1 | /* |
1 | /* |
2 | * static char *rcsid_object_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: object.C,v 1.7 2006/08/29 05:03:54 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
|
|
6 | /* |
|
|
7 | CrossFire, A Multiplayer game for X-windows |
|
|
8 | |
|
|
9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
25 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
27 | */ |
22 | */ |
28 | |
23 | |
29 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
|
|
30 | sub/add_weight will transcend the environment updating the carrying |
|
|
31 | variable. */ |
|
|
32 | #include <global.h> |
24 | #include <global.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
|
|
34 | #include <stdio.h> |
25 | #include <stdio.h> |
35 | #include <sys/types.h> |
26 | #include <sys/types.h> |
36 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
37 | #endif /* win32 */ |
|
|
38 | #include <object.h> |
28 | #include <object.h> |
39 | #include <funcpoint.h> |
29 | #include <sproto.h> |
40 | #include <skills.h> |
|
|
41 | #include <loader.h> |
30 | #include <loader.h> |
42 | #ifdef MEMORY_DEBUG |
|
|
43 | int nroffreeobjects = 0; |
|
|
44 | int nrofallocobjects = 0; |
|
|
45 | #undef OBJ_EXPAND |
|
|
46 | #define OBJ_EXPAND 1 |
|
|
47 | #else |
|
|
48 | object objarray[STARTMAX]; /* All objects, allocated this way at first */ |
|
|
49 | int nroffreeobjects = STARTMAX; /* How many OBs allocated and free (free) */ |
|
|
50 | int nrofallocobjects = STARTMAX; /* How many OBs allocated (free + used) */ |
|
|
51 | #endif |
|
|
52 | |
31 | |
53 | object *objects; /* Pointer to the list of used objects */ |
32 | #include <bitset> |
54 | object *free_objects; /* Pointer to the list of unused objects */ |
|
|
55 | object *active_objects; /* List of active objects that need to be processed */ |
|
|
56 | |
33 | |
|
|
34 | UUID UUID::cur; |
|
|
35 | static uint64_t seq_next_save; |
|
|
36 | static const uint64 UUID_GAP = 1<<19; |
|
|
37 | |
|
|
38 | objectvec objects; |
|
|
39 | activevec actives; |
|
|
40 | |
57 | short freearr_x[SIZEOFFREE]= |
41 | short freearr_x[SIZEOFFREE] = { |
58 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
42 | 0, |
|
|
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
|
|
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
59 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
45 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
|
|
46 | }; |
60 | short freearr_y[SIZEOFFREE]= |
47 | short freearr_y[SIZEOFFREE] = { |
61 | {0,-1,-1,0,1,1,1,0,-1,-2,-2,-2,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2, |
48 | 0, |
|
|
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
|
|
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
62 | -3,-3,-3,-3,-2,-1,0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3}; |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
|
|
52 | }; |
63 | int maxfree[SIZEOFFREE]= |
53 | int maxfree[SIZEOFFREE] = { |
64 | {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45, |
54 | 0, |
|
|
55 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
65 | 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49}; |
57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
|
58 | }; |
66 | int freedir[SIZEOFFREE]= { |
59 | int freedir[SIZEOFFREE] = { |
67 | 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8, |
60 | 0, |
68 | 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8}; |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
|
|
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
|
|
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
|
|
64 | }; |
69 | |
65 | |
|
|
66 | static void |
|
|
67 | write_uuid (uval64 skip, bool sync) |
|
|
68 | { |
|
|
69 | CALL_BEGIN (2); |
|
|
70 | CALL_ARG_SV (newSVval64 (skip)); |
|
|
71 | CALL_ARG_SV (boolSV (sync)); |
|
|
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
|
|
73 | CALL_END; |
|
|
74 | } |
|
|
75 | |
|
|
76 | static void |
|
|
77 | read_uuid (void) |
|
|
78 | { |
|
|
79 | char filename[MAX_BUF]; |
|
|
80 | |
|
|
81 | sprintf (filename, "%s/uuid", settings.localdir); |
|
|
82 | |
|
|
83 | seq_next_save = 0; |
|
|
84 | |
|
|
85 | FILE *fp; |
|
|
86 | |
|
|
87 | if (!(fp = fopen (filename, "r"))) |
|
|
88 | { |
|
|
89 | if (errno == ENOENT) |
|
|
90 | { |
|
|
91 | LOG (llevInfo, "RESET uid to 1\n"); |
|
|
92 | UUID::cur.seq = 0; |
|
|
93 | write_uuid (UUID_GAP, true); |
|
|
94 | return; |
|
|
95 | } |
|
|
96 | |
|
|
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
|
|
98 | _exit (1); |
|
|
99 | } |
|
|
100 | |
|
|
101 | UUID::BUF buf; |
|
|
102 | buf[0] = 0; |
|
|
103 | fgets (buf, sizeof (buf), fp); |
|
|
104 | |
|
|
105 | if (!UUID::cur.parse (buf)) |
|
|
106 | { |
|
|
107 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
|
|
108 | _exit (1); |
|
|
109 | } |
|
|
110 | |
|
|
111 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
|
|
112 | |
|
|
113 | write_uuid (UUID_GAP, true); |
|
|
114 | fclose (fp); |
|
|
115 | } |
|
|
116 | |
|
|
117 | UUID |
|
|
118 | UUID::gen () |
|
|
119 | { |
|
|
120 | UUID uid; |
|
|
121 | |
|
|
122 | uid.seq = ++cur.seq; |
|
|
123 | |
|
|
124 | if (expect_false (cur.seq >= seq_next_save)) |
|
|
125 | { |
|
|
126 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
|
|
127 | write_uuid (UUID_GAP, false); |
|
|
128 | } |
|
|
129 | |
|
|
130 | |
|
|
131 | return uid; |
|
|
132 | } |
|
|
133 | |
|
|
134 | void |
|
|
135 | UUID::init () |
|
|
136 | { |
|
|
137 | read_uuid (); |
|
|
138 | } |
70 | |
139 | |
71 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
|
|
141 | static bool |
72 | static int compare_ob_value_lists_one(const object * wants, const object * has) { |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
73 | key_value * wants_field; |
143 | { |
74 | |
|
|
75 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
144 | /* n-squared behaviour (see kv_get), but I'm hoping both |
76 | * objects with lists are rare, and lists stay short. If not, use a |
145 | * objects with lists are rare, and lists stay short. If not, use a |
77 | * different structure or at least keep the lists sorted... |
146 | * different structure or at least keep the lists sorted... |
78 | */ |
147 | */ |
79 | |
148 | |
80 | /* For each field in wants, */ |
149 | /* For each field in wants, */ |
81 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) { |
150 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
82 | key_value * has_field; |
151 | if (has->kv_get (kv->key) != kv->value) |
83 | |
152 | return false; |
84 | /* Look for a field in has with the same key. */ |
153 | |
85 | has_field = get_ob_key_link(has, wants_field->key); |
|
|
86 | |
|
|
87 | if (has_field == NULL) { |
|
|
88 | /* No field with that name. */ |
|
|
89 | return FALSE; |
|
|
90 | } |
|
|
91 | |
|
|
92 | /* Found the matching field. */ |
|
|
93 | if (has_field->value != wants_field->value) { |
|
|
94 | /* Values don't match, so this half of the comparison is false. */ |
|
|
95 | return FALSE; |
|
|
96 | } |
|
|
97 | |
|
|
98 | /* If we get here, we found a match. Now for the next field in wants. */ |
|
|
99 | } |
|
|
100 | |
|
|
101 | /* If we get here, every field in wants has a matching field in has. */ |
154 | /* If we get here, every field in wants has a matching field in has. */ |
102 | return TRUE; |
155 | return true; |
103 | } |
156 | } |
104 | |
157 | |
105 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
158 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
|
|
159 | static bool |
106 | static int compare_ob_value_lists(const object * ob1, const object * ob2) { |
160 | compare_ob_value_lists (const object *ob1, const object *ob2) |
|
|
161 | { |
107 | /* However, there may be fields in has which aren't partnered in wants, |
162 | /* However, there may be fields in has which aren't partnered in wants, |
108 | * so we need to run the comparison *twice*. :( |
163 | * so we need to run the comparison *twice*. :( |
109 | */ |
164 | */ |
110 | return compare_ob_value_lists_one(ob1, ob2) && compare_ob_value_lists_one(ob2, ob1); |
165 | return compare_ob_value_lists_one (ob1, ob2) |
|
|
166 | && compare_ob_value_lists_one (ob2, ob1); |
111 | } |
167 | } |
112 | |
168 | |
113 | /* Function examines the 2 objects given to it, and returns true if |
169 | /* Function examines the 2 objects given to it, and returns true if |
114 | * they can be merged together. |
170 | * they can be merged together. |
115 | * |
171 | * |
116 | * Note that this function appears a lot longer than the macro it |
172 | * Note that this function appears a lot longer than the macro it |
117 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
173 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
118 | * reduce this to the same efficiency. |
174 | * reduce this to the same efficiency. |
119 | * |
175 | * |
120 | * Check nrof variable *before* calling CAN_MERGE() |
176 | * Check nrof variable *before* calling can_merge() |
121 | * |
177 | * |
122 | * Improvements made with merge: Better checking on potion, and also |
178 | * Improvements made with merge: Better checking on potion, and also |
123 | * check weight |
179 | * check weight |
124 | */ |
180 | */ |
125 | |
181 | bool object::can_merge_slow (object *ob1, object *ob2) |
126 | int CAN_MERGE(object *ob1, object *ob2) { |
182 | { |
127 | |
|
|
128 | /* A couple quicksanity checks */ |
183 | /* A couple quicksanity checks */ |
129 | if ((ob1 == ob2) || (ob1->type != ob2->type)) return 0; |
184 | if (ob1 == ob2 |
|
|
185 | || ob1->type != ob2->type |
|
|
186 | || ob1->speed != ob2->speed |
|
|
187 | || ob1->value != ob2->value |
|
|
188 | || ob1->name != ob2->name) |
|
|
189 | return 0; |
130 | |
190 | |
131 | if (ob1->speed != ob2->speed) return 0; |
191 | /* Do not merge objects if nrof would overflow, assume nrof |
|
|
192 | * is always 0 .. 2**31-1 */ |
|
|
193 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
|
|
194 | return 0; |
|
|
195 | |
|
|
196 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
|
|
197 | * This is to the comparison of the flags below will be OK. We |
|
|
198 | * just can't ignore the been applied or identified flags, as they |
|
|
199 | * are not equal - just if it has been identified, the been_applied |
|
|
200 | * flags lose any meaning. |
|
|
201 | */ |
|
|
202 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
|
|
203 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
|
|
204 | |
|
|
205 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
|
|
206 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
|
|
207 | |
|
|
208 | if (ob1->arch->archname != ob2->arch->archname |
|
|
209 | || ob1->name != ob2->name |
|
|
210 | || ob1->title != ob2->title |
|
|
211 | || ob1->msg != ob2->msg |
|
|
212 | || ob1->weight != ob2->weight |
|
|
213 | || ob1->attacktype != ob2->attacktype |
|
|
214 | || ob1->magic != ob2->magic |
|
|
215 | || ob1->slaying != ob2->slaying |
|
|
216 | || ob1->skill != ob2->skill |
|
|
217 | || ob1->value != ob2->value |
|
|
218 | || ob1->animation_id != ob2->animation_id |
|
|
219 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
|
|
220 | || ob1->client_type != ob2->client_type |
|
|
221 | || ob1->materialname != ob2->materialname |
|
|
222 | || ob1->lore != ob2->lore |
|
|
223 | || ob1->subtype != ob2->subtype |
|
|
224 | || ob1->move_type != ob2->move_type |
|
|
225 | || ob1->move_block != ob2->move_block |
|
|
226 | || ob1->move_allow != ob2->move_allow |
|
|
227 | || ob1->move_on != ob2->move_on |
|
|
228 | || ob1->move_off != ob2->move_off |
|
|
229 | || ob1->move_slow != ob2->move_slow |
|
|
230 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
|
|
231 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
|
|
232 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
|
|
233 | return 0; |
|
|
234 | |
|
|
235 | if ((ob1->flag ^ ob2->flag) |
|
|
236 | .reset (FLAG_INV_LOCKED) |
|
|
237 | .reset (FLAG_REMOVED) |
|
|
238 | .any ()) |
|
|
239 | return 0; |
|
|
240 | |
|
|
241 | /* This is really a spellbook check - we should in general |
|
|
242 | * not merge objects with real inventories, as splitting them |
|
|
243 | * is hard. |
|
|
244 | */ |
|
|
245 | if (ob1->inv || ob2->inv) |
|
|
246 | { |
|
|
247 | if (!(ob1->inv && ob2->inv)) |
|
|
248 | return 0; /* inventories differ in length */ |
|
|
249 | |
|
|
250 | if (ob1->inv->below || ob2->inv->below) |
|
|
251 | return 0; /* more than one object in inv */ |
|
|
252 | |
|
|
253 | if (!object::can_merge (ob1->inv, ob2->inv)) |
|
|
254 | return 0; /* inventory objects differ */ |
|
|
255 | |
|
|
256 | /* inventory ok - still need to check rest of this object to see |
|
|
257 | * if it is valid. |
|
|
258 | */ |
|
|
259 | } |
|
|
260 | |
|
|
261 | /* Don't merge objects that are applied. With the new 'body' code, |
|
|
262 | * it is possible for most any character to have more than one of |
|
|
263 | * some items equipped, and we don't want those to merge. |
|
|
264 | */ |
|
|
265 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
|
|
266 | return 0; |
|
|
267 | |
132 | /* Note sure why the following is the case - either the object has to |
268 | /* Note sure why the following is the case - either the object has to |
133 | * be animated or have a very low speed. Is this an attempted monster |
269 | * be animated or have a very low speed. Is this an attempted monster |
134 | * check? |
270 | * check? |
135 | */ |
271 | */ |
136 | if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED) |
272 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
137 | return 0; |
|
|
138 | |
|
|
139 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
|
|
140 | * value could not be stored in a sint32 (which unfortunately sometimes is |
|
|
141 | * used to store nrof). |
|
|
142 | */ |
|
|
143 | if (ob1->nrof+ob2->nrof >= 1UL<<31) |
|
|
144 | return 0; |
|
|
145 | |
|
|
146 | /* This is really a spellbook check - really, we should |
|
|
147 | * check all objects in the inventory. |
|
|
148 | */ |
|
|
149 | if (ob1->inv || ob2->inv) { |
|
|
150 | /* if one object has inventory but the other doesn't, not equiv */ |
|
|
151 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0; |
|
|
152 | |
|
|
153 | /* Now check to see if the two inventory objects could merge */ |
|
|
154 | if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0; |
|
|
155 | |
|
|
156 | /* inventory ok - still need to check rest of this object to see |
|
|
157 | * if it is valid. |
|
|
158 | */ |
|
|
159 | } |
|
|
160 | |
|
|
161 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
|
|
162 | * This is to the comparison of the flags below will be OK. We |
|
|
163 | * just can't ignore the been applied or identified flags, as they |
|
|
164 | * are not equal - just if it has been identified, the been_applied |
|
|
165 | * flags lose any meaning. |
|
|
166 | */ |
|
|
167 | if (QUERY_FLAG(ob1, FLAG_IDENTIFIED)) |
|
|
168 | SET_FLAG(ob1, FLAG_BEEN_APPLIED); |
|
|
169 | |
|
|
170 | if (QUERY_FLAG(ob2, FLAG_IDENTIFIED)) |
|
|
171 | SET_FLAG(ob2, FLAG_BEEN_APPLIED); |
|
|
172 | |
|
|
173 | |
|
|
174 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
|
|
175 | * being locked in inventory should prevent merging. |
|
|
176 | * 0x4 in flags3 is CLIENT_SENT |
|
|
177 | */ |
|
|
178 | if ((ob1->arch != ob2->arch) || |
|
|
179 | (ob1->flags[0] != ob2->flags[0]) || |
|
|
180 | (ob1->flags[1] != ob2->flags[1]) || |
|
|
181 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) || |
|
|
182 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
|
|
183 | (ob1->name != ob2->name) || |
|
|
184 | (ob1->title != ob2->title) || |
|
|
185 | (ob1->msg != ob2->msg) || |
|
|
186 | (ob1->weight != ob2->weight) || |
|
|
187 | (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) || |
|
|
188 | (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) || |
|
|
189 | (ob1->attacktype != ob2->attacktype) || |
|
|
190 | (ob1->magic != ob2->magic) || |
|
|
191 | (ob1->slaying != ob2->slaying) || |
|
|
192 | (ob1->skill != ob2->skill) || |
|
|
193 | (ob1->value != ob2->value) || |
|
|
194 | (ob1->animation_id != ob2->animation_id) || |
|
|
195 | (ob1->client_type != ob2->client_type) || |
|
|
196 | (ob1->materialname != ob2->materialname) || |
|
|
197 | (ob1->lore != ob2->lore) || |
|
|
198 | (ob1->subtype != ob2->subtype) || |
|
|
199 | (ob1->move_type != ob2->move_type) || |
|
|
200 | (ob1->move_block != ob2->move_block) || |
|
|
201 | (ob1->move_allow != ob2->move_allow) || |
|
|
202 | (ob1->move_on != ob2->move_on) || |
|
|
203 | (ob1->move_off != ob2->move_off) || |
|
|
204 | (ob1->move_slow != ob2->move_slow) || |
|
|
205 | (ob1->move_slow_penalty != ob2->move_slow_penalty) |
|
|
206 | ) |
|
|
207 | return 0; |
273 | return 0; |
208 | |
274 | |
209 | /* Don't merge objects that are applied. With the new 'body' code, |
|
|
210 | * it is possible for most any character to have more than one of |
|
|
211 | * some items equipped, and we don't want those to merge. |
|
|
212 | */ |
|
|
213 | if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) |
|
|
214 | return 0; |
|
|
215 | |
|
|
216 | switch (ob1->type) { |
275 | switch (ob1->type) |
|
|
276 | { |
217 | case SCROLL: |
277 | case SCROLL: |
218 | if (ob1->level != ob2->level) return 0; |
278 | if (ob1->level != ob2->level) |
|
|
279 | return 0; |
219 | break; |
280 | break; |
220 | |
|
|
221 | } |
281 | } |
|
|
282 | |
222 | if (ob1->key_values != NULL || ob2->key_values != NULL) { |
283 | if (ob1->key_values || ob2->key_values) |
|
|
284 | { |
223 | /* At least one of these has key_values. */ |
285 | /* At least one of these has key_values. */ |
224 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) { |
286 | if ((!ob1->key_values) != (!ob2->key_values)) |
225 | /* One has fields, but the other one doesn't. */ |
287 | return 0; /* One has fields, but the other one doesn't. */ |
|
|
288 | |
|
|
289 | if (!compare_ob_value_lists (ob1, ob2)) |
|
|
290 | return 0; |
|
|
291 | } |
|
|
292 | |
|
|
293 | if (ob1->self || ob2->self) |
|
|
294 | { |
|
|
295 | ob1->optimise (); |
|
|
296 | ob2->optimise (); |
|
|
297 | |
|
|
298 | if (ob1->self || ob2->self) |
|
|
299 | { |
|
|
300 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
301 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
302 | |
|
|
303 | if (k1 != k2) |
226 | return 0; |
304 | return 0; |
227 | } else if (!compare_ob_value_lists(ob1, ob2)) { |
305 | |
|
|
306 | if (k1 == 0) |
|
|
307 | return 1; |
|
|
308 | |
|
|
309 | if (!cfperl_can_merge (ob1, ob2)) |
228 | return 0; |
310 | return 0; |
229 | } |
311 | } |
230 | } |
312 | } |
231 | |
313 | |
232 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
233 | return 1; |
315 | return 1; |
234 | } |
316 | } |
235 | |
317 | |
|
|
318 | // find player who can see this object |
|
|
319 | object * |
|
|
320 | object::visible_to () const |
|
|
321 | { |
|
|
322 | if (client_visible () && !flag [FLAG_REMOVED]) |
|
|
323 | { |
|
|
324 | // see if we are in a container of sorts |
|
|
325 | if (env) |
|
|
326 | { |
|
|
327 | // the player inventory itself is always visible |
|
|
328 | if (env->type == PLAYER) |
|
|
329 | return env; |
|
|
330 | |
|
|
331 | // else a player could have our env open |
|
|
332 | object *envest = env->outer_env (); |
|
|
333 | |
|
|
334 | // the player itself is always on a map, so we will find him here |
|
|
335 | // even if our inv is in a player. |
|
|
336 | if (envest->is_on_map ()) |
|
|
337 | if (object *pl = envest->ms ().player ()) |
|
|
338 | if (pl->container == env) |
|
|
339 | return pl; |
|
|
340 | } |
|
|
341 | else |
|
|
342 | { |
|
|
343 | // maybe there is a player standing on the same mapspace |
|
|
344 | // this will catch the case where "this" is a player |
|
|
345 | if (object *pl = ms ().player ()) |
|
|
346 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
|
|
347 | || this == pl->container) |
|
|
348 | return pl; |
|
|
349 | } |
|
|
350 | } |
|
|
351 | |
|
|
352 | return 0; |
|
|
353 | } |
|
|
354 | |
|
|
355 | // adjust weight per container type ("of holding") |
|
|
356 | static sint32 |
|
|
357 | weight_adjust_for (object *op, sint32 weight) |
|
|
358 | { |
|
|
359 | return op->type == CONTAINER |
|
|
360 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
|
|
361 | : weight; |
|
|
362 | } |
|
|
363 | |
236 | /* |
364 | /* |
|
|
365 | * adjust_weight(object, weight) adds the specified weight to an object, |
|
|
366 | * and also updates how much the environment(s) is/are carrying. |
|
|
367 | */ |
|
|
368 | static void |
|
|
369 | adjust_weight (object *op, sint32 weight) |
|
|
370 | { |
|
|
371 | while (op) |
|
|
372 | { |
|
|
373 | // adjust by actual difference to account for rounding errors |
|
|
374 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
|
|
375 | weight = weight_adjust_for (op, op->carrying) |
|
|
376 | - weight_adjust_for (op, op->carrying - weight); |
|
|
377 | |
|
|
378 | if (!weight) |
|
|
379 | return; |
|
|
380 | |
|
|
381 | op->carrying += weight; |
|
|
382 | |
|
|
383 | if (object *pl = op->visible_to ()) |
|
|
384 | if (pl != op) // player is handled lazily |
|
|
385 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
386 | |
|
|
387 | op = op->env; |
|
|
388 | } |
|
|
389 | } |
|
|
390 | |
|
|
391 | /* |
237 | * sum_weight() is a recursive function which calculates the weight |
392 | * this is a recursive function which calculates the weight |
238 | * an object is carrying. It goes through in figures out how much |
393 | * an object is carrying. It goes through op and figures out how much |
239 | * containers are carrying, and sums it up. |
394 | * containers are carrying, and sums it up. |
240 | */ |
395 | */ |
241 | signed long sum_weight(object *op) { |
396 | void |
242 | signed long sum; |
397 | object::update_weight () |
243 | object *inv; |
398 | { |
244 | for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { |
399 | sint32 sum = 0; |
|
|
400 | |
|
|
401 | for (object *op = inv; op; op = op->below) |
|
|
402 | { |
245 | if (inv->inv) |
403 | if (op->inv) |
246 | sum_weight(inv); |
404 | op->update_weight (); |
247 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
405 | |
|
|
406 | sum += op->total_weight (); |
248 | } |
407 | } |
249 | if (op->type == CONTAINER && op->stats.Str) |
408 | |
250 | sum = (sum * (100 - op->stats.Str))/100; |
409 | sum = weight_adjust_for (this, sum); |
251 | if(op->carrying != sum) |
410 | |
|
|
411 | if (sum != carrying) |
|
|
412 | { |
252 | op->carrying = sum; |
413 | carrying = sum; |
253 | return sum; |
|
|
254 | } |
|
|
255 | |
414 | |
|
|
415 | if (object *pl = visible_to ()) |
|
|
416 | if (pl != this) // player is handled lazily |
|
|
417 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
418 | } |
|
|
419 | } |
|
|
420 | |
256 | /** |
421 | /* |
257 | * Return the outermost environment object for a given object. |
422 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
258 | */ |
423 | */ |
259 | |
424 | char * |
260 | object *object_get_env_recursive (object *op) { |
|
|
261 | while (op->env != NULL) |
|
|
262 | op = op->env; |
|
|
263 | return op; |
|
|
264 | } |
|
|
265 | |
|
|
266 | /* |
|
|
267 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
|
|
268 | * a better check. We basically keeping traversing up until we can't |
|
|
269 | * or find a player. |
|
|
270 | */ |
|
|
271 | |
|
|
272 | object *is_player_inv (object *op) { |
|
|
273 | for (;op!=NULL&&op->type!=PLAYER; op=op->env) |
|
|
274 | if (op->env==op) |
|
|
275 | op->env = NULL; |
|
|
276 | return op; |
|
|
277 | } |
|
|
278 | |
|
|
279 | /* |
|
|
280 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
281 | * Some error messages. |
|
|
282 | * The result of the dump is stored in the static global errmsg array. |
|
|
283 | */ |
|
|
284 | |
|
|
285 | void dump_object2(object *op) { |
|
|
286 | char *cp; |
|
|
287 | /* object *tmp;*/ |
|
|
288 | |
|
|
289 | if(op->arch!=NULL) { |
|
|
290 | strcat(errmsg,"arch "); |
|
|
291 | strcat(errmsg,op->arch->name?op->arch->name:"(null)"); |
|
|
292 | strcat(errmsg,"\n"); |
|
|
293 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
294 | strcat(errmsg,cp); |
|
|
295 | #if 0 |
|
|
296 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
|
|
297 | * will overflow the buffer. |
|
|
298 | * Changed so that we don't dump inventory either. This may |
|
|
299 | * also overflow the buffer. |
|
|
300 | */ |
|
|
301 | if(op->type!=PLAYER && (cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
302 | strcat(errmsg,cp); |
|
|
303 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
304 | dump_object2(tmp); |
|
|
305 | #endif |
|
|
306 | strcat(errmsg,"end\n"); |
|
|
307 | } else { |
|
|
308 | strcat(errmsg,"Object "); |
|
|
309 | if (op->name==NULL) strcat(errmsg, "(null)"); |
|
|
310 | else strcat(errmsg,op->name); |
|
|
311 | strcat(errmsg,"\n"); |
|
|
312 | #if 0 |
|
|
313 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
314 | strcat(errmsg,cp); |
|
|
315 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
316 | dump_object2(tmp); |
|
|
317 | #endif |
|
|
318 | strcat(errmsg,"end\n"); |
|
|
319 | } |
|
|
320 | } |
|
|
321 | |
|
|
322 | /* |
|
|
323 | * Dumps an object. Returns output in the static global errmsg array. |
|
|
324 | */ |
|
|
325 | |
|
|
326 | void dump_object(object *op) { |
425 | dump_object (object *op) |
327 | if(op==NULL) { |
|
|
328 | strcpy(errmsg,"[NULL pointer]"); |
|
|
329 | return; |
|
|
330 | } |
|
|
331 | errmsg[0]='\0'; |
|
|
332 | dump_object2(op); |
|
|
333 | } |
|
|
334 | |
|
|
335 | /* GROS - Dumps an object. Return the result into a string */ |
|
|
336 | /* Note that no checking is done for the validity of the target string, so */ |
|
|
337 | /* you need to be sure that you allocated enough space for it. */ |
|
|
338 | void dump_me(object *op, char *outstr) |
|
|
339 | { |
426 | { |
340 | char *cp; |
427 | if (!op) |
|
|
428 | return strdup ("[NULLOBJ]"); |
341 | |
429 | |
342 | if(op==NULL) |
430 | object_freezer freezer; |
343 | { |
431 | op->write (freezer); |
344 | strcpy(outstr,"[NULL pointer]"); |
432 | return freezer.as_string (); |
345 | return; |
|
|
346 | } |
|
|
347 | outstr[0]='\0'; |
|
|
348 | |
|
|
349 | if(op->arch!=NULL) |
|
|
350 | { |
|
|
351 | strcat(outstr,"arch "); |
|
|
352 | strcat(outstr,op->arch->name?op->arch->name:"(null)"); |
|
|
353 | strcat(outstr,"\n"); |
|
|
354 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
355 | strcat(outstr,cp); |
|
|
356 | strcat(outstr,"end\n"); |
|
|
357 | } |
|
|
358 | else |
|
|
359 | { |
|
|
360 | strcat(outstr,"Object "); |
|
|
361 | if (op->name==NULL) |
|
|
362 | strcat(outstr, "(null)"); |
|
|
363 | else |
|
|
364 | strcat(outstr,op->name); |
|
|
365 | strcat(outstr,"\n"); |
|
|
366 | strcat(outstr,"end\n"); |
|
|
367 | } |
|
|
368 | } |
|
|
369 | |
|
|
370 | /* |
|
|
371 | * This is really verbose...Can be triggered by the P key while in DM mode. |
|
|
372 | * All objects are dumped to stderr (or alternate logfile, if in server-mode) |
|
|
373 | */ |
|
|
374 | |
|
|
375 | void dump_all_objects(void) { |
|
|
376 | object *op; |
|
|
377 | for(op=objects;op!=NULL;op=op->next) { |
|
|
378 | dump_object(op); |
|
|
379 | fprintf(logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
|
380 | } |
|
|
381 | } |
433 | } |
382 | |
434 | |
383 | /* |
435 | /* |
384 | * get_nearest_part(multi-object, object 2) returns the part of the |
436 | * get_nearest_part(multi-object, object 2) returns the part of the |
385 | * multi-object 1 which is closest to the second object. |
437 | * multi-object 1 which is closest to the second object. |
386 | * If it's not a multi-object, it is returned. |
438 | * If it's not a multi-object, it is returned. |
387 | */ |
439 | */ |
388 | |
440 | object * |
389 | object *get_nearest_part(object *op, const object *pl) { |
441 | get_nearest_part (object *op, const object *pl) |
|
|
442 | { |
390 | object *tmp,*closest; |
443 | object *tmp, *closest; |
391 | int last_dist,i; |
444 | int last_dist, i; |
|
|
445 | |
392 | if(op->more==NULL) |
446 | if (!op->more) |
393 | return op; |
447 | return op; |
|
|
448 | |
394 | for(last_dist=distance(op,pl),closest=op,tmp=op->more;tmp!=NULL;tmp=tmp->more) |
449 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
450 | tmp; |
|
|
451 | tmp = tmp->more) |
395 | if((i=distance(tmp,pl))<last_dist) |
452 | if ((i = distance (tmp, pl)) < last_dist) |
396 | closest=tmp,last_dist=i; |
453 | closest = tmp, last_dist = i; |
|
|
454 | |
397 | return closest; |
455 | return closest; |
398 | } |
456 | } |
399 | |
457 | |
400 | /* |
458 | /* |
401 | * Returns the object which has the count-variable equal to the argument. |
459 | * Returns the object which has the count-variable equal to the argument. |
|
|
460 | * VERRRY slow. |
402 | */ |
461 | */ |
403 | |
462 | object * |
404 | object *find_object(tag_t i) { |
463 | find_object (tag_t i) |
405 | object *op; |
464 | { |
406 | for(op=objects;op!=NULL;op=op->next) |
465 | for_all_objects (op) |
407 | if(op->count==i) |
466 | if (op->count == i) |
408 | break; |
|
|
409 | return op; |
467 | return op; |
|
|
468 | |
|
|
469 | return 0; |
410 | } |
470 | } |
411 | |
471 | |
412 | /* |
472 | /* |
413 | * Returns the first object which has a name equal to the argument. |
473 | * Returns the first object which has a name equal to the argument. |
414 | * Used only by the patch command, but not all that useful. |
474 | * Used only by the patch command, but not all that useful. |
415 | * Enables features like "patch <name-of-other-player> food 999" |
475 | * Enables features like "patch <name-of-other-player> food 999" |
416 | */ |
476 | */ |
417 | |
477 | object * |
418 | object *find_object_name(const char *str) { |
478 | find_object_name (const char *str) |
419 | const char *name=add_string(str); |
479 | { |
420 | object *op; |
480 | shstr_cmp str_ (str); |
421 | for(op=objects;op!=NULL;op=op->next) |
481 | |
422 | if(op->name==name) |
482 | if (str_) |
423 | break; |
483 | for_all_objects (op) |
424 | free_string(name); |
484 | if (op->name == str_) |
|
|
485 | return op; |
|
|
486 | |
425 | return op; |
487 | return 0; |
426 | } |
488 | } |
427 | |
|
|
428 | void free_all_object_data(void) { |
|
|
429 | #ifdef MEMORY_DEBUG |
|
|
430 | object *op, *next; |
|
|
431 | |
|
|
432 | for (op=free_objects; op!=NULL; ) { |
|
|
433 | next=op->next; |
|
|
434 | free(op); |
|
|
435 | nrofallocobjects--; |
|
|
436 | nroffreeobjects--; |
|
|
437 | op=next; |
|
|
438 | } |
|
|
439 | #endif |
|
|
440 | LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n", |
|
|
441 | nrofallocobjects, nroffreeobjects,STARTMAX); |
|
|
442 | } |
|
|
443 | |
|
|
444 | /* |
|
|
445 | * Returns the object which this object marks as being the owner. |
|
|
446 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
447 | * freed and are now reused. If this is detected, the owner is |
|
|
448 | * set to NULL, and NULL is returned. |
|
|
449 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
450 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
451 | * anything, so check removed flag. I don't expect that this should break |
|
|
452 | * anything - once an object is removed, it is basically dead anyways. |
|
|
453 | */ |
|
|
454 | |
|
|
455 | object *get_owner(object *op) { |
|
|
456 | if(op->owner==NULL) |
|
|
457 | return NULL; |
|
|
458 | |
|
|
459 | if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && |
|
|
460 | op->owner->count==op->ownercount) |
|
|
461 | return op->owner; |
|
|
462 | |
|
|
463 | op->owner=NULL; |
|
|
464 | op->ownercount=0; |
|
|
465 | return NULL; |
|
|
466 | } |
|
|
467 | |
|
|
468 | void clear_owner(object *op) |
|
|
469 | { |
|
|
470 | if (!op) return; |
|
|
471 | |
|
|
472 | if (op->owner && op->ownercount == op->owner->count) |
|
|
473 | op->owner->refcount--; |
|
|
474 | |
|
|
475 | op->owner = NULL; |
|
|
476 | op->ownercount = 0; |
|
|
477 | } |
|
|
478 | |
|
|
479 | |
|
|
480 | |
489 | |
481 | /* |
490 | /* |
482 | * Sets the owner and sets the skill and exp pointers to owner's current |
491 | * Sets the owner and sets the skill and exp pointers to owner's current |
483 | * skill and experience objects. |
492 | * skill and experience objects. |
484 | */ |
493 | * ACTUALLY NO! investigate! TODO |
485 | void set_owner (object *op, object *owner) |
|
|
486 | { |
|
|
487 | if(owner==NULL||op==NULL) |
|
|
488 | return; |
|
|
489 | |
|
|
490 | /* next line added to allow objects which own objects */ |
|
|
491 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
492 | * with the fireball owning a poison cloud which then owned the |
|
|
493 | * fireball. I believe that was caused by one of the objects getting |
|
|
494 | * freed and then another object replacing it. Since the ownercounts |
|
|
495 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
496 | */ |
|
|
497 | while (owner->owner && owner!=owner->owner && |
|
|
498 | owner->ownercount==owner->owner->count) owner=owner->owner; |
|
|
499 | |
|
|
500 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
501 | * so lets not add to that. |
|
|
502 | */ |
|
|
503 | if (owner->owner) return; |
|
|
504 | |
|
|
505 | op->owner=owner; |
|
|
506 | |
|
|
507 | op->ownercount=owner->count; |
|
|
508 | owner->refcount++; |
|
|
509 | |
|
|
510 | } |
|
|
511 | |
|
|
512 | /* Set the owner to clone's current owner and set the skill and experience |
|
|
513 | * objects to clone's objects (typically those objects that where the owner's |
|
|
514 | * current skill and experience objects at the time when clone's owner was |
|
|
515 | * set - not the owner's current skill and experience objects). |
|
|
516 | * |
|
|
517 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
518 | * spell), and this object creates further objects whose kills should be |
|
|
519 | * accounted for the player's original skill, even if player has changed |
|
|
520 | * skills meanwhile. |
|
|
521 | */ |
|
|
522 | void copy_owner (object *op, object *clone) |
|
|
523 | { |
|
|
524 | object *owner = get_owner (clone); |
|
|
525 | if (owner == NULL) { |
|
|
526 | /* players don't have owners - they own themselves. Update |
|
|
527 | * as appropriate. |
|
|
528 | */ |
494 | */ |
529 | if (clone->type == PLAYER) owner=clone; |
495 | void |
530 | else return; |
496 | object::set_owner (object *owner) |
|
|
497 | { |
|
|
498 | // allow objects which own objects |
|
|
499 | if (owner) |
|
|
500 | while (owner->owner) |
|
|
501 | owner = owner->owner; |
|
|
502 | |
|
|
503 | if (flag [FLAG_FREED]) |
531 | } |
504 | { |
532 | set_owner(op, owner); |
505 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
506 | return; |
|
|
507 | } |
533 | |
508 | |
|
|
509 | this->owner = owner; |
534 | } |
510 | } |
535 | |
511 | |
536 | /* |
512 | int |
537 | * Resets vital variables in an object |
513 | object::slottype () const |
538 | */ |
514 | { |
|
|
515 | if (type == SKILL) |
|
|
516 | { |
|
|
517 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
518 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
519 | } |
|
|
520 | else |
|
|
521 | { |
|
|
522 | if (slot [body_combat].info) return slot_combat; |
|
|
523 | if (slot [body_range ].info) return slot_ranged; |
|
|
524 | } |
|
|
525 | |
|
|
526 | return slot_none; |
|
|
527 | } |
539 | |
528 | |
540 | void reset_object(object *op) { |
529 | bool |
|
|
530 | object::change_weapon (object *ob) |
|
|
531 | { |
|
|
532 | if (current_weapon == ob) |
|
|
533 | return true; |
541 | |
534 | |
542 | op->name = NULL; |
535 | if (chosen_skill) |
543 | op->name_pl = NULL; |
536 | chosen_skill->flag [FLAG_APPLIED] = false; |
544 | op->title = NULL; |
537 | |
545 | op->race = NULL; |
538 | current_weapon = ob; |
546 | op->slaying = NULL; |
539 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
547 | op->skill = NULL; |
540 | |
548 | op->msg = NULL; |
541 | if (chosen_skill) |
549 | op->materialname = NULL; |
542 | chosen_skill->flag [FLAG_APPLIED] = true; |
550 | op->lore = NULL; |
543 | |
551 | clear_object(op); |
544 | update_stats (); |
|
|
545 | |
|
|
546 | if (ob) |
|
|
547 | { |
|
|
548 | // now check wether any body locations became invalid, in which case |
|
|
549 | // we cannot apply the weapon at the moment. |
|
|
550 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
551 | if (slot[i].used < 0) |
|
|
552 | { |
|
|
553 | current_weapon = chosen_skill = 0; |
|
|
554 | update_stats (); |
|
|
555 | |
|
|
556 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
557 | "You try to balance all your items at once, " |
|
|
558 | "but the %s is just too much for your body. " |
|
|
559 | "[You need to unapply some items first.]", &ob->name); |
|
|
560 | return false; |
|
|
561 | } |
|
|
562 | |
|
|
563 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
564 | } |
|
|
565 | else |
|
|
566 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
567 | |
|
|
568 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
569 | { |
|
|
570 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
571 | &name, ob->debug_desc ()); |
|
|
572 | return false; |
|
|
573 | } |
|
|
574 | |
|
|
575 | return true; |
552 | } |
576 | } |
553 | |
577 | |
554 | /* Zero the key_values on op, decrementing the shared-string |
578 | /* Zero the key_values on op, decrementing the shared-string |
555 | * refcounts and freeing the links. |
579 | * refcounts and freeing the links. |
556 | */ |
580 | */ |
|
|
581 | static void |
557 | static void free_key_values(object * op) { |
582 | free_key_values (object *op) |
558 | key_value * i; |
583 | { |
559 | key_value * next = NULL; |
584 | for (key_value *i = op->key_values; i; ) |
560 | |
585 | { |
561 | if (op->key_values == NULL) return; |
586 | key_value *next = i->next; |
|
|
587 | delete i; |
|
|
588 | |
|
|
589 | i = next; |
562 | |
590 | } |
563 | for (i = op->key_values; i != NULL; i = next) { |
591 | |
564 | /* Store next *first*. */ |
|
|
565 | next = i->next; |
|
|
566 | |
|
|
567 | if (i->key) FREE_AND_CLEAR_STR(i->key); |
|
|
568 | if (i->value) FREE_AND_CLEAR_STR(i->value); |
|
|
569 | i->next = NULL; |
|
|
570 | free(i); |
|
|
571 | } |
|
|
572 | |
|
|
573 | op->key_values = NULL; |
592 | op->key_values = 0; |
574 | } |
593 | } |
575 | |
594 | |
576 | |
|
|
577 | /* |
595 | /* |
578 | * clear_object() frees everything allocated by an object, and also |
|
|
579 | * clears all variables and flags to default settings. |
|
|
580 | */ |
|
|
581 | |
|
|
582 | void clear_object(object *op) { |
|
|
583 | op->clear (); |
|
|
584 | |
|
|
585 | event *evt; |
|
|
586 | event *evt2; |
|
|
587 | |
|
|
588 | /* redo this to be simpler/more efficient. Was also seeing |
|
|
589 | * crashes in the old code. Move this to the top - am |
|
|
590 | * seeing periodic crashes in this code, and would like to have |
|
|
591 | * as much info available as possible (eg, object name). |
|
|
592 | */ |
|
|
593 | for (evt = op->events; evt; evt=evt2) { |
|
|
594 | evt2 = evt->next; |
|
|
595 | |
|
|
596 | if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); |
|
|
597 | if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); |
|
|
598 | if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); |
|
|
599 | |
|
|
600 | free(evt); |
|
|
601 | } |
|
|
602 | op->events = NULL; |
|
|
603 | |
|
|
604 | free_key_values(op); |
|
|
605 | |
|
|
606 | /* the memset will clear all these values for us, but we need |
|
|
607 | * to reduce the refcount on them. |
|
|
608 | */ |
|
|
609 | if (op->name!=NULL) FREE_AND_CLEAR_STR(op->name); |
|
|
610 | if (op->name_pl!=NULL) FREE_AND_CLEAR_STR(op->name_pl); |
|
|
611 | if (op->title != NULL) FREE_AND_CLEAR_STR(op->title); |
|
|
612 | if (op->race!=NULL) FREE_AND_CLEAR_STR(op->race); |
|
|
613 | if (op->slaying!=NULL) FREE_AND_CLEAR_STR(op->slaying); |
|
|
614 | if (op->skill!=NULL) FREE_AND_CLEAR_STR(op->skill); |
|
|
615 | if (op->msg!=NULL) FREE_AND_CLEAR_STR(op->msg); |
|
|
616 | if (op->lore!=NULL) FREE_AND_CLEAR_STR(op->lore); |
|
|
617 | if (op->materialname!= NULL) FREE_AND_CLEAR_STR(op->materialname); |
|
|
618 | |
|
|
619 | |
|
|
620 | memset((void*)op, 0, sizeof (object_special)); |
|
|
621 | /* Below here, we clear things that are not done by the memset, |
|
|
622 | * or set default values that are not zero. |
|
|
623 | */ |
|
|
624 | /* This is more or less true */ |
|
|
625 | SET_FLAG(op, FLAG_REMOVED); |
|
|
626 | |
|
|
627 | |
|
|
628 | op->contr = NULL; |
|
|
629 | op->below=NULL; |
|
|
630 | op->above=NULL; |
|
|
631 | op->inv=NULL; |
|
|
632 | op->events=NULL; |
|
|
633 | op->container=NULL; |
|
|
634 | op->env=NULL; |
|
|
635 | op->more=NULL; |
|
|
636 | op->head=NULL; |
|
|
637 | op->map=NULL; |
|
|
638 | op->refcount=0; |
|
|
639 | op->active_next = NULL; |
|
|
640 | op->active_prev = NULL; |
|
|
641 | /* What is not cleared is next, prev, and count */ |
|
|
642 | |
|
|
643 | op->expmul=1.0; |
|
|
644 | op->face = blank_face; |
|
|
645 | op->attacked_by_count = (tag_t) -1; |
|
|
646 | if (settings.casting_time) |
|
|
647 | op->casting_time = -1; |
|
|
648 | |
|
|
649 | } |
|
|
650 | |
|
|
651 | /* |
|
|
652 | * copy object first frees everything allocated by the second object, |
596 | * copy_to first frees everything allocated by the dst object, |
653 | * and then copies the contends of the first object into the second |
597 | * and then copies the contents of itself into the second |
654 | * object, allocating what needs to be allocated. Basically, any |
598 | * object, allocating what needs to be allocated. Basically, any |
655 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
599 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
656 | * if the first object is freed, the pointers in the new object |
600 | * if the first object is freed, the pointers in the new object |
657 | * will point at garbage. |
601 | * will point at garbage. |
658 | */ |
602 | */ |
|
|
603 | void |
|
|
604 | object::copy_to (object *dst) |
|
|
605 | { |
|
|
606 | dst->remove (); |
|
|
607 | *(object_copy *)dst = *this; |
|
|
608 | dst->flag [FLAG_REMOVED] = true; |
659 | |
609 | |
660 | void copy_object(object *op2, object *op) { |
|
|
661 | int is_freed=QUERY_FLAG(op,FLAG_FREED),is_removed=QUERY_FLAG(op,FLAG_REMOVED); |
|
|
662 | event *evt, *evt2, *evt_new; |
|
|
663 | |
|
|
664 | op->clear (); |
|
|
665 | |
|
|
666 | /* Decrement the refcounts, but don't bother zeroing the fields; |
|
|
667 | they'll be overwritten by memcpy. */ |
|
|
668 | if(op->name!=NULL) free_string(op->name); |
|
|
669 | if(op->name_pl!=NULL) free_string(op->name_pl); |
|
|
670 | if(op->title!=NULL) free_string(op->title); |
|
|
671 | if(op->race!=NULL) free_string(op->race); |
|
|
672 | if(op->slaying!=NULL) free_string(op->slaying); |
|
|
673 | if(op->skill!=NULL) free_string(op->skill); |
|
|
674 | if(op->msg!=NULL) free_string(op->msg); |
|
|
675 | if(op->lore!=NULL) free_string(op->lore); |
|
|
676 | if(op->materialname != NULL) free_string(op->materialname); |
|
|
677 | if(op->custom_name != NULL) free_string(op->custom_name); |
|
|
678 | |
|
|
679 | /* Basically, same code as from clear_object() */ |
|
|
680 | for (evt = op->events; evt; evt=evt2) { |
|
|
681 | evt2 = evt->next; |
|
|
682 | |
|
|
683 | if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); |
|
|
684 | if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); |
|
|
685 | if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); |
|
|
686 | |
|
|
687 | free(evt); |
|
|
688 | } |
|
|
689 | op->events = NULL; |
|
|
690 | |
|
|
691 | free_key_values(op); |
|
|
692 | |
|
|
693 | *(object_special *)op = *(object_special *)op2; |
|
|
694 | op2->clone (op); |
|
|
695 | |
|
|
696 | if(is_freed) SET_FLAG(op,FLAG_FREED); |
|
|
697 | if(is_removed) SET_FLAG(op,FLAG_REMOVED); |
|
|
698 | if(op->name!=NULL) add_refcount(op->name); |
|
|
699 | if(op->name_pl!=NULL) add_refcount(op->name_pl); |
|
|
700 | if(op->title!=NULL) add_refcount(op->title); |
|
|
701 | if(op->race!=NULL) add_refcount(op->race); |
|
|
702 | if(op->slaying!=NULL) add_refcount(op->slaying); |
|
|
703 | if(op->skill!=NULL) add_refcount(op->skill); |
|
|
704 | if(op->lore!=NULL) add_refcount(op->lore); |
|
|
705 | if(op->msg!=NULL) add_refcount(op->msg); |
|
|
706 | if(op->custom_name!=NULL) add_refcount(op->custom_name); |
|
|
707 | if (op->materialname != NULL) add_refcount(op->materialname); |
|
|
708 | |
|
|
709 | if((op2->speed<0) && !editor) |
|
|
710 | op->speed_left=op2->speed_left-RANDOM()%200/100.0; |
|
|
711 | |
|
|
712 | /* Copy over event information */ |
|
|
713 | evt2 = NULL; |
|
|
714 | for (evt = op2->events; evt; evt=evt->next) { |
|
|
715 | evt_new = (event *) malloc(sizeof(event)); |
|
|
716 | memcpy(evt_new, evt, sizeof(event)); |
|
|
717 | if (evt_new->hook) add_refcount(evt_new->hook); |
|
|
718 | if (evt_new->plugin) add_refcount(evt_new->plugin); |
|
|
719 | if (evt_new->options) add_refcount(evt_new->options); |
|
|
720 | evt_new->next = NULL; |
|
|
721 | |
|
|
722 | /* Try to be a little clever here, and store away the |
|
|
723 | * last event we copied, so that its simpler to update the |
|
|
724 | * pointer. |
|
|
725 | */ |
|
|
726 | if (evt2) |
|
|
727 | evt2->next = evt_new; |
|
|
728 | else |
|
|
729 | op->events = evt_new; |
|
|
730 | |
|
|
731 | evt2 = evt_new; |
|
|
732 | } |
|
|
733 | /* Copy over key_values, if any. */ |
610 | /* Copy over key_values, if any. */ |
734 | if (op2->key_values != NULL) { |
611 | if (key_values) |
735 | key_value * tail = NULL; |
612 | { |
736 | key_value * i; |
613 | key_value *tail = 0; |
|
|
614 | dst->key_values = 0; |
737 | |
615 | |
738 | op->key_values = NULL; |
616 | for (key_value *i = key_values; i; i = i->next) |
|
|
617 | { |
|
|
618 | key_value *new_link = new key_value; |
739 | |
619 | |
740 | for (i = op2->key_values; i != NULL; i = i->next) { |
|
|
741 | key_value * new_link = (key_value *) malloc(sizeof(key_value)); |
|
|
742 | |
|
|
743 | new_link->next = NULL; |
620 | new_link->next = 0; |
744 | new_link->key = add_refcount(i->key); |
621 | new_link->key = i->key; |
745 | if (i->value) |
622 | new_link->value = i->value; |
746 | new_link->value = add_refcount(i->value); |
|
|
747 | else |
|
|
748 | new_link->value = NULL; |
|
|
749 | |
623 | |
750 | /* Try and be clever here, too. */ |
624 | /* Try and be clever here, too. */ |
751 | if (op->key_values == NULL) { |
625 | if (!dst->key_values) |
752 | op->key_values = new_link; |
626 | { |
753 | tail = new_link; |
627 | dst->key_values = new_link; |
754 | } else { |
628 | tail = new_link; |
755 | tail->next = new_link; |
629 | } |
756 | tail = new_link; |
630 | else |
|
|
631 | { |
|
|
632 | tail->next = new_link; |
|
|
633 | tail = new_link; |
|
|
634 | } |
|
|
635 | } |
757 | } |
636 | } |
758 | } |
|
|
759 | } |
|
|
760 | |
637 | |
761 | update_ob_speed(op); |
638 | if (speed < 0) |
762 | } |
639 | dst->speed_left -= rndm (); |
763 | |
640 | |
764 | /* |
641 | dst->activate (); |
765 | * expand_objects() allocates more objects for the list of unused objects. |
|
|
766 | * It is called from get_object() if the unused list is empty. |
|
|
767 | */ |
|
|
768 | |
|
|
769 | void expand_objects(void) { |
|
|
770 | int i; |
|
|
771 | object *obj; |
|
|
772 | obj = (object *) CALLOC(OBJ_EXPAND,sizeof(object)); |
|
|
773 | |
|
|
774 | if(obj==NULL) |
|
|
775 | fatal(OUT_OF_MEMORY); |
|
|
776 | free_objects=obj; |
|
|
777 | obj[0].prev=NULL; |
|
|
778 | obj[0].next= &obj[1], |
|
|
779 | SET_FLAG(&(obj[0]), FLAG_REMOVED); |
|
|
780 | SET_FLAG(&(obj[0]), FLAG_FREED); |
|
|
781 | |
|
|
782 | for(i=1;i<OBJ_EXPAND-1;i++) { |
|
|
783 | obj[i].next= &obj[i+1], |
|
|
784 | obj[i].prev= &obj[i-1], |
|
|
785 | SET_FLAG(&(obj[i]), FLAG_REMOVED); |
|
|
786 | SET_FLAG(&(obj[i]), FLAG_FREED); |
|
|
787 | } |
|
|
788 | obj[OBJ_EXPAND-1].prev= &obj[OBJ_EXPAND-2], |
|
|
789 | obj[OBJ_EXPAND-1].next=NULL, |
|
|
790 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_REMOVED); |
|
|
791 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_FREED); |
|
|
792 | |
|
|
793 | nrofallocobjects += OBJ_EXPAND; |
|
|
794 | nroffreeobjects += OBJ_EXPAND; |
|
|
795 | } |
642 | } |
796 | |
643 | |
797 | /* |
644 | void |
798 | * get_object() grabs an object from the list of unused objects, makes |
645 | object::instantiate () |
799 | * sure it is initialised, and returns it. |
646 | { |
800 | * If there are no free objects, expand_objects() is called to get more. |
647 | if (!uuid.seq) // HACK |
801 | */ |
648 | uuid = UUID::gen (); |
802 | |
649 | |
803 | object *get_object(void) { |
650 | speed_left = -0.1f; |
804 | object *op; |
651 | /* copy the body_info to the body_used - this is only really |
805 | |
652 | * need for monsters, but doesn't hurt to do it for everything. |
806 | if(free_objects==NULL) { |
653 | * by doing so, when a monster is created, it has good starting |
807 | expand_objects(); |
654 | * values for the body_used info, so when items are created |
808 | } |
655 | * for it, they can be properly equipped. |
809 | op=free_objects; |
|
|
810 | #ifdef MEMORY_DEBUG |
|
|
811 | /* The idea is hopefully by doing a realloc, the memory |
|
|
812 | * debugging program will now use the current stack trace to |
|
|
813 | * report leaks. |
|
|
814 | */ |
656 | */ |
815 | op = realloc(op, sizeof(object)); |
657 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
816 | SET_FLAG(op, FLAG_REMOVED); |
658 | slot[i].used = slot[i].info; |
817 | SET_FLAG(op, FLAG_FREED); |
|
|
818 | #endif |
|
|
819 | |
659 | |
820 | if(!QUERY_FLAG(op,FLAG_FREED)) { |
660 | attachable::instantiate (); |
821 | LOG(llevError,"Fatal: Getting busy object.\n"); |
661 | } |
822 | } |
662 | |
823 | free_objects=op->next; |
663 | object * |
824 | if(free_objects!=NULL) |
664 | object::clone () |
825 | free_objects->prev=NULL; |
665 | { |
826 | op->count= ++ob_count; |
666 | object *neu = create (); |
827 | op->name=NULL; |
667 | copy_to (neu); |
828 | op->name_pl=NULL; |
668 | neu->map = map; // not copied by copy_to |
829 | op->title=NULL; |
|
|
830 | op->race=NULL; |
|
|
831 | op->slaying=NULL; |
|
|
832 | op->skill = NULL; |
|
|
833 | op->lore=NULL; |
|
|
834 | op->msg=NULL; |
|
|
835 | op->materialname=NULL; |
|
|
836 | op->next=objects; |
|
|
837 | op->prev=NULL; |
|
|
838 | op->active_next = NULL; |
|
|
839 | op->active_prev = NULL; |
|
|
840 | if(objects!=NULL) |
|
|
841 | objects->prev=op; |
|
|
842 | objects=op; |
|
|
843 | clear_object(op); |
|
|
844 | SET_FLAG(op,FLAG_REMOVED); |
|
|
845 | nroffreeobjects--; |
|
|
846 | return op; |
669 | return neu; |
847 | } |
670 | } |
848 | |
671 | |
849 | /* |
672 | /* |
850 | * If an object with the IS_TURNABLE() flag needs to be turned due |
673 | * If an object with the IS_TURNABLE() flag needs to be turned due |
851 | * to the closest player being on the other side, this function can |
674 | * to the closest player being on the other side, this function can |
852 | * be called to update the face variable, _and_ how it looks on the map. |
675 | * be called to update the face variable, _and_ how it looks on the map. |
853 | */ |
676 | */ |
854 | |
677 | void |
855 | void update_turn_face(object *op) { |
678 | update_turn_face (object *op) |
|
|
679 | { |
856 | if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) |
680 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
857 | return; |
681 | return; |
|
|
682 | |
858 | SET_ANIMATION(op, op->direction); |
683 | SET_ANIMATION (op, op->direction); |
859 | update_object(op,UP_OBJ_FACE); |
684 | update_object (op, UP_OBJ_FACE); |
860 | } |
685 | } |
861 | |
686 | |
862 | /* |
687 | /* |
863 | * Updates the speed of an object. If the speed changes from 0 to another |
688 | * Updates the speed of an object. If the speed changes from 0 to another |
864 | * value, or vice versa, then add/remove the object from the active list. |
689 | * value, or vice versa, then add/remove the object from the active list. |
865 | * This function needs to be called whenever the speed of an object changes. |
690 | * This function needs to be called whenever the speed of an object changes. |
866 | */ |
691 | */ |
867 | |
692 | void |
868 | void update_ob_speed(object *op) { |
693 | object::set_speed (float speed) |
869 | extern int arch_init; |
694 | { |
870 | |
695 | if (flag [FLAG_FREED] && speed) |
871 | /* No reason putting the archetypes objects on the speed list, |
696 | { |
872 | * since they never really need to be updated. |
|
|
873 | */ |
|
|
874 | |
|
|
875 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
|
|
876 | LOG(llevError,"Object %s is freed but has speed.\n", op->name); |
697 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
877 | #ifdef MANY_CORES |
698 | speed = 0; |
878 | abort(); |
|
|
879 | #else |
|
|
880 | op->speed = 0; |
|
|
881 | #endif |
|
|
882 | } |
699 | } |
883 | if (arch_init) { |
|
|
884 | return; |
|
|
885 | } |
|
|
886 | if (FABS(op->speed)>MIN_ACTIVE_SPEED) { |
|
|
887 | /* If already on active list, don't do anything */ |
|
|
888 | if (op->active_next || op->active_prev || op==active_objects) |
|
|
889 | return; |
|
|
890 | |
700 | |
891 | /* process_events() expects us to insert the object at the beginning |
701 | this->speed = speed; |
892 | * of the list. */ |
702 | |
893 | op->active_next = active_objects; |
703 | if (has_active_speed ()) |
894 | if (op->active_next!=NULL) |
704 | activate (); |
895 | op->active_next->active_prev = op; |
|
|
896 | active_objects = op; |
|
|
897 | } |
|
|
898 | else { |
705 | else |
899 | /* If not on the active list, nothing needs to be done */ |
706 | deactivate (); |
900 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
901 | return; |
|
|
902 | |
|
|
903 | if (op->active_prev==NULL) { |
|
|
904 | active_objects = op->active_next; |
|
|
905 | if (op->active_next!=NULL) |
|
|
906 | op->active_next->active_prev = NULL; |
|
|
907 | } |
|
|
908 | else { |
|
|
909 | op->active_prev->active_next = op->active_next; |
|
|
910 | if (op->active_next) |
|
|
911 | op->active_next->active_prev = op->active_prev; |
|
|
912 | } |
|
|
913 | op->active_next = NULL; |
|
|
914 | op->active_prev = NULL; |
|
|
915 | } |
|
|
916 | } |
707 | } |
917 | |
708 | |
918 | /* This function removes object 'op' from the list of active |
|
|
919 | * objects. |
|
|
920 | * This should only be used for style maps or other such |
|
|
921 | * reference maps where you don't want an object that isn't |
|
|
922 | * in play chewing up cpu time getting processed. |
|
|
923 | * The reverse of this is to call update_ob_speed, which |
|
|
924 | * will do the right thing based on the speed of the object. |
|
|
925 | */ |
|
|
926 | void remove_from_active_list(object *op) |
|
|
927 | { |
|
|
928 | /* If not on the active list, nothing needs to be done */ |
|
|
929 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
930 | return; |
|
|
931 | |
|
|
932 | if (op->active_prev==NULL) { |
|
|
933 | active_objects = op->active_next; |
|
|
934 | if (op->active_next!=NULL) |
|
|
935 | op->active_next->active_prev = NULL; |
|
|
936 | } |
|
|
937 | else { |
|
|
938 | op->active_prev->active_next = op->active_next; |
|
|
939 | if (op->active_next) |
|
|
940 | op->active_next->active_prev = op->active_prev; |
|
|
941 | } |
|
|
942 | op->active_next = NULL; |
|
|
943 | op->active_prev = NULL; |
|
|
944 | } |
|
|
945 | |
|
|
946 | /* |
709 | /* |
947 | * update_object() updates the array which represents the map. |
710 | * update_object() updates the the map. |
948 | * It takes into account invisible objects (and represent squares covered |
711 | * It takes into account invisible objects (and represent squares covered |
949 | * by invisible objects by whatever is below them (unless it's another |
712 | * by invisible objects by whatever is below them (unless it's another |
950 | * invisible object, etc...) |
713 | * invisible object, etc...) |
951 | * If the object being updated is beneath a player, the look-window |
714 | * If the object being updated is beneath a player, the look-window |
952 | * of that player is updated (this might be a suboptimal way of |
715 | * of that player is updated (this might be a suboptimal way of |
953 | * updating that window, though, since update_object() is called _often_) |
716 | * updating that window, though, since update_object() is called _often_) |
954 | * |
717 | * |
955 | * action is a hint of what the caller believes need to be done. |
718 | * action is a hint of what the caller believes need to be done. |
956 | * For example, if the only thing that has changed is the face (due to |
|
|
957 | * an animation), we don't need to call update_position until that actually |
|
|
958 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
959 | * of walls or living creatures may need us to update the flags now. |
|
|
960 | * current action are: |
719 | * current action are: |
961 | * UP_OBJ_INSERT: op was inserted |
720 | * UP_OBJ_INSERT: op was inserted |
962 | * UP_OBJ_REMOVE: op was removed |
721 | * UP_OBJ_REMOVE: op was removed |
963 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
722 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
964 | * as that is easier than trying to look at what may have changed. |
723 | * as that is easier than trying to look at what may have changed. |
965 | * UP_OBJ_FACE: only the objects face has changed. |
724 | * UP_OBJ_FACE: only the objects face has changed. |
966 | */ |
725 | */ |
967 | |
726 | void |
968 | void update_object(object *op, int action) { |
727 | update_object (object *op, int action) |
969 | int update_now=0, flags; |
728 | { |
970 | MoveType move_on, move_off, move_block, move_slow; |
729 | if (!op) |
971 | |
730 | { |
972 | if (op == NULL) { |
|
|
973 | /* this should never happen */ |
731 | /* this should never happen */ |
974 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
732 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
975 | return; |
733 | return; |
976 | } |
|
|
977 | |
734 | } |
978 | if(op->env!=NULL) { |
735 | |
|
|
736 | if (!op->is_on_map ()) |
|
|
737 | { |
979 | /* Animation is currently handled by client, so nothing |
738 | /* Animation is currently handled by client, so nothing |
980 | * to do in this case. |
739 | * to do in this case. |
981 | */ |
|
|
982 | return; |
|
|
983 | } |
|
|
984 | |
|
|
985 | /* If the map is saving, don't do anything as everything is |
|
|
986 | * going to get freed anyways. |
|
|
987 | */ |
740 | */ |
988 | if (!op->map || op->map->in_memory == MAP_SAVING) return; |
741 | return; |
989 | |
742 | } |
|
|
743 | |
990 | /* make sure the object is within map boundaries */ |
744 | /* make sure the object is within map boundaries */ |
991 | if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || |
745 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
992 | op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { |
746 | { |
993 | LOG(llevError,"update_object() called for object out of map!\n"); |
747 | LOG (llevError, "update_object() called for object out of map!\n"); |
994 | #ifdef MANY_CORES |
748 | #ifdef MANY_CORES |
995 | abort(); |
749 | abort (); |
996 | #endif |
750 | #endif |
997 | return; |
751 | return; |
998 | } |
|
|
999 | |
752 | } |
1000 | flags = GET_MAP_FLAGS(op->map, op->x, op->y); |
|
|
1001 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
1002 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
|
|
1003 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
|
|
1004 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
|
|
1005 | move_off = GET_MAP_MOVE_OFF(op->map, op->x, op->y); |
|
|
1006 | |
753 | |
|
|
754 | mapspace &m = op->ms (); |
|
|
755 | |
|
|
756 | if (!(m.flags_ & P_UPTODATE)) |
|
|
757 | /* nop */; |
1007 | if (action == UP_OBJ_INSERT) { |
758 | else if (action == UP_OBJ_INSERT) |
|
|
759 | { |
|
|
760 | // this is likely overkill, TODO: revisit (schmorp) |
1008 | if (QUERY_FLAG(op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
761 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
1009 | update_now=1; |
|
|
1010 | |
|
|
1011 | if (QUERY_FLAG(op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
762 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
1012 | update_now=1; |
763 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
1013 | |
764 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
765 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
1014 | if (QUERY_FLAG(op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
766 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
1015 | update_now=1; |
767 | || (m.move_on | op->move_on ) != m.move_on |
1016 | |
768 | || (m.move_off | op->move_off ) != m.move_off |
1017 | if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
769 | || (m.move_slow | op->move_slow) != m.move_slow |
1018 | update_now=1; |
|
|
1019 | |
|
|
1020 | if ((move_on | op->move_on) != move_on) update_now=1; |
|
|
1021 | if ((move_off | op->move_off) != move_off) update_now=1; |
|
|
1022 | /* This isn't perfect, but I don't expect a lot of objects to |
770 | /* This isn't perfect, but I don't expect a lot of objects to |
1023 | * to have move_allow right now. |
771 | * have move_allow right now. |
1024 | */ |
772 | */ |
1025 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
773 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
1026 | update_now=1; |
774 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
1027 | if ((move_slow | op->move_slow) != move_slow) update_now=1; |
775 | m.invalidate (); |
1028 | } |
776 | } |
1029 | /* if the object is being removed, we can't make intelligent |
777 | /* if the object is being removed, we can't make intelligent |
1030 | * decisions, because remove_ob can't really pass the object |
778 | * decisions, because remove_ob can't really pass the object |
1031 | * that is being removed. |
779 | * that is being removed. |
1032 | */ |
780 | */ |
1033 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { |
781 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
1034 | update_now=1; |
782 | m.invalidate (); |
1035 | } else if (action == UP_OBJ_FACE) { |
783 | else if (action == UP_OBJ_FACE) |
1036 | /* Nothing to do for that case */ |
784 | /* Nothing to do for that case */ ; |
1037 | } |
|
|
1038 | else { |
785 | else |
1039 | LOG(llevError,"update_object called with invalid action: %d\n", action); |
786 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
1040 | } |
|
|
1041 | |
787 | |
1042 | if (update_now) { |
|
|
1043 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
1044 | update_position(op->map, op->x, op->y); |
|
|
1045 | } |
|
|
1046 | |
|
|
1047 | if(op->more!=NULL) |
788 | if (op->more) |
1048 | update_object(op->more, action); |
789 | update_object (op->more, action); |
1049 | } |
790 | } |
1050 | |
791 | |
|
|
792 | object::object () |
|
|
793 | { |
|
|
794 | SET_FLAG (this, FLAG_REMOVED); |
1051 | |
795 | |
1052 | /* |
796 | expmul = 1.0; |
1053 | * free_object() frees everything allocated by an object, removes |
797 | face = blank_face; |
1054 | * it from the list of used objects, and puts it on the list of |
798 | } |
1055 | * free objects. The IS_FREED() flag is set in the object. |
799 | |
1056 | * The object must have been removed by remove_ob() first for |
800 | object::~object () |
1057 | * this function to succeed. |
801 | { |
|
|
802 | unlink (); |
|
|
803 | |
|
|
804 | free_key_values (this); |
|
|
805 | } |
|
|
806 | |
|
|
807 | static int object_count; |
|
|
808 | |
|
|
809 | void object::link () |
|
|
810 | { |
|
|
811 | assert (!index);//D |
|
|
812 | uuid = UUID::gen (); |
|
|
813 | count = ++object_count; |
|
|
814 | |
|
|
815 | refcnt_inc (); |
|
|
816 | objects.insert (this); |
|
|
817 | } |
|
|
818 | |
|
|
819 | void object::unlink () |
|
|
820 | { |
|
|
821 | if (!index) |
|
|
822 | return; |
|
|
823 | |
|
|
824 | objects.erase (this); |
|
|
825 | refcnt_dec (); |
|
|
826 | } |
|
|
827 | |
|
|
828 | void |
|
|
829 | object::activate () |
|
|
830 | { |
|
|
831 | /* If already on active list, don't do anything */ |
|
|
832 | if (active) |
|
|
833 | return; |
|
|
834 | |
|
|
835 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
836 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
|
|
837 | |
|
|
838 | if (has_active_speed ()) |
|
|
839 | actives.insert (this); |
|
|
840 | } |
|
|
841 | |
|
|
842 | void |
|
|
843 | object::activate_recursive () |
|
|
844 | { |
|
|
845 | activate (); |
|
|
846 | |
|
|
847 | for (object *op = inv; op; op = op->below) |
|
|
848 | op->activate_recursive (); |
|
|
849 | } |
|
|
850 | |
|
|
851 | /* This function removes object 'op' from the list of active |
|
|
852 | * objects. |
|
|
853 | * This should only be used for style maps or other such |
|
|
854 | * reference maps where you don't want an object that isn't |
|
|
855 | * in play chewing up cpu time getting processed. |
|
|
856 | * The reverse of this is to call update_ob_speed, which |
|
|
857 | * will do the right thing based on the speed of the object. |
1058 | * |
858 | */ |
1059 | * If free_inventory is set, free inventory as well. Else drop items in |
859 | void |
1060 | * inventory to the ground. |
860 | object::deactivate () |
1061 | */ |
861 | { |
|
|
862 | /* If not on the active list, nothing needs to be done */ |
|
|
863 | if (!active) |
|
|
864 | return; |
1062 | |
865 | |
1063 | void free_object(object *ob) { |
866 | actives.erase (this); |
1064 | free_object2(ob, 0); |
|
|
1065 | } |
867 | } |
1066 | void free_object2(object *ob, int free_inventory) { |
|
|
1067 | object *tmp,*op; |
|
|
1068 | |
868 | |
1069 | ob->clear (); |
869 | void |
|
|
870 | object::deactivate_recursive () |
|
|
871 | { |
|
|
872 | for (object *op = inv; op; op = op->below) |
|
|
873 | op->deactivate_recursive (); |
1070 | |
874 | |
1071 | if (!QUERY_FLAG(ob,FLAG_REMOVED)) { |
875 | deactivate (); |
1072 | LOG(llevDebug,"Free object called with non removed object\n"); |
876 | } |
1073 | dump_object(ob); |
877 | |
1074 | #ifdef MANY_CORES |
878 | void |
1075 | abort(); |
879 | object::set_flag_inv (int flag, int value) |
1076 | #endif |
880 | { |
|
|
881 | for (object *op = inv; op; op = op->below) |
1077 | } |
882 | { |
1078 | if(QUERY_FLAG(ob,FLAG_FRIENDLY)) { |
883 | op->flag [flag] = value; |
1079 | LOG(llevMonster,"Warning: tried to free friendly object.\n"); |
884 | op->set_flag_inv (flag, value); |
1080 | remove_friendly_object(ob); |
|
|
1081 | } |
885 | } |
1082 | if(QUERY_FLAG(ob,FLAG_FREED)) { |
886 | } |
1083 | dump_object(ob); |
887 | |
1084 | LOG(llevError,"Trying to free freed object.\n%s\n",errmsg); |
888 | /* |
1085 | return; |
889 | * Remove and free all objects in the inventory of the given object. |
1086 | } |
890 | * object.c ? |
1087 | if(ob->more!=NULL) { |
891 | */ |
1088 | free_object2(ob->more, free_inventory); |
892 | void |
1089 | ob->more=NULL; |
893 | object::destroy_inv (bool drop_to_ground) |
1090 | } |
894 | { |
1091 | if (ob->inv) { |
895 | // need to check first, because the checks below might segfault |
|
|
896 | // as we might be on an invalid mapspace and crossfire code |
|
|
897 | // is too buggy to ensure that the inventory is empty. |
|
|
898 | // corollary: if you create arrows etc. with stuff in its inventory, |
|
|
899 | // cf will crash below with off-map x and y |
|
|
900 | if (!inv) |
|
|
901 | return; |
|
|
902 | |
1092 | /* Only if the space blocks everything do we not process - |
903 | /* Only if the space blocks everything do we not process - |
1093 | * if some form of movemnt is allowed, let objects |
904 | * if some form of movement is allowed, let objects |
1094 | * drop on that space. |
905 | * drop on that space. |
1095 | */ |
906 | */ |
1096 | if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY || |
907 | if (!drop_to_ground |
1097 | (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL)) |
908 | || !map |
1098 | { |
909 | || map->in_memory != MAP_ACTIVE |
1099 | op=ob->inv; |
910 | || map->no_drop |
1100 | while(op!=NULL) { |
911 | || ms ().move_block == MOVE_ALL) |
1101 | tmp=op->below; |
912 | { |
1102 | remove_ob(op); |
913 | while (inv) |
1103 | free_object2(op, free_inventory); |
914 | inv->destroy (); |
1104 | op=tmp; |
|
|
1105 | } |
915 | } |
1106 | } |
916 | else |
1107 | else { /* Put objects in inventory onto this space */ |
917 | { /* Put objects in inventory onto this space */ |
1108 | op=ob->inv; |
918 | while (inv) |
1109 | while(op!=NULL) { |
919 | { |
1110 | tmp=op->below; |
920 | object *op = inv; |
1111 | remove_ob(op); |
921 | |
1112 | if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) || |
922 | if (op->flag [FLAG_STARTEQUIP] |
1113 | op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) |
923 | || op->flag [FLAG_NO_DROP] |
1114 | free_object(op); |
924 | || op->type == RUNE |
1115 | else { |
925 | || op->type == TRAP |
1116 | op->x=ob->x; |
926 | || op->flag [FLAG_IS_A_TEMPLATE] |
1117 | op->y=ob->y; |
927 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
1118 | insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */ |
928 | op->destroy (); |
1119 | } |
929 | else |
1120 | op=tmp; |
930 | map->insert (op, x, y); |
|
|
931 | } |
1121 | } |
932 | } |
1122 | } |
|
|
1123 | } |
|
|
1124 | /* Remove object from the active list */ |
|
|
1125 | ob->speed = 0; |
|
|
1126 | update_ob_speed(ob); |
|
|
1127 | |
|
|
1128 | SET_FLAG(ob, FLAG_FREED); |
|
|
1129 | ob->count = 0; |
|
|
1130 | |
|
|
1131 | /* Remove this object from the list of used objects */ |
|
|
1132 | if(ob->prev==NULL) { |
|
|
1133 | objects=ob->next; |
|
|
1134 | if(objects!=NULL) |
|
|
1135 | objects->prev=NULL; |
|
|
1136 | } |
|
|
1137 | else { |
|
|
1138 | ob->prev->next=ob->next; |
|
|
1139 | if(ob->next!=NULL) |
|
|
1140 | ob->next->prev=ob->prev; |
|
|
1141 | } |
|
|
1142 | |
|
|
1143 | if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name); |
|
|
1144 | if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl); |
|
|
1145 | if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title); |
|
|
1146 | if(ob->race!=NULL) FREE_AND_CLEAR_STR(ob->race); |
|
|
1147 | if(ob->slaying!=NULL) FREE_AND_CLEAR_STR(ob->slaying); |
|
|
1148 | if(ob->skill!=NULL) FREE_AND_CLEAR_STR(ob->skill); |
|
|
1149 | if(ob->lore!=NULL) FREE_AND_CLEAR_STR(ob->lore); |
|
|
1150 | if(ob->msg!=NULL) FREE_AND_CLEAR_STR(ob->msg); |
|
|
1151 | if(ob->materialname!=NULL) FREE_AND_CLEAR_STR(ob->materialname); |
|
|
1152 | |
|
|
1153 | |
|
|
1154 | /* Why aren't events freed? */ |
|
|
1155 | free_key_values(ob); |
|
|
1156 | |
|
|
1157 | #if 0 /* MEMORY_DEBUG*/ |
|
|
1158 | /* This is a nice idea. Unfortunately, a lot of the code in crossfire |
|
|
1159 | * presumes the freed_object will stick around for at least a little |
|
|
1160 | * bit |
|
|
1161 | */ |
|
|
1162 | /* this is necessary so that memory debugging programs will |
|
|
1163 | * be able to accurately report source of malloc. If we recycle |
|
|
1164 | * objects, then some other area may be doing the get_object |
|
|
1165 | * and not freeing it, but the original one that malloc'd the |
|
|
1166 | * object will get the blame. |
|
|
1167 | */ |
|
|
1168 | free(ob); |
|
|
1169 | #else |
|
|
1170 | |
|
|
1171 | /* Now link it with the free_objects list: */ |
|
|
1172 | ob->prev=NULL; |
|
|
1173 | ob->next=free_objects; |
|
|
1174 | if(free_objects!=NULL) |
|
|
1175 | free_objects->prev=ob; |
|
|
1176 | free_objects=ob; |
|
|
1177 | nroffreeobjects++; |
|
|
1178 | #endif |
|
|
1179 | } |
933 | } |
1180 | |
934 | |
1181 | /* |
935 | object *object::create () |
1182 | * count_free() returns the number of objects on the list of free objects. |
936 | { |
1183 | */ |
|
|
1184 | |
|
|
1185 | int count_free(void) { |
|
|
1186 | int i=0; |
|
|
1187 | object *tmp=free_objects; |
937 | object *op = new object; |
1188 | while(tmp!=NULL) |
938 | op->link (); |
1189 | tmp=tmp->next, i++; |
|
|
1190 | return i; |
939 | return op; |
1191 | } |
940 | } |
1192 | |
941 | |
1193 | /* |
942 | static struct freed_map : maptile |
1194 | * count_used() returns the number of objects on the list of used objects. |
943 | { |
1195 | */ |
944 | freed_map () |
|
|
945 | { |
|
|
946 | path = "<freed objects map>"; |
|
|
947 | name = "/internal/freed_objects_map"; |
|
|
948 | width = 3; |
|
|
949 | height = 3; |
|
|
950 | no_drop = 1; |
|
|
951 | no_reset = 1; |
1196 | |
952 | |
1197 | int count_used(void) { |
953 | alloc (); |
1198 | int i=0; |
954 | in_memory = MAP_ACTIVE; |
1199 | object *tmp=objects; |
|
|
1200 | while(tmp!=NULL) |
|
|
1201 | tmp=tmp->next, i++; |
|
|
1202 | return i; |
|
|
1203 | } |
|
|
1204 | |
|
|
1205 | /* |
|
|
1206 | * count_active() returns the number of objects on the list of active objects. |
|
|
1207 | */ |
|
|
1208 | |
|
|
1209 | int count_active(void) { |
|
|
1210 | int i=0; |
|
|
1211 | object *tmp=active_objects; |
|
|
1212 | while(tmp!=NULL) |
|
|
1213 | tmp=tmp->active_next, i++; |
|
|
1214 | return i; |
|
|
1215 | } |
|
|
1216 | |
|
|
1217 | /* |
|
|
1218 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
1219 | * weight of an object (and what is carried by it's environment(s)). |
|
|
1220 | */ |
|
|
1221 | |
|
|
1222 | void sub_weight (object *op, signed long weight) { |
|
|
1223 | while (op != NULL) { |
|
|
1224 | if (op->type == CONTAINER) { |
|
|
1225 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
|
|
1226 | } |
|
|
1227 | op->carrying-=weight; |
|
|
1228 | op = op->env; |
|
|
1229 | } |
955 | } |
1230 | } |
|
|
1231 | |
956 | |
1232 | /* remove_ob(op): |
957 | ~freed_map () |
|
|
958 | { |
|
|
959 | destroy (); |
|
|
960 | } |
|
|
961 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
962 | |
|
|
963 | void |
|
|
964 | object::do_destroy () |
|
|
965 | { |
|
|
966 | if (flag [FLAG_IS_LINKED]) |
|
|
967 | remove_button_link (this); |
|
|
968 | |
|
|
969 | if (flag [FLAG_FRIENDLY]) |
|
|
970 | remove_friendly_object (this); |
|
|
971 | |
|
|
972 | remove (); |
|
|
973 | |
|
|
974 | attachable::do_destroy (); |
|
|
975 | |
|
|
976 | deactivate (); |
|
|
977 | unlink (); |
|
|
978 | |
|
|
979 | flag [FLAG_FREED] = 1; |
|
|
980 | |
|
|
981 | // hack to ensure that freed objects still have a valid map |
|
|
982 | map = &freed_map; |
|
|
983 | x = 1; |
|
|
984 | y = 1; |
|
|
985 | |
|
|
986 | if (more) |
|
|
987 | { |
|
|
988 | more->destroy (); |
|
|
989 | more = 0; |
|
|
990 | } |
|
|
991 | |
|
|
992 | head = 0; |
|
|
993 | |
|
|
994 | // clear those pointers that likely might cause circular references |
|
|
995 | owner = 0; |
|
|
996 | enemy = 0; |
|
|
997 | attacked_by = 0; |
|
|
998 | current_weapon = 0; |
|
|
999 | } |
|
|
1000 | |
|
|
1001 | void |
|
|
1002 | object::destroy () |
|
|
1003 | { |
|
|
1004 | if (destroyed ()) |
|
|
1005 | return; |
|
|
1006 | |
|
|
1007 | if (!is_head () && !head->destroyed ()) |
|
|
1008 | { |
|
|
1009 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1010 | head->destroy (); |
|
|
1011 | return; |
|
|
1012 | } |
|
|
1013 | |
|
|
1014 | destroy_inv (false); |
|
|
1015 | |
|
|
1016 | if (is_head ()) |
|
|
1017 | if (sound_destroy) |
|
|
1018 | play_sound (sound_destroy); |
|
|
1019 | else if (flag [FLAG_MONSTER]) |
|
|
1020 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
|
|
1021 | |
|
|
1022 | attachable::destroy (); |
|
|
1023 | } |
|
|
1024 | |
|
|
1025 | /* op->remove (): |
1233 | * This function removes the object op from the linked list of objects |
1026 | * This function removes the object op from the linked list of objects |
1234 | * which it is currently tied to. When this function is done, the |
1027 | * which it is currently tied to. When this function is done, the |
1235 | * object will have no environment. If the object previously had an |
1028 | * object will have no environment. If the object previously had an |
1236 | * environment, the x and y coordinates will be updated to |
1029 | * environment, the x and y coordinates will be updated to |
1237 | * the previous environment. |
1030 | * the previous environment. |
1238 | * Beware: This function is called from the editor as well! |
|
|
1239 | */ |
1031 | */ |
1240 | |
1032 | void |
1241 | void remove_ob(object *op) { |
1033 | object::do_remove () |
|
|
1034 | { |
1242 | object *tmp,*last=NULL; |
1035 | object *tmp, *last = 0; |
1243 | object *otmp; |
1036 | object *otmp; |
1244 | tag_t tag; |
|
|
1245 | int check_walk_off; |
|
|
1246 | mapstruct *m; |
|
|
1247 | sint16 x,y; |
|
|
1248 | |
|
|
1249 | |
1037 | |
1250 | if(QUERY_FLAG(op,FLAG_REMOVED)) { |
1038 | if (flag [FLAG_REMOVED]) |
1251 | dump_object(op); |
1039 | return; |
1252 | LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); |
|
|
1253 | |
1040 | |
1254 | /* Changed it to always dump core in this case. As has been learned |
1041 | INVOKE_OBJECT (REMOVE, this); |
1255 | * in the past, trying to recover from errors almost always |
|
|
1256 | * make things worse, and this is a real error here - something |
|
|
1257 | * that should not happen. |
|
|
1258 | * Yes, if this was a mission critical app, trying to do something |
|
|
1259 | * to recover may make sense, but that is because failure of the app |
|
|
1260 | * may have other disastrous problems. Cf runs out of a script |
|
|
1261 | * so is easily enough restarted without any real problems. |
|
|
1262 | * MSW 2001-07-01 |
|
|
1263 | */ |
|
|
1264 | abort(); |
|
|
1265 | } |
|
|
1266 | if(op->more!=NULL) |
|
|
1267 | remove_ob(op->more); |
|
|
1268 | |
1042 | |
1269 | SET_FLAG(op, FLAG_REMOVED); |
1043 | flag [FLAG_REMOVED] = true; |
1270 | |
1044 | |
|
|
1045 | if (more) |
|
|
1046 | more->remove (); |
|
|
1047 | |
1271 | /* |
1048 | /* |
1272 | * In this case, the object to be removed is in someones |
1049 | * In this case, the object to be removed is in someones |
1273 | * inventory. |
1050 | * inventory. |
|
|
1051 | */ |
|
|
1052 | if (env) |
|
|
1053 | { |
|
|
1054 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
|
|
1055 | if (object *pl = visible_to ()) |
|
|
1056 | esrv_del_item (pl->contr, count); |
|
|
1057 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1058 | |
|
|
1059 | adjust_weight (env, -total_weight ()); |
|
|
1060 | |
|
|
1061 | object *pl = in_player (); |
|
|
1062 | |
|
|
1063 | /* we set up values so that it could be inserted into |
|
|
1064 | * the map, but we don't actually do that - it is up |
|
|
1065 | * to the caller to decide what we want to do. |
1274 | */ |
1066 | */ |
1275 | if(op->env!=NULL) { |
1067 | map = env->map; |
1276 | if(op->nrof) |
1068 | x = env->x; |
1277 | sub_weight(op->env, op->weight*op->nrof); |
1069 | y = env->y; |
1278 | else |
|
|
1279 | sub_weight(op->env, op->weight+op->carrying); |
|
|
1280 | |
1070 | |
|
|
1071 | // make sure cmov optimisation is applicable |
|
|
1072 | *(above ? &above->below : &env->inv) = below; |
|
|
1073 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1074 | |
|
|
1075 | above = 0; |
|
|
1076 | below = 0; |
|
|
1077 | env = 0; |
|
|
1078 | |
1281 | /* NO_FIX_PLAYER is set when a great many changes are being |
1079 | /* NO_FIX_PLAYER is set when a great many changes are being |
1282 | * made to players inventory. If set, avoiding the call |
1080 | * made to players inventory. If set, avoiding the call |
1283 | * to save cpu time. |
1081 | * to save cpu time. |
1284 | */ |
|
|
1285 | if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && |
|
|
1286 | !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
|
|
1287 | fix_player(otmp); |
|
|
1288 | |
|
|
1289 | if(op->above!=NULL) |
|
|
1290 | op->above->below=op->below; |
|
|
1291 | else |
|
|
1292 | op->env->inv=op->below; |
|
|
1293 | |
|
|
1294 | if(op->below!=NULL) |
|
|
1295 | op->below->above=op->above; |
|
|
1296 | |
|
|
1297 | /* we set up values so that it could be inserted into |
|
|
1298 | * the map, but we don't actually do that - it is up |
|
|
1299 | * to the caller to decide what we want to do. |
|
|
1300 | */ |
|
|
1301 | op->x=op->env->x,op->y=op->env->y; |
|
|
1302 | op->ox=op->x,op->oy=op->y; |
|
|
1303 | op->map=op->env->map; |
|
|
1304 | op->above=NULL,op->below=NULL; |
|
|
1305 | op->env=NULL; |
|
|
1306 | return; |
|
|
1307 | } |
|
|
1308 | |
|
|
1309 | /* If we get here, we are removing it from a map */ |
|
|
1310 | if (op->map == NULL) return; |
|
|
1311 | |
|
|
1312 | x = op->x; |
|
|
1313 | y = op->y; |
|
|
1314 | m = get_map_from_coord(op->map, &x, &y); |
|
|
1315 | |
|
|
1316 | if (!m) { |
|
|
1317 | LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1318 | op->map->path, op->x, op->y); |
|
|
1319 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1320 | * it seems if we get into this case, something is probablye |
|
|
1321 | * screwed up and should be fixed. |
|
|
1322 | */ |
|
|
1323 | abort(); |
|
|
1324 | } |
|
|
1325 | if (op->map != m) { |
|
|
1326 | LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1327 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1328 | } |
|
|
1329 | |
|
|
1330 | /* Re did the following section of code - it looks like it had |
|
|
1331 | * lots of logic for things we no longer care about |
|
|
1332 | */ |
1082 | */ |
|
|
1083 | if (pl) |
|
|
1084 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1085 | { |
|
|
1086 | pl->update_stats (); |
1333 | |
1087 | |
|
|
1088 | if (glow_radius && pl->is_on_map () && pl->map->darklevel () > 0) |
|
|
1089 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1090 | } |
|
|
1091 | } |
|
|
1092 | else if (map) |
|
|
1093 | { |
|
|
1094 | map->dirty = true; |
|
|
1095 | mapspace &ms = this->ms (); |
|
|
1096 | |
|
|
1097 | if (object *pl = ms.player ()) |
|
|
1098 | { |
|
|
1099 | if (type == PLAYER) // this == pl(!) |
|
|
1100 | { |
|
|
1101 | // leaving a spot always closes any open container on the ground |
|
|
1102 | if (container && !container->env) |
|
|
1103 | // this causes spurious floorbox updates, but it ensures |
|
|
1104 | // that the CLOSE event is being sent. |
|
|
1105 | close_container (); |
|
|
1106 | |
|
|
1107 | --map->players; |
|
|
1108 | map->touch (); |
|
|
1109 | } |
|
|
1110 | else if (pl->container == this) |
|
|
1111 | { |
|
|
1112 | // removing a container should close it |
|
|
1113 | close_container (); |
|
|
1114 | } |
|
|
1115 | |
|
|
1116 | esrv_del_item (pl->contr, count); |
|
|
1117 | } |
|
|
1118 | |
1334 | /* link the object above us */ |
1119 | /* link the object above us */ |
1335 | if (op->above) |
1120 | // re-link, make sure compiler can easily use cmove |
1336 | op->above->below=op->below; |
1121 | *(above ? &above->below : &ms.top) = below; |
1337 | else |
1122 | *(below ? &below->above : &ms.bot) = above; |
1338 | SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ |
|
|
1339 | |
|
|
1340 | /* Relink the object below us, if there is one */ |
|
|
1341 | if(op->below) { |
|
|
1342 | op->below->above=op->above; |
|
|
1343 | } else { |
|
|
1344 | /* Nothing below, which means we need to relink map object for this space |
|
|
1345 | * use translated coordinates in case some oddness with map tiling is |
|
|
1346 | * evident |
|
|
1347 | */ |
|
|
1348 | if(GET_MAP_OB(m,x,y)!=op) { |
|
|
1349 | dump_object(op); |
|
|
1350 | LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1351 | dump_object(GET_MAP_OB(m,x,y)); |
|
|
1352 | LOG(llevError,"%s\n",errmsg); |
|
|
1353 | } |
|
|
1354 | SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ |
|
|
1355 | } |
|
|
1356 | op->above=NULL; |
|
|
1357 | op->below=NULL; |
|
|
1358 | |
1123 | |
|
|
1124 | above = 0; |
|
|
1125 | below = 0; |
|
|
1126 | |
|
|
1127 | ms.invalidate (); |
|
|
1128 | |
1359 | if (op->map->in_memory == MAP_SAVING) |
1129 | if (map->in_memory == MAP_SAVING) |
1360 | return; |
1130 | return; |
1361 | |
1131 | |
1362 | tag = op->count; |
1132 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1363 | check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1364 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { |
|
|
1365 | /* No point updating the players look faces if he is the object |
|
|
1366 | * being removed. |
|
|
1367 | */ |
|
|
1368 | |
1133 | |
1369 | if(tmp->type==PLAYER && tmp!=op) { |
1134 | if (object *pl = ms.player ()) |
|
|
1135 | { |
|
|
1136 | if (pl->container == this) |
1370 | /* If a container that the player is currently using somehow gets |
1137 | /* If a container that the player is currently using somehow gets |
1371 | * removed (most likely destroyed), update the player view |
1138 | * removed (most likely destroyed), update the player view |
1372 | * appropriately. |
1139 | * appropriately. |
1373 | */ |
1140 | */ |
1374 | if (tmp->container==op) { |
1141 | pl->close_container (); |
1375 | CLEAR_FLAG(op, FLAG_APPLIED); |
1142 | |
1376 | tmp->container=NULL; |
1143 | //TODO: the floorbox prev/next might need updating |
|
|
1144 | //esrv_del_item (pl->contr, count); |
|
|
1145 | //TODO: update floorbox to preserve ordering |
|
|
1146 | if (pl->contr->ns) |
|
|
1147 | pl->contr->ns->floorbox_update (); |
|
|
1148 | } |
|
|
1149 | |
|
|
1150 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1151 | { |
|
|
1152 | /* No point updating the players look faces if he is the object |
|
|
1153 | * being removed. |
|
|
1154 | */ |
|
|
1155 | |
|
|
1156 | /* See if object moving off should effect something */ |
|
|
1157 | if (check_walk_off |
|
|
1158 | && ((move_type & tmp->move_off) |
|
|
1159 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1160 | { |
|
|
1161 | move_apply (tmp, this, 0); |
|
|
1162 | |
|
|
1163 | if (destroyed ()) |
|
|
1164 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1165 | } |
|
|
1166 | |
|
|
1167 | last = tmp; |
|
|
1168 | } |
|
|
1169 | |
|
|
1170 | if (affect_los () && map->darklevel () > 0) |
|
|
1171 | update_all_los (map, x, y); |
1377 | } |
1172 | } |
1378 | tmp->contr->socket.update_look=1; |
|
|
1379 | } |
|
|
1380 | /* See if player moving off should effect something */ |
|
|
1381 | if (check_walk_off && ((op->move_type & tmp->move_off) && |
|
|
1382 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
|
|
1383 | |
|
|
1384 | move_apply(tmp, op, NULL); |
|
|
1385 | if (was_destroyed (op, tag)) { |
|
|
1386 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
|
|
1387 | "leaving object\n", tmp->name, tmp->arch->name); |
|
|
1388 | } |
|
|
1389 | } |
|
|
1390 | |
|
|
1391 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1392 | |
|
|
1393 | if(tmp->above == tmp) |
|
|
1394 | tmp->above = NULL; |
|
|
1395 | last=tmp; |
|
|
1396 | } |
|
|
1397 | /* last == NULL of there are no objects on this space */ |
|
|
1398 | if (last==NULL) { |
|
|
1399 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1400 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1401 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1402 | * be correct anyways. |
|
|
1403 | */ |
|
|
1404 | SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1405 | update_position(op->map, op->x, op->y); |
|
|
1406 | } |
|
|
1407 | else |
|
|
1408 | update_object(last, UP_OBJ_REMOVE); |
|
|
1409 | |
|
|
1410 | if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) |
|
|
1411 | update_all_los(op->map, op->x, op->y); |
|
|
1412 | |
|
|
1413 | } |
1173 | } |
1414 | |
1174 | |
1415 | /* |
1175 | /* |
1416 | * merge_ob(op,top): |
1176 | * merge_ob(op,top): |
1417 | * |
1177 | * |
1418 | * This function goes through all objects below and including top, and |
1178 | * This function goes through all objects below and including top, and |
1419 | * merges op to the first matching object. |
1179 | * merges op to the first matching object. |
1420 | * If top is NULL, it is calculated. |
1180 | * If top is NULL, it is calculated. |
1421 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1181 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1422 | */ |
1182 | */ |
1423 | |
1183 | object * |
1424 | object *merge_ob(object *op, object *top) { |
1184 | merge_ob (object *op, object *top) |
|
|
1185 | { |
1425 | if(!op->nrof) |
1186 | if (!op->nrof) |
1426 | return 0; |
1187 | return 0; |
1427 | if(top==NULL) |
1188 | |
|
|
1189 | if (!top) |
1428 | for(top=op;top!=NULL&&top->above!=NULL;top=top->above); |
1190 | for (top = op; top && top->above; top = top->above) |
|
|
1191 | ; |
|
|
1192 | |
1429 | for(;top!=NULL;top=top->below) { |
1193 | for (; top; top = top->below) |
1430 | if(top==op) |
1194 | if (object::can_merge (op, top)) |
1431 | continue; |
|
|
1432 | if (CAN_MERGE(op,top)) |
|
|
1433 | { |
1195 | { |
1434 | top->nrof+=op->nrof; |
1196 | top->nrof += op->nrof; |
1435 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1197 | |
1436 | op->weight = 0; /* Don't want any adjustements now */ |
1198 | if (object *pl = top->visible_to ()) |
1437 | remove_ob(op); |
1199 | esrv_update_item (UPD_NROF, pl, top); |
1438 | free_object(op); |
1200 | |
|
|
1201 | op->weight = 0; // cancel the addition above |
|
|
1202 | op->carrying = 0; // must be 0 already |
|
|
1203 | |
|
|
1204 | op->destroy (); |
|
|
1205 | |
1439 | return top; |
1206 | return top; |
1440 | } |
1207 | } |
1441 | } |
1208 | |
1442 | return NULL; |
1209 | return 0; |
1443 | } |
1210 | } |
1444 | |
1211 | |
|
|
1212 | void |
|
|
1213 | object::expand_tail () |
|
|
1214 | { |
|
|
1215 | if (more) |
|
|
1216 | return; |
|
|
1217 | |
|
|
1218 | object *prev = this; |
|
|
1219 | |
|
|
1220 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1221 | { |
|
|
1222 | object *op = arch_to_object (at); |
|
|
1223 | |
|
|
1224 | op->name = name; |
|
|
1225 | op->name_pl = name_pl; |
|
|
1226 | op->title = title; |
|
|
1227 | |
|
|
1228 | op->head = this; |
|
|
1229 | prev->more = op; |
|
|
1230 | |
|
|
1231 | prev = op; |
|
|
1232 | } |
|
|
1233 | } |
|
|
1234 | |
1445 | /* |
1235 | /* |
1446 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1236 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1447 | * job preparing multi-part monsters |
1237 | * job preparing multi-part monsters. |
1448 | */ |
1238 | */ |
|
|
1239 | object * |
1449 | object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y){ |
1240 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1450 | object* tmp; |
1241 | { |
1451 | if (op->head) |
1242 | op->remove (); |
1452 | op=op->head; |
1243 | |
1453 | for (tmp=op;tmp;tmp=tmp->more){ |
1244 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
|
|
1245 | { |
1454 | tmp->x=x+tmp->arch->clone.x; |
1246 | tmp->x = x + tmp->arch->x; |
1455 | tmp->y=y+tmp->arch->clone.y; |
1247 | tmp->y = y + tmp->arch->y; |
1456 | } |
1248 | } |
|
|
1249 | |
1457 | return insert_ob_in_map (op, m, originator, flag); |
1250 | return insert_ob_in_map (op, m, originator, flag); |
1458 | } |
1251 | } |
1459 | |
1252 | |
1460 | /* |
1253 | /* |
1461 | * insert_ob_in_map (op, map, originator, flag): |
1254 | * insert_ob_in_map (op, map, originator, flag): |
1462 | * This function inserts the object in the two-way linked list |
1255 | * This function inserts the object in the two-way linked list |
… | |
… | |
1475 | * Return value: |
1268 | * Return value: |
1476 | * new object if 'op' was merged with other object |
1269 | * new object if 'op' was merged with other object |
1477 | * NULL if 'op' was destroyed |
1270 | * NULL if 'op' was destroyed |
1478 | * just 'op' otherwise |
1271 | * just 'op' otherwise |
1479 | */ |
1272 | */ |
1480 | |
1273 | object * |
1481 | object *insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1274 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1482 | { |
1275 | { |
1483 | object *tmp, *top, *floor=NULL; |
1276 | op->remove (); |
1484 | sint16 x,y; |
|
|
1485 | |
1277 | |
1486 | if (QUERY_FLAG (op, FLAG_FREED)) { |
1278 | if (m == &freed_map)//D TODO: remove soon |
1487 | LOG (llevError, "Trying to insert freed object!\n"); |
1279 | {//D |
1488 | return NULL; |
1280 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1489 | } |
1281 | }//D |
1490 | if(m==NULL) { |
|
|
1491 | dump_object(op); |
|
|
1492 | LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); |
|
|
1493 | return op; |
|
|
1494 | } |
|
|
1495 | if(out_of_map(m,op->x,op->y)) { |
|
|
1496 | dump_object(op); |
|
|
1497 | LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); |
|
|
1498 | #ifdef MANY_CORES |
|
|
1499 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1500 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1501 | * improperly inserted. |
|
|
1502 | */ |
|
|
1503 | abort(); |
|
|
1504 | #endif |
|
|
1505 | return op; |
|
|
1506 | } |
|
|
1507 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
|
|
1508 | dump_object(op); |
|
|
1509 | LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); |
|
|
1510 | return op; |
|
|
1511 | } |
|
|
1512 | if(op->more!=NULL) { |
|
|
1513 | /* The part may be on a different map. */ |
|
|
1514 | |
1282 | |
1515 | object *more = op->more; |
|
|
1516 | |
|
|
1517 | /* We really need the caller to normalize coordinates - if |
|
|
1518 | * we set the map, that doesn't work if the location is within |
|
|
1519 | * a map and this is straddling an edge. So only if coordinate |
|
|
1520 | * is clear wrong do we normalize it. |
|
|
1521 | */ |
|
|
1522 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
|
|
1523 | /* Debugging information so you can see the last coordinates this object had */ |
|
|
1524 | more->ox = more->x; |
|
|
1525 | more->oy = more->y; |
|
|
1526 | more->map = get_map_from_coord(m, &more->x, &more->y); |
|
|
1527 | } else if (!more->map) { |
|
|
1528 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1529 | * more->map should always point to the parent. |
|
|
1530 | */ |
|
|
1531 | more->map = m; |
|
|
1532 | } |
|
|
1533 | |
|
|
1534 | if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { |
|
|
1535 | if ( ! op->head) |
|
|
1536 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1537 | return NULL; |
|
|
1538 | } |
|
|
1539 | } |
|
|
1540 | CLEAR_FLAG(op,FLAG_REMOVED); |
|
|
1541 | |
|
|
1542 | /* Debugging information so you can see the last coordinates this object had */ |
|
|
1543 | op->ox=op->x; |
|
|
1544 | op->oy=op->y; |
|
|
1545 | |
|
|
1546 | /* Ideally, the caller figures this out. However, it complicates a lot |
1283 | /* Ideally, the caller figures this out. However, it complicates a lot |
1547 | * of areas of callers (eg, anything that uses find_free_spot would now |
1284 | * of areas of callers (eg, anything that uses find_free_spot would now |
1548 | * need extra work |
1285 | * need extra work |
1549 | */ |
1286 | */ |
1550 | op->map=get_map_from_coord(m, &op->x, &op->y); |
1287 | if (!xy_normalise (m, op->x, op->y)) |
1551 | x = op->x; |
1288 | { |
1552 | y = op->y; |
1289 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
|
|
1290 | return 0; |
|
|
1291 | } |
1553 | |
1292 | |
|
|
1293 | if (object *more = op->more) |
|
|
1294 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1295 | return 0; |
|
|
1296 | |
|
|
1297 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1298 | |
|
|
1299 | op->map = m; |
|
|
1300 | mapspace &ms = op->ms (); |
|
|
1301 | |
1554 | /* this has to be done after we translate the coordinates. |
1302 | /* this has to be done after we translate the coordinates. |
1555 | */ |
1303 | */ |
1556 | if(op->nrof && !(flag & INS_NO_MERGE)) { |
1304 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1557 | for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) |
1305 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1558 | if (CAN_MERGE(op,tmp)) { |
1306 | if (object::can_merge (op, tmp)) |
1559 | op->nrof+=tmp->nrof; |
1307 | { |
1560 | remove_ob(tmp); |
1308 | // TODO: we actually want to update tmp, not op, |
1561 | free_object(tmp); |
1309 | // but some caller surely breaks when we return tmp |
1562 | } |
1310 | // from here :/ |
1563 | } |
1311 | op->nrof += tmp->nrof; |
|
|
1312 | tmp->destroy (); |
|
|
1313 | } |
1564 | |
1314 | |
1565 | CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1315 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1566 | CLEAR_FLAG(op, FLAG_INV_LOCKED); |
1316 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
|
|
1317 | |
1567 | if (!QUERY_FLAG(op, FLAG_ALIVE)) |
1318 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1568 | CLEAR_FLAG(op, FLAG_NO_STEAL); |
1319 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1569 | |
1320 | |
1570 | if (flag & INS_BELOW_ORIGINATOR) { |
1321 | if (flag & INS_BELOW_ORIGINATOR) |
|
|
1322 | { |
1571 | if (originator->map != op->map || originator->x != op->x || |
1323 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1572 | originator->y != op->y) { |
1324 | { |
1573 | LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1325 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1574 | abort(); |
1326 | abort (); |
1575 | } |
1327 | } |
|
|
1328 | |
|
|
1329 | if (!originator->is_on_map ()) |
|
|
1330 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1331 | op->debug_desc (), originator->debug_desc ()); |
|
|
1332 | |
1576 | op->above = originator; |
1333 | op->above = originator; |
1577 | op->below = originator->below; |
1334 | op->below = originator->below; |
1578 | if (op->below) op->below->above = op; |
|
|
1579 | else SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1580 | /* since *below* originator, no need to update top */ |
|
|
1581 | originator->below = op; |
1335 | originator->below = op; |
1582 | } else { |
1336 | |
|
|
1337 | *(op->below ? &op->below->above : &ms.bot) = op; |
|
|
1338 | } |
|
|
1339 | else |
|
|
1340 | { |
|
|
1341 | object *floor = 0; |
|
|
1342 | object *top = ms.top; |
|
|
1343 | |
1583 | /* If there are other objects, then */ |
1344 | /* If there are other objects, then */ |
1584 | if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { |
1345 | if (top) |
1585 | object *last=NULL; |
1346 | { |
1586 | /* |
1347 | /* |
1587 | * If there are multiple objects on this space, we do some trickier handling. |
1348 | * If there are multiple objects on this space, we do some trickier handling. |
1588 | * We've already dealt with merging if appropriate. |
1349 | * We've already dealt with merging if appropriate. |
1589 | * Generally, we want to put the new object on top. But if |
1350 | * Generally, we want to put the new object on top. But if |
1590 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1351 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1591 | * floor, we want to insert above that and no further. |
1352 | * floor, we want to insert above that and no further. |
1592 | * Also, if there are spell objects on this space, we stop processing |
1353 | * Also, if there are spell objects on this space, we stop processing |
1593 | * once we get to them. This reduces the need to traverse over all of |
1354 | * once we get to them. This reduces the need to traverse over all of |
1594 | * them when adding another one - this saves quite a bit of cpu time |
1355 | * them when adding another one - this saves quite a bit of cpu time |
1595 | * when lots of spells are cast in one area. Currently, it is presumed |
1356 | * when lots of spells are cast in one area. Currently, it is presumed |
1596 | * that flying non pickable objects are spell objects. |
1357 | * that flying non pickable objects are spell objects. |
1597 | */ |
1358 | */ |
|
|
1359 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1360 | { |
|
|
1361 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
|
|
1362 | floor = tmp; |
1598 | |
1363 | |
1599 | while (top != NULL) { |
1364 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1600 | if (QUERY_FLAG(top, FLAG_IS_FLOOR) || |
|
|
1601 | QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; |
|
|
1602 | if (QUERY_FLAG(top, FLAG_NO_PICK) |
|
|
1603 | && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) |
|
|
1604 | && !QUERY_FLAG(top, FLAG_IS_FLOOR)) |
|
|
1605 | { |
1365 | { |
1606 | /* We insert above top, so we want this object below this */ |
1366 | /* We insert above top, so we want this object below this */ |
1607 | top=top->below; |
1367 | top = tmp->below; |
1608 | break; |
1368 | break; |
1609 | } |
1369 | } |
1610 | last = top; |
|
|
1611 | top = top->above; |
|
|
1612 | } |
|
|
1613 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1614 | top = last; |
|
|
1615 | |
1370 | |
|
|
1371 | top = tmp; |
|
|
1372 | } |
|
|
1373 | |
1616 | /* We let update_position deal with figuring out what the space |
1374 | /* We let update_position deal with figuring out what the space |
1617 | * looks like instead of lots of conditions here. |
1375 | * looks like instead of lots of conditions here. |
1618 | * makes things faster, and effectively the same result. |
1376 | * makes things faster, and effectively the same result. |
1619 | */ |
1377 | */ |
1620 | |
1378 | |
1621 | /* Have object 'fall below' other objects that block view. |
1379 | /* Have object 'fall below' other objects that block view. |
1622 | * Unless those objects are exits, type 66 |
1380 | * Unless those objects are exits. |
1623 | * If INS_ON_TOP is used, don't do this processing |
1381 | * If INS_ON_TOP is used, don't do this processing |
1624 | * Need to find the object that in fact blocks view, otherwise |
1382 | * Need to find the object that in fact blocks view, otherwise |
1625 | * stacking is a bit odd. |
1383 | * stacking is a bit odd. |
1626 | */ |
1384 | */ |
1627 | if (!(flag & INS_ON_TOP) && |
1385 | if (!(flag & INS_ON_TOP) |
1628 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
1386 | && ms.flags () & P_BLOCKSVIEW |
1629 | (op->face && !op->face->visibility)) { |
1387 | && (op->face && !faces [op->face].visibility)) |
|
|
1388 | { |
|
|
1389 | object *last; |
|
|
1390 | |
1630 | for (last=top; last != floor; last=last->below) |
1391 | for (last = top; last != floor; last = last->below) |
1631 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
1392 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
|
|
1393 | break; |
|
|
1394 | |
1632 | /* Check to see if we found the object that blocks view, |
1395 | /* Check to see if we found the object that blocks view, |
1633 | * and make sure we have a below pointer for it so that |
1396 | * and make sure we have a below pointer for it so that |
1634 | * we can get inserted below this one, which requires we |
1397 | * we can get inserted below this one, which requires we |
1635 | * set top to the object below us. |
1398 | * set top to the object below us. |
1636 | */ |
1399 | */ |
1637 | if (last && last->below && last != floor) top=last->below; |
1400 | if (last && last->below && last != floor) |
|
|
1401 | top = last->below; |
|
|
1402 | } |
|
|
1403 | } /* If objects on this space */ |
|
|
1404 | |
|
|
1405 | if (flag & INS_ABOVE_FLOOR_ONLY) |
|
|
1406 | top = floor; |
|
|
1407 | |
|
|
1408 | // insert object above top, or bottom-most if top = 0 |
|
|
1409 | if (!top) |
|
|
1410 | { |
|
|
1411 | op->below = 0; |
|
|
1412 | op->above = ms.bot; |
|
|
1413 | ms.bot = op; |
|
|
1414 | |
|
|
1415 | *(op->above ? &op->above->below : &ms.top) = op; |
|
|
1416 | } |
|
|
1417 | else |
|
|
1418 | { |
|
|
1419 | op->above = top->above; |
|
|
1420 | top->above = op; |
|
|
1421 | |
|
|
1422 | op->below = top; |
|
|
1423 | *(op->above ? &op->above->below : &ms.top) = op; |
|
|
1424 | } |
1638 | } |
1425 | } |
1639 | } /* If objects on this space */ |
|
|
1640 | if (flag & INS_MAP_LOAD) |
|
|
1641 | top = GET_MAP_TOP(op->map,op->x,op->y); |
|
|
1642 | if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; |
|
|
1643 | |
1426 | |
1644 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1645 | */ |
|
|
1646 | |
|
|
1647 | /* First object on this space */ |
|
|
1648 | if (!top) { |
|
|
1649 | op->above = GET_MAP_OB(op->map, op->x, op->y); |
|
|
1650 | if (op->above) op->above->below = op; |
|
|
1651 | op->below = NULL; |
|
|
1652 | SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1653 | } else { /* get inserted into the stack above top */ |
|
|
1654 | op->above = top->above; |
|
|
1655 | if (op->above) op->above->below = op; |
|
|
1656 | op->below = top; |
|
|
1657 | top->above = op; |
|
|
1658 | } |
|
|
1659 | if (op->above==NULL) |
|
|
1660 | SET_MAP_TOP(op->map,op->x, op->y, op); |
|
|
1661 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1662 | |
|
|
1663 | if(op->type==PLAYER) |
1427 | if (op->type == PLAYER) |
|
|
1428 | { |
1664 | op->contr->do_los=1; |
1429 | op->contr->do_los = 1; |
1665 | |
1430 | ++op->map->players; |
1666 | /* If we have a floor, we know the player, if any, will be above |
1431 | op->map->touch (); |
1667 | * it, so save a few ticks and start from there. |
|
|
1668 | */ |
|
|
1669 | if (!(flag & INS_MAP_LOAD)) |
|
|
1670 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
|
|
1671 | if (tmp->type == PLAYER) |
|
|
1672 | tmp->contr->socket.update_look=1; |
|
|
1673 | } |
1432 | } |
1674 | |
1433 | |
|
|
1434 | op->map->dirty = true; |
|
|
1435 | |
|
|
1436 | if (object *pl = ms.player ()) |
|
|
1437 | //TODO: the floorbox prev/next might need updating |
|
|
1438 | //esrv_send_item (pl, op); |
|
|
1439 | //TODO: update floorbox to preserve ordering |
|
|
1440 | if (pl->contr->ns) |
|
|
1441 | pl->contr->ns->floorbox_update (); |
|
|
1442 | |
1675 | /* If this object glows, it may affect lighting conditions that are |
1443 | /* If this object glows, it may affect lighting conditions that are |
1676 | * visible to others on this map. But update_all_los is really |
1444 | * visible to others on this map. But update_all_los is really |
1677 | * an inefficient way to do this, as it means los for all players |
1445 | * an inefficient way to do this, as it means los for all players |
1678 | * on the map will get recalculated. The players could very well |
1446 | * on the map will get recalculated. The players could very well |
1679 | * be far away from this change and not affected in any way - |
1447 | * be far away from this change and not affected in any way - |
1680 | * this should get redone to only look for players within range, |
1448 | * this should get redone to only look for players within range, |
1681 | * or just updating the P_NEED_UPDATE for spaces within this area |
1449 | * or just updating the P_UPTODATE for spaces within this area |
1682 | * of effect may be sufficient. |
1450 | * of effect may be sufficient. |
1683 | */ |
1451 | */ |
1684 | if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) |
1452 | if (op->affects_los () && op->map->darklevel () > 0) |
|
|
1453 | { |
|
|
1454 | op->ms ().invalidate (); |
1685 | update_all_los(op->map, op->x, op->y); |
1455 | update_all_los (op->map, op->x, op->y); |
|
|
1456 | } |
1686 | |
1457 | |
1687 | |
|
|
1688 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1458 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1689 | update_object(op,UP_OBJ_INSERT); |
1459 | update_object (op, UP_OBJ_INSERT); |
1690 | |
1460 | |
|
|
1461 | INVOKE_OBJECT (INSERT, op); |
1691 | |
1462 | |
1692 | /* Don't know if moving this to the end will break anything. However, |
1463 | /* Don't know if moving this to the end will break anything. However, |
1693 | * we want to have update_look set above before calling this. |
1464 | * we want to have floorbox_update called before calling this. |
1694 | * |
1465 | * |
1695 | * check_move_on() must be after this because code called from |
1466 | * check_move_on() must be after this because code called from |
1696 | * check_move_on() depends on correct map flags (so functions like |
1467 | * check_move_on() depends on correct map flags (so functions like |
1697 | * blocked() and wall() work properly), and these flags are updated by |
1468 | * blocked() and wall() work properly), and these flags are updated by |
1698 | * update_object(). |
1469 | * update_object(). |
1699 | */ |
1470 | */ |
1700 | |
1471 | |
1701 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1472 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1702 | |
|
|
1703 | if (!(flag & INS_NO_WALK_ON) && !op->head) { |
1473 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
|
|
1474 | { |
1704 | if (check_move_on(op, originator)) |
1475 | if (check_move_on (op, originator)) |
1705 | return NULL; |
1476 | return 0; |
1706 | |
1477 | |
1707 | /* If we are a multi part object, lets work our way through the check |
1478 | /* If we are a multi part object, lets work our way through the check |
1708 | * walk on's. |
1479 | * walk on's. |
1709 | */ |
1480 | */ |
1710 | for (tmp=op->more; tmp!=NULL; tmp=tmp->more) |
1481 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1711 | if (check_move_on (tmp, originator)) |
1482 | if (check_move_on (tmp, originator)) |
1712 | return NULL; |
1483 | return 0; |
1713 | } |
1484 | } |
|
|
1485 | |
1714 | return op; |
1486 | return op; |
1715 | } |
1487 | } |
1716 | |
1488 | |
1717 | /* this function inserts an object in the map, but if it |
1489 | /* this function inserts an object in the map, but if it |
1718 | * finds an object of its own type, it'll remove that one first. |
1490 | * finds an object of its own type, it'll remove that one first. |
1719 | * op is the object to insert it under: supplies x and the map. |
1491 | * op is the object to insert it under: supplies x and the map. |
1720 | */ |
1492 | */ |
|
|
1493 | void |
1721 | void replace_insert_ob_in_map(const char *arch_string, object *op) { |
1494 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1722 | object *tmp; |
1495 | { |
1723 | object *tmp1; |
|
|
1724 | |
|
|
1725 | /* first search for itself and remove any old instances */ |
1496 | /* first search for itself and remove any old instances */ |
1726 | |
1497 | |
1727 | for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { |
1498 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1728 | if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { |
1499 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1729 | remove_ob(tmp); |
1500 | tmp->destroy (); |
1730 | free_object(tmp); |
|
|
1731 | } |
|
|
1732 | } |
|
|
1733 | |
1501 | |
1734 | tmp1=arch_to_object(find_archetype(arch_string)); |
1502 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1735 | |
1503 | |
1736 | |
1504 | tmp->x = op->x; |
1737 | tmp1->x = op->x; tmp1->y = op->y; |
1505 | tmp->y = op->y; |
|
|
1506 | |
1738 | insert_ob_in_map(tmp1,op->map,op,0); |
1507 | insert_ob_in_map (tmp, op->map, op, 0); |
1739 | } |
|
|
1740 | |
|
|
1741 | /* |
|
|
1742 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
|
|
1743 | * is returned contains nr objects, and the remaining parts contains |
|
|
1744 | * the rest (or is removed and freed if that number is 0). |
|
|
1745 | * On failure, NULL is returned, and the reason put into the |
|
|
1746 | * global static errmsg array. |
|
|
1747 | */ |
|
|
1748 | |
|
|
1749 | object *get_split_ob(object *orig_ob, uint32 nr) { |
|
|
1750 | object *newob; |
|
|
1751 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
|
|
1752 | |
|
|
1753 | if(orig_ob->nrof<nr) { |
|
|
1754 | sprintf(errmsg,"There are only %d %ss.", |
|
|
1755 | orig_ob->nrof?orig_ob->nrof:1, orig_ob->name); |
|
|
1756 | return NULL; |
|
|
1757 | } |
|
|
1758 | newob = object_create_clone(orig_ob); |
|
|
1759 | if((orig_ob->nrof-=nr)<1) { |
|
|
1760 | if ( ! is_removed) |
|
|
1761 | remove_ob(orig_ob); |
|
|
1762 | free_object2(orig_ob, 1); |
|
|
1763 | } |
|
|
1764 | else if ( ! is_removed) { |
|
|
1765 | if(orig_ob->env!=NULL) |
|
|
1766 | sub_weight (orig_ob->env,orig_ob->weight*nr); |
|
|
1767 | if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { |
|
|
1768 | strcpy(errmsg, "Tried to split object whose map is not in memory."); |
|
|
1769 | LOG(llevDebug, |
|
|
1770 | "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1771 | return NULL; |
|
|
1772 | } |
|
|
1773 | } |
|
|
1774 | newob->nrof=nr; |
|
|
1775 | |
|
|
1776 | return newob; |
|
|
1777 | } |
1508 | } |
1778 | |
1509 | |
|
|
1510 | object * |
|
|
1511 | object::insert_at (object *where, object *originator, int flags) |
|
|
1512 | { |
|
|
1513 | if (where->env) |
|
|
1514 | return where->env->insert (this); |
|
|
1515 | else |
|
|
1516 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1517 | } |
|
|
1518 | |
1779 | /* |
1519 | /* |
1780 | * decrease_ob_nr(object, number) decreases a specified number from |
1520 | * decrease(object, number) decreases a specified number from |
1781 | * the amount of an object. If the amount reaches 0, the object |
1521 | * the amount of an object. If the amount reaches 0, the object |
1782 | * is subsequently removed and freed. |
1522 | * is subsequently removed and freed. |
1783 | * |
1523 | * |
1784 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1524 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1785 | */ |
1525 | */ |
1786 | |
1526 | bool |
1787 | object *decrease_ob_nr (object *op, uint32 i) |
1527 | object::decrease (sint32 nr) |
1788 | { |
1528 | { |
1789 | object *tmp; |
1529 | if (!nr) |
1790 | player *pl; |
1530 | return true; |
1791 | |
1531 | |
1792 | if (i == 0) /* objects with op->nrof require this check */ |
1532 | nr = min (nr, nrof); |
|
|
1533 | |
|
|
1534 | if (nrof > nr) |
|
|
1535 | { |
|
|
1536 | nrof -= nr; |
|
|
1537 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1538 | |
|
|
1539 | if (object *pl = visible_to ()) |
|
|
1540 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1541 | |
|
|
1542 | return true; |
|
|
1543 | } |
|
|
1544 | else |
|
|
1545 | { |
|
|
1546 | destroy (); |
|
|
1547 | return false; |
|
|
1548 | } |
|
|
1549 | } |
|
|
1550 | |
|
|
1551 | /* |
|
|
1552 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1553 | * is returned contains nr objects, and the remaining parts contains |
|
|
1554 | * the rest (or is removed and returned if that number is 0). |
|
|
1555 | * On failure, NULL is returned. |
|
|
1556 | */ |
|
|
1557 | object * |
|
|
1558 | object::split (sint32 nr) |
|
|
1559 | { |
|
|
1560 | int have = number_of (); |
|
|
1561 | |
|
|
1562 | if (have < nr) |
|
|
1563 | return 0; |
|
|
1564 | else if (have == nr) |
|
|
1565 | { |
|
|
1566 | remove (); |
|
|
1567 | return this; |
|
|
1568 | } |
|
|
1569 | else |
|
|
1570 | { |
|
|
1571 | decrease (nr); |
|
|
1572 | |
|
|
1573 | object *op = deep_clone (); |
|
|
1574 | op->nrof = nr; |
1793 | return op; |
1575 | return op; |
1794 | |
|
|
1795 | if (i > op->nrof) |
|
|
1796 | i = op->nrof; |
|
|
1797 | |
|
|
1798 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1799 | { |
1576 | } |
1800 | op->nrof -= i; |
1577 | } |
|
|
1578 | |
|
|
1579 | object * |
|
|
1580 | insert_ob_in_ob (object *op, object *where) |
|
|
1581 | { |
|
|
1582 | if (!where) |
1801 | } |
1583 | { |
1802 | else if (op->env != NULL) |
1584 | char *dump = dump_object (op); |
1803 | { |
1585 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1804 | /* is this object in the players inventory, or sub container |
1586 | free (dump); |
1805 | * therein? |
|
|
1806 | */ |
|
|
1807 | tmp = is_player_inv (op->env); |
|
|
1808 | /* nope. Is this a container the player has opened? |
|
|
1809 | * If so, set tmp to that player. |
|
|
1810 | * IMO, searching through all the players will mostly |
|
|
1811 | * likely be quicker than following op->env to the map, |
|
|
1812 | * and then searching the map for a player. |
|
|
1813 | */ |
|
|
1814 | if (!tmp) { |
|
|
1815 | for (pl=first_player; pl; pl=pl->next) |
|
|
1816 | if (pl->ob->container == op->env) break; |
|
|
1817 | if (pl) tmp=pl->ob; |
|
|
1818 | else tmp=NULL; |
|
|
1819 | } |
|
|
1820 | |
|
|
1821 | if (i < op->nrof) { |
|
|
1822 | sub_weight (op->env, op->weight * i); |
|
|
1823 | op->nrof -= i; |
|
|
1824 | if (tmp) { |
|
|
1825 | esrv_send_item(tmp, op); |
|
|
1826 | } |
|
|
1827 | } else { |
|
|
1828 | remove_ob (op); |
|
|
1829 | op->nrof = 0; |
|
|
1830 | if (tmp) { |
|
|
1831 | esrv_del_item(tmp->contr, op->count); |
|
|
1832 | } |
|
|
1833 | } |
|
|
1834 | } |
|
|
1835 | else |
|
|
1836 | { |
|
|
1837 | object *above = op->above; |
|
|
1838 | |
|
|
1839 | if (i < op->nrof) { |
|
|
1840 | op->nrof -= i; |
|
|
1841 | } else { |
|
|
1842 | remove_ob (op); |
|
|
1843 | op->nrof = 0; |
|
|
1844 | } |
|
|
1845 | /* Since we just removed op, op->above is null */ |
|
|
1846 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
|
|
1847 | if (tmp->type == PLAYER) { |
|
|
1848 | if (op->nrof) |
|
|
1849 | esrv_send_item(tmp, op); |
|
|
1850 | else |
|
|
1851 | esrv_del_item(tmp->contr, op->count); |
|
|
1852 | } |
|
|
1853 | } |
|
|
1854 | |
|
|
1855 | if (op->nrof) { |
|
|
1856 | return op; |
1587 | return op; |
1857 | } else { |
1588 | } |
1858 | free_object (op); |
1589 | |
1859 | return NULL; |
1590 | if (where->head_ () != where) |
1860 | } |
1591 | { |
1861 | } |
1592 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1862 | |
1593 | where = where->head; |
1863 | /* |
|
|
1864 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1865 | * and also updates how much the environment(s) is/are carrying. |
|
|
1866 | */ |
|
|
1867 | |
|
|
1868 | void add_weight (object *op, signed long weight) { |
|
|
1869 | while (op!=NULL) { |
|
|
1870 | if (op->type == CONTAINER) { |
|
|
1871 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
|
|
1872 | } |
|
|
1873 | op->carrying+=weight; |
|
|
1874 | op=op->env; |
|
|
1875 | } |
1594 | } |
1876 | } |
|
|
1877 | |
1595 | |
|
|
1596 | return where->insert (op); |
|
|
1597 | } |
|
|
1598 | |
1878 | /* |
1599 | /* |
1879 | * insert_ob_in_ob(op,environment): |
1600 | * env->insert (op) |
1880 | * This function inserts the object op in the linked list |
1601 | * This function inserts the object op in the linked list |
1881 | * inside the object environment. |
1602 | * inside the object environment. |
1882 | * |
1603 | * |
1883 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1884 | * the inventory at the last position or next to other objects of the same |
|
|
1885 | * type. |
|
|
1886 | * Frank: Now sorted by type, archetype and magic! |
|
|
1887 | * |
|
|
1888 | * The function returns now pointer to inserted item, and return value can |
1604 | * The function returns now pointer to inserted item, and return value can |
1889 | * be != op, if items are merged. -Tero |
1605 | * be != op, if items are merged. -Tero |
1890 | */ |
1606 | */ |
1891 | |
1607 | object * |
1892 | object *insert_ob_in_ob(object *op,object *where) { |
1608 | object::insert (object *op) |
1893 | object *tmp, *otmp; |
1609 | { |
1894 | |
|
|
1895 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
|
|
1896 | dump_object(op); |
|
|
1897 | LOG(llevError,"Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1898 | return op; |
|
|
1899 | } |
|
|
1900 | if(where==NULL) { |
|
|
1901 | dump_object(op); |
|
|
1902 | LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1903 | return op; |
|
|
1904 | } |
|
|
1905 | if (where->head) { |
|
|
1906 | LOG(llevDebug, |
|
|
1907 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1908 | where = where->head; |
|
|
1909 | } |
|
|
1910 | if (op->more) { |
1610 | if (op->more) |
|
|
1611 | { |
1911 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1612 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1912 | op->name, op->count); |
|
|
1913 | return op; |
1613 | return op; |
1914 | } |
1614 | } |
1915 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1615 | |
1916 | CLEAR_FLAG(op, FLAG_REMOVED); |
1616 | op->remove (); |
|
|
1617 | |
|
|
1618 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
|
|
1619 | |
1917 | if(op->nrof) { |
1620 | if (op->nrof) |
1918 | for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) |
1621 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1919 | if ( CAN_MERGE(tmp,op) ) { |
1622 | if (object::can_merge (tmp, op)) |
|
|
1623 | { |
1920 | /* return the original object and remove inserted object |
1624 | /* return the original object and remove inserted object |
1921 | (client needs the original object) */ |
1625 | (client needs the original object) */ |
1922 | tmp->nrof += op->nrof; |
1626 | tmp->nrof += op->nrof; |
1923 | /* Weight handling gets pretty funky. Since we are adding to |
1627 | |
1924 | * tmp->nrof, we need to increase the weight. |
1628 | if (object *pl = tmp->visible_to ()) |
1925 | */ |
1629 | esrv_update_item (UPD_NROF, pl, tmp); |
1926 | add_weight (where, op->weight*op->nrof); |
1630 | |
1927 | SET_FLAG(op, FLAG_REMOVED); |
1631 | adjust_weight (this, op->total_weight ()); |
1928 | free_object(op); /* free the inserted object */ |
1632 | |
|
|
1633 | op->destroy (); |
1929 | op = tmp; |
1634 | op = tmp; |
1930 | remove_ob (op); /* and fix old object's links */ |
1635 | goto inserted; |
1931 | CLEAR_FLAG(op, FLAG_REMOVED); |
|
|
1932 | break; |
|
|
1933 | } |
1636 | } |
1934 | |
1637 | |
1935 | /* I assume combined objects have no inventory |
1638 | op->owner = 0; // it's his/hers now. period. |
1936 | * We add the weight - this object could have just been removed |
1639 | op->map = 0; |
1937 | * (if it was possible to merge). calling remove_ob will subtract |
1640 | op->x = 0; |
1938 | * the weight, so we need to add it in again, since we actually do |
1641 | op->y = 0; |
1939 | * the linking below |
|
|
1940 | */ |
|
|
1941 | add_weight (where, op->weight*op->nrof); |
|
|
1942 | } else |
|
|
1943 | add_weight (where, (op->weight+op->carrying)); |
|
|
1944 | |
1642 | |
1945 | otmp=is_player_inv(where); |
|
|
1946 | if (otmp&&otmp->contr!=NULL) { |
|
|
1947 | if (!QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
|
|
1948 | fix_player(otmp); |
|
|
1949 | } |
|
|
1950 | |
|
|
1951 | op->map=NULL; |
|
|
1952 | op->env=where; |
|
|
1953 | op->above=NULL; |
1643 | op->above = 0; |
1954 | op->below=NULL; |
1644 | op->below = inv; |
1955 | op->x=0,op->y=0; |
1645 | op->env = this; |
1956 | op->ox=0,op->oy=0; |
|
|
1957 | |
1646 | |
|
|
1647 | if (inv) |
|
|
1648 | inv->above = op; |
|
|
1649 | |
|
|
1650 | inv = op; |
|
|
1651 | |
|
|
1652 | op->flag [FLAG_REMOVED] = 0; |
|
|
1653 | |
|
|
1654 | if (object *pl = op->visible_to ()) |
|
|
1655 | esrv_send_item (pl, op); |
|
|
1656 | |
|
|
1657 | adjust_weight (this, op->total_weight ()); |
|
|
1658 | |
|
|
1659 | inserted: |
1958 | /* reset the light list and los of the players on the map */ |
1660 | /* reset the light list and los of the players on the map */ |
1959 | if((op->glow_radius!=0)&&where->map) |
1661 | if (op->glow_radius && is_on_map () && map->darklevel () > 0) |
1960 | { |
1662 | { |
1961 | #ifdef DEBUG_LIGHTS |
1663 | update_stats (); |
1962 | LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", |
1664 | update_all_los (map, x, y); |
1963 | op->name); |
|
|
1964 | #endif /* DEBUG_LIGHTS */ |
|
|
1965 | if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); |
|
|
1966 | } |
1665 | } |
|
|
1666 | else if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
|
|
1667 | // if this is a player's inventory, update stats |
|
|
1668 | update_stats (); |
1967 | |
1669 | |
1968 | /* Client has no idea of ordering so lets not bother ordering it here. |
1670 | INVOKE_OBJECT (INSERT, this); |
1969 | * It sure simplifies this function... |
1671 | |
1970 | */ |
|
|
1971 | if (where->inv==NULL) |
|
|
1972 | where->inv=op; |
|
|
1973 | else { |
|
|
1974 | op->below = where->inv; |
|
|
1975 | op->below->above = op; |
|
|
1976 | where->inv = op; |
|
|
1977 | } |
|
|
1978 | return op; |
1672 | return op; |
1979 | } |
1673 | } |
1980 | |
1674 | |
1981 | /* |
1675 | /* |
1982 | * Checks if any objects has a move_type that matches objects |
1676 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1996 | * |
1690 | * |
1997 | * MSW 2001-07-08: Check all objects on space, not just those below |
1691 | * MSW 2001-07-08: Check all objects on space, not just those below |
1998 | * object being inserted. insert_ob_in_map may not put new objects |
1692 | * object being inserted. insert_ob_in_map may not put new objects |
1999 | * on top. |
1693 | * on top. |
2000 | */ |
1694 | */ |
2001 | |
1695 | int |
2002 | int check_move_on (object *op, object *originator) |
1696 | check_move_on (object *op, object *originator) |
2003 | { |
1697 | { |
2004 | object *tmp; |
1698 | object *tmp; |
2005 | tag_t tag; |
|
|
2006 | mapstruct *m=op->map; |
1699 | maptile *m = op->map; |
2007 | int x=op->x, y=op->y; |
1700 | int x = op->x, y = op->y; |
|
|
1701 | |
2008 | MoveType move_on, move_slow, move_block; |
1702 | MoveType move_on, move_slow, move_block; |
2009 | |
1703 | |
2010 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1704 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
2011 | return 0; |
|
|
2012 | |
|
|
2013 | tag = op->count; |
|
|
2014 | |
|
|
2015 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
|
|
2016 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
|
|
2017 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
|
|
2018 | |
|
|
2019 | /* if nothing on this space will slow op down or be applied, |
|
|
2020 | * no need to do checking below. have to make sure move_type |
|
|
2021 | * is set, as lots of objects don't have it set - we treat that |
|
|
2022 | * as walking. |
|
|
2023 | */ |
|
|
2024 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
|
|
2025 | return 0; |
|
|
2026 | |
|
|
2027 | /* This is basically inverse logic of that below - basically, |
|
|
2028 | * if the object can avoid the move on or slow move, they do so, |
|
|
2029 | * but can't do it if the alternate movement they are using is |
|
|
2030 | * blocked. Logic on this seems confusing, but does seem correct. |
|
|
2031 | */ |
|
|
2032 | if ((op->move_type & ~move_on & ~move_block) != 0 && |
|
|
2033 | (op->move_type & ~move_slow & ~move_block) != 0) return 0; |
|
|
2034 | |
|
|
2035 | /* The objects have to be checked from top to bottom. |
|
|
2036 | * Hence, we first go to the top: |
|
|
2037 | */ |
|
|
2038 | |
|
|
2039 | for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && |
|
|
2040 | tmp->above!=NULL; tmp=tmp->above) { |
|
|
2041 | /* Trim the search when we find the first other spell effect |
|
|
2042 | * this helps performance so that if a space has 50 spell objects, |
|
|
2043 | * we don't need to check all of them. |
|
|
2044 | */ |
|
|
2045 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; |
|
|
2046 | } |
|
|
2047 | for(;tmp!=NULL; tmp=tmp->below) { |
|
|
2048 | if (tmp == op) continue; /* Can't apply yourself */ |
|
|
2049 | |
|
|
2050 | /* Check to see if one of the movement types should be slowed down. |
|
|
2051 | * Second check makes sure that the movement types not being slowed |
|
|
2052 | * (~slow_move) is not blocked on this space - just because the |
|
|
2053 | * space doesn't slow down swimming (for example), if you can't actually |
|
|
2054 | * swim on that space, can't use it to avoid the penalty. |
|
|
2055 | */ |
|
|
2056 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) { |
|
|
2057 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
|
|
2058 | ((op->move_type & tmp->move_slow) && |
|
|
2059 | (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { |
|
|
2060 | |
|
|
2061 | float diff; |
|
|
2062 | |
|
|
2063 | diff = tmp->move_slow_penalty*FABS(op->speed); |
|
|
2064 | if (op->type == PLAYER) { |
|
|
2065 | if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || |
|
|
2066 | (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { |
|
|
2067 | diff /= 4.0; |
|
|
2068 | } |
|
|
2069 | } |
|
|
2070 | op->speed_left -= diff; |
|
|
2071 | } |
|
|
2072 | } |
|
|
2073 | |
|
|
2074 | /* Basically same logic as above, except now for actual apply. */ |
|
|
2075 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
|
|
2076 | ((op->move_type & tmp->move_on) && |
|
|
2077 | (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { |
|
|
2078 | |
|
|
2079 | move_apply(tmp, op, originator); |
|
|
2080 | if (was_destroyed (op, tag)) |
|
|
2081 | return 1; |
|
|
2082 | |
|
|
2083 | /* what the person/creature stepped onto has moved the object |
|
|
2084 | * someplace new. Don't process any further - if we did, |
|
|
2085 | * have a feeling strange problems would result. |
|
|
2086 | */ |
|
|
2087 | if (op->map != m || op->x != x || op->y != y) return 0; |
|
|
2088 | } |
|
|
2089 | } |
|
|
2090 | return 0; |
1705 | return 0; |
|
|
1706 | |
|
|
1707 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
1708 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
1709 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
1710 | |
|
|
1711 | /* if nothing on this space will slow op down or be applied, |
|
|
1712 | * no need to do checking below. have to make sure move_type |
|
|
1713 | * is set, as lots of objects don't have it set - we treat that |
|
|
1714 | * as walking. |
|
|
1715 | */ |
|
|
1716 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
|
|
1717 | return 0; |
|
|
1718 | |
|
|
1719 | /* This is basically inverse logic of that below - basically, |
|
|
1720 | * if the object can avoid the move on or slow move, they do so, |
|
|
1721 | * but can't do it if the alternate movement they are using is |
|
|
1722 | * blocked. Logic on this seems confusing, but does seem correct. |
|
|
1723 | */ |
|
|
1724 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
|
|
1725 | return 0; |
|
|
1726 | |
|
|
1727 | /* The objects have to be checked from top to bottom. |
|
|
1728 | * Hence, we first go to the top: |
|
|
1729 | */ |
|
|
1730 | |
|
|
1731 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1732 | { |
|
|
1733 | /* Trim the search when we find the first other spell effect |
|
|
1734 | * this helps performance so that if a space has 50 spell objects, |
|
|
1735 | * we don't need to check all of them. |
|
|
1736 | */ |
|
|
1737 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1738 | break; |
|
|
1739 | } |
|
|
1740 | |
|
|
1741 | for (; tmp; tmp = tmp->below) |
|
|
1742 | { |
|
|
1743 | if (tmp == op) |
|
|
1744 | continue; /* Can't apply yourself */ |
|
|
1745 | |
|
|
1746 | /* Check to see if one of the movement types should be slowed down. |
|
|
1747 | * Second check makes sure that the movement types not being slowed |
|
|
1748 | * (~slow_move) is not blocked on this space - just because the |
|
|
1749 | * space doesn't slow down swimming (for example), if you can't actually |
|
|
1750 | * swim on that space, can't use it to avoid the penalty. |
|
|
1751 | */ |
|
|
1752 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
|
|
1753 | { |
|
|
1754 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
|
|
1755 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
|
|
1756 | { |
|
|
1757 | |
|
|
1758 | float |
|
|
1759 | diff = tmp->move_slow_penalty * fabs (op->speed); |
|
|
1760 | |
|
|
1761 | if (op->type == PLAYER) |
|
|
1762 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
|
|
1763 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
|
|
1764 | diff /= 4.0; |
|
|
1765 | |
|
|
1766 | op->speed_left -= diff; |
|
|
1767 | } |
|
|
1768 | } |
|
|
1769 | |
|
|
1770 | /* Basically same logic as above, except now for actual apply. */ |
|
|
1771 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
|
|
1772 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
|
|
1773 | { |
|
|
1774 | move_apply (tmp, op, originator); |
|
|
1775 | |
|
|
1776 | if (op->destroyed ()) |
|
|
1777 | return 1; |
|
|
1778 | |
|
|
1779 | /* what the person/creature stepped onto has moved the object |
|
|
1780 | * someplace new. Don't process any further - if we did, |
|
|
1781 | * have a feeling strange problems would result. |
|
|
1782 | */ |
|
|
1783 | if (op->map != m || op->x != x || op->y != y) |
|
|
1784 | return 0; |
|
|
1785 | } |
|
|
1786 | } |
|
|
1787 | |
|
|
1788 | return 0; |
2091 | } |
1789 | } |
2092 | |
1790 | |
2093 | /* |
1791 | /* |
2094 | * present_arch(arch, map, x, y) searches for any objects with |
1792 | * present_arch(arch, map, x, y) searches for any objects with |
2095 | * a matching archetype at the given map and coordinates. |
1793 | * a matching archetype at the given map and coordinates. |
2096 | * The first matching object is returned, or NULL if none. |
1794 | * The first matching object is returned, or NULL if none. |
2097 | */ |
1795 | */ |
2098 | |
1796 | object * |
2099 | object *present_arch(const archetype *at, mapstruct *m, int x, int y) { |
1797 | present_arch (const archetype *at, maptile *m, int x, int y) |
2100 | object *tmp; |
1798 | { |
2101 | if(m==NULL || out_of_map(m,x,y)) { |
1799 | if (!m || out_of_map (m, x, y)) |
|
|
1800 | { |
2102 | LOG(llevError,"Present_arch called outside map.\n"); |
1801 | LOG (llevError, "Present_arch called outside map.\n"); |
2103 | return NULL; |
1802 | return NULL; |
2104 | } |
1803 | } |
2105 | for(tmp=GET_MAP_OB(m,x,y); tmp != NULL; tmp = tmp->above) |
1804 | |
2106 | if(tmp->arch == at) |
1805 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
|
|
1806 | if (tmp->arch->archname == at->archname) |
2107 | return tmp; |
1807 | return tmp; |
|
|
1808 | |
2108 | return NULL; |
1809 | return NULL; |
2109 | } |
1810 | } |
2110 | |
1811 | |
2111 | /* |
1812 | /* |
2112 | * present(type, map, x, y) searches for any objects with |
1813 | * present(type, map, x, y) searches for any objects with |
2113 | * a matching type variable at the given map and coordinates. |
1814 | * a matching type variable at the given map and coordinates. |
2114 | * The first matching object is returned, or NULL if none. |
1815 | * The first matching object is returned, or NULL if none. |
2115 | */ |
1816 | */ |
2116 | |
1817 | object * |
2117 | object *present(unsigned char type,mapstruct *m, int x,int y) { |
1818 | present (unsigned char type, maptile *m, int x, int y) |
2118 | object *tmp; |
1819 | { |
2119 | if(out_of_map(m,x,y)) { |
1820 | if (out_of_map (m, x, y)) |
|
|
1821 | { |
2120 | LOG(llevError,"Present called outside map.\n"); |
1822 | LOG (llevError, "Present called outside map.\n"); |
2121 | return NULL; |
1823 | return NULL; |
2122 | } |
1824 | } |
2123 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) |
1825 | |
|
|
1826 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2124 | if(tmp->type==type) |
1827 | if (tmp->type == type) |
2125 | return tmp; |
1828 | return tmp; |
|
|
1829 | |
2126 | return NULL; |
1830 | return NULL; |
2127 | } |
1831 | } |
2128 | |
1832 | |
2129 | /* |
1833 | /* |
2130 | * present_in_ob(type, object) searches for any objects with |
1834 | * present_in_ob(type, object) searches for any objects with |
2131 | * a matching type variable in the inventory of the given object. |
1835 | * a matching type variable in the inventory of the given object. |
2132 | * The first matching object is returned, or NULL if none. |
1836 | * The first matching object is returned, or NULL if none. |
2133 | */ |
1837 | */ |
2134 | |
1838 | object * |
2135 | object *present_in_ob(unsigned char type, const object *op) { |
1839 | present_in_ob (unsigned char type, const object *op) |
2136 | object *tmp; |
1840 | { |
2137 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1841 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2138 | if(tmp->type==type) |
1842 | if (tmp->type == type) |
2139 | return tmp; |
1843 | return tmp; |
|
|
1844 | |
2140 | return NULL; |
1845 | return NULL; |
2141 | } |
1846 | } |
2142 | |
1847 | |
2143 | /* |
1848 | /* |
2144 | * present_in_ob (type, str, object) searches for any objects with |
1849 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2152 | * str is the string to match against. Note that we match against |
1857 | * str is the string to match against. Note that we match against |
2153 | * the object name, not the archetype name. this is so that the |
1858 | * the object name, not the archetype name. this is so that the |
2154 | * spell code can use one object type (force), but change it's name |
1859 | * spell code can use one object type (force), but change it's name |
2155 | * to be unique. |
1860 | * to be unique. |
2156 | */ |
1861 | */ |
2157 | |
1862 | object * |
2158 | object *present_in_ob_by_name(int type, const char *str, const object *op) { |
1863 | present_in_ob_by_name (int type, const char *str, const object *op) |
2159 | object *tmp; |
1864 | { |
2160 | |
|
|
2161 | for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
1865 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2162 | if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) |
1866 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2163 | return tmp; |
1867 | return tmp; |
2164 | } |
1868 | |
2165 | return NULL; |
1869 | return 0; |
2166 | } |
1870 | } |
2167 | |
1871 | |
2168 | /* |
1872 | /* |
2169 | * present_arch_in_ob(archetype, object) searches for any objects with |
1873 | * present_arch_in_ob(archetype, object) searches for any objects with |
2170 | * a matching archetype in the inventory of the given object. |
1874 | * a matching archetype in the inventory of the given object. |
2171 | * The first matching object is returned, or NULL if none. |
1875 | * The first matching object is returned, or NULL if none. |
2172 | */ |
1876 | */ |
2173 | |
1877 | object * |
2174 | object *present_arch_in_ob(const archetype *at, const object *op) { |
1878 | present_arch_in_ob (const archetype *at, const object *op) |
2175 | object *tmp; |
1879 | { |
2176 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1880 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2177 | if( tmp->arch == at) |
1881 | if (tmp->arch->archname == at->archname) |
2178 | return tmp; |
1882 | return tmp; |
|
|
1883 | |
2179 | return NULL; |
1884 | return NULL; |
2180 | } |
1885 | } |
2181 | |
1886 | |
2182 | /* |
1887 | /* |
2183 | * activate recursively a flag on an object inventory |
1888 | * activate recursively a flag on an object inventory |
2184 | */ |
1889 | */ |
|
|
1890 | void |
2185 | void flag_inv(object*op, int flag){ |
1891 | flag_inv (object *op, int flag) |
2186 | object *tmp; |
1892 | { |
2187 | if(op->inv) |
|
|
2188 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1893 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1894 | { |
2189 | SET_FLAG(tmp, flag); |
1895 | SET_FLAG (tmp, flag); |
2190 | flag_inv(tmp,flag); |
1896 | flag_inv (tmp, flag); |
2191 | } |
1897 | } |
|
|
1898 | } |
|
|
1899 | |
2192 | }/* |
1900 | /* |
2193 | * desactivate recursively a flag on an object inventory |
1901 | * deactivate recursively a flag on an object inventory |
2194 | */ |
1902 | */ |
|
|
1903 | void |
2195 | void unflag_inv(object*op, int flag){ |
1904 | unflag_inv (object *op, int flag) |
2196 | object *tmp; |
1905 | { |
2197 | if(op->inv) |
|
|
2198 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1906 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1907 | { |
2199 | CLEAR_FLAG(tmp, flag); |
1908 | CLEAR_FLAG (tmp, flag); |
2200 | unflag_inv(tmp,flag); |
1909 | unflag_inv (tmp, flag); |
2201 | } |
1910 | } |
2202 | } |
|
|
2203 | |
|
|
2204 | /* |
|
|
2205 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2206 | * all it's inventory (recursively). |
|
|
2207 | * If checksums are used, a player will get set_cheat called for |
|
|
2208 | * him/her-self and all object carried by a call to this function. |
|
|
2209 | */ |
|
|
2210 | |
|
|
2211 | void set_cheat(object *op) { |
|
|
2212 | SET_FLAG(op, FLAG_WAS_WIZ); |
|
|
2213 | flag_inv(op, FLAG_WAS_WIZ); |
|
|
2214 | } |
1911 | } |
2215 | |
1912 | |
2216 | /* |
1913 | /* |
2217 | * find_free_spot(object, map, x, y, start, stop) will search for |
1914 | * find_free_spot(object, map, x, y, start, stop) will search for |
2218 | * a spot at the given map and coordinates which will be able to contain |
1915 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2220 | * to search (see the freearr_x/y[] definition). |
1917 | * to search (see the freearr_x/y[] definition). |
2221 | * It returns a random choice among the alternatives found. |
1918 | * It returns a random choice among the alternatives found. |
2222 | * start and stop are where to start relative to the free_arr array (1,9 |
1919 | * start and stop are where to start relative to the free_arr array (1,9 |
2223 | * does all 4 immediate directions). This returns the index into the |
1920 | * does all 4 immediate directions). This returns the index into the |
2224 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1921 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2225 | * Note - this only checks to see if there is space for the head of the |
|
|
2226 | * object - if it is a multispace object, this should be called for all |
|
|
2227 | * pieces. |
|
|
2228 | * Note2: This function does correctly handle tiled maps, but does not |
1922 | * Note: This function does correctly handle tiled maps, but does not |
2229 | * inform the caller. However, insert_ob_in_map will update as |
1923 | * inform the caller. However, insert_ob_in_map will update as |
2230 | * necessary, so the caller shouldn't need to do any special work. |
1924 | * necessary, so the caller shouldn't need to do any special work. |
2231 | * Note - updated to take an object instead of archetype - this is necessary |
1925 | * Note - updated to take an object instead of archetype - this is necessary |
2232 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1926 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2233 | * to know if the space in question will block the object. We can't use |
1927 | * to know if the space in question will block the object. We can't use |
2234 | * the archetype because that isn't correct if the monster has been |
1928 | * the archetype because that isn't correct if the monster has been |
2235 | * customized, changed states, etc. |
1929 | * customized, changed states, etc. |
2236 | */ |
1930 | */ |
2237 | |
1931 | int |
2238 | int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { |
1932 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
|
|
1933 | { |
|
|
1934 | int altern[SIZEOFFREE]; |
2239 | int i,index=0, flag; |
1935 | int index = 0, flag; |
2240 | static int altern[SIZEOFFREE]; |
|
|
2241 | |
1936 | |
2242 | for(i=start;i<stop;i++) { |
1937 | for (int i = start; i < stop; i++) |
2243 | flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); |
1938 | { |
2244 | if(!flag) |
1939 | mapxy pos (m, x, y); pos.move (i); |
|
|
1940 | |
|
|
1941 | if (!pos.normalise ()) |
|
|
1942 | continue; |
|
|
1943 | |
|
|
1944 | mapspace &ms = *pos; |
|
|
1945 | |
|
|
1946 | if (ms.flags () & P_IS_ALIVE) |
|
|
1947 | continue; |
|
|
1948 | |
|
|
1949 | /* However, often |
|
|
1950 | * ob doesn't have any move type (when used to place exits) |
|
|
1951 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
1952 | */ |
|
|
1953 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
1954 | { |
2245 | altern[index++]=i; |
1955 | altern [index++] = i; |
|
|
1956 | continue; |
|
|
1957 | } |
2246 | |
1958 | |
2247 | /* Basically, if we find a wall on a space, we cut down the search size. |
1959 | /* Basically, if we find a wall on a space, we cut down the search size. |
2248 | * In this way, we won't return spaces that are on another side of a wall. |
1960 | * In this way, we won't return spaces that are on another side of a wall. |
2249 | * This mostly work, but it cuts down the search size in all directions - |
1961 | * This mostly work, but it cuts down the search size in all directions - |
2250 | * if the space being examined only has a wall to the north and empty |
1962 | * if the space being examined only has a wall to the north and empty |
2251 | * spaces in all the other directions, this will reduce the search space |
1963 | * spaces in all the other directions, this will reduce the search space |
2252 | * to only the spaces immediately surrounding the target area, and |
1964 | * to only the spaces immediately surrounding the target area, and |
2253 | * won't look 2 spaces south of the target space. |
1965 | * won't look 2 spaces south of the target space. |
2254 | */ |
1966 | */ |
2255 | else if ((flag & AB_NO_PASS) && maxfree[i]<stop) |
1967 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
1968 | { |
2256 | stop=maxfree[i]; |
1969 | stop = maxfree[i]; |
2257 | } |
1970 | continue; |
2258 | if(!index) return -1; |
1971 | } |
2259 | return altern[RANDOM()%index]; |
|
|
2260 | } |
|
|
2261 | |
1972 | |
|
|
1973 | /* Note it is intentional that we check ob - the movement type of the |
|
|
1974 | * head of the object should correspond for the entire object. |
|
|
1975 | */ |
|
|
1976 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
1977 | continue; |
|
|
1978 | |
|
|
1979 | if (ob->blocked (pos.m, pos.x, pos.y)) |
|
|
1980 | continue; |
|
|
1981 | |
|
|
1982 | altern [index++] = i; |
|
|
1983 | } |
|
|
1984 | |
|
|
1985 | if (!index) |
|
|
1986 | return -1; |
|
|
1987 | |
|
|
1988 | return altern [rndm (index)]; |
|
|
1989 | } |
|
|
1990 | |
2262 | /* |
1991 | /* |
2263 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
1992 | * find_first_free_spot(archetype, maptile, x, y) works like |
2264 | * find_free_spot(), but it will search max number of squares. |
1993 | * find_free_spot(), but it will search max number of squares. |
2265 | * But it will return the first available spot, not a random choice. |
1994 | * But it will return the first available spot, not a random choice. |
2266 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
1995 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2267 | */ |
1996 | */ |
2268 | |
1997 | int |
2269 | int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { |
1998 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2270 | int i; |
1999 | { |
2271 | for(i=0;i<SIZEOFFREE;i++) { |
2000 | for (int i = 0; i < SIZEOFFREE; i++) |
2272 | if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) |
2001 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2273 | return i; |
2002 | return i; |
2274 | } |
2003 | |
2275 | return -1; |
2004 | return -1; |
2276 | } |
2005 | } |
2277 | |
2006 | |
2278 | /* |
2007 | /* |
2279 | * The function permute(arr, begin, end) randomly reorders the array |
2008 | * The function permute(arr, begin, end) randomly reorders the array |
2280 | * arr[begin..end-1]. |
2009 | * arr[begin..end-1]. |
|
|
2010 | * now uses a fisher-yates shuffle, old permute was broken |
2281 | */ |
2011 | */ |
|
|
2012 | static void |
2282 | static void permute(int *arr, int begin, int end) |
2013 | permute (int *arr, int begin, int end) |
2283 | { |
2014 | { |
2284 | int i, j, tmp, len; |
2015 | arr += begin; |
|
|
2016 | end -= begin; |
2285 | |
2017 | |
2286 | len = end-begin; |
2018 | while (--end) |
2287 | for(i = begin; i < end; i++) |
2019 | swap (arr [end], arr [rndm (end + 1)]); |
2288 | { |
|
|
2289 | j = begin+RANDOM()%len; |
|
|
2290 | |
|
|
2291 | tmp = arr[i]; |
|
|
2292 | arr[i] = arr[j]; |
|
|
2293 | arr[j] = tmp; |
|
|
2294 | } |
|
|
2295 | } |
2020 | } |
2296 | |
2021 | |
2297 | /* new function to make monster searching more efficient, and effective! |
2022 | /* new function to make monster searching more efficient, and effective! |
2298 | * This basically returns a randomized array (in the passed pointer) of |
2023 | * This basically returns a randomized array (in the passed pointer) of |
2299 | * the spaces to find monsters. In this way, it won't always look for |
2024 | * the spaces to find monsters. In this way, it won't always look for |
2300 | * monsters to the north first. However, the size of the array passed |
2025 | * monsters to the north first. However, the size of the array passed |
2301 | * covers all the spaces, so within that size, all the spaces within |
2026 | * covers all the spaces, so within that size, all the spaces within |
2302 | * the 3x3 area will be searched, just not in a predictable order. |
2027 | * the 3x3 area will be searched, just not in a predictable order. |
2303 | */ |
2028 | */ |
|
|
2029 | void |
2304 | void get_search_arr(int *search_arr) |
2030 | get_search_arr (int *search_arr) |
2305 | { |
2031 | { |
2306 | int i; |
2032 | int i; |
2307 | |
2033 | |
2308 | for(i = 0; i < SIZEOFFREE; i++) |
2034 | for (i = 0; i < SIZEOFFREE; i++) |
2309 | { |
|
|
2310 | search_arr[i] = i; |
2035 | search_arr[i] = i; |
2311 | } |
|
|
2312 | |
2036 | |
2313 | permute(search_arr, 1, SIZEOFFREE1+1); |
2037 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2314 | permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); |
2038 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2315 | permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); |
2039 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2316 | } |
2040 | } |
2317 | |
2041 | |
2318 | /* |
2042 | /* |
2319 | * find_dir(map, x, y, exclude) will search some close squares in the |
2043 | * find_dir(map, x, y, exclude) will search some close squares in the |
2320 | * given map at the given coordinates for live objects. |
2044 | * given map at the given coordinates for live objects. |
… | |
… | |
2325 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2049 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2326 | * is actually want is going to try and move there. We need this info |
2050 | * is actually want is going to try and move there. We need this info |
2327 | * because we have to know what movement the thing looking to move |
2051 | * because we have to know what movement the thing looking to move |
2328 | * there is capable of. |
2052 | * there is capable of. |
2329 | */ |
2053 | */ |
2330 | |
2054 | int |
2331 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2055 | find_dir (maptile *m, int x, int y, object *exclude) |
|
|
2056 | { |
2332 | int i,max=SIZEOFFREE, mflags; |
2057 | int i, max = SIZEOFFREE, mflags; |
|
|
2058 | |
2333 | sint16 nx, ny; |
2059 | sint16 nx, ny; |
2334 | object *tmp; |
2060 | object *tmp; |
2335 | mapstruct *mp; |
2061 | maptile *mp; |
|
|
2062 | |
2336 | MoveType blocked, move_type; |
2063 | MoveType blocked, move_type; |
2337 | |
2064 | |
2338 | if (exclude && exclude->head) { |
2065 | if (exclude && exclude->head_ () != exclude) |
|
|
2066 | { |
2339 | exclude = exclude->head; |
2067 | exclude = exclude->head; |
2340 | move_type = exclude->move_type; |
2068 | move_type = exclude->move_type; |
2341 | } else { |
2069 | } |
|
|
2070 | else |
|
|
2071 | { |
2342 | /* If we don't have anything, presume it can use all movement types. */ |
2072 | /* If we don't have anything, presume it can use all movement types. */ |
2343 | move_type=MOVE_ALL; |
2073 | move_type = MOVE_ALL; |
|
|
2074 | } |
|
|
2075 | |
|
|
2076 | for (i = 1; i < max; i++) |
2344 | } |
2077 | { |
2345 | |
2078 | mp = m; |
2346 | for(i=1;i<max;i++) { |
|
|
2347 | mp = m; |
|
|
2348 | nx = x + freearr_x[i]; |
2079 | nx = x + freearr_x[i]; |
2349 | ny = y + freearr_y[i]; |
2080 | ny = y + freearr_y[i]; |
2350 | |
2081 | |
2351 | mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); |
2082 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2083 | |
2352 | if (mflags & P_OUT_OF_MAP) { |
2084 | if (mflags & P_OUT_OF_MAP) |
2353 | max = maxfree[i]; |
2085 | max = maxfree[i]; |
2354 | } else { |
2086 | else |
2355 | blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); |
2087 | { |
|
|
2088 | mapspace &ms = mp->at (nx, ny); |
2356 | |
2089 | |
|
|
2090 | blocked = ms.move_block; |
|
|
2091 | |
2357 | if ((move_type & blocked) == move_type) { |
2092 | if ((move_type & blocked) == move_type) |
2358 | max=maxfree[i]; |
2093 | max = maxfree[i]; |
2359 | } else if (mflags & P_IS_ALIVE) { |
2094 | else if (mflags & P_IS_ALIVE) |
2360 | for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { |
2095 | { |
2361 | if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && |
2096 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2362 | (tmp != exclude ||(tmp->head && tmp->head != exclude))) { |
2097 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2363 | break; |
2098 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2364 | } |
2099 | break; |
2365 | } |
2100 | |
2366 | if(tmp) { |
2101 | if (tmp) |
2367 | return freedir[i]; |
2102 | return freedir[i]; |
2368 | } |
2103 | } |
|
|
2104 | } |
2369 | } |
2105 | } |
2370 | } |
2106 | |
2371 | } |
|
|
2372 | return 0; |
2107 | return 0; |
2373 | } |
2108 | } |
2374 | |
2109 | |
2375 | /* |
2110 | /* |
2376 | * distance(object 1, object 2) will return the square of the |
2111 | * distance(object 1, object 2) will return the square of the |
2377 | * distance between the two given objects. |
2112 | * distance between the two given objects. |
2378 | */ |
2113 | */ |
2379 | |
2114 | int |
2380 | int distance(const object *ob1, const object *ob2) { |
2115 | distance (const object *ob1, const object *ob2) |
2381 | int i; |
2116 | { |
2382 | i= (ob1->x - ob2->x)*(ob1->x - ob2->x)+ |
2117 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2383 | (ob1->y - ob2->y)*(ob1->y - ob2->y); |
|
|
2384 | return i; |
|
|
2385 | } |
2118 | } |
2386 | |
2119 | |
2387 | /* |
2120 | /* |
2388 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2121 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2389 | * an object which has subtracted the x and y coordinates of another |
2122 | * an object which has subtracted the x and y coordinates of another |
2390 | * object, needs to travel toward it. |
2123 | * object, needs to travel toward it. |
2391 | */ |
2124 | */ |
2392 | |
2125 | int |
2393 | int find_dir_2(int x, int y) { |
2126 | find_dir_2 (int x, int y) |
|
|
2127 | { |
2394 | int q; |
2128 | int q; |
2395 | |
2129 | |
2396 | if(y) |
2130 | if (y) |
2397 | q=x*100/y; |
2131 | q = x * 100 / y; |
2398 | else if (x) |
2132 | else if (x) |
2399 | q= -300*x; |
2133 | q = -300 * x; |
2400 | else |
2134 | else |
2401 | return 0; |
2135 | return 0; |
2402 | |
2136 | |
2403 | if(y>0) { |
2137 | if (y > 0) |
|
|
2138 | { |
2404 | if(q < -242) |
2139 | if (q < -242) |
2405 | return 3 ; |
2140 | return 3; |
2406 | if (q < -41) |
2141 | if (q < -41) |
2407 | return 2 ; |
2142 | return 2; |
2408 | if (q < 41) |
2143 | if (q < 41) |
2409 | return 1 ; |
2144 | return 1; |
2410 | if (q < 242) |
2145 | if (q < 242) |
2411 | return 8 ; |
2146 | return 8; |
2412 | return 7 ; |
2147 | return 7; |
2413 | } |
2148 | } |
2414 | |
2149 | |
2415 | if (q < -242) |
2150 | if (q < -242) |
2416 | return 7 ; |
2151 | return 7; |
2417 | if (q < -41) |
2152 | if (q < -41) |
2418 | return 6 ; |
2153 | return 6; |
2419 | if (q < 41) |
2154 | if (q < 41) |
2420 | return 5 ; |
2155 | return 5; |
2421 | if (q < 242) |
2156 | if (q < 242) |
2422 | return 4 ; |
2157 | return 4; |
2423 | |
2158 | |
2424 | return 3 ; |
2159 | return 3; |
2425 | } |
|
|
2426 | |
|
|
2427 | /* |
|
|
2428 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2429 | * the "absolute" direction of a number (it actually takes care of |
|
|
2430 | * "overflow" in previous calculations of a direction). |
|
|
2431 | */ |
|
|
2432 | |
|
|
2433 | int absdir(int d) { |
|
|
2434 | while(d<1) d+=8; |
|
|
2435 | while(d>8) d-=8; |
|
|
2436 | return d; |
|
|
2437 | } |
2160 | } |
2438 | |
2161 | |
2439 | /* |
2162 | /* |
2440 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2163 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2441 | * between two directions (which are expected to be absolute (see absdir()) |
2164 | * between two directions (which are expected to be absolute (see absdir()) |
2442 | */ |
2165 | */ |
2443 | |
2166 | int |
2444 | int dirdiff(int dir1, int dir2) { |
2167 | dirdiff (int dir1, int dir2) |
|
|
2168 | { |
2445 | int d; |
2169 | int d; |
|
|
2170 | |
2446 | d = abs(dir1 - dir2); |
2171 | d = abs (dir1 - dir2); |
2447 | if(d>4) |
2172 | if (d > 4) |
2448 | d = 8 - d; |
2173 | d = 8 - d; |
|
|
2174 | |
2449 | return d; |
2175 | return d; |
2450 | } |
2176 | } |
2451 | |
2177 | |
2452 | /* peterm: |
2178 | /* peterm: |
2453 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2179 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2456 | * This basically means that if direction is 15, then it could either go |
2182 | * This basically means that if direction is 15, then it could either go |
2457 | * direction 4, 14, or 16 to get back to where we are. |
2183 | * direction 4, 14, or 16 to get back to where we are. |
2458 | * Moved from spell_util.c to object.c with the other related direction |
2184 | * Moved from spell_util.c to object.c with the other related direction |
2459 | * functions. |
2185 | * functions. |
2460 | */ |
2186 | */ |
2461 | |
|
|
2462 | int reduction_dir[SIZEOFFREE][3] = { |
2187 | int reduction_dir[SIZEOFFREE][3] = { |
2463 | {0,0,0}, /* 0 */ |
2188 | {0, 0, 0}, /* 0 */ |
2464 | {0,0,0}, /* 1 */ |
2189 | {0, 0, 0}, /* 1 */ |
2465 | {0,0,0}, /* 2 */ |
2190 | {0, 0, 0}, /* 2 */ |
2466 | {0,0,0}, /* 3 */ |
2191 | {0, 0, 0}, /* 3 */ |
2467 | {0,0,0}, /* 4 */ |
2192 | {0, 0, 0}, /* 4 */ |
2468 | {0,0,0}, /* 5 */ |
2193 | {0, 0, 0}, /* 5 */ |
2469 | {0,0,0}, /* 6 */ |
2194 | {0, 0, 0}, /* 6 */ |
2470 | {0,0,0}, /* 7 */ |
2195 | {0, 0, 0}, /* 7 */ |
2471 | {0,0,0}, /* 8 */ |
2196 | {0, 0, 0}, /* 8 */ |
2472 | {8,1,2}, /* 9 */ |
2197 | {8, 1, 2}, /* 9 */ |
2473 | {1,2,-1}, /* 10 */ |
2198 | {1, 2, -1}, /* 10 */ |
2474 | {2,10,12}, /* 11 */ |
2199 | {2, 10, 12}, /* 11 */ |
2475 | {2,3,-1}, /* 12 */ |
2200 | {2, 3, -1}, /* 12 */ |
2476 | {2,3,4}, /* 13 */ |
2201 | {2, 3, 4}, /* 13 */ |
2477 | {3,4,-1}, /* 14 */ |
2202 | {3, 4, -1}, /* 14 */ |
2478 | {4,14,16}, /* 15 */ |
2203 | {4, 14, 16}, /* 15 */ |
2479 | {5,4,-1}, /* 16 */ |
2204 | {5, 4, -1}, /* 16 */ |
2480 | {4,5,6}, /* 17 */ |
2205 | {4, 5, 6}, /* 17 */ |
2481 | {6,5,-1}, /* 18 */ |
2206 | {6, 5, -1}, /* 18 */ |
2482 | {6,20,18}, /* 19 */ |
2207 | {6, 20, 18}, /* 19 */ |
2483 | {7,6,-1}, /* 20 */ |
2208 | {7, 6, -1}, /* 20 */ |
2484 | {6,7,8}, /* 21 */ |
2209 | {6, 7, 8}, /* 21 */ |
2485 | {7,8,-1}, /* 22 */ |
2210 | {7, 8, -1}, /* 22 */ |
2486 | {8,22,24}, /* 23 */ |
2211 | {8, 22, 24}, /* 23 */ |
2487 | {8,1,-1}, /* 24 */ |
2212 | {8, 1, -1}, /* 24 */ |
2488 | {24,9,10}, /* 25 */ |
2213 | {24, 9, 10}, /* 25 */ |
2489 | {9,10,-1}, /* 26 */ |
2214 | {9, 10, -1}, /* 26 */ |
2490 | {10,11,-1}, /* 27 */ |
2215 | {10, 11, -1}, /* 27 */ |
2491 | {27,11,29}, /* 28 */ |
2216 | {27, 11, 29}, /* 28 */ |
2492 | {11,12,-1}, /* 29 */ |
2217 | {11, 12, -1}, /* 29 */ |
2493 | {12,13,-1}, /* 30 */ |
2218 | {12, 13, -1}, /* 30 */ |
2494 | {12,13,14}, /* 31 */ |
2219 | {12, 13, 14}, /* 31 */ |
2495 | {13,14,-1}, /* 32 */ |
2220 | {13, 14, -1}, /* 32 */ |
2496 | {14,15,-1}, /* 33 */ |
2221 | {14, 15, -1}, /* 33 */ |
2497 | {33,15,35}, /* 34 */ |
2222 | {33, 15, 35}, /* 34 */ |
2498 | {16,15,-1}, /* 35 */ |
2223 | {16, 15, -1}, /* 35 */ |
2499 | {17,16,-1}, /* 36 */ |
2224 | {17, 16, -1}, /* 36 */ |
2500 | {18,17,16}, /* 37 */ |
2225 | {18, 17, 16}, /* 37 */ |
2501 | {18,17,-1}, /* 38 */ |
2226 | {18, 17, -1}, /* 38 */ |
2502 | {18,19,-1}, /* 39 */ |
2227 | {18, 19, -1}, /* 39 */ |
2503 | {41,19,39}, /* 40 */ |
2228 | {41, 19, 39}, /* 40 */ |
2504 | {19,20,-1}, /* 41 */ |
2229 | {19, 20, -1}, /* 41 */ |
2505 | {20,21,-1}, /* 42 */ |
2230 | {20, 21, -1}, /* 42 */ |
2506 | {20,21,22}, /* 43 */ |
2231 | {20, 21, 22}, /* 43 */ |
2507 | {21,22,-1}, /* 44 */ |
2232 | {21, 22, -1}, /* 44 */ |
2508 | {23,22,-1}, /* 45 */ |
2233 | {23, 22, -1}, /* 45 */ |
2509 | {45,47,23}, /* 46 */ |
2234 | {45, 47, 23}, /* 46 */ |
2510 | {23,24,-1}, /* 47 */ |
2235 | {23, 24, -1}, /* 47 */ |
2511 | {24,9,-1}}; /* 48 */ |
2236 | {24, 9, -1} |
|
|
2237 | }; /* 48 */ |
2512 | |
2238 | |
2513 | /* Recursive routine to step back and see if we can |
2239 | /* Recursive routine to step back and see if we can |
2514 | * find a path to that monster that we found. If not, |
2240 | * find a path to that monster that we found. If not, |
2515 | * we don't bother going toward it. Returns 1 if we |
2241 | * we don't bother going toward it. Returns 1 if we |
2516 | * can see a direct way to get it |
2242 | * can see a direct way to get it |
2517 | * Modified to be map tile aware -.MSW |
2243 | * Modified to be map tile aware -.MSW |
2518 | */ |
2244 | */ |
2519 | |
2245 | int |
2520 | |
|
|
2521 | int can_see_monsterP(mapstruct *m, int x, int y,int dir) { |
2246 | can_see_monsterP (maptile *m, int x, int y, int dir) |
|
|
2247 | { |
2522 | sint16 dx, dy; |
2248 | sint16 dx, dy; |
2523 | int mflags; |
2249 | int mflags; |
2524 | |
2250 | |
|
|
2251 | if (dir < 0) |
2525 | if(dir<0) return 0; /* exit condition: invalid direction */ |
2252 | return 0; /* exit condition: invalid direction */ |
2526 | |
2253 | |
2527 | dx = x + freearr_x[dir]; |
2254 | dx = x + freearr_x[dir]; |
2528 | dy = y + freearr_y[dir]; |
2255 | dy = y + freearr_y[dir]; |
2529 | |
2256 | |
2530 | mflags = get_map_flags(m, &m, dx, dy, &dx, &dy); |
2257 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2531 | |
2258 | |
2532 | /* This functional arguably was incorrect before - it was |
2259 | /* This functional arguably was incorrect before - it was |
2533 | * checking for P_WALL - that was basically seeing if |
2260 | * checking for P_WALL - that was basically seeing if |
2534 | * we could move to the monster - this is being more |
2261 | * we could move to the monster - this is being more |
2535 | * literal on if we can see it. To know if we can actually |
2262 | * literal on if we can see it. To know if we can actually |
2536 | * move to the monster, we'd need the monster passed in or |
2263 | * move to the monster, we'd need the monster passed in or |
2537 | * at least its move type. |
2264 | * at least its move type. |
2538 | */ |
2265 | */ |
2539 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; |
2266 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
|
|
2267 | return 0; |
2540 | |
2268 | |
2541 | /* yes, can see. */ |
2269 | /* yes, can see. */ |
2542 | if(dir < 9) return 1; |
2270 | if (dir < 9) |
|
|
2271 | return 1; |
|
|
2272 | |
2543 | return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | |
2273 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2544 | can_see_monsterP(m,x,y, reduction_dir[dir][1]) | |
2274 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
2545 | can_see_monsterP(m,x,y, reduction_dir[dir][2]); |
2275 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2546 | } |
2276 | } |
2547 | |
2277 | |
2548 | |
|
|
2549 | |
|
|
2550 | /* |
2278 | /* |
2551 | * can_pick(picker, item): finds out if an object is possible to be |
2279 | * can_pick(picker, item): finds out if an object is possible to be |
2552 | * picked up by the picker. Returnes 1 if it can be |
2280 | * picked up by the picker. Returnes 1 if it can be |
2553 | * picked up, otherwise 0. |
2281 | * picked up, otherwise 0. |
2554 | * |
2282 | * |
2555 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2283 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2556 | * core dumps if they do. |
2284 | * core dumps if they do. |
2557 | * |
2285 | * |
2558 | * Add a check so we can't pick up invisible objects (0.93.8) |
2286 | * Add a check so we can't pick up invisible objects (0.93.8) |
2559 | */ |
2287 | */ |
2560 | |
2288 | int |
2561 | int can_pick(const object *who, const object *item) { |
2289 | can_pick (const object *who, const object *item) |
|
|
2290 | { |
2562 | return /*QUERY_FLAG(who,FLAG_WIZ)||*/ |
2291 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2563 | (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& |
2292 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2564 | !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && |
2293 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2565 | (who->type==PLAYER||item->weight<who->weight/3)); |
|
|
2566 | } |
2294 | } |
2567 | |
|
|
2568 | |
2295 | |
2569 | /* |
2296 | /* |
2570 | * create clone from object to another |
2297 | * create clone from object to another |
2571 | */ |
2298 | */ |
2572 | object *object_create_clone (object *asrc) { |
2299 | object * |
2573 | object *dst = NULL,*tmp,*src,*part,*prev, *item; |
2300 | object::deep_clone () |
|
|
2301 | { |
|
|
2302 | assert (("deep_clone called on non-head object", is_head ())); |
2574 | |
2303 | |
2575 | if(!asrc) return NULL; |
2304 | object *dst = clone (); |
2576 | src = asrc; |
|
|
2577 | if(src->head) |
|
|
2578 | src = src->head; |
|
|
2579 | |
2305 | |
2580 | prev = NULL; |
2306 | object *prev = dst; |
2581 | for(part = src; part; part = part->more) { |
2307 | for (object *part = this->more; part; part = part->more) |
2582 | tmp = get_object(); |
2308 | { |
2583 | copy_object(part,tmp); |
2309 | object *tmp = part->clone (); |
2584 | tmp->x -= src->x; |
|
|
2585 | tmp->y -= src->y; |
|
|
2586 | if(!part->head) { |
|
|
2587 | dst = tmp; |
|
|
2588 | tmp->head = NULL; |
|
|
2589 | } else { |
|
|
2590 | tmp->head = dst; |
2310 | tmp->head = dst; |
2591 | } |
|
|
2592 | tmp->more = NULL; |
|
|
2593 | if(prev) |
|
|
2594 | prev->more = tmp; |
2311 | prev->more = tmp; |
2595 | prev = tmp; |
2312 | prev = tmp; |
2596 | } |
2313 | } |
2597 | /*** copy inventory ***/ |
2314 | |
2598 | for(item = src->inv; item; item = item->below) { |
2315 | for (object *item = inv; item; item = item->below) |
2599 | (void) insert_ob_in_ob(object_create_clone(item),dst); |
2316 | insert_ob_in_ob (item->deep_clone (), dst); |
2600 | } |
|
|
2601 | |
2317 | |
2602 | return dst; |
2318 | return dst; |
2603 | } |
|
|
2604 | |
|
|
2605 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2606 | int was_destroyed (const object *op, tag_t old_tag) |
|
|
2607 | { |
|
|
2608 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2609 | * robust */ |
|
|
2610 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2611 | } |
|
|
2612 | |
|
|
2613 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2614 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2615 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2616 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2617 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2618 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2619 | |
|
|
2620 | object* load_object_str(const char *obstr) |
|
|
2621 | { |
|
|
2622 | object *op; |
|
|
2623 | FILE *tempfile; |
|
|
2624 | char filename[MAX_BUF]; |
|
|
2625 | sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); |
|
|
2626 | tempfile=fopen(filename,"w"); |
|
|
2627 | if (tempfile == NULL) |
|
|
2628 | { |
|
|
2629 | LOG(llevError,"Error - Unable to access load object temp file\n"); |
|
|
2630 | return NULL; |
|
|
2631 | }; |
|
|
2632 | fprintf(tempfile,obstr); |
|
|
2633 | fclose(tempfile); |
|
|
2634 | |
|
|
2635 | op=get_object(); |
|
|
2636 | |
|
|
2637 | tempfile=fopen(filename,"r"); |
|
|
2638 | if (tempfile == NULL) |
|
|
2639 | { |
|
|
2640 | LOG(llevError,"Error - Unable to read object temp file\n"); |
|
|
2641 | return NULL; |
|
|
2642 | }; |
|
|
2643 | object_thawer thawer (tempfile); |
|
|
2644 | load_object(thawer,op,LO_NEWFILE,0); |
|
|
2645 | LOG(llevDebug," load str completed, object=%s\n",op->name); |
|
|
2646 | CLEAR_FLAG(op,FLAG_REMOVED); |
|
|
2647 | fclose(tempfile); |
|
|
2648 | return op; |
|
|
2649 | } |
2319 | } |
2650 | |
2320 | |
2651 | /* This returns the first object in who's inventory that |
2321 | /* This returns the first object in who's inventory that |
2652 | * has the same type and subtype match. |
2322 | * has the same type and subtype match. |
2653 | * returns NULL if no match. |
2323 | * returns NULL if no match. |
2654 | */ |
2324 | */ |
|
|
2325 | object * |
2655 | object *find_obj_by_type_subtype(const object *who, int type, int subtype) |
2326 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2656 | { |
2327 | { |
2657 | object *tmp; |
|
|
2658 | |
|
|
2659 | for (tmp=who->inv; tmp; tmp=tmp->below) |
2328 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2660 | if (tmp->type == type && tmp->subtype == subtype) return tmp; |
2329 | if (tmp->type == type && tmp->subtype == subtype) |
|
|
2330 | return tmp; |
2661 | |
2331 | |
2662 | return NULL; |
2332 | return 0; |
2663 | } |
2333 | } |
2664 | |
2334 | |
2665 | /* If ob has a field named key, return the link from the list, |
2335 | const shstr & |
2666 | * otherwise return NULL. |
2336 | object::kv_get (const shstr &key) const |
2667 | * |
2337 | { |
2668 | * key must be a passed in shared string - otherwise, this won't |
2338 | for (key_value *kv = key_values; kv; kv = kv->next) |
2669 | * do the desired thing. |
2339 | if (kv->key == key) |
2670 | */ |
2340 | return kv->value; |
2671 | key_value * get_ob_key_link(const object * ob, const char * key) { |
2341 | |
2672 | key_value * link; |
2342 | return shstr_null; |
|
|
2343 | } |
|
|
2344 | |
|
|
2345 | void |
|
|
2346 | object::kv_set (const shstr &key, const shstr &value) |
|
|
2347 | { |
|
|
2348 | for (key_value *kv = key_values; kv; kv = kv->next) |
|
|
2349 | if (kv->key == key) |
|
|
2350 | { |
|
|
2351 | kv->value = value; |
|
|
2352 | return; |
|
|
2353 | } |
|
|
2354 | |
|
|
2355 | key_value *kv = new key_value; |
|
|
2356 | |
|
|
2357 | kv->next = key_values; |
|
|
2358 | kv->key = key; |
|
|
2359 | kv->value = value; |
|
|
2360 | |
|
|
2361 | key_values = kv; |
|
|
2362 | } |
|
|
2363 | |
|
|
2364 | void |
|
|
2365 | object::kv_del (const shstr &key) |
|
|
2366 | { |
|
|
2367 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2368 | if ((*kvp)->key == key) |
|
|
2369 | { |
|
|
2370 | key_value *kv = *kvp; |
|
|
2371 | *kvp = (*kvp)->next; |
|
|
2372 | delete kv; |
|
|
2373 | return; |
|
|
2374 | } |
|
|
2375 | } |
|
|
2376 | |
|
|
2377 | object::depth_iterator::depth_iterator (object *container) |
|
|
2378 | : iterator_base (container) |
|
|
2379 | { |
|
|
2380 | while (item->inv) |
|
|
2381 | item = item->inv; |
|
|
2382 | } |
|
|
2383 | |
|
|
2384 | void |
|
|
2385 | object::depth_iterator::next () |
|
|
2386 | { |
|
|
2387 | if (item->below) |
2673 | |
2388 | { |
2674 | for (link = ob->key_values; link != NULL; link = link->next) { |
2389 | item = item->below; |
2675 | if (link->key == key) { |
2390 | |
2676 | return link; |
2391 | while (item->inv) |
|
|
2392 | item = item->inv; |
|
|
2393 | } |
|
|
2394 | else |
|
|
2395 | item = item->env; |
|
|
2396 | } |
|
|
2397 | |
|
|
2398 | const char * |
|
|
2399 | object::flag_desc (char *desc, int len) const |
|
|
2400 | { |
|
|
2401 | char *p = desc; |
|
|
2402 | bool first = true; |
|
|
2403 | |
|
|
2404 | *p = 0; |
|
|
2405 | |
|
|
2406 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2407 | { |
|
|
2408 | if (len <= 10) // magic constant! |
|
|
2409 | { |
|
|
2410 | snprintf (p, len, ",..."); |
|
|
2411 | break; |
2677 | } |
2412 | } |
2678 | } |
|
|
2679 | |
|
|
2680 | return NULL; |
|
|
2681 | } |
|
|
2682 | |
2413 | |
2683 | /* |
2414 | if (flag [i]) |
2684 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2685 | * |
|
|
2686 | * The argument doesn't need to be a shared string. |
|
|
2687 | * |
|
|
2688 | * The returned string is shared. |
|
|
2689 | */ |
|
|
2690 | const char * get_ob_key_value(const object * op, const char * const key) { |
|
|
2691 | key_value * link; |
|
|
2692 | const char * canonical_key; |
|
|
2693 | |
|
|
2694 | canonical_key = find_string(key); |
|
|
2695 | |
|
|
2696 | if (canonical_key == NULL) { |
|
|
2697 | /* 1. There being a field named key on any object |
|
|
2698 | * implies there'd be a shared string to find. |
|
|
2699 | * 2. Since there isn't, no object has this field. |
|
|
2700 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2701 | */ |
2415 | { |
2702 | return NULL; |
2416 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
2703 | } |
2417 | len -= cnt; |
2704 | |
2418 | p += cnt; |
2705 | /* This is copied from get_ob_key_link() above - |
2419 | first = false; |
2706 | * only 4 lines, and saves the function call overhead. |
|
|
2707 | */ |
|
|
2708 | for (link = op->key_values; link != NULL; link = link->next) { |
|
|
2709 | if (link->key == canonical_key) { |
|
|
2710 | return link->value; |
|
|
2711 | } |
2420 | } |
2712 | } |
2421 | } |
|
|
2422 | |
|
|
2423 | return desc; |
|
|
2424 | } |
|
|
2425 | |
|
|
2426 | // return a suitable string describing an object in enough detail to find it |
|
|
2427 | const char * |
|
|
2428 | object::debug_desc (char *info) const |
|
|
2429 | { |
|
|
2430 | char flagdesc[512]; |
|
|
2431 | char info2[256 * 4]; |
|
|
2432 | char *p = info; |
|
|
2433 | |
|
|
2434 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
|
|
2435 | count, |
|
|
2436 | uuid.c_str (), |
|
|
2437 | &name, |
|
|
2438 | title ? ",title:\"" : "", |
|
|
2439 | title ? (const char *)title : "", |
|
|
2440 | title ? "\"" : "", |
|
|
2441 | flag_desc (flagdesc, 512), type); |
|
|
2442 | |
|
|
2443 | if (!flag[FLAG_REMOVED] && env) |
|
|
2444 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2445 | |
|
|
2446 | if (map) |
|
|
2447 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
|
|
2448 | |
|
|
2449 | return info; |
|
|
2450 | } |
|
|
2451 | |
|
|
2452 | const char * |
|
|
2453 | object::debug_desc () const |
|
|
2454 | { |
|
|
2455 | static char info[3][256 * 4]; |
|
|
2456 | static int info_idx; |
|
|
2457 | |
|
|
2458 | return debug_desc (info [++info_idx % 3]); |
|
|
2459 | } |
|
|
2460 | |
|
|
2461 | struct region * |
|
|
2462 | object::region () const |
|
|
2463 | { |
|
|
2464 | return map ? map->region (x, y) |
|
|
2465 | : region::default_region (); |
|
|
2466 | } |
|
|
2467 | |
|
|
2468 | const materialtype_t * |
|
|
2469 | object::dominant_material () const |
|
|
2470 | { |
|
|
2471 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2472 | return mt; |
|
|
2473 | |
|
|
2474 | return name_to_material (shstr_unknown); |
|
|
2475 | } |
|
|
2476 | |
|
|
2477 | void |
|
|
2478 | object::open_container (object *new_container) |
|
|
2479 | { |
|
|
2480 | if (container == new_container) |
2713 | return NULL; |
2481 | return; |
2714 | } |
|
|
2715 | |
2482 | |
|
|
2483 | object *old_container = container; |
2716 | |
2484 | |
2717 | /* |
2485 | if (old_container) |
2718 | * Updates the canonical_key in op to value. |
|
|
2719 | * |
|
|
2720 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2721 | * |
|
|
2722 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2723 | * keys. |
|
|
2724 | * |
|
|
2725 | * Returns TRUE on success. |
|
|
2726 | */ |
|
|
2727 | int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) { |
|
|
2728 | key_value * field = NULL, *last=NULL; |
|
|
2729 | |
2486 | { |
2730 | for (field=op->key_values; field != NULL; field=field->next) { |
2487 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2731 | if (field->key != canonical_key) { |
2488 | return; |
2732 | last = field; |
2489 | |
2733 | continue; |
2490 | #if 0 |
2734 | } |
2491 | // remove the "Close old_container" object. |
2735 | |
2492 | if (object *closer = old_container->inv) |
2736 | if (field->value) FREE_AND_CLEAR_STR(field->value); |
2493 | if (closer->type == CLOSE_CON) |
2737 | if (value) |
2494 | closer->destroy (); |
2738 | field->value = add_string(value); |
2495 | #endif |
2739 | else { |
2496 | |
2740 | /* Basically, if the archetype has this key set, |
2497 | // make sure the container is available |
2741 | * we need to store the null value so when we save |
2498 | esrv_send_item (this, old_container); |
2742 | * it, we save the empty value so that when we load, |
2499 | |
2743 | * we get this value back again. |
2500 | old_container->flag [FLAG_APPLIED] = false; |
2744 | */ |
2501 | container = 0; |
2745 | if (get_ob_key_link(&op->arch->clone, canonical_key)) |
2502 | |
2746 | field->value = NULL; |
2503 | // client needs item update to make it work, client bug requires this to be separate |
2747 | else { |
2504 | esrv_update_item (UPD_FLAGS, this, old_container); |
2748 | /* Delete this link */ |
2505 | |
2749 | if (field->key) FREE_AND_CLEAR_STR(field->key); |
2506 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2750 | if (field->value) FREE_AND_CLEAR_STR(field->value); |
2507 | play_sound (sound_find ("chest_close")); |
2751 | if (last) last->next = field->next; |
|
|
2752 | else op->key_values = field->next; |
|
|
2753 | free(field); |
|
|
2754 | } |
2508 | } |
2755 | } |
|
|
2756 | return TRUE; |
|
|
2757 | } |
|
|
2758 | /* IF we get here, key doesn't exist */ |
|
|
2759 | |
2509 | |
2760 | /* No field, we'll have to add it. */ |
2510 | if (new_container) |
2761 | |
2511 | { |
2762 | if (!add_key) { |
2512 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2763 | return FALSE; |
2513 | return; |
2764 | } |
2514 | |
2765 | /* There isn't any good reason to store a null |
2515 | // TODO: this does not seem to serve any purpose anymore? |
2766 | * value in the key/value list. If the archetype has |
2516 | #if 0 |
2767 | * this key, then we should also have it, so shouldn't |
2517 | // insert the "Close Container" object. |
2768 | * be here. If user wants to store empty strings, |
2518 | if (archetype *closer = new_container->other_arch) |
2769 | * should pass in "" |
2519 | { |
2770 | */ |
2520 | object *closer = arch_to_object (new_container->other_arch); |
2771 | if (value == NULL) return TRUE; |
2521 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2522 | new_container->insert (closer); |
|
|
2523 | } |
|
|
2524 | #endif |
|
|
2525 | |
|
|
2526 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2527 | |
|
|
2528 | // make sure the container is available, client bug requires this to be separate |
|
|
2529 | esrv_send_item (this, new_container); |
|
|
2530 | |
|
|
2531 | new_container->flag [FLAG_APPLIED] = true; |
|
|
2532 | container = new_container; |
|
|
2533 | |
|
|
2534 | // client needs flag change |
|
|
2535 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2536 | esrv_send_inventory (this, new_container); |
|
|
2537 | play_sound (sound_find ("chest_open")); |
2772 | |
2538 | } |
2773 | field = (key_value *) malloc(sizeof(key_value)); |
2539 | // else if (!old_container->env && contr && contr->ns) |
|
|
2540 | // contr->ns->floorbox_reset (); |
|
|
2541 | } |
|
|
2542 | |
|
|
2543 | object * |
|
|
2544 | object::force_find (const shstr name) |
|
|
2545 | { |
|
|
2546 | /* cycle through his inventory to look for the MARK we want to |
|
|
2547 | * place |
|
|
2548 | */ |
|
|
2549 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2550 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2551 | return splay (tmp); |
|
|
2552 | |
|
|
2553 | return 0; |
|
|
2554 | } |
|
|
2555 | |
|
|
2556 | object * |
|
|
2557 | object::force_add (const shstr name, int duration) |
|
|
2558 | { |
|
|
2559 | if (object *force = force_find (name)) |
|
|
2560 | force->destroy (); |
|
|
2561 | |
|
|
2562 | object *force = get_archetype (FORCE_NAME); |
|
|
2563 | |
|
|
2564 | force->slaying = name; |
|
|
2565 | force->stats.food = 1; |
|
|
2566 | force->speed_left = -1.f; |
|
|
2567 | |
|
|
2568 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2569 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2570 | force->flag [FLAG_APPLIED] = true; |
|
|
2571 | |
|
|
2572 | return insert (force); |
|
|
2573 | } |
|
|
2574 | |
|
|
2575 | void |
|
|
2576 | object::play_sound (faceidx sound) |
|
|
2577 | { |
|
|
2578 | if (!sound) |
|
|
2579 | return; |
|
|
2580 | |
|
|
2581 | if (flag [FLAG_REMOVED]) |
|
|
2582 | return; |
|
|
2583 | |
|
|
2584 | if (env) |
2774 | |
2585 | { |
2775 | field->key = add_refcount(canonical_key); |
2586 | if (object *pl = in_player ()) |
2776 | field->value = add_string(value); |
2587 | pl->contr->play_sound (sound); |
2777 | /* Usual prepend-addition. */ |
|
|
2778 | field->next = op->key_values; |
|
|
2779 | op->key_values = field; |
|
|
2780 | |
2588 | } |
2781 | return TRUE; |
2589 | else |
|
|
2590 | map->play_sound (sound, x, y); |
2782 | } |
2591 | } |
2783 | |
2592 | |
2784 | /* |
2593 | void |
2785 | * Updates the key in op to value. |
2594 | object::make_noise () |
2786 | * |
2595 | { |
2787 | * If add_key is FALSE, this will only update existing keys, |
2596 | // we do not model noise in the map, so instead put |
2788 | * and not add new ones. |
2597 | // a temporary light into the noise source |
2789 | * In general, should be little reason FALSE is ever passed in for add_key |
2598 | // could use the map instead, but that's less reliable for our |
2790 | * |
2599 | // goal, which is to make invisibility a bit harder to exploit |
2791 | * Returns TRUE on success. |
2600 | |
2792 | */ |
2601 | // currently only works sensibly for players |
2793 | int set_ob_key_value(object * op, const char * key, const char * value, int add_key) { |
2602 | if (!is_player ()) |
2794 | const char * canonical_key = NULL; |
|
|
2795 | int floating_ref = FALSE; |
|
|
2796 | int ret; |
|
|
2797 | |
|
|
2798 | /* HACK This mess is to make sure set_ob_value() passes a shared string |
|
|
2799 | * to get_ob_key_link(), without leaving a leaked refcount. |
|
|
2800 | */ |
|
|
2801 | |
|
|
2802 | canonical_key = find_string(key); |
|
|
2803 | if (canonical_key == NULL) { |
|
|
2804 | canonical_key = add_string(key); |
|
|
2805 | floating_ref = TRUE; |
|
|
2806 | } |
|
|
2807 | |
|
|
2808 | ret = set_ob_key_value_s(op, canonical_key, value, add_key); |
|
|
2809 | |
|
|
2810 | if (floating_ref) { |
|
|
2811 | free_string(canonical_key); |
|
|
2812 | } |
|
|
2813 | |
|
|
2814 | return ret; |
2603 | return; |
|
|
2604 | |
|
|
2605 | // find old force, or create new one |
|
|
2606 | object *force = force_find (shstr_noise_force); |
|
|
2607 | |
|
|
2608 | if (force) |
|
|
2609 | force->speed = 1.f / 4; // patch old speed up |
|
|
2610 | else |
|
|
2611 | force_add (shstr_noise_force, 4); |
2815 | } |
2612 | } |
|
|
2613 | |