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Comparing deliantra/server/common/object.C (file contents):
Revision 1.36 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.70 by root, Tue Dec 19 05:12:52 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
254 { 329 {
255 if (inv->inv) 330 if (inv->inv)
256 sum_weight (inv); 331 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 333 }
334
259 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
261 if (op->carrying != sum) 338 if (op->carrying != sum)
262 op->carrying = sum; 339 op->carrying = sum;
340
263 return sum; 341 return sum;
264} 342}
265 343
266/** 344/**
267 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 372 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 373 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 374 * The result of the dump is stored in the static global errmsg array.
297 */ 375 */
298 376
299void 377char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 378dump_object (object *op)
355{ 379{
356 if (op == NULL) 380 if (!op)
357 { 381 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 382
365void 383 object_freezer freezer;
366dump_all_objects (void) 384 save_object (freezer, op, 3);
367{ 385 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 386}
376 387
377/* 388/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 389 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 390 * multi-object 1 which is closest to the second object.
399 */ 410 */
400 411
401object * 412object *
402find_object (tag_t i) 413find_object (tag_t i)
403{ 414{
404 object *op; 415 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 416 if (op->count == i)
408 break; 417 return op;
418
409 return op; 419 return 0;
410} 420}
411 421
412/* 422/*
413 * Returns the first object which has a name equal to the argument. 423 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 424 * Used only by the patch command, but not all that useful.
419find_object_name (const char *str) 429find_object_name (const char *str)
420{ 430{
421 shstr_cmp str_ (str); 431 shstr_cmp str_ (str);
422 object *op; 432 object *op;
423 433
424 for (op = objects; op != NULL; op = op->next) 434 for (op = object::first; op != NULL; op = op->next)
425 if (op->name == str_) 435 if (op->name == str_)
426 break; 436 break;
427 437
428 return op; 438 return op;
429} 439}
430 440
431void 441void
432free_all_object_data () 442free_all_object_data ()
433{ 443{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 444 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 445}
457 446
458/* 447/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 448 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 449 * skill and experience objects.
530 519
531 /* What is not cleared is next, prev, and count */ 520 /* What is not cleared is next, prev, and count */
532 521
533 expmul = 1.0; 522 expmul = 1.0;
534 face = blank_face; 523 face = blank_face;
535 attacked_by_count = -1;
536 524
537 if (settings.casting_time) 525 if (settings.casting_time)
538 casting_time = -1; 526 casting_time = -1;
539} 527}
540 528
541void object::clone (object *destination)
542{
543 *(object_copy *)destination = *this;
544 *(object_pod *)destination = *this;
545
546 if (self || cb)
547 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
548}
549
550/* 529/*
551 * copy object first frees everything allocated by the second object, 530 * copy_to first frees everything allocated by the dst object,
552 * and then copies the contends of the first object into the second 531 * and then copies the contents of itself into the second
553 * object, allocating what needs to be allocated. Basically, any 532 * object, allocating what needs to be allocated. Basically, any
554 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 533 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
555 * if the first object is freed, the pointers in the new object 534 * if the first object is freed, the pointers in the new object
556 * will point at garbage. 535 * will point at garbage.
557 */ 536 */
558void 537void
559copy_object (object *op2, object *op) 538object::copy_to (object *dst)
560{ 539{
561 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 540 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
562 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 541 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
563 542
564 op2->clone (op); 543 *(object_copy *)dst = *this;
544 *(object_pod *)dst = *this;
545
546 if (self || cb)
547 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
565 548
566 if (is_freed) 549 if (is_freed)
567 SET_FLAG (op, FLAG_FREED); 550 SET_FLAG (dst, FLAG_FREED);
551
568 if (is_removed) 552 if (is_removed)
569 SET_FLAG (op, FLAG_REMOVED); 553 SET_FLAG (dst, FLAG_REMOVED);
570 554
571 if (op2->speed < 0) 555 if (speed < 0)
572 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 556 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
573 557
574 /* Copy over key_values, if any. */ 558 /* Copy over key_values, if any. */
575 if (op2->key_values) 559 if (key_values)
576 { 560 {
577 key_value *tail = 0; 561 key_value *tail = 0;
578 key_value *i; 562 key_value *i;
579 563
580 op->key_values = 0; 564 dst->key_values = 0;
581 565
582 for (i = op2->key_values; i; i = i->next) 566 for (i = key_values; i; i = i->next)
583 { 567 {
584 key_value *new_link = new key_value; 568 key_value *new_link = new key_value;
585 569
586 new_link->next = 0; 570 new_link->next = 0;
587 new_link->key = i->key; 571 new_link->key = i->key;
588 new_link->value = i->value; 572 new_link->value = i->value;
589 573
590 /* Try and be clever here, too. */ 574 /* Try and be clever here, too. */
591 if (!op->key_values) 575 if (!dst->key_values)
592 { 576 {
593 op->key_values = new_link; 577 dst->key_values = new_link;
594 tail = new_link; 578 tail = new_link;
595 } 579 }
596 else 580 else
597 { 581 {
598 tail->next = new_link; 582 tail->next = new_link;
599 tail = new_link; 583 tail = new_link;
600 } 584 }
601 } 585 }
602 } 586 }
603 587
604 update_ob_speed (op); 588 update_ob_speed (dst);
589}
590
591object *
592object::clone ()
593{
594 object *neu = create ();
595 copy_to (neu);
596 return neu;
605} 597}
606 598
607/* 599/*
608 * If an object with the IS_TURNABLE() flag needs to be turned due 600 * If an object with the IS_TURNABLE() flag needs to be turned due
609 * to the closest player being on the other side, this function can 601 * to the closest player being on the other side, this function can
814 update_now = 1; 806 update_now = 1;
815 807
816 if ((move_slow | op->move_slow) != move_slow) 808 if ((move_slow | op->move_slow) != move_slow)
817 update_now = 1; 809 update_now = 1;
818 } 810 }
811
819 /* if the object is being removed, we can't make intelligent 812 /* if the object is being removed, we can't make intelligent
820 * decisions, because remove_ob can't really pass the object 813 * decisions, because remove_ob can't really pass the object
821 * that is being removed. 814 * that is being removed.
822 */ 815 */
823 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 816 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
835 828
836 if (op->more != NULL) 829 if (op->more != NULL)
837 update_object (op->more, action); 830 update_object (op->more, action);
838} 831}
839 832
840static unordered_vector<object *> mortals; 833object::vector object::mortals;
841static std::vector<object *> freed; 834object::vector object::objects; // not yet used
835object *object::first;
842 836
843void object::free_mortals () 837void object::free_mortals ()
844{ 838{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 839 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
846 if ((*i)->refcnt) 840 if ((*i)->refcnt)
847 ++i; // further delay freeing 841 ++i; // further delay freeing
848 else 842 else
849 { 843 {
850 freed.push_back (*i);//D
851 //delete *i; 844 delete *i;
852 mortals.erase (i); 845 mortals.erase (i);
853 } 846 }
854
855 if (mortals.size() && 0)//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
857} 847}
858 848
859object::object () 849object::object ()
860{ 850{
861 SET_FLAG (this, FLAG_REMOVED); 851 SET_FLAG (this, FLAG_REMOVED);
862 852
863 expmul = 1.0; 853 expmul = 1.0;
864 face = blank_face; 854 face = blank_face;
865 attacked_by_count = -1;
866} 855}
867 856
868object::~object () 857object::~object ()
869{ 858{
870 free_key_values (this); 859 free_key_values (this);
871} 860}
872 861
873void object::link () 862void object::link ()
874{ 863{
875 count = ++ob_count; 864 count = ++ob_count;
865 uuid = gen_uuid ();
876 866
877 prev = 0; 867 prev = 0;
878 next = objects; 868 next = object::first;
879 869
880 if (objects) 870 if (object::first)
881 objects->prev = this; 871 object::first->prev = this;
882 872
883 objects = this; 873 object::first = this;
884} 874}
885 875
886void object::unlink () 876void object::unlink ()
887{ 877{
888 count = 0; 878 if (this == object::first)
879 object::first = next;
889 880
890 /* Remove this object from the list of used objects */ 881 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 882 if (prev) prev->next = next;
883 if (next) next->prev = prev;
884
894 prev = 0; 885 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 886 next = 0;
901 }
902
903 if (this == objects)
904 objects = next;
905} 887}
906 888
907object *object::create () 889object *object::create ()
908{ 890{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 891 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 892 op->link ();
923 return op; 893 return op;
924} 894}
925 895
926/* 896/*
928 * it from the list of used objects, and puts it on the list of 898 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object. 899 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for 900 * The object must have been removed by remove_ob() first for
931 * this function to succeed. 901 * this function to succeed.
932 * 902 *
933 * If free_inventory is set, free inventory as well. Else drop items in 903 * If destroy_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground. 904 * inventory to the ground.
935 */ 905 */
936void object::free (bool free_inventory) 906void object::destroy (bool destroy_inventory)
937{ 907{
938 if (QUERY_FLAG (this, FLAG_FREED)) 908 if (QUERY_FLAG (this, FLAG_FREED))
939 return; 909 return;
940 910
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 911 if (QUERY_FLAG (this, FLAG_FRIENDLY))
942 remove_friendly_object (this); 912 remove_friendly_object (this);
943 913
944 if (!QUERY_FLAG (this, FLAG_REMOVED)) 914 if (!QUERY_FLAG (this, FLAG_REMOVED))
945 remove_ob (this); 915 remove ();
946 916
947 SET_FLAG (this, FLAG_FREED); 917 SET_FLAG (this, FLAG_FREED);
948 918
949 if (more) 919 if (more)
950 { 920 {
951 more->free (free_inventory); 921 more->destroy (destroy_inventory);
952 more = 0; 922 more = 0;
953 } 923 }
954 924
955 if (inv) 925 if (inv)
956 { 926 {
957 /* Only if the space blocks everything do we not process - 927 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects 928 * if some form of movement is allowed, let objects
959 * drop on that space. 929 * drop on that space.
960 */ 930 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 931 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 { 932 {
963 object *op = inv; 933 object *op = inv;
964 934
965 while (op) 935 while (op)
966 { 936 {
967 object *tmp = op->below; 937 object *tmp = op->below;
968 op->free (free_inventory); 938 op->destroy (destroy_inventory);
969 op = tmp; 939 op = tmp;
970 } 940 }
971 } 941 }
972 else 942 else
973 { /* Put objects in inventory onto this space */ 943 { /* Put objects in inventory onto this space */
975 945
976 while (op) 946 while (op)
977 { 947 {
978 object *tmp = op->below; 948 object *tmp = op->below;
979 949
980 remove_ob (op); 950 op->remove ();
981 951
982 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 952 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
983 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 953 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
984 free_object (op); 954 op->destroy ();
985 else 955 else
986 { 956 {
987 op->x = x; 957 op->x = x;
988 op->y = y; 958 op->y = y;
989 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 959 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
992 op = tmp; 962 op = tmp;
993 } 963 }
994 } 964 }
995 } 965 }
996 966
967 // hack to ensure that freed objects still have a valid map
968 {
969 static maptile *freed_map; // freed objects are moved here to avoid crashes
970
971 if (!freed_map)
972 {
973 freed_map = new maptile;
974
975 freed_map->name = "/internal/freed_objects_map";
976 freed_map->width = 3;
977 freed_map->height = 3;
978
979 freed_map->allocate ();
980 }
981
982 map = freed_map;
983 x = 1;
984 y = 1;
985 }
986
987 // clear those pointers that likely might have circular references to us
997 owner = 0; 988 owner = 0;
989 enemy = 0;
990 attacked_by = 0;
991
992 // only relevant for players(?), but make sure of it anyways
993 contr = 0;
998 994
999 /* Remove object from the active list */ 995 /* Remove object from the active list */
1000 speed = 0; 996 speed = 0;
1001 update_ob_speed (this); 997 update_ob_speed (this);
1002 998
1007 1003
1008/* 1004/*
1009 * sub_weight() recursively (outwards) subtracts a number from the 1005 * sub_weight() recursively (outwards) subtracts a number from the
1010 * weight of an object (and what is carried by it's environment(s)). 1006 * weight of an object (and what is carried by it's environment(s)).
1011 */ 1007 */
1012
1013void 1008void
1014sub_weight (object *op, signed long weight) 1009sub_weight (object *op, signed long weight)
1015{ 1010{
1016 while (op != NULL) 1011 while (op != NULL)
1017 { 1012 {
1018 if (op->type == CONTAINER) 1013 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1014 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 1015
1022 op->carrying -= weight; 1016 op->carrying -= weight;
1023 op = op->env; 1017 op = op->env;
1024 } 1018 }
1025} 1019}
1026 1020
1027/* remove_ob(op): 1021/* op->remove ():
1028 * This function removes the object op from the linked list of objects 1022 * This function removes the object op from the linked list of objects
1029 * which it is currently tied to. When this function is done, the 1023 * which it is currently tied to. When this function is done, the
1030 * object will have no environment. If the object previously had an 1024 * object will have no environment. If the object previously had an
1031 * environment, the x and y coordinates will be updated to 1025 * environment, the x and y coordinates will be updated to
1032 * the previous environment. 1026 * the previous environment.
1033 * Beware: This function is called from the editor as well! 1027 * Beware: This function is called from the editor as well!
1034 */ 1028 */
1035
1036void 1029void
1037remove_ob (object *op) 1030object::remove ()
1038{ 1031{
1032 object *tmp, *last = 0;
1039 object * 1033 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 1034
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off; 1035 int check_walk_off;
1049 mapstruct *
1050 m;
1051 1036
1052 sint16
1053 x,
1054 y;
1055
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 1037 if (QUERY_FLAG (this, FLAG_REMOVED))
1057 return; 1038 return;
1058 1039
1059 SET_FLAG (op, FLAG_REMOVED); 1040 SET_FLAG (this, FLAG_REMOVED);
1060 1041
1061 if (op->more != NULL) 1042 if (more)
1062 remove_ob (op->more); 1043 more->remove ();
1063 1044
1064 /* 1045 /*
1065 * In this case, the object to be removed is in someones 1046 * In this case, the object to be removed is in someones
1066 * inventory. 1047 * inventory.
1067 */ 1048 */
1068 if (op->env != NULL) 1049 if (env)
1069 { 1050 {
1070 if (op->nrof) 1051 if (nrof)
1071 sub_weight (op->env, op->weight * op->nrof); 1052 sub_weight (env, weight * nrof);
1072 else 1053 else
1073 sub_weight (op->env, op->weight + op->carrying); 1054 sub_weight (env, weight + carrying);
1074 1055
1075 /* NO_FIX_PLAYER is set when a great many changes are being 1056 /* NO_FIX_PLAYER is set when a great many changes are being
1076 * made to players inventory. If set, avoiding the call 1057 * made to players inventory. If set, avoiding the call
1077 * to save cpu time. 1058 * to save cpu time.
1078 */ 1059 */
1079 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1060 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1080 fix_player (otmp); 1061 fix_player (otmp);
1081 1062
1082 if (op->above != NULL) 1063 if (above != NULL)
1083 op->above->below = op->below; 1064 above->below = below;
1084 else 1065 else
1085 op->env->inv = op->below; 1066 env->inv = below;
1086 1067
1087 if (op->below != NULL) 1068 if (below != NULL)
1088 op->below->above = op->above; 1069 below->above = above;
1089 1070
1090 /* we set up values so that it could be inserted into 1071 /* we set up values so that it could be inserted into
1091 * the map, but we don't actually do that - it is up 1072 * the map, but we don't actually do that - it is up
1092 * to the caller to decide what we want to do. 1073 * to the caller to decide what we want to do.
1093 */ 1074 */
1094 op->x = op->env->x, op->y = op->env->y; 1075 x = env->x, y = env->y;
1095 op->map = op->env->map; 1076 map = env->map;
1096 op->above = NULL, op->below = NULL; 1077 above = 0, below = 0;
1097 op->env = NULL; 1078 env = 0;
1098 } 1079 }
1099 else if (op->map) 1080 else if (map)
1100 { 1081 {
1101 x = op->x;
1102 y = op->y;
1103 m = get_map_from_coord (op->map, &x, &y);
1104
1105 if (!m)
1106 {
1107 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1108 op->map->path, op->x, op->y);
1109 /* in old days, we used to set x and y to 0 and continue.
1110 * it seems if we get into this case, something is probablye
1111 * screwed up and should be fixed.
1112 */
1113 abort ();
1114 }
1115
1116 if (op->map != m)
1117 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1118 op->map->path, m->path, op->x, op->y, x, y);
1119
1120 /* Re did the following section of code - it looks like it had 1082 /* Re did the following section of code - it looks like it had
1121 * lots of logic for things we no longer care about 1083 * lots of logic for things we no longer care about
1122 */ 1084 */
1123 1085
1124 /* link the object above us */ 1086 /* link the object above us */
1125 if (op->above) 1087 if (above)
1126 op->above->below = op->below; 1088 above->below = below;
1127 else 1089 else
1128 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1090 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1129 1091
1130 /* Relink the object below us, if there is one */ 1092 /* Relink the object below us, if there is one */
1131 if (op->below) 1093 if (below)
1132 op->below->above = op->above; 1094 below->above = above;
1133 else 1095 else
1134 { 1096 {
1135 /* Nothing below, which means we need to relink map object for this space 1097 /* Nothing below, which means we need to relink map object for this space
1136 * use translated coordinates in case some oddness with map tiling is 1098 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1099 * evident
1138 */ 1100 */
1139 if (GET_MAP_OB (m, x, y) != op) 1101 if (GET_MAP_OB (map, x, y) != this)
1140 { 1102 {
1141 dump_object (op); 1103 char *dump = dump_object (this);
1142 LOG (llevError, 1104 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1105 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1106 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1107 dump = dump_object (GET_MAP_OB (map, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1108 LOG (llevError, "%s\n", dump);
1109 free (dump);
1146 } 1110 }
1147 1111
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1112 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1149 } 1113 }
1150 1114
1151 op->above = 0; 1115 above = 0;
1152 op->below = 0; 1116 below = 0;
1153 1117
1154 if (op->map->in_memory == MAP_SAVING) 1118 if (map->in_memory == MAP_SAVING)
1155 return; 1119 return;
1156 1120
1157 tag = op->count;
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1121 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1159 1122
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1123 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1161 { 1124 {
1162 /* No point updating the players look faces if he is the object 1125 /* No point updating the players look faces if he is the object
1163 * being removed. 1126 * being removed.
1164 */ 1127 */
1165 1128
1166 if (tmp->type == PLAYER && tmp != op) 1129 if (tmp->type == PLAYER && tmp != this)
1167 { 1130 {
1168 /* If a container that the player is currently using somehow gets 1131 /* If a container that the player is currently using somehow gets
1169 * removed (most likely destroyed), update the player view 1132 * removed (most likely destroyed), update the player view
1170 * appropriately. 1133 * appropriately.
1171 */ 1134 */
1172 if (tmp->container == op) 1135 if (tmp->container == this)
1173 { 1136 {
1174 CLEAR_FLAG (op, FLAG_APPLIED); 1137 CLEAR_FLAG (this, FLAG_APPLIED);
1175 tmp->container = NULL; 1138 tmp->container = 0;
1176 } 1139 }
1177 1140
1178 tmp->contr->socket.update_look = 1; 1141 tmp->contr->socket->floorbox_update ();
1179 } 1142 }
1180 1143
1181 /* See if player moving off should effect something */ 1144 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1145 if (check_walk_off
1146 && ((move_type & tmp->move_off)
1147 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1148 {
1184 move_apply (tmp, op, NULL); 1149 move_apply (tmp, this, 0);
1185 1150
1186 if (was_destroyed (op, tag)) 1151 if (destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1152 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1153 }
1191 1154
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1155 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1156
1194 if (tmp->above == tmp) 1157 if (tmp->above == tmp)
1195 tmp->above = NULL; 1158 tmp->above = 0;
1196 1159
1197 last = tmp; 1160 last = tmp;
1198 } 1161 }
1199 1162
1200 /* last == NULL of there are no objects on this space */ 1163 /* last == NULL of there are no objects on this space */
1201 if (last == NULL) 1164 if (!last)
1202 { 1165 {
1203 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1166 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1204 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1167 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1205 * those out anyways, and if there are any flags set right now, they won't 1168 * those out anyways, and if there are any flags set right now, they won't
1206 * be correct anyways. 1169 * be correct anyways.
1207 */ 1170 */
1208 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1171 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1209 update_position (op->map, op->x, op->y); 1172 update_position (map, x, y);
1210 } 1173 }
1211 else 1174 else
1212 update_object (last, UP_OBJ_REMOVE); 1175 update_object (last, UP_OBJ_REMOVE);
1213 1176
1214 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1177 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1215 update_all_los (op->map, op->x, op->y); 1178 update_all_los (map, x, y);
1216 } 1179 }
1217} 1180}
1218 1181
1219/* 1182/*
1220 * merge_ob(op,top): 1183 * merge_ob(op,top):
1222 * This function goes through all objects below and including top, and 1185 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1186 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1187 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1188 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1189 */
1227
1228object * 1190object *
1229merge_ob (object *op, object *top) 1191merge_ob (object *op, object *top)
1230{ 1192{
1231 if (!op->nrof) 1193 if (!op->nrof)
1232 return 0; 1194 return 0;
1236 1198
1237 for (; top != NULL; top = top->below) 1199 for (; top != NULL; top = top->below)
1238 { 1200 {
1239 if (top == op) 1201 if (top == op)
1240 continue; 1202 continue;
1241 if (CAN_MERGE (op, top)) 1203
1204 if (object::can_merge (op, top))
1242 { 1205 {
1243 top->nrof += op->nrof; 1206 top->nrof += op->nrof;
1244 1207
1245/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1208/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1246 op->weight = 0; /* Don't want any adjustements now */ 1209 op->weight = 0; /* Don't want any adjustements now */
1247 remove_ob (op); 1210 op->destroy ();
1248 free_object (op);
1249 return top; 1211 return top;
1250 } 1212 }
1251 } 1213 }
1252 1214
1253 return NULL; 1215 return 0;
1254} 1216}
1255 1217
1256/* 1218/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1219 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1220 * job preparing multi-part monsters
1259 */ 1221 */
1260object * 1222object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1223insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1224{
1263 object *tmp; 1225 object *tmp;
1264 1226
1265 if (op->head) 1227 if (op->head)
1266 op = op->head; 1228 op = op->head;
1294 * NULL if 'op' was destroyed 1256 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1257 * just 'op' otherwise
1296 */ 1258 */
1297 1259
1298object * 1260object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1261insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1262{
1301 object *tmp, *top, *floor = NULL; 1263 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1264 sint16 x, y;
1303 1265
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1266 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1269 return NULL;
1308 } 1270 }
1309 1271
1310 if (m == NULL) 1272 if (m == NULL)
1311 { 1273 {
1312 dump_object (op); 1274 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1275 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1276 free (dump);
1314 return op; 1277 return op;
1315 } 1278 }
1316 1279
1317 if (out_of_map (m, op->x, op->y)) 1280 if (out_of_map (m, op->x, op->y))
1318 { 1281 {
1319 dump_object (op); 1282 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1284#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1285 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1286 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1287 * improperly inserted.
1325 */ 1288 */
1326 abort (); 1289 abort ();
1327#endif 1290#endif
1291 free (dump);
1328 return op; 1292 return op;
1329 } 1293 }
1330 1294
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1295 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1296 {
1333 dump_object (op); 1297 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1298 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1299 free (dump);
1335 return op; 1300 return op;
1336 } 1301 }
1337 1302
1338 if (op->more != NULL) 1303 if (op->more != NULL)
1339 { 1304 {
1377 1342
1378 /* this has to be done after we translate the coordinates. 1343 /* this has to be done after we translate the coordinates.
1379 */ 1344 */
1380 if (op->nrof && !(flag & INS_NO_MERGE)) 1345 if (op->nrof && !(flag & INS_NO_MERGE))
1381 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1346 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1382 if (CAN_MERGE (op, tmp)) 1347 if (object::can_merge (op, tmp))
1383 { 1348 {
1384 op->nrof += tmp->nrof; 1349 op->nrof += tmp->nrof;
1385 remove_ob (tmp); 1350 tmp->destroy ();
1386 free_object (tmp);
1387 } 1351 }
1388 1352
1389 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1353 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1390 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1354 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1391 1355
1519 * it, so save a few ticks and start from there. 1483 * it, so save a few ticks and start from there.
1520 */ 1484 */
1521 if (!(flag & INS_MAP_LOAD)) 1485 if (!(flag & INS_MAP_LOAD))
1522 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1486 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1523 if (tmp->type == PLAYER) 1487 if (tmp->type == PLAYER)
1524 tmp->contr->socket.update_look = 1; 1488 tmp->contr->socket->floorbox_update ();
1525 1489
1526 /* If this object glows, it may affect lighting conditions that are 1490 /* If this object glows, it may affect lighting conditions that are
1527 * visible to others on this map. But update_all_los is really 1491 * visible to others on this map. But update_all_los is really
1528 * an inefficient way to do this, as it means los for all players 1492 * an inefficient way to do this, as it means los for all players
1529 * on the map will get recalculated. The players could very well 1493 * on the map will get recalculated. The players could very well
1537 1501
1538 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1502 /* updates flags (blocked, alive, no magic, etc) for this map space */
1539 update_object (op, UP_OBJ_INSERT); 1503 update_object (op, UP_OBJ_INSERT);
1540 1504
1541 /* Don't know if moving this to the end will break anything. However, 1505 /* Don't know if moving this to the end will break anything. However,
1542 * we want to have update_look set above before calling this. 1506 * we want to have floorbox_update called before calling this.
1543 * 1507 *
1544 * check_move_on() must be after this because code called from 1508 * check_move_on() must be after this because code called from
1545 * check_move_on() depends on correct map flags (so functions like 1509 * check_move_on() depends on correct map flags (so functions like
1546 * blocked() and wall() work properly), and these flags are updated by 1510 * blocked() and wall() work properly), and these flags are updated by
1547 * update_object(). 1511 * update_object().
1577 tmp1; 1541 tmp1;
1578 1542
1579 /* first search for itself and remove any old instances */ 1543 /* first search for itself and remove any old instances */
1580 1544
1581 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1545 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1582 {
1583 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1546 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1584 { 1547 tmp->destroy ();
1585 remove_ob (tmp);
1586 free_object (tmp);
1587 }
1588 }
1589 1548
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1549 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1550
1592 tmp1->x = op->x; 1551 tmp1->x = op->x;
1593 tmp1->y = op->y; 1552 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1553 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1554}
1603 */ 1562 */
1604 1563
1605object * 1564object *
1606get_split_ob (object *orig_ob, uint32 nr) 1565get_split_ob (object *orig_ob, uint32 nr)
1607{ 1566{
1608 object * 1567 object *newob;
1609 newob;
1610 int
1611 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1568 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1612 1569
1613 if (orig_ob->nrof < nr) 1570 if (orig_ob->nrof < nr)
1614 { 1571 {
1615 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1572 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1616 return NULL; 1573 return NULL;
1617 } 1574 }
1618 1575
1619 newob = object_create_clone (orig_ob); 1576 newob = object_create_clone (orig_ob);
1620 1577
1621 if ((orig_ob->nrof -= nr) < 1) 1578 if ((orig_ob->nrof -= nr) < 1)
1622 { 1579 orig_ob->destroy (1);
1623 if (!is_removed)
1624 remove_ob (orig_ob);
1625 free_object2 (orig_ob, 1);
1626 }
1627 else if (!is_removed) 1580 else if (!is_removed)
1628 { 1581 {
1629 if (orig_ob->env != NULL) 1582 if (orig_ob->env != NULL)
1630 sub_weight (orig_ob->env, orig_ob->weight * nr); 1583 sub_weight (orig_ob->env, orig_ob->weight * nr);
1631 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1584 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1695 esrv_send_item (tmp, op); 1648 esrv_send_item (tmp, op);
1696 } 1649 }
1697 } 1650 }
1698 else 1651 else
1699 { 1652 {
1700 remove_ob (op); 1653 op->remove ();
1701 op->nrof = 0; 1654 op->nrof = 0;
1702 if (tmp) 1655 if (tmp)
1703 { 1656 {
1704 esrv_del_item (tmp->contr, op->count); 1657 esrv_del_item (tmp->contr, op->count);
1705 } 1658 }
1711 1664
1712 if (i < op->nrof) 1665 if (i < op->nrof)
1713 op->nrof -= i; 1666 op->nrof -= i;
1714 else 1667 else
1715 { 1668 {
1716 remove_ob (op); 1669 op->remove ();
1717 op->nrof = 0; 1670 op->nrof = 0;
1718 } 1671 }
1719 1672
1720 /* Since we just removed op, op->above is null */ 1673 /* Since we just removed op, op->above is null */
1721 for (tmp = above; tmp != NULL; tmp = tmp->above) 1674 for (tmp = above; tmp != NULL; tmp = tmp->above)
1730 1683
1731 if (op->nrof) 1684 if (op->nrof)
1732 return op; 1685 return op;
1733 else 1686 else
1734 { 1687 {
1735 free_object (op); 1688 op->destroy ();
1736 return NULL; 1689 return NULL;
1737 } 1690 }
1738} 1691}
1739 1692
1740/* 1693/*
1753 op->carrying += weight; 1706 op->carrying += weight;
1754 op = op->env; 1707 op = op->env;
1755 } 1708 }
1756} 1709}
1757 1710
1711object *
1712insert_ob_in_ob (object *op, object *where)
1713{
1714 if (!where)
1715 {
1716 char *dump = dump_object (op);
1717 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1718 free (dump);
1719 return op;
1720 }
1721
1722 if (where->head)
1723 {
1724 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1725 where = where->head;
1726 }
1727
1728 return where->insert (op);
1729}
1730
1758/* 1731/*
1759 * insert_ob_in_ob(op,environment): 1732 * env->insert (op)
1760 * This function inserts the object op in the linked list 1733 * This function inserts the object op in the linked list
1761 * inside the object environment. 1734 * inside the object environment.
1762 * 1735 *
1763 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1764 * the inventory at the last position or next to other objects of the same
1765 * type.
1766 * Frank: Now sorted by type, archetype and magic!
1767 *
1768 * The function returns now pointer to inserted item, and return value can 1736 * The function returns now pointer to inserted item, and return value can
1769 * be != op, if items are merged. -Tero 1737 * be != op, if items are merged. -Tero
1770 */ 1738 */
1771 1739
1772object * 1740object *
1773insert_ob_in_ob (object *op, object *where) 1741object::insert (object *op)
1774{ 1742{
1775 object * 1743 object *tmp, *otmp;
1776 tmp, *
1777 otmp;
1778 1744
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1745 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1746 op->remove ();
1781 dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1783 return op;
1784 }
1785
1786 if (where == NULL)
1787 {
1788 dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1790 return op;
1791 }
1792
1793 if (where->head)
1794 {
1795 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1796 where = where->head;
1797 }
1798 1747
1799 if (op->more) 1748 if (op->more)
1800 { 1749 {
1801 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1750 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1802 return op; 1751 return op;
1804 1753
1805 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1754 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1806 CLEAR_FLAG (op, FLAG_REMOVED); 1755 CLEAR_FLAG (op, FLAG_REMOVED);
1807 if (op->nrof) 1756 if (op->nrof)
1808 { 1757 {
1809 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1758 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1810 if (CAN_MERGE (tmp, op)) 1759 if (object::can_merge (tmp, op))
1811 { 1760 {
1812 /* return the original object and remove inserted object 1761 /* return the original object and remove inserted object
1813 (client needs the original object) */ 1762 (client needs the original object) */
1814 tmp->nrof += op->nrof; 1763 tmp->nrof += op->nrof;
1815 /* Weight handling gets pretty funky. Since we are adding to 1764 /* Weight handling gets pretty funky. Since we are adding to
1816 * tmp->nrof, we need to increase the weight. 1765 * tmp->nrof, we need to increase the weight.
1817 */ 1766 */
1818 add_weight (where, op->weight * op->nrof); 1767 add_weight (this, op->weight * op->nrof);
1819 SET_FLAG (op, FLAG_REMOVED); 1768 SET_FLAG (op, FLAG_REMOVED);
1820 free_object (op); /* free the inserted object */ 1769 op->destroy (); /* free the inserted object */
1821 op = tmp; 1770 op = tmp;
1822 remove_ob (op); /* and fix old object's links */ 1771 op->remove (); /* and fix old object's links */
1823 CLEAR_FLAG (op, FLAG_REMOVED); 1772 CLEAR_FLAG (op, FLAG_REMOVED);
1824 break; 1773 break;
1825 } 1774 }
1826 1775
1827 /* I assume combined objects have no inventory 1776 /* I assume combined objects have no inventory
1828 * We add the weight - this object could have just been removed 1777 * We add the weight - this object could have just been removed
1829 * (if it was possible to merge). calling remove_ob will subtract 1778 * (if it was possible to merge). calling remove_ob will subtract
1830 * the weight, so we need to add it in again, since we actually do 1779 * the weight, so we need to add it in again, since we actually do
1831 * the linking below 1780 * the linking below
1832 */ 1781 */
1833 add_weight (where, op->weight * op->nrof); 1782 add_weight (this, op->weight * op->nrof);
1834 } 1783 }
1835 else 1784 else
1836 add_weight (where, (op->weight + op->carrying)); 1785 add_weight (this, (op->weight + op->carrying));
1837 1786
1838 otmp = is_player_inv (where); 1787 otmp = is_player_inv (this);
1839 if (otmp && otmp->contr != NULL) 1788 if (otmp && otmp->contr)
1840 {
1841 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1789 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1842 fix_player (otmp); 1790 fix_player (otmp);
1843 }
1844 1791
1845 op->map = NULL; 1792 op->map = NULL;
1846 op->env = where; 1793 op->env = this;
1847 op->above = NULL; 1794 op->above = NULL;
1848 op->below = NULL; 1795 op->below = NULL;
1849 op->x = 0, op->y = 0; 1796 op->x = 0, op->y = 0;
1850 1797
1851 /* reset the light list and los of the players on the map */ 1798 /* reset the light list and los of the players on the map */
1852 if ((op->glow_radius != 0) && where->map) 1799 if ((op->glow_radius != 0) && map)
1853 { 1800 {
1854#ifdef DEBUG_LIGHTS 1801#ifdef DEBUG_LIGHTS
1855 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1802 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1856#endif /* DEBUG_LIGHTS */ 1803#endif /* DEBUG_LIGHTS */
1857 if (MAP_DARKNESS (where->map)) 1804 if (MAP_DARKNESS (map))
1858 update_all_los (where->map, where->x, where->y); 1805 update_all_los (map, x, y);
1859 } 1806 }
1860 1807
1861 /* Client has no idea of ordering so lets not bother ordering it here. 1808 /* Client has no idea of ordering so lets not bother ordering it here.
1862 * It sure simplifies this function... 1809 * It sure simplifies this function...
1863 */ 1810 */
1864 if (where->inv == NULL) 1811 if (!inv)
1865 where->inv = op; 1812 inv = op;
1866 else 1813 else
1867 { 1814 {
1868 op->below = where->inv; 1815 op->below = inv;
1869 op->below->above = op; 1816 op->below->above = op;
1870 where->inv = op; 1817 inv = op;
1871 } 1818 }
1819
1872 return op; 1820 return op;
1873} 1821}
1874 1822
1875/* 1823/*
1876 * Checks if any objects has a move_type that matches objects 1824 * Checks if any objects has a move_type that matches objects
1894 */ 1842 */
1895 1843
1896int 1844int
1897check_move_on (object *op, object *originator) 1845check_move_on (object *op, object *originator)
1898{ 1846{
1899 object * 1847 object *tmp;
1900 tmp; 1848 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1849 int x = op->x, y = op->y;
1907 1850
1908 MoveType 1851 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1852
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1853 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1854 return 0;
1915
1916 tag = op->count;
1917 1855
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1856 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1857 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1858 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1859
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1920 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1921 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1922 {
1985 move_apply (tmp, op, originator); 1923 move_apply (tmp, op, originator);
1986 1924
1987 if (was_destroyed (op, tag)) 1925 if (op->destroyed ())
1988 return 1; 1926 return 1;
1989 1927
1990 /* what the person/creature stepped onto has moved the object 1928 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1929 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1930 * have a feeling strange problems would result.
2004 * a matching archetype at the given map and coordinates. 1942 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1943 * The first matching object is returned, or NULL if none.
2006 */ 1944 */
2007 1945
2008object * 1946object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1947present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1948{
2011 object * 1949 object *
2012 tmp; 1950 tmp;
2013 1951
2014 if (m == NULL || out_of_map (m, x, y)) 1952 if (m == NULL || out_of_map (m, x, y))
2027 * a matching type variable at the given map and coordinates. 1965 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1966 * The first matching object is returned, or NULL if none.
2029 */ 1967 */
2030 1968
2031object * 1969object *
2032present (unsigned char type, mapstruct *m, int x, int y) 1970present (unsigned char type, maptile *m, int x, int y)
2033{ 1971{
2034 object * 1972 object *
2035 tmp; 1973 tmp;
2036 1974
2037 if (out_of_map (m, x, y)) 1975 if (out_of_map (m, x, y))
2177 * the archetype because that isn't correct if the monster has been 2115 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 2116 * customized, changed states, etc.
2179 */ 2117 */
2180 2118
2181int 2119int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2120find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 2121{
2184 int 2122 int
2185 i, 2123 i,
2186 index = 0, flag; 2124 index = 0, flag;
2187 static int 2125 static int
2208 return -1; 2146 return -1;
2209 return altern[RANDOM () % index]; 2147 return altern[RANDOM () % index];
2210} 2148}
2211 2149
2212/* 2150/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2151 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2152 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2153 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2154 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2155 */
2218 2156
2219int 2157int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2158find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2159{
2222 int 2160 int
2223 i; 2161 i;
2224 2162
2225 for (i = 0; i < SIZEOFFREE; i++) 2163 for (i = 0; i < SIZEOFFREE; i++)
2289 * because we have to know what movement the thing looking to move 2227 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2228 * there is capable of.
2291 */ 2229 */
2292 2230
2293int 2231int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2232find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2233{
2296 int 2234 int
2297 i, 2235 i,
2298 max = SIZEOFFREE, mflags; 2236 max = SIZEOFFREE, mflags;
2299 2237
2300 sint16 nx, ny; 2238 sint16 nx, ny;
2301 object * 2239 object *
2302 tmp; 2240 tmp;
2303 mapstruct * 2241 maptile *
2304 mp; 2242 mp;
2305 2243
2306 MoveType blocked, move_type; 2244 MoveType blocked, move_type;
2307 2245
2308 if (exclude && exclude->head) 2246 if (exclude && exclude->head)
2516 * Modified to be map tile aware -.MSW 2454 * Modified to be map tile aware -.MSW
2517 */ 2455 */
2518 2456
2519 2457
2520int 2458int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2459can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2460{
2523 sint16 dx, dy; 2461 sint16 dx, dy;
2524 int 2462 int
2525 mflags; 2463 mflags;
2526 2464
2575 * create clone from object to another 2513 * create clone from object to another
2576 */ 2514 */
2577object * 2515object *
2578object_create_clone (object *asrc) 2516object_create_clone (object *asrc)
2579{ 2517{
2580 object *
2581 dst = NULL, *tmp, *src, *part, *prev, *item; 2518 object *dst = 0, *tmp, *src, *part, *prev, *item;
2582 2519
2583 if (!asrc) 2520 if (!asrc)
2584 return NULL; 2521 return 0;
2522
2585 src = asrc; 2523 src = asrc;
2586 if (src->head) 2524 if (src->head)
2587 src = src->head; 2525 src = src->head;
2588 2526
2589 prev = NULL; 2527 prev = 0;
2590 for (part = src; part; part = part->more) 2528 for (part = src; part; part = part->more)
2591 { 2529 {
2592 tmp = get_object (); 2530 tmp = part->clone ();
2593 copy_object (part, tmp);
2594 tmp->x -= src->x; 2531 tmp->x -= src->x;
2595 tmp->y -= src->y; 2532 tmp->y -= src->y;
2533
2596 if (!part->head) 2534 if (!part->head)
2597 { 2535 {
2598 dst = tmp; 2536 dst = tmp;
2599 tmp->head = NULL; 2537 tmp->head = 0;
2600 } 2538 }
2601 else 2539 else
2602 { 2540 {
2603 tmp->head = dst; 2541 tmp->head = dst;
2604 } 2542 }
2543
2605 tmp->more = NULL; 2544 tmp->more = 0;
2545
2606 if (prev) 2546 if (prev)
2607 prev->more = tmp; 2547 prev->more = tmp;
2548
2608 prev = tmp; 2549 prev = tmp;
2609 } 2550 }
2610 2551
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2552 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2553 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2554
2617 return dst; 2555 return dst;
2618} 2556}
2619 2557
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2558/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2559/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2560/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2561/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2562/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2563/* Also remember that multiparts objects are not supported for now. */
2640 2564
2641object * 2565object *
2642load_object_str (const char *obstr) 2566load_object_str (const char *obstr)
2643{ 2567{
2644 object * 2568 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2569 char filename[MAX_BUF];
2648 2570
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2571 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2572
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2573 FILE *tempfile = fopen (filename, "w");
2653 2574
2654 if (tempfile == NULL) 2575 if (tempfile == NULL)
2655 { 2576 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2577 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2578 return NULL;
2658 }; 2579 }
2580
2659 fprintf (tempfile, obstr); 2581 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2582 fclose (tempfile);
2661 2583
2662 op = get_object (); 2584 op = object::create ();
2663 2585
2664 object_thawer thawer (filename); 2586 object_thawer thawer (filename);
2665 2587
2666 if (thawer) 2588 if (thawer)
2667 load_object (thawer, op, 0); 2589 load_object (thawer, op, 0);
2677 * returns NULL if no match. 2599 * returns NULL if no match.
2678 */ 2600 */
2679object * 2601object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2602find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2603{
2682 object * 2604 object *tmp;
2683 tmp;
2684 2605
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2606 for (tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2607 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2608 return tmp;
2688 2609
2696 * do the desired thing. 2617 * do the desired thing.
2697 */ 2618 */
2698key_value * 2619key_value *
2699get_ob_key_link (const object *ob, const char *key) 2620get_ob_key_link (const object *ob, const char *key)
2700{ 2621{
2701 key_value * 2622 key_value *link;
2702 link;
2703 2623
2704 for (link = ob->key_values; link != NULL; link = link->next) 2624 for (link = ob->key_values; link != NULL; link = link->next)
2705 {
2706 if (link->key == key) 2625 if (link->key == key)
2707 {
2708 return link; 2626 return link;
2709 }
2710 }
2711 2627
2712 return NULL; 2628 return NULL;
2713} 2629}
2714 2630
2715/* 2631/*

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