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Comparing deliantra/server/common/object.C (file contents):
Revision 1.49 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
34 36
35int nrofallocobjects = 0; 37int nrofallocobjects = 0;
36static UUID uuid; 38static UUID uuid;
37const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
38 40
104 _exit (1); 106 _exit (1);
105 } 107 }
106 108
107 uuid.seq = uid; 109 uuid.seq = uid;
108 write_uuid (); 110 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp); 112 fclose (fp);
111} 113}
112 114
113UUID 115UUID
114gen_uuid () 116gen_uuid ()
183 * 185 *
184 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
185 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
186 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
187 * 189 *
188 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
189 * 191 *
190 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
191 * check weight 193 * check weight
192 */ 194 */
193 195
194bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
195{ 197{
196 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
197 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
198 return 0; 204 return 0;
199 205
200 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
201 return 0;
202
203 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
204 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
205 * used to store nrof). 209 * used to store nrof).
206 */ 210 */
207 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
217 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
218 222
219 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
220 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
221 225
222 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
223 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
224 * being locked in inventory should prevent merging.
225 * 0x4 in flags3 is CLIENT_SENT
226 */
227 if ((ob1->arch != ob2->arch) ||
228 (ob1->flags[0] != ob2->flags[0]) ||
229 (ob1->flags[1] != ob2->flags[1]) ||
230 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
231 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
232 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
233 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
234 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
235 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
236 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
237 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
238 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
239 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
240 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
241 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
242 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
243 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
244 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
245 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
246 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
247 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
248 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
249 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
250 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
251 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
252 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
253 return 0; 251 return 0;
254 252
255 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
256 * check all objects in the inventory. 254 * check all objects in the inventory.
257 */ 255 */
260 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
261 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
262 return 0; 260 return 0;
263 261
264 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
265 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
266 return 0; 264 return 0;
267 265
268 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
269 * if it is valid. 267 * if it is valid.
270 */ 268 */
354 op = op->env; 352 op = op->env;
355 return op; 353 return op;
356} 354}
357 355
358/* 356/*
359 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
360 * a better check. We basically keeping traversing up until we can't
361 * or find a player.
362 */
363
364object *
365is_player_inv (object *op)
366{
367 for (; op != NULL && op->type != PLAYER; op = op->env)
368 if (op->env == op)
369 op->env = NULL;
370 return op;
371}
372
373/*
374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
375 * Some error messages. 358 * Some error messages.
376 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
377 */ 360 */
378 361
379void 362char *
380dump_object2 (object *op)
381{
382 errmsg[0] = 0;
383 return;
384 //TODO//D#d#
385#if 0
386 char *cp;
387
388/* object *tmp;*/
389
390 if (op->arch != NULL)
391 {
392 strcat (errmsg, "arch ");
393 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
394 strcat (errmsg, "\n");
395 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
396 strcat (errmsg, cp);
397# if 0
398 /* Don't dump player diffs - they are too long, mostly meaningless, and
399 * will overflow the buffer.
400 * Changed so that we don't dump inventory either. This may
401 * also overflow the buffer.
402 */
403 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
404 strcat (errmsg, cp);
405 for (tmp = op->inv; tmp; tmp = tmp->below)
406 dump_object2 (tmp);
407# endif
408 strcat (errmsg, "end\n");
409 }
410 else
411 {
412 strcat (errmsg, "Object ");
413 if (op->name == NULL)
414 strcat (errmsg, "(null)");
415 else
416 strcat (errmsg, op->name);
417 strcat (errmsg, "\n");
418# if 0
419 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
420 strcat (errmsg, cp);
421 for (tmp = op->inv; tmp; tmp = tmp->below)
422 dump_object2 (tmp);
423# endif
424 strcat (errmsg, "end\n");
425 }
426#endif
427}
428
429/*
430 * Dumps an object. Returns output in the static global errmsg array.
431 */
432
433void
434dump_object (object *op) 363dump_object (object *op)
435{ 364{
436 if (op == NULL) 365 if (!op)
437 { 366 return strdup ("[NULLOBJ]");
438 strcpy (errmsg, "[NULL pointer]");
439 return;
440 }
441 errmsg[0] = '\0';
442 dump_object2 (op);
443}
444 367
445void 368 object_freezer freezer;
446dump_all_objects (void) 369 save_object (freezer, op, 3);
447{ 370 return freezer.as_string ();
448 object *op;
449
450 for (op = object::first; op != NULL; op = op->next)
451 {
452 dump_object (op);
453 fprintf (logfile, "Object %s\n", errmsg);
454 }
455} 371}
456 372
457/* 373/*
458 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
459 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
479 */ 395 */
480 396
481object * 397object *
482find_object (tag_t i) 398find_object (tag_t i)
483{ 399{
484 object *op;
485
486 for (op = object::first; op != NULL; op = op->next) 400 for (object *op = object::first; op; op = op->next)
487 if (op->count == i) 401 if (op->count == i)
488 break; 402 return op;
489 403
490 return op; 404 return 0;
491} 405}
492 406
493/* 407/*
494 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
595 509
596 if (settings.casting_time) 510 if (settings.casting_time)
597 casting_time = -1; 511 casting_time = -1;
598} 512}
599 513
600void object::clone (object *destination)
601{
602 *(object_copy *)destination = *this;
603 *(object_pod *)destination = *this;
604
605 if (self || cb)
606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
607}
608
609/* 514/*
610 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
611 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
612 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
613 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
614 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
615 * will point at garbage. 520 * will point at garbage.
616 */ 521 */
617void 522void
618copy_object (object *op2, object *op) 523object::copy_to (object *dst)
619{ 524{
620 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
622 527
623 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
624 533
625 if (is_freed) 534 if (is_freed)
626 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
627 if (is_removed) 537 if (is_removed)
628 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
629 539
630 if (op2->speed < 0) 540 if (speed < 0)
631 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
632 542
633 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
634 if (op2->key_values) 544 if (key_values)
635 { 545 {
636 key_value *tail = 0; 546 key_value *tail = 0;
637 key_value *i; 547 key_value *i;
638 548
639 op->key_values = 0; 549 dst->key_values = 0;
640 550
641 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
642 { 552 {
643 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
644 554
645 new_link->next = 0; 555 new_link->next = 0;
646 new_link->key = i->key; 556 new_link->key = i->key;
647 new_link->value = i->value; 557 new_link->value = i->value;
648 558
649 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
650 if (!op->key_values) 560 if (!dst->key_values)
651 { 561 {
652 op->key_values = new_link; 562 dst->key_values = new_link;
653 tail = new_link; 563 tail = new_link;
654 } 564 }
655 else 565 else
656 { 566 {
657 tail->next = new_link; 567 tail->next = new_link;
658 tail = new_link; 568 tail = new_link;
659 } 569 }
660 } 570 }
661 } 571 }
662 572
663 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
664} 582}
665 583
666/* 584/*
667 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
668 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
873 update_now = 1; 791 update_now = 1;
874 792
875 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
876 update_now = 1; 794 update_now = 1;
877 } 795 }
796
878 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
879 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
880 * that is being removed. 799 * that is being removed.
881 */ 800 */
882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
908 else 827 else
909 { 828 {
910 delete *i; 829 delete *i;
911 mortals.erase (i); 830 mortals.erase (i);
912 } 831 }
913
914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
921} 832}
922 833
923object::object () 834object::object ()
924{ 835{
925 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
972 * it from the list of used objects, and puts it on the list of 883 * it from the list of used objects, and puts it on the list of
973 * free objects. The IS_FREED() flag is set in the object. 884 * free objects. The IS_FREED() flag is set in the object.
974 * The object must have been removed by remove_ob() first for 885 * The object must have been removed by remove_ob() first for
975 * this function to succeed. 886 * this function to succeed.
976 * 887 *
977 * If free_inventory is set, free inventory as well. Else drop items in 888 * If destroy_inventory is set, free inventory as well. Else drop items in
978 * inventory to the ground. 889 * inventory to the ground.
979 */ 890 */
980void object::free (bool free_inventory) 891void object::destroy (bool destroy_inventory)
981{ 892{
982 if (QUERY_FLAG (this, FLAG_FREED)) 893 if (QUERY_FLAG (this, FLAG_FREED))
983 return; 894 return;
984 895
985 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
986 remove_friendly_object (this); 897 remove_friendly_object (this);
987 898
988 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
989 remove_ob (this); 900 remove ();
990 901
991 SET_FLAG (this, FLAG_FREED); 902 SET_FLAG (this, FLAG_FREED);
992 903
993 if (more) 904 if (more)
994 { 905 {
995 more->free (free_inventory); 906 more->destroy (destroy_inventory);
996 more = 0; 907 more = 0;
997 } 908 }
998 909
999 if (inv) 910 if (inv)
1000 { 911 {
1001 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
1002 * if some form of movement is allowed, let objects 913 * if some form of movement is allowed, let objects
1003 * drop on that space. 914 * drop on that space.
1004 */ 915 */
1005 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 916 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1006 { 917 {
1007 object *op = inv; 918 object *op = inv;
1008 919
1009 while (op) 920 while (op)
1010 { 921 {
1011 object *tmp = op->below; 922 object *tmp = op->below;
1012 op->free (free_inventory); 923 op->destroy (destroy_inventory);
1013 op = tmp; 924 op = tmp;
1014 } 925 }
1015 } 926 }
1016 else 927 else
1017 { /* Put objects in inventory onto this space */ 928 { /* Put objects in inventory onto this space */
1019 930
1020 while (op) 931 while (op)
1021 { 932 {
1022 object *tmp = op->below; 933 object *tmp = op->below;
1023 934
1024 remove_ob (op); 935 op->remove ();
1025 936
1026 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1027 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1028 free_object (op); 939 op->destroy ();
1029 else 940 else
1030 { 941 {
1031 op->x = x; 942 op->x = x;
1032 op->y = y; 943 op->y = y;
1033 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1036 op = tmp; 947 op = tmp;
1037 } 948 }
1038 } 949 }
1039 } 950 }
1040 951
952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
1041 // clear those pointers that likely might have circular references to us 972 // clear those pointers that likely might have circular references to us
1042 owner = 0; 973 owner = 0;
1043 enemy = 0; 974 enemy = 0;
1044 attacked_by = 0; 975 attacked_by = 0;
1045 976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
979
1046 /* Remove object from the active list */ 980 /* Remove object from the active list */
1047 speed = 0; 981 speed = 0;
1048 update_ob_speed (this); 982 update_ob_speed (this);
1049 983
1050 unlink (); 984 unlink ();
1054 988
1055/* 989/*
1056 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1057 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1058 */ 992 */
1059
1060void 993void
1061sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1062{ 995{
1063 while (op != NULL) 996 while (op != NULL)
1064 { 997 {
1068 op->carrying -= weight; 1001 op->carrying -= weight;
1069 op = op->env; 1002 op = op->env;
1070 } 1003 }
1071} 1004}
1072 1005
1073/* remove_ob(op): 1006/* op->remove ():
1074 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1075 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1076 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1077 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1078 * the previous environment. 1011 * the previous environment.
1079 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1080 */ 1013 */
1081
1082void 1014void
1083remove_ob (object *op) 1015object::remove ()
1084{ 1016{
1085 object *tmp, *last = 0; 1017 object *tmp, *last = 0;
1086 object *otmp; 1018 object *otmp;
1087 1019
1088 int check_walk_off; 1020 int check_walk_off;
1089 maptile *m;
1090 1021
1091 sint16 x, y;
1092
1093 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1094 return; 1023 return;
1095 1024
1096 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1097 1026
1098 if (op->more != NULL) 1027 if (more)
1099 remove_ob (op->more); 1028 more->remove ();
1100 1029
1101 /* 1030 /*
1102 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1103 * inventory. 1032 * inventory.
1104 */ 1033 */
1105 if (op->env != NULL) 1034 if (env)
1106 { 1035 {
1107 if (op->nrof) 1036 if (nrof)
1108 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1109 else 1038 else
1110 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1111 1040
1112 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1113 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1114 * to save cpu time. 1043 * to save cpu time.
1115 */ 1044 */
1116 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1117 fix_player (otmp); 1046 fix_player (otmp);
1118 1047
1119 if (op->above != NULL) 1048 if (above != NULL)
1120 op->above->below = op->below; 1049 above->below = below;
1121 else 1050 else
1122 op->env->inv = op->below; 1051 env->inv = below;
1123 1052
1124 if (op->below != NULL) 1053 if (below != NULL)
1125 op->below->above = op->above; 1054 below->above = above;
1126 1055
1127 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1128 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1129 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1130 */ 1059 */
1131 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1132 op->map = op->env->map; 1061 map = env->map;
1133 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1134 op->env = NULL; 1063 env = 0;
1135 } 1064 }
1136 else if (op->map) 1065 else if (map)
1137 { 1066 {
1138 x = op->x;
1139 y = op->y;
1140 m = get_map_from_coord (op->map, &x, &y);
1141
1142 if (!m)
1143 {
1144 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1145 op->map->path, op->x, op->y);
1146 /* in old days, we used to set x and y to 0 and continue.
1147 * it seems if we get into this case, something is probablye
1148 * screwed up and should be fixed.
1149 */
1150 abort ();
1151 }
1152
1153 if (op->map != m)
1154 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1155 op->map->path, m->path, op->x, op->y, x, y);
1156
1157 /* Re did the following section of code - it looks like it had 1067 /* Re did the following section of code - it looks like it had
1158 * lots of logic for things we no longer care about 1068 * lots of logic for things we no longer care about
1159 */ 1069 */
1160 1070
1161 /* link the object above us */ 1071 /* link the object above us */
1162 if (op->above) 1072 if (above)
1163 op->above->below = op->below; 1073 above->below = below;
1164 else 1074 else
1165 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1166 1076
1167 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1168 if (op->below) 1078 if (below)
1169 op->below->above = op->above; 1079 below->above = above;
1170 else 1080 else
1171 { 1081 {
1172 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1173 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1174 * evident 1084 * evident
1175 */ 1085 */
1176 if (GET_MAP_OB (m, x, y) != op) 1086 if (GET_MAP_OB (map, x, y) != this)
1177 { 1087 {
1178 dump_object (op); 1088 char *dump = dump_object (this);
1179 LOG (llevError, 1089 LOG (llevError,
1180 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1091 free (dump);
1181 dump_object (GET_MAP_OB (m, x, y)); 1092 dump = dump_object (GET_MAP_OB (map, x, y));
1182 LOG (llevError, "%s\n", errmsg); 1093 LOG (llevError, "%s\n", dump);
1094 free (dump);
1183 } 1095 }
1184 1096
1185 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1186 } 1098 }
1187 1099
1188 op->above = 0; 1100 above = 0;
1189 op->below = 0; 1101 below = 0;
1190 1102
1191 if (op->map->in_memory == MAP_SAVING) 1103 if (map->in_memory == MAP_SAVING)
1192 return; 1104 return;
1193 1105
1194 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1195 1107
1196 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1197 { 1109 {
1198 /* No point updating the players look faces if he is the object 1110 /* No point updating the players look faces if he is the object
1199 * being removed. 1111 * being removed.
1200 */ 1112 */
1201 1113
1202 if (tmp->type == PLAYER && tmp != op) 1114 if (tmp->type == PLAYER && tmp != this)
1203 { 1115 {
1204 /* If a container that the player is currently using somehow gets 1116 /* If a container that the player is currently using somehow gets
1205 * removed (most likely destroyed), update the player view 1117 * removed (most likely destroyed), update the player view
1206 * appropriately. 1118 * appropriately.
1207 */ 1119 */
1208 if (tmp->container == op) 1120 if (tmp->container == this)
1209 { 1121 {
1210 CLEAR_FLAG (op, FLAG_APPLIED); 1122 CLEAR_FLAG (this, FLAG_APPLIED);
1211 tmp->container = NULL; 1123 tmp->container = 0;
1212 } 1124 }
1213 1125
1214 tmp->contr->socket.update_look = 1; 1126 tmp->contr->socket->floorbox_update ();
1215 } 1127 }
1216 1128
1217 /* See if player moving off should effect something */ 1129 /* See if player moving off should effect something */
1218 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1130 if (check_walk_off
1131 && ((move_type & tmp->move_off)
1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1219 { 1133 {
1220 move_apply (tmp, op, NULL); 1134 move_apply (tmp, this, 0);
1221 1135
1222 if (op->destroyed ()); 1136 if (destroyed ())
1223 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1224 } 1138 }
1225 1139
1226 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1227 1141
1228 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1229 tmp->above = NULL; 1143 tmp->above = 0;
1230 1144
1231 last = tmp; 1145 last = tmp;
1232 } 1146 }
1233 1147
1234 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1235 if (last == NULL) 1149 if (!last)
1236 { 1150 {
1237 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1238 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1239 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1240 * be correct anyways. 1154 * be correct anyways.
1241 */ 1155 */
1242 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1243 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1244 } 1158 }
1245 else 1159 else
1246 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1247 1161
1248 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1249 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1250 } 1164 }
1251} 1165}
1252 1166
1253/* 1167/*
1254 * merge_ob(op,top): 1168 * merge_ob(op,top):
1269 1183
1270 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1271 { 1185 {
1272 if (top == op) 1186 if (top == op)
1273 continue; 1187 continue;
1274 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1275 { 1190 {
1276 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1277 1192
1278/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1279 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1280 remove_ob (op); 1195 op->destroy ();
1281 free_object (op);
1282 return top; 1196 return top;
1283 } 1197 }
1284 } 1198 }
1285 1199
1286 return 0; 1200 return 0;
1340 return NULL; 1254 return NULL;
1341 } 1255 }
1342 1256
1343 if (m == NULL) 1257 if (m == NULL)
1344 { 1258 {
1345 dump_object (op); 1259 char *dump = dump_object (op);
1346 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1260 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1261 free (dump);
1347 return op; 1262 return op;
1348 } 1263 }
1349 1264
1350 if (out_of_map (m, op->x, op->y)) 1265 if (out_of_map (m, op->x, op->y))
1351 { 1266 {
1352 dump_object (op); 1267 char *dump = dump_object (op);
1353 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1354#ifdef MANY_CORES 1269#ifdef MANY_CORES
1355 /* Better to catch this here, as otherwise the next use of this object 1270 /* Better to catch this here, as otherwise the next use of this object
1356 * is likely to cause a crash. Better to find out where it is getting 1271 * is likely to cause a crash. Better to find out where it is getting
1357 * improperly inserted. 1272 * improperly inserted.
1358 */ 1273 */
1359 abort (); 1274 abort ();
1360#endif 1275#endif
1276 free (dump);
1361 return op; 1277 return op;
1362 } 1278 }
1363 1279
1364 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1280 if (!QUERY_FLAG (op, FLAG_REMOVED))
1365 { 1281 {
1366 dump_object (op); 1282 char *dump = dump_object (op);
1367 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1284 free (dump);
1368 return op; 1285 return op;
1369 } 1286 }
1370 1287
1371 if (op->more != NULL) 1288 if (op->more != NULL)
1372 { 1289 {
1410 1327
1411 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1412 */ 1329 */
1413 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1414 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1415 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1416 { 1333 {
1417 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1418 remove_ob (tmp); 1335 tmp->destroy ();
1419 free_object (tmp);
1420 } 1336 }
1421 1337
1422 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1423 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1424 1340
1552 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1553 */ 1469 */
1554 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1555 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1556 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1557 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1558 1474
1559 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1560 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1561 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1562 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1570 1486
1571 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1572 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1573 1489
1574 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1575 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1576 * 1492 *
1577 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1578 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1579 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1580 * update_object(). 1496 * update_object().
1610 tmp1; 1526 tmp1;
1611 1527
1612 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1613 1529
1614 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1615 {
1616 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1617 { 1532 tmp->destroy ();
1618 remove_ob (tmp);
1619 free_object (tmp);
1620 }
1621 }
1622 1533
1623 tmp1 = arch_to_object (archetype::find (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1624 1535
1625 tmp1->x = op->x; 1536 tmp1->x = op->x;
1626 tmp1->y = op->y; 1537 tmp1->y = op->y;
1636 */ 1547 */
1637 1548
1638object * 1549object *
1639get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1640{ 1551{
1641 object * 1552 object *newob;
1642 newob;
1643 int
1644 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1645 1554
1646 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1647 { 1556 {
1648 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1649 return NULL; 1558 return NULL;
1650 } 1559 }
1651 1560
1652 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1653 1562
1654 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1655 { 1564 orig_ob->destroy (1);
1656 if (!is_removed)
1657 remove_ob (orig_ob);
1658 free_object2 (orig_ob, 1);
1659 }
1660 else if (!is_removed) 1565 else if (!is_removed)
1661 { 1566 {
1662 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1663 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1664 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1694 if (i > op->nrof) 1599 if (i > op->nrof)
1695 i = op->nrof; 1600 i = op->nrof;
1696 1601
1697 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1698 op->nrof -= i; 1603 op->nrof -= i;
1699 else if (op->env != NULL) 1604 else if (op->env)
1700 { 1605 {
1701 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1702 * therein? 1607 * therein?
1703 */ 1608 */
1704 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1705 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1706 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1707 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1708 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1709 * and then searching the map for a player. 1614 * and then searching the map for a player.
1710 */ 1615 */
1711 if (!tmp) 1616 if (!tmp)
1712 { 1617 {
1713 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1714 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1715 break; 1622 break;
1716 if (pl) 1623 }
1717 tmp = pl->ob;
1718 else
1719 tmp = NULL;
1720 } 1624 }
1721 1625
1722 if (i < op->nrof) 1626 if (i < op->nrof)
1723 { 1627 {
1724 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1725 op->nrof -= i; 1629 op->nrof -= i;
1726 if (tmp) 1630 if (tmp)
1727 {
1728 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1729 }
1730 } 1632 }
1731 else 1633 else
1732 { 1634 {
1733 remove_ob (op); 1635 op->remove ();
1734 op->nrof = 0; 1636 op->nrof = 0;
1735 if (tmp) 1637 if (tmp)
1736 {
1737 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1738 }
1739 } 1639 }
1740 } 1640 }
1741 else 1641 else
1742 { 1642 {
1743 object *above = op->above; 1643 object *above = op->above;
1744 1644
1745 if (i < op->nrof) 1645 if (i < op->nrof)
1746 op->nrof -= i; 1646 op->nrof -= i;
1747 else 1647 else
1748 { 1648 {
1749 remove_ob (op); 1649 op->remove ();
1750 op->nrof = 0; 1650 op->nrof = 0;
1751 } 1651 }
1752 1652
1753 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1754 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1755 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1756 { 1656 {
1757 if (op->nrof) 1657 if (op->nrof)
1758 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1759 else 1659 else
1763 1663
1764 if (op->nrof) 1664 if (op->nrof)
1765 return op; 1665 return op;
1766 else 1666 else
1767 { 1667 {
1768 free_object (op); 1668 op->destroy ();
1769 return NULL; 1669 return 0;
1770 } 1670 }
1771} 1671}
1772 1672
1773/* 1673/*
1774 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1786 op->carrying += weight; 1686 op->carrying += weight;
1787 op = op->env; 1687 op = op->env;
1788 } 1688 }
1789} 1689}
1790 1690
1691object *
1692insert_ob_in_ob (object *op, object *where)
1693{
1694 if (!where)
1695 {
1696 char *dump = dump_object (op);
1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1698 free (dump);
1699 return op;
1700 }
1701
1702 if (where->head)
1703 {
1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1705 where = where->head;
1706 }
1707
1708 return where->insert (op);
1709}
1710
1791/* 1711/*
1792 * insert_ob_in_ob(op,environment): 1712 * env->insert (op)
1793 * This function inserts the object op in the linked list 1713 * This function inserts the object op in the linked list
1794 * inside the object environment. 1714 * inside the object environment.
1795 * 1715 *
1796 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1797 * the inventory at the last position or next to other objects of the same
1798 * type.
1799 * Frank: Now sorted by type, archetype and magic!
1800 *
1801 * The function returns now pointer to inserted item, and return value can 1716 * The function returns now pointer to inserted item, and return value can
1802 * be != op, if items are merged. -Tero 1717 * be != op, if items are merged. -Tero
1803 */ 1718 */
1804 1719
1805object * 1720object *
1806insert_ob_in_ob (object *op, object *where) 1721object::insert (object *op)
1807{ 1722{
1808 object * 1723 object *tmp, *otmp;
1809 tmp, *
1810 otmp;
1811 1724
1812 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1813 { 1726 op->remove ();
1814 dump_object (op);
1815 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1816 return op;
1817 }
1818
1819 if (where == NULL)
1820 {
1821 dump_object (op);
1822 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1823 return op;
1824 }
1825
1826 if (where->head)
1827 {
1828 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1829 where = where->head;
1830 }
1831 1727
1832 if (op->more) 1728 if (op->more)
1833 { 1729 {
1834 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1835 return op; 1731 return op;
1837 1733
1838 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1839 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1840 if (op->nrof) 1736 if (op->nrof)
1841 { 1737 {
1842 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1843 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1844 { 1740 {
1845 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1846 (client needs the original object) */ 1742 (client needs the original object) */
1847 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1848 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1849 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1850 */ 1746 */
1851 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1852 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1853 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1854 op = tmp; 1750 op = tmp;
1855 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1856 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1857 break; 1753 break;
1858 } 1754 }
1859 1755
1860 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1861 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1862 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1863 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1864 * the linking below 1760 * the linking below
1865 */ 1761 */
1866 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1867 } 1763 }
1868 else 1764 else
1869 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1870 1766
1871 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1872 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1873 {
1874 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1875 fix_player (otmp); 1770 fix_player (otmp);
1876 }
1877 1771
1878 op->map = NULL; 1772 op->map = 0;
1879 op->env = where; 1773 op->env = this;
1880 op->above = NULL; 1774 op->above = 0;
1881 op->below = NULL; 1775 op->below = 0;
1882 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1883 1777
1884 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1885 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1886 { 1780 {
1887#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1888 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1889#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1890 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1891 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1892 } 1786 }
1893 1787
1894 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1895 * It sure simplifies this function... 1789 * It sure simplifies this function...
1896 */ 1790 */
1897 if (where->inv == NULL) 1791 if (!inv)
1898 where->inv = op; 1792 inv = op;
1899 else 1793 else
1900 { 1794 {
1901 op->below = where->inv; 1795 op->below = inv;
1902 op->below->above = op; 1796 op->below->above = op;
1903 where->inv = op; 1797 inv = op;
1904 } 1798 }
1799
1905 return op; 1800 return op;
1906} 1801}
1907 1802
1908/* 1803/*
1909 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
2222 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2223 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2224 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2225 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2226 */ 2121 */
2227 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2228 stop = maxfree[i]; 2123 stop = maxfree[i];
2229 } 2124 }
2125
2230 if (!index) 2126 if (!index)
2231 return -1; 2127 return -1;
2128
2232 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2233} 2130}
2234 2131
2235/* 2132/*
2236 * find_first_free_spot(archetype, maptile, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2598 * create clone from object to another 2495 * create clone from object to another
2599 */ 2496 */
2600object * 2497object *
2601object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2602{ 2499{
2603 object *
2604 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2605 2501
2606 if (!asrc) 2502 if (!asrc)
2607 return NULL; 2503 return 0;
2504
2608 src = asrc; 2505 src = asrc;
2609 if (src->head) 2506 if (src->head)
2610 src = src->head; 2507 src = src->head;
2611 2508
2612 prev = NULL; 2509 prev = 0;
2613 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2614 { 2511 {
2615 tmp = get_object (); 2512 tmp = part->clone ();
2616 copy_object (part, tmp);
2617 tmp->x -= src->x; 2513 tmp->x -= src->x;
2618 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2619 if (!part->head) 2516 if (!part->head)
2620 { 2517 {
2621 dst = tmp; 2518 dst = tmp;
2622 tmp->head = NULL; 2519 tmp->head = 0;
2623 } 2520 }
2624 else 2521 else
2625 { 2522 {
2626 tmp->head = dst; 2523 tmp->head = dst;
2627 } 2524 }
2525
2628 tmp->more = NULL; 2526 tmp->more = 0;
2527
2629 if (prev) 2528 if (prev)
2630 prev->more = tmp; 2529 prev->more = tmp;
2530
2631 prev = tmp; 2531 prev = tmp;
2632 } 2532 }
2633 2533
2634 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2635 insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2661 } 2561 }
2662 2562
2663 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2664 fclose (tempfile); 2564 fclose (tempfile);
2665 2565
2666 op = get_object (); 2566 op = object::create ();
2667 2567
2668 object_thawer thawer (filename); 2568 object_thawer thawer (filename);
2669 2569
2670 if (thawer) 2570 if (thawer)
2671 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);

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