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Comparing deliantra/server/common/object.C (file contents):
Revision 1.38 by root, Wed Sep 13 01:09:24 2006 UTC vs.
Revision 1.76 by root, Thu Dec 21 01:33:49 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
277 op = op->env; 352 op = op->env;
278 return op; 353 return op;
279} 354}
280 355
281/* 356/*
282 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
283 * a better check. We basically keeping traversing up until we can't
284 * or find a player.
285 */
286
287object *
288is_player_inv (object *op)
289{
290 for (; op != NULL && op->type != PLAYER; op = op->env)
291 if (op->env == op)
292 op->env = NULL;
293 return op;
294}
295
296/*
297 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
298 * Some error messages. 358 * Some error messages.
299 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
300 */ 360 */
301 361
302void 362char *
303dump_object2 (object *op)
304{
305 errmsg[0] = 0;
306 return;
307 //TODO//D#d#
308#if 0
309 char *cp;
310
311/* object *tmp;*/
312
313 if (op->arch != NULL)
314 {
315 strcat (errmsg, "arch ");
316 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
317 strcat (errmsg, "\n");
318 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
319 strcat (errmsg, cp);
320# if 0
321 /* Don't dump player diffs - they are too long, mostly meaningless, and
322 * will overflow the buffer.
323 * Changed so that we don't dump inventory either. This may
324 * also overflow the buffer.
325 */
326 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
327 strcat (errmsg, cp);
328 for (tmp = op->inv; tmp; tmp = tmp->below)
329 dump_object2 (tmp);
330# endif
331 strcat (errmsg, "end\n");
332 }
333 else
334 {
335 strcat (errmsg, "Object ");
336 if (op->name == NULL)
337 strcat (errmsg, "(null)");
338 else
339 strcat (errmsg, op->name);
340 strcat (errmsg, "\n");
341# if 0
342 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
343 strcat (errmsg, cp);
344 for (tmp = op->inv; tmp; tmp = tmp->below)
345 dump_object2 (tmp);
346# endif
347 strcat (errmsg, "end\n");
348 }
349#endif
350}
351
352/*
353 * Dumps an object. Returns output in the static global errmsg array.
354 */
355
356void
357dump_object (object *op) 363dump_object (object *op)
358{ 364{
359 if (op == NULL) 365 if (!op)
360 { 366 return strdup ("[NULLOBJ]");
361 strcpy (errmsg, "[NULL pointer]");
362 return;
363 }
364 errmsg[0] = '\0';
365 dump_object2 (op);
366}
367 367
368void 368 object_freezer freezer;
369dump_all_objects (void) 369 save_object (freezer, op, 3);
370{ 370 return freezer.as_string ();
371 object *op;
372
373 for (op = objects; op != NULL; op = op->next)
374 {
375 dump_object (op);
376 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
377 }
378} 371}
379 372
380/* 373/*
381 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
382 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
402 */ 395 */
403 396
404object * 397object *
405find_object (tag_t i) 398find_object (tag_t i)
406{ 399{
407 object *op; 400 for (object *op = object::first; op; op = op->next)
408
409 for (op = objects; op != NULL; op = op->next)
410 if (op->count == i) 401 if (op->count == i)
411 break; 402 return op;
403
412 return op; 404 return 0;
413} 405}
414 406
415/* 407/*
416 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
417 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
422find_object_name (const char *str) 414find_object_name (const char *str)
423{ 415{
424 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
425 object *op; 417 object *op;
426 418
427 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
428 if (op->name == str_) 420 if (op->name == str_)
429 break; 421 break;
430 422
431 return op; 423 return op;
432} 424}
433 425
434void 426void
435free_all_object_data () 427free_all_object_data ()
436{ 428{
437 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
438}
439
440/*
441 * Returns the object which this object marks as being the owner.
442 * A id-scheme is used to avoid pointing to objects which have been
443 * freed and are now reused. If this is detected, the owner is
444 * set to NULL, and NULL is returned.
445 * Changed 2004-02-12 - if the player is setting at the play again
446 * prompt, he is removed, and we don't want to treat him as an owner of
447 * anything, so check removed flag. I don't expect that this should break
448 * anything - once an object is removed, it is basically dead anyways.
449 */
450object *
451object::get_owner ()
452{
453 if (!owner
454 || QUERY_FLAG (owner, FLAG_FREED)
455 || QUERY_FLAG (owner, FLAG_REMOVED))
456 owner = 0;
457
458 return owner;
459} 430}
460 431
461/* 432/*
462 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
463 * skill and experience objects. 434 * skill and experience objects.
533 504
534 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
535 506
536 expmul = 1.0; 507 expmul = 1.0;
537 face = blank_face; 508 face = blank_face;
538 attacked_by_count = -1;
539 509
540 if (settings.casting_time) 510 if (settings.casting_time)
541 casting_time = -1; 511 casting_time = -1;
542} 512}
543 513
544void object::clone (object *destination)
545{
546 *(object_copy *)destination = *this;
547 *(object_pod *)destination = *this;
548
549 if (self || cb)
550 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
551}
552
553/* 514/*
554 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
555 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
556 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
557 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
558 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
559 * will point at garbage. 520 * will point at garbage.
560 */ 521 */
561void 522void
562copy_object (object *op2, object *op) 523object::copy_to (object *dst)
563{ 524{
564 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
565 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
566 527
567 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
568 533
569 if (is_freed) 534 if (is_freed)
570 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
571 if (is_removed) 537 if (is_removed)
572 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
573 539
574 if (op2->speed < 0) 540 if (speed < 0)
575 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
576 542
577 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
578 if (op2->key_values) 544 if (key_values)
579 { 545 {
580 key_value *tail = 0; 546 key_value *tail = 0;
581 key_value *i; 547 key_value *i;
582 548
583 op->key_values = 0; 549 dst->key_values = 0;
584 550
585 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
586 { 552 {
587 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
588 554
589 new_link->next = 0; 555 new_link->next = 0;
590 new_link->key = i->key; 556 new_link->key = i->key;
591 new_link->value = i->value; 557 new_link->value = i->value;
592 558
593 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
594 if (!op->key_values) 560 if (!dst->key_values)
595 { 561 {
596 op->key_values = new_link; 562 dst->key_values = new_link;
597 tail = new_link; 563 tail = new_link;
598 } 564 }
599 else 565 else
600 { 566 {
601 tail->next = new_link; 567 tail->next = new_link;
602 tail = new_link; 568 tail = new_link;
603 } 569 }
604 } 570 }
605 } 571 }
606 572
607 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
608} 582}
609 583
610/* 584/*
611 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
612 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
720 op->active_next = NULL; 694 op->active_next = NULL;
721 op->active_prev = NULL; 695 op->active_prev = NULL;
722} 696}
723 697
724/* 698/*
725 * update_object() updates the array which represents the map. 699 * update_object() updates the the map.
726 * It takes into account invisible objects (and represent squares covered 700 * It takes into account invisible objects (and represent squares covered
727 * by invisible objects by whatever is below them (unless it's another 701 * by invisible objects by whatever is below them (unless it's another
728 * invisible object, etc...) 702 * invisible object, etc...)
729 * If the object being updated is beneath a player, the look-window 703 * If the object being updated is beneath a player, the look-window
730 * of that player is updated (this might be a suboptimal way of 704 * of that player is updated (this might be a suboptimal way of
731 * updating that window, though, since update_object() is called _often_) 705 * updating that window, though, since update_object() is called _often_)
732 * 706 *
733 * action is a hint of what the caller believes need to be done. 707 * action is a hint of what the caller believes need to be done.
734 * For example, if the only thing that has changed is the face (due to
735 * an animation), we don't need to call update_position until that actually
736 * comes into view of a player. OTOH, many other things, like addition/removal
737 * of walls or living creatures may need us to update the flags now.
738 * current action are: 708 * current action are:
739 * UP_OBJ_INSERT: op was inserted 709 * UP_OBJ_INSERT: op was inserted
740 * UP_OBJ_REMOVE: op was removed 710 * UP_OBJ_REMOVE: op was removed
741 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 711 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
742 * as that is easier than trying to look at what may have changed. 712 * as that is easier than trying to look at what may have changed.
743 * UP_OBJ_FACE: only the objects face has changed. 713 * UP_OBJ_FACE: only the objects face has changed.
744 */ 714 */
745
746void 715void
747update_object (object *op, int action) 716update_object (object *op, int action)
748{ 717{
749 int update_now = 0, flags;
750 MoveType move_on, move_off, move_block, move_slow; 718 MoveType move_on, move_off, move_block, move_slow;
751 719
752 if (op == NULL) 720 if (op == NULL)
753 { 721 {
754 /* this should never happen */ 722 /* this should never happen */
755 LOG (llevDebug, "update_object() called for NULL object.\n"); 723 LOG (llevDebug, "update_object() called for NULL object.\n");
756 return; 724 return;
757 } 725 }
758 726
759 if (op->env != NULL) 727 if (op->env)
760 { 728 {
761 /* Animation is currently handled by client, so nothing 729 /* Animation is currently handled by client, so nothing
762 * to do in this case. 730 * to do in this case.
763 */ 731 */
764 return; 732 return;
778 abort (); 746 abort ();
779#endif 747#endif
780 return; 748 return;
781 } 749 }
782 750
783 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 751 mapspace &m = op->ms ();
784 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
785 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
786 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
787 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
788 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
789 752
753 if (m.flags_ & P_NEED_UPDATE)
754 /* nop */;
790 if (action == UP_OBJ_INSERT) 755 else if (action == UP_OBJ_INSERT)
791 { 756 {
757 // this is likely overkill, TODO: revisit (schmorp)
792 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 758 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
793 update_now = 1;
794
795 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 759 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
796 update_now = 1; 760 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
797 761 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
762 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
798 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 763 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
799 update_now = 1;
800
801 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
802 update_now = 1;
803
804 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
805 update_now = 1;
806
807 if ((move_on | op->move_on) != move_on) 764 || (m.move_on | op->move_on ) != m.move_on
808 update_now = 1;
809
810 if ((move_off | op->move_off) != move_off) 765 || (m.move_off | op->move_off ) != m.move_off
811 update_now = 1; 766 || (m.move_slow | op->move_slow) != m.move_slow
812
813 /* This isn't perfect, but I don't expect a lot of objects to 767 /* This isn't perfect, but I don't expect a lot of objects to
814 * to have move_allow right now. 768 * to have move_allow right now.
815 */ 769 */
816 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 770 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
817 update_now = 1; 771 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
818 772 m.flags_ = P_NEED_UPDATE;
819 if ((move_slow | op->move_slow) != move_slow)
820 update_now = 1;
821 } 773 }
822 /* if the object is being removed, we can't make intelligent 774 /* if the object is being removed, we can't make intelligent
823 * decisions, because remove_ob can't really pass the object 775 * decisions, because remove_ob can't really pass the object
824 * that is being removed. 776 * that is being removed.
825 */ 777 */
826 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 778 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
827 update_now = 1; 779 m.flags_ = P_NEED_UPDATE;
828 else if (action == UP_OBJ_FACE) 780 else if (action == UP_OBJ_FACE)
829 /* Nothing to do for that case */ ; 781 /* Nothing to do for that case */ ;
830 else 782 else
831 LOG (llevError, "update_object called with invalid action: %d\n", action); 783 LOG (llevError, "update_object called with invalid action: %d\n", action);
832 784
833 if (update_now)
834 {
835 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
836 update_position (op->map, op->x, op->y);
837 }
838
839 if (op->more != NULL) 785 if (op->more)
840 update_object (op->more, action); 786 update_object (op->more, action);
841} 787}
842 788
843static unordered_vector<object *> mortals; 789object::vector object::mortals;
844static std::vector<object *, slice_allocator <object *> > freed; 790object::vector object::objects; // not yet used
791object *object::first;
845 792
846void object::free_mortals () 793void object::free_mortals ()
847{ 794{
848 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 795 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
849 if ((*i)->refcnt) 796 if ((*i)->refcnt)
850 ++i; // further delay freeing 797 ++i; // further delay freeing
851 else 798 else
852 { 799 {
853 freed.push_back (*i);//D
854 //delete *i; 800 delete *i;
855 mortals.erase (i); 801 mortals.erase (i);
856 } 802 }
857
858 if (mortals.size() && 0)//D
859 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
860} 803}
861 804
862object::object () 805object::object ()
863{ 806{
864 SET_FLAG (this, FLAG_REMOVED); 807 SET_FLAG (this, FLAG_REMOVED);
865 808
866 expmul = 1.0; 809 expmul = 1.0;
867 face = blank_face; 810 face = blank_face;
868 attacked_by_count = -1;
869} 811}
870 812
871object::~object () 813object::~object ()
872{ 814{
873 free_key_values (this); 815 free_key_values (this);
874} 816}
875 817
876void object::link () 818void object::link ()
877{ 819{
878 count = ++ob_count; 820 count = ++ob_count;
821 uuid = gen_uuid ();
879 822
880 prev = 0; 823 prev = 0;
881 next = objects; 824 next = object::first;
882 825
883 if (objects) 826 if (object::first)
884 objects->prev = this; 827 object::first->prev = this;
885 828
886 objects = this; 829 object::first = this;
887} 830}
888 831
889void object::unlink () 832void object::unlink ()
890{ 833{
891 count = 0;
892
893 if (this == objects) 834 if (this == object::first)
894 objects = next; 835 object::first = next;
895 836
896 /* Remove this object from the list of used objects */ 837 /* Remove this object from the list of used objects */
897 if (prev)
898 {
899 prev->next = next; 838 if (prev) prev->next = next;
839 if (next) next->prev = prev;
840
900 prev = 0; 841 prev = 0;
901 }
902
903 if (next)
904 {
905 next->prev = prev;
906 next = 0; 842 next = 0;
907 }
908} 843}
909 844
910object *object::create () 845object *object::create ()
911{ 846{
912 object *op;
913
914 if (freed.empty ())
915 op = new object; 847 object *op = new object;
916 else
917 {
918 // highly annoying, but the only way to get it stable right now
919 op = freed.back ();
920 freed.pop_back ();
921 op->~object ();
922 new ((void *) op) object;
923 }
924
925 op->link (); 848 op->link ();
926 return op; 849 return op;
927} 850}
928 851
929/* 852/*
931 * it from the list of used objects, and puts it on the list of 854 * it from the list of used objects, and puts it on the list of
932 * free objects. The IS_FREED() flag is set in the object. 855 * free objects. The IS_FREED() flag is set in the object.
933 * The object must have been removed by remove_ob() first for 856 * The object must have been removed by remove_ob() first for
934 * this function to succeed. 857 * this function to succeed.
935 * 858 *
936 * If free_inventory is set, free inventory as well. Else drop items in 859 * If destroy_inventory is set, free inventory as well. Else drop items in
937 * inventory to the ground. 860 * inventory to the ground.
938 */ 861 */
939void object::free (bool free_inventory) 862void object::destroy (bool destroy_inventory)
940{ 863{
941 if (QUERY_FLAG (this, FLAG_FREED)) 864 if (QUERY_FLAG (this, FLAG_FREED))
942 return; 865 return;
943 866
944 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 867 if (QUERY_FLAG (this, FLAG_FRIENDLY))
945 remove_friendly_object (this); 868 remove_friendly_object (this);
946 869
947 if (!QUERY_FLAG (this, FLAG_REMOVED)) 870 if (!QUERY_FLAG (this, FLAG_REMOVED))
948 remove_ob (this); 871 remove ();
949 872
950 SET_FLAG (this, FLAG_FREED); 873 SET_FLAG (this, FLAG_FREED);
951 874
952 if (more) 875 if (more)
953 { 876 {
954 more->free (free_inventory); 877 more->destroy (destroy_inventory);
955 more = 0; 878 more = 0;
956 } 879 }
957 880
958 if (inv) 881 if (inv)
959 { 882 {
960 /* Only if the space blocks everything do we not process - 883 /* Only if the space blocks everything do we not process -
961 * if some form of movement is allowed, let objects 884 * if some form of movement is allowed, let objects
962 * drop on that space. 885 * drop on that space.
963 */ 886 */
964 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 887 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
965 { 888 {
966 object *op = inv; 889 object *op = inv;
967 890
968 while (op) 891 while (op)
969 { 892 {
970 object *tmp = op->below; 893 object *tmp = op->below;
971 op->free (free_inventory); 894 op->destroy (destroy_inventory);
972 op = tmp; 895 op = tmp;
973 } 896 }
974 } 897 }
975 else 898 else
976 { /* Put objects in inventory onto this space */ 899 { /* Put objects in inventory onto this space */
978 901
979 while (op) 902 while (op)
980 { 903 {
981 object *tmp = op->below; 904 object *tmp = op->below;
982 905
983 remove_ob (op); 906 op->remove ();
984 907
985 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 908 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
986 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 909 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
987 free_object (op); 910 op->destroy ();
988 else 911 else
989 { 912 {
990 op->x = x; 913 op->x = x;
991 op->y = y; 914 op->y = y;
992 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 915 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
995 op = tmp; 918 op = tmp;
996 } 919 }
997 } 920 }
998 } 921 }
999 922
923 // hack to ensure that freed objects still have a valid map
924 {
925 static maptile *freed_map; // freed objects are moved here to avoid crashes
926
927 if (!freed_map)
928 {
929 freed_map = new maptile;
930
931 freed_map->name = "/internal/freed_objects_map";
932 freed_map->width = 3;
933 freed_map->height = 3;
934
935 freed_map->allocate ();
936 }
937
938 map = freed_map;
939 x = 1;
940 y = 1;
941 }
942
943 // clear those pointers that likely might have circular references to us
1000 owner = 0; 944 owner = 0;
945 enemy = 0;
946 attacked_by = 0;
947
948 // only relevant for players(?), but make sure of it anyways
949 contr = 0;
1001 950
1002 /* Remove object from the active list */ 951 /* Remove object from the active list */
1003 speed = 0; 952 speed = 0;
1004 update_ob_speed (this); 953 update_ob_speed (this);
1005 954
1010 959
1011/* 960/*
1012 * sub_weight() recursively (outwards) subtracts a number from the 961 * sub_weight() recursively (outwards) subtracts a number from the
1013 * weight of an object (and what is carried by it's environment(s)). 962 * weight of an object (and what is carried by it's environment(s)).
1014 */ 963 */
1015
1016void 964void
1017sub_weight (object *op, signed long weight) 965sub_weight (object *op, signed long weight)
1018{ 966{
1019 while (op != NULL) 967 while (op != NULL)
1020 { 968 {
1021 if (op->type == CONTAINER) 969 if (op->type == CONTAINER)
1022 {
1023 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 970 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1024 } 971
1025 op->carrying -= weight; 972 op->carrying -= weight;
1026 op = op->env; 973 op = op->env;
1027 } 974 }
1028} 975}
1029 976
1030/* remove_ob(op): 977/* op->remove ():
1031 * This function removes the object op from the linked list of objects 978 * This function removes the object op from the linked list of objects
1032 * which it is currently tied to. When this function is done, the 979 * which it is currently tied to. When this function is done, the
1033 * object will have no environment. If the object previously had an 980 * object will have no environment. If the object previously had an
1034 * environment, the x and y coordinates will be updated to 981 * environment, the x and y coordinates will be updated to
1035 * the previous environment. 982 * the previous environment.
1036 * Beware: This function is called from the editor as well! 983 * Beware: This function is called from the editor as well!
1037 */ 984 */
1038
1039void 985void
1040remove_ob (object *op) 986object::remove ()
1041{ 987{
988 object *tmp, *last = 0;
1042 object * 989 object *otmp;
1043 tmp, *
1044 last = NULL;
1045 object *
1046 otmp;
1047 990
1048 tag_t
1049 tag;
1050 int
1051 check_walk_off; 991 int check_walk_off;
1052 mapstruct *
1053 m;
1054 992
1055 sint16
1056 x,
1057 y;
1058
1059 if (QUERY_FLAG (op, FLAG_REMOVED)) 993 if (QUERY_FLAG (this, FLAG_REMOVED))
1060 return; 994 return;
1061 995
1062 SET_FLAG (op, FLAG_REMOVED); 996 SET_FLAG (this, FLAG_REMOVED);
1063 997
1064 if (op->more != NULL) 998 if (more)
1065 remove_ob (op->more); 999 more->remove ();
1066 1000
1067 /* 1001 /*
1068 * In this case, the object to be removed is in someones 1002 * In this case, the object to be removed is in someones
1069 * inventory. 1003 * inventory.
1070 */ 1004 */
1071 if (op->env != NULL) 1005 if (env)
1072 { 1006 {
1073 if (op->nrof) 1007 if (nrof)
1074 sub_weight (op->env, op->weight * op->nrof); 1008 sub_weight (env, weight * nrof);
1075 else 1009 else
1076 sub_weight (op->env, op->weight + op->carrying); 1010 sub_weight (env, weight + carrying);
1077 1011
1078 /* NO_FIX_PLAYER is set when a great many changes are being 1012 /* NO_FIX_PLAYER is set when a great many changes are being
1079 * made to players inventory. If set, avoiding the call 1013 * made to players inventory. If set, avoiding the call
1080 * to save cpu time. 1014 * to save cpu time.
1081 */ 1015 */
1082 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1016 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1083 fix_player (otmp); 1017 fix_player (otmp);
1084 1018
1085 if (op->above != NULL) 1019 if (above != NULL)
1086 op->above->below = op->below; 1020 above->below = below;
1087 else 1021 else
1088 op->env->inv = op->below; 1022 env->inv = below;
1089 1023
1090 if (op->below != NULL) 1024 if (below != NULL)
1091 op->below->above = op->above; 1025 below->above = above;
1092 1026
1093 /* we set up values so that it could be inserted into 1027 /* we set up values so that it could be inserted into
1094 * the map, but we don't actually do that - it is up 1028 * the map, but we don't actually do that - it is up
1095 * to the caller to decide what we want to do. 1029 * to the caller to decide what we want to do.
1096 */ 1030 */
1097 op->x = op->env->x, op->y = op->env->y; 1031 x = env->x, y = env->y;
1098 op->map = op->env->map; 1032 map = env->map;
1099 op->above = NULL, op->below = NULL; 1033 above = 0, below = 0;
1100 op->env = NULL; 1034 env = 0;
1101 } 1035 }
1102 else if (op->map) 1036 else if (map)
1103 { 1037 {
1104 x = op->x;
1105 y = op->y;
1106 m = get_map_from_coord (op->map, &x, &y);
1107
1108 if (!m)
1109 {
1110 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1111 op->map->path, op->x, op->y);
1112 /* in old days, we used to set x and y to 0 and continue.
1113 * it seems if we get into this case, something is probablye
1114 * screwed up and should be fixed.
1115 */
1116 abort ();
1117 }
1118
1119 if (op->map != m)
1120 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1121 op->map->path, m->path, op->x, op->y, x, y);
1122
1123 /* Re did the following section of code - it looks like it had 1038 /* Re did the following section of code - it looks like it had
1124 * lots of logic for things we no longer care about 1039 * lots of logic for things we no longer care about
1125 */ 1040 */
1126 1041
1127 /* link the object above us */ 1042 /* link the object above us */
1128 if (op->above) 1043 if (above)
1129 op->above->below = op->below; 1044 above->below = below;
1130 else 1045 else
1131 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1046 map->at (x, y).top = below; /* we were top, set new top */
1132 1047
1133 /* Relink the object below us, if there is one */ 1048 /* Relink the object below us, if there is one */
1134 if (op->below) 1049 if (below)
1135 op->below->above = op->above; 1050 below->above = above;
1136 else 1051 else
1137 { 1052 {
1138 /* Nothing below, which means we need to relink map object for this space 1053 /* Nothing below, which means we need to relink map object for this space
1139 * use translated coordinates in case some oddness with map tiling is 1054 * use translated coordinates in case some oddness with map tiling is
1140 * evident 1055 * evident
1141 */ 1056 */
1142 if (GET_MAP_OB (m, x, y) != op) 1057 if (GET_MAP_OB (map, x, y) != this)
1143 { 1058 {
1144 dump_object (op); 1059 char *dump = dump_object (this);
1145 LOG (llevError, 1060 LOG (llevError,
1146 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1061 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1062 free (dump);
1147 dump_object (GET_MAP_OB (m, x, y)); 1063 dump = dump_object (GET_MAP_OB (map, x, y));
1148 LOG (llevError, "%s\n", errmsg); 1064 LOG (llevError, "%s\n", dump);
1065 free (dump);
1149 } 1066 }
1150 1067
1151 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1068 map->at (x, y).bottom = above; /* goes on above it. */
1152 } 1069 }
1153 1070
1154 op->above = 0; 1071 above = 0;
1155 op->below = 0; 1072 below = 0;
1156 1073
1157 if (op->map->in_memory == MAP_SAVING) 1074 if (map->in_memory == MAP_SAVING)
1158 return; 1075 return;
1159 1076
1160 tag = op->count;
1161 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1077 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1162 1078
1163 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1079 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1164 { 1080 {
1165 /* No point updating the players look faces if he is the object 1081 /* No point updating the players look faces if he is the object
1166 * being removed. 1082 * being removed.
1167 */ 1083 */
1168 1084
1169 if (tmp->type == PLAYER && tmp != op) 1085 if (tmp->type == PLAYER && tmp != this)
1170 { 1086 {
1171 /* If a container that the player is currently using somehow gets 1087 /* If a container that the player is currently using somehow gets
1172 * removed (most likely destroyed), update the player view 1088 * removed (most likely destroyed), update the player view
1173 * appropriately. 1089 * appropriately.
1174 */ 1090 */
1175 if (tmp->container == op) 1091 if (tmp->container == this)
1176 { 1092 {
1177 CLEAR_FLAG (op, FLAG_APPLIED); 1093 CLEAR_FLAG (this, FLAG_APPLIED);
1178 tmp->container = NULL; 1094 tmp->container = 0;
1179 } 1095 }
1180 1096
1181 tmp->contr->socket.update_look = 1; 1097 tmp->contr->socket->floorbox_update ();
1182 } 1098 }
1183 1099
1184 /* See if player moving off should effect something */ 1100 /* See if player moving off should effect something */
1185 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1101 if (check_walk_off
1102 && ((move_type & tmp->move_off)
1103 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1186 { 1104 {
1187 move_apply (tmp, op, NULL); 1105 move_apply (tmp, this, 0);
1188 1106
1189 if (was_destroyed (op, tag)) 1107 if (destroyed ())
1190 {
1191 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1108 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1192 }
1193 } 1109 }
1194 1110
1195 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1111 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1196 1112
1197 if (tmp->above == tmp) 1113 if (tmp->above == tmp)
1198 tmp->above = NULL; 1114 tmp->above = 0;
1199 1115
1200 last = tmp; 1116 last = tmp;
1201 } 1117 }
1202 1118
1203 /* last == NULL of there are no objects on this space */ 1119 /* last == NULL of there are no objects on this space */
1204 if (last == NULL) 1120 if (!last)
1205 { 1121 map->at (x, y).flags_ = P_NEED_UPDATE;
1206 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1207 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1208 * those out anyways, and if there are any flags set right now, they won't
1209 * be correct anyways.
1210 */
1211 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1212 update_position (op->map, op->x, op->y);
1213 }
1214 else 1122 else
1215 update_object (last, UP_OBJ_REMOVE); 1123 update_object (last, UP_OBJ_REMOVE);
1216 1124
1217 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1125 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1218 update_all_los (op->map, op->x, op->y); 1126 update_all_los (map, x, y);
1219 } 1127 }
1220} 1128}
1221 1129
1222/* 1130/*
1223 * merge_ob(op,top): 1131 * merge_ob(op,top):
1238 1146
1239 for (; top != NULL; top = top->below) 1147 for (; top != NULL; top = top->below)
1240 { 1148 {
1241 if (top == op) 1149 if (top == op)
1242 continue; 1150 continue;
1243 if (CAN_MERGE (op, top)) 1151
1152 if (object::can_merge (op, top))
1244 { 1153 {
1245 top->nrof += op->nrof; 1154 top->nrof += op->nrof;
1246 1155
1247/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1156/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1248 op->weight = 0; /* Don't want any adjustements now */ 1157 op->weight = 0; /* Don't want any adjustements now */
1249 remove_ob (op); 1158 op->destroy ();
1250 free_object (op);
1251 return top; 1159 return top;
1252 } 1160 }
1253 } 1161 }
1254 1162
1255 return NULL; 1163 return 0;
1256} 1164}
1257 1165
1258/* 1166/*
1259 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1167 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1260 * job preparing multi-part monsters 1168 * job preparing multi-part monsters
1261 */ 1169 */
1262object * 1170object *
1263insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1171insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1264{ 1172{
1265 object *tmp; 1173 object *tmp;
1266 1174
1267 if (op->head) 1175 if (op->head)
1268 op = op->head; 1176 op = op->head;
1296 * NULL if 'op' was destroyed 1204 * NULL if 'op' was destroyed
1297 * just 'op' otherwise 1205 * just 'op' otherwise
1298 */ 1206 */
1299 1207
1300object * 1208object *
1301insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1209insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1302{ 1210{
1303 object *tmp, *top, *floor = NULL; 1211 object *tmp, *top, *floor = NULL;
1304 sint16 x, y; 1212 sint16 x, y;
1305 1213
1306 if (QUERY_FLAG (op, FLAG_FREED)) 1214 if (QUERY_FLAG (op, FLAG_FREED))
1309 return NULL; 1217 return NULL;
1310 } 1218 }
1311 1219
1312 if (m == NULL) 1220 if (m == NULL)
1313 { 1221 {
1314 dump_object (op); 1222 char *dump = dump_object (op);
1315 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1223 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1224 free (dump);
1316 return op; 1225 return op;
1317 } 1226 }
1318 1227
1319 if (out_of_map (m, op->x, op->y)) 1228 if (out_of_map (m, op->x, op->y))
1320 { 1229 {
1321 dump_object (op); 1230 char *dump = dump_object (op);
1322 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1231 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1323#ifdef MANY_CORES 1232#ifdef MANY_CORES
1324 /* Better to catch this here, as otherwise the next use of this object 1233 /* Better to catch this here, as otherwise the next use of this object
1325 * is likely to cause a crash. Better to find out where it is getting 1234 * is likely to cause a crash. Better to find out where it is getting
1326 * improperly inserted. 1235 * improperly inserted.
1327 */ 1236 */
1328 abort (); 1237 abort ();
1329#endif 1238#endif
1239 free (dump);
1330 return op; 1240 return op;
1331 } 1241 }
1332 1242
1333 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1243 if (!QUERY_FLAG (op, FLAG_REMOVED))
1334 { 1244 {
1335 dump_object (op); 1245 char *dump = dump_object (op);
1336 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1246 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1247 free (dump);
1337 return op; 1248 return op;
1338 } 1249 }
1339 1250
1340 if (op->more != NULL) 1251 if (op->more != NULL)
1341 { 1252 {
1379 1290
1380 /* this has to be done after we translate the coordinates. 1291 /* this has to be done after we translate the coordinates.
1381 */ 1292 */
1382 if (op->nrof && !(flag & INS_NO_MERGE)) 1293 if (op->nrof && !(flag & INS_NO_MERGE))
1383 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1294 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1384 if (CAN_MERGE (op, tmp)) 1295 if (object::can_merge (op, tmp))
1385 { 1296 {
1386 op->nrof += tmp->nrof; 1297 op->nrof += tmp->nrof;
1387 remove_ob (tmp); 1298 tmp->destroy ();
1388 free_object (tmp);
1389 } 1299 }
1390 1300
1391 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1301 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1392 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1302 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1393 1303
1406 op->below = originator->below; 1316 op->below = originator->below;
1407 1317
1408 if (op->below) 1318 if (op->below)
1409 op->below->above = op; 1319 op->below->above = op;
1410 else 1320 else
1411 SET_MAP_OB (op->map, op->x, op->y, op); 1321 op->ms ().bottom = op;
1412 1322
1413 /* since *below* originator, no need to update top */ 1323 /* since *below* originator, no need to update top */
1414 originator->below = op; 1324 originator->below = op;
1415 } 1325 }
1416 else 1326 else
1462 * If INS_ON_TOP is used, don't do this processing 1372 * If INS_ON_TOP is used, don't do this processing
1463 * Need to find the object that in fact blocks view, otherwise 1373 * Need to find the object that in fact blocks view, otherwise
1464 * stacking is a bit odd. 1374 * stacking is a bit odd.
1465 */ 1375 */
1466 if (!(flag & INS_ON_TOP) && 1376 if (!(flag & INS_ON_TOP) &&
1467 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1377 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1468 { 1378 {
1469 for (last = top; last != floor; last = last->below) 1379 for (last = top; last != floor; last = last->below)
1470 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1380 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1471 break; 1381 break;
1472 /* Check to see if we found the object that blocks view, 1382 /* Check to see if we found the object that blocks view,
1495 1405
1496 if (op->above) 1406 if (op->above)
1497 op->above->below = op; 1407 op->above->below = op;
1498 1408
1499 op->below = NULL; 1409 op->below = NULL;
1500 SET_MAP_OB (op->map, op->x, op->y, op); 1410 op->ms ().bottom = op;
1501 } 1411 }
1502 else 1412 else
1503 { /* get inserted into the stack above top */ 1413 { /* get inserted into the stack above top */
1504 op->above = top->above; 1414 op->above = top->above;
1505 1415
1509 op->below = top; 1419 op->below = top;
1510 top->above = op; 1420 top->above = op;
1511 } 1421 }
1512 1422
1513 if (op->above == NULL) 1423 if (op->above == NULL)
1514 SET_MAP_TOP (op->map, op->x, op->y, op); 1424 op->ms ().top = op;
1515 } /* else not INS_BELOW_ORIGINATOR */ 1425 } /* else not INS_BELOW_ORIGINATOR */
1516 1426
1517 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1518 op->contr->do_los = 1; 1428 op->contr->do_los = 1;
1519 1429
1520 /* If we have a floor, we know the player, if any, will be above 1430 /* If we have a floor, we know the player, if any, will be above
1521 * it, so save a few ticks and start from there. 1431 * it, so save a few ticks and start from there.
1522 */ 1432 */
1523 if (!(flag & INS_MAP_LOAD)) 1433 if (!(flag & INS_MAP_LOAD))
1524 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1434 if (object *pl = op->ms ().player ())
1525 if (tmp->type == PLAYER) 1435 pl->contr->socket->floorbox_update ();
1526 tmp->contr->socket.update_look = 1;
1527 1436
1528 /* If this object glows, it may affect lighting conditions that are 1437 /* If this object glows, it may affect lighting conditions that are
1529 * visible to others on this map. But update_all_los is really 1438 * visible to others on this map. But update_all_los is really
1530 * an inefficient way to do this, as it means los for all players 1439 * an inefficient way to do this, as it means los for all players
1531 * on the map will get recalculated. The players could very well 1440 * on the map will get recalculated. The players could very well
1539 1448
1540 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1449 /* updates flags (blocked, alive, no magic, etc) for this map space */
1541 update_object (op, UP_OBJ_INSERT); 1450 update_object (op, UP_OBJ_INSERT);
1542 1451
1543 /* Don't know if moving this to the end will break anything. However, 1452 /* Don't know if moving this to the end will break anything. However,
1544 * we want to have update_look set above before calling this. 1453 * we want to have floorbox_update called before calling this.
1545 * 1454 *
1546 * check_move_on() must be after this because code called from 1455 * check_move_on() must be after this because code called from
1547 * check_move_on() depends on correct map flags (so functions like 1456 * check_move_on() depends on correct map flags (so functions like
1548 * blocked() and wall() work properly), and these flags are updated by 1457 * blocked() and wall() work properly), and these flags are updated by
1549 * update_object(). 1458 * update_object().
1565 1474
1566 return op; 1475 return op;
1567} 1476}
1568 1477
1569/* this function inserts an object in the map, but if it 1478/* this function inserts an object in the map, but if it
1570 * finds an object of its own type, it'll remove that one first. 1479 * finds an object of its own type, it'll remove that one first.
1571 * op is the object to insert it under: supplies x and the map. 1480 * op is the object to insert it under: supplies x and the map.
1572 */ 1481 */
1573void 1482void
1574replace_insert_ob_in_map (const char *arch_string, object *op) 1483replace_insert_ob_in_map (const char *arch_string, object *op)
1575{ 1484{
1576 object * 1485 object *tmp, *tmp1;
1577 tmp;
1578 object *
1579 tmp1;
1580 1486
1581 /* first search for itself and remove any old instances */ 1487 /* first search for itself and remove any old instances */
1582 1488
1583 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1489 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1584 {
1585 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1490 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1586 { 1491 tmp->destroy ();
1587 remove_ob (tmp);
1588 free_object (tmp);
1589 }
1590 }
1591 1492
1592 tmp1 = arch_to_object (find_archetype (arch_string)); 1493 tmp1 = arch_to_object (archetype::find (arch_string));
1593 1494
1594 tmp1->x = op->x; 1495 tmp1->x = op->x;
1595 tmp1->y = op->y; 1496 tmp1->y = op->y;
1596 insert_ob_in_map (tmp1, op->map, op, 0); 1497 insert_ob_in_map (tmp1, op->map, op, 0);
1597} 1498}
1605 */ 1506 */
1606 1507
1607object * 1508object *
1608get_split_ob (object *orig_ob, uint32 nr) 1509get_split_ob (object *orig_ob, uint32 nr)
1609{ 1510{
1610 object * 1511 object *newob;
1611 newob;
1612 int
1613 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1512 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1614 1513
1615 if (orig_ob->nrof < nr) 1514 if (orig_ob->nrof < nr)
1616 { 1515 {
1617 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1516 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1618 return NULL; 1517 return NULL;
1619 } 1518 }
1620 1519
1621 newob = object_create_clone (orig_ob); 1520 newob = object_create_clone (orig_ob);
1622 1521
1623 if ((orig_ob->nrof -= nr) < 1) 1522 if ((orig_ob->nrof -= nr) < 1)
1624 { 1523 orig_ob->destroy (1);
1625 if (!is_removed)
1626 remove_ob (orig_ob);
1627 free_object2 (orig_ob, 1);
1628 }
1629 else if (!is_removed) 1524 else if (!is_removed)
1630 { 1525 {
1631 if (orig_ob->env != NULL) 1526 if (orig_ob->env != NULL)
1632 sub_weight (orig_ob->env, orig_ob->weight * nr); 1527 sub_weight (orig_ob->env, orig_ob->weight * nr);
1633 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1528 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1663 if (i > op->nrof) 1558 if (i > op->nrof)
1664 i = op->nrof; 1559 i = op->nrof;
1665 1560
1666 if (QUERY_FLAG (op, FLAG_REMOVED)) 1561 if (QUERY_FLAG (op, FLAG_REMOVED))
1667 op->nrof -= i; 1562 op->nrof -= i;
1668 else if (op->env != NULL) 1563 else if (op->env)
1669 { 1564 {
1670 /* is this object in the players inventory, or sub container 1565 /* is this object in the players inventory, or sub container
1671 * therein? 1566 * therein?
1672 */ 1567 */
1673 tmp = is_player_inv (op->env); 1568 tmp = op->in_player ();
1674 /* nope. Is this a container the player has opened? 1569 /* nope. Is this a container the player has opened?
1675 * If so, set tmp to that player. 1570 * If so, set tmp to that player.
1676 * IMO, searching through all the players will mostly 1571 * IMO, searching through all the players will mostly
1677 * likely be quicker than following op->env to the map, 1572 * likely be quicker than following op->env to the map,
1678 * and then searching the map for a player. 1573 * and then searching the map for a player.
1679 */ 1574 */
1680 if (!tmp) 1575 if (!tmp)
1681 { 1576 {
1682 for (pl = first_player; pl; pl = pl->next) 1577 for (pl = first_player; pl; pl = pl->next)
1683 if (pl->ob->container == op->env) 1578 if (pl->ob->container == op->env)
1579 {
1580 tmp = pl->ob;
1684 break; 1581 break;
1685 if (pl) 1582 }
1686 tmp = pl->ob;
1687 else
1688 tmp = NULL;
1689 } 1583 }
1690 1584
1691 if (i < op->nrof) 1585 if (i < op->nrof)
1692 { 1586 {
1693 sub_weight (op->env, op->weight * i); 1587 sub_weight (op->env, op->weight * i);
1694 op->nrof -= i; 1588 op->nrof -= i;
1695 if (tmp) 1589 if (tmp)
1696 {
1697 esrv_send_item (tmp, op); 1590 esrv_send_item (tmp, op);
1698 }
1699 } 1591 }
1700 else 1592 else
1701 { 1593 {
1702 remove_ob (op); 1594 op->remove ();
1703 op->nrof = 0; 1595 op->nrof = 0;
1704 if (tmp) 1596 if (tmp)
1705 {
1706 esrv_del_item (tmp->contr, op->count); 1597 esrv_del_item (tmp->contr, op->count);
1707 }
1708 } 1598 }
1709 } 1599 }
1710 else 1600 else
1711 { 1601 {
1712 object *above = op->above; 1602 object *above = op->above;
1713 1603
1714 if (i < op->nrof) 1604 if (i < op->nrof)
1715 op->nrof -= i; 1605 op->nrof -= i;
1716 else 1606 else
1717 { 1607 {
1718 remove_ob (op); 1608 op->remove ();
1719 op->nrof = 0; 1609 op->nrof = 0;
1720 } 1610 }
1721 1611
1722 /* Since we just removed op, op->above is null */ 1612 /* Since we just removed op, op->above is null */
1723 for (tmp = above; tmp != NULL; tmp = tmp->above) 1613 for (tmp = above; tmp; tmp = tmp->above)
1724 if (tmp->type == PLAYER) 1614 if (tmp->type == PLAYER)
1725 { 1615 {
1726 if (op->nrof) 1616 if (op->nrof)
1727 esrv_send_item (tmp, op); 1617 esrv_send_item (tmp, op);
1728 else 1618 else
1732 1622
1733 if (op->nrof) 1623 if (op->nrof)
1734 return op; 1624 return op;
1735 else 1625 else
1736 { 1626 {
1737 free_object (op); 1627 op->destroy ();
1738 return NULL; 1628 return 0;
1739 } 1629 }
1740} 1630}
1741 1631
1742/* 1632/*
1743 * add_weight(object, weight) adds the specified weight to an object, 1633 * add_weight(object, weight) adds the specified weight to an object,
1755 op->carrying += weight; 1645 op->carrying += weight;
1756 op = op->env; 1646 op = op->env;
1757 } 1647 }
1758} 1648}
1759 1649
1650object *
1651insert_ob_in_ob (object *op, object *where)
1652{
1653 if (!where)
1654 {
1655 char *dump = dump_object (op);
1656 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1657 free (dump);
1658 return op;
1659 }
1660
1661 if (where->head)
1662 {
1663 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1664 where = where->head;
1665 }
1666
1667 return where->insert (op);
1668}
1669
1760/* 1670/*
1761 * insert_ob_in_ob(op,environment): 1671 * env->insert (op)
1762 * This function inserts the object op in the linked list 1672 * This function inserts the object op in the linked list
1763 * inside the object environment. 1673 * inside the object environment.
1764 * 1674 *
1765 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1766 * the inventory at the last position or next to other objects of the same
1767 * type.
1768 * Frank: Now sorted by type, archetype and magic!
1769 *
1770 * The function returns now pointer to inserted item, and return value can 1675 * The function returns now pointer to inserted item, and return value can
1771 * be != op, if items are merged. -Tero 1676 * be != op, if items are merged. -Tero
1772 */ 1677 */
1773 1678
1774object * 1679object *
1775insert_ob_in_ob (object *op, object *where) 1680object::insert (object *op)
1776{ 1681{
1777 object * 1682 object *tmp, *otmp;
1778 tmp, *
1779 otmp;
1780 1683
1781 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1684 if (!QUERY_FLAG (op, FLAG_REMOVED))
1782 { 1685 op->remove ();
1783 dump_object (op);
1784 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1785 return op;
1786 }
1787
1788 if (where == NULL)
1789 {
1790 dump_object (op);
1791 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1792 return op;
1793 }
1794
1795 if (where->head)
1796 {
1797 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1798 where = where->head;
1799 }
1800 1686
1801 if (op->more) 1687 if (op->more)
1802 { 1688 {
1803 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1689 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1804 return op; 1690 return op;
1806 1692
1807 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1693 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1808 CLEAR_FLAG (op, FLAG_REMOVED); 1694 CLEAR_FLAG (op, FLAG_REMOVED);
1809 if (op->nrof) 1695 if (op->nrof)
1810 { 1696 {
1811 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1697 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1812 if (CAN_MERGE (tmp, op)) 1698 if (object::can_merge (tmp, op))
1813 { 1699 {
1814 /* return the original object and remove inserted object 1700 /* return the original object and remove inserted object
1815 (client needs the original object) */ 1701 (client needs the original object) */
1816 tmp->nrof += op->nrof; 1702 tmp->nrof += op->nrof;
1817 /* Weight handling gets pretty funky. Since we are adding to 1703 /* Weight handling gets pretty funky. Since we are adding to
1818 * tmp->nrof, we need to increase the weight. 1704 * tmp->nrof, we need to increase the weight.
1819 */ 1705 */
1820 add_weight (where, op->weight * op->nrof); 1706 add_weight (this, op->weight * op->nrof);
1821 SET_FLAG (op, FLAG_REMOVED); 1707 SET_FLAG (op, FLAG_REMOVED);
1822 free_object (op); /* free the inserted object */ 1708 op->destroy (); /* free the inserted object */
1823 op = tmp; 1709 op = tmp;
1824 remove_ob (op); /* and fix old object's links */ 1710 op->remove (); /* and fix old object's links */
1825 CLEAR_FLAG (op, FLAG_REMOVED); 1711 CLEAR_FLAG (op, FLAG_REMOVED);
1826 break; 1712 break;
1827 } 1713 }
1828 1714
1829 /* I assume combined objects have no inventory 1715 /* I assume combined objects have no inventory
1830 * We add the weight - this object could have just been removed 1716 * We add the weight - this object could have just been removed
1831 * (if it was possible to merge). calling remove_ob will subtract 1717 * (if it was possible to merge). calling remove_ob will subtract
1832 * the weight, so we need to add it in again, since we actually do 1718 * the weight, so we need to add it in again, since we actually do
1833 * the linking below 1719 * the linking below
1834 */ 1720 */
1835 add_weight (where, op->weight * op->nrof); 1721 add_weight (this, op->weight * op->nrof);
1836 } 1722 }
1837 else 1723 else
1838 add_weight (where, (op->weight + op->carrying)); 1724 add_weight (this, (op->weight + op->carrying));
1839 1725
1840 otmp = is_player_inv (where); 1726 otmp = this->in_player ();
1841 if (otmp && otmp->contr != NULL) 1727 if (otmp && otmp->contr)
1842 {
1843 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1728 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1844 fix_player (otmp); 1729 fix_player (otmp);
1845 }
1846 1730
1847 op->map = NULL; 1731 op->map = 0;
1848 op->env = where; 1732 op->env = this;
1849 op->above = NULL; 1733 op->above = 0;
1850 op->below = NULL; 1734 op->below = 0;
1851 op->x = 0, op->y = 0; 1735 op->x = 0, op->y = 0;
1852 1736
1853 /* reset the light list and los of the players on the map */ 1737 /* reset the light list and los of the players on the map */
1854 if ((op->glow_radius != 0) && where->map) 1738 if ((op->glow_radius != 0) && map)
1855 { 1739 {
1856#ifdef DEBUG_LIGHTS 1740#ifdef DEBUG_LIGHTS
1857 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1741 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1858#endif /* DEBUG_LIGHTS */ 1742#endif /* DEBUG_LIGHTS */
1859 if (MAP_DARKNESS (where->map)) 1743 if (MAP_DARKNESS (map))
1860 update_all_los (where->map, where->x, where->y); 1744 update_all_los (map, x, y);
1861 } 1745 }
1862 1746
1863 /* Client has no idea of ordering so lets not bother ordering it here. 1747 /* Client has no idea of ordering so lets not bother ordering it here.
1864 * It sure simplifies this function... 1748 * It sure simplifies this function...
1865 */ 1749 */
1866 if (where->inv == NULL) 1750 if (!inv)
1867 where->inv = op; 1751 inv = op;
1868 else 1752 else
1869 { 1753 {
1870 op->below = where->inv; 1754 op->below = inv;
1871 op->below->above = op; 1755 op->below->above = op;
1872 where->inv = op; 1756 inv = op;
1873 } 1757 }
1758
1874 return op; 1759 return op;
1875} 1760}
1876 1761
1877/* 1762/*
1878 * Checks if any objects has a move_type that matches objects 1763 * Checks if any objects has a move_type that matches objects
1896 */ 1781 */
1897 1782
1898int 1783int
1899check_move_on (object *op, object *originator) 1784check_move_on (object *op, object *originator)
1900{ 1785{
1901 object * 1786 object *tmp;
1902 tmp; 1787 maptile *m = op->map;
1903 tag_t
1904 tag;
1905 mapstruct *
1906 m = op->map;
1907 int
1908 x = op->x, y = op->y; 1788 int x = op->x, y = op->y;
1909 1789
1910 MoveType 1790 MoveType move_on, move_slow, move_block;
1911 move_on,
1912 move_slow,
1913 move_block;
1914 1791
1915 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1792 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1916 return 0; 1793 return 0;
1917
1918 tag = op->count;
1919 1794
1920 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1795 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1921 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1796 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1922 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1797 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1923 1798
1984 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1859 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1985 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1860 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1986 { 1861 {
1987 move_apply (tmp, op, originator); 1862 move_apply (tmp, op, originator);
1988 1863
1989 if (was_destroyed (op, tag)) 1864 if (op->destroyed ())
1990 return 1; 1865 return 1;
1991 1866
1992 /* what the person/creature stepped onto has moved the object 1867 /* what the person/creature stepped onto has moved the object
1993 * someplace new. Don't process any further - if we did, 1868 * someplace new. Don't process any further - if we did,
1994 * have a feeling strange problems would result. 1869 * have a feeling strange problems would result.
2006 * a matching archetype at the given map and coordinates. 1881 * a matching archetype at the given map and coordinates.
2007 * The first matching object is returned, or NULL if none. 1882 * The first matching object is returned, or NULL if none.
2008 */ 1883 */
2009 1884
2010object * 1885object *
2011present_arch (const archetype *at, mapstruct *m, int x, int y) 1886present_arch (const archetype *at, maptile *m, int x, int y)
2012{ 1887{
2013 object * 1888 object *
2014 tmp; 1889 tmp;
2015 1890
2016 if (m == NULL || out_of_map (m, x, y)) 1891 if (m == NULL || out_of_map (m, x, y))
2029 * a matching type variable at the given map and coordinates. 1904 * a matching type variable at the given map and coordinates.
2030 * The first matching object is returned, or NULL if none. 1905 * The first matching object is returned, or NULL if none.
2031 */ 1906 */
2032 1907
2033object * 1908object *
2034present (unsigned char type, mapstruct *m, int x, int y) 1909present (unsigned char type, maptile *m, int x, int y)
2035{ 1910{
2036 object * 1911 object *
2037 tmp; 1912 tmp;
2038 1913
2039 if (out_of_map (m, x, y)) 1914 if (out_of_map (m, x, y))
2179 * the archetype because that isn't correct if the monster has been 2054 * the archetype because that isn't correct if the monster has been
2180 * customized, changed states, etc. 2055 * customized, changed states, etc.
2181 */ 2056 */
2182 2057
2183int 2058int
2184find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2059find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2185{ 2060{
2186 int 2061 int
2187 i, 2062 i,
2188 index = 0, flag; 2063 index = 0, flag;
2189 static int 2064 static int
2201 * if the space being examined only has a wall to the north and empty 2076 * if the space being examined only has a wall to the north and empty
2202 * spaces in all the other directions, this will reduce the search space 2077 * spaces in all the other directions, this will reduce the search space
2203 * to only the spaces immediately surrounding the target area, and 2078 * to only the spaces immediately surrounding the target area, and
2204 * won't look 2 spaces south of the target space. 2079 * won't look 2 spaces south of the target space.
2205 */ 2080 */
2206 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2081 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2207 stop = maxfree[i]; 2082 stop = maxfree[i];
2208 } 2083 }
2084
2209 if (!index) 2085 if (!index)
2210 return -1; 2086 return -1;
2087
2211 return altern[RANDOM () % index]; 2088 return altern[RANDOM () % index];
2212} 2089}
2213 2090
2214/* 2091/*
2215 * find_first_free_spot(archetype, mapstruct, x, y) works like 2092 * find_first_free_spot(archetype, maptile, x, y) works like
2216 * find_free_spot(), but it will search max number of squares. 2093 * find_free_spot(), but it will search max number of squares.
2217 * But it will return the first available spot, not a random choice. 2094 * But it will return the first available spot, not a random choice.
2218 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2095 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2219 */ 2096 */
2220 2097
2221int 2098int
2222find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2099find_first_free_spot (const object *ob, maptile *m, int x, int y)
2223{ 2100{
2224 int 2101 int
2225 i; 2102 i;
2226 2103
2227 for (i = 0; i < SIZEOFFREE; i++) 2104 for (i = 0; i < SIZEOFFREE; i++)
2291 * because we have to know what movement the thing looking to move 2168 * because we have to know what movement the thing looking to move
2292 * there is capable of. 2169 * there is capable of.
2293 */ 2170 */
2294 2171
2295int 2172int
2296find_dir (mapstruct *m, int x, int y, object *exclude) 2173find_dir (maptile *m, int x, int y, object *exclude)
2297{ 2174{
2298 int 2175 int
2299 i, 2176 i,
2300 max = SIZEOFFREE, mflags; 2177 max = SIZEOFFREE, mflags;
2301 2178
2302 sint16 nx, ny; 2179 sint16 nx, ny;
2303 object * 2180 object *
2304 tmp; 2181 tmp;
2305 mapstruct * 2182 maptile *
2306 mp; 2183 mp;
2307 2184
2308 MoveType blocked, move_type; 2185 MoveType blocked, move_type;
2309 2186
2310 if (exclude && exclude->head) 2187 if (exclude && exclude->head)
2323 mp = m; 2200 mp = m;
2324 nx = x + freearr_x[i]; 2201 nx = x + freearr_x[i];
2325 ny = y + freearr_y[i]; 2202 ny = y + freearr_y[i];
2326 2203
2327 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2204 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2205
2328 if (mflags & P_OUT_OF_MAP) 2206 if (mflags & P_OUT_OF_MAP)
2329 {
2330 max = maxfree[i]; 2207 max = maxfree[i];
2331 }
2332 else 2208 else
2333 { 2209 {
2334 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2210 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2335 2211
2336 if ((move_type & blocked) == move_type) 2212 if ((move_type & blocked) == move_type)
2337 {
2338 max = maxfree[i]; 2213 max = maxfree[i];
2339 }
2340 else if (mflags & P_IS_ALIVE) 2214 else if (mflags & P_IS_ALIVE)
2341 { 2215 {
2342 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2216 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2343 {
2344 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2217 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2345 {
2346 break; 2218 break;
2347 } 2219
2348 }
2349 if (tmp) 2220 if (tmp)
2350 {
2351 return freedir[i]; 2221 return freedir[i];
2352 }
2353 } 2222 }
2354 } 2223 }
2355 } 2224 }
2225
2356 return 0; 2226 return 0;
2357} 2227}
2358 2228
2359/* 2229/*
2360 * distance(object 1, object 2) will return the square of the 2230 * distance(object 1, object 2) will return the square of the
2362 */ 2232 */
2363 2233
2364int 2234int
2365distance (const object *ob1, const object *ob2) 2235distance (const object *ob1, const object *ob2)
2366{ 2236{
2367 int 2237 int i;
2368 i;
2369 2238
2370 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2239 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2371 return i; 2240 return i;
2372} 2241}
2373 2242
2378 */ 2247 */
2379 2248
2380int 2249int
2381find_dir_2 (int x, int y) 2250find_dir_2 (int x, int y)
2382{ 2251{
2383 int 2252 int q;
2384 q;
2385 2253
2386 if (y) 2254 if (y)
2387 q = x * 100 / y; 2255 q = x * 100 / y;
2388 else if (x) 2256 else if (x)
2389 q = -300 * x; 2257 q = -300 * x;
2515 * find a path to that monster that we found. If not, 2383 * find a path to that monster that we found. If not,
2516 * we don't bother going toward it. Returns 1 if we 2384 * we don't bother going toward it. Returns 1 if we
2517 * can see a direct way to get it 2385 * can see a direct way to get it
2518 * Modified to be map tile aware -.MSW 2386 * Modified to be map tile aware -.MSW
2519 */ 2387 */
2520
2521
2522int 2388int
2523can_see_monsterP (mapstruct *m, int x, int y, int dir) 2389can_see_monsterP (maptile *m, int x, int y, int dir)
2524{ 2390{
2525 sint16 dx, dy; 2391 sint16 dx, dy;
2526 int
2527 mflags; 2392 int mflags;
2528 2393
2529 if (dir < 0) 2394 if (dir < 0)
2530 return 0; /* exit condition: invalid direction */ 2395 return 0; /* exit condition: invalid direction */
2531 2396
2532 dx = x + freearr_x[dir]; 2397 dx = x + freearr_x[dir];
2545 return 0; 2410 return 0;
2546 2411
2547 /* yes, can see. */ 2412 /* yes, can see. */
2548 if (dir < 9) 2413 if (dir < 9)
2549 return 1; 2414 return 1;
2415
2550 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2416 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2551 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2417 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2418 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2552} 2419}
2553
2554
2555 2420
2556/* 2421/*
2557 * can_pick(picker, item): finds out if an object is possible to be 2422 * can_pick(picker, item): finds out if an object is possible to be
2558 * picked up by the picker. Returnes 1 if it can be 2423 * picked up by the picker. Returnes 1 if it can be
2559 * picked up, otherwise 0. 2424 * picked up, otherwise 0.
2570 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2435 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2571 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2436 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2572 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2437 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2573} 2438}
2574 2439
2575
2576/* 2440/*
2577 * create clone from object to another 2441 * create clone from object to another
2578 */ 2442 */
2579object * 2443object *
2580object_create_clone (object *asrc) 2444object_create_clone (object *asrc)
2581{ 2445{
2582 object *
2583 dst = NULL, *tmp, *src, *part, *prev, *item; 2446 object *dst = 0, *tmp, *src, *part, *prev, *item;
2584 2447
2585 if (!asrc) 2448 if (!asrc)
2586 return NULL; 2449 return 0;
2450
2587 src = asrc; 2451 src = asrc;
2588 if (src->head) 2452 if (src->head)
2589 src = src->head; 2453 src = src->head;
2590 2454
2591 prev = NULL; 2455 prev = 0;
2592 for (part = src; part; part = part->more) 2456 for (part = src; part; part = part->more)
2593 { 2457 {
2594 tmp = get_object (); 2458 tmp = part->clone ();
2595 copy_object (part, tmp);
2596 tmp->x -= src->x; 2459 tmp->x -= src->x;
2597 tmp->y -= src->y; 2460 tmp->y -= src->y;
2461
2598 if (!part->head) 2462 if (!part->head)
2599 { 2463 {
2600 dst = tmp; 2464 dst = tmp;
2601 tmp->head = NULL; 2465 tmp->head = 0;
2602 } 2466 }
2603 else 2467 else
2604 {
2605 tmp->head = dst; 2468 tmp->head = dst;
2606 } 2469
2607 tmp->more = NULL; 2470 tmp->more = 0;
2471
2608 if (prev) 2472 if (prev)
2609 prev->more = tmp; 2473 prev->more = tmp;
2474
2610 prev = tmp; 2475 prev = tmp;
2611 } 2476 }
2612 2477
2613 /*** copy inventory ***/
2614 for (item = src->inv; item; item = item->below) 2478 for (item = src->inv; item; item = item->below)
2615 {
2616 (void) insert_ob_in_ob (object_create_clone (item), dst); 2479 insert_ob_in_ob (object_create_clone (item), dst);
2617 }
2618 2480
2619 return dst; 2481 return dst;
2620} 2482}
2621 2483
2622/* return true if the object was destroyed, 0 otherwise */
2623int
2624was_destroyed (const object *op, tag_t old_tag)
2625{
2626 /* checking for FLAG_FREED isn't necessary, but makes this function more
2627 * robust */
2628 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2629}
2630
2631/* GROS - Creates an object using a string representing its content. */ 2484/* GROS - Creates an object using a string representing its content. */
2632
2633/* Basically, we save the content of the string to a temp file, then call */ 2485/* Basically, we save the content of the string to a temp file, then call */
2634
2635/* load_object on it. I admit it is a highly inefficient way to make things, */ 2486/* load_object on it. I admit it is a highly inefficient way to make things, */
2636
2637/* but it was simple to make and allows reusing the load_object function. */ 2487/* but it was simple to make and allows reusing the load_object function. */
2638
2639/* Remember not to use load_object_str in a time-critical situation. */ 2488/* Remember not to use load_object_str in a time-critical situation. */
2640
2641/* Also remember that multiparts objects are not supported for now. */ 2489/* Also remember that multiparts objects are not supported for now. */
2642 2490
2643object * 2491object *
2644load_object_str (const char *obstr) 2492load_object_str (const char *obstr)
2645{ 2493{
2646 object * 2494 object *op;
2647 op;
2648 char
2649 filename[MAX_BUF]; 2495 char filename[MAX_BUF];
2650 2496
2651 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2497 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2652 2498
2653 FILE *
2654 tempfile = fopen (filename, "w"); 2499 FILE *tempfile = fopen (filename, "w");
2655 2500
2656 if (tempfile == NULL) 2501 if (tempfile == NULL)
2657 { 2502 {
2658 LOG (llevError, "Error - Unable to access load object temp file\n"); 2503 LOG (llevError, "Error - Unable to access load object temp file\n");
2659 return NULL; 2504 return NULL;
2660 }; 2505 }
2506
2661 fprintf (tempfile, obstr); 2507 fprintf (tempfile, obstr);
2662 fclose (tempfile); 2508 fclose (tempfile);
2663 2509
2664 op = get_object (); 2510 op = object::create ();
2665 2511
2666 object_thawer thawer (filename); 2512 object_thawer thawer (filename);
2667 2513
2668 if (thawer) 2514 if (thawer)
2669 load_object (thawer, op, 0); 2515 load_object (thawer, op, 0);
2679 * returns NULL if no match. 2525 * returns NULL if no match.
2680 */ 2526 */
2681object * 2527object *
2682find_obj_by_type_subtype (const object *who, int type, int subtype) 2528find_obj_by_type_subtype (const object *who, int type, int subtype)
2683{ 2529{
2684 object * 2530 object *tmp;
2685 tmp;
2686 2531
2687 for (tmp = who->inv; tmp; tmp = tmp->below) 2532 for (tmp = who->inv; tmp; tmp = tmp->below)
2688 if (tmp->type == type && tmp->subtype == subtype) 2533 if (tmp->type == type && tmp->subtype == subtype)
2689 return tmp; 2534 return tmp;
2690 2535
2698 * do the desired thing. 2543 * do the desired thing.
2699 */ 2544 */
2700key_value * 2545key_value *
2701get_ob_key_link (const object *ob, const char *key) 2546get_ob_key_link (const object *ob, const char *key)
2702{ 2547{
2703 key_value * 2548 key_value *link;
2704 link;
2705 2549
2706 for (link = ob->key_values; link != NULL; link = link->next) 2550 for (link = ob->key_values; link != NULL; link = link->next)
2707 {
2708 if (link->key == key) 2551 if (link->key == key)
2709 {
2710 return link; 2552 return link;
2711 }
2712 }
2713 2553
2714 return NULL; 2554 return NULL;
2715} 2555}
2716 2556
2717/* 2557/*

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