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Comparing deliantra/server/common/object.C (file contents):
Revision 1.40 by root, Thu Sep 14 00:07:15 2006 UTC vs.
Revision 1.68 by root, Mon Dec 18 02:35:00 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
42 42
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 45};
106 _exit (1); 106 _exit (1);
107 } 107 }
108 108
109 uuid.seq = uid; 109 uuid.seq = uid;
110 write_uuid (); 110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 112 fclose (fp);
113} 113}
114 114
115UUID 115UUID
116gen_uuid () 116gen_uuid ()
185 * 185 *
186 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
187 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
188 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
189 * 189 *
190 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
191 * 191 *
192 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
193 * check weight 193 * check weight
194 */ 194 */
195 195
196bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
197{ 197{
198 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
199 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
200 return 0; 204 return 0;
201 205
202 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
203 return 0;
204
205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
206 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
207 * used to store nrof). 209 * used to store nrof).
208 */ 210 */
209 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
220 222
221 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
222 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
223 225
224 226
225 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
226 * being locked in inventory should prevent merging. 228 || ob1->arch != ob2->arch
227 * 0x4 in flags3 is CLIENT_SENT
228 */
229 if ((ob1->arch != ob2->arch) ||
230 (ob1->flags[0] != ob2->flags[0]) ||
231 (ob1->flags[1] != ob2->flags[1]) ||
232 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
233 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
234 (ob1->name != ob2->name) || 229 || ob1->name != ob2->name
235 (ob1->title != ob2->title) || 230 || ob1->title != ob2->title
236 (ob1->msg != ob2->msg) || 231 || ob1->msg != ob2->msg
237 (ob1->weight != ob2->weight) || 232 || ob1->weight != ob2->weight
238 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
240 (ob1->attacktype != ob2->attacktype) || 235 || ob1->attacktype != ob2->attacktype
241 (ob1->magic != ob2->magic) || 236 || ob1->magic != ob2->magic
242 (ob1->slaying != ob2->slaying) || 237 || ob1->slaying != ob2->slaying
243 (ob1->skill != ob2->skill) || 238 || ob1->skill != ob2->skill
244 (ob1->value != ob2->value) || 239 || ob1->value != ob2->value
245 (ob1->animation_id != ob2->animation_id) || 240 || ob1->animation_id != ob2->animation_id
246 (ob1->client_type != ob2->client_type) || 241 || ob1->client_type != ob2->client_type
247 (ob1->materialname != ob2->materialname) || 242 || ob1->materialname != ob2->materialname
248 (ob1->lore != ob2->lore) || 243 || ob1->lore != ob2->lore
249 (ob1->subtype != ob2->subtype) || 244 || ob1->subtype != ob2->subtype
250 (ob1->move_type != ob2->move_type) || 245 || ob1->move_type != ob2->move_type
251 (ob1->move_block != ob2->move_block) || 246 || ob1->move_block != ob2->move_block
252 (ob1->move_allow != ob2->move_allow) || 247 || ob1->move_allow != ob2->move_allow
253 (ob1->move_on != ob2->move_on) || 248 || ob1->move_on != ob2->move_on
254 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 249 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty)
255 return 0; 252 return 0;
256 253
257 /* This is really a spellbook check - really, we should 254 /* This is really a spellbook check - really, we should
258 * check all objects in the inventory. 255 * check all objects in the inventory.
259 */ 256 */
262 /* if one object has inventory but the other doesn't, not equiv */ 259 /* if one object has inventory but the other doesn't, not equiv */
263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
264 return 0; 261 return 0;
265 262
266 /* Now check to see if the two inventory objects could merge */ 263 /* Now check to see if the two inventory objects could merge */
267 if (!CAN_MERGE (ob1->inv, ob2->inv)) 264 if (!object::can_merge (ob1->inv, ob2->inv))
268 return 0; 265 return 0;
269 266
270 /* inventory ok - still need to check rest of this object to see 267 /* inventory ok - still need to check rest of this object to see
271 * if it is valid. 268 * if it is valid.
272 */ 269 */
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 373 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 374 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 375 * The result of the dump is stored in the static global errmsg array.
379 */ 376 */
380 377
381void 378char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 379dump_object (object *op)
437{ 380{
438 if (op == NULL) 381 if (!op)
439 { 382 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 383
447void 384 object_freezer freezer;
448dump_all_objects (void) 385 save_object (freezer, op, 3);
449{ 386 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 387}
458 388
459/* 389/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 390 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 391 * multi-object 1 which is closest to the second object.
481 */ 411 */
482 412
483object * 413object *
484find_object (tag_t i) 414find_object (tag_t i)
485{ 415{
486 object *op; 416 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 417 if (op->count == i)
490 break; 418 return op;
419
491 return op; 420 return 0;
492} 421}
493 422
494/* 423/*
495 * Returns the first object which has a name equal to the argument. 424 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 425 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 430find_object_name (const char *str)
502{ 431{
503 shstr_cmp str_ (str); 432 shstr_cmp str_ (str);
504 object *op; 433 object *op;
505 434
506 for (op = objects; op != NULL; op = op->next) 435 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 436 if (op->name == str_)
508 break; 437 break;
509 438
510 return op; 439 return op;
511} 440}
512 441
513void 442void
514free_all_object_data () 443free_all_object_data ()
515{ 444{
516 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 445 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
517}
518
519/*
520 * Returns the object which this object marks as being the owner.
521 * A id-scheme is used to avoid pointing to objects which have been
522 * freed and are now reused. If this is detected, the owner is
523 * set to NULL, and NULL is returned.
524 * Changed 2004-02-12 - if the player is setting at the play again
525 * prompt, he is removed, and we don't want to treat him as an owner of
526 * anything, so check removed flag. I don't expect that this should break
527 * anything - once an object is removed, it is basically dead anyways.
528 */
529object *
530object::get_owner ()
531{
532 if (!owner
533 || QUERY_FLAG (owner, FLAG_FREED)
534 || QUERY_FLAG (owner, FLAG_REMOVED))
535 owner = 0;
536
537 return owner;
538} 446}
539 447
540/* 448/*
541 * Sets the owner and sets the skill and exp pointers to owner's current 449 * Sets the owner and sets the skill and exp pointers to owner's current
542 * skill and experience objects. 450 * skill and experience objects.
612 520
613 /* What is not cleared is next, prev, and count */ 521 /* What is not cleared is next, prev, and count */
614 522
615 expmul = 1.0; 523 expmul = 1.0;
616 face = blank_face; 524 face = blank_face;
617 attacked_by_count = -1;
618 525
619 if (settings.casting_time) 526 if (settings.casting_time)
620 casting_time = -1; 527 casting_time = -1;
621} 528}
622 529
623void object::clone (object *destination)
624{
625 *(object_copy *)destination = *this;
626 *(object_pod *)destination = *this;
627
628 if (self || cb)
629 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
630}
631
632/* 530/*
633 * copy object first frees everything allocated by the second object, 531 * copy_to first frees everything allocated by the dst object,
634 * and then copies the contends of the first object into the second 532 * and then copies the contents of itself into the second
635 * object, allocating what needs to be allocated. Basically, any 533 * object, allocating what needs to be allocated. Basically, any
636 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 534 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
637 * if the first object is freed, the pointers in the new object 535 * if the first object is freed, the pointers in the new object
638 * will point at garbage. 536 * will point at garbage.
639 */ 537 */
640void 538void
641copy_object (object *op2, object *op) 539object::copy_to (object *dst)
642{ 540{
643 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 541 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
644 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 542 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
645 543
646 op2->clone (op); 544 *(object_copy *)dst = *this;
545 *(object_pod *)dst = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
647 549
648 if (is_freed) 550 if (is_freed)
649 SET_FLAG (op, FLAG_FREED); 551 SET_FLAG (dst, FLAG_FREED);
552
650 if (is_removed) 553 if (is_removed)
651 SET_FLAG (op, FLAG_REMOVED); 554 SET_FLAG (dst, FLAG_REMOVED);
652 555
653 if (op2->speed < 0) 556 if (speed < 0)
654 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 557 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
655 558
656 /* Copy over key_values, if any. */ 559 /* Copy over key_values, if any. */
657 if (op2->key_values) 560 if (key_values)
658 { 561 {
659 key_value *tail = 0; 562 key_value *tail = 0;
660 key_value *i; 563 key_value *i;
661 564
662 op->key_values = 0; 565 dst->key_values = 0;
663 566
664 for (i = op2->key_values; i; i = i->next) 567 for (i = key_values; i; i = i->next)
665 { 568 {
666 key_value *new_link = new key_value; 569 key_value *new_link = new key_value;
667 570
668 new_link->next = 0; 571 new_link->next = 0;
669 new_link->key = i->key; 572 new_link->key = i->key;
670 new_link->value = i->value; 573 new_link->value = i->value;
671 574
672 /* Try and be clever here, too. */ 575 /* Try and be clever here, too. */
673 if (!op->key_values) 576 if (!dst->key_values)
674 { 577 {
675 op->key_values = new_link; 578 dst->key_values = new_link;
676 tail = new_link; 579 tail = new_link;
677 } 580 }
678 else 581 else
679 { 582 {
680 tail->next = new_link; 583 tail->next = new_link;
681 tail = new_link; 584 tail = new_link;
682 } 585 }
683 } 586 }
684 } 587 }
685 588
686 update_ob_speed (op); 589 update_ob_speed (dst);
590}
591
592object *
593object::clone ()
594{
595 object *neu = create ();
596 copy_to (neu);
597 return neu;
687} 598}
688 599
689/* 600/*
690 * If an object with the IS_TURNABLE() flag needs to be turned due 601 * If an object with the IS_TURNABLE() flag needs to be turned due
691 * to the closest player being on the other side, this function can 602 * to the closest player being on the other side, this function can
896 update_now = 1; 807 update_now = 1;
897 808
898 if ((move_slow | op->move_slow) != move_slow) 809 if ((move_slow | op->move_slow) != move_slow)
899 update_now = 1; 810 update_now = 1;
900 } 811 }
812
901 /* if the object is being removed, we can't make intelligent 813 /* if the object is being removed, we can't make intelligent
902 * decisions, because remove_ob can't really pass the object 814 * decisions, because remove_ob can't really pass the object
903 * that is being removed. 815 * that is being removed.
904 */ 816 */
905 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 817 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
917 829
918 if (op->more != NULL) 830 if (op->more != NULL)
919 update_object (op->more, action); 831 update_object (op->more, action);
920} 832}
921 833
922static unordered_vector<object *> mortals; 834object::vector object::mortals;
923static std::vector<object *, slice_allocator <object *> > freed; 835object::vector object::objects; // not yet used
836object *object::first;
924 837
925void object::free_mortals () 838void object::free_mortals ()
926{ 839{
927 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 840 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
928 if ((*i)->refcnt) 841 if ((*i)->refcnt)
929 ++i; // further delay freeing 842 ++i; // further delay freeing
930 else 843 else
931 { 844 {
932 //freed.push_back (*i);//D
933 delete *i; 845 delete *i;
934 mortals.erase (i); 846 mortals.erase (i);
935 } 847 }
936
937 if (mortals.size() && 0)//D
938 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
939} 848}
940 849
941object::object () 850object::object ()
942{ 851{
943 SET_FLAG (this, FLAG_REMOVED); 852 SET_FLAG (this, FLAG_REMOVED);
944 853
945 expmul = 1.0; 854 expmul = 1.0;
946 face = blank_face; 855 face = blank_face;
947 attacked_by_count = -1;
948} 856}
949 857
950object::~object () 858object::~object ()
951{ 859{
952 free_key_values (this); 860 free_key_values (this);
953} 861}
954 862
955void object::link () 863void object::link ()
956{ 864{
957 count = ++ob_count; 865 count = ++ob_count;
866 uuid = gen_uuid ();
958 867
959 prev = 0; 868 prev = 0;
960 next = objects; 869 next = object::first;
961 870
962 if (objects) 871 if (object::first)
963 objects->prev = this; 872 object::first->prev = this;
964 873
965 objects = this; 874 object::first = this;
966} 875}
967 876
968void object::unlink () 877void object::unlink ()
969{ 878{
970 count = 0;
971 uuid = gen_uuid ();
972
973 if (this == objects) 879 if (this == object::first)
974 objects = next; 880 object::first = next;
975 881
976 /* Remove this object from the list of used objects */ 882 /* Remove this object from the list of used objects */
977 if (prev)
978 {
979 prev->next = next; 883 if (prev) prev->next = next;
884 if (next) next->prev = prev;
885
980 prev = 0; 886 prev = 0;
981 }
982
983 if (next)
984 {
985 next->prev = prev;
986 next = 0; 887 next = 0;
987 }
988} 888}
989 889
990object *object::create () 890object *object::create ()
991{ 891{
992 object *op;
993
994 if (freed.empty ())
995 op = new object; 892 object *op = new object;
996 else
997 {
998 // highly annoying, but the only way to get it stable right now
999 op = freed.back ();
1000 freed.pop_back ();
1001 op->~object ();
1002 new ((void *) op) object;
1003 }
1004
1005 op->link (); 893 op->link ();
1006 return op; 894 return op;
1007} 895}
1008 896
1009/* 897/*
1011 * it from the list of used objects, and puts it on the list of 899 * it from the list of used objects, and puts it on the list of
1012 * free objects. The IS_FREED() flag is set in the object. 900 * free objects. The IS_FREED() flag is set in the object.
1013 * The object must have been removed by remove_ob() first for 901 * The object must have been removed by remove_ob() first for
1014 * this function to succeed. 902 * this function to succeed.
1015 * 903 *
1016 * If free_inventory is set, free inventory as well. Else drop items in 904 * If destroy_inventory is set, free inventory as well. Else drop items in
1017 * inventory to the ground. 905 * inventory to the ground.
1018 */ 906 */
1019void object::free (bool free_inventory) 907void object::destroy (bool destroy_inventory)
1020{ 908{
1021 if (QUERY_FLAG (this, FLAG_FREED)) 909 if (QUERY_FLAG (this, FLAG_FREED))
1022 return; 910 return;
1023 911
1024 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 912 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1025 remove_friendly_object (this); 913 remove_friendly_object (this);
1026 914
1027 if (!QUERY_FLAG (this, FLAG_REMOVED)) 915 if (!QUERY_FLAG (this, FLAG_REMOVED))
1028 remove_ob (this); 916 remove ();
1029 917
1030 SET_FLAG (this, FLAG_FREED); 918 SET_FLAG (this, FLAG_FREED);
1031 919
1032 if (more) 920 if (more)
1033 { 921 {
1034 more->free (free_inventory); 922 more->destroy (destroy_inventory);
1035 more = 0; 923 more = 0;
1036 } 924 }
1037 925
1038 if (inv) 926 if (inv)
1039 { 927 {
1040 /* Only if the space blocks everything do we not process - 928 /* Only if the space blocks everything do we not process -
1041 * if some form of movement is allowed, let objects 929 * if some form of movement is allowed, let objects
1042 * drop on that space. 930 * drop on that space.
1043 */ 931 */
1044 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 932 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1045 { 933 {
1046 object *op = inv; 934 object *op = inv;
1047 935
1048 while (op) 936 while (op)
1049 { 937 {
1050 object *tmp = op->below; 938 object *tmp = op->below;
1051 op->free (free_inventory); 939 op->destroy (destroy_inventory);
1052 op = tmp; 940 op = tmp;
1053 } 941 }
1054 } 942 }
1055 else 943 else
1056 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
1058 946
1059 while (op) 947 while (op)
1060 { 948 {
1061 object *tmp = op->below; 949 object *tmp = op->below;
1062 950
1063 remove_ob (op); 951 op->remove ();
1064 952
1065 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 953 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1066 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 954 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1067 free_object (op); 955 op->destroy ();
1068 else 956 else
1069 { 957 {
1070 op->x = x; 958 op->x = x;
1071 op->y = y; 959 op->y = y;
1072 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 960 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1075 op = tmp; 963 op = tmp;
1076 } 964 }
1077 } 965 }
1078 } 966 }
1079 967
968 // hack to ensure that freed objects still have a valid map
969 {
970 static maptile *freed_map; // freed objects are moved here to avoid crashes
971
972 if (!freed_map)
973 {
974 freed_map = new maptile;
975
976 freed_map->name = "/internal/freed_objects_map";
977 freed_map->width = 3;
978 freed_map->height = 3;
979
980 freed_map->allocate ();
981 }
982
983 map = freed_map;
984 x = 1;
985 y = 1;
986 }
987
988 // clear those pointers that likely might have circular references to us
1080 owner = 0; 989 owner = 0;
990 enemy = 0;
991 attacked_by = 0;
992
993 // only relevant for players(?), but make sure of it anyways
994 contr = 0;
1081 995
1082 /* Remove object from the active list */ 996 /* Remove object from the active list */
1083 speed = 0; 997 speed = 0;
1084 update_ob_speed (this); 998 update_ob_speed (this);
1085 999
1090 1004
1091/* 1005/*
1092 * sub_weight() recursively (outwards) subtracts a number from the 1006 * sub_weight() recursively (outwards) subtracts a number from the
1093 * weight of an object (and what is carried by it's environment(s)). 1007 * weight of an object (and what is carried by it's environment(s)).
1094 */ 1008 */
1095
1096void 1009void
1097sub_weight (object *op, signed long weight) 1010sub_weight (object *op, signed long weight)
1098{ 1011{
1099 while (op != NULL) 1012 while (op != NULL)
1100 { 1013 {
1101 if (op->type == CONTAINER) 1014 if (op->type == CONTAINER)
1102 {
1103 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1015 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1104 } 1016
1105 op->carrying -= weight; 1017 op->carrying -= weight;
1106 op = op->env; 1018 op = op->env;
1107 } 1019 }
1108} 1020}
1109 1021
1110/* remove_ob(op): 1022/* op->remove ():
1111 * This function removes the object op from the linked list of objects 1023 * This function removes the object op from the linked list of objects
1112 * which it is currently tied to. When this function is done, the 1024 * which it is currently tied to. When this function is done, the
1113 * object will have no environment. If the object previously had an 1025 * object will have no environment. If the object previously had an
1114 * environment, the x and y coordinates will be updated to 1026 * environment, the x and y coordinates will be updated to
1115 * the previous environment. 1027 * the previous environment.
1116 * Beware: This function is called from the editor as well! 1028 * Beware: This function is called from the editor as well!
1117 */ 1029 */
1118
1119void 1030void
1120remove_ob (object *op) 1031object::remove ()
1121{ 1032{
1033 object *tmp, *last = 0;
1122 object * 1034 object *otmp;
1123 tmp, *
1124 last = NULL;
1125 object *
1126 otmp;
1127 1035
1128 tag_t
1129 tag;
1130 int
1131 check_walk_off; 1036 int check_walk_off;
1132 mapstruct *
1133 m;
1134 1037
1135 sint16
1136 x,
1137 y;
1138
1139 if (QUERY_FLAG (op, FLAG_REMOVED)) 1038 if (QUERY_FLAG (this, FLAG_REMOVED))
1140 return; 1039 return;
1141 1040
1142 SET_FLAG (op, FLAG_REMOVED); 1041 SET_FLAG (this, FLAG_REMOVED);
1143 1042
1144 if (op->more != NULL) 1043 if (more)
1145 remove_ob (op->more); 1044 more->remove ();
1146 1045
1147 /* 1046 /*
1148 * In this case, the object to be removed is in someones 1047 * In this case, the object to be removed is in someones
1149 * inventory. 1048 * inventory.
1150 */ 1049 */
1151 if (op->env != NULL) 1050 if (env)
1152 { 1051 {
1153 if (op->nrof) 1052 if (nrof)
1154 sub_weight (op->env, op->weight * op->nrof); 1053 sub_weight (env, weight * nrof);
1155 else 1054 else
1156 sub_weight (op->env, op->weight + op->carrying); 1055 sub_weight (env, weight + carrying);
1157 1056
1158 /* NO_FIX_PLAYER is set when a great many changes are being 1057 /* NO_FIX_PLAYER is set when a great many changes are being
1159 * made to players inventory. If set, avoiding the call 1058 * made to players inventory. If set, avoiding the call
1160 * to save cpu time. 1059 * to save cpu time.
1161 */ 1060 */
1162 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1061 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1163 fix_player (otmp); 1062 fix_player (otmp);
1164 1063
1165 if (op->above != NULL) 1064 if (above != NULL)
1166 op->above->below = op->below; 1065 above->below = below;
1167 else 1066 else
1168 op->env->inv = op->below; 1067 env->inv = below;
1169 1068
1170 if (op->below != NULL) 1069 if (below != NULL)
1171 op->below->above = op->above; 1070 below->above = above;
1172 1071
1173 /* we set up values so that it could be inserted into 1072 /* we set up values so that it could be inserted into
1174 * the map, but we don't actually do that - it is up 1073 * the map, but we don't actually do that - it is up
1175 * to the caller to decide what we want to do. 1074 * to the caller to decide what we want to do.
1176 */ 1075 */
1177 op->x = op->env->x, op->y = op->env->y; 1076 x = env->x, y = env->y;
1178 op->map = op->env->map; 1077 map = env->map;
1179 op->above = NULL, op->below = NULL; 1078 above = 0, below = 0;
1180 op->env = NULL; 1079 env = 0;
1181 } 1080 }
1182 else if (op->map) 1081 else if (map)
1183 { 1082 {
1184 x = op->x;
1185 y = op->y;
1186 m = get_map_from_coord (op->map, &x, &y);
1187
1188 if (!m)
1189 {
1190 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1191 op->map->path, op->x, op->y);
1192 /* in old days, we used to set x and y to 0 and continue.
1193 * it seems if we get into this case, something is probablye
1194 * screwed up and should be fixed.
1195 */
1196 abort ();
1197 }
1198
1199 if (op->map != m)
1200 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1201 op->map->path, m->path, op->x, op->y, x, y);
1202
1203 /* Re did the following section of code - it looks like it had 1083 /* Re did the following section of code - it looks like it had
1204 * lots of logic for things we no longer care about 1084 * lots of logic for things we no longer care about
1205 */ 1085 */
1206 1086
1207 /* link the object above us */ 1087 /* link the object above us */
1208 if (op->above) 1088 if (above)
1209 op->above->below = op->below; 1089 above->below = below;
1210 else 1090 else
1211 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1091 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1212 1092
1213 /* Relink the object below us, if there is one */ 1093 /* Relink the object below us, if there is one */
1214 if (op->below) 1094 if (below)
1215 op->below->above = op->above; 1095 below->above = above;
1216 else 1096 else
1217 { 1097 {
1218 /* Nothing below, which means we need to relink map object for this space 1098 /* Nothing below, which means we need to relink map object for this space
1219 * use translated coordinates in case some oddness with map tiling is 1099 * use translated coordinates in case some oddness with map tiling is
1220 * evident 1100 * evident
1221 */ 1101 */
1222 if (GET_MAP_OB (m, x, y) != op) 1102 if (GET_MAP_OB (map, x, y) != this)
1223 { 1103 {
1224 dump_object (op); 1104 char *dump = dump_object (this);
1225 LOG (llevError, 1105 LOG (llevError,
1226 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1106 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1107 free (dump);
1227 dump_object (GET_MAP_OB (m, x, y)); 1108 dump = dump_object (GET_MAP_OB (map, x, y));
1228 LOG (llevError, "%s\n", errmsg); 1109 LOG (llevError, "%s\n", dump);
1110 free (dump);
1229 } 1111 }
1230 1112
1231 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1113 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1232 } 1114 }
1233 1115
1234 op->above = 0; 1116 above = 0;
1235 op->below = 0; 1117 below = 0;
1236 1118
1237 if (op->map->in_memory == MAP_SAVING) 1119 if (map->in_memory == MAP_SAVING)
1238 return; 1120 return;
1239 1121
1240 tag = op->count;
1241 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1122 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1242 1123
1243 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1124 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1244 { 1125 {
1245 /* No point updating the players look faces if he is the object 1126 /* No point updating the players look faces if he is the object
1246 * being removed. 1127 * being removed.
1247 */ 1128 */
1248 1129
1249 if (tmp->type == PLAYER && tmp != op) 1130 if (tmp->type == PLAYER && tmp != this)
1250 { 1131 {
1251 /* If a container that the player is currently using somehow gets 1132 /* If a container that the player is currently using somehow gets
1252 * removed (most likely destroyed), update the player view 1133 * removed (most likely destroyed), update the player view
1253 * appropriately. 1134 * appropriately.
1254 */ 1135 */
1255 if (tmp->container == op) 1136 if (tmp->container == this)
1256 { 1137 {
1257 CLEAR_FLAG (op, FLAG_APPLIED); 1138 CLEAR_FLAG (this, FLAG_APPLIED);
1258 tmp->container = NULL; 1139 tmp->container = 0;
1259 } 1140 }
1260 1141
1261 tmp->contr->socket.update_look = 1; 1142 tmp->contr->socket->update_look = 1;
1262 } 1143 }
1263 1144
1264 /* See if player moving off should effect something */ 1145 /* See if player moving off should effect something */
1265 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1146 if (check_walk_off
1147 && ((move_type & tmp->move_off)
1148 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1266 { 1149 {
1267 move_apply (tmp, op, NULL); 1150 move_apply (tmp, this, 0);
1268 1151
1269 if (was_destroyed (op, tag)) 1152 if (destroyed ())
1270 {
1271 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1153 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1272 }
1273 } 1154 }
1274 1155
1275 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1156 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1276 1157
1277 if (tmp->above == tmp) 1158 if (tmp->above == tmp)
1278 tmp->above = NULL; 1159 tmp->above = 0;
1279 1160
1280 last = tmp; 1161 last = tmp;
1281 } 1162 }
1282 1163
1283 /* last == NULL of there are no objects on this space */ 1164 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1165 if (!last)
1285 { 1166 {
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1167 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1168 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't 1169 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways. 1170 * be correct anyways.
1290 */ 1171 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1172 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y); 1173 update_position (map, x, y);
1293 } 1174 }
1294 else 1175 else
1295 update_object (last, UP_OBJ_REMOVE); 1176 update_object (last, UP_OBJ_REMOVE);
1296 1177
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1178 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1298 update_all_los (op->map, op->x, op->y); 1179 update_all_los (map, x, y);
1299 } 1180 }
1300} 1181}
1301 1182
1302/* 1183/*
1303 * merge_ob(op,top): 1184 * merge_ob(op,top):
1318 1199
1319 for (; top != NULL; top = top->below) 1200 for (; top != NULL; top = top->below)
1320 { 1201 {
1321 if (top == op) 1202 if (top == op)
1322 continue; 1203 continue;
1323 if (CAN_MERGE (op, top)) 1204
1205 if (object::can_merge (op, top))
1324 { 1206 {
1325 top->nrof += op->nrof; 1207 top->nrof += op->nrof;
1326 1208
1327/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1209/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1328 op->weight = 0; /* Don't want any adjustements now */ 1210 op->weight = 0; /* Don't want any adjustements now */
1329 remove_ob (op); 1211 op->destroy ();
1330 free_object (op);
1331 return top; 1212 return top;
1332 } 1213 }
1333 } 1214 }
1334 1215
1335 return NULL; 1216 return 0;
1336} 1217}
1337 1218
1338/* 1219/*
1339 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1220 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1340 * job preparing multi-part monsters 1221 * job preparing multi-part monsters
1341 */ 1222 */
1342object * 1223object *
1343insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1224insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1344{ 1225{
1345 object *tmp; 1226 object *tmp;
1346 1227
1347 if (op->head) 1228 if (op->head)
1348 op = op->head; 1229 op = op->head;
1376 * NULL if 'op' was destroyed 1257 * NULL if 'op' was destroyed
1377 * just 'op' otherwise 1258 * just 'op' otherwise
1378 */ 1259 */
1379 1260
1380object * 1261object *
1381insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1262insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1382{ 1263{
1383 object *tmp, *top, *floor = NULL; 1264 object *tmp, *top, *floor = NULL;
1384 sint16 x, y; 1265 sint16 x, y;
1385 1266
1386 if (QUERY_FLAG (op, FLAG_FREED)) 1267 if (QUERY_FLAG (op, FLAG_FREED))
1389 return NULL; 1270 return NULL;
1390 } 1271 }
1391 1272
1392 if (m == NULL) 1273 if (m == NULL)
1393 { 1274 {
1394 dump_object (op); 1275 char *dump = dump_object (op);
1395 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1277 free (dump);
1396 return op; 1278 return op;
1397 } 1279 }
1398 1280
1399 if (out_of_map (m, op->x, op->y)) 1281 if (out_of_map (m, op->x, op->y))
1400 { 1282 {
1401 dump_object (op); 1283 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1403#ifdef MANY_CORES 1285#ifdef MANY_CORES
1404 /* Better to catch this here, as otherwise the next use of this object 1286 /* Better to catch this here, as otherwise the next use of this object
1405 * is likely to cause a crash. Better to find out where it is getting 1287 * is likely to cause a crash. Better to find out where it is getting
1406 * improperly inserted. 1288 * improperly inserted.
1407 */ 1289 */
1408 abort (); 1290 abort ();
1409#endif 1291#endif
1292 free (dump);
1410 return op; 1293 return op;
1411 } 1294 }
1412 1295
1413 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1296 if (!QUERY_FLAG (op, FLAG_REMOVED))
1414 { 1297 {
1415 dump_object (op); 1298 char *dump = dump_object (op);
1416 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1299 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1300 free (dump);
1417 return op; 1301 return op;
1418 } 1302 }
1419 1303
1420 if (op->more != NULL) 1304 if (op->more != NULL)
1421 { 1305 {
1459 1343
1460 /* this has to be done after we translate the coordinates. 1344 /* this has to be done after we translate the coordinates.
1461 */ 1345 */
1462 if (op->nrof && !(flag & INS_NO_MERGE)) 1346 if (op->nrof && !(flag & INS_NO_MERGE))
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1347 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1348 if (object::can_merge (op, tmp))
1465 { 1349 {
1466 op->nrof += tmp->nrof; 1350 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1351 tmp->destroy ();
1468 free_object (tmp);
1469 } 1352 }
1470 1353
1471 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1354 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1472 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1355 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1473 1356
1601 * it, so save a few ticks and start from there. 1484 * it, so save a few ticks and start from there.
1602 */ 1485 */
1603 if (!(flag & INS_MAP_LOAD)) 1486 if (!(flag & INS_MAP_LOAD))
1604 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1487 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1605 if (tmp->type == PLAYER) 1488 if (tmp->type == PLAYER)
1606 tmp->contr->socket.update_look = 1; 1489 tmp->contr->socket->update_look = 1;
1607 1490
1608 /* If this object glows, it may affect lighting conditions that are 1491 /* If this object glows, it may affect lighting conditions that are
1609 * visible to others on this map. But update_all_los is really 1492 * visible to others on this map. But update_all_los is really
1610 * an inefficient way to do this, as it means los for all players 1493 * an inefficient way to do this, as it means los for all players
1611 * on the map will get recalculated. The players could very well 1494 * on the map will get recalculated. The players could very well
1659 tmp1; 1542 tmp1;
1660 1543
1661 /* first search for itself and remove any old instances */ 1544 /* first search for itself and remove any old instances */
1662 1545
1663 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1546 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1664 {
1665 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1666 { 1548 tmp->destroy ();
1667 remove_ob (tmp);
1668 free_object (tmp);
1669 }
1670 }
1671 1549
1672 tmp1 = arch_to_object (find_archetype (arch_string)); 1550 tmp1 = arch_to_object (archetype::find (arch_string));
1673 1551
1674 tmp1->x = op->x; 1552 tmp1->x = op->x;
1675 tmp1->y = op->y; 1553 tmp1->y = op->y;
1676 insert_ob_in_map (tmp1, op->map, op, 0); 1554 insert_ob_in_map (tmp1, op->map, op, 0);
1677} 1555}
1685 */ 1563 */
1686 1564
1687object * 1565object *
1688get_split_ob (object *orig_ob, uint32 nr) 1566get_split_ob (object *orig_ob, uint32 nr)
1689{ 1567{
1690 object * 1568 object *newob;
1691 newob;
1692 int
1693 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1569 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1694 1570
1695 if (orig_ob->nrof < nr) 1571 if (orig_ob->nrof < nr)
1696 { 1572 {
1697 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1573 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1698 return NULL; 1574 return NULL;
1699 } 1575 }
1700 1576
1701 newob = object_create_clone (orig_ob); 1577 newob = object_create_clone (orig_ob);
1702 1578
1703 if ((orig_ob->nrof -= nr) < 1) 1579 if ((orig_ob->nrof -= nr) < 1)
1704 { 1580 orig_ob->destroy (1);
1705 if (!is_removed)
1706 remove_ob (orig_ob);
1707 free_object2 (orig_ob, 1);
1708 }
1709 else if (!is_removed) 1581 else if (!is_removed)
1710 { 1582 {
1711 if (orig_ob->env != NULL) 1583 if (orig_ob->env != NULL)
1712 sub_weight (orig_ob->env, orig_ob->weight * nr); 1584 sub_weight (orig_ob->env, orig_ob->weight * nr);
1713 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1585 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1777 esrv_send_item (tmp, op); 1649 esrv_send_item (tmp, op);
1778 } 1650 }
1779 } 1651 }
1780 else 1652 else
1781 { 1653 {
1782 remove_ob (op); 1654 op->remove ();
1783 op->nrof = 0; 1655 op->nrof = 0;
1784 if (tmp) 1656 if (tmp)
1785 { 1657 {
1786 esrv_del_item (tmp->contr, op->count); 1658 esrv_del_item (tmp->contr, op->count);
1787 } 1659 }
1793 1665
1794 if (i < op->nrof) 1666 if (i < op->nrof)
1795 op->nrof -= i; 1667 op->nrof -= i;
1796 else 1668 else
1797 { 1669 {
1798 remove_ob (op); 1670 op->remove ();
1799 op->nrof = 0; 1671 op->nrof = 0;
1800 } 1672 }
1801 1673
1802 /* Since we just removed op, op->above is null */ 1674 /* Since we just removed op, op->above is null */
1803 for (tmp = above; tmp != NULL; tmp = tmp->above) 1675 for (tmp = above; tmp != NULL; tmp = tmp->above)
1812 1684
1813 if (op->nrof) 1685 if (op->nrof)
1814 return op; 1686 return op;
1815 else 1687 else
1816 { 1688 {
1817 free_object (op); 1689 op->destroy ();
1818 return NULL; 1690 return NULL;
1819 } 1691 }
1820} 1692}
1821 1693
1822/* 1694/*
1835 op->carrying += weight; 1707 op->carrying += weight;
1836 op = op->env; 1708 op = op->env;
1837 } 1709 }
1838} 1710}
1839 1711
1712object *
1713insert_ob_in_ob (object *op, object *where)
1714{
1715 if (!where)
1716 {
1717 char *dump = dump_object (op);
1718 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1719 free (dump);
1720 return op;
1721 }
1722
1723 if (where->head)
1724 {
1725 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1726 where = where->head;
1727 }
1728
1729 return where->insert (op);
1730}
1731
1840/* 1732/*
1841 * insert_ob_in_ob(op,environment): 1733 * env->insert (op)
1842 * This function inserts the object op in the linked list 1734 * This function inserts the object op in the linked list
1843 * inside the object environment. 1735 * inside the object environment.
1844 * 1736 *
1845 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1846 * the inventory at the last position or next to other objects of the same
1847 * type.
1848 * Frank: Now sorted by type, archetype and magic!
1849 *
1850 * The function returns now pointer to inserted item, and return value can 1737 * The function returns now pointer to inserted item, and return value can
1851 * be != op, if items are merged. -Tero 1738 * be != op, if items are merged. -Tero
1852 */ 1739 */
1853 1740
1854object * 1741object *
1855insert_ob_in_ob (object *op, object *where) 1742object::insert (object *op)
1856{ 1743{
1857 object * 1744 object *tmp, *otmp;
1858 tmp, *
1859 otmp;
1860 1745
1861 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1746 if (!QUERY_FLAG (op, FLAG_REMOVED))
1862 { 1747 op->remove ();
1863 dump_object (op);
1864 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1865 return op;
1866 }
1867
1868 if (where == NULL)
1869 {
1870 dump_object (op);
1871 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1872 return op;
1873 }
1874
1875 if (where->head)
1876 {
1877 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1878 where = where->head;
1879 }
1880 1748
1881 if (op->more) 1749 if (op->more)
1882 { 1750 {
1883 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1751 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1884 return op; 1752 return op;
1886 1754
1887 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1755 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1888 CLEAR_FLAG (op, FLAG_REMOVED); 1756 CLEAR_FLAG (op, FLAG_REMOVED);
1889 if (op->nrof) 1757 if (op->nrof)
1890 { 1758 {
1891 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1759 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1892 if (CAN_MERGE (tmp, op)) 1760 if (object::can_merge (tmp, op))
1893 { 1761 {
1894 /* return the original object and remove inserted object 1762 /* return the original object and remove inserted object
1895 (client needs the original object) */ 1763 (client needs the original object) */
1896 tmp->nrof += op->nrof; 1764 tmp->nrof += op->nrof;
1897 /* Weight handling gets pretty funky. Since we are adding to 1765 /* Weight handling gets pretty funky. Since we are adding to
1898 * tmp->nrof, we need to increase the weight. 1766 * tmp->nrof, we need to increase the weight.
1899 */ 1767 */
1900 add_weight (where, op->weight * op->nrof); 1768 add_weight (this, op->weight * op->nrof);
1901 SET_FLAG (op, FLAG_REMOVED); 1769 SET_FLAG (op, FLAG_REMOVED);
1902 free_object (op); /* free the inserted object */ 1770 op->destroy (); /* free the inserted object */
1903 op = tmp; 1771 op = tmp;
1904 remove_ob (op); /* and fix old object's links */ 1772 op->remove (); /* and fix old object's links */
1905 CLEAR_FLAG (op, FLAG_REMOVED); 1773 CLEAR_FLAG (op, FLAG_REMOVED);
1906 break; 1774 break;
1907 } 1775 }
1908 1776
1909 /* I assume combined objects have no inventory 1777 /* I assume combined objects have no inventory
1910 * We add the weight - this object could have just been removed 1778 * We add the weight - this object could have just been removed
1911 * (if it was possible to merge). calling remove_ob will subtract 1779 * (if it was possible to merge). calling remove_ob will subtract
1912 * the weight, so we need to add it in again, since we actually do 1780 * the weight, so we need to add it in again, since we actually do
1913 * the linking below 1781 * the linking below
1914 */ 1782 */
1915 add_weight (where, op->weight * op->nrof); 1783 add_weight (this, op->weight * op->nrof);
1916 } 1784 }
1917 else 1785 else
1918 add_weight (where, (op->weight + op->carrying)); 1786 add_weight (this, (op->weight + op->carrying));
1919 1787
1920 otmp = is_player_inv (where); 1788 otmp = is_player_inv (this);
1921 if (otmp && otmp->contr != NULL) 1789 if (otmp && otmp->contr)
1922 {
1923 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1790 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1924 fix_player (otmp); 1791 fix_player (otmp);
1925 }
1926 1792
1927 op->map = NULL; 1793 op->map = NULL;
1928 op->env = where; 1794 op->env = this;
1929 op->above = NULL; 1795 op->above = NULL;
1930 op->below = NULL; 1796 op->below = NULL;
1931 op->x = 0, op->y = 0; 1797 op->x = 0, op->y = 0;
1932 1798
1933 /* reset the light list and los of the players on the map */ 1799 /* reset the light list and los of the players on the map */
1934 if ((op->glow_radius != 0) && where->map) 1800 if ((op->glow_radius != 0) && map)
1935 { 1801 {
1936#ifdef DEBUG_LIGHTS 1802#ifdef DEBUG_LIGHTS
1937 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1803 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1938#endif /* DEBUG_LIGHTS */ 1804#endif /* DEBUG_LIGHTS */
1939 if (MAP_DARKNESS (where->map)) 1805 if (MAP_DARKNESS (map))
1940 update_all_los (where->map, where->x, where->y); 1806 update_all_los (map, x, y);
1941 } 1807 }
1942 1808
1943 /* Client has no idea of ordering so lets not bother ordering it here. 1809 /* Client has no idea of ordering so lets not bother ordering it here.
1944 * It sure simplifies this function... 1810 * It sure simplifies this function...
1945 */ 1811 */
1946 if (where->inv == NULL) 1812 if (!inv)
1947 where->inv = op; 1813 inv = op;
1948 else 1814 else
1949 { 1815 {
1950 op->below = where->inv; 1816 op->below = inv;
1951 op->below->above = op; 1817 op->below->above = op;
1952 where->inv = op; 1818 inv = op;
1953 } 1819 }
1820
1954 return op; 1821 return op;
1955} 1822}
1956 1823
1957/* 1824/*
1958 * Checks if any objects has a move_type that matches objects 1825 * Checks if any objects has a move_type that matches objects
1976 */ 1843 */
1977 1844
1978int 1845int
1979check_move_on (object *op, object *originator) 1846check_move_on (object *op, object *originator)
1980{ 1847{
1981 object * 1848 object *tmp;
1982 tmp; 1849 maptile *m = op->map;
1983 tag_t
1984 tag;
1985 mapstruct *
1986 m = op->map;
1987 int
1988 x = op->x, y = op->y; 1850 int x = op->x, y = op->y;
1989 1851
1990 MoveType 1852 MoveType move_on, move_slow, move_block;
1991 move_on,
1992 move_slow,
1993 move_block;
1994 1853
1995 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1854 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1996 return 0; 1855 return 0;
1997
1998 tag = op->count;
1999 1856
2000 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1857 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2001 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1858 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2002 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1859 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2003 1860
2064 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1921 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2065 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1922 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2066 { 1923 {
2067 move_apply (tmp, op, originator); 1924 move_apply (tmp, op, originator);
2068 1925
2069 if (was_destroyed (op, tag)) 1926 if (op->destroyed ())
2070 return 1; 1927 return 1;
2071 1928
2072 /* what the person/creature stepped onto has moved the object 1929 /* what the person/creature stepped onto has moved the object
2073 * someplace new. Don't process any further - if we did, 1930 * someplace new. Don't process any further - if we did,
2074 * have a feeling strange problems would result. 1931 * have a feeling strange problems would result.
2086 * a matching archetype at the given map and coordinates. 1943 * a matching archetype at the given map and coordinates.
2087 * The first matching object is returned, or NULL if none. 1944 * The first matching object is returned, or NULL if none.
2088 */ 1945 */
2089 1946
2090object * 1947object *
2091present_arch (const archetype *at, mapstruct *m, int x, int y) 1948present_arch (const archetype *at, maptile *m, int x, int y)
2092{ 1949{
2093 object * 1950 object *
2094 tmp; 1951 tmp;
2095 1952
2096 if (m == NULL || out_of_map (m, x, y)) 1953 if (m == NULL || out_of_map (m, x, y))
2109 * a matching type variable at the given map and coordinates. 1966 * a matching type variable at the given map and coordinates.
2110 * The first matching object is returned, or NULL if none. 1967 * The first matching object is returned, or NULL if none.
2111 */ 1968 */
2112 1969
2113object * 1970object *
2114present (unsigned char type, mapstruct *m, int x, int y) 1971present (unsigned char type, maptile *m, int x, int y)
2115{ 1972{
2116 object * 1973 object *
2117 tmp; 1974 tmp;
2118 1975
2119 if (out_of_map (m, x, y)) 1976 if (out_of_map (m, x, y))
2259 * the archetype because that isn't correct if the monster has been 2116 * the archetype because that isn't correct if the monster has been
2260 * customized, changed states, etc. 2117 * customized, changed states, etc.
2261 */ 2118 */
2262 2119
2263int 2120int
2264find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2121find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2265{ 2122{
2266 int 2123 int
2267 i, 2124 i,
2268 index = 0, flag; 2125 index = 0, flag;
2269 static int 2126 static int
2290 return -1; 2147 return -1;
2291 return altern[RANDOM () % index]; 2148 return altern[RANDOM () % index];
2292} 2149}
2293 2150
2294/* 2151/*
2295 * find_first_free_spot(archetype, mapstruct, x, y) works like 2152 * find_first_free_spot(archetype, maptile, x, y) works like
2296 * find_free_spot(), but it will search max number of squares. 2153 * find_free_spot(), but it will search max number of squares.
2297 * But it will return the first available spot, not a random choice. 2154 * But it will return the first available spot, not a random choice.
2298 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2155 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2299 */ 2156 */
2300 2157
2301int 2158int
2302find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2159find_first_free_spot (const object *ob, maptile *m, int x, int y)
2303{ 2160{
2304 int 2161 int
2305 i; 2162 i;
2306 2163
2307 for (i = 0; i < SIZEOFFREE; i++) 2164 for (i = 0; i < SIZEOFFREE; i++)
2371 * because we have to know what movement the thing looking to move 2228 * because we have to know what movement the thing looking to move
2372 * there is capable of. 2229 * there is capable of.
2373 */ 2230 */
2374 2231
2375int 2232int
2376find_dir (mapstruct *m, int x, int y, object *exclude) 2233find_dir (maptile *m, int x, int y, object *exclude)
2377{ 2234{
2378 int 2235 int
2379 i, 2236 i,
2380 max = SIZEOFFREE, mflags; 2237 max = SIZEOFFREE, mflags;
2381 2238
2382 sint16 nx, ny; 2239 sint16 nx, ny;
2383 object * 2240 object *
2384 tmp; 2241 tmp;
2385 mapstruct * 2242 maptile *
2386 mp; 2243 mp;
2387 2244
2388 MoveType blocked, move_type; 2245 MoveType blocked, move_type;
2389 2246
2390 if (exclude && exclude->head) 2247 if (exclude && exclude->head)
2598 * Modified to be map tile aware -.MSW 2455 * Modified to be map tile aware -.MSW
2599 */ 2456 */
2600 2457
2601 2458
2602int 2459int
2603can_see_monsterP (mapstruct *m, int x, int y, int dir) 2460can_see_monsterP (maptile *m, int x, int y, int dir)
2604{ 2461{
2605 sint16 dx, dy; 2462 sint16 dx, dy;
2606 int 2463 int
2607 mflags; 2464 mflags;
2608 2465
2657 * create clone from object to another 2514 * create clone from object to another
2658 */ 2515 */
2659object * 2516object *
2660object_create_clone (object *asrc) 2517object_create_clone (object *asrc)
2661{ 2518{
2662 object *
2663 dst = NULL, *tmp, *src, *part, *prev, *item; 2519 object *dst = 0, *tmp, *src, *part, *prev, *item;
2664 2520
2665 if (!asrc) 2521 if (!asrc)
2666 return NULL; 2522 return 0;
2523
2667 src = asrc; 2524 src = asrc;
2668 if (src->head) 2525 if (src->head)
2669 src = src->head; 2526 src = src->head;
2670 2527
2671 prev = NULL; 2528 prev = 0;
2672 for (part = src; part; part = part->more) 2529 for (part = src; part; part = part->more)
2673 { 2530 {
2674 tmp = get_object (); 2531 tmp = part->clone ();
2675 copy_object (part, tmp);
2676 tmp->x -= src->x; 2532 tmp->x -= src->x;
2677 tmp->y -= src->y; 2533 tmp->y -= src->y;
2534
2678 if (!part->head) 2535 if (!part->head)
2679 { 2536 {
2680 dst = tmp; 2537 dst = tmp;
2681 tmp->head = NULL; 2538 tmp->head = 0;
2682 } 2539 }
2683 else 2540 else
2684 { 2541 {
2685 tmp->head = dst; 2542 tmp->head = dst;
2686 } 2543 }
2544
2687 tmp->more = NULL; 2545 tmp->more = 0;
2546
2688 if (prev) 2547 if (prev)
2689 prev->more = tmp; 2548 prev->more = tmp;
2549
2690 prev = tmp; 2550 prev = tmp;
2691 } 2551 }
2692 2552
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2553 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2554 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2555
2699 return dst; 2556 return dst;
2700} 2557}
2701 2558
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2559/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2560/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2561/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2562/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2563/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2564/* Also remember that multiparts objects are not supported for now. */
2722 2565
2723object * 2566object *
2724load_object_str (const char *obstr) 2567load_object_str (const char *obstr)
2725{ 2568{
2726 object * 2569 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2570 char filename[MAX_BUF];
2730 2571
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2572 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2573
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2574 FILE *tempfile = fopen (filename, "w");
2735 2575
2736 if (tempfile == NULL) 2576 if (tempfile == NULL)
2737 { 2577 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2578 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2579 return NULL;
2740 }; 2580 }
2581
2741 fprintf (tempfile, obstr); 2582 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2583 fclose (tempfile);
2743 2584
2744 op = get_object (); 2585 op = object::create ();
2745 2586
2746 object_thawer thawer (filename); 2587 object_thawer thawer (filename);
2747 2588
2748 if (thawer) 2589 if (thawer)
2749 load_object (thawer, op, 0); 2590 load_object (thawer, op, 0);
2759 * returns NULL if no match. 2600 * returns NULL if no match.
2760 */ 2601 */
2761object * 2602object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2603find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2604{
2764 object * 2605 object *tmp;
2765 tmp;
2766 2606
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2607 for (tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2608 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2609 return tmp;
2770 2610
2778 * do the desired thing. 2618 * do the desired thing.
2779 */ 2619 */
2780key_value * 2620key_value *
2781get_ob_key_link (const object *ob, const char *key) 2621get_ob_key_link (const object *ob, const char *key)
2782{ 2622{
2783 key_value * 2623 key_value *link;
2784 link;
2785 2624
2786 for (link = ob->key_values; link != NULL; link = link->next) 2625 for (link = ob->key_values; link != NULL; link = link->next)
2787 {
2788 if (link->key == key) 2626 if (link->key == key)
2789 {
2790 return link; 2627 return link;
2791 }
2792 }
2793 2628
2794 return NULL; 2629 return NULL;
2795} 2630}
2796 2631
2797/* 2632/*

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