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Comparing deliantra/server/common/object.C (file contents):
Revision 1.47 by root, Thu Sep 14 22:33:59 2006 UTC vs.
Revision 1.75 by root, Wed Dec 20 11:36:38 2006 UTC

29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
34 36
35int nrofallocobjects = 0; 37int nrofallocobjects = 0;
36static UUID uuid; 38static UUID uuid;
37const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
38 40
104 _exit (1); 106 _exit (1);
105 } 107 }
106 108
107 uuid.seq = uid; 109 uuid.seq = uid;
108 write_uuid (); 110 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp); 112 fclose (fp);
111} 113}
112 114
113UUID 115UUID
114gen_uuid () 116gen_uuid ()
183 * 185 *
184 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
185 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
186 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
187 * 189 *
188 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
189 * 191 *
190 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
191 * check weight 193 * check weight
192 */ 194 */
193 195
194bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
195{ 197{
196 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
197 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
198 return 0; 204 return 0;
199 205
200 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
201 return 0;
202
203 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
204 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
205 * used to store nrof). 209 * used to store nrof).
206 */ 210 */
207 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
217 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
218 222
219 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
220 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
221 225
222 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
223 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
224 * being locked in inventory should prevent merging.
225 * 0x4 in flags3 is CLIENT_SENT
226 */
227 if ((ob1->arch != ob2->arch) ||
228 (ob1->flags[0] != ob2->flags[0]) ||
229 (ob1->flags[1] != ob2->flags[1]) ||
230 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
231 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
232 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
233 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
234 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
235 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
236 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
237 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
238 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
239 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
240 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
241 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
242 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
243 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
244 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
245 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
246 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
247 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
248 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
249 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
250 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
251 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
252 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
253 return 0; 251 return 0;
254 252
255 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
256 * check all objects in the inventory. 254 * check all objects in the inventory.
257 */ 255 */
260 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
261 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
262 return 0; 260 return 0;
263 261
264 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
265 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
266 return 0; 264 return 0;
267 265
268 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
269 * if it is valid. 267 * if it is valid.
270 */ 268 */
354 op = op->env; 352 op = op->env;
355 return op; 353 return op;
356} 354}
357 355
358/* 356/*
359 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
360 * a better check. We basically keeping traversing up until we can't
361 * or find a player.
362 */
363
364object *
365is_player_inv (object *op)
366{
367 for (; op != NULL && op->type != PLAYER; op = op->env)
368 if (op->env == op)
369 op->env = NULL;
370 return op;
371}
372
373/*
374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
375 * Some error messages. 358 * Some error messages.
376 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
377 */ 360 */
378 361
379void 362char *
380dump_object2 (object *op)
381{
382 errmsg[0] = 0;
383 return;
384 //TODO//D#d#
385#if 0
386 char *cp;
387
388/* object *tmp;*/
389
390 if (op->arch != NULL)
391 {
392 strcat (errmsg, "arch ");
393 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
394 strcat (errmsg, "\n");
395 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
396 strcat (errmsg, cp);
397# if 0
398 /* Don't dump player diffs - they are too long, mostly meaningless, and
399 * will overflow the buffer.
400 * Changed so that we don't dump inventory either. This may
401 * also overflow the buffer.
402 */
403 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
404 strcat (errmsg, cp);
405 for (tmp = op->inv; tmp; tmp = tmp->below)
406 dump_object2 (tmp);
407# endif
408 strcat (errmsg, "end\n");
409 }
410 else
411 {
412 strcat (errmsg, "Object ");
413 if (op->name == NULL)
414 strcat (errmsg, "(null)");
415 else
416 strcat (errmsg, op->name);
417 strcat (errmsg, "\n");
418# if 0
419 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
420 strcat (errmsg, cp);
421 for (tmp = op->inv; tmp; tmp = tmp->below)
422 dump_object2 (tmp);
423# endif
424 strcat (errmsg, "end\n");
425 }
426#endif
427}
428
429/*
430 * Dumps an object. Returns output in the static global errmsg array.
431 */
432
433void
434dump_object (object *op) 363dump_object (object *op)
435{ 364{
436 if (op == NULL) 365 if (!op)
437 { 366 return strdup ("[NULLOBJ]");
438 strcpy (errmsg, "[NULL pointer]");
439 return;
440 }
441 errmsg[0] = '\0';
442 dump_object2 (op);
443}
444 367
445void 368 object_freezer freezer;
446dump_all_objects (void) 369 save_object (freezer, op, 3);
447{ 370 return freezer.as_string ();
448 object *op;
449
450 for (op = object::first; op != NULL; op = op->next)
451 {
452 dump_object (op);
453 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
454 }
455} 371}
456 372
457/* 373/*
458 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
459 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
479 */ 395 */
480 396
481object * 397object *
482find_object (tag_t i) 398find_object (tag_t i)
483{ 399{
484 object *op;
485
486 for (op = object::first; op != NULL; op = op->next) 400 for (object *op = object::first; op; op = op->next)
487 if (op->count == i) 401 if (op->count == i)
488 break; 402 return op;
403
489 return op; 404 return 0;
490} 405}
491 406
492/* 407/*
493 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
494 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
594 509
595 if (settings.casting_time) 510 if (settings.casting_time)
596 casting_time = -1; 511 casting_time = -1;
597} 512}
598 513
599void object::clone (object *destination)
600{
601 *(object_copy *)destination = *this;
602 *(object_pod *)destination = *this;
603
604 if (self || cb)
605 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
606}
607
608/* 514/*
609 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
610 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
611 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
612 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
613 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
614 * will point at garbage. 520 * will point at garbage.
615 */ 521 */
616void 522void
617copy_object (object *op2, object *op) 523object::copy_to (object *dst)
618{ 524{
619 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
620 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
621 527
622 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
623 533
624 if (is_freed) 534 if (is_freed)
625 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
626 if (is_removed) 537 if (is_removed)
627 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
628 539
629 if (op2->speed < 0) 540 if (speed < 0)
630 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
631 542
632 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
633 if (op2->key_values) 544 if (key_values)
634 { 545 {
635 key_value *tail = 0; 546 key_value *tail = 0;
636 key_value *i; 547 key_value *i;
637 548
638 op->key_values = 0; 549 dst->key_values = 0;
639 550
640 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
641 { 552 {
642 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
643 554
644 new_link->next = 0; 555 new_link->next = 0;
645 new_link->key = i->key; 556 new_link->key = i->key;
646 new_link->value = i->value; 557 new_link->value = i->value;
647 558
648 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
649 if (!op->key_values) 560 if (!dst->key_values)
650 { 561 {
651 op->key_values = new_link; 562 dst->key_values = new_link;
652 tail = new_link; 563 tail = new_link;
653 } 564 }
654 else 565 else
655 { 566 {
656 tail->next = new_link; 567 tail->next = new_link;
657 tail = new_link; 568 tail = new_link;
658 } 569 }
659 } 570 }
660 } 571 }
661 572
662 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
663} 582}
664 583
665/* 584/*
666 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
667 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
775 op->active_next = NULL; 694 op->active_next = NULL;
776 op->active_prev = NULL; 695 op->active_prev = NULL;
777} 696}
778 697
779/* 698/*
780 * update_object() updates the array which represents the map. 699 * update_object() updates the the map.
781 * It takes into account invisible objects (and represent squares covered 700 * It takes into account invisible objects (and represent squares covered
782 * by invisible objects by whatever is below them (unless it's another 701 * by invisible objects by whatever is below them (unless it's another
783 * invisible object, etc...) 702 * invisible object, etc...)
784 * If the object being updated is beneath a player, the look-window 703 * If the object being updated is beneath a player, the look-window
785 * of that player is updated (this might be a suboptimal way of 704 * of that player is updated (this might be a suboptimal way of
786 * updating that window, though, since update_object() is called _often_) 705 * updating that window, though, since update_object() is called _often_)
787 * 706 *
788 * action is a hint of what the caller believes need to be done. 707 * action is a hint of what the caller believes need to be done.
789 * For example, if the only thing that has changed is the face (due to
790 * an animation), we don't need to call update_position until that actually
791 * comes into view of a player. OTOH, many other things, like addition/removal
792 * of walls or living creatures may need us to update the flags now.
793 * current action are: 708 * current action are:
794 * UP_OBJ_INSERT: op was inserted 709 * UP_OBJ_INSERT: op was inserted
795 * UP_OBJ_REMOVE: op was removed 710 * UP_OBJ_REMOVE: op was removed
796 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 711 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
797 * as that is easier than trying to look at what may have changed. 712 * as that is easier than trying to look at what may have changed.
798 * UP_OBJ_FACE: only the objects face has changed. 713 * UP_OBJ_FACE: only the objects face has changed.
799 */ 714 */
800
801void 715void
802update_object (object *op, int action) 716update_object (object *op, int action)
803{ 717{
804 int update_now = 0, flags;
805 MoveType move_on, move_off, move_block, move_slow; 718 MoveType move_on, move_off, move_block, move_slow;
806 719
807 if (op == NULL) 720 if (op == NULL)
808 { 721 {
809 /* this should never happen */ 722 /* this should never happen */
810 LOG (llevDebug, "update_object() called for NULL object.\n"); 723 LOG (llevDebug, "update_object() called for NULL object.\n");
811 return; 724 return;
812 } 725 }
813 726
814 if (op->env != NULL) 727 if (op->env)
815 { 728 {
816 /* Animation is currently handled by client, so nothing 729 /* Animation is currently handled by client, so nothing
817 * to do in this case. 730 * to do in this case.
818 */ 731 */
819 return; 732 return;
833 abort (); 746 abort ();
834#endif 747#endif
835 return; 748 return;
836 } 749 }
837 750
838 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 751 mapspace &m = op->map->at (op->x, op->y);
839 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
840 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
841 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
842 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
843 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
844 752
753 if (m.flags_ & P_NEED_UPDATE)
754 /* nop */;
845 if (action == UP_OBJ_INSERT) 755 else if (action == UP_OBJ_INSERT)
846 { 756 {
757 // this is likely overkill, TODO: revisit (schmorp)
847 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 758 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
848 update_now = 1;
849
850 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 759 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
851 update_now = 1; 760 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
852 761 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
762 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
853 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 763 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
854 update_now = 1;
855
856 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
857 update_now = 1;
858
859 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
860 update_now = 1;
861
862 if ((move_on | op->move_on) != move_on) 764 || (m.move_on | op->move_on ) != m.move_on
863 update_now = 1;
864
865 if ((move_off | op->move_off) != move_off) 765 || (m.move_off | op->move_off ) != m.move_off
866 update_now = 1; 766 || (m.move_slow | op->move_slow) != m.move_slow
867
868 /* This isn't perfect, but I don't expect a lot of objects to 767 /* This isn't perfect, but I don't expect a lot of objects to
869 * to have move_allow right now. 768 * to have move_allow right now.
870 */ 769 */
871 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 770 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
872 update_now = 1; 771 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
873 772 m.flags_ = P_NEED_UPDATE;
874 if ((move_slow | op->move_slow) != move_slow)
875 update_now = 1;
876 } 773 }
877 /* if the object is being removed, we can't make intelligent 774 /* if the object is being removed, we can't make intelligent
878 * decisions, because remove_ob can't really pass the object 775 * decisions, because remove_ob can't really pass the object
879 * that is being removed. 776 * that is being removed.
880 */ 777 */
881 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 778 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
882 update_now = 1; 779 m.flags_ = P_NEED_UPDATE;
883 else if (action == UP_OBJ_FACE) 780 else if (action == UP_OBJ_FACE)
884 /* Nothing to do for that case */ ; 781 /* Nothing to do for that case */ ;
885 else 782 else
886 LOG (llevError, "update_object called with invalid action: %d\n", action); 783 LOG (llevError, "update_object called with invalid action: %d\n", action);
887 784
888 if (update_now)
889 {
890 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
891 update_position (op->map, op->x, op->y);
892 }
893
894 if (op->more != NULL) 785 if (op->more)
895 update_object (op->more, action); 786 update_object (op->more, action);
896} 787}
897 788
898object::vector object::mortals; 789object::vector object::mortals;
899object::vector object::objects; // not yet used 790object::vector object::objects; // not yet used
907 else 798 else
908 { 799 {
909 delete *i; 800 delete *i;
910 mortals.erase (i); 801 mortals.erase (i);
911 } 802 }
912
913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
920} 803}
921 804
922object::object () 805object::object ()
923{ 806{
924 SET_FLAG (this, FLAG_REMOVED); 807 SET_FLAG (this, FLAG_REMOVED);
946 object::first = this; 829 object::first = this;
947} 830}
948 831
949void object::unlink () 832void object::unlink ()
950{ 833{
951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == object::first) 834 if (this == object::first)
955 object::first = next; 835 object::first = next;
956 836
957 /* Remove this object from the list of used objects */ 837 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next; 838 if (prev) prev->next = next;
974 * it from the list of used objects, and puts it on the list of 854 * it from the list of used objects, and puts it on the list of
975 * free objects. The IS_FREED() flag is set in the object. 855 * free objects. The IS_FREED() flag is set in the object.
976 * The object must have been removed by remove_ob() first for 856 * The object must have been removed by remove_ob() first for
977 * this function to succeed. 857 * this function to succeed.
978 * 858 *
979 * If free_inventory is set, free inventory as well. Else drop items in 859 * If destroy_inventory is set, free inventory as well. Else drop items in
980 * inventory to the ground. 860 * inventory to the ground.
981 */ 861 */
982void object::free (bool free_inventory) 862void object::destroy (bool destroy_inventory)
983{ 863{
984 if (QUERY_FLAG (this, FLAG_FREED)) 864 if (QUERY_FLAG (this, FLAG_FREED))
985 return; 865 return;
986 866
987 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 867 if (QUERY_FLAG (this, FLAG_FRIENDLY))
988 remove_friendly_object (this); 868 remove_friendly_object (this);
989 869
990 if (!QUERY_FLAG (this, FLAG_REMOVED)) 870 if (!QUERY_FLAG (this, FLAG_REMOVED))
991 remove_ob (this); 871 remove ();
992 872
993 SET_FLAG (this, FLAG_FREED); 873 SET_FLAG (this, FLAG_FREED);
994 874
995 if (more) 875 if (more)
996 { 876 {
997 more->free (free_inventory); 877 more->destroy (destroy_inventory);
998 more = 0; 878 more = 0;
999 } 879 }
1000 880
1001 if (inv) 881 if (inv)
1002 { 882 {
1003 /* Only if the space blocks everything do we not process - 883 /* Only if the space blocks everything do we not process -
1004 * if some form of movement is allowed, let objects 884 * if some form of movement is allowed, let objects
1005 * drop on that space. 885 * drop on that space.
1006 */ 886 */
1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 887 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1008 { 888 {
1009 object *op = inv; 889 object *op = inv;
1010 890
1011 while (op) 891 while (op)
1012 { 892 {
1013 object *tmp = op->below; 893 object *tmp = op->below;
1014 op->free (free_inventory); 894 op->destroy (destroy_inventory);
1015 op = tmp; 895 op = tmp;
1016 } 896 }
1017 } 897 }
1018 else 898 else
1019 { /* Put objects in inventory onto this space */ 899 { /* Put objects in inventory onto this space */
1021 901
1022 while (op) 902 while (op)
1023 { 903 {
1024 object *tmp = op->below; 904 object *tmp = op->below;
1025 905
1026 remove_ob (op); 906 op->remove ();
1027 907
1028 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 908 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1029 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 909 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1030 free_object (op); 910 op->destroy ();
1031 else 911 else
1032 { 912 {
1033 op->x = x; 913 op->x = x;
1034 op->y = y; 914 op->y = y;
1035 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 915 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1038 op = tmp; 918 op = tmp;
1039 } 919 }
1040 } 920 }
1041 } 921 }
1042 922
923 // hack to ensure that freed objects still have a valid map
924 {
925 static maptile *freed_map; // freed objects are moved here to avoid crashes
926
927 if (!freed_map)
928 {
929 freed_map = new maptile;
930
931 freed_map->name = "/internal/freed_objects_map";
932 freed_map->width = 3;
933 freed_map->height = 3;
934
935 freed_map->allocate ();
936 }
937
938 map = freed_map;
939 x = 1;
940 y = 1;
941 }
942
1043 // clear those pointers that likely might have circular references to us 943 // clear those pointers that likely might have circular references to us
1044 owner = 0; 944 owner = 0;
1045 enemy = 0; 945 enemy = 0;
1046 attacked_by = 0; 946 attacked_by = 0;
1047 947
948 // only relevant for players(?), but make sure of it anyways
949 contr = 0;
950
1048 /* Remove object from the active list */ 951 /* Remove object from the active list */
1049 speed = 0; 952 speed = 0;
1050 update_ob_speed (this); 953 update_ob_speed (this);
1051 954
1052 unlink (); 955 unlink ();
1056 959
1057/* 960/*
1058 * sub_weight() recursively (outwards) subtracts a number from the 961 * sub_weight() recursively (outwards) subtracts a number from the
1059 * weight of an object (and what is carried by it's environment(s)). 962 * weight of an object (and what is carried by it's environment(s)).
1060 */ 963 */
1061
1062void 964void
1063sub_weight (object *op, signed long weight) 965sub_weight (object *op, signed long weight)
1064{ 966{
1065 while (op != NULL) 967 while (op != NULL)
1066 { 968 {
1070 op->carrying -= weight; 972 op->carrying -= weight;
1071 op = op->env; 973 op = op->env;
1072 } 974 }
1073} 975}
1074 976
1075/* remove_ob(op): 977/* op->remove ():
1076 * This function removes the object op from the linked list of objects 978 * This function removes the object op from the linked list of objects
1077 * which it is currently tied to. When this function is done, the 979 * which it is currently tied to. When this function is done, the
1078 * object will have no environment. If the object previously had an 980 * object will have no environment. If the object previously had an
1079 * environment, the x and y coordinates will be updated to 981 * environment, the x and y coordinates will be updated to
1080 * the previous environment. 982 * the previous environment.
1081 * Beware: This function is called from the editor as well! 983 * Beware: This function is called from the editor as well!
1082 */ 984 */
1083
1084void 985void
1085remove_ob (object *op) 986object::remove ()
1086{ 987{
1087 object *tmp, *last = 0; 988 object *tmp, *last = 0;
1088 object *otmp; 989 object *otmp;
1089 990
1090 tag_t tag;
1091 int check_walk_off; 991 int check_walk_off;
1092 mapstruct *m;
1093 992
1094 sint16 x, y;
1095
1096 if (QUERY_FLAG (op, FLAG_REMOVED)) 993 if (QUERY_FLAG (this, FLAG_REMOVED))
1097 return; 994 return;
1098 995
1099 SET_FLAG (op, FLAG_REMOVED); 996 SET_FLAG (this, FLAG_REMOVED);
1100 997
1101 if (op->more != NULL) 998 if (more)
1102 remove_ob (op->more); 999 more->remove ();
1103 1000
1104 /* 1001 /*
1105 * In this case, the object to be removed is in someones 1002 * In this case, the object to be removed is in someones
1106 * inventory. 1003 * inventory.
1107 */ 1004 */
1108 if (op->env != NULL) 1005 if (env)
1109 { 1006 {
1110 if (op->nrof) 1007 if (nrof)
1111 sub_weight (op->env, op->weight * op->nrof); 1008 sub_weight (env, weight * nrof);
1112 else 1009 else
1113 sub_weight (op->env, op->weight + op->carrying); 1010 sub_weight (env, weight + carrying);
1114 1011
1115 /* NO_FIX_PLAYER is set when a great many changes are being 1012 /* NO_FIX_PLAYER is set when a great many changes are being
1116 * made to players inventory. If set, avoiding the call 1013 * made to players inventory. If set, avoiding the call
1117 * to save cpu time. 1014 * to save cpu time.
1118 */ 1015 */
1119 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1016 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1120 fix_player (otmp); 1017 fix_player (otmp);
1121 1018
1122 if (op->above != NULL) 1019 if (above != NULL)
1123 op->above->below = op->below; 1020 above->below = below;
1124 else 1021 else
1125 op->env->inv = op->below; 1022 env->inv = below;
1126 1023
1127 if (op->below != NULL) 1024 if (below != NULL)
1128 op->below->above = op->above; 1025 below->above = above;
1129 1026
1130 /* we set up values so that it could be inserted into 1027 /* we set up values so that it could be inserted into
1131 * the map, but we don't actually do that - it is up 1028 * the map, but we don't actually do that - it is up
1132 * to the caller to decide what we want to do. 1029 * to the caller to decide what we want to do.
1133 */ 1030 */
1134 op->x = op->env->x, op->y = op->env->y; 1031 x = env->x, y = env->y;
1135 op->map = op->env->map; 1032 map = env->map;
1136 op->above = NULL, op->below = NULL; 1033 above = 0, below = 0;
1137 op->env = NULL; 1034 env = 0;
1138 } 1035 }
1139 else if (op->map) 1036 else if (map)
1140 { 1037 {
1141 x = op->x;
1142 y = op->y;
1143 m = get_map_from_coord (op->map, &x, &y);
1144
1145 if (!m)
1146 {
1147 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1148 op->map->path, op->x, op->y);
1149 /* in old days, we used to set x and y to 0 and continue.
1150 * it seems if we get into this case, something is probablye
1151 * screwed up and should be fixed.
1152 */
1153 abort ();
1154 }
1155
1156 if (op->map != m)
1157 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1158 op->map->path, m->path, op->x, op->y, x, y);
1159
1160 /* Re did the following section of code - it looks like it had 1038 /* Re did the following section of code - it looks like it had
1161 * lots of logic for things we no longer care about 1039 * lots of logic for things we no longer care about
1162 */ 1040 */
1163 1041
1164 /* link the object above us */ 1042 /* link the object above us */
1165 if (op->above) 1043 if (above)
1166 op->above->below = op->below; 1044 above->below = below;
1167 else 1045 else
1168 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1046 map->at (x, y).top = below; /* we were top, set new top */
1169 1047
1170 /* Relink the object below us, if there is one */ 1048 /* Relink the object below us, if there is one */
1171 if (op->below) 1049 if (below)
1172 op->below->above = op->above; 1050 below->above = above;
1173 else 1051 else
1174 { 1052 {
1175 /* Nothing below, which means we need to relink map object for this space 1053 /* Nothing below, which means we need to relink map object for this space
1176 * use translated coordinates in case some oddness with map tiling is 1054 * use translated coordinates in case some oddness with map tiling is
1177 * evident 1055 * evident
1178 */ 1056 */
1179 if (GET_MAP_OB (m, x, y) != op) 1057 if (GET_MAP_OB (map, x, y) != this)
1180 { 1058 {
1181 dump_object (op); 1059 char *dump = dump_object (this);
1182 LOG (llevError, 1060 LOG (llevError,
1183 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1061 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1062 free (dump);
1184 dump_object (GET_MAP_OB (m, x, y)); 1063 dump = dump_object (GET_MAP_OB (map, x, y));
1185 LOG (llevError, "%s\n", errmsg); 1064 LOG (llevError, "%s\n", dump);
1065 free (dump);
1186 } 1066 }
1187 1067
1188 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1068 map->at (x, y).bottom = above; /* goes on above it. */
1189 } 1069 }
1190 1070
1191 op->above = 0; 1071 above = 0;
1192 op->below = 0; 1072 below = 0;
1193 1073
1194 if (op->map->in_memory == MAP_SAVING) 1074 if (map->in_memory == MAP_SAVING)
1195 return; 1075 return;
1196 1076
1197 tag = op->count;
1198 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1077 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1199 1078
1200 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1079 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1201 { 1080 {
1202 /* No point updating the players look faces if he is the object 1081 /* No point updating the players look faces if he is the object
1203 * being removed. 1082 * being removed.
1204 */ 1083 */
1205 1084
1206 if (tmp->type == PLAYER && tmp != op) 1085 if (tmp->type == PLAYER && tmp != this)
1207 { 1086 {
1208 /* If a container that the player is currently using somehow gets 1087 /* If a container that the player is currently using somehow gets
1209 * removed (most likely destroyed), update the player view 1088 * removed (most likely destroyed), update the player view
1210 * appropriately. 1089 * appropriately.
1211 */ 1090 */
1212 if (tmp->container == op) 1091 if (tmp->container == this)
1213 { 1092 {
1214 CLEAR_FLAG (op, FLAG_APPLIED); 1093 CLEAR_FLAG (this, FLAG_APPLIED);
1215 tmp->container = NULL; 1094 tmp->container = 0;
1216 } 1095 }
1217 1096
1218 tmp->contr->socket.update_look = 1; 1097 tmp->contr->socket->floorbox_update ();
1219 } 1098 }
1220 1099
1221 /* See if player moving off should effect something */ 1100 /* See if player moving off should effect something */
1222 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1101 if (check_walk_off
1102 && ((move_type & tmp->move_off)
1103 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1223 { 1104 {
1224 move_apply (tmp, op, NULL); 1105 move_apply (tmp, this, 0);
1225 1106
1226 if (was_destroyed (op, tag)) 1107 if (destroyed ())
1227 {
1228 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1108 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1229 }
1230 } 1109 }
1231 1110
1232 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1111 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1233 1112
1234 if (tmp->above == tmp) 1113 if (tmp->above == tmp)
1235 tmp->above = NULL; 1114 tmp->above = 0;
1236 1115
1237 last = tmp; 1116 last = tmp;
1238 } 1117 }
1239 1118
1240 /* last == NULL of there are no objects on this space */ 1119 /* last == NULL of there are no objects on this space */
1241 if (last == NULL) 1120 if (!last)
1242 { 1121 map->at (x, y).flags_ = P_NEED_UPDATE;
1243 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1244 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1245 * those out anyways, and if there are any flags set right now, they won't
1246 * be correct anyways.
1247 */
1248 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1249 update_position (op->map, op->x, op->y);
1250 }
1251 else 1122 else
1252 update_object (last, UP_OBJ_REMOVE); 1123 update_object (last, UP_OBJ_REMOVE);
1253 1124
1254 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1125 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1255 update_all_los (op->map, op->x, op->y); 1126 update_all_los (map, x, y);
1256 } 1127 }
1257} 1128}
1258 1129
1259/* 1130/*
1260 * merge_ob(op,top): 1131 * merge_ob(op,top):
1275 1146
1276 for (; top != NULL; top = top->below) 1147 for (; top != NULL; top = top->below)
1277 { 1148 {
1278 if (top == op) 1149 if (top == op)
1279 continue; 1150 continue;
1280 if (CAN_MERGE (op, top)) 1151
1152 if (object::can_merge (op, top))
1281 { 1153 {
1282 top->nrof += op->nrof; 1154 top->nrof += op->nrof;
1283 1155
1284/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1156/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1285 op->weight = 0; /* Don't want any adjustements now */ 1157 op->weight = 0; /* Don't want any adjustements now */
1286 remove_ob (op); 1158 op->destroy ();
1287 free_object (op);
1288 return top; 1159 return top;
1289 } 1160 }
1290 } 1161 }
1291 1162
1292 return 0; 1163 return 0;
1295/* 1166/*
1296 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1167 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1297 * job preparing multi-part monsters 1168 * job preparing multi-part monsters
1298 */ 1169 */
1299object * 1170object *
1300insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1171insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1301{ 1172{
1302 object *tmp; 1173 object *tmp;
1303 1174
1304 if (op->head) 1175 if (op->head)
1305 op = op->head; 1176 op = op->head;
1333 * NULL if 'op' was destroyed 1204 * NULL if 'op' was destroyed
1334 * just 'op' otherwise 1205 * just 'op' otherwise
1335 */ 1206 */
1336 1207
1337object * 1208object *
1338insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1209insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1339{ 1210{
1340 object *tmp, *top, *floor = NULL; 1211 object *tmp, *top, *floor = NULL;
1341 sint16 x, y; 1212 sint16 x, y;
1342 1213
1343 if (QUERY_FLAG (op, FLAG_FREED)) 1214 if (QUERY_FLAG (op, FLAG_FREED))
1346 return NULL; 1217 return NULL;
1347 } 1218 }
1348 1219
1349 if (m == NULL) 1220 if (m == NULL)
1350 { 1221 {
1351 dump_object (op); 1222 char *dump = dump_object (op);
1352 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1223 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1224 free (dump);
1353 return op; 1225 return op;
1354 } 1226 }
1355 1227
1356 if (out_of_map (m, op->x, op->y)) 1228 if (out_of_map (m, op->x, op->y))
1357 { 1229 {
1358 dump_object (op); 1230 char *dump = dump_object (op);
1359 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1231 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1360#ifdef MANY_CORES 1232#ifdef MANY_CORES
1361 /* Better to catch this here, as otherwise the next use of this object 1233 /* Better to catch this here, as otherwise the next use of this object
1362 * is likely to cause a crash. Better to find out where it is getting 1234 * is likely to cause a crash. Better to find out where it is getting
1363 * improperly inserted. 1235 * improperly inserted.
1364 */ 1236 */
1365 abort (); 1237 abort ();
1366#endif 1238#endif
1239 free (dump);
1367 return op; 1240 return op;
1368 } 1241 }
1369 1242
1370 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1243 if (!QUERY_FLAG (op, FLAG_REMOVED))
1371 { 1244 {
1372 dump_object (op); 1245 char *dump = dump_object (op);
1373 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1246 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1247 free (dump);
1374 return op; 1248 return op;
1375 } 1249 }
1376 1250
1377 if (op->more != NULL) 1251 if (op->more != NULL)
1378 { 1252 {
1416 1290
1417 /* this has to be done after we translate the coordinates. 1291 /* this has to be done after we translate the coordinates.
1418 */ 1292 */
1419 if (op->nrof && !(flag & INS_NO_MERGE)) 1293 if (op->nrof && !(flag & INS_NO_MERGE))
1420 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1294 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1421 if (CAN_MERGE (op, tmp)) 1295 if (object::can_merge (op, tmp))
1422 { 1296 {
1423 op->nrof += tmp->nrof; 1297 op->nrof += tmp->nrof;
1424 remove_ob (tmp); 1298 tmp->destroy ();
1425 free_object (tmp);
1426 } 1299 }
1427 1300
1428 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1301 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1429 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1302 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1430 1303
1443 op->below = originator->below; 1316 op->below = originator->below;
1444 1317
1445 if (op->below) 1318 if (op->below)
1446 op->below->above = op; 1319 op->below->above = op;
1447 else 1320 else
1448 SET_MAP_OB (op->map, op->x, op->y, op); 1321 op->map->at (op->x, op->y).bottom = op;
1449 1322
1450 /* since *below* originator, no need to update top */ 1323 /* since *below* originator, no need to update top */
1451 originator->below = op; 1324 originator->below = op;
1452 } 1325 }
1453 else 1326 else
1499 * If INS_ON_TOP is used, don't do this processing 1372 * If INS_ON_TOP is used, don't do this processing
1500 * Need to find the object that in fact blocks view, otherwise 1373 * Need to find the object that in fact blocks view, otherwise
1501 * stacking is a bit odd. 1374 * stacking is a bit odd.
1502 */ 1375 */
1503 if (!(flag & INS_ON_TOP) && 1376 if (!(flag & INS_ON_TOP) &&
1504 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1377 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1505 { 1378 {
1506 for (last = top; last != floor; last = last->below) 1379 for (last = top; last != floor; last = last->below)
1507 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1380 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1508 break; 1381 break;
1509 /* Check to see if we found the object that blocks view, 1382 /* Check to see if we found the object that blocks view,
1532 1405
1533 if (op->above) 1406 if (op->above)
1534 op->above->below = op; 1407 op->above->below = op;
1535 1408
1536 op->below = NULL; 1409 op->below = NULL;
1537 SET_MAP_OB (op->map, op->x, op->y, op); 1410 op->map->at (op->x, op->y).bottom = op;
1538 } 1411 }
1539 else 1412 else
1540 { /* get inserted into the stack above top */ 1413 { /* get inserted into the stack above top */
1541 op->above = top->above; 1414 op->above = top->above;
1542 1415
1546 op->below = top; 1419 op->below = top;
1547 top->above = op; 1420 top->above = op;
1548 } 1421 }
1549 1422
1550 if (op->above == NULL) 1423 if (op->above == NULL)
1551 SET_MAP_TOP (op->map, op->x, op->y, op); 1424 op->map->at (op->x, op->y).top = op;
1552 } /* else not INS_BELOW_ORIGINATOR */ 1425 } /* else not INS_BELOW_ORIGINATOR */
1553 1426
1554 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1555 op->contr->do_los = 1; 1428 op->contr->do_los = 1;
1556 1429
1557 /* If we have a floor, we know the player, if any, will be above 1430 /* If we have a floor, we know the player, if any, will be above
1558 * it, so save a few ticks and start from there. 1431 * it, so save a few ticks and start from there.
1559 */ 1432 */
1560 if (!(flag & INS_MAP_LOAD)) 1433 if (!(flag & INS_MAP_LOAD))
1561 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1434 if (object *pl = op->map->at (op->x, op->y).player ())
1562 if (tmp->type == PLAYER) 1435 pl->contr->socket->floorbox_update ();
1563 tmp->contr->socket.update_look = 1;
1564 1436
1565 /* If this object glows, it may affect lighting conditions that are 1437 /* If this object glows, it may affect lighting conditions that are
1566 * visible to others on this map. But update_all_los is really 1438 * visible to others on this map. But update_all_los is really
1567 * an inefficient way to do this, as it means los for all players 1439 * an inefficient way to do this, as it means los for all players
1568 * on the map will get recalculated. The players could very well 1440 * on the map will get recalculated. The players could very well
1576 1448
1577 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1449 /* updates flags (blocked, alive, no magic, etc) for this map space */
1578 update_object (op, UP_OBJ_INSERT); 1450 update_object (op, UP_OBJ_INSERT);
1579 1451
1580 /* Don't know if moving this to the end will break anything. However, 1452 /* Don't know if moving this to the end will break anything. However,
1581 * we want to have update_look set above before calling this. 1453 * we want to have floorbox_update called before calling this.
1582 * 1454 *
1583 * check_move_on() must be after this because code called from 1455 * check_move_on() must be after this because code called from
1584 * check_move_on() depends on correct map flags (so functions like 1456 * check_move_on() depends on correct map flags (so functions like
1585 * blocked() and wall() work properly), and these flags are updated by 1457 * blocked() and wall() work properly), and these flags are updated by
1586 * update_object(). 1458 * update_object().
1602 1474
1603 return op; 1475 return op;
1604} 1476}
1605 1477
1606/* this function inserts an object in the map, but if it 1478/* this function inserts an object in the map, but if it
1607 * finds an object of its own type, it'll remove that one first. 1479 * finds an object of its own type, it'll remove that one first.
1608 * op is the object to insert it under: supplies x and the map. 1480 * op is the object to insert it under: supplies x and the map.
1609 */ 1481 */
1610void 1482void
1611replace_insert_ob_in_map (const char *arch_string, object *op) 1483replace_insert_ob_in_map (const char *arch_string, object *op)
1612{ 1484{
1613 object * 1485 object *tmp, *tmp1;
1614 tmp;
1615 object *
1616 tmp1;
1617 1486
1618 /* first search for itself and remove any old instances */ 1487 /* first search for itself and remove any old instances */
1619 1488
1620 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1489 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1621 {
1622 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1490 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1623 { 1491 tmp->destroy ();
1624 remove_ob (tmp);
1625 free_object (tmp);
1626 }
1627 }
1628 1492
1629 tmp1 = arch_to_object (archetype::find (arch_string)); 1493 tmp1 = arch_to_object (archetype::find (arch_string));
1630 1494
1631 tmp1->x = op->x; 1495 tmp1->x = op->x;
1632 tmp1->y = op->y; 1496 tmp1->y = op->y;
1642 */ 1506 */
1643 1507
1644object * 1508object *
1645get_split_ob (object *orig_ob, uint32 nr) 1509get_split_ob (object *orig_ob, uint32 nr)
1646{ 1510{
1647 object * 1511 object *newob;
1648 newob;
1649 int
1650 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1512 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1651 1513
1652 if (orig_ob->nrof < nr) 1514 if (orig_ob->nrof < nr)
1653 { 1515 {
1654 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1516 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1655 return NULL; 1517 return NULL;
1656 } 1518 }
1657 1519
1658 newob = object_create_clone (orig_ob); 1520 newob = object_create_clone (orig_ob);
1659 1521
1660 if ((orig_ob->nrof -= nr) < 1) 1522 if ((orig_ob->nrof -= nr) < 1)
1661 { 1523 orig_ob->destroy (1);
1662 if (!is_removed)
1663 remove_ob (orig_ob);
1664 free_object2 (orig_ob, 1);
1665 }
1666 else if (!is_removed) 1524 else if (!is_removed)
1667 { 1525 {
1668 if (orig_ob->env != NULL) 1526 if (orig_ob->env != NULL)
1669 sub_weight (orig_ob->env, orig_ob->weight * nr); 1527 sub_weight (orig_ob->env, orig_ob->weight * nr);
1670 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1528 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1700 if (i > op->nrof) 1558 if (i > op->nrof)
1701 i = op->nrof; 1559 i = op->nrof;
1702 1560
1703 if (QUERY_FLAG (op, FLAG_REMOVED)) 1561 if (QUERY_FLAG (op, FLAG_REMOVED))
1704 op->nrof -= i; 1562 op->nrof -= i;
1705 else if (op->env != NULL) 1563 else if (op->env)
1706 { 1564 {
1707 /* is this object in the players inventory, or sub container 1565 /* is this object in the players inventory, or sub container
1708 * therein? 1566 * therein?
1709 */ 1567 */
1710 tmp = is_player_inv (op->env); 1568 tmp = op->in_player ();
1711 /* nope. Is this a container the player has opened? 1569 /* nope. Is this a container the player has opened?
1712 * If so, set tmp to that player. 1570 * If so, set tmp to that player.
1713 * IMO, searching through all the players will mostly 1571 * IMO, searching through all the players will mostly
1714 * likely be quicker than following op->env to the map, 1572 * likely be quicker than following op->env to the map,
1715 * and then searching the map for a player. 1573 * and then searching the map for a player.
1716 */ 1574 */
1717 if (!tmp) 1575 if (!tmp)
1718 { 1576 {
1719 for (pl = first_player; pl; pl = pl->next) 1577 for (pl = first_player; pl; pl = pl->next)
1720 if (pl->ob->container == op->env) 1578 if (pl->ob->container == op->env)
1579 {
1580 tmp = pl->ob;
1721 break; 1581 break;
1722 if (pl) 1582 }
1723 tmp = pl->ob;
1724 else
1725 tmp = NULL;
1726 } 1583 }
1727 1584
1728 if (i < op->nrof) 1585 if (i < op->nrof)
1729 { 1586 {
1730 sub_weight (op->env, op->weight * i); 1587 sub_weight (op->env, op->weight * i);
1731 op->nrof -= i; 1588 op->nrof -= i;
1732 if (tmp) 1589 if (tmp)
1733 {
1734 esrv_send_item (tmp, op); 1590 esrv_send_item (tmp, op);
1735 }
1736 } 1591 }
1737 else 1592 else
1738 { 1593 {
1739 remove_ob (op); 1594 op->remove ();
1740 op->nrof = 0; 1595 op->nrof = 0;
1741 if (tmp) 1596 if (tmp)
1742 {
1743 esrv_del_item (tmp->contr, op->count); 1597 esrv_del_item (tmp->contr, op->count);
1744 }
1745 } 1598 }
1746 } 1599 }
1747 else 1600 else
1748 { 1601 {
1749 object *above = op->above; 1602 object *above = op->above;
1750 1603
1751 if (i < op->nrof) 1604 if (i < op->nrof)
1752 op->nrof -= i; 1605 op->nrof -= i;
1753 else 1606 else
1754 { 1607 {
1755 remove_ob (op); 1608 op->remove ();
1756 op->nrof = 0; 1609 op->nrof = 0;
1757 } 1610 }
1758 1611
1759 /* Since we just removed op, op->above is null */ 1612 /* Since we just removed op, op->above is null */
1760 for (tmp = above; tmp != NULL; tmp = tmp->above) 1613 for (tmp = above; tmp; tmp = tmp->above)
1761 if (tmp->type == PLAYER) 1614 if (tmp->type == PLAYER)
1762 { 1615 {
1763 if (op->nrof) 1616 if (op->nrof)
1764 esrv_send_item (tmp, op); 1617 esrv_send_item (tmp, op);
1765 else 1618 else
1769 1622
1770 if (op->nrof) 1623 if (op->nrof)
1771 return op; 1624 return op;
1772 else 1625 else
1773 { 1626 {
1774 free_object (op); 1627 op->destroy ();
1775 return NULL; 1628 return 0;
1776 } 1629 }
1777} 1630}
1778 1631
1779/* 1632/*
1780 * add_weight(object, weight) adds the specified weight to an object, 1633 * add_weight(object, weight) adds the specified weight to an object,
1792 op->carrying += weight; 1645 op->carrying += weight;
1793 op = op->env; 1646 op = op->env;
1794 } 1647 }
1795} 1648}
1796 1649
1650object *
1651insert_ob_in_ob (object *op, object *where)
1652{
1653 if (!where)
1654 {
1655 char *dump = dump_object (op);
1656 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1657 free (dump);
1658 return op;
1659 }
1660
1661 if (where->head)
1662 {
1663 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1664 where = where->head;
1665 }
1666
1667 return where->insert (op);
1668}
1669
1797/* 1670/*
1798 * insert_ob_in_ob(op,environment): 1671 * env->insert (op)
1799 * This function inserts the object op in the linked list 1672 * This function inserts the object op in the linked list
1800 * inside the object environment. 1673 * inside the object environment.
1801 * 1674 *
1802 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1803 * the inventory at the last position or next to other objects of the same
1804 * type.
1805 * Frank: Now sorted by type, archetype and magic!
1806 *
1807 * The function returns now pointer to inserted item, and return value can 1675 * The function returns now pointer to inserted item, and return value can
1808 * be != op, if items are merged. -Tero 1676 * be != op, if items are merged. -Tero
1809 */ 1677 */
1810 1678
1811object * 1679object *
1812insert_ob_in_ob (object *op, object *where) 1680object::insert (object *op)
1813{ 1681{
1814 object * 1682 object *tmp, *otmp;
1815 tmp, *
1816 otmp;
1817 1683
1818 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1684 if (!QUERY_FLAG (op, FLAG_REMOVED))
1819 { 1685 op->remove ();
1820 dump_object (op);
1821 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1822 return op;
1823 }
1824
1825 if (where == NULL)
1826 {
1827 dump_object (op);
1828 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1829 return op;
1830 }
1831
1832 if (where->head)
1833 {
1834 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1835 where = where->head;
1836 }
1837 1686
1838 if (op->more) 1687 if (op->more)
1839 { 1688 {
1840 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1689 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1841 return op; 1690 return op;
1843 1692
1844 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1693 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1845 CLEAR_FLAG (op, FLAG_REMOVED); 1694 CLEAR_FLAG (op, FLAG_REMOVED);
1846 if (op->nrof) 1695 if (op->nrof)
1847 { 1696 {
1848 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1697 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1849 if (CAN_MERGE (tmp, op)) 1698 if (object::can_merge (tmp, op))
1850 { 1699 {
1851 /* return the original object and remove inserted object 1700 /* return the original object and remove inserted object
1852 (client needs the original object) */ 1701 (client needs the original object) */
1853 tmp->nrof += op->nrof; 1702 tmp->nrof += op->nrof;
1854 /* Weight handling gets pretty funky. Since we are adding to 1703 /* Weight handling gets pretty funky. Since we are adding to
1855 * tmp->nrof, we need to increase the weight. 1704 * tmp->nrof, we need to increase the weight.
1856 */ 1705 */
1857 add_weight (where, op->weight * op->nrof); 1706 add_weight (this, op->weight * op->nrof);
1858 SET_FLAG (op, FLAG_REMOVED); 1707 SET_FLAG (op, FLAG_REMOVED);
1859 free_object (op); /* free the inserted object */ 1708 op->destroy (); /* free the inserted object */
1860 op = tmp; 1709 op = tmp;
1861 remove_ob (op); /* and fix old object's links */ 1710 op->remove (); /* and fix old object's links */
1862 CLEAR_FLAG (op, FLAG_REMOVED); 1711 CLEAR_FLAG (op, FLAG_REMOVED);
1863 break; 1712 break;
1864 } 1713 }
1865 1714
1866 /* I assume combined objects have no inventory 1715 /* I assume combined objects have no inventory
1867 * We add the weight - this object could have just been removed 1716 * We add the weight - this object could have just been removed
1868 * (if it was possible to merge). calling remove_ob will subtract 1717 * (if it was possible to merge). calling remove_ob will subtract
1869 * the weight, so we need to add it in again, since we actually do 1718 * the weight, so we need to add it in again, since we actually do
1870 * the linking below 1719 * the linking below
1871 */ 1720 */
1872 add_weight (where, op->weight * op->nrof); 1721 add_weight (this, op->weight * op->nrof);
1873 } 1722 }
1874 else 1723 else
1875 add_weight (where, (op->weight + op->carrying)); 1724 add_weight (this, (op->weight + op->carrying));
1876 1725
1877 otmp = is_player_inv (where); 1726 otmp = this->in_player ();
1878 if (otmp && otmp->contr != NULL) 1727 if (otmp && otmp->contr)
1879 {
1880 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1728 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1881 fix_player (otmp); 1729 fix_player (otmp);
1882 }
1883 1730
1884 op->map = NULL; 1731 op->map = 0;
1885 op->env = where; 1732 op->env = this;
1886 op->above = NULL; 1733 op->above = 0;
1887 op->below = NULL; 1734 op->below = 0;
1888 op->x = 0, op->y = 0; 1735 op->x = 0, op->y = 0;
1889 1736
1890 /* reset the light list and los of the players on the map */ 1737 /* reset the light list and los of the players on the map */
1891 if ((op->glow_radius != 0) && where->map) 1738 if ((op->glow_radius != 0) && map)
1892 { 1739 {
1893#ifdef DEBUG_LIGHTS 1740#ifdef DEBUG_LIGHTS
1894 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1741 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1895#endif /* DEBUG_LIGHTS */ 1742#endif /* DEBUG_LIGHTS */
1896 if (MAP_DARKNESS (where->map)) 1743 if (MAP_DARKNESS (map))
1897 update_all_los (where->map, where->x, where->y); 1744 update_all_los (map, x, y);
1898 } 1745 }
1899 1746
1900 /* Client has no idea of ordering so lets not bother ordering it here. 1747 /* Client has no idea of ordering so lets not bother ordering it here.
1901 * It sure simplifies this function... 1748 * It sure simplifies this function...
1902 */ 1749 */
1903 if (where->inv == NULL) 1750 if (!inv)
1904 where->inv = op; 1751 inv = op;
1905 else 1752 else
1906 { 1753 {
1907 op->below = where->inv; 1754 op->below = inv;
1908 op->below->above = op; 1755 op->below->above = op;
1909 where->inv = op; 1756 inv = op;
1910 } 1757 }
1758
1911 return op; 1759 return op;
1912} 1760}
1913 1761
1914/* 1762/*
1915 * Checks if any objects has a move_type that matches objects 1763 * Checks if any objects has a move_type that matches objects
1933 */ 1781 */
1934 1782
1935int 1783int
1936check_move_on (object *op, object *originator) 1784check_move_on (object *op, object *originator)
1937{ 1785{
1938 object * 1786 object *tmp;
1939 tmp; 1787 maptile *m = op->map;
1940 tag_t
1941 tag;
1942 mapstruct *
1943 m = op->map;
1944 int
1945 x = op->x, y = op->y; 1788 int x = op->x, y = op->y;
1946 1789
1947 MoveType 1790 MoveType move_on, move_slow, move_block;
1948 move_on,
1949 move_slow,
1950 move_block;
1951 1791
1952 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1792 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1953 return 0; 1793 return 0;
1954
1955 tag = op->count;
1956 1794
1957 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1795 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1958 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1796 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1959 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1797 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1960 1798
2021 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1859 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2022 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1860 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2023 { 1861 {
2024 move_apply (tmp, op, originator); 1862 move_apply (tmp, op, originator);
2025 1863
2026 if (was_destroyed (op, tag)) 1864 if (op->destroyed ())
2027 return 1; 1865 return 1;
2028 1866
2029 /* what the person/creature stepped onto has moved the object 1867 /* what the person/creature stepped onto has moved the object
2030 * someplace new. Don't process any further - if we did, 1868 * someplace new. Don't process any further - if we did,
2031 * have a feeling strange problems would result. 1869 * have a feeling strange problems would result.
2043 * a matching archetype at the given map and coordinates. 1881 * a matching archetype at the given map and coordinates.
2044 * The first matching object is returned, or NULL if none. 1882 * The first matching object is returned, or NULL if none.
2045 */ 1883 */
2046 1884
2047object * 1885object *
2048present_arch (const archetype *at, mapstruct *m, int x, int y) 1886present_arch (const archetype *at, maptile *m, int x, int y)
2049{ 1887{
2050 object * 1888 object *
2051 tmp; 1889 tmp;
2052 1890
2053 if (m == NULL || out_of_map (m, x, y)) 1891 if (m == NULL || out_of_map (m, x, y))
2066 * a matching type variable at the given map and coordinates. 1904 * a matching type variable at the given map and coordinates.
2067 * The first matching object is returned, or NULL if none. 1905 * The first matching object is returned, or NULL if none.
2068 */ 1906 */
2069 1907
2070object * 1908object *
2071present (unsigned char type, mapstruct *m, int x, int y) 1909present (unsigned char type, maptile *m, int x, int y)
2072{ 1910{
2073 object * 1911 object *
2074 tmp; 1912 tmp;
2075 1913
2076 if (out_of_map (m, x, y)) 1914 if (out_of_map (m, x, y))
2216 * the archetype because that isn't correct if the monster has been 2054 * the archetype because that isn't correct if the monster has been
2217 * customized, changed states, etc. 2055 * customized, changed states, etc.
2218 */ 2056 */
2219 2057
2220int 2058int
2221find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2059find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2222{ 2060{
2223 int 2061 int
2224 i, 2062 i,
2225 index = 0, flag; 2063 index = 0, flag;
2226 static int 2064 static int
2238 * if the space being examined only has a wall to the north and empty 2076 * if the space being examined only has a wall to the north and empty
2239 * spaces in all the other directions, this will reduce the search space 2077 * spaces in all the other directions, this will reduce the search space
2240 * to only the spaces immediately surrounding the target area, and 2078 * to only the spaces immediately surrounding the target area, and
2241 * won't look 2 spaces south of the target space. 2079 * won't look 2 spaces south of the target space.
2242 */ 2080 */
2243 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2081 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2244 stop = maxfree[i]; 2082 stop = maxfree[i];
2245 } 2083 }
2084
2246 if (!index) 2085 if (!index)
2247 return -1; 2086 return -1;
2087
2248 return altern[RANDOM () % index]; 2088 return altern[RANDOM () % index];
2249} 2089}
2250 2090
2251/* 2091/*
2252 * find_first_free_spot(archetype, mapstruct, x, y) works like 2092 * find_first_free_spot(archetype, maptile, x, y) works like
2253 * find_free_spot(), but it will search max number of squares. 2093 * find_free_spot(), but it will search max number of squares.
2254 * But it will return the first available spot, not a random choice. 2094 * But it will return the first available spot, not a random choice.
2255 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2095 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2256 */ 2096 */
2257 2097
2258int 2098int
2259find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2099find_first_free_spot (const object *ob, maptile *m, int x, int y)
2260{ 2100{
2261 int 2101 int
2262 i; 2102 i;
2263 2103
2264 for (i = 0; i < SIZEOFFREE; i++) 2104 for (i = 0; i < SIZEOFFREE; i++)
2328 * because we have to know what movement the thing looking to move 2168 * because we have to know what movement the thing looking to move
2329 * there is capable of. 2169 * there is capable of.
2330 */ 2170 */
2331 2171
2332int 2172int
2333find_dir (mapstruct *m, int x, int y, object *exclude) 2173find_dir (maptile *m, int x, int y, object *exclude)
2334{ 2174{
2335 int 2175 int
2336 i, 2176 i,
2337 max = SIZEOFFREE, mflags; 2177 max = SIZEOFFREE, mflags;
2338 2178
2339 sint16 nx, ny; 2179 sint16 nx, ny;
2340 object * 2180 object *
2341 tmp; 2181 tmp;
2342 mapstruct * 2182 maptile *
2343 mp; 2183 mp;
2344 2184
2345 MoveType blocked, move_type; 2185 MoveType blocked, move_type;
2346 2186
2347 if (exclude && exclude->head) 2187 if (exclude && exclude->head)
2360 mp = m; 2200 mp = m;
2361 nx = x + freearr_x[i]; 2201 nx = x + freearr_x[i];
2362 ny = y + freearr_y[i]; 2202 ny = y + freearr_y[i];
2363 2203
2364 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2204 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2205
2365 if (mflags & P_OUT_OF_MAP) 2206 if (mflags & P_OUT_OF_MAP)
2366 {
2367 max = maxfree[i]; 2207 max = maxfree[i];
2368 }
2369 else 2208 else
2370 { 2209 {
2371 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2210 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2372 2211
2373 if ((move_type & blocked) == move_type) 2212 if ((move_type & blocked) == move_type)
2374 {
2375 max = maxfree[i]; 2213 max = maxfree[i];
2376 }
2377 else if (mflags & P_IS_ALIVE) 2214 else if (mflags & P_IS_ALIVE)
2378 { 2215 {
2379 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2216 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2380 {
2381 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2217 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2382 {
2383 break; 2218 break;
2384 } 2219
2385 }
2386 if (tmp) 2220 if (tmp)
2387 {
2388 return freedir[i]; 2221 return freedir[i];
2389 }
2390 } 2222 }
2391 } 2223 }
2392 } 2224 }
2225
2393 return 0; 2226 return 0;
2394} 2227}
2395 2228
2396/* 2229/*
2397 * distance(object 1, object 2) will return the square of the 2230 * distance(object 1, object 2) will return the square of the
2399 */ 2232 */
2400 2233
2401int 2234int
2402distance (const object *ob1, const object *ob2) 2235distance (const object *ob1, const object *ob2)
2403{ 2236{
2404 int 2237 int i;
2405 i;
2406 2238
2407 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2239 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2408 return i; 2240 return i;
2409} 2241}
2410 2242
2415 */ 2247 */
2416 2248
2417int 2249int
2418find_dir_2 (int x, int y) 2250find_dir_2 (int x, int y)
2419{ 2251{
2420 int 2252 int q;
2421 q;
2422 2253
2423 if (y) 2254 if (y)
2424 q = x * 100 / y; 2255 q = x * 100 / y;
2425 else if (x) 2256 else if (x)
2426 q = -300 * x; 2257 q = -300 * x;
2552 * find a path to that monster that we found. If not, 2383 * find a path to that monster that we found. If not,
2553 * we don't bother going toward it. Returns 1 if we 2384 * we don't bother going toward it. Returns 1 if we
2554 * can see a direct way to get it 2385 * can see a direct way to get it
2555 * Modified to be map tile aware -.MSW 2386 * Modified to be map tile aware -.MSW
2556 */ 2387 */
2557
2558
2559int 2388int
2560can_see_monsterP (mapstruct *m, int x, int y, int dir) 2389can_see_monsterP (maptile *m, int x, int y, int dir)
2561{ 2390{
2562 sint16 dx, dy; 2391 sint16 dx, dy;
2563 int
2564 mflags; 2392 int mflags;
2565 2393
2566 if (dir < 0) 2394 if (dir < 0)
2567 return 0; /* exit condition: invalid direction */ 2395 return 0; /* exit condition: invalid direction */
2568 2396
2569 dx = x + freearr_x[dir]; 2397 dx = x + freearr_x[dir];
2582 return 0; 2410 return 0;
2583 2411
2584 /* yes, can see. */ 2412 /* yes, can see. */
2585 if (dir < 9) 2413 if (dir < 9)
2586 return 1; 2414 return 1;
2415
2587 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2416 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2588 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2417 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2418 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2589} 2419}
2590
2591
2592 2420
2593/* 2421/*
2594 * can_pick(picker, item): finds out if an object is possible to be 2422 * can_pick(picker, item): finds out if an object is possible to be
2595 * picked up by the picker. Returnes 1 if it can be 2423 * picked up by the picker. Returnes 1 if it can be
2596 * picked up, otherwise 0. 2424 * picked up, otherwise 0.
2607 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2435 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2608 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2436 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2609 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2437 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2610} 2438}
2611 2439
2612
2613/* 2440/*
2614 * create clone from object to another 2441 * create clone from object to another
2615 */ 2442 */
2616object * 2443object *
2617object_create_clone (object *asrc) 2444object_create_clone (object *asrc)
2618{ 2445{
2619 object *
2620 dst = NULL, *tmp, *src, *part, *prev, *item; 2446 object *dst = 0, *tmp, *src, *part, *prev, *item;
2621 2447
2622 if (!asrc) 2448 if (!asrc)
2623 return NULL; 2449 return 0;
2450
2624 src = asrc; 2451 src = asrc;
2625 if (src->head) 2452 if (src->head)
2626 src = src->head; 2453 src = src->head;
2627 2454
2628 prev = NULL; 2455 prev = 0;
2629 for (part = src; part; part = part->more) 2456 for (part = src; part; part = part->more)
2630 { 2457 {
2631 tmp = get_object (); 2458 tmp = part->clone ();
2632 copy_object (part, tmp);
2633 tmp->x -= src->x; 2459 tmp->x -= src->x;
2634 tmp->y -= src->y; 2460 tmp->y -= src->y;
2461
2635 if (!part->head) 2462 if (!part->head)
2636 { 2463 {
2637 dst = tmp; 2464 dst = tmp;
2638 tmp->head = NULL; 2465 tmp->head = 0;
2639 } 2466 }
2640 else 2467 else
2641 {
2642 tmp->head = dst; 2468 tmp->head = dst;
2643 } 2469
2644 tmp->more = NULL; 2470 tmp->more = 0;
2471
2645 if (prev) 2472 if (prev)
2646 prev->more = tmp; 2473 prev->more = tmp;
2474
2647 prev = tmp; 2475 prev = tmp;
2648 } 2476 }
2649 2477
2650 /*** copy inventory ***/
2651 for (item = src->inv; item; item = item->below) 2478 for (item = src->inv; item; item = item->below)
2652 {
2653 (void) insert_ob_in_ob (object_create_clone (item), dst); 2479 insert_ob_in_ob (object_create_clone (item), dst);
2654 }
2655 2480
2656 return dst; 2481 return dst;
2657} 2482}
2658 2483
2659/* return true if the object was destroyed, 0 otherwise */
2660int
2661was_destroyed (const object *op, tag_t old_tag)
2662{
2663 /* checking for FLAG_FREED isn't necessary, but makes this function more
2664 * robust */
2665 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2666}
2667
2668/* GROS - Creates an object using a string representing its content. */ 2484/* GROS - Creates an object using a string representing its content. */
2669
2670/* Basically, we save the content of the string to a temp file, then call */ 2485/* Basically, we save the content of the string to a temp file, then call */
2671
2672/* load_object on it. I admit it is a highly inefficient way to make things, */ 2486/* load_object on it. I admit it is a highly inefficient way to make things, */
2673
2674/* but it was simple to make and allows reusing the load_object function. */ 2487/* but it was simple to make and allows reusing the load_object function. */
2675
2676/* Remember not to use load_object_str in a time-critical situation. */ 2488/* Remember not to use load_object_str in a time-critical situation. */
2677
2678/* Also remember that multiparts objects are not supported for now. */ 2489/* Also remember that multiparts objects are not supported for now. */
2679 2490
2680object * 2491object *
2681load_object_str (const char *obstr) 2492load_object_str (const char *obstr)
2682{ 2493{
2683 object * 2494 object *op;
2684 op;
2685 char
2686 filename[MAX_BUF]; 2495 char filename[MAX_BUF];
2687 2496
2688 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2497 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2689 2498
2690 FILE *
2691 tempfile = fopen (filename, "w"); 2499 FILE *tempfile = fopen (filename, "w");
2692 2500
2693 if (tempfile == NULL) 2501 if (tempfile == NULL)
2694 { 2502 {
2695 LOG (llevError, "Error - Unable to access load object temp file\n"); 2503 LOG (llevError, "Error - Unable to access load object temp file\n");
2696 return NULL; 2504 return NULL;
2697 } 2505 }
2698 2506
2699 fprintf (tempfile, obstr); 2507 fprintf (tempfile, obstr);
2700 fclose (tempfile); 2508 fclose (tempfile);
2701 2509
2702 op = get_object (); 2510 op = object::create ();
2703 2511
2704 object_thawer thawer (filename); 2512 object_thawer thawer (filename);
2705 2513
2706 if (thawer) 2514 if (thawer)
2707 load_object (thawer, op, 0); 2515 load_object (thawer, op, 0);
2717 * returns NULL if no match. 2525 * returns NULL if no match.
2718 */ 2526 */
2719object * 2527object *
2720find_obj_by_type_subtype (const object *who, int type, int subtype) 2528find_obj_by_type_subtype (const object *who, int type, int subtype)
2721{ 2529{
2722 object * 2530 object *tmp;
2723 tmp;
2724 2531
2725 for (tmp = who->inv; tmp; tmp = tmp->below) 2532 for (tmp = who->inv; tmp; tmp = tmp->below)
2726 if (tmp->type == type && tmp->subtype == subtype) 2533 if (tmp->type == type && tmp->subtype == subtype)
2727 return tmp; 2534 return tmp;
2728 2535
2736 * do the desired thing. 2543 * do the desired thing.
2737 */ 2544 */
2738key_value * 2545key_value *
2739get_ob_key_link (const object *ob, const char *key) 2546get_ob_key_link (const object *ob, const char *key)
2740{ 2547{
2741 key_value * 2548 key_value *link;
2742 link;
2743 2549
2744 for (link = ob->key_values; link != NULL; link = link->next) 2550 for (link = ob->key_values; link != NULL; link = link->next)
2745 {
2746 if (link->key == key) 2551 if (link->key == key)
2747 {
2748 return link; 2552 return link;
2749 }
2750 }
2751 2553
2752 return NULL; 2554 return NULL;
2753} 2555}
2754 2556
2755/* 2557/*

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