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Comparing deliantra/server/common/object.C (file contents):
Revision 1.31 by root, Mon Sep 11 23:33:27 2006 UTC vs.
Revision 1.68 by root, Mon Dec 18 02:35:00 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
35#include <bitset>
36
37int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
38 40
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
41 42
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 45};
51int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 55};
55 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 135static int
58compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
59{ 137{
60 key_value *wants_field; 138 key_value *wants_field;
107 * 185 *
108 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
109 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
110 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
111 * 189 *
112 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
113 * 191 *
114 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
115 * check weight 193 * check weight
116 */ 194 */
117 195
118bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
119{ 197{
120 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
121 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
122 return 0; 204 return 0;
123 205
124 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
125 return 0;
126
127 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
128 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
129 * used to store nrof). 209 * used to store nrof).
130 */ 210 */
131 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
142 222
143 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
144 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
145 225
146 226
147 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
148 * being locked in inventory should prevent merging. 228 || ob1->arch != ob2->arch
149 * 0x4 in flags3 is CLIENT_SENT
150 */
151 if ((ob1->arch != ob2->arch) ||
152 (ob1->flags[0] != ob2->flags[0]) ||
153 (ob1->flags[1] != ob2->flags[1]) ||
154 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
155 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
156 (ob1->name != ob2->name) || 229 || ob1->name != ob2->name
157 (ob1->title != ob2->title) || 230 || ob1->title != ob2->title
158 (ob1->msg != ob2->msg) || 231 || ob1->msg != ob2->msg
159 (ob1->weight != ob2->weight) || 232 || ob1->weight != ob2->weight
160 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
161 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
162 (ob1->attacktype != ob2->attacktype) || 235 || ob1->attacktype != ob2->attacktype
163 (ob1->magic != ob2->magic) || 236 || ob1->magic != ob2->magic
164 (ob1->slaying != ob2->slaying) || 237 || ob1->slaying != ob2->slaying
165 (ob1->skill != ob2->skill) || 238 || ob1->skill != ob2->skill
166 (ob1->value != ob2->value) || 239 || ob1->value != ob2->value
167 (ob1->animation_id != ob2->animation_id) || 240 || ob1->animation_id != ob2->animation_id
168 (ob1->client_type != ob2->client_type) || 241 || ob1->client_type != ob2->client_type
169 (ob1->materialname != ob2->materialname) || 242 || ob1->materialname != ob2->materialname
170 (ob1->lore != ob2->lore) || 243 || ob1->lore != ob2->lore
171 (ob1->subtype != ob2->subtype) || 244 || ob1->subtype != ob2->subtype
172 (ob1->move_type != ob2->move_type) || 245 || ob1->move_type != ob2->move_type
173 (ob1->move_block != ob2->move_block) || 246 || ob1->move_block != ob2->move_block
174 (ob1->move_allow != ob2->move_allow) || 247 || ob1->move_allow != ob2->move_allow
175 (ob1->move_on != ob2->move_on) || 248 || ob1->move_on != ob2->move_on
176 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 249 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty)
177 return 0; 252 return 0;
178 253
179 /* This is really a spellbook check - really, we should 254 /* This is really a spellbook check - really, we should
180 * check all objects in the inventory. 255 * check all objects in the inventory.
181 */ 256 */
184 /* if one object has inventory but the other doesn't, not equiv */ 259 /* if one object has inventory but the other doesn't, not equiv */
185 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
186 return 0; 261 return 0;
187 262
188 /* Now check to see if the two inventory objects could merge */ 263 /* Now check to see if the two inventory objects could merge */
189 if (!CAN_MERGE (ob1->inv, ob2->inv)) 264 if (!object::can_merge (ob1->inv, ob2->inv))
190 return 0; 265 return 0;
191 266
192 /* inventory ok - still need to check rest of this object to see 267 /* inventory ok - still need to check rest of this object to see
193 * if it is valid. 268 * if it is valid.
194 */ 269 */
255 { 330 {
256 if (inv->inv) 331 if (inv->inv)
257 sum_weight (inv); 332 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 333 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 334 }
335
260 if (op->type == CONTAINER && op->stats.Str) 336 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 337 sum = (sum * (100 - op->stats.Str)) / 100;
338
262 if (op->carrying != sum) 339 if (op->carrying != sum)
263 op->carrying = sum; 340 op->carrying = sum;
341
264 return sum; 342 return sum;
265} 343}
266 344
267/** 345/**
268 * Return the outermost environment object for a given object. 346 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 373 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 374 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 375 * The result of the dump is stored in the static global errmsg array.
298 */ 376 */
299 377
300void 378char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 379dump_object (object *op)
356{ 380{
357 if (op == NULL) 381 if (!op)
358 { 382 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 383
366void 384 object_freezer freezer;
367dump_all_objects (void) 385 save_object (freezer, op, 3);
368{ 386 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 387}
377 388
378/* 389/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 390 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 391 * multi-object 1 which is closest to the second object.
400 */ 411 */
401 412
402object * 413object *
403find_object (tag_t i) 414find_object (tag_t i)
404{ 415{
405 object *op; 416 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 417 if (op->count == i)
409 break; 418 return op;
419
410 return op; 420 return 0;
411} 421}
412 422
413/* 423/*
414 * Returns the first object which has a name equal to the argument. 424 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 425 * Used only by the patch command, but not all that useful.
417 */ 427 */
418 428
419object * 429object *
420find_object_name (const char *str) 430find_object_name (const char *str)
421{ 431{
422 const char *name = shstr::find (str); 432 shstr_cmp str_ (str);
423 object *op; 433 object *op;
424 434
425 for (op = objects; op != NULL; op = op->next) 435 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 436 if (op->name == str_)
427 break; 437 break;
428 438
429 return op; 439 return op;
430} 440}
431 441
432void 442void
433free_all_object_data () 443free_all_object_data ()
434{ 444{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 445 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 446}
458 447
459/* 448/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 449 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 450 * skill and experience objects.
531 520
532 /* What is not cleared is next, prev, and count */ 521 /* What is not cleared is next, prev, and count */
533 522
534 expmul = 1.0; 523 expmul = 1.0;
535 face = blank_face; 524 face = blank_face;
536 attacked_by_count = -1;
537 525
538 if (settings.casting_time) 526 if (settings.casting_time)
539 casting_time = -1; 527 casting_time = -1;
540} 528}
541 529
542void object::clone (object *destination)
543{
544 *(object_copy *)destination = *this;
545 *(object_pod *)destination = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
549}
550
551/* 530/*
552 * copy object first frees everything allocated by the second object, 531 * copy_to first frees everything allocated by the dst object,
553 * and then copies the contends of the first object into the second 532 * and then copies the contents of itself into the second
554 * object, allocating what needs to be allocated. Basically, any 533 * object, allocating what needs to be allocated. Basically, any
555 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 534 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
556 * if the first object is freed, the pointers in the new object 535 * if the first object is freed, the pointers in the new object
557 * will point at garbage. 536 * will point at garbage.
558 */ 537 */
559void 538void
560copy_object (object *op2, object *op) 539object::copy_to (object *dst)
561{ 540{
562 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 541 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
563 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 542 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
564 543
565 op2->clone (op); 544 *(object_copy *)dst = *this;
545 *(object_pod *)dst = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
566 549
567 if (is_freed) 550 if (is_freed)
568 SET_FLAG (op, FLAG_FREED); 551 SET_FLAG (dst, FLAG_FREED);
552
569 if (is_removed) 553 if (is_removed)
570 SET_FLAG (op, FLAG_REMOVED); 554 SET_FLAG (dst, FLAG_REMOVED);
571 555
572 if (op2->speed < 0) 556 if (speed < 0)
573 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 557 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
574 558
575 /* Copy over key_values, if any. */ 559 /* Copy over key_values, if any. */
576 if (op2->key_values) 560 if (key_values)
577 { 561 {
578 key_value *tail = 0; 562 key_value *tail = 0;
579 key_value *i; 563 key_value *i;
580 564
581 op->key_values = 0; 565 dst->key_values = 0;
582 566
583 for (i = op2->key_values; i; i = i->next) 567 for (i = key_values; i; i = i->next)
584 { 568 {
585 key_value *new_link = new key_value; 569 key_value *new_link = new key_value;
586 570
587 new_link->next = 0; 571 new_link->next = 0;
588 new_link->key = i->key; 572 new_link->key = i->key;
589 new_link->value = i->value; 573 new_link->value = i->value;
590 574
591 /* Try and be clever here, too. */ 575 /* Try and be clever here, too. */
592 if (!op->key_values) 576 if (!dst->key_values)
593 { 577 {
594 op->key_values = new_link; 578 dst->key_values = new_link;
595 tail = new_link; 579 tail = new_link;
596 } 580 }
597 else 581 else
598 { 582 {
599 tail->next = new_link; 583 tail->next = new_link;
600 tail = new_link; 584 tail = new_link;
601 } 585 }
602 } 586 }
603 } 587 }
604 588
605 update_ob_speed (op); 589 update_ob_speed (dst);
590}
591
592object *
593object::clone ()
594{
595 object *neu = create ();
596 copy_to (neu);
597 return neu;
606} 598}
607 599
608/* 600/*
609 * If an object with the IS_TURNABLE() flag needs to be turned due 601 * If an object with the IS_TURNABLE() flag needs to be turned due
610 * to the closest player being on the other side, this function can 602 * to the closest player being on the other side, this function can
815 update_now = 1; 807 update_now = 1;
816 808
817 if ((move_slow | op->move_slow) != move_slow) 809 if ((move_slow | op->move_slow) != move_slow)
818 update_now = 1; 810 update_now = 1;
819 } 811 }
812
820 /* if the object is being removed, we can't make intelligent 813 /* if the object is being removed, we can't make intelligent
821 * decisions, because remove_ob can't really pass the object 814 * decisions, because remove_ob can't really pass the object
822 * that is being removed. 815 * that is being removed.
823 */ 816 */
824 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 817 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
836 829
837 if (op->more != NULL) 830 if (op->more != NULL)
838 update_object (op->more, action); 831 update_object (op->more, action);
839} 832}
840 833
841static unordered_vector<object *> mortals; 834object::vector object::mortals;
842static std::vector<object *> freed; 835object::vector object::objects; // not yet used
836object *object::first;
843 837
844void object::free_mortals () 838void object::free_mortals ()
845{ 839{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 840 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 841 if ((*i)->refcnt)
848 ++i; // further delay freeing 842 ++i; // further delay freeing
849 else 843 else
850 { 844 {
851 freed.push_back (*i);//D
852 //delete *i; 845 delete *i;
853 mortals.erase (i); 846 mortals.erase (i);
854 } 847 }
855
856 if (mortals.size())//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
858} 848}
859 849
860object::object () 850object::object ()
861{ 851{
862 SET_FLAG (this, FLAG_REMOVED); 852 SET_FLAG (this, FLAG_REMOVED);
863 853
864 expmul = 1.0; 854 expmul = 1.0;
865 face = blank_face; 855 face = blank_face;
866 attacked_by_count = -1;
867} 856}
868 857
869object::~object () 858object::~object ()
870{ 859{
871 free_key_values (this); 860 free_key_values (this);
872} 861}
873 862
874void object::link () 863void object::link ()
875{ 864{
876 count = ++ob_count; 865 count = ++ob_count;
866 uuid = gen_uuid ();
877 867
878 prev = 0; 868 prev = 0;
879 next = objects; 869 next = object::first;
880 870
881 if (objects) 871 if (object::first)
882 objects->prev = this; 872 object::first->prev = this;
883 873
884 objects = this; 874 object::first = this;
885} 875}
886 876
887void object::unlink () 877void object::unlink ()
888{ 878{
889 count = 0; 879 if (this == object::first)
880 object::first = next;
890 881
891 /* Remove this object from the list of used objects */ 882 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 883 if (prev) prev->next = next;
884 if (next) next->prev = prev;
885
895 prev = 0; 886 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 887 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 888}
907 889
908object *object::create () 890object *object::create ()
909{ 891{
910 object *
911 op;
912
913 if (freed.empty ())
914 op = new object; 892 object *op = new object;
915 else
916 {
917 // highly annoying, but the only way to get it stable right now
918 op = freed.back ();
919 freed.pop_back ();
920 op->~object ();
921 new ((void *) op) object;
922 }
923
924 op->link (); 893 op->link ();
925 return op; 894 return op;
926} 895}
927 896
928/* 897/*
930 * it from the list of used objects, and puts it on the list of 899 * it from the list of used objects, and puts it on the list of
931 * free objects. The IS_FREED() flag is set in the object. 900 * free objects. The IS_FREED() flag is set in the object.
932 * The object must have been removed by remove_ob() first for 901 * The object must have been removed by remove_ob() first for
933 * this function to succeed. 902 * this function to succeed.
934 * 903 *
935 * If free_inventory is set, free inventory as well. Else drop items in 904 * If destroy_inventory is set, free inventory as well. Else drop items in
936 * inventory to the ground. 905 * inventory to the ground.
937 */ 906 */
938void object::free (bool free_inventory) 907void object::destroy (bool destroy_inventory)
939{ 908{
940 if (QUERY_FLAG (this, FLAG_FREED)) 909 if (QUERY_FLAG (this, FLAG_FREED))
941 return; 910 return;
942 911
943 if (!QUERY_FLAG (this, FLAG_REMOVED))
944 remove_ob (this);
945
946 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 912 if (QUERY_FLAG (this, FLAG_FRIENDLY))
947 remove_friendly_object (this); 913 remove_friendly_object (this);
948 914
915 if (!QUERY_FLAG (this, FLAG_REMOVED))
916 remove ();
917
949 SET_FLAG (this, FLAG_FREED); 918 SET_FLAG (this, FLAG_FREED);
950 919
951 if (more) 920 if (more)
952 { 921 {
953 more->free (free_inventory); 922 more->destroy (destroy_inventory);
954 more = 0; 923 more = 0;
955 } 924 }
956 925
957 if (inv) 926 if (inv)
958 { 927 {
959 /* Only if the space blocks everything do we not process - 928 /* Only if the space blocks everything do we not process -
960 * if some form of movement is allowed, let objects 929 * if some form of movement is allowed, let objects
961 * drop on that space. 930 * drop on that space.
962 */ 931 */
963 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 932 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
964 { 933 {
965 object *op = inv; 934 object *op = inv;
966 935
967 while (op) 936 while (op)
968 { 937 {
969 object *tmp = op->below; 938 object *tmp = op->below;
970 op->free (free_inventory); 939 op->destroy (destroy_inventory);
971 op = tmp; 940 op = tmp;
972 } 941 }
973 } 942 }
974 else 943 else
975 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
977 946
978 while (op) 947 while (op)
979 { 948 {
980 object *tmp = op->below; 949 object *tmp = op->below;
981 950
982 remove_ob (op); 951 op->remove ();
983 952
984 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 953 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
985 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 954 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
986 free_object (op); 955 op->destroy ();
987 else 956 else
988 { 957 {
989 op->x = x; 958 op->x = x;
990 op->y = y; 959 op->y = y;
991 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 960 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
994 op = tmp; 963 op = tmp;
995 } 964 }
996 } 965 }
997 } 966 }
998 967
968 // hack to ensure that freed objects still have a valid map
969 {
970 static maptile *freed_map; // freed objects are moved here to avoid crashes
971
972 if (!freed_map)
973 {
974 freed_map = new maptile;
975
976 freed_map->name = "/internal/freed_objects_map";
977 freed_map->width = 3;
978 freed_map->height = 3;
979
980 freed_map->allocate ();
981 }
982
983 map = freed_map;
984 x = 1;
985 y = 1;
986 }
987
988 // clear those pointers that likely might have circular references to us
999 owner = 0; 989 owner = 0;
990 enemy = 0;
991 attacked_by = 0;
992
993 // only relevant for players(?), but make sure of it anyways
994 contr = 0;
1000 995
1001 /* Remove object from the active list */ 996 /* Remove object from the active list */
1002 speed = 0; 997 speed = 0;
1003 update_ob_speed (this); 998 update_ob_speed (this);
1004 999
1009 1004
1010/* 1005/*
1011 * sub_weight() recursively (outwards) subtracts a number from the 1006 * sub_weight() recursively (outwards) subtracts a number from the
1012 * weight of an object (and what is carried by it's environment(s)). 1007 * weight of an object (and what is carried by it's environment(s)).
1013 */ 1008 */
1014
1015void 1009void
1016sub_weight (object *op, signed long weight) 1010sub_weight (object *op, signed long weight)
1017{ 1011{
1018 while (op != NULL) 1012 while (op != NULL)
1019 { 1013 {
1020 if (op->type == CONTAINER) 1014 if (op->type == CONTAINER)
1021 {
1022 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1015 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1023 } 1016
1024 op->carrying -= weight; 1017 op->carrying -= weight;
1025 op = op->env; 1018 op = op->env;
1026 } 1019 }
1027} 1020}
1028 1021
1029/* remove_ob(op): 1022/* op->remove ():
1030 * This function removes the object op from the linked list of objects 1023 * This function removes the object op from the linked list of objects
1031 * which it is currently tied to. When this function is done, the 1024 * which it is currently tied to. When this function is done, the
1032 * object will have no environment. If the object previously had an 1025 * object will have no environment. If the object previously had an
1033 * environment, the x and y coordinates will be updated to 1026 * environment, the x and y coordinates will be updated to
1034 * the previous environment. 1027 * the previous environment.
1035 * Beware: This function is called from the editor as well! 1028 * Beware: This function is called from the editor as well!
1036 */ 1029 */
1037
1038void 1030void
1039remove_ob (object *op) 1031object::remove ()
1040{ 1032{
1033 object *tmp, *last = 0;
1041 object * 1034 object *otmp;
1042 tmp, *
1043 last = NULL;
1044 object *
1045 otmp;
1046 1035
1047 tag_t
1048 tag;
1049 int
1050 check_walk_off; 1036 int check_walk_off;
1051 mapstruct *
1052 m;
1053 1037
1054 sint16
1055 x,
1056 y;
1057
1058 if (QUERY_FLAG (op, FLAG_REMOVED)) 1038 if (QUERY_FLAG (this, FLAG_REMOVED))
1059 return; 1039 return;
1060 1040
1061 SET_FLAG (op, FLAG_REMOVED); 1041 SET_FLAG (this, FLAG_REMOVED);
1062 1042
1063 if (op->more != NULL) 1043 if (more)
1064 remove_ob (op->more); 1044 more->remove ();
1065 1045
1066 /* 1046 /*
1067 * In this case, the object to be removed is in someones 1047 * In this case, the object to be removed is in someones
1068 * inventory. 1048 * inventory.
1069 */ 1049 */
1070 if (op->env != NULL) 1050 if (env)
1071 { 1051 {
1072 if (op->nrof) 1052 if (nrof)
1073 sub_weight (op->env, op->weight * op->nrof); 1053 sub_weight (env, weight * nrof);
1074 else 1054 else
1075 sub_weight (op->env, op->weight + op->carrying); 1055 sub_weight (env, weight + carrying);
1076 1056
1077 /* NO_FIX_PLAYER is set when a great many changes are being 1057 /* NO_FIX_PLAYER is set when a great many changes are being
1078 * made to players inventory. If set, avoiding the call 1058 * made to players inventory. If set, avoiding the call
1079 * to save cpu time. 1059 * to save cpu time.
1080 */ 1060 */
1081 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1061 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1082 fix_player (otmp); 1062 fix_player (otmp);
1083 1063
1084 if (op->above != NULL) 1064 if (above != NULL)
1085 op->above->below = op->below; 1065 above->below = below;
1086 else 1066 else
1087 op->env->inv = op->below; 1067 env->inv = below;
1088 1068
1089 if (op->below != NULL) 1069 if (below != NULL)
1090 op->below->above = op->above; 1070 below->above = above;
1091 1071
1092 /* we set up values so that it could be inserted into 1072 /* we set up values so that it could be inserted into
1093 * the map, but we don't actually do that - it is up 1073 * the map, but we don't actually do that - it is up
1094 * to the caller to decide what we want to do. 1074 * to the caller to decide what we want to do.
1095 */ 1075 */
1096 op->x = op->env->x, op->y = op->env->y; 1076 x = env->x, y = env->y;
1097 op->map = op->env->map; 1077 map = env->map;
1098 op->above = NULL, op->below = NULL; 1078 above = 0, below = 0;
1099 op->env = NULL; 1079 env = 0;
1100 } 1080 }
1101 else if (op->map) 1081 else if (map)
1102 { 1082 {
1103 x = op->x;
1104 y = op->y;
1105 m = get_map_from_coord (op->map, &x, &y);
1106
1107 if (!m)
1108 {
1109 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1110 op->map->path, op->x, op->y);
1111 /* in old days, we used to set x and y to 0 and continue.
1112 * it seems if we get into this case, something is probablye
1113 * screwed up and should be fixed.
1114 */
1115 abort ();
1116 }
1117
1118 if (op->map != m)
1119 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1120 op->map->path, m->path, op->x, op->y, x, y);
1121
1122 /* Re did the following section of code - it looks like it had 1083 /* Re did the following section of code - it looks like it had
1123 * lots of logic for things we no longer care about 1084 * lots of logic for things we no longer care about
1124 */ 1085 */
1125 1086
1126 /* link the object above us */ 1087 /* link the object above us */
1127 if (op->above) 1088 if (above)
1128 op->above->below = op->below; 1089 above->below = below;
1129 else 1090 else
1130 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1091 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1131 1092
1132 /* Relink the object below us, if there is one */ 1093 /* Relink the object below us, if there is one */
1133 if (op->below) 1094 if (below)
1134 op->below->above = op->above; 1095 below->above = above;
1135 else 1096 else
1136 { 1097 {
1137 /* Nothing below, which means we need to relink map object for this space 1098 /* Nothing below, which means we need to relink map object for this space
1138 * use translated coordinates in case some oddness with map tiling is 1099 * use translated coordinates in case some oddness with map tiling is
1139 * evident 1100 * evident
1140 */ 1101 */
1141 if (GET_MAP_OB (m, x, y) != op) 1102 if (GET_MAP_OB (map, x, y) != this)
1142 { 1103 {
1143 dump_object (op); 1104 char *dump = dump_object (this);
1144 LOG (llevError, 1105 LOG (llevError,
1145 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1106 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1107 free (dump);
1146 dump_object (GET_MAP_OB (m, x, y)); 1108 dump = dump_object (GET_MAP_OB (map, x, y));
1147 LOG (llevError, "%s\n", errmsg); 1109 LOG (llevError, "%s\n", dump);
1110 free (dump);
1148 } 1111 }
1149 1112
1150 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1113 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1151 } 1114 }
1152 1115
1153 op->above = 0; 1116 above = 0;
1154 op->below = 0; 1117 below = 0;
1155 1118
1156 if (op->map->in_memory == MAP_SAVING) 1119 if (map->in_memory == MAP_SAVING)
1157 return; 1120 return;
1158 1121
1159 tag = op->count;
1160 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1122 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1161 1123
1162 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1124 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1163 { 1125 {
1164 /* No point updating the players look faces if he is the object 1126 /* No point updating the players look faces if he is the object
1165 * being removed. 1127 * being removed.
1166 */ 1128 */
1167 1129
1168 if (tmp->type == PLAYER && tmp != op) 1130 if (tmp->type == PLAYER && tmp != this)
1169 { 1131 {
1170 /* If a container that the player is currently using somehow gets 1132 /* If a container that the player is currently using somehow gets
1171 * removed (most likely destroyed), update the player view 1133 * removed (most likely destroyed), update the player view
1172 * appropriately. 1134 * appropriately.
1173 */ 1135 */
1174 if (tmp->container == op) 1136 if (tmp->container == this)
1175 { 1137 {
1176 CLEAR_FLAG (op, FLAG_APPLIED); 1138 CLEAR_FLAG (this, FLAG_APPLIED);
1177 tmp->container = NULL; 1139 tmp->container = 0;
1178 } 1140 }
1179 1141
1180 tmp->contr->socket.update_look = 1; 1142 tmp->contr->socket->update_look = 1;
1181 } 1143 }
1182 1144
1183 /* See if player moving off should effect something */ 1145 /* See if player moving off should effect something */
1184 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1146 if (check_walk_off
1147 && ((move_type & tmp->move_off)
1148 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1185 { 1149 {
1186 move_apply (tmp, op, NULL); 1150 move_apply (tmp, this, 0);
1187 1151
1188 if (was_destroyed (op, tag)) 1152 if (destroyed ())
1189 {
1190 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1153 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1191 }
1192 } 1154 }
1193 1155
1194 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1156 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1195 1157
1196 if (tmp->above == tmp) 1158 if (tmp->above == tmp)
1197 tmp->above = NULL; 1159 tmp->above = 0;
1198 1160
1199 last = tmp; 1161 last = tmp;
1200 } 1162 }
1201 1163
1202 /* last == NULL of there are no objects on this space */ 1164 /* last == NULL of there are no objects on this space */
1203 if (last == NULL) 1165 if (!last)
1204 { 1166 {
1205 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1167 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1206 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1168 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1207 * those out anyways, and if there are any flags set right now, they won't 1169 * those out anyways, and if there are any flags set right now, they won't
1208 * be correct anyways. 1170 * be correct anyways.
1209 */ 1171 */
1210 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1172 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1211 update_position (op->map, op->x, op->y); 1173 update_position (map, x, y);
1212 } 1174 }
1213 else 1175 else
1214 update_object (last, UP_OBJ_REMOVE); 1176 update_object (last, UP_OBJ_REMOVE);
1215 1177
1216 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1178 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1217 update_all_los (op->map, op->x, op->y); 1179 update_all_los (map, x, y);
1218 } 1180 }
1219} 1181}
1220 1182
1221/* 1183/*
1222 * merge_ob(op,top): 1184 * merge_ob(op,top):
1224 * This function goes through all objects below and including top, and 1186 * This function goes through all objects below and including top, and
1225 * merges op to the first matching object. 1187 * merges op to the first matching object.
1226 * If top is NULL, it is calculated. 1188 * If top is NULL, it is calculated.
1227 * Returns pointer to object if it succeded in the merge, otherwise NULL 1189 * Returns pointer to object if it succeded in the merge, otherwise NULL
1228 */ 1190 */
1229
1230object * 1191object *
1231merge_ob (object *op, object *top) 1192merge_ob (object *op, object *top)
1232{ 1193{
1233 if (!op->nrof) 1194 if (!op->nrof)
1234 return 0; 1195 return 0;
1238 1199
1239 for (; top != NULL; top = top->below) 1200 for (; top != NULL; top = top->below)
1240 { 1201 {
1241 if (top == op) 1202 if (top == op)
1242 continue; 1203 continue;
1243 if (CAN_MERGE (op, top)) 1204
1205 if (object::can_merge (op, top))
1244 { 1206 {
1245 top->nrof += op->nrof; 1207 top->nrof += op->nrof;
1246 1208
1247/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1209/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1248 op->weight = 0; /* Don't want any adjustements now */ 1210 op->weight = 0; /* Don't want any adjustements now */
1249 remove_ob (op); 1211 op->destroy ();
1250 free_object (op);
1251 return top; 1212 return top;
1252 } 1213 }
1253 } 1214 }
1254 1215
1255 return NULL; 1216 return 0;
1256} 1217}
1257 1218
1258/* 1219/*
1259 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1220 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1260 * job preparing multi-part monsters 1221 * job preparing multi-part monsters
1261 */ 1222 */
1262object * 1223object *
1263insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1224insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1264{ 1225{
1265 object *tmp; 1226 object *tmp;
1266 1227
1267 if (op->head) 1228 if (op->head)
1268 op = op->head; 1229 op = op->head;
1296 * NULL if 'op' was destroyed 1257 * NULL if 'op' was destroyed
1297 * just 'op' otherwise 1258 * just 'op' otherwise
1298 */ 1259 */
1299 1260
1300object * 1261object *
1301insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1262insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1302{ 1263{
1303 object *tmp, *top, *floor = NULL; 1264 object *tmp, *top, *floor = NULL;
1304 sint16 x, y; 1265 sint16 x, y;
1305 1266
1306 if (QUERY_FLAG (op, FLAG_FREED)) 1267 if (QUERY_FLAG (op, FLAG_FREED))
1309 return NULL; 1270 return NULL;
1310 } 1271 }
1311 1272
1312 if (m == NULL) 1273 if (m == NULL)
1313 { 1274 {
1314 dump_object (op); 1275 char *dump = dump_object (op);
1315 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1277 free (dump);
1316 return op; 1278 return op;
1317 } 1279 }
1318 1280
1319 if (out_of_map (m, op->x, op->y)) 1281 if (out_of_map (m, op->x, op->y))
1320 { 1282 {
1321 dump_object (op); 1283 char *dump = dump_object (op);
1322 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1323#ifdef MANY_CORES 1285#ifdef MANY_CORES
1324 /* Better to catch this here, as otherwise the next use of this object 1286 /* Better to catch this here, as otherwise the next use of this object
1325 * is likely to cause a crash. Better to find out where it is getting 1287 * is likely to cause a crash. Better to find out where it is getting
1326 * improperly inserted. 1288 * improperly inserted.
1327 */ 1289 */
1328 abort (); 1290 abort ();
1329#endif 1291#endif
1292 free (dump);
1330 return op; 1293 return op;
1331 } 1294 }
1332 1295
1333 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1296 if (!QUERY_FLAG (op, FLAG_REMOVED))
1334 { 1297 {
1335 dump_object (op); 1298 char *dump = dump_object (op);
1336 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1299 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1300 free (dump);
1337 return op; 1301 return op;
1338 } 1302 }
1339 1303
1340 if (op->more != NULL) 1304 if (op->more != NULL)
1341 { 1305 {
1379 1343
1380 /* this has to be done after we translate the coordinates. 1344 /* this has to be done after we translate the coordinates.
1381 */ 1345 */
1382 if (op->nrof && !(flag & INS_NO_MERGE)) 1346 if (op->nrof && !(flag & INS_NO_MERGE))
1383 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1347 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1384 if (CAN_MERGE (op, tmp)) 1348 if (object::can_merge (op, tmp))
1385 { 1349 {
1386 op->nrof += tmp->nrof; 1350 op->nrof += tmp->nrof;
1387 remove_ob (tmp); 1351 tmp->destroy ();
1388 free_object (tmp);
1389 } 1352 }
1390 1353
1391 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1354 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1392 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1355 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1393 1356
1521 * it, so save a few ticks and start from there. 1484 * it, so save a few ticks and start from there.
1522 */ 1485 */
1523 if (!(flag & INS_MAP_LOAD)) 1486 if (!(flag & INS_MAP_LOAD))
1524 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1487 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1525 if (tmp->type == PLAYER) 1488 if (tmp->type == PLAYER)
1526 tmp->contr->socket.update_look = 1; 1489 tmp->contr->socket->update_look = 1;
1527 1490
1528 /* If this object glows, it may affect lighting conditions that are 1491 /* If this object glows, it may affect lighting conditions that are
1529 * visible to others on this map. But update_all_los is really 1492 * visible to others on this map. But update_all_los is really
1530 * an inefficient way to do this, as it means los for all players 1493 * an inefficient way to do this, as it means los for all players
1531 * on the map will get recalculated. The players could very well 1494 * on the map will get recalculated. The players could very well
1579 tmp1; 1542 tmp1;
1580 1543
1581 /* first search for itself and remove any old instances */ 1544 /* first search for itself and remove any old instances */
1582 1545
1583 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1546 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1584 {
1585 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1586 { 1548 tmp->destroy ();
1587 remove_ob (tmp);
1588 free_object (tmp);
1589 }
1590 }
1591 1549
1592 tmp1 = arch_to_object (find_archetype (arch_string)); 1550 tmp1 = arch_to_object (archetype::find (arch_string));
1593 1551
1594 tmp1->x = op->x; 1552 tmp1->x = op->x;
1595 tmp1->y = op->y; 1553 tmp1->y = op->y;
1596 insert_ob_in_map (tmp1, op->map, op, 0); 1554 insert_ob_in_map (tmp1, op->map, op, 0);
1597} 1555}
1605 */ 1563 */
1606 1564
1607object * 1565object *
1608get_split_ob (object *orig_ob, uint32 nr) 1566get_split_ob (object *orig_ob, uint32 nr)
1609{ 1567{
1610 object * 1568 object *newob;
1611 newob;
1612 int
1613 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1569 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1614 1570
1615 if (orig_ob->nrof < nr) 1571 if (orig_ob->nrof < nr)
1616 { 1572 {
1617 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1573 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1618 return NULL; 1574 return NULL;
1619 } 1575 }
1620 1576
1621 newob = object_create_clone (orig_ob); 1577 newob = object_create_clone (orig_ob);
1622 1578
1623 if ((orig_ob->nrof -= nr) < 1) 1579 if ((orig_ob->nrof -= nr) < 1)
1624 { 1580 orig_ob->destroy (1);
1625 if (!is_removed)
1626 remove_ob (orig_ob);
1627 free_object2 (orig_ob, 1);
1628 }
1629 else if (!is_removed) 1581 else if (!is_removed)
1630 { 1582 {
1631 if (orig_ob->env != NULL) 1583 if (orig_ob->env != NULL)
1632 sub_weight (orig_ob->env, orig_ob->weight * nr); 1584 sub_weight (orig_ob->env, orig_ob->weight * nr);
1633 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1585 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1697 esrv_send_item (tmp, op); 1649 esrv_send_item (tmp, op);
1698 } 1650 }
1699 } 1651 }
1700 else 1652 else
1701 { 1653 {
1702 remove_ob (op); 1654 op->remove ();
1703 op->nrof = 0; 1655 op->nrof = 0;
1704 if (tmp) 1656 if (tmp)
1705 { 1657 {
1706 esrv_del_item (tmp->contr, op->count); 1658 esrv_del_item (tmp->contr, op->count);
1707 } 1659 }
1713 1665
1714 if (i < op->nrof) 1666 if (i < op->nrof)
1715 op->nrof -= i; 1667 op->nrof -= i;
1716 else 1668 else
1717 { 1669 {
1718 remove_ob (op); 1670 op->remove ();
1719 op->nrof = 0; 1671 op->nrof = 0;
1720 } 1672 }
1721 1673
1722 /* Since we just removed op, op->above is null */ 1674 /* Since we just removed op, op->above is null */
1723 for (tmp = above; tmp != NULL; tmp = tmp->above) 1675 for (tmp = above; tmp != NULL; tmp = tmp->above)
1732 1684
1733 if (op->nrof) 1685 if (op->nrof)
1734 return op; 1686 return op;
1735 else 1687 else
1736 { 1688 {
1737 free_object (op); 1689 op->destroy ();
1738 return NULL; 1690 return NULL;
1739 } 1691 }
1740} 1692}
1741 1693
1742/* 1694/*
1755 op->carrying += weight; 1707 op->carrying += weight;
1756 op = op->env; 1708 op = op->env;
1757 } 1709 }
1758} 1710}
1759 1711
1712object *
1713insert_ob_in_ob (object *op, object *where)
1714{
1715 if (!where)
1716 {
1717 char *dump = dump_object (op);
1718 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1719 free (dump);
1720 return op;
1721 }
1722
1723 if (where->head)
1724 {
1725 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1726 where = where->head;
1727 }
1728
1729 return where->insert (op);
1730}
1731
1760/* 1732/*
1761 * insert_ob_in_ob(op,environment): 1733 * env->insert (op)
1762 * This function inserts the object op in the linked list 1734 * This function inserts the object op in the linked list
1763 * inside the object environment. 1735 * inside the object environment.
1764 * 1736 *
1765 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1766 * the inventory at the last position or next to other objects of the same
1767 * type.
1768 * Frank: Now sorted by type, archetype and magic!
1769 *
1770 * The function returns now pointer to inserted item, and return value can 1737 * The function returns now pointer to inserted item, and return value can
1771 * be != op, if items are merged. -Tero 1738 * be != op, if items are merged. -Tero
1772 */ 1739 */
1773 1740
1774object * 1741object *
1775insert_ob_in_ob (object *op, object *where) 1742object::insert (object *op)
1776{ 1743{
1777 object * 1744 object *tmp, *otmp;
1778 tmp, *
1779 otmp;
1780 1745
1781 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1746 if (!QUERY_FLAG (op, FLAG_REMOVED))
1782 { 1747 op->remove ();
1783 dump_object (op);
1784 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1785 return op;
1786 }
1787
1788 if (where == NULL)
1789 {
1790 dump_object (op);
1791 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1792 return op;
1793 }
1794
1795 if (where->head)
1796 {
1797 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1798 where = where->head;
1799 }
1800 1748
1801 if (op->more) 1749 if (op->more)
1802 { 1750 {
1803 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1751 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1804 return op; 1752 return op;
1806 1754
1807 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1755 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1808 CLEAR_FLAG (op, FLAG_REMOVED); 1756 CLEAR_FLAG (op, FLAG_REMOVED);
1809 if (op->nrof) 1757 if (op->nrof)
1810 { 1758 {
1811 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1759 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1812 if (CAN_MERGE (tmp, op)) 1760 if (object::can_merge (tmp, op))
1813 { 1761 {
1814 /* return the original object and remove inserted object 1762 /* return the original object and remove inserted object
1815 (client needs the original object) */ 1763 (client needs the original object) */
1816 tmp->nrof += op->nrof; 1764 tmp->nrof += op->nrof;
1817 /* Weight handling gets pretty funky. Since we are adding to 1765 /* Weight handling gets pretty funky. Since we are adding to
1818 * tmp->nrof, we need to increase the weight. 1766 * tmp->nrof, we need to increase the weight.
1819 */ 1767 */
1820 add_weight (where, op->weight * op->nrof); 1768 add_weight (this, op->weight * op->nrof);
1821 SET_FLAG (op, FLAG_REMOVED); 1769 SET_FLAG (op, FLAG_REMOVED);
1822 free_object (op); /* free the inserted object */ 1770 op->destroy (); /* free the inserted object */
1823 op = tmp; 1771 op = tmp;
1824 remove_ob (op); /* and fix old object's links */ 1772 op->remove (); /* and fix old object's links */
1825 CLEAR_FLAG (op, FLAG_REMOVED); 1773 CLEAR_FLAG (op, FLAG_REMOVED);
1826 break; 1774 break;
1827 } 1775 }
1828 1776
1829 /* I assume combined objects have no inventory 1777 /* I assume combined objects have no inventory
1830 * We add the weight - this object could have just been removed 1778 * We add the weight - this object could have just been removed
1831 * (if it was possible to merge). calling remove_ob will subtract 1779 * (if it was possible to merge). calling remove_ob will subtract
1832 * the weight, so we need to add it in again, since we actually do 1780 * the weight, so we need to add it in again, since we actually do
1833 * the linking below 1781 * the linking below
1834 */ 1782 */
1835 add_weight (where, op->weight * op->nrof); 1783 add_weight (this, op->weight * op->nrof);
1836 } 1784 }
1837 else 1785 else
1838 add_weight (where, (op->weight + op->carrying)); 1786 add_weight (this, (op->weight + op->carrying));
1839 1787
1840 otmp = is_player_inv (where); 1788 otmp = is_player_inv (this);
1841 if (otmp && otmp->contr != NULL) 1789 if (otmp && otmp->contr)
1842 {
1843 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1790 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1844 fix_player (otmp); 1791 fix_player (otmp);
1845 }
1846 1792
1847 op->map = NULL; 1793 op->map = NULL;
1848 op->env = where; 1794 op->env = this;
1849 op->above = NULL; 1795 op->above = NULL;
1850 op->below = NULL; 1796 op->below = NULL;
1851 op->x = 0, op->y = 0; 1797 op->x = 0, op->y = 0;
1852 1798
1853 /* reset the light list and los of the players on the map */ 1799 /* reset the light list and los of the players on the map */
1854 if ((op->glow_radius != 0) && where->map) 1800 if ((op->glow_radius != 0) && map)
1855 { 1801 {
1856#ifdef DEBUG_LIGHTS 1802#ifdef DEBUG_LIGHTS
1857 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1803 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1858#endif /* DEBUG_LIGHTS */ 1804#endif /* DEBUG_LIGHTS */
1859 if (MAP_DARKNESS (where->map)) 1805 if (MAP_DARKNESS (map))
1860 update_all_los (where->map, where->x, where->y); 1806 update_all_los (map, x, y);
1861 } 1807 }
1862 1808
1863 /* Client has no idea of ordering so lets not bother ordering it here. 1809 /* Client has no idea of ordering so lets not bother ordering it here.
1864 * It sure simplifies this function... 1810 * It sure simplifies this function...
1865 */ 1811 */
1866 if (where->inv == NULL) 1812 if (!inv)
1867 where->inv = op; 1813 inv = op;
1868 else 1814 else
1869 { 1815 {
1870 op->below = where->inv; 1816 op->below = inv;
1871 op->below->above = op; 1817 op->below->above = op;
1872 where->inv = op; 1818 inv = op;
1873 } 1819 }
1820
1874 return op; 1821 return op;
1875} 1822}
1876 1823
1877/* 1824/*
1878 * Checks if any objects has a move_type that matches objects 1825 * Checks if any objects has a move_type that matches objects
1896 */ 1843 */
1897 1844
1898int 1845int
1899check_move_on (object *op, object *originator) 1846check_move_on (object *op, object *originator)
1900{ 1847{
1901 object * 1848 object *tmp;
1902 tmp; 1849 maptile *m = op->map;
1903 tag_t
1904 tag;
1905 mapstruct *
1906 m = op->map;
1907 int
1908 x = op->x, y = op->y; 1850 int x = op->x, y = op->y;
1909 1851
1910 MoveType 1852 MoveType move_on, move_slow, move_block;
1911 move_on,
1912 move_slow,
1913 move_block;
1914 1853
1915 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1854 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1916 return 0; 1855 return 0;
1917
1918 tag = op->count;
1919 1856
1920 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1857 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1921 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1858 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1922 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1859 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1923 1860
1984 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1921 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1985 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1922 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1986 { 1923 {
1987 move_apply (tmp, op, originator); 1924 move_apply (tmp, op, originator);
1988 1925
1989 if (was_destroyed (op, tag)) 1926 if (op->destroyed ())
1990 return 1; 1927 return 1;
1991 1928
1992 /* what the person/creature stepped onto has moved the object 1929 /* what the person/creature stepped onto has moved the object
1993 * someplace new. Don't process any further - if we did, 1930 * someplace new. Don't process any further - if we did,
1994 * have a feeling strange problems would result. 1931 * have a feeling strange problems would result.
2006 * a matching archetype at the given map and coordinates. 1943 * a matching archetype at the given map and coordinates.
2007 * The first matching object is returned, or NULL if none. 1944 * The first matching object is returned, or NULL if none.
2008 */ 1945 */
2009 1946
2010object * 1947object *
2011present_arch (const archetype *at, mapstruct *m, int x, int y) 1948present_arch (const archetype *at, maptile *m, int x, int y)
2012{ 1949{
2013 object * 1950 object *
2014 tmp; 1951 tmp;
2015 1952
2016 if (m == NULL || out_of_map (m, x, y)) 1953 if (m == NULL || out_of_map (m, x, y))
2029 * a matching type variable at the given map and coordinates. 1966 * a matching type variable at the given map and coordinates.
2030 * The first matching object is returned, or NULL if none. 1967 * The first matching object is returned, or NULL if none.
2031 */ 1968 */
2032 1969
2033object * 1970object *
2034present (unsigned char type, mapstruct *m, int x, int y) 1971present (unsigned char type, maptile *m, int x, int y)
2035{ 1972{
2036 object * 1973 object *
2037 tmp; 1974 tmp;
2038 1975
2039 if (out_of_map (m, x, y)) 1976 if (out_of_map (m, x, y))
2179 * the archetype because that isn't correct if the monster has been 2116 * the archetype because that isn't correct if the monster has been
2180 * customized, changed states, etc. 2117 * customized, changed states, etc.
2181 */ 2118 */
2182 2119
2183int 2120int
2184find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2121find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2185{ 2122{
2186 int 2123 int
2187 i, 2124 i,
2188 index = 0, flag; 2125 index = 0, flag;
2189 static int 2126 static int
2210 return -1; 2147 return -1;
2211 return altern[RANDOM () % index]; 2148 return altern[RANDOM () % index];
2212} 2149}
2213 2150
2214/* 2151/*
2215 * find_first_free_spot(archetype, mapstruct, x, y) works like 2152 * find_first_free_spot(archetype, maptile, x, y) works like
2216 * find_free_spot(), but it will search max number of squares. 2153 * find_free_spot(), but it will search max number of squares.
2217 * But it will return the first available spot, not a random choice. 2154 * But it will return the first available spot, not a random choice.
2218 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2155 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2219 */ 2156 */
2220 2157
2221int 2158int
2222find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2159find_first_free_spot (const object *ob, maptile *m, int x, int y)
2223{ 2160{
2224 int 2161 int
2225 i; 2162 i;
2226 2163
2227 for (i = 0; i < SIZEOFFREE; i++) 2164 for (i = 0; i < SIZEOFFREE; i++)
2291 * because we have to know what movement the thing looking to move 2228 * because we have to know what movement the thing looking to move
2292 * there is capable of. 2229 * there is capable of.
2293 */ 2230 */
2294 2231
2295int 2232int
2296find_dir (mapstruct *m, int x, int y, object *exclude) 2233find_dir (maptile *m, int x, int y, object *exclude)
2297{ 2234{
2298 int 2235 int
2299 i, 2236 i,
2300 max = SIZEOFFREE, mflags; 2237 max = SIZEOFFREE, mflags;
2301 2238
2302 sint16 nx, ny; 2239 sint16 nx, ny;
2303 object * 2240 object *
2304 tmp; 2241 tmp;
2305 mapstruct * 2242 maptile *
2306 mp; 2243 mp;
2307 2244
2308 MoveType blocked, move_type; 2245 MoveType blocked, move_type;
2309 2246
2310 if (exclude && exclude->head) 2247 if (exclude && exclude->head)
2518 * Modified to be map tile aware -.MSW 2455 * Modified to be map tile aware -.MSW
2519 */ 2456 */
2520 2457
2521 2458
2522int 2459int
2523can_see_monsterP (mapstruct *m, int x, int y, int dir) 2460can_see_monsterP (maptile *m, int x, int y, int dir)
2524{ 2461{
2525 sint16 dx, dy; 2462 sint16 dx, dy;
2526 int 2463 int
2527 mflags; 2464 mflags;
2528 2465
2577 * create clone from object to another 2514 * create clone from object to another
2578 */ 2515 */
2579object * 2516object *
2580object_create_clone (object *asrc) 2517object_create_clone (object *asrc)
2581{ 2518{
2582 object *
2583 dst = NULL, *tmp, *src, *part, *prev, *item; 2519 object *dst = 0, *tmp, *src, *part, *prev, *item;
2584 2520
2585 if (!asrc) 2521 if (!asrc)
2586 return NULL; 2522 return 0;
2523
2587 src = asrc; 2524 src = asrc;
2588 if (src->head) 2525 if (src->head)
2589 src = src->head; 2526 src = src->head;
2590 2527
2591 prev = NULL; 2528 prev = 0;
2592 for (part = src; part; part = part->more) 2529 for (part = src; part; part = part->more)
2593 { 2530 {
2594 tmp = get_object (); 2531 tmp = part->clone ();
2595 copy_object (part, tmp);
2596 tmp->x -= src->x; 2532 tmp->x -= src->x;
2597 tmp->y -= src->y; 2533 tmp->y -= src->y;
2534
2598 if (!part->head) 2535 if (!part->head)
2599 { 2536 {
2600 dst = tmp; 2537 dst = tmp;
2601 tmp->head = NULL; 2538 tmp->head = 0;
2602 } 2539 }
2603 else 2540 else
2604 { 2541 {
2605 tmp->head = dst; 2542 tmp->head = dst;
2606 } 2543 }
2544
2607 tmp->more = NULL; 2545 tmp->more = 0;
2546
2608 if (prev) 2547 if (prev)
2609 prev->more = tmp; 2548 prev->more = tmp;
2549
2610 prev = tmp; 2550 prev = tmp;
2611 } 2551 }
2612 2552
2613 /*** copy inventory ***/
2614 for (item = src->inv; item; item = item->below) 2553 for (item = src->inv; item; item = item->below)
2615 {
2616 (void) insert_ob_in_ob (object_create_clone (item), dst); 2554 insert_ob_in_ob (object_create_clone (item), dst);
2617 }
2618 2555
2619 return dst; 2556 return dst;
2620} 2557}
2621 2558
2622/* return true if the object was destroyed, 0 otherwise */
2623int
2624was_destroyed (const object *op, tag_t old_tag)
2625{
2626 /* checking for FLAG_FREED isn't necessary, but makes this function more
2627 * robust */
2628 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2629}
2630
2631/* GROS - Creates an object using a string representing its content. */ 2559/* GROS - Creates an object using a string representing its content. */
2632
2633/* Basically, we save the content of the string to a temp file, then call */ 2560/* Basically, we save the content of the string to a temp file, then call */
2634
2635/* load_object on it. I admit it is a highly inefficient way to make things, */ 2561/* load_object on it. I admit it is a highly inefficient way to make things, */
2636
2637/* but it was simple to make and allows reusing the load_object function. */ 2562/* but it was simple to make and allows reusing the load_object function. */
2638
2639/* Remember not to use load_object_str in a time-critical situation. */ 2563/* Remember not to use load_object_str in a time-critical situation. */
2640
2641/* Also remember that multiparts objects are not supported for now. */ 2564/* Also remember that multiparts objects are not supported for now. */
2642 2565
2643object * 2566object *
2644load_object_str (const char *obstr) 2567load_object_str (const char *obstr)
2645{ 2568{
2646 object * 2569 object *op;
2647 op;
2648 char
2649 filename[MAX_BUF]; 2570 char filename[MAX_BUF];
2650 2571
2651 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2572 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2652 2573
2653 FILE *
2654 tempfile = fopen (filename, "w"); 2574 FILE *tempfile = fopen (filename, "w");
2655 2575
2656 if (tempfile == NULL) 2576 if (tempfile == NULL)
2657 { 2577 {
2658 LOG (llevError, "Error - Unable to access load object temp file\n"); 2578 LOG (llevError, "Error - Unable to access load object temp file\n");
2659 return NULL; 2579 return NULL;
2660 }; 2580 }
2581
2661 fprintf (tempfile, obstr); 2582 fprintf (tempfile, obstr);
2662 fclose (tempfile); 2583 fclose (tempfile);
2663 2584
2664 op = get_object (); 2585 op = object::create ();
2665 2586
2666 object_thawer thawer (filename); 2587 object_thawer thawer (filename);
2667 2588
2668 if (thawer) 2589 if (thawer)
2669 load_object (thawer, op, 0); 2590 load_object (thawer, op, 0);
2679 * returns NULL if no match. 2600 * returns NULL if no match.
2680 */ 2601 */
2681object * 2602object *
2682find_obj_by_type_subtype (const object *who, int type, int subtype) 2603find_obj_by_type_subtype (const object *who, int type, int subtype)
2683{ 2604{
2684 object * 2605 object *tmp;
2685 tmp;
2686 2606
2687 for (tmp = who->inv; tmp; tmp = tmp->below) 2607 for (tmp = who->inv; tmp; tmp = tmp->below)
2688 if (tmp->type == type && tmp->subtype == subtype) 2608 if (tmp->type == type && tmp->subtype == subtype)
2689 return tmp; 2609 return tmp;
2690 2610
2698 * do the desired thing. 2618 * do the desired thing.
2699 */ 2619 */
2700key_value * 2620key_value *
2701get_ob_key_link (const object *ob, const char *key) 2621get_ob_key_link (const object *ob, const char *key)
2702{ 2622{
2703 key_value * 2623 key_value *link;
2704 link;
2705 2624
2706 for (link = ob->key_values; link != NULL; link = link->next) 2625 for (link = ob->key_values; link != NULL; link = link->next)
2707 {
2708 if (link->key == key) 2626 if (link->key == key)
2709 {
2710 return link; 2627 return link;
2711 }
2712 }
2713 2628
2714 return NULL; 2629 return NULL;
2715} 2630}
2716 2631
2717/* 2632/*
2722 * The returned string is shared. 2637 * The returned string is shared.
2723 */ 2638 */
2724const char * 2639const char *
2725get_ob_key_value (const object *op, const char *const key) 2640get_ob_key_value (const object *op, const char *const key)
2726{ 2641{
2727 key_value * 2642 key_value *link;
2728 link; 2643 shstr_cmp canonical_key (key);
2729 const char *
2730 canonical_key;
2731 2644
2732 canonical_key = shstr::find (key);
2733
2734 if (canonical_key == NULL) 2645 if (!canonical_key)
2735 { 2646 {
2736 /* 1. There being a field named key on any object 2647 /* 1. There being a field named key on any object
2737 * implies there'd be a shared string to find. 2648 * implies there'd be a shared string to find.
2738 * 2. Since there isn't, no object has this field. 2649 * 2. Since there isn't, no object has this field.
2739 * 3. Therefore, *this* object doesn't have this field. 2650 * 3. Therefore, *this* object doesn't have this field.
2740 */ 2651 */
2741 return NULL; 2652 return 0;
2742 } 2653 }
2743 2654
2744 /* This is copied from get_ob_key_link() above - 2655 /* This is copied from get_ob_key_link() above -
2745 * only 4 lines, and saves the function call overhead. 2656 * only 4 lines, and saves the function call overhead.
2746 */ 2657 */
2747 for (link = op->key_values; link != NULL; link = link->next) 2658 for (link = op->key_values; link; link = link->next)
2748 {
2749 if (link->key == canonical_key) 2659 if (link->key == canonical_key)
2750 {
2751 return link->value; 2660 return link->value;
2752 } 2661
2753 }
2754 return NULL; 2662 return 0;
2755} 2663}
2756 2664
2757 2665
2758/* 2666/*
2759 * Updates the canonical_key in op to value. 2667 * Updates the canonical_key in op to value.
2845 shstr key_ (key); 2753 shstr key_ (key);
2846 2754
2847 return set_ob_key_value_s (op, key_, value, add_key); 2755 return set_ob_key_value_s (op, key_, value, add_key);
2848} 2756}
2849 2757
2758object::depth_iterator::depth_iterator (object *container)
2759: iterator_base (container)
2760{
2761 while (item->inv)
2762 item = item->inv;
2763}
2764
2850void 2765void
2851object::deep_iterator::next () 2766object::depth_iterator::next ()
2852{ 2767{
2853 if (item->inv)
2854 item = item->inv;
2855 else if (item->below) 2768 if (item->below)
2769 {
2856 item = item->below; 2770 item = item->below;
2771
2772 while (item->inv)
2773 item = item->inv;
2774 }
2857 else 2775 else
2858 item = item->env->below; 2776 item = item->env;
2859} 2777}
2778
2779// return a suitable string describing an objetc in enough detail to find it
2780const char *
2781object::debug_desc (char *info) const
2782{
2783 char info2[256 * 3];
2784 char *p = info;
2785
2786 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2787 count,
2788 &name,
2789 title ? " " : "",
2790 title ? (const char *)title : "");
2791
2792 if (env)
2793 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2794
2795 if (map)
2796 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2797
2798 return info;
2799}
2800
2801const char *
2802object::debug_desc () const
2803{
2804 static char info[256 * 3];
2805 return debug_desc (info);
2806}
2807

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