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Comparing deliantra/server/common/object.C (file contents):
Revision 1.32 by root, Mon Sep 11 23:53:30 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
35#include <bitset>
36
37int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
38 40
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
41 42
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 45};
51int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 55};
55 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 135static int
58compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
59{ 137{
60 key_value *wants_field; 138 key_value *wants_field;
107 * 185 *
108 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
109 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
110 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
111 * 189 *
112 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
113 * 191 *
114 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
115 * check weight 193 * check weight
116 */ 194 */
117 195
118bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
119{ 197{
120 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
121 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
122 return 0; 204 return 0;
123 205
124 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
125 return 0;
126
127 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
128 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
129 * used to store nrof). 209 * used to store nrof).
130 */ 210 */
131 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
141 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
142 222
143 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
144 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
145 225
146 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
147 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
148 * being locked in inventory should prevent merging.
149 * 0x4 in flags3 is CLIENT_SENT
150 */
151 if ((ob1->arch != ob2->arch) ||
152 (ob1->flags[0] != ob2->flags[0]) ||
153 (ob1->flags[1] != ob2->flags[1]) ||
154 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
155 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
156 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
157 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
158 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
159 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
160 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
161 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
162 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
163 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
164 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
165 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
166 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
167 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
168 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
169 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
170 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
171 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
172 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
173 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
174 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
175 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
176 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
177 return 0; 251 return 0;
178 252
179 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
180 * check all objects in the inventory. 254 * check all objects in the inventory.
181 */ 255 */
184 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
185 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
186 return 0; 260 return 0;
187 261
188 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
189 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
190 return 0; 264 return 0;
191 265
192 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
193 * if it is valid. 267 * if it is valid.
194 */ 268 */
255 { 329 {
256 if (inv->inv) 330 if (inv->inv)
257 sum_weight (inv); 331 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 333 }
334
260 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
262 if (op->carrying != sum) 338 if (op->carrying != sum)
263 op->carrying = sum; 339 op->carrying = sum;
340
264 return sum; 341 return sum;
265} 342}
266 343
267/** 344/**
268 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
275 op = op->env; 352 op = op->env;
276 return op; 353 return op;
277} 354}
278 355
279/* 356/*
280 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
281 * a better check. We basically keeping traversing up until we can't
282 * or find a player.
283 */
284
285object *
286is_player_inv (object *op)
287{
288 for (; op != NULL && op->type != PLAYER; op = op->env)
289 if (op->env == op)
290 op->env = NULL;
291 return op;
292}
293
294/*
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 358 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
298 */ 360 */
299 361
300void 362char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 363dump_object (object *op)
356{ 364{
357 if (op == NULL) 365 if (!op)
358 { 366 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 367
366void 368 object_freezer freezer;
367dump_all_objects (void) 369 save_object (freezer, op, 3);
368{ 370 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 371}
377 372
378/* 373/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
400 */ 395 */
401 396
402object * 397object *
403find_object (tag_t i) 398find_object (tag_t i)
404{ 399{
405 object *op; 400 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 401 if (op->count == i)
409 break; 402 return op;
403
410 return op; 404 return 0;
411} 405}
412 406
413/* 407/*
414 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
417 */ 411 */
418 412
419object * 413object *
420find_object_name (const char *str) 414find_object_name (const char *str)
421{ 415{
422 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
423 object *op; 417 object *op;
424 418
425 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 420 if (op->name == str_)
427 break; 421 break;
428 422
429 return op; 423 return op;
430} 424}
431 425
432void 426void
433free_all_object_data () 427free_all_object_data ()
434{ 428{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 430}
458 431
459/* 432/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 434 * skill and experience objects.
531 504
532 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
533 506
534 expmul = 1.0; 507 expmul = 1.0;
535 face = blank_face; 508 face = blank_face;
536 attacked_by_count = -1;
537 509
538 if (settings.casting_time) 510 if (settings.casting_time)
539 casting_time = -1; 511 casting_time = -1;
540} 512}
541 513
542void object::clone (object *destination)
543{
544 *(object_copy *)destination = *this;
545 *(object_pod *)destination = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
549}
550
551/* 514/*
552 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
553 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
554 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
555 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
556 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
557 * will point at garbage. 520 * will point at garbage.
558 */ 521 */
559void 522void
560copy_object (object *op2, object *op) 523object::copy_to (object *dst)
561{ 524{
562 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
563 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
564 527
565 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
566 533
567 if (is_freed) 534 if (is_freed)
568 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
569 if (is_removed) 537 if (is_removed)
570 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
571 539
572 if (op2->speed < 0) 540 if (speed < 0)
573 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
574 542
575 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
576 if (op2->key_values) 544 if (key_values)
577 { 545 {
578 key_value *tail = 0; 546 key_value *tail = 0;
579 key_value *i; 547 key_value *i;
580 548
581 op->key_values = 0; 549 dst->key_values = 0;
582 550
583 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
584 { 552 {
585 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
586 554
587 new_link->next = 0; 555 new_link->next = 0;
588 new_link->key = i->key; 556 new_link->key = i->key;
589 new_link->value = i->value; 557 new_link->value = i->value;
590 558
591 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
592 if (!op->key_values) 560 if (!dst->key_values)
593 { 561 {
594 op->key_values = new_link; 562 dst->key_values = new_link;
595 tail = new_link; 563 tail = new_link;
596 } 564 }
597 else 565 else
598 { 566 {
599 tail->next = new_link; 567 tail->next = new_link;
600 tail = new_link; 568 tail = new_link;
601 } 569 }
602 } 570 }
603 } 571 }
604 572
605 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
606} 582}
607 583
608/* 584/*
609 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
610 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
815 update_now = 1; 791 update_now = 1;
816 792
817 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
818 update_now = 1; 794 update_now = 1;
819 } 795 }
796
820 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
821 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
822 * that is being removed. 799 * that is being removed.
823 */ 800 */
824 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
836 813
837 if (op->more != NULL) 814 if (op->more != NULL)
838 update_object (op->more, action); 815 update_object (op->more, action);
839} 816}
840 817
841static unordered_vector<object *> mortals; 818object::vector object::mortals;
842static std::vector<object *> freed; 819object::vector object::objects; // not yet used
820object *object::first;
843 821
844void object::free_mortals () 822void object::free_mortals ()
845{ 823{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 824 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 825 if ((*i)->refcnt)
848 ++i; // further delay freeing 826 ++i; // further delay freeing
849 else 827 else
850 { 828 {
851 freed.push_back (*i);//D
852 //delete *i; 829 delete *i;
853 mortals.erase (i); 830 mortals.erase (i);
854 } 831 }
855
856 if (mortals.size())//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
858} 832}
859 833
860object::object () 834object::object ()
861{ 835{
862 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
863 837
864 expmul = 1.0; 838 expmul = 1.0;
865 face = blank_face; 839 face = blank_face;
866 attacked_by_count = -1;
867} 840}
868 841
869object::~object () 842object::~object ()
870{ 843{
871 free_key_values (this); 844 free_key_values (this);
872} 845}
873 846
874void object::link () 847void object::link ()
875{ 848{
876 count = ++ob_count; 849 count = ++ob_count;
850 uuid = gen_uuid ();
877 851
878 prev = 0; 852 prev = 0;
879 next = objects; 853 next = object::first;
880 854
881 if (objects) 855 if (object::first)
882 objects->prev = this; 856 object::first->prev = this;
883 857
884 objects = this; 858 object::first = this;
885} 859}
886 860
887void object::unlink () 861void object::unlink ()
888{ 862{
889 count = 0; 863 if (this == object::first)
864 object::first = next;
890 865
891 /* Remove this object from the list of used objects */ 866 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 867 if (prev) prev->next = next;
868 if (next) next->prev = prev;
869
895 prev = 0; 870 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 871 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 872}
907 873
908object *object::create () 874object *object::create ()
909{ 875{
910 object *op;
911
912 if (freed.empty ())
913 op = new object; 876 object *op = new object;
914 else
915 {
916 // highly annoying, but the only way to get it stable right now
917 op = freed.back ();
918 freed.pop_back ();
919 op->~object ();
920 new ((void *) op) object;
921 }
922
923 op->link (); 877 op->link ();
924 return op; 878 return op;
925} 879}
926 880
927/* 881/*
929 * it from the list of used objects, and puts it on the list of 883 * it from the list of used objects, and puts it on the list of
930 * free objects. The IS_FREED() flag is set in the object. 884 * free objects. The IS_FREED() flag is set in the object.
931 * The object must have been removed by remove_ob() first for 885 * The object must have been removed by remove_ob() first for
932 * this function to succeed. 886 * this function to succeed.
933 * 887 *
934 * If free_inventory is set, free inventory as well. Else drop items in 888 * If destroy_inventory is set, free inventory as well. Else drop items in
935 * inventory to the ground. 889 * inventory to the ground.
936 */ 890 */
937void object::free (bool free_inventory) 891void object::destroy (bool destroy_inventory)
938{ 892{
939 if (QUERY_FLAG (this, FLAG_FREED)) 893 if (QUERY_FLAG (this, FLAG_FREED))
940 return; 894 return;
941 895
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
943 remove_friendly_object (this); 897 remove_friendly_object (this);
944 898
945 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
946 remove_ob (this); 900 remove ();
947 901
948 SET_FLAG (this, FLAG_FREED); 902 SET_FLAG (this, FLAG_FREED);
949 903
950 if (more) 904 if (more)
951 { 905 {
952 more->free (free_inventory); 906 more->destroy (destroy_inventory);
953 more = 0; 907 more = 0;
954 } 908 }
955 909
956 if (inv) 910 if (inv)
957 { 911 {
958 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
959 * if some form of movement is allowed, let objects 913 * if some form of movement is allowed, let objects
960 * drop on that space. 914 * drop on that space.
961 */ 915 */
962 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 916 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
963 { 917 {
964 object *op = inv; 918 object *op = inv;
965 919
966 while (op) 920 while (op)
967 { 921 {
968 object *tmp = op->below; 922 object *tmp = op->below;
969 op->free (free_inventory); 923 op->destroy (destroy_inventory);
970 op = tmp; 924 op = tmp;
971 } 925 }
972 } 926 }
973 else 927 else
974 { /* Put objects in inventory onto this space */ 928 { /* Put objects in inventory onto this space */
976 930
977 while (op) 931 while (op)
978 { 932 {
979 object *tmp = op->below; 933 object *tmp = op->below;
980 934
981 remove_ob (op); 935 op->remove ();
982 936
983 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
984 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
985 free_object (op); 939 op->destroy ();
986 else 940 else
987 { 941 {
988 op->x = x; 942 op->x = x;
989 op->y = y; 943 op->y = y;
990 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
993 op = tmp; 947 op = tmp;
994 } 948 }
995 } 949 }
996 } 950 }
997 951
952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
972 // clear those pointers that likely might have circular references to us
998 owner = 0; 973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
999 979
1000 /* Remove object from the active list */ 980 /* Remove object from the active list */
1001 speed = 0; 981 speed = 0;
1002 update_ob_speed (this); 982 update_ob_speed (this);
1003 983
1008 988
1009/* 989/*
1010 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1011 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1012 */ 992 */
1013
1014void 993void
1015sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1016{ 995{
1017 while (op != NULL) 996 while (op != NULL)
1018 { 997 {
1019 if (op->type == CONTAINER) 998 if (op->type == CONTAINER)
1020 {
1021 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 999 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1022 } 1000
1023 op->carrying -= weight; 1001 op->carrying -= weight;
1024 op = op->env; 1002 op = op->env;
1025 } 1003 }
1026} 1004}
1027 1005
1028/* remove_ob(op): 1006/* op->remove ():
1029 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1030 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1031 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1032 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1033 * the previous environment. 1011 * the previous environment.
1034 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1035 */ 1013 */
1036
1037void 1014void
1038remove_ob (object *op) 1015object::remove ()
1039{ 1016{
1017 object *tmp, *last = 0;
1040 object * 1018 object *otmp;
1041 tmp, *
1042 last = NULL;
1043 object *
1044 otmp;
1045 1019
1046 tag_t
1047 tag;
1048 int
1049 check_walk_off; 1020 int check_walk_off;
1050 mapstruct *
1051 m;
1052 1021
1053 sint16
1054 x,
1055 y;
1056
1057 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1058 return; 1023 return;
1059 1024
1060 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1061 1026
1062 if (op->more != NULL) 1027 if (more)
1063 remove_ob (op->more); 1028 more->remove ();
1064 1029
1065 /* 1030 /*
1066 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1067 * inventory. 1032 * inventory.
1068 */ 1033 */
1069 if (op->env != NULL) 1034 if (env)
1070 { 1035 {
1071 if (op->nrof) 1036 if (nrof)
1072 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1073 else 1038 else
1074 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1075 1040
1076 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1077 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1078 * to save cpu time. 1043 * to save cpu time.
1079 */ 1044 */
1080 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1081 fix_player (otmp); 1046 fix_player (otmp);
1082 1047
1083 if (op->above != NULL) 1048 if (above != NULL)
1084 op->above->below = op->below; 1049 above->below = below;
1085 else 1050 else
1086 op->env->inv = op->below; 1051 env->inv = below;
1087 1052
1088 if (op->below != NULL) 1053 if (below != NULL)
1089 op->below->above = op->above; 1054 below->above = above;
1090 1055
1091 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1092 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1093 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1094 */ 1059 */
1095 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1096 op->map = op->env->map; 1061 map = env->map;
1097 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1098 op->env = NULL; 1063 env = 0;
1099 } 1064 }
1100 else if (op->map) 1065 else if (map)
1101 { 1066 {
1102 x = op->x;
1103 y = op->y;
1104 m = get_map_from_coord (op->map, &x, &y);
1105
1106 if (!m)
1107 {
1108 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1109 op->map->path, op->x, op->y);
1110 /* in old days, we used to set x and y to 0 and continue.
1111 * it seems if we get into this case, something is probablye
1112 * screwed up and should be fixed.
1113 */
1114 abort ();
1115 }
1116
1117 if (op->map != m)
1118 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1119 op->map->path, m->path, op->x, op->y, x, y);
1120
1121 /* Re did the following section of code - it looks like it had 1067 /* Re did the following section of code - it looks like it had
1122 * lots of logic for things we no longer care about 1068 * lots of logic for things we no longer care about
1123 */ 1069 */
1124 1070
1125 /* link the object above us */ 1071 /* link the object above us */
1126 if (op->above) 1072 if (above)
1127 op->above->below = op->below; 1073 above->below = below;
1128 else 1074 else
1129 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1130 1076
1131 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1132 if (op->below) 1078 if (below)
1133 op->below->above = op->above; 1079 below->above = above;
1134 else 1080 else
1135 { 1081 {
1136 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1137 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1138 * evident 1084 * evident
1139 */ 1085 */
1140 if (GET_MAP_OB (m, x, y) != op) 1086 if (GET_MAP_OB (map, x, y) != this)
1141 { 1087 {
1142 dump_object (op); 1088 char *dump = dump_object (this);
1143 LOG (llevError, 1089 LOG (llevError,
1144 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1091 free (dump);
1145 dump_object (GET_MAP_OB (m, x, y)); 1092 dump = dump_object (GET_MAP_OB (map, x, y));
1146 LOG (llevError, "%s\n", errmsg); 1093 LOG (llevError, "%s\n", dump);
1094 free (dump);
1147 } 1095 }
1148 1096
1149 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1150 } 1098 }
1151 1099
1152 op->above = 0; 1100 above = 0;
1153 op->below = 0; 1101 below = 0;
1154 1102
1155 if (op->map->in_memory == MAP_SAVING) 1103 if (map->in_memory == MAP_SAVING)
1156 return; 1104 return;
1157 1105
1158 tag = op->count;
1159 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1160 1107
1161 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1162 { 1109 {
1163 /* No point updating the players look faces if he is the object 1110 /* No point updating the players look faces if he is the object
1164 * being removed. 1111 * being removed.
1165 */ 1112 */
1166 1113
1167 if (tmp->type == PLAYER && tmp != op) 1114 if (tmp->type == PLAYER && tmp != this)
1168 { 1115 {
1169 /* If a container that the player is currently using somehow gets 1116 /* If a container that the player is currently using somehow gets
1170 * removed (most likely destroyed), update the player view 1117 * removed (most likely destroyed), update the player view
1171 * appropriately. 1118 * appropriately.
1172 */ 1119 */
1173 if (tmp->container == op) 1120 if (tmp->container == this)
1174 { 1121 {
1175 CLEAR_FLAG (op, FLAG_APPLIED); 1122 CLEAR_FLAG (this, FLAG_APPLIED);
1176 tmp->container = NULL; 1123 tmp->container = 0;
1177 } 1124 }
1178 1125
1179 tmp->contr->socket.update_look = 1; 1126 tmp->contr->socket->floorbox_update ();
1180 } 1127 }
1181 1128
1182 /* See if player moving off should effect something */ 1129 /* See if player moving off should effect something */
1183 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1130 if (check_walk_off
1131 && ((move_type & tmp->move_off)
1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1184 { 1133 {
1185 move_apply (tmp, op, NULL); 1134 move_apply (tmp, this, 0);
1186 1135
1187 if (was_destroyed (op, tag)) 1136 if (destroyed ())
1188 {
1189 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1190 }
1191 } 1138 }
1192 1139
1193 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1194 1141
1195 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1196 tmp->above = NULL; 1143 tmp->above = 0;
1197 1144
1198 last = tmp; 1145 last = tmp;
1199 } 1146 }
1200 1147
1201 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1202 if (last == NULL) 1149 if (!last)
1203 { 1150 {
1204 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1205 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1206 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1207 * be correct anyways. 1154 * be correct anyways.
1208 */ 1155 */
1209 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1210 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1211 } 1158 }
1212 else 1159 else
1213 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1214 1161
1215 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1216 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1217 } 1164 }
1218} 1165}
1219 1166
1220/* 1167/*
1221 * merge_ob(op,top): 1168 * merge_ob(op,top):
1223 * This function goes through all objects below and including top, and 1170 * This function goes through all objects below and including top, and
1224 * merges op to the first matching object. 1171 * merges op to the first matching object.
1225 * If top is NULL, it is calculated. 1172 * If top is NULL, it is calculated.
1226 * Returns pointer to object if it succeded in the merge, otherwise NULL 1173 * Returns pointer to object if it succeded in the merge, otherwise NULL
1227 */ 1174 */
1228
1229object * 1175object *
1230merge_ob (object *op, object *top) 1176merge_ob (object *op, object *top)
1231{ 1177{
1232 if (!op->nrof) 1178 if (!op->nrof)
1233 return 0; 1179 return 0;
1237 1183
1238 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1239 { 1185 {
1240 if (top == op) 1186 if (top == op)
1241 continue; 1187 continue;
1242 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1243 { 1190 {
1244 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1245 1192
1246/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1247 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1248 remove_ob (op); 1195 op->destroy ();
1249 free_object (op);
1250 return top; 1196 return top;
1251 } 1197 }
1252 } 1198 }
1253 1199
1254 return NULL; 1200 return 0;
1255} 1201}
1256 1202
1257/* 1203/*
1258 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1204 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1259 * job preparing multi-part monsters 1205 * job preparing multi-part monsters
1260 */ 1206 */
1261object * 1207object *
1262insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1208insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1263{ 1209{
1264 object *tmp; 1210 object *tmp;
1265 1211
1266 if (op->head) 1212 if (op->head)
1267 op = op->head; 1213 op = op->head;
1295 * NULL if 'op' was destroyed 1241 * NULL if 'op' was destroyed
1296 * just 'op' otherwise 1242 * just 'op' otherwise
1297 */ 1243 */
1298 1244
1299object * 1245object *
1300insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1246insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1301{ 1247{
1302 object *tmp, *top, *floor = NULL; 1248 object *tmp, *top, *floor = NULL;
1303 sint16 x, y; 1249 sint16 x, y;
1304 1250
1305 if (QUERY_FLAG (op, FLAG_FREED)) 1251 if (QUERY_FLAG (op, FLAG_FREED))
1308 return NULL; 1254 return NULL;
1309 } 1255 }
1310 1256
1311 if (m == NULL) 1257 if (m == NULL)
1312 { 1258 {
1313 dump_object (op); 1259 char *dump = dump_object (op);
1314 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1260 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1261 free (dump);
1315 return op; 1262 return op;
1316 } 1263 }
1317 1264
1318 if (out_of_map (m, op->x, op->y)) 1265 if (out_of_map (m, op->x, op->y))
1319 { 1266 {
1320 dump_object (op); 1267 char *dump = dump_object (op);
1321 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1322#ifdef MANY_CORES 1269#ifdef MANY_CORES
1323 /* Better to catch this here, as otherwise the next use of this object 1270 /* Better to catch this here, as otherwise the next use of this object
1324 * is likely to cause a crash. Better to find out where it is getting 1271 * is likely to cause a crash. Better to find out where it is getting
1325 * improperly inserted. 1272 * improperly inserted.
1326 */ 1273 */
1327 abort (); 1274 abort ();
1328#endif 1275#endif
1276 free (dump);
1329 return op; 1277 return op;
1330 } 1278 }
1331 1279
1332 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1280 if (!QUERY_FLAG (op, FLAG_REMOVED))
1333 { 1281 {
1334 dump_object (op); 1282 char *dump = dump_object (op);
1335 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1284 free (dump);
1336 return op; 1285 return op;
1337 } 1286 }
1338 1287
1339 if (op->more != NULL) 1288 if (op->more != NULL)
1340 { 1289 {
1378 1327
1379 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1380 */ 1329 */
1381 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1382 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1383 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1384 { 1333 {
1385 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1386 remove_ob (tmp); 1335 tmp->destroy ();
1387 free_object (tmp);
1388 } 1336 }
1389 1337
1390 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1391 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1392 1340
1520 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1521 */ 1469 */
1522 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1523 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1524 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1525 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1526 1474
1527 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1528 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1529 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1530 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1538 1486
1539 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1540 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1541 1489
1542 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1543 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1544 * 1492 *
1545 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1546 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1547 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1548 * update_object(). 1496 * update_object().
1578 tmp1; 1526 tmp1;
1579 1527
1580 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1581 1529
1582 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1583 {
1584 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1585 { 1532 tmp->destroy ();
1586 remove_ob (tmp);
1587 free_object (tmp);
1588 }
1589 }
1590 1533
1591 tmp1 = arch_to_object (find_archetype (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1592 1535
1593 tmp1->x = op->x; 1536 tmp1->x = op->x;
1594 tmp1->y = op->y; 1537 tmp1->y = op->y;
1595 insert_ob_in_map (tmp1, op->map, op, 0); 1538 insert_ob_in_map (tmp1, op->map, op, 0);
1596} 1539}
1604 */ 1547 */
1605 1548
1606object * 1549object *
1607get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1608{ 1551{
1609 object * 1552 object *newob;
1610 newob;
1611 int
1612 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1613 1554
1614 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1615 { 1556 {
1616 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1617 return NULL; 1558 return NULL;
1618 } 1559 }
1619 1560
1620 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1621 1562
1622 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1623 { 1564 orig_ob->destroy (1);
1624 if (!is_removed)
1625 remove_ob (orig_ob);
1626 free_object2 (orig_ob, 1);
1627 }
1628 else if (!is_removed) 1565 else if (!is_removed)
1629 { 1566 {
1630 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1631 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1632 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1662 if (i > op->nrof) 1599 if (i > op->nrof)
1663 i = op->nrof; 1600 i = op->nrof;
1664 1601
1665 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1666 op->nrof -= i; 1603 op->nrof -= i;
1667 else if (op->env != NULL) 1604 else if (op->env)
1668 { 1605 {
1669 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1670 * therein? 1607 * therein?
1671 */ 1608 */
1672 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1673 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1674 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1675 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1676 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1677 * and then searching the map for a player. 1614 * and then searching the map for a player.
1678 */ 1615 */
1679 if (!tmp) 1616 if (!tmp)
1680 { 1617 {
1681 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1682 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1683 break; 1622 break;
1684 if (pl) 1623 }
1685 tmp = pl->ob;
1686 else
1687 tmp = NULL;
1688 } 1624 }
1689 1625
1690 if (i < op->nrof) 1626 if (i < op->nrof)
1691 { 1627 {
1692 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1693 op->nrof -= i; 1629 op->nrof -= i;
1694 if (tmp) 1630 if (tmp)
1695 {
1696 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1697 }
1698 } 1632 }
1699 else 1633 else
1700 { 1634 {
1701 remove_ob (op); 1635 op->remove ();
1702 op->nrof = 0; 1636 op->nrof = 0;
1703 if (tmp) 1637 if (tmp)
1704 {
1705 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1706 }
1707 } 1639 }
1708 } 1640 }
1709 else 1641 else
1710 { 1642 {
1711 object *above = op->above; 1643 object *above = op->above;
1712 1644
1713 if (i < op->nrof) 1645 if (i < op->nrof)
1714 op->nrof -= i; 1646 op->nrof -= i;
1715 else 1647 else
1716 { 1648 {
1717 remove_ob (op); 1649 op->remove ();
1718 op->nrof = 0; 1650 op->nrof = 0;
1719 } 1651 }
1720 1652
1721 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1722 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1723 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1724 { 1656 {
1725 if (op->nrof) 1657 if (op->nrof)
1726 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1727 else 1659 else
1731 1663
1732 if (op->nrof) 1664 if (op->nrof)
1733 return op; 1665 return op;
1734 else 1666 else
1735 { 1667 {
1736 free_object (op); 1668 op->destroy ();
1737 return NULL; 1669 return 0;
1738 } 1670 }
1739} 1671}
1740 1672
1741/* 1673/*
1742 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1754 op->carrying += weight; 1686 op->carrying += weight;
1755 op = op->env; 1687 op = op->env;
1756 } 1688 }
1757} 1689}
1758 1690
1691object *
1692insert_ob_in_ob (object *op, object *where)
1693{
1694 if (!where)
1695 {
1696 char *dump = dump_object (op);
1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1698 free (dump);
1699 return op;
1700 }
1701
1702 if (where->head)
1703 {
1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1705 where = where->head;
1706 }
1707
1708 return where->insert (op);
1709}
1710
1759/* 1711/*
1760 * insert_ob_in_ob(op,environment): 1712 * env->insert (op)
1761 * This function inserts the object op in the linked list 1713 * This function inserts the object op in the linked list
1762 * inside the object environment. 1714 * inside the object environment.
1763 * 1715 *
1764 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1765 * the inventory at the last position or next to other objects of the same
1766 * type.
1767 * Frank: Now sorted by type, archetype and magic!
1768 *
1769 * The function returns now pointer to inserted item, and return value can 1716 * The function returns now pointer to inserted item, and return value can
1770 * be != op, if items are merged. -Tero 1717 * be != op, if items are merged. -Tero
1771 */ 1718 */
1772 1719
1773object * 1720object *
1774insert_ob_in_ob (object *op, object *where) 1721object::insert (object *op)
1775{ 1722{
1776 object * 1723 object *tmp, *otmp;
1777 tmp, *
1778 otmp;
1779 1724
1780 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1781 { 1726 op->remove ();
1782 dump_object (op);
1783 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1784 return op;
1785 }
1786
1787 if (where == NULL)
1788 {
1789 dump_object (op);
1790 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1791 return op;
1792 }
1793
1794 if (where->head)
1795 {
1796 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1797 where = where->head;
1798 }
1799 1727
1800 if (op->more) 1728 if (op->more)
1801 { 1729 {
1802 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1803 return op; 1731 return op;
1805 1733
1806 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1807 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1808 if (op->nrof) 1736 if (op->nrof)
1809 { 1737 {
1810 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1811 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1812 { 1740 {
1813 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1814 (client needs the original object) */ 1742 (client needs the original object) */
1815 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1816 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1817 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1818 */ 1746 */
1819 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1820 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1821 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1822 op = tmp; 1750 op = tmp;
1823 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1824 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1825 break; 1753 break;
1826 } 1754 }
1827 1755
1828 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1829 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1830 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1831 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1832 * the linking below 1760 * the linking below
1833 */ 1761 */
1834 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1835 } 1763 }
1836 else 1764 else
1837 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1838 1766
1839 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1840 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1841 {
1842 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1843 fix_player (otmp); 1770 fix_player (otmp);
1844 }
1845 1771
1846 op->map = NULL; 1772 op->map = 0;
1847 op->env = where; 1773 op->env = this;
1848 op->above = NULL; 1774 op->above = 0;
1849 op->below = NULL; 1775 op->below = 0;
1850 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1851 1777
1852 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1853 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1854 { 1780 {
1855#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1856 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1857#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1858 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1859 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1860 } 1786 }
1861 1787
1862 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1863 * It sure simplifies this function... 1789 * It sure simplifies this function...
1864 */ 1790 */
1865 if (where->inv == NULL) 1791 if (!inv)
1866 where->inv = op; 1792 inv = op;
1867 else 1793 else
1868 { 1794 {
1869 op->below = where->inv; 1795 op->below = inv;
1870 op->below->above = op; 1796 op->below->above = op;
1871 where->inv = op; 1797 inv = op;
1872 } 1798 }
1799
1873 return op; 1800 return op;
1874} 1801}
1875 1802
1876/* 1803/*
1877 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
1895 */ 1822 */
1896 1823
1897int 1824int
1898check_move_on (object *op, object *originator) 1825check_move_on (object *op, object *originator)
1899{ 1826{
1900 object * 1827 object *tmp;
1901 tmp; 1828 maptile *m = op->map;
1902 tag_t
1903 tag;
1904 mapstruct *
1905 m = op->map;
1906 int
1907 x = op->x, y = op->y; 1829 int x = op->x, y = op->y;
1908 1830
1909 MoveType 1831 MoveType move_on, move_slow, move_block;
1910 move_on,
1911 move_slow,
1912 move_block;
1913 1832
1914 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1833 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1915 return 0; 1834 return 0;
1916
1917 tag = op->count;
1918 1835
1919 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1836 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1920 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1837 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1921 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1838 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1922 1839
1983 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1900 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1984 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1901 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1985 { 1902 {
1986 move_apply (tmp, op, originator); 1903 move_apply (tmp, op, originator);
1987 1904
1988 if (was_destroyed (op, tag)) 1905 if (op->destroyed ())
1989 return 1; 1906 return 1;
1990 1907
1991 /* what the person/creature stepped onto has moved the object 1908 /* what the person/creature stepped onto has moved the object
1992 * someplace new. Don't process any further - if we did, 1909 * someplace new. Don't process any further - if we did,
1993 * have a feeling strange problems would result. 1910 * have a feeling strange problems would result.
2005 * a matching archetype at the given map and coordinates. 1922 * a matching archetype at the given map and coordinates.
2006 * The first matching object is returned, or NULL if none. 1923 * The first matching object is returned, or NULL if none.
2007 */ 1924 */
2008 1925
2009object * 1926object *
2010present_arch (const archetype *at, mapstruct *m, int x, int y) 1927present_arch (const archetype *at, maptile *m, int x, int y)
2011{ 1928{
2012 object * 1929 object *
2013 tmp; 1930 tmp;
2014 1931
2015 if (m == NULL || out_of_map (m, x, y)) 1932 if (m == NULL || out_of_map (m, x, y))
2028 * a matching type variable at the given map and coordinates. 1945 * a matching type variable at the given map and coordinates.
2029 * The first matching object is returned, or NULL if none. 1946 * The first matching object is returned, or NULL if none.
2030 */ 1947 */
2031 1948
2032object * 1949object *
2033present (unsigned char type, mapstruct *m, int x, int y) 1950present (unsigned char type, maptile *m, int x, int y)
2034{ 1951{
2035 object * 1952 object *
2036 tmp; 1953 tmp;
2037 1954
2038 if (out_of_map (m, x, y)) 1955 if (out_of_map (m, x, y))
2178 * the archetype because that isn't correct if the monster has been 2095 * the archetype because that isn't correct if the monster has been
2179 * customized, changed states, etc. 2096 * customized, changed states, etc.
2180 */ 2097 */
2181 2098
2182int 2099int
2183find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2100find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2184{ 2101{
2185 int 2102 int
2186 i, 2103 i,
2187 index = 0, flag; 2104 index = 0, flag;
2188 static int 2105 static int
2200 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2201 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2202 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2203 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2204 */ 2121 */
2205 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2206 stop = maxfree[i]; 2123 stop = maxfree[i];
2207 } 2124 }
2125
2208 if (!index) 2126 if (!index)
2209 return -1; 2127 return -1;
2128
2210 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2211} 2130}
2212 2131
2213/* 2132/*
2214 * find_first_free_spot(archetype, mapstruct, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2215 * find_free_spot(), but it will search max number of squares. 2134 * find_free_spot(), but it will search max number of squares.
2216 * But it will return the first available spot, not a random choice. 2135 * But it will return the first available spot, not a random choice.
2217 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2136 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2218 */ 2137 */
2219 2138
2220int 2139int
2221find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2140find_first_free_spot (const object *ob, maptile *m, int x, int y)
2222{ 2141{
2223 int 2142 int
2224 i; 2143 i;
2225 2144
2226 for (i = 0; i < SIZEOFFREE; i++) 2145 for (i = 0; i < SIZEOFFREE; i++)
2290 * because we have to know what movement the thing looking to move 2209 * because we have to know what movement the thing looking to move
2291 * there is capable of. 2210 * there is capable of.
2292 */ 2211 */
2293 2212
2294int 2213int
2295find_dir (mapstruct *m, int x, int y, object *exclude) 2214find_dir (maptile *m, int x, int y, object *exclude)
2296{ 2215{
2297 int 2216 int
2298 i, 2217 i,
2299 max = SIZEOFFREE, mflags; 2218 max = SIZEOFFREE, mflags;
2300 2219
2301 sint16 nx, ny; 2220 sint16 nx, ny;
2302 object * 2221 object *
2303 tmp; 2222 tmp;
2304 mapstruct * 2223 maptile *
2305 mp; 2224 mp;
2306 2225
2307 MoveType blocked, move_type; 2226 MoveType blocked, move_type;
2308 2227
2309 if (exclude && exclude->head) 2228 if (exclude && exclude->head)
2517 * Modified to be map tile aware -.MSW 2436 * Modified to be map tile aware -.MSW
2518 */ 2437 */
2519 2438
2520 2439
2521int 2440int
2522can_see_monsterP (mapstruct *m, int x, int y, int dir) 2441can_see_monsterP (maptile *m, int x, int y, int dir)
2523{ 2442{
2524 sint16 dx, dy; 2443 sint16 dx, dy;
2525 int 2444 int
2526 mflags; 2445 mflags;
2527 2446
2576 * create clone from object to another 2495 * create clone from object to another
2577 */ 2496 */
2578object * 2497object *
2579object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2580{ 2499{
2581 object *
2582 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2583 2501
2584 if (!asrc) 2502 if (!asrc)
2585 return NULL; 2503 return 0;
2504
2586 src = asrc; 2505 src = asrc;
2587 if (src->head) 2506 if (src->head)
2588 src = src->head; 2507 src = src->head;
2589 2508
2590 prev = NULL; 2509 prev = 0;
2591 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2592 { 2511 {
2593 tmp = get_object (); 2512 tmp = part->clone ();
2594 copy_object (part, tmp);
2595 tmp->x -= src->x; 2513 tmp->x -= src->x;
2596 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2597 if (!part->head) 2516 if (!part->head)
2598 { 2517 {
2599 dst = tmp; 2518 dst = tmp;
2600 tmp->head = NULL; 2519 tmp->head = 0;
2601 } 2520 }
2602 else 2521 else
2603 { 2522 {
2604 tmp->head = dst; 2523 tmp->head = dst;
2605 } 2524 }
2525
2606 tmp->more = NULL; 2526 tmp->more = 0;
2527
2607 if (prev) 2528 if (prev)
2608 prev->more = tmp; 2529 prev->more = tmp;
2530
2609 prev = tmp; 2531 prev = tmp;
2610 } 2532 }
2611 2533
2612 /*** copy inventory ***/
2613 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2614 {
2615 (void) insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2616 }
2617 2536
2618 return dst; 2537 return dst;
2619} 2538}
2620 2539
2621/* return true if the object was destroyed, 0 otherwise */
2622int
2623was_destroyed (const object *op, tag_t old_tag)
2624{
2625 /* checking for FLAG_FREED isn't necessary, but makes this function more
2626 * robust */
2627 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2628}
2629
2630/* GROS - Creates an object using a string representing its content. */ 2540/* GROS - Creates an object using a string representing its content. */
2631
2632/* Basically, we save the content of the string to a temp file, then call */ 2541/* Basically, we save the content of the string to a temp file, then call */
2633
2634/* load_object on it. I admit it is a highly inefficient way to make things, */ 2542/* load_object on it. I admit it is a highly inefficient way to make things, */
2635
2636/* but it was simple to make and allows reusing the load_object function. */ 2543/* but it was simple to make and allows reusing the load_object function. */
2637
2638/* Remember not to use load_object_str in a time-critical situation. */ 2544/* Remember not to use load_object_str in a time-critical situation. */
2639
2640/* Also remember that multiparts objects are not supported for now. */ 2545/* Also remember that multiparts objects are not supported for now. */
2641 2546
2642object * 2547object *
2643load_object_str (const char *obstr) 2548load_object_str (const char *obstr)
2644{ 2549{
2645 object * 2550 object *op;
2646 op;
2647 char
2648 filename[MAX_BUF]; 2551 char filename[MAX_BUF];
2649 2552
2650 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2553 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2651 2554
2652 FILE *
2653 tempfile = fopen (filename, "w"); 2555 FILE *tempfile = fopen (filename, "w");
2654 2556
2655 if (tempfile == NULL) 2557 if (tempfile == NULL)
2656 { 2558 {
2657 LOG (llevError, "Error - Unable to access load object temp file\n"); 2559 LOG (llevError, "Error - Unable to access load object temp file\n");
2658 return NULL; 2560 return NULL;
2659 }; 2561 }
2562
2660 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2661 fclose (tempfile); 2564 fclose (tempfile);
2662 2565
2663 op = get_object (); 2566 op = object::create ();
2664 2567
2665 object_thawer thawer (filename); 2568 object_thawer thawer (filename);
2666 2569
2667 if (thawer) 2570 if (thawer)
2668 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);
2678 * returns NULL if no match. 2581 * returns NULL if no match.
2679 */ 2582 */
2680object * 2583object *
2681find_obj_by_type_subtype (const object *who, int type, int subtype) 2584find_obj_by_type_subtype (const object *who, int type, int subtype)
2682{ 2585{
2683 object * 2586 object *tmp;
2684 tmp;
2685 2587
2686 for (tmp = who->inv; tmp; tmp = tmp->below) 2588 for (tmp = who->inv; tmp; tmp = tmp->below)
2687 if (tmp->type == type && tmp->subtype == subtype) 2589 if (tmp->type == type && tmp->subtype == subtype)
2688 return tmp; 2590 return tmp;
2689 2591
2697 * do the desired thing. 2599 * do the desired thing.
2698 */ 2600 */
2699key_value * 2601key_value *
2700get_ob_key_link (const object *ob, const char *key) 2602get_ob_key_link (const object *ob, const char *key)
2701{ 2603{
2702 key_value * 2604 key_value *link;
2703 link;
2704 2605
2705 for (link = ob->key_values; link != NULL; link = link->next) 2606 for (link = ob->key_values; link != NULL; link = link->next)
2706 {
2707 if (link->key == key) 2607 if (link->key == key)
2708 {
2709 return link; 2608 return link;
2710 }
2711 }
2712 2609
2713 return NULL; 2610 return NULL;
2714} 2611}
2715 2612
2716/* 2613/*
2721 * The returned string is shared. 2618 * The returned string is shared.
2722 */ 2619 */
2723const char * 2620const char *
2724get_ob_key_value (const object *op, const char *const key) 2621get_ob_key_value (const object *op, const char *const key)
2725{ 2622{
2726 key_value * 2623 key_value *link;
2727 link; 2624 shstr_cmp canonical_key (key);
2728 const char *
2729 canonical_key;
2730 2625
2731 canonical_key = shstr::find (key);
2732
2733 if (canonical_key == NULL) 2626 if (!canonical_key)
2734 { 2627 {
2735 /* 1. There being a field named key on any object 2628 /* 1. There being a field named key on any object
2736 * implies there'd be a shared string to find. 2629 * implies there'd be a shared string to find.
2737 * 2. Since there isn't, no object has this field. 2630 * 2. Since there isn't, no object has this field.
2738 * 3. Therefore, *this* object doesn't have this field. 2631 * 3. Therefore, *this* object doesn't have this field.
2739 */ 2632 */
2740 return NULL; 2633 return 0;
2741 } 2634 }
2742 2635
2743 /* This is copied from get_ob_key_link() above - 2636 /* This is copied from get_ob_key_link() above -
2744 * only 4 lines, and saves the function call overhead. 2637 * only 4 lines, and saves the function call overhead.
2745 */ 2638 */
2746 for (link = op->key_values; link != NULL; link = link->next) 2639 for (link = op->key_values; link; link = link->next)
2747 {
2748 if (link->key == canonical_key) 2640 if (link->key == canonical_key)
2749 {
2750 return link->value; 2641 return link->value;
2751 } 2642
2752 }
2753 return NULL; 2643 return 0;
2754} 2644}
2755 2645
2756 2646
2757/* 2647/*
2758 * Updates the canonical_key in op to value. 2648 * Updates the canonical_key in op to value.
2844 shstr key_ (key); 2734 shstr key_ (key);
2845 2735
2846 return set_ob_key_value_s (op, key_, value, add_key); 2736 return set_ob_key_value_s (op, key_, value, add_key);
2847} 2737}
2848 2738
2739object::depth_iterator::depth_iterator (object *container)
2740: iterator_base (container)
2741{
2742 while (item->inv)
2743 item = item->inv;
2744}
2745
2849void 2746void
2850object::deep_iterator::next () 2747object::depth_iterator::next ()
2851{ 2748{
2852 if (item->inv)
2853 item = item->inv;
2854 else if (item->below) 2749 if (item->below)
2750 {
2855 item = item->below; 2751 item = item->below;
2752
2753 while (item->inv)
2754 item = item->inv;
2755 }
2856 else 2756 else
2857 item = item->env->below; 2757 item = item->env;
2858} 2758}
2759
2760// return a suitable string describing an objetc in enough detail to find it
2761const char *
2762object::debug_desc (char *info) const
2763{
2764 char info2[256 * 3];
2765 char *p = info;
2766
2767 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2768 count,
2769 &name,
2770 title ? " " : "",
2771 title ? (const char *)title : "");
2772
2773 if (env)
2774 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2775
2776 if (map)
2777 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2778
2779 return info;
2780}
2781
2782const char *
2783object::debug_desc () const
2784{
2785 static char info[256 * 3];
2786 return debug_desc (info);
2787}
2788

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