1 | |
|
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
4 | |
3 | |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
17 | |
16 | |
18 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
29 | #include <stdio.h> |
28 | #include <stdio.h> |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
34 | #include <skills.h> |
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35 | #include <loader.h> |
33 | #include <loader.h> |
36 | |
34 | |
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35 | #include <bitset> |
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36 | |
37 | int nrofallocobjects = 0; |
37 | int nrofallocobjects = 0; |
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38 | static UUID uuid; |
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39 | const uint64 UUID_SKIP = 1<<19; |
38 | |
40 | |
39 | object *objects; /* Pointer to the list of used objects */ |
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40 | object *active_objects; /* List of active objects that need to be processed */ |
41 | object *active_objects; /* List of active objects that need to be processed */ |
41 | |
42 | |
42 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
43 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
44 | }; |
45 | }; |
… | |
… | |
51 | int freedir[SIZEOFFREE] = { |
52 | int freedir[SIZEOFFREE] = { |
52 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
53 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
53 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
54 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
54 | }; |
55 | }; |
55 | |
56 | |
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57 | static void |
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58 | write_uuid (void) |
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59 | { |
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60 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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61 | |
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62 | sprintf (filename1, "%s/uuid", settings.localdir); |
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63 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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64 | |
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65 | FILE *fp; |
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66 | |
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67 | if (!(fp = fopen (filename2, "w"))) |
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68 | { |
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69 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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70 | return; |
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71 | } |
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72 | |
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73 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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74 | fclose (fp); |
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75 | rename (filename2, filename1); |
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76 | } |
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77 | |
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78 | static void |
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79 | read_uuid (void) |
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80 | { |
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81 | char filename[MAX_BUF]; |
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82 | |
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83 | sprintf (filename, "%s/uuid", settings.localdir); |
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84 | |
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85 | FILE *fp; |
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86 | |
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87 | if (!(fp = fopen (filename, "r"))) |
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88 | { |
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89 | if (errno == ENOENT) |
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90 | { |
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91 | LOG (llevInfo, "RESET uid to 1\n"); |
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92 | uuid.seq = 0; |
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93 | write_uuid (); |
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94 | return; |
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95 | } |
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96 | |
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97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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98 | _exit (1); |
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99 | } |
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100 | |
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101 | int version; |
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102 | unsigned long long uid; |
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103 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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104 | { |
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105 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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106 | _exit (1); |
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107 | } |
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108 | |
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109 | uuid.seq = uid; |
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110 | write_uuid (); |
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111 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
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112 | fclose (fp); |
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113 | } |
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114 | |
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115 | UUID |
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116 | gen_uuid () |
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117 | { |
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118 | UUID uid; |
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119 | |
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120 | uid.seq = ++uuid.seq; |
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121 | |
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122 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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123 | write_uuid (); |
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124 | |
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125 | return uid; |
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126 | } |
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127 | |
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128 | void |
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129 | init_uuid () |
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130 | { |
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131 | read_uuid (); |
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132 | } |
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133 | |
56 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
134 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
57 | static int |
135 | static int |
58 | compare_ob_value_lists_one (const object *wants, const object *has) |
136 | compare_ob_value_lists_one (const object *wants, const object *has) |
59 | { |
137 | { |
60 | key_value *wants_field; |
138 | key_value *wants_field; |
… | |
… | |
107 | * |
185 | * |
108 | * Note that this function appears a lot longer than the macro it |
186 | * Note that this function appears a lot longer than the macro it |
109 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
110 | * reduce this to the same efficiency. |
188 | * reduce this to the same efficiency. |
111 | * |
189 | * |
112 | * Check nrof variable *before* calling CAN_MERGE() |
190 | * Check nrof variable *before* calling can_merge() |
113 | * |
191 | * |
114 | * Improvements made with merge: Better checking on potion, and also |
192 | * Improvements made with merge: Better checking on potion, and also |
115 | * check weight |
193 | * check weight |
116 | */ |
194 | */ |
117 | |
195 | |
118 | bool object::can_merge (object *ob1, object *ob2) |
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
119 | { |
197 | { |
120 | /* A couple quicksanity checks */ |
198 | /* A couple quicksanity checks */ |
121 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
199 | if (ob1 == ob2 |
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200 | || ob1->type != ob2->type |
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201 | || ob1->speed != ob2->speed |
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202 | || ob1->value != ob2->value |
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203 | || ob1->name != ob2->name) |
122 | return 0; |
204 | return 0; |
123 | |
205 | |
124 | if (ob1->speed != ob2->speed) |
206 | //TODO: this ain't working well, use nicer and correct overflow check |
125 | return 0; |
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126 | |
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127 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
207 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
128 | * value could not be stored in a sint32 (which unfortunately sometimes is |
208 | * value could not be stored in a sint32 (which unfortunately sometimes is |
129 | * used to store nrof). |
209 | * used to store nrof). |
130 | */ |
210 | */ |
131 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
211 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
141 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
142 | |
222 | |
143 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
144 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
145 | |
225 | |
146 | |
226 | if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
147 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
227 | || ob1->arch != ob2->arch |
148 | * being locked in inventory should prevent merging. |
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149 | * 0x4 in flags3 is CLIENT_SENT |
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150 | */ |
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151 | if ((ob1->arch != ob2->arch) || |
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152 | (ob1->flags[0] != ob2->flags[0]) || |
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153 | (ob1->flags[1] != ob2->flags[1]) || |
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154 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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155 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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156 | (ob1->name != ob2->name) || |
228 | || ob1->name != ob2->name |
157 | (ob1->title != ob2->title) || |
229 | || ob1->title != ob2->title |
158 | (ob1->msg != ob2->msg) || |
230 | || ob1->msg != ob2->msg |
159 | (ob1->weight != ob2->weight) || |
231 | || ob1->weight != ob2->weight |
160 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
161 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
162 | (ob1->attacktype != ob2->attacktype) || |
234 | || ob1->attacktype != ob2->attacktype |
163 | (ob1->magic != ob2->magic) || |
235 | || ob1->magic != ob2->magic |
164 | (ob1->slaying != ob2->slaying) || |
236 | || ob1->slaying != ob2->slaying |
165 | (ob1->skill != ob2->skill) || |
237 | || ob1->skill != ob2->skill |
166 | (ob1->value != ob2->value) || |
238 | || ob1->value != ob2->value |
167 | (ob1->animation_id != ob2->animation_id) || |
239 | || ob1->animation_id != ob2->animation_id |
168 | (ob1->client_type != ob2->client_type) || |
240 | || ob1->client_type != ob2->client_type |
169 | (ob1->materialname != ob2->materialname) || |
241 | || ob1->materialname != ob2->materialname |
170 | (ob1->lore != ob2->lore) || |
242 | || ob1->lore != ob2->lore |
171 | (ob1->subtype != ob2->subtype) || |
243 | || ob1->subtype != ob2->subtype |
172 | (ob1->move_type != ob2->move_type) || |
244 | || ob1->move_type != ob2->move_type |
173 | (ob1->move_block != ob2->move_block) || |
245 | || ob1->move_block != ob2->move_block |
174 | (ob1->move_allow != ob2->move_allow) || |
246 | || ob1->move_allow != ob2->move_allow |
175 | (ob1->move_on != ob2->move_on) || |
247 | || ob1->move_on != ob2->move_on |
176 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
248 | || ob1->move_off != ob2->move_off |
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249 | || ob1->move_slow != ob2->move_slow |
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250 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
177 | return 0; |
251 | return 0; |
178 | |
252 | |
179 | /* This is really a spellbook check - really, we should |
253 | /* This is really a spellbook check - really, we should |
180 | * check all objects in the inventory. |
254 | * check all objects in the inventory. |
181 | */ |
255 | */ |
… | |
… | |
184 | /* if one object has inventory but the other doesn't, not equiv */ |
258 | /* if one object has inventory but the other doesn't, not equiv */ |
185 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
259 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
186 | return 0; |
260 | return 0; |
187 | |
261 | |
188 | /* Now check to see if the two inventory objects could merge */ |
262 | /* Now check to see if the two inventory objects could merge */ |
189 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
263 | if (!object::can_merge (ob1->inv, ob2->inv)) |
190 | return 0; |
264 | return 0; |
191 | |
265 | |
192 | /* inventory ok - still need to check rest of this object to see |
266 | /* inventory ok - still need to check rest of this object to see |
193 | * if it is valid. |
267 | * if it is valid. |
194 | */ |
268 | */ |
… | |
… | |
255 | { |
329 | { |
256 | if (inv->inv) |
330 | if (inv->inv) |
257 | sum_weight (inv); |
331 | sum_weight (inv); |
258 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
332 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
259 | } |
333 | } |
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334 | |
260 | if (op->type == CONTAINER && op->stats.Str) |
335 | if (op->type == CONTAINER && op->stats.Str) |
261 | sum = (sum * (100 - op->stats.Str)) / 100; |
336 | sum = (sum * (100 - op->stats.Str)) / 100; |
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337 | |
262 | if (op->carrying != sum) |
338 | if (op->carrying != sum) |
263 | op->carrying = sum; |
339 | op->carrying = sum; |
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340 | |
264 | return sum; |
341 | return sum; |
265 | } |
342 | } |
266 | |
343 | |
267 | /** |
344 | /** |
268 | * Return the outermost environment object for a given object. |
345 | * Return the outermost environment object for a given object. |
… | |
… | |
275 | op = op->env; |
352 | op = op->env; |
276 | return op; |
353 | return op; |
277 | } |
354 | } |
278 | |
355 | |
279 | /* |
356 | /* |
280 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
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281 | * a better check. We basically keeping traversing up until we can't |
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282 | * or find a player. |
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283 | */ |
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284 | |
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285 | object * |
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286 | is_player_inv (object *op) |
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287 | { |
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288 | for (; op != NULL && op->type != PLAYER; op = op->env) |
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289 | if (op->env == op) |
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290 | op->env = NULL; |
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291 | return op; |
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292 | } |
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293 | |
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294 | /* |
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295 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
296 | * Some error messages. |
358 | * Some error messages. |
297 | * The result of the dump is stored in the static global errmsg array. |
359 | * The result of the dump is stored in the static global errmsg array. |
298 | */ |
360 | */ |
299 | |
361 | |
300 | void |
362 | char * |
301 | dump_object2 (object *op) |
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302 | { |
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303 | errmsg[0] = 0; |
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304 | return; |
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305 | //TODO//D#d# |
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306 | #if 0 |
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307 | char *cp; |
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308 | |
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309 | /* object *tmp;*/ |
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310 | |
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311 | if (op->arch != NULL) |
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312 | { |
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313 | strcat (errmsg, "arch "); |
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314 | strcat (errmsg, op->arch->name ? op->arch->name : "(null)"); |
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315 | strcat (errmsg, "\n"); |
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316 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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317 | strcat (errmsg, cp); |
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318 | # if 0 |
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319 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
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320 | * will overflow the buffer. |
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321 | * Changed so that we don't dump inventory either. This may |
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322 | * also overflow the buffer. |
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323 | */ |
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324 | if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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325 | strcat (errmsg, cp); |
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326 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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327 | dump_object2 (tmp); |
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328 | # endif |
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329 | strcat (errmsg, "end\n"); |
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330 | } |
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331 | else |
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332 | { |
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333 | strcat (errmsg, "Object "); |
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334 | if (op->name == NULL) |
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335 | strcat (errmsg, "(null)"); |
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336 | else |
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337 | strcat (errmsg, op->name); |
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338 | strcat (errmsg, "\n"); |
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339 | # if 0 |
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340 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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341 | strcat (errmsg, cp); |
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342 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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343 | dump_object2 (tmp); |
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344 | # endif |
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345 | strcat (errmsg, "end\n"); |
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346 | } |
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347 | #endif |
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348 | } |
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349 | |
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350 | /* |
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351 | * Dumps an object. Returns output in the static global errmsg array. |
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352 | */ |
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353 | |
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354 | void |
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355 | dump_object (object *op) |
363 | dump_object (object *op) |
356 | { |
364 | { |
357 | if (op == NULL) |
365 | if (!op) |
358 | { |
366 | return strdup ("[NULLOBJ]"); |
359 | strcpy (errmsg, "[NULL pointer]"); |
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360 | return; |
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361 | } |
|
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362 | errmsg[0] = '\0'; |
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363 | dump_object2 (op); |
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364 | } |
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365 | |
367 | |
366 | void |
368 | object_freezer freezer; |
367 | dump_all_objects (void) |
369 | save_object (freezer, op, 3); |
368 | { |
370 | return freezer.as_string (); |
369 | object *op; |
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370 | |
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371 | for (op = objects; op != NULL; op = op->next) |
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372 | { |
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373 | dump_object (op); |
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374 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
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375 | } |
|
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376 | } |
371 | } |
377 | |
372 | |
378 | /* |
373 | /* |
379 | * get_nearest_part(multi-object, object 2) returns the part of the |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
380 | * multi-object 1 which is closest to the second object. |
375 | * multi-object 1 which is closest to the second object. |
… | |
… | |
400 | */ |
395 | */ |
401 | |
396 | |
402 | object * |
397 | object * |
403 | find_object (tag_t i) |
398 | find_object (tag_t i) |
404 | { |
399 | { |
405 | object *op; |
400 | for (object *op = object::first; op; op = op->next) |
406 | |
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407 | for (op = objects; op != NULL; op = op->next) |
|
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408 | if (op->count == i) |
401 | if (op->count == i) |
409 | break; |
402 | return op; |
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403 | |
410 | return op; |
404 | return 0; |
411 | } |
405 | } |
412 | |
406 | |
413 | /* |
407 | /* |
414 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
415 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
… | |
… | |
417 | */ |
411 | */ |
418 | |
412 | |
419 | object * |
413 | object * |
420 | find_object_name (const char *str) |
414 | find_object_name (const char *str) |
421 | { |
415 | { |
422 | const char *name = shstr::find (str); |
416 | shstr_cmp str_ (str); |
423 | object *op; |
417 | object *op; |
424 | |
418 | |
425 | for (op = objects; op != NULL; op = op->next) |
419 | for (op = object::first; op != NULL; op = op->next) |
426 | if (&op->name == name) |
420 | if (op->name == str_) |
427 | break; |
421 | break; |
428 | |
422 | |
429 | return op; |
423 | return op; |
430 | } |
424 | } |
431 | |
425 | |
432 | void |
426 | void |
433 | free_all_object_data () |
427 | free_all_object_data () |
434 | { |
428 | { |
435 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
429 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
436 | } |
|
|
437 | |
|
|
438 | /* |
|
|
439 | * Returns the object which this object marks as being the owner. |
|
|
440 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
441 | * freed and are now reused. If this is detected, the owner is |
|
|
442 | * set to NULL, and NULL is returned. |
|
|
443 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
444 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
445 | * anything, so check removed flag. I don't expect that this should break |
|
|
446 | * anything - once an object is removed, it is basically dead anyways. |
|
|
447 | */ |
|
|
448 | object * |
|
|
449 | object::get_owner () |
|
|
450 | { |
|
|
451 | if (!owner |
|
|
452 | || QUERY_FLAG (owner, FLAG_FREED) |
|
|
453 | || QUERY_FLAG (owner, FLAG_REMOVED)) |
|
|
454 | owner = 0; |
|
|
455 | |
|
|
456 | return owner; |
|
|
457 | } |
430 | } |
458 | |
431 | |
459 | /* |
432 | /* |
460 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
461 | * skill and experience objects. |
434 | * skill and experience objects. |
… | |
… | |
494 | } |
467 | } |
495 | |
468 | |
496 | op->key_values = 0; |
469 | op->key_values = 0; |
497 | } |
470 | } |
498 | |
471 | |
499 | void object::clear () |
|
|
500 | { |
|
|
501 | attachable_base::clear (); |
|
|
502 | |
|
|
503 | free_key_values (this); |
|
|
504 | |
|
|
505 | owner = 0; |
|
|
506 | name = 0; |
|
|
507 | name_pl = 0; |
|
|
508 | title = 0; |
|
|
509 | race = 0; |
|
|
510 | slaying = 0; |
|
|
511 | skill = 0; |
|
|
512 | msg = 0; |
|
|
513 | lore = 0; |
|
|
514 | custom_name = 0; |
|
|
515 | materialname = 0; |
|
|
516 | contr = 0; |
|
|
517 | below = 0; |
|
|
518 | above = 0; |
|
|
519 | inv = 0; |
|
|
520 | container = 0; |
|
|
521 | env = 0; |
|
|
522 | more = 0; |
|
|
523 | head = 0; |
|
|
524 | map = 0; |
|
|
525 | active_next = 0; |
|
|
526 | active_prev = 0; |
|
|
527 | |
|
|
528 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
|
|
529 | |
|
|
530 | SET_FLAG (this, FLAG_REMOVED); |
|
|
531 | |
|
|
532 | /* What is not cleared is next, prev, and count */ |
|
|
533 | |
|
|
534 | expmul = 1.0; |
|
|
535 | face = blank_face; |
|
|
536 | attacked_by_count = -1; |
|
|
537 | |
|
|
538 | if (settings.casting_time) |
|
|
539 | casting_time = -1; |
|
|
540 | } |
|
|
541 | |
|
|
542 | void object::clone (object *destination) |
|
|
543 | { |
|
|
544 | *(object_copy *)destination = *this; |
|
|
545 | *(object_pod *)destination = *this; |
|
|
546 | |
|
|
547 | if (self || cb) |
|
|
548 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
|
|
549 | } |
|
|
550 | |
|
|
551 | /* |
472 | /* |
552 | * copy object first frees everything allocated by the second object, |
473 | * copy_to first frees everything allocated by the dst object, |
553 | * and then copies the contends of the first object into the second |
474 | * and then copies the contents of itself into the second |
554 | * object, allocating what needs to be allocated. Basically, any |
475 | * object, allocating what needs to be allocated. Basically, any |
555 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
556 | * if the first object is freed, the pointers in the new object |
477 | * if the first object is freed, the pointers in the new object |
557 | * will point at garbage. |
478 | * will point at garbage. |
558 | */ |
479 | */ |
559 | void |
480 | void |
560 | copy_object (object *op2, object *op) |
481 | object::copy_to (object *dst) |
561 | { |
482 | { |
562 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
563 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
564 | |
485 | |
565 | op2->clone (op); |
486 | *(object_copy *)dst = *this; |
|
|
487 | *(object_pod *)dst = *this; |
|
|
488 | |
|
|
489 | if (self || cb) |
|
|
490 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
566 | |
491 | |
567 | if (is_freed) |
492 | if (is_freed) |
568 | SET_FLAG (op, FLAG_FREED); |
493 | SET_FLAG (dst, FLAG_FREED); |
|
|
494 | |
569 | if (is_removed) |
495 | if (is_removed) |
570 | SET_FLAG (op, FLAG_REMOVED); |
496 | SET_FLAG (dst, FLAG_REMOVED); |
571 | |
497 | |
572 | if (op2->speed < 0) |
498 | if (speed < 0) |
573 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
499 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
574 | |
500 | |
575 | /* Copy over key_values, if any. */ |
501 | /* Copy over key_values, if any. */ |
576 | if (op2->key_values) |
502 | if (key_values) |
577 | { |
503 | { |
578 | key_value *tail = 0; |
504 | key_value *tail = 0; |
579 | key_value *i; |
505 | key_value *i; |
580 | |
506 | |
581 | op->key_values = 0; |
507 | dst->key_values = 0; |
582 | |
508 | |
583 | for (i = op2->key_values; i; i = i->next) |
509 | for (i = key_values; i; i = i->next) |
584 | { |
510 | { |
585 | key_value *new_link = new key_value; |
511 | key_value *new_link = new key_value; |
586 | |
512 | |
587 | new_link->next = 0; |
513 | new_link->next = 0; |
588 | new_link->key = i->key; |
514 | new_link->key = i->key; |
589 | new_link->value = i->value; |
515 | new_link->value = i->value; |
590 | |
516 | |
591 | /* Try and be clever here, too. */ |
517 | /* Try and be clever here, too. */ |
592 | if (!op->key_values) |
518 | if (!dst->key_values) |
593 | { |
519 | { |
594 | op->key_values = new_link; |
520 | dst->key_values = new_link; |
595 | tail = new_link; |
521 | tail = new_link; |
596 | } |
522 | } |
597 | else |
523 | else |
598 | { |
524 | { |
599 | tail->next = new_link; |
525 | tail->next = new_link; |
600 | tail = new_link; |
526 | tail = new_link; |
601 | } |
527 | } |
602 | } |
528 | } |
603 | } |
529 | } |
604 | |
530 | |
605 | update_ob_speed (op); |
531 | update_ob_speed (dst); |
|
|
532 | } |
|
|
533 | |
|
|
534 | object * |
|
|
535 | object::clone () |
|
|
536 | { |
|
|
537 | object *neu = create (); |
|
|
538 | copy_to (neu); |
|
|
539 | return neu; |
606 | } |
540 | } |
607 | |
541 | |
608 | /* |
542 | /* |
609 | * If an object with the IS_TURNABLE() flag needs to be turned due |
543 | * If an object with the IS_TURNABLE() flag needs to be turned due |
610 | * to the closest player being on the other side, this function can |
544 | * to the closest player being on the other side, this function can |
… | |
… | |
623 | /* |
557 | /* |
624 | * Updates the speed of an object. If the speed changes from 0 to another |
558 | * Updates the speed of an object. If the speed changes from 0 to another |
625 | * value, or vice versa, then add/remove the object from the active list. |
559 | * value, or vice versa, then add/remove the object from the active list. |
626 | * This function needs to be called whenever the speed of an object changes. |
560 | * This function needs to be called whenever the speed of an object changes. |
627 | */ |
561 | */ |
628 | |
|
|
629 | void |
562 | void |
630 | update_ob_speed (object *op) |
563 | update_ob_speed (object *op) |
631 | { |
564 | { |
632 | extern int arch_init; |
565 | extern int arch_init; |
633 | |
566 | |
… | |
… | |
642 | abort (); |
575 | abort (); |
643 | #else |
576 | #else |
644 | op->speed = 0; |
577 | op->speed = 0; |
645 | #endif |
578 | #endif |
646 | } |
579 | } |
|
|
580 | |
647 | if (arch_init) |
581 | if (arch_init) |
648 | { |
|
|
649 | return; |
582 | return; |
650 | } |
583 | |
651 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
584 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
652 | { |
585 | { |
653 | /* If already on active list, don't do anything */ |
586 | /* If already on active list, don't do anything */ |
654 | if (op->active_next || op->active_prev || op == active_objects) |
587 | if (op->active_next || op->active_prev || op == active_objects) |
655 | return; |
588 | return; |
656 | |
589 | |
657 | /* process_events() expects us to insert the object at the beginning |
590 | /* process_events() expects us to insert the object at the beginning |
658 | * of the list. */ |
591 | * of the list. */ |
659 | op->active_next = active_objects; |
592 | op->active_next = active_objects; |
|
|
593 | |
660 | if (op->active_next != NULL) |
594 | if (op->active_next != NULL) |
661 | op->active_next->active_prev = op; |
595 | op->active_next->active_prev = op; |
|
|
596 | |
662 | active_objects = op; |
597 | active_objects = op; |
663 | } |
598 | } |
664 | else |
599 | else |
665 | { |
600 | { |
666 | /* If not on the active list, nothing needs to be done */ |
601 | /* If not on the active list, nothing needs to be done */ |
… | |
… | |
668 | return; |
603 | return; |
669 | |
604 | |
670 | if (op->active_prev == NULL) |
605 | if (op->active_prev == NULL) |
671 | { |
606 | { |
672 | active_objects = op->active_next; |
607 | active_objects = op->active_next; |
|
|
608 | |
673 | if (op->active_next != NULL) |
609 | if (op->active_next != NULL) |
674 | op->active_next->active_prev = NULL; |
610 | op->active_next->active_prev = NULL; |
675 | } |
611 | } |
676 | else |
612 | else |
677 | { |
613 | { |
678 | op->active_prev->active_next = op->active_next; |
614 | op->active_prev->active_next = op->active_next; |
|
|
615 | |
679 | if (op->active_next) |
616 | if (op->active_next) |
680 | op->active_next->active_prev = op->active_prev; |
617 | op->active_next->active_prev = op->active_prev; |
681 | } |
618 | } |
|
|
619 | |
682 | op->active_next = NULL; |
620 | op->active_next = NULL; |
683 | op->active_prev = NULL; |
621 | op->active_prev = NULL; |
684 | } |
622 | } |
685 | } |
623 | } |
686 | |
624 | |
… | |
… | |
714 | op->active_next = NULL; |
652 | op->active_next = NULL; |
715 | op->active_prev = NULL; |
653 | op->active_prev = NULL; |
716 | } |
654 | } |
717 | |
655 | |
718 | /* |
656 | /* |
719 | * update_object() updates the array which represents the map. |
657 | * update_object() updates the the map. |
720 | * It takes into account invisible objects (and represent squares covered |
658 | * It takes into account invisible objects (and represent squares covered |
721 | * by invisible objects by whatever is below them (unless it's another |
659 | * by invisible objects by whatever is below them (unless it's another |
722 | * invisible object, etc...) |
660 | * invisible object, etc...) |
723 | * If the object being updated is beneath a player, the look-window |
661 | * If the object being updated is beneath a player, the look-window |
724 | * of that player is updated (this might be a suboptimal way of |
662 | * of that player is updated (this might be a suboptimal way of |
725 | * updating that window, though, since update_object() is called _often_) |
663 | * updating that window, though, since update_object() is called _often_) |
726 | * |
664 | * |
727 | * action is a hint of what the caller believes need to be done. |
665 | * action is a hint of what the caller believes need to be done. |
728 | * For example, if the only thing that has changed is the face (due to |
|
|
729 | * an animation), we don't need to call update_position until that actually |
|
|
730 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
731 | * of walls or living creatures may need us to update the flags now. |
|
|
732 | * current action are: |
666 | * current action are: |
733 | * UP_OBJ_INSERT: op was inserted |
667 | * UP_OBJ_INSERT: op was inserted |
734 | * UP_OBJ_REMOVE: op was removed |
668 | * UP_OBJ_REMOVE: op was removed |
735 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
669 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
736 | * as that is easier than trying to look at what may have changed. |
670 | * as that is easier than trying to look at what may have changed. |
737 | * UP_OBJ_FACE: only the objects face has changed. |
671 | * UP_OBJ_FACE: only the objects face has changed. |
738 | */ |
672 | */ |
739 | |
|
|
740 | void |
673 | void |
741 | update_object (object *op, int action) |
674 | update_object (object *op, int action) |
742 | { |
675 | { |
743 | int update_now = 0, flags; |
|
|
744 | MoveType move_on, move_off, move_block, move_slow; |
676 | MoveType move_on, move_off, move_block, move_slow; |
745 | |
677 | |
746 | if (op == NULL) |
678 | if (op == NULL) |
747 | { |
679 | { |
748 | /* this should never happen */ |
680 | /* this should never happen */ |
749 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
681 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
750 | return; |
682 | return; |
751 | } |
683 | } |
752 | |
684 | |
753 | if (op->env != NULL) |
685 | if (op->env) |
754 | { |
686 | { |
755 | /* Animation is currently handled by client, so nothing |
687 | /* Animation is currently handled by client, so nothing |
756 | * to do in this case. |
688 | * to do in this case. |
757 | */ |
689 | */ |
758 | return; |
690 | return; |
… | |
… | |
772 | abort (); |
704 | abort (); |
773 | #endif |
705 | #endif |
774 | return; |
706 | return; |
775 | } |
707 | } |
776 | |
708 | |
777 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
709 | mapspace &m = op->ms (); |
778 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
779 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
780 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
781 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
782 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
783 | |
710 | |
|
|
711 | if (m.flags_ & P_NEED_UPDATE) |
|
|
712 | /* nop */; |
784 | if (action == UP_OBJ_INSERT) |
713 | else if (action == UP_OBJ_INSERT) |
785 | { |
714 | { |
|
|
715 | // this is likely overkill, TODO: revisit (schmorp) |
786 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
716 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
787 | update_now = 1; |
|
|
788 | |
|
|
789 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
717 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
790 | update_now = 1; |
718 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
791 | |
719 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
720 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
792 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
721 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
793 | update_now = 1; |
|
|
794 | |
|
|
795 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
796 | update_now = 1; |
|
|
797 | |
|
|
798 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
799 | update_now = 1; |
|
|
800 | |
|
|
801 | if ((move_on | op->move_on) != move_on) |
722 | || (m.move_on | op->move_on ) != m.move_on |
802 | update_now = 1; |
|
|
803 | |
|
|
804 | if ((move_off | op->move_off) != move_off) |
723 | || (m.move_off | op->move_off ) != m.move_off |
805 | update_now = 1; |
724 | || (m.move_slow | op->move_slow) != m.move_slow |
806 | |
|
|
807 | /* This isn't perfect, but I don't expect a lot of objects to |
725 | /* This isn't perfect, but I don't expect a lot of objects to |
808 | * to have move_allow right now. |
726 | * to have move_allow right now. |
809 | */ |
727 | */ |
810 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
728 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
811 | update_now = 1; |
729 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
812 | |
730 | m.flags_ = P_NEED_UPDATE; |
813 | if ((move_slow | op->move_slow) != move_slow) |
|
|
814 | update_now = 1; |
|
|
815 | } |
731 | } |
816 | /* if the object is being removed, we can't make intelligent |
732 | /* if the object is being removed, we can't make intelligent |
817 | * decisions, because remove_ob can't really pass the object |
733 | * decisions, because remove_ob can't really pass the object |
818 | * that is being removed. |
734 | * that is being removed. |
819 | */ |
735 | */ |
820 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
736 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
821 | update_now = 1; |
737 | m.flags_ = P_NEED_UPDATE; |
822 | else if (action == UP_OBJ_FACE) |
738 | else if (action == UP_OBJ_FACE) |
823 | /* Nothing to do for that case */ ; |
739 | /* Nothing to do for that case */ ; |
824 | else |
740 | else |
825 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
741 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
826 | |
742 | |
827 | if (update_now) |
|
|
828 | { |
|
|
829 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
830 | update_position (op->map, op->x, op->y); |
|
|
831 | } |
|
|
832 | |
|
|
833 | if (op->more != NULL) |
743 | if (op->more) |
834 | update_object (op->more, action); |
744 | update_object (op->more, action); |
835 | } |
745 | } |
836 | |
746 | |
837 | static unordered_vector<object *> mortals; |
747 | object::vector object::mortals; |
838 | static std::vector<object *> freed; |
748 | object::vector object::objects; // not yet used |
|
|
749 | object *object::first; |
839 | |
750 | |
840 | void object::free_mortals () |
751 | void object::free_mortals () |
841 | { |
752 | { |
842 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
753 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
843 | if ((*i)->refcnt) |
754 | if ((*i)->refcnt) |
844 | ++i; // further delay freeing |
755 | ++i; // further delay freeing |
845 | else |
756 | else |
846 | { |
757 | { |
847 | freed.push_back (*i);//D |
|
|
848 | //delete *i; |
758 | delete *i; |
849 | mortals.erase (i); |
759 | mortals.erase (i); |
850 | } |
760 | } |
851 | |
|
|
852 | if (mortals.size())//D |
|
|
853 | LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D |
|
|
854 | } |
761 | } |
855 | |
762 | |
856 | object::object () |
763 | object::object () |
857 | { |
764 | { |
858 | SET_FLAG (this, FLAG_REMOVED); |
765 | SET_FLAG (this, FLAG_REMOVED); |
859 | |
766 | |
860 | expmul = 1.0; |
767 | expmul = 1.0; |
861 | face = blank_face; |
768 | face = blank_face; |
862 | attacked_by_count = -1; |
|
|
863 | } |
769 | } |
864 | |
770 | |
865 | object::~object () |
771 | object::~object () |
866 | { |
772 | { |
867 | free_key_values (this); |
773 | free_key_values (this); |
868 | } |
774 | } |
869 | |
775 | |
870 | void object::link () |
776 | void object::link () |
871 | { |
777 | { |
872 | count = ++ob_count; |
778 | count = ++ob_count; |
|
|
779 | uuid = gen_uuid (); |
873 | |
780 | |
874 | prev = 0; |
781 | prev = 0; |
875 | next = objects; |
782 | next = object::first; |
876 | |
783 | |
877 | if (objects) |
784 | if (object::first) |
878 | objects->prev = this; |
785 | object::first->prev = this; |
879 | |
786 | |
880 | objects = this; |
787 | object::first = this; |
881 | } |
788 | } |
882 | |
789 | |
883 | void object::unlink () |
790 | void object::unlink () |
884 | { |
791 | { |
885 | count = 0; |
792 | if (this == object::first) |
|
|
793 | object::first = next; |
886 | |
794 | |
887 | /* Remove this object from the list of used objects */ |
795 | /* Remove this object from the list of used objects */ |
888 | if (prev) |
|
|
889 | { |
|
|
890 | prev->next = next; |
796 | if (prev) prev->next = next; |
|
|
797 | if (next) next->prev = prev; |
|
|
798 | |
891 | prev = 0; |
799 | prev = 0; |
892 | } |
|
|
893 | |
|
|
894 | if (next) |
|
|
895 | { |
|
|
896 | next->prev = prev; |
|
|
897 | next = 0; |
800 | next = 0; |
898 | } |
|
|
899 | |
|
|
900 | if (this == objects) |
|
|
901 | objects = next; |
|
|
902 | } |
801 | } |
903 | |
802 | |
904 | object *object::create () |
803 | object *object::create () |
905 | { |
804 | { |
906 | object * |
|
|
907 | op; |
|
|
908 | |
|
|
909 | if (freed.empty ()) |
|
|
910 | op = new object; |
805 | object *op = new object; |
911 | else |
|
|
912 | { |
|
|
913 | // highly annoying, but the only way to get it stable right now |
|
|
914 | op = freed.back (); |
|
|
915 | freed.pop_back (); |
|
|
916 | op->~object (); |
|
|
917 | new ((void *) op) object; |
|
|
918 | } |
|
|
919 | |
|
|
920 | op->link (); |
806 | op->link (); |
921 | return op; |
807 | return op; |
922 | } |
808 | } |
923 | |
809 | |
924 | /* |
810 | /* |
… | |
… | |
926 | * it from the list of used objects, and puts it on the list of |
812 | * it from the list of used objects, and puts it on the list of |
927 | * free objects. The IS_FREED() flag is set in the object. |
813 | * free objects. The IS_FREED() flag is set in the object. |
928 | * The object must have been removed by remove_ob() first for |
814 | * The object must have been removed by remove_ob() first for |
929 | * this function to succeed. |
815 | * this function to succeed. |
930 | * |
816 | * |
931 | * If free_inventory is set, free inventory as well. Else drop items in |
817 | * If destroy_inventory is set, free inventory as well. Else drop items in |
932 | * inventory to the ground. |
818 | * inventory to the ground. |
933 | */ |
819 | */ |
934 | void object::free (bool free_inventory) |
820 | void object::destroy (bool destroy_inventory) |
935 | { |
821 | { |
936 | if (QUERY_FLAG (this, FLAG_FREED)) |
822 | if (QUERY_FLAG (this, FLAG_FREED)) |
937 | return; |
823 | return; |
938 | |
824 | |
939 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
940 | remove_ob (this); |
|
|
941 | |
|
|
942 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
825 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
943 | remove_friendly_object (this); |
826 | remove_friendly_object (this); |
944 | |
827 | |
|
|
828 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
829 | remove (); |
|
|
830 | |
945 | SET_FLAG (this, FLAG_FREED); |
831 | SET_FLAG (this, FLAG_FREED); |
946 | |
832 | |
947 | if (more) |
833 | if (more) |
948 | { |
834 | { |
949 | more->free (free_inventory); |
835 | more->destroy (destroy_inventory); |
950 | more = 0; |
836 | more = 0; |
951 | } |
837 | } |
952 | |
838 | |
953 | if (inv) |
839 | if (inv) |
954 | { |
840 | { |
955 | /* Only if the space blocks everything do we not process - |
841 | /* Only if the space blocks everything do we not process - |
956 | * if some form of movement is allowed, let objects |
842 | * if some form of movement is allowed, let objects |
957 | * drop on that space. |
843 | * drop on that space. |
958 | */ |
844 | */ |
959 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
845 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
960 | { |
846 | { |
961 | object *op = inv; |
847 | object *op = inv; |
962 | |
848 | |
963 | while (op) |
849 | while (op) |
964 | { |
850 | { |
965 | object *tmp = op->below; |
851 | object *tmp = op->below; |
966 | op->free (free_inventory); |
852 | op->destroy (destroy_inventory); |
967 | op = tmp; |
853 | op = tmp; |
968 | } |
854 | } |
969 | } |
855 | } |
970 | else |
856 | else |
971 | { /* Put objects in inventory onto this space */ |
857 | { /* Put objects in inventory onto this space */ |
… | |
… | |
973 | |
859 | |
974 | while (op) |
860 | while (op) |
975 | { |
861 | { |
976 | object *tmp = op->below; |
862 | object *tmp = op->below; |
977 | |
863 | |
978 | remove_ob (op); |
864 | op->remove (); |
979 | |
865 | |
980 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
866 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
981 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
867 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
982 | free_object (op); |
868 | op->destroy (); |
983 | else |
869 | else |
984 | { |
870 | { |
985 | op->x = x; |
871 | op->x = x; |
986 | op->y = y; |
872 | op->y = y; |
987 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
873 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
… | |
… | |
990 | op = tmp; |
876 | op = tmp; |
991 | } |
877 | } |
992 | } |
878 | } |
993 | } |
879 | } |
994 | |
880 | |
|
|
881 | // hack to ensure that freed objects still have a valid map |
|
|
882 | { |
|
|
883 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
884 | |
|
|
885 | if (!freed_map) |
|
|
886 | { |
|
|
887 | freed_map = new maptile; |
|
|
888 | |
|
|
889 | freed_map->name = "/internal/freed_objects_map"; |
|
|
890 | freed_map->width = 3; |
|
|
891 | freed_map->height = 3; |
|
|
892 | |
|
|
893 | freed_map->allocate (); |
|
|
894 | } |
|
|
895 | |
|
|
896 | map = freed_map; |
|
|
897 | x = 1; |
|
|
898 | y = 1; |
|
|
899 | } |
|
|
900 | |
|
|
901 | // clear those pointers that likely might have circular references to us |
995 | owner = 0; |
902 | owner = 0; |
|
|
903 | enemy = 0; |
|
|
904 | attacked_by = 0; |
|
|
905 | |
|
|
906 | // only relevant for players(?), but make sure of it anyways |
|
|
907 | contr = 0; |
996 | |
908 | |
997 | /* Remove object from the active list */ |
909 | /* Remove object from the active list */ |
998 | speed = 0; |
910 | speed = 0; |
999 | update_ob_speed (this); |
911 | update_ob_speed (this); |
1000 | |
912 | |
… | |
… | |
1005 | |
917 | |
1006 | /* |
918 | /* |
1007 | * sub_weight() recursively (outwards) subtracts a number from the |
919 | * sub_weight() recursively (outwards) subtracts a number from the |
1008 | * weight of an object (and what is carried by it's environment(s)). |
920 | * weight of an object (and what is carried by it's environment(s)). |
1009 | */ |
921 | */ |
1010 | |
|
|
1011 | void |
922 | void |
1012 | sub_weight (object *op, signed long weight) |
923 | sub_weight (object *op, signed long weight) |
1013 | { |
924 | { |
1014 | while (op != NULL) |
925 | while (op != NULL) |
1015 | { |
926 | { |
1016 | if (op->type == CONTAINER) |
927 | if (op->type == CONTAINER) |
1017 | { |
|
|
1018 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
928 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1019 | } |
929 | |
1020 | op->carrying -= weight; |
930 | op->carrying -= weight; |
1021 | op = op->env; |
931 | op = op->env; |
1022 | } |
932 | } |
1023 | } |
933 | } |
1024 | |
934 | |
1025 | /* remove_ob(op): |
935 | /* op->remove (): |
1026 | * This function removes the object op from the linked list of objects |
936 | * This function removes the object op from the linked list of objects |
1027 | * which it is currently tied to. When this function is done, the |
937 | * which it is currently tied to. When this function is done, the |
1028 | * object will have no environment. If the object previously had an |
938 | * object will have no environment. If the object previously had an |
1029 | * environment, the x and y coordinates will be updated to |
939 | * environment, the x and y coordinates will be updated to |
1030 | * the previous environment. |
940 | * the previous environment. |
1031 | * Beware: This function is called from the editor as well! |
941 | * Beware: This function is called from the editor as well! |
1032 | */ |
942 | */ |
1033 | |
|
|
1034 | void |
943 | void |
1035 | remove_ob (object *op) |
944 | object::remove () |
1036 | { |
945 | { |
|
|
946 | object *tmp, *last = 0; |
1037 | object * |
947 | object *otmp; |
1038 | tmp, * |
|
|
1039 | last = NULL; |
|
|
1040 | object * |
|
|
1041 | otmp; |
|
|
1042 | |
948 | |
1043 | tag_t |
|
|
1044 | tag; |
|
|
1045 | int |
|
|
1046 | check_walk_off; |
949 | int check_walk_off; |
1047 | mapstruct * |
|
|
1048 | m; |
|
|
1049 | |
950 | |
1050 | sint16 |
|
|
1051 | x, |
|
|
1052 | y; |
|
|
1053 | |
|
|
1054 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
951 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1055 | return; |
952 | return; |
1056 | |
953 | |
1057 | SET_FLAG (op, FLAG_REMOVED); |
954 | SET_FLAG (this, FLAG_REMOVED); |
1058 | |
955 | |
1059 | if (op->more != NULL) |
956 | if (more) |
1060 | remove_ob (op->more); |
957 | more->remove (); |
1061 | |
958 | |
1062 | /* |
959 | /* |
1063 | * In this case, the object to be removed is in someones |
960 | * In this case, the object to be removed is in someones |
1064 | * inventory. |
961 | * inventory. |
1065 | */ |
962 | */ |
1066 | if (op->env != NULL) |
963 | if (env) |
1067 | { |
964 | { |
1068 | if (op->nrof) |
965 | if (nrof) |
1069 | sub_weight (op->env, op->weight * op->nrof); |
966 | sub_weight (env, weight * nrof); |
1070 | else |
967 | else |
1071 | sub_weight (op->env, op->weight + op->carrying); |
968 | sub_weight (env, weight + carrying); |
1072 | |
969 | |
1073 | /* NO_FIX_PLAYER is set when a great many changes are being |
970 | /* NO_FIX_PLAYER is set when a great many changes are being |
1074 | * made to players inventory. If set, avoiding the call |
971 | * made to players inventory. If set, avoiding the call |
1075 | * to save cpu time. |
972 | * to save cpu time. |
1076 | */ |
973 | */ |
1077 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
974 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1078 | fix_player (otmp); |
975 | otmp->update_stats (); |
1079 | |
976 | |
1080 | if (op->above != NULL) |
977 | if (above != NULL) |
1081 | op->above->below = op->below; |
978 | above->below = below; |
1082 | else |
979 | else |
1083 | op->env->inv = op->below; |
980 | env->inv = below; |
1084 | |
981 | |
1085 | if (op->below != NULL) |
982 | if (below != NULL) |
1086 | op->below->above = op->above; |
983 | below->above = above; |
1087 | |
984 | |
1088 | /* we set up values so that it could be inserted into |
985 | /* we set up values so that it could be inserted into |
1089 | * the map, but we don't actually do that - it is up |
986 | * the map, but we don't actually do that - it is up |
1090 | * to the caller to decide what we want to do. |
987 | * to the caller to decide what we want to do. |
1091 | */ |
988 | */ |
1092 | op->x = op->env->x, op->y = op->env->y; |
989 | x = env->x, y = env->y; |
1093 | op->map = op->env->map; |
990 | map = env->map; |
1094 | op->above = NULL, op->below = NULL; |
991 | above = 0, below = 0; |
1095 | op->env = NULL; |
992 | env = 0; |
1096 | } |
993 | } |
1097 | else if (op->map) |
994 | else if (map) |
1098 | { |
995 | { |
1099 | x = op->x; |
|
|
1100 | y = op->y; |
|
|
1101 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1102 | |
|
|
1103 | if (!m) |
|
|
1104 | { |
|
|
1105 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1106 | op->map->path, op->x, op->y); |
|
|
1107 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1108 | * it seems if we get into this case, something is probablye |
|
|
1109 | * screwed up and should be fixed. |
|
|
1110 | */ |
|
|
1111 | abort (); |
|
|
1112 | } |
|
|
1113 | |
|
|
1114 | if (op->map != m) |
|
|
1115 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1116 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1117 | |
|
|
1118 | /* Re did the following section of code - it looks like it had |
996 | /* Re did the following section of code - it looks like it had |
1119 | * lots of logic for things we no longer care about |
997 | * lots of logic for things we no longer care about |
1120 | */ |
998 | */ |
1121 | |
999 | |
1122 | /* link the object above us */ |
1000 | /* link the object above us */ |
1123 | if (op->above) |
1001 | if (above) |
1124 | op->above->below = op->below; |
1002 | above->below = below; |
1125 | else |
1003 | else |
1126 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1004 | map->at (x, y).top = below; /* we were top, set new top */ |
1127 | |
1005 | |
1128 | /* Relink the object below us, if there is one */ |
1006 | /* Relink the object below us, if there is one */ |
1129 | if (op->below) |
1007 | if (below) |
1130 | op->below->above = op->above; |
1008 | below->above = above; |
1131 | else |
1009 | else |
1132 | { |
1010 | { |
1133 | /* Nothing below, which means we need to relink map object for this space |
1011 | /* Nothing below, which means we need to relink map object for this space |
1134 | * use translated coordinates in case some oddness with map tiling is |
1012 | * use translated coordinates in case some oddness with map tiling is |
1135 | * evident |
1013 | * evident |
1136 | */ |
1014 | */ |
1137 | if (GET_MAP_OB (m, x, y) != op) |
1015 | if (GET_MAP_OB (map, x, y) != this) |
1138 | { |
1016 | { |
1139 | dump_object (op); |
1017 | char *dump = dump_object (this); |
1140 | LOG (llevError, |
1018 | LOG (llevError, |
1141 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
1019 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
|
|
1020 | free (dump); |
1142 | dump_object (GET_MAP_OB (m, x, y)); |
1021 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1143 | LOG (llevError, "%s\n", errmsg); |
1022 | LOG (llevError, "%s\n", dump); |
|
|
1023 | free (dump); |
1144 | } |
1024 | } |
1145 | |
1025 | |
1146 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1026 | map->at (x, y).bottom = above; /* goes on above it. */ |
1147 | } |
1027 | } |
1148 | |
1028 | |
1149 | op->above = 0; |
1029 | above = 0; |
1150 | op->below = 0; |
1030 | below = 0; |
1151 | |
1031 | |
1152 | if (op->map->in_memory == MAP_SAVING) |
1032 | if (map->in_memory == MAP_SAVING) |
1153 | return; |
1033 | return; |
1154 | |
1034 | |
1155 | tag = op->count; |
|
|
1156 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
1035 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1157 | |
1036 | |
1158 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1037 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1159 | { |
1038 | { |
1160 | /* No point updating the players look faces if he is the object |
1039 | /* No point updating the players look faces if he is the object |
1161 | * being removed. |
1040 | * being removed. |
1162 | */ |
1041 | */ |
1163 | |
1042 | |
1164 | if (tmp->type == PLAYER && tmp != op) |
1043 | if (tmp->type == PLAYER && tmp != this) |
1165 | { |
1044 | { |
1166 | /* If a container that the player is currently using somehow gets |
1045 | /* If a container that the player is currently using somehow gets |
1167 | * removed (most likely destroyed), update the player view |
1046 | * removed (most likely destroyed), update the player view |
1168 | * appropriately. |
1047 | * appropriately. |
1169 | */ |
1048 | */ |
1170 | if (tmp->container == op) |
1049 | if (tmp->container == this) |
1171 | { |
1050 | { |
1172 | CLEAR_FLAG (op, FLAG_APPLIED); |
1051 | CLEAR_FLAG (this, FLAG_APPLIED); |
1173 | tmp->container = NULL; |
1052 | tmp->container = 0; |
1174 | } |
1053 | } |
1175 | |
1054 | |
1176 | tmp->contr->socket.update_look = 1; |
1055 | tmp->contr->ns->floorbox_update (); |
1177 | } |
1056 | } |
1178 | |
1057 | |
1179 | /* See if player moving off should effect something */ |
1058 | /* See if player moving off should effect something */ |
1180 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1059 | if (check_walk_off |
|
|
1060 | && ((move_type & tmp->move_off) |
|
|
1061 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1181 | { |
1062 | { |
1182 | move_apply (tmp, op, NULL); |
1063 | move_apply (tmp, this, 0); |
1183 | |
1064 | |
1184 | if (was_destroyed (op, tag)) |
1065 | if (destroyed ()) |
1185 | { |
|
|
1186 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1066 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1187 | } |
|
|
1188 | } |
1067 | } |
1189 | |
1068 | |
1190 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1069 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1191 | |
1070 | |
1192 | if (tmp->above == tmp) |
1071 | if (tmp->above == tmp) |
1193 | tmp->above = NULL; |
1072 | tmp->above = 0; |
1194 | |
1073 | |
1195 | last = tmp; |
1074 | last = tmp; |
1196 | } |
1075 | } |
1197 | |
1076 | |
1198 | /* last == NULL of there are no objects on this space */ |
1077 | /* last == NULL of there are no objects on this space */ |
1199 | if (last == NULL) |
1078 | if (!last) |
1200 | { |
1079 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1201 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1202 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1203 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1204 | * be correct anyways. |
|
|
1205 | */ |
|
|
1206 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1207 | update_position (op->map, op->x, op->y); |
|
|
1208 | } |
|
|
1209 | else |
1080 | else |
1210 | update_object (last, UP_OBJ_REMOVE); |
1081 | update_object (last, UP_OBJ_REMOVE); |
1211 | |
1082 | |
1212 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1083 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1213 | update_all_los (op->map, op->x, op->y); |
1084 | update_all_los (map, x, y); |
1214 | } |
1085 | } |
1215 | } |
1086 | } |
1216 | |
1087 | |
1217 | /* |
1088 | /* |
1218 | * merge_ob(op,top): |
1089 | * merge_ob(op,top): |
… | |
… | |
1220 | * This function goes through all objects below and including top, and |
1091 | * This function goes through all objects below and including top, and |
1221 | * merges op to the first matching object. |
1092 | * merges op to the first matching object. |
1222 | * If top is NULL, it is calculated. |
1093 | * If top is NULL, it is calculated. |
1223 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1094 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1224 | */ |
1095 | */ |
1225 | |
|
|
1226 | object * |
1096 | object * |
1227 | merge_ob (object *op, object *top) |
1097 | merge_ob (object *op, object *top) |
1228 | { |
1098 | { |
1229 | if (!op->nrof) |
1099 | if (!op->nrof) |
1230 | return 0; |
1100 | return 0; |
… | |
… | |
1234 | |
1104 | |
1235 | for (; top != NULL; top = top->below) |
1105 | for (; top != NULL; top = top->below) |
1236 | { |
1106 | { |
1237 | if (top == op) |
1107 | if (top == op) |
1238 | continue; |
1108 | continue; |
1239 | if (CAN_MERGE (op, top)) |
1109 | |
|
|
1110 | if (object::can_merge (op, top)) |
1240 | { |
1111 | { |
1241 | top->nrof += op->nrof; |
1112 | top->nrof += op->nrof; |
1242 | |
1113 | |
1243 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1114 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1244 | op->weight = 0; /* Don't want any adjustements now */ |
1115 | op->weight = 0; /* Don't want any adjustements now */ |
1245 | remove_ob (op); |
1116 | op->destroy (); |
1246 | free_object (op); |
|
|
1247 | return top; |
1117 | return top; |
1248 | } |
1118 | } |
1249 | } |
1119 | } |
1250 | |
1120 | |
1251 | return NULL; |
1121 | return 0; |
1252 | } |
1122 | } |
1253 | |
1123 | |
1254 | /* |
1124 | /* |
1255 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1125 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1256 | * job preparing multi-part monsters |
1126 | * job preparing multi-part monsters |
1257 | */ |
1127 | */ |
1258 | object * |
1128 | object * |
1259 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1129 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1260 | { |
1130 | { |
1261 | object *tmp; |
1131 | object *tmp; |
1262 | |
1132 | |
1263 | if (op->head) |
1133 | if (op->head) |
1264 | op = op->head; |
1134 | op = op->head; |
… | |
… | |
1292 | * NULL if 'op' was destroyed |
1162 | * NULL if 'op' was destroyed |
1293 | * just 'op' otherwise |
1163 | * just 'op' otherwise |
1294 | */ |
1164 | */ |
1295 | |
1165 | |
1296 | object * |
1166 | object * |
1297 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1167 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1298 | { |
1168 | { |
1299 | object *tmp, *top, *floor = NULL; |
1169 | object *tmp, *top, *floor = NULL; |
1300 | sint16 x, y; |
1170 | sint16 x, y; |
1301 | |
1171 | |
1302 | if (QUERY_FLAG (op, FLAG_FREED)) |
1172 | if (QUERY_FLAG (op, FLAG_FREED)) |
… | |
… | |
1305 | return NULL; |
1175 | return NULL; |
1306 | } |
1176 | } |
1307 | |
1177 | |
1308 | if (m == NULL) |
1178 | if (m == NULL) |
1309 | { |
1179 | { |
1310 | dump_object (op); |
1180 | char *dump = dump_object (op); |
1311 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1181 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1182 | free (dump); |
1312 | return op; |
1183 | return op; |
1313 | } |
1184 | } |
1314 | |
1185 | |
1315 | if (out_of_map (m, op->x, op->y)) |
1186 | if (out_of_map (m, op->x, op->y)) |
1316 | { |
1187 | { |
1317 | dump_object (op); |
1188 | char *dump = dump_object (op); |
1318 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1189 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1319 | #ifdef MANY_CORES |
1190 | #ifdef MANY_CORES |
1320 | /* Better to catch this here, as otherwise the next use of this object |
1191 | /* Better to catch this here, as otherwise the next use of this object |
1321 | * is likely to cause a crash. Better to find out where it is getting |
1192 | * is likely to cause a crash. Better to find out where it is getting |
1322 | * improperly inserted. |
1193 | * improperly inserted. |
1323 | */ |
1194 | */ |
1324 | abort (); |
1195 | abort (); |
1325 | #endif |
1196 | #endif |
|
|
1197 | free (dump); |
1326 | return op; |
1198 | return op; |
1327 | } |
1199 | } |
1328 | |
1200 | |
1329 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1201 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1330 | { |
1202 | { |
1331 | dump_object (op); |
1203 | char *dump = dump_object (op); |
1332 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
1204 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1205 | free (dump); |
1333 | return op; |
1206 | return op; |
1334 | } |
1207 | } |
1335 | |
1208 | |
1336 | if (op->more != NULL) |
1209 | if (op->more != NULL) |
1337 | { |
1210 | { |
… | |
… | |
1375 | |
1248 | |
1376 | /* this has to be done after we translate the coordinates. |
1249 | /* this has to be done after we translate the coordinates. |
1377 | */ |
1250 | */ |
1378 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1251 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1379 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1252 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1380 | if (CAN_MERGE (op, tmp)) |
1253 | if (object::can_merge (op, tmp)) |
1381 | { |
1254 | { |
1382 | op->nrof += tmp->nrof; |
1255 | op->nrof += tmp->nrof; |
1383 | remove_ob (tmp); |
1256 | tmp->destroy (); |
1384 | free_object (tmp); |
|
|
1385 | } |
1257 | } |
1386 | |
1258 | |
1387 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1259 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1388 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1260 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1389 | |
1261 | |
… | |
… | |
1402 | op->below = originator->below; |
1274 | op->below = originator->below; |
1403 | |
1275 | |
1404 | if (op->below) |
1276 | if (op->below) |
1405 | op->below->above = op; |
1277 | op->below->above = op; |
1406 | else |
1278 | else |
1407 | SET_MAP_OB (op->map, op->x, op->y, op); |
1279 | op->ms ().bottom = op; |
1408 | |
1280 | |
1409 | /* since *below* originator, no need to update top */ |
1281 | /* since *below* originator, no need to update top */ |
1410 | originator->below = op; |
1282 | originator->below = op; |
1411 | } |
1283 | } |
1412 | else |
1284 | else |
… | |
… | |
1458 | * If INS_ON_TOP is used, don't do this processing |
1330 | * If INS_ON_TOP is used, don't do this processing |
1459 | * Need to find the object that in fact blocks view, otherwise |
1331 | * Need to find the object that in fact blocks view, otherwise |
1460 | * stacking is a bit odd. |
1332 | * stacking is a bit odd. |
1461 | */ |
1333 | */ |
1462 | if (!(flag & INS_ON_TOP) && |
1334 | if (!(flag & INS_ON_TOP) && |
1463 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1335 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1464 | { |
1336 | { |
1465 | for (last = top; last != floor; last = last->below) |
1337 | for (last = top; last != floor; last = last->below) |
1466 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1338 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1467 | break; |
1339 | break; |
1468 | /* Check to see if we found the object that blocks view, |
1340 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1491 | |
1363 | |
1492 | if (op->above) |
1364 | if (op->above) |
1493 | op->above->below = op; |
1365 | op->above->below = op; |
1494 | |
1366 | |
1495 | op->below = NULL; |
1367 | op->below = NULL; |
1496 | SET_MAP_OB (op->map, op->x, op->y, op); |
1368 | op->ms ().bottom = op; |
1497 | } |
1369 | } |
1498 | else |
1370 | else |
1499 | { /* get inserted into the stack above top */ |
1371 | { /* get inserted into the stack above top */ |
1500 | op->above = top->above; |
1372 | op->above = top->above; |
1501 | |
1373 | |
… | |
… | |
1505 | op->below = top; |
1377 | op->below = top; |
1506 | top->above = op; |
1378 | top->above = op; |
1507 | } |
1379 | } |
1508 | |
1380 | |
1509 | if (op->above == NULL) |
1381 | if (op->above == NULL) |
1510 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1382 | op->ms ().top = op; |
1511 | } /* else not INS_BELOW_ORIGINATOR */ |
1383 | } /* else not INS_BELOW_ORIGINATOR */ |
1512 | |
1384 | |
1513 | if (op->type == PLAYER) |
1385 | if (op->type == PLAYER) |
1514 | op->contr->do_los = 1; |
1386 | op->contr->do_los = 1; |
1515 | |
1387 | |
1516 | /* If we have a floor, we know the player, if any, will be above |
1388 | /* If we have a floor, we know the player, if any, will be above |
1517 | * it, so save a few ticks and start from there. |
1389 | * it, so save a few ticks and start from there. |
1518 | */ |
1390 | */ |
1519 | if (!(flag & INS_MAP_LOAD)) |
1391 | if (!(flag & INS_MAP_LOAD)) |
1520 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1392 | if (object *pl = op->ms ().player ()) |
1521 | if (tmp->type == PLAYER) |
1393 | pl->contr->ns->floorbox_update (); |
1522 | tmp->contr->socket.update_look = 1; |
|
|
1523 | |
1394 | |
1524 | /* If this object glows, it may affect lighting conditions that are |
1395 | /* If this object glows, it may affect lighting conditions that are |
1525 | * visible to others on this map. But update_all_los is really |
1396 | * visible to others on this map. But update_all_los is really |
1526 | * an inefficient way to do this, as it means los for all players |
1397 | * an inefficient way to do this, as it means los for all players |
1527 | * on the map will get recalculated. The players could very well |
1398 | * on the map will get recalculated. The players could very well |
… | |
… | |
1535 | |
1406 | |
1536 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1407 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1537 | update_object (op, UP_OBJ_INSERT); |
1408 | update_object (op, UP_OBJ_INSERT); |
1538 | |
1409 | |
1539 | /* Don't know if moving this to the end will break anything. However, |
1410 | /* Don't know if moving this to the end will break anything. However, |
1540 | * we want to have update_look set above before calling this. |
1411 | * we want to have floorbox_update called before calling this. |
1541 | * |
1412 | * |
1542 | * check_move_on() must be after this because code called from |
1413 | * check_move_on() must be after this because code called from |
1543 | * check_move_on() depends on correct map flags (so functions like |
1414 | * check_move_on() depends on correct map flags (so functions like |
1544 | * blocked() and wall() work properly), and these flags are updated by |
1415 | * blocked() and wall() work properly), and these flags are updated by |
1545 | * update_object(). |
1416 | * update_object(). |
… | |
… | |
1561 | |
1432 | |
1562 | return op; |
1433 | return op; |
1563 | } |
1434 | } |
1564 | |
1435 | |
1565 | /* this function inserts an object in the map, but if it |
1436 | /* this function inserts an object in the map, but if it |
1566 | * finds an object of its own type, it'll remove that one first. |
1437 | * finds an object of its own type, it'll remove that one first. |
1567 | * op is the object to insert it under: supplies x and the map. |
1438 | * op is the object to insert it under: supplies x and the map. |
1568 | */ |
1439 | */ |
1569 | void |
1440 | void |
1570 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1441 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1571 | { |
1442 | { |
1572 | object * |
1443 | object *tmp, *tmp1; |
1573 | tmp; |
|
|
1574 | object * |
|
|
1575 | tmp1; |
|
|
1576 | |
1444 | |
1577 | /* first search for itself and remove any old instances */ |
1445 | /* first search for itself and remove any old instances */ |
1578 | |
1446 | |
1579 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1447 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1580 | { |
|
|
1581 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1448 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1582 | { |
1449 | tmp->destroy (); |
1583 | remove_ob (tmp); |
|
|
1584 | free_object (tmp); |
|
|
1585 | } |
|
|
1586 | } |
|
|
1587 | |
1450 | |
1588 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1451 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1589 | |
1452 | |
1590 | tmp1->x = op->x; |
1453 | tmp1->x = op->x; |
1591 | tmp1->y = op->y; |
1454 | tmp1->y = op->y; |
1592 | insert_ob_in_map (tmp1, op->map, op, 0); |
1455 | insert_ob_in_map (tmp1, op->map, op, 0); |
1593 | } |
1456 | } |
… | |
… | |
1601 | */ |
1464 | */ |
1602 | |
1465 | |
1603 | object * |
1466 | object * |
1604 | get_split_ob (object *orig_ob, uint32 nr) |
1467 | get_split_ob (object *orig_ob, uint32 nr) |
1605 | { |
1468 | { |
1606 | object * |
1469 | object *newob; |
1607 | newob; |
|
|
1608 | int |
|
|
1609 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1470 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1610 | |
1471 | |
1611 | if (orig_ob->nrof < nr) |
1472 | if (orig_ob->nrof < nr) |
1612 | { |
1473 | { |
1613 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1474 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1614 | return NULL; |
1475 | return NULL; |
1615 | } |
1476 | } |
1616 | |
1477 | |
1617 | newob = object_create_clone (orig_ob); |
1478 | newob = object_create_clone (orig_ob); |
1618 | |
1479 | |
1619 | if ((orig_ob->nrof -= nr) < 1) |
1480 | if ((orig_ob->nrof -= nr) < 1) |
1620 | { |
1481 | orig_ob->destroy (1); |
1621 | if (!is_removed) |
|
|
1622 | remove_ob (orig_ob); |
|
|
1623 | free_object2 (orig_ob, 1); |
|
|
1624 | } |
|
|
1625 | else if (!is_removed) |
1482 | else if (!is_removed) |
1626 | { |
1483 | { |
1627 | if (orig_ob->env != NULL) |
1484 | if (orig_ob->env != NULL) |
1628 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1485 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1629 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1486 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1659 | if (i > op->nrof) |
1516 | if (i > op->nrof) |
1660 | i = op->nrof; |
1517 | i = op->nrof; |
1661 | |
1518 | |
1662 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1519 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1663 | op->nrof -= i; |
1520 | op->nrof -= i; |
1664 | else if (op->env != NULL) |
1521 | else if (op->env) |
1665 | { |
1522 | { |
1666 | /* is this object in the players inventory, or sub container |
1523 | /* is this object in the players inventory, or sub container |
1667 | * therein? |
1524 | * therein? |
1668 | */ |
1525 | */ |
1669 | tmp = is_player_inv (op->env); |
1526 | tmp = op->in_player (); |
1670 | /* nope. Is this a container the player has opened? |
1527 | /* nope. Is this a container the player has opened? |
1671 | * If so, set tmp to that player. |
1528 | * If so, set tmp to that player. |
1672 | * IMO, searching through all the players will mostly |
1529 | * IMO, searching through all the players will mostly |
1673 | * likely be quicker than following op->env to the map, |
1530 | * likely be quicker than following op->env to the map, |
1674 | * and then searching the map for a player. |
1531 | * and then searching the map for a player. |
1675 | */ |
1532 | */ |
1676 | if (!tmp) |
1533 | if (!tmp) |
1677 | { |
1534 | { |
1678 | for (pl = first_player; pl; pl = pl->next) |
1535 | for (pl = first_player; pl; pl = pl->next) |
1679 | if (pl->ob->container == op->env) |
1536 | if (pl->ob->container == op->env) |
|
|
1537 | { |
|
|
1538 | tmp = pl->ob; |
1680 | break; |
1539 | break; |
1681 | if (pl) |
1540 | } |
1682 | tmp = pl->ob; |
|
|
1683 | else |
|
|
1684 | tmp = NULL; |
|
|
1685 | } |
1541 | } |
1686 | |
1542 | |
1687 | if (i < op->nrof) |
1543 | if (i < op->nrof) |
1688 | { |
1544 | { |
1689 | sub_weight (op->env, op->weight * i); |
1545 | sub_weight (op->env, op->weight * i); |
1690 | op->nrof -= i; |
1546 | op->nrof -= i; |
1691 | if (tmp) |
1547 | if (tmp) |
1692 | { |
|
|
1693 | esrv_send_item (tmp, op); |
1548 | esrv_send_item (tmp, op); |
1694 | } |
|
|
1695 | } |
1549 | } |
1696 | else |
1550 | else |
1697 | { |
1551 | { |
1698 | remove_ob (op); |
1552 | op->remove (); |
1699 | op->nrof = 0; |
1553 | op->nrof = 0; |
1700 | if (tmp) |
1554 | if (tmp) |
1701 | { |
|
|
1702 | esrv_del_item (tmp->contr, op->count); |
1555 | esrv_del_item (tmp->contr, op->count); |
1703 | } |
|
|
1704 | } |
1556 | } |
1705 | } |
1557 | } |
1706 | else |
1558 | else |
1707 | { |
1559 | { |
1708 | object *above = op->above; |
1560 | object *above = op->above; |
1709 | |
1561 | |
1710 | if (i < op->nrof) |
1562 | if (i < op->nrof) |
1711 | op->nrof -= i; |
1563 | op->nrof -= i; |
1712 | else |
1564 | else |
1713 | { |
1565 | { |
1714 | remove_ob (op); |
1566 | op->remove (); |
1715 | op->nrof = 0; |
1567 | op->nrof = 0; |
1716 | } |
1568 | } |
1717 | |
1569 | |
1718 | /* Since we just removed op, op->above is null */ |
1570 | /* Since we just removed op, op->above is null */ |
1719 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1571 | for (tmp = above; tmp; tmp = tmp->above) |
1720 | if (tmp->type == PLAYER) |
1572 | if (tmp->type == PLAYER) |
1721 | { |
1573 | { |
1722 | if (op->nrof) |
1574 | if (op->nrof) |
1723 | esrv_send_item (tmp, op); |
1575 | esrv_send_item (tmp, op); |
1724 | else |
1576 | else |
… | |
… | |
1728 | |
1580 | |
1729 | if (op->nrof) |
1581 | if (op->nrof) |
1730 | return op; |
1582 | return op; |
1731 | else |
1583 | else |
1732 | { |
1584 | { |
1733 | free_object (op); |
1585 | op->destroy (); |
1734 | return NULL; |
1586 | return 0; |
1735 | } |
1587 | } |
1736 | } |
1588 | } |
1737 | |
1589 | |
1738 | /* |
1590 | /* |
1739 | * add_weight(object, weight) adds the specified weight to an object, |
1591 | * add_weight(object, weight) adds the specified weight to an object, |
… | |
… | |
1751 | op->carrying += weight; |
1603 | op->carrying += weight; |
1752 | op = op->env; |
1604 | op = op->env; |
1753 | } |
1605 | } |
1754 | } |
1606 | } |
1755 | |
1607 | |
|
|
1608 | object * |
|
|
1609 | insert_ob_in_ob (object *op, object *where) |
|
|
1610 | { |
|
|
1611 | if (!where) |
|
|
1612 | { |
|
|
1613 | char *dump = dump_object (op); |
|
|
1614 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1615 | free (dump); |
|
|
1616 | return op; |
|
|
1617 | } |
|
|
1618 | |
|
|
1619 | if (where->head) |
|
|
1620 | { |
|
|
1621 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1622 | where = where->head; |
|
|
1623 | } |
|
|
1624 | |
|
|
1625 | return where->insert (op); |
|
|
1626 | } |
|
|
1627 | |
1756 | /* |
1628 | /* |
1757 | * insert_ob_in_ob(op,environment): |
1629 | * env->insert (op) |
1758 | * This function inserts the object op in the linked list |
1630 | * This function inserts the object op in the linked list |
1759 | * inside the object environment. |
1631 | * inside the object environment. |
1760 | * |
1632 | * |
1761 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1762 | * the inventory at the last position or next to other objects of the same |
|
|
1763 | * type. |
|
|
1764 | * Frank: Now sorted by type, archetype and magic! |
|
|
1765 | * |
|
|
1766 | * The function returns now pointer to inserted item, and return value can |
1633 | * The function returns now pointer to inserted item, and return value can |
1767 | * be != op, if items are merged. -Tero |
1634 | * be != op, if items are merged. -Tero |
1768 | */ |
1635 | */ |
1769 | |
1636 | |
1770 | object * |
1637 | object * |
1771 | insert_ob_in_ob (object *op, object *where) |
1638 | object::insert (object *op) |
1772 | { |
1639 | { |
1773 | object * |
1640 | object *tmp, *otmp; |
1774 | tmp, * |
|
|
1775 | otmp; |
|
|
1776 | |
1641 | |
1777 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1642 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1778 | { |
1643 | op->remove (); |
1779 | dump_object (op); |
|
|
1780 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1781 | return op; |
|
|
1782 | } |
|
|
1783 | |
|
|
1784 | if (where == NULL) |
|
|
1785 | { |
|
|
1786 | dump_object (op); |
|
|
1787 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1788 | return op; |
|
|
1789 | } |
|
|
1790 | |
|
|
1791 | if (where->head) |
|
|
1792 | { |
|
|
1793 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1794 | where = where->head; |
|
|
1795 | } |
|
|
1796 | |
1644 | |
1797 | if (op->more) |
1645 | if (op->more) |
1798 | { |
1646 | { |
1799 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1647 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1800 | return op; |
1648 | return op; |
… | |
… | |
1802 | |
1650 | |
1803 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1651 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1804 | CLEAR_FLAG (op, FLAG_REMOVED); |
1652 | CLEAR_FLAG (op, FLAG_REMOVED); |
1805 | if (op->nrof) |
1653 | if (op->nrof) |
1806 | { |
1654 | { |
1807 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1655 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1808 | if (CAN_MERGE (tmp, op)) |
1656 | if (object::can_merge (tmp, op)) |
1809 | { |
1657 | { |
1810 | /* return the original object and remove inserted object |
1658 | /* return the original object and remove inserted object |
1811 | (client needs the original object) */ |
1659 | (client needs the original object) */ |
1812 | tmp->nrof += op->nrof; |
1660 | tmp->nrof += op->nrof; |
1813 | /* Weight handling gets pretty funky. Since we are adding to |
1661 | /* Weight handling gets pretty funky. Since we are adding to |
1814 | * tmp->nrof, we need to increase the weight. |
1662 | * tmp->nrof, we need to increase the weight. |
1815 | */ |
1663 | */ |
1816 | add_weight (where, op->weight * op->nrof); |
1664 | add_weight (this, op->weight * op->nrof); |
1817 | SET_FLAG (op, FLAG_REMOVED); |
1665 | SET_FLAG (op, FLAG_REMOVED); |
1818 | free_object (op); /* free the inserted object */ |
1666 | op->destroy (); /* free the inserted object */ |
1819 | op = tmp; |
1667 | op = tmp; |
1820 | remove_ob (op); /* and fix old object's links */ |
1668 | op->remove (); /* and fix old object's links */ |
1821 | CLEAR_FLAG (op, FLAG_REMOVED); |
1669 | CLEAR_FLAG (op, FLAG_REMOVED); |
1822 | break; |
1670 | break; |
1823 | } |
1671 | } |
1824 | |
1672 | |
1825 | /* I assume combined objects have no inventory |
1673 | /* I assume combined objects have no inventory |
1826 | * We add the weight - this object could have just been removed |
1674 | * We add the weight - this object could have just been removed |
1827 | * (if it was possible to merge). calling remove_ob will subtract |
1675 | * (if it was possible to merge). calling remove_ob will subtract |
1828 | * the weight, so we need to add it in again, since we actually do |
1676 | * the weight, so we need to add it in again, since we actually do |
1829 | * the linking below |
1677 | * the linking below |
1830 | */ |
1678 | */ |
1831 | add_weight (where, op->weight * op->nrof); |
1679 | add_weight (this, op->weight * op->nrof); |
1832 | } |
1680 | } |
1833 | else |
1681 | else |
1834 | add_weight (where, (op->weight + op->carrying)); |
1682 | add_weight (this, (op->weight + op->carrying)); |
1835 | |
1683 | |
1836 | otmp = is_player_inv (where); |
1684 | otmp = this->in_player (); |
1837 | if (otmp && otmp->contr != NULL) |
1685 | if (otmp && otmp->contr) |
1838 | { |
|
|
1839 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1686 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1840 | fix_player (otmp); |
1687 | otmp->update_stats (); |
1841 | } |
|
|
1842 | |
1688 | |
1843 | op->map = NULL; |
1689 | op->map = 0; |
1844 | op->env = where; |
1690 | op->env = this; |
1845 | op->above = NULL; |
1691 | op->above = 0; |
1846 | op->below = NULL; |
1692 | op->below = 0; |
1847 | op->x = 0, op->y = 0; |
1693 | op->x = 0, op->y = 0; |
1848 | |
1694 | |
1849 | /* reset the light list and los of the players on the map */ |
1695 | /* reset the light list and los of the players on the map */ |
1850 | if ((op->glow_radius != 0) && where->map) |
1696 | if ((op->glow_radius != 0) && map) |
1851 | { |
1697 | { |
1852 | #ifdef DEBUG_LIGHTS |
1698 | #ifdef DEBUG_LIGHTS |
1853 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1699 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1854 | #endif /* DEBUG_LIGHTS */ |
1700 | #endif /* DEBUG_LIGHTS */ |
1855 | if (MAP_DARKNESS (where->map)) |
1701 | if (MAP_DARKNESS (map)) |
1856 | update_all_los (where->map, where->x, where->y); |
1702 | update_all_los (map, x, y); |
1857 | } |
1703 | } |
1858 | |
1704 | |
1859 | /* Client has no idea of ordering so lets not bother ordering it here. |
1705 | /* Client has no idea of ordering so lets not bother ordering it here. |
1860 | * It sure simplifies this function... |
1706 | * It sure simplifies this function... |
1861 | */ |
1707 | */ |
1862 | if (where->inv == NULL) |
1708 | if (!inv) |
1863 | where->inv = op; |
1709 | inv = op; |
1864 | else |
1710 | else |
1865 | { |
1711 | { |
1866 | op->below = where->inv; |
1712 | op->below = inv; |
1867 | op->below->above = op; |
1713 | op->below->above = op; |
1868 | where->inv = op; |
1714 | inv = op; |
1869 | } |
1715 | } |
|
|
1716 | |
1870 | return op; |
1717 | return op; |
1871 | } |
1718 | } |
1872 | |
1719 | |
1873 | /* |
1720 | /* |
1874 | * Checks if any objects has a move_type that matches objects |
1721 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1892 | */ |
1739 | */ |
1893 | |
1740 | |
1894 | int |
1741 | int |
1895 | check_move_on (object *op, object *originator) |
1742 | check_move_on (object *op, object *originator) |
1896 | { |
1743 | { |
1897 | object * |
1744 | object *tmp; |
1898 | tmp; |
1745 | maptile *m = op->map; |
1899 | tag_t |
|
|
1900 | tag; |
|
|
1901 | mapstruct * |
|
|
1902 | m = op->map; |
|
|
1903 | int |
|
|
1904 | x = op->x, y = op->y; |
1746 | int x = op->x, y = op->y; |
1905 | |
1747 | |
1906 | MoveType |
1748 | MoveType move_on, move_slow, move_block; |
1907 | move_on, |
|
|
1908 | move_slow, |
|
|
1909 | move_block; |
|
|
1910 | |
1749 | |
1911 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1750 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1912 | return 0; |
1751 | return 0; |
1913 | |
|
|
1914 | tag = op->count; |
|
|
1915 | |
1752 | |
1916 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1753 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1917 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1754 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1918 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1755 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1919 | |
1756 | |
… | |
… | |
1980 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1817 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1981 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1818 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1982 | { |
1819 | { |
1983 | move_apply (tmp, op, originator); |
1820 | move_apply (tmp, op, originator); |
1984 | |
1821 | |
1985 | if (was_destroyed (op, tag)) |
1822 | if (op->destroyed ()) |
1986 | return 1; |
1823 | return 1; |
1987 | |
1824 | |
1988 | /* what the person/creature stepped onto has moved the object |
1825 | /* what the person/creature stepped onto has moved the object |
1989 | * someplace new. Don't process any further - if we did, |
1826 | * someplace new. Don't process any further - if we did, |
1990 | * have a feeling strange problems would result. |
1827 | * have a feeling strange problems would result. |
… | |
… | |
2002 | * a matching archetype at the given map and coordinates. |
1839 | * a matching archetype at the given map and coordinates. |
2003 | * The first matching object is returned, or NULL if none. |
1840 | * The first matching object is returned, or NULL if none. |
2004 | */ |
1841 | */ |
2005 | |
1842 | |
2006 | object * |
1843 | object * |
2007 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
1844 | present_arch (const archetype *at, maptile *m, int x, int y) |
2008 | { |
1845 | { |
2009 | object * |
1846 | object * |
2010 | tmp; |
1847 | tmp; |
2011 | |
1848 | |
2012 | if (m == NULL || out_of_map (m, x, y)) |
1849 | if (m == NULL || out_of_map (m, x, y)) |
… | |
… | |
2025 | * a matching type variable at the given map and coordinates. |
1862 | * a matching type variable at the given map and coordinates. |
2026 | * The first matching object is returned, or NULL if none. |
1863 | * The first matching object is returned, or NULL if none. |
2027 | */ |
1864 | */ |
2028 | |
1865 | |
2029 | object * |
1866 | object * |
2030 | present (unsigned char type, mapstruct *m, int x, int y) |
1867 | present (unsigned char type, maptile *m, int x, int y) |
2031 | { |
1868 | { |
2032 | object * |
1869 | object * |
2033 | tmp; |
1870 | tmp; |
2034 | |
1871 | |
2035 | if (out_of_map (m, x, y)) |
1872 | if (out_of_map (m, x, y)) |
… | |
… | |
2175 | * the archetype because that isn't correct if the monster has been |
2012 | * the archetype because that isn't correct if the monster has been |
2176 | * customized, changed states, etc. |
2013 | * customized, changed states, etc. |
2177 | */ |
2014 | */ |
2178 | |
2015 | |
2179 | int |
2016 | int |
2180 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
2017 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2181 | { |
2018 | { |
2182 | int |
2019 | int |
2183 | i, |
2020 | i, |
2184 | index = 0, flag; |
2021 | index = 0, flag; |
2185 | static int |
2022 | static int |
… | |
… | |
2197 | * if the space being examined only has a wall to the north and empty |
2034 | * if the space being examined only has a wall to the north and empty |
2198 | * spaces in all the other directions, this will reduce the search space |
2035 | * spaces in all the other directions, this will reduce the search space |
2199 | * to only the spaces immediately surrounding the target area, and |
2036 | * to only the spaces immediately surrounding the target area, and |
2200 | * won't look 2 spaces south of the target space. |
2037 | * won't look 2 spaces south of the target space. |
2201 | */ |
2038 | */ |
2202 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2039 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2203 | stop = maxfree[i]; |
2040 | stop = maxfree[i]; |
2204 | } |
2041 | } |
|
|
2042 | |
2205 | if (!index) |
2043 | if (!index) |
2206 | return -1; |
2044 | return -1; |
|
|
2045 | |
2207 | return altern[RANDOM () % index]; |
2046 | return altern[RANDOM () % index]; |
2208 | } |
2047 | } |
2209 | |
2048 | |
2210 | /* |
2049 | /* |
2211 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2050 | * find_first_free_spot(archetype, maptile, x, y) works like |
2212 | * find_free_spot(), but it will search max number of squares. |
2051 | * find_free_spot(), but it will search max number of squares. |
2213 | * But it will return the first available spot, not a random choice. |
2052 | * But it will return the first available spot, not a random choice. |
2214 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2053 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2215 | */ |
2054 | */ |
2216 | |
2055 | |
2217 | int |
2056 | int |
2218 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2057 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2219 | { |
2058 | { |
2220 | int |
2059 | int |
2221 | i; |
2060 | i; |
2222 | |
2061 | |
2223 | for (i = 0; i < SIZEOFFREE; i++) |
2062 | for (i = 0; i < SIZEOFFREE; i++) |
… | |
… | |
2287 | * because we have to know what movement the thing looking to move |
2126 | * because we have to know what movement the thing looking to move |
2288 | * there is capable of. |
2127 | * there is capable of. |
2289 | */ |
2128 | */ |
2290 | |
2129 | |
2291 | int |
2130 | int |
2292 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2131 | find_dir (maptile *m, int x, int y, object *exclude) |
2293 | { |
2132 | { |
2294 | int |
2133 | int |
2295 | i, |
2134 | i, |
2296 | max = SIZEOFFREE, mflags; |
2135 | max = SIZEOFFREE, mflags; |
2297 | |
2136 | |
2298 | sint16 nx, ny; |
2137 | sint16 nx, ny; |
2299 | object * |
2138 | object * |
2300 | tmp; |
2139 | tmp; |
2301 | mapstruct * |
2140 | maptile * |
2302 | mp; |
2141 | mp; |
2303 | |
2142 | |
2304 | MoveType blocked, move_type; |
2143 | MoveType blocked, move_type; |
2305 | |
2144 | |
2306 | if (exclude && exclude->head) |
2145 | if (exclude && exclude->head) |
… | |
… | |
2319 | mp = m; |
2158 | mp = m; |
2320 | nx = x + freearr_x[i]; |
2159 | nx = x + freearr_x[i]; |
2321 | ny = y + freearr_y[i]; |
2160 | ny = y + freearr_y[i]; |
2322 | |
2161 | |
2323 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2162 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2163 | |
2324 | if (mflags & P_OUT_OF_MAP) |
2164 | if (mflags & P_OUT_OF_MAP) |
2325 | { |
|
|
2326 | max = maxfree[i]; |
2165 | max = maxfree[i]; |
2327 | } |
|
|
2328 | else |
2166 | else |
2329 | { |
2167 | { |
2330 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2168 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2331 | |
2169 | |
2332 | if ((move_type & blocked) == move_type) |
2170 | if ((move_type & blocked) == move_type) |
2333 | { |
|
|
2334 | max = maxfree[i]; |
2171 | max = maxfree[i]; |
2335 | } |
|
|
2336 | else if (mflags & P_IS_ALIVE) |
2172 | else if (mflags & P_IS_ALIVE) |
2337 | { |
2173 | { |
2338 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2174 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above) |
2339 | { |
|
|
2340 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2175 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2341 | { |
|
|
2342 | break; |
2176 | break; |
2343 | } |
2177 | |
2344 | } |
|
|
2345 | if (tmp) |
2178 | if (tmp) |
2346 | { |
|
|
2347 | return freedir[i]; |
2179 | return freedir[i]; |
2348 | } |
|
|
2349 | } |
2180 | } |
2350 | } |
2181 | } |
2351 | } |
2182 | } |
|
|
2183 | |
2352 | return 0; |
2184 | return 0; |
2353 | } |
2185 | } |
2354 | |
2186 | |
2355 | /* |
2187 | /* |
2356 | * distance(object 1, object 2) will return the square of the |
2188 | * distance(object 1, object 2) will return the square of the |
… | |
… | |
2358 | */ |
2190 | */ |
2359 | |
2191 | |
2360 | int |
2192 | int |
2361 | distance (const object *ob1, const object *ob2) |
2193 | distance (const object *ob1, const object *ob2) |
2362 | { |
2194 | { |
2363 | int |
2195 | int i; |
2364 | i; |
|
|
2365 | |
2196 | |
2366 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2197 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2367 | return i; |
2198 | return i; |
2368 | } |
2199 | } |
2369 | |
2200 | |
… | |
… | |
2374 | */ |
2205 | */ |
2375 | |
2206 | |
2376 | int |
2207 | int |
2377 | find_dir_2 (int x, int y) |
2208 | find_dir_2 (int x, int y) |
2378 | { |
2209 | { |
2379 | int |
2210 | int q; |
2380 | q; |
|
|
2381 | |
2211 | |
2382 | if (y) |
2212 | if (y) |
2383 | q = x * 100 / y; |
2213 | q = x * 100 / y; |
2384 | else if (x) |
2214 | else if (x) |
2385 | q = -300 * x; |
2215 | q = -300 * x; |
… | |
… | |
2511 | * find a path to that monster that we found. If not, |
2341 | * find a path to that monster that we found. If not, |
2512 | * we don't bother going toward it. Returns 1 if we |
2342 | * we don't bother going toward it. Returns 1 if we |
2513 | * can see a direct way to get it |
2343 | * can see a direct way to get it |
2514 | * Modified to be map tile aware -.MSW |
2344 | * Modified to be map tile aware -.MSW |
2515 | */ |
2345 | */ |
2516 | |
|
|
2517 | |
|
|
2518 | int |
2346 | int |
2519 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2347 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2520 | { |
2348 | { |
2521 | sint16 dx, dy; |
2349 | sint16 dx, dy; |
2522 | int |
|
|
2523 | mflags; |
2350 | int mflags; |
2524 | |
2351 | |
2525 | if (dir < 0) |
2352 | if (dir < 0) |
2526 | return 0; /* exit condition: invalid direction */ |
2353 | return 0; /* exit condition: invalid direction */ |
2527 | |
2354 | |
2528 | dx = x + freearr_x[dir]; |
2355 | dx = x + freearr_x[dir]; |
… | |
… | |
2541 | return 0; |
2368 | return 0; |
2542 | |
2369 | |
2543 | /* yes, can see. */ |
2370 | /* yes, can see. */ |
2544 | if (dir < 9) |
2371 | if (dir < 9) |
2545 | return 1; |
2372 | return 1; |
|
|
2373 | |
2546 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2374 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2547 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2375 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2376 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2548 | } |
2377 | } |
2549 | |
|
|
2550 | |
|
|
2551 | |
2378 | |
2552 | /* |
2379 | /* |
2553 | * can_pick(picker, item): finds out if an object is possible to be |
2380 | * can_pick(picker, item): finds out if an object is possible to be |
2554 | * picked up by the picker. Returnes 1 if it can be |
2381 | * picked up by the picker. Returnes 1 if it can be |
2555 | * picked up, otherwise 0. |
2382 | * picked up, otherwise 0. |
… | |
… | |
2566 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2393 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2567 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2394 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2568 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2395 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2569 | } |
2396 | } |
2570 | |
2397 | |
2571 | |
|
|
2572 | /* |
2398 | /* |
2573 | * create clone from object to another |
2399 | * create clone from object to another |
2574 | */ |
2400 | */ |
2575 | object * |
2401 | object * |
2576 | object_create_clone (object *asrc) |
2402 | object_create_clone (object *asrc) |
2577 | { |
2403 | { |
2578 | object * |
|
|
2579 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2404 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2580 | |
2405 | |
2581 | if (!asrc) |
2406 | if (!asrc) |
2582 | return NULL; |
2407 | return 0; |
|
|
2408 | |
2583 | src = asrc; |
2409 | src = asrc; |
2584 | if (src->head) |
2410 | if (src->head) |
2585 | src = src->head; |
2411 | src = src->head; |
2586 | |
2412 | |
2587 | prev = NULL; |
2413 | prev = 0; |
2588 | for (part = src; part; part = part->more) |
2414 | for (part = src; part; part = part->more) |
2589 | { |
2415 | { |
2590 | tmp = get_object (); |
2416 | tmp = part->clone (); |
2591 | copy_object (part, tmp); |
|
|
2592 | tmp->x -= src->x; |
2417 | tmp->x -= src->x; |
2593 | tmp->y -= src->y; |
2418 | tmp->y -= src->y; |
|
|
2419 | |
2594 | if (!part->head) |
2420 | if (!part->head) |
2595 | { |
2421 | { |
2596 | dst = tmp; |
2422 | dst = tmp; |
2597 | tmp->head = NULL; |
2423 | tmp->head = 0; |
2598 | } |
2424 | } |
2599 | else |
2425 | else |
2600 | { |
|
|
2601 | tmp->head = dst; |
2426 | tmp->head = dst; |
2602 | } |
2427 | |
2603 | tmp->more = NULL; |
2428 | tmp->more = 0; |
|
|
2429 | |
2604 | if (prev) |
2430 | if (prev) |
2605 | prev->more = tmp; |
2431 | prev->more = tmp; |
|
|
2432 | |
2606 | prev = tmp; |
2433 | prev = tmp; |
2607 | } |
2434 | } |
2608 | |
2435 | |
2609 | /*** copy inventory ***/ |
|
|
2610 | for (item = src->inv; item; item = item->below) |
2436 | for (item = src->inv; item; item = item->below) |
2611 | { |
|
|
2612 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2437 | insert_ob_in_ob (object_create_clone (item), dst); |
2613 | } |
|
|
2614 | |
2438 | |
2615 | return dst; |
2439 | return dst; |
2616 | } |
2440 | } |
2617 | |
2441 | |
2618 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2619 | int |
|
|
2620 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2621 | { |
|
|
2622 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2623 | * robust */ |
|
|
2624 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2625 | } |
|
|
2626 | |
|
|
2627 | /* GROS - Creates an object using a string representing its content. */ |
2442 | /* GROS - Creates an object using a string representing its content. */ |
2628 | |
|
|
2629 | /* Basically, we save the content of the string to a temp file, then call */ |
2443 | /* Basically, we save the content of the string to a temp file, then call */ |
2630 | |
|
|
2631 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2444 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2632 | |
|
|
2633 | /* but it was simple to make and allows reusing the load_object function. */ |
2445 | /* but it was simple to make and allows reusing the load_object function. */ |
2634 | |
|
|
2635 | /* Remember not to use load_object_str in a time-critical situation. */ |
2446 | /* Remember not to use load_object_str in a time-critical situation. */ |
2636 | |
|
|
2637 | /* Also remember that multiparts objects are not supported for now. */ |
2447 | /* Also remember that multiparts objects are not supported for now. */ |
2638 | |
2448 | |
2639 | object * |
2449 | object * |
2640 | load_object_str (const char *obstr) |
2450 | load_object_str (const char *obstr) |
2641 | { |
2451 | { |
2642 | object * |
2452 | object *op; |
2643 | op; |
|
|
2644 | char |
|
|
2645 | filename[MAX_BUF]; |
2453 | char filename[MAX_BUF]; |
2646 | |
2454 | |
2647 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2455 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2648 | |
2456 | |
2649 | FILE * |
|
|
2650 | tempfile = fopen (filename, "w"); |
2457 | FILE *tempfile = fopen (filename, "w"); |
2651 | |
2458 | |
2652 | if (tempfile == NULL) |
2459 | if (tempfile == NULL) |
2653 | { |
2460 | { |
2654 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2461 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2655 | return NULL; |
2462 | return NULL; |
2656 | }; |
2463 | } |
|
|
2464 | |
2657 | fprintf (tempfile, obstr); |
2465 | fprintf (tempfile, obstr); |
2658 | fclose (tempfile); |
2466 | fclose (tempfile); |
2659 | |
2467 | |
2660 | op = get_object (); |
2468 | op = object::create (); |
2661 | |
2469 | |
2662 | object_thawer thawer (filename); |
2470 | object_thawer thawer (filename); |
2663 | |
2471 | |
2664 | if (thawer) |
2472 | if (thawer) |
2665 | load_object (thawer, op, 0); |
2473 | load_object (thawer, op, 0); |
… | |
… | |
2675 | * returns NULL if no match. |
2483 | * returns NULL if no match. |
2676 | */ |
2484 | */ |
2677 | object * |
2485 | object * |
2678 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2486 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2679 | { |
2487 | { |
2680 | object * |
2488 | object *tmp; |
2681 | tmp; |
|
|
2682 | |
2489 | |
2683 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2490 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2684 | if (tmp->type == type && tmp->subtype == subtype) |
2491 | if (tmp->type == type && tmp->subtype == subtype) |
2685 | return tmp; |
2492 | return tmp; |
2686 | |
2493 | |
… | |
… | |
2694 | * do the desired thing. |
2501 | * do the desired thing. |
2695 | */ |
2502 | */ |
2696 | key_value * |
2503 | key_value * |
2697 | get_ob_key_link (const object *ob, const char *key) |
2504 | get_ob_key_link (const object *ob, const char *key) |
2698 | { |
2505 | { |
2699 | key_value * |
2506 | key_value *link; |
2700 | link; |
|
|
2701 | |
2507 | |
2702 | for (link = ob->key_values; link != NULL; link = link->next) |
2508 | for (link = ob->key_values; link != NULL; link = link->next) |
2703 | { |
|
|
2704 | if (link->key == key) |
2509 | if (link->key == key) |
2705 | { |
|
|
2706 | return link; |
2510 | return link; |
2707 | } |
|
|
2708 | } |
|
|
2709 | |
2511 | |
2710 | return NULL; |
2512 | return NULL; |
2711 | } |
2513 | } |
2712 | |
2514 | |
2713 | /* |
2515 | /* |
… | |
… | |
2718 | * The returned string is shared. |
2520 | * The returned string is shared. |
2719 | */ |
2521 | */ |
2720 | const char * |
2522 | const char * |
2721 | get_ob_key_value (const object *op, const char *const key) |
2523 | get_ob_key_value (const object *op, const char *const key) |
2722 | { |
2524 | { |
2723 | key_value * |
2525 | key_value *link; |
2724 | link; |
2526 | shstr_cmp canonical_key (key); |
2725 | const char * |
|
|
2726 | canonical_key; |
|
|
2727 | |
2527 | |
2728 | canonical_key = shstr::find (key); |
|
|
2729 | |
|
|
2730 | if (canonical_key == NULL) |
2528 | if (!canonical_key) |
2731 | { |
2529 | { |
2732 | /* 1. There being a field named key on any object |
2530 | /* 1. There being a field named key on any object |
2733 | * implies there'd be a shared string to find. |
2531 | * implies there'd be a shared string to find. |
2734 | * 2. Since there isn't, no object has this field. |
2532 | * 2. Since there isn't, no object has this field. |
2735 | * 3. Therefore, *this* object doesn't have this field. |
2533 | * 3. Therefore, *this* object doesn't have this field. |
2736 | */ |
2534 | */ |
2737 | return NULL; |
2535 | return 0; |
2738 | } |
2536 | } |
2739 | |
2537 | |
2740 | /* This is copied from get_ob_key_link() above - |
2538 | /* This is copied from get_ob_key_link() above - |
2741 | * only 4 lines, and saves the function call overhead. |
2539 | * only 4 lines, and saves the function call overhead. |
2742 | */ |
2540 | */ |
2743 | for (link = op->key_values; link != NULL; link = link->next) |
2541 | for (link = op->key_values; link; link = link->next) |
2744 | { |
|
|
2745 | if (link->key == canonical_key) |
2542 | if (link->key == canonical_key) |
2746 | { |
|
|
2747 | return link->value; |
2543 | return link->value; |
2748 | } |
2544 | |
2749 | } |
|
|
2750 | return NULL; |
2545 | return 0; |
2751 | } |
2546 | } |
2752 | |
2547 | |
2753 | |
2548 | |
2754 | /* |
2549 | /* |
2755 | * Updates the canonical_key in op to value. |
2550 | * Updates the canonical_key in op to value. |
… | |
… | |
2840 | { |
2635 | { |
2841 | shstr key_ (key); |
2636 | shstr key_ (key); |
2842 | |
2637 | |
2843 | return set_ob_key_value_s (op, key_, value, add_key); |
2638 | return set_ob_key_value_s (op, key_, value, add_key); |
2844 | } |
2639 | } |
|
|
2640 | |
|
|
2641 | object::depth_iterator::depth_iterator (object *container) |
|
|
2642 | : iterator_base (container) |
|
|
2643 | { |
|
|
2644 | while (item->inv) |
|
|
2645 | item = item->inv; |
|
|
2646 | } |
|
|
2647 | |
|
|
2648 | void |
|
|
2649 | object::depth_iterator::next () |
|
|
2650 | { |
|
|
2651 | if (item->below) |
|
|
2652 | { |
|
|
2653 | item = item->below; |
|
|
2654 | |
|
|
2655 | while (item->inv) |
|
|
2656 | item = item->inv; |
|
|
2657 | } |
|
|
2658 | else |
|
|
2659 | item = item->env; |
|
|
2660 | } |
|
|
2661 | |
|
|
2662 | // return a suitable string describing an objetc in enough detail to find it |
|
|
2663 | const char * |
|
|
2664 | object::debug_desc (char *info) const |
|
|
2665 | { |
|
|
2666 | char info2[256 * 3]; |
|
|
2667 | char *p = info; |
|
|
2668 | |
|
|
2669 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
2670 | count, |
|
|
2671 | &name, |
|
|
2672 | title ? " " : "", |
|
|
2673 | title ? (const char *)title : ""); |
|
|
2674 | |
|
|
2675 | if (env) |
|
|
2676 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2677 | |
|
|
2678 | if (map) |
|
|
2679 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
|
|
2680 | |
|
|
2681 | return info; |
|
|
2682 | } |
|
|
2683 | |
|
|
2684 | const char * |
|
|
2685 | object::debug_desc () const |
|
|
2686 | { |
|
|
2687 | static char info[256 * 3]; |
|
|
2688 | return debug_desc (info); |
|
|
2689 | } |
|
|
2690 | |