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Comparing deliantra/server/common/object.C (file contents):
Revision 1.25 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
36
43int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
44 40
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
47 42
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 45};
57int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 55};
61 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 135static int
64compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
65{ 137{
66 key_value *wants_field; 138 key_value *wants_field;
113 * 185 *
114 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
115 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
116 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
117 * 189 *
118 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
119 * 191 *
120 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
121 * check weight 193 * check weight
122 */ 194 */
123 195
124bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
125{ 197{
126 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
127 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
128 return 0; 204 return 0;
129 205
130 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
131 return 0;
132
133 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
134 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
135 * used to store nrof). 209 * used to store nrof).
136 */ 210 */
137 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
147 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
148 222
149 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
150 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
151 225
152 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
153 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
154 * being locked in inventory should prevent merging.
155 * 0x4 in flags3 is CLIENT_SENT
156 */
157 if ((ob1->arch != ob2->arch) ||
158 (ob1->flags[0] != ob2->flags[0]) ||
159 (ob1->flags[1] != ob2->flags[1]) ||
160 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
161 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
162 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
163 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
164 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
165 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
166 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
167 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
168 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
169 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
170 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
171 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
172 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
173 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
174 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
175 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
176 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
177 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
178 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
179 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
180 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
181 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
182 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
183 return 0; 251 return 0;
184 252
185 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
186 * check all objects in the inventory. 254 * check all objects in the inventory.
187 */ 255 */
190 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
191 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
192 return 0; 260 return 0;
193 261
194 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
195 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
196 return 0; 264 return 0;
197 265
198 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
199 * if it is valid. 267 * if it is valid.
200 */ 268 */
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 283 return 0;
216 284
217 switch (ob1->type) 285 switch (ob1->type)
218 { 286 {
219 case SCROLL: 287 case SCROLL:
220 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
221 return 0; 289 return 0;
222 break; 290 break;
223 } 291 }
224 292
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 294 {
227 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
249/* 317/*
250 * sum_weight() is a recursive function which calculates the weight 318 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 319 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 320 * containers are carrying, and sums it up.
253 */ 321 */
254signed long 322long
255sum_weight (object *op) 323sum_weight (object *op)
256{ 324{
257 signed long sum; 325 long sum;
258 object *inv; 326 object *inv;
259 327
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 328 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 329 {
262 if (inv->inv) 330 if (inv->inv)
263 sum_weight (inv); 331 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 333 }
334
266 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
268 if (op->carrying != sum) 338 if (op->carrying != sum)
269 op->carrying = sum; 339 op->carrying = sum;
340
270 return sum; 341 return sum;
271} 342}
272 343
273/** 344/**
274 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
281 op = op->env; 352 op = op->env;
282 return op; 353 return op;
283} 354}
284 355
285/* 356/*
286 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
287 * a better check. We basically keeping traversing up until we can't
288 * or find a player.
289 */
290
291object *
292is_player_inv (object *op)
293{
294 for (; op != NULL && op->type != PLAYER; op = op->env)
295 if (op->env == op)
296 op->env = NULL;
297 return op;
298}
299
300/*
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 358 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
304 */ 360 */
305 361
306void 362char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 363dump_object (object *op)
362{ 364{
363 if (op == NULL) 365 if (!op)
364 { 366 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 367
372void 368 object_freezer freezer;
373dump_all_objects (void) 369 save_object (freezer, op, 3);
374{ 370 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 371}
383 372
384/* 373/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
406 */ 395 */
407 396
408object * 397object *
409find_object (tag_t i) 398find_object (tag_t i)
410{ 399{
411 object *op; 400 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 401 if (op->count == i)
415 break; 402 return op;
403
416 return op; 404 return 0;
417} 405}
418 406
419/* 407/*
420 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
423 */ 411 */
424 412
425object * 413object *
426find_object_name (const char *str) 414find_object_name (const char *str)
427{ 415{
428 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
429 object *op; 417 object *op;
430 418
431 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 420 if (op->name == str_)
433 break; 421 break;
434 422
435 return op; 423 return op;
436} 424}
437 425
440{ 428{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 430}
443 431
444/* 432/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 434 * skill and experience objects.
485 */ 435 */
486void 436void
487set_owner (object *op, object *owner) 437object::set_owner (object *owner)
488{ 438{
489 if (owner == NULL || op == NULL) 439 if (!owner)
490 return; 440 return;
491 441
492 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
498 */ 448 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
500 owner = owner->owner; 450 owner = owner->owner;
501 451
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 452 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 453}
542 454
543/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 456 * refcounts and freeing the links.
545 */ 457 */
561{ 473{
562 attachable_base::clear (); 474 attachable_base::clear ();
563 475
564 free_key_values (this); 476 free_key_values (this);
565 477
566 clear_owner (this); 478 owner = 0;
567
568 name = 0; 479 name = 0;
569 name_pl = 0; 480 name_pl = 0;
570 title = 0; 481 title = 0;
571 race = 0; 482 race = 0;
572 slaying = 0; 483 slaying = 0;
573 skill = 0; 484 skill = 0;
574 msg = 0; 485 msg = 0;
575 lore = 0; 486 lore = 0;
576 custom_name = 0; 487 custom_name = 0;
577 materialname = 0; 488 materialname = 0;
489 contr = 0;
490 below = 0;
491 above = 0;
492 inv = 0;
493 container = 0;
494 env = 0;
495 more = 0;
496 head = 0;
497 map = 0;
498 active_next = 0;
499 active_prev = 0;
578 500
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 501 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 502
581 SET_FLAG (this, FLAG_REMOVED); 503 SET_FLAG (this, FLAG_REMOVED);
582}
583 504
584void object::clone (object *destination)
585{
586 *(object_copy *) destination = *this;
587 *(object_pod *) destination = *this;
588
589 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
616 506
617 op->expmul = 1.0; 507 expmul = 1.0;
618 op->face = blank_face; 508 face = blank_face;
619 op->attacked_by_count = -1;
620 509
621 if (settings.casting_time) 510 if (settings.casting_time)
622 op->casting_time = -1; 511 casting_time = -1;
623} 512}
624 513
625/* 514/*
626 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
627 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
628 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 520 * will point at garbage.
632 */ 521 */
633
634void 522void
635copy_object (object *op2, object *op) 523object::copy_to (object *dst)
636{ 524{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
639 527
640 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
641 533
642 if (is_freed) 534 if (is_freed)
643 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
644 if (is_removed) 537 if (is_removed)
645 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
646 539
647 if (op2->speed < 0) 540 if (speed < 0)
648 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
649 542
650 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
651 if (op2->key_values) 544 if (key_values)
652 { 545 {
653 key_value *tail = 0; 546 key_value *tail = 0;
654 key_value *i; 547 key_value *i;
655 548
656 op->key_values = 0; 549 dst->key_values = 0;
657 550
658 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
659 { 552 {
660 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
661 554
662 new_link->next = 0; 555 new_link->next = 0;
663 new_link->key = i->key; 556 new_link->key = i->key;
664 new_link->value = i->value; 557 new_link->value = i->value;
665 558
666 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
667 if (!op->key_values) 560 if (!dst->key_values)
668 { 561 {
669 op->key_values = new_link; 562 dst->key_values = new_link;
670 tail = new_link; 563 tail = new_link;
671 } 564 }
672 else 565 else
673 { 566 {
674 tail->next = new_link; 567 tail->next = new_link;
675 tail = new_link; 568 tail = new_link;
676 } 569 }
677 } 570 }
678 } 571 }
679 572
680 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
681} 582}
682 583
683/* 584/*
684 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
685 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
698/* 599/*
699 * Updates the speed of an object. If the speed changes from 0 to another 600 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 601 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 602 * This function needs to be called whenever the speed of an object changes.
702 */ 603 */
703
704void 604void
705update_ob_speed (object *op) 605update_ob_speed (object *op)
706{ 606{
707 extern int arch_init; 607 extern int arch_init;
708 608
717 abort (); 617 abort ();
718#else 618#else
719 op->speed = 0; 619 op->speed = 0;
720#endif 620#endif
721 } 621 }
622
722 if (arch_init) 623 if (arch_init)
723 {
724 return; 624 return;
725 } 625
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 626 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 627 {
728 /* If already on active list, don't do anything */ 628 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 629 if (op->active_next || op->active_prev || op == active_objects)
730 return; 630 return;
731 631
732 /* process_events() expects us to insert the object at the beginning 632 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 633 * of the list. */
734 op->active_next = active_objects; 634 op->active_next = active_objects;
635
735 if (op->active_next != NULL) 636 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 637 op->active_next->active_prev = op;
638
737 active_objects = op; 639 active_objects = op;
738 } 640 }
739 else 641 else
740 { 642 {
741 /* If not on the active list, nothing needs to be done */ 643 /* If not on the active list, nothing needs to be done */
743 return; 645 return;
744 646
745 if (op->active_prev == NULL) 647 if (op->active_prev == NULL)
746 { 648 {
747 active_objects = op->active_next; 649 active_objects = op->active_next;
650
748 if (op->active_next != NULL) 651 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 652 op->active_next->active_prev = NULL;
750 } 653 }
751 else 654 else
752 { 655 {
753 op->active_prev->active_next = op->active_next; 656 op->active_prev->active_next = op->active_next;
657
754 if (op->active_next) 658 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 659 op->active_next->active_prev = op->active_prev;
756 } 660 }
661
757 op->active_next = NULL; 662 op->active_next = NULL;
758 op->active_prev = NULL; 663 op->active_prev = NULL;
759 } 664 }
760} 665}
761 666
886 update_now = 1; 791 update_now = 1;
887 792
888 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
889 update_now = 1; 794 update_now = 1;
890 } 795 }
796
891 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 799 * that is being removed.
894 */ 800 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 {
897 update_now = 1; 802 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 803 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 804 /* Nothing to do for that case */ ;
902 }
903 else 805 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 806 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 807
908 if (update_now) 808 if (update_now)
909 { 809 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 810 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y); 811 update_position (op->map, op->x, op->y);
913 813
914 if (op->more != NULL) 814 if (op->more != NULL)
915 update_object (op->more, action); 815 update_object (op->more, action);
916} 816}
917 817
918static unordered_vector<object *> mortals; 818object::vector object::mortals;
919static std::vector<object *> freed; 819object::vector object::objects; // not yet used
820object *object::first;
920 821
921void object::free_mortals () 822void object::free_mortals ()
922{ 823{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 824 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 if (!(*i)->refcount) 825 if ((*i)->refcnt)
826 ++i; // further delay freeing
827 else
925 { 828 {
926 freed.push_back (*i); 829 delete *i;
927 mortals.erase (i); 830 mortals.erase (i);
928 } 831 }
929 else
930 ++i;
931} 832}
932 833
933object::object () 834object::object ()
934{ 835{
935 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
936 837
937 expmul = 1.0; 838 expmul = 1.0;
938 face = blank_face; 839 face = blank_face;
939 attacked_by_count = -1;
940} 840}
941 841
942object::~object () 842object::~object ()
943{ 843{
944 free_key_values (this); 844 free_key_values (this);
945} 845}
946 846
947void object::link () 847void object::link ()
948{ 848{
949 count = ++ob_count; 849 count = ++ob_count;
850 uuid = gen_uuid ();
950 851
951 prev = 0; 852 prev = 0;
952 next = objects; 853 next = object::first;
953 854
954 if (objects) 855 if (object::first)
955 objects->prev = this; 856 object::first->prev = this;
956 857
957 objects = this; 858 object::first = this;
958} 859}
959 860
960void object::unlink () 861void object::unlink ()
961{ 862{
962 count = 0; 863 if (this == object::first)
864 object::first = next;
963 865
964 /* Remove this object from the list of used objects */ 866 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next; 867 if (prev) prev->next = next;
868 if (next) next->prev = prev;
869
968 prev = 0; 870 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0; 871 next = 0;
975 }
976
977 if (this == objects)
978 objects = next;
979} 872}
980 873
981object *object::create () 874object *object::create ()
982{ 875{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 876 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 877 op->link ();
996 return op; 878 return op;
997} 879}
998 880
999/* 881/*
1001 * it from the list of used objects, and puts it on the list of 883 * it from the list of used objects, and puts it on the list of
1002 * free objects. The IS_FREED() flag is set in the object. 884 * free objects. The IS_FREED() flag is set in the object.
1003 * The object must have been removed by remove_ob() first for 885 * The object must have been removed by remove_ob() first for
1004 * this function to succeed. 886 * this function to succeed.
1005 * 887 *
1006 * If free_inventory is set, free inventory as well. Else drop items in 888 * If destroy_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground. 889 * inventory to the ground.
1008 */ 890 */
1009void object::free (bool free_inventory) 891void object::destroy (bool destroy_inventory)
1010{ 892{
893 if (QUERY_FLAG (this, FLAG_FREED))
894 return;
895
896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
897 remove_friendly_object (this);
898
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
1012 { 900 remove ();
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 901
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this);
1024 }
1025
1026 if (QUERY_FLAG (this, FLAG_FREED)) 902 SET_FLAG (this, FLAG_FREED);
1027 {
1028 dump_object (this);
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1030 return;
1031 }
1032 903
1033 if (more) 904 if (more)
1034 { 905 {
1035 more->free (free_inventory); 906 more->destroy (destroy_inventory);
1036 more = 0; 907 more = 0;
1037 } 908 }
1038 909
1039 if (inv) 910 if (inv)
1040 { 911 {
1041 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
1042 * if some form of movement is allowed, let objects 913 * if some form of movement is allowed, let objects
1043 * drop on that space. 914 * drop on that space.
1044 */ 915 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 916 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1046 { 917 {
1047 object * 918 object *op = inv;
1048 op = inv;
1049 919
1050 while (op) 920 while (op)
1051 { 921 {
1052 object *
1053 tmp = op->below; 922 object *tmp = op->below;
1054
1055 remove_ob (op);
1056 op->free (free_inventory); 923 op->destroy (destroy_inventory);
1057 op = tmp; 924 op = tmp;
1058 } 925 }
1059 } 926 }
1060 else 927 else
1061 { /* Put objects in inventory onto this space */ 928 { /* Put objects in inventory onto this space */
1062 object * 929 object *op = inv;
1063 op = inv;
1064 930
1065 while (op) 931 while (op)
1066 { 932 {
1067 object *
1068 tmp = op->below; 933 object *tmp = op->below;
1069 934
1070 remove_ob (op); 935 op->remove ();
1071 936
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1074 free_object (op); 939 op->destroy ();
1075 else 940 else
1076 { 941 {
1077 op->x = x; 942 op->x = x;
1078 op->y = y; 943 op->y = y;
1079 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1082 op = tmp; 947 op = tmp;
1083 } 948 }
1084 } 949 }
1085 } 950 }
1086 951
1087 clear_owner (this); 952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
972 // clear those pointers that likely might have circular references to us
973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
1088 979
1089 /* Remove object from the active list */ 980 /* Remove object from the active list */
1090 speed = 0; 981 speed = 0;
1091 update_ob_speed (this); 982 update_ob_speed (this);
1092 983
1093 unlink (); 984 unlink ();
1094 985
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this); 986 mortals.push_back (this);
1098} 987}
1099 988
1100/* 989/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1102 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1103 */ 992 */
1104
1105void 993void
1106sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1107{ 995{
1108 while (op != NULL) 996 while (op != NULL)
1109 { 997 {
1110 if (op->type == CONTAINER) 998 if (op->type == CONTAINER)
1111 {
1112 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 999 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1113 } 1000
1114 op->carrying -= weight; 1001 op->carrying -= weight;
1115 op = op->env; 1002 op = op->env;
1116 } 1003 }
1117} 1004}
1118 1005
1119/* remove_ob(op): 1006/* op->remove ():
1120 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1121 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1122 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1123 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1124 * the previous environment. 1011 * the previous environment.
1125 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1126 */ 1013 */
1127
1128void 1014void
1129remove_ob (object *op) 1015object::remove ()
1130{ 1016{
1017 object *tmp, *last = 0;
1131 object * 1018 object *otmp;
1132 tmp, * 1019
1133 last = NULL;
1134 object *
1135 otmp;
1136 tag_t
1137 tag;
1138 int
1139 check_walk_off; 1020 int check_walk_off;
1140 mapstruct *
1141 m;
1142 sint16
1143 x,
1144 y;
1145 1021
1146
1147 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1148 { 1023 return;
1149 dump_object (op);
1150 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1151 1024
1152 /* Changed it to always dump core in this case. As has been learned
1153 * in the past, trying to recover from errors almost always
1154 * make things worse, and this is a real error here - something
1155 * that should not happen.
1156 * Yes, if this was a mission critical app, trying to do something
1157 * to recover may make sense, but that is because failure of the app
1158 * may have other disastrous problems. Cf runs out of a script
1159 * so is easily enough restarted without any real problems.
1160 * MSW 2001-07-01
1161 */
1162 abort ();
1163 }
1164 if (op->more != NULL)
1165 remove_ob (op->more);
1166
1167 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1026
1027 if (more)
1028 more->remove ();
1168 1029
1169 /* 1030 /*
1170 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1171 * inventory. 1032 * inventory.
1172 */ 1033 */
1173 if (op->env != NULL) 1034 if (env)
1174 { 1035 {
1175 if (op->nrof) 1036 if (nrof)
1176 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1177 else 1038 else
1178 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1179 1040
1180 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1181 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1182 * to save cpu time. 1043 * to save cpu time.
1183 */ 1044 */
1184 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1185 fix_player (otmp); 1046 fix_player (otmp);
1186 1047
1187 if (op->above != NULL) 1048 if (above != NULL)
1188 op->above->below = op->below; 1049 above->below = below;
1189 else 1050 else
1190 op->env->inv = op->below; 1051 env->inv = below;
1191 1052
1192 if (op->below != NULL) 1053 if (below != NULL)
1193 op->below->above = op->above; 1054 below->above = above;
1194 1055
1195 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1196 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1197 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1198 */ 1059 */
1199 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1200 op->map = op->env->map; 1061 map = env->map;
1201 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1202 op->env = NULL; 1063 env = 0;
1203 return;
1204 }
1205
1206 /* If we get here, we are removing it from a map */
1207 if (op->map == NULL)
1208 return;
1209
1210 x = op->x;
1211 y = op->y;
1212 m = get_map_from_coord (op->map, &x, &y);
1213
1214 if (!m)
1215 { 1064 }
1216 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1065 else if (map)
1217 op->map->path, op->x, op->y); 1066 {
1218 /* in old days, we used to set x and y to 0 and continue. 1067 /* Re did the following section of code - it looks like it had
1219 * it seems if we get into this case, something is probablye 1068 * lots of logic for things we no longer care about
1220 * screwed up and should be fixed.
1221 */ 1069 */
1222 abort ();
1223 }
1224 if (op->map != m)
1225 {
1226 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1227 op->map->path, m->path, op->x, op->y, x, y);
1228 }
1229 1070
1230 /* Re did the following section of code - it looks like it had
1231 * lots of logic for things we no longer care about
1232 */
1233
1234 /* link the object above us */ 1071 /* link the object above us */
1235 if (op->above) 1072 if (above)
1236 op->above->below = op->below; 1073 above->below = below;
1237 else 1074 else
1238 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1239 1076
1240 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1241 if (op->below) 1078 if (below)
1242 {
1243 op->below->above = op->above; 1079 below->above = above;
1244 }
1245 else 1080 else
1246 { 1081 {
1247 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1248 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1249 * evident 1084 * evident
1250 */
1251 if (GET_MAP_OB (m, x, y) != op)
1252 {
1253 dump_object (op);
1254 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1255 errmsg);
1256 dump_object (GET_MAP_OB (m, x, y));
1257 LOG (llevError, "%s\n", errmsg);
1258 }
1259 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1260 }
1261 op->above = NULL;
1262 op->below = NULL;
1263
1264 if (op->map->in_memory == MAP_SAVING)
1265 return;
1266
1267 tag = op->count;
1268 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1269 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1270 {
1271 /* No point updating the players look faces if he is the object
1272 * being removed.
1273 */
1274
1275 if (tmp->type == PLAYER && tmp != op)
1276 {
1277 /* If a container that the player is currently using somehow gets
1278 * removed (most likely destroyed), update the player view
1279 * appropriately.
1280 */ 1085 */
1281 if (tmp->container == op) 1086 if (GET_MAP_OB (map, x, y) != this)
1282 { 1087 {
1283 CLEAR_FLAG (op, FLAG_APPLIED); 1088 char *dump = dump_object (this);
1284 tmp->container = NULL; 1089 LOG (llevError,
1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1091 free (dump);
1092 dump = dump_object (GET_MAP_OB (map, x, y));
1093 LOG (llevError, "%s\n", dump);
1094 free (dump);
1285 } 1095 }
1286 tmp->contr->socket.update_look = 1; 1096
1287 } 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1288 /* See if player moving off should effect something */
1289 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1290 { 1098 }
1291 1099
1292 move_apply (tmp, op, NULL); 1100 above = 0;
1293 if (was_destroyed (op, tag)) 1101 below = 0;
1102
1103 if (map->in_memory == MAP_SAVING)
1104 return;
1105
1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1107
1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1109 {
1110 /* No point updating the players look faces if he is the object
1111 * being removed.
1112 */
1113
1114 if (tmp->type == PLAYER && tmp != this)
1294 { 1115 {
1295 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1116 /* If a container that the player is currently using somehow gets
1117 * removed (most likely destroyed), update the player view
1118 * appropriately.
1119 */
1120 if (tmp->container == this)
1121 {
1122 CLEAR_FLAG (this, FLAG_APPLIED);
1123 tmp->container = 0;
1124 }
1125
1126 tmp->contr->socket->floorbox_update ();
1296 } 1127 }
1128
1129 /* See if player moving off should effect something */
1130 if (check_walk_off
1131 && ((move_type & tmp->move_off)
1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1133 {
1134 move_apply (tmp, this, 0);
1135
1136 if (destroyed ())
1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1297 } 1138 }
1298 1139
1299 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1300 1141
1301 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1302 tmp->above = NULL; 1143 tmp->above = 0;
1144
1303 last = tmp; 1145 last = tmp;
1304 } 1146 }
1147
1305 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1306 if (last == NULL) 1149 if (!last)
1307 { 1150 {
1308 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1309 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1310 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1311 * be correct anyways. 1154 * be correct anyways.
1312 */ 1155 */
1313 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1314 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1315 } 1158 }
1316 else 1159 else
1317 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1318 1161
1319 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1320 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1321 1164 }
1322} 1165}
1323 1166
1324/* 1167/*
1325 * merge_ob(op,top): 1168 * merge_ob(op,top):
1326 * 1169 *
1327 * This function goes through all objects below and including top, and 1170 * This function goes through all objects below and including top, and
1328 * merges op to the first matching object. 1171 * merges op to the first matching object.
1329 * If top is NULL, it is calculated. 1172 * If top is NULL, it is calculated.
1330 * Returns pointer to object if it succeded in the merge, otherwise NULL 1173 * Returns pointer to object if it succeded in the merge, otherwise NULL
1331 */ 1174 */
1332
1333object * 1175object *
1334merge_ob (object *op, object *top) 1176merge_ob (object *op, object *top)
1335{ 1177{
1336 if (!op->nrof) 1178 if (!op->nrof)
1337 return 0; 1179 return 0;
1180
1338 if (top == NULL) 1181 if (top == NULL)
1339 for (top = op; top != NULL && top->above != NULL; top = top->above); 1182 for (top = op; top != NULL && top->above != NULL; top = top->above);
1183
1340 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1341 { 1185 {
1342 if (top == op) 1186 if (top == op)
1343 continue; 1187 continue;
1344 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1345 { 1190 {
1346 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1347 1192
1348/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1349 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1350 remove_ob (op); 1195 op->destroy ();
1351 free_object (op);
1352 return top; 1196 return top;
1353 } 1197 }
1354 } 1198 }
1199
1355 return NULL; 1200 return 0;
1356} 1201}
1357 1202
1358/* 1203/*
1359 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1204 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1360 * job preparing multi-part monsters 1205 * job preparing multi-part monsters
1361 */ 1206 */
1362object * 1207object *
1363insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1208insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1364{ 1209{
1365 object * 1210 object *tmp;
1366 tmp;
1367 1211
1368 if (op->head) 1212 if (op->head)
1369 op = op->head; 1213 op = op->head;
1214
1370 for (tmp = op; tmp; tmp = tmp->more) 1215 for (tmp = op; tmp; tmp = tmp->more)
1371 { 1216 {
1372 tmp->x = x + tmp->arch->clone.x; 1217 tmp->x = x + tmp->arch->clone.x;
1373 tmp->y = y + tmp->arch->clone.y; 1218 tmp->y = y + tmp->arch->clone.y;
1374 } 1219 }
1220
1375 return insert_ob_in_map (op, m, originator, flag); 1221 return insert_ob_in_map (op, m, originator, flag);
1376} 1222}
1377 1223
1378/* 1224/*
1379 * insert_ob_in_map (op, map, originator, flag): 1225 * insert_ob_in_map (op, map, originator, flag):
1395 * NULL if 'op' was destroyed 1241 * NULL if 'op' was destroyed
1396 * just 'op' otherwise 1242 * just 'op' otherwise
1397 */ 1243 */
1398 1244
1399object * 1245object *
1400insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1246insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1401{ 1247{
1402 object *tmp, *top, *floor = NULL; 1248 object *tmp, *top, *floor = NULL;
1403 sint16 x, y; 1249 sint16 x, y;
1404 1250
1405 if (QUERY_FLAG (op, FLAG_FREED)) 1251 if (QUERY_FLAG (op, FLAG_FREED))
1408 return NULL; 1254 return NULL;
1409 } 1255 }
1410 1256
1411 if (m == NULL) 1257 if (m == NULL)
1412 { 1258 {
1413 dump_object (op); 1259 char *dump = dump_object (op);
1414 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1260 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1261 free (dump);
1415 return op; 1262 return op;
1416 } 1263 }
1417 1264
1418 if (out_of_map (m, op->x, op->y)) 1265 if (out_of_map (m, op->x, op->y))
1419 { 1266 {
1420 dump_object (op); 1267 char *dump = dump_object (op);
1421 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1422#ifdef MANY_CORES 1269#ifdef MANY_CORES
1423 /* Better to catch this here, as otherwise the next use of this object 1270 /* Better to catch this here, as otherwise the next use of this object
1424 * is likely to cause a crash. Better to find out where it is getting 1271 * is likely to cause a crash. Better to find out where it is getting
1425 * improperly inserted. 1272 * improperly inserted.
1426 */ 1273 */
1427 abort (); 1274 abort ();
1428#endif 1275#endif
1276 free (dump);
1429 return op; 1277 return op;
1430 } 1278 }
1431 1279
1432 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1280 if (!QUERY_FLAG (op, FLAG_REMOVED))
1433 { 1281 {
1434 dump_object (op); 1282 char *dump = dump_object (op);
1435 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1284 free (dump);
1436 return op; 1285 return op;
1437 } 1286 }
1438 1287
1439 if (op->more != NULL) 1288 if (op->more != NULL)
1440 { 1289 {
1441 /* The part may be on a different map. */ 1290 /* The part may be on a different map. */
1442 1291
1443 object *
1444 more = op->more; 1292 object *more = op->more;
1445 1293
1446 /* We really need the caller to normalize coordinates - if 1294 /* We really need the caller to normalize coordinates - if
1447 * we set the map, that doesn't work if the location is within 1295 * we set the map, that doesn't work if the location is within
1448 * a map and this is straddling an edge. So only if coordinate 1296 * a map and this is straddling an edge. So only if coordinate
1449 * is clear wrong do we normalize it. 1297 * is clear wrong do we normalize it.
1450 */ 1298 */
1451 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1299 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1452 {
1453 more->map = get_map_from_coord (m, &more->x, &more->y); 1300 more->map = get_map_from_coord (m, &more->x, &more->y);
1454 }
1455 else if (!more->map) 1301 else if (!more->map)
1456 { 1302 {
1457 /* For backwards compatibility - when not dealing with tiled maps, 1303 /* For backwards compatibility - when not dealing with tiled maps,
1458 * more->map should always point to the parent. 1304 * more->map should always point to the parent.
1459 */ 1305 */
1462 1308
1463 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1309 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1464 { 1310 {
1465 if (!op->head) 1311 if (!op->head)
1466 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1312 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1313
1467 return NULL; 1314 return NULL;
1468 } 1315 }
1469 } 1316 }
1470 1317
1471 CLEAR_FLAG (op, FLAG_REMOVED); 1318 CLEAR_FLAG (op, FLAG_REMOVED);
1480 1327
1481 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1482 */ 1329 */
1483 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1484 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1485 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1486 { 1333 {
1487 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1488 remove_ob (tmp); 1335 tmp->destroy ();
1489 free_object (tmp);
1490 } 1336 }
1491 1337
1492 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1493 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1494 1340
1536 1382
1537 while (top != NULL) 1383 while (top != NULL)
1538 { 1384 {
1539 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1385 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1540 floor = top; 1386 floor = top;
1387
1541 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1388 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1542 { 1389 {
1543 /* We insert above top, so we want this object below this */ 1390 /* We insert above top, so we want this object below this */
1544 top = top->below; 1391 top = top->below;
1545 break; 1392 break;
1546 } 1393 }
1394
1547 last = top; 1395 last = top;
1548 top = top->above; 1396 top = top->above;
1549 } 1397 }
1398
1550 /* Don't want top to be NULL, so set it to the last valid object */ 1399 /* Don't want top to be NULL, so set it to the last valid object */
1551 top = last; 1400 top = last;
1552 1401
1553 /* We let update_position deal with figuring out what the space 1402 /* We let update_position deal with figuring out what the space
1554 * looks like instead of lots of conditions here. 1403 * looks like instead of lots of conditions here.
1619 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1620 */ 1469 */
1621 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1622 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1623 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1624 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1625 1474
1626 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1627 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1628 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1629 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1633 * of effect may be sufficient. 1482 * of effect may be sufficient.
1634 */ 1483 */
1635 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1484 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1636 update_all_los (op->map, op->x, op->y); 1485 update_all_los (op->map, op->x, op->y);
1637 1486
1638
1639 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1640 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1641 1489
1642
1643 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1644 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1645 * 1492 *
1646 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1647 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1648 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1649 * update_object(). 1496 * update_object().
1671 * op is the object to insert it under: supplies x and the map. 1518 * op is the object to insert it under: supplies x and the map.
1672 */ 1519 */
1673void 1520void
1674replace_insert_ob_in_map (const char *arch_string, object *op) 1521replace_insert_ob_in_map (const char *arch_string, object *op)
1675{ 1522{
1676 object *tmp; 1523 object *
1524 tmp;
1677 object *tmp1; 1525 object *
1526 tmp1;
1678 1527
1679 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1680 1529
1681 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1682 {
1683 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1684 { 1532 tmp->destroy ();
1685 remove_ob (tmp);
1686 free_object (tmp);
1687 }
1688 }
1689 1533
1690 tmp1 = arch_to_object (find_archetype (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1691 1535
1692 tmp1->x = op->x; 1536 tmp1->x = op->x;
1693 tmp1->y = op->y; 1537 tmp1->y = op->y;
1694 insert_ob_in_map (tmp1, op->map, op, 0); 1538 insert_ob_in_map (tmp1, op->map, op, 0);
1695} 1539}
1703 */ 1547 */
1704 1548
1705object * 1549object *
1706get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1707{ 1551{
1708 object * 1552 object *newob;
1709 newob;
1710 int
1711 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1712 1554
1713 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1714 { 1556 {
1715 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1716 return NULL; 1558 return NULL;
1717 } 1559 }
1560
1718 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1562
1719 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1720 { 1564 orig_ob->destroy (1);
1721 if (!is_removed)
1722 remove_ob (orig_ob);
1723 free_object2 (orig_ob, 1);
1724 }
1725 else if (!is_removed) 1565 else if (!is_removed)
1726 { 1566 {
1727 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1728 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1729 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1731 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1571 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1732 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1572 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1733 return NULL; 1573 return NULL;
1734 } 1574 }
1735 } 1575 }
1576
1736 newob->nrof = nr; 1577 newob->nrof = nr;
1737 1578
1738 return newob; 1579 return newob;
1739} 1580}
1740 1581
1747 */ 1588 */
1748 1589
1749object * 1590object *
1750decrease_ob_nr (object *op, uint32 i) 1591decrease_ob_nr (object *op, uint32 i)
1751{ 1592{
1752 object * 1593 object *tmp;
1753 tmp;
1754 player * 1594 player *pl;
1755 pl;
1756 1595
1757 if (i == 0) /* objects with op->nrof require this check */ 1596 if (i == 0) /* objects with op->nrof require this check */
1758 return op; 1597 return op;
1759 1598
1760 if (i > op->nrof) 1599 if (i > op->nrof)
1761 i = op->nrof; 1600 i = op->nrof;
1762 1601
1763 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1764 {
1765 op->nrof -= i; 1603 op->nrof -= i;
1766 }
1767 else if (op->env != NULL) 1604 else if (op->env)
1768 { 1605 {
1769 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1770 * therein? 1607 * therein?
1771 */ 1608 */
1772 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1773 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1774 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1775 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1776 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1777 * and then searching the map for a player. 1614 * and then searching the map for a player.
1778 */ 1615 */
1779 if (!tmp) 1616 if (!tmp)
1780 { 1617 {
1781 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1782 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1783 break; 1622 break;
1784 if (pl) 1623 }
1785 tmp = pl->ob;
1786 else
1787 tmp = NULL;
1788 } 1624 }
1789 1625
1790 if (i < op->nrof) 1626 if (i < op->nrof)
1791 { 1627 {
1792 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1793 op->nrof -= i; 1629 op->nrof -= i;
1794 if (tmp) 1630 if (tmp)
1795 {
1796 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1797 }
1798 } 1632 }
1799 else 1633 else
1800 { 1634 {
1801 remove_ob (op); 1635 op->remove ();
1802 op->nrof = 0; 1636 op->nrof = 0;
1803 if (tmp) 1637 if (tmp)
1804 {
1805 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1806 }
1807 } 1639 }
1808 } 1640 }
1809 else 1641 else
1810 { 1642 {
1811 object *
1812 above = op->above; 1643 object *above = op->above;
1813 1644
1814 if (i < op->nrof) 1645 if (i < op->nrof)
1815 {
1816 op->nrof -= i; 1646 op->nrof -= i;
1817 }
1818 else 1647 else
1819 { 1648 {
1820 remove_ob (op); 1649 op->remove ();
1821 op->nrof = 0; 1650 op->nrof = 0;
1822 } 1651 }
1652
1823 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1824 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1825 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1826 { 1656 {
1827 if (op->nrof) 1657 if (op->nrof)
1828 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1829 else 1659 else
1830 esrv_del_item (tmp->contr, op->count); 1660 esrv_del_item (tmp->contr, op->count);
1831 } 1661 }
1832 } 1662 }
1833 1663
1834 if (op->nrof) 1664 if (op->nrof)
1835 {
1836 return op; 1665 return op;
1837 }
1838 else 1666 else
1839 { 1667 {
1840 free_object (op); 1668 op->destroy ();
1841 return NULL; 1669 return 0;
1842 } 1670 }
1843} 1671}
1844 1672
1845/* 1673/*
1846 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1851add_weight (object *op, signed long weight) 1679add_weight (object *op, signed long weight)
1852{ 1680{
1853 while (op != NULL) 1681 while (op != NULL)
1854 { 1682 {
1855 if (op->type == CONTAINER) 1683 if (op->type == CONTAINER)
1856 {
1857 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1684 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1858 } 1685
1859 op->carrying += weight; 1686 op->carrying += weight;
1860 op = op->env; 1687 op = op->env;
1861 } 1688 }
1862} 1689}
1863 1690
1691object *
1692insert_ob_in_ob (object *op, object *where)
1693{
1694 if (!where)
1695 {
1696 char *dump = dump_object (op);
1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1698 free (dump);
1699 return op;
1700 }
1701
1702 if (where->head)
1703 {
1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1705 where = where->head;
1706 }
1707
1708 return where->insert (op);
1709}
1710
1864/* 1711/*
1865 * insert_ob_in_ob(op,environment): 1712 * env->insert (op)
1866 * This function inserts the object op in the linked list 1713 * This function inserts the object op in the linked list
1867 * inside the object environment. 1714 * inside the object environment.
1868 * 1715 *
1869 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1870 * the inventory at the last position or next to other objects of the same
1871 * type.
1872 * Frank: Now sorted by type, archetype and magic!
1873 *
1874 * The function returns now pointer to inserted item, and return value can 1716 * The function returns now pointer to inserted item, and return value can
1875 * be != op, if items are merged. -Tero 1717 * be != op, if items are merged. -Tero
1876 */ 1718 */
1877 1719
1878object * 1720object *
1879insert_ob_in_ob (object *op, object *where) 1721object::insert (object *op)
1880{ 1722{
1881 object * 1723 object *tmp, *otmp;
1882 tmp, *
1883 otmp;
1884 1724
1885 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1886 { 1726 op->remove ();
1887 dump_object (op); 1727
1888 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1889 return op;
1890 }
1891 if (where == NULL)
1892 {
1893 dump_object (op);
1894 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1895 return op;
1896 }
1897 if (where->head)
1898 {
1899 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1900 where = where->head;
1901 }
1902 if (op->more) 1728 if (op->more)
1903 { 1729 {
1904 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1905 return op; 1731 return op;
1906 } 1732 }
1733
1907 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1909 if (op->nrof) 1736 if (op->nrof)
1910 { 1737 {
1911 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1912 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1913 { 1740 {
1914 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1915 (client needs the original object) */ 1742 (client needs the original object) */
1916 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1917 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1918 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1919 */ 1746 */
1920 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1921 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1922 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1923 op = tmp; 1750 op = tmp;
1924 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1925 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1926 break; 1753 break;
1927 } 1754 }
1928 1755
1929 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1930 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1931 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1932 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1933 * the linking below 1760 * the linking below
1934 */ 1761 */
1935 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1936 } 1763 }
1937 else 1764 else
1938 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1939 1766
1940 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1941 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1942 {
1943 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1944 fix_player (otmp); 1770 fix_player (otmp);
1945 }
1946 1771
1947 op->map = NULL; 1772 op->map = 0;
1948 op->env = where; 1773 op->env = this;
1949 op->above = NULL; 1774 op->above = 0;
1950 op->below = NULL; 1775 op->below = 0;
1951 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1952 1777
1953 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1954 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1955 { 1780 {
1956#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1957 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1958#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1959 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1960 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1961 } 1786 }
1962 1787
1963 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1964 * It sure simplifies this function... 1789 * It sure simplifies this function...
1965 */ 1790 */
1966 if (where->inv == NULL) 1791 if (!inv)
1967 where->inv = op; 1792 inv = op;
1968 else 1793 else
1969 { 1794 {
1970 op->below = where->inv; 1795 op->below = inv;
1971 op->below->above = op; 1796 op->below->above = op;
1972 where->inv = op; 1797 inv = op;
1973 } 1798 }
1799
1974 return op; 1800 return op;
1975} 1801}
1976 1802
1977/* 1803/*
1978 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
1996 */ 1822 */
1997 1823
1998int 1824int
1999check_move_on (object *op, object *originator) 1825check_move_on (object *op, object *originator)
2000{ 1826{
2001 object * 1827 object *tmp;
2002 tmp; 1828 maptile *m = op->map;
2003 tag_t
2004 tag;
2005 mapstruct *
2006 m = op->map;
2007 int
2008 x = op->x, y = op->y; 1829 int x = op->x, y = op->y;
2009 MoveType 1830
2010 move_on, 1831 MoveType move_on, move_slow, move_block;
2011 move_slow,
2012 move_block;
2013 1832
2014 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1833 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2015 return 0; 1834 return 0;
2016
2017 tag = op->count;
2018 1835
2019 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1836 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2020 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1837 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2021 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1838 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2022 1839
2047 * we don't need to check all of them. 1864 * we don't need to check all of them.
2048 */ 1865 */
2049 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1866 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2050 break; 1867 break;
2051 } 1868 }
1869
2052 for (; tmp != NULL; tmp = tmp->below) 1870 for (; tmp; tmp = tmp->below)
2053 { 1871 {
2054 if (tmp == op) 1872 if (tmp == op)
2055 continue; /* Can't apply yourself */ 1873 continue; /* Can't apply yourself */
2056 1874
2057 /* Check to see if one of the movement types should be slowed down. 1875 /* Check to see if one of the movement types should be slowed down.
2065 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1883 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2066 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1884 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2067 { 1885 {
2068 1886
2069 float 1887 float
2070 diff;
2071
2072 diff = tmp->move_slow_penalty * FABS (op->speed); 1888 diff = tmp->move_slow_penalty * FABS (op->speed);
1889
2073 if (op->type == PLAYER) 1890 if (op->type == PLAYER)
2074 {
2075 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1891 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2076 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1892 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2077 {
2078 diff /= 4.0; 1893 diff /= 4.0;
2079 } 1894
2080 }
2081 op->speed_left -= diff; 1895 op->speed_left -= diff;
2082 } 1896 }
2083 } 1897 }
2084 1898
2085 /* Basically same logic as above, except now for actual apply. */ 1899 /* Basically same logic as above, except now for actual apply. */
2086 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1900 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2087 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1901 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2088 { 1902 {
2089
2090 move_apply (tmp, op, originator); 1903 move_apply (tmp, op, originator);
1904
2091 if (was_destroyed (op, tag)) 1905 if (op->destroyed ())
2092 return 1; 1906 return 1;
2093 1907
2094 /* what the person/creature stepped onto has moved the object 1908 /* what the person/creature stepped onto has moved the object
2095 * someplace new. Don't process any further - if we did, 1909 * someplace new. Don't process any further - if we did,
2096 * have a feeling strange problems would result. 1910 * have a feeling strange problems would result.
2097 */ 1911 */
2098 if (op->map != m || op->x != x || op->y != y) 1912 if (op->map != m || op->x != x || op->y != y)
2099 return 0; 1913 return 0;
2100 } 1914 }
2101 } 1915 }
1916
2102 return 0; 1917 return 0;
2103} 1918}
2104 1919
2105/* 1920/*
2106 * present_arch(arch, map, x, y) searches for any objects with 1921 * present_arch(arch, map, x, y) searches for any objects with
2107 * a matching archetype at the given map and coordinates. 1922 * a matching archetype at the given map and coordinates.
2108 * The first matching object is returned, or NULL if none. 1923 * The first matching object is returned, or NULL if none.
2109 */ 1924 */
2110 1925
2111object * 1926object *
2112present_arch (const archetype *at, mapstruct *m, int x, int y) 1927present_arch (const archetype *at, maptile *m, int x, int y)
2113{ 1928{
2114 object * 1929 object *
2115 tmp; 1930 tmp;
2116 1931
2117 if (m == NULL || out_of_map (m, x, y)) 1932 if (m == NULL || out_of_map (m, x, y))
2130 * a matching type variable at the given map and coordinates. 1945 * a matching type variable at the given map and coordinates.
2131 * The first matching object is returned, or NULL if none. 1946 * The first matching object is returned, or NULL if none.
2132 */ 1947 */
2133 1948
2134object * 1949object *
2135present (unsigned char type, mapstruct *m, int x, int y) 1950present (unsigned char type, maptile *m, int x, int y)
2136{ 1951{
2137 object * 1952 object *
2138 tmp; 1953 tmp;
2139 1954
2140 if (out_of_map (m, x, y)) 1955 if (out_of_map (m, x, y))
2280 * the archetype because that isn't correct if the monster has been 2095 * the archetype because that isn't correct if the monster has been
2281 * customized, changed states, etc. 2096 * customized, changed states, etc.
2282 */ 2097 */
2283 2098
2284int 2099int
2285find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2100find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2286{ 2101{
2287 int 2102 int
2288 i, 2103 i,
2289 index = 0, flag; 2104 index = 0, flag;
2290 static int 2105 static int
2302 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2303 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2304 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2305 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2306 */ 2121 */
2307 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2308 stop = maxfree[i]; 2123 stop = maxfree[i];
2309 } 2124 }
2125
2310 if (!index) 2126 if (!index)
2311 return -1; 2127 return -1;
2128
2312 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2313} 2130}
2314 2131
2315/* 2132/*
2316 * find_first_free_spot(archetype, mapstruct, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2317 * find_free_spot(), but it will search max number of squares. 2134 * find_free_spot(), but it will search max number of squares.
2318 * But it will return the first available spot, not a random choice. 2135 * But it will return the first available spot, not a random choice.
2319 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2136 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2320 */ 2137 */
2321 2138
2322int 2139int
2323find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2140find_first_free_spot (const object *ob, maptile *m, int x, int y)
2324{ 2141{
2325 int 2142 int
2326 i; 2143 i;
2327 2144
2328 for (i = 0; i < SIZEOFFREE; i++) 2145 for (i = 0; i < SIZEOFFREE; i++)
2392 * because we have to know what movement the thing looking to move 2209 * because we have to know what movement the thing looking to move
2393 * there is capable of. 2210 * there is capable of.
2394 */ 2211 */
2395 2212
2396int 2213int
2397find_dir (mapstruct *m, int x, int y, object *exclude) 2214find_dir (maptile *m, int x, int y, object *exclude)
2398{ 2215{
2399 int 2216 int
2400 i, 2217 i,
2401 max = SIZEOFFREE, mflags; 2218 max = SIZEOFFREE, mflags;
2402 sint16 2219
2403 nx, 2220 sint16 nx, ny;
2404 ny;
2405 object * 2221 object *
2406 tmp; 2222 tmp;
2407 mapstruct * 2223 maptile *
2408 mp; 2224 mp;
2409 MoveType 2225
2410 blocked, 2226 MoveType blocked, move_type;
2411 move_type;
2412 2227
2413 if (exclude && exclude->head) 2228 if (exclude && exclude->head)
2414 { 2229 {
2415 exclude = exclude->head; 2230 exclude = exclude->head;
2416 move_type = exclude->move_type; 2231 move_type = exclude->move_type;
2621 * Modified to be map tile aware -.MSW 2436 * Modified to be map tile aware -.MSW
2622 */ 2437 */
2623 2438
2624 2439
2625int 2440int
2626can_see_monsterP (mapstruct *m, int x, int y, int dir) 2441can_see_monsterP (maptile *m, int x, int y, int dir)
2627{ 2442{
2628 sint16 2443 sint16 dx, dy;
2629 dx,
2630 dy;
2631 int 2444 int
2632 mflags; 2445 mflags;
2633 2446
2634 if (dir < 0) 2447 if (dir < 0)
2635 return 0; /* exit condition: invalid direction */ 2448 return 0; /* exit condition: invalid direction */
2682 * create clone from object to another 2495 * create clone from object to another
2683 */ 2496 */
2684object * 2497object *
2685object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2686{ 2499{
2687 object *
2688 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2689 2501
2690 if (!asrc) 2502 if (!asrc)
2691 return NULL; 2503 return 0;
2504
2692 src = asrc; 2505 src = asrc;
2693 if (src->head) 2506 if (src->head)
2694 src = src->head; 2507 src = src->head;
2695 2508
2696 prev = NULL; 2509 prev = 0;
2697 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2698 { 2511 {
2699 tmp = get_object (); 2512 tmp = part->clone ();
2700 copy_object (part, tmp);
2701 tmp->x -= src->x; 2513 tmp->x -= src->x;
2702 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2703 if (!part->head) 2516 if (!part->head)
2704 { 2517 {
2705 dst = tmp; 2518 dst = tmp;
2706 tmp->head = NULL; 2519 tmp->head = 0;
2707 } 2520 }
2708 else 2521 else
2709 { 2522 {
2710 tmp->head = dst; 2523 tmp->head = dst;
2711 } 2524 }
2525
2712 tmp->more = NULL; 2526 tmp->more = 0;
2527
2713 if (prev) 2528 if (prev)
2714 prev->more = tmp; 2529 prev->more = tmp;
2530
2715 prev = tmp; 2531 prev = tmp;
2716 } 2532 }
2717 2533
2718 /*** copy inventory ***/
2719 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2720 {
2721 (void) insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2722 }
2723 2536
2724 return dst; 2537 return dst;
2725} 2538}
2726 2539
2727/* return true if the object was destroyed, 0 otherwise */
2728int
2729was_destroyed (const object *op, tag_t old_tag)
2730{
2731 /* checking for FLAG_FREED isn't necessary, but makes this function more
2732 * robust */
2733 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2734}
2735
2736/* GROS - Creates an object using a string representing its content. */ 2540/* GROS - Creates an object using a string representing its content. */
2737
2738/* Basically, we save the content of the string to a temp file, then call */ 2541/* Basically, we save the content of the string to a temp file, then call */
2739
2740/* load_object on it. I admit it is a highly inefficient way to make things, */ 2542/* load_object on it. I admit it is a highly inefficient way to make things, */
2741
2742/* but it was simple to make and allows reusing the load_object function. */ 2543/* but it was simple to make and allows reusing the load_object function. */
2743
2744/* Remember not to use load_object_str in a time-critical situation. */ 2544/* Remember not to use load_object_str in a time-critical situation. */
2745
2746/* Also remember that multiparts objects are not supported for now. */ 2545/* Also remember that multiparts objects are not supported for now. */
2747 2546
2748object * 2547object *
2749load_object_str (const char *obstr) 2548load_object_str (const char *obstr)
2750{ 2549{
2751 object * 2550 object *op;
2752 op;
2753 char
2754 filename[MAX_BUF]; 2551 char filename[MAX_BUF];
2755 2552
2756 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2553 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2757 2554
2758 FILE *
2759 tempfile = fopen (filename, "w"); 2555 FILE *tempfile = fopen (filename, "w");
2760 2556
2761 if (tempfile == NULL) 2557 if (tempfile == NULL)
2762 { 2558 {
2763 LOG (llevError, "Error - Unable to access load object temp file\n"); 2559 LOG (llevError, "Error - Unable to access load object temp file\n");
2764 return NULL; 2560 return NULL;
2765 }; 2561 }
2562
2766 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2767 fclose (tempfile); 2564 fclose (tempfile);
2768 2565
2769 op = get_object (); 2566 op = object::create ();
2770 2567
2771 object_thawer 2568 object_thawer thawer (filename);
2772 thawer (filename);
2773 2569
2774 if (thawer) 2570 if (thawer)
2775 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);
2776 2572
2777 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2573 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2785 * returns NULL if no match. 2581 * returns NULL if no match.
2786 */ 2582 */
2787object * 2583object *
2788find_obj_by_type_subtype (const object *who, int type, int subtype) 2584find_obj_by_type_subtype (const object *who, int type, int subtype)
2789{ 2585{
2790 object * 2586 object *tmp;
2791 tmp;
2792 2587
2793 for (tmp = who->inv; tmp; tmp = tmp->below) 2588 for (tmp = who->inv; tmp; tmp = tmp->below)
2794 if (tmp->type == type && tmp->subtype == subtype) 2589 if (tmp->type == type && tmp->subtype == subtype)
2795 return tmp; 2590 return tmp;
2796 2591
2804 * do the desired thing. 2599 * do the desired thing.
2805 */ 2600 */
2806key_value * 2601key_value *
2807get_ob_key_link (const object *ob, const char *key) 2602get_ob_key_link (const object *ob, const char *key)
2808{ 2603{
2809 key_value * 2604 key_value *link;
2810 link;
2811 2605
2812 for (link = ob->key_values; link != NULL; link = link->next) 2606 for (link = ob->key_values; link != NULL; link = link->next)
2813 {
2814 if (link->key == key) 2607 if (link->key == key)
2815 {
2816 return link; 2608 return link;
2817 }
2818 }
2819 2609
2820 return NULL; 2610 return NULL;
2821} 2611}
2822 2612
2823/* 2613/*
2828 * The returned string is shared. 2618 * The returned string is shared.
2829 */ 2619 */
2830const char * 2620const char *
2831get_ob_key_value (const object *op, const char *const key) 2621get_ob_key_value (const object *op, const char *const key)
2832{ 2622{
2833 key_value * 2623 key_value *link;
2834 link; 2624 shstr_cmp canonical_key (key);
2835 const char *
2836 canonical_key;
2837 2625
2838 canonical_key = shstr::find (key);
2839
2840 if (canonical_key == NULL) 2626 if (!canonical_key)
2841 { 2627 {
2842 /* 1. There being a field named key on any object 2628 /* 1. There being a field named key on any object
2843 * implies there'd be a shared string to find. 2629 * implies there'd be a shared string to find.
2844 * 2. Since there isn't, no object has this field. 2630 * 2. Since there isn't, no object has this field.
2845 * 3. Therefore, *this* object doesn't have this field. 2631 * 3. Therefore, *this* object doesn't have this field.
2846 */ 2632 */
2847 return NULL; 2633 return 0;
2848 } 2634 }
2849 2635
2850 /* This is copied from get_ob_key_link() above - 2636 /* This is copied from get_ob_key_link() above -
2851 * only 4 lines, and saves the function call overhead. 2637 * only 4 lines, and saves the function call overhead.
2852 */ 2638 */
2853 for (link = op->key_values; link != NULL; link = link->next) 2639 for (link = op->key_values; link; link = link->next)
2854 {
2855 if (link->key == canonical_key) 2640 if (link->key == canonical_key)
2856 {
2857 return link->value; 2641 return link->value;
2858 } 2642
2859 }
2860 return NULL; 2643 return 0;
2861} 2644}
2862 2645
2863 2646
2864/* 2647/*
2865 * Updates the canonical_key in op to value. 2648 * Updates the canonical_key in op to value.
2901 if (last) 2684 if (last)
2902 last->next = field->next; 2685 last->next = field->next;
2903 else 2686 else
2904 op->key_values = field->next; 2687 op->key_values = field->next;
2905 2688
2906 delete
2907 field; 2689 delete field;
2908 } 2690 }
2909 } 2691 }
2910 return TRUE; 2692 return TRUE;
2911 } 2693 }
2912 /* IF we get here, key doesn't exist */ 2694 /* IF we get here, key doesn't exist */
2947 * Returns TRUE on success. 2729 * Returns TRUE on success.
2948 */ 2730 */
2949int 2731int
2950set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2732set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2951{ 2733{
2952 shstr
2953 key_ (key); 2734 shstr key_ (key);
2954 2735
2955 return set_ob_key_value_s (op, key_, value, add_key); 2736 return set_ob_key_value_s (op, key_, value, add_key);
2956} 2737}
2738
2739object::depth_iterator::depth_iterator (object *container)
2740: iterator_base (container)
2741{
2742 while (item->inv)
2743 item = item->inv;
2744}
2745
2746void
2747object::depth_iterator::next ()
2748{
2749 if (item->below)
2750 {
2751 item = item->below;
2752
2753 while (item->inv)
2754 item = item->inv;
2755 }
2756 else
2757 item = item->env;
2758}
2759
2760// return a suitable string describing an objetc in enough detail to find it
2761const char *
2762object::debug_desc (char *info) const
2763{
2764 char info2[256 * 3];
2765 char *p = info;
2766
2767 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2768 count,
2769 &name,
2770 title ? " " : "",
2771 title ? (const char *)title : "");
2772
2773 if (env)
2774 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2775
2776 if (map)
2777 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2778
2779 return info;
2780}
2781
2782const char *
2783object::debug_desc () const
2784{
2785 static char info[256 * 3];
2786 return debug_desc (info);
2787}
2788

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