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Comparing deliantra/server/common/object.C (file contents):
Revision 1.46 by root, Thu Sep 14 21:16:11 2006 UTC vs.
Revision 1.80 by root, Sat Dec 23 06:41:39 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
35 36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
105 _exit (1); 106 _exit (1);
106 } 107 }
107 108
108 uuid.seq = uid; 109 uuid.seq = uid;
109 write_uuid (); 110 write_uuid ();
110 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
111 fclose (fp); 112 fclose (fp);
112} 113}
113 114
114UUID 115UUID
115gen_uuid () 116gen_uuid ()
184 * 185 *
185 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
186 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
187 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
188 * 189 *
189 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
190 * 191 *
191 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
192 * check weight 193 * check weight
193 */ 194 */
194 195
195bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
196{ 197{
197 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
198 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
199 return 0; 204 return 0;
200 205
201 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
202 return 0;
203
204 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
205 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
206 * used to store nrof). 209 * used to store nrof).
207 */ 210 */
208 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
218 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
219 222
220 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
221 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
222 225
223 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
224 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
225 * being locked in inventory should prevent merging.
226 * 0x4 in flags3 is CLIENT_SENT
227 */
228 if ((ob1->arch != ob2->arch) ||
229 (ob1->flags[0] != ob2->flags[0]) ||
230 (ob1->flags[1] != ob2->flags[1]) ||
231 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
232 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
233 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
234 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
235 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
236 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
237 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
238 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
239 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
240 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
241 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
242 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
243 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
244 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
245 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
246 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
247 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
248 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
249 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
250 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
251 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
252 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
253 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
254 return 0; 251 return 0;
255 252
256 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
257 * check all objects in the inventory. 254 * check all objects in the inventory.
258 */ 255 */
261 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
262 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
263 return 0; 260 return 0;
264 261
265 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
266 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
267 return 0; 264 return 0;
268 265
269 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
270 * if it is valid. 267 * if it is valid.
271 */ 268 */
355 op = op->env; 352 op = op->env;
356 return op; 353 return op;
357} 354}
358 355
359/* 356/*
360 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
361 * a better check. We basically keeping traversing up until we can't
362 * or find a player.
363 */
364
365object *
366is_player_inv (object *op)
367{
368 for (; op != NULL && op->type != PLAYER; op = op->env)
369 if (op->env == op)
370 op->env = NULL;
371 return op;
372}
373
374/*
375 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
376 * Some error messages. 358 * Some error messages.
377 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
378 */ 360 */
379 361
380void 362char *
381dump_object2 (object *op)
382{
383 errmsg[0] = 0;
384 return;
385 //TODO//D#d#
386#if 0
387 char *cp;
388
389/* object *tmp;*/
390
391 if (op->arch != NULL)
392 {
393 strcat (errmsg, "arch ");
394 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
395 strcat (errmsg, "\n");
396 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
397 strcat (errmsg, cp);
398# if 0
399 /* Don't dump player diffs - they are too long, mostly meaningless, and
400 * will overflow the buffer.
401 * Changed so that we don't dump inventory either. This may
402 * also overflow the buffer.
403 */
404 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
405 strcat (errmsg, cp);
406 for (tmp = op->inv; tmp; tmp = tmp->below)
407 dump_object2 (tmp);
408# endif
409 strcat (errmsg, "end\n");
410 }
411 else
412 {
413 strcat (errmsg, "Object ");
414 if (op->name == NULL)
415 strcat (errmsg, "(null)");
416 else
417 strcat (errmsg, op->name);
418 strcat (errmsg, "\n");
419# if 0
420 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
421 strcat (errmsg, cp);
422 for (tmp = op->inv; tmp; tmp = tmp->below)
423 dump_object2 (tmp);
424# endif
425 strcat (errmsg, "end\n");
426 }
427#endif
428}
429
430/*
431 * Dumps an object. Returns output in the static global errmsg array.
432 */
433
434void
435dump_object (object *op) 363dump_object (object *op)
436{ 364{
437 if (op == NULL) 365 if (!op)
438 { 366 return strdup ("[NULLOBJ]");
439 strcpy (errmsg, "[NULL pointer]");
440 return;
441 }
442 errmsg[0] = '\0';
443 dump_object2 (op);
444}
445 367
446void 368 object_freezer freezer;
447dump_all_objects (void) 369 save_object (freezer, op, 3);
448{ 370 return freezer.as_string ();
449 object *op;
450
451 for (op = object::first; op != NULL; op = op->next)
452 {
453 dump_object (op);
454 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
455 }
456} 371}
457 372
458/* 373/*
459 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
460 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
480 */ 395 */
481 396
482object * 397object *
483find_object (tag_t i) 398find_object (tag_t i)
484{ 399{
485 object *op;
486
487 for (op = object::first; op != NULL; op = op->next) 400 for (object *op = object::first; op; op = op->next)
488 if (op->count == i) 401 if (op->count == i)
489 break; 402 return op;
403
490 return op; 404 return 0;
491} 405}
492 406
493/* 407/*
494 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
553 } 467 }
554 468
555 op->key_values = 0; 469 op->key_values = 0;
556} 470}
557 471
558void object::clear ()
559{
560 attachable_base::clear ();
561
562 free_key_values (this);
563
564 owner = 0;
565 name = 0;
566 name_pl = 0;
567 title = 0;
568 race = 0;
569 slaying = 0;
570 skill = 0;
571 msg = 0;
572 lore = 0;
573 custom_name = 0;
574 materialname = 0;
575 contr = 0;
576 below = 0;
577 above = 0;
578 inv = 0;
579 container = 0;
580 env = 0;
581 more = 0;
582 head = 0;
583 map = 0;
584 active_next = 0;
585 active_prev = 0;
586
587 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
588
589 SET_FLAG (this, FLAG_REMOVED);
590
591 /* What is not cleared is next, prev, and count */
592
593 expmul = 1.0;
594 face = blank_face;
595
596 if (settings.casting_time)
597 casting_time = -1;
598}
599
600void object::clone (object *destination)
601{
602 *(object_copy *)destination = *this;
603 *(object_pod *)destination = *this;
604
605 if (self || cb)
606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
607}
608
609/* 472/*
610 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
611 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
612 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
613 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
614 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
615 * will point at garbage. 478 * will point at garbage.
616 */ 479 */
617void 480void
618copy_object (object *op2, object *op) 481object::copy_to (object *dst)
619{ 482{
620 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
622 485
623 op2->clone (op); 486 *(object_copy *)dst = *this;
487
488 if (self || cb)
489 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
624 490
625 if (is_freed) 491 if (is_freed)
626 SET_FLAG (op, FLAG_FREED); 492 SET_FLAG (dst, FLAG_FREED);
493
627 if (is_removed) 494 if (is_removed)
628 SET_FLAG (op, FLAG_REMOVED); 495 SET_FLAG (dst, FLAG_REMOVED);
629 496
630 if (op2->speed < 0) 497 if (speed < 0)
631 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 498 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
632 499
633 /* Copy over key_values, if any. */ 500 /* Copy over key_values, if any. */
634 if (op2->key_values) 501 if (key_values)
635 { 502 {
636 key_value *tail = 0; 503 key_value *tail = 0;
637 key_value *i; 504 key_value *i;
638 505
639 op->key_values = 0; 506 dst->key_values = 0;
640 507
641 for (i = op2->key_values; i; i = i->next) 508 for (i = key_values; i; i = i->next)
642 { 509 {
643 key_value *new_link = new key_value; 510 key_value *new_link = new key_value;
644 511
645 new_link->next = 0; 512 new_link->next = 0;
646 new_link->key = i->key; 513 new_link->key = i->key;
647 new_link->value = i->value; 514 new_link->value = i->value;
648 515
649 /* Try and be clever here, too. */ 516 /* Try and be clever here, too. */
650 if (!op->key_values) 517 if (!dst->key_values)
651 { 518 {
652 op->key_values = new_link; 519 dst->key_values = new_link;
653 tail = new_link; 520 tail = new_link;
654 } 521 }
655 else 522 else
656 { 523 {
657 tail->next = new_link; 524 tail->next = new_link;
658 tail = new_link; 525 tail = new_link;
659 } 526 }
660 } 527 }
661 } 528 }
662 529
663 update_ob_speed (op); 530 update_ob_speed (dst);
531}
532
533object *
534object::clone ()
535{
536 object *neu = create ();
537 copy_to (neu);
538 return neu;
664} 539}
665 540
666/* 541/*
667 * If an object with the IS_TURNABLE() flag needs to be turned due 542 * If an object with the IS_TURNABLE() flag needs to be turned due
668 * to the closest player being on the other side, this function can 543 * to the closest player being on the other side, this function can
776 op->active_next = NULL; 651 op->active_next = NULL;
777 op->active_prev = NULL; 652 op->active_prev = NULL;
778} 653}
779 654
780/* 655/*
781 * update_object() updates the array which represents the map. 656 * update_object() updates the the map.
782 * It takes into account invisible objects (and represent squares covered 657 * It takes into account invisible objects (and represent squares covered
783 * by invisible objects by whatever is below them (unless it's another 658 * by invisible objects by whatever is below them (unless it's another
784 * invisible object, etc...) 659 * invisible object, etc...)
785 * If the object being updated is beneath a player, the look-window 660 * If the object being updated is beneath a player, the look-window
786 * of that player is updated (this might be a suboptimal way of 661 * of that player is updated (this might be a suboptimal way of
787 * updating that window, though, since update_object() is called _often_) 662 * updating that window, though, since update_object() is called _often_)
788 * 663 *
789 * action is a hint of what the caller believes need to be done. 664 * action is a hint of what the caller believes need to be done.
790 * For example, if the only thing that has changed is the face (due to
791 * an animation), we don't need to call update_position until that actually
792 * comes into view of a player. OTOH, many other things, like addition/removal
793 * of walls or living creatures may need us to update the flags now.
794 * current action are: 665 * current action are:
795 * UP_OBJ_INSERT: op was inserted 666 * UP_OBJ_INSERT: op was inserted
796 * UP_OBJ_REMOVE: op was removed 667 * UP_OBJ_REMOVE: op was removed
797 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 668 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
798 * as that is easier than trying to look at what may have changed. 669 * as that is easier than trying to look at what may have changed.
799 * UP_OBJ_FACE: only the objects face has changed. 670 * UP_OBJ_FACE: only the objects face has changed.
800 */ 671 */
801
802void 672void
803update_object (object *op, int action) 673update_object (object *op, int action)
804{ 674{
805 int update_now = 0, flags;
806 MoveType move_on, move_off, move_block, move_slow; 675 MoveType move_on, move_off, move_block, move_slow;
807 676
808 if (op == NULL) 677 if (op == NULL)
809 { 678 {
810 /* this should never happen */ 679 /* this should never happen */
811 LOG (llevDebug, "update_object() called for NULL object.\n"); 680 LOG (llevDebug, "update_object() called for NULL object.\n");
812 return; 681 return;
813 } 682 }
814 683
815 if (op->env != NULL) 684 if (op->env)
816 { 685 {
817 /* Animation is currently handled by client, so nothing 686 /* Animation is currently handled by client, so nothing
818 * to do in this case. 687 * to do in this case.
819 */ 688 */
820 return; 689 return;
834 abort (); 703 abort ();
835#endif 704#endif
836 return; 705 return;
837 } 706 }
838 707
839 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 708 mapspace &m = op->ms ();
840 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
841 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
842 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
843 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
844 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
845 709
710 if (m.flags_ & P_NEED_UPDATE)
711 /* nop */;
846 if (action == UP_OBJ_INSERT) 712 else if (action == UP_OBJ_INSERT)
847 { 713 {
714 // this is likely overkill, TODO: revisit (schmorp)
848 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 715 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
849 update_now = 1;
850
851 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 716 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
852 update_now = 1; 717 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
853 718 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
719 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
854 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 720 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
855 update_now = 1;
856
857 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
858 update_now = 1;
859
860 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
861 update_now = 1;
862
863 if ((move_on | op->move_on) != move_on) 721 || (m.move_on | op->move_on ) != m.move_on
864 update_now = 1;
865
866 if ((move_off | op->move_off) != move_off) 722 || (m.move_off | op->move_off ) != m.move_off
867 update_now = 1; 723 || (m.move_slow | op->move_slow) != m.move_slow
868
869 /* This isn't perfect, but I don't expect a lot of objects to 724 /* This isn't perfect, but I don't expect a lot of objects to
870 * to have move_allow right now. 725 * to have move_allow right now.
871 */ 726 */
872 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 727 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
873 update_now = 1; 728 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
874 729 m.flags_ = P_NEED_UPDATE;
875 if ((move_slow | op->move_slow) != move_slow)
876 update_now = 1;
877 } 730 }
878 /* if the object is being removed, we can't make intelligent 731 /* if the object is being removed, we can't make intelligent
879 * decisions, because remove_ob can't really pass the object 732 * decisions, because remove_ob can't really pass the object
880 * that is being removed. 733 * that is being removed.
881 */ 734 */
882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 735 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
883 update_now = 1; 736 m.flags_ = P_NEED_UPDATE;
884 else if (action == UP_OBJ_FACE) 737 else if (action == UP_OBJ_FACE)
885 /* Nothing to do for that case */ ; 738 /* Nothing to do for that case */ ;
886 else 739 else
887 LOG (llevError, "update_object called with invalid action: %d\n", action); 740 LOG (llevError, "update_object called with invalid action: %d\n", action);
888 741
889 if (update_now)
890 {
891 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
892 update_position (op->map, op->x, op->y);
893 }
894
895 if (op->more != NULL) 742 if (op->more)
896 update_object (op->more, action); 743 update_object (op->more, action);
897} 744}
898 745
899object::vector object::mortals; 746object::vector object::mortals;
900object::vector object::objects; // not yet used 747object::vector object::objects; // not yet used
908 else 755 else
909 { 756 {
910 delete *i; 757 delete *i;
911 mortals.erase (i); 758 mortals.erase (i);
912 } 759 }
913
914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
921} 760}
922 761
923object::object () 762object::object ()
924{ 763{
925 SET_FLAG (this, FLAG_REMOVED); 764 SET_FLAG (this, FLAG_REMOVED);
947 object::first = this; 786 object::first = this;
948} 787}
949 788
950void object::unlink () 789void object::unlink ()
951{ 790{
952 //count = 0;//D
953 if (!prev && !next) return;//D
954
955 if (this == object::first) 791 if (this == object::first)
956 object::first = next; 792 object::first = next;
957 793
958 /* Remove this object from the list of used objects */ 794 /* Remove this object from the list of used objects */
959 if (prev) prev->next = next; 795 if (prev) prev->next = next;
975 * it from the list of used objects, and puts it on the list of 811 * it from the list of used objects, and puts it on the list of
976 * free objects. The IS_FREED() flag is set in the object. 812 * free objects. The IS_FREED() flag is set in the object.
977 * The object must have been removed by remove_ob() first for 813 * The object must have been removed by remove_ob() first for
978 * this function to succeed. 814 * this function to succeed.
979 * 815 *
980 * If free_inventory is set, free inventory as well. Else drop items in 816 * If destroy_inventory is set, free inventory as well. Else drop items in
981 * inventory to the ground. 817 * inventory to the ground.
982 */ 818 */
983void object::free (bool free_inventory) 819void object::destroy (bool destroy_inventory)
984{ 820{
985 if (QUERY_FLAG (this, FLAG_FREED)) 821 if (QUERY_FLAG (this, FLAG_FREED))
986 return; 822 return;
987 823
988 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 824 if (QUERY_FLAG (this, FLAG_FRIENDLY))
989 remove_friendly_object (this); 825 remove_friendly_object (this);
990 826
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 827 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 remove_ob (this); 828 remove ();
993 829
994 SET_FLAG (this, FLAG_FREED); 830 SET_FLAG (this, FLAG_FREED);
995 831
996 if (more) 832 if (more)
997 { 833 {
998 more->free (free_inventory); 834 more->destroy (destroy_inventory);
999 more = 0; 835 more = 0;
1000 } 836 }
1001 837
1002 if (inv) 838 if (inv)
1003 { 839 {
1004 /* Only if the space blocks everything do we not process - 840 /* Only if the space blocks everything do we not process -
1005 * if some form of movement is allowed, let objects 841 * if some form of movement is allowed, let objects
1006 * drop on that space. 842 * drop on that space.
1007 */ 843 */
1008 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 844 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1009 { 845 {
1010 object *op = inv; 846 object *op = inv;
1011 847
1012 while (op) 848 while (op)
1013 { 849 {
1014 object *tmp = op->below; 850 object *tmp = op->below;
1015 op->free (free_inventory); 851 op->destroy (destroy_inventory);
1016 op = tmp; 852 op = tmp;
1017 } 853 }
1018 } 854 }
1019 else 855 else
1020 { /* Put objects in inventory onto this space */ 856 { /* Put objects in inventory onto this space */
1022 858
1023 while (op) 859 while (op)
1024 { 860 {
1025 object *tmp = op->below; 861 object *tmp = op->below;
1026 862
1027 remove_ob (op); 863 op->remove ();
1028 864
1029 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 865 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1030 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 866 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1031 free_object (op); 867 op->destroy ();
1032 else 868 else
1033 { 869 {
1034 op->x = x; 870 op->x = x;
1035 op->y = y; 871 op->y = y;
1036 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 872 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1039 op = tmp; 875 op = tmp;
1040 } 876 }
1041 } 877 }
1042 } 878 }
1043 879
880 // hack to ensure that freed objects still have a valid map
881 {
882 static maptile *freed_map; // freed objects are moved here to avoid crashes
883
884 if (!freed_map)
885 {
886 freed_map = new maptile;
887
888 freed_map->name = "/internal/freed_objects_map";
889 freed_map->width = 3;
890 freed_map->height = 3;
891
892 freed_map->allocate ();
893 }
894
895 map = freed_map;
896 x = 1;
897 y = 1;
898 }
899
1044 // clear those pointers that likely might have circular references to us 900 // clear those pointers that likely might have circular references to us
1045 owner = 0; 901 owner = 0;
1046 enemy = 0; 902 enemy = 0;
1047 attacked_by = 0; 903 attacked_by = 0;
1048 904
905 // only relevant for players(?), but make sure of it anyways
906 contr = 0;
907
1049 /* Remove object from the active list */ 908 /* Remove object from the active list */
1050 speed = 0; 909 speed = 0;
1051 update_ob_speed (this); 910 update_ob_speed (this);
1052 911
1053 unlink (); 912 unlink ();
1057 916
1058/* 917/*
1059 * sub_weight() recursively (outwards) subtracts a number from the 918 * sub_weight() recursively (outwards) subtracts a number from the
1060 * weight of an object (and what is carried by it's environment(s)). 919 * weight of an object (and what is carried by it's environment(s)).
1061 */ 920 */
1062
1063void 921void
1064sub_weight (object *op, signed long weight) 922sub_weight (object *op, signed long weight)
1065{ 923{
1066 while (op != NULL) 924 while (op != NULL)
1067 { 925 {
1071 op->carrying -= weight; 929 op->carrying -= weight;
1072 op = op->env; 930 op = op->env;
1073 } 931 }
1074} 932}
1075 933
1076/* remove_ob(op): 934/* op->remove ():
1077 * This function removes the object op from the linked list of objects 935 * This function removes the object op from the linked list of objects
1078 * which it is currently tied to. When this function is done, the 936 * which it is currently tied to. When this function is done, the
1079 * object will have no environment. If the object previously had an 937 * object will have no environment. If the object previously had an
1080 * environment, the x and y coordinates will be updated to 938 * environment, the x and y coordinates will be updated to
1081 * the previous environment. 939 * the previous environment.
1082 * Beware: This function is called from the editor as well! 940 * Beware: This function is called from the editor as well!
1083 */ 941 */
1084
1085void 942void
1086remove_ob (object *op) 943object::remove ()
1087{ 944{
1088 object *tmp, *last = 0; 945 object *tmp, *last = 0;
1089 object *otmp; 946 object *otmp;
1090 947
1091 tag_t tag;
1092 int check_walk_off; 948 int check_walk_off;
1093 mapstruct *m;
1094 949
1095 sint16 x, y;
1096
1097 if (QUERY_FLAG (op, FLAG_REMOVED)) 950 if (QUERY_FLAG (this, FLAG_REMOVED))
1098 return; 951 return;
1099 952
1100 SET_FLAG (op, FLAG_REMOVED); 953 SET_FLAG (this, FLAG_REMOVED);
1101 954
1102 if (op->more != NULL) 955 if (more)
1103 remove_ob (op->more); 956 more->remove ();
1104 957
1105 /* 958 /*
1106 * In this case, the object to be removed is in someones 959 * In this case, the object to be removed is in someones
1107 * inventory. 960 * inventory.
1108 */ 961 */
1109 if (op->env != NULL) 962 if (env)
1110 { 963 {
1111 if (op->nrof) 964 if (nrof)
1112 sub_weight (op->env, op->weight * op->nrof); 965 sub_weight (env, weight * nrof);
1113 else 966 else
1114 sub_weight (op->env, op->weight + op->carrying); 967 sub_weight (env, weight + carrying);
1115 968
1116 /* NO_FIX_PLAYER is set when a great many changes are being 969 /* NO_FIX_PLAYER is set when a great many changes are being
1117 * made to players inventory. If set, avoiding the call 970 * made to players inventory. If set, avoiding the call
1118 * to save cpu time. 971 * to save cpu time.
1119 */ 972 */
1120 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 973 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1121 fix_player (otmp); 974 otmp->update_stats ();
1122 975
1123 if (op->above != NULL) 976 if (above != NULL)
1124 op->above->below = op->below; 977 above->below = below;
1125 else 978 else
1126 op->env->inv = op->below; 979 env->inv = below;
1127 980
1128 if (op->below != NULL) 981 if (below != NULL)
1129 op->below->above = op->above; 982 below->above = above;
1130 983
1131 /* we set up values so that it could be inserted into 984 /* we set up values so that it could be inserted into
1132 * the map, but we don't actually do that - it is up 985 * the map, but we don't actually do that - it is up
1133 * to the caller to decide what we want to do. 986 * to the caller to decide what we want to do.
1134 */ 987 */
1135 op->x = op->env->x, op->y = op->env->y; 988 x = env->x, y = env->y;
1136 op->map = op->env->map; 989 map = env->map;
1137 op->above = NULL, op->below = NULL; 990 above = 0, below = 0;
1138 op->env = NULL; 991 env = 0;
1139 } 992 }
1140 else if (op->map) 993 else if (map)
1141 { 994 {
1142 x = op->x;
1143 y = op->y;
1144 m = get_map_from_coord (op->map, &x, &y);
1145
1146 if (!m)
1147 {
1148 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1149 op->map->path, op->x, op->y);
1150 /* in old days, we used to set x and y to 0 and continue.
1151 * it seems if we get into this case, something is probablye
1152 * screwed up and should be fixed.
1153 */
1154 abort ();
1155 }
1156
1157 if (op->map != m)
1158 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1159 op->map->path, m->path, op->x, op->y, x, y);
1160
1161 /* Re did the following section of code - it looks like it had 995 /* Re did the following section of code - it looks like it had
1162 * lots of logic for things we no longer care about 996 * lots of logic for things we no longer care about
1163 */ 997 */
1164 998
1165 /* link the object above us */ 999 /* link the object above us */
1166 if (op->above) 1000 if (above)
1167 op->above->below = op->below; 1001 above->below = below;
1168 else 1002 else
1169 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1003 map->at (x, y).top = below; /* we were top, set new top */
1170 1004
1171 /* Relink the object below us, if there is one */ 1005 /* Relink the object below us, if there is one */
1172 if (op->below) 1006 if (below)
1173 op->below->above = op->above; 1007 below->above = above;
1174 else 1008 else
1175 { 1009 {
1176 /* Nothing below, which means we need to relink map object for this space 1010 /* Nothing below, which means we need to relink map object for this space
1177 * use translated coordinates in case some oddness with map tiling is 1011 * use translated coordinates in case some oddness with map tiling is
1178 * evident 1012 * evident
1179 */ 1013 */
1180 if (GET_MAP_OB (m, x, y) != op) 1014 if (GET_MAP_OB (map, x, y) != this)
1181 { 1015 {
1182 dump_object (op); 1016 char *dump = dump_object (this);
1183 LOG (llevError, 1017 LOG (llevError,
1184 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1018 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1019 free (dump);
1185 dump_object (GET_MAP_OB (m, x, y)); 1020 dump = dump_object (GET_MAP_OB (map, x, y));
1186 LOG (llevError, "%s\n", errmsg); 1021 LOG (llevError, "%s\n", dump);
1022 free (dump);
1187 } 1023 }
1188 1024
1189 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1025 map->at (x, y).bottom = above; /* goes on above it. */
1190 } 1026 }
1191 1027
1192 op->above = 0; 1028 above = 0;
1193 op->below = 0; 1029 below = 0;
1194 1030
1195 if (op->map->in_memory == MAP_SAVING) 1031 if (map->in_memory == MAP_SAVING)
1196 return; 1032 return;
1197 1033
1198 tag = op->count;
1199 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1034 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1200 1035
1201 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1036 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1202 { 1037 {
1203 /* No point updating the players look faces if he is the object 1038 /* No point updating the players look faces if he is the object
1204 * being removed. 1039 * being removed.
1205 */ 1040 */
1206 1041
1207 if (tmp->type == PLAYER && tmp != op) 1042 if (tmp->type == PLAYER && tmp != this)
1208 { 1043 {
1209 /* If a container that the player is currently using somehow gets 1044 /* If a container that the player is currently using somehow gets
1210 * removed (most likely destroyed), update the player view 1045 * removed (most likely destroyed), update the player view
1211 * appropriately. 1046 * appropriately.
1212 */ 1047 */
1213 if (tmp->container == op) 1048 if (tmp->container == this)
1214 { 1049 {
1215 CLEAR_FLAG (op, FLAG_APPLIED); 1050 CLEAR_FLAG (this, FLAG_APPLIED);
1216 tmp->container = NULL; 1051 tmp->container = 0;
1217 } 1052 }
1218 1053
1219 tmp->contr->socket.update_look = 1; 1054 tmp->contr->ns->floorbox_update ();
1220 } 1055 }
1221 1056
1222 /* See if player moving off should effect something */ 1057 /* See if player moving off should effect something */
1223 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1058 if (check_walk_off
1059 && ((move_type & tmp->move_off)
1060 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 { 1061 {
1225 move_apply (tmp, op, NULL); 1062 move_apply (tmp, this, 0);
1226 1063
1227 if (was_destroyed (op, tag)) 1064 if (destroyed ())
1228 {
1229 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1065 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1230 }
1231 } 1066 }
1232 1067
1233 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1068 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1234 1069
1235 if (tmp->above == tmp) 1070 if (tmp->above == tmp)
1236 tmp->above = NULL; 1071 tmp->above = 0;
1237 1072
1238 last = tmp; 1073 last = tmp;
1239 } 1074 }
1240 1075
1241 /* last == NULL of there are no objects on this space */ 1076 /* last == NULL of there are no objects on this space */
1242 if (last == NULL) 1077 if (!last)
1243 { 1078 map->at (x, y).flags_ = P_NEED_UPDATE;
1244 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1245 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1246 * those out anyways, and if there are any flags set right now, they won't
1247 * be correct anyways.
1248 */
1249 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1250 update_position (op->map, op->x, op->y);
1251 }
1252 else 1079 else
1253 update_object (last, UP_OBJ_REMOVE); 1080 update_object (last, UP_OBJ_REMOVE);
1254 1081
1255 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1082 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1256 update_all_los (op->map, op->x, op->y); 1083 update_all_los (map, x, y);
1257 } 1084 }
1258} 1085}
1259 1086
1260/* 1087/*
1261 * merge_ob(op,top): 1088 * merge_ob(op,top):
1276 1103
1277 for (; top != NULL; top = top->below) 1104 for (; top != NULL; top = top->below)
1278 { 1105 {
1279 if (top == op) 1106 if (top == op)
1280 continue; 1107 continue;
1281 if (CAN_MERGE (op, top)) 1108
1109 if (object::can_merge (op, top))
1282 { 1110 {
1283 top->nrof += op->nrof; 1111 top->nrof += op->nrof;
1284 1112
1285/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1113/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1286 op->weight = 0; /* Don't want any adjustements now */ 1114 op->weight = 0; /* Don't want any adjustements now */
1287 remove_ob (op); 1115 op->destroy ();
1288 free_object (op);
1289 return top; 1116 return top;
1290 } 1117 }
1291 } 1118 }
1292 1119
1293 return 0; 1120 return 0;
1296/* 1123/*
1297 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1124 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1298 * job preparing multi-part monsters 1125 * job preparing multi-part monsters
1299 */ 1126 */
1300object * 1127object *
1301insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1128insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1302{ 1129{
1303 object *tmp; 1130 object *tmp;
1304 1131
1305 if (op->head) 1132 if (op->head)
1306 op = op->head; 1133 op = op->head;
1334 * NULL if 'op' was destroyed 1161 * NULL if 'op' was destroyed
1335 * just 'op' otherwise 1162 * just 'op' otherwise
1336 */ 1163 */
1337 1164
1338object * 1165object *
1339insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1166insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1340{ 1167{
1341 object *tmp, *top, *floor = NULL; 1168 object *tmp, *top, *floor = NULL;
1342 sint16 x, y; 1169 sint16 x, y;
1343 1170
1344 if (QUERY_FLAG (op, FLAG_FREED)) 1171 if (QUERY_FLAG (op, FLAG_FREED))
1347 return NULL; 1174 return NULL;
1348 } 1175 }
1349 1176
1350 if (m == NULL) 1177 if (m == NULL)
1351 { 1178 {
1352 dump_object (op); 1179 char *dump = dump_object (op);
1353 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1180 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1181 free (dump);
1354 return op; 1182 return op;
1355 } 1183 }
1356 1184
1357 if (out_of_map (m, op->x, op->y)) 1185 if (out_of_map (m, op->x, op->y))
1358 { 1186 {
1359 dump_object (op); 1187 char *dump = dump_object (op);
1360 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1188 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1361#ifdef MANY_CORES 1189#ifdef MANY_CORES
1362 /* Better to catch this here, as otherwise the next use of this object 1190 /* Better to catch this here, as otherwise the next use of this object
1363 * is likely to cause a crash. Better to find out where it is getting 1191 * is likely to cause a crash. Better to find out where it is getting
1364 * improperly inserted. 1192 * improperly inserted.
1365 */ 1193 */
1366 abort (); 1194 abort ();
1367#endif 1195#endif
1196 free (dump);
1368 return op; 1197 return op;
1369 } 1198 }
1370 1199
1371 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1200 if (!QUERY_FLAG (op, FLAG_REMOVED))
1372 { 1201 {
1373 dump_object (op); 1202 char *dump = dump_object (op);
1374 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1203 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1204 free (dump);
1375 return op; 1205 return op;
1376 } 1206 }
1377 1207
1378 if (op->more != NULL) 1208 if (op->more != NULL)
1379 { 1209 {
1417 1247
1418 /* this has to be done after we translate the coordinates. 1248 /* this has to be done after we translate the coordinates.
1419 */ 1249 */
1420 if (op->nrof && !(flag & INS_NO_MERGE)) 1250 if (op->nrof && !(flag & INS_NO_MERGE))
1421 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1251 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1422 if (CAN_MERGE (op, tmp)) 1252 if (object::can_merge (op, tmp))
1423 { 1253 {
1424 op->nrof += tmp->nrof; 1254 op->nrof += tmp->nrof;
1425 remove_ob (tmp); 1255 tmp->destroy ();
1426 free_object (tmp);
1427 } 1256 }
1428 1257
1429 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1258 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1430 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1259 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1431 1260
1444 op->below = originator->below; 1273 op->below = originator->below;
1445 1274
1446 if (op->below) 1275 if (op->below)
1447 op->below->above = op; 1276 op->below->above = op;
1448 else 1277 else
1449 SET_MAP_OB (op->map, op->x, op->y, op); 1278 op->ms ().bottom = op;
1450 1279
1451 /* since *below* originator, no need to update top */ 1280 /* since *below* originator, no need to update top */
1452 originator->below = op; 1281 originator->below = op;
1453 } 1282 }
1454 else 1283 else
1500 * If INS_ON_TOP is used, don't do this processing 1329 * If INS_ON_TOP is used, don't do this processing
1501 * Need to find the object that in fact blocks view, otherwise 1330 * Need to find the object that in fact blocks view, otherwise
1502 * stacking is a bit odd. 1331 * stacking is a bit odd.
1503 */ 1332 */
1504 if (!(flag & INS_ON_TOP) && 1333 if (!(flag & INS_ON_TOP) &&
1505 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1334 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1506 { 1335 {
1507 for (last = top; last != floor; last = last->below) 1336 for (last = top; last != floor; last = last->below)
1508 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1337 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1509 break; 1338 break;
1510 /* Check to see if we found the object that blocks view, 1339 /* Check to see if we found the object that blocks view,
1533 1362
1534 if (op->above) 1363 if (op->above)
1535 op->above->below = op; 1364 op->above->below = op;
1536 1365
1537 op->below = NULL; 1366 op->below = NULL;
1538 SET_MAP_OB (op->map, op->x, op->y, op); 1367 op->ms ().bottom = op;
1539 } 1368 }
1540 else 1369 else
1541 { /* get inserted into the stack above top */ 1370 { /* get inserted into the stack above top */
1542 op->above = top->above; 1371 op->above = top->above;
1543 1372
1547 op->below = top; 1376 op->below = top;
1548 top->above = op; 1377 top->above = op;
1549 } 1378 }
1550 1379
1551 if (op->above == NULL) 1380 if (op->above == NULL)
1552 SET_MAP_TOP (op->map, op->x, op->y, op); 1381 op->ms ().top = op;
1553 } /* else not INS_BELOW_ORIGINATOR */ 1382 } /* else not INS_BELOW_ORIGINATOR */
1554 1383
1555 if (op->type == PLAYER) 1384 if (op->type == PLAYER)
1556 op->contr->do_los = 1; 1385 op->contr->do_los = 1;
1557 1386
1558 /* If we have a floor, we know the player, if any, will be above 1387 /* If we have a floor, we know the player, if any, will be above
1559 * it, so save a few ticks and start from there. 1388 * it, so save a few ticks and start from there.
1560 */ 1389 */
1561 if (!(flag & INS_MAP_LOAD)) 1390 if (!(flag & INS_MAP_LOAD))
1562 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1391 if (object *pl = op->ms ().player ())
1563 if (tmp->type == PLAYER) 1392 pl->contr->ns->floorbox_update ();
1564 tmp->contr->socket.update_look = 1;
1565 1393
1566 /* If this object glows, it may affect lighting conditions that are 1394 /* If this object glows, it may affect lighting conditions that are
1567 * visible to others on this map. But update_all_los is really 1395 * visible to others on this map. But update_all_los is really
1568 * an inefficient way to do this, as it means los for all players 1396 * an inefficient way to do this, as it means los for all players
1569 * on the map will get recalculated. The players could very well 1397 * on the map will get recalculated. The players could very well
1577 1405
1578 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1406 /* updates flags (blocked, alive, no magic, etc) for this map space */
1579 update_object (op, UP_OBJ_INSERT); 1407 update_object (op, UP_OBJ_INSERT);
1580 1408
1581 /* Don't know if moving this to the end will break anything. However, 1409 /* Don't know if moving this to the end will break anything. However,
1582 * we want to have update_look set above before calling this. 1410 * we want to have floorbox_update called before calling this.
1583 * 1411 *
1584 * check_move_on() must be after this because code called from 1412 * check_move_on() must be after this because code called from
1585 * check_move_on() depends on correct map flags (so functions like 1413 * check_move_on() depends on correct map flags (so functions like
1586 * blocked() and wall() work properly), and these flags are updated by 1414 * blocked() and wall() work properly), and these flags are updated by
1587 * update_object(). 1415 * update_object().
1603 1431
1604 return op; 1432 return op;
1605} 1433}
1606 1434
1607/* this function inserts an object in the map, but if it 1435/* this function inserts an object in the map, but if it
1608 * finds an object of its own type, it'll remove that one first. 1436 * finds an object of its own type, it'll remove that one first.
1609 * op is the object to insert it under: supplies x and the map. 1437 * op is the object to insert it under: supplies x and the map.
1610 */ 1438 */
1611void 1439void
1612replace_insert_ob_in_map (const char *arch_string, object *op) 1440replace_insert_ob_in_map (const char *arch_string, object *op)
1613{ 1441{
1614 object * 1442 object *tmp, *tmp1;
1615 tmp;
1616 object *
1617 tmp1;
1618 1443
1619 /* first search for itself and remove any old instances */ 1444 /* first search for itself and remove any old instances */
1620 1445
1621 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1446 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1622 {
1623 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1447 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1624 { 1448 tmp->destroy ();
1625 remove_ob (tmp);
1626 free_object (tmp);
1627 }
1628 }
1629 1449
1630 tmp1 = arch_to_object (archetype::find (arch_string)); 1450 tmp1 = arch_to_object (archetype::find (arch_string));
1631 1451
1632 tmp1->x = op->x; 1452 tmp1->x = op->x;
1633 tmp1->y = op->y; 1453 tmp1->y = op->y;
1643 */ 1463 */
1644 1464
1645object * 1465object *
1646get_split_ob (object *orig_ob, uint32 nr) 1466get_split_ob (object *orig_ob, uint32 nr)
1647{ 1467{
1648 object * 1468 object *newob;
1649 newob;
1650 int
1651 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1469 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1652 1470
1653 if (orig_ob->nrof < nr) 1471 if (orig_ob->nrof < nr)
1654 { 1472 {
1655 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1473 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1656 return NULL; 1474 return NULL;
1657 } 1475 }
1658 1476
1659 newob = object_create_clone (orig_ob); 1477 newob = object_create_clone (orig_ob);
1660 1478
1661 if ((orig_ob->nrof -= nr) < 1) 1479 if ((orig_ob->nrof -= nr) < 1)
1662 { 1480 orig_ob->destroy (1);
1663 if (!is_removed)
1664 remove_ob (orig_ob);
1665 free_object2 (orig_ob, 1);
1666 }
1667 else if (!is_removed) 1481 else if (!is_removed)
1668 { 1482 {
1669 if (orig_ob->env != NULL) 1483 if (orig_ob->env != NULL)
1670 sub_weight (orig_ob->env, orig_ob->weight * nr); 1484 sub_weight (orig_ob->env, orig_ob->weight * nr);
1671 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1485 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1701 if (i > op->nrof) 1515 if (i > op->nrof)
1702 i = op->nrof; 1516 i = op->nrof;
1703 1517
1704 if (QUERY_FLAG (op, FLAG_REMOVED)) 1518 if (QUERY_FLAG (op, FLAG_REMOVED))
1705 op->nrof -= i; 1519 op->nrof -= i;
1706 else if (op->env != NULL) 1520 else if (op->env)
1707 { 1521 {
1708 /* is this object in the players inventory, or sub container 1522 /* is this object in the players inventory, or sub container
1709 * therein? 1523 * therein?
1710 */ 1524 */
1711 tmp = is_player_inv (op->env); 1525 tmp = op->in_player ();
1712 /* nope. Is this a container the player has opened? 1526 /* nope. Is this a container the player has opened?
1713 * If so, set tmp to that player. 1527 * If so, set tmp to that player.
1714 * IMO, searching through all the players will mostly 1528 * IMO, searching through all the players will mostly
1715 * likely be quicker than following op->env to the map, 1529 * likely be quicker than following op->env to the map,
1716 * and then searching the map for a player. 1530 * and then searching the map for a player.
1717 */ 1531 */
1718 if (!tmp) 1532 if (!tmp)
1719 { 1533 {
1720 for (pl = first_player; pl; pl = pl->next) 1534 for (pl = first_player; pl; pl = pl->next)
1721 if (pl->ob->container == op->env) 1535 if (pl->ob->container == op->env)
1536 {
1537 tmp = pl->ob;
1722 break; 1538 break;
1723 if (pl) 1539 }
1724 tmp = pl->ob;
1725 else
1726 tmp = NULL;
1727 } 1540 }
1728 1541
1729 if (i < op->nrof) 1542 if (i < op->nrof)
1730 { 1543 {
1731 sub_weight (op->env, op->weight * i); 1544 sub_weight (op->env, op->weight * i);
1732 op->nrof -= i; 1545 op->nrof -= i;
1733 if (tmp) 1546 if (tmp)
1734 {
1735 esrv_send_item (tmp, op); 1547 esrv_send_item (tmp, op);
1736 }
1737 } 1548 }
1738 else 1549 else
1739 { 1550 {
1740 remove_ob (op); 1551 op->remove ();
1741 op->nrof = 0; 1552 op->nrof = 0;
1742 if (tmp) 1553 if (tmp)
1743 {
1744 esrv_del_item (tmp->contr, op->count); 1554 esrv_del_item (tmp->contr, op->count);
1745 }
1746 } 1555 }
1747 } 1556 }
1748 else 1557 else
1749 { 1558 {
1750 object *above = op->above; 1559 object *above = op->above;
1751 1560
1752 if (i < op->nrof) 1561 if (i < op->nrof)
1753 op->nrof -= i; 1562 op->nrof -= i;
1754 else 1563 else
1755 { 1564 {
1756 remove_ob (op); 1565 op->remove ();
1757 op->nrof = 0; 1566 op->nrof = 0;
1758 } 1567 }
1759 1568
1760 /* Since we just removed op, op->above is null */ 1569 /* Since we just removed op, op->above is null */
1761 for (tmp = above; tmp != NULL; tmp = tmp->above) 1570 for (tmp = above; tmp; tmp = tmp->above)
1762 if (tmp->type == PLAYER) 1571 if (tmp->type == PLAYER)
1763 { 1572 {
1764 if (op->nrof) 1573 if (op->nrof)
1765 esrv_send_item (tmp, op); 1574 esrv_send_item (tmp, op);
1766 else 1575 else
1770 1579
1771 if (op->nrof) 1580 if (op->nrof)
1772 return op; 1581 return op;
1773 else 1582 else
1774 { 1583 {
1775 free_object (op); 1584 op->destroy ();
1776 return NULL; 1585 return 0;
1777 } 1586 }
1778} 1587}
1779 1588
1780/* 1589/*
1781 * add_weight(object, weight) adds the specified weight to an object, 1590 * add_weight(object, weight) adds the specified weight to an object,
1793 op->carrying += weight; 1602 op->carrying += weight;
1794 op = op->env; 1603 op = op->env;
1795 } 1604 }
1796} 1605}
1797 1606
1607object *
1608insert_ob_in_ob (object *op, object *where)
1609{
1610 if (!where)
1611 {
1612 char *dump = dump_object (op);
1613 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1614 free (dump);
1615 return op;
1616 }
1617
1618 if (where->head)
1619 {
1620 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1621 where = where->head;
1622 }
1623
1624 return where->insert (op);
1625}
1626
1798/* 1627/*
1799 * insert_ob_in_ob(op,environment): 1628 * env->insert (op)
1800 * This function inserts the object op in the linked list 1629 * This function inserts the object op in the linked list
1801 * inside the object environment. 1630 * inside the object environment.
1802 * 1631 *
1803 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1804 * the inventory at the last position or next to other objects of the same
1805 * type.
1806 * Frank: Now sorted by type, archetype and magic!
1807 *
1808 * The function returns now pointer to inserted item, and return value can 1632 * The function returns now pointer to inserted item, and return value can
1809 * be != op, if items are merged. -Tero 1633 * be != op, if items are merged. -Tero
1810 */ 1634 */
1811 1635
1812object * 1636object *
1813insert_ob_in_ob (object *op, object *where) 1637object::insert (object *op)
1814{ 1638{
1815 object * 1639 object *tmp, *otmp;
1816 tmp, *
1817 otmp;
1818 1640
1819 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1641 if (!QUERY_FLAG (op, FLAG_REMOVED))
1820 { 1642 op->remove ();
1821 dump_object (op);
1822 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1823 return op;
1824 }
1825
1826 if (where == NULL)
1827 {
1828 dump_object (op);
1829 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1830 return op;
1831 }
1832
1833 if (where->head)
1834 {
1835 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1836 where = where->head;
1837 }
1838 1643
1839 if (op->more) 1644 if (op->more)
1840 { 1645 {
1841 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1646 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1842 return op; 1647 return op;
1844 1649
1845 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1650 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1846 CLEAR_FLAG (op, FLAG_REMOVED); 1651 CLEAR_FLAG (op, FLAG_REMOVED);
1847 if (op->nrof) 1652 if (op->nrof)
1848 { 1653 {
1849 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1654 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1850 if (CAN_MERGE (tmp, op)) 1655 if (object::can_merge (tmp, op))
1851 { 1656 {
1852 /* return the original object and remove inserted object 1657 /* return the original object and remove inserted object
1853 (client needs the original object) */ 1658 (client needs the original object) */
1854 tmp->nrof += op->nrof; 1659 tmp->nrof += op->nrof;
1855 /* Weight handling gets pretty funky. Since we are adding to 1660 /* Weight handling gets pretty funky. Since we are adding to
1856 * tmp->nrof, we need to increase the weight. 1661 * tmp->nrof, we need to increase the weight.
1857 */ 1662 */
1858 add_weight (where, op->weight * op->nrof); 1663 add_weight (this, op->weight * op->nrof);
1859 SET_FLAG (op, FLAG_REMOVED); 1664 SET_FLAG (op, FLAG_REMOVED);
1860 free_object (op); /* free the inserted object */ 1665 op->destroy (); /* free the inserted object */
1861 op = tmp; 1666 op = tmp;
1862 remove_ob (op); /* and fix old object's links */ 1667 op->remove (); /* and fix old object's links */
1863 CLEAR_FLAG (op, FLAG_REMOVED); 1668 CLEAR_FLAG (op, FLAG_REMOVED);
1864 break; 1669 break;
1865 } 1670 }
1866 1671
1867 /* I assume combined objects have no inventory 1672 /* I assume combined objects have no inventory
1868 * We add the weight - this object could have just been removed 1673 * We add the weight - this object could have just been removed
1869 * (if it was possible to merge). calling remove_ob will subtract 1674 * (if it was possible to merge). calling remove_ob will subtract
1870 * the weight, so we need to add it in again, since we actually do 1675 * the weight, so we need to add it in again, since we actually do
1871 * the linking below 1676 * the linking below
1872 */ 1677 */
1873 add_weight (where, op->weight * op->nrof); 1678 add_weight (this, op->weight * op->nrof);
1874 } 1679 }
1875 else 1680 else
1876 add_weight (where, (op->weight + op->carrying)); 1681 add_weight (this, (op->weight + op->carrying));
1877 1682
1878 otmp = is_player_inv (where); 1683 otmp = this->in_player ();
1879 if (otmp && otmp->contr != NULL) 1684 if (otmp && otmp->contr)
1880 {
1881 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1685 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1882 fix_player (otmp); 1686 otmp->update_stats ();
1883 }
1884 1687
1885 op->map = NULL; 1688 op->map = 0;
1886 op->env = where; 1689 op->env = this;
1887 op->above = NULL; 1690 op->above = 0;
1888 op->below = NULL; 1691 op->below = 0;
1889 op->x = 0, op->y = 0; 1692 op->x = 0, op->y = 0;
1890 1693
1891 /* reset the light list and los of the players on the map */ 1694 /* reset the light list and los of the players on the map */
1892 if ((op->glow_radius != 0) && where->map) 1695 if ((op->glow_radius != 0) && map)
1893 { 1696 {
1894#ifdef DEBUG_LIGHTS 1697#ifdef DEBUG_LIGHTS
1895 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1698 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1896#endif /* DEBUG_LIGHTS */ 1699#endif /* DEBUG_LIGHTS */
1897 if (MAP_DARKNESS (where->map)) 1700 if (MAP_DARKNESS (map))
1898 update_all_los (where->map, where->x, where->y); 1701 update_all_los (map, x, y);
1899 } 1702 }
1900 1703
1901 /* Client has no idea of ordering so lets not bother ordering it here. 1704 /* Client has no idea of ordering so lets not bother ordering it here.
1902 * It sure simplifies this function... 1705 * It sure simplifies this function...
1903 */ 1706 */
1904 if (where->inv == NULL) 1707 if (!inv)
1905 where->inv = op; 1708 inv = op;
1906 else 1709 else
1907 { 1710 {
1908 op->below = where->inv; 1711 op->below = inv;
1909 op->below->above = op; 1712 op->below->above = op;
1910 where->inv = op; 1713 inv = op;
1911 } 1714 }
1715
1912 return op; 1716 return op;
1913} 1717}
1914 1718
1915/* 1719/*
1916 * Checks if any objects has a move_type that matches objects 1720 * Checks if any objects has a move_type that matches objects
1934 */ 1738 */
1935 1739
1936int 1740int
1937check_move_on (object *op, object *originator) 1741check_move_on (object *op, object *originator)
1938{ 1742{
1939 object * 1743 object *tmp;
1940 tmp; 1744 maptile *m = op->map;
1941 tag_t
1942 tag;
1943 mapstruct *
1944 m = op->map;
1945 int
1946 x = op->x, y = op->y; 1745 int x = op->x, y = op->y;
1947 1746
1948 MoveType 1747 MoveType move_on, move_slow, move_block;
1949 move_on,
1950 move_slow,
1951 move_block;
1952 1748
1953 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1749 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1954 return 0; 1750 return 0;
1955
1956 tag = op->count;
1957 1751
1958 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1752 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1959 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1753 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1960 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1754 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1961 1755
2022 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1816 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2023 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1817 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2024 { 1818 {
2025 move_apply (tmp, op, originator); 1819 move_apply (tmp, op, originator);
2026 1820
2027 if (was_destroyed (op, tag)) 1821 if (op->destroyed ())
2028 return 1; 1822 return 1;
2029 1823
2030 /* what the person/creature stepped onto has moved the object 1824 /* what the person/creature stepped onto has moved the object
2031 * someplace new. Don't process any further - if we did, 1825 * someplace new. Don't process any further - if we did,
2032 * have a feeling strange problems would result. 1826 * have a feeling strange problems would result.
2044 * a matching archetype at the given map and coordinates. 1838 * a matching archetype at the given map and coordinates.
2045 * The first matching object is returned, or NULL if none. 1839 * The first matching object is returned, or NULL if none.
2046 */ 1840 */
2047 1841
2048object * 1842object *
2049present_arch (const archetype *at, mapstruct *m, int x, int y) 1843present_arch (const archetype *at, maptile *m, int x, int y)
2050{ 1844{
2051 object * 1845 object *
2052 tmp; 1846 tmp;
2053 1847
2054 if (m == NULL || out_of_map (m, x, y)) 1848 if (m == NULL || out_of_map (m, x, y))
2067 * a matching type variable at the given map and coordinates. 1861 * a matching type variable at the given map and coordinates.
2068 * The first matching object is returned, or NULL if none. 1862 * The first matching object is returned, or NULL if none.
2069 */ 1863 */
2070 1864
2071object * 1865object *
2072present (unsigned char type, mapstruct *m, int x, int y) 1866present (unsigned char type, maptile *m, int x, int y)
2073{ 1867{
2074 object * 1868 object *
2075 tmp; 1869 tmp;
2076 1870
2077 if (out_of_map (m, x, y)) 1871 if (out_of_map (m, x, y))
2217 * the archetype because that isn't correct if the monster has been 2011 * the archetype because that isn't correct if the monster has been
2218 * customized, changed states, etc. 2012 * customized, changed states, etc.
2219 */ 2013 */
2220 2014
2221int 2015int
2222find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2016find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2223{ 2017{
2224 int 2018 int
2225 i, 2019 i,
2226 index = 0, flag; 2020 index = 0, flag;
2227 static int 2021 static int
2239 * if the space being examined only has a wall to the north and empty 2033 * if the space being examined only has a wall to the north and empty
2240 * spaces in all the other directions, this will reduce the search space 2034 * spaces in all the other directions, this will reduce the search space
2241 * to only the spaces immediately surrounding the target area, and 2035 * to only the spaces immediately surrounding the target area, and
2242 * won't look 2 spaces south of the target space. 2036 * won't look 2 spaces south of the target space.
2243 */ 2037 */
2244 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2038 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2245 stop = maxfree[i]; 2039 stop = maxfree[i];
2246 } 2040 }
2041
2247 if (!index) 2042 if (!index)
2248 return -1; 2043 return -1;
2044
2249 return altern[RANDOM () % index]; 2045 return altern[RANDOM () % index];
2250} 2046}
2251 2047
2252/* 2048/*
2253 * find_first_free_spot(archetype, mapstruct, x, y) works like 2049 * find_first_free_spot(archetype, maptile, x, y) works like
2254 * find_free_spot(), but it will search max number of squares. 2050 * find_free_spot(), but it will search max number of squares.
2255 * But it will return the first available spot, not a random choice. 2051 * But it will return the first available spot, not a random choice.
2256 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2052 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2257 */ 2053 */
2258 2054
2259int 2055int
2260find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2056find_first_free_spot (const object *ob, maptile *m, int x, int y)
2261{ 2057{
2262 int 2058 int
2263 i; 2059 i;
2264 2060
2265 for (i = 0; i < SIZEOFFREE; i++) 2061 for (i = 0; i < SIZEOFFREE; i++)
2329 * because we have to know what movement the thing looking to move 2125 * because we have to know what movement the thing looking to move
2330 * there is capable of. 2126 * there is capable of.
2331 */ 2127 */
2332 2128
2333int 2129int
2334find_dir (mapstruct *m, int x, int y, object *exclude) 2130find_dir (maptile *m, int x, int y, object *exclude)
2335{ 2131{
2336 int 2132 int
2337 i, 2133 i,
2338 max = SIZEOFFREE, mflags; 2134 max = SIZEOFFREE, mflags;
2339 2135
2340 sint16 nx, ny; 2136 sint16 nx, ny;
2341 object * 2137 object *
2342 tmp; 2138 tmp;
2343 mapstruct * 2139 maptile *
2344 mp; 2140 mp;
2345 2141
2346 MoveType blocked, move_type; 2142 MoveType blocked, move_type;
2347 2143
2348 if (exclude && exclude->head) 2144 if (exclude && exclude->head)
2361 mp = m; 2157 mp = m;
2362 nx = x + freearr_x[i]; 2158 nx = x + freearr_x[i];
2363 ny = y + freearr_y[i]; 2159 ny = y + freearr_y[i];
2364 2160
2365 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2161 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2162
2366 if (mflags & P_OUT_OF_MAP) 2163 if (mflags & P_OUT_OF_MAP)
2367 {
2368 max = maxfree[i]; 2164 max = maxfree[i];
2369 }
2370 else 2165 else
2371 { 2166 {
2372 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2167 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2373 2168
2374 if ((move_type & blocked) == move_type) 2169 if ((move_type & blocked) == move_type)
2375 {
2376 max = maxfree[i]; 2170 max = maxfree[i];
2377 }
2378 else if (mflags & P_IS_ALIVE) 2171 else if (mflags & P_IS_ALIVE)
2379 { 2172 {
2380 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2173 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2381 {
2382 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2174 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2383 {
2384 break; 2175 break;
2385 } 2176
2386 }
2387 if (tmp) 2177 if (tmp)
2388 {
2389 return freedir[i]; 2178 return freedir[i];
2390 }
2391 } 2179 }
2392 } 2180 }
2393 } 2181 }
2182
2394 return 0; 2183 return 0;
2395} 2184}
2396 2185
2397/* 2186/*
2398 * distance(object 1, object 2) will return the square of the 2187 * distance(object 1, object 2) will return the square of the
2400 */ 2189 */
2401 2190
2402int 2191int
2403distance (const object *ob1, const object *ob2) 2192distance (const object *ob1, const object *ob2)
2404{ 2193{
2405 int 2194 int i;
2406 i;
2407 2195
2408 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2196 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2409 return i; 2197 return i;
2410} 2198}
2411 2199
2416 */ 2204 */
2417 2205
2418int 2206int
2419find_dir_2 (int x, int y) 2207find_dir_2 (int x, int y)
2420{ 2208{
2421 int 2209 int q;
2422 q;
2423 2210
2424 if (y) 2211 if (y)
2425 q = x * 100 / y; 2212 q = x * 100 / y;
2426 else if (x) 2213 else if (x)
2427 q = -300 * x; 2214 q = -300 * x;
2553 * find a path to that monster that we found. If not, 2340 * find a path to that monster that we found. If not,
2554 * we don't bother going toward it. Returns 1 if we 2341 * we don't bother going toward it. Returns 1 if we
2555 * can see a direct way to get it 2342 * can see a direct way to get it
2556 * Modified to be map tile aware -.MSW 2343 * Modified to be map tile aware -.MSW
2557 */ 2344 */
2558
2559
2560int 2345int
2561can_see_monsterP (mapstruct *m, int x, int y, int dir) 2346can_see_monsterP (maptile *m, int x, int y, int dir)
2562{ 2347{
2563 sint16 dx, dy; 2348 sint16 dx, dy;
2564 int
2565 mflags; 2349 int mflags;
2566 2350
2567 if (dir < 0) 2351 if (dir < 0)
2568 return 0; /* exit condition: invalid direction */ 2352 return 0; /* exit condition: invalid direction */
2569 2353
2570 dx = x + freearr_x[dir]; 2354 dx = x + freearr_x[dir];
2583 return 0; 2367 return 0;
2584 2368
2585 /* yes, can see. */ 2369 /* yes, can see. */
2586 if (dir < 9) 2370 if (dir < 9)
2587 return 1; 2371 return 1;
2372
2588 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2373 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2589 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2374 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2375 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2590} 2376}
2591
2592
2593 2377
2594/* 2378/*
2595 * can_pick(picker, item): finds out if an object is possible to be 2379 * can_pick(picker, item): finds out if an object is possible to be
2596 * picked up by the picker. Returnes 1 if it can be 2380 * picked up by the picker. Returnes 1 if it can be
2597 * picked up, otherwise 0. 2381 * picked up, otherwise 0.
2608 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2392 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2609 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2393 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2610 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2394 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2611} 2395}
2612 2396
2613
2614/* 2397/*
2615 * create clone from object to another 2398 * create clone from object to another
2616 */ 2399 */
2617object * 2400object *
2618object_create_clone (object *asrc) 2401object_create_clone (object *asrc)
2619{ 2402{
2620 object *
2621 dst = NULL, *tmp, *src, *part, *prev, *item; 2403 object *dst = 0, *tmp, *src, *part, *prev, *item;
2622 2404
2623 if (!asrc) 2405 if (!asrc)
2624 return NULL; 2406 return 0;
2407
2625 src = asrc; 2408 src = asrc;
2626 if (src->head) 2409 if (src->head)
2627 src = src->head; 2410 src = src->head;
2628 2411
2629 prev = NULL; 2412 prev = 0;
2630 for (part = src; part; part = part->more) 2413 for (part = src; part; part = part->more)
2631 { 2414 {
2632 tmp = get_object (); 2415 tmp = part->clone ();
2633 copy_object (part, tmp);
2634 tmp->x -= src->x; 2416 tmp->x -= src->x;
2635 tmp->y -= src->y; 2417 tmp->y -= src->y;
2418
2636 if (!part->head) 2419 if (!part->head)
2637 { 2420 {
2638 dst = tmp; 2421 dst = tmp;
2639 tmp->head = NULL; 2422 tmp->head = 0;
2640 } 2423 }
2641 else 2424 else
2642 {
2643 tmp->head = dst; 2425 tmp->head = dst;
2644 } 2426
2645 tmp->more = NULL; 2427 tmp->more = 0;
2428
2646 if (prev) 2429 if (prev)
2647 prev->more = tmp; 2430 prev->more = tmp;
2431
2648 prev = tmp; 2432 prev = tmp;
2649 } 2433 }
2650 2434
2651 /*** copy inventory ***/
2652 for (item = src->inv; item; item = item->below) 2435 for (item = src->inv; item; item = item->below)
2653 {
2654 (void) insert_ob_in_ob (object_create_clone (item), dst); 2436 insert_ob_in_ob (object_create_clone (item), dst);
2655 }
2656 2437
2657 return dst; 2438 return dst;
2658} 2439}
2659 2440
2660/* return true if the object was destroyed, 0 otherwise */
2661int
2662was_destroyed (const object *op, tag_t old_tag)
2663{
2664 /* checking for FLAG_FREED isn't necessary, but makes this function more
2665 * robust */
2666 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2667}
2668
2669/* GROS - Creates an object using a string representing its content. */ 2441/* GROS - Creates an object using a string representing its content. */
2670
2671/* Basically, we save the content of the string to a temp file, then call */ 2442/* Basically, we save the content of the string to a temp file, then call */
2672
2673/* load_object on it. I admit it is a highly inefficient way to make things, */ 2443/* load_object on it. I admit it is a highly inefficient way to make things, */
2674
2675/* but it was simple to make and allows reusing the load_object function. */ 2444/* but it was simple to make and allows reusing the load_object function. */
2676
2677/* Remember not to use load_object_str in a time-critical situation. */ 2445/* Remember not to use load_object_str in a time-critical situation. */
2678
2679/* Also remember that multiparts objects are not supported for now. */ 2446/* Also remember that multiparts objects are not supported for now. */
2680 2447
2681object * 2448object *
2682load_object_str (const char *obstr) 2449load_object_str (const char *obstr)
2683{ 2450{
2684 object * 2451 object *op;
2685 op;
2686 char
2687 filename[MAX_BUF]; 2452 char filename[MAX_BUF];
2688 2453
2689 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2454 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2690 2455
2691 FILE *
2692 tempfile = fopen (filename, "w"); 2456 FILE *tempfile = fopen (filename, "w");
2693 2457
2694 if (tempfile == NULL) 2458 if (tempfile == NULL)
2695 { 2459 {
2696 LOG (llevError, "Error - Unable to access load object temp file\n"); 2460 LOG (llevError, "Error - Unable to access load object temp file\n");
2697 return NULL; 2461 return NULL;
2698 } 2462 }
2699 2463
2700 fprintf (tempfile, obstr); 2464 fprintf (tempfile, obstr);
2701 fclose (tempfile); 2465 fclose (tempfile);
2702 2466
2703 op = get_object (); 2467 op = object::create ();
2704 2468
2705 object_thawer thawer (filename); 2469 object_thawer thawer (filename);
2706 2470
2707 if (thawer) 2471 if (thawer)
2708 load_object (thawer, op, 0); 2472 load_object (thawer, op, 0);
2718 * returns NULL if no match. 2482 * returns NULL if no match.
2719 */ 2483 */
2720object * 2484object *
2721find_obj_by_type_subtype (const object *who, int type, int subtype) 2485find_obj_by_type_subtype (const object *who, int type, int subtype)
2722{ 2486{
2723 object * 2487 object *tmp;
2724 tmp;
2725 2488
2726 for (tmp = who->inv; tmp; tmp = tmp->below) 2489 for (tmp = who->inv; tmp; tmp = tmp->below)
2727 if (tmp->type == type && tmp->subtype == subtype) 2490 if (tmp->type == type && tmp->subtype == subtype)
2728 return tmp; 2491 return tmp;
2729 2492
2737 * do the desired thing. 2500 * do the desired thing.
2738 */ 2501 */
2739key_value * 2502key_value *
2740get_ob_key_link (const object *ob, const char *key) 2503get_ob_key_link (const object *ob, const char *key)
2741{ 2504{
2742 key_value * 2505 key_value *link;
2743 link;
2744 2506
2745 for (link = ob->key_values; link != NULL; link = link->next) 2507 for (link = ob->key_values; link != NULL; link = link->next)
2746 {
2747 if (link->key == key) 2508 if (link->key == key)
2748 {
2749 return link; 2509 return link;
2750 }
2751 }
2752 2510
2753 return NULL; 2511 return NULL;
2754} 2512}
2755 2513
2756/* 2514/*

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