… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
141 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
142 | * different structure or at least keep the lists sorted... |
143 | */ |
143 | */ |
144 | |
144 | |
145 | /* For each field in wants, */ |
145 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
146 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
147 | { |
148 | key_value *has_field; |
148 | key_value *has_field; |
149 | |
149 | |
150 | /* Look for a field in has with the same key. */ |
150 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
151 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
190 | * Check nrof variable *before* calling can_merge() |
190 | * Check nrof variable *before* calling can_merge() |
191 | * |
191 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
192 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
193 | * check weight |
194 | */ |
194 | */ |
195 | |
|
|
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
195 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
196 | { |
198 | /* A couple quicksanity checks */ |
197 | /* A couple quicksanity checks */ |
199 | if (ob1 == ob2 |
198 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
199 | || ob1->type != ob2->type |
… | |
… | |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | |
221 | |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | |
224 | |
226 | if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
225 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
227 | || ob1->arch != ob2->arch |
226 | || ob1->arch != ob2->arch |
228 | || ob1->name != ob2->name |
227 | || ob1->name != ob2->name |
229 | || ob1->title != ob2->title |
228 | || ob1->title != ob2->title |
230 | || ob1->msg != ob2->msg |
229 | || ob1->msg != ob2->msg |
231 | || ob1->weight != ob2->weight |
230 | || ob1->weight != ob2->weight |
… | |
… | |
277 | |
276 | |
278 | /* Note sure why the following is the case - either the object has to |
277 | /* Note sure why the following is the case - either the object has to |
279 | * be animated or have a very low speed. Is this an attempted monster |
278 | * be animated or have a very low speed. Is this an attempted monster |
280 | * check? |
279 | * check? |
281 | */ |
280 | */ |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
281 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
283 | return 0; |
282 | return 0; |
284 | |
283 | |
285 | switch (ob1->type) |
284 | switch (ob1->type) |
286 | { |
285 | { |
287 | case SCROLL: |
286 | case SCROLL: |
… | |
… | |
364 | { |
363 | { |
365 | if (!op) |
364 | if (!op) |
366 | return strdup ("[NULLOBJ]"); |
365 | return strdup ("[NULLOBJ]"); |
367 | |
366 | |
368 | object_freezer freezer; |
367 | object_freezer freezer; |
369 | save_object (freezer, op, 3); |
368 | save_object (freezer, op, 1); |
370 | return freezer.as_string (); |
369 | return freezer.as_string (); |
371 | } |
370 | } |
372 | |
371 | |
373 | /* |
372 | /* |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
373 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
482 | { |
481 | { |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
485 | |
484 | |
486 | *(object_copy *)dst = *this; |
485 | *(object_copy *)dst = *this; |
487 | *(object_pod *)dst = *this; |
|
|
488 | |
|
|
489 | if (self || cb) |
|
|
490 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
|
|
491 | |
486 | |
492 | if (is_freed) |
487 | if (is_freed) |
493 | SET_FLAG (dst, FLAG_FREED); |
488 | SET_FLAG (dst, FLAG_FREED); |
494 | |
489 | |
495 | if (is_removed) |
490 | if (is_removed) |
… | |
… | |
526 | tail = new_link; |
521 | tail = new_link; |
527 | } |
522 | } |
528 | } |
523 | } |
529 | } |
524 | } |
530 | |
525 | |
531 | update_ob_speed (dst); |
526 | dst->set_speed (dst->speed); |
532 | } |
527 | } |
533 | |
528 | |
534 | object * |
529 | object * |
535 | object::clone () |
530 | object::clone () |
536 | { |
531 | { |
… | |
… | |
542 | /* |
537 | /* |
543 | * If an object with the IS_TURNABLE() flag needs to be turned due |
538 | * If an object with the IS_TURNABLE() flag needs to be turned due |
544 | * to the closest player being on the other side, this function can |
539 | * to the closest player being on the other side, this function can |
545 | * be called to update the face variable, _and_ how it looks on the map. |
540 | * be called to update the face variable, _and_ how it looks on the map. |
546 | */ |
541 | */ |
547 | |
|
|
548 | void |
542 | void |
549 | update_turn_face (object *op) |
543 | update_turn_face (object *op) |
550 | { |
544 | { |
551 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
545 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
552 | return; |
546 | return; |
|
|
547 | |
553 | SET_ANIMATION (op, op->direction); |
548 | SET_ANIMATION (op, op->direction); |
554 | update_object (op, UP_OBJ_FACE); |
549 | update_object (op, UP_OBJ_FACE); |
555 | } |
550 | } |
556 | |
551 | |
557 | /* |
552 | /* |
558 | * Updates the speed of an object. If the speed changes from 0 to another |
553 | * Updates the speed of an object. If the speed changes from 0 to another |
559 | * value, or vice versa, then add/remove the object from the active list. |
554 | * value, or vice versa, then add/remove the object from the active list. |
560 | * This function needs to be called whenever the speed of an object changes. |
555 | * This function needs to be called whenever the speed of an object changes. |
561 | */ |
556 | */ |
562 | void |
557 | void |
563 | update_ob_speed (object *op) |
558 | object::set_speed (float speed) |
564 | { |
559 | { |
565 | extern int arch_init; |
560 | if (flag [FLAG_FREED] && speed) |
566 | |
|
|
567 | /* No reason putting the archetypes objects on the speed list, |
|
|
568 | * since they never really need to be updated. |
|
|
569 | */ |
|
|
570 | |
|
|
571 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
572 | { |
561 | { |
573 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
562 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
574 | #ifdef MANY_CORES |
|
|
575 | abort (); |
|
|
576 | #else |
|
|
577 | op->speed = 0; |
563 | speed = 0; |
578 | #endif |
|
|
579 | } |
|
|
580 | |
|
|
581 | if (arch_init) |
|
|
582 | return; |
|
|
583 | |
|
|
584 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
585 | { |
564 | } |
586 | /* If already on active list, don't do anything */ |
|
|
587 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
588 | return; |
|
|
589 | |
565 | |
590 | /* process_events() expects us to insert the object at the beginning |
566 | this->speed = speed; |
591 | * of the list. */ |
|
|
592 | op->active_next = active_objects; |
|
|
593 | |
567 | |
594 | if (op->active_next != NULL) |
568 | if (has_active_speed ()) |
595 | op->active_next->active_prev = op; |
569 | activate (false); |
596 | |
|
|
597 | active_objects = op; |
|
|
598 | } |
|
|
599 | else |
570 | else |
600 | { |
571 | deactivate (false); |
601 | /* If not on the active list, nothing needs to be done */ |
|
|
602 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
603 | return; |
|
|
604 | |
|
|
605 | if (op->active_prev == NULL) |
|
|
606 | { |
|
|
607 | active_objects = op->active_next; |
|
|
608 | |
|
|
609 | if (op->active_next != NULL) |
|
|
610 | op->active_next->active_prev = NULL; |
|
|
611 | } |
|
|
612 | else |
|
|
613 | { |
|
|
614 | op->active_prev->active_next = op->active_next; |
|
|
615 | |
|
|
616 | if (op->active_next) |
|
|
617 | op->active_next->active_prev = op->active_prev; |
|
|
618 | } |
|
|
619 | |
|
|
620 | op->active_next = NULL; |
|
|
621 | op->active_prev = NULL; |
|
|
622 | } |
|
|
623 | } |
|
|
624 | |
|
|
625 | /* This function removes object 'op' from the list of active |
|
|
626 | * objects. |
|
|
627 | * This should only be used for style maps or other such |
|
|
628 | * reference maps where you don't want an object that isn't |
|
|
629 | * in play chewing up cpu time getting processed. |
|
|
630 | * The reverse of this is to call update_ob_speed, which |
|
|
631 | * will do the right thing based on the speed of the object. |
|
|
632 | */ |
|
|
633 | void |
|
|
634 | remove_from_active_list (object *op) |
|
|
635 | { |
|
|
636 | /* If not on the active list, nothing needs to be done */ |
|
|
637 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
638 | return; |
|
|
639 | |
|
|
640 | if (op->active_prev == NULL) |
|
|
641 | { |
|
|
642 | active_objects = op->active_next; |
|
|
643 | if (op->active_next != NULL) |
|
|
644 | op->active_next->active_prev = NULL; |
|
|
645 | } |
|
|
646 | else |
|
|
647 | { |
|
|
648 | op->active_prev->active_next = op->active_next; |
|
|
649 | if (op->active_next) |
|
|
650 | op->active_next->active_prev = op->active_prev; |
|
|
651 | } |
|
|
652 | op->active_next = NULL; |
|
|
653 | op->active_prev = NULL; |
|
|
654 | } |
572 | } |
655 | |
573 | |
656 | /* |
574 | /* |
657 | * update_object() updates the the map. |
575 | * update_object() updates the the map. |
658 | * It takes into account invisible objects (and represent squares covered |
576 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
695 | */ |
613 | */ |
696 | if (!op->map || op->map->in_memory == MAP_SAVING) |
614 | if (!op->map || op->map->in_memory == MAP_SAVING) |
697 | return; |
615 | return; |
698 | |
616 | |
699 | /* make sure the object is within map boundaries */ |
617 | /* make sure the object is within map boundaries */ |
700 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
618 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
701 | { |
619 | { |
702 | LOG (llevError, "update_object() called for object out of map!\n"); |
620 | LOG (llevError, "update_object() called for object out of map!\n"); |
703 | #ifdef MANY_CORES |
621 | #ifdef MANY_CORES |
704 | abort (); |
622 | abort (); |
705 | #endif |
623 | #endif |
… | |
… | |
742 | |
660 | |
743 | if (op->more) |
661 | if (op->more) |
744 | update_object (op->more, action); |
662 | update_object (op->more, action); |
745 | } |
663 | } |
746 | |
664 | |
747 | object::vector object::mortals; |
|
|
748 | object::vector object::objects; // not yet used |
665 | object::vector object::objects; // not yet used |
749 | object *object::first; |
666 | object *object::first; |
750 | |
|
|
751 | void object::free_mortals () |
|
|
752 | { |
|
|
753 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
754 | if ((*i)->refcnt) |
|
|
755 | ++i; // further delay freeing |
|
|
756 | else |
|
|
757 | { |
|
|
758 | delete *i; |
|
|
759 | mortals.erase (i); |
|
|
760 | } |
|
|
761 | } |
|
|
762 | |
667 | |
763 | object::object () |
668 | object::object () |
764 | { |
669 | { |
765 | SET_FLAG (this, FLAG_REMOVED); |
670 | SET_FLAG (this, FLAG_REMOVED); |
766 | |
671 | |
… | |
… | |
798 | |
703 | |
799 | prev = 0; |
704 | prev = 0; |
800 | next = 0; |
705 | next = 0; |
801 | } |
706 | } |
802 | |
707 | |
|
|
708 | void |
|
|
709 | object::activate (bool recursive) |
|
|
710 | { |
|
|
711 | if (has_active_speed ()) |
|
|
712 | { |
|
|
713 | /* If already on active list, don't do anything */ |
|
|
714 | if (active_next || active_prev || this == active_objects) |
|
|
715 | return; |
|
|
716 | |
|
|
717 | /* process_events() expects us to insert the object at the beginning |
|
|
718 | * of the list. */ |
|
|
719 | active_next = active_objects; |
|
|
720 | |
|
|
721 | if (active_next) |
|
|
722 | active_next->active_prev = this; |
|
|
723 | |
|
|
724 | active_objects = this; |
|
|
725 | } |
|
|
726 | |
|
|
727 | if (recursive) |
|
|
728 | for (object *op = inv; op; op = op->above) |
|
|
729 | op->activate (1); |
|
|
730 | } |
|
|
731 | |
|
|
732 | /* This function removes object 'op' from the list of active |
|
|
733 | * objects. |
|
|
734 | * This should only be used for style maps or other such |
|
|
735 | * reference maps where you don't want an object that isn't |
|
|
736 | * in play chewing up cpu time getting processed. |
|
|
737 | * The reverse of this is to call update_ob_speed, which |
|
|
738 | * will do the right thing based on the speed of the object. |
|
|
739 | */ |
|
|
740 | void |
|
|
741 | object::deactivate (bool recursive) |
|
|
742 | { |
|
|
743 | /* If not on the active list, nothing needs to be done */ |
|
|
744 | if (!active_next && !active_prev && this != active_objects) |
|
|
745 | return; |
|
|
746 | |
|
|
747 | if (active_prev == 0) |
|
|
748 | { |
|
|
749 | active_objects = active_next; |
|
|
750 | if (active_next) |
|
|
751 | active_next->active_prev = 0; |
|
|
752 | } |
|
|
753 | else |
|
|
754 | { |
|
|
755 | active_prev->active_next = active_next; |
|
|
756 | if (active_next) |
|
|
757 | active_next->active_prev = active_prev; |
|
|
758 | } |
|
|
759 | |
|
|
760 | active_next = 0; |
|
|
761 | active_prev = 0; |
|
|
762 | |
|
|
763 | if (recursive) |
|
|
764 | for (object *op = inv; op; op = op->above) |
|
|
765 | op->deactivate (1); |
|
|
766 | } |
|
|
767 | |
|
|
768 | /* |
|
|
769 | * Remove and free all objects in the inventory of the given object. |
|
|
770 | * object.c ? |
|
|
771 | */ |
|
|
772 | void |
|
|
773 | object::destroy_inv (bool drop_to_ground) |
|
|
774 | { |
|
|
775 | // need to check first, because the checks below might segfault |
|
|
776 | // as we might be on an invalid mapspace and crossfire code |
|
|
777 | // is too buggy to ensure that the inventory is empty. |
|
|
778 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
779 | // cf will crash below with off-map x and y |
|
|
780 | if (!inv) |
|
|
781 | return; |
|
|
782 | |
|
|
783 | /* Only if the space blocks everything do we not process - |
|
|
784 | * if some form of movement is allowed, let objects |
|
|
785 | * drop on that space. |
|
|
786 | */ |
|
|
787 | if (!drop_to_ground |
|
|
788 | || !map |
|
|
789 | || map->in_memory != MAP_IN_MEMORY |
|
|
790 | || ms ().move_block == MOVE_ALL) |
|
|
791 | { |
|
|
792 | while (inv) |
|
|
793 | { |
|
|
794 | inv->destroy_inv (drop_to_ground); |
|
|
795 | inv->destroy (); |
|
|
796 | } |
|
|
797 | } |
|
|
798 | else |
|
|
799 | { /* Put objects in inventory onto this space */ |
|
|
800 | while (inv) |
|
|
801 | { |
|
|
802 | object *op = inv; |
|
|
803 | |
|
|
804 | if (op->flag [FLAG_STARTEQUIP] |
|
|
805 | || op->flag [FLAG_NO_DROP] |
|
|
806 | || op->type == RUNE |
|
|
807 | || op->type == TRAP |
|
|
808 | || op->flag [FLAG_IS_A_TEMPLATE]) |
|
|
809 | op->destroy (); |
|
|
810 | else |
|
|
811 | map->insert (op, x, y); |
|
|
812 | } |
|
|
813 | } |
|
|
814 | } |
|
|
815 | |
803 | object *object::create () |
816 | object *object::create () |
804 | { |
817 | { |
805 | object *op = new object; |
818 | object *op = new object; |
806 | op->link (); |
819 | op->link (); |
807 | return op; |
820 | return op; |
808 | } |
821 | } |
809 | |
822 | |
810 | /* |
823 | void |
811 | * free_object() frees everything allocated by an object, removes |
824 | object::do_destroy () |
812 | * it from the list of used objects, and puts it on the list of |
|
|
813 | * free objects. The IS_FREED() flag is set in the object. |
|
|
814 | * The object must have been removed by remove_ob() first for |
|
|
815 | * this function to succeed. |
|
|
816 | * |
|
|
817 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
818 | * inventory to the ground. |
|
|
819 | */ |
|
|
820 | void object::destroy (bool destroy_inventory) |
|
|
821 | { |
825 | { |
822 | if (QUERY_FLAG (this, FLAG_FREED)) |
826 | if (flag [FLAG_IS_LINKED]) |
|
|
827 | remove_button_link (this); |
|
|
828 | |
|
|
829 | if (flag [FLAG_FRIENDLY]) |
|
|
830 | remove_friendly_object (this); |
|
|
831 | |
|
|
832 | if (!flag [FLAG_REMOVED]) |
|
|
833 | remove (); |
|
|
834 | |
|
|
835 | if (flag [FLAG_FREED]) |
823 | return; |
836 | return; |
824 | |
837 | |
825 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
838 | set_speed (0); |
826 | remove_friendly_object (this); |
|
|
827 | |
839 | |
828 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
840 | flag [FLAG_FREED] = 1; |
829 | remove (); |
|
|
830 | |
841 | |
831 | SET_FLAG (this, FLAG_FREED); |
842 | attachable::do_destroy (); |
832 | |
843 | |
833 | if (more) |
844 | destroy_inv (true); |
834 | { |
845 | unlink (); |
835 | more->destroy (destroy_inventory); |
|
|
836 | more = 0; |
|
|
837 | } |
|
|
838 | |
|
|
839 | if (inv) |
|
|
840 | { |
|
|
841 | /* Only if the space blocks everything do we not process - |
|
|
842 | * if some form of movement is allowed, let objects |
|
|
843 | * drop on that space. |
|
|
844 | */ |
|
|
845 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
846 | { |
|
|
847 | object *op = inv; |
|
|
848 | |
|
|
849 | while (op) |
|
|
850 | { |
|
|
851 | object *tmp = op->below; |
|
|
852 | op->destroy (destroy_inventory); |
|
|
853 | op = tmp; |
|
|
854 | } |
|
|
855 | } |
|
|
856 | else |
|
|
857 | { /* Put objects in inventory onto this space */ |
|
|
858 | object *op = inv; |
|
|
859 | |
|
|
860 | while (op) |
|
|
861 | { |
|
|
862 | object *tmp = op->below; |
|
|
863 | |
|
|
864 | op->remove (); |
|
|
865 | |
|
|
866 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
867 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
868 | op->destroy (); |
|
|
869 | else |
|
|
870 | { |
|
|
871 | op->x = x; |
|
|
872 | op->y = y; |
|
|
873 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
874 | } |
|
|
875 | |
|
|
876 | op = tmp; |
|
|
877 | } |
|
|
878 | } |
|
|
879 | } |
|
|
880 | |
846 | |
881 | // hack to ensure that freed objects still have a valid map |
847 | // hack to ensure that freed objects still have a valid map |
882 | { |
848 | { |
883 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
849 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
884 | |
850 | |
… | |
… | |
888 | |
854 | |
889 | freed_map->name = "/internal/freed_objects_map"; |
855 | freed_map->name = "/internal/freed_objects_map"; |
890 | freed_map->width = 3; |
856 | freed_map->width = 3; |
891 | freed_map->height = 3; |
857 | freed_map->height = 3; |
892 | |
858 | |
893 | freed_map->allocate (); |
859 | freed_map->alloc (); |
894 | } |
860 | } |
895 | |
861 | |
896 | map = freed_map; |
862 | map = freed_map; |
897 | x = 1; |
863 | x = 1; |
898 | y = 1; |
864 | y = 1; |
899 | } |
865 | } |
900 | |
866 | |
|
|
867 | head = 0; |
|
|
868 | |
|
|
869 | if (more) |
|
|
870 | { |
|
|
871 | more->destroy (); |
|
|
872 | more = 0; |
|
|
873 | } |
|
|
874 | |
901 | // clear those pointers that likely might have circular references to us |
875 | // clear those pointers that likely might have circular references to us |
902 | owner = 0; |
876 | owner = 0; |
903 | enemy = 0; |
877 | enemy = 0; |
904 | attacked_by = 0; |
878 | attacked_by = 0; |
905 | |
879 | |
906 | // only relevant for players(?), but make sure of it anyways |
880 | // only relevant for players(?), but make sure of it anyways |
907 | contr = 0; |
881 | contr = 0; |
|
|
882 | } |
908 | |
883 | |
909 | /* Remove object from the active list */ |
884 | void |
910 | speed = 0; |
885 | object::destroy (bool destroy_inventory) |
911 | update_ob_speed (this); |
886 | { |
|
|
887 | if (destroyed ()) |
|
|
888 | return; |
912 | |
889 | |
913 | unlink (); |
890 | if (destroy_inventory) |
|
|
891 | destroy_inv (false); |
914 | |
892 | |
915 | mortals.push_back (this); |
893 | attachable::destroy (); |
916 | } |
894 | } |
917 | |
895 | |
918 | /* |
896 | /* |
919 | * sub_weight() recursively (outwards) subtracts a number from the |
897 | * sub_weight() recursively (outwards) subtracts a number from the |
920 | * weight of an object (and what is carried by it's environment(s)). |
898 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
944 | object::remove () |
922 | object::remove () |
945 | { |
923 | { |
946 | object *tmp, *last = 0; |
924 | object *tmp, *last = 0; |
947 | object *otmp; |
925 | object *otmp; |
948 | |
926 | |
949 | int check_walk_off; |
|
|
950 | |
|
|
951 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
927 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
952 | return; |
928 | return; |
953 | |
929 | |
954 | SET_FLAG (this, FLAG_REMOVED); |
930 | SET_FLAG (this, FLAG_REMOVED); |
|
|
931 | INVOKE_OBJECT (REMOVE, this); |
955 | |
932 | |
956 | if (more) |
933 | if (more) |
957 | more->remove (); |
934 | more->remove (); |
958 | |
935 | |
959 | /* |
936 | /* |
… | |
… | |
972 | * to save cpu time. |
949 | * to save cpu time. |
973 | */ |
950 | */ |
974 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
951 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
975 | otmp->update_stats (); |
952 | otmp->update_stats (); |
976 | |
953 | |
977 | if (above != NULL) |
954 | if (above) |
978 | above->below = below; |
955 | above->below = below; |
979 | else |
956 | else |
980 | env->inv = below; |
957 | env->inv = below; |
981 | |
958 | |
982 | if (below != NULL) |
959 | if (below) |
983 | below->above = above; |
960 | below->above = above; |
984 | |
961 | |
985 | /* we set up values so that it could be inserted into |
962 | /* we set up values so that it could be inserted into |
986 | * the map, but we don't actually do that - it is up |
963 | * the map, but we don't actually do that - it is up |
987 | * to the caller to decide what we want to do. |
964 | * to the caller to decide what we want to do. |
… | |
… | |
991 | above = 0, below = 0; |
968 | above = 0, below = 0; |
992 | env = 0; |
969 | env = 0; |
993 | } |
970 | } |
994 | else if (map) |
971 | else if (map) |
995 | { |
972 | { |
996 | /* Re did the following section of code - it looks like it had |
973 | if (type == PLAYER) |
997 | * lots of logic for things we no longer care about |
|
|
998 | */ |
974 | { |
|
|
975 | --map->players; |
|
|
976 | map->last_access = runtime; |
|
|
977 | } |
|
|
978 | |
999 | |
979 | |
1000 | /* link the object above us */ |
980 | /* link the object above us */ |
1001 | if (above) |
981 | if (above) |
1002 | above->below = below; |
982 | above->below = below; |
1003 | else |
983 | else |
… | |
… | |
1021 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1001 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1022 | LOG (llevError, "%s\n", dump); |
1002 | LOG (llevError, "%s\n", dump); |
1023 | free (dump); |
1003 | free (dump); |
1024 | } |
1004 | } |
1025 | |
1005 | |
1026 | map->at (x, y).bottom = above; /* goes on above it. */ |
1006 | map->at (x, y).bot = above; /* goes on above it. */ |
1027 | } |
1007 | } |
1028 | |
1008 | |
1029 | above = 0; |
1009 | above = 0; |
1030 | below = 0; |
1010 | below = 0; |
1031 | |
1011 | |
1032 | if (map->in_memory == MAP_SAVING) |
1012 | if (map->in_memory == MAP_SAVING) |
1033 | return; |
1013 | return; |
1034 | |
1014 | |
1035 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1015 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1036 | |
1016 | |
1037 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1017 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1038 | { |
1018 | { |
1039 | /* No point updating the players look faces if he is the object |
1019 | /* No point updating the players look faces if he is the object |
1040 | * being removed. |
1020 | * being removed. |
1041 | */ |
1021 | */ |
1042 | |
1022 | |
… | |
… | |
1046 | * removed (most likely destroyed), update the player view |
1026 | * removed (most likely destroyed), update the player view |
1047 | * appropriately. |
1027 | * appropriately. |
1048 | */ |
1028 | */ |
1049 | if (tmp->container == this) |
1029 | if (tmp->container == this) |
1050 | { |
1030 | { |
1051 | CLEAR_FLAG (this, FLAG_APPLIED); |
1031 | flag [FLAG_APPLIED] = 0; |
1052 | tmp->container = 0; |
1032 | tmp->container = 0; |
1053 | } |
1033 | } |
1054 | |
1034 | |
|
|
1035 | if (tmp->contr->ns) |
1055 | tmp->contr->ns->floorbox_update (); |
1036 | tmp->contr->ns->floorbox_update (); |
1056 | } |
1037 | } |
1057 | |
1038 | |
1058 | /* See if player moving off should effect something */ |
1039 | /* See if object moving off should effect something */ |
1059 | if (check_walk_off |
1040 | if (check_walk_off |
1060 | && ((move_type & tmp->move_off) |
1041 | && ((move_type & tmp->move_off) |
1061 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1042 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1062 | { |
1043 | { |
1063 | move_apply (tmp, this, 0); |
1044 | move_apply (tmp, this, 0); |
… | |
… | |
1065 | if (destroyed ()) |
1046 | if (destroyed ()) |
1066 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1047 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1067 | } |
1048 | } |
1068 | |
1049 | |
1069 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1050 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1070 | |
1051 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
1071 | if (tmp->above == tmp) |
1052 | if (tmp->above == tmp) |
1072 | tmp->above = 0; |
1053 | tmp->above = 0; |
1073 | |
1054 | |
1074 | last = tmp; |
1055 | last = tmp; |
1075 | } |
1056 | } |
1076 | |
1057 | |
1077 | /* last == NULL of there are no objects on this space */ |
1058 | /* last == NULL if there are no objects on this space */ |
|
|
1059 | //TODO: this makes little sense, why only update the topmost object? |
1078 | if (!last) |
1060 | if (!last) |
1079 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1061 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1080 | else |
1062 | else |
1081 | update_object (last, UP_OBJ_REMOVE); |
1063 | update_object (last, UP_OBJ_REMOVE); |
1082 | |
1064 | |
1083 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1065 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1084 | update_all_los (map, x, y); |
1066 | update_all_los (map, x, y); |
1085 | } |
1067 | } |
1086 | } |
1068 | } |
1087 | |
1069 | |
1088 | /* |
1070 | /* |
… | |
… | |
1097 | merge_ob (object *op, object *top) |
1079 | merge_ob (object *op, object *top) |
1098 | { |
1080 | { |
1099 | if (!op->nrof) |
1081 | if (!op->nrof) |
1100 | return 0; |
1082 | return 0; |
1101 | |
1083 | |
1102 | if (top == NULL) |
1084 | if (top) |
1103 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1085 | for (top = op; top && top->above; top = top->above) |
|
|
1086 | ; |
1104 | |
1087 | |
1105 | for (; top != NULL; top = top->below) |
1088 | for (; top; top = top->below) |
1106 | { |
1089 | { |
1107 | if (top == op) |
1090 | if (top == op) |
1108 | continue; |
1091 | continue; |
1109 | |
1092 | |
1110 | if (object::can_merge (op, top)) |
1093 | if (object::can_merge (op, top)) |
… | |
… | |
1126 | * job preparing multi-part monsters |
1109 | * job preparing multi-part monsters |
1127 | */ |
1110 | */ |
1128 | object * |
1111 | object * |
1129 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1112 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1130 | { |
1113 | { |
1131 | object *tmp; |
|
|
1132 | |
|
|
1133 | if (op->head) |
|
|
1134 | op = op->head; |
|
|
1135 | |
|
|
1136 | for (tmp = op; tmp; tmp = tmp->more) |
1114 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1137 | { |
1115 | { |
1138 | tmp->x = x + tmp->arch->clone.x; |
1116 | tmp->x = x + tmp->arch->clone.x; |
1139 | tmp->y = y + tmp->arch->clone.y; |
1117 | tmp->y = y + tmp->arch->clone.y; |
1140 | } |
1118 | } |
1141 | |
1119 | |
… | |
… | |
1160 | * Return value: |
1138 | * Return value: |
1161 | * new object if 'op' was merged with other object |
1139 | * new object if 'op' was merged with other object |
1162 | * NULL if 'op' was destroyed |
1140 | * NULL if 'op' was destroyed |
1163 | * just 'op' otherwise |
1141 | * just 'op' otherwise |
1164 | */ |
1142 | */ |
1165 | |
|
|
1166 | object * |
1143 | object * |
1167 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1144 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1168 | { |
1145 | { |
1169 | object *tmp, *top, *floor = NULL; |
1146 | object *tmp, *top, *floor = NULL; |
1170 | sint16 x, y; |
1147 | sint16 x, y; |
… | |
… | |
1173 | { |
1150 | { |
1174 | LOG (llevError, "Trying to insert freed object!\n"); |
1151 | LOG (llevError, "Trying to insert freed object!\n"); |
1175 | return NULL; |
1152 | return NULL; |
1176 | } |
1153 | } |
1177 | |
1154 | |
1178 | if (m == NULL) |
1155 | if (!m) |
1179 | { |
1156 | { |
1180 | char *dump = dump_object (op); |
1157 | char *dump = dump_object (op); |
1181 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1158 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1182 | free (dump); |
1159 | free (dump); |
1183 | return op; |
1160 | return op; |
… | |
… | |
1204 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
1181 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
1205 | free (dump); |
1182 | free (dump); |
1206 | return op; |
1183 | return op; |
1207 | } |
1184 | } |
1208 | |
1185 | |
1209 | if (op->more != NULL) |
1186 | if (op->more) |
1210 | { |
1187 | { |
1211 | /* The part may be on a different map. */ |
1188 | /* The part may be on a different map. */ |
1212 | |
1189 | |
1213 | object *more = op->more; |
1190 | object *more = op->more; |
1214 | |
1191 | |
… | |
… | |
1230 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1207 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1231 | { |
1208 | { |
1232 | if (!op->head) |
1209 | if (!op->head) |
1233 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1210 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1234 | |
1211 | |
1235 | return NULL; |
1212 | return 0; |
1236 | } |
1213 | } |
1237 | } |
1214 | } |
1238 | |
1215 | |
1239 | CLEAR_FLAG (op, FLAG_REMOVED); |
1216 | CLEAR_FLAG (op, FLAG_REMOVED); |
1240 | |
1217 | |
… | |
… | |
1247 | y = op->y; |
1224 | y = op->y; |
1248 | |
1225 | |
1249 | /* this has to be done after we translate the coordinates. |
1226 | /* this has to be done after we translate the coordinates. |
1250 | */ |
1227 | */ |
1251 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1228 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1252 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1229 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1253 | if (object::can_merge (op, tmp)) |
1230 | if (object::can_merge (op, tmp)) |
1254 | { |
1231 | { |
1255 | op->nrof += tmp->nrof; |
1232 | op->nrof += tmp->nrof; |
1256 | tmp->destroy (); |
1233 | tmp->destroy (); |
1257 | } |
1234 | } |
… | |
… | |
1274 | op->below = originator->below; |
1251 | op->below = originator->below; |
1275 | |
1252 | |
1276 | if (op->below) |
1253 | if (op->below) |
1277 | op->below->above = op; |
1254 | op->below->above = op; |
1278 | else |
1255 | else |
1279 | op->ms ().bottom = op; |
1256 | op->ms ().bot = op; |
1280 | |
1257 | |
1281 | /* since *below* originator, no need to update top */ |
1258 | /* since *below* originator, no need to update top */ |
1282 | originator->below = op; |
1259 | originator->below = op; |
1283 | } |
1260 | } |
1284 | else |
1261 | else |
1285 | { |
1262 | { |
1286 | /* If there are other objects, then */ |
1263 | /* If there are other objects, then */ |
1287 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1264 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1288 | { |
1265 | { |
1289 | object *last = NULL; |
1266 | object *last = 0; |
1290 | |
1267 | |
1291 | /* |
1268 | /* |
1292 | * If there are multiple objects on this space, we do some trickier handling. |
1269 | * If there are multiple objects on this space, we do some trickier handling. |
1293 | * We've already dealt with merging if appropriate. |
1270 | * We've already dealt with merging if appropriate. |
1294 | * Generally, we want to put the new object on top. But if |
1271 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1298 | * once we get to them. This reduces the need to traverse over all of |
1275 | * once we get to them. This reduces the need to traverse over all of |
1299 | * them when adding another one - this saves quite a bit of cpu time |
1276 | * them when adding another one - this saves quite a bit of cpu time |
1300 | * when lots of spells are cast in one area. Currently, it is presumed |
1277 | * when lots of spells are cast in one area. Currently, it is presumed |
1301 | * that flying non pickable objects are spell objects. |
1278 | * that flying non pickable objects are spell objects. |
1302 | */ |
1279 | */ |
1303 | |
|
|
1304 | while (top != NULL) |
1280 | while (top) |
1305 | { |
1281 | { |
1306 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1282 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1307 | floor = top; |
1283 | floor = top; |
1308 | |
1284 | |
1309 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1285 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1362 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1338 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1363 | |
1339 | |
1364 | if (op->above) |
1340 | if (op->above) |
1365 | op->above->below = op; |
1341 | op->above->below = op; |
1366 | |
1342 | |
1367 | op->below = NULL; |
1343 | op->below = 0; |
1368 | op->ms ().bottom = op; |
1344 | op->ms ().bot = op; |
1369 | } |
1345 | } |
1370 | else |
1346 | else |
1371 | { /* get inserted into the stack above top */ |
1347 | { /* get inserted into the stack above top */ |
1372 | op->above = top->above; |
1348 | op->above = top->above; |
1373 | |
1349 | |
… | |
… | |
1376 | |
1352 | |
1377 | op->below = top; |
1353 | op->below = top; |
1378 | top->above = op; |
1354 | top->above = op; |
1379 | } |
1355 | } |
1380 | |
1356 | |
1381 | if (op->above == NULL) |
1357 | if (!op->above) |
1382 | op->ms ().top = op; |
1358 | op->ms ().top = op; |
1383 | } /* else not INS_BELOW_ORIGINATOR */ |
1359 | } /* else not INS_BELOW_ORIGINATOR */ |
1384 | |
1360 | |
1385 | if (op->type == PLAYER) |
1361 | if (op->type == PLAYER) |
|
|
1362 | { |
1386 | op->contr->do_los = 1; |
1363 | op->contr->do_los = 1; |
|
|
1364 | ++op->map->players; |
|
|
1365 | op->map->last_access = runtime; |
|
|
1366 | } |
1387 | |
1367 | |
1388 | /* If we have a floor, we know the player, if any, will be above |
1368 | /* If we have a floor, we know the player, if any, will be above |
1389 | * it, so save a few ticks and start from there. |
1369 | * it, so save a few ticks and start from there. |
1390 | */ |
1370 | */ |
1391 | if (!(flag & INS_MAP_LOAD)) |
1371 | if (!(flag & INS_MAP_LOAD)) |
1392 | if (object *pl = op->ms ().player ()) |
1372 | if (object *pl = op->ms ().player ()) |
|
|
1373 | if (pl->contr->ns) |
1393 | pl->contr->ns->floorbox_update (); |
1374 | pl->contr->ns->floorbox_update (); |
1394 | |
1375 | |
1395 | /* If this object glows, it may affect lighting conditions that are |
1376 | /* If this object glows, it may affect lighting conditions that are |
1396 | * visible to others on this map. But update_all_los is really |
1377 | * visible to others on this map. But update_all_los is really |
1397 | * an inefficient way to do this, as it means los for all players |
1378 | * an inefficient way to do this, as it means los for all players |
1398 | * on the map will get recalculated. The players could very well |
1379 | * on the map will get recalculated. The players could very well |
1399 | * be far away from this change and not affected in any way - |
1380 | * be far away from this change and not affected in any way - |
1400 | * this should get redone to only look for players within range, |
1381 | * this should get redone to only look for players within range, |
1401 | * or just updating the P_NEED_UPDATE for spaces within this area |
1382 | * or just updating the P_NEED_UPDATE for spaces within this area |
1402 | * of effect may be sufficient. |
1383 | * of effect may be sufficient. |
1403 | */ |
1384 | */ |
1404 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1385 | if (op->map->darkness && (op->glow_radius != 0)) |
1405 | update_all_los (op->map, op->x, op->y); |
1386 | update_all_los (op->map, op->x, op->y); |
1406 | |
1387 | |
1407 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1388 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1408 | update_object (op, UP_OBJ_INSERT); |
1389 | update_object (op, UP_OBJ_INSERT); |
|
|
1390 | |
|
|
1391 | INVOKE_OBJECT (INSERT, op); |
1409 | |
1392 | |
1410 | /* Don't know if moving this to the end will break anything. However, |
1393 | /* Don't know if moving this to the end will break anything. However, |
1411 | * we want to have floorbox_update called before calling this. |
1394 | * we want to have floorbox_update called before calling this. |
1412 | * |
1395 | * |
1413 | * check_move_on() must be after this because code called from |
1396 | * check_move_on() must be after this because code called from |
… | |
… | |
1418 | |
1401 | |
1419 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1402 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1420 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1403 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1421 | { |
1404 | { |
1422 | if (check_move_on (op, originator)) |
1405 | if (check_move_on (op, originator)) |
1423 | return NULL; |
1406 | return 0; |
1424 | |
1407 | |
1425 | /* If we are a multi part object, lets work our way through the check |
1408 | /* If we are a multi part object, lets work our way through the check |
1426 | * walk on's. |
1409 | * walk on's. |
1427 | */ |
1410 | */ |
1428 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1411 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1429 | if (check_move_on (tmp, originator)) |
1412 | if (check_move_on (tmp, originator)) |
1430 | return NULL; |
1413 | return 0; |
1431 | } |
1414 | } |
1432 | |
1415 | |
1433 | return op; |
1416 | return op; |
1434 | } |
1417 | } |
1435 | |
1418 | |
… | |
… | |
1451 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1434 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1452 | |
1435 | |
1453 | tmp1->x = op->x; |
1436 | tmp1->x = op->x; |
1454 | tmp1->y = op->y; |
1437 | tmp1->y = op->y; |
1455 | insert_ob_in_map (tmp1, op->map, op, 0); |
1438 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1439 | } |
|
|
1440 | |
|
|
1441 | object * |
|
|
1442 | object::insert_at (object *where, object *originator, int flags) |
|
|
1443 | { |
|
|
1444 | where->map->insert (this, where->x, where->y, originator, flags); |
1456 | } |
1445 | } |
1457 | |
1446 | |
1458 | /* |
1447 | /* |
1459 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1448 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1460 | * is returned contains nr objects, and the remaining parts contains |
1449 | * is returned contains nr objects, and the remaining parts contains |
1461 | * the rest (or is removed and freed if that number is 0). |
1450 | * the rest (or is removed and freed if that number is 0). |
1462 | * On failure, NULL is returned, and the reason put into the |
1451 | * On failure, NULL is returned, and the reason put into the |
1463 | * global static errmsg array. |
1452 | * global static errmsg array. |
1464 | */ |
1453 | */ |
1465 | |
|
|
1466 | object * |
1454 | object * |
1467 | get_split_ob (object *orig_ob, uint32 nr) |
1455 | get_split_ob (object *orig_ob, uint32 nr) |
1468 | { |
1456 | { |
1469 | object *newob; |
1457 | object *newob; |
1470 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1458 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
… | |
… | |
1506 | |
1494 | |
1507 | object * |
1495 | object * |
1508 | decrease_ob_nr (object *op, uint32 i) |
1496 | decrease_ob_nr (object *op, uint32 i) |
1509 | { |
1497 | { |
1510 | object *tmp; |
1498 | object *tmp; |
1511 | player *pl; |
|
|
1512 | |
1499 | |
1513 | if (i == 0) /* objects with op->nrof require this check */ |
1500 | if (i == 0) /* objects with op->nrof require this check */ |
1514 | return op; |
1501 | return op; |
1515 | |
1502 | |
1516 | if (i > op->nrof) |
1503 | if (i > op->nrof) |
… | |
… | |
1529 | * IMO, searching through all the players will mostly |
1516 | * IMO, searching through all the players will mostly |
1530 | * likely be quicker than following op->env to the map, |
1517 | * likely be quicker than following op->env to the map, |
1531 | * and then searching the map for a player. |
1518 | * and then searching the map for a player. |
1532 | */ |
1519 | */ |
1533 | if (!tmp) |
1520 | if (!tmp) |
1534 | { |
1521 | for_all_players (pl) |
1535 | for (pl = first_player; pl; pl = pl->next) |
|
|
1536 | if (pl->ob->container == op->env) |
1522 | if (pl->ob->container == op->env) |
1537 | { |
1523 | { |
1538 | tmp = pl->ob; |
1524 | tmp = pl->ob; |
1539 | break; |
1525 | break; |
1540 | } |
1526 | } |
1541 | } |
|
|
1542 | |
1527 | |
1543 | if (i < op->nrof) |
1528 | if (i < op->nrof) |
1544 | { |
1529 | { |
1545 | sub_weight (op->env, op->weight * i); |
1530 | sub_weight (op->env, op->weight * i); |
1546 | op->nrof -= i; |
1531 | op->nrof -= i; |
… | |
… | |
1696 | if ((op->glow_radius != 0) && map) |
1681 | if ((op->glow_radius != 0) && map) |
1697 | { |
1682 | { |
1698 | #ifdef DEBUG_LIGHTS |
1683 | #ifdef DEBUG_LIGHTS |
1699 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1684 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1700 | #endif /* DEBUG_LIGHTS */ |
1685 | #endif /* DEBUG_LIGHTS */ |
1701 | if (MAP_DARKNESS (map)) |
1686 | if (map->darkness) |
1702 | update_all_los (map, x, y); |
1687 | update_all_los (map, x, y); |
1703 | } |
1688 | } |
1704 | |
1689 | |
1705 | /* Client has no idea of ordering so lets not bother ordering it here. |
1690 | /* Client has no idea of ordering so lets not bother ordering it here. |
1706 | * It sure simplifies this function... |
1691 | * It sure simplifies this function... |
… | |
… | |
1711 | { |
1696 | { |
1712 | op->below = inv; |
1697 | op->below = inv; |
1713 | op->below->above = op; |
1698 | op->below->above = op; |
1714 | inv = op; |
1699 | inv = op; |
1715 | } |
1700 | } |
|
|
1701 | |
|
|
1702 | INVOKE_OBJECT (INSERT, this); |
1716 | |
1703 | |
1717 | return op; |
1704 | return op; |
1718 | } |
1705 | } |
1719 | |
1706 | |
1720 | /* |
1707 | /* |
… | |
… | |
1735 | * |
1722 | * |
1736 | * MSW 2001-07-08: Check all objects on space, not just those below |
1723 | * MSW 2001-07-08: Check all objects on space, not just those below |
1737 | * object being inserted. insert_ob_in_map may not put new objects |
1724 | * object being inserted. insert_ob_in_map may not put new objects |
1738 | * on top. |
1725 | * on top. |
1739 | */ |
1726 | */ |
1740 | |
|
|
1741 | int |
1727 | int |
1742 | check_move_on (object *op, object *originator) |
1728 | check_move_on (object *op, object *originator) |
1743 | { |
1729 | { |
1744 | object *tmp; |
1730 | object *tmp; |
1745 | maptile *m = op->map; |
1731 | maptile *m = op->map; |
… | |
… | |
1772 | |
1758 | |
1773 | /* The objects have to be checked from top to bottom. |
1759 | /* The objects have to be checked from top to bottom. |
1774 | * Hence, we first go to the top: |
1760 | * Hence, we first go to the top: |
1775 | */ |
1761 | */ |
1776 | |
1762 | |
1777 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1763 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1778 | { |
1764 | { |
1779 | /* Trim the search when we find the first other spell effect |
1765 | /* Trim the search when we find the first other spell effect |
1780 | * this helps performance so that if a space has 50 spell objects, |
1766 | * this helps performance so that if a space has 50 spell objects, |
1781 | * we don't need to check all of them. |
1767 | * we don't need to check all of them. |
1782 | */ |
1768 | */ |
… | |
… | |
1837 | /* |
1823 | /* |
1838 | * present_arch(arch, map, x, y) searches for any objects with |
1824 | * present_arch(arch, map, x, y) searches for any objects with |
1839 | * a matching archetype at the given map and coordinates. |
1825 | * a matching archetype at the given map and coordinates. |
1840 | * The first matching object is returned, or NULL if none. |
1826 | * The first matching object is returned, or NULL if none. |
1841 | */ |
1827 | */ |
1842 | |
|
|
1843 | object * |
1828 | object * |
1844 | present_arch (const archetype *at, maptile *m, int x, int y) |
1829 | present_arch (const archetype *at, maptile *m, int x, int y) |
1845 | { |
1830 | { |
1846 | object * |
|
|
1847 | tmp; |
|
|
1848 | |
|
|
1849 | if (m == NULL || out_of_map (m, x, y)) |
1831 | if (m == NULL || out_of_map (m, x, y)) |
1850 | { |
1832 | { |
1851 | LOG (llevError, "Present_arch called outside map.\n"); |
1833 | LOG (llevError, "Present_arch called outside map.\n"); |
1852 | return NULL; |
1834 | return NULL; |
1853 | } |
1835 | } |
|
|
1836 | |
1854 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1837 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1855 | if (tmp->arch == at) |
1838 | if (tmp->arch == at) |
1856 | return tmp; |
1839 | return tmp; |
|
|
1840 | |
1857 | return NULL; |
1841 | return NULL; |
1858 | } |
1842 | } |
1859 | |
1843 | |
1860 | /* |
1844 | /* |
1861 | * present(type, map, x, y) searches for any objects with |
1845 | * present(type, map, x, y) searches for any objects with |
1862 | * a matching type variable at the given map and coordinates. |
1846 | * a matching type variable at the given map and coordinates. |
1863 | * The first matching object is returned, or NULL if none. |
1847 | * The first matching object is returned, or NULL if none. |
1864 | */ |
1848 | */ |
1865 | |
|
|
1866 | object * |
1849 | object * |
1867 | present (unsigned char type, maptile *m, int x, int y) |
1850 | present (unsigned char type, maptile *m, int x, int y) |
1868 | { |
1851 | { |
1869 | object * |
|
|
1870 | tmp; |
|
|
1871 | |
|
|
1872 | if (out_of_map (m, x, y)) |
1852 | if (out_of_map (m, x, y)) |
1873 | { |
1853 | { |
1874 | LOG (llevError, "Present called outside map.\n"); |
1854 | LOG (llevError, "Present called outside map.\n"); |
1875 | return NULL; |
1855 | return NULL; |
1876 | } |
1856 | } |
|
|
1857 | |
1877 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1858 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1878 | if (tmp->type == type) |
1859 | if (tmp->type == type) |
1879 | return tmp; |
1860 | return tmp; |
|
|
1861 | |
1880 | return NULL; |
1862 | return NULL; |
1881 | } |
1863 | } |
1882 | |
1864 | |
1883 | /* |
1865 | /* |
1884 | * present_in_ob(type, object) searches for any objects with |
1866 | * present_in_ob(type, object) searches for any objects with |
1885 | * a matching type variable in the inventory of the given object. |
1867 | * a matching type variable in the inventory of the given object. |
1886 | * The first matching object is returned, or NULL if none. |
1868 | * The first matching object is returned, or NULL if none. |
1887 | */ |
1869 | */ |
1888 | |
|
|
1889 | object * |
1870 | object * |
1890 | present_in_ob (unsigned char type, const object *op) |
1871 | present_in_ob (unsigned char type, const object *op) |
1891 | { |
1872 | { |
1892 | object * |
|
|
1893 | tmp; |
|
|
1894 | |
|
|
1895 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1873 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1896 | if (tmp->type == type) |
1874 | if (tmp->type == type) |
1897 | return tmp; |
1875 | return tmp; |
|
|
1876 | |
1898 | return NULL; |
1877 | return NULL; |
1899 | } |
1878 | } |
1900 | |
1879 | |
1901 | /* |
1880 | /* |
1902 | * present_in_ob (type, str, object) searches for any objects with |
1881 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
1910 | * str is the string to match against. Note that we match against |
1889 | * str is the string to match against. Note that we match against |
1911 | * the object name, not the archetype name. this is so that the |
1890 | * the object name, not the archetype name. this is so that the |
1912 | * spell code can use one object type (force), but change it's name |
1891 | * spell code can use one object type (force), but change it's name |
1913 | * to be unique. |
1892 | * to be unique. |
1914 | */ |
1893 | */ |
1915 | |
|
|
1916 | object * |
1894 | object * |
1917 | present_in_ob_by_name (int type, const char *str, const object *op) |
1895 | present_in_ob_by_name (int type, const char *str, const object *op) |
1918 | { |
1896 | { |
1919 | object * |
|
|
1920 | tmp; |
|
|
1921 | |
|
|
1922 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1897 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1923 | { |
|
|
1924 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1898 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1925 | return tmp; |
1899 | return tmp; |
1926 | } |
1900 | |
1927 | return NULL; |
1901 | return 0; |
1928 | } |
1902 | } |
1929 | |
1903 | |
1930 | /* |
1904 | /* |
1931 | * present_arch_in_ob(archetype, object) searches for any objects with |
1905 | * present_arch_in_ob(archetype, object) searches for any objects with |
1932 | * a matching archetype in the inventory of the given object. |
1906 | * a matching archetype in the inventory of the given object. |
1933 | * The first matching object is returned, or NULL if none. |
1907 | * The first matching object is returned, or NULL if none. |
1934 | */ |
1908 | */ |
1935 | |
|
|
1936 | object * |
1909 | object * |
1937 | present_arch_in_ob (const archetype *at, const object *op) |
1910 | present_arch_in_ob (const archetype *at, const object *op) |
1938 | { |
1911 | { |
1939 | object * |
|
|
1940 | tmp; |
|
|
1941 | |
|
|
1942 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1912 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1943 | if (tmp->arch == at) |
1913 | if (tmp->arch == at) |
1944 | return tmp; |
1914 | return tmp; |
|
|
1915 | |
1945 | return NULL; |
1916 | return NULL; |
1946 | } |
1917 | } |
1947 | |
1918 | |
1948 | /* |
1919 | /* |
1949 | * activate recursively a flag on an object inventory |
1920 | * activate recursively a flag on an object inventory |
1950 | */ |
1921 | */ |
1951 | void |
1922 | void |
1952 | flag_inv (object *op, int flag) |
1923 | flag_inv (object *op, int flag) |
1953 | { |
1924 | { |
1954 | object * |
|
|
1955 | tmp; |
|
|
1956 | |
|
|
1957 | if (op->inv) |
1925 | if (op->inv) |
1958 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1926 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1959 | { |
1927 | { |
1960 | SET_FLAG (tmp, flag); |
1928 | SET_FLAG (tmp, flag); |
1961 | flag_inv (tmp, flag); |
1929 | flag_inv (tmp, flag); |
1962 | } |
1930 | } |
1963 | } /* |
1931 | } |
|
|
1932 | |
|
|
1933 | /* |
1964 | * desactivate recursively a flag on an object inventory |
1934 | * deactivate recursively a flag on an object inventory |
1965 | */ |
1935 | */ |
1966 | void |
1936 | void |
1967 | unflag_inv (object *op, int flag) |
1937 | unflag_inv (object *op, int flag) |
1968 | { |
1938 | { |
1969 | object * |
|
|
1970 | tmp; |
|
|
1971 | |
|
|
1972 | if (op->inv) |
1939 | if (op->inv) |
1973 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1940 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1974 | { |
1941 | { |
1975 | CLEAR_FLAG (tmp, flag); |
1942 | CLEAR_FLAG (tmp, flag); |
1976 | unflag_inv (tmp, flag); |
1943 | unflag_inv (tmp, flag); |
1977 | } |
1944 | } |
1978 | } |
1945 | } |
… | |
… | |
1981 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1948 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1982 | * all it's inventory (recursively). |
1949 | * all it's inventory (recursively). |
1983 | * If checksums are used, a player will get set_cheat called for |
1950 | * If checksums are used, a player will get set_cheat called for |
1984 | * him/her-self and all object carried by a call to this function. |
1951 | * him/her-self and all object carried by a call to this function. |
1985 | */ |
1952 | */ |
1986 | |
|
|
1987 | void |
1953 | void |
1988 | set_cheat (object *op) |
1954 | set_cheat (object *op) |
1989 | { |
1955 | { |
1990 | SET_FLAG (op, FLAG_WAS_WIZ); |
1956 | SET_FLAG (op, FLAG_WAS_WIZ); |
1991 | flag_inv (op, FLAG_WAS_WIZ); |
1957 | flag_inv (op, FLAG_WAS_WIZ); |
… | |
… | |
2010 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1976 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2011 | * to know if the space in question will block the object. We can't use |
1977 | * to know if the space in question will block the object. We can't use |
2012 | * the archetype because that isn't correct if the monster has been |
1978 | * the archetype because that isn't correct if the monster has been |
2013 | * customized, changed states, etc. |
1979 | * customized, changed states, etc. |
2014 | */ |
1980 | */ |
2015 | |
|
|
2016 | int |
1981 | int |
2017 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1982 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2018 | { |
1983 | { |
2019 | int |
|
|
2020 | i, |
|
|
2021 | index = 0, flag; |
1984 | int index = 0, flag; |
2022 | static int |
|
|
2023 | altern[SIZEOFFREE]; |
1985 | int altern[SIZEOFFREE]; |
2024 | |
1986 | |
2025 | for (i = start; i < stop; i++) |
1987 | for (int i = start; i < stop; i++) |
2026 | { |
1988 | { |
2027 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1989 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2028 | if (!flag) |
1990 | if (!flag) |
2029 | altern[index++] = i; |
1991 | altern [index++] = i; |
2030 | |
1992 | |
2031 | /* Basically, if we find a wall on a space, we cut down the search size. |
1993 | /* Basically, if we find a wall on a space, we cut down the search size. |
2032 | * In this way, we won't return spaces that are on another side of a wall. |
1994 | * In this way, we won't return spaces that are on another side of a wall. |
2033 | * This mostly work, but it cuts down the search size in all directions - |
1995 | * This mostly work, but it cuts down the search size in all directions - |
2034 | * if the space being examined only has a wall to the north and empty |
1996 | * if the space being examined only has a wall to the north and empty |
… | |
… | |
2050 | * find_first_free_spot(archetype, maptile, x, y) works like |
2012 | * find_first_free_spot(archetype, maptile, x, y) works like |
2051 | * find_free_spot(), but it will search max number of squares. |
2013 | * find_free_spot(), but it will search max number of squares. |
2052 | * But it will return the first available spot, not a random choice. |
2014 | * But it will return the first available spot, not a random choice. |
2053 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2015 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2054 | */ |
2016 | */ |
2055 | |
|
|
2056 | int |
2017 | int |
2057 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2018 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2058 | { |
2019 | { |
2059 | int |
|
|
2060 | i; |
|
|
2061 | |
|
|
2062 | for (i = 0; i < SIZEOFFREE; i++) |
2020 | for (int i = 0; i < SIZEOFFREE; i++) |
2063 | { |
|
|
2064 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2021 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2065 | return i; |
2022 | return i; |
2066 | } |
2023 | |
2067 | return -1; |
2024 | return -1; |
2068 | } |
2025 | } |
2069 | |
2026 | |
2070 | /* |
2027 | /* |
2071 | * The function permute(arr, begin, end) randomly reorders the array |
2028 | * The function permute(arr, begin, end) randomly reorders the array |
2072 | * arr[begin..end-1]. |
2029 | * arr[begin..end-1]. |
|
|
2030 | * now uses a fisher-yates shuffle, old permute was broken |
2073 | */ |
2031 | */ |
2074 | static void |
2032 | static void |
2075 | permute (int *arr, int begin, int end) |
2033 | permute (int *arr, int begin, int end) |
2076 | { |
2034 | { |
2077 | int |
2035 | arr += begin; |
2078 | i, |
|
|
2079 | j, |
|
|
2080 | tmp, |
|
|
2081 | len; |
|
|
2082 | |
|
|
2083 | len = end - begin; |
2036 | end -= begin; |
2084 | for (i = begin; i < end; i++) |
|
|
2085 | { |
|
|
2086 | j = begin + RANDOM () % len; |
|
|
2087 | |
2037 | |
2088 | tmp = arr[i]; |
2038 | while (--end) |
2089 | arr[i] = arr[j]; |
2039 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2090 | arr[j] = tmp; |
|
|
2091 | } |
|
|
2092 | } |
2040 | } |
2093 | |
2041 | |
2094 | /* new function to make monster searching more efficient, and effective! |
2042 | /* new function to make monster searching more efficient, and effective! |
2095 | * This basically returns a randomized array (in the passed pointer) of |
2043 | * This basically returns a randomized array (in the passed pointer) of |
2096 | * the spaces to find monsters. In this way, it won't always look for |
2044 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2099 | * the 3x3 area will be searched, just not in a predictable order. |
2047 | * the 3x3 area will be searched, just not in a predictable order. |
2100 | */ |
2048 | */ |
2101 | void |
2049 | void |
2102 | get_search_arr (int *search_arr) |
2050 | get_search_arr (int *search_arr) |
2103 | { |
2051 | { |
2104 | int |
2052 | int i; |
2105 | i; |
|
|
2106 | |
2053 | |
2107 | for (i = 0; i < SIZEOFFREE; i++) |
2054 | for (i = 0; i < SIZEOFFREE; i++) |
2108 | { |
|
|
2109 | search_arr[i] = i; |
2055 | search_arr[i] = i; |
2110 | } |
|
|
2111 | |
2056 | |
2112 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2057 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2113 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2058 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2114 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2059 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2115 | } |
2060 | } |
… | |
… | |
2124 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2069 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2125 | * is actually want is going to try and move there. We need this info |
2070 | * is actually want is going to try and move there. We need this info |
2126 | * because we have to know what movement the thing looking to move |
2071 | * because we have to know what movement the thing looking to move |
2127 | * there is capable of. |
2072 | * there is capable of. |
2128 | */ |
2073 | */ |
2129 | |
|
|
2130 | int |
2074 | int |
2131 | find_dir (maptile *m, int x, int y, object *exclude) |
2075 | find_dir (maptile *m, int x, int y, object *exclude) |
2132 | { |
2076 | { |
2133 | int |
|
|
2134 | i, |
|
|
2135 | max = SIZEOFFREE, mflags; |
2077 | int i, max = SIZEOFFREE, mflags; |
2136 | |
2078 | |
2137 | sint16 nx, ny; |
2079 | sint16 nx, ny; |
2138 | object * |
2080 | object *tmp; |
2139 | tmp; |
|
|
2140 | maptile * |
2081 | maptile *mp; |
2141 | mp; |
|
|
2142 | |
2082 | |
2143 | MoveType blocked, move_type; |
2083 | MoveType blocked, move_type; |
2144 | |
2084 | |
2145 | if (exclude && exclude->head) |
2085 | if (exclude && exclude->head) |
2146 | { |
2086 | { |
… | |
… | |
2163 | |
2103 | |
2164 | if (mflags & P_OUT_OF_MAP) |
2104 | if (mflags & P_OUT_OF_MAP) |
2165 | max = maxfree[i]; |
2105 | max = maxfree[i]; |
2166 | else |
2106 | else |
2167 | { |
2107 | { |
2168 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2108 | mapspace &ms = mp->at (nx, ny); |
|
|
2109 | |
|
|
2110 | blocked = ms.move_block; |
2169 | |
2111 | |
2170 | if ((move_type & blocked) == move_type) |
2112 | if ((move_type & blocked) == move_type) |
2171 | max = maxfree[i]; |
2113 | max = maxfree[i]; |
2172 | else if (mflags & P_IS_ALIVE) |
2114 | else if (mflags & P_IS_ALIVE) |
2173 | { |
2115 | { |
2174 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above) |
2116 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2175 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2117 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
|
|
2118 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2176 | break; |
2119 | break; |
2177 | |
2120 | |
2178 | if (tmp) |
2121 | if (tmp) |
2179 | return freedir[i]; |
2122 | return freedir[i]; |
2180 | } |
2123 | } |
… | |
… | |
2186 | |
2129 | |
2187 | /* |
2130 | /* |
2188 | * distance(object 1, object 2) will return the square of the |
2131 | * distance(object 1, object 2) will return the square of the |
2189 | * distance between the two given objects. |
2132 | * distance between the two given objects. |
2190 | */ |
2133 | */ |
2191 | |
|
|
2192 | int |
2134 | int |
2193 | distance (const object *ob1, const object *ob2) |
2135 | distance (const object *ob1, const object *ob2) |
2194 | { |
2136 | { |
2195 | int i; |
|
|
2196 | |
|
|
2197 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2137 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2198 | return i; |
|
|
2199 | } |
2138 | } |
2200 | |
2139 | |
2201 | /* |
2140 | /* |
2202 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2141 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2203 | * an object which has subtracted the x and y coordinates of another |
2142 | * an object which has subtracted the x and y coordinates of another |
2204 | * object, needs to travel toward it. |
2143 | * object, needs to travel toward it. |
2205 | */ |
2144 | */ |
2206 | |
|
|
2207 | int |
2145 | int |
2208 | find_dir_2 (int x, int y) |
2146 | find_dir_2 (int x, int y) |
2209 | { |
2147 | { |
2210 | int q; |
2148 | int q; |
2211 | |
2149 | |
… | |
… | |
2250 | int |
2188 | int |
2251 | absdir (int d) |
2189 | absdir (int d) |
2252 | { |
2190 | { |
2253 | while (d < 1) |
2191 | while (d < 1) |
2254 | d += 8; |
2192 | d += 8; |
|
|
2193 | |
2255 | while (d > 8) |
2194 | while (d > 8) |
2256 | d -= 8; |
2195 | d -= 8; |
|
|
2196 | |
2257 | return d; |
2197 | return d; |
2258 | } |
2198 | } |
2259 | |
2199 | |
2260 | /* |
2200 | /* |
2261 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2201 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
… | |
… | |
2263 | */ |
2203 | */ |
2264 | |
2204 | |
2265 | int |
2205 | int |
2266 | dirdiff (int dir1, int dir2) |
2206 | dirdiff (int dir1, int dir2) |
2267 | { |
2207 | { |
2268 | int |
2208 | int d; |
2269 | d; |
|
|
2270 | |
2209 | |
2271 | d = abs (dir1 - dir2); |
2210 | d = abs (dir1 - dir2); |
2272 | if (d > 4) |
2211 | if (d > 4) |
2273 | d = 8 - d; |
2212 | d = 8 - d; |
|
|
2213 | |
2274 | return d; |
2214 | return d; |
2275 | } |
2215 | } |
2276 | |
2216 | |
2277 | /* peterm: |
2217 | /* peterm: |
2278 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2218 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2281 | * This basically means that if direction is 15, then it could either go |
2221 | * This basically means that if direction is 15, then it could either go |
2282 | * direction 4, 14, or 16 to get back to where we are. |
2222 | * direction 4, 14, or 16 to get back to where we are. |
2283 | * Moved from spell_util.c to object.c with the other related direction |
2223 | * Moved from spell_util.c to object.c with the other related direction |
2284 | * functions. |
2224 | * functions. |
2285 | */ |
2225 | */ |
2286 | |
|
|
2287 | int |
|
|
2288 | reduction_dir[SIZEOFFREE][3] = { |
2226 | int reduction_dir[SIZEOFFREE][3] = { |
2289 | {0, 0, 0}, /* 0 */ |
2227 | {0, 0, 0}, /* 0 */ |
2290 | {0, 0, 0}, /* 1 */ |
2228 | {0, 0, 0}, /* 1 */ |
2291 | {0, 0, 0}, /* 2 */ |
2229 | {0, 0, 0}, /* 2 */ |
2292 | {0, 0, 0}, /* 3 */ |
2230 | {0, 0, 0}, /* 3 */ |
2293 | {0, 0, 0}, /* 4 */ |
2231 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2443 | /* Basically, we save the content of the string to a temp file, then call */ |
2381 | /* Basically, we save the content of the string to a temp file, then call */ |
2444 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2382 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2445 | /* but it was simple to make and allows reusing the load_object function. */ |
2383 | /* but it was simple to make and allows reusing the load_object function. */ |
2446 | /* Remember not to use load_object_str in a time-critical situation. */ |
2384 | /* Remember not to use load_object_str in a time-critical situation. */ |
2447 | /* Also remember that multiparts objects are not supported for now. */ |
2385 | /* Also remember that multiparts objects are not supported for now. */ |
2448 | |
|
|
2449 | object * |
2386 | object * |
2450 | load_object_str (const char *obstr) |
2387 | load_object_str (const char *obstr) |
2451 | { |
2388 | { |
2452 | object *op; |
2389 | object *op; |
2453 | char filename[MAX_BUF]; |
2390 | char filename[MAX_BUF]; |
… | |
… | |
2483 | * returns NULL if no match. |
2420 | * returns NULL if no match. |
2484 | */ |
2421 | */ |
2485 | object * |
2422 | object * |
2486 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2423 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2487 | { |
2424 | { |
2488 | object *tmp; |
|
|
2489 | |
|
|
2490 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2425 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2491 | if (tmp->type == type && tmp->subtype == subtype) |
2426 | if (tmp->type == type && tmp->subtype == subtype) |
2492 | return tmp; |
2427 | return tmp; |
2493 | |
2428 | |
2494 | return NULL; |
2429 | return 0; |
2495 | } |
2430 | } |
2496 | |
2431 | |
2497 | /* If ob has a field named key, return the link from the list, |
2432 | /* If ob has a field named key, return the link from the list, |
2498 | * otherwise return NULL. |
2433 | * otherwise return NULL. |
2499 | * |
2434 | * |
… | |
… | |
2501 | * do the desired thing. |
2436 | * do the desired thing. |
2502 | */ |
2437 | */ |
2503 | key_value * |
2438 | key_value * |
2504 | get_ob_key_link (const object *ob, const char *key) |
2439 | get_ob_key_link (const object *ob, const char *key) |
2505 | { |
2440 | { |
2506 | key_value *link; |
|
|
2507 | |
|
|
2508 | for (link = ob->key_values; link != NULL; link = link->next) |
2441 | for (key_value *link = ob->key_values; link; link = link->next) |
2509 | if (link->key == key) |
2442 | if (link->key == key) |
2510 | return link; |
2443 | return link; |
2511 | |
2444 | |
2512 | return NULL; |
2445 | return 0; |
2513 | } |
2446 | } |
2514 | |
2447 | |
2515 | /* |
2448 | /* |
2516 | * Returns the value of op has an extra_field for key, or NULL. |
2449 | * Returns the value of op has an extra_field for key, or NULL. |
2517 | * |
2450 | * |
… | |
… | |
2557 | * Returns TRUE on success. |
2490 | * Returns TRUE on success. |
2558 | */ |
2491 | */ |
2559 | int |
2492 | int |
2560 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2493 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2561 | { |
2494 | { |
2562 | key_value * |
|
|
2563 | field = NULL, *last = NULL; |
2495 | key_value *field = NULL, *last = NULL; |
2564 | |
2496 | |
2565 | for (field = op->key_values; field != NULL; field = field->next) |
2497 | for (field = op->key_values; field != NULL; field = field->next) |
2566 | { |
2498 | { |
2567 | if (field->key != canonical_key) |
2499 | if (field->key != canonical_key) |
2568 | { |
2500 | { |
… | |
… | |
2596 | /* IF we get here, key doesn't exist */ |
2528 | /* IF we get here, key doesn't exist */ |
2597 | |
2529 | |
2598 | /* No field, we'll have to add it. */ |
2530 | /* No field, we'll have to add it. */ |
2599 | |
2531 | |
2600 | if (!add_key) |
2532 | if (!add_key) |
2601 | { |
|
|
2602 | return FALSE; |
2533 | return FALSE; |
2603 | } |
2534 | |
2604 | /* There isn't any good reason to store a null |
2535 | /* There isn't any good reason to store a null |
2605 | * value in the key/value list. If the archetype has |
2536 | * value in the key/value list. If the archetype has |
2606 | * this key, then we should also have it, so shouldn't |
2537 | * this key, then we should also have it, so shouldn't |
2607 | * be here. If user wants to store empty strings, |
2538 | * be here. If user wants to store empty strings, |
2608 | * should pass in "" |
2539 | * should pass in "" |
… | |
… | |
2657 | } |
2588 | } |
2658 | else |
2589 | else |
2659 | item = item->env; |
2590 | item = item->env; |
2660 | } |
2591 | } |
2661 | |
2592 | |
|
|
2593 | |
|
|
2594 | const char * |
|
|
2595 | object::flag_desc (char *desc, int len) const |
|
|
2596 | { |
|
|
2597 | char *p = desc; |
|
|
2598 | bool first = true; |
|
|
2599 | |
|
|
2600 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2601 | { |
|
|
2602 | if (len <= 10) // magic constant! |
|
|
2603 | { |
|
|
2604 | snprintf (p, len, ",..."); |
|
|
2605 | break; |
|
|
2606 | } |
|
|
2607 | |
|
|
2608 | if (flag[i]) |
|
|
2609 | { |
|
|
2610 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2611 | len -= cnt; |
|
|
2612 | p += cnt; |
|
|
2613 | first = false; |
|
|
2614 | } |
|
|
2615 | } |
|
|
2616 | |
|
|
2617 | return desc; |
|
|
2618 | } |
|
|
2619 | |
2662 | // return a suitable string describing an objetc in enough detail to find it |
2620 | // return a suitable string describing an objetc in enough detail to find it |
2663 | const char * |
2621 | const char * |
2664 | object::debug_desc (char *info) const |
2622 | object::debug_desc (char *info) const |
2665 | { |
2623 | { |
|
|
2624 | char flagdesc[512]; |
2666 | char info2[256 * 3]; |
2625 | char info2[256 * 4]; |
2667 | char *p = info; |
2626 | char *p = info; |
2668 | |
2627 | |
2669 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2628 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2670 | count, |
2629 | count, uuid.seq, |
2671 | &name, |
2630 | &name, |
2672 | title ? " " : "", |
2631 | title ? "\",title:" : "", |
2673 | title ? (const char *)title : ""); |
2632 | title ? (const char *)title : "", |
|
|
2633 | flag_desc (flagdesc, 512), type); |
2674 | |
2634 | |
2675 | if (env) |
2635 | if (env) |
2676 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2636 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2677 | |
2637 | |
2678 | if (map) |
2638 | if (map) |
2679 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2639 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2680 | |
2640 | |
2681 | return info; |
2641 | return info; |
2682 | } |
2642 | } |
2683 | |
2643 | |
2684 | const char * |
2644 | const char * |