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Comparing deliantra/server/common/object.C (file contents):
Revision 1.55 by root, Sun Dec 3 00:41:33 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
34 36
35int nrofallocobjects = 0; 37int nrofallocobjects = 0;
36static UUID uuid; 38static UUID uuid;
37const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
38 40
104 _exit (1); 106 _exit (1);
105 } 107 }
106 108
107 uuid.seq = uid; 109 uuid.seq = uid;
108 write_uuid (); 110 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp); 112 fclose (fp);
111} 113}
112 114
113UUID 115UUID
114gen_uuid () 116gen_uuid ()
183 * 185 *
184 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
185 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
186 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
187 * 189 *
188 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
189 * 191 *
190 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
191 * check weight 193 * check weight
192 */ 194 */
193 195
194bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
195{ 197{
196 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
197 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
198 return 0; 204 return 0;
199 205
200 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
201 return 0;
202
203 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
204 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
205 * used to store nrof). 209 * used to store nrof).
206 */ 210 */
207 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
217 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
218 222
219 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
220 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
221 225
222 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
223 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
224 * being locked in inventory should prevent merging.
225 * 0x4 in flags3 is CLIENT_SENT
226 */
227 if ((ob1->arch != ob2->arch) ||
228 (ob1->flags[0] != ob2->flags[0]) ||
229 (ob1->flags[1] != ob2->flags[1]) ||
230 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
231 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
232 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
233 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
234 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
235 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
236 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
237 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
238 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
239 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
240 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
241 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
242 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
243 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
244 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
245 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
246 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
247 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
248 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
249 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
250 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
251 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
252 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
253 return 0; 251 return 0;
254 252
255 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
256 * check all objects in the inventory. 254 * check all objects in the inventory.
257 */ 255 */
260 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
261 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
262 return 0; 260 return 0;
263 261
264 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
265 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
266 return 0; 264 return 0;
267 265
268 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
269 * if it is valid. 267 * if it is valid.
270 */ 268 */
350object * 348object *
351object_get_env_recursive (object *op) 349object_get_env_recursive (object *op)
352{ 350{
353 while (op->env != NULL) 351 while (op->env != NULL)
354 op = op->env; 352 op = op->env;
355 return op;
356}
357
358/*
359 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
360 * a better check. We basically keeping traversing up until we can't
361 * or find a player.
362 */
363
364object *
365is_player_inv (object *op)
366{
367 for (; op != NULL && op->type != PLAYER; op = op->env)
368 if (op->env == op)
369 op->env = NULL;
370 return op; 353 return op;
371} 354}
372 355
373/* 356/*
374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
526 509
527 if (settings.casting_time) 510 if (settings.casting_time)
528 casting_time = -1; 511 casting_time = -1;
529} 512}
530 513
531void object::clone (object *destination)
532{
533 *(object_copy *)destination = *this;
534 *(object_pod *)destination = *this;
535
536 if (self || cb)
537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
538}
539
540/* 514/*
541 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
542 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
543 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
544 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
545 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
546 * will point at garbage. 520 * will point at garbage.
547 */ 521 */
548void 522void
549copy_object (object *op2, object *op) 523object::copy_to (object *dst)
550{ 524{
551 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
553 527
554 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
555 533
556 if (is_freed) 534 if (is_freed)
557 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
558 if (is_removed) 537 if (is_removed)
559 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
560 539
561 if (op2->speed < 0) 540 if (speed < 0)
562 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
563 542
564 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
565 if (op2->key_values) 544 if (key_values)
566 { 545 {
567 key_value *tail = 0; 546 key_value *tail = 0;
568 key_value *i; 547 key_value *i;
569 548
570 op->key_values = 0; 549 dst->key_values = 0;
571 550
572 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
573 { 552 {
574 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
575 554
576 new_link->next = 0; 555 new_link->next = 0;
577 new_link->key = i->key; 556 new_link->key = i->key;
578 new_link->value = i->value; 557 new_link->value = i->value;
579 558
580 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
581 if (!op->key_values) 560 if (!dst->key_values)
582 { 561 {
583 op->key_values = new_link; 562 dst->key_values = new_link;
584 tail = new_link; 563 tail = new_link;
585 } 564 }
586 else 565 else
587 { 566 {
588 tail->next = new_link; 567 tail->next = new_link;
589 tail = new_link; 568 tail = new_link;
590 } 569 }
591 } 570 }
592 } 571 }
593 572
594 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
595} 582}
596 583
597/* 584/*
598 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
599 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
804 update_now = 1; 791 update_now = 1;
805 792
806 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
807 update_now = 1; 794 update_now = 1;
808 } 795 }
796
809 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
810 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
811 * that is being removed. 799 * that is being removed.
812 */ 800 */
813 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
839 else 827 else
840 { 828 {
841 delete *i; 829 delete *i;
842 mortals.erase (i); 830 mortals.erase (i);
843 } 831 }
844
845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
852} 832}
853 833
854object::object () 834object::object ()
855{ 835{
856 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
915 895
916 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
917 remove_friendly_object (this); 897 remove_friendly_object (this);
918 898
919 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
920 remove_ob (this); 900 remove ();
921 901
922 SET_FLAG (this, FLAG_FREED); 902 SET_FLAG (this, FLAG_FREED);
923
924 // hack to ensure that freed objects still have a valid map
925 {
926 static maptile *freed_map; // freed objects are moved here to avoid crashes
927
928 if (!freed_map)
929 {
930 freed_map = get_empty_map (3, 3);
931 freed_map->name = "freed objects map";
932 allocate_map (freed_map);
933 }
934
935 map = freed_map;
936 x = 1;
937 y = 1;
938 }
939 903
940 if (more) 904 if (more)
941 { 905 {
942 more->destroy (destroy_inventory); 906 more->destroy (destroy_inventory);
943 more = 0; 907 more = 0;
966 930
967 while (op) 931 while (op)
968 { 932 {
969 object *tmp = op->below; 933 object *tmp = op->below;
970 934
971 remove_ob (op); 935 op->remove ();
972 936
973 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
974 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
975 free_object (op); 939 op->destroy ();
976 else 940 else
977 { 941 {
978 op->x = x; 942 op->x = x;
979 op->y = y; 943 op->y = y;
980 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
983 op = tmp; 947 op = tmp;
984 } 948 }
985 } 949 }
986 } 950 }
987 951
952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
988 // clear those pointers that likely might have circular references to us 972 // clear those pointers that likely might have circular references to us
989 owner = 0; 973 owner = 0;
990 enemy = 0; 974 enemy = 0;
991 attacked_by = 0; 975 attacked_by = 0;
992 976
1004 988
1005/* 989/*
1006 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1007 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1008 */ 992 */
1009
1010void 993void
1011sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1012{ 995{
1013 while (op != NULL) 996 while (op != NULL)
1014 { 997 {
1018 op->carrying -= weight; 1001 op->carrying -= weight;
1019 op = op->env; 1002 op = op->env;
1020 } 1003 }
1021} 1004}
1022 1005
1023/* remove_ob(op): 1006/* op->remove ():
1024 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1025 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1026 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1027 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1028 * the previous environment. 1011 * the previous environment.
1029 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1030 */ 1013 */
1031
1032void 1014void
1033remove_ob (object *op) 1015object::remove ()
1034{ 1016{
1035 object *tmp, *last = 0; 1017 object *tmp, *last = 0;
1036 object *otmp; 1018 object *otmp;
1037 1019
1038 int check_walk_off; 1020 int check_walk_off;
1039 maptile *m;
1040 1021
1041 sint16 x, y;
1042
1043 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1044 return; 1023 return;
1045 1024
1046 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1047 1026
1048 if (op->more != NULL) 1027 if (more)
1049 remove_ob (op->more); 1028 more->remove ();
1050 1029
1051 /* 1030 /*
1052 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1053 * inventory. 1032 * inventory.
1054 */ 1033 */
1055 if (op->env != NULL) 1034 if (env)
1056 { 1035 {
1057 if (op->nrof) 1036 if (nrof)
1058 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1059 else 1038 else
1060 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1061 1040
1062 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1063 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1064 * to save cpu time. 1043 * to save cpu time.
1065 */ 1044 */
1066 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1067 fix_player (otmp); 1046 fix_player (otmp);
1068 1047
1069 if (op->above != NULL) 1048 if (above != NULL)
1070 op->above->below = op->below; 1049 above->below = below;
1071 else 1050 else
1072 op->env->inv = op->below; 1051 env->inv = below;
1073 1052
1074 if (op->below != NULL) 1053 if (below != NULL)
1075 op->below->above = op->above; 1054 below->above = above;
1076 1055
1077 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1078 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1079 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1080 */ 1059 */
1081 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1082 op->map = op->env->map; 1061 map = env->map;
1083 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1084 op->env = NULL; 1063 env = 0;
1085 } 1064 }
1086 else if (op->map) 1065 else if (map)
1087 { 1066 {
1088 x = op->x;
1089 y = op->y;
1090 m = get_map_from_coord (op->map, &x, &y);
1091
1092 if (!m)
1093 {
1094 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1095 op->map->path, op->x, op->y);
1096 /* in old days, we used to set x and y to 0 and continue.
1097 * it seems if we get into this case, something is probablye
1098 * screwed up and should be fixed.
1099 */
1100 abort ();
1101 }
1102
1103 if (op->map != m)
1104 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1105 op->map->path, m->path, op->x, op->y, x, y);
1106
1107 /* Re did the following section of code - it looks like it had 1067 /* Re did the following section of code - it looks like it had
1108 * lots of logic for things we no longer care about 1068 * lots of logic for things we no longer care about
1109 */ 1069 */
1110 1070
1111 /* link the object above us */ 1071 /* link the object above us */
1112 if (op->above) 1072 if (above)
1113 op->above->below = op->below; 1073 above->below = below;
1114 else 1074 else
1115 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1116 1076
1117 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1118 if (op->below) 1078 if (below)
1119 op->below->above = op->above; 1079 below->above = above;
1120 else 1080 else
1121 { 1081 {
1122 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1123 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1124 * evident 1084 * evident
1125 */ 1085 */
1126 if (GET_MAP_OB (m, x, y) != op) 1086 if (GET_MAP_OB (map, x, y) != this)
1127 { 1087 {
1128 char *dump = dump_object (op); 1088 char *dump = dump_object (this);
1129 LOG (llevError, 1089 LOG (llevError,
1130 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1131 free (dump); 1091 free (dump);
1132 dump = dump_object (GET_MAP_OB (m, x, y)); 1092 dump = dump_object (GET_MAP_OB (map, x, y));
1133 LOG (llevError, "%s\n", dump); 1093 LOG (llevError, "%s\n", dump);
1134 free (dump); 1094 free (dump);
1135 } 1095 }
1136 1096
1137 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1138 } 1098 }
1139 1099
1140 op->above = 0; 1100 above = 0;
1141 op->below = 0; 1101 below = 0;
1142 1102
1143 if (op->map->in_memory == MAP_SAVING) 1103 if (map->in_memory == MAP_SAVING)
1144 return; 1104 return;
1145 1105
1146 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1147 1107
1148 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1149 { 1109 {
1150 /* No point updating the players look faces if he is the object 1110 /* No point updating the players look faces if he is the object
1151 * being removed. 1111 * being removed.
1152 */ 1112 */
1153 1113
1154 if (tmp->type == PLAYER && tmp != op) 1114 if (tmp->type == PLAYER && tmp != this)
1155 { 1115 {
1156 /* If a container that the player is currently using somehow gets 1116 /* If a container that the player is currently using somehow gets
1157 * removed (most likely destroyed), update the player view 1117 * removed (most likely destroyed), update the player view
1158 * appropriately. 1118 * appropriately.
1159 */ 1119 */
1160 if (tmp->container == op) 1120 if (tmp->container == this)
1161 { 1121 {
1162 CLEAR_FLAG (op, FLAG_APPLIED); 1122 CLEAR_FLAG (this, FLAG_APPLIED);
1163 tmp->container = NULL; 1123 tmp->container = 0;
1164 } 1124 }
1165 1125
1166 tmp->contr->socket.update_look = 1; 1126 tmp->contr->socket->floorbox_update ();
1167 } 1127 }
1168 1128
1169 /* See if player moving off should effect something */ 1129 /* See if player moving off should effect something */
1170 if (check_walk_off 1130 if (check_walk_off
1171 && ((op->move_type & tmp->move_off) 1131 && ((move_type & tmp->move_off)
1172 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1173 { 1133 {
1174 move_apply (tmp, op, NULL); 1134 move_apply (tmp, this, 0);
1175 1135
1176 if (op->destroyed ()) 1136 if (destroyed ())
1177 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1178 } 1138 }
1179 1139
1180 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1181 1141
1182 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1183 tmp->above = NULL; 1143 tmp->above = 0;
1184 1144
1185 last = tmp; 1145 last = tmp;
1186 } 1146 }
1187 1147
1188 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1189 if (last == NULL) 1149 if (!last)
1190 { 1150 {
1191 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1192 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1193 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1194 * be correct anyways. 1154 * be correct anyways.
1195 */ 1155 */
1196 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1197 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1198 } 1158 }
1199 else 1159 else
1200 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1201 1161
1202 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1203 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1204 } 1164 }
1205} 1165}
1206 1166
1207/* 1167/*
1208 * merge_ob(op,top): 1168 * merge_ob(op,top):
1223 1183
1224 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1225 { 1185 {
1226 if (top == op) 1186 if (top == op)
1227 continue; 1187 continue;
1228 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1229 { 1190 {
1230 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1231 1192
1232/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1233 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1234 remove_ob (op); 1195 op->destroy ();
1235 free_object (op);
1236 return top; 1196 return top;
1237 } 1197 }
1238 } 1198 }
1239 1199
1240 return 0; 1200 return 0;
1367 1327
1368 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1369 */ 1329 */
1370 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1371 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1372 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1373 { 1333 {
1374 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1375 remove_ob (tmp); 1335 tmp->destroy ();
1376 free_object (tmp);
1377 } 1336 }
1378 1337
1379 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1380 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1381 1340
1509 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1510 */ 1469 */
1511 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1512 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1513 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1514 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1515 1474
1516 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1517 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1518 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1519 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1527 1486
1528 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1529 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1530 1489
1531 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1532 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1533 * 1492 *
1534 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1535 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1536 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1537 * update_object(). 1496 * update_object().
1567 tmp1; 1526 tmp1;
1568 1527
1569 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1570 1529
1571 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1572 {
1573 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1574 { 1532 tmp->destroy ();
1575 remove_ob (tmp);
1576 free_object (tmp);
1577 }
1578 }
1579 1533
1580 tmp1 = arch_to_object (archetype::find (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1581 1535
1582 tmp1->x = op->x; 1536 tmp1->x = op->x;
1583 tmp1->y = op->y; 1537 tmp1->y = op->y;
1593 */ 1547 */
1594 1548
1595object * 1549object *
1596get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1597{ 1551{
1598 object * 1552 object *newob;
1599 newob;
1600 int
1601 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1602 1554
1603 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1604 { 1556 {
1605 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1606 return NULL; 1558 return NULL;
1607 } 1559 }
1608 1560
1609 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1610 1562
1611 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1612 { 1564 orig_ob->destroy (1);
1613 if (!is_removed)
1614 remove_ob (orig_ob);
1615 free_object2 (orig_ob, 1);
1616 }
1617 else if (!is_removed) 1565 else if (!is_removed)
1618 { 1566 {
1619 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1620 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1621 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1651 if (i > op->nrof) 1599 if (i > op->nrof)
1652 i = op->nrof; 1600 i = op->nrof;
1653 1601
1654 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1655 op->nrof -= i; 1603 op->nrof -= i;
1656 else if (op->env != NULL) 1604 else if (op->env)
1657 { 1605 {
1658 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1659 * therein? 1607 * therein?
1660 */ 1608 */
1661 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1662 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1663 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1664 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1665 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1666 * and then searching the map for a player. 1614 * and then searching the map for a player.
1667 */ 1615 */
1668 if (!tmp) 1616 if (!tmp)
1669 { 1617 {
1670 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1671 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1672 break; 1622 break;
1673 if (pl) 1623 }
1674 tmp = pl->ob;
1675 else
1676 tmp = NULL;
1677 } 1624 }
1678 1625
1679 if (i < op->nrof) 1626 if (i < op->nrof)
1680 { 1627 {
1681 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1682 op->nrof -= i; 1629 op->nrof -= i;
1683 if (tmp) 1630 if (tmp)
1684 {
1685 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1686 }
1687 } 1632 }
1688 else 1633 else
1689 { 1634 {
1690 remove_ob (op); 1635 op->remove ();
1691 op->nrof = 0; 1636 op->nrof = 0;
1692 if (tmp) 1637 if (tmp)
1693 {
1694 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1695 }
1696 } 1639 }
1697 } 1640 }
1698 else 1641 else
1699 { 1642 {
1700 object *above = op->above; 1643 object *above = op->above;
1701 1644
1702 if (i < op->nrof) 1645 if (i < op->nrof)
1703 op->nrof -= i; 1646 op->nrof -= i;
1704 else 1647 else
1705 { 1648 {
1706 remove_ob (op); 1649 op->remove ();
1707 op->nrof = 0; 1650 op->nrof = 0;
1708 } 1651 }
1709 1652
1710 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1711 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1712 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1713 { 1656 {
1714 if (op->nrof) 1657 if (op->nrof)
1715 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1716 else 1659 else
1720 1663
1721 if (op->nrof) 1664 if (op->nrof)
1722 return op; 1665 return op;
1723 else 1666 else
1724 { 1667 {
1725 free_object (op); 1668 op->destroy ();
1726 return NULL; 1669 return 0;
1727 } 1670 }
1728} 1671}
1729 1672
1730/* 1673/*
1731 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1743 op->carrying += weight; 1686 op->carrying += weight;
1744 op = op->env; 1687 op = op->env;
1745 } 1688 }
1746} 1689}
1747 1690
1748/*
1749 * insert_ob_in_ob(op,environment):
1750 * This function inserts the object op in the linked list
1751 * inside the object environment.
1752 *
1753 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1754 * the inventory at the last position or next to other objects of the same
1755 * type.
1756 * Frank: Now sorted by type, archetype and magic!
1757 *
1758 * The function returns now pointer to inserted item, and return value can
1759 * be != op, if items are merged. -Tero
1760 */
1761
1762object * 1691object *
1763insert_ob_in_ob (object *op, object *where) 1692insert_ob_in_ob (object *op, object *where)
1764{ 1693{
1765 object * 1694 if (!where)
1766 tmp, *
1767 otmp;
1768
1769 if (!QUERY_FLAG (op, FLAG_REMOVED))
1770 {
1771 char *dump = dump_object (op);
1772 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1773 free (dump);
1774 return op;
1775 }
1776
1777 if (where == NULL)
1778 { 1695 {
1779 char *dump = dump_object (op); 1696 char *dump = dump_object (op);
1780 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1781 free (dump); 1698 free (dump);
1782 return op; 1699 return op;
1783 } 1700 }
1784 1701
1785 if (where->head) 1702 if (where->head)
1786 { 1703 {
1787 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1788 where = where->head; 1705 where = where->head;
1789 } 1706 }
1707
1708 return where->insert (op);
1709}
1710
1711/*
1712 * env->insert (op)
1713 * This function inserts the object op in the linked list
1714 * inside the object environment.
1715 *
1716 * The function returns now pointer to inserted item, and return value can
1717 * be != op, if items are merged. -Tero
1718 */
1719
1720object *
1721object::insert (object *op)
1722{
1723 object *tmp, *otmp;
1724
1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1726 op->remove ();
1790 1727
1791 if (op->more) 1728 if (op->more)
1792 { 1729 {
1793 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1794 return op; 1731 return op;
1796 1733
1797 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1798 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1799 if (op->nrof) 1736 if (op->nrof)
1800 { 1737 {
1801 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1802 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1803 { 1740 {
1804 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1805 (client needs the original object) */ 1742 (client needs the original object) */
1806 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1807 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1808 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1809 */ 1746 */
1810 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1811 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1812 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1813 op = tmp; 1750 op = tmp;
1814 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1815 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1816 break; 1753 break;
1817 } 1754 }
1818 1755
1819 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1820 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1821 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1822 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1823 * the linking below 1760 * the linking below
1824 */ 1761 */
1825 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1826 } 1763 }
1827 else 1764 else
1828 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1829 1766
1830 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1831 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1832 {
1833 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1834 fix_player (otmp); 1770 fix_player (otmp);
1835 }
1836 1771
1837 op->map = NULL; 1772 op->map = 0;
1838 op->env = where; 1773 op->env = this;
1839 op->above = NULL; 1774 op->above = 0;
1840 op->below = NULL; 1775 op->below = 0;
1841 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1842 1777
1843 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1844 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1845 { 1780 {
1846#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1847 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1848#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1849 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1850 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1851 } 1786 }
1852 1787
1853 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1854 * It sure simplifies this function... 1789 * It sure simplifies this function...
1855 */ 1790 */
1856 if (where->inv == NULL) 1791 if (!inv)
1857 where->inv = op; 1792 inv = op;
1858 else 1793 else
1859 { 1794 {
1860 op->below = where->inv; 1795 op->below = inv;
1861 op->below->above = op; 1796 op->below->above = op;
1862 where->inv = op; 1797 inv = op;
1863 } 1798 }
1799
1864 return op; 1800 return op;
1865} 1801}
1866 1802
1867/* 1803/*
1868 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
2181 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2182 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2183 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2184 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2185 */ 2121 */
2186 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2187 stop = maxfree[i]; 2123 stop = maxfree[i];
2188 } 2124 }
2125
2189 if (!index) 2126 if (!index)
2190 return -1; 2127 return -1;
2128
2191 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2192} 2130}
2193 2131
2194/* 2132/*
2195 * find_first_free_spot(archetype, maptile, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2557 * create clone from object to another 2495 * create clone from object to another
2558 */ 2496 */
2559object * 2497object *
2560object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2561{ 2499{
2562 object *
2563 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2564 2501
2565 if (!asrc) 2502 if (!asrc)
2566 return NULL; 2503 return 0;
2504
2567 src = asrc; 2505 src = asrc;
2568 if (src->head) 2506 if (src->head)
2569 src = src->head; 2507 src = src->head;
2570 2508
2571 prev = NULL; 2509 prev = 0;
2572 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2573 { 2511 {
2574 tmp = get_object (); 2512 tmp = part->clone ();
2575 copy_object (part, tmp);
2576 tmp->x -= src->x; 2513 tmp->x -= src->x;
2577 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2578 if (!part->head) 2516 if (!part->head)
2579 { 2517 {
2580 dst = tmp; 2518 dst = tmp;
2581 tmp->head = NULL; 2519 tmp->head = 0;
2582 } 2520 }
2583 else 2521 else
2584 { 2522 {
2585 tmp->head = dst; 2523 tmp->head = dst;
2586 } 2524 }
2525
2587 tmp->more = NULL; 2526 tmp->more = 0;
2527
2588 if (prev) 2528 if (prev)
2589 prev->more = tmp; 2529 prev->more = tmp;
2530
2590 prev = tmp; 2531 prev = tmp;
2591 } 2532 }
2592 2533
2593 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2594 insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2620 } 2561 }
2621 2562
2622 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2623 fclose (tempfile); 2564 fclose (tempfile);
2624 2565
2625 op = get_object (); 2566 op = object::create ();
2626 2567
2627 object_thawer thawer (filename); 2568 object_thawer thawer (filename);
2628 2569
2629 if (thawer) 2570 if (thawer)
2630 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);

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