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2564/* Also remember that multiparts objects are not supported for now. */
2640 2565
2641object * 2566object *
2642load_object_str (const char *obstr) 2567load_object_str (const char *obstr)
2643{ 2568{
2644 object * 2569 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2570 char filename[MAX_BUF];
2648 2571
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2572 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2573
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2574 FILE *tempfile = fopen (filename, "w");
2653 2575
2654 if (tempfile == NULL) 2576 if (tempfile == NULL)
2655 { 2577 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2578 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2579 return NULL;
2658 }; 2580 }
2581
2659 fprintf (tempfile, obstr); 2582 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2583 fclose (tempfile);
2661 2584
2662 op = get_object (); 2585 op = object::create ();
2663 2586
2664 object_thawer thawer (filename); 2587 object_thawer thawer (filename);
2665 2588
2666 if (thawer) 2589 if (thawer)
2667 load_object (thawer, op, 0); 2590 load_object (thawer, op, 0);
2677 * returns NULL if no match. 2600 * returns NULL if no match.
2678 */ 2601 */
2679object * 2602object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2603find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2604{
2682 object * 2605 object *tmp;
2683 tmp;
2684 2606
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2607 for (tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2608 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2609 return tmp;
2688 2610
2696 * do the desired thing. 2618 * do the desired thing.
2697 */ 2619 */
2698key_value * 2620key_value *
2699get_ob_key_link (const object *ob, const char *key) 2621get_ob_key_link (const object *ob, const char *key)
2700{ 2622{
2701 key_value * 2623 key_value *link;
2702 link;
2703 2624
2704 for (link = ob->key_values; link != NULL; link = link->next) 2625 for (link = ob->key_values; link != NULL; link = link->next)
2705 {
2706 if (link->key == key) 2626 if (link->key == key)
2707 {
2708 return link; 2627 return link;
2709 }
2710 }
2711 2628
2712 return NULL; 2629 return NULL;
2713} 2630}
2714 2631
2715/* 2632/*
2857 } 2774 }
2858 else 2775 else
2859 item = item->env; 2776 item = item->env;
2860} 2777}
2861 2778
2779// return a suitable string describing an objetc in enough detail to find it
2780const char *
2781object::debug_desc (char *info) const
2782{
2783 char info2[256 * 3];
2784 char *p = info;
2785
2786 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2787 count,
2788 &name,
2789 title ? " " : "",
2790 title ? (const char *)title : "");
2791
2792 if (env)
2793 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2794
2795 if (map)
2796 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2797
2798 return info;
2799}
2800
2801const char *
2802object::debug_desc () const
2803{
2804 static char info[256 * 3];
2805 return debug_desc (info);
2806}
2807

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