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Comparing deliantra/server/common/object.C (file contents):
Revision 1.34 by root, Tue Sep 12 01:09:53 2006 UTC vs.
Revision 1.78 by root, Fri Dec 22 16:34:00 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
254 { 329 {
255 if (inv->inv) 330 if (inv->inv)
256 sum_weight (inv); 331 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 333 }
334
259 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
261 if (op->carrying != sum) 338 if (op->carrying != sum)
262 op->carrying = sum; 339 op->carrying = sum;
340
263 return sum; 341 return sum;
264} 342}
265 343
266/** 344/**
267 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
274 op = op->env; 352 op = op->env;
275 return op; 353 return op;
276} 354}
277 355
278/* 356/*
279 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
280 * a better check. We basically keeping traversing up until we can't
281 * or find a player.
282 */
283
284object *
285is_player_inv (object *op)
286{
287 for (; op != NULL && op->type != PLAYER; op = op->env)
288 if (op->env == op)
289 op->env = NULL;
290 return op;
291}
292
293/*
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 358 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
297 */ 360 */
298 361
299void 362char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 363dump_object (object *op)
355{ 364{
356 if (op == NULL) 365 if (!op)
357 { 366 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 367
365void 368 object_freezer freezer;
366dump_all_objects (void) 369 save_object (freezer, op, 3);
367{ 370 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 371}
376 372
377/* 373/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
399 */ 395 */
400 396
401object * 397object *
402find_object (tag_t i) 398find_object (tag_t i)
403{ 399{
404 object *op; 400 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 401 if (op->count == i)
408 break; 402 return op;
403
409 return op; 404 return 0;
410} 405}
411 406
412/* 407/*
413 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
416 */ 411 */
417 412
418object * 413object *
419find_object_name (const char *str) 414find_object_name (const char *str)
420{ 415{
421 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
422 object *op; 417 object *op;
423 418
424 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 420 if (op->name == str_)
426 break; 421 break;
427 422
428 return op; 423 return op;
429} 424}
430 425
431void 426void
432free_all_object_data () 427free_all_object_data ()
433{ 428{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 430}
457 431
458/* 432/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 434 * skill and experience objects.
493 } 467 }
494 468
495 op->key_values = 0; 469 op->key_values = 0;
496} 470}
497 471
498void object::clear ()
499{
500 attachable_base::clear ();
501
502 free_key_values (this);
503
504 owner = 0;
505 name = 0;
506 name_pl = 0;
507 title = 0;
508 race = 0;
509 slaying = 0;
510 skill = 0;
511 msg = 0;
512 lore = 0;
513 custom_name = 0;
514 materialname = 0;
515 contr = 0;
516 below = 0;
517 above = 0;
518 inv = 0;
519 container = 0;
520 env = 0;
521 more = 0;
522 head = 0;
523 map = 0;
524 active_next = 0;
525 active_prev = 0;
526
527 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
528
529 SET_FLAG (this, FLAG_REMOVED);
530
531 /* What is not cleared is next, prev, and count */
532
533 expmul = 1.0;
534 face = blank_face;
535 attacked_by_count = -1;
536
537 if (settings.casting_time)
538 casting_time = -1;
539}
540
541void object::clone (object *destination)
542{
543 *(object_copy *)destination = *this;
544 *(object_pod *)destination = *this;
545
546 if (self || cb)
547 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
548}
549
550/* 472/*
551 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
552 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
553 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
554 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
555 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
556 * will point at garbage. 478 * will point at garbage.
557 */ 479 */
558void 480void
559copy_object (object *op2, object *op) 481object::copy_to (object *dst)
560{ 482{
561 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
562 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
563 485
564 op2->clone (op); 486 *(object_copy *)dst = *this;
487 *(object_pod *)dst = *this;
488
489 if (self || cb)
490 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
565 491
566 if (is_freed) 492 if (is_freed)
567 SET_FLAG (op, FLAG_FREED); 493 SET_FLAG (dst, FLAG_FREED);
494
568 if (is_removed) 495 if (is_removed)
569 SET_FLAG (op, FLAG_REMOVED); 496 SET_FLAG (dst, FLAG_REMOVED);
570 497
571 if (op2->speed < 0) 498 if (speed < 0)
572 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 499 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
573 500
574 /* Copy over key_values, if any. */ 501 /* Copy over key_values, if any. */
575 if (op2->key_values) 502 if (key_values)
576 { 503 {
577 key_value *tail = 0; 504 key_value *tail = 0;
578 key_value *i; 505 key_value *i;
579 506
580 op->key_values = 0; 507 dst->key_values = 0;
581 508
582 for (i = op2->key_values; i; i = i->next) 509 for (i = key_values; i; i = i->next)
583 { 510 {
584 key_value *new_link = new key_value; 511 key_value *new_link = new key_value;
585 512
586 new_link->next = 0; 513 new_link->next = 0;
587 new_link->key = i->key; 514 new_link->key = i->key;
588 new_link->value = i->value; 515 new_link->value = i->value;
589 516
590 /* Try and be clever here, too. */ 517 /* Try and be clever here, too. */
591 if (!op->key_values) 518 if (!dst->key_values)
592 { 519 {
593 op->key_values = new_link; 520 dst->key_values = new_link;
594 tail = new_link; 521 tail = new_link;
595 } 522 }
596 else 523 else
597 { 524 {
598 tail->next = new_link; 525 tail->next = new_link;
599 tail = new_link; 526 tail = new_link;
600 } 527 }
601 } 528 }
602 } 529 }
603 530
604 update_ob_speed (op); 531 update_ob_speed (dst);
532}
533
534object *
535object::clone ()
536{
537 object *neu = create ();
538 copy_to (neu);
539 return neu;
605} 540}
606 541
607/* 542/*
608 * If an object with the IS_TURNABLE() flag needs to be turned due 543 * If an object with the IS_TURNABLE() flag needs to be turned due
609 * to the closest player being on the other side, this function can 544 * to the closest player being on the other side, this function can
717 op->active_next = NULL; 652 op->active_next = NULL;
718 op->active_prev = NULL; 653 op->active_prev = NULL;
719} 654}
720 655
721/* 656/*
722 * update_object() updates the array which represents the map. 657 * update_object() updates the the map.
723 * It takes into account invisible objects (and represent squares covered 658 * It takes into account invisible objects (and represent squares covered
724 * by invisible objects by whatever is below them (unless it's another 659 * by invisible objects by whatever is below them (unless it's another
725 * invisible object, etc...) 660 * invisible object, etc...)
726 * If the object being updated is beneath a player, the look-window 661 * If the object being updated is beneath a player, the look-window
727 * of that player is updated (this might be a suboptimal way of 662 * of that player is updated (this might be a suboptimal way of
728 * updating that window, though, since update_object() is called _often_) 663 * updating that window, though, since update_object() is called _often_)
729 * 664 *
730 * action is a hint of what the caller believes need to be done. 665 * action is a hint of what the caller believes need to be done.
731 * For example, if the only thing that has changed is the face (due to
732 * an animation), we don't need to call update_position until that actually
733 * comes into view of a player. OTOH, many other things, like addition/removal
734 * of walls or living creatures may need us to update the flags now.
735 * current action are: 666 * current action are:
736 * UP_OBJ_INSERT: op was inserted 667 * UP_OBJ_INSERT: op was inserted
737 * UP_OBJ_REMOVE: op was removed 668 * UP_OBJ_REMOVE: op was removed
738 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 669 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
739 * as that is easier than trying to look at what may have changed. 670 * as that is easier than trying to look at what may have changed.
740 * UP_OBJ_FACE: only the objects face has changed. 671 * UP_OBJ_FACE: only the objects face has changed.
741 */ 672 */
742
743void 673void
744update_object (object *op, int action) 674update_object (object *op, int action)
745{ 675{
746 int update_now = 0, flags;
747 MoveType move_on, move_off, move_block, move_slow; 676 MoveType move_on, move_off, move_block, move_slow;
748 677
749 if (op == NULL) 678 if (op == NULL)
750 { 679 {
751 /* this should never happen */ 680 /* this should never happen */
752 LOG (llevDebug, "update_object() called for NULL object.\n"); 681 LOG (llevDebug, "update_object() called for NULL object.\n");
753 return; 682 return;
754 } 683 }
755 684
756 if (op->env != NULL) 685 if (op->env)
757 { 686 {
758 /* Animation is currently handled by client, so nothing 687 /* Animation is currently handled by client, so nothing
759 * to do in this case. 688 * to do in this case.
760 */ 689 */
761 return; 690 return;
775 abort (); 704 abort ();
776#endif 705#endif
777 return; 706 return;
778 } 707 }
779 708
780 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 709 mapspace &m = op->ms ();
781 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
782 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
783 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
784 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
785 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
786 710
711 if (m.flags_ & P_NEED_UPDATE)
712 /* nop */;
787 if (action == UP_OBJ_INSERT) 713 else if (action == UP_OBJ_INSERT)
788 { 714 {
715 // this is likely overkill, TODO: revisit (schmorp)
789 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 716 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
790 update_now = 1;
791
792 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 717 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
793 update_now = 1; 718 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
794 719 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
720 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
795 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 721 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
796 update_now = 1;
797
798 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
799 update_now = 1;
800
801 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
802 update_now = 1;
803
804 if ((move_on | op->move_on) != move_on) 722 || (m.move_on | op->move_on ) != m.move_on
805 update_now = 1;
806
807 if ((move_off | op->move_off) != move_off) 723 || (m.move_off | op->move_off ) != m.move_off
808 update_now = 1; 724 || (m.move_slow | op->move_slow) != m.move_slow
809
810 /* This isn't perfect, but I don't expect a lot of objects to 725 /* This isn't perfect, but I don't expect a lot of objects to
811 * to have move_allow right now. 726 * to have move_allow right now.
812 */ 727 */
813 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 728 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
814 update_now = 1; 729 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
815 730 m.flags_ = P_NEED_UPDATE;
816 if ((move_slow | op->move_slow) != move_slow)
817 update_now = 1;
818 } 731 }
819 /* if the object is being removed, we can't make intelligent 732 /* if the object is being removed, we can't make intelligent
820 * decisions, because remove_ob can't really pass the object 733 * decisions, because remove_ob can't really pass the object
821 * that is being removed. 734 * that is being removed.
822 */ 735 */
823 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 736 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
824 update_now = 1; 737 m.flags_ = P_NEED_UPDATE;
825 else if (action == UP_OBJ_FACE) 738 else if (action == UP_OBJ_FACE)
826 /* Nothing to do for that case */ ; 739 /* Nothing to do for that case */ ;
827 else 740 else
828 LOG (llevError, "update_object called with invalid action: %d\n", action); 741 LOG (llevError, "update_object called with invalid action: %d\n", action);
829 742
830 if (update_now)
831 {
832 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
833 update_position (op->map, op->x, op->y);
834 }
835
836 if (op->more != NULL) 743 if (op->more)
837 update_object (op->more, action); 744 update_object (op->more, action);
838} 745}
839 746
840static unordered_vector<object *> mortals; 747object::vector object::mortals;
841static std::vector<object *> freed; 748object::vector object::objects; // not yet used
749object *object::first;
842 750
843void object::free_mortals () 751void object::free_mortals ()
844{ 752{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 753 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
846 if ((*i)->refcnt) 754 if ((*i)->refcnt)
847 ++i; // further delay freeing 755 ++i; // further delay freeing
848 else 756 else
849 { 757 {
850 freed.push_back (*i);//D
851 //delete *i; 758 delete *i;
852 mortals.erase (i); 759 mortals.erase (i);
853 } 760 }
854
855 if (mortals.size())//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
857} 761}
858 762
859object::object () 763object::object ()
860{ 764{
861 SET_FLAG (this, FLAG_REMOVED); 765 SET_FLAG (this, FLAG_REMOVED);
862 766
863 expmul = 1.0; 767 expmul = 1.0;
864 face = blank_face; 768 face = blank_face;
865 attacked_by_count = -1;
866} 769}
867 770
868object::~object () 771object::~object ()
869{ 772{
870 free_key_values (this); 773 free_key_values (this);
871} 774}
872 775
873void object::link () 776void object::link ()
874{ 777{
875 count = ++ob_count; 778 count = ++ob_count;
779 uuid = gen_uuid ();
876 780
877 prev = 0; 781 prev = 0;
878 next = objects; 782 next = object::first;
879 783
880 if (objects) 784 if (object::first)
881 objects->prev = this; 785 object::first->prev = this;
882 786
883 objects = this; 787 object::first = this;
884} 788}
885 789
886void object::unlink () 790void object::unlink ()
887{ 791{
888 count = 0; 792 if (this == object::first)
793 object::first = next;
889 794
890 /* Remove this object from the list of used objects */ 795 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 796 if (prev) prev->next = next;
797 if (next) next->prev = prev;
798
894 prev = 0; 799 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 800 next = 0;
901 }
902
903 if (this == objects)
904 objects = next;
905} 801}
906 802
907object *object::create () 803object *object::create ()
908{ 804{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 805 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 806 op->link ();
923 return op; 807 return op;
924} 808}
925 809
926/* 810/*
928 * it from the list of used objects, and puts it on the list of 812 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object. 813 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for 814 * The object must have been removed by remove_ob() first for
931 * this function to succeed. 815 * this function to succeed.
932 * 816 *
933 * If free_inventory is set, free inventory as well. Else drop items in 817 * If destroy_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground. 818 * inventory to the ground.
935 */ 819 */
936void object::free (bool free_inventory) 820void object::destroy (bool destroy_inventory)
937{ 821{
938 if (QUERY_FLAG (this, FLAG_FREED)) 822 if (QUERY_FLAG (this, FLAG_FREED))
939 return; 823 return;
940 824
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 825 if (QUERY_FLAG (this, FLAG_FRIENDLY))
942 remove_friendly_object (this); 826 remove_friendly_object (this);
943 827
944 if (!QUERY_FLAG (this, FLAG_REMOVED)) 828 if (!QUERY_FLAG (this, FLAG_REMOVED))
945 remove_ob (this); 829 remove ();
946 830
947 SET_FLAG (this, FLAG_FREED); 831 SET_FLAG (this, FLAG_FREED);
948 832
949 if (more) 833 if (more)
950 { 834 {
951 more->free (free_inventory); 835 more->destroy (destroy_inventory);
952 more = 0; 836 more = 0;
953 } 837 }
954 838
955 if (inv) 839 if (inv)
956 { 840 {
957 /* Only if the space blocks everything do we not process - 841 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects 842 * if some form of movement is allowed, let objects
959 * drop on that space. 843 * drop on that space.
960 */ 844 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 845 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 { 846 {
963 object *op = inv; 847 object *op = inv;
964 848
965 while (op) 849 while (op)
966 { 850 {
967 object *tmp = op->below; 851 object *tmp = op->below;
968 op->free (free_inventory); 852 op->destroy (destroy_inventory);
969 op = tmp; 853 op = tmp;
970 } 854 }
971 } 855 }
972 else 856 else
973 { /* Put objects in inventory onto this space */ 857 { /* Put objects in inventory onto this space */
975 859
976 while (op) 860 while (op)
977 { 861 {
978 object *tmp = op->below; 862 object *tmp = op->below;
979 863
980 remove_ob (op); 864 op->remove ();
981 865
982 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 866 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
983 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 867 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
984 free_object (op); 868 op->destroy ();
985 else 869 else
986 { 870 {
987 op->x = x; 871 op->x = x;
988 op->y = y; 872 op->y = y;
989 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 873 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
992 op = tmp; 876 op = tmp;
993 } 877 }
994 } 878 }
995 } 879 }
996 880
881 // hack to ensure that freed objects still have a valid map
882 {
883 static maptile *freed_map; // freed objects are moved here to avoid crashes
884
885 if (!freed_map)
886 {
887 freed_map = new maptile;
888
889 freed_map->name = "/internal/freed_objects_map";
890 freed_map->width = 3;
891 freed_map->height = 3;
892
893 freed_map->allocate ();
894 }
895
896 map = freed_map;
897 x = 1;
898 y = 1;
899 }
900
901 // clear those pointers that likely might have circular references to us
997 owner = 0; 902 owner = 0;
903 enemy = 0;
904 attacked_by = 0;
905
906 // only relevant for players(?), but make sure of it anyways
907 contr = 0;
998 908
999 /* Remove object from the active list */ 909 /* Remove object from the active list */
1000 speed = 0; 910 speed = 0;
1001 update_ob_speed (this); 911 update_ob_speed (this);
1002 912
1007 917
1008/* 918/*
1009 * sub_weight() recursively (outwards) subtracts a number from the 919 * sub_weight() recursively (outwards) subtracts a number from the
1010 * weight of an object (and what is carried by it's environment(s)). 920 * weight of an object (and what is carried by it's environment(s)).
1011 */ 921 */
1012
1013void 922void
1014sub_weight (object *op, signed long weight) 923sub_weight (object *op, signed long weight)
1015{ 924{
1016 while (op != NULL) 925 while (op != NULL)
1017 { 926 {
1018 if (op->type == CONTAINER) 927 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 928 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 929
1022 op->carrying -= weight; 930 op->carrying -= weight;
1023 op = op->env; 931 op = op->env;
1024 } 932 }
1025} 933}
1026 934
1027/* remove_ob(op): 935/* op->remove ():
1028 * This function removes the object op from the linked list of objects 936 * This function removes the object op from the linked list of objects
1029 * which it is currently tied to. When this function is done, the 937 * which it is currently tied to. When this function is done, the
1030 * object will have no environment. If the object previously had an 938 * object will have no environment. If the object previously had an
1031 * environment, the x and y coordinates will be updated to 939 * environment, the x and y coordinates will be updated to
1032 * the previous environment. 940 * the previous environment.
1033 * Beware: This function is called from the editor as well! 941 * Beware: This function is called from the editor as well!
1034 */ 942 */
1035
1036void 943void
1037remove_ob (object *op) 944object::remove ()
1038{ 945{
946 object *tmp, *last = 0;
1039 object * 947 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 948
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off; 949 int check_walk_off;
1049 mapstruct *
1050 m;
1051 950
1052 sint16
1053 x,
1054 y;
1055
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 951 if (QUERY_FLAG (this, FLAG_REMOVED))
1057 return; 952 return;
1058 953
1059 SET_FLAG (op, FLAG_REMOVED); 954 SET_FLAG (this, FLAG_REMOVED);
1060 955
1061 if (op->more != NULL) 956 if (more)
1062 remove_ob (op->more); 957 more->remove ();
1063 958
1064 /* 959 /*
1065 * In this case, the object to be removed is in someones 960 * In this case, the object to be removed is in someones
1066 * inventory. 961 * inventory.
1067 */ 962 */
1068 if (op->env != NULL) 963 if (env)
1069 { 964 {
1070 if (op->nrof) 965 if (nrof)
1071 sub_weight (op->env, op->weight * op->nrof); 966 sub_weight (env, weight * nrof);
1072 else 967 else
1073 sub_weight (op->env, op->weight + op->carrying); 968 sub_weight (env, weight + carrying);
1074 969
1075 /* NO_FIX_PLAYER is set when a great many changes are being 970 /* NO_FIX_PLAYER is set when a great many changes are being
1076 * made to players inventory. If set, avoiding the call 971 * made to players inventory. If set, avoiding the call
1077 * to save cpu time. 972 * to save cpu time.
1078 */ 973 */
1079 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 974 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1080 fix_player (otmp); 975 otmp->update_stats ();
1081 976
1082 if (op->above != NULL) 977 if (above != NULL)
1083 op->above->below = op->below; 978 above->below = below;
1084 else 979 else
1085 op->env->inv = op->below; 980 env->inv = below;
1086 981
1087 if (op->below != NULL) 982 if (below != NULL)
1088 op->below->above = op->above; 983 below->above = above;
1089 984
1090 /* we set up values so that it could be inserted into 985 /* we set up values so that it could be inserted into
1091 * the map, but we don't actually do that - it is up 986 * the map, but we don't actually do that - it is up
1092 * to the caller to decide what we want to do. 987 * to the caller to decide what we want to do.
1093 */ 988 */
1094 op->x = op->env->x, op->y = op->env->y; 989 x = env->x, y = env->y;
1095 op->map = op->env->map; 990 map = env->map;
1096 op->above = NULL, op->below = NULL; 991 above = 0, below = 0;
1097 op->env = NULL; 992 env = 0;
1098 } 993 }
1099 else if (op->map) 994 else if (map)
1100 { 995 {
1101 x = op->x;
1102 y = op->y;
1103 m = get_map_from_coord (op->map, &x, &y);
1104
1105 if (!m)
1106 {
1107 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1108 op->map->path, op->x, op->y);
1109 /* in old days, we used to set x and y to 0 and continue.
1110 * it seems if we get into this case, something is probablye
1111 * screwed up and should be fixed.
1112 */
1113 abort ();
1114 }
1115
1116 if (op->map != m)
1117 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1118 op->map->path, m->path, op->x, op->y, x, y);
1119
1120 /* Re did the following section of code - it looks like it had 996 /* Re did the following section of code - it looks like it had
1121 * lots of logic for things we no longer care about 997 * lots of logic for things we no longer care about
1122 */ 998 */
1123 999
1124 /* link the object above us */ 1000 /* link the object above us */
1125 if (op->above) 1001 if (above)
1126 op->above->below = op->below; 1002 above->below = below;
1127 else 1003 else
1128 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1004 map->at (x, y).top = below; /* we were top, set new top */
1129 1005
1130 /* Relink the object below us, if there is one */ 1006 /* Relink the object below us, if there is one */
1131 if (op->below) 1007 if (below)
1132 op->below->above = op->above; 1008 below->above = above;
1133 else 1009 else
1134 { 1010 {
1135 /* Nothing below, which means we need to relink map object for this space 1011 /* Nothing below, which means we need to relink map object for this space
1136 * use translated coordinates in case some oddness with map tiling is 1012 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1013 * evident
1138 */ 1014 */
1139 if (GET_MAP_OB (m, x, y) != op) 1015 if (GET_MAP_OB (map, x, y) != this)
1140 { 1016 {
1141 dump_object (op); 1017 char *dump = dump_object (this);
1142 LOG (llevError, 1018 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1019 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1020 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1021 dump = dump_object (GET_MAP_OB (map, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1022 LOG (llevError, "%s\n", dump);
1023 free (dump);
1146 } 1024 }
1147 1025
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1026 map->at (x, y).bottom = above; /* goes on above it. */
1149 } 1027 }
1150 1028
1151 op->above = 0; 1029 above = 0;
1152 op->below = 0; 1030 below = 0;
1153 1031
1154 if (op->map->in_memory == MAP_SAVING) 1032 if (map->in_memory == MAP_SAVING)
1155 return; 1033 return;
1156 1034
1157 tag = op->count;
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1035 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1159 1036
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1037 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1161 { 1038 {
1162 /* No point updating the players look faces if he is the object 1039 /* No point updating the players look faces if he is the object
1163 * being removed. 1040 * being removed.
1164 */ 1041 */
1165 1042
1166 if (tmp->type == PLAYER && tmp != op) 1043 if (tmp->type == PLAYER && tmp != this)
1167 { 1044 {
1168 /* If a container that the player is currently using somehow gets 1045 /* If a container that the player is currently using somehow gets
1169 * removed (most likely destroyed), update the player view 1046 * removed (most likely destroyed), update the player view
1170 * appropriately. 1047 * appropriately.
1171 */ 1048 */
1172 if (tmp->container == op) 1049 if (tmp->container == this)
1173 { 1050 {
1174 CLEAR_FLAG (op, FLAG_APPLIED); 1051 CLEAR_FLAG (this, FLAG_APPLIED);
1175 tmp->container = NULL; 1052 tmp->container = 0;
1176 } 1053 }
1177 1054
1178 tmp->contr->socket.update_look = 1; 1055 tmp->contr->ns->floorbox_update ();
1179 } 1056 }
1180 1057
1181 /* See if player moving off should effect something */ 1058 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1059 if (check_walk_off
1060 && ((move_type & tmp->move_off)
1061 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1062 {
1184 move_apply (tmp, op, NULL); 1063 move_apply (tmp, this, 0);
1185 1064
1186 if (was_destroyed (op, tag)) 1065 if (destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1066 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1067 }
1191 1068
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1069 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1070
1194 if (tmp->above == tmp) 1071 if (tmp->above == tmp)
1195 tmp->above = NULL; 1072 tmp->above = 0;
1196 1073
1197 last = tmp; 1074 last = tmp;
1198 } 1075 }
1199 1076
1200 /* last == NULL of there are no objects on this space */ 1077 /* last == NULL of there are no objects on this space */
1201 if (last == NULL) 1078 if (!last)
1202 { 1079 map->at (x, y).flags_ = P_NEED_UPDATE;
1203 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1204 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1205 * those out anyways, and if there are any flags set right now, they won't
1206 * be correct anyways.
1207 */
1208 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1209 update_position (op->map, op->x, op->y);
1210 }
1211 else 1080 else
1212 update_object (last, UP_OBJ_REMOVE); 1081 update_object (last, UP_OBJ_REMOVE);
1213 1082
1214 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1083 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1215 update_all_los (op->map, op->x, op->y); 1084 update_all_los (map, x, y);
1216 } 1085 }
1217} 1086}
1218 1087
1219/* 1088/*
1220 * merge_ob(op,top): 1089 * merge_ob(op,top):
1222 * This function goes through all objects below and including top, and 1091 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1092 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1093 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1094 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1095 */
1227
1228object * 1096object *
1229merge_ob (object *op, object *top) 1097merge_ob (object *op, object *top)
1230{ 1098{
1231 if (!op->nrof) 1099 if (!op->nrof)
1232 return 0; 1100 return 0;
1236 1104
1237 for (; top != NULL; top = top->below) 1105 for (; top != NULL; top = top->below)
1238 { 1106 {
1239 if (top == op) 1107 if (top == op)
1240 continue; 1108 continue;
1241 if (CAN_MERGE (op, top)) 1109
1110 if (object::can_merge (op, top))
1242 { 1111 {
1243 top->nrof += op->nrof; 1112 top->nrof += op->nrof;
1244 1113
1245/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1114/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1246 op->weight = 0; /* Don't want any adjustements now */ 1115 op->weight = 0; /* Don't want any adjustements now */
1247 remove_ob (op); 1116 op->destroy ();
1248 free_object (op);
1249 return top; 1117 return top;
1250 } 1118 }
1251 } 1119 }
1252 1120
1253 return NULL; 1121 return 0;
1254} 1122}
1255 1123
1256/* 1124/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1125 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1126 * job preparing multi-part monsters
1259 */ 1127 */
1260object * 1128object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1129insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1130{
1263 object *tmp; 1131 object *tmp;
1264 1132
1265 if (op->head) 1133 if (op->head)
1266 op = op->head; 1134 op = op->head;
1294 * NULL if 'op' was destroyed 1162 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1163 * just 'op' otherwise
1296 */ 1164 */
1297 1165
1298object * 1166object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1167insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1168{
1301 object *tmp, *top, *floor = NULL; 1169 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1170 sint16 x, y;
1303 1171
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1172 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1175 return NULL;
1308 } 1176 }
1309 1177
1310 if (m == NULL) 1178 if (m == NULL)
1311 { 1179 {
1312 dump_object (op); 1180 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1181 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1182 free (dump);
1314 return op; 1183 return op;
1315 } 1184 }
1316 1185
1317 if (out_of_map (m, op->x, op->y)) 1186 if (out_of_map (m, op->x, op->y))
1318 { 1187 {
1319 dump_object (op); 1188 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1189 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1190#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1191 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1192 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1193 * improperly inserted.
1325 */ 1194 */
1326 abort (); 1195 abort ();
1327#endif 1196#endif
1197 free (dump);
1328 return op; 1198 return op;
1329 } 1199 }
1330 1200
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1201 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1202 {
1333 dump_object (op); 1203 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1204 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1205 free (dump);
1335 return op; 1206 return op;
1336 } 1207 }
1337 1208
1338 if (op->more != NULL) 1209 if (op->more != NULL)
1339 { 1210 {
1377 1248
1378 /* this has to be done after we translate the coordinates. 1249 /* this has to be done after we translate the coordinates.
1379 */ 1250 */
1380 if (op->nrof && !(flag & INS_NO_MERGE)) 1251 if (op->nrof && !(flag & INS_NO_MERGE))
1381 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1252 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1382 if (CAN_MERGE (op, tmp)) 1253 if (object::can_merge (op, tmp))
1383 { 1254 {
1384 op->nrof += tmp->nrof; 1255 op->nrof += tmp->nrof;
1385 remove_ob (tmp); 1256 tmp->destroy ();
1386 free_object (tmp);
1387 } 1257 }
1388 1258
1389 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1259 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1390 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1260 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1391 1261
1404 op->below = originator->below; 1274 op->below = originator->below;
1405 1275
1406 if (op->below) 1276 if (op->below)
1407 op->below->above = op; 1277 op->below->above = op;
1408 else 1278 else
1409 SET_MAP_OB (op->map, op->x, op->y, op); 1279 op->ms ().bottom = op;
1410 1280
1411 /* since *below* originator, no need to update top */ 1281 /* since *below* originator, no need to update top */
1412 originator->below = op; 1282 originator->below = op;
1413 } 1283 }
1414 else 1284 else
1460 * If INS_ON_TOP is used, don't do this processing 1330 * If INS_ON_TOP is used, don't do this processing
1461 * Need to find the object that in fact blocks view, otherwise 1331 * Need to find the object that in fact blocks view, otherwise
1462 * stacking is a bit odd. 1332 * stacking is a bit odd.
1463 */ 1333 */
1464 if (!(flag & INS_ON_TOP) && 1334 if (!(flag & INS_ON_TOP) &&
1465 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1335 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1466 { 1336 {
1467 for (last = top; last != floor; last = last->below) 1337 for (last = top; last != floor; last = last->below)
1468 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1338 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1469 break; 1339 break;
1470 /* Check to see if we found the object that blocks view, 1340 /* Check to see if we found the object that blocks view,
1493 1363
1494 if (op->above) 1364 if (op->above)
1495 op->above->below = op; 1365 op->above->below = op;
1496 1366
1497 op->below = NULL; 1367 op->below = NULL;
1498 SET_MAP_OB (op->map, op->x, op->y, op); 1368 op->ms ().bottom = op;
1499 } 1369 }
1500 else 1370 else
1501 { /* get inserted into the stack above top */ 1371 { /* get inserted into the stack above top */
1502 op->above = top->above; 1372 op->above = top->above;
1503 1373
1507 op->below = top; 1377 op->below = top;
1508 top->above = op; 1378 top->above = op;
1509 } 1379 }
1510 1380
1511 if (op->above == NULL) 1381 if (op->above == NULL)
1512 SET_MAP_TOP (op->map, op->x, op->y, op); 1382 op->ms ().top = op;
1513 } /* else not INS_BELOW_ORIGINATOR */ 1383 } /* else not INS_BELOW_ORIGINATOR */
1514 1384
1515 if (op->type == PLAYER) 1385 if (op->type == PLAYER)
1516 op->contr->do_los = 1; 1386 op->contr->do_los = 1;
1517 1387
1518 /* If we have a floor, we know the player, if any, will be above 1388 /* If we have a floor, we know the player, if any, will be above
1519 * it, so save a few ticks and start from there. 1389 * it, so save a few ticks and start from there.
1520 */ 1390 */
1521 if (!(flag & INS_MAP_LOAD)) 1391 if (!(flag & INS_MAP_LOAD))
1522 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1392 if (object *pl = op->ms ().player ())
1523 if (tmp->type == PLAYER) 1393 pl->contr->ns->floorbox_update ();
1524 tmp->contr->socket.update_look = 1;
1525 1394
1526 /* If this object glows, it may affect lighting conditions that are 1395 /* If this object glows, it may affect lighting conditions that are
1527 * visible to others on this map. But update_all_los is really 1396 * visible to others on this map. But update_all_los is really
1528 * an inefficient way to do this, as it means los for all players 1397 * an inefficient way to do this, as it means los for all players
1529 * on the map will get recalculated. The players could very well 1398 * on the map will get recalculated. The players could very well
1537 1406
1538 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1407 /* updates flags (blocked, alive, no magic, etc) for this map space */
1539 update_object (op, UP_OBJ_INSERT); 1408 update_object (op, UP_OBJ_INSERT);
1540 1409
1541 /* Don't know if moving this to the end will break anything. However, 1410 /* Don't know if moving this to the end will break anything. However,
1542 * we want to have update_look set above before calling this. 1411 * we want to have floorbox_update called before calling this.
1543 * 1412 *
1544 * check_move_on() must be after this because code called from 1413 * check_move_on() must be after this because code called from
1545 * check_move_on() depends on correct map flags (so functions like 1414 * check_move_on() depends on correct map flags (so functions like
1546 * blocked() and wall() work properly), and these flags are updated by 1415 * blocked() and wall() work properly), and these flags are updated by
1547 * update_object(). 1416 * update_object().
1563 1432
1564 return op; 1433 return op;
1565} 1434}
1566 1435
1567/* this function inserts an object in the map, but if it 1436/* this function inserts an object in the map, but if it
1568 * finds an object of its own type, it'll remove that one first. 1437 * finds an object of its own type, it'll remove that one first.
1569 * op is the object to insert it under: supplies x and the map. 1438 * op is the object to insert it under: supplies x and the map.
1570 */ 1439 */
1571void 1440void
1572replace_insert_ob_in_map (const char *arch_string, object *op) 1441replace_insert_ob_in_map (const char *arch_string, object *op)
1573{ 1442{
1574 object * 1443 object *tmp, *tmp1;
1575 tmp;
1576 object *
1577 tmp1;
1578 1444
1579 /* first search for itself and remove any old instances */ 1445 /* first search for itself and remove any old instances */
1580 1446
1581 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1447 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1582 {
1583 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1448 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1584 { 1449 tmp->destroy ();
1585 remove_ob (tmp);
1586 free_object (tmp);
1587 }
1588 }
1589 1450
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1451 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1452
1592 tmp1->x = op->x; 1453 tmp1->x = op->x;
1593 tmp1->y = op->y; 1454 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1455 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1456}
1603 */ 1464 */
1604 1465
1605object * 1466object *
1606get_split_ob (object *orig_ob, uint32 nr) 1467get_split_ob (object *orig_ob, uint32 nr)
1607{ 1468{
1608 object * 1469 object *newob;
1609 newob;
1610 int
1611 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1470 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1612 1471
1613 if (orig_ob->nrof < nr) 1472 if (orig_ob->nrof < nr)
1614 { 1473 {
1615 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1474 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1616 return NULL; 1475 return NULL;
1617 } 1476 }
1618 1477
1619 newob = object_create_clone (orig_ob); 1478 newob = object_create_clone (orig_ob);
1620 1479
1621 if ((orig_ob->nrof -= nr) < 1) 1480 if ((orig_ob->nrof -= nr) < 1)
1622 { 1481 orig_ob->destroy (1);
1623 if (!is_removed)
1624 remove_ob (orig_ob);
1625 free_object2 (orig_ob, 1);
1626 }
1627 else if (!is_removed) 1482 else if (!is_removed)
1628 { 1483 {
1629 if (orig_ob->env != NULL) 1484 if (orig_ob->env != NULL)
1630 sub_weight (orig_ob->env, orig_ob->weight * nr); 1485 sub_weight (orig_ob->env, orig_ob->weight * nr);
1631 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1486 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1661 if (i > op->nrof) 1516 if (i > op->nrof)
1662 i = op->nrof; 1517 i = op->nrof;
1663 1518
1664 if (QUERY_FLAG (op, FLAG_REMOVED)) 1519 if (QUERY_FLAG (op, FLAG_REMOVED))
1665 op->nrof -= i; 1520 op->nrof -= i;
1666 else if (op->env != NULL) 1521 else if (op->env)
1667 { 1522 {
1668 /* is this object in the players inventory, or sub container 1523 /* is this object in the players inventory, or sub container
1669 * therein? 1524 * therein?
1670 */ 1525 */
1671 tmp = is_player_inv (op->env); 1526 tmp = op->in_player ();
1672 /* nope. Is this a container the player has opened? 1527 /* nope. Is this a container the player has opened?
1673 * If so, set tmp to that player. 1528 * If so, set tmp to that player.
1674 * IMO, searching through all the players will mostly 1529 * IMO, searching through all the players will mostly
1675 * likely be quicker than following op->env to the map, 1530 * likely be quicker than following op->env to the map,
1676 * and then searching the map for a player. 1531 * and then searching the map for a player.
1677 */ 1532 */
1678 if (!tmp) 1533 if (!tmp)
1679 { 1534 {
1680 for (pl = first_player; pl; pl = pl->next) 1535 for (pl = first_player; pl; pl = pl->next)
1681 if (pl->ob->container == op->env) 1536 if (pl->ob->container == op->env)
1537 {
1538 tmp = pl->ob;
1682 break; 1539 break;
1683 if (pl) 1540 }
1684 tmp = pl->ob;
1685 else
1686 tmp = NULL;
1687 } 1541 }
1688 1542
1689 if (i < op->nrof) 1543 if (i < op->nrof)
1690 { 1544 {
1691 sub_weight (op->env, op->weight * i); 1545 sub_weight (op->env, op->weight * i);
1692 op->nrof -= i; 1546 op->nrof -= i;
1693 if (tmp) 1547 if (tmp)
1694 {
1695 esrv_send_item (tmp, op); 1548 esrv_send_item (tmp, op);
1696 }
1697 } 1549 }
1698 else 1550 else
1699 { 1551 {
1700 remove_ob (op); 1552 op->remove ();
1701 op->nrof = 0; 1553 op->nrof = 0;
1702 if (tmp) 1554 if (tmp)
1703 {
1704 esrv_del_item (tmp->contr, op->count); 1555 esrv_del_item (tmp->contr, op->count);
1705 }
1706 } 1556 }
1707 } 1557 }
1708 else 1558 else
1709 { 1559 {
1710 object *above = op->above; 1560 object *above = op->above;
1711 1561
1712 if (i < op->nrof) 1562 if (i < op->nrof)
1713 op->nrof -= i; 1563 op->nrof -= i;
1714 else 1564 else
1715 { 1565 {
1716 remove_ob (op); 1566 op->remove ();
1717 op->nrof = 0; 1567 op->nrof = 0;
1718 } 1568 }
1719 1569
1720 /* Since we just removed op, op->above is null */ 1570 /* Since we just removed op, op->above is null */
1721 for (tmp = above; tmp != NULL; tmp = tmp->above) 1571 for (tmp = above; tmp; tmp = tmp->above)
1722 if (tmp->type == PLAYER) 1572 if (tmp->type == PLAYER)
1723 { 1573 {
1724 if (op->nrof) 1574 if (op->nrof)
1725 esrv_send_item (tmp, op); 1575 esrv_send_item (tmp, op);
1726 else 1576 else
1730 1580
1731 if (op->nrof) 1581 if (op->nrof)
1732 return op; 1582 return op;
1733 else 1583 else
1734 { 1584 {
1735 free_object (op); 1585 op->destroy ();
1736 return NULL; 1586 return 0;
1737 } 1587 }
1738} 1588}
1739 1589
1740/* 1590/*
1741 * add_weight(object, weight) adds the specified weight to an object, 1591 * add_weight(object, weight) adds the specified weight to an object,
1753 op->carrying += weight; 1603 op->carrying += weight;
1754 op = op->env; 1604 op = op->env;
1755 } 1605 }
1756} 1606}
1757 1607
1608object *
1609insert_ob_in_ob (object *op, object *where)
1610{
1611 if (!where)
1612 {
1613 char *dump = dump_object (op);
1614 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1615 free (dump);
1616 return op;
1617 }
1618
1619 if (where->head)
1620 {
1621 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1622 where = where->head;
1623 }
1624
1625 return where->insert (op);
1626}
1627
1758/* 1628/*
1759 * insert_ob_in_ob(op,environment): 1629 * env->insert (op)
1760 * This function inserts the object op in the linked list 1630 * This function inserts the object op in the linked list
1761 * inside the object environment. 1631 * inside the object environment.
1762 * 1632 *
1763 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1764 * the inventory at the last position or next to other objects of the same
1765 * type.
1766 * Frank: Now sorted by type, archetype and magic!
1767 *
1768 * The function returns now pointer to inserted item, and return value can 1633 * The function returns now pointer to inserted item, and return value can
1769 * be != op, if items are merged. -Tero 1634 * be != op, if items are merged. -Tero
1770 */ 1635 */
1771 1636
1772object * 1637object *
1773insert_ob_in_ob (object *op, object *where) 1638object::insert (object *op)
1774{ 1639{
1775 object * 1640 object *tmp, *otmp;
1776 tmp, *
1777 otmp;
1778 1641
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1642 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1643 op->remove ();
1781 dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1783 return op;
1784 }
1785
1786 if (where == NULL)
1787 {
1788 dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1790 return op;
1791 }
1792
1793 if (where->head)
1794 {
1795 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1796 where = where->head;
1797 }
1798 1644
1799 if (op->more) 1645 if (op->more)
1800 { 1646 {
1801 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1647 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1802 return op; 1648 return op;
1804 1650
1805 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1651 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1806 CLEAR_FLAG (op, FLAG_REMOVED); 1652 CLEAR_FLAG (op, FLAG_REMOVED);
1807 if (op->nrof) 1653 if (op->nrof)
1808 { 1654 {
1809 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1655 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1810 if (CAN_MERGE (tmp, op)) 1656 if (object::can_merge (tmp, op))
1811 { 1657 {
1812 /* return the original object and remove inserted object 1658 /* return the original object and remove inserted object
1813 (client needs the original object) */ 1659 (client needs the original object) */
1814 tmp->nrof += op->nrof; 1660 tmp->nrof += op->nrof;
1815 /* Weight handling gets pretty funky. Since we are adding to 1661 /* Weight handling gets pretty funky. Since we are adding to
1816 * tmp->nrof, we need to increase the weight. 1662 * tmp->nrof, we need to increase the weight.
1817 */ 1663 */
1818 add_weight (where, op->weight * op->nrof); 1664 add_weight (this, op->weight * op->nrof);
1819 SET_FLAG (op, FLAG_REMOVED); 1665 SET_FLAG (op, FLAG_REMOVED);
1820 free_object (op); /* free the inserted object */ 1666 op->destroy (); /* free the inserted object */
1821 op = tmp; 1667 op = tmp;
1822 remove_ob (op); /* and fix old object's links */ 1668 op->remove (); /* and fix old object's links */
1823 CLEAR_FLAG (op, FLAG_REMOVED); 1669 CLEAR_FLAG (op, FLAG_REMOVED);
1824 break; 1670 break;
1825 } 1671 }
1826 1672
1827 /* I assume combined objects have no inventory 1673 /* I assume combined objects have no inventory
1828 * We add the weight - this object could have just been removed 1674 * We add the weight - this object could have just been removed
1829 * (if it was possible to merge). calling remove_ob will subtract 1675 * (if it was possible to merge). calling remove_ob will subtract
1830 * the weight, so we need to add it in again, since we actually do 1676 * the weight, so we need to add it in again, since we actually do
1831 * the linking below 1677 * the linking below
1832 */ 1678 */
1833 add_weight (where, op->weight * op->nrof); 1679 add_weight (this, op->weight * op->nrof);
1834 } 1680 }
1835 else 1681 else
1836 add_weight (where, (op->weight + op->carrying)); 1682 add_weight (this, (op->weight + op->carrying));
1837 1683
1838 otmp = is_player_inv (where); 1684 otmp = this->in_player ();
1839 if (otmp && otmp->contr != NULL) 1685 if (otmp && otmp->contr)
1840 {
1841 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1686 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1842 fix_player (otmp); 1687 otmp->update_stats ();
1843 }
1844 1688
1845 op->map = NULL; 1689 op->map = 0;
1846 op->env = where; 1690 op->env = this;
1847 op->above = NULL; 1691 op->above = 0;
1848 op->below = NULL; 1692 op->below = 0;
1849 op->x = 0, op->y = 0; 1693 op->x = 0, op->y = 0;
1850 1694
1851 /* reset the light list and los of the players on the map */ 1695 /* reset the light list and los of the players on the map */
1852 if ((op->glow_radius != 0) && where->map) 1696 if ((op->glow_radius != 0) && map)
1853 { 1697 {
1854#ifdef DEBUG_LIGHTS 1698#ifdef DEBUG_LIGHTS
1855 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1699 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1856#endif /* DEBUG_LIGHTS */ 1700#endif /* DEBUG_LIGHTS */
1857 if (MAP_DARKNESS (where->map)) 1701 if (MAP_DARKNESS (map))
1858 update_all_los (where->map, where->x, where->y); 1702 update_all_los (map, x, y);
1859 } 1703 }
1860 1704
1861 /* Client has no idea of ordering so lets not bother ordering it here. 1705 /* Client has no idea of ordering so lets not bother ordering it here.
1862 * It sure simplifies this function... 1706 * It sure simplifies this function...
1863 */ 1707 */
1864 if (where->inv == NULL) 1708 if (!inv)
1865 where->inv = op; 1709 inv = op;
1866 else 1710 else
1867 { 1711 {
1868 op->below = where->inv; 1712 op->below = inv;
1869 op->below->above = op; 1713 op->below->above = op;
1870 where->inv = op; 1714 inv = op;
1871 } 1715 }
1716
1872 return op; 1717 return op;
1873} 1718}
1874 1719
1875/* 1720/*
1876 * Checks if any objects has a move_type that matches objects 1721 * Checks if any objects has a move_type that matches objects
1894 */ 1739 */
1895 1740
1896int 1741int
1897check_move_on (object *op, object *originator) 1742check_move_on (object *op, object *originator)
1898{ 1743{
1899 object * 1744 object *tmp;
1900 tmp; 1745 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1746 int x = op->x, y = op->y;
1907 1747
1908 MoveType 1748 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1749
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1750 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1751 return 0;
1915
1916 tag = op->count;
1917 1752
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1753 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1754 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1755 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1756
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1817 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1818 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1819 {
1985 move_apply (tmp, op, originator); 1820 move_apply (tmp, op, originator);
1986 1821
1987 if (was_destroyed (op, tag)) 1822 if (op->destroyed ())
1988 return 1; 1823 return 1;
1989 1824
1990 /* what the person/creature stepped onto has moved the object 1825 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1826 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1827 * have a feeling strange problems would result.
2004 * a matching archetype at the given map and coordinates. 1839 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1840 * The first matching object is returned, or NULL if none.
2006 */ 1841 */
2007 1842
2008object * 1843object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1844present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1845{
2011 object * 1846 object *
2012 tmp; 1847 tmp;
2013 1848
2014 if (m == NULL || out_of_map (m, x, y)) 1849 if (m == NULL || out_of_map (m, x, y))
2027 * a matching type variable at the given map and coordinates. 1862 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1863 * The first matching object is returned, or NULL if none.
2029 */ 1864 */
2030 1865
2031object * 1866object *
2032present (unsigned char type, mapstruct *m, int x, int y) 1867present (unsigned char type, maptile *m, int x, int y)
2033{ 1868{
2034 object * 1869 object *
2035 tmp; 1870 tmp;
2036 1871
2037 if (out_of_map (m, x, y)) 1872 if (out_of_map (m, x, y))
2177 * the archetype because that isn't correct if the monster has been 2012 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 2013 * customized, changed states, etc.
2179 */ 2014 */
2180 2015
2181int 2016int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2017find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 2018{
2184 int 2019 int
2185 i, 2020 i,
2186 index = 0, flag; 2021 index = 0, flag;
2187 static int 2022 static int
2199 * if the space being examined only has a wall to the north and empty 2034 * if the space being examined only has a wall to the north and empty
2200 * spaces in all the other directions, this will reduce the search space 2035 * spaces in all the other directions, this will reduce the search space
2201 * to only the spaces immediately surrounding the target area, and 2036 * to only the spaces immediately surrounding the target area, and
2202 * won't look 2 spaces south of the target space. 2037 * won't look 2 spaces south of the target space.
2203 */ 2038 */
2204 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2039 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2205 stop = maxfree[i]; 2040 stop = maxfree[i];
2206 } 2041 }
2042
2207 if (!index) 2043 if (!index)
2208 return -1; 2044 return -1;
2045
2209 return altern[RANDOM () % index]; 2046 return altern[RANDOM () % index];
2210} 2047}
2211 2048
2212/* 2049/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2050 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2051 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2052 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2053 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2054 */
2218 2055
2219int 2056int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2057find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2058{
2222 int 2059 int
2223 i; 2060 i;
2224 2061
2225 for (i = 0; i < SIZEOFFREE; i++) 2062 for (i = 0; i < SIZEOFFREE; i++)
2289 * because we have to know what movement the thing looking to move 2126 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2127 * there is capable of.
2291 */ 2128 */
2292 2129
2293int 2130int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2131find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2132{
2296 int 2133 int
2297 i, 2134 i,
2298 max = SIZEOFFREE, mflags; 2135 max = SIZEOFFREE, mflags;
2299 2136
2300 sint16 nx, ny; 2137 sint16 nx, ny;
2301 object * 2138 object *
2302 tmp; 2139 tmp;
2303 mapstruct * 2140 maptile *
2304 mp; 2141 mp;
2305 2142
2306 MoveType blocked, move_type; 2143 MoveType blocked, move_type;
2307 2144
2308 if (exclude && exclude->head) 2145 if (exclude && exclude->head)
2321 mp = m; 2158 mp = m;
2322 nx = x + freearr_x[i]; 2159 nx = x + freearr_x[i];
2323 ny = y + freearr_y[i]; 2160 ny = y + freearr_y[i];
2324 2161
2325 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2162 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2163
2326 if (mflags & P_OUT_OF_MAP) 2164 if (mflags & P_OUT_OF_MAP)
2327 {
2328 max = maxfree[i]; 2165 max = maxfree[i];
2329 }
2330 else 2166 else
2331 { 2167 {
2332 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2168 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2333 2169
2334 if ((move_type & blocked) == move_type) 2170 if ((move_type & blocked) == move_type)
2335 {
2336 max = maxfree[i]; 2171 max = maxfree[i];
2337 }
2338 else if (mflags & P_IS_ALIVE) 2172 else if (mflags & P_IS_ALIVE)
2339 { 2173 {
2340 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2174 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2341 {
2342 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2175 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2343 {
2344 break; 2176 break;
2345 } 2177
2346 }
2347 if (tmp) 2178 if (tmp)
2348 {
2349 return freedir[i]; 2179 return freedir[i];
2350 }
2351 } 2180 }
2352 } 2181 }
2353 } 2182 }
2183
2354 return 0; 2184 return 0;
2355} 2185}
2356 2186
2357/* 2187/*
2358 * distance(object 1, object 2) will return the square of the 2188 * distance(object 1, object 2) will return the square of the
2360 */ 2190 */
2361 2191
2362int 2192int
2363distance (const object *ob1, const object *ob2) 2193distance (const object *ob1, const object *ob2)
2364{ 2194{
2365 int 2195 int i;
2366 i;
2367 2196
2368 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2197 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2369 return i; 2198 return i;
2370} 2199}
2371 2200
2376 */ 2205 */
2377 2206
2378int 2207int
2379find_dir_2 (int x, int y) 2208find_dir_2 (int x, int y)
2380{ 2209{
2381 int 2210 int q;
2382 q;
2383 2211
2384 if (y) 2212 if (y)
2385 q = x * 100 / y; 2213 q = x * 100 / y;
2386 else if (x) 2214 else if (x)
2387 q = -300 * x; 2215 q = -300 * x;
2513 * find a path to that monster that we found. If not, 2341 * find a path to that monster that we found. If not,
2514 * we don't bother going toward it. Returns 1 if we 2342 * we don't bother going toward it. Returns 1 if we
2515 * can see a direct way to get it 2343 * can see a direct way to get it
2516 * Modified to be map tile aware -.MSW 2344 * Modified to be map tile aware -.MSW
2517 */ 2345 */
2518
2519
2520int 2346int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2347can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2348{
2523 sint16 dx, dy; 2349 sint16 dx, dy;
2524 int
2525 mflags; 2350 int mflags;
2526 2351
2527 if (dir < 0) 2352 if (dir < 0)
2528 return 0; /* exit condition: invalid direction */ 2353 return 0; /* exit condition: invalid direction */
2529 2354
2530 dx = x + freearr_x[dir]; 2355 dx = x + freearr_x[dir];
2543 return 0; 2368 return 0;
2544 2369
2545 /* yes, can see. */ 2370 /* yes, can see. */
2546 if (dir < 9) 2371 if (dir < 9)
2547 return 1; 2372 return 1;
2373
2548 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2374 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2549 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2375 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2376 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2550} 2377}
2551
2552
2553 2378
2554/* 2379/*
2555 * can_pick(picker, item): finds out if an object is possible to be 2380 * can_pick(picker, item): finds out if an object is possible to be
2556 * picked up by the picker. Returnes 1 if it can be 2381 * picked up by the picker. Returnes 1 if it can be
2557 * picked up, otherwise 0. 2382 * picked up, otherwise 0.
2568 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2393 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2569 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2394 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2570 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2395 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2571} 2396}
2572 2397
2573
2574/* 2398/*
2575 * create clone from object to another 2399 * create clone from object to another
2576 */ 2400 */
2577object * 2401object *
2578object_create_clone (object *asrc) 2402object_create_clone (object *asrc)
2579{ 2403{
2580 object *
2581 dst = NULL, *tmp, *src, *part, *prev, *item; 2404 object *dst = 0, *tmp, *src, *part, *prev, *item;
2582 2405
2583 if (!asrc) 2406 if (!asrc)
2584 return NULL; 2407 return 0;
2408
2585 src = asrc; 2409 src = asrc;
2586 if (src->head) 2410 if (src->head)
2587 src = src->head; 2411 src = src->head;
2588 2412
2589 prev = NULL; 2413 prev = 0;
2590 for (part = src; part; part = part->more) 2414 for (part = src; part; part = part->more)
2591 { 2415 {
2592 tmp = get_object (); 2416 tmp = part->clone ();
2593 copy_object (part, tmp);
2594 tmp->x -= src->x; 2417 tmp->x -= src->x;
2595 tmp->y -= src->y; 2418 tmp->y -= src->y;
2419
2596 if (!part->head) 2420 if (!part->head)
2597 { 2421 {
2598 dst = tmp; 2422 dst = tmp;
2599 tmp->head = NULL; 2423 tmp->head = 0;
2600 } 2424 }
2601 else 2425 else
2602 {
2603 tmp->head = dst; 2426 tmp->head = dst;
2604 } 2427
2605 tmp->more = NULL; 2428 tmp->more = 0;
2429
2606 if (prev) 2430 if (prev)
2607 prev->more = tmp; 2431 prev->more = tmp;
2432
2608 prev = tmp; 2433 prev = tmp;
2609 } 2434 }
2610 2435
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2436 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2437 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2438
2617 return dst; 2439 return dst;
2618} 2440}
2619 2441
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2442/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2443/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2444/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2445/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2446/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2447/* Also remember that multiparts objects are not supported for now. */
2640 2448
2641object * 2449object *
2642load_object_str (const char *obstr) 2450load_object_str (const char *obstr)
2643{ 2451{
2644 object * 2452 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2453 char filename[MAX_BUF];
2648 2454
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2455 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2456
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2457 FILE *tempfile = fopen (filename, "w");
2653 2458
2654 if (tempfile == NULL) 2459 if (tempfile == NULL)
2655 { 2460 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2461 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2462 return NULL;
2658 }; 2463 }
2464
2659 fprintf (tempfile, obstr); 2465 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2466 fclose (tempfile);
2661 2467
2662 op = get_object (); 2468 op = object::create ();
2663 2469
2664 object_thawer thawer (filename); 2470 object_thawer thawer (filename);
2665 2471
2666 if (thawer) 2472 if (thawer)
2667 load_object (thawer, op, 0); 2473 load_object (thawer, op, 0);
2677 * returns NULL if no match. 2483 * returns NULL if no match.
2678 */ 2484 */
2679object * 2485object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2486find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2487{
2682 object * 2488 object *tmp;
2683 tmp;
2684 2489
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2490 for (tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2491 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2492 return tmp;
2688 2493
2696 * do the desired thing. 2501 * do the desired thing.
2697 */ 2502 */
2698key_value * 2503key_value *
2699get_ob_key_link (const object *ob, const char *key) 2504get_ob_key_link (const object *ob, const char *key)
2700{ 2505{
2701 key_value * 2506 key_value *link;
2702 link;
2703 2507
2704 for (link = ob->key_values; link != NULL; link = link->next) 2508 for (link = ob->key_values; link != NULL; link = link->next)
2705 {
2706 if (link->key == key) 2509 if (link->key == key)
2707 {
2708 return link; 2510 return link;
2709 }
2710 }
2711 2511
2712 return NULL; 2512 return NULL;
2713} 2513}
2714 2514
2715/* 2515/*
2720 * The returned string is shared. 2520 * The returned string is shared.
2721 */ 2521 */
2722const char * 2522const char *
2723get_ob_key_value (const object *op, const char *const key) 2523get_ob_key_value (const object *op, const char *const key)
2724{ 2524{
2725 key_value * 2525 key_value *link;
2726 link; 2526 shstr_cmp canonical_key (key);
2727 const char *
2728 canonical_key;
2729 2527
2730 canonical_key = shstr::find (key);
2731
2732 if (canonical_key == NULL) 2528 if (!canonical_key)
2733 { 2529 {
2734 /* 1. There being a field named key on any object 2530 /* 1. There being a field named key on any object
2735 * implies there'd be a shared string to find. 2531 * implies there'd be a shared string to find.
2736 * 2. Since there isn't, no object has this field. 2532 * 2. Since there isn't, no object has this field.
2737 * 3. Therefore, *this* object doesn't have this field. 2533 * 3. Therefore, *this* object doesn't have this field.
2738 */ 2534 */
2739 return NULL; 2535 return 0;
2740 } 2536 }
2741 2537
2742 /* This is copied from get_ob_key_link() above - 2538 /* This is copied from get_ob_key_link() above -
2743 * only 4 lines, and saves the function call overhead. 2539 * only 4 lines, and saves the function call overhead.
2744 */ 2540 */
2745 for (link = op->key_values; link != NULL; link = link->next) 2541 for (link = op->key_values; link; link = link->next)
2746 {
2747 if (link->key == canonical_key) 2542 if (link->key == canonical_key)
2748 {
2749 return link->value; 2543 return link->value;
2750 } 2544
2751 }
2752 return NULL; 2545 return 0;
2753} 2546}
2754 2547
2755 2548
2756/* 2549/*
2757 * Updates the canonical_key in op to value. 2550 * Updates the canonical_key in op to value.
2864 } 2657 }
2865 else 2658 else
2866 item = item->env; 2659 item = item->env;
2867} 2660}
2868 2661
2662// return a suitable string describing an objetc in enough detail to find it
2663const char *
2664object::debug_desc (char *info) const
2665{
2666 char info2[256 * 3];
2667 char *p = info;
2668
2669 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2670 count,
2671 &name,
2672 title ? " " : "",
2673 title ? (const char *)title : "");
2674
2675 if (env)
2676 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2677
2678 if (map)
2679 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2680
2681 return info;
2682}
2683
2684const char *
2685object::debug_desc () const
2686{
2687 static char info[256 * 3];
2688 return debug_desc (info);
2689}
2690

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