… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
141 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
142 | * different structure or at least keep the lists sorted... |
143 | */ |
143 | */ |
144 | |
144 | |
145 | /* For each field in wants, */ |
145 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
146 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
147 | { |
148 | key_value *has_field; |
148 | key_value *has_field; |
149 | |
149 | |
150 | /* Look for a field in has with the same key. */ |
150 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
151 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | |
222 | |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | |
225 | |
226 | if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
226 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
227 | || ob1->arch != ob2->arch |
227 | || ob1->arch != ob2->arch |
228 | || ob1->name != ob2->name |
228 | || ob1->name != ob2->name |
229 | || ob1->title != ob2->title |
229 | || ob1->title != ob2->title |
230 | || ob1->msg != ob2->msg |
230 | || ob1->msg != ob2->msg |
231 | || ob1->weight != ob2->weight |
231 | || ob1->weight != ob2->weight |
… | |
… | |
364 | { |
364 | { |
365 | if (!op) |
365 | if (!op) |
366 | return strdup ("[NULLOBJ]"); |
366 | return strdup ("[NULLOBJ]"); |
367 | |
367 | |
368 | object_freezer freezer; |
368 | object_freezer freezer; |
369 | save_object (freezer, op, 3); |
369 | save_object (freezer, op, 1); |
370 | return freezer.as_string (); |
370 | return freezer.as_string (); |
371 | } |
371 | } |
372 | |
372 | |
373 | /* |
373 | /* |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
467 | } |
467 | } |
468 | |
468 | |
469 | op->key_values = 0; |
469 | op->key_values = 0; |
470 | } |
470 | } |
471 | |
471 | |
472 | void object::clear () |
|
|
473 | { |
|
|
474 | attachable_base::clear (); |
|
|
475 | |
|
|
476 | free_key_values (this); |
|
|
477 | |
|
|
478 | owner = 0; |
|
|
479 | name = 0; |
|
|
480 | name_pl = 0; |
|
|
481 | title = 0; |
|
|
482 | race = 0; |
|
|
483 | slaying = 0; |
|
|
484 | skill = 0; |
|
|
485 | msg = 0; |
|
|
486 | lore = 0; |
|
|
487 | custom_name = 0; |
|
|
488 | materialname = 0; |
|
|
489 | contr = 0; |
|
|
490 | below = 0; |
|
|
491 | above = 0; |
|
|
492 | inv = 0; |
|
|
493 | container = 0; |
|
|
494 | env = 0; |
|
|
495 | more = 0; |
|
|
496 | head = 0; |
|
|
497 | map = 0; |
|
|
498 | active_next = 0; |
|
|
499 | active_prev = 0; |
|
|
500 | |
|
|
501 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
|
|
502 | |
|
|
503 | SET_FLAG (this, FLAG_REMOVED); |
|
|
504 | |
|
|
505 | /* What is not cleared is next, prev, and count */ |
|
|
506 | |
|
|
507 | expmul = 1.0; |
|
|
508 | face = blank_face; |
|
|
509 | |
|
|
510 | if (settings.casting_time) |
|
|
511 | casting_time = -1; |
|
|
512 | } |
|
|
513 | |
|
|
514 | /* |
472 | /* |
515 | * copy_to first frees everything allocated by the dst object, |
473 | * copy_to first frees everything allocated by the dst object, |
516 | * and then copies the contents of itself into the second |
474 | * and then copies the contents of itself into the second |
517 | * object, allocating what needs to be allocated. Basically, any |
475 | * object, allocating what needs to be allocated. Basically, any |
518 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
… | |
… | |
524 | { |
482 | { |
525 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
526 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
527 | |
485 | |
528 | *(object_copy *)dst = *this; |
486 | *(object_copy *)dst = *this; |
529 | *(object_pod *)dst = *this; |
|
|
530 | |
|
|
531 | if (self || cb) |
|
|
532 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
|
|
533 | |
487 | |
534 | if (is_freed) |
488 | if (is_freed) |
535 | SET_FLAG (dst, FLAG_FREED); |
489 | SET_FLAG (dst, FLAG_FREED); |
536 | |
490 | |
537 | if (is_removed) |
491 | if (is_removed) |
… | |
… | |
607 | extern int arch_init; |
561 | extern int arch_init; |
608 | |
562 | |
609 | /* No reason putting the archetypes objects on the speed list, |
563 | /* No reason putting the archetypes objects on the speed list, |
610 | * since they never really need to be updated. |
564 | * since they never really need to be updated. |
611 | */ |
565 | */ |
612 | |
|
|
613 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
566 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
614 | { |
567 | { |
615 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
568 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
616 | #ifdef MANY_CORES |
|
|
617 | abort (); |
|
|
618 | #else |
|
|
619 | op->speed = 0; |
569 | op->speed = 0; |
620 | #endif |
|
|
621 | } |
570 | } |
622 | |
571 | |
623 | if (arch_init) |
572 | if (arch_init) |
624 | return; |
573 | return; |
625 | |
574 | |
… | |
… | |
694 | op->active_next = NULL; |
643 | op->active_next = NULL; |
695 | op->active_prev = NULL; |
644 | op->active_prev = NULL; |
696 | } |
645 | } |
697 | |
646 | |
698 | /* |
647 | /* |
699 | * update_object() updates the array which represents the map. |
648 | * update_object() updates the the map. |
700 | * It takes into account invisible objects (and represent squares covered |
649 | * It takes into account invisible objects (and represent squares covered |
701 | * by invisible objects by whatever is below them (unless it's another |
650 | * by invisible objects by whatever is below them (unless it's another |
702 | * invisible object, etc...) |
651 | * invisible object, etc...) |
703 | * If the object being updated is beneath a player, the look-window |
652 | * If the object being updated is beneath a player, the look-window |
704 | * of that player is updated (this might be a suboptimal way of |
653 | * of that player is updated (this might be a suboptimal way of |
705 | * updating that window, though, since update_object() is called _often_) |
654 | * updating that window, though, since update_object() is called _often_) |
706 | * |
655 | * |
707 | * action is a hint of what the caller believes need to be done. |
656 | * action is a hint of what the caller believes need to be done. |
708 | * For example, if the only thing that has changed is the face (due to |
|
|
709 | * an animation), we don't need to call update_position until that actually |
|
|
710 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
711 | * of walls or living creatures may need us to update the flags now. |
|
|
712 | * current action are: |
657 | * current action are: |
713 | * UP_OBJ_INSERT: op was inserted |
658 | * UP_OBJ_INSERT: op was inserted |
714 | * UP_OBJ_REMOVE: op was removed |
659 | * UP_OBJ_REMOVE: op was removed |
715 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
660 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
716 | * as that is easier than trying to look at what may have changed. |
661 | * as that is easier than trying to look at what may have changed. |
717 | * UP_OBJ_FACE: only the objects face has changed. |
662 | * UP_OBJ_FACE: only the objects face has changed. |
718 | */ |
663 | */ |
719 | |
|
|
720 | void |
664 | void |
721 | update_object (object *op, int action) |
665 | update_object (object *op, int action) |
722 | { |
666 | { |
723 | int update_now = 0, flags; |
|
|
724 | MoveType move_on, move_off, move_block, move_slow; |
667 | MoveType move_on, move_off, move_block, move_slow; |
725 | |
668 | |
726 | if (op == NULL) |
669 | if (op == NULL) |
727 | { |
670 | { |
728 | /* this should never happen */ |
671 | /* this should never happen */ |
729 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
672 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
730 | return; |
673 | return; |
731 | } |
674 | } |
732 | |
675 | |
733 | if (op->env != NULL) |
676 | if (op->env) |
734 | { |
677 | { |
735 | /* Animation is currently handled by client, so nothing |
678 | /* Animation is currently handled by client, so nothing |
736 | * to do in this case. |
679 | * to do in this case. |
737 | */ |
680 | */ |
738 | return; |
681 | return; |
… | |
… | |
743 | */ |
686 | */ |
744 | if (!op->map || op->map->in_memory == MAP_SAVING) |
687 | if (!op->map || op->map->in_memory == MAP_SAVING) |
745 | return; |
688 | return; |
746 | |
689 | |
747 | /* make sure the object is within map boundaries */ |
690 | /* make sure the object is within map boundaries */ |
748 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
691 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
749 | { |
692 | { |
750 | LOG (llevError, "update_object() called for object out of map!\n"); |
693 | LOG (llevError, "update_object() called for object out of map!\n"); |
751 | #ifdef MANY_CORES |
694 | #ifdef MANY_CORES |
752 | abort (); |
695 | abort (); |
753 | #endif |
696 | #endif |
754 | return; |
697 | return; |
755 | } |
698 | } |
756 | |
699 | |
757 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
700 | mapspace &m = op->ms (); |
758 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
759 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
760 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
761 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
762 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
763 | |
701 | |
|
|
702 | if (m.flags_ & P_NEED_UPDATE) |
|
|
703 | /* nop */; |
764 | if (action == UP_OBJ_INSERT) |
704 | else if (action == UP_OBJ_INSERT) |
765 | { |
705 | { |
|
|
706 | // this is likely overkill, TODO: revisit (schmorp) |
766 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
707 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
767 | update_now = 1; |
|
|
768 | |
|
|
769 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
708 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
770 | update_now = 1; |
709 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
771 | |
710 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
711 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
772 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
712 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
773 | update_now = 1; |
|
|
774 | |
|
|
775 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
776 | update_now = 1; |
|
|
777 | |
|
|
778 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
779 | update_now = 1; |
|
|
780 | |
|
|
781 | if ((move_on | op->move_on) != move_on) |
713 | || (m.move_on | op->move_on ) != m.move_on |
782 | update_now = 1; |
|
|
783 | |
|
|
784 | if ((move_off | op->move_off) != move_off) |
714 | || (m.move_off | op->move_off ) != m.move_off |
785 | update_now = 1; |
715 | || (m.move_slow | op->move_slow) != m.move_slow |
786 | |
|
|
787 | /* This isn't perfect, but I don't expect a lot of objects to |
716 | /* This isn't perfect, but I don't expect a lot of objects to |
788 | * to have move_allow right now. |
717 | * to have move_allow right now. |
789 | */ |
718 | */ |
790 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
719 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
791 | update_now = 1; |
720 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
792 | |
721 | m.flags_ = P_NEED_UPDATE; |
793 | if ((move_slow | op->move_slow) != move_slow) |
|
|
794 | update_now = 1; |
|
|
795 | } |
722 | } |
796 | |
|
|
797 | /* if the object is being removed, we can't make intelligent |
723 | /* if the object is being removed, we can't make intelligent |
798 | * decisions, because remove_ob can't really pass the object |
724 | * decisions, because remove_ob can't really pass the object |
799 | * that is being removed. |
725 | * that is being removed. |
800 | */ |
726 | */ |
801 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
727 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
802 | update_now = 1; |
728 | m.flags_ = P_NEED_UPDATE; |
803 | else if (action == UP_OBJ_FACE) |
729 | else if (action == UP_OBJ_FACE) |
804 | /* Nothing to do for that case */ ; |
730 | /* Nothing to do for that case */ ; |
805 | else |
731 | else |
806 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
732 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
807 | |
733 | |
808 | if (update_now) |
|
|
809 | { |
|
|
810 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
811 | update_position (op->map, op->x, op->y); |
|
|
812 | } |
|
|
813 | |
|
|
814 | if (op->more != NULL) |
734 | if (op->more) |
815 | update_object (op->more, action); |
735 | update_object (op->more, action); |
816 | } |
736 | } |
817 | |
737 | |
818 | object::vector object::mortals; |
|
|
819 | object::vector object::objects; // not yet used |
738 | object::vector object::objects; // not yet used |
820 | object *object::first; |
739 | object *object::first; |
821 | |
|
|
822 | void object::free_mortals () |
|
|
823 | { |
|
|
824 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
825 | if ((*i)->refcnt) |
|
|
826 | ++i; // further delay freeing |
|
|
827 | else |
|
|
828 | { |
|
|
829 | delete *i; |
|
|
830 | mortals.erase (i); |
|
|
831 | } |
|
|
832 | } |
|
|
833 | |
740 | |
834 | object::object () |
741 | object::object () |
835 | { |
742 | { |
836 | SET_FLAG (this, FLAG_REMOVED); |
743 | SET_FLAG (this, FLAG_REMOVED); |
837 | |
744 | |
… | |
… | |
886 | * this function to succeed. |
793 | * this function to succeed. |
887 | * |
794 | * |
888 | * If destroy_inventory is set, free inventory as well. Else drop items in |
795 | * If destroy_inventory is set, free inventory as well. Else drop items in |
889 | * inventory to the ground. |
796 | * inventory to the ground. |
890 | */ |
797 | */ |
891 | void object::destroy (bool destroy_inventory) |
798 | void |
|
|
799 | object::do_destroy () |
892 | { |
800 | { |
893 | if (QUERY_FLAG (this, FLAG_FREED)) |
801 | attachable::do_destroy (); |
|
|
802 | |
|
|
803 | if (flag [FLAG_IS_LINKED]) |
|
|
804 | remove_button_link (this); |
|
|
805 | |
|
|
806 | if (flag [FLAG_FRIENDLY]) |
|
|
807 | remove_friendly_object (this); |
|
|
808 | |
|
|
809 | if (!flag [FLAG_REMOVED]) |
|
|
810 | remove (); |
|
|
811 | |
|
|
812 | if (flag [FLAG_FREED]) |
894 | return; |
813 | return; |
895 | |
814 | |
896 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
815 | flag [FLAG_FREED] = 1; |
897 | remove_friendly_object (this); |
|
|
898 | |
|
|
899 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
900 | remove (); |
|
|
901 | |
|
|
902 | SET_FLAG (this, FLAG_FREED); |
|
|
903 | |
|
|
904 | if (more) |
|
|
905 | { |
|
|
906 | more->destroy (destroy_inventory); |
|
|
907 | more = 0; |
|
|
908 | } |
|
|
909 | |
|
|
910 | if (inv) |
|
|
911 | { |
|
|
912 | /* Only if the space blocks everything do we not process - |
|
|
913 | * if some form of movement is allowed, let objects |
|
|
914 | * drop on that space. |
|
|
915 | */ |
|
|
916 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
917 | { |
|
|
918 | object *op = inv; |
|
|
919 | |
|
|
920 | while (op) |
|
|
921 | { |
|
|
922 | object *tmp = op->below; |
|
|
923 | op->destroy (destroy_inventory); |
|
|
924 | op = tmp; |
|
|
925 | } |
|
|
926 | } |
|
|
927 | else |
|
|
928 | { /* Put objects in inventory onto this space */ |
|
|
929 | object *op = inv; |
|
|
930 | |
|
|
931 | while (op) |
|
|
932 | { |
|
|
933 | object *tmp = op->below; |
|
|
934 | |
|
|
935 | op->remove (); |
|
|
936 | |
|
|
937 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
938 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
939 | op->destroy (); |
|
|
940 | else |
|
|
941 | { |
|
|
942 | op->x = x; |
|
|
943 | op->y = y; |
|
|
944 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
945 | } |
|
|
946 | |
|
|
947 | op = tmp; |
|
|
948 | } |
|
|
949 | } |
|
|
950 | } |
|
|
951 | |
816 | |
952 | // hack to ensure that freed objects still have a valid map |
817 | // hack to ensure that freed objects still have a valid map |
953 | { |
818 | { |
954 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
819 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
955 | |
820 | |
… | |
… | |
967 | map = freed_map; |
832 | map = freed_map; |
968 | x = 1; |
833 | x = 1; |
969 | y = 1; |
834 | y = 1; |
970 | } |
835 | } |
971 | |
836 | |
|
|
837 | more = 0; |
|
|
838 | head = 0; |
|
|
839 | inv = 0; |
|
|
840 | |
972 | // clear those pointers that likely might have circular references to us |
841 | // clear those pointers that likely might have circular references to us |
973 | owner = 0; |
842 | owner = 0; |
974 | enemy = 0; |
843 | enemy = 0; |
975 | attacked_by = 0; |
844 | attacked_by = 0; |
976 | |
845 | |
… | |
… | |
980 | /* Remove object from the active list */ |
849 | /* Remove object from the active list */ |
981 | speed = 0; |
850 | speed = 0; |
982 | update_ob_speed (this); |
851 | update_ob_speed (this); |
983 | |
852 | |
984 | unlink (); |
853 | unlink (); |
|
|
854 | } |
985 | |
855 | |
986 | mortals.push_back (this); |
856 | /* |
|
|
857 | * Remove and free all objects in the inventory of the given object. |
|
|
858 | * object.c ? |
|
|
859 | */ |
|
|
860 | void |
|
|
861 | object::destroy_inv (bool drop_to_ground) |
|
|
862 | { |
|
|
863 | if (!inv) |
|
|
864 | return; |
|
|
865 | |
|
|
866 | /* Only if the space blocks everything do we not process - |
|
|
867 | * if some form of movement is allowed, let objects |
|
|
868 | * drop on that space. |
|
|
869 | */ |
|
|
870 | if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
871 | { |
|
|
872 | while (inv) |
|
|
873 | { |
|
|
874 | inv->destroy_inv (drop_to_ground); |
|
|
875 | inv->destroy (); |
|
|
876 | } |
|
|
877 | } |
|
|
878 | else |
|
|
879 | { /* Put objects in inventory onto this space */ |
|
|
880 | while (inv) |
|
|
881 | { |
|
|
882 | object *op = inv; |
|
|
883 | |
|
|
884 | if (op->flag [FLAG_STARTEQUIP] |
|
|
885 | || op->flag [FLAG_NO_DROP] |
|
|
886 | || op->type == RUNE |
|
|
887 | || op->type == TRAP |
|
|
888 | || op->flag [FLAG_IS_A_TEMPLATE]) |
|
|
889 | op->destroy (); |
|
|
890 | else |
|
|
891 | { |
|
|
892 | op->remove (); |
|
|
893 | op->x = x; |
|
|
894 | op->y = y; |
|
|
895 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
896 | } |
|
|
897 | } |
|
|
898 | } |
|
|
899 | } |
|
|
900 | |
|
|
901 | void |
|
|
902 | object::destroy (bool destroy_inventory) |
|
|
903 | { |
|
|
904 | if (destroyed ()) |
|
|
905 | return; |
|
|
906 | |
|
|
907 | if (more) |
|
|
908 | { |
|
|
909 | //TODO: non-head objects must not have inventory |
|
|
910 | more->destroy (destroy_inventory); |
|
|
911 | more = 0; |
|
|
912 | } |
|
|
913 | |
|
|
914 | if (destroy_inventory) |
|
|
915 | destroy_inv (true); |
|
|
916 | |
|
|
917 | attachable::destroy (); |
987 | } |
918 | } |
988 | |
919 | |
989 | /* |
920 | /* |
990 | * sub_weight() recursively (outwards) subtracts a number from the |
921 | * sub_weight() recursively (outwards) subtracts a number from the |
991 | * weight of an object (and what is carried by it's environment(s)). |
922 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
1015 | object::remove () |
946 | object::remove () |
1016 | { |
947 | { |
1017 | object *tmp, *last = 0; |
948 | object *tmp, *last = 0; |
1018 | object *otmp; |
949 | object *otmp; |
1019 | |
950 | |
1020 | int check_walk_off; |
|
|
1021 | |
|
|
1022 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
951 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1023 | return; |
952 | return; |
1024 | |
953 | |
1025 | SET_FLAG (this, FLAG_REMOVED); |
954 | SET_FLAG (this, FLAG_REMOVED); |
|
|
955 | INVOKE_OBJECT (REMOVE, this); |
1026 | |
956 | |
1027 | if (more) |
957 | if (more) |
1028 | more->remove (); |
958 | more->remove (); |
1029 | |
959 | |
1030 | /* |
960 | /* |
… | |
… | |
1041 | /* NO_FIX_PLAYER is set when a great many changes are being |
971 | /* NO_FIX_PLAYER is set when a great many changes are being |
1042 | * made to players inventory. If set, avoiding the call |
972 | * made to players inventory. If set, avoiding the call |
1043 | * to save cpu time. |
973 | * to save cpu time. |
1044 | */ |
974 | */ |
1045 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
975 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1046 | fix_player (otmp); |
976 | otmp->update_stats (); |
1047 | |
977 | |
1048 | if (above != NULL) |
978 | if (above != NULL) |
1049 | above->below = below; |
979 | above->below = below; |
1050 | else |
980 | else |
1051 | env->inv = below; |
981 | env->inv = below; |
… | |
… | |
1070 | |
1000 | |
1071 | /* link the object above us */ |
1001 | /* link the object above us */ |
1072 | if (above) |
1002 | if (above) |
1073 | above->below = below; |
1003 | above->below = below; |
1074 | else |
1004 | else |
1075 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
1005 | map->at (x, y).top = below; /* we were top, set new top */ |
1076 | |
1006 | |
1077 | /* Relink the object below us, if there is one */ |
1007 | /* Relink the object below us, if there is one */ |
1078 | if (below) |
1008 | if (below) |
1079 | below->above = above; |
1009 | below->above = above; |
1080 | else |
1010 | else |
… | |
… | |
1092 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1022 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1093 | LOG (llevError, "%s\n", dump); |
1023 | LOG (llevError, "%s\n", dump); |
1094 | free (dump); |
1024 | free (dump); |
1095 | } |
1025 | } |
1096 | |
1026 | |
1097 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
1027 | map->at (x, y).bot = above; /* goes on above it. */ |
1098 | } |
1028 | } |
1099 | |
1029 | |
1100 | above = 0; |
1030 | above = 0; |
1101 | below = 0; |
1031 | below = 0; |
1102 | |
1032 | |
1103 | if (map->in_memory == MAP_SAVING) |
1033 | if (map->in_memory == MAP_SAVING) |
1104 | return; |
1034 | return; |
1105 | |
1035 | |
1106 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1036 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1107 | |
1037 | |
1108 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1038 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1109 | { |
1039 | { |
1110 | /* No point updating the players look faces if he is the object |
1040 | /* No point updating the players look faces if he is the object |
1111 | * being removed. |
1041 | * being removed. |
… | |
… | |
1117 | * removed (most likely destroyed), update the player view |
1047 | * removed (most likely destroyed), update the player view |
1118 | * appropriately. |
1048 | * appropriately. |
1119 | */ |
1049 | */ |
1120 | if (tmp->container == this) |
1050 | if (tmp->container == this) |
1121 | { |
1051 | { |
1122 | CLEAR_FLAG (this, FLAG_APPLIED); |
1052 | flag [FLAG_APPLIED] = 0; |
1123 | tmp->container = 0; |
1053 | tmp->container = 0; |
1124 | } |
1054 | } |
1125 | |
1055 | |
|
|
1056 | if (tmp->contr->ns) |
1126 | tmp->contr->socket->floorbox_update (); |
1057 | tmp->contr->ns->floorbox_update (); |
1127 | } |
1058 | } |
1128 | |
1059 | |
1129 | /* See if player moving off should effect something */ |
1060 | /* See if player moving off should effect something */ |
1130 | if (check_walk_off |
1061 | if (check_walk_off |
1131 | && ((move_type & tmp->move_off) |
1062 | && ((move_type & tmp->move_off) |
… | |
… | |
1145 | last = tmp; |
1076 | last = tmp; |
1146 | } |
1077 | } |
1147 | |
1078 | |
1148 | /* last == NULL of there are no objects on this space */ |
1079 | /* last == NULL of there are no objects on this space */ |
1149 | if (!last) |
1080 | if (!last) |
1150 | { |
1081 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1151 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1152 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1153 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1154 | * be correct anyways. |
|
|
1155 | */ |
|
|
1156 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
|
|
1157 | update_position (map, x, y); |
|
|
1158 | } |
|
|
1159 | else |
1082 | else |
1160 | update_object (last, UP_OBJ_REMOVE); |
1083 | update_object (last, UP_OBJ_REMOVE); |
1161 | |
1084 | |
1162 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1085 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1163 | update_all_los (map, x, y); |
1086 | update_all_los (map, x, y); |
1164 | } |
1087 | } |
1165 | } |
1088 | } |
1166 | |
1089 | |
1167 | /* |
1090 | /* |
… | |
… | |
1176 | merge_ob (object *op, object *top) |
1099 | merge_ob (object *op, object *top) |
1177 | { |
1100 | { |
1178 | if (!op->nrof) |
1101 | if (!op->nrof) |
1179 | return 0; |
1102 | return 0; |
1180 | |
1103 | |
1181 | if (top == NULL) |
1104 | if (top) |
1182 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1105 | for (top = op; top && top->above; top = top->above) |
|
|
1106 | ; |
1183 | |
1107 | |
1184 | for (; top != NULL; top = top->below) |
1108 | for (; top; top = top->below) |
1185 | { |
1109 | { |
1186 | if (top == op) |
1110 | if (top == op) |
1187 | continue; |
1111 | continue; |
1188 | |
1112 | |
1189 | if (object::can_merge (op, top)) |
1113 | if (object::can_merge (op, top)) |
… | |
… | |
1239 | * Return value: |
1163 | * Return value: |
1240 | * new object if 'op' was merged with other object |
1164 | * new object if 'op' was merged with other object |
1241 | * NULL if 'op' was destroyed |
1165 | * NULL if 'op' was destroyed |
1242 | * just 'op' otherwise |
1166 | * just 'op' otherwise |
1243 | */ |
1167 | */ |
1244 | |
|
|
1245 | object * |
1168 | object * |
1246 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1169 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1247 | { |
1170 | { |
1248 | object *tmp, *top, *floor = NULL; |
1171 | object *tmp, *top, *floor = NULL; |
1249 | sint16 x, y; |
1172 | sint16 x, y; |
… | |
… | |
1283 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
1206 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
1284 | free (dump); |
1207 | free (dump); |
1285 | return op; |
1208 | return op; |
1286 | } |
1209 | } |
1287 | |
1210 | |
1288 | if (op->more != NULL) |
1211 | if (op->more) |
1289 | { |
1212 | { |
1290 | /* The part may be on a different map. */ |
1213 | /* The part may be on a different map. */ |
1291 | |
1214 | |
1292 | object *more = op->more; |
1215 | object *more = op->more; |
1293 | |
1216 | |
… | |
… | |
1309 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1232 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1310 | { |
1233 | { |
1311 | if (!op->head) |
1234 | if (!op->head) |
1312 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1235 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1313 | |
1236 | |
1314 | return NULL; |
1237 | return 0; |
1315 | } |
1238 | } |
1316 | } |
1239 | } |
1317 | |
1240 | |
1318 | CLEAR_FLAG (op, FLAG_REMOVED); |
1241 | CLEAR_FLAG (op, FLAG_REMOVED); |
1319 | |
1242 | |
… | |
… | |
1353 | op->below = originator->below; |
1276 | op->below = originator->below; |
1354 | |
1277 | |
1355 | if (op->below) |
1278 | if (op->below) |
1356 | op->below->above = op; |
1279 | op->below->above = op; |
1357 | else |
1280 | else |
1358 | SET_MAP_OB (op->map, op->x, op->y, op); |
1281 | op->ms ().bot = op; |
1359 | |
1282 | |
1360 | /* since *below* originator, no need to update top */ |
1283 | /* since *below* originator, no need to update top */ |
1361 | originator->below = op; |
1284 | originator->below = op; |
1362 | } |
1285 | } |
1363 | else |
1286 | else |
… | |
… | |
1409 | * If INS_ON_TOP is used, don't do this processing |
1332 | * If INS_ON_TOP is used, don't do this processing |
1410 | * Need to find the object that in fact blocks view, otherwise |
1333 | * Need to find the object that in fact blocks view, otherwise |
1411 | * stacking is a bit odd. |
1334 | * stacking is a bit odd. |
1412 | */ |
1335 | */ |
1413 | if (!(flag & INS_ON_TOP) && |
1336 | if (!(flag & INS_ON_TOP) && |
1414 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1337 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1415 | { |
1338 | { |
1416 | for (last = top; last != floor; last = last->below) |
1339 | for (last = top; last != floor; last = last->below) |
1417 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1340 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1418 | break; |
1341 | break; |
1419 | /* Check to see if we found the object that blocks view, |
1342 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1442 | |
1365 | |
1443 | if (op->above) |
1366 | if (op->above) |
1444 | op->above->below = op; |
1367 | op->above->below = op; |
1445 | |
1368 | |
1446 | op->below = NULL; |
1369 | op->below = NULL; |
1447 | SET_MAP_OB (op->map, op->x, op->y, op); |
1370 | op->ms ().bot = op; |
1448 | } |
1371 | } |
1449 | else |
1372 | else |
1450 | { /* get inserted into the stack above top */ |
1373 | { /* get inserted into the stack above top */ |
1451 | op->above = top->above; |
1374 | op->above = top->above; |
1452 | |
1375 | |
… | |
… | |
1456 | op->below = top; |
1379 | op->below = top; |
1457 | top->above = op; |
1380 | top->above = op; |
1458 | } |
1381 | } |
1459 | |
1382 | |
1460 | if (op->above == NULL) |
1383 | if (op->above == NULL) |
1461 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1384 | op->ms ().top = op; |
1462 | } /* else not INS_BELOW_ORIGINATOR */ |
1385 | } /* else not INS_BELOW_ORIGINATOR */ |
1463 | |
1386 | |
1464 | if (op->type == PLAYER) |
1387 | if (op->type == PLAYER) |
1465 | op->contr->do_los = 1; |
1388 | op->contr->do_los = 1; |
1466 | |
1389 | |
1467 | /* If we have a floor, we know the player, if any, will be above |
1390 | /* If we have a floor, we know the player, if any, will be above |
1468 | * it, so save a few ticks and start from there. |
1391 | * it, so save a few ticks and start from there. |
1469 | */ |
1392 | */ |
1470 | if (!(flag & INS_MAP_LOAD)) |
1393 | if (!(flag & INS_MAP_LOAD)) |
1471 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1394 | if (object *pl = op->ms ().player ()) |
1472 | if (tmp->type == PLAYER) |
1395 | if (pl->contr->ns) |
1473 | tmp->contr->socket->floorbox_update (); |
1396 | pl->contr->ns->floorbox_update (); |
1474 | |
1397 | |
1475 | /* If this object glows, it may affect lighting conditions that are |
1398 | /* If this object glows, it may affect lighting conditions that are |
1476 | * visible to others on this map. But update_all_los is really |
1399 | * visible to others on this map. But update_all_los is really |
1477 | * an inefficient way to do this, as it means los for all players |
1400 | * an inefficient way to do this, as it means los for all players |
1478 | * on the map will get recalculated. The players could very well |
1401 | * on the map will get recalculated. The players could very well |
1479 | * be far away from this change and not affected in any way - |
1402 | * be far away from this change and not affected in any way - |
1480 | * this should get redone to only look for players within range, |
1403 | * this should get redone to only look for players within range, |
1481 | * or just updating the P_NEED_UPDATE for spaces within this area |
1404 | * or just updating the P_NEED_UPDATE for spaces within this area |
1482 | * of effect may be sufficient. |
1405 | * of effect may be sufficient. |
1483 | */ |
1406 | */ |
1484 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1407 | if (op->map->darkness && (op->glow_radius != 0)) |
1485 | update_all_los (op->map, op->x, op->y); |
1408 | update_all_los (op->map, op->x, op->y); |
1486 | |
1409 | |
1487 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1410 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1488 | update_object (op, UP_OBJ_INSERT); |
1411 | update_object (op, UP_OBJ_INSERT); |
|
|
1412 | |
|
|
1413 | INVOKE_OBJECT (INSERT, op); |
1489 | |
1414 | |
1490 | /* Don't know if moving this to the end will break anything. However, |
1415 | /* Don't know if moving this to the end will break anything. However, |
1491 | * we want to have floorbox_update called before calling this. |
1416 | * we want to have floorbox_update called before calling this. |
1492 | * |
1417 | * |
1493 | * check_move_on() must be after this because code called from |
1418 | * check_move_on() must be after this because code called from |
… | |
… | |
1498 | |
1423 | |
1499 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1424 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1500 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1425 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1501 | { |
1426 | { |
1502 | if (check_move_on (op, originator)) |
1427 | if (check_move_on (op, originator)) |
1503 | return NULL; |
1428 | return 0; |
1504 | |
1429 | |
1505 | /* If we are a multi part object, lets work our way through the check |
1430 | /* If we are a multi part object, lets work our way through the check |
1506 | * walk on's. |
1431 | * walk on's. |
1507 | */ |
1432 | */ |
1508 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1433 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1509 | if (check_move_on (tmp, originator)) |
1434 | if (check_move_on (tmp, originator)) |
1510 | return NULL; |
1435 | return 0; |
1511 | } |
1436 | } |
1512 | |
1437 | |
1513 | return op; |
1438 | return op; |
1514 | } |
1439 | } |
1515 | |
1440 | |
1516 | /* this function inserts an object in the map, but if it |
1441 | /* this function inserts an object in the map, but if it |
1517 | * finds an object of its own type, it'll remove that one first. |
1442 | * finds an object of its own type, it'll remove that one first. |
1518 | * op is the object to insert it under: supplies x and the map. |
1443 | * op is the object to insert it under: supplies x and the map. |
1519 | */ |
1444 | */ |
1520 | void |
1445 | void |
1521 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1446 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1522 | { |
1447 | { |
1523 | object * |
1448 | object *tmp, *tmp1; |
1524 | tmp; |
|
|
1525 | object * |
|
|
1526 | tmp1; |
|
|
1527 | |
1449 | |
1528 | /* first search for itself and remove any old instances */ |
1450 | /* first search for itself and remove any old instances */ |
1529 | |
1451 | |
1530 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1531 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1453 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
… | |
… | |
1589 | |
1511 | |
1590 | object * |
1512 | object * |
1591 | decrease_ob_nr (object *op, uint32 i) |
1513 | decrease_ob_nr (object *op, uint32 i) |
1592 | { |
1514 | { |
1593 | object *tmp; |
1515 | object *tmp; |
1594 | player *pl; |
|
|
1595 | |
1516 | |
1596 | if (i == 0) /* objects with op->nrof require this check */ |
1517 | if (i == 0) /* objects with op->nrof require this check */ |
1597 | return op; |
1518 | return op; |
1598 | |
1519 | |
1599 | if (i > op->nrof) |
1520 | if (i > op->nrof) |
… | |
… | |
1612 | * IMO, searching through all the players will mostly |
1533 | * IMO, searching through all the players will mostly |
1613 | * likely be quicker than following op->env to the map, |
1534 | * likely be quicker than following op->env to the map, |
1614 | * and then searching the map for a player. |
1535 | * and then searching the map for a player. |
1615 | */ |
1536 | */ |
1616 | if (!tmp) |
1537 | if (!tmp) |
1617 | { |
1538 | for_all_players (pl) |
1618 | for (pl = first_player; pl; pl = pl->next) |
|
|
1619 | if (pl->ob->container == op->env) |
1539 | if (pl->ob->container == op->env) |
1620 | { |
1540 | { |
1621 | tmp = pl->ob; |
1541 | tmp = pl->ob; |
1622 | break; |
1542 | break; |
1623 | } |
1543 | } |
1624 | } |
|
|
1625 | |
1544 | |
1626 | if (i < op->nrof) |
1545 | if (i < op->nrof) |
1627 | { |
1546 | { |
1628 | sub_weight (op->env, op->weight * i); |
1547 | sub_weight (op->env, op->weight * i); |
1629 | op->nrof -= i; |
1548 | op->nrof -= i; |
… | |
… | |
1765 | add_weight (this, (op->weight + op->carrying)); |
1684 | add_weight (this, (op->weight + op->carrying)); |
1766 | |
1685 | |
1767 | otmp = this->in_player (); |
1686 | otmp = this->in_player (); |
1768 | if (otmp && otmp->contr) |
1687 | if (otmp && otmp->contr) |
1769 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1688 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1770 | fix_player (otmp); |
1689 | otmp->update_stats (); |
1771 | |
1690 | |
1772 | op->map = 0; |
1691 | op->map = 0; |
1773 | op->env = this; |
1692 | op->env = this; |
1774 | op->above = 0; |
1693 | op->above = 0; |
1775 | op->below = 0; |
1694 | op->below = 0; |
… | |
… | |
1779 | if ((op->glow_radius != 0) && map) |
1698 | if ((op->glow_radius != 0) && map) |
1780 | { |
1699 | { |
1781 | #ifdef DEBUG_LIGHTS |
1700 | #ifdef DEBUG_LIGHTS |
1782 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1701 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1783 | #endif /* DEBUG_LIGHTS */ |
1702 | #endif /* DEBUG_LIGHTS */ |
1784 | if (MAP_DARKNESS (map)) |
1703 | if (map->darkness) |
1785 | update_all_los (map, x, y); |
1704 | update_all_los (map, x, y); |
1786 | } |
1705 | } |
1787 | |
1706 | |
1788 | /* Client has no idea of ordering so lets not bother ordering it here. |
1707 | /* Client has no idea of ordering so lets not bother ordering it here. |
1789 | * It sure simplifies this function... |
1708 | * It sure simplifies this function... |
… | |
… | |
1794 | { |
1713 | { |
1795 | op->below = inv; |
1714 | op->below = inv; |
1796 | op->below->above = op; |
1715 | op->below->above = op; |
1797 | inv = op; |
1716 | inv = op; |
1798 | } |
1717 | } |
|
|
1718 | |
|
|
1719 | INVOKE_OBJECT (INSERT, this); |
1799 | |
1720 | |
1800 | return op; |
1721 | return op; |
1801 | } |
1722 | } |
1802 | |
1723 | |
1803 | /* |
1724 | /* |
… | |
… | |
1855 | |
1776 | |
1856 | /* The objects have to be checked from top to bottom. |
1777 | /* The objects have to be checked from top to bottom. |
1857 | * Hence, we first go to the top: |
1778 | * Hence, we first go to the top: |
1858 | */ |
1779 | */ |
1859 | |
1780 | |
1860 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1781 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1861 | { |
1782 | { |
1862 | /* Trim the search when we find the first other spell effect |
1783 | /* Trim the search when we find the first other spell effect |
1863 | * this helps performance so that if a space has 50 spell objects, |
1784 | * this helps performance so that if a space has 50 spell objects, |
1864 | * we don't need to check all of them. |
1785 | * we don't need to check all of them. |
1865 | */ |
1786 | */ |
… | |
… | |
1920 | /* |
1841 | /* |
1921 | * present_arch(arch, map, x, y) searches for any objects with |
1842 | * present_arch(arch, map, x, y) searches for any objects with |
1922 | * a matching archetype at the given map and coordinates. |
1843 | * a matching archetype at the given map and coordinates. |
1923 | * The first matching object is returned, or NULL if none. |
1844 | * The first matching object is returned, or NULL if none. |
1924 | */ |
1845 | */ |
1925 | |
|
|
1926 | object * |
1846 | object * |
1927 | present_arch (const archetype *at, maptile *m, int x, int y) |
1847 | present_arch (const archetype *at, maptile *m, int x, int y) |
1928 | { |
1848 | { |
1929 | object * |
|
|
1930 | tmp; |
|
|
1931 | |
|
|
1932 | if (m == NULL || out_of_map (m, x, y)) |
1849 | if (m == NULL || out_of_map (m, x, y)) |
1933 | { |
1850 | { |
1934 | LOG (llevError, "Present_arch called outside map.\n"); |
1851 | LOG (llevError, "Present_arch called outside map.\n"); |
1935 | return NULL; |
1852 | return NULL; |
1936 | } |
1853 | } |
|
|
1854 | |
1937 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1855 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1938 | if (tmp->arch == at) |
1856 | if (tmp->arch == at) |
1939 | return tmp; |
1857 | return tmp; |
|
|
1858 | |
1940 | return NULL; |
1859 | return NULL; |
1941 | } |
1860 | } |
1942 | |
1861 | |
1943 | /* |
1862 | /* |
1944 | * present(type, map, x, y) searches for any objects with |
1863 | * present(type, map, x, y) searches for any objects with |
1945 | * a matching type variable at the given map and coordinates. |
1864 | * a matching type variable at the given map and coordinates. |
1946 | * The first matching object is returned, or NULL if none. |
1865 | * The first matching object is returned, or NULL if none. |
1947 | */ |
1866 | */ |
1948 | |
|
|
1949 | object * |
1867 | object * |
1950 | present (unsigned char type, maptile *m, int x, int y) |
1868 | present (unsigned char type, maptile *m, int x, int y) |
1951 | { |
1869 | { |
1952 | object * |
|
|
1953 | tmp; |
|
|
1954 | |
|
|
1955 | if (out_of_map (m, x, y)) |
1870 | if (out_of_map (m, x, y)) |
1956 | { |
1871 | { |
1957 | LOG (llevError, "Present called outside map.\n"); |
1872 | LOG (llevError, "Present called outside map.\n"); |
1958 | return NULL; |
1873 | return NULL; |
1959 | } |
1874 | } |
|
|
1875 | |
1960 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1876 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1961 | if (tmp->type == type) |
1877 | if (tmp->type == type) |
1962 | return tmp; |
1878 | return tmp; |
|
|
1879 | |
1963 | return NULL; |
1880 | return NULL; |
1964 | } |
1881 | } |
1965 | |
1882 | |
1966 | /* |
1883 | /* |
1967 | * present_in_ob(type, object) searches for any objects with |
1884 | * present_in_ob(type, object) searches for any objects with |
1968 | * a matching type variable in the inventory of the given object. |
1885 | * a matching type variable in the inventory of the given object. |
1969 | * The first matching object is returned, or NULL if none. |
1886 | * The first matching object is returned, or NULL if none. |
1970 | */ |
1887 | */ |
1971 | |
|
|
1972 | object * |
1888 | object * |
1973 | present_in_ob (unsigned char type, const object *op) |
1889 | present_in_ob (unsigned char type, const object *op) |
1974 | { |
1890 | { |
1975 | object * |
|
|
1976 | tmp; |
|
|
1977 | |
|
|
1978 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1891 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1979 | if (tmp->type == type) |
1892 | if (tmp->type == type) |
1980 | return tmp; |
1893 | return tmp; |
|
|
1894 | |
1981 | return NULL; |
1895 | return NULL; |
1982 | } |
1896 | } |
1983 | |
1897 | |
1984 | /* |
1898 | /* |
1985 | * present_in_ob (type, str, object) searches for any objects with |
1899 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
1993 | * str is the string to match against. Note that we match against |
1907 | * str is the string to match against. Note that we match against |
1994 | * the object name, not the archetype name. this is so that the |
1908 | * the object name, not the archetype name. this is so that the |
1995 | * spell code can use one object type (force), but change it's name |
1909 | * spell code can use one object type (force), but change it's name |
1996 | * to be unique. |
1910 | * to be unique. |
1997 | */ |
1911 | */ |
1998 | |
|
|
1999 | object * |
1912 | object * |
2000 | present_in_ob_by_name (int type, const char *str, const object *op) |
1913 | present_in_ob_by_name (int type, const char *str, const object *op) |
2001 | { |
1914 | { |
2002 | object * |
|
|
2003 | tmp; |
|
|
2004 | |
|
|
2005 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1915 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2006 | { |
|
|
2007 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1916 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2008 | return tmp; |
1917 | return tmp; |
2009 | } |
1918 | |
2010 | return NULL; |
1919 | return 0; |
2011 | } |
1920 | } |
2012 | |
1921 | |
2013 | /* |
1922 | /* |
2014 | * present_arch_in_ob(archetype, object) searches for any objects with |
1923 | * present_arch_in_ob(archetype, object) searches for any objects with |
2015 | * a matching archetype in the inventory of the given object. |
1924 | * a matching archetype in the inventory of the given object. |
2016 | * The first matching object is returned, or NULL if none. |
1925 | * The first matching object is returned, or NULL if none. |
2017 | */ |
1926 | */ |
2018 | |
|
|
2019 | object * |
1927 | object * |
2020 | present_arch_in_ob (const archetype *at, const object *op) |
1928 | present_arch_in_ob (const archetype *at, const object *op) |
2021 | { |
1929 | { |
2022 | object * |
|
|
2023 | tmp; |
|
|
2024 | |
|
|
2025 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1930 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2026 | if (tmp->arch == at) |
1931 | if (tmp->arch == at) |
2027 | return tmp; |
1932 | return tmp; |
|
|
1933 | |
2028 | return NULL; |
1934 | return NULL; |
2029 | } |
1935 | } |
2030 | |
1936 | |
2031 | /* |
1937 | /* |
2032 | * activate recursively a flag on an object inventory |
1938 | * activate recursively a flag on an object inventory |
2033 | */ |
1939 | */ |
2034 | void |
1940 | void |
2035 | flag_inv (object *op, int flag) |
1941 | flag_inv (object *op, int flag) |
2036 | { |
1942 | { |
2037 | object * |
|
|
2038 | tmp; |
|
|
2039 | |
|
|
2040 | if (op->inv) |
1943 | if (op->inv) |
2041 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1944 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2042 | { |
1945 | { |
2043 | SET_FLAG (tmp, flag); |
1946 | SET_FLAG (tmp, flag); |
2044 | flag_inv (tmp, flag); |
1947 | flag_inv (tmp, flag); |
2045 | } |
1948 | } |
2046 | } /* |
1949 | } |
|
|
1950 | |
|
|
1951 | /* |
2047 | * desactivate recursively a flag on an object inventory |
1952 | * deactivate recursively a flag on an object inventory |
2048 | */ |
1953 | */ |
2049 | void |
1954 | void |
2050 | unflag_inv (object *op, int flag) |
1955 | unflag_inv (object *op, int flag) |
2051 | { |
1956 | { |
2052 | object * |
|
|
2053 | tmp; |
|
|
2054 | |
|
|
2055 | if (op->inv) |
1957 | if (op->inv) |
2056 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1958 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2057 | { |
1959 | { |
2058 | CLEAR_FLAG (tmp, flag); |
1960 | CLEAR_FLAG (tmp, flag); |
2059 | unflag_inv (tmp, flag); |
1961 | unflag_inv (tmp, flag); |
2060 | } |
1962 | } |
2061 | } |
1963 | } |
… | |
… | |
2064 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1966 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
2065 | * all it's inventory (recursively). |
1967 | * all it's inventory (recursively). |
2066 | * If checksums are used, a player will get set_cheat called for |
1968 | * If checksums are used, a player will get set_cheat called for |
2067 | * him/her-self and all object carried by a call to this function. |
1969 | * him/her-self and all object carried by a call to this function. |
2068 | */ |
1970 | */ |
2069 | |
|
|
2070 | void |
1971 | void |
2071 | set_cheat (object *op) |
1972 | set_cheat (object *op) |
2072 | { |
1973 | { |
2073 | SET_FLAG (op, FLAG_WAS_WIZ); |
1974 | SET_FLAG (op, FLAG_WAS_WIZ); |
2074 | flag_inv (op, FLAG_WAS_WIZ); |
1975 | flag_inv (op, FLAG_WAS_WIZ); |
… | |
… | |
2093 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1994 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2094 | * to know if the space in question will block the object. We can't use |
1995 | * to know if the space in question will block the object. We can't use |
2095 | * the archetype because that isn't correct if the monster has been |
1996 | * the archetype because that isn't correct if the monster has been |
2096 | * customized, changed states, etc. |
1997 | * customized, changed states, etc. |
2097 | */ |
1998 | */ |
2098 | |
|
|
2099 | int |
1999 | int |
2100 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2000 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2101 | { |
2001 | { |
2102 | int |
|
|
2103 | i, |
|
|
2104 | index = 0, flag; |
2002 | int index = 0, flag; |
2105 | static int |
|
|
2106 | altern[SIZEOFFREE]; |
2003 | int altern[SIZEOFFREE]; |
2107 | |
2004 | |
2108 | for (i = start; i < stop; i++) |
2005 | for (int i = start; i < stop; i++) |
2109 | { |
2006 | { |
2110 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2007 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2111 | if (!flag) |
2008 | if (!flag) |
2112 | altern[index++] = i; |
2009 | altern [index++] = i; |
2113 | |
2010 | |
2114 | /* Basically, if we find a wall on a space, we cut down the search size. |
2011 | /* Basically, if we find a wall on a space, we cut down the search size. |
2115 | * In this way, we won't return spaces that are on another side of a wall. |
2012 | * In this way, we won't return spaces that are on another side of a wall. |
2116 | * This mostly work, but it cuts down the search size in all directions - |
2013 | * This mostly work, but it cuts down the search size in all directions - |
2117 | * if the space being examined only has a wall to the north and empty |
2014 | * if the space being examined only has a wall to the north and empty |
… | |
… | |
2133 | * find_first_free_spot(archetype, maptile, x, y) works like |
2030 | * find_first_free_spot(archetype, maptile, x, y) works like |
2134 | * find_free_spot(), but it will search max number of squares. |
2031 | * find_free_spot(), but it will search max number of squares. |
2135 | * But it will return the first available spot, not a random choice. |
2032 | * But it will return the first available spot, not a random choice. |
2136 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2033 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2137 | */ |
2034 | */ |
2138 | |
|
|
2139 | int |
2035 | int |
2140 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2036 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2141 | { |
2037 | { |
2142 | int |
|
|
2143 | i; |
|
|
2144 | |
|
|
2145 | for (i = 0; i < SIZEOFFREE; i++) |
2038 | for (int i = 0; i < SIZEOFFREE; i++) |
2146 | { |
|
|
2147 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2039 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2148 | return i; |
2040 | return i; |
2149 | } |
2041 | |
2150 | return -1; |
2042 | return -1; |
2151 | } |
2043 | } |
2152 | |
2044 | |
2153 | /* |
2045 | /* |
2154 | * The function permute(arr, begin, end) randomly reorders the array |
2046 | * The function permute(arr, begin, end) randomly reorders the array |
2155 | * arr[begin..end-1]. |
2047 | * arr[begin..end-1]. |
|
|
2048 | * now uses a fisher-yates shuffle, old permute was broken |
2156 | */ |
2049 | */ |
2157 | static void |
2050 | static void |
2158 | permute (int *arr, int begin, int end) |
2051 | permute (int *arr, int begin, int end) |
2159 | { |
2052 | { |
2160 | int |
2053 | arr += begin; |
2161 | i, |
|
|
2162 | j, |
|
|
2163 | tmp, |
|
|
2164 | len; |
|
|
2165 | |
|
|
2166 | len = end - begin; |
2054 | end -= begin; |
2167 | for (i = begin; i < end; i++) |
|
|
2168 | { |
|
|
2169 | j = begin + RANDOM () % len; |
|
|
2170 | |
2055 | |
2171 | tmp = arr[i]; |
2056 | while (--end) |
2172 | arr[i] = arr[j]; |
2057 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2173 | arr[j] = tmp; |
|
|
2174 | } |
|
|
2175 | } |
2058 | } |
2176 | |
2059 | |
2177 | /* new function to make monster searching more efficient, and effective! |
2060 | /* new function to make monster searching more efficient, and effective! |
2178 | * This basically returns a randomized array (in the passed pointer) of |
2061 | * This basically returns a randomized array (in the passed pointer) of |
2179 | * the spaces to find monsters. In this way, it won't always look for |
2062 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2182 | * the 3x3 area will be searched, just not in a predictable order. |
2065 | * the 3x3 area will be searched, just not in a predictable order. |
2183 | */ |
2066 | */ |
2184 | void |
2067 | void |
2185 | get_search_arr (int *search_arr) |
2068 | get_search_arr (int *search_arr) |
2186 | { |
2069 | { |
2187 | int |
2070 | int i; |
2188 | i; |
|
|
2189 | |
2071 | |
2190 | for (i = 0; i < SIZEOFFREE; i++) |
2072 | for (i = 0; i < SIZEOFFREE; i++) |
2191 | { |
|
|
2192 | search_arr[i] = i; |
2073 | search_arr[i] = i; |
2193 | } |
|
|
2194 | |
2074 | |
2195 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2075 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2196 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2076 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2197 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2077 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2198 | } |
2078 | } |
… | |
… | |
2207 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2087 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2208 | * is actually want is going to try and move there. We need this info |
2088 | * is actually want is going to try and move there. We need this info |
2209 | * because we have to know what movement the thing looking to move |
2089 | * because we have to know what movement the thing looking to move |
2210 | * there is capable of. |
2090 | * there is capable of. |
2211 | */ |
2091 | */ |
2212 | |
|
|
2213 | int |
2092 | int |
2214 | find_dir (maptile *m, int x, int y, object *exclude) |
2093 | find_dir (maptile *m, int x, int y, object *exclude) |
2215 | { |
2094 | { |
2216 | int |
|
|
2217 | i, |
|
|
2218 | max = SIZEOFFREE, mflags; |
2095 | int i, max = SIZEOFFREE, mflags; |
2219 | |
2096 | |
2220 | sint16 nx, ny; |
2097 | sint16 nx, ny; |
2221 | object * |
2098 | object *tmp; |
2222 | tmp; |
|
|
2223 | maptile * |
2099 | maptile *mp; |
2224 | mp; |
|
|
2225 | |
2100 | |
2226 | MoveType blocked, move_type; |
2101 | MoveType blocked, move_type; |
2227 | |
2102 | |
2228 | if (exclude && exclude->head) |
2103 | if (exclude && exclude->head) |
2229 | { |
2104 | { |
… | |
… | |
2241 | mp = m; |
2116 | mp = m; |
2242 | nx = x + freearr_x[i]; |
2117 | nx = x + freearr_x[i]; |
2243 | ny = y + freearr_y[i]; |
2118 | ny = y + freearr_y[i]; |
2244 | |
2119 | |
2245 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2120 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2121 | |
2246 | if (mflags & P_OUT_OF_MAP) |
2122 | if (mflags & P_OUT_OF_MAP) |
2247 | { |
|
|
2248 | max = maxfree[i]; |
2123 | max = maxfree[i]; |
2249 | } |
|
|
2250 | else |
2124 | else |
2251 | { |
2125 | { |
2252 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2126 | mapspace &ms = mp->at (nx, ny); |
|
|
2127 | |
|
|
2128 | blocked = ms.move_block; |
2253 | |
2129 | |
2254 | if ((move_type & blocked) == move_type) |
2130 | if ((move_type & blocked) == move_type) |
2255 | { |
|
|
2256 | max = maxfree[i]; |
2131 | max = maxfree[i]; |
2257 | } |
|
|
2258 | else if (mflags & P_IS_ALIVE) |
2132 | else if (mflags & P_IS_ALIVE) |
2259 | { |
2133 | { |
2260 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2134 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2261 | { |
2135 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2262 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2136 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2263 | { |
|
|
2264 | break; |
2137 | break; |
2265 | } |
2138 | |
2266 | } |
|
|
2267 | if (tmp) |
2139 | if (tmp) |
2268 | { |
|
|
2269 | return freedir[i]; |
2140 | return freedir[i]; |
2270 | } |
|
|
2271 | } |
2141 | } |
2272 | } |
2142 | } |
2273 | } |
2143 | } |
|
|
2144 | |
2274 | return 0; |
2145 | return 0; |
2275 | } |
2146 | } |
2276 | |
2147 | |
2277 | /* |
2148 | /* |
2278 | * distance(object 1, object 2) will return the square of the |
2149 | * distance(object 1, object 2) will return the square of the |
2279 | * distance between the two given objects. |
2150 | * distance between the two given objects. |
2280 | */ |
2151 | */ |
2281 | |
|
|
2282 | int |
2152 | int |
2283 | distance (const object *ob1, const object *ob2) |
2153 | distance (const object *ob1, const object *ob2) |
2284 | { |
2154 | { |
2285 | int |
|
|
2286 | i; |
|
|
2287 | |
|
|
2288 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2155 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2289 | return i; |
|
|
2290 | } |
2156 | } |
2291 | |
2157 | |
2292 | /* |
2158 | /* |
2293 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2159 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2294 | * an object which has subtracted the x and y coordinates of another |
2160 | * an object which has subtracted the x and y coordinates of another |
2295 | * object, needs to travel toward it. |
2161 | * object, needs to travel toward it. |
2296 | */ |
2162 | */ |
2297 | |
|
|
2298 | int |
2163 | int |
2299 | find_dir_2 (int x, int y) |
2164 | find_dir_2 (int x, int y) |
2300 | { |
2165 | { |
2301 | int |
2166 | int q; |
2302 | q; |
|
|
2303 | |
2167 | |
2304 | if (y) |
2168 | if (y) |
2305 | q = x * 100 / y; |
2169 | q = x * 100 / y; |
2306 | else if (x) |
2170 | else if (x) |
2307 | q = -300 * x; |
2171 | q = -300 * x; |
… | |
… | |
2342 | int |
2206 | int |
2343 | absdir (int d) |
2207 | absdir (int d) |
2344 | { |
2208 | { |
2345 | while (d < 1) |
2209 | while (d < 1) |
2346 | d += 8; |
2210 | d += 8; |
|
|
2211 | |
2347 | while (d > 8) |
2212 | while (d > 8) |
2348 | d -= 8; |
2213 | d -= 8; |
|
|
2214 | |
2349 | return d; |
2215 | return d; |
2350 | } |
2216 | } |
2351 | |
2217 | |
2352 | /* |
2218 | /* |
2353 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2219 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
… | |
… | |
2355 | */ |
2221 | */ |
2356 | |
2222 | |
2357 | int |
2223 | int |
2358 | dirdiff (int dir1, int dir2) |
2224 | dirdiff (int dir1, int dir2) |
2359 | { |
2225 | { |
2360 | int |
2226 | int d; |
2361 | d; |
|
|
2362 | |
2227 | |
2363 | d = abs (dir1 - dir2); |
2228 | d = abs (dir1 - dir2); |
2364 | if (d > 4) |
2229 | if (d > 4) |
2365 | d = 8 - d; |
2230 | d = 8 - d; |
|
|
2231 | |
2366 | return d; |
2232 | return d; |
2367 | } |
2233 | } |
2368 | |
2234 | |
2369 | /* peterm: |
2235 | /* peterm: |
2370 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2236 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2373 | * This basically means that if direction is 15, then it could either go |
2239 | * This basically means that if direction is 15, then it could either go |
2374 | * direction 4, 14, or 16 to get back to where we are. |
2240 | * direction 4, 14, or 16 to get back to where we are. |
2375 | * Moved from spell_util.c to object.c with the other related direction |
2241 | * Moved from spell_util.c to object.c with the other related direction |
2376 | * functions. |
2242 | * functions. |
2377 | */ |
2243 | */ |
2378 | |
|
|
2379 | int |
|
|
2380 | reduction_dir[SIZEOFFREE][3] = { |
2244 | int reduction_dir[SIZEOFFREE][3] = { |
2381 | {0, 0, 0}, /* 0 */ |
2245 | {0, 0, 0}, /* 0 */ |
2382 | {0, 0, 0}, /* 1 */ |
2246 | {0, 0, 0}, /* 1 */ |
2383 | {0, 0, 0}, /* 2 */ |
2247 | {0, 0, 0}, /* 2 */ |
2384 | {0, 0, 0}, /* 3 */ |
2248 | {0, 0, 0}, /* 3 */ |
2385 | {0, 0, 0}, /* 4 */ |
2249 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2433 | * find a path to that monster that we found. If not, |
2297 | * find a path to that monster that we found. If not, |
2434 | * we don't bother going toward it. Returns 1 if we |
2298 | * we don't bother going toward it. Returns 1 if we |
2435 | * can see a direct way to get it |
2299 | * can see a direct way to get it |
2436 | * Modified to be map tile aware -.MSW |
2300 | * Modified to be map tile aware -.MSW |
2437 | */ |
2301 | */ |
2438 | |
|
|
2439 | |
|
|
2440 | int |
2302 | int |
2441 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2303 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2442 | { |
2304 | { |
2443 | sint16 dx, dy; |
2305 | sint16 dx, dy; |
2444 | int |
|
|
2445 | mflags; |
2306 | int mflags; |
2446 | |
2307 | |
2447 | if (dir < 0) |
2308 | if (dir < 0) |
2448 | return 0; /* exit condition: invalid direction */ |
2309 | return 0; /* exit condition: invalid direction */ |
2449 | |
2310 | |
2450 | dx = x + freearr_x[dir]; |
2311 | dx = x + freearr_x[dir]; |
… | |
… | |
2463 | return 0; |
2324 | return 0; |
2464 | |
2325 | |
2465 | /* yes, can see. */ |
2326 | /* yes, can see. */ |
2466 | if (dir < 9) |
2327 | if (dir < 9) |
2467 | return 1; |
2328 | return 1; |
|
|
2329 | |
2468 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2330 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2469 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2331 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2332 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2470 | } |
2333 | } |
2471 | |
|
|
2472 | |
|
|
2473 | |
2334 | |
2474 | /* |
2335 | /* |
2475 | * can_pick(picker, item): finds out if an object is possible to be |
2336 | * can_pick(picker, item): finds out if an object is possible to be |
2476 | * picked up by the picker. Returnes 1 if it can be |
2337 | * picked up by the picker. Returnes 1 if it can be |
2477 | * picked up, otherwise 0. |
2338 | * picked up, otherwise 0. |
… | |
… | |
2488 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2349 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2489 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2350 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2490 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2351 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2491 | } |
2352 | } |
2492 | |
2353 | |
2493 | |
|
|
2494 | /* |
2354 | /* |
2495 | * create clone from object to another |
2355 | * create clone from object to another |
2496 | */ |
2356 | */ |
2497 | object * |
2357 | object * |
2498 | object_create_clone (object *asrc) |
2358 | object_create_clone (object *asrc) |
… | |
… | |
2517 | { |
2377 | { |
2518 | dst = tmp; |
2378 | dst = tmp; |
2519 | tmp->head = 0; |
2379 | tmp->head = 0; |
2520 | } |
2380 | } |
2521 | else |
2381 | else |
2522 | { |
|
|
2523 | tmp->head = dst; |
2382 | tmp->head = dst; |
2524 | } |
|
|
2525 | |
2383 | |
2526 | tmp->more = 0; |
2384 | tmp->more = 0; |
2527 | |
2385 | |
2528 | if (prev) |
2386 | if (prev) |
2529 | prev->more = tmp; |
2387 | prev->more = tmp; |
… | |
… | |
2541 | /* Basically, we save the content of the string to a temp file, then call */ |
2399 | /* Basically, we save the content of the string to a temp file, then call */ |
2542 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2400 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2543 | /* but it was simple to make and allows reusing the load_object function. */ |
2401 | /* but it was simple to make and allows reusing the load_object function. */ |
2544 | /* Remember not to use load_object_str in a time-critical situation. */ |
2402 | /* Remember not to use load_object_str in a time-critical situation. */ |
2545 | /* Also remember that multiparts objects are not supported for now. */ |
2403 | /* Also remember that multiparts objects are not supported for now. */ |
2546 | |
|
|
2547 | object * |
2404 | object * |
2548 | load_object_str (const char *obstr) |
2405 | load_object_str (const char *obstr) |
2549 | { |
2406 | { |
2550 | object *op; |
2407 | object *op; |
2551 | char filename[MAX_BUF]; |
2408 | char filename[MAX_BUF]; |
… | |
… | |
2581 | * returns NULL if no match. |
2438 | * returns NULL if no match. |
2582 | */ |
2439 | */ |
2583 | object * |
2440 | object * |
2584 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2441 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2585 | { |
2442 | { |
2586 | object *tmp; |
|
|
2587 | |
|
|
2588 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2443 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2589 | if (tmp->type == type && tmp->subtype == subtype) |
2444 | if (tmp->type == type && tmp->subtype == subtype) |
2590 | return tmp; |
2445 | return tmp; |
2591 | |
2446 | |
2592 | return NULL; |
2447 | return 0; |
2593 | } |
2448 | } |
2594 | |
2449 | |
2595 | /* If ob has a field named key, return the link from the list, |
2450 | /* If ob has a field named key, return the link from the list, |
2596 | * otherwise return NULL. |
2451 | * otherwise return NULL. |
2597 | * |
2452 | * |
… | |
… | |
2599 | * do the desired thing. |
2454 | * do the desired thing. |
2600 | */ |
2455 | */ |
2601 | key_value * |
2456 | key_value * |
2602 | get_ob_key_link (const object *ob, const char *key) |
2457 | get_ob_key_link (const object *ob, const char *key) |
2603 | { |
2458 | { |
2604 | key_value *link; |
|
|
2605 | |
|
|
2606 | for (link = ob->key_values; link != NULL; link = link->next) |
2459 | for (key_value *link = ob->key_values; link; link = link->next) |
2607 | if (link->key == key) |
2460 | if (link->key == key) |
2608 | return link; |
2461 | return link; |
2609 | |
2462 | |
2610 | return NULL; |
2463 | return 0; |
2611 | } |
2464 | } |
2612 | |
2465 | |
2613 | /* |
2466 | /* |
2614 | * Returns the value of op has an extra_field for key, or NULL. |
2467 | * Returns the value of op has an extra_field for key, or NULL. |
2615 | * |
2468 | * |
… | |
… | |
2655 | * Returns TRUE on success. |
2508 | * Returns TRUE on success. |
2656 | */ |
2509 | */ |
2657 | int |
2510 | int |
2658 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2511 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2659 | { |
2512 | { |
2660 | key_value * |
|
|
2661 | field = NULL, *last = NULL; |
2513 | key_value *field = NULL, *last = NULL; |
2662 | |
2514 | |
2663 | for (field = op->key_values; field != NULL; field = field->next) |
2515 | for (field = op->key_values; field != NULL; field = field->next) |
2664 | { |
2516 | { |
2665 | if (field->key != canonical_key) |
2517 | if (field->key != canonical_key) |
2666 | { |
2518 | { |
… | |
… | |
2694 | /* IF we get here, key doesn't exist */ |
2546 | /* IF we get here, key doesn't exist */ |
2695 | |
2547 | |
2696 | /* No field, we'll have to add it. */ |
2548 | /* No field, we'll have to add it. */ |
2697 | |
2549 | |
2698 | if (!add_key) |
2550 | if (!add_key) |
2699 | { |
|
|
2700 | return FALSE; |
2551 | return FALSE; |
2701 | } |
2552 | |
2702 | /* There isn't any good reason to store a null |
2553 | /* There isn't any good reason to store a null |
2703 | * value in the key/value list. If the archetype has |
2554 | * value in the key/value list. If the archetype has |
2704 | * this key, then we should also have it, so shouldn't |
2555 | * this key, then we should also have it, so shouldn't |
2705 | * be here. If user wants to store empty strings, |
2556 | * be here. If user wants to store empty strings, |
2706 | * should pass in "" |
2557 | * should pass in "" |