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Comparing deliantra/server/common/object.C (file contents):
Revision 1.46 by root, Thu Sep 14 21:16:11 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
35 36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
105 _exit (1); 106 _exit (1);
106 } 107 }
107 108
108 uuid.seq = uid; 109 uuid.seq = uid;
109 write_uuid (); 110 write_uuid ();
110 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
111 fclose (fp); 112 fclose (fp);
112} 113}
113 114
114UUID 115UUID
115gen_uuid () 116gen_uuid ()
184 * 185 *
185 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
186 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
187 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
188 * 189 *
189 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
190 * 191 *
191 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
192 * check weight 193 * check weight
193 */ 194 */
194 195
195bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
196{ 197{
197 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
198 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
199 return 0; 204 return 0;
200 205
201 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
202 return 0;
203
204 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
205 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
206 * used to store nrof). 209 * used to store nrof).
207 */ 210 */
208 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
218 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
219 222
220 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
221 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
222 225
223 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
224 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
225 * being locked in inventory should prevent merging.
226 * 0x4 in flags3 is CLIENT_SENT
227 */
228 if ((ob1->arch != ob2->arch) ||
229 (ob1->flags[0] != ob2->flags[0]) ||
230 (ob1->flags[1] != ob2->flags[1]) ||
231 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
232 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
233 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
234 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
235 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
236 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
237 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
238 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
239 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
240 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
241 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
242 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
243 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
244 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
245 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
246 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
247 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
248 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
249 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
250 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
251 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
252 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
253 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
254 return 0; 251 return 0;
255 252
256 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
257 * check all objects in the inventory. 254 * check all objects in the inventory.
258 */ 255 */
261 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
262 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
263 return 0; 260 return 0;
264 261
265 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
266 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
267 return 0; 264 return 0;
268 265
269 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
270 * if it is valid. 267 * if it is valid.
271 */ 268 */
355 op = op->env; 352 op = op->env;
356 return op; 353 return op;
357} 354}
358 355
359/* 356/*
360 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
361 * a better check. We basically keeping traversing up until we can't
362 * or find a player.
363 */
364
365object *
366is_player_inv (object *op)
367{
368 for (; op != NULL && op->type != PLAYER; op = op->env)
369 if (op->env == op)
370 op->env = NULL;
371 return op;
372}
373
374/*
375 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
376 * Some error messages. 358 * Some error messages.
377 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
378 */ 360 */
379 361
380void 362char *
381dump_object2 (object *op)
382{
383 errmsg[0] = 0;
384 return;
385 //TODO//D#d#
386#if 0
387 char *cp;
388
389/* object *tmp;*/
390
391 if (op->arch != NULL)
392 {
393 strcat (errmsg, "arch ");
394 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
395 strcat (errmsg, "\n");
396 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
397 strcat (errmsg, cp);
398# if 0
399 /* Don't dump player diffs - they are too long, mostly meaningless, and
400 * will overflow the buffer.
401 * Changed so that we don't dump inventory either. This may
402 * also overflow the buffer.
403 */
404 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
405 strcat (errmsg, cp);
406 for (tmp = op->inv; tmp; tmp = tmp->below)
407 dump_object2 (tmp);
408# endif
409 strcat (errmsg, "end\n");
410 }
411 else
412 {
413 strcat (errmsg, "Object ");
414 if (op->name == NULL)
415 strcat (errmsg, "(null)");
416 else
417 strcat (errmsg, op->name);
418 strcat (errmsg, "\n");
419# if 0
420 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
421 strcat (errmsg, cp);
422 for (tmp = op->inv; tmp; tmp = tmp->below)
423 dump_object2 (tmp);
424# endif
425 strcat (errmsg, "end\n");
426 }
427#endif
428}
429
430/*
431 * Dumps an object. Returns output in the static global errmsg array.
432 */
433
434void
435dump_object (object *op) 363dump_object (object *op)
436{ 364{
437 if (op == NULL) 365 if (!op)
438 { 366 return strdup ("[NULLOBJ]");
439 strcpy (errmsg, "[NULL pointer]");
440 return;
441 }
442 errmsg[0] = '\0';
443 dump_object2 (op);
444}
445 367
446void 368 object_freezer freezer;
447dump_all_objects (void) 369 save_object (freezer, op, 3);
448{ 370 return freezer.as_string ();
449 object *op;
450
451 for (op = object::first; op != NULL; op = op->next)
452 {
453 dump_object (op);
454 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
455 }
456} 371}
457 372
458/* 373/*
459 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
460 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
480 */ 395 */
481 396
482object * 397object *
483find_object (tag_t i) 398find_object (tag_t i)
484{ 399{
485 object *op;
486
487 for (op = object::first; op != NULL; op = op->next) 400 for (object *op = object::first; op; op = op->next)
488 if (op->count == i) 401 if (op->count == i)
489 break; 402 return op;
403
490 return op; 404 return 0;
491} 405}
492 406
493/* 407/*
494 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
595 509
596 if (settings.casting_time) 510 if (settings.casting_time)
597 casting_time = -1; 511 casting_time = -1;
598} 512}
599 513
600void object::clone (object *destination)
601{
602 *(object_copy *)destination = *this;
603 *(object_pod *)destination = *this;
604
605 if (self || cb)
606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
607}
608
609/* 514/*
610 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
611 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
612 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
613 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
614 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
615 * will point at garbage. 520 * will point at garbage.
616 */ 521 */
617void 522void
618copy_object (object *op2, object *op) 523object::copy_to (object *dst)
619{ 524{
620 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
622 527
623 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
624 533
625 if (is_freed) 534 if (is_freed)
626 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
627 if (is_removed) 537 if (is_removed)
628 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
629 539
630 if (op2->speed < 0) 540 if (speed < 0)
631 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
632 542
633 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
634 if (op2->key_values) 544 if (key_values)
635 { 545 {
636 key_value *tail = 0; 546 key_value *tail = 0;
637 key_value *i; 547 key_value *i;
638 548
639 op->key_values = 0; 549 dst->key_values = 0;
640 550
641 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
642 { 552 {
643 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
644 554
645 new_link->next = 0; 555 new_link->next = 0;
646 new_link->key = i->key; 556 new_link->key = i->key;
647 new_link->value = i->value; 557 new_link->value = i->value;
648 558
649 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
650 if (!op->key_values) 560 if (!dst->key_values)
651 { 561 {
652 op->key_values = new_link; 562 dst->key_values = new_link;
653 tail = new_link; 563 tail = new_link;
654 } 564 }
655 else 565 else
656 { 566 {
657 tail->next = new_link; 567 tail->next = new_link;
658 tail = new_link; 568 tail = new_link;
659 } 569 }
660 } 570 }
661 } 571 }
662 572
663 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
664} 582}
665 583
666/* 584/*
667 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
668 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
873 update_now = 1; 791 update_now = 1;
874 792
875 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
876 update_now = 1; 794 update_now = 1;
877 } 795 }
796
878 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
879 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
880 * that is being removed. 799 * that is being removed.
881 */ 800 */
882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
908 else 827 else
909 { 828 {
910 delete *i; 829 delete *i;
911 mortals.erase (i); 830 mortals.erase (i);
912 } 831 }
913
914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
921} 832}
922 833
923object::object () 834object::object ()
924{ 835{
925 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
947 object::first = this; 858 object::first = this;
948} 859}
949 860
950void object::unlink () 861void object::unlink ()
951{ 862{
952 //count = 0;//D
953 if (!prev && !next) return;//D
954
955 if (this == object::first) 863 if (this == object::first)
956 object::first = next; 864 object::first = next;
957 865
958 /* Remove this object from the list of used objects */ 866 /* Remove this object from the list of used objects */
959 if (prev) prev->next = next; 867 if (prev) prev->next = next;
975 * it from the list of used objects, and puts it on the list of 883 * it from the list of used objects, and puts it on the list of
976 * free objects. The IS_FREED() flag is set in the object. 884 * free objects. The IS_FREED() flag is set in the object.
977 * The object must have been removed by remove_ob() first for 885 * The object must have been removed by remove_ob() first for
978 * this function to succeed. 886 * this function to succeed.
979 * 887 *
980 * If free_inventory is set, free inventory as well. Else drop items in 888 * If destroy_inventory is set, free inventory as well. Else drop items in
981 * inventory to the ground. 889 * inventory to the ground.
982 */ 890 */
983void object::free (bool free_inventory) 891void object::destroy (bool destroy_inventory)
984{ 892{
985 if (QUERY_FLAG (this, FLAG_FREED)) 893 if (QUERY_FLAG (this, FLAG_FREED))
986 return; 894 return;
987 895
988 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
989 remove_friendly_object (this); 897 remove_friendly_object (this);
990 898
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 remove_ob (this); 900 remove ();
993 901
994 SET_FLAG (this, FLAG_FREED); 902 SET_FLAG (this, FLAG_FREED);
995 903
996 if (more) 904 if (more)
997 { 905 {
998 more->free (free_inventory); 906 more->destroy (destroy_inventory);
999 more = 0; 907 more = 0;
1000 } 908 }
1001 909
1002 if (inv) 910 if (inv)
1003 { 911 {
1004 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
1005 * if some form of movement is allowed, let objects 913 * if some form of movement is allowed, let objects
1006 * drop on that space. 914 * drop on that space.
1007 */ 915 */
1008 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 916 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1009 { 917 {
1010 object *op = inv; 918 object *op = inv;
1011 919
1012 while (op) 920 while (op)
1013 { 921 {
1014 object *tmp = op->below; 922 object *tmp = op->below;
1015 op->free (free_inventory); 923 op->destroy (destroy_inventory);
1016 op = tmp; 924 op = tmp;
1017 } 925 }
1018 } 926 }
1019 else 927 else
1020 { /* Put objects in inventory onto this space */ 928 { /* Put objects in inventory onto this space */
1022 930
1023 while (op) 931 while (op)
1024 { 932 {
1025 object *tmp = op->below; 933 object *tmp = op->below;
1026 934
1027 remove_ob (op); 935 op->remove ();
1028 936
1029 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1030 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1031 free_object (op); 939 op->destroy ();
1032 else 940 else
1033 { 941 {
1034 op->x = x; 942 op->x = x;
1035 op->y = y; 943 op->y = y;
1036 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1039 op = tmp; 947 op = tmp;
1040 } 948 }
1041 } 949 }
1042 } 950 }
1043 951
952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
1044 // clear those pointers that likely might have circular references to us 972 // clear those pointers that likely might have circular references to us
1045 owner = 0; 973 owner = 0;
1046 enemy = 0; 974 enemy = 0;
1047 attacked_by = 0; 975 attacked_by = 0;
1048 976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
979
1049 /* Remove object from the active list */ 980 /* Remove object from the active list */
1050 speed = 0; 981 speed = 0;
1051 update_ob_speed (this); 982 update_ob_speed (this);
1052 983
1053 unlink (); 984 unlink ();
1057 988
1058/* 989/*
1059 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1060 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1061 */ 992 */
1062
1063void 993void
1064sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1065{ 995{
1066 while (op != NULL) 996 while (op != NULL)
1067 { 997 {
1071 op->carrying -= weight; 1001 op->carrying -= weight;
1072 op = op->env; 1002 op = op->env;
1073 } 1003 }
1074} 1004}
1075 1005
1076/* remove_ob(op): 1006/* op->remove ():
1077 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1078 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1079 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1080 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1081 * the previous environment. 1011 * the previous environment.
1082 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1083 */ 1013 */
1084
1085void 1014void
1086remove_ob (object *op) 1015object::remove ()
1087{ 1016{
1088 object *tmp, *last = 0; 1017 object *tmp, *last = 0;
1089 object *otmp; 1018 object *otmp;
1090 1019
1091 tag_t tag;
1092 int check_walk_off; 1020 int check_walk_off;
1093 mapstruct *m;
1094 1021
1095 sint16 x, y;
1096
1097 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1098 return; 1023 return;
1099 1024
1100 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1101 1026
1102 if (op->more != NULL) 1027 if (more)
1103 remove_ob (op->more); 1028 more->remove ();
1104 1029
1105 /* 1030 /*
1106 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1107 * inventory. 1032 * inventory.
1108 */ 1033 */
1109 if (op->env != NULL) 1034 if (env)
1110 { 1035 {
1111 if (op->nrof) 1036 if (nrof)
1112 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1113 else 1038 else
1114 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1115 1040
1116 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1117 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1118 * to save cpu time. 1043 * to save cpu time.
1119 */ 1044 */
1120 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1121 fix_player (otmp); 1046 fix_player (otmp);
1122 1047
1123 if (op->above != NULL) 1048 if (above != NULL)
1124 op->above->below = op->below; 1049 above->below = below;
1125 else 1050 else
1126 op->env->inv = op->below; 1051 env->inv = below;
1127 1052
1128 if (op->below != NULL) 1053 if (below != NULL)
1129 op->below->above = op->above; 1054 below->above = above;
1130 1055
1131 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1132 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1133 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1134 */ 1059 */
1135 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1136 op->map = op->env->map; 1061 map = env->map;
1137 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1138 op->env = NULL; 1063 env = 0;
1139 } 1064 }
1140 else if (op->map) 1065 else if (map)
1141 { 1066 {
1142 x = op->x;
1143 y = op->y;
1144 m = get_map_from_coord (op->map, &x, &y);
1145
1146 if (!m)
1147 {
1148 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1149 op->map->path, op->x, op->y);
1150 /* in old days, we used to set x and y to 0 and continue.
1151 * it seems if we get into this case, something is probablye
1152 * screwed up and should be fixed.
1153 */
1154 abort ();
1155 }
1156
1157 if (op->map != m)
1158 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1159 op->map->path, m->path, op->x, op->y, x, y);
1160
1161 /* Re did the following section of code - it looks like it had 1067 /* Re did the following section of code - it looks like it had
1162 * lots of logic for things we no longer care about 1068 * lots of logic for things we no longer care about
1163 */ 1069 */
1164 1070
1165 /* link the object above us */ 1071 /* link the object above us */
1166 if (op->above) 1072 if (above)
1167 op->above->below = op->below; 1073 above->below = below;
1168 else 1074 else
1169 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1170 1076
1171 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1172 if (op->below) 1078 if (below)
1173 op->below->above = op->above; 1079 below->above = above;
1174 else 1080 else
1175 { 1081 {
1176 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1177 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1178 * evident 1084 * evident
1179 */ 1085 */
1180 if (GET_MAP_OB (m, x, y) != op) 1086 if (GET_MAP_OB (map, x, y) != this)
1181 { 1087 {
1182 dump_object (op); 1088 char *dump = dump_object (this);
1183 LOG (llevError, 1089 LOG (llevError,
1184 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1091 free (dump);
1185 dump_object (GET_MAP_OB (m, x, y)); 1092 dump = dump_object (GET_MAP_OB (map, x, y));
1186 LOG (llevError, "%s\n", errmsg); 1093 LOG (llevError, "%s\n", dump);
1094 free (dump);
1187 } 1095 }
1188 1096
1189 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1190 } 1098 }
1191 1099
1192 op->above = 0; 1100 above = 0;
1193 op->below = 0; 1101 below = 0;
1194 1102
1195 if (op->map->in_memory == MAP_SAVING) 1103 if (map->in_memory == MAP_SAVING)
1196 return; 1104 return;
1197 1105
1198 tag = op->count;
1199 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1200 1107
1201 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1202 { 1109 {
1203 /* No point updating the players look faces if he is the object 1110 /* No point updating the players look faces if he is the object
1204 * being removed. 1111 * being removed.
1205 */ 1112 */
1206 1113
1207 if (tmp->type == PLAYER && tmp != op) 1114 if (tmp->type == PLAYER && tmp != this)
1208 { 1115 {
1209 /* If a container that the player is currently using somehow gets 1116 /* If a container that the player is currently using somehow gets
1210 * removed (most likely destroyed), update the player view 1117 * removed (most likely destroyed), update the player view
1211 * appropriately. 1118 * appropriately.
1212 */ 1119 */
1213 if (tmp->container == op) 1120 if (tmp->container == this)
1214 { 1121 {
1215 CLEAR_FLAG (op, FLAG_APPLIED); 1122 CLEAR_FLAG (this, FLAG_APPLIED);
1216 tmp->container = NULL; 1123 tmp->container = 0;
1217 } 1124 }
1218 1125
1219 tmp->contr->socket.update_look = 1; 1126 tmp->contr->socket->floorbox_update ();
1220 } 1127 }
1221 1128
1222 /* See if player moving off should effect something */ 1129 /* See if player moving off should effect something */
1223 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1130 if (check_walk_off
1131 && ((move_type & tmp->move_off)
1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 { 1133 {
1225 move_apply (tmp, op, NULL); 1134 move_apply (tmp, this, 0);
1226 1135
1227 if (was_destroyed (op, tag)) 1136 if (destroyed ())
1228 {
1229 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1230 }
1231 } 1138 }
1232 1139
1233 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1234 1141
1235 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1236 tmp->above = NULL; 1143 tmp->above = 0;
1237 1144
1238 last = tmp; 1145 last = tmp;
1239 } 1146 }
1240 1147
1241 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1242 if (last == NULL) 1149 if (!last)
1243 { 1150 {
1244 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1245 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1246 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1247 * be correct anyways. 1154 * be correct anyways.
1248 */ 1155 */
1249 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1250 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1251 } 1158 }
1252 else 1159 else
1253 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1254 1161
1255 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1256 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1257 } 1164 }
1258} 1165}
1259 1166
1260/* 1167/*
1261 * merge_ob(op,top): 1168 * merge_ob(op,top):
1276 1183
1277 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1278 { 1185 {
1279 if (top == op) 1186 if (top == op)
1280 continue; 1187 continue;
1281 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1282 { 1190 {
1283 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1284 1192
1285/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1286 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1287 remove_ob (op); 1195 op->destroy ();
1288 free_object (op);
1289 return top; 1196 return top;
1290 } 1197 }
1291 } 1198 }
1292 1199
1293 return 0; 1200 return 0;
1296/* 1203/*
1297 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1204 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1298 * job preparing multi-part monsters 1205 * job preparing multi-part monsters
1299 */ 1206 */
1300object * 1207object *
1301insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1208insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1302{ 1209{
1303 object *tmp; 1210 object *tmp;
1304 1211
1305 if (op->head) 1212 if (op->head)
1306 op = op->head; 1213 op = op->head;
1334 * NULL if 'op' was destroyed 1241 * NULL if 'op' was destroyed
1335 * just 'op' otherwise 1242 * just 'op' otherwise
1336 */ 1243 */
1337 1244
1338object * 1245object *
1339insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1246insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1340{ 1247{
1341 object *tmp, *top, *floor = NULL; 1248 object *tmp, *top, *floor = NULL;
1342 sint16 x, y; 1249 sint16 x, y;
1343 1250
1344 if (QUERY_FLAG (op, FLAG_FREED)) 1251 if (QUERY_FLAG (op, FLAG_FREED))
1347 return NULL; 1254 return NULL;
1348 } 1255 }
1349 1256
1350 if (m == NULL) 1257 if (m == NULL)
1351 { 1258 {
1352 dump_object (op); 1259 char *dump = dump_object (op);
1353 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1260 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1261 free (dump);
1354 return op; 1262 return op;
1355 } 1263 }
1356 1264
1357 if (out_of_map (m, op->x, op->y)) 1265 if (out_of_map (m, op->x, op->y))
1358 { 1266 {
1359 dump_object (op); 1267 char *dump = dump_object (op);
1360 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1361#ifdef MANY_CORES 1269#ifdef MANY_CORES
1362 /* Better to catch this here, as otherwise the next use of this object 1270 /* Better to catch this here, as otherwise the next use of this object
1363 * is likely to cause a crash. Better to find out where it is getting 1271 * is likely to cause a crash. Better to find out where it is getting
1364 * improperly inserted. 1272 * improperly inserted.
1365 */ 1273 */
1366 abort (); 1274 abort ();
1367#endif 1275#endif
1276 free (dump);
1368 return op; 1277 return op;
1369 } 1278 }
1370 1279
1371 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1280 if (!QUERY_FLAG (op, FLAG_REMOVED))
1372 { 1281 {
1373 dump_object (op); 1282 char *dump = dump_object (op);
1374 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1284 free (dump);
1375 return op; 1285 return op;
1376 } 1286 }
1377 1287
1378 if (op->more != NULL) 1288 if (op->more != NULL)
1379 { 1289 {
1417 1327
1418 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1419 */ 1329 */
1420 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1421 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1422 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1423 { 1333 {
1424 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1425 remove_ob (tmp); 1335 tmp->destroy ();
1426 free_object (tmp);
1427 } 1336 }
1428 1337
1429 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1430 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1431 1340
1559 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1560 */ 1469 */
1561 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1562 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1563 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1564 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1565 1474
1566 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1567 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1568 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1569 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1577 1486
1578 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1579 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1580 1489
1581 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1582 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1583 * 1492 *
1584 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1585 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1586 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1587 * update_object(). 1496 * update_object().
1617 tmp1; 1526 tmp1;
1618 1527
1619 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1620 1529
1621 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1622 {
1623 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1624 { 1532 tmp->destroy ();
1625 remove_ob (tmp);
1626 free_object (tmp);
1627 }
1628 }
1629 1533
1630 tmp1 = arch_to_object (archetype::find (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1631 1535
1632 tmp1->x = op->x; 1536 tmp1->x = op->x;
1633 tmp1->y = op->y; 1537 tmp1->y = op->y;
1643 */ 1547 */
1644 1548
1645object * 1549object *
1646get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1647{ 1551{
1648 object * 1552 object *newob;
1649 newob;
1650 int
1651 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1652 1554
1653 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1654 { 1556 {
1655 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1656 return NULL; 1558 return NULL;
1657 } 1559 }
1658 1560
1659 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1660 1562
1661 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1662 { 1564 orig_ob->destroy (1);
1663 if (!is_removed)
1664 remove_ob (orig_ob);
1665 free_object2 (orig_ob, 1);
1666 }
1667 else if (!is_removed) 1565 else if (!is_removed)
1668 { 1566 {
1669 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1670 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1671 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1701 if (i > op->nrof) 1599 if (i > op->nrof)
1702 i = op->nrof; 1600 i = op->nrof;
1703 1601
1704 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1705 op->nrof -= i; 1603 op->nrof -= i;
1706 else if (op->env != NULL) 1604 else if (op->env)
1707 { 1605 {
1708 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1709 * therein? 1607 * therein?
1710 */ 1608 */
1711 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1712 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1713 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1714 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1715 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1716 * and then searching the map for a player. 1614 * and then searching the map for a player.
1717 */ 1615 */
1718 if (!tmp) 1616 if (!tmp)
1719 { 1617 {
1720 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1721 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1722 break; 1622 break;
1723 if (pl) 1623 }
1724 tmp = pl->ob;
1725 else
1726 tmp = NULL;
1727 } 1624 }
1728 1625
1729 if (i < op->nrof) 1626 if (i < op->nrof)
1730 { 1627 {
1731 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1732 op->nrof -= i; 1629 op->nrof -= i;
1733 if (tmp) 1630 if (tmp)
1734 {
1735 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1736 }
1737 } 1632 }
1738 else 1633 else
1739 { 1634 {
1740 remove_ob (op); 1635 op->remove ();
1741 op->nrof = 0; 1636 op->nrof = 0;
1742 if (tmp) 1637 if (tmp)
1743 {
1744 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1745 }
1746 } 1639 }
1747 } 1640 }
1748 else 1641 else
1749 { 1642 {
1750 object *above = op->above; 1643 object *above = op->above;
1751 1644
1752 if (i < op->nrof) 1645 if (i < op->nrof)
1753 op->nrof -= i; 1646 op->nrof -= i;
1754 else 1647 else
1755 { 1648 {
1756 remove_ob (op); 1649 op->remove ();
1757 op->nrof = 0; 1650 op->nrof = 0;
1758 } 1651 }
1759 1652
1760 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1761 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1762 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1763 { 1656 {
1764 if (op->nrof) 1657 if (op->nrof)
1765 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1766 else 1659 else
1770 1663
1771 if (op->nrof) 1664 if (op->nrof)
1772 return op; 1665 return op;
1773 else 1666 else
1774 { 1667 {
1775 free_object (op); 1668 op->destroy ();
1776 return NULL; 1669 return 0;
1777 } 1670 }
1778} 1671}
1779 1672
1780/* 1673/*
1781 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1793 op->carrying += weight; 1686 op->carrying += weight;
1794 op = op->env; 1687 op = op->env;
1795 } 1688 }
1796} 1689}
1797 1690
1691object *
1692insert_ob_in_ob (object *op, object *where)
1693{
1694 if (!where)
1695 {
1696 char *dump = dump_object (op);
1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1698 free (dump);
1699 return op;
1700 }
1701
1702 if (where->head)
1703 {
1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1705 where = where->head;
1706 }
1707
1708 return where->insert (op);
1709}
1710
1798/* 1711/*
1799 * insert_ob_in_ob(op,environment): 1712 * env->insert (op)
1800 * This function inserts the object op in the linked list 1713 * This function inserts the object op in the linked list
1801 * inside the object environment. 1714 * inside the object environment.
1802 * 1715 *
1803 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1804 * the inventory at the last position or next to other objects of the same
1805 * type.
1806 * Frank: Now sorted by type, archetype and magic!
1807 *
1808 * The function returns now pointer to inserted item, and return value can 1716 * The function returns now pointer to inserted item, and return value can
1809 * be != op, if items are merged. -Tero 1717 * be != op, if items are merged. -Tero
1810 */ 1718 */
1811 1719
1812object * 1720object *
1813insert_ob_in_ob (object *op, object *where) 1721object::insert (object *op)
1814{ 1722{
1815 object * 1723 object *tmp, *otmp;
1816 tmp, *
1817 otmp;
1818 1724
1819 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1820 { 1726 op->remove ();
1821 dump_object (op);
1822 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1823 return op;
1824 }
1825
1826 if (where == NULL)
1827 {
1828 dump_object (op);
1829 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1830 return op;
1831 }
1832
1833 if (where->head)
1834 {
1835 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1836 where = where->head;
1837 }
1838 1727
1839 if (op->more) 1728 if (op->more)
1840 { 1729 {
1841 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1842 return op; 1731 return op;
1844 1733
1845 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1846 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1847 if (op->nrof) 1736 if (op->nrof)
1848 { 1737 {
1849 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1850 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1851 { 1740 {
1852 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1853 (client needs the original object) */ 1742 (client needs the original object) */
1854 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1855 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1856 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1857 */ 1746 */
1858 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1859 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1860 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1861 op = tmp; 1750 op = tmp;
1862 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1863 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1864 break; 1753 break;
1865 } 1754 }
1866 1755
1867 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1868 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1869 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1870 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1871 * the linking below 1760 * the linking below
1872 */ 1761 */
1873 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1874 } 1763 }
1875 else 1764 else
1876 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1877 1766
1878 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1879 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1880 {
1881 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1882 fix_player (otmp); 1770 fix_player (otmp);
1883 }
1884 1771
1885 op->map = NULL; 1772 op->map = 0;
1886 op->env = where; 1773 op->env = this;
1887 op->above = NULL; 1774 op->above = 0;
1888 op->below = NULL; 1775 op->below = 0;
1889 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1890 1777
1891 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1892 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1893 { 1780 {
1894#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1895 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1896#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1897 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1898 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1899 } 1786 }
1900 1787
1901 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1902 * It sure simplifies this function... 1789 * It sure simplifies this function...
1903 */ 1790 */
1904 if (where->inv == NULL) 1791 if (!inv)
1905 where->inv = op; 1792 inv = op;
1906 else 1793 else
1907 { 1794 {
1908 op->below = where->inv; 1795 op->below = inv;
1909 op->below->above = op; 1796 op->below->above = op;
1910 where->inv = op; 1797 inv = op;
1911 } 1798 }
1799
1912 return op; 1800 return op;
1913} 1801}
1914 1802
1915/* 1803/*
1916 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
1934 */ 1822 */
1935 1823
1936int 1824int
1937check_move_on (object *op, object *originator) 1825check_move_on (object *op, object *originator)
1938{ 1826{
1939 object * 1827 object *tmp;
1940 tmp; 1828 maptile *m = op->map;
1941 tag_t
1942 tag;
1943 mapstruct *
1944 m = op->map;
1945 int
1946 x = op->x, y = op->y; 1829 int x = op->x, y = op->y;
1947 1830
1948 MoveType 1831 MoveType move_on, move_slow, move_block;
1949 move_on,
1950 move_slow,
1951 move_block;
1952 1832
1953 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1833 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1954 return 0; 1834 return 0;
1955
1956 tag = op->count;
1957 1835
1958 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1836 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1959 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1837 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1960 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1838 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1961 1839
2022 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1900 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2023 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1901 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2024 { 1902 {
2025 move_apply (tmp, op, originator); 1903 move_apply (tmp, op, originator);
2026 1904
2027 if (was_destroyed (op, tag)) 1905 if (op->destroyed ())
2028 return 1; 1906 return 1;
2029 1907
2030 /* what the person/creature stepped onto has moved the object 1908 /* what the person/creature stepped onto has moved the object
2031 * someplace new. Don't process any further - if we did, 1909 * someplace new. Don't process any further - if we did,
2032 * have a feeling strange problems would result. 1910 * have a feeling strange problems would result.
2044 * a matching archetype at the given map and coordinates. 1922 * a matching archetype at the given map and coordinates.
2045 * The first matching object is returned, or NULL if none. 1923 * The first matching object is returned, or NULL if none.
2046 */ 1924 */
2047 1925
2048object * 1926object *
2049present_arch (const archetype *at, mapstruct *m, int x, int y) 1927present_arch (const archetype *at, maptile *m, int x, int y)
2050{ 1928{
2051 object * 1929 object *
2052 tmp; 1930 tmp;
2053 1931
2054 if (m == NULL || out_of_map (m, x, y)) 1932 if (m == NULL || out_of_map (m, x, y))
2067 * a matching type variable at the given map and coordinates. 1945 * a matching type variable at the given map and coordinates.
2068 * The first matching object is returned, or NULL if none. 1946 * The first matching object is returned, or NULL if none.
2069 */ 1947 */
2070 1948
2071object * 1949object *
2072present (unsigned char type, mapstruct *m, int x, int y) 1950present (unsigned char type, maptile *m, int x, int y)
2073{ 1951{
2074 object * 1952 object *
2075 tmp; 1953 tmp;
2076 1954
2077 if (out_of_map (m, x, y)) 1955 if (out_of_map (m, x, y))
2217 * the archetype because that isn't correct if the monster has been 2095 * the archetype because that isn't correct if the monster has been
2218 * customized, changed states, etc. 2096 * customized, changed states, etc.
2219 */ 2097 */
2220 2098
2221int 2099int
2222find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2100find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2223{ 2101{
2224 int 2102 int
2225 i, 2103 i,
2226 index = 0, flag; 2104 index = 0, flag;
2227 static int 2105 static int
2239 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2240 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2241 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2242 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2243 */ 2121 */
2244 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2245 stop = maxfree[i]; 2123 stop = maxfree[i];
2246 } 2124 }
2125
2247 if (!index) 2126 if (!index)
2248 return -1; 2127 return -1;
2128
2249 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2250} 2130}
2251 2131
2252/* 2132/*
2253 * find_first_free_spot(archetype, mapstruct, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2254 * find_free_spot(), but it will search max number of squares. 2134 * find_free_spot(), but it will search max number of squares.
2255 * But it will return the first available spot, not a random choice. 2135 * But it will return the first available spot, not a random choice.
2256 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2136 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2257 */ 2137 */
2258 2138
2259int 2139int
2260find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2140find_first_free_spot (const object *ob, maptile *m, int x, int y)
2261{ 2141{
2262 int 2142 int
2263 i; 2143 i;
2264 2144
2265 for (i = 0; i < SIZEOFFREE; i++) 2145 for (i = 0; i < SIZEOFFREE; i++)
2329 * because we have to know what movement the thing looking to move 2209 * because we have to know what movement the thing looking to move
2330 * there is capable of. 2210 * there is capable of.
2331 */ 2211 */
2332 2212
2333int 2213int
2334find_dir (mapstruct *m, int x, int y, object *exclude) 2214find_dir (maptile *m, int x, int y, object *exclude)
2335{ 2215{
2336 int 2216 int
2337 i, 2217 i,
2338 max = SIZEOFFREE, mflags; 2218 max = SIZEOFFREE, mflags;
2339 2219
2340 sint16 nx, ny; 2220 sint16 nx, ny;
2341 object * 2221 object *
2342 tmp; 2222 tmp;
2343 mapstruct * 2223 maptile *
2344 mp; 2224 mp;
2345 2225
2346 MoveType blocked, move_type; 2226 MoveType blocked, move_type;
2347 2227
2348 if (exclude && exclude->head) 2228 if (exclude && exclude->head)
2556 * Modified to be map tile aware -.MSW 2436 * Modified to be map tile aware -.MSW
2557 */ 2437 */
2558 2438
2559 2439
2560int 2440int
2561can_see_monsterP (mapstruct *m, int x, int y, int dir) 2441can_see_monsterP (maptile *m, int x, int y, int dir)
2562{ 2442{
2563 sint16 dx, dy; 2443 sint16 dx, dy;
2564 int 2444 int
2565 mflags; 2445 mflags;
2566 2446
2615 * create clone from object to another 2495 * create clone from object to another
2616 */ 2496 */
2617object * 2497object *
2618object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2619{ 2499{
2620 object *
2621 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2622 2501
2623 if (!asrc) 2502 if (!asrc)
2624 return NULL; 2503 return 0;
2504
2625 src = asrc; 2505 src = asrc;
2626 if (src->head) 2506 if (src->head)
2627 src = src->head; 2507 src = src->head;
2628 2508
2629 prev = NULL; 2509 prev = 0;
2630 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2631 { 2511 {
2632 tmp = get_object (); 2512 tmp = part->clone ();
2633 copy_object (part, tmp);
2634 tmp->x -= src->x; 2513 tmp->x -= src->x;
2635 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2636 if (!part->head) 2516 if (!part->head)
2637 { 2517 {
2638 dst = tmp; 2518 dst = tmp;
2639 tmp->head = NULL; 2519 tmp->head = 0;
2640 } 2520 }
2641 else 2521 else
2642 { 2522 {
2643 tmp->head = dst; 2523 tmp->head = dst;
2644 } 2524 }
2525
2645 tmp->more = NULL; 2526 tmp->more = 0;
2527
2646 if (prev) 2528 if (prev)
2647 prev->more = tmp; 2529 prev->more = tmp;
2530
2648 prev = tmp; 2531 prev = tmp;
2649 } 2532 }
2650 2533
2651 /*** copy inventory ***/
2652 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2653 {
2654 (void) insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2655 }
2656 2536
2657 return dst; 2537 return dst;
2658} 2538}
2659 2539
2660/* return true if the object was destroyed, 0 otherwise */
2661int
2662was_destroyed (const object *op, tag_t old_tag)
2663{
2664 /* checking for FLAG_FREED isn't necessary, but makes this function more
2665 * robust */
2666 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2667}
2668
2669/* GROS - Creates an object using a string representing its content. */ 2540/* GROS - Creates an object using a string representing its content. */
2670
2671/* Basically, we save the content of the string to a temp file, then call */ 2541/* Basically, we save the content of the string to a temp file, then call */
2672
2673/* load_object on it. I admit it is a highly inefficient way to make things, */ 2542/* load_object on it. I admit it is a highly inefficient way to make things, */
2674
2675/* but it was simple to make and allows reusing the load_object function. */ 2543/* but it was simple to make and allows reusing the load_object function. */
2676
2677/* Remember not to use load_object_str in a time-critical situation. */ 2544/* Remember not to use load_object_str in a time-critical situation. */
2678
2679/* Also remember that multiparts objects are not supported for now. */ 2545/* Also remember that multiparts objects are not supported for now. */
2680 2546
2681object * 2547object *
2682load_object_str (const char *obstr) 2548load_object_str (const char *obstr)
2683{ 2549{
2684 object * 2550 object *op;
2685 op;
2686 char
2687 filename[MAX_BUF]; 2551 char filename[MAX_BUF];
2688 2552
2689 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2553 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2690 2554
2691 FILE *
2692 tempfile = fopen (filename, "w"); 2555 FILE *tempfile = fopen (filename, "w");
2693 2556
2694 if (tempfile == NULL) 2557 if (tempfile == NULL)
2695 { 2558 {
2696 LOG (llevError, "Error - Unable to access load object temp file\n"); 2559 LOG (llevError, "Error - Unable to access load object temp file\n");
2697 return NULL; 2560 return NULL;
2698 } 2561 }
2699 2562
2700 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2701 fclose (tempfile); 2564 fclose (tempfile);
2702 2565
2703 op = get_object (); 2566 op = object::create ();
2704 2567
2705 object_thawer thawer (filename); 2568 object_thawer thawer (filename);
2706 2569
2707 if (thawer) 2570 if (thawer)
2708 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);
2718 * returns NULL if no match. 2581 * returns NULL if no match.
2719 */ 2582 */
2720object * 2583object *
2721find_obj_by_type_subtype (const object *who, int type, int subtype) 2584find_obj_by_type_subtype (const object *who, int type, int subtype)
2722{ 2585{
2723 object * 2586 object *tmp;
2724 tmp;
2725 2587
2726 for (tmp = who->inv; tmp; tmp = tmp->below) 2588 for (tmp = who->inv; tmp; tmp = tmp->below)
2727 if (tmp->type == type && tmp->subtype == subtype) 2589 if (tmp->type == type && tmp->subtype == subtype)
2728 return tmp; 2590 return tmp;
2729 2591
2737 * do the desired thing. 2599 * do the desired thing.
2738 */ 2600 */
2739key_value * 2601key_value *
2740get_ob_key_link (const object *ob, const char *key) 2602get_ob_key_link (const object *ob, const char *key)
2741{ 2603{
2742 key_value * 2604 key_value *link;
2743 link;
2744 2605
2745 for (link = ob->key_values; link != NULL; link = link->next) 2606 for (link = ob->key_values; link != NULL; link = link->next)
2746 {
2747 if (link->key == key) 2607 if (link->key == key)
2748 {
2749 return link; 2608 return link;
2750 }
2751 }
2752 2609
2753 return NULL; 2610 return NULL;
2754} 2611}
2755 2612
2756/* 2613/*

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