ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.38 by root, Wed Sep 13 01:09:24 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
277 op = op->env; 352 op = op->env;
278 return op; 353 return op;
279} 354}
280 355
281/* 356/*
282 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
283 * a better check. We basically keeping traversing up until we can't
284 * or find a player.
285 */
286
287object *
288is_player_inv (object *op)
289{
290 for (; op != NULL && op->type != PLAYER; op = op->env)
291 if (op->env == op)
292 op->env = NULL;
293 return op;
294}
295
296/*
297 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
298 * Some error messages. 358 * Some error messages.
299 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
300 */ 360 */
301 361
302void 362char *
303dump_object2 (object *op)
304{
305 errmsg[0] = 0;
306 return;
307 //TODO//D#d#
308#if 0
309 char *cp;
310
311/* object *tmp;*/
312
313 if (op->arch != NULL)
314 {
315 strcat (errmsg, "arch ");
316 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
317 strcat (errmsg, "\n");
318 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
319 strcat (errmsg, cp);
320# if 0
321 /* Don't dump player diffs - they are too long, mostly meaningless, and
322 * will overflow the buffer.
323 * Changed so that we don't dump inventory either. This may
324 * also overflow the buffer.
325 */
326 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
327 strcat (errmsg, cp);
328 for (tmp = op->inv; tmp; tmp = tmp->below)
329 dump_object2 (tmp);
330# endif
331 strcat (errmsg, "end\n");
332 }
333 else
334 {
335 strcat (errmsg, "Object ");
336 if (op->name == NULL)
337 strcat (errmsg, "(null)");
338 else
339 strcat (errmsg, op->name);
340 strcat (errmsg, "\n");
341# if 0
342 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
343 strcat (errmsg, cp);
344 for (tmp = op->inv; tmp; tmp = tmp->below)
345 dump_object2 (tmp);
346# endif
347 strcat (errmsg, "end\n");
348 }
349#endif
350}
351
352/*
353 * Dumps an object. Returns output in the static global errmsg array.
354 */
355
356void
357dump_object (object *op) 363dump_object (object *op)
358{ 364{
359 if (op == NULL) 365 if (!op)
360 { 366 return strdup ("[NULLOBJ]");
361 strcpy (errmsg, "[NULL pointer]");
362 return;
363 }
364 errmsg[0] = '\0';
365 dump_object2 (op);
366}
367 367
368void 368 object_freezer freezer;
369dump_all_objects (void) 369 save_object (freezer, op, 3);
370{ 370 return freezer.as_string ();
371 object *op;
372
373 for (op = objects; op != NULL; op = op->next)
374 {
375 dump_object (op);
376 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
377 }
378} 371}
379 372
380/* 373/*
381 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
382 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
402 */ 395 */
403 396
404object * 397object *
405find_object (tag_t i) 398find_object (tag_t i)
406{ 399{
407 object *op; 400 for (object *op = object::first; op; op = op->next)
408
409 for (op = objects; op != NULL; op = op->next)
410 if (op->count == i) 401 if (op->count == i)
411 break; 402 return op;
403
412 return op; 404 return 0;
413} 405}
414 406
415/* 407/*
416 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
417 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
422find_object_name (const char *str) 414find_object_name (const char *str)
423{ 415{
424 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
425 object *op; 417 object *op;
426 418
427 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
428 if (op->name == str_) 420 if (op->name == str_)
429 break; 421 break;
430 422
431 return op; 423 return op;
432} 424}
433 425
434void 426void
435free_all_object_data () 427free_all_object_data ()
436{ 428{
437 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
438}
439
440/*
441 * Returns the object which this object marks as being the owner.
442 * A id-scheme is used to avoid pointing to objects which have been
443 * freed and are now reused. If this is detected, the owner is
444 * set to NULL, and NULL is returned.
445 * Changed 2004-02-12 - if the player is setting at the play again
446 * prompt, he is removed, and we don't want to treat him as an owner of
447 * anything, so check removed flag. I don't expect that this should break
448 * anything - once an object is removed, it is basically dead anyways.
449 */
450object *
451object::get_owner ()
452{
453 if (!owner
454 || QUERY_FLAG (owner, FLAG_FREED)
455 || QUERY_FLAG (owner, FLAG_REMOVED))
456 owner = 0;
457
458 return owner;
459} 430}
460 431
461/* 432/*
462 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
463 * skill and experience objects. 434 * skill and experience objects.
533 504
534 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
535 506
536 expmul = 1.0; 507 expmul = 1.0;
537 face = blank_face; 508 face = blank_face;
538 attacked_by_count = -1;
539 509
540 if (settings.casting_time) 510 if (settings.casting_time)
541 casting_time = -1; 511 casting_time = -1;
542} 512}
543 513
544void object::clone (object *destination)
545{
546 *(object_copy *)destination = *this;
547 *(object_pod *)destination = *this;
548
549 if (self || cb)
550 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
551}
552
553/* 514/*
554 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
555 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
556 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
557 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
558 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
559 * will point at garbage. 520 * will point at garbage.
560 */ 521 */
561void 522void
562copy_object (object *op2, object *op) 523object::copy_to (object *dst)
563{ 524{
564 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
565 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
566 527
567 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
568 533
569 if (is_freed) 534 if (is_freed)
570 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
571 if (is_removed) 537 if (is_removed)
572 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
573 539
574 if (op2->speed < 0) 540 if (speed < 0)
575 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
576 542
577 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
578 if (op2->key_values) 544 if (key_values)
579 { 545 {
580 key_value *tail = 0; 546 key_value *tail = 0;
581 key_value *i; 547 key_value *i;
582 548
583 op->key_values = 0; 549 dst->key_values = 0;
584 550
585 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
586 { 552 {
587 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
588 554
589 new_link->next = 0; 555 new_link->next = 0;
590 new_link->key = i->key; 556 new_link->key = i->key;
591 new_link->value = i->value; 557 new_link->value = i->value;
592 558
593 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
594 if (!op->key_values) 560 if (!dst->key_values)
595 { 561 {
596 op->key_values = new_link; 562 dst->key_values = new_link;
597 tail = new_link; 563 tail = new_link;
598 } 564 }
599 else 565 else
600 { 566 {
601 tail->next = new_link; 567 tail->next = new_link;
602 tail = new_link; 568 tail = new_link;
603 } 569 }
604 } 570 }
605 } 571 }
606 572
607 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
608} 582}
609 583
610/* 584/*
611 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
612 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
817 update_now = 1; 791 update_now = 1;
818 792
819 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
820 update_now = 1; 794 update_now = 1;
821 } 795 }
796
822 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
823 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
824 * that is being removed. 799 * that is being removed.
825 */ 800 */
826 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
838 813
839 if (op->more != NULL) 814 if (op->more != NULL)
840 update_object (op->more, action); 815 update_object (op->more, action);
841} 816}
842 817
843static unordered_vector<object *> mortals; 818object::vector object::mortals;
844static std::vector<object *, slice_allocator <object *> > freed; 819object::vector object::objects; // not yet used
820object *object::first;
845 821
846void object::free_mortals () 822void object::free_mortals ()
847{ 823{
848 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 824 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
849 if ((*i)->refcnt) 825 if ((*i)->refcnt)
850 ++i; // further delay freeing 826 ++i; // further delay freeing
851 else 827 else
852 { 828 {
853 freed.push_back (*i);//D
854 //delete *i; 829 delete *i;
855 mortals.erase (i); 830 mortals.erase (i);
856 } 831 }
857
858 if (mortals.size() && 0)//D
859 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
860} 832}
861 833
862object::object () 834object::object ()
863{ 835{
864 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
865 837
866 expmul = 1.0; 838 expmul = 1.0;
867 face = blank_face; 839 face = blank_face;
868 attacked_by_count = -1;
869} 840}
870 841
871object::~object () 842object::~object ()
872{ 843{
873 free_key_values (this); 844 free_key_values (this);
874} 845}
875 846
876void object::link () 847void object::link ()
877{ 848{
878 count = ++ob_count; 849 count = ++ob_count;
850 uuid = gen_uuid ();
879 851
880 prev = 0; 852 prev = 0;
881 next = objects; 853 next = object::first;
882 854
883 if (objects) 855 if (object::first)
884 objects->prev = this; 856 object::first->prev = this;
885 857
886 objects = this; 858 object::first = this;
887} 859}
888 860
889void object::unlink () 861void object::unlink ()
890{ 862{
891 count = 0;
892
893 if (this == objects) 863 if (this == object::first)
894 objects = next; 864 object::first = next;
895 865
896 /* Remove this object from the list of used objects */ 866 /* Remove this object from the list of used objects */
897 if (prev)
898 {
899 prev->next = next; 867 if (prev) prev->next = next;
868 if (next) next->prev = prev;
869
900 prev = 0; 870 prev = 0;
901 }
902
903 if (next)
904 {
905 next->prev = prev;
906 next = 0; 871 next = 0;
907 }
908} 872}
909 873
910object *object::create () 874object *object::create ()
911{ 875{
912 object *op;
913
914 if (freed.empty ())
915 op = new object; 876 object *op = new object;
916 else
917 {
918 // highly annoying, but the only way to get it stable right now
919 op = freed.back ();
920 freed.pop_back ();
921 op->~object ();
922 new ((void *) op) object;
923 }
924
925 op->link (); 877 op->link ();
926 return op; 878 return op;
927} 879}
928 880
929/* 881/*
931 * it from the list of used objects, and puts it on the list of 883 * it from the list of used objects, and puts it on the list of
932 * free objects. The IS_FREED() flag is set in the object. 884 * free objects. The IS_FREED() flag is set in the object.
933 * The object must have been removed by remove_ob() first for 885 * The object must have been removed by remove_ob() first for
934 * this function to succeed. 886 * this function to succeed.
935 * 887 *
936 * If free_inventory is set, free inventory as well. Else drop items in 888 * If destroy_inventory is set, free inventory as well. Else drop items in
937 * inventory to the ground. 889 * inventory to the ground.
938 */ 890 */
939void object::free (bool free_inventory) 891void object::destroy (bool destroy_inventory)
940{ 892{
941 if (QUERY_FLAG (this, FLAG_FREED)) 893 if (QUERY_FLAG (this, FLAG_FREED))
942 return; 894 return;
943 895
944 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
945 remove_friendly_object (this); 897 remove_friendly_object (this);
946 898
947 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
948 remove_ob (this); 900 remove ();
949 901
950 SET_FLAG (this, FLAG_FREED); 902 SET_FLAG (this, FLAG_FREED);
951 903
952 if (more) 904 if (more)
953 { 905 {
954 more->free (free_inventory); 906 more->destroy (destroy_inventory);
955 more = 0; 907 more = 0;
956 } 908 }
957 909
958 if (inv) 910 if (inv)
959 { 911 {
960 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
961 * if some form of movement is allowed, let objects 913 * if some form of movement is allowed, let objects
962 * drop on that space. 914 * drop on that space.
963 */ 915 */
964 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 916 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
965 { 917 {
966 object *op = inv; 918 object *op = inv;
967 919
968 while (op) 920 while (op)
969 { 921 {
970 object *tmp = op->below; 922 object *tmp = op->below;
971 op->free (free_inventory); 923 op->destroy (destroy_inventory);
972 op = tmp; 924 op = tmp;
973 } 925 }
974 } 926 }
975 else 927 else
976 { /* Put objects in inventory onto this space */ 928 { /* Put objects in inventory onto this space */
978 930
979 while (op) 931 while (op)
980 { 932 {
981 object *tmp = op->below; 933 object *tmp = op->below;
982 934
983 remove_ob (op); 935 op->remove ();
984 936
985 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
986 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
987 free_object (op); 939 op->destroy ();
988 else 940 else
989 { 941 {
990 op->x = x; 942 op->x = x;
991 op->y = y; 943 op->y = y;
992 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
995 op = tmp; 947 op = tmp;
996 } 948 }
997 } 949 }
998 } 950 }
999 951
952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
972 // clear those pointers that likely might have circular references to us
1000 owner = 0; 973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
1001 979
1002 /* Remove object from the active list */ 980 /* Remove object from the active list */
1003 speed = 0; 981 speed = 0;
1004 update_ob_speed (this); 982 update_ob_speed (this);
1005 983
1010 988
1011/* 989/*
1012 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1013 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1014 */ 992 */
1015
1016void 993void
1017sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1018{ 995{
1019 while (op != NULL) 996 while (op != NULL)
1020 { 997 {
1021 if (op->type == CONTAINER) 998 if (op->type == CONTAINER)
1022 {
1023 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 999 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1024 } 1000
1025 op->carrying -= weight; 1001 op->carrying -= weight;
1026 op = op->env; 1002 op = op->env;
1027 } 1003 }
1028} 1004}
1029 1005
1030/* remove_ob(op): 1006/* op->remove ():
1031 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1032 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1033 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1034 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1035 * the previous environment. 1011 * the previous environment.
1036 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1037 */ 1013 */
1038
1039void 1014void
1040remove_ob (object *op) 1015object::remove ()
1041{ 1016{
1017 object *tmp, *last = 0;
1042 object * 1018 object *otmp;
1043 tmp, *
1044 last = NULL;
1045 object *
1046 otmp;
1047 1019
1048 tag_t
1049 tag;
1050 int
1051 check_walk_off; 1020 int check_walk_off;
1052 mapstruct *
1053 m;
1054 1021
1055 sint16
1056 x,
1057 y;
1058
1059 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1060 return; 1023 return;
1061 1024
1062 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1063 1026
1064 if (op->more != NULL) 1027 if (more)
1065 remove_ob (op->more); 1028 more->remove ();
1066 1029
1067 /* 1030 /*
1068 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1069 * inventory. 1032 * inventory.
1070 */ 1033 */
1071 if (op->env != NULL) 1034 if (env)
1072 { 1035 {
1073 if (op->nrof) 1036 if (nrof)
1074 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1075 else 1038 else
1076 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1077 1040
1078 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1079 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1080 * to save cpu time. 1043 * to save cpu time.
1081 */ 1044 */
1082 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1083 fix_player (otmp); 1046 fix_player (otmp);
1084 1047
1085 if (op->above != NULL) 1048 if (above != NULL)
1086 op->above->below = op->below; 1049 above->below = below;
1087 else 1050 else
1088 op->env->inv = op->below; 1051 env->inv = below;
1089 1052
1090 if (op->below != NULL) 1053 if (below != NULL)
1091 op->below->above = op->above; 1054 below->above = above;
1092 1055
1093 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1094 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1095 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1096 */ 1059 */
1097 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1098 op->map = op->env->map; 1061 map = env->map;
1099 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1100 op->env = NULL; 1063 env = 0;
1101 } 1064 }
1102 else if (op->map) 1065 else if (map)
1103 { 1066 {
1104 x = op->x;
1105 y = op->y;
1106 m = get_map_from_coord (op->map, &x, &y);
1107
1108 if (!m)
1109 {
1110 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1111 op->map->path, op->x, op->y);
1112 /* in old days, we used to set x and y to 0 and continue.
1113 * it seems if we get into this case, something is probablye
1114 * screwed up and should be fixed.
1115 */
1116 abort ();
1117 }
1118
1119 if (op->map != m)
1120 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1121 op->map->path, m->path, op->x, op->y, x, y);
1122
1123 /* Re did the following section of code - it looks like it had 1067 /* Re did the following section of code - it looks like it had
1124 * lots of logic for things we no longer care about 1068 * lots of logic for things we no longer care about
1125 */ 1069 */
1126 1070
1127 /* link the object above us */ 1071 /* link the object above us */
1128 if (op->above) 1072 if (above)
1129 op->above->below = op->below; 1073 above->below = below;
1130 else 1074 else
1131 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1132 1076
1133 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1134 if (op->below) 1078 if (below)
1135 op->below->above = op->above; 1079 below->above = above;
1136 else 1080 else
1137 { 1081 {
1138 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1139 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1140 * evident 1084 * evident
1141 */ 1085 */
1142 if (GET_MAP_OB (m, x, y) != op) 1086 if (GET_MAP_OB (map, x, y) != this)
1143 { 1087 {
1144 dump_object (op); 1088 char *dump = dump_object (this);
1145 LOG (llevError, 1089 LOG (llevError,
1146 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1091 free (dump);
1147 dump_object (GET_MAP_OB (m, x, y)); 1092 dump = dump_object (GET_MAP_OB (map, x, y));
1148 LOG (llevError, "%s\n", errmsg); 1093 LOG (llevError, "%s\n", dump);
1094 free (dump);
1149 } 1095 }
1150 1096
1151 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1152 } 1098 }
1153 1099
1154 op->above = 0; 1100 above = 0;
1155 op->below = 0; 1101 below = 0;
1156 1102
1157 if (op->map->in_memory == MAP_SAVING) 1103 if (map->in_memory == MAP_SAVING)
1158 return; 1104 return;
1159 1105
1160 tag = op->count;
1161 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1162 1107
1163 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1164 { 1109 {
1165 /* No point updating the players look faces if he is the object 1110 /* No point updating the players look faces if he is the object
1166 * being removed. 1111 * being removed.
1167 */ 1112 */
1168 1113
1169 if (tmp->type == PLAYER && tmp != op) 1114 if (tmp->type == PLAYER && tmp != this)
1170 { 1115 {
1171 /* If a container that the player is currently using somehow gets 1116 /* If a container that the player is currently using somehow gets
1172 * removed (most likely destroyed), update the player view 1117 * removed (most likely destroyed), update the player view
1173 * appropriately. 1118 * appropriately.
1174 */ 1119 */
1175 if (tmp->container == op) 1120 if (tmp->container == this)
1176 { 1121 {
1177 CLEAR_FLAG (op, FLAG_APPLIED); 1122 CLEAR_FLAG (this, FLAG_APPLIED);
1178 tmp->container = NULL; 1123 tmp->container = 0;
1179 } 1124 }
1180 1125
1181 tmp->contr->socket.update_look = 1; 1126 tmp->contr->socket->floorbox_update ();
1182 } 1127 }
1183 1128
1184 /* See if player moving off should effect something */ 1129 /* See if player moving off should effect something */
1185 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1130 if (check_walk_off
1131 && ((move_type & tmp->move_off)
1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1186 { 1133 {
1187 move_apply (tmp, op, NULL); 1134 move_apply (tmp, this, 0);
1188 1135
1189 if (was_destroyed (op, tag)) 1136 if (destroyed ())
1190 {
1191 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1192 }
1193 } 1138 }
1194 1139
1195 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1196 1141
1197 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1198 tmp->above = NULL; 1143 tmp->above = 0;
1199 1144
1200 last = tmp; 1145 last = tmp;
1201 } 1146 }
1202 1147
1203 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1204 if (last == NULL) 1149 if (!last)
1205 { 1150 {
1206 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1207 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1208 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1209 * be correct anyways. 1154 * be correct anyways.
1210 */ 1155 */
1211 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1212 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1213 } 1158 }
1214 else 1159 else
1215 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1216 1161
1217 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1218 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1219 } 1164 }
1220} 1165}
1221 1166
1222/* 1167/*
1223 * merge_ob(op,top): 1168 * merge_ob(op,top):
1238 1183
1239 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1240 { 1185 {
1241 if (top == op) 1186 if (top == op)
1242 continue; 1187 continue;
1243 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1244 { 1190 {
1245 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1246 1192
1247/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1248 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1249 remove_ob (op); 1195 op->destroy ();
1250 free_object (op);
1251 return top; 1196 return top;
1252 } 1197 }
1253 } 1198 }
1254 1199
1255 return NULL; 1200 return 0;
1256} 1201}
1257 1202
1258/* 1203/*
1259 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1204 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1260 * job preparing multi-part monsters 1205 * job preparing multi-part monsters
1261 */ 1206 */
1262object * 1207object *
1263insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1208insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1264{ 1209{
1265 object *tmp; 1210 object *tmp;
1266 1211
1267 if (op->head) 1212 if (op->head)
1268 op = op->head; 1213 op = op->head;
1296 * NULL if 'op' was destroyed 1241 * NULL if 'op' was destroyed
1297 * just 'op' otherwise 1242 * just 'op' otherwise
1298 */ 1243 */
1299 1244
1300object * 1245object *
1301insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1246insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1302{ 1247{
1303 object *tmp, *top, *floor = NULL; 1248 object *tmp, *top, *floor = NULL;
1304 sint16 x, y; 1249 sint16 x, y;
1305 1250
1306 if (QUERY_FLAG (op, FLAG_FREED)) 1251 if (QUERY_FLAG (op, FLAG_FREED))
1309 return NULL; 1254 return NULL;
1310 } 1255 }
1311 1256
1312 if (m == NULL) 1257 if (m == NULL)
1313 { 1258 {
1314 dump_object (op); 1259 char *dump = dump_object (op);
1315 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1260 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1261 free (dump);
1316 return op; 1262 return op;
1317 } 1263 }
1318 1264
1319 if (out_of_map (m, op->x, op->y)) 1265 if (out_of_map (m, op->x, op->y))
1320 { 1266 {
1321 dump_object (op); 1267 char *dump = dump_object (op);
1322 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1323#ifdef MANY_CORES 1269#ifdef MANY_CORES
1324 /* Better to catch this here, as otherwise the next use of this object 1270 /* Better to catch this here, as otherwise the next use of this object
1325 * is likely to cause a crash. Better to find out where it is getting 1271 * is likely to cause a crash. Better to find out where it is getting
1326 * improperly inserted. 1272 * improperly inserted.
1327 */ 1273 */
1328 abort (); 1274 abort ();
1329#endif 1275#endif
1276 free (dump);
1330 return op; 1277 return op;
1331 } 1278 }
1332 1279
1333 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1280 if (!QUERY_FLAG (op, FLAG_REMOVED))
1334 { 1281 {
1335 dump_object (op); 1282 char *dump = dump_object (op);
1336 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1284 free (dump);
1337 return op; 1285 return op;
1338 } 1286 }
1339 1287
1340 if (op->more != NULL) 1288 if (op->more != NULL)
1341 { 1289 {
1379 1327
1380 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1381 */ 1329 */
1382 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1383 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1384 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1385 { 1333 {
1386 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1387 remove_ob (tmp); 1335 tmp->destroy ();
1388 free_object (tmp);
1389 } 1336 }
1390 1337
1391 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1392 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1393 1340
1521 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1522 */ 1469 */
1523 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1524 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1525 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1526 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1527 1474
1528 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1529 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1530 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1531 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1539 1486
1540 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1541 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1542 1489
1543 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1544 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1545 * 1492 *
1546 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1547 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1548 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1549 * update_object(). 1496 * update_object().
1579 tmp1; 1526 tmp1;
1580 1527
1581 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1582 1529
1583 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1584 {
1585 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1586 { 1532 tmp->destroy ();
1587 remove_ob (tmp);
1588 free_object (tmp);
1589 }
1590 }
1591 1533
1592 tmp1 = arch_to_object (find_archetype (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1593 1535
1594 tmp1->x = op->x; 1536 tmp1->x = op->x;
1595 tmp1->y = op->y; 1537 tmp1->y = op->y;
1596 insert_ob_in_map (tmp1, op->map, op, 0); 1538 insert_ob_in_map (tmp1, op->map, op, 0);
1597} 1539}
1605 */ 1547 */
1606 1548
1607object * 1549object *
1608get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1609{ 1551{
1610 object * 1552 object *newob;
1611 newob;
1612 int
1613 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1614 1554
1615 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1616 { 1556 {
1617 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1618 return NULL; 1558 return NULL;
1619 } 1559 }
1620 1560
1621 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1622 1562
1623 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1624 { 1564 orig_ob->destroy (1);
1625 if (!is_removed)
1626 remove_ob (orig_ob);
1627 free_object2 (orig_ob, 1);
1628 }
1629 else if (!is_removed) 1565 else if (!is_removed)
1630 { 1566 {
1631 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1632 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1633 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1663 if (i > op->nrof) 1599 if (i > op->nrof)
1664 i = op->nrof; 1600 i = op->nrof;
1665 1601
1666 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1667 op->nrof -= i; 1603 op->nrof -= i;
1668 else if (op->env != NULL) 1604 else if (op->env)
1669 { 1605 {
1670 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1671 * therein? 1607 * therein?
1672 */ 1608 */
1673 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1674 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1675 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1676 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1677 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1678 * and then searching the map for a player. 1614 * and then searching the map for a player.
1679 */ 1615 */
1680 if (!tmp) 1616 if (!tmp)
1681 { 1617 {
1682 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1683 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1684 break; 1622 break;
1685 if (pl) 1623 }
1686 tmp = pl->ob;
1687 else
1688 tmp = NULL;
1689 } 1624 }
1690 1625
1691 if (i < op->nrof) 1626 if (i < op->nrof)
1692 { 1627 {
1693 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1694 op->nrof -= i; 1629 op->nrof -= i;
1695 if (tmp) 1630 if (tmp)
1696 {
1697 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1698 }
1699 } 1632 }
1700 else 1633 else
1701 { 1634 {
1702 remove_ob (op); 1635 op->remove ();
1703 op->nrof = 0; 1636 op->nrof = 0;
1704 if (tmp) 1637 if (tmp)
1705 {
1706 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1707 }
1708 } 1639 }
1709 } 1640 }
1710 else 1641 else
1711 { 1642 {
1712 object *above = op->above; 1643 object *above = op->above;
1713 1644
1714 if (i < op->nrof) 1645 if (i < op->nrof)
1715 op->nrof -= i; 1646 op->nrof -= i;
1716 else 1647 else
1717 { 1648 {
1718 remove_ob (op); 1649 op->remove ();
1719 op->nrof = 0; 1650 op->nrof = 0;
1720 } 1651 }
1721 1652
1722 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1723 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1724 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1725 { 1656 {
1726 if (op->nrof) 1657 if (op->nrof)
1727 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1728 else 1659 else
1732 1663
1733 if (op->nrof) 1664 if (op->nrof)
1734 return op; 1665 return op;
1735 else 1666 else
1736 { 1667 {
1737 free_object (op); 1668 op->destroy ();
1738 return NULL; 1669 return 0;
1739 } 1670 }
1740} 1671}
1741 1672
1742/* 1673/*
1743 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1755 op->carrying += weight; 1686 op->carrying += weight;
1756 op = op->env; 1687 op = op->env;
1757 } 1688 }
1758} 1689}
1759 1690
1691object *
1692insert_ob_in_ob (object *op, object *where)
1693{
1694 if (!where)
1695 {
1696 char *dump = dump_object (op);
1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1698 free (dump);
1699 return op;
1700 }
1701
1702 if (where->head)
1703 {
1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1705 where = where->head;
1706 }
1707
1708 return where->insert (op);
1709}
1710
1760/* 1711/*
1761 * insert_ob_in_ob(op,environment): 1712 * env->insert (op)
1762 * This function inserts the object op in the linked list 1713 * This function inserts the object op in the linked list
1763 * inside the object environment. 1714 * inside the object environment.
1764 * 1715 *
1765 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1766 * the inventory at the last position or next to other objects of the same
1767 * type.
1768 * Frank: Now sorted by type, archetype and magic!
1769 *
1770 * The function returns now pointer to inserted item, and return value can 1716 * The function returns now pointer to inserted item, and return value can
1771 * be != op, if items are merged. -Tero 1717 * be != op, if items are merged. -Tero
1772 */ 1718 */
1773 1719
1774object * 1720object *
1775insert_ob_in_ob (object *op, object *where) 1721object::insert (object *op)
1776{ 1722{
1777 object * 1723 object *tmp, *otmp;
1778 tmp, *
1779 otmp;
1780 1724
1781 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1782 { 1726 op->remove ();
1783 dump_object (op);
1784 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1785 return op;
1786 }
1787
1788 if (where == NULL)
1789 {
1790 dump_object (op);
1791 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1792 return op;
1793 }
1794
1795 if (where->head)
1796 {
1797 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1798 where = where->head;
1799 }
1800 1727
1801 if (op->more) 1728 if (op->more)
1802 { 1729 {
1803 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1804 return op; 1731 return op;
1806 1733
1807 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1808 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1809 if (op->nrof) 1736 if (op->nrof)
1810 { 1737 {
1811 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1812 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1813 { 1740 {
1814 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1815 (client needs the original object) */ 1742 (client needs the original object) */
1816 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1817 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1818 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1819 */ 1746 */
1820 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1821 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1822 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1823 op = tmp; 1750 op = tmp;
1824 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1825 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1826 break; 1753 break;
1827 } 1754 }
1828 1755
1829 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1830 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1831 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1832 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1833 * the linking below 1760 * the linking below
1834 */ 1761 */
1835 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1836 } 1763 }
1837 else 1764 else
1838 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1839 1766
1840 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1841 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1842 {
1843 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1844 fix_player (otmp); 1770 fix_player (otmp);
1845 }
1846 1771
1847 op->map = NULL; 1772 op->map = 0;
1848 op->env = where; 1773 op->env = this;
1849 op->above = NULL; 1774 op->above = 0;
1850 op->below = NULL; 1775 op->below = 0;
1851 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1852 1777
1853 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1854 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1855 { 1780 {
1856#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1857 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1858#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1859 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1860 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1861 } 1786 }
1862 1787
1863 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1864 * It sure simplifies this function... 1789 * It sure simplifies this function...
1865 */ 1790 */
1866 if (where->inv == NULL) 1791 if (!inv)
1867 where->inv = op; 1792 inv = op;
1868 else 1793 else
1869 { 1794 {
1870 op->below = where->inv; 1795 op->below = inv;
1871 op->below->above = op; 1796 op->below->above = op;
1872 where->inv = op; 1797 inv = op;
1873 } 1798 }
1799
1874 return op; 1800 return op;
1875} 1801}
1876 1802
1877/* 1803/*
1878 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
1896 */ 1822 */
1897 1823
1898int 1824int
1899check_move_on (object *op, object *originator) 1825check_move_on (object *op, object *originator)
1900{ 1826{
1901 object * 1827 object *tmp;
1902 tmp; 1828 maptile *m = op->map;
1903 tag_t
1904 tag;
1905 mapstruct *
1906 m = op->map;
1907 int
1908 x = op->x, y = op->y; 1829 int x = op->x, y = op->y;
1909 1830
1910 MoveType 1831 MoveType move_on, move_slow, move_block;
1911 move_on,
1912 move_slow,
1913 move_block;
1914 1832
1915 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1833 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1916 return 0; 1834 return 0;
1917
1918 tag = op->count;
1919 1835
1920 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1836 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1921 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1837 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1922 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1838 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1923 1839
1984 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1900 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1985 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1901 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1986 { 1902 {
1987 move_apply (tmp, op, originator); 1903 move_apply (tmp, op, originator);
1988 1904
1989 if (was_destroyed (op, tag)) 1905 if (op->destroyed ())
1990 return 1; 1906 return 1;
1991 1907
1992 /* what the person/creature stepped onto has moved the object 1908 /* what the person/creature stepped onto has moved the object
1993 * someplace new. Don't process any further - if we did, 1909 * someplace new. Don't process any further - if we did,
1994 * have a feeling strange problems would result. 1910 * have a feeling strange problems would result.
2006 * a matching archetype at the given map and coordinates. 1922 * a matching archetype at the given map and coordinates.
2007 * The first matching object is returned, or NULL if none. 1923 * The first matching object is returned, or NULL if none.
2008 */ 1924 */
2009 1925
2010object * 1926object *
2011present_arch (const archetype *at, mapstruct *m, int x, int y) 1927present_arch (const archetype *at, maptile *m, int x, int y)
2012{ 1928{
2013 object * 1929 object *
2014 tmp; 1930 tmp;
2015 1931
2016 if (m == NULL || out_of_map (m, x, y)) 1932 if (m == NULL || out_of_map (m, x, y))
2029 * a matching type variable at the given map and coordinates. 1945 * a matching type variable at the given map and coordinates.
2030 * The first matching object is returned, or NULL if none. 1946 * The first matching object is returned, or NULL if none.
2031 */ 1947 */
2032 1948
2033object * 1949object *
2034present (unsigned char type, mapstruct *m, int x, int y) 1950present (unsigned char type, maptile *m, int x, int y)
2035{ 1951{
2036 object * 1952 object *
2037 tmp; 1953 tmp;
2038 1954
2039 if (out_of_map (m, x, y)) 1955 if (out_of_map (m, x, y))
2179 * the archetype because that isn't correct if the monster has been 2095 * the archetype because that isn't correct if the monster has been
2180 * customized, changed states, etc. 2096 * customized, changed states, etc.
2181 */ 2097 */
2182 2098
2183int 2099int
2184find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2100find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2185{ 2101{
2186 int 2102 int
2187 i, 2103 i,
2188 index = 0, flag; 2104 index = 0, flag;
2189 static int 2105 static int
2201 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2202 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2203 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2204 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2205 */ 2121 */
2206 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2207 stop = maxfree[i]; 2123 stop = maxfree[i];
2208 } 2124 }
2125
2209 if (!index) 2126 if (!index)
2210 return -1; 2127 return -1;
2128
2211 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2212} 2130}
2213 2131
2214/* 2132/*
2215 * find_first_free_spot(archetype, mapstruct, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2216 * find_free_spot(), but it will search max number of squares. 2134 * find_free_spot(), but it will search max number of squares.
2217 * But it will return the first available spot, not a random choice. 2135 * But it will return the first available spot, not a random choice.
2218 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2136 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2219 */ 2137 */
2220 2138
2221int 2139int
2222find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2140find_first_free_spot (const object *ob, maptile *m, int x, int y)
2223{ 2141{
2224 int 2142 int
2225 i; 2143 i;
2226 2144
2227 for (i = 0; i < SIZEOFFREE; i++) 2145 for (i = 0; i < SIZEOFFREE; i++)
2291 * because we have to know what movement the thing looking to move 2209 * because we have to know what movement the thing looking to move
2292 * there is capable of. 2210 * there is capable of.
2293 */ 2211 */
2294 2212
2295int 2213int
2296find_dir (mapstruct *m, int x, int y, object *exclude) 2214find_dir (maptile *m, int x, int y, object *exclude)
2297{ 2215{
2298 int 2216 int
2299 i, 2217 i,
2300 max = SIZEOFFREE, mflags; 2218 max = SIZEOFFREE, mflags;
2301 2219
2302 sint16 nx, ny; 2220 sint16 nx, ny;
2303 object * 2221 object *
2304 tmp; 2222 tmp;
2305 mapstruct * 2223 maptile *
2306 mp; 2224 mp;
2307 2225
2308 MoveType blocked, move_type; 2226 MoveType blocked, move_type;
2309 2227
2310 if (exclude && exclude->head) 2228 if (exclude && exclude->head)
2518 * Modified to be map tile aware -.MSW 2436 * Modified to be map tile aware -.MSW
2519 */ 2437 */
2520 2438
2521 2439
2522int 2440int
2523can_see_monsterP (mapstruct *m, int x, int y, int dir) 2441can_see_monsterP (maptile *m, int x, int y, int dir)
2524{ 2442{
2525 sint16 dx, dy; 2443 sint16 dx, dy;
2526 int 2444 int
2527 mflags; 2445 mflags;
2528 2446
2577 * create clone from object to another 2495 * create clone from object to another
2578 */ 2496 */
2579object * 2497object *
2580object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2581{ 2499{
2582 object *
2583 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2584 2501
2585 if (!asrc) 2502 if (!asrc)
2586 return NULL; 2503 return 0;
2504
2587 src = asrc; 2505 src = asrc;
2588 if (src->head) 2506 if (src->head)
2589 src = src->head; 2507 src = src->head;
2590 2508
2591 prev = NULL; 2509 prev = 0;
2592 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2593 { 2511 {
2594 tmp = get_object (); 2512 tmp = part->clone ();
2595 copy_object (part, tmp);
2596 tmp->x -= src->x; 2513 tmp->x -= src->x;
2597 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2598 if (!part->head) 2516 if (!part->head)
2599 { 2517 {
2600 dst = tmp; 2518 dst = tmp;
2601 tmp->head = NULL; 2519 tmp->head = 0;
2602 } 2520 }
2603 else 2521 else
2604 { 2522 {
2605 tmp->head = dst; 2523 tmp->head = dst;
2606 } 2524 }
2525
2607 tmp->more = NULL; 2526 tmp->more = 0;
2527
2608 if (prev) 2528 if (prev)
2609 prev->more = tmp; 2529 prev->more = tmp;
2530
2610 prev = tmp; 2531 prev = tmp;
2611 } 2532 }
2612 2533
2613 /*** copy inventory ***/
2614 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2615 {
2616 (void) insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2617 }
2618 2536
2619 return dst; 2537 return dst;
2620} 2538}
2621 2539
2622/* return true if the object was destroyed, 0 otherwise */
2623int
2624was_destroyed (const object *op, tag_t old_tag)
2625{
2626 /* checking for FLAG_FREED isn't necessary, but makes this function more
2627 * robust */
2628 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2629}
2630
2631/* GROS - Creates an object using a string representing its content. */ 2540/* GROS - Creates an object using a string representing its content. */
2632
2633/* Basically, we save the content of the string to a temp file, then call */ 2541/* Basically, we save the content of the string to a temp file, then call */
2634
2635/* load_object on it. I admit it is a highly inefficient way to make things, */ 2542/* load_object on it. I admit it is a highly inefficient way to make things, */
2636
2637/* but it was simple to make and allows reusing the load_object function. */ 2543/* but it was simple to make and allows reusing the load_object function. */
2638
2639/* Remember not to use load_object_str in a time-critical situation. */ 2544/* Remember not to use load_object_str in a time-critical situation. */
2640
2641/* Also remember that multiparts objects are not supported for now. */ 2545/* Also remember that multiparts objects are not supported for now. */
2642 2546
2643object * 2547object *
2644load_object_str (const char *obstr) 2548load_object_str (const char *obstr)
2645{ 2549{
2646 object * 2550 object *op;
2647 op;
2648 char
2649 filename[MAX_BUF]; 2551 char filename[MAX_BUF];
2650 2552
2651 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2553 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2652 2554
2653 FILE *
2654 tempfile = fopen (filename, "w"); 2555 FILE *tempfile = fopen (filename, "w");
2655 2556
2656 if (tempfile == NULL) 2557 if (tempfile == NULL)
2657 { 2558 {
2658 LOG (llevError, "Error - Unable to access load object temp file\n"); 2559 LOG (llevError, "Error - Unable to access load object temp file\n");
2659 return NULL; 2560 return NULL;
2660 }; 2561 }
2562
2661 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2662 fclose (tempfile); 2564 fclose (tempfile);
2663 2565
2664 op = get_object (); 2566 op = object::create ();
2665 2567
2666 object_thawer thawer (filename); 2568 object_thawer thawer (filename);
2667 2569
2668 if (thawer) 2570 if (thawer)
2669 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);
2679 * returns NULL if no match. 2581 * returns NULL if no match.
2680 */ 2582 */
2681object * 2583object *
2682find_obj_by_type_subtype (const object *who, int type, int subtype) 2584find_obj_by_type_subtype (const object *who, int type, int subtype)
2683{ 2585{
2684 object * 2586 object *tmp;
2685 tmp;
2686 2587
2687 for (tmp = who->inv; tmp; tmp = tmp->below) 2588 for (tmp = who->inv; tmp; tmp = tmp->below)
2688 if (tmp->type == type && tmp->subtype == subtype) 2589 if (tmp->type == type && tmp->subtype == subtype)
2689 return tmp; 2590 return tmp;
2690 2591
2698 * do the desired thing. 2599 * do the desired thing.
2699 */ 2600 */
2700key_value * 2601key_value *
2701get_ob_key_link (const object *ob, const char *key) 2602get_ob_key_link (const object *ob, const char *key)
2702{ 2603{
2703 key_value * 2604 key_value *link;
2704 link;
2705 2605
2706 for (link = ob->key_values; link != NULL; link = link->next) 2606 for (link = ob->key_values; link != NULL; link = link->next)
2707 {
2708 if (link->key == key) 2607 if (link->key == key)
2709 {
2710 return link; 2608 return link;
2711 }
2712 }
2713 2609
2714 return NULL; 2610 return NULL;
2715} 2611}
2716 2612
2717/* 2613/*

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines