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Comparing deliantra/server/common/object.C (file contents):
Revision 1.42 by root, Thu Sep 14 01:19:47 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
42 42
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 45};
106 _exit (1); 106 _exit (1);
107 } 107 }
108 108
109 uuid.seq = uid; 109 uuid.seq = uid;
110 write_uuid (); 110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 112 fclose (fp);
113} 113}
114 114
115UUID 115UUID
116gen_uuid () 116gen_uuid ()
185 * 185 *
186 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
187 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
188 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
189 * 189 *
190 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
191 * 191 *
192 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
193 * check weight 193 * check weight
194 */ 194 */
195 195
196bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
197{ 197{
198 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
199 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
200 return 0; 204 return 0;
201 205
202 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
203 return 0;
204
205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
206 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
207 * used to store nrof). 209 * used to store nrof).
208 */ 210 */
209 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
219 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
220 222
221 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
222 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
223 225
224 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
225 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
226 * being locked in inventory should prevent merging.
227 * 0x4 in flags3 is CLIENT_SENT
228 */
229 if ((ob1->arch != ob2->arch) ||
230 (ob1->flags[0] != ob2->flags[0]) ||
231 (ob1->flags[1] != ob2->flags[1]) ||
232 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
233 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
234 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
235 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
236 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
237 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
238 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
240 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
241 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
242 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
243 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
244 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
245 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
246 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
247 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
248 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
249 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
250 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
251 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
252 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
253 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
254 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
255 return 0; 251 return 0;
256 252
257 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
258 * check all objects in the inventory. 254 * check all objects in the inventory.
259 */ 255 */
262 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
264 return 0; 260 return 0;
265 261
266 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
267 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
268 return 0; 264 return 0;
269 265
270 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
271 * if it is valid. 267 * if it is valid.
272 */ 268 */
356 op = op->env; 352 op = op->env;
357 return op; 353 return op;
358} 354}
359 355
360/* 356/*
361 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
362 * a better check. We basically keeping traversing up until we can't
363 * or find a player.
364 */
365
366object *
367is_player_inv (object *op)
368{
369 for (; op != NULL && op->type != PLAYER; op = op->env)
370 if (op->env == op)
371 op->env = NULL;
372 return op;
373}
374
375/*
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 358 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
379 */ 360 */
380 361
381void 362char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 363dump_object (object *op)
437{ 364{
438 if (op == NULL) 365 if (!op)
439 { 366 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 367
447void 368 object_freezer freezer;
448dump_all_objects (void) 369 save_object (freezer, op, 3);
449{ 370 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 371}
458 372
459/* 373/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
481 */ 395 */
482 396
483object * 397object *
484find_object (tag_t i) 398find_object (tag_t i)
485{ 399{
486 object *op; 400 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 401 if (op->count == i)
490 break; 402 return op;
403
491 return op; 404 return 0;
492} 405}
493 406
494/* 407/*
495 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 414find_object_name (const char *str)
502{ 415{
503 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
504 object *op; 417 object *op;
505 418
506 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 420 if (op->name == str_)
508 break; 421 break;
509 422
510 return op; 423 return op;
511} 424}
512 425
513void 426void
514free_all_object_data () 427free_all_object_data ()
515{ 428{
516 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
517}
518
519/*
520 * Returns the object which this object marks as being the owner.
521 * A id-scheme is used to avoid pointing to objects which have been
522 * freed and are now reused. If this is detected, the owner is
523 * set to NULL, and NULL is returned.
524 * Changed 2004-02-12 - if the player is setting at the play again
525 * prompt, he is removed, and we don't want to treat him as an owner of
526 * anything, so check removed flag. I don't expect that this should break
527 * anything - once an object is removed, it is basically dead anyways.
528 */
529object *
530object::get_owner ()
531{
532 if (!owner
533 || QUERY_FLAG (owner, FLAG_FREED)
534 || QUERY_FLAG (owner, FLAG_REMOVED))
535 owner = 0;
536
537 return owner;
538} 430}
539 431
540/* 432/*
541 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
542 * skill and experience objects. 434 * skill and experience objects.
612 504
613 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
614 506
615 expmul = 1.0; 507 expmul = 1.0;
616 face = blank_face; 508 face = blank_face;
617 attacked_by_count = -1;
618 509
619 if (settings.casting_time) 510 if (settings.casting_time)
620 casting_time = -1; 511 casting_time = -1;
621} 512}
622 513
623void object::clone (object *destination)
624{
625 *(object_copy *)destination = *this;
626 *(object_pod *)destination = *this;
627
628 if (self || cb)
629 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
630}
631
632/* 514/*
633 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
634 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
635 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
636 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
637 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
638 * will point at garbage. 520 * will point at garbage.
639 */ 521 */
640void 522void
641copy_object (object *op2, object *op) 523object::copy_to (object *dst)
642{ 524{
643 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
644 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
645 527
646 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
647 533
648 if (is_freed) 534 if (is_freed)
649 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
650 if (is_removed) 537 if (is_removed)
651 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
652 539
653 if (op2->speed < 0) 540 if (speed < 0)
654 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
655 542
656 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
657 if (op2->key_values) 544 if (key_values)
658 { 545 {
659 key_value *tail = 0; 546 key_value *tail = 0;
660 key_value *i; 547 key_value *i;
661 548
662 op->key_values = 0; 549 dst->key_values = 0;
663 550
664 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
665 { 552 {
666 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
667 554
668 new_link->next = 0; 555 new_link->next = 0;
669 new_link->key = i->key; 556 new_link->key = i->key;
670 new_link->value = i->value; 557 new_link->value = i->value;
671 558
672 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
673 if (!op->key_values) 560 if (!dst->key_values)
674 { 561 {
675 op->key_values = new_link; 562 dst->key_values = new_link;
676 tail = new_link; 563 tail = new_link;
677 } 564 }
678 else 565 else
679 { 566 {
680 tail->next = new_link; 567 tail->next = new_link;
681 tail = new_link; 568 tail = new_link;
682 } 569 }
683 } 570 }
684 } 571 }
685 572
686 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
687} 582}
688 583
689/* 584/*
690 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
691 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
896 update_now = 1; 791 update_now = 1;
897 792
898 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
899 update_now = 1; 794 update_now = 1;
900 } 795 }
796
901 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
902 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
903 * that is being removed. 799 * that is being removed.
904 */ 800 */
905 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
917 813
918 if (op->more != NULL) 814 if (op->more != NULL)
919 update_object (op->more, action); 815 update_object (op->more, action);
920} 816}
921 817
922static unordered_vector<object *> mortals; 818object::vector object::mortals;
819object::vector object::objects; // not yet used
820object *object::first;
923 821
924void object::free_mortals () 822void object::free_mortals ()
925{ 823{
926 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 824 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
927 if ((*i)->refcnt) 825 if ((*i)->refcnt)
928 ++i; // further delay freeing 826 ++i; // further delay freeing
929 else 827 else
930 { 828 {
931 delete *i; 829 delete *i;
932 mortals.erase (i); 830 mortals.erase (i);
933 } 831 }
934
935 static int lastmortals = 0;//D
936
937 if (mortals.size() != lastmortals)//D
938 {
939 lastmortals = mortals.size ();//D
940 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
941 }
942} 832}
943 833
944object::object () 834object::object ()
945{ 835{
946 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
947 837
948 expmul = 1.0; 838 expmul = 1.0;
949 face = blank_face; 839 face = blank_face;
950 attacked_by_count = -1;
951} 840}
952 841
953object::~object () 842object::~object ()
954{ 843{
955 free_key_values (this); 844 free_key_values (this);
959{ 848{
960 count = ++ob_count; 849 count = ++ob_count;
961 uuid = gen_uuid (); 850 uuid = gen_uuid ();
962 851
963 prev = 0; 852 prev = 0;
964 next = objects; 853 next = object::first;
965 854
966 if (objects) 855 if (object::first)
967 objects->prev = this; 856 object::first->prev = this;
968 857
969 objects = this; 858 object::first = this;
970} 859}
971 860
972void object::unlink () 861void object::unlink ()
973{ 862{
974 //count = 0;//D
975 if (!prev && !next) return;//D
976
977 if (this == objects) 863 if (this == object::first)
978 objects = next; 864 object::first = next;
979 865
980 /* Remove this object from the list of used objects */ 866 /* Remove this object from the list of used objects */
981 if (prev) prev->next = next; 867 if (prev) prev->next = next;
982 if (next) next->prev = prev; 868 if (next) next->prev = prev;
983 869
997 * it from the list of used objects, and puts it on the list of 883 * it from the list of used objects, and puts it on the list of
998 * free objects. The IS_FREED() flag is set in the object. 884 * free objects. The IS_FREED() flag is set in the object.
999 * The object must have been removed by remove_ob() first for 885 * The object must have been removed by remove_ob() first for
1000 * this function to succeed. 886 * this function to succeed.
1001 * 887 *
1002 * If free_inventory is set, free inventory as well. Else drop items in 888 * If destroy_inventory is set, free inventory as well. Else drop items in
1003 * inventory to the ground. 889 * inventory to the ground.
1004 */ 890 */
1005void object::free (bool free_inventory) 891void object::destroy (bool destroy_inventory)
1006{ 892{
1007 if (QUERY_FLAG (this, FLAG_FREED)) 893 if (QUERY_FLAG (this, FLAG_FREED))
1008 return; 894 return;
1009 895
1010 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1011 remove_friendly_object (this); 897 remove_friendly_object (this);
1012 898
1013 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
1014 remove_ob (this); 900 remove ();
1015 901
1016 SET_FLAG (this, FLAG_FREED); 902 SET_FLAG (this, FLAG_FREED);
1017 903
1018 if (more) 904 if (more)
1019 { 905 {
1020 more->free (free_inventory); 906 more->destroy (destroy_inventory);
1021 more = 0; 907 more = 0;
1022 } 908 }
1023 909
1024 if (inv) 910 if (inv)
1025 { 911 {
1026 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
1027 * if some form of movement is allowed, let objects 913 * if some form of movement is allowed, let objects
1028 * drop on that space. 914 * drop on that space.
1029 */ 915 */
1030 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 916 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1031 { 917 {
1032 object *op = inv; 918 object *op = inv;
1033 919
1034 while (op) 920 while (op)
1035 { 921 {
1036 object *tmp = op->below; 922 object *tmp = op->below;
1037 op->free (free_inventory); 923 op->destroy (destroy_inventory);
1038 op = tmp; 924 op = tmp;
1039 } 925 }
1040 } 926 }
1041 else 927 else
1042 { /* Put objects in inventory onto this space */ 928 { /* Put objects in inventory onto this space */
1044 930
1045 while (op) 931 while (op)
1046 { 932 {
1047 object *tmp = op->below; 933 object *tmp = op->below;
1048 934
1049 remove_ob (op); 935 op->remove ();
1050 936
1051 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1052 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1053 free_object (op); 939 op->destroy ();
1054 else 940 else
1055 { 941 {
1056 op->x = x; 942 op->x = x;
1057 op->y = y; 943 op->y = y;
1058 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1061 op = tmp; 947 op = tmp;
1062 } 948 }
1063 } 949 }
1064 } 950 }
1065 951
952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
972 // clear those pointers that likely might have circular references to us
1066 owner = 0; 973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
1067 979
1068 /* Remove object from the active list */ 980 /* Remove object from the active list */
1069 speed = 0; 981 speed = 0;
1070 update_ob_speed (this); 982 update_ob_speed (this);
1071 983
1076 988
1077/* 989/*
1078 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1079 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1080 */ 992 */
1081
1082void 993void
1083sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1084{ 995{
1085 while (op != NULL) 996 while (op != NULL)
1086 { 997 {
1087 if (op->type == CONTAINER) 998 if (op->type == CONTAINER)
1088 {
1089 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 999 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1090 } 1000
1091 op->carrying -= weight; 1001 op->carrying -= weight;
1092 op = op->env; 1002 op = op->env;
1093 } 1003 }
1094} 1004}
1095 1005
1096/* remove_ob(op): 1006/* op->remove ():
1097 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1098 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1099 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1100 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1101 * the previous environment. 1011 * the previous environment.
1102 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1103 */ 1013 */
1104
1105void 1014void
1106remove_ob (object *op) 1015object::remove ()
1107{ 1016{
1017 object *tmp, *last = 0;
1108 object * 1018 object *otmp;
1109 tmp, *
1110 last = NULL;
1111 object *
1112 otmp;
1113 1019
1114 tag_t
1115 tag;
1116 int
1117 check_walk_off; 1020 int check_walk_off;
1118 mapstruct *
1119 m;
1120 1021
1121 sint16
1122 x,
1123 y;
1124
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1126 return; 1023 return;
1127 1024
1128 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1129 1026
1130 if (op->more != NULL) 1027 if (more)
1131 remove_ob (op->more); 1028 more->remove ();
1132 1029
1133 /* 1030 /*
1134 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1135 * inventory. 1032 * inventory.
1136 */ 1033 */
1137 if (op->env != NULL) 1034 if (env)
1138 { 1035 {
1139 if (op->nrof) 1036 if (nrof)
1140 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1141 else 1038 else
1142 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1143 1040
1144 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1145 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1146 * to save cpu time. 1043 * to save cpu time.
1147 */ 1044 */
1148 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1149 fix_player (otmp); 1046 fix_player (otmp);
1150 1047
1151 if (op->above != NULL) 1048 if (above != NULL)
1152 op->above->below = op->below; 1049 above->below = below;
1153 else 1050 else
1154 op->env->inv = op->below; 1051 env->inv = below;
1155 1052
1156 if (op->below != NULL) 1053 if (below != NULL)
1157 op->below->above = op->above; 1054 below->above = above;
1158 1055
1159 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1160 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1161 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1162 */ 1059 */
1163 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1164 op->map = op->env->map; 1061 map = env->map;
1165 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1166 op->env = NULL; 1063 env = 0;
1167 } 1064 }
1168 else if (op->map) 1065 else if (map)
1169 { 1066 {
1170 x = op->x;
1171 y = op->y;
1172 m = get_map_from_coord (op->map, &x, &y);
1173
1174 if (!m)
1175 {
1176 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1177 op->map->path, op->x, op->y);
1178 /* in old days, we used to set x and y to 0 and continue.
1179 * it seems if we get into this case, something is probablye
1180 * screwed up and should be fixed.
1181 */
1182 abort ();
1183 }
1184
1185 if (op->map != m)
1186 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1187 op->map->path, m->path, op->x, op->y, x, y);
1188
1189 /* Re did the following section of code - it looks like it had 1067 /* Re did the following section of code - it looks like it had
1190 * lots of logic for things we no longer care about 1068 * lots of logic for things we no longer care about
1191 */ 1069 */
1192 1070
1193 /* link the object above us */ 1071 /* link the object above us */
1194 if (op->above) 1072 if (above)
1195 op->above->below = op->below; 1073 above->below = below;
1196 else 1074 else
1197 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1198 1076
1199 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1200 if (op->below) 1078 if (below)
1201 op->below->above = op->above; 1079 below->above = above;
1202 else 1080 else
1203 { 1081 {
1204 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1205 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1206 * evident 1084 * evident
1207 */ 1085 */
1208 if (GET_MAP_OB (m, x, y) != op) 1086 if (GET_MAP_OB (map, x, y) != this)
1209 { 1087 {
1210 dump_object (op); 1088 char *dump = dump_object (this);
1211 LOG (llevError, 1089 LOG (llevError,
1212 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1091 free (dump);
1213 dump_object (GET_MAP_OB (m, x, y)); 1092 dump = dump_object (GET_MAP_OB (map, x, y));
1214 LOG (llevError, "%s\n", errmsg); 1093 LOG (llevError, "%s\n", dump);
1094 free (dump);
1215 } 1095 }
1216 1096
1217 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1218 } 1098 }
1219 1099
1220 op->above = 0; 1100 above = 0;
1221 op->below = 0; 1101 below = 0;
1222 1102
1223 if (op->map->in_memory == MAP_SAVING) 1103 if (map->in_memory == MAP_SAVING)
1224 return; 1104 return;
1225 1105
1226 tag = op->count;
1227 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1228 1107
1229 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1230 { 1109 {
1231 /* No point updating the players look faces if he is the object 1110 /* No point updating the players look faces if he is the object
1232 * being removed. 1111 * being removed.
1233 */ 1112 */
1234 1113
1235 if (tmp->type == PLAYER && tmp != op) 1114 if (tmp->type == PLAYER && tmp != this)
1236 { 1115 {
1237 /* If a container that the player is currently using somehow gets 1116 /* If a container that the player is currently using somehow gets
1238 * removed (most likely destroyed), update the player view 1117 * removed (most likely destroyed), update the player view
1239 * appropriately. 1118 * appropriately.
1240 */ 1119 */
1241 if (tmp->container == op) 1120 if (tmp->container == this)
1242 { 1121 {
1243 CLEAR_FLAG (op, FLAG_APPLIED); 1122 CLEAR_FLAG (this, FLAG_APPLIED);
1244 tmp->container = NULL; 1123 tmp->container = 0;
1245 } 1124 }
1246 1125
1247 tmp->contr->socket.update_look = 1; 1126 tmp->contr->socket->floorbox_update ();
1248 } 1127 }
1249 1128
1250 /* See if player moving off should effect something */ 1129 /* See if player moving off should effect something */
1251 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1130 if (check_walk_off
1131 && ((move_type & tmp->move_off)
1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1252 { 1133 {
1253 move_apply (tmp, op, NULL); 1134 move_apply (tmp, this, 0);
1254 1135
1255 if (was_destroyed (op, tag)) 1136 if (destroyed ())
1256 {
1257 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1258 }
1259 } 1138 }
1260 1139
1261 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1262 1141
1263 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1264 tmp->above = NULL; 1143 tmp->above = 0;
1265 1144
1266 last = tmp; 1145 last = tmp;
1267 } 1146 }
1268 1147
1269 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1270 if (last == NULL) 1149 if (!last)
1271 { 1150 {
1272 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1273 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1274 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1275 * be correct anyways. 1154 * be correct anyways.
1276 */ 1155 */
1277 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1278 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1279 } 1158 }
1280 else 1159 else
1281 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1282 1161
1283 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1284 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1285 } 1164 }
1286} 1165}
1287 1166
1288/* 1167/*
1289 * merge_ob(op,top): 1168 * merge_ob(op,top):
1304 1183
1305 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1306 { 1185 {
1307 if (top == op) 1186 if (top == op)
1308 continue; 1187 continue;
1309 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1310 { 1190 {
1311 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1312 1192
1313/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1314 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1315 remove_ob (op); 1195 op->destroy ();
1316 free_object (op);
1317 return top; 1196 return top;
1318 } 1197 }
1319 } 1198 }
1320 1199
1321 return NULL; 1200 return 0;
1322} 1201}
1323 1202
1324/* 1203/*
1325 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1204 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1326 * job preparing multi-part monsters 1205 * job preparing multi-part monsters
1327 */ 1206 */
1328object * 1207object *
1329insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1208insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1330{ 1209{
1331 object *tmp; 1210 object *tmp;
1332 1211
1333 if (op->head) 1212 if (op->head)
1334 op = op->head; 1213 op = op->head;
1362 * NULL if 'op' was destroyed 1241 * NULL if 'op' was destroyed
1363 * just 'op' otherwise 1242 * just 'op' otherwise
1364 */ 1243 */
1365 1244
1366object * 1245object *
1367insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1246insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1368{ 1247{
1369 object *tmp, *top, *floor = NULL; 1248 object *tmp, *top, *floor = NULL;
1370 sint16 x, y; 1249 sint16 x, y;
1371 1250
1372 if (QUERY_FLAG (op, FLAG_FREED)) 1251 if (QUERY_FLAG (op, FLAG_FREED))
1375 return NULL; 1254 return NULL;
1376 } 1255 }
1377 1256
1378 if (m == NULL) 1257 if (m == NULL)
1379 { 1258 {
1380 dump_object (op); 1259 char *dump = dump_object (op);
1381 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1260 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1261 free (dump);
1382 return op; 1262 return op;
1383 } 1263 }
1384 1264
1385 if (out_of_map (m, op->x, op->y)) 1265 if (out_of_map (m, op->x, op->y))
1386 { 1266 {
1387 dump_object (op); 1267 char *dump = dump_object (op);
1388 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1389#ifdef MANY_CORES 1269#ifdef MANY_CORES
1390 /* Better to catch this here, as otherwise the next use of this object 1270 /* Better to catch this here, as otherwise the next use of this object
1391 * is likely to cause a crash. Better to find out where it is getting 1271 * is likely to cause a crash. Better to find out where it is getting
1392 * improperly inserted. 1272 * improperly inserted.
1393 */ 1273 */
1394 abort (); 1274 abort ();
1395#endif 1275#endif
1276 free (dump);
1396 return op; 1277 return op;
1397 } 1278 }
1398 1279
1399 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1280 if (!QUERY_FLAG (op, FLAG_REMOVED))
1400 { 1281 {
1401 dump_object (op); 1282 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1284 free (dump);
1403 return op; 1285 return op;
1404 } 1286 }
1405 1287
1406 if (op->more != NULL) 1288 if (op->more != NULL)
1407 { 1289 {
1445 1327
1446 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1447 */ 1329 */
1448 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1449 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1450 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1451 { 1333 {
1452 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1453 remove_ob (tmp); 1335 tmp->destroy ();
1454 free_object (tmp);
1455 } 1336 }
1456 1337
1457 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1458 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1459 1340
1587 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1588 */ 1469 */
1589 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1590 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1591 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1592 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1593 1474
1594 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1595 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1596 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1597 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1605 1486
1606 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1607 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1608 1489
1609 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1610 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1611 * 1492 *
1612 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1613 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1614 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1615 * update_object(). 1496 * update_object().
1645 tmp1; 1526 tmp1;
1646 1527
1647 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1648 1529
1649 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1650 {
1651 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1652 { 1532 tmp->destroy ();
1653 remove_ob (tmp);
1654 free_object (tmp);
1655 }
1656 }
1657 1533
1658 tmp1 = arch_to_object (find_archetype (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1659 1535
1660 tmp1->x = op->x; 1536 tmp1->x = op->x;
1661 tmp1->y = op->y; 1537 tmp1->y = op->y;
1662 insert_ob_in_map (tmp1, op->map, op, 0); 1538 insert_ob_in_map (tmp1, op->map, op, 0);
1663} 1539}
1671 */ 1547 */
1672 1548
1673object * 1549object *
1674get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1675{ 1551{
1676 object * 1552 object *newob;
1677 newob;
1678 int
1679 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1680 1554
1681 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1682 { 1556 {
1683 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1684 return NULL; 1558 return NULL;
1685 } 1559 }
1686 1560
1687 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1688 1562
1689 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1690 { 1564 orig_ob->destroy (1);
1691 if (!is_removed)
1692 remove_ob (orig_ob);
1693 free_object2 (orig_ob, 1);
1694 }
1695 else if (!is_removed) 1565 else if (!is_removed)
1696 { 1566 {
1697 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1698 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1699 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1729 if (i > op->nrof) 1599 if (i > op->nrof)
1730 i = op->nrof; 1600 i = op->nrof;
1731 1601
1732 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1733 op->nrof -= i; 1603 op->nrof -= i;
1734 else if (op->env != NULL) 1604 else if (op->env)
1735 { 1605 {
1736 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1737 * therein? 1607 * therein?
1738 */ 1608 */
1739 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1740 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1741 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1742 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1743 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1744 * and then searching the map for a player. 1614 * and then searching the map for a player.
1745 */ 1615 */
1746 if (!tmp) 1616 if (!tmp)
1747 { 1617 {
1748 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1749 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1750 break; 1622 break;
1751 if (pl) 1623 }
1752 tmp = pl->ob;
1753 else
1754 tmp = NULL;
1755 } 1624 }
1756 1625
1757 if (i < op->nrof) 1626 if (i < op->nrof)
1758 { 1627 {
1759 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1760 op->nrof -= i; 1629 op->nrof -= i;
1761 if (tmp) 1630 if (tmp)
1762 {
1763 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1764 }
1765 } 1632 }
1766 else 1633 else
1767 { 1634 {
1768 remove_ob (op); 1635 op->remove ();
1769 op->nrof = 0; 1636 op->nrof = 0;
1770 if (tmp) 1637 if (tmp)
1771 {
1772 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1773 }
1774 } 1639 }
1775 } 1640 }
1776 else 1641 else
1777 { 1642 {
1778 object *above = op->above; 1643 object *above = op->above;
1779 1644
1780 if (i < op->nrof) 1645 if (i < op->nrof)
1781 op->nrof -= i; 1646 op->nrof -= i;
1782 else 1647 else
1783 { 1648 {
1784 remove_ob (op); 1649 op->remove ();
1785 op->nrof = 0; 1650 op->nrof = 0;
1786 } 1651 }
1787 1652
1788 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1789 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1790 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1791 { 1656 {
1792 if (op->nrof) 1657 if (op->nrof)
1793 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1794 else 1659 else
1798 1663
1799 if (op->nrof) 1664 if (op->nrof)
1800 return op; 1665 return op;
1801 else 1666 else
1802 { 1667 {
1803 free_object (op); 1668 op->destroy ();
1804 return NULL; 1669 return 0;
1805 } 1670 }
1806} 1671}
1807 1672
1808/* 1673/*
1809 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1821 op->carrying += weight; 1686 op->carrying += weight;
1822 op = op->env; 1687 op = op->env;
1823 } 1688 }
1824} 1689}
1825 1690
1691object *
1692insert_ob_in_ob (object *op, object *where)
1693{
1694 if (!where)
1695 {
1696 char *dump = dump_object (op);
1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1698 free (dump);
1699 return op;
1700 }
1701
1702 if (where->head)
1703 {
1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1705 where = where->head;
1706 }
1707
1708 return where->insert (op);
1709}
1710
1826/* 1711/*
1827 * insert_ob_in_ob(op,environment): 1712 * env->insert (op)
1828 * This function inserts the object op in the linked list 1713 * This function inserts the object op in the linked list
1829 * inside the object environment. 1714 * inside the object environment.
1830 * 1715 *
1831 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1832 * the inventory at the last position or next to other objects of the same
1833 * type.
1834 * Frank: Now sorted by type, archetype and magic!
1835 *
1836 * The function returns now pointer to inserted item, and return value can 1716 * The function returns now pointer to inserted item, and return value can
1837 * be != op, if items are merged. -Tero 1717 * be != op, if items are merged. -Tero
1838 */ 1718 */
1839 1719
1840object * 1720object *
1841insert_ob_in_ob (object *op, object *where) 1721object::insert (object *op)
1842{ 1722{
1843 object * 1723 object *tmp, *otmp;
1844 tmp, *
1845 otmp;
1846 1724
1847 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1848 { 1726 op->remove ();
1849 dump_object (op);
1850 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1851 return op;
1852 }
1853
1854 if (where == NULL)
1855 {
1856 dump_object (op);
1857 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1858 return op;
1859 }
1860
1861 if (where->head)
1862 {
1863 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1864 where = where->head;
1865 }
1866 1727
1867 if (op->more) 1728 if (op->more)
1868 { 1729 {
1869 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1870 return op; 1731 return op;
1872 1733
1873 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1874 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1875 if (op->nrof) 1736 if (op->nrof)
1876 { 1737 {
1877 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1878 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1879 { 1740 {
1880 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1881 (client needs the original object) */ 1742 (client needs the original object) */
1882 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1883 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1884 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1885 */ 1746 */
1886 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1887 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1888 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1889 op = tmp; 1750 op = tmp;
1890 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1892 break; 1753 break;
1893 } 1754 }
1894 1755
1895 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1896 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1897 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1898 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1899 * the linking below 1760 * the linking below
1900 */ 1761 */
1901 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1902 } 1763 }
1903 else 1764 else
1904 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1905 1766
1906 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1907 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1908 {
1909 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1910 fix_player (otmp); 1770 fix_player (otmp);
1911 }
1912 1771
1913 op->map = NULL; 1772 op->map = 0;
1914 op->env = where; 1773 op->env = this;
1915 op->above = NULL; 1774 op->above = 0;
1916 op->below = NULL; 1775 op->below = 0;
1917 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1918 1777
1919 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1920 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1921 { 1780 {
1922#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1923 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1924#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1925 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1926 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1927 } 1786 }
1928 1787
1929 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1930 * It sure simplifies this function... 1789 * It sure simplifies this function...
1931 */ 1790 */
1932 if (where->inv == NULL) 1791 if (!inv)
1933 where->inv = op; 1792 inv = op;
1934 else 1793 else
1935 { 1794 {
1936 op->below = where->inv; 1795 op->below = inv;
1937 op->below->above = op; 1796 op->below->above = op;
1938 where->inv = op; 1797 inv = op;
1939 } 1798 }
1799
1940 return op; 1800 return op;
1941} 1801}
1942 1802
1943/* 1803/*
1944 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
1962 */ 1822 */
1963 1823
1964int 1824int
1965check_move_on (object *op, object *originator) 1825check_move_on (object *op, object *originator)
1966{ 1826{
1967 object * 1827 object *tmp;
1968 tmp; 1828 maptile *m = op->map;
1969 tag_t
1970 tag;
1971 mapstruct *
1972 m = op->map;
1973 int
1974 x = op->x, y = op->y; 1829 int x = op->x, y = op->y;
1975 1830
1976 MoveType 1831 MoveType move_on, move_slow, move_block;
1977 move_on,
1978 move_slow,
1979 move_block;
1980 1832
1981 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1833 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1982 return 0; 1834 return 0;
1983
1984 tag = op->count;
1985 1835
1986 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1836 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1987 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1837 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1988 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1838 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1989 1839
2050 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1900 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2051 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1901 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2052 { 1902 {
2053 move_apply (tmp, op, originator); 1903 move_apply (tmp, op, originator);
2054 1904
2055 if (was_destroyed (op, tag)) 1905 if (op->destroyed ())
2056 return 1; 1906 return 1;
2057 1907
2058 /* what the person/creature stepped onto has moved the object 1908 /* what the person/creature stepped onto has moved the object
2059 * someplace new. Don't process any further - if we did, 1909 * someplace new. Don't process any further - if we did,
2060 * have a feeling strange problems would result. 1910 * have a feeling strange problems would result.
2072 * a matching archetype at the given map and coordinates. 1922 * a matching archetype at the given map and coordinates.
2073 * The first matching object is returned, or NULL if none. 1923 * The first matching object is returned, or NULL if none.
2074 */ 1924 */
2075 1925
2076object * 1926object *
2077present_arch (const archetype *at, mapstruct *m, int x, int y) 1927present_arch (const archetype *at, maptile *m, int x, int y)
2078{ 1928{
2079 object * 1929 object *
2080 tmp; 1930 tmp;
2081 1931
2082 if (m == NULL || out_of_map (m, x, y)) 1932 if (m == NULL || out_of_map (m, x, y))
2095 * a matching type variable at the given map and coordinates. 1945 * a matching type variable at the given map and coordinates.
2096 * The first matching object is returned, or NULL if none. 1946 * The first matching object is returned, or NULL if none.
2097 */ 1947 */
2098 1948
2099object * 1949object *
2100present (unsigned char type, mapstruct *m, int x, int y) 1950present (unsigned char type, maptile *m, int x, int y)
2101{ 1951{
2102 object * 1952 object *
2103 tmp; 1953 tmp;
2104 1954
2105 if (out_of_map (m, x, y)) 1955 if (out_of_map (m, x, y))
2245 * the archetype because that isn't correct if the monster has been 2095 * the archetype because that isn't correct if the monster has been
2246 * customized, changed states, etc. 2096 * customized, changed states, etc.
2247 */ 2097 */
2248 2098
2249int 2099int
2250find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2100find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2251{ 2101{
2252 int 2102 int
2253 i, 2103 i,
2254 index = 0, flag; 2104 index = 0, flag;
2255 static int 2105 static int
2267 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2268 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2269 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2270 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2271 */ 2121 */
2272 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2273 stop = maxfree[i]; 2123 stop = maxfree[i];
2274 } 2124 }
2125
2275 if (!index) 2126 if (!index)
2276 return -1; 2127 return -1;
2128
2277 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2278} 2130}
2279 2131
2280/* 2132/*
2281 * find_first_free_spot(archetype, mapstruct, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2282 * find_free_spot(), but it will search max number of squares. 2134 * find_free_spot(), but it will search max number of squares.
2283 * But it will return the first available spot, not a random choice. 2135 * But it will return the first available spot, not a random choice.
2284 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2136 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2285 */ 2137 */
2286 2138
2287int 2139int
2288find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2140find_first_free_spot (const object *ob, maptile *m, int x, int y)
2289{ 2141{
2290 int 2142 int
2291 i; 2143 i;
2292 2144
2293 for (i = 0; i < SIZEOFFREE; i++) 2145 for (i = 0; i < SIZEOFFREE; i++)
2357 * because we have to know what movement the thing looking to move 2209 * because we have to know what movement the thing looking to move
2358 * there is capable of. 2210 * there is capable of.
2359 */ 2211 */
2360 2212
2361int 2213int
2362find_dir (mapstruct *m, int x, int y, object *exclude) 2214find_dir (maptile *m, int x, int y, object *exclude)
2363{ 2215{
2364 int 2216 int
2365 i, 2217 i,
2366 max = SIZEOFFREE, mflags; 2218 max = SIZEOFFREE, mflags;
2367 2219
2368 sint16 nx, ny; 2220 sint16 nx, ny;
2369 object * 2221 object *
2370 tmp; 2222 tmp;
2371 mapstruct * 2223 maptile *
2372 mp; 2224 mp;
2373 2225
2374 MoveType blocked, move_type; 2226 MoveType blocked, move_type;
2375 2227
2376 if (exclude && exclude->head) 2228 if (exclude && exclude->head)
2584 * Modified to be map tile aware -.MSW 2436 * Modified to be map tile aware -.MSW
2585 */ 2437 */
2586 2438
2587 2439
2588int 2440int
2589can_see_monsterP (mapstruct *m, int x, int y, int dir) 2441can_see_monsterP (maptile *m, int x, int y, int dir)
2590{ 2442{
2591 sint16 dx, dy; 2443 sint16 dx, dy;
2592 int 2444 int
2593 mflags; 2445 mflags;
2594 2446
2643 * create clone from object to another 2495 * create clone from object to another
2644 */ 2496 */
2645object * 2497object *
2646object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2647{ 2499{
2648 object *
2649 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2650 2501
2651 if (!asrc) 2502 if (!asrc)
2652 return NULL; 2503 return 0;
2504
2653 src = asrc; 2505 src = asrc;
2654 if (src->head) 2506 if (src->head)
2655 src = src->head; 2507 src = src->head;
2656 2508
2657 prev = NULL; 2509 prev = 0;
2658 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2659 { 2511 {
2660 tmp = get_object (); 2512 tmp = part->clone ();
2661 copy_object (part, tmp);
2662 tmp->x -= src->x; 2513 tmp->x -= src->x;
2663 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2664 if (!part->head) 2516 if (!part->head)
2665 { 2517 {
2666 dst = tmp; 2518 dst = tmp;
2667 tmp->head = NULL; 2519 tmp->head = 0;
2668 } 2520 }
2669 else 2521 else
2670 { 2522 {
2671 tmp->head = dst; 2523 tmp->head = dst;
2672 } 2524 }
2525
2673 tmp->more = NULL; 2526 tmp->more = 0;
2527
2674 if (prev) 2528 if (prev)
2675 prev->more = tmp; 2529 prev->more = tmp;
2530
2676 prev = tmp; 2531 prev = tmp;
2677 } 2532 }
2678 2533
2679 /*** copy inventory ***/
2680 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2681 {
2682 (void) insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2683 }
2684 2536
2685 return dst; 2537 return dst;
2686} 2538}
2687 2539
2688/* return true if the object was destroyed, 0 otherwise */
2689int
2690was_destroyed (const object *op, tag_t old_tag)
2691{
2692 /* checking for FLAG_FREED isn't necessary, but makes this function more
2693 * robust */
2694 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2695}
2696
2697/* GROS - Creates an object using a string representing its content. */ 2540/* GROS - Creates an object using a string representing its content. */
2698
2699/* Basically, we save the content of the string to a temp file, then call */ 2541/* Basically, we save the content of the string to a temp file, then call */
2700
2701/* load_object on it. I admit it is a highly inefficient way to make things, */ 2542/* load_object on it. I admit it is a highly inefficient way to make things, */
2702
2703/* but it was simple to make and allows reusing the load_object function. */ 2543/* but it was simple to make and allows reusing the load_object function. */
2704
2705/* Remember not to use load_object_str in a time-critical situation. */ 2544/* Remember not to use load_object_str in a time-critical situation. */
2706
2707/* Also remember that multiparts objects are not supported for now. */ 2545/* Also remember that multiparts objects are not supported for now. */
2708 2546
2709object * 2547object *
2710load_object_str (const char *obstr) 2548load_object_str (const char *obstr)
2711{ 2549{
2712 object * 2550 object *op;
2713 op;
2714 char
2715 filename[MAX_BUF]; 2551 char filename[MAX_BUF];
2716 2552
2717 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2553 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2718 2554
2719 FILE *
2720 tempfile = fopen (filename, "w"); 2555 FILE *tempfile = fopen (filename, "w");
2721 2556
2722 if (tempfile == NULL) 2557 if (tempfile == NULL)
2723 { 2558 {
2724 LOG (llevError, "Error - Unable to access load object temp file\n"); 2559 LOG (llevError, "Error - Unable to access load object temp file\n");
2725 return NULL; 2560 return NULL;
2726 } 2561 }
2727 2562
2728 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2729 fclose (tempfile); 2564 fclose (tempfile);
2730 2565
2731 op = get_object (); 2566 op = object::create ();
2732 2567
2733 object_thawer thawer (filename); 2568 object_thawer thawer (filename);
2734 2569
2735 if (thawer) 2570 if (thawer)
2736 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);
2746 * returns NULL if no match. 2581 * returns NULL if no match.
2747 */ 2582 */
2748object * 2583object *
2749find_obj_by_type_subtype (const object *who, int type, int subtype) 2584find_obj_by_type_subtype (const object *who, int type, int subtype)
2750{ 2585{
2751 object * 2586 object *tmp;
2752 tmp;
2753 2587
2754 for (tmp = who->inv; tmp; tmp = tmp->below) 2588 for (tmp = who->inv; tmp; tmp = tmp->below)
2755 if (tmp->type == type && tmp->subtype == subtype) 2589 if (tmp->type == type && tmp->subtype == subtype)
2756 return tmp; 2590 return tmp;
2757 2591
2765 * do the desired thing. 2599 * do the desired thing.
2766 */ 2600 */
2767key_value * 2601key_value *
2768get_ob_key_link (const object *ob, const char *key) 2602get_ob_key_link (const object *ob, const char *key)
2769{ 2603{
2770 key_value * 2604 key_value *link;
2771 link;
2772 2605
2773 for (link = ob->key_values; link != NULL; link = link->next) 2606 for (link = ob->key_values; link != NULL; link = link->next)
2774 {
2775 if (link->key == key) 2607 if (link->key == key)
2776 {
2777 return link; 2608 return link;
2778 }
2779 }
2780 2609
2781 return NULL; 2610 return NULL;
2782} 2611}
2783 2612
2784/* 2613/*

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