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Comparing deliantra/server/common/object.C (file contents):
Revision 1.30 by root, Mon Sep 11 20:28:37 2006 UTC vs.
Revision 1.69 by root, Mon Dec 18 03:00:02 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
35#include <bitset>
36
37int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
38 40
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
41 42
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 45};
51int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 55};
55 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 135static int
58compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
59{ 137{
60 key_value *wants_field; 138 key_value *wants_field;
107 * 185 *
108 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
109 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
110 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
111 * 189 *
112 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
113 * 191 *
114 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
115 * check weight 193 * check weight
116 */ 194 */
117 195
118bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
119{ 197{
120 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
121 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
122 return 0; 204 return 0;
123 205
124 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
125 return 0;
126
127 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
128 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
129 * used to store nrof). 209 * used to store nrof).
130 */ 210 */
131 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
141 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
142 222
143 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
144 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
145 225
146 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
147 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
148 * being locked in inventory should prevent merging.
149 * 0x4 in flags3 is CLIENT_SENT
150 */
151 if ((ob1->arch != ob2->arch) ||
152 (ob1->flags[0] != ob2->flags[0]) ||
153 (ob1->flags[1] != ob2->flags[1]) ||
154 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
155 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
156 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
157 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
158 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
159 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
160 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
161 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
162 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
163 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
164 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
165 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
166 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
167 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
168 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
169 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
170 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
171 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
172 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
173 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
174 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
175 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
176 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
177 return 0; 251 return 0;
178 252
179 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
180 * check all objects in the inventory. 254 * check all objects in the inventory.
181 */ 255 */
184 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
185 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
186 return 0; 260 return 0;
187 261
188 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
189 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
190 return 0; 264 return 0;
191 265
192 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
193 * if it is valid. 267 * if it is valid.
194 */ 268 */
255 { 329 {
256 if (inv->inv) 330 if (inv->inv)
257 sum_weight (inv); 331 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 333 }
334
260 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
262 if (op->carrying != sum) 338 if (op->carrying != sum)
263 op->carrying = sum; 339 op->carrying = sum;
340
264 return sum; 341 return sum;
265} 342}
266 343
267/** 344/**
268 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 372 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 373 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 374 * The result of the dump is stored in the static global errmsg array.
298 */ 375 */
299 376
300void 377char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 378dump_object (object *op)
356{ 379{
357 if (op == NULL) 380 if (!op)
358 { 381 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 382
366void 383 object_freezer freezer;
367dump_all_objects (void) 384 save_object (freezer, op, 3);
368{ 385 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 386}
377 387
378/* 388/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 389 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 390 * multi-object 1 which is closest to the second object.
400 */ 410 */
401 411
402object * 412object *
403find_object (tag_t i) 413find_object (tag_t i)
404{ 414{
405 object *op; 415 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 416 if (op->count == i)
409 break; 417 return op;
418
410 return op; 419 return 0;
411} 420}
412 421
413/* 422/*
414 * Returns the first object which has a name equal to the argument. 423 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 424 * Used only by the patch command, but not all that useful.
417 */ 426 */
418 427
419object * 428object *
420find_object_name (const char *str) 429find_object_name (const char *str)
421{ 430{
422 const char *name = shstr::find (str); 431 shstr_cmp str_ (str);
423 object *op; 432 object *op;
424 433
425 for (op = objects; op != NULL; op = op->next) 434 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 435 if (op->name == str_)
427 break; 436 break;
428 437
429 return op; 438 return op;
430} 439}
431 440
432void 441void
433free_all_object_data () 442free_all_object_data ()
434{ 443{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 444 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 445}
458 446
459/* 447/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 448 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 449 * skill and experience objects.
531 519
532 /* What is not cleared is next, prev, and count */ 520 /* What is not cleared is next, prev, and count */
533 521
534 expmul = 1.0; 522 expmul = 1.0;
535 face = blank_face; 523 face = blank_face;
536 attacked_by_count = -1;
537 524
538 if (settings.casting_time) 525 if (settings.casting_time)
539 casting_time = -1; 526 casting_time = -1;
540} 527}
541 528
542void object::clone (object *destination)
543{
544 *(object_copy *)destination = *this;
545 *(object_pod *)destination = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
549}
550
551/* 529/*
552 * copy object first frees everything allocated by the second object, 530 * copy_to first frees everything allocated by the dst object,
553 * and then copies the contends of the first object into the second 531 * and then copies the contents of itself into the second
554 * object, allocating what needs to be allocated. Basically, any 532 * object, allocating what needs to be allocated. Basically, any
555 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 533 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
556 * if the first object is freed, the pointers in the new object 534 * if the first object is freed, the pointers in the new object
557 * will point at garbage. 535 * will point at garbage.
558 */ 536 */
559void 537void
560copy_object (object *op2, object *op) 538object::copy_to (object *dst)
561{ 539{
562 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 540 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
563 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 541 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
564 542
565 op2->clone (op); 543 *(object_copy *)dst = *this;
544 *(object_pod *)dst = *this;
545
546 if (self || cb)
547 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
566 548
567 if (is_freed) 549 if (is_freed)
568 SET_FLAG (op, FLAG_FREED); 550 SET_FLAG (dst, FLAG_FREED);
551
569 if (is_removed) 552 if (is_removed)
570 SET_FLAG (op, FLAG_REMOVED); 553 SET_FLAG (dst, FLAG_REMOVED);
571 554
572 if (op2->speed < 0) 555 if (speed < 0)
573 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 556 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
574 557
575 /* Copy over key_values, if any. */ 558 /* Copy over key_values, if any. */
576 if (op2->key_values) 559 if (key_values)
577 { 560 {
578 key_value *tail = 0; 561 key_value *tail = 0;
579 key_value *i; 562 key_value *i;
580 563
581 op->key_values = 0; 564 dst->key_values = 0;
582 565
583 for (i = op2->key_values; i; i = i->next) 566 for (i = key_values; i; i = i->next)
584 { 567 {
585 key_value *new_link = new key_value; 568 key_value *new_link = new key_value;
586 569
587 new_link->next = 0; 570 new_link->next = 0;
588 new_link->key = i->key; 571 new_link->key = i->key;
589 new_link->value = i->value; 572 new_link->value = i->value;
590 573
591 /* Try and be clever here, too. */ 574 /* Try and be clever here, too. */
592 if (!op->key_values) 575 if (!dst->key_values)
593 { 576 {
594 op->key_values = new_link; 577 dst->key_values = new_link;
595 tail = new_link; 578 tail = new_link;
596 } 579 }
597 else 580 else
598 { 581 {
599 tail->next = new_link; 582 tail->next = new_link;
600 tail = new_link; 583 tail = new_link;
601 } 584 }
602 } 585 }
603 } 586 }
604 587
605 update_ob_speed (op); 588 update_ob_speed (dst);
589}
590
591object *
592object::clone ()
593{
594 object *neu = create ();
595 copy_to (neu);
596 return neu;
606} 597}
607 598
608/* 599/*
609 * If an object with the IS_TURNABLE() flag needs to be turned due 600 * If an object with the IS_TURNABLE() flag needs to be turned due
610 * to the closest player being on the other side, this function can 601 * to the closest player being on the other side, this function can
623/* 614/*
624 * Updates the speed of an object. If the speed changes from 0 to another 615 * Updates the speed of an object. If the speed changes from 0 to another
625 * value, or vice versa, then add/remove the object from the active list. 616 * value, or vice versa, then add/remove the object from the active list.
626 * This function needs to be called whenever the speed of an object changes. 617 * This function needs to be called whenever the speed of an object changes.
627 */ 618 */
628
629void 619void
630update_ob_speed (object *op) 620update_ob_speed (object *op)
631{ 621{
632 extern int arch_init; 622 extern int arch_init;
633 623
642 abort (); 632 abort ();
643#else 633#else
644 op->speed = 0; 634 op->speed = 0;
645#endif 635#endif
646 } 636 }
637
647 if (arch_init) 638 if (arch_init)
648 {
649 return; 639 return;
650 } 640
651 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 641 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
652 { 642 {
653 /* If already on active list, don't do anything */ 643 /* If already on active list, don't do anything */
654 if (op->active_next || op->active_prev || op == active_objects) 644 if (op->active_next || op->active_prev || op == active_objects)
655 return; 645 return;
656 646
657 /* process_events() expects us to insert the object at the beginning 647 /* process_events() expects us to insert the object at the beginning
658 * of the list. */ 648 * of the list. */
659 op->active_next = active_objects; 649 op->active_next = active_objects;
650
660 if (op->active_next != NULL) 651 if (op->active_next != NULL)
661 op->active_next->active_prev = op; 652 op->active_next->active_prev = op;
653
662 active_objects = op; 654 active_objects = op;
663 } 655 }
664 else 656 else
665 { 657 {
666 /* If not on the active list, nothing needs to be done */ 658 /* If not on the active list, nothing needs to be done */
668 return; 660 return;
669 661
670 if (op->active_prev == NULL) 662 if (op->active_prev == NULL)
671 { 663 {
672 active_objects = op->active_next; 664 active_objects = op->active_next;
665
673 if (op->active_next != NULL) 666 if (op->active_next != NULL)
674 op->active_next->active_prev = NULL; 667 op->active_next->active_prev = NULL;
675 } 668 }
676 else 669 else
677 { 670 {
678 op->active_prev->active_next = op->active_next; 671 op->active_prev->active_next = op->active_next;
672
679 if (op->active_next) 673 if (op->active_next)
680 op->active_next->active_prev = op->active_prev; 674 op->active_next->active_prev = op->active_prev;
681 } 675 }
676
682 op->active_next = NULL; 677 op->active_next = NULL;
683 op->active_prev = NULL; 678 op->active_prev = NULL;
684 } 679 }
685} 680}
686 681
811 update_now = 1; 806 update_now = 1;
812 807
813 if ((move_slow | op->move_slow) != move_slow) 808 if ((move_slow | op->move_slow) != move_slow)
814 update_now = 1; 809 update_now = 1;
815 } 810 }
811
816 /* if the object is being removed, we can't make intelligent 812 /* if the object is being removed, we can't make intelligent
817 * decisions, because remove_ob can't really pass the object 813 * decisions, because remove_ob can't really pass the object
818 * that is being removed. 814 * that is being removed.
819 */ 815 */
820 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 816 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
832 828
833 if (op->more != NULL) 829 if (op->more != NULL)
834 update_object (op->more, action); 830 update_object (op->more, action);
835} 831}
836 832
837static unordered_vector<object *> mortals; 833object::vector object::mortals;
838static std::vector<object *> freed; 834object::vector object::objects; // not yet used
835object *object::first;
839 836
840void object::free_mortals () 837void object::free_mortals ()
841{ 838{
842 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 839 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
843 if ((*i)->refcnt) 840 if ((*i)->refcnt)
844 ++i; // further delay freeing 841 ++i; // further delay freeing
845 else 842 else
846 { 843 {
847 freed.push_back (*i);//D
848 //delete *i; 844 delete *i;
849 mortals.erase (i); 845 mortals.erase (i);
850 } 846 }
851
852 if (mortals.size())//D
853 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
854} 847}
855 848
856object::object () 849object::object ()
857{ 850{
858 SET_FLAG (this, FLAG_REMOVED); 851 SET_FLAG (this, FLAG_REMOVED);
859 852
860 expmul = 1.0; 853 expmul = 1.0;
861 face = blank_face; 854 face = blank_face;
862 attacked_by_count = -1;
863} 855}
864 856
865object::~object () 857object::~object ()
866{ 858{
867 free_key_values (this); 859 free_key_values (this);
868} 860}
869 861
870void object::link () 862void object::link ()
871{ 863{
872 count = ++ob_count; 864 count = ++ob_count;
865 uuid = gen_uuid ();
873 866
874 prev = 0; 867 prev = 0;
875 next = objects; 868 next = object::first;
876 869
877 if (objects) 870 if (object::first)
878 objects->prev = this; 871 object::first->prev = this;
879 872
880 objects = this; 873 object::first = this;
881} 874}
882 875
883void object::unlink () 876void object::unlink ()
884{ 877{
885 count = 0; 878 if (this == object::first)
879 object::first = next;
886 880
887 /* Remove this object from the list of used objects */ 881 /* Remove this object from the list of used objects */
888 if (prev)
889 {
890 prev->next = next; 882 if (prev) prev->next = next;
883 if (next) next->prev = prev;
884
891 prev = 0; 885 prev = 0;
892 }
893
894 if (next)
895 {
896 next->prev = prev;
897 next = 0; 886 next = 0;
898 }
899
900 if (this == objects)
901 objects = next;
902} 887}
903 888
904object *object::create () 889object *object::create ()
905{ 890{
906 object *
907 op;
908
909 if (freed.empty ())
910 op = new object; 891 object *op = new object;
911 else
912 {
913 // highly annoying, but the only way to get it stable right now
914 op = freed.back ();
915 freed.pop_back ();
916 op->~object ();
917 new ((void *) op) object;
918 }
919
920 op->link (); 892 op->link ();
921 return op; 893 return op;
922} 894}
923 895
924/* 896/*
926 * it from the list of used objects, and puts it on the list of 898 * it from the list of used objects, and puts it on the list of
927 * free objects. The IS_FREED() flag is set in the object. 899 * free objects. The IS_FREED() flag is set in the object.
928 * The object must have been removed by remove_ob() first for 900 * The object must have been removed by remove_ob() first for
929 * this function to succeed. 901 * this function to succeed.
930 * 902 *
931 * If free_inventory is set, free inventory as well. Else drop items in 903 * If destroy_inventory is set, free inventory as well. Else drop items in
932 * inventory to the ground. 904 * inventory to the ground.
933 */ 905 */
934void object::free (bool free_inventory) 906void object::destroy (bool destroy_inventory)
935{ 907{
936 if (QUERY_FLAG (this, FLAG_FREED)) 908 if (QUERY_FLAG (this, FLAG_FREED))
937 return; 909 return;
938 910
939 if (!QUERY_FLAG (this, FLAG_REMOVED))
940 remove_ob (this);
941
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 911 if (QUERY_FLAG (this, FLAG_FRIENDLY))
943 remove_friendly_object (this); 912 remove_friendly_object (this);
944 913
914 if (!QUERY_FLAG (this, FLAG_REMOVED))
915 remove ();
916
945 SET_FLAG (this, FLAG_FREED); 917 SET_FLAG (this, FLAG_FREED);
946 918
947 if (more) 919 if (more)
948 { 920 {
949 more->free (free_inventory); 921 more->destroy (destroy_inventory);
950 more = 0; 922 more = 0;
951 } 923 }
952 924
953 if (inv) 925 if (inv)
954 { 926 {
955 /* Only if the space blocks everything do we not process - 927 /* Only if the space blocks everything do we not process -
956 * if some form of movement is allowed, let objects 928 * if some form of movement is allowed, let objects
957 * drop on that space. 929 * drop on that space.
958 */ 930 */
959 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 931 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
960 { 932 {
961 object *op = inv; 933 object *op = inv;
962 934
963 while (op) 935 while (op)
964 { 936 {
965 object *tmp = op->below; 937 object *tmp = op->below;
966 op->free (free_inventory); 938 op->destroy (destroy_inventory);
967 op = tmp; 939 op = tmp;
968 } 940 }
969 } 941 }
970 else 942 else
971 { /* Put objects in inventory onto this space */ 943 { /* Put objects in inventory onto this space */
973 945
974 while (op) 946 while (op)
975 { 947 {
976 object *tmp = op->below; 948 object *tmp = op->below;
977 949
978 remove_ob (op); 950 op->remove ();
979 951
980 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 952 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
981 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 953 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
982 free_object (op); 954 op->destroy ();
983 else 955 else
984 { 956 {
985 op->x = x; 957 op->x = x;
986 op->y = y; 958 op->y = y;
987 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 959 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
990 op = tmp; 962 op = tmp;
991 } 963 }
992 } 964 }
993 } 965 }
994 966
967 // hack to ensure that freed objects still have a valid map
968 {
969 static maptile *freed_map; // freed objects are moved here to avoid crashes
970
971 if (!freed_map)
972 {
973 freed_map = new maptile;
974
975 freed_map->name = "/internal/freed_objects_map";
976 freed_map->width = 3;
977 freed_map->height = 3;
978
979 freed_map->allocate ();
980 }
981
982 map = freed_map;
983 x = 1;
984 y = 1;
985 }
986
987 // clear those pointers that likely might have circular references to us
995 owner = 0; 988 owner = 0;
989 enemy = 0;
990 attacked_by = 0;
991
992 // only relevant for players(?), but make sure of it anyways
993 contr = 0;
996 994
997 /* Remove object from the active list */ 995 /* Remove object from the active list */
998 speed = 0; 996 speed = 0;
999 update_ob_speed (this); 997 update_ob_speed (this);
1000 998
1005 1003
1006/* 1004/*
1007 * sub_weight() recursively (outwards) subtracts a number from the 1005 * sub_weight() recursively (outwards) subtracts a number from the
1008 * weight of an object (and what is carried by it's environment(s)). 1006 * weight of an object (and what is carried by it's environment(s)).
1009 */ 1007 */
1010
1011void 1008void
1012sub_weight (object *op, signed long weight) 1009sub_weight (object *op, signed long weight)
1013{ 1010{
1014 while (op != NULL) 1011 while (op != NULL)
1015 { 1012 {
1016 if (op->type == CONTAINER) 1013 if (op->type == CONTAINER)
1017 {
1018 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1014 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1019 } 1015
1020 op->carrying -= weight; 1016 op->carrying -= weight;
1021 op = op->env; 1017 op = op->env;
1022 } 1018 }
1023} 1019}
1024 1020
1025/* remove_ob(op): 1021/* op->remove ():
1026 * This function removes the object op from the linked list of objects 1022 * This function removes the object op from the linked list of objects
1027 * which it is currently tied to. When this function is done, the 1023 * which it is currently tied to. When this function is done, the
1028 * object will have no environment. If the object previously had an 1024 * object will have no environment. If the object previously had an
1029 * environment, the x and y coordinates will be updated to 1025 * environment, the x and y coordinates will be updated to
1030 * the previous environment. 1026 * the previous environment.
1031 * Beware: This function is called from the editor as well! 1027 * Beware: This function is called from the editor as well!
1032 */ 1028 */
1033
1034void 1029void
1035remove_ob (object *op) 1030object::remove ()
1036{ 1031{
1032 object *tmp, *last = 0;
1037 object * 1033 object *otmp;
1038 tmp, *
1039 last = NULL;
1040 object *
1041 otmp;
1042 1034
1043 tag_t
1044 tag;
1045 int
1046 check_walk_off; 1035 int check_walk_off;
1047 mapstruct *
1048 m;
1049 1036
1050 sint16
1051 x,
1052 y;
1053
1054 if (QUERY_FLAG (op, FLAG_REMOVED)) 1037 if (QUERY_FLAG (this, FLAG_REMOVED))
1055 return; 1038 return;
1056 1039
1057 SET_FLAG (op, FLAG_REMOVED); 1040 SET_FLAG (this, FLAG_REMOVED);
1058 1041
1059 if (op->more != NULL) 1042 if (more)
1060 remove_ob (op->more); 1043 more->remove ();
1061 1044
1062 /* 1045 /*
1063 * In this case, the object to be removed is in someones 1046 * In this case, the object to be removed is in someones
1064 * inventory. 1047 * inventory.
1065 */ 1048 */
1066 if (op->env != NULL) 1049 if (env)
1067 { 1050 {
1068 if (op->nrof) 1051 if (nrof)
1069 sub_weight (op->env, op->weight * op->nrof); 1052 sub_weight (env, weight * nrof);
1070 else 1053 else
1071 sub_weight (op->env, op->weight + op->carrying); 1054 sub_weight (env, weight + carrying);
1072 1055
1073 /* NO_FIX_PLAYER is set when a great many changes are being 1056 /* NO_FIX_PLAYER is set when a great many changes are being
1074 * made to players inventory. If set, avoiding the call 1057 * made to players inventory. If set, avoiding the call
1075 * to save cpu time. 1058 * to save cpu time.
1076 */ 1059 */
1077 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1060 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1078 fix_player (otmp); 1061 fix_player (otmp);
1079 1062
1080 if (op->above != NULL) 1063 if (above != NULL)
1081 op->above->below = op->below; 1064 above->below = below;
1082 else 1065 else
1083 op->env->inv = op->below; 1066 env->inv = below;
1084 1067
1085 if (op->below != NULL) 1068 if (below != NULL)
1086 op->below->above = op->above; 1069 below->above = above;
1087 1070
1088 /* we set up values so that it could be inserted into 1071 /* we set up values so that it could be inserted into
1089 * the map, but we don't actually do that - it is up 1072 * the map, but we don't actually do that - it is up
1090 * to the caller to decide what we want to do. 1073 * to the caller to decide what we want to do.
1091 */ 1074 */
1092 op->x = op->env->x, op->y = op->env->y; 1075 x = env->x, y = env->y;
1093 op->map = op->env->map; 1076 map = env->map;
1094 op->above = NULL, op->below = NULL; 1077 above = 0, below = 0;
1095 op->env = NULL; 1078 env = 0;
1096 } 1079 }
1097 else if (op->map) 1080 else if (map)
1098 { 1081 {
1099 x = op->x;
1100 y = op->y;
1101 m = get_map_from_coord (op->map, &x, &y);
1102
1103 if (!m)
1104 {
1105 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1106 op->map->path, op->x, op->y);
1107 /* in old days, we used to set x and y to 0 and continue.
1108 * it seems if we get into this case, something is probablye
1109 * screwed up and should be fixed.
1110 */
1111 abort ();
1112 }
1113
1114 if (op->map != m)
1115 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1116 op->map->path, m->path, op->x, op->y, x, y);
1117
1118 /* Re did the following section of code - it looks like it had 1082 /* Re did the following section of code - it looks like it had
1119 * lots of logic for things we no longer care about 1083 * lots of logic for things we no longer care about
1120 */ 1084 */
1121 1085
1122 /* link the object above us */ 1086 /* link the object above us */
1123 if (op->above) 1087 if (above)
1124 op->above->below = op->below; 1088 above->below = below;
1125 else 1089 else
1126 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1090 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1127 1091
1128 /* Relink the object below us, if there is one */ 1092 /* Relink the object below us, if there is one */
1129 if (op->below) 1093 if (below)
1130 op->below->above = op->above; 1094 below->above = above;
1131 else 1095 else
1132 { 1096 {
1133 /* Nothing below, which means we need to relink map object for this space 1097 /* Nothing below, which means we need to relink map object for this space
1134 * use translated coordinates in case some oddness with map tiling is 1098 * use translated coordinates in case some oddness with map tiling is
1135 * evident 1099 * evident
1136 */ 1100 */
1137 if (GET_MAP_OB (m, x, y) != op) 1101 if (GET_MAP_OB (map, x, y) != this)
1138 { 1102 {
1139 dump_object (op); 1103 char *dump = dump_object (this);
1140 LOG (llevError, 1104 LOG (llevError,
1141 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1105 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1106 free (dump);
1142 dump_object (GET_MAP_OB (m, x, y)); 1107 dump = dump_object (GET_MAP_OB (map, x, y));
1143 LOG (llevError, "%s\n", errmsg); 1108 LOG (llevError, "%s\n", dump);
1109 free (dump);
1144 } 1110 }
1145 1111
1146 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1112 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1147 } 1113 }
1148 1114
1149 op->above = 0; 1115 above = 0;
1150 op->below = 0; 1116 below = 0;
1151 1117
1152 if (op->map->in_memory == MAP_SAVING) 1118 if (map->in_memory == MAP_SAVING)
1153 return; 1119 return;
1154 1120
1155 tag = op->count;
1156 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1121 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1157 1122
1158 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1123 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1159 { 1124 {
1160 /* No point updating the players look faces if he is the object 1125 /* No point updating the players look faces if he is the object
1161 * being removed. 1126 * being removed.
1162 */ 1127 */
1163 1128
1164 if (tmp->type == PLAYER && tmp != op) 1129 if (tmp->type == PLAYER && tmp != this)
1165 { 1130 {
1166 /* If a container that the player is currently using somehow gets 1131 /* If a container that the player is currently using somehow gets
1167 * removed (most likely destroyed), update the player view 1132 * removed (most likely destroyed), update the player view
1168 * appropriately. 1133 * appropriately.
1169 */ 1134 */
1170 if (tmp->container == op) 1135 if (tmp->container == this)
1171 { 1136 {
1172 CLEAR_FLAG (op, FLAG_APPLIED); 1137 CLEAR_FLAG (this, FLAG_APPLIED);
1173 tmp->container = NULL; 1138 tmp->container = 0;
1174 } 1139 }
1175 1140
1176 tmp->contr->socket.update_look = 1; 1141 tmp->contr->socket->update_look = 1;
1177 } 1142 }
1178 1143
1179 /* See if player moving off should effect something */ 1144 /* See if player moving off should effect something */
1180 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1145 if (check_walk_off
1146 && ((move_type & tmp->move_off)
1147 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1181 { 1148 {
1182 move_apply (tmp, op, NULL); 1149 move_apply (tmp, this, 0);
1183 1150
1184 if (was_destroyed (op, tag)) 1151 if (destroyed ())
1185 {
1186 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1152 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1187 }
1188 } 1153 }
1189 1154
1190 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1155 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1191 1156
1192 if (tmp->above == tmp) 1157 if (tmp->above == tmp)
1193 tmp->above = NULL; 1158 tmp->above = 0;
1194 1159
1195 last = tmp; 1160 last = tmp;
1196 } 1161 }
1197 1162
1198 /* last == NULL of there are no objects on this space */ 1163 /* last == NULL of there are no objects on this space */
1199 if (last == NULL) 1164 if (!last)
1200 { 1165 {
1201 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1166 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1202 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1167 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1203 * those out anyways, and if there are any flags set right now, they won't 1168 * those out anyways, and if there are any flags set right now, they won't
1204 * be correct anyways. 1169 * be correct anyways.
1205 */ 1170 */
1206 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1171 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1207 update_position (op->map, op->x, op->y); 1172 update_position (map, x, y);
1208 } 1173 }
1209 else 1174 else
1210 update_object (last, UP_OBJ_REMOVE); 1175 update_object (last, UP_OBJ_REMOVE);
1211 1176
1212 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1177 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1213 update_all_los (op->map, op->x, op->y); 1178 update_all_los (map, x, y);
1214 } 1179 }
1215} 1180}
1216 1181
1217/* 1182/*
1218 * merge_ob(op,top): 1183 * merge_ob(op,top):
1220 * This function goes through all objects below and including top, and 1185 * This function goes through all objects below and including top, and
1221 * merges op to the first matching object. 1186 * merges op to the first matching object.
1222 * If top is NULL, it is calculated. 1187 * If top is NULL, it is calculated.
1223 * Returns pointer to object if it succeded in the merge, otherwise NULL 1188 * Returns pointer to object if it succeded in the merge, otherwise NULL
1224 */ 1189 */
1225
1226object * 1190object *
1227merge_ob (object *op, object *top) 1191merge_ob (object *op, object *top)
1228{ 1192{
1229 if (!op->nrof) 1193 if (!op->nrof)
1230 return 0; 1194 return 0;
1234 1198
1235 for (; top != NULL; top = top->below) 1199 for (; top != NULL; top = top->below)
1236 { 1200 {
1237 if (top == op) 1201 if (top == op)
1238 continue; 1202 continue;
1239 if (CAN_MERGE (op, top)) 1203
1204 if (object::can_merge (op, top))
1240 { 1205 {
1241 top->nrof += op->nrof; 1206 top->nrof += op->nrof;
1242 1207
1243/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1208/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1244 op->weight = 0; /* Don't want any adjustements now */ 1209 op->weight = 0; /* Don't want any adjustements now */
1245 remove_ob (op); 1210 op->destroy ();
1246 free_object (op);
1247 return top; 1211 return top;
1248 } 1212 }
1249 } 1213 }
1250 1214
1251 return NULL; 1215 return 0;
1252} 1216}
1253 1217
1254/* 1218/*
1255 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1219 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1256 * job preparing multi-part monsters 1220 * job preparing multi-part monsters
1257 */ 1221 */
1258object * 1222object *
1259insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1223insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1260{ 1224{
1261 object *tmp; 1225 object *tmp;
1262 1226
1263 if (op->head) 1227 if (op->head)
1264 op = op->head; 1228 op = op->head;
1292 * NULL if 'op' was destroyed 1256 * NULL if 'op' was destroyed
1293 * just 'op' otherwise 1257 * just 'op' otherwise
1294 */ 1258 */
1295 1259
1296object * 1260object *
1297insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1261insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1298{ 1262{
1299 object *tmp, *top, *floor = NULL; 1263 object *tmp, *top, *floor = NULL;
1300 sint16 x, y; 1264 sint16 x, y;
1301 1265
1302 if (QUERY_FLAG (op, FLAG_FREED)) 1266 if (QUERY_FLAG (op, FLAG_FREED))
1305 return NULL; 1269 return NULL;
1306 } 1270 }
1307 1271
1308 if (m == NULL) 1272 if (m == NULL)
1309 { 1273 {
1310 dump_object (op); 1274 char *dump = dump_object (op);
1311 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1275 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1276 free (dump);
1312 return op; 1277 return op;
1313 } 1278 }
1314 1279
1315 if (out_of_map (m, op->x, op->y)) 1280 if (out_of_map (m, op->x, op->y))
1316 { 1281 {
1317 dump_object (op); 1282 char *dump = dump_object (op);
1318 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1319#ifdef MANY_CORES 1284#ifdef MANY_CORES
1320 /* Better to catch this here, as otherwise the next use of this object 1285 /* Better to catch this here, as otherwise the next use of this object
1321 * is likely to cause a crash. Better to find out where it is getting 1286 * is likely to cause a crash. Better to find out where it is getting
1322 * improperly inserted. 1287 * improperly inserted.
1323 */ 1288 */
1324 abort (); 1289 abort ();
1325#endif 1290#endif
1291 free (dump);
1326 return op; 1292 return op;
1327 } 1293 }
1328 1294
1329 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1295 if (!QUERY_FLAG (op, FLAG_REMOVED))
1330 { 1296 {
1331 dump_object (op); 1297 char *dump = dump_object (op);
1332 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1298 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1299 free (dump);
1333 return op; 1300 return op;
1334 } 1301 }
1335 1302
1336 if (op->more != NULL) 1303 if (op->more != NULL)
1337 { 1304 {
1375 1342
1376 /* this has to be done after we translate the coordinates. 1343 /* this has to be done after we translate the coordinates.
1377 */ 1344 */
1378 if (op->nrof && !(flag & INS_NO_MERGE)) 1345 if (op->nrof && !(flag & INS_NO_MERGE))
1379 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1346 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1380 if (CAN_MERGE (op, tmp)) 1347 if (object::can_merge (op, tmp))
1381 { 1348 {
1382 op->nrof += tmp->nrof; 1349 op->nrof += tmp->nrof;
1383 remove_ob (tmp); 1350 tmp->destroy ();
1384 free_object (tmp);
1385 } 1351 }
1386 1352
1387 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1353 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1388 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1354 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1389 1355
1517 * it, so save a few ticks and start from there. 1483 * it, so save a few ticks and start from there.
1518 */ 1484 */
1519 if (!(flag & INS_MAP_LOAD)) 1485 if (!(flag & INS_MAP_LOAD))
1520 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1486 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1521 if (tmp->type == PLAYER) 1487 if (tmp->type == PLAYER)
1522 tmp->contr->socket.update_look = 1; 1488 tmp->contr->socket->update_look = 1;
1523 1489
1524 /* If this object glows, it may affect lighting conditions that are 1490 /* If this object glows, it may affect lighting conditions that are
1525 * visible to others on this map. But update_all_los is really 1491 * visible to others on this map. But update_all_los is really
1526 * an inefficient way to do this, as it means los for all players 1492 * an inefficient way to do this, as it means los for all players
1527 * on the map will get recalculated. The players could very well 1493 * on the map will get recalculated. The players could very well
1575 tmp1; 1541 tmp1;
1576 1542
1577 /* first search for itself and remove any old instances */ 1543 /* first search for itself and remove any old instances */
1578 1544
1579 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1545 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1580 {
1581 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1546 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1582 { 1547 tmp->destroy ();
1583 remove_ob (tmp);
1584 free_object (tmp);
1585 }
1586 }
1587 1548
1588 tmp1 = arch_to_object (find_archetype (arch_string)); 1549 tmp1 = arch_to_object (archetype::find (arch_string));
1589 1550
1590 tmp1->x = op->x; 1551 tmp1->x = op->x;
1591 tmp1->y = op->y; 1552 tmp1->y = op->y;
1592 insert_ob_in_map (tmp1, op->map, op, 0); 1553 insert_ob_in_map (tmp1, op->map, op, 0);
1593} 1554}
1601 */ 1562 */
1602 1563
1603object * 1564object *
1604get_split_ob (object *orig_ob, uint32 nr) 1565get_split_ob (object *orig_ob, uint32 nr)
1605{ 1566{
1606 object * 1567 object *newob;
1607 newob;
1608 int
1609 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1568 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1610 1569
1611 if (orig_ob->nrof < nr) 1570 if (orig_ob->nrof < nr)
1612 { 1571 {
1613 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1572 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1614 return NULL; 1573 return NULL;
1615 } 1574 }
1616 1575
1617 newob = object_create_clone (orig_ob); 1576 newob = object_create_clone (orig_ob);
1618 1577
1619 if ((orig_ob->nrof -= nr) < 1) 1578 if ((orig_ob->nrof -= nr) < 1)
1620 { 1579 orig_ob->destroy (1);
1621 if (!is_removed)
1622 remove_ob (orig_ob);
1623 free_object2 (orig_ob, 1);
1624 }
1625 else if (!is_removed) 1580 else if (!is_removed)
1626 { 1581 {
1627 if (orig_ob->env != NULL) 1582 if (orig_ob->env != NULL)
1628 sub_weight (orig_ob->env, orig_ob->weight * nr); 1583 sub_weight (orig_ob->env, orig_ob->weight * nr);
1629 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1584 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1693 esrv_send_item (tmp, op); 1648 esrv_send_item (tmp, op);
1694 } 1649 }
1695 } 1650 }
1696 else 1651 else
1697 { 1652 {
1698 remove_ob (op); 1653 op->remove ();
1699 op->nrof = 0; 1654 op->nrof = 0;
1700 if (tmp) 1655 if (tmp)
1701 { 1656 {
1702 esrv_del_item (tmp->contr, op->count); 1657 esrv_del_item (tmp->contr, op->count);
1703 } 1658 }
1709 1664
1710 if (i < op->nrof) 1665 if (i < op->nrof)
1711 op->nrof -= i; 1666 op->nrof -= i;
1712 else 1667 else
1713 { 1668 {
1714 remove_ob (op); 1669 op->remove ();
1715 op->nrof = 0; 1670 op->nrof = 0;
1716 } 1671 }
1717 1672
1718 /* Since we just removed op, op->above is null */ 1673 /* Since we just removed op, op->above is null */
1719 for (tmp = above; tmp != NULL; tmp = tmp->above) 1674 for (tmp = above; tmp != NULL; tmp = tmp->above)
1728 1683
1729 if (op->nrof) 1684 if (op->nrof)
1730 return op; 1685 return op;
1731 else 1686 else
1732 { 1687 {
1733 free_object (op); 1688 op->destroy ();
1734 return NULL; 1689 return NULL;
1735 } 1690 }
1736} 1691}
1737 1692
1738/* 1693/*
1751 op->carrying += weight; 1706 op->carrying += weight;
1752 op = op->env; 1707 op = op->env;
1753 } 1708 }
1754} 1709}
1755 1710
1711object *
1712insert_ob_in_ob (object *op, object *where)
1713{
1714 if (!where)
1715 {
1716 char *dump = dump_object (op);
1717 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1718 free (dump);
1719 return op;
1720 }
1721
1722 if (where->head)
1723 {
1724 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1725 where = where->head;
1726 }
1727
1728 return where->insert (op);
1729}
1730
1756/* 1731/*
1757 * insert_ob_in_ob(op,environment): 1732 * env->insert (op)
1758 * This function inserts the object op in the linked list 1733 * This function inserts the object op in the linked list
1759 * inside the object environment. 1734 * inside the object environment.
1760 * 1735 *
1761 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1762 * the inventory at the last position or next to other objects of the same
1763 * type.
1764 * Frank: Now sorted by type, archetype and magic!
1765 *
1766 * The function returns now pointer to inserted item, and return value can 1736 * The function returns now pointer to inserted item, and return value can
1767 * be != op, if items are merged. -Tero 1737 * be != op, if items are merged. -Tero
1768 */ 1738 */
1769 1739
1770object * 1740object *
1771insert_ob_in_ob (object *op, object *where) 1741object::insert (object *op)
1772{ 1742{
1773 object * 1743 object *tmp, *otmp;
1774 tmp, *
1775 otmp;
1776 1744
1777 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1745 if (!QUERY_FLAG (op, FLAG_REMOVED))
1778 { 1746 op->remove ();
1779 dump_object (op);
1780 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1781 return op;
1782 }
1783
1784 if (where == NULL)
1785 {
1786 dump_object (op);
1787 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1788 return op;
1789 }
1790
1791 if (where->head)
1792 {
1793 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1794 where = where->head;
1795 }
1796 1747
1797 if (op->more) 1748 if (op->more)
1798 { 1749 {
1799 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1750 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1800 return op; 1751 return op;
1802 1753
1803 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1754 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1804 CLEAR_FLAG (op, FLAG_REMOVED); 1755 CLEAR_FLAG (op, FLAG_REMOVED);
1805 if (op->nrof) 1756 if (op->nrof)
1806 { 1757 {
1807 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1758 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1808 if (CAN_MERGE (tmp, op)) 1759 if (object::can_merge (tmp, op))
1809 { 1760 {
1810 /* return the original object and remove inserted object 1761 /* return the original object and remove inserted object
1811 (client needs the original object) */ 1762 (client needs the original object) */
1812 tmp->nrof += op->nrof; 1763 tmp->nrof += op->nrof;
1813 /* Weight handling gets pretty funky. Since we are adding to 1764 /* Weight handling gets pretty funky. Since we are adding to
1814 * tmp->nrof, we need to increase the weight. 1765 * tmp->nrof, we need to increase the weight.
1815 */ 1766 */
1816 add_weight (where, op->weight * op->nrof); 1767 add_weight (this, op->weight * op->nrof);
1817 SET_FLAG (op, FLAG_REMOVED); 1768 SET_FLAG (op, FLAG_REMOVED);
1818 free_object (op); /* free the inserted object */ 1769 op->destroy (); /* free the inserted object */
1819 op = tmp; 1770 op = tmp;
1820 remove_ob (op); /* and fix old object's links */ 1771 op->remove (); /* and fix old object's links */
1821 CLEAR_FLAG (op, FLAG_REMOVED); 1772 CLEAR_FLAG (op, FLAG_REMOVED);
1822 break; 1773 break;
1823 } 1774 }
1824 1775
1825 /* I assume combined objects have no inventory 1776 /* I assume combined objects have no inventory
1826 * We add the weight - this object could have just been removed 1777 * We add the weight - this object could have just been removed
1827 * (if it was possible to merge). calling remove_ob will subtract 1778 * (if it was possible to merge). calling remove_ob will subtract
1828 * the weight, so we need to add it in again, since we actually do 1779 * the weight, so we need to add it in again, since we actually do
1829 * the linking below 1780 * the linking below
1830 */ 1781 */
1831 add_weight (where, op->weight * op->nrof); 1782 add_weight (this, op->weight * op->nrof);
1832 } 1783 }
1833 else 1784 else
1834 add_weight (where, (op->weight + op->carrying)); 1785 add_weight (this, (op->weight + op->carrying));
1835 1786
1836 otmp = is_player_inv (where); 1787 otmp = is_player_inv (this);
1837 if (otmp && otmp->contr != NULL) 1788 if (otmp && otmp->contr)
1838 {
1839 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1789 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1840 fix_player (otmp); 1790 fix_player (otmp);
1841 }
1842 1791
1843 op->map = NULL; 1792 op->map = NULL;
1844 op->env = where; 1793 op->env = this;
1845 op->above = NULL; 1794 op->above = NULL;
1846 op->below = NULL; 1795 op->below = NULL;
1847 op->x = 0, op->y = 0; 1796 op->x = 0, op->y = 0;
1848 1797
1849 /* reset the light list and los of the players on the map */ 1798 /* reset the light list and los of the players on the map */
1850 if ((op->glow_radius != 0) && where->map) 1799 if ((op->glow_radius != 0) && map)
1851 { 1800 {
1852#ifdef DEBUG_LIGHTS 1801#ifdef DEBUG_LIGHTS
1853 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1802 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1854#endif /* DEBUG_LIGHTS */ 1803#endif /* DEBUG_LIGHTS */
1855 if (MAP_DARKNESS (where->map)) 1804 if (MAP_DARKNESS (map))
1856 update_all_los (where->map, where->x, where->y); 1805 update_all_los (map, x, y);
1857 } 1806 }
1858 1807
1859 /* Client has no idea of ordering so lets not bother ordering it here. 1808 /* Client has no idea of ordering so lets not bother ordering it here.
1860 * It sure simplifies this function... 1809 * It sure simplifies this function...
1861 */ 1810 */
1862 if (where->inv == NULL) 1811 if (!inv)
1863 where->inv = op; 1812 inv = op;
1864 else 1813 else
1865 { 1814 {
1866 op->below = where->inv; 1815 op->below = inv;
1867 op->below->above = op; 1816 op->below->above = op;
1868 where->inv = op; 1817 inv = op;
1869 } 1818 }
1819
1870 return op; 1820 return op;
1871} 1821}
1872 1822
1873/* 1823/*
1874 * Checks if any objects has a move_type that matches objects 1824 * Checks if any objects has a move_type that matches objects
1892 */ 1842 */
1893 1843
1894int 1844int
1895check_move_on (object *op, object *originator) 1845check_move_on (object *op, object *originator)
1896{ 1846{
1897 object * 1847 object *tmp;
1898 tmp; 1848 maptile *m = op->map;
1899 tag_t
1900 tag;
1901 mapstruct *
1902 m = op->map;
1903 int
1904 x = op->x, y = op->y; 1849 int x = op->x, y = op->y;
1905 1850
1906 MoveType 1851 MoveType move_on, move_slow, move_block;
1907 move_on,
1908 move_slow,
1909 move_block;
1910 1852
1911 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1853 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1912 return 0; 1854 return 0;
1913
1914 tag = op->count;
1915 1855
1916 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1856 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1917 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1857 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1918 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1858 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1919 1859
1980 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1920 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1981 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1921 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1982 { 1922 {
1983 move_apply (tmp, op, originator); 1923 move_apply (tmp, op, originator);
1984 1924
1985 if (was_destroyed (op, tag)) 1925 if (op->destroyed ())
1986 return 1; 1926 return 1;
1987 1927
1988 /* what the person/creature stepped onto has moved the object 1928 /* what the person/creature stepped onto has moved the object
1989 * someplace new. Don't process any further - if we did, 1929 * someplace new. Don't process any further - if we did,
1990 * have a feeling strange problems would result. 1930 * have a feeling strange problems would result.
2002 * a matching archetype at the given map and coordinates. 1942 * a matching archetype at the given map and coordinates.
2003 * The first matching object is returned, or NULL if none. 1943 * The first matching object is returned, or NULL if none.
2004 */ 1944 */
2005 1945
2006object * 1946object *
2007present_arch (const archetype *at, mapstruct *m, int x, int y) 1947present_arch (const archetype *at, maptile *m, int x, int y)
2008{ 1948{
2009 object * 1949 object *
2010 tmp; 1950 tmp;
2011 1951
2012 if (m == NULL || out_of_map (m, x, y)) 1952 if (m == NULL || out_of_map (m, x, y))
2025 * a matching type variable at the given map and coordinates. 1965 * a matching type variable at the given map and coordinates.
2026 * The first matching object is returned, or NULL if none. 1966 * The first matching object is returned, or NULL if none.
2027 */ 1967 */
2028 1968
2029object * 1969object *
2030present (unsigned char type, mapstruct *m, int x, int y) 1970present (unsigned char type, maptile *m, int x, int y)
2031{ 1971{
2032 object * 1972 object *
2033 tmp; 1973 tmp;
2034 1974
2035 if (out_of_map (m, x, y)) 1975 if (out_of_map (m, x, y))
2175 * the archetype because that isn't correct if the monster has been 2115 * the archetype because that isn't correct if the monster has been
2176 * customized, changed states, etc. 2116 * customized, changed states, etc.
2177 */ 2117 */
2178 2118
2179int 2119int
2180find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2120find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2181{ 2121{
2182 int 2122 int
2183 i, 2123 i,
2184 index = 0, flag; 2124 index = 0, flag;
2185 static int 2125 static int
2206 return -1; 2146 return -1;
2207 return altern[RANDOM () % index]; 2147 return altern[RANDOM () % index];
2208} 2148}
2209 2149
2210/* 2150/*
2211 * find_first_free_spot(archetype, mapstruct, x, y) works like 2151 * find_first_free_spot(archetype, maptile, x, y) works like
2212 * find_free_spot(), but it will search max number of squares. 2152 * find_free_spot(), but it will search max number of squares.
2213 * But it will return the first available spot, not a random choice. 2153 * But it will return the first available spot, not a random choice.
2214 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2154 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2215 */ 2155 */
2216 2156
2217int 2157int
2218find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2158find_first_free_spot (const object *ob, maptile *m, int x, int y)
2219{ 2159{
2220 int 2160 int
2221 i; 2161 i;
2222 2162
2223 for (i = 0; i < SIZEOFFREE; i++) 2163 for (i = 0; i < SIZEOFFREE; i++)
2287 * because we have to know what movement the thing looking to move 2227 * because we have to know what movement the thing looking to move
2288 * there is capable of. 2228 * there is capable of.
2289 */ 2229 */
2290 2230
2291int 2231int
2292find_dir (mapstruct *m, int x, int y, object *exclude) 2232find_dir (maptile *m, int x, int y, object *exclude)
2293{ 2233{
2294 int 2234 int
2295 i, 2235 i,
2296 max = SIZEOFFREE, mflags; 2236 max = SIZEOFFREE, mflags;
2297 2237
2298 sint16 nx, ny; 2238 sint16 nx, ny;
2299 object * 2239 object *
2300 tmp; 2240 tmp;
2301 mapstruct * 2241 maptile *
2302 mp; 2242 mp;
2303 2243
2304 MoveType blocked, move_type; 2244 MoveType blocked, move_type;
2305 2245
2306 if (exclude && exclude->head) 2246 if (exclude && exclude->head)
2514 * Modified to be map tile aware -.MSW 2454 * Modified to be map tile aware -.MSW
2515 */ 2455 */
2516 2456
2517 2457
2518int 2458int
2519can_see_monsterP (mapstruct *m, int x, int y, int dir) 2459can_see_monsterP (maptile *m, int x, int y, int dir)
2520{ 2460{
2521 sint16 dx, dy; 2461 sint16 dx, dy;
2522 int 2462 int
2523 mflags; 2463 mflags;
2524 2464
2573 * create clone from object to another 2513 * create clone from object to another
2574 */ 2514 */
2575object * 2515object *
2576object_create_clone (object *asrc) 2516object_create_clone (object *asrc)
2577{ 2517{
2578 object *
2579 dst = NULL, *tmp, *src, *part, *prev, *item; 2518 object *dst = 0, *tmp, *src, *part, *prev, *item;
2580 2519
2581 if (!asrc) 2520 if (!asrc)
2582 return NULL; 2521 return 0;
2522
2583 src = asrc; 2523 src = asrc;
2584 if (src->head) 2524 if (src->head)
2585 src = src->head; 2525 src = src->head;
2586 2526
2587 prev = NULL; 2527 prev = 0;
2588 for (part = src; part; part = part->more) 2528 for (part = src; part; part = part->more)
2589 { 2529 {
2590 tmp = get_object (); 2530 tmp = part->clone ();
2591 copy_object (part, tmp);
2592 tmp->x -= src->x; 2531 tmp->x -= src->x;
2593 tmp->y -= src->y; 2532 tmp->y -= src->y;
2533
2594 if (!part->head) 2534 if (!part->head)
2595 { 2535 {
2596 dst = tmp; 2536 dst = tmp;
2597 tmp->head = NULL; 2537 tmp->head = 0;
2598 } 2538 }
2599 else 2539 else
2600 { 2540 {
2601 tmp->head = dst; 2541 tmp->head = dst;
2602 } 2542 }
2543
2603 tmp->more = NULL; 2544 tmp->more = 0;
2545
2604 if (prev) 2546 if (prev)
2605 prev->more = tmp; 2547 prev->more = tmp;
2548
2606 prev = tmp; 2549 prev = tmp;
2607 } 2550 }
2608 2551
2609 /*** copy inventory ***/
2610 for (item = src->inv; item; item = item->below) 2552 for (item = src->inv; item; item = item->below)
2611 {
2612 (void) insert_ob_in_ob (object_create_clone (item), dst); 2553 insert_ob_in_ob (object_create_clone (item), dst);
2613 }
2614 2554
2615 return dst; 2555 return dst;
2616} 2556}
2617 2557
2618/* return true if the object was destroyed, 0 otherwise */
2619int
2620was_destroyed (const object *op, tag_t old_tag)
2621{
2622 /* checking for FLAG_FREED isn't necessary, but makes this function more
2623 * robust */
2624 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2625}
2626
2627/* GROS - Creates an object using a string representing its content. */ 2558/* GROS - Creates an object using a string representing its content. */
2628
2629/* Basically, we save the content of the string to a temp file, then call */ 2559/* Basically, we save the content of the string to a temp file, then call */
2630
2631/* load_object on it. I admit it is a highly inefficient way to make things, */ 2560/* load_object on it. I admit it is a highly inefficient way to make things, */
2632
2633/* but it was simple to make and allows reusing the load_object function. */ 2561/* but it was simple to make and allows reusing the load_object function. */
2634
2635/* Remember not to use load_object_str in a time-critical situation. */ 2562/* Remember not to use load_object_str in a time-critical situation. */
2636
2637/* Also remember that multiparts objects are not supported for now. */ 2563/* Also remember that multiparts objects are not supported for now. */
2638 2564
2639object * 2565object *
2640load_object_str (const char *obstr) 2566load_object_str (const char *obstr)
2641{ 2567{
2642 object * 2568 object *op;
2643 op;
2644 char
2645 filename[MAX_BUF]; 2569 char filename[MAX_BUF];
2646 2570
2647 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2571 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2648 2572
2649 FILE *
2650 tempfile = fopen (filename, "w"); 2573 FILE *tempfile = fopen (filename, "w");
2651 2574
2652 if (tempfile == NULL) 2575 if (tempfile == NULL)
2653 { 2576 {
2654 LOG (llevError, "Error - Unable to access load object temp file\n"); 2577 LOG (llevError, "Error - Unable to access load object temp file\n");
2655 return NULL; 2578 return NULL;
2656 }; 2579 }
2580
2657 fprintf (tempfile, obstr); 2581 fprintf (tempfile, obstr);
2658 fclose (tempfile); 2582 fclose (tempfile);
2659 2583
2660 op = get_object (); 2584 op = object::create ();
2661 2585
2662 object_thawer thawer (filename); 2586 object_thawer thawer (filename);
2663 2587
2664 if (thawer) 2588 if (thawer)
2665 load_object (thawer, op, 0); 2589 load_object (thawer, op, 0);
2675 * returns NULL if no match. 2599 * returns NULL if no match.
2676 */ 2600 */
2677object * 2601object *
2678find_obj_by_type_subtype (const object *who, int type, int subtype) 2602find_obj_by_type_subtype (const object *who, int type, int subtype)
2679{ 2603{
2680 object * 2604 object *tmp;
2681 tmp;
2682 2605
2683 for (tmp = who->inv; tmp; tmp = tmp->below) 2606 for (tmp = who->inv; tmp; tmp = tmp->below)
2684 if (tmp->type == type && tmp->subtype == subtype) 2607 if (tmp->type == type && tmp->subtype == subtype)
2685 return tmp; 2608 return tmp;
2686 2609
2694 * do the desired thing. 2617 * do the desired thing.
2695 */ 2618 */
2696key_value * 2619key_value *
2697get_ob_key_link (const object *ob, const char *key) 2620get_ob_key_link (const object *ob, const char *key)
2698{ 2621{
2699 key_value * 2622 key_value *link;
2700 link;
2701 2623
2702 for (link = ob->key_values; link != NULL; link = link->next) 2624 for (link = ob->key_values; link != NULL; link = link->next)
2703 {
2704 if (link->key == key) 2625 if (link->key == key)
2705 {
2706 return link; 2626 return link;
2707 }
2708 }
2709 2627
2710 return NULL; 2628 return NULL;
2711} 2629}
2712 2630
2713/* 2631/*
2718 * The returned string is shared. 2636 * The returned string is shared.
2719 */ 2637 */
2720const char * 2638const char *
2721get_ob_key_value (const object *op, const char *const key) 2639get_ob_key_value (const object *op, const char *const key)
2722{ 2640{
2723 key_value * 2641 key_value *link;
2724 link; 2642 shstr_cmp canonical_key (key);
2725 const char *
2726 canonical_key;
2727 2643
2728 canonical_key = shstr::find (key);
2729
2730 if (canonical_key == NULL) 2644 if (!canonical_key)
2731 { 2645 {
2732 /* 1. There being a field named key on any object 2646 /* 1. There being a field named key on any object
2733 * implies there'd be a shared string to find. 2647 * implies there'd be a shared string to find.
2734 * 2. Since there isn't, no object has this field. 2648 * 2. Since there isn't, no object has this field.
2735 * 3. Therefore, *this* object doesn't have this field. 2649 * 3. Therefore, *this* object doesn't have this field.
2736 */ 2650 */
2737 return NULL; 2651 return 0;
2738 } 2652 }
2739 2653
2740 /* This is copied from get_ob_key_link() above - 2654 /* This is copied from get_ob_key_link() above -
2741 * only 4 lines, and saves the function call overhead. 2655 * only 4 lines, and saves the function call overhead.
2742 */ 2656 */
2743 for (link = op->key_values; link != NULL; link = link->next) 2657 for (link = op->key_values; link; link = link->next)
2744 {
2745 if (link->key == canonical_key) 2658 if (link->key == canonical_key)
2746 {
2747 return link->value; 2659 return link->value;
2748 } 2660
2749 }
2750 return NULL; 2661 return 0;
2751} 2662}
2752 2663
2753 2664
2754/* 2665/*
2755 * Updates the canonical_key in op to value. 2666 * Updates the canonical_key in op to value.
2840{ 2751{
2841 shstr key_ (key); 2752 shstr key_ (key);
2842 2753
2843 return set_ob_key_value_s (op, key_, value, add_key); 2754 return set_ob_key_value_s (op, key_, value, add_key);
2844} 2755}
2756
2757object::depth_iterator::depth_iterator (object *container)
2758: iterator_base (container)
2759{
2760 while (item->inv)
2761 item = item->inv;
2762}
2763
2764void
2765object::depth_iterator::next ()
2766{
2767 if (item->below)
2768 {
2769 item = item->below;
2770
2771 while (item->inv)
2772 item = item->inv;
2773 }
2774 else
2775 item = item->env;
2776}
2777
2778// return a suitable string describing an objetc in enough detail to find it
2779const char *
2780object::debug_desc (char *info) const
2781{
2782 char info2[256 * 3];
2783 char *p = info;
2784
2785 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2786 count,
2787 &name,
2788 title ? " " : "",
2789 title ? (const char *)title : "");
2790
2791 if (env)
2792 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2793
2794 if (map)
2795 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2796
2797 return info;
2798}
2799
2800const char *
2801object::debug_desc () const
2802{
2803 static char info[256 * 3];
2804 return debug_desc (info);
2805}
2806

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